Added vars and funcs rename to Torso

This commit is contained in:
Absolutely disgusting
2026-01-11 17:40:33 +04:00
parent 38c5b7a32b
commit 2d290800ee
17 changed files with 2765 additions and 2765 deletions

View File

@@ -40,7 +40,7 @@ namespace SlaveMatrix
ThisType = GetType(); ThisType = GetType();
} }
public void Torso接(EleD e) public void (EleD e)
{ {
Chest_接続.Add(e); Chest_接続.Add(e);
e.Par = this; e.Par = this;

View File

@@ -1850,7 +1850,7 @@ namespace SlaveMatrix
TorsoD2.(Mix<D>(, , i, )); TorsoD2.(Mix<D>(, , i, ));
TorsoD2.(new _ドレスD()); TorsoD2.(new _ドレスD());
TorsoD2.AlignC(); TorsoD2.AlignC();
TorsoD2.Torso接(ChestD2); TorsoD2.(ChestD2);
WaistD Waist = Mix<WaistD>(, , i, ); WaistD Waist = Mix<WaistD>(, , i, );
Waist.(new _人D()); Waist.(new _人D());
Waist.(new _人D()); Waist.(new _人D());

File diff suppressed because it is too large Load Diff

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@@ -1,6 +1,6 @@
using _2DGAMELIB;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using _2DGAMELIB;
namespace SlaveMatrix namespace SlaveMatrix
{ {
@@ -151,161 +151,161 @@ namespace SlaveMatrix
public bool _頭1_表示 = true; public bool _頭1_表示 = true;
public bool _節1_胴_表示 = true; public bool Torso_節1_Torso_表示 = true;
public bool _節1_鱗1_表示 = true; public bool Torso_節1_鱗1_表示 = true;
public bool _節1_鱗3_表示 = true; public bool Torso_節1_鱗3_表示 = true;
public bool _節1_鱗2_表示 = true; public bool Torso_節1_鱗2_表示 = true;
public bool _節2_胴_表示 = true; public bool Torso_節2_Torso_表示 = true;
public bool _節2_鱗1_表示 = true; public bool Torso_節2_鱗1_表示 = true;
public bool _節2_鱗3_表示 = true; public bool Torso_節2_鱗3_表示 = true;
public bool _節2_鱗2_表示 = true; public bool Torso_節2_鱗2_表示 = true;
public bool _節3_胴_表示 = true; public bool Torso_節3_Torso_表示 = true;
public bool _節3_鱗1_表示 = true; public bool Torso_節3_鱗1_表示 = true;
public bool _節3_鱗3_表示 = true; public bool Torso_節3_鱗3_表示 = true;
public bool _節3_鱗2_表示 = true; public bool Torso_節3_鱗2_表示 = true;
public bool _節4_胴_表示 = true; public bool Torso_節4_Torso_表示 = true;
public bool _節4_鱗1_表示 = true; public bool Torso_節4_鱗1_表示 = true;
public bool _節4_鱗3_表示 = true; public bool Torso_節4_鱗3_表示 = true;
public bool _節4_鱗2_表示 = true; public bool Torso_節4_鱗2_表示 = true;
public bool _節5_胴_表示 = true; public bool Torso_節5_Torso_表示 = true;
public bool _節5_鱗1_表示 = true; public bool Torso_節5_鱗1_表示 = true;
public bool _節5_鱗3_表示 = true; public bool Torso_節5_鱗3_表示 = true;
public bool _節5_鱗2_表示 = true; public bool Torso_節5_鱗2_表示 = true;
public bool _節6_胴_表示 = true; public bool Torso_節6_Torso_表示 = true;
public bool _節6_鱗1_表示 = true; public bool Torso_節6_鱗1_表示 = true;
public bool _節6_鱗3_表示 = true; public bool Torso_節6_鱗3_表示 = true;
public bool _節6_鱗2_表示 = true; public bool Torso_節6_鱗2_表示 = true;
public bool _節7_胴_表示 = true; public bool Torso_節7_Torso_表示 = true;
public bool _節7_鱗1_表示 = true; public bool Torso_節7_鱗1_表示 = true;
public bool _節7_鱗3_表示 = true; public bool Torso_節7_鱗3_表示 = true;
public bool _節7_鱗2_表示 = true; public bool Torso_節7_鱗2_表示 = true;
public bool _節8_胴_表示 = true; public bool Torso_節8_Torso_表示 = true;
public bool _節8_鱗1_表示 = true; public bool Torso_節8_鱗1_表示 = true;
public bool _節8_鱗3_表示 = true; public bool Torso_節8_鱗3_表示 = true;
public bool _節8_鱗2_表示 = true; public bool Torso_節8_鱗2_表示 = true;
