Files
spice2x-r3d/src/spice2x/games/iidx/bi2x_hook.cpp
T
bicarusandGitHub bf7666939a iidx, sdvx: bi2x hook fix (#496)
## Link to GitHub Issue, if one exists
n/a

## Description of change
Both games take the address returned by `aioNMgrIob2_Create` and reads
values offset from that address as part of the I/O routine. This means
that the I/O routines of these games have been accessing random
variables in data/bss segments for years, they just happened to get a
value that doesn't lead to a crash.

Stumbled upon this while trying to add a new feature that required
adding more globals, but suddenly the game stopped polling I/O when I
changed a value of my global. Scary.

## Testing
Tested both games I/O
2026-01-03 19:27:53 -08:00

542 lines
23 KiB
C++

#include "bi2x_hook.h"
#include <cstdint>
#include "util/detour.h"
#include "util/logging.h"
#include "util/utils.h"
#include "rawinput/rawinput.h"
#include "misc/eamuse.h"
#include "games/io.h"
#include "launcher/options.h"
#include "io.h"
#include "iidx.h"
#include "util/tapeled.h"
namespace games::iidx {
constexpr bool BI2X_PASSTHROUGH = false;
/*
* class definitions
*/
struct AC_HNDLIF {
// dummy
uint8_t data[0x10];
};
struct AIO_NMGR_IOB2 {
uint8_t dummy0[0x50];
void (__fastcall *pAIO_NMGR_IOB_BeginManage)(int64_t a1);
uint8_t dummy1[0x9A0];
};
// add padding before and after as the game will try to deref an offset
// from the address returned by aioNMgrIob2_Create
struct AIO_NMGR_IOB2_PTR {
uint8_t dummy0[0x100];
AIO_NMGR_IOB2 *iob2;
uint8_t dummy1[0x400 - sizeof(AIO_NMGR_IOB2 *)];
};
struct AIO_IOB2_BI2X_TDJ {
// who knows
uint8_t data[0x13F8];
};
struct AIO_IOB2_BI2X_TDJ__DEVSTATUS {
// of course you could work with variables here
uint8_t buffer[0xCA];
};
/*
* typedefs
*/
// libaio-iob2_video.dll
typedef AIO_IOB2_BI2X_TDJ* (__fastcall *aioIob2Bi2xTDJ_Create_t)(AIO_NMGR_IOB2 *nmgr, int a2);
typedef void (__fastcall *AIO_IOB2_BI2X_TDJ__GetDeviceStatus_t)(AIO_IOB2_BI2X_TDJ *This,
AIO_IOB2_BI2X_TDJ__DEVSTATUS *a2);
typedef void (__fastcall *AIO_IOB2_BI2X_TDJ__IoReset_t)(AIO_IOB2_BI2X_TDJ *This,
unsigned int a2);
typedef void (__fastcall *AIO_IOB2_BI2X_TDJ__SetWatchDogTimer_t)(AIO_IOB2_BI2X_TDJ *This,
uint8_t a2);
typedef void (__fastcall *AIO_IOB2_BI2X_TDJ__ControlCoinBlocker_t)(AIO_IOB2_BI2X_TDJ *This,
int index, uint8_t state);
typedef void (__fastcall *AIO_IOB2_BI2X_TDJ__AddCounter_t)(AIO_IOB2_BI2X_TDJ *This,
int a2, int a3);
typedef void (__fastcall *AIO_IOB2_BI2X_TDJ__SetStartLamp_t)(AIO_IOB2_BI2X_TDJ *This,
int player, uint8_t state);
typedef void (__fastcall *AIO_IOB2_BI2X_TDJ__SetVefxButtonLamp_t)(AIO_IOB2_BI2X_TDJ *This,
uint8_t state);
typedef void (__fastcall *AIO_IOB2_BI2X_TDJ__SetEffectButtonLamp_t)(AIO_IOB2_BI2X_TDJ *This,
uint8_t state);
typedef void (__fastcall *AIO_IOB2_BI2X_TDJ__SetPlayerButtonLamp_t)(AIO_IOB2_BI2X_TDJ *This,
int player, int button, uint8_t state);
