Files
spice2x-r3d/games/iidx/iidx.cpp
T
2023-09-20 02:09:17 +09:00

868 lines
30 KiB
C++

// set version to Windows 7 to enable Media Foundation functions
#ifdef _WIN32_WINNT
#undef _WIN32_WINNT
#endif
#define _WIN32_WINNT 0x0601
// turn on C-style COM objects
#define CINTERFACE
#include "iidx.h"
#include <mfobjects.h>
#include <mfidl.h>
#include "acioemu/handle.h"
#include "avs/core.h"
#include "avs/game.h"
#include "cfg/configurator.h"
#include "games/io.h"
#include "hooks/avshook.h"
#include "hooks/cfgmgr32hook.h"
#include "hooks/devicehook.h"
#include "hooks/graphics/graphics.h"
#include "hooks/setupapihook.h"
#include "hooks/sleephook.h"
#include "launcher/options.h"
#include "touch/touch.h"
#include "misc/wintouchemu.h"
#include "misc/eamuse.h"
#include "util/detour.h"
#include "util/fileutils.h"
#include "util/libutils.h"
#include "util/memutils.h"
#include "util/utils.h"
#include "bi2a.h"
#include "bi2x_hook.h"
#include "ezusb.h"
#include "io.h"
static VTBL_TYPE(IMFActivate, GetAllocatedString) GetAllocatedString_orig = nullptr;
static decltype(MFEnumDeviceSources) *MFEnumDeviceSources_orig = nullptr;
static decltype(RegCloseKey) *RegCloseKey_orig = nullptr;
static decltype(RegEnumKeyA) *RegEnumKeyA_orig = nullptr;
static decltype(RegOpenKeyA) *RegOpenKeyA_orig = nullptr;
static decltype(RegOpenKeyExA) *RegOpenKeyExA_orig = nullptr;
static decltype(RegQueryValueExA) *RegQueryValueExA_orig = nullptr;
namespace games::iidx {
// constants
const HKEY PARENT_ASIO_REG_HANDLE = reinterpret_cast<HKEY>(0x3001);
const HKEY DEVICE_ASIO_REG_HANDLE = reinterpret_cast<HKEY>(0x3002);
const char *ORIGINAL_ASIO_DEVICE_NAME = "XONAR SOUND CARD(64)";
// settings
bool FLIP_CAMS = false;
bool DISABLE_CAMS = false;
bool TDJ_MODE = false;
bool FORCE_720P = false;
std::optional<std::string> SOUND_OUTPUT_DEVICE = std::nullopt;
std::optional<std::string> ASIO_DRIVER = std::nullopt;
uint8_t DIGITAL_TT_SENS = 4;
std::optional<std::string> SUBSCREEN_OVERLAY_SIZE = std::nullopt;
// states
static HKEY real_asio_reg_handle = nullptr;
static HKEY real_asio_device_reg_handle = nullptr;
static uint16_t IIDXIO_TT_STATE[2]{};
static int8_t IIDXIO_TT_DIRECTION[2]{1, 1};
static bool IIDXIO_TT_PRESSED[2]{};
static bool IIDXIO_TT_ALT_PRESSED[2]{};
char IIDXIO_LED_TICKER[10] = {' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '\x00'};
bool IIDXIO_LED_TICKER_READONLY = false;
std::mutex IIDX_LED_TICKER_LOCK;
static LONG WINAPI RegOpenKeyA_hook(HKEY hKey, LPCSTR lpSubKey, PHKEY phkResult) {
if (lpSubKey != nullptr && phkResult != nullptr) {
if (hKey == HKEY_LOCAL_MACHINE &&
ASIO_DRIVER.has_value() &&
_stricmp(lpSubKey, "software\\asio") == 0)
{
*phkResult = PARENT_ASIO_REG_HANDLE;
return RegOpenKeyA_orig(hKey, lpSubKey, &real_asio_reg_handle);
}
}
return RegOpenKeyA_orig(hKey, lpSubKey, phkResult);
}
static LONG WINAPI RegOpenKeyExA_hook(HKEY hKey, LPCSTR lpSubKey, DWORD ulOptions, REGSAM samDesired,
PHKEY phkResult)
{
if (lpSubKey != nullptr && phkResult != nullptr) {
if (hKey == PARENT_ASIO_REG_HANDLE &&
ASIO_DRIVER.has_value() &&
_stricmp(lpSubKey, ORIGINAL_ASIO_DEVICE_NAME) == 0)
{
*phkResult = DEVICE_ASIO_REG_HANDLE;
log_info("iidx::asio", "replacing '{}' with '{}'", lpSubKey, ASIO_DRIVER.value());
return RegOpenKeyExA_orig(real_asio_reg_handle, ASIO_DRIVER.value().c_str(), ulOptions, samDesired,
&real_asio_device_reg_handle);