public bool _節9_胴_表示 = true; public bool Torso_節9_Torso_表示 = true;
public bool _節9_鱗1_表示 = true; public bool Torso_節9_鱗1_表示 = true;
public bool _節9_鱗3_表示 = true; public bool Torso_節9_鱗3_表示 = true;
public bool _節9_鱗2_表示 = true; public bool Torso_節9_鱗2_表示 = true;
public bool _節10_胴_表示 = true; public bool Torso_節10_Torso_表示 = true;
public bool _節10_鱗1_表示 = true; public bool Torso_節10_鱗1_表示 = true;
public bool _節10_鱗3_表示 = true; public bool Torso_節10_鱗3_表示 = true;
public bool _節10_鱗2_表示 = true; public bool Torso_節10_鱗2_表示 = true;
public bool _節11_胴_表示 = true; public bool Torso_節11_Torso_表示 = true;
public bool _節11_鱗1_表示 = true; public bool Torso_節11_鱗1_表示 = true;
public bool _節11_鱗3_表示 = true; public bool Torso_節11_鱗3_表示 = true;
public bool _節11_鱗2_表示 = true; public bool Torso_節11_鱗2_表示 = true;
public bool _節12_胴_表示 = true; public bool Torso_節12_Torso_表示 = true;
public bool _節12_鱗1_表示 = true; public bool Torso_節12_鱗1_表示 = true;
public bool _節12_鱗3_表示 = true; public bool Torso_節12_鱗3_表示 = true;
public bool _節12_鱗2_表示 = true; public bool Torso_節12_鱗2_表示 = true;
public bool _節13_胴_表示 = true; public bool Torso_節13_Torso_表示 = true;
public bool _節13_鱗1_表示 = true; public bool Torso_節13_鱗1_表示 = true;
public bool _節13_鱗3_表示 = true; public bool Torso_節13_鱗3_表示 = true;
public bool _節13_鱗2_表示 = true; public bool Torso_節13_鱗2_表示 = true;
public bool _節14_胴_表示 = true; public bool Torso_節14_Torso_表示 = true;
public bool _節14_鱗1_表示 = true; public bool Torso_節14_鱗1_表示 = true;
public bool _節14_鱗3_表示 = true; public bool Torso_節14_鱗3_表示 = true;
public bool _節14_鱗2_表示 = true; public bool Torso_節14_鱗2_表示 = true;
public bool _節15_胴_表示 = true; public bool Torso_節15_Torso_表示 = true;
public bool _節15_鱗1_表示 = true; public bool Torso_節15_鱗1_表示 = true;
public bool _節15_鱗3_表示 = true; public bool Torso_節15_鱗3_表示 = true;
public bool _節15_鱗2_表示 = true; public bool Torso_節15_鱗2_表示 = true;
public bool _節16_胴_表示 = true; public bool Torso_節16_Torso_表示 = true;
public bool _節16_鱗1_表示 = true; public bool Torso_節16_鱗1_表示 = true;
public bool _節16_鱗3_表示 = true; public bool Torso_節16_鱗3_表示 = true;
public bool _節16_鱗2_表示 = true; public bool Torso_節16_鱗2_表示 = true;
public bool _輪_革_表示 = true; public bool Torso_輪_革_表示 = true;
public bool _輪_金具1_表示 = true; public bool Torso_輪_金具1_表示 = true;
public bool _輪_金具2_表示 = true; public bool Torso_輪_金具2_表示 = true;
public bool _輪_金具3_表示 = true; public bool Torso_輪_金具3_表示 = true;
public bool _輪_金具左_表示 = true; public bool Torso_輪_金具左_表示 = true;
public bool _輪_金具右_表示 = true; public bool Torso_輪_金具右_表示 = true;
public bool _節17_胴_表示 = true; public bool Torso_節17_Torso_表示 = true;
public bool _節17_鱗1_表示 = true; public bool Torso_節17_鱗1_表示 = true;
public bool _節17_鱗3_表示 = true; public bool Torso_節17_鱗3_表示 = true;
public bool _節17_鱗2_表示 = true; public bool Torso_節17_鱗2_表示 = true;
public bool _節18_胴_表示 = true; public bool Torso_節18_Torso_表示 = true;
public bool _節18_鱗1_表示 = true; public bool Torso_節18_鱗1_表示 = true;
public bool _節18_鱗3_表示 = true; public bool Torso_節18_鱗3_表示 = true;
public bool _節18_鱗2_表示 = true; public bool Torso_節18_鱗2_表示 = true;
public bool _口膜_口膜1_表示 = true; public bool _口膜_口膜1_表示 = true;

View File

@@ -1,63 +1,63 @@
using System.Linq;
using _2DGAMELIB; using _2DGAMELIB;