typedef void (__fastcall *AIO_IOB2_BI2X_TDJ__SetWooferLED_t)(AIO_IOB2_BI2X_TDJ *This,
unsigned int index, uint32_t color);
typedef void (__fastcall *AIO_IOB2_BI2X_TDJ__SetIccrLed_t)(AIO_IOB2_BI2X_TDJ *This,
unsigned int index, uint32_t color);
typedef void (__fastcall *AIO_IOB2_BI2X_TDJ__SetTurnTableLed_t)(AIO_IOB2_BI2X_TDJ *This,
unsigned int index, uint32_t color);
typedef void (__fastcall *AIO_IOB2_BI2X_TDJ__SetTurnTableResist_t)(AIO_IOB2_BI2X_TDJ *This,
unsigned int index, uint8_t resistance);
typedef void (__fastcall *AIO_IOB2_BI2X_TDJ__SetTapeLedData_t)(AIO_IOB2_BI2X_TDJ *This,
unsigned int index, uint8_t *data);
// libaio-iob.dll
typedef AC_HNDLIF* (__fastcall *aioIob2Bi2x_OpenSciUsbCdc_t)(uint8_t device_num);
typedef int64_t (__fastcall *aioIob2Bi2x_WriteFirmGetState_t)(int64_t a1);
typedef AIO_NMGR_IOB2** (__fastcall *aioNMgrIob2_Create_t)(AC_HNDLIF *a1, unsigned int a2);
/*
* function pointers
*/
// libaio-iob2_video.dll
static aioIob2Bi2xTDJ_Create_t aioIob2Bi2xTDJ_Create_orig = nullptr;
static AIO_IOB2_BI2X_TDJ__GetDeviceStatus_t AIO_IOB2_BI2X_TDJ__GetDeviceStatus_orig = nullptr;
static AIO_IOB2_BI2X_TDJ__IoReset_t AIO_IOB2_BI2X_TDJ__IoReset_orig = nullptr;
static AIO_IOB2_BI2X_TDJ__SetWatchDogTimer_t AIO_IOB2_BI2X_TDJ__SetWatchDogTimer_orig = nullptr;
static AIO_IOB2_BI2X_TDJ__ControlCoinBlocker_t AIO_IOB2_BI2X_TDJ__ControlCoinBlocker_orig = nullptr;
static AIO_IOB2_BI2X_TDJ__AddCounter_t AIO_IOB2_BI2X_TDJ__AddCounter_orig = nullptr;
static AIO_IOB2_BI2X_TDJ__SetStartLamp_t AIO_IOB2_BI2X_TDJ__SetStartLamp_orig = nullptr;
static AIO_IOB2_BI2X_TDJ__SetVefxButtonLamp_t AIO_IOB2_BI2X_TDJ__SetVefxButtonLamp_orig = nullptr;
static AIO_IOB2_BI2X_TDJ__SetEffectButtonLamp_t AIO_IOB2_BI2X_TDJ__SetEffectButtonLamp_orig = nullptr;
static AIO_IOB2_BI2X_TDJ__SetPlayerButtonLamp_t AIO_IOB2_BI2X_TDJ__SetPlayerButtonLamp_orig = nullptr;
static AIO_IOB2_BI2X_TDJ__SetWooferLED_t AIO_IOB2_BI2X_TDJ__SetWooferLED_orig = nullptr;
static AIO_IOB2_BI2X_TDJ__SetIccrLed_t AIO_IOB2_BI2X_TDJ__SetIccrLed_orig = nullptr;
static AIO_IOB2_BI2X_TDJ__SetTurnTableLed_t AIO_IOB2_BI2X_TDJ__SetTurnTableLed_orig = nullptr;
static AIO_IOB2_BI2X_TDJ__SetTurnTableResist_t AIO_IOB2_BI2X_TDJ__SetTurnTableResist_orig = nullptr;
static AIO_IOB2_BI2X_TDJ__SetTapeLedData_t AIO_IOB2_BI2X_TDJ__SetTapeLedData_orig = nullptr;
// libaio-iob.dll
static aioIob2Bi2x_OpenSciUsbCdc_t aioIob2Bi2x_OpenSciUsbCdc_orig = nullptr;
static aioIob2Bi2x_WriteFirmGetState_t aioIob2Bi2x_WriteFirmGetState_orig = nullptr;
static aioNMgrIob2_Create_t aioNMgrIob2_Create_orig = nullptr;
/*
* variables
*/
AIO_IOB2_BI2X_TDJ *custom_node = nullptr;
AC_HNDLIF *acHndlif = nullptr;
AIO_NMGR_IOB2_PTR *aioNmgrIob2 = nullptr;
/*
* implementations
*/
static AIO_IOB2_BI2X_TDJ* __fastcall aioIob2Bi2xTDJ_Create(AIO_NMGR_IOB2 *nmgr, int a2) {
if (!BI2X_PASSTHROUGH) {
