Patched medicals

This commit is contained in:
Samuele Lorefice
2026-07-23 17:02:41 +02:00
parent cbcff736a2
commit ebab8df188
+36 -36
View File
@@ -16,9 +16,9 @@ force force ace_advanced_fatigue_recoveryFactor = 1.5;
force force ace_advanced_fatigue_terrainGradientFactor = 1;
// ACE Advanced Missile Guidance
force ace_missileguidance_chaffEffectivenessCoef = 1;
force ace_missileguidance_flareAngleCoef = 1;
force ace_missileguidance_flareEffectivenessCoef = 1;
force force ace_missileguidance_chaffEffectivenessCoef = 1;
force force ace_missileguidance_flareAngleCoef = 1;
force force ace_missileguidance_flareEffectivenessCoef = 1;
// ACE Advanced Throwing
force force ace_advanced_throwing_enabled = true;
@@ -34,11 +34,11 @@ force force ace_vehicle_damage_enableCarDamage = true;
force force ace_vehicle_damage_enabled = true;
// ACE AI
force force ace_ai_assignNVG = true;
force ace_ai_assignNVG = true;
// ACE Arsenal
force ace_arsenal_allowDefaultLoadouts = true;
force force ace_arsenal_allowSharedLoadouts = true;
force ace_arsenal_allowSharedLoadouts = true;
ace_arsenal_camInverted = false;
ace_arsenal_defaultToFavorites = false;
force ace_arsenal_enableIdentityTabs = true;
@@ -54,7 +54,7 @@ ace_arsenal_showUnavailableItems = 0;
// ACE Artillery
force ace_artillerytables_advancedCorrections = false;
force ace_artillerytables_disableArtilleryComputer = false;
force ace_mk6mortar_airResistanceEnabled = false;
force force ace_mk6mortar_airResistanceEnabled = false;
force ace_mk6mortar_allowCompass = true;
force ace_mk6mortar_allowComputerRangefinder = true;
force ace_mk6mortar_useAmmoHandling = false;
@@ -290,36 +290,36 @@ ace_maptools_plottingBoardAllowChannelDrawing = 1;
ace_maptools_rotateModifierKey = 1;
// ACE Medical
force ace_medical_ai_enabledFor = 2;
force ace_medical_ai_requireItems = 0;
force ace_medical_AIDamageThreshold = 1;
force ace_medical_alternateArmorPenetration = false;
force ace_medical_bleedingCoefficient = 1;
force ace_medical_blood_bloodLifetime = 900;
force ace_medical_blood_enabledFor = 2;
force ace_medical_blood_maxBloodObjects = 300;
force ace_medical_deathChance = 0.95;
force ace_medical_dropWeaponUnconsciousChance = 0;
force ace_medical_enableVehicleCrashes = true;
force ace_medical_fatalDamageSource = 0;
force ace_medical_fractureChance = 0.3;
force ace_medical_fractures = 2;
force ace_medical_ivFlowRate = 1;
force ace_medical_limbDamageThreshold = 5;
force ace_medical_limping = 1;
force ace_medical_painCoefficient = 1;
force ace_medical_painUnconsciousChance = 0.1;
force ace_medical_painUnconsciousThreshold = 0.5;
force ace_medical_playerDamageThreshold = 1.5;
force ace_medical_spontaneousWakeUpChance = 0.1;
force ace_medical_spontaneousWakeUpEpinephrineBoost = 10;
force ace_medical_statemachine_AIUnconsciousness = true;
force ace_medical_statemachine_cardiacArrestBleedoutEnabled = true;
force ace_medical_statemachine_cardiacArrestTime = 300;
force ace_medical_statemachine_fatalInjuriesAI = 0;
force ace_medical_statemachine_fatalInjuriesPlayer = 0;
force ace_medical_useLimbDamage = 0;
force ace_medical_vitals_simulateSpO2 = true;
force force ace_medical_ai_enabledFor = 2;
force force ace_medical_ai_requireItems = 0;
force force ace_medical_AIDamageThreshold = 0.5;
force force ace_medical_alternateArmorPenetration = false;
force force ace_medical_bleedingCoefficient = 1;
force force ace_medical_blood_bloodLifetime = 900;
force force ace_medical_blood_enabledFor = 2;
force force ace_medical_blood_maxBloodObjects = 300;
force force ace_medical_deathChance = 0.95;
force force ace_medical_dropWeaponUnconsciousChance = 0;
force force ace_medical_enableVehicleCrashes = true;
force force ace_medical_fatalDamageSource = 0;
force force ace_medical_fractureChance = 0.3;
force force ace_medical_fractures = 2;
force force ace_medical_ivFlowRate = 1;
force force ace_medical_limbDamageThreshold = 3;
force force ace_medical_limping = 1;
force force ace_medical_painCoefficient = 1;
force force ace_medical_painUnconsciousChance = 0.1;
force force ace_medical_painUnconsciousThreshold = 0.5;
force force ace_medical_playerDamageThreshold = 1.5;
force force ace_medical_spontaneousWakeUpChance = 0.1;
force force ace_medical_spontaneousWakeUpEpinephrineBoost = 10;
force force ace_medical_statemachine_AIUnconsciousness = true;
force force ace_medical_statemachine_cardiacArrestBleedoutEnabled = true;
force force ace_medical_statemachine_cardiacArrestTime = 300;
force force ace_medical_statemachine_fatalInjuriesAI = 0;
force force ace_medical_statemachine_fatalInjuriesPlayer = 0;
force force ace_medical_useLimbDamage = 1;
force force ace_medical_vitals_simulateSpO2 = true;
ace_medical_windowOnWakeUp = 1;
// ACE Medical Interface