using System.Linq;
namespace SlaveMatrix namespace SlaveMatrix
{ {
public class _蛇 : public class _蛇 :
{ {
public Par X0Y0_胴1_胴; public Par X0Y0_Torso1_Torso;
public Par X0Y0_1_鱗2; public Par X0Y0_Torso1_鱗2;
public Par X0Y0_1_鱗右; public Par X0Y0_Torso1_鱗右;
public Par X0Y0_1_鱗左; public Par X0Y0_Torso1_鱗左;
public Par X0Y0_1_鱗1; public Par X0Y0_Torso1_鱗1;
public Par X0Y0_1_鱗左2; public Par X0Y0_Torso1_鱗左2;
public Par X0Y0_1_鱗右2; public Par X0Y0_Torso1_鱗右2;
public Par X0Y0_1_鱗左1; public Par X0Y0_Torso1_鱗左1;
public Par X0Y0_1_鱗右1; public Par X0Y0_Torso1_鱗右1;
public ColorD 1_CD; public ColorD Torso1_TorsoCD;
public ColorD 1_2CD; public ColorD Torso1_鱗2CD;
public ColorD 1_CD; public ColorD Torso1_鱗右CD;
public ColorD 1_CD; public ColorD Torso1_鱗左CD;
public ColorD 1_1CD; public ColorD Torso1_鱗1CD;
public ColorD 1_2CD; public ColorD Torso1_鱗左2CD;
public ColorD 1_2CD; public ColorD Torso1_鱗右2CD;
public ColorD 1_1CD; public ColorD Torso1_鱗左1CD;
public ColorD 1_1CD; public ColorD Torso1_鱗右1CD;
public ColorP X0Y0_胴1_胴CP; public ColorP X0Y0_Torso1_TorsoCP;
public ColorP X0Y0_1_鱗2CP; public ColorP X0Y0_Torso1_鱗2CP;
public ColorP X0Y0_1_鱗右CP; public ColorP X0Y0_Torso1_鱗右CP;
public ColorP X0Y0_1_鱗左CP; public ColorP X0Y0_Torso1_鱗左CP;
public ColorP X0Y0_1_鱗1CP; public ColorP X0Y0_Torso1_鱗1CP;
public ColorP X0Y0_1_鱗左2CP; public ColorP X0Y0_Torso1_鱗左2CP;
public ColorP X0Y0_1_鱗右2CP; public ColorP X0Y0_Torso1_鱗右2CP;
public ColorP X0Y0_1_鱗左1CP; public ColorP X0Y0_Torso1_鱗左1CP;
public ColorP X0Y0_1_鱗右1CP; public ColorP X0Y0_Torso1_鱗右1CP;
private double _; private double _;
@@ -107,120 +107,120 @@ namespace SlaveMatrix
} }
} }
public bool 1_ public bool Torso1_表
{ {
get get
{ {
return X0Y0_胴1_胴.Dra; return X0Y0_Torso1_Torso.Dra;
} }
set set
{ {
X0Y0_胴1_胴.Dra = value; X0Y0_Torso1_Torso.Dra = value;
X0Y0_胴1_胴.Hit = value; X0Y0_Torso1_Torso.Hit = value;
} }
} }
public bool 1_2_ public bool Torso1_鱗2_表
{ {
get get
{ {
return X0Y0_1_鱗2.Dra; return X0Y0_Torso1_鱗2.Dra;
} }
set set
{ {
X0Y0_1_鱗2.Dra = value; X0Y0_Torso1_鱗2.Dra = value;
X0Y0_1_鱗2.Hit = value; X0Y0_Torso1_鱗2.Hit = value;
} }
} }
public bool 1__表示 public bool Torso1_鱗右_表示
{ {
get get
{ {
return X0Y0_1_鱗右.Dra; return X0Y0_Torso1_鱗右.Dra;
} }
set set
{ {
X0Y0_1_鱗右.Dra = value; X0Y0_Torso1_鱗右.Dra = value;
X0Y0_1_鱗右.Hit = value; X0Y0_Torso1_鱗右.Hit = value;
} }
} }
public bool 1__表示 public bool Torso1_鱗左_表示
{ {
get get
{ {
return X0Y0_1_鱗左.Dra; return X0Y0_Torso1_鱗左.Dra;
} }
set set
{ {
X0Y0_1_鱗左.Dra = value; X0Y0_Torso1_鱗左.Dra = value;
X0Y0_1_鱗左.Hit = value; X0Y0_Torso1_鱗左.Hit = value;
} }
} }
public bool 1_1_ public bool Torso1_鱗1_表
{ {
get get
{ {
return X0Y0_1_鱗1.Dra; return X0Y0_Torso1_鱗1.Dra;
} }
set set
{ {
X0Y0_1_鱗1.Dra = value; X0Y0_Torso1_鱗1.Dra = value;
X0Y0_1_鱗1.Hit = value; X0Y0_Torso1_鱗1.Hit = value;
} }
} }
public bool 1_2_ public bool Torso1_鱗左2_表
{ {
get get
{ {
return X0Y0_1_鱗左2.Dra; return X0Y0_Torso1_鱗左2.Dra;
} }
set set
{ {
X0Y0_1_鱗左2.Dra = value; X0Y0_Torso1_鱗左2.Dra = value;
X0Y0_1_鱗左2.Hit = value; X0Y0_Torso1_鱗左2.Hit = value;
} }
} }
public bool 1_2_ public bool Torso1_鱗右2_表
{ {
get get
{ {
return X0Y0_1_鱗右2.Dra; return X0Y0_Torso1_鱗右2.Dra;
} }
set set
{ {
X0Y0_1_鱗右2.Dra = value; X0Y0_Torso1_鱗右2.Dra = value;
X0Y0_1_鱗右2.Hit = value; X0Y0_Torso1_鱗右2.Hit = value;