log_info("bi2x_hook", "aioIob2Bi2xTDJ_Create called (TDJ I/O emulation active)");
games::iidx::update_io_emulation_state(
games::iidx::iidx_aio_emulation_state::bi2x_hook);
custom_node = new AIO_IOB2_BI2X_TDJ;
memset(&custom_node->data, 0, sizeof(custom_node->data));
return custom_node;
} else {
// call original
return aioIob2Bi2xTDJ_Create_orig(nmgr, a2);
}
}
static void __fastcall AIO_IOB2_BI2X_TDJ__GetDeviceStatus(AIO_IOB2_BI2X_TDJ *This,
AIO_IOB2_BI2X_TDJ__DEVSTATUS *status) {
// flush raw input
RI_MGR->devices_flush_output();
// check handle
if (This == custom_node) {
// clear input data
memset(status, 0x00, sizeof(AIO_IOB2_BI2X_TDJ__DEVSTATUS));
} else {
// get data from real device
AIO_IOB2_BI2X_TDJ__GetDeviceStatus_orig(This, status);
}
// get buttons
auto &buttons = get_buttons();
// control buttons
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Test]))
status->buffer[4] = 0xFF;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Service]))
status->buffer[5] = 0xFF;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::CoinMech]))
status->buffer[6] = 0xFF;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::VEFX]))
status->buffer[10] = 0xFF;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Effect]))
status->buffer[11] = 0xFF;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::P1_Headphone]))
status->buffer[12] = 0xFF;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::P2_Headphone]))
status->buffer[13] = 0xFF;
// coin stock
status->buffer[22] += eamuse_coin_get_stock();
// player 1 buttons
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::P1_Start]))
status->buffer[8] = 0xFF;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::P1_1]))
status->buffer[27] = 0xFF;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::P1_2]))
status->buffer[28] = 0xFF;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::P1_3]))
status->buffer[29] = 0xFF;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::P1_4]))
status->buffer[30] = 0xFF;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::P1_5]))
status->buffer[31] = 0xFF;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::P1_6]))
status->buffer[32] = 0xFF;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::P1_7]))
status->buffer[33] = 0xFF;
// player 2 buttons
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::P2_Start]))
status->buffer[9] = 0xFF;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::P2_1]))
status->buffer[34] = 0xFF;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::P2_2]))
status->buffer[35] = 0xFF;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::P2_3]))
status->buffer[36] = 0xFF;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::P2_4]))
status->buffer[37] = 0xFF;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::P2_5]))
status->buffer[38] = 0xFF;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::P2_6]))