}
}
return RegOpenKeyExA_orig(hKey, lpSubKey, ulOptions, samDesired, phkResult);
}
static LONG WINAPI RegEnumKeyA_hook(HKEY hKey, DWORD dwIndex, LPSTR lpName, DWORD cchName) {
if (hKey == PARENT_ASIO_REG_HANDLE && ASIO_DRIVER.has_value()) {
if (dwIndex == 0) {
auto ret = RegEnumKeyA_orig(real_asio_reg_handle, dwIndex, lpName, cchName);
if (ret == ERROR_SUCCESS && lpName != nullptr) {
log_info("iidx::asio", "stubbing '{}' with '{}'", lpName, ORIGINAL_ASIO_DEVICE_NAME);
strncpy(lpName, ORIGINAL_ASIO_DEVICE_NAME, cchName);
}
return ret;
} else {
return ERROR_NO_MORE_ITEMS;
}
}
return RegEnumKeyA_orig(hKey, dwIndex, lpName, cchName);
}
/*
* Dirty Workaround for IO Device
* Game gets registry object via SetupDiOpenDevRegKey, then looks up "PortName" via RegQueryValueExA
* We ignore the first and just cheat on the second.
*/
static LONG WINAPI RegQueryValueExA_hook(HKEY hKey, LPCTSTR lpValueName, LPDWORD lpReserved, LPDWORD lpType,
LPBYTE lpData, LPDWORD lpcbData)
{
if (lpValueName != nullptr && lpData != nullptr && lpcbData != nullptr) {
if (hKey == DEVICE_ASIO_REG_HANDLE && ASIO_DRIVER.has_value()) {
log_info("iidx::asio", "RegQueryValueExA({}, \"{}\")", fmt::ptr((void *) hKey), lpValueName);
if (_stricmp(lpValueName, "Description") == 0) {
memcpy(lpData, ASIO_DRIVER.value().c_str(), ASIO_DRIVER.value().size() + 1);
return ERROR_SUCCESS;
} else {
hKey = real_asio_device_reg_handle;
}
}
// check for port name lookup
if (_stricmp(lpValueName, "PortName") == 0) {
const char port[] = "COM2";
memcpy(lpData, port, sizeof(port));
return ERROR_SUCCESS;
}
}
// fallback
return RegQueryValueExA_orig(hKey, lpValueName, lpReserved, lpType, lpData, lpcbData);
}
static LONG WINAPI RegCloseKey_hook(HKEY hKey) {
if (hKey == PARENT_ASIO_REG_HANDLE || hKey == DEVICE_ASIO_REG_HANDLE) {
return ERROR_SUCCESS;
}
return RegCloseKey_orig(hKey);
}
/*
* Camera related stuff
*/
static std::wstring CAMERA0_ID;
static std::wstring CAMERA1_ID;
static HRESULT WINAPI GetAllocatedString_hook(IMFActivate* This, REFGUID guidKey, LPWSTR *ppwszValue,
UINT32 *pcchLength)
{
// call the original
HRESULT result = GetAllocatedString_orig(This, guidKey, ppwszValue, pcchLength);
// log the cam name
log_misc("iidx::cam", "obtained {}", ws2s(*ppwszValue));
// try first camera
wchar_t *pwc = nullptr;
if (CAMERA0_ID.length() == 23) {
pwc = wcsstr(*ppwszValue, CAMERA0_ID.c_str());
}
// try second camera if first wasn't found
if (!pwc && CAMERA1_ID.length() == 23) {
pwc = wcsstr(*ppwszValue, CAMERA1_ID.c_str());
}
// check if camera could be identified
if (pwc) {
// fake the USB IDs
pwc[4] = L'2';
pwc[5] = L'8';
pwc[6] = L'8';
pwc[7] = L'c';
pwc[13] = L'0';
pwc[14] = L'0';
pwc[15] = L'0';
pwc[16] = L'2';
pwc[21] = L'0';
pwc[22] = L'0';
log_misc("iidx::cam", "replaced {}", ws2s(*ppwszValue));
}
// return original result
return result;
}
static void hook_camera_vtable(IMFActivate *camera) {
// hook allocated string method for camera identification
memutils::VProtectGuard camera_guard(camera->lpVtbl);
camera->lpVtbl->GetAllocatedString = GetAllocatedString_hook;
}
static void hook_camera(size_t no, std::wstring camera_id, std::string camera_instance) {
// logic based on camera no
if (no == 0) {
// don't hook if camera 0 is already hooked
if (CAMERA0_ID.length() > 0) {
return;
}
// save the camera ID
CAMERA0_ID = camera_id;
// cfgmgr hook