} }
} }
public bool 1_1_ public bool Torso1_鱗左1_表
{ {
get get
{ {
return X0Y0_1_鱗左1.Dra; return X0Y0_Torso1_鱗左1.Dra;
} }
set set
{ {
X0Y0_1_鱗左1.Dra = value; X0Y0_Torso1_鱗左1.Dra = value;
X0Y0_1_鱗左1.Hit = value; X0Y0_Torso1_鱗左1.Hit = value;
} }
} }
public bool 1_1_ public bool Torso1_鱗右1_表
{ {
get get
{ {
return X0Y0_1_鱗右1.Dra; return X0Y0_Torso1_鱗右1.Dra;
} }
set set
{ {
X0Y0_1_鱗右1.Dra = value; X0Y0_Torso1_鱗右1.Dra = value;
X0Y0_1_鱗右1.Hit = value; X0Y0_Torso1_鱗右1.Hit = value;
} }
} }
@@ -228,19 +228,19 @@ namespace SlaveMatrix
{ {
get get
{ {
return 1_; return Torso1_表;
} }
set set
{ {
1_ = value; Torso1_表 = value;
1_2_ = value; Torso1_鱗2_表 = value;
1__表示 = value; Torso1_鱗右_表示 = value;
1__表示 = value; Torso1_鱗左_表示 = value;
1_1_ = value; Torso1_鱗1_表 = value;
1_2_ = value; Torso1_鱗左2_表 = value;
1_2_ = value; Torso1_鱗右2_表 = value;
1_1_ = value; Torso1_鱗左1_表 = value;
1_1_ = value; Torso1_鱗右1_表 = value;
} }
} }
@@ -248,19 +248,19 @@ namespace SlaveMatrix
{ {
get get
{ {
return 1_CD.; return Torso1_TorsoCD.;
} }
set set
{ {
1_CD. = value; Torso1_TorsoCD. = value;
1_2CD. = value; Torso1_鱗2CD. = value;
1_CD. = value; Torso1_鱗右CD. = value;
1_CD. = value; Torso1_鱗左CD. = value;
1_1CD. = value; Torso1_鱗1CD. = value;
1_2CD. = value; Torso1_鱗左2CD. = value;
1_2CD. = value; Torso1_鱗右2CD. = value;
1_1CD. = value; Torso1_鱗左1CD. = value;
1_1CD. = value; Torso1_鱗右1CD. = value;
} }
} }
@@ -274,11 +274,11 @@ namespace SlaveMatrix
{ {
if (sb == 0.0) if (sb == 0.0)
{ {
sb = X0Y0_1_鱗左.SizeXBase; sb = X0Y0_Torso1_鱗左.SizeXBase;
} }
_ = value; _ = value;
X0Y0_1_鱗左.SizeXBase = sb * (1.0 - 0.35 * _); X0Y0_Torso1_鱗左.SizeXBase = sb * (1.0 - 0.35 * _);
X0Y0_1_鱗右.SizeXBase = sb * (1.0 - 0.35 * _); X0Y0_Torso1_鱗右.SizeXBase = sb * (1.0 - 0.35 * _);
} }
} }
@@ -291,15 +291,15 @@ namespace SlaveMatrix
set set
{ {
_ = value; _ = value;
1_1_ = _; Torso1_鱗1_表 = _;
} }
} }
public JointS _接続点 => new JointS(, X0Y0_胴1_胴, 2); public JointS _接続点 => new JointS(, X0Y0_Torso1_Torso, 2);
public JointS _接続点 => new JointS(, X0Y0_胴1_胴, 3); public JointS _接続点 => new JointS(, X0Y0_Torso1_Torso, 3);
public JointS Torso_接続点 => new JointS(, X0Y0_胴1_胴, 1); public JointS Torso_接続点 => new JointS(, X0Y0_Torso1_Torso, 1);
public _蛇(double DisUnit, , , ModeEventDispatcher Med, _蛇D e) public _蛇(double DisUnit, , , ModeEventDispatcher Med, _蛇D e)
{ {
@@ -315,15 +315,15 @@ namespace SlaveMatrix
.Tag = dif.Tag; .Tag = dif.Tag;
.Add(dif); .Add(dif);
Pars pars2 = [0][0]["胴1"].ToPars(); Pars pars2 = [0][0]["胴1"].ToPars();
X0Y0_胴1_胴 = pars2["胴"].ToPar(); X0Y0_Torso1_Torso = pars2["胴"].ToPar();
X0Y0_1_鱗2 = pars2["鱗2"].ToPar(); X0Y0_Torso1_鱗2 = pars2["鱗2"].ToPar();
X0Y0_1_鱗右 = pars2["鱗右"].ToPar(); X0Y0_Torso1_鱗右 = pars2["鱗右"].ToPar();
X0Y0_1_鱗左 = pars2["鱗左"].ToPar(); X0Y0_Torso1_鱗左 = pars2["鱗左"].ToPar();
X0Y0_1_鱗1 = pars2["鱗1"].ToPar(); X0Y0_Torso1_鱗1 = pars2["鱗1"].ToPar();
X0Y0_1_鱗左2 = pars2["鱗左2"].ToPar(); X0Y0_Torso1_鱗左2 = pars2["鱗左2"].ToPar();
X0Y0_1_鱗右2 = pars2["鱗右2"].ToPar(); X0Y0_Torso1_鱗右2 = pars2["鱗右2"].ToPar();
X0Y0_1_鱗左1 = pars2["鱗左1"].ToPar(); X0Y0_Torso1_鱗左1 = pars2["鱗左1"].ToPar();
X0Y0_1_鱗右1 = pars2["鱗右1"].ToPar(); X0Y0_Torso1_鱗右1 = pars2["鱗右1"].ToPar();
.SetJoints(); .SetJoints();
= new JointD(); = new JointD();
= e.; = e.;
