Files
spice2x-r3d/games/ddr/ddr.h
T
2025-11-11 04:57:26 +09:00

27 lines
584 B
C++

#pragma once
#include "games/game.h"
#include <cstdint>
namespace games::ddr {
// settings
extern bool SDMODE;
extern bool NO_CODEC_REGISTRATION;
// Buffers to store RGB data for tape LEDs on gold cabinets
const size_t TAPELED_DEVICE_COUNT = 11;
extern uint8_t DDR_TAPELEDS[TAPELED_DEVICE_COUNT][50][3];
class DDRGame : public games::Game {
public:
DDRGame();
virtual void pre_attach() override;
virtual void attach() override;
virtual void detach() override;
private:
void register_codecs();
};
}