status->buffer[39] = 0xFF;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::P2_7]))
status->buffer[40] = 0xFF;
// turntables
status->buffer[20] += get_tt(0, false);
status->buffer[21] += get_tt(1, false);
return;
}
static void __fastcall AIO_IOB2_BI2X_TDJ__IoReset(AIO_IOB2_BI2X_TDJ *This,
unsigned int a2)
{
if (This != custom_node) {
return AIO_IOB2_BI2X_TDJ__IoReset_orig(This, a2);
}
}
static void __fastcall AIO_IOB2_BI2X_TDJ__SetWatchDogTimer(AIO_IOB2_BI2X_TDJ *This,
uint8_t a2)
{
if (This != custom_node) {
// comment this out if you want to disable the BI2X watchdog timer
return AIO_IOB2_BI2X_TDJ__SetWatchDogTimer_orig(This, a2);
}
}
static void __fastcall AIO_IOB2_BI2X_TDJ__ControlCoinBlocker(AIO_IOB2_BI2X_TDJ *This,
int index, uint8_t state) {
// coin blocker is closed when state is zero
eamuse_coin_set_block(state == 0);
if (This != custom_node) {
return AIO_IOB2_BI2X_TDJ__ControlCoinBlocker_orig(This, index, state);
}
}
static void __fastcall AIO_IOB2_BI2X_TDJ__AddCounter(AIO_IOB2_BI2X_TDJ *This,
int a2, int a3)
{
if (This != custom_node) {
return AIO_IOB2_BI2X_TDJ__AddCounter_orig(This, a2, a3);
}
}
static void __fastcall AIO_IOB2_BI2X_TDJ__SetStartLamp(AIO_IOB2_BI2X_TDJ *This,
int player, uint8_t state)
{
auto &lights = get_lights();
if (player == 0) {
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::P1_Start], state ? 1.f : 0.f);
} else if (player == 1) {
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::P2_Start], state ? 1.f : 0.f);
}
if (This != custom_node) {
return AIO_IOB2_BI2X_TDJ__SetStartLamp_orig(This, player, state);
}
}
static void __fastcall AIO_IOB2_BI2X_TDJ__SetVefxButtonLamp(AIO_IOB2_BI2X_TDJ *This,
uint8_t state)
{
auto &lights = get_lights();
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::VEFX], state ? 1.f : 0.f);
if (This != custom_node) {
return AIO_IOB2_BI2X_TDJ__SetVefxButtonLamp_orig(This, state);
}
}
static void __fastcall AIO_IOB2_BI2X_TDJ__SetEffectButtonLamp(AIO_IOB2_BI2X_TDJ *This,
uint8_t state)
{
auto &lights = get_lights();
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::Effect], state ? 1.f : 0.f);
if (This != custom_node) {
return AIO_IOB2_BI2X_TDJ__SetEffectButtonLamp_orig(This, state);
}
}
static void __fastcall AIO_IOB2_BI2X_TDJ__SetPlayerButtonLamp(AIO_IOB2_BI2X_TDJ *This,
int player, int button, uint8_t state)
{
auto &lights = get_lights();
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::P1_1 + player * 7 + button], state ? 1.f : 0.f);
if (This != custom_node) {
return AIO_IOB2_BI2X_TDJ__SetPlayerButtonLamp_orig(This, player, button, state);
}
}
static void __fastcall AIO_IOB2_BI2X_TDJ__SetWooferLED(AIO_IOB2_BI2X_TDJ *This,
unsigned int index, uint32_t color)
{
uint32_t col_r = (color & 0xFF0000) >> 16;
uint32_t col_g = (color & 0x00FF00) >> 8;
uint32_t col_b = (color & 0x0000FF) >> 0;
auto &lights = get_lights();
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::WooferR], col_r / 255.f);
