Patched medicals
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+36
-36
@@ -16,9 +16,9 @@ force force ace_advanced_fatigue_recoveryFactor = 1.5;
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force force ace_advanced_fatigue_terrainGradientFactor = 1;
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force force ace_advanced_fatigue_terrainGradientFactor = 1;
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// ACE Advanced Missile Guidance
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// ACE Advanced Missile Guidance
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force ace_missileguidance_chaffEffectivenessCoef = 1;
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force force ace_missileguidance_chaffEffectivenessCoef = 1;
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force ace_missileguidance_flareAngleCoef = 1;
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force force ace_missileguidance_flareAngleCoef = 1;
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force ace_missileguidance_flareEffectivenessCoef = 1;
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force force ace_missileguidance_flareEffectivenessCoef = 1;
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// ACE Advanced Throwing
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// ACE Advanced Throwing
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force force ace_advanced_throwing_enabled = true;
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force force ace_advanced_throwing_enabled = true;
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@@ -34,11 +34,11 @@ force force ace_vehicle_damage_enableCarDamage = true;
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force force ace_vehicle_damage_enabled = true;
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force force ace_vehicle_damage_enabled = true;
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// ACE AI
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// ACE AI
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force force ace_ai_assignNVG = true;
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force ace_ai_assignNVG = true;
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// ACE Arsenal
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// ACE Arsenal
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force ace_arsenal_allowDefaultLoadouts = true;
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force ace_arsenal_allowDefaultLoadouts = true;
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force force ace_arsenal_allowSharedLoadouts = true;
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force ace_arsenal_allowSharedLoadouts = true;
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ace_arsenal_camInverted = false;
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ace_arsenal_camInverted = false;
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ace_arsenal_defaultToFavorites = false;
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ace_arsenal_defaultToFavorites = false;
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force ace_arsenal_enableIdentityTabs = true;
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force ace_arsenal_enableIdentityTabs = true;
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@@ -54,7 +54,7 @@ ace_arsenal_showUnavailableItems = 0;
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// ACE Artillery
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// ACE Artillery
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force ace_artillerytables_advancedCorrections = false;
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force ace_artillerytables_advancedCorrections = false;
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force ace_artillerytables_disableArtilleryComputer = false;
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force ace_artillerytables_disableArtilleryComputer = false;
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force ace_mk6mortar_airResistanceEnabled = false;
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force force ace_mk6mortar_airResistanceEnabled = false;
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force ace_mk6mortar_allowCompass = true;
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force ace_mk6mortar_allowCompass = true;
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force ace_mk6mortar_allowComputerRangefinder = true;
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force ace_mk6mortar_allowComputerRangefinder = true;
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force ace_mk6mortar_useAmmoHandling = false;
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force ace_mk6mortar_useAmmoHandling = false;
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@@ -290,36 +290,36 @@ ace_maptools_plottingBoardAllowChannelDrawing = 1;
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ace_maptools_rotateModifierKey = 1;
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ace_maptools_rotateModifierKey = 1;
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// ACE Medical
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// ACE Medical
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force ace_medical_ai_enabledFor = 2;
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force force ace_medical_ai_enabledFor = 2;
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force ace_medical_ai_requireItems = 0;
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force force ace_medical_ai_requireItems = 0;
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force ace_medical_AIDamageThreshold = 1;
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force force ace_medical_AIDamageThreshold = 0.5;
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force ace_medical_alternateArmorPenetration = false;
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force force ace_medical_alternateArmorPenetration = false;
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force ace_medical_bleedingCoefficient = 1;
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force force ace_medical_bleedingCoefficient = 1;
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force ace_medical_blood_bloodLifetime = 900;
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force force ace_medical_blood_bloodLifetime = 900;
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force ace_medical_blood_enabledFor = 2;
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force force ace_medical_blood_enabledFor = 2;
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force ace_medical_blood_maxBloodObjects = 300;
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force force ace_medical_blood_maxBloodObjects = 300;
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force ace_medical_deathChance = 0.95;
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force force ace_medical_deathChance = 0.95;
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force ace_medical_dropWeaponUnconsciousChance = 0;
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force force ace_medical_dropWeaponUnconsciousChance = 0;
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force ace_medical_enableVehicleCrashes = true;
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force force ace_medical_enableVehicleCrashes = true;
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force ace_medical_fatalDamageSource = 0;
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force force ace_medical_fatalDamageSource = 0;
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force ace_medical_fractureChance = 0.3;
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force force ace_medical_fractureChance = 0.3;
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force ace_medical_fractures = 2;
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force force ace_medical_fractures = 2;
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force ace_medical_ivFlowRate = 1;
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force force ace_medical_ivFlowRate = 1;
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force ace_medical_limbDamageThreshold = 5;
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force force ace_medical_limbDamageThreshold = 3;
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force ace_medical_limping = 1;
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force force ace_medical_limping = 1;
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force ace_medical_painCoefficient = 1;
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force force ace_medical_painCoefficient = 1;
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force ace_medical_painUnconsciousChance = 0.1;
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force force ace_medical_painUnconsciousChance = 0.1;
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force ace_medical_painUnconsciousThreshold = 0.5;
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force force ace_medical_painUnconsciousThreshold = 0.5;
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force ace_medical_playerDamageThreshold = 1.5;
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force force ace_medical_playerDamageThreshold = 1.5;
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force ace_medical_spontaneousWakeUpChance = 0.1;
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force force ace_medical_spontaneousWakeUpChance = 0.1;
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force ace_medical_spontaneousWakeUpEpinephrineBoost = 10;
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force force ace_medical_spontaneousWakeUpEpinephrineBoost = 10;
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force ace_medical_statemachine_AIUnconsciousness = true;
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force force ace_medical_statemachine_AIUnconsciousness = true;
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force ace_medical_statemachine_cardiacArrestBleedoutEnabled = true;
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force force ace_medical_statemachine_cardiacArrestBleedoutEnabled = true;
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force ace_medical_statemachine_cardiacArrestTime = 300;
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force force ace_medical_statemachine_cardiacArrestTime = 300;
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force ace_medical_statemachine_fatalInjuriesAI = 0;
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force force ace_medical_statemachine_fatalInjuriesAI = 0;
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force ace_medical_statemachine_fatalInjuriesPlayer = 0;
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force force ace_medical_statemachine_fatalInjuriesPlayer = 0;
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force ace_medical_useLimbDamage = 0;
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force force ace_medical_useLimbDamage = 1;
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force ace_medical_vitals_simulateSpO2 = true;
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force force ace_medical_vitals_simulateSpO2 = true;
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ace_medical_windowOnWakeUp = 1;
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ace_medical_windowOnWakeUp = 1;
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// ACE Medical Interface
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// ACE Medical Interface
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