CFGMGR32_HOOK_SETTING camera_setting;
camera_setting.device_instance = 0xDEADBEEF;
camera_setting.parent_instance = ~camera_setting.device_instance;
camera_setting.device_id = "USB\\VEN_1022&DEV_7908";
camera_setting.device_node_id = "USB\\VID_288C&PID_0002&MI_00\\?&????????&?&????";
if (camera_instance.length() == 17) {
for (int i = 0; i < 17; i++) {
camera_setting.device_node_id[28 + i] = camera_instance[i];
}
}
cfgmgr32hook_add(camera_setting);
log_info("iidx::cam", "hooked camera 1 @ {}", ws2s(camera_id));
}
else if (no == 1) {
// don't hook if camera 1 is already hooked
if (CAMERA1_ID.length() > 0) {
return;
}
// save the camera ID
CAMERA1_ID = camera_id;
// cfgmgr hook
CFGMGR32_HOOK_SETTING camera_setting;
camera_setting.device_instance = 0xBEEFDEAD;
camera_setting.parent_instance = ~camera_setting.device_instance;
camera_setting.device_id = "USB\\VEN_1022&DEV_7914";
camera_setting.device_node_id = "USB\\VID_288C&PID_0002&MI_00\\?&????????&?&????";
if (camera_instance.length() == 17) {
for (int i = 0; i < 17; i++) {
camera_setting.device_node_id[28 + i] = camera_instance[i];
}
}
cfgmgr32hook_add(camera_setting);
log_info("iidx::cam", "hooked camera 2 @ {}", ws2s(camera_id));
}
}
static HRESULT WINAPI MFEnumDeviceSources_hook(IMFAttributes *pAttributes, IMFActivate ***pppSourceActivate,
UINT32 *pcSourceActivate) {
// call original function
HRESULT result_orig = MFEnumDeviceSources_orig(pAttributes, pppSourceActivate, pcSourceActivate);
// check for capture devices
if (FAILED(result_orig) || !*pcSourceActivate) {
return result_orig;
}
// iterate cameras
size_t cam_hook_num = 0;
for (size_t cam_num = 0; cam_num < *pcSourceActivate && cam_hook_num < 2; cam_num++) {
// flip
size_t cam_num_flipped = cam_num;
if (FLIP_CAMS) {
cam_num_flipped = *pcSourceActivate - cam_num - 1;
}
// get camera
IMFActivate *camera = (*pppSourceActivate)[cam_num_flipped];
// save original method for later use
if (GetAllocatedString_orig == nullptr) {
GetAllocatedString_orig = camera->lpVtbl->GetAllocatedString;
}
// hook allocated string method for camera identification
hook_camera_vtable(camera);
// get camera link
LPWSTR camera_link_lpwstr;
UINT32 camera_link_length;
if (SUCCEEDED(GetAllocatedString_orig(
camera,
MF_DEVSOURCE_ATTRIBUTE_SOURCE_TYPE_VIDCAP_SYMBOLIC_LINK,
&camera_link_lpwstr,
&camera_link_length))) {
// cut name to make ID
std::wstring camera_link_ws = std::wstring(camera_link_lpwstr);
std::wstring camera_id = camera_link_ws.substr(8, 23);
log_info("iidx::cam", "found video capture device: {}", ws2s(camera_link_ws));
// only support cameras that start with \\?\usb
if (!string_begins_with(camera_link_ws, L"\\\\?\\usb")) {
continue;
}
// get camera instance
std::string camera_link = ws2s(camera_link_ws);
std::string camera_instance = camera_link.substr(32, 17);
// hook the camera
hook_camera(cam_hook_num, camera_id, camera_instance);
// increase camera hook number
cam_hook_num++;
} else {
log_warning("iidx::cam", "failed to open camera {}", cam_num_flipped);
}
}
// return result
return result_orig;
}
static bool log_hook(void *user, const std::string &data, logger::Style style, std::string &out) {
// get rid of the log spam
if (data.find(" I:graphic: adapter mode ") != std::string::npos) {
out.clear();
return true;
} else {
return false;
}
}
typedef void* (*aioIob2Bi2x_CreateWriteFirmContext_t)(unsigned int, int);