@@ -348,15 +348,15 @@ namespace SlaveMatrix
= e.; = e.;
X = e.X; X = e.X;
Y = e.Y; Y = e.Y;
1_ = e.1_; Torso1_表 = e.Torso1_表;
1_2_ = e.1_2_; Torso1_鱗2_表示 = e.Torso1_鱗2_表;
1__表示 = e.1__表示; Torso1_鱗右_表示 = e.Torso1_鱗右_表示;
1__表示 = e.1__表示; Torso1_鱗左_表示 = e.Torso1_鱗左_表示;
1_1_ = e.1_1_; Torso1_鱗1_表示 = e.Torso1_鱗1_表;
1_2_ = e.1_2_; Torso1_鱗左2_表示 = e.Torso1_鱗左2_表;
1_2_ = e.1_2_; Torso1_鱗右2_表示 = e.Torso1_鱗右2_表;
1_1_ = e.1_1_; Torso1_鱗左1_表示 = e.Torso1_鱗左1_表;
1_1_ = e.1_1_; Torso1_鱗右1_表示 = e.Torso1_鱗右1_表;
= e.; = e.;
= e.; = e.;
= e.; = e.;
@@ -402,31 +402,31 @@ namespace SlaveMatrix
} }
base. = ; base. = ;
(); ();
X0Y0_胴1_胴CP = new ColorP(X0Y0_胴1_胴, 1_CD, DisUnit, abj: true); X0Y0_Torso1_TorsoCP = new ColorP(X0Y0_Torso1_Torso, Torso1_TorsoCD, DisUnit, abj: true);
X0Y0_1_鱗2CP = new ColorP(X0Y0_1_鱗2, 1_2CD, DisUnit, abj: true); X0Y0_Torso1_鱗2CP = new ColorP(X0Y0_Torso1_鱗2, Torso1_鱗2CD, DisUnit, abj: true);
X0Y0_1_鱗右CP = new ColorP(X0Y0_1_鱗右, 1_CD, DisUnit, abj: true); X0Y0_Torso1_鱗右CP = new ColorP(X0Y0_Torso1_鱗右, Torso1_鱗右CD, DisUnit, abj: true);
X0Y0_1_鱗左CP = new ColorP(X0Y0_1_鱗左, 1_CD, DisUnit, abj: true); X0Y0_Torso1_鱗左CP = new ColorP(X0Y0_Torso1_鱗左, Torso1_鱗左CD, DisUnit, abj: true);
X0Y0_1_鱗1CP = new ColorP(X0Y0_1_鱗1, 1_1CD, DisUnit, abj: true); X0Y0_Torso1_鱗1CP = new ColorP(X0Y0_Torso1_鱗1, Torso1_鱗1CD, DisUnit, abj: true);
X0Y0_1_鱗左2CP = new ColorP(X0Y0_1_鱗左2, 1_2CD, DisUnit, abj: true); X0Y0_Torso1_鱗左2CP = new ColorP(X0Y0_Torso1_鱗左2, Torso1_鱗左2CD, DisUnit, abj: true);
X0Y0_1_鱗右2CP = new ColorP(X0Y0_1_鱗右2, 1_2CD, DisUnit, abj: true); X0Y0_Torso1_鱗右2CP = new ColorP(X0Y0_Torso1_鱗右2, Torso1_鱗右2CD, DisUnit, abj: true);
X0Y0_1_鱗左1CP = new ColorP(X0Y0_1_鱗左1, 1_1CD, DisUnit, abj: true); X0Y0_Torso1_鱗左1CP = new ColorP(X0Y0_Torso1_鱗左1, Torso1_鱗左1CD, DisUnit, abj: true);
X0Y0_1_鱗右1CP = new ColorP(X0Y0_1_鱗右1, 1_1CD, DisUnit, abj: true); X0Y0_Torso1_鱗右1CP = new ColorP(X0Y0_Torso1_鱗右1, Torso1_鱗右1CD, DisUnit, abj: true);
= e.; = e.;
} }
public override void 0(RenderArea Are) public override void 0(RenderArea Are)
{ {
Are.Draw(X0Y0_1_鱗2); Are.Draw(X0Y0_Torso1_鱗2);
Are.Draw(X0Y0_1_鱗左2); Are.Draw(X0Y0_Torso1_鱗左2);
Are.Draw(X0Y0_1_鱗右2); Are.Draw(X0Y0_Torso1_鱗右2);
if (Torso_接続 != null && Torso_接続[0]. && Torso_接続[0] is Torso_蛇) if (Torso_接続 != null && Torso_接続[0]. && Torso_接続[0] is Torso_蛇)
{ {
((Torso_蛇)Torso_接続[0]).(Are); ((Torso_蛇)Torso_接続[0]).(Are);
} }
if (_ == 1.0) if (_ == 1.0)
{ {
Are.Draw(X0Y0_1_鱗右); Are.Draw(X0Y0_Torso1_鱗右);
Are.Draw(X0Y0_1_鱗左); Are.Draw(X0Y0_Torso1_鱗左);
} }
} }
@@ -434,25 +434,25 @@ namespace SlaveMatrix
{ {
if (_ != 1.0) if (_ != 1.0)
{ {
Are.Draw(X0Y0_1_鱗右); Are.Draw(X0Y0_Torso1_鱗右);
Are.Draw(X0Y0_1_鱗左); Are.Draw(X0Y0_Torso1_鱗左);
} }
Are.Draw(X0Y0_1_鱗1); Are.Draw(X0Y0_Torso1_鱗1);
Are.Draw(X0Y0_1_鱗左1); Are.Draw(X0Y0_Torso1_鱗左1);
Are.Draw(X0Y0_1_鱗右1); Are.Draw(X0Y0_Torso1_鱗右1);
} }
public override void () public override void ()
{ {
X0Y0_胴1_胴CP.Update(); X0Y0_Torso1_TorsoCP.Update();
X0Y0_1_鱗2CP.Update(); X0Y0_Torso1_鱗2CP.Update();
X0Y0_1_鱗右CP.Update(); X0Y0_Torso1_鱗右CP.Update();
X0Y0_1_鱗左CP.Update(); X0Y0_Torso1_鱗左CP.Update();
X0Y0_1_鱗1CP.Update(); X0Y0_Torso1_鱗1CP.Update();
X0Y0_1_鱗左2CP.Update(); X0Y0_Torso1_鱗左2CP.Update();
X0Y0_1_鱗右2CP.Update(); X0Y0_Torso1_鱗右2CP.Update();