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::WooferG], col_g / 255.f);
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::WooferB], col_b / 255.f);
if (This != custom_node) {
return AIO_IOB2_BI2X_TDJ__SetWooferLED_orig(This, index, color);
}
}
static void __fastcall AIO_IOB2_BI2X_TDJ__SetIccrLed(AIO_IOB2_BI2X_TDJ *This,
unsigned int index, uint32_t color)
{
uint32_t col_r = (color & 0xFF0000) >> 16;
uint32_t col_g = (color & 0x00FF00) >> 8;
uint32_t col_b = (color & 0x0000FF) >> 0;
auto &lights = get_lights();
if (index == 0) {
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::ICCR_P1_R], col_r / 255.f);
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::ICCR_P1_G], col_g / 255.f);
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::ICCR_P1_B], col_b / 255.f);
} else if (index == 1) {
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::ICCR_P2_R], col_r / 255.f);
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::ICCR_P2_G], col_g / 255.f);
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::ICCR_P2_B], col_b / 255.f);
}
if (This != custom_node) {
return AIO_IOB2_BI2X_TDJ__SetIccrLed_orig(This, index, color);
}
}
static void __fastcall AIO_IOB2_BI2X_TDJ__SetTurnTableLed(AIO_IOB2_BI2X_TDJ *This,
unsigned int index, uint32_t color)
{
uint32_t col_r = (color & 0xFF0000) >> 16;
uint32_t col_g = (color & 0x00FF00) >> 8;
uint32_t col_b = (color & 0x0000FF) >> 0;
auto &lights = get_lights();
if (index == 0) {
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::TT_P1_R], col_r / 255.f);
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::TT_P1_G], col_g / 255.f);
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::TT_P1_B], col_b / 255.f);
} else if (index == 1) {
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::TT_P2_R], col_r / 255.f);
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::TT_P2_G], col_g / 255.f);
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::TT_P2_B], col_b / 255.f);
}
if (This != custom_node) {
return AIO_IOB2_BI2X_TDJ__SetTurnTableLed_orig(This, index, color);
}
}
static void __fastcall AIO_IOB2_BI2X_TDJ__SetTurnTableResist(AIO_IOB2_BI2X_TDJ *This,
unsigned int index, uint8_t resistance)
{
auto &lights = get_lights();
if (index == 0) {
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::TT_P1_Resistance], resistance / 255.f);
} else if (index == 1) {
GameAPI::Lights::writeLight(RI_MGR, lights[Lights::TT_P2_Resistance], resistance / 255.f);
}
if (This != custom_node) {
return AIO_IOB2_BI2X_TDJ__SetTurnTableResist_orig(This, index, resistance);
}
}
static void __fastcall AIO_IOB2_BI2X_TDJ__SetTapeLedData(AIO_IOB2_BI2X_TDJ *This,
unsigned int index, uint8_t *data)
{
/*
* index mapping
*
* 0 - stage left - 57 bytes - 19 colors
* 1 - stage right - 57 bytes - 19 colors
* 2 - cabinet left - 135 bytes - 45 colors