static aioIob2Bi2x_CreateWriteFirmContext_t aioIob2Bi2x_CreateWriteFirmContext_orig = nullptr;
static void* aioIob2Bi2x_CreateWriteFirmContext_hook(unsigned int a1, int a2) {
if (aioIob2Bi2x_CreateWriteFirmContext_orig) {
auto options = games::get_options(eamuse_get_game());
if (options->at(launcher::Options::IIDXBIO2FW).value_bool()) {
log_info("iidx", "CreateWriteFirmContext({}, {} -> 2)", a1, a2);
return aioIob2Bi2x_CreateWriteFirmContext_orig(a1, 2);
} else {
log_info("iidx", "CreateWriteFirmContext({}, {})", a1, a2);
return aioIob2Bi2x_CreateWriteFirmContext_orig(a1, a2);
}
}
log_warning("iidx", "CreateWriteFirmContext == nullptr");
return nullptr;
}
IIDXGame::IIDXGame() : Game("Beatmania IIDX") {
logger::hook_add(log_hook, this);
}
IIDXGame::~IIDXGame() {
logger::hook_remove(log_hook, this);
}
void IIDXGame::attach() {
Game::attach();
// IO boards
auto options = games::get_options(eamuse_get_game());
if (!options->at(launcher::Options::IIDXBIO2FW).value_bool()) {
// reduce boot wait time
hooks::sleep::init(1000, 1);
// add old IO board
SETUPAPI_SETTINGS settings1 {};
settings1.class_guid[0] = 0xAE18AA60;
settings1.class_guid[1] = 0x11D47F6A;
settings1.class_guid[2] = 0x0100DD97;
settings1.class_guid[3] = 0x59B92902;
const char property1[] = "Cypress EZ-USB (2235 - EEPROM missing)";
const char interface_detail1[] = "\\\\.\\Ezusb-0";
memcpy(settings1.property_devicedesc, property1, sizeof(property1));
memcpy(settings1.interface_detail, interface_detail1, sizeof(interface_detail1));
setupapihook_init(avs::game::DLL_INSTANCE);
setupapihook_add(settings1);
// IIDX <25 with EZUSB input device
devicehook_init();
devicehook_add(new EZUSBHandle());
// add new BIO2 I/O board
SETUPAPI_SETTINGS settings2 {};
settings2.class_guid[0] = 0x4D36E978;
settings2.class_guid[1] = 0x11CEE325;
settings2.class_guid[2] = 0x0008C1BF;
settings2.class_guid[3] = 0x1803E12B;
const char property2[] = "BIO2(VIDEO)";
const char interface_detail2[] = "COM2";
memcpy(settings2.property_devicedesc, property2, sizeof(property2));
memcpy(settings2.interface_detail, interface_detail2, sizeof(interface_detail2));
setupapihook_add(settings2);
// IIDX 25-27 BIO2 BI2A input device
devicehook_add(new IIDXFMSerialHandle());
}
// check for new I/O DLL
auto aio = libutils::try_library("libaio.dll");
if (aio != nullptr) {
// check TDJ mode
TDJ_MODE |= fileutils::text_read("D:\\001rom.txt") == "TDJ";
// force TDJ mode
if (TDJ_MODE) {
// ensure game starts in the desired mode
hooks::avs::set_rom("/d_drv/001rom.txt", "TDJ");
// need to hook `avs2-core.dll` so AVS win32fs operations go through rom hook
devicehook_init(avs::core::DLL_INSTANCE);
wintouchemu::FORCE = true;
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
wintouchemu::hook_title_ends("beatmania IIDX", "main", avs::game::DLL_INSTANCE);
// prevent crash on TDJ mode without correct DLL
if (!GetModuleHandle("nvcuda.dll")) {
DISABLE_CAMS = true;
}
}
// insert BI2X hooks
bi2x_hook_init();
// add card readers
devicehook_init(aio);
devicehook_add(new acioemu::ACIOHandle(L"COM1"));
// firmware upgrade hook
if (options->at(launcher::Options::IIDXBIO2FW).value_bool()) {
aioIob2Bi2x_CreateWriteFirmContext_orig = detour::iat(
"aioIob2Bi2x_CreateWriteFirmContext",
aioIob2Bi2x_CreateWriteFirmContext_hook);
//devicehook_add(new MITMHandle(L"#vid_1ccf&pid_8050", "", true));