X0Y0_1_鱗左1CP.Update(); X0Y0_Torso1_鱗左1CP.Update();
X0Y0_1_鱗右1CP.Update(); X0Y0_Torso1_鱗右1CP.Update();
} }
private void ( ) private void ( )
@@ -476,41 +476,41 @@ namespace SlaveMatrix
private void N0( ) private void N0( )
{ {
1_CD = new ColorD(ref Col.Empty, ref Color2.Empty); Torso1_TorsoCD = new ColorD(ref Col.Empty, ref Color2.Empty);
1_2CD = new ColorD(ref Col.Black, ref .1O); Torso1_鱗2CD = new ColorD(ref Col.Black, ref .1O);
1_CD = new ColorD(ref Col.Black, ref .1O); Torso1_鱗右CD = new ColorD(ref Col.Black, ref .1O);
1_CD = new ColorD(ref Col.Black, ref .1O); Torso1_鱗左CD = new ColorD(ref Col.Black, ref .1O);
1_1CD = new ColorD(ref Col.Black, ref .1O); Torso1_鱗1CD = new ColorD(ref Col.Black, ref .1O);
1_2CD = new ColorD(ref Col.Black, ref .0O); Torso1_鱗左2CD = new ColorD(ref Col.Black, ref .0O);
1_2CD = new ColorD(ref Col.Black, ref .0O); Torso1_鱗右2CD = new ColorD(ref Col.Black, ref .0O);
1_1CD = new ColorD(ref Col.Black, ref .0O); Torso1_鱗左1CD = new ColorD(ref Col.Black, ref .0O);
1_1CD = new ColorD(ref Col.Black, ref .0O); Torso1_鱗右1CD = new ColorD(ref Col.Black, ref .0O);
} }
private void T0( ) private void T0( )
{ {
1_CD = new ColorD(ref Col.Empty, ref Color2.Empty); Torso1_TorsoCD = new ColorD(ref Col.Empty, ref Color2.Empty);
1_2CD = new ColorD(ref Col.Black, ref .1O); Torso1_鱗2CD = new ColorD(ref Col.Black, ref .1O);
1_CD = new ColorD(ref Col.Black, ref .1O); Torso1_鱗右CD = new ColorD(ref Col.Black, ref .1O);
1_CD = new ColorD(ref Col.Black, ref .1O); Torso1_鱗左CD = new ColorD(ref Col.Black, ref .1O);
1_1CD = new ColorD(ref Col.Black, ref .1O); Torso1_鱗1CD = new ColorD(ref Col.Black, ref .1O);
1_2CD = new ColorD(ref Col.Black, ref .0O); Torso1_鱗左2CD = new ColorD(ref Col.Black, ref .0O);
1_2CD = new ColorD(ref Col.Black, ref .0O); Torso1_鱗右2CD = new ColorD(ref Col.Black, ref .0O);
1_1CD = new ColorD(ref Col.Black, ref .O); Torso1_鱗左1CD = new ColorD(ref Col.Black, ref .O);
1_1CD = new ColorD(ref Col.Black, ref .O); Torso1_鱗右1CD = new ColorD(ref Col.Black, ref .O);
} }
private void T1( ) private void T1( )
{ {
1_CD = new ColorD(ref Col.Empty, ref Color2.Empty); Torso1_TorsoCD = new ColorD(ref Col.Empty, ref Color2.Empty);
1_2CD = new ColorD(ref Col.Black, ref .1O); Torso1_鱗2CD = new ColorD(ref Col.Black, ref .1O);
1_CD = new ColorD(ref Col.Black, ref .1O); Torso1_鱗右CD = new ColorD(ref Col.Black, ref .1O);
1_CD = new ColorD(ref Col.Black, ref .1O); Torso1_鱗左CD = new ColorD(ref Col.Black, ref .1O);
1_1CD = new ColorD(ref Col.Black, ref .1O); Torso1_鱗1CD = new ColorD(ref Col.Black, ref .1O);
1_2CD = new ColorD(ref Col.Black, ref .O); Torso1_鱗左2CD = new ColorD(ref Col.Black, ref .O);
1_2CD = new ColorD(ref Col.Black, ref .O); Torso1_鱗右2CD = new ColorD(ref Col.Black, ref .O);
1_1CD = new ColorD(ref Col.Black, ref .0O); Torso1_鱗左1CD = new ColorD(ref Col.Black, ref .0O);
1_1CD = new ColorD(ref Col.Black, ref .0O); Torso1_鱗右1CD = new ColorD(ref Col.Black, ref .0O);
} }
} }
} }

View File

@@ -7,23 +7,23 @@ namespace SlaveMatrix
[Serializable] [Serializable]
public class _蛇D : D public class _蛇D : D
{ {
public bool 1_ = true; public bool Torso1_表 = true;
public bool 1_2_ = true; public bool Torso1_鱗2_表 = true;
public bool 1__表示 = true; public bool Torso1_鱗右_表示 = true;
public bool 1__表示 = true; public bool Torso1_鱗左_表示 = true;