* 3 - cabinet right - 135 bytes - 45 colors
* 4 - control panel under - 63 bytes - 21 colors
* 5 - ceiling left - 162 bytes - 54 colors
* 6 - title left - 33 bytes - 11 colors
* 7 - title right - 33 bytes - 11 colors
* 8 - ceiling right - 162 bytes - 54 colors
* 9 - touch panel left - 51 bytes - 17 colors
* 10 - touch panel right - 51 bytes - 17 colors
* 11 - side panel left inner - 204 bytes - 68 colors
* 12 - side panel left outer - 204 bytes - 68 colors
* 13 - side panel left - 183 bytes - 61 colors
* 14 - side panel right outer - 204 bytes - 68 colors
* 15 - side panel right inner - 204 bytes - 68 colors
* 16 - side panel right - 183 bytes - 61 colors
*
* data is stored in RGB order, 3 bytes per color
*/
// check index bounds
if (tapeledutils::is_enabled() && index < std::size(TAPELED_MAPPING)) {
auto &map = TAPELED_MAPPING[index];
const auto data_size = map.data.capacity();
// pick a color to use
const auto rgb = tapeledutils::pick_color_from_led_tape(data, data_size);
// program the lights into API
auto &lights = get_lights();
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_r], rgb.r);
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_g], rgb.g);
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_b], rgb.b);
for (unsigned int i = 0; i < data_size; ++i) {
map.data[i].r = data[i * 3];
map.data[i].g = data[i * 3 + 1];
map.data[i].b = data[i * 3 + 2];
}
}
if (This != custom_node) {
// send tape data to real device
return AIO_IOB2_BI2X_TDJ__SetTapeLedData_orig(This, index, data);
}
}
static AC_HNDLIF* __fastcall aioIob2Bi2X_OpenSciUsbCdc(uint8_t device_num) {
if (acHndlif == nullptr) {
acHndlif = new AC_HNDLIF;
memset(acHndlif->data, 0x0, sizeof(acHndlif->data));
}
log_info("bi2x_hook", "aioIob2Bi2x_OpenSciUsbCdc");
return acHndlif;
}
static void __fastcall AIO_NMGR_IOB_BeginManageStub(int64_t a1) {
log_info("bi2x_hook", "AIO_NMGR_IOB::BeginManage");
};
static AIO_NMGR_IOB2** __fastcall aioNMgrIob2_Create(AC_HNDLIF *a1, unsigned int a2) {
if (aioNmgrIob2 == nullptr) {
aioNmgrIob2 = new AIO_NMGR_IOB2_PTR{};
aioNmgrIob2->iob2 = new AIO_NMGR_IOB2{};
aioNmgrIob2->iob2->pAIO_NMGR_IOB_BeginManage = AIO_NMGR_IOB_BeginManageStub;
}
log_info("bi2x_hook", "aioNMgrIob2_Create returned {}, padded size=0x{:x}, IOB2 @ {}, size=0x{:x}",
fmt::ptr(&aioNmgrIob2->iob2), sizeof(*aioNmgrIob2),
fmt::ptr(aioNmgrIob2->iob2), sizeof(*aioNmgrIob2->iob2));
return &aioNmgrIob2->iob2;
}
static int64_t __fastcall aioIob2Bi2x_WriteFirmGetState(int64_t a1) {
log_info("bi2x_hook", "aioIob2Bi2x_WriteFirmGetState");
return 8;
}
void bi2x_hook_init() {
// avoid double init
static bool initialized = false;
if (initialized) {
return;
} else {
initialized = true;
}
// announce
log_info("bi2x_hook", "init");
// hook IOB2 video
const auto libaioIob2VideoDll = "libaio-iob2_video.dll";
detour::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xTDJ_Create",