} else {
/*
// add the BIO2 I/O board (with different firmware)
SETUPAPI_SETTINGS settings {};
settings.class_guid[0] = 0x0;
settings.class_guid[1] = 0x0;
settings.class_guid[2] = 0x0;
settings.class_guid[3] = 0x0;
const char property[] = "1CCF(8050)_000";
const char property_hardwareid[] = "USB\\VID_1CCF&PID_8050&MI_00\\000";
const char interface_detail[] = "COM3";
memcpy(settings.property_devicedesc, property, sizeof(property));
memcpy(settings.property_hardwareid, property_hardwareid, sizeof(property_hardwareid));
memcpy(settings.interface_detail, interface_detail, sizeof(interface_detail));
setupapihook_init(aio);
setupapihook_add(settings);
// IIDX 27 BIO2 BI2X input devce
devicehook_add(new BI2XSerialHandle());
*/
}
}
// ASIO device hook
RegCloseKey_orig = detour::iat_try(
"RegCloseKey", RegCloseKey_hook, avs::game::DLL_INSTANCE);
RegEnumKeyA_orig = detour::iat_try(
"RegEnumKeyA", RegEnumKeyA_hook, avs::game::DLL_INSTANCE);
RegOpenKeyA_orig = detour::iat_try(
"RegOpenKeyA", RegOpenKeyA_hook, avs::game::DLL_INSTANCE);
RegOpenKeyExA_orig = detour::iat_try(
"RegOpenKeyExA", RegOpenKeyExA_hook, avs::game::DLL_INSTANCE);
// IO device workaround
RegQueryValueExA_orig = detour::iat_try(
"RegQueryValueExA", RegQueryValueExA_hook, avs::game::DLL_INSTANCE);
// check if cam hook should be enabled
if (!DISABLE_CAMS) {
// camera media framework hook
MFEnumDeviceSources_orig = detour::iat_try(
"MFEnumDeviceSources", MFEnumDeviceSources_hook, avs::game::DLL_INSTANCE);
// camera settings
SETUPAPI_SETTINGS settings3 {};
settings3.class_guid[0] = 0x00000000;
settings3.class_guid[1] = 0x00000000;
settings3.class_guid[2] = 0x00000000;
settings3.class_guid[3] = 0x00000000;
const char property3[] = "USB Composite Device";
memcpy(settings3.property_devicedesc, property3, sizeof(property3));
settings3.property_address[0] = 1;
settings3.property_address[1] = 7;
setupapihook_add(settings3);
}
// init cfgmgr32 hooks
cfgmgr32hook_init(avs::game::DLL_INSTANCE);
}
void IIDXGame::pre_attach() {
Game::pre_attach();
// environment variables must be set before the DLL is loaded as the VC++ runtime copies all
// environment variables at startup
if (DISABLE_CAMS) {
SetEnvironmentVariable("CONNECT_CAMERA", "0");
}
this->detect_sound_output_device();
// check bad model name
if (!cfg::CONFIGURATOR_STANDALONE && avs::game::is_model("TDJ")) {
log_fatal(
"iidx",
"BAD MODEL NAME ERROR\n\n\n"
"!!! model name set to TDJ, this is WRONG and will break your game !!!\n"
"If you are trying to boot IIDX with Lightning Model mode, please do the following instead:\n"
" Revert your changes to XML file so it says <model __type=\"str\">LDJ</model>\n"
" In SpiceCfg, enable 'IIDX TDJ Mode' or provide -iidxtdj flag in command line\n"
" Apply any applicable settings / patches / hex edits\n"
"!!! model name set to TDJ, this is WRONG and will break your game !!!\n\n\n"
);
}
}
void IIDXGame::detach() {
Game::detach();
devicehook_dispose();
}
void IIDXGame::detect_sound_output_device() {
// if the user specified a value (other than auto), use it as the environment var
// probably "wasapi" or "asio", but it's not explicitly checked here for forward compat
if (SOUND_OUTPUT_DEVICE.has_value() && SOUND_OUTPUT_DEVICE.value() != "auto") {
log_info(
"iidx",
"using user-supplied \"{}\" for SOUND_OUTPUT_DEVICE",
SOUND_OUTPUT_DEVICE.value());