public bool 1_1_ = true; public bool Torso1_鱗1_表 = true;
public bool 1_2_ = true; public bool Torso1_鱗左2_表 = true;
public bool 1_2_ = true; public bool Torso1_鱗右2_表 = true;
public bool 1_1_ = true; public bool Torso1_鱗左1_表 = true;
public bool 1_1_ = true; public bool Torso1_鱗右1_表 = true;
public double ; public double ;

View File

@@ -5,25 +5,25 @@ namespace SlaveMatrix
{ {
public class _蟲 : public class _蟲 :
{ {
public Par X0Y0_1_背板; public Par X0Y0_Torso1_背板;
public Par X0Y0_1_胸板; public Par X0Y0_Torso1_胸板;
public Par X0Y0_胴1_胴; public Par X0Y0_Torso1_Torso;
public Par X0Y0_1_瘤左2; public Par X0Y0_Torso1_瘤左2;
public Par X0Y0_1_瘤左1; public Par X0Y0_Torso1_瘤左1;
public Par X0Y0_1_瘤右2; public Par X0Y0_Torso1_瘤右2;
public Par X0Y0_1_瘤右1; public Par X0Y0_Torso1_瘤右1;
public Par X0Y0_胴1_胴0_背板; public Par X0Y0_Torso1_Torso0_背板;
public Par X0Y0_胴1_胴0_胸板; public Par X0Y0_Torso1_Torso0_胸板;
public Par X0Y0_胴1_胴0_胴; public Par X0Y0_Torso1_Torso0_Torso;
public Par X0Y0_輪1_革; public Par X0Y0_輪1_革;
@@ -37,25 +37,25 @@ namespace SlaveMatrix
public Par X0Y0_輪1_金具右; public Par X0Y0_輪1_金具右;
public ColorD 1_CD; public ColorD Torso1_背板CD;
public ColorD 1_CD; public ColorD Torso1_胸板CD;
public ColorD 1_CD; public ColorD Torso1_TorsoCD;
public ColorD 1_2CD; public ColorD Torso1_瘤左2CD;
public ColorD 1_1CD; public ColorD Torso1_瘤左1CD;
public ColorD 1_2CD; public ColorD Torso1_瘤右2CD;
public ColorD 1_1CD; public ColorD Torso1_瘤右1CD;
public ColorD 1_0_CD; public ColorD Torso1_Torso0_背板CD;
public ColorD 1_0_CD; public ColorD Torso1_Torso0_胸板CD;
public ColorD 1_0_CD; public ColorD Torso1_Torso0_TorsoCD;
public ColorD 1_CD; public ColorD 1_CD;
@@ -69,25 +69,25 @@ namespace SlaveMatrix
public ColorD 1_CD; public ColorD 1_CD;
public ColorP X0Y0_1_背板CP; public ColorP X0Y0_Torso1_背板CP;
public ColorP X0Y0_1_胸板CP; public ColorP X0Y0_Torso1_胸板CP;
public ColorP X0Y0_胴1_胴CP; public ColorP X0Y0_Torso1_TorsoCP;
public ColorP X0Y0_1_瘤左2CP; public ColorP X0Y0_Torso1_瘤左2CP;
public ColorP X0Y0_1_瘤左1CP; public ColorP X0Y0_Torso1_瘤左1CP;
public ColorP X0Y0_1_瘤右2CP; public ColorP X0Y0_Torso1_瘤右2CP;
public ColorP X0Y0_1_瘤右1CP; public ColorP X0Y0_Torso1_瘤右1CP;
public ColorP X0Y0_胴1_胴0_背板CP; public ColorP X0Y0_Torso1_Torso0_背板CP;
public ColorP X0Y0_胴1_胴0_胸板CP; public ColorP X0Y0_Torso1_Torso0_胸板CP;
public ColorP X0Y0_胴1_胴0_胴CP; public ColorP X0Y0_Torso1_Torso0_TorsoCP;
public ColorP X0Y0_輪1_革CP; public ColorP X0Y0_輪1_革CP;
@@ -152,133 +152,133 @@ namespace SlaveMatrix
} }
} }
public bool 1__表示 public bool Torso1_背板_表示
{ {
get get
{ {
return X0Y0_1_背板.Dra; return X0Y0_Torso1_背板.Dra;
} }
set set
{ {
X0Y0_1_背板.Dra = value; X0Y0_Torso1_背板.Dra = value;
X0Y0_1_背板.Hit = value; X0Y0_Torso1_背板.Hit = value;
} }
} }
public bool 1__表示 public bool Torso1_胸板_表示
{ {
get get
{ {
return X0Y0_1_胸板.Dra; return X0Y0_Torso1_胸板.Dra;
} }
set set
{ {
X0Y0_1_胸板.Dra = value; X0Y0_Torso1_胸板.Dra = value;
X0Y0_1_胸板.Hit = value; X0Y0_Torso1_胸板.Hit = value;
} }
} }
public bool 1__表示 public bool Torso1_Torso_表示
{ {
get get
{ {
return X0Y0_胴1_胴.Dra; return X0Y0_Torso1_Torso.Dra;
} }
set set
{ {
X0Y0_胴1_胴.Dra = value; X0Y0_Torso1_Torso.Dra = value;
X0Y0_胴1_胴.Hit = value; X0Y0_Torso1_Torso.Hit = value;
} }
} }
public bool 1_2_ public bool Torso1_瘤左2_表
{ {
get get
{ {
