## Link to GitHub Issue or related Pull Request, if one exists #0 ## Description of change Moves the API capture readback off the game's Present thread while a video stream client is connected. The readback is a `LockRect` plus a memcpy of the whole back buffer, roughly 635us at 720p and 1270us at 1080p. On the Present thread that comes out of the game's frame budget: TDJ (at 120Hz) dropped to 117fps with a 60fps stream running, and reading on a pool thread instead gave the full 120 back. Only streaming takes the off-thread path, gated on a new `capture_pump::screen_claimed()`. Screenshots, one-off API captures, and `THREAD_BAN` games all keep the existing inline read for compat reasons. A pool thread in `LockRect` while the Present thread sat inside `GetRenderTargetData` deadlocks DDR X2 for example. `CLAIMED[]` becomes `std::atomic<bool>` so the capture path does not take a lock on the Present thread. The read pool has a single worker so frames cannot be enqueued out of order, and both capture pools are never destroyed so a late read cannot queue onto a torn-down pool. The capture pipeline itself is unchanged: `GetRenderTargetData` is still synchronous on the Present thread. ## Testing DDR X2 World IIDX TDJ SDVX VM
This is the GitHub page for code development. If you just want to download the latest spice2x EXE, visit the homepage instead:
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If you have problems, read Known Issues (FAQ) wiki page first, most of your questions are already answered.
spice2x
Overview
spice2x is a continuation of SpiceTools project. Original development of SpiceTools has stalled in 2022; spice2x is led by a new group of developers.
spice2x team does not provide any tools to circumvent software copy protection, nor distribute any copyright-protected game data.
How do I set up game data & start playing?
By policy,
- we do NOT provide links on where to acquire game data
- we do NOT provide tools or instructions on decrypting data
- we do NOT provide guides on setting up & basic troubleshooting
please do not ask for these, as it will never happen here.
Submitting to the Issue Tracker
Please file bugs if you find them! If you just complain about something in Discord servers, we can't see them, so they'll never be fixed.
Rules for filing a new issue or adding comments to existing issues in the tracker:
- Low effort submissions will be simply deleted, and repeated attempts will get you banned.
- Check the known issues page first before reporting a new issue. If you have some new information or workarounds for a known issue, you can file a documentation bug as well.
- Use the search function and see if there is an existing issue.
- This is not the place to obtain a guide or receive basic troubleshooting.
- Don't file a bug demanding game XYZ to be supported.
- Do not upload game data - any part of it, XML files included!
- Do not mention or link to external websites that distribute game data!
- Do not link to external websites that provide guides on how to run games!
New GitHub accounts are prevented from creating new issues to prevent spam. Maintainers of this project reserve the right to close or delete any issues that violate the rules above, or any low effort issues. If you ask for very basic troubleshooting help with setting up a game, we'll just delete them without warning.
Contributing
We encourage the community to submit bugs and suggestions via the issue tracker, and to contribute code changes by opening pull requests
If you want to resolve any reported (or not reported) bugs, implement features, add support for new games, or fix a known issue - feel free to reach out via the Issue tracker or by opening a Pull Request. All submitted code is assumed to be GPLv3 compliant.
We explicitly do NOT have a Discord server for dicussions - we try to do everything out in the open on this GitHub repo. That being said we haven't opened a Discussions tab here because we know it's going to be immediately filled with support requests.
Please see CONTRIBUTING page for a full list of guidelines when submitting code.
Additional information
Please read README.md inside src/spice2x.