SetEnvironmentVariable("SOUND_OUTPUT_DEVICE", SOUND_OUTPUT_DEVICE.value().c_str());
return;
}
// automatic detection
bool use_asio = false;
log_misc("iidx", "auto-detect SOUND_OUTPUT_DEVICE...");
if (ASIO_DRIVER.has_value()) {
log_misc(
"iidx",
"-iidxasio is set to \"{}\", use asio for SOUND_OUTPUT_DEVICE",
ASIO_DRIVER.value());
use_asio = true;
} else {
HKEY subkey;
LSTATUS result;
result = RegOpenKey(HKEY_LOCAL_MACHINE, "SOFTWARE\\ASIO\\XONAR SOUND CARD(64)", &subkey);
if (result == ERROR_SUCCESS) {
RegCloseKey(subkey);
use_asio = true;
log_misc(
"iidx",
"found HKLM\\SOFTWARE\\ASIO\\XONAR SOUND CARD(64), using asio for SOUND_OUTPUT_DEVICE");
}
}
const char* device = "wasapi";
if (use_asio) {
device = "asio";
}
log_info("iidx", "SOUND_OUTPUT_DEVICE set to {}", device);
log_info(
"iidx",
"SOUND_OUTPUT_DEVICE only affects IIDX27+ and ignored by older games. "
"If {} is not what you wanted, you can override it with -iidxsounddevice option",
device);
SetEnvironmentVariable("SOUND_OUTPUT_DEVICE", device);
}
uint32_t get_pad() {
uint32_t pad = 0;
// get buttons
auto &buttons = get_buttons();
// player 1 buttons
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_1)))
pad |= 1 << 0x08;
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_2)))
pad |= 1 << 0x09;
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_3)))
pad |= 1 << 0x0A;
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_4)))
pad |= 1 << 0x0B;
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_5)))
pad |= 1 << 0x0C;
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_6)))
pad |= 1 << 0x0D;
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_7)))
pad |= 1 << 0x0E;
// player 2 buttons
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_1)))
pad |= 1 << 0x0F;
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_2)))
pad |= 1 << 0x10;
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_3)))
pad |= 1 << 0x11;
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_4)))
pad |= 1 << 0x12;
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_5)))
pad |= 1 << 0x13;
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_6)))
pad |= 1 << 0x14;
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_7)))
pad |= 1 << 0x15;
// player 1 start
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P1_Start)))
pad |= 1 << 0x18;
// player 2 start
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::P2_Start)))
pad |= 1 << 0x19;
// VEFX
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::VEFX)))
pad |= 1 << 0x1A;
// EFFECT
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::Effect)))
pad |= 1 << 0x1B;
// test
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::Test)))
pad |= 1 << 0x1C;
// service
if (GameAPI::Buttons::getState(RI_MGR, buttons.at(Buttons::Service)))
pad |= 1 << 0x1D;
return ~(pad & 0xFFFFFF00);
}
void write_lamp(uint16_t lamp) {
// mapping
static const size_t mapping[] = {
Lights::P1_1,
Lights::P1_2,
Lights::P1_3,
Lights::P1_4,
Lights::P1_5,
Lights::P1_6,
Lights::P1_7,
Lights::P2_1,
Lights::P2_2,
Lights::P2_3,
Lights::P2_4,
Lights::P2_5,
Lights::P2_6,
Lights::P2_7,
};
// get lights
auto &lights = get_lights();
// bit scan
for (int i = 0; i < 14; i++) {
float value = (lamp & (1 << i)) ? 1.f : 0.f;
GameAPI::Lights::writeLight(RI_MGR, lights.at(mapping[i]), value);
}
}
void write_led(uint8_t led) {
// mapping