aioIob2Bi2xTDJ_Create, &aioIob2Bi2xTDJ_Create_orig);
detour::trampoline_try(libaioIob2VideoDll, "?GetDeviceStatus@AIO_IOB2_BI2X_TDJ@@QEBAXAEAUDEVSTATUS@1@@Z",
AIO_IOB2_BI2X_TDJ__GetDeviceStatus, &AIO_IOB2_BI2X_TDJ__GetDeviceStatus_orig);
detour::trampoline_try(libaioIob2VideoDll, "?IoReset@AIO_IOB2_BI2X_TDJ@@QEAAXI@Z",
AIO_IOB2_BI2X_TDJ__IoReset, &AIO_IOB2_BI2X_TDJ__IoReset_orig);
detour::trampoline_try(libaioIob2VideoDll, "?SetWatchDogTimer@AIO_IOB2_BI2X_TDJ@@QEAAXE@Z",
AIO_IOB2_BI2X_TDJ__SetWatchDogTimer, &AIO_IOB2_BI2X_TDJ__SetWatchDogTimer_orig);
detour::trampoline_try(libaioIob2VideoDll, "?ControlCoinBlocker@AIO_IOB2_BI2X_TDJ@@QEAAXI_N@Z",
AIO_IOB2_BI2X_TDJ__ControlCoinBlocker, &AIO_IOB2_BI2X_TDJ__ControlCoinBlocker_orig);
detour::trampoline_try(libaioIob2VideoDll, "?AddCounter@AIO_IOB2_BI2X_TDJ@@QEAAXII@Z",
AIO_IOB2_BI2X_TDJ__AddCounter, &AIO_IOB2_BI2X_TDJ__AddCounter_orig);
detour::trampoline_try(libaioIob2VideoDll, "?SetStartLamp@AIO_IOB2_BI2X_TDJ@@QEAAXI_N@Z",
AIO_IOB2_BI2X_TDJ__SetStartLamp, &AIO_IOB2_BI2X_TDJ__SetStartLamp_orig);
detour::trampoline_try(libaioIob2VideoDll, "?SetVefxButtonLamp@AIO_IOB2_BI2X_TDJ@@QEAAX_N@Z",
AIO_IOB2_BI2X_TDJ__SetVefxButtonLamp, &AIO_IOB2_BI2X_TDJ__SetVefxButtonLamp_orig);
detour::trampoline_try(libaioIob2VideoDll, "?SetEffectButtonLamp@AIO_IOB2_BI2X_TDJ@@QEAAX_N@Z",
AIO_IOB2_BI2X_TDJ__SetEffectButtonLamp, &AIO_IOB2_BI2X_TDJ__SetEffectButtonLamp_orig);
detour::trampoline_try(libaioIob2VideoDll, "?SetPlayerButtonLamp@AIO_IOB2_BI2X_TDJ@@QEAAXII_N@Z",
AIO_IOB2_BI2X_TDJ__SetPlayerButtonLamp, &AIO_IOB2_BI2X_TDJ__SetPlayerButtonLamp_orig);
detour::trampoline_try(libaioIob2VideoDll, "?SetWooferLed@AIO_IOB2_BI2X_TDJ@@QEAAXI@Z",
AIO_IOB2_BI2X_TDJ__SetWooferLED, &AIO_IOB2_BI2X_TDJ__SetWooferLED_orig);
detour::trampoline_try(libaioIob2VideoDll, "?SetIccrLed@AIO_IOB2_BI2X_TDJ@@QEAAXII@Z",
AIO_IOB2_BI2X_TDJ__SetIccrLed, &AIO_IOB2_BI2X_TDJ__SetIccrLed_orig);
detour::trampoline_try(libaioIob2VideoDll, "?SetTurnTableLed@AIO_IOB2_BI2X_TDJ@@QEAAXII@Z",
AIO_IOB2_BI2X_TDJ__SetTurnTableLed, &AIO_IOB2_BI2X_TDJ__SetTurnTableLed_orig);
detour::trampoline_try(libaioIob2VideoDll, "?SetTurnTableResist@AIO_IOB2_BI2X_TDJ@@QEAAXIE@Z",
AIO_IOB2_BI2X_TDJ__SetTurnTableResist, &AIO_IOB2_BI2X_TDJ__SetTurnTableResist_orig);
detour::trampoline_try(libaioIob2VideoDll, "?SetTapeLedData@AIO_IOB2_BI2X_TDJ@@QEAAXIPEBX@Z",
AIO_IOB2_BI2X_TDJ__SetTapeLedData, &AIO_IOB2_BI2X_TDJ__SetTapeLedData_orig);
// hook IOB
const auto libaioIobDll = "libaio-iob.dll";
detour::trampoline_try(libaioIobDll, "aioIob2Bi2x_OpenSciUsbCdc",
aioIob2Bi2X_OpenSciUsbCdc, &aioIob2Bi2x_OpenSciUsbCdc_orig);
detour::trampoline_try(libaioIobDll, "aioIob2Bi2x_WriteFirmGetState",
aioIob2Bi2x_WriteFirmGetState, &aioIob2Bi2x_WriteFirmGetState_orig);
detour::trampoline_try(libaioIobDll, "aioNMgrIob2_Create",
aioNMgrIob2_Create, &aioNMgrIob2_Create_orig);
}
}