static const size_t mapping[] = {
Lights::P1_Start,
Lights::P2_Start,
Lights::VEFX,
Lights::Effect,
};
// get lights
auto &lights = get_lights();
// bit scan
for (int i = 0; i < 4; i++) {
auto value = (led & (1 << i)) ? 1.f : 0.f;
GameAPI::Lights::writeLight(RI_MGR, lights.at(mapping[i]), value);
}
}
void write_top_lamp(uint8_t top_lamp) {
// mapping
static const size_t mapping[] = {
Lights::SpotLight1,
Lights::SpotLight2,
Lights::SpotLight3,
Lights::SpotLight4,
Lights::SpotLight5,
Lights::SpotLight6,
Lights::SpotLight7,
Lights::SpotLight8,
};
// get lights
auto &lights = get_lights();
// bit scan
for (int i = 0; i < 8; i++) {
auto value = (top_lamp & (1 << i)) ? 1.f : 0.f;
GameAPI::Lights::writeLight(RI_MGR, lights.at(mapping[i]), value);
}
}
void write_top_neon(uint8_t top_neon) {
// get lights
auto &lights = get_lights();
// write value
auto value = top_neon > 0 ? 1.f : 0.f;
GameAPI::Lights::writeLight(RI_MGR, lights.at(Lights::NeonLamp), value);
}
unsigned char get_tt(int player, bool slow) {
// check change value for high/low precision
uint16_t change =
slow ? (uint16_t) (DIGITAL_TT_SENS / 4) : (uint16_t) DIGITAL_TT_SENS;
// check player number
if (player > 1)
return 0;
// get buttons
auto &buttons = get_buttons();
bool ttp = GameAPI::Buttons::getState(RI_MGR, buttons.at(
player != 0 ? Buttons::P2_TTPlus : Buttons::P1_TTPlus));
bool ttm = GameAPI::Buttons::getState(RI_MGR, buttons.at(
player != 0 ? Buttons::P2_TTMinus : Buttons::P1_TTMinus));
bool ttpm = GameAPI::Buttons::getState(RI_MGR, buttons.at(
player != 0 ? Buttons::P2_TTPlusMinus : Buttons::P1_TTPlusMinus));
bool ttpm_alt = GameAPI::Buttons::getState(RI_MGR, buttons.at(
player != 0 ? Buttons::P2_TTPlusMinusAlt : Buttons::P1_TTPlusMinusAlt));
// TT+
if (ttp)
IIDXIO_TT_STATE[player] += change;
// TT-
if (ttm)
IIDXIO_TT_STATE[player] -= change;
// TT+/-
bool ttpm_rising_edge = !IIDXIO_TT_PRESSED[player] && ttpm;
bool ttpm_alt_rising_edge = !IIDXIO_TT_ALT_PRESSED[player] && ttpm_alt;
if (ttpm_rising_edge || ttpm_alt_rising_edge) {
IIDXIO_TT_DIRECTION[player] *= -1;
}
if (ttpm || ttpm_alt) {
IIDXIO_TT_STATE[player] += (change * IIDXIO_TT_DIRECTION[player]);
}
IIDXIO_TT_PRESSED[player] = ttpm;
IIDXIO_TT_ALT_PRESSED[player] = ttpm_alt;
// raw input
auto &analogs = get_analogs();
auto &analog = analogs[player != 0 ? Analogs::TT_P2 : Analogs::TT_P1];
auto ret_value = IIDXIO_TT_STATE[player];
if (analog.isSet()) {
ret_value = IIDXIO_TT_STATE[player];
ret_value += (uint16_t) (GameAPI::Analogs::getState(RI_MGR, analog) * 1023.999f);
}
// return higher 8 bit
return (uint8_t) (ret_value >> 2);
}
unsigned char get_slider(uint8_t slider) {
// check slide
if (slider > 4)
return 0;
// get analog
auto &analogs = get_analogs();
Analog *analog = nullptr;
switch (slider) {
case 0:
analog = &analogs.at(Analogs::VEFX);
break;
case 1:
analog = &analogs.at(Analogs::LowEQ);
break;
case 2:
analog = &analogs.at(Analogs::HiEQ);
break;
case 3:
analog = &analogs.at(Analogs::Filter);
break;
case 4:
analog = &analogs.at(Analogs::PlayVolume);
break;
default:
break;
}
// if not set return max value
if (!analog || !analog->isSet()) {
return 0xF;
}
// return slide
return (unsigned char) (GameAPI::Analogs::getState(RI_MGR, *analog) * 15.999f);
}
const char* get_16seg() {
return IIDXIO_LED_TICKER;
}
bool is_tdj_fhd() {
return TDJ_MODE && avs::game::is_ext(2022101900, MAXINT);
}
}