return X0Y0_1_瘤左2.Dra; return X0Y0_Torso1_瘤左2.Dra;
} }
set set
{ {
X0Y0_1_瘤左2.Dra = value; X0Y0_Torso1_瘤左2.Dra = value;
X0Y0_1_瘤左2.Hit = value; X0Y0_Torso1_瘤左2.Hit = value;
} }
} }
public bool 1_1_ public bool Torso1_瘤左1_表
{ {
get get
{ {
return X0Y0_1_瘤左1.Dra; return X0Y0_Torso1_瘤左1.Dra;
} }
set set
{ {
X0Y0_1_瘤左1.Dra = value; X0Y0_Torso1_瘤左1.Dra = value;
X0Y0_1_瘤左1.Hit = value; X0Y0_Torso1_瘤左1.Hit = value;
} }
} }
public bool 1_2_ public bool Torso1_瘤右2_表
{ {
get get
{ {
return X0Y0_1_瘤右2.Dra; return X0Y0_Torso1_瘤右2.Dra;
} }
set set
{ {
X0Y0_1_瘤右2.Dra = value; X0Y0_Torso1_瘤右2.Dra = value;
X0Y0_1_瘤右2.Hit = value; X0Y0_Torso1_瘤右2.Hit = value;
} }
} }
public bool 1_1_ public bool Torso1_瘤右1_表
{ {
get get
{ {
return X0Y0_1_瘤右1.Dra; return X0Y0_Torso1_瘤右1.Dra;
} }
set set
{ {
X0Y0_1_瘤右1.Dra = value; X0Y0_Torso1_瘤右1.Dra = value;
X0Y0_1_瘤右1.Hit = value; X0Y0_Torso1_瘤右1.Hit = value;
} }
} }
public bool 1_0__表示 public bool Torso1_Torso0_背板_表示
{ {
get get
{ {
return X0Y0_胴1_胴0_背板.Dra; return X0Y0_Torso1_Torso0_背板.Dra;
} }
set set
{ {
X0Y0_胴1_胴0_背板.Dra = value; X0Y0_Torso1_Torso0_背板.Dra = value;
X0Y0_胴1_胴0_背板.Hit = value; X0Y0_Torso1_Torso0_背板.Hit = value;
} }
} }
public bool 1_0__表示 public bool Torso1_Torso0_胸板_表示
{ {
get get
{ {
return X0Y0_胴1_胴0_胸板.Dra; return X0Y0_Torso1_Torso0_胸板.Dra;
} }
set set
{ {
X0Y0_胴1_胴0_胸板.Dra = value; X0Y0_Torso1_Torso0_胸板.Dra = value;
X0Y0_胴1_胴0_胸板.Hit = value; X0Y0_Torso1_Torso0_胸板.Hit = value;
} }
} }
public bool 1_0__表示 public bool Torso1_Torso0_Torso_表示
{ {
get get
{ {
return X0Y0_胴1_胴0_胴.Dra; return X0Y0_Torso1_Torso0_Torso.Dra;
} }
set set
{ {
X0Y0_胴1_胴0_胴.Dra = value; X0Y0_Torso1_Torso0_Torso.Dra = value;
X0Y0_胴1_胴0_胴.Hit = value; X0Y0_Torso1_Torso0_Torso.Hit = value;
} }
} }
@@ -394,20 +394,20 @@ namespace SlaveMatrix
{ {
get get
{ {
return 1__表示; return Torso1_背板_表示;
} }
set set
{ {
1__表示 = value; Torso1_背板_表示 = value;
1__表示 = value; Torso1_胸板_表示 = value;
1__表示 = value; Torso1_Torso_表示 = value;
1_2_ = value; Torso1_瘤左2_表 = value;
1_1_ = value; Torso1_瘤左1_表 = value;
1_2_ = value; Torso1_瘤右2_表 = value;
1_1_ = value; Torso1_瘤右1_表 = value;
1_0__表示 = value; Torso1_Torso0_背板_表示 = value;
1_0__表示 = value; Torso1_Torso0_胸板_表示 = value;
1_0__表示 = value; Torso1_Torso0_Torso_表示 = value;
1__表示 = value; 1__表示 = value;
1_1_ = value; 1_1_ = value;
1_2_ = value; 1_2_ = value;
@@ -423,20 +423,20 @@ namespace SlaveMatrix
{ {
get get
{ {
return 1_CD.; return Torso1_背板CD.;
} }
set set
{ {
1_CD. = value; Torso1_背板CD. = value;
1_CD. = value; Torso1_胸板CD. = value;
1_CD. = value; Torso1_TorsoCD. = value;
1_2CD. = value; Torso1_瘤左2CD. = value;
1_1CD. = value; Torso1_瘤左1CD. = value;
1_2CD. = value; Torso1_瘤右2CD. = value;
1_1CD. = value; Torso1_瘤右1CD. = value;
1_0_CD. = value; Torso1_Torso0_背板CD. = value;
1_0_CD. = value; Torso1_Torso0_胸板CD. = value;
1_0_CD. = value; Torso1_Torso0_TorsoCD. = value;
1_CD. = value; 1_CD. = value;
1_1CD. = value; 1_1CD. = value;
1_2CD. = value; 1_2CD. = value;
@@ -450,12 +450,12 @@ namespace SlaveMatrix
{ {
get get
{ {
return 1__表示; return Torso1_背板_表示;
} }
set set
{ {
1__表示 = value; Torso1_背板_表示 = value;
1_0__表示 = value; Torso1_Torso0_背板_表示 = value;
} }
} }
@@ -463,24 +463,24 @@ namespace SlaveMatrix
{ {
get get
{ {
return 1__表示; return Torso1_胸板_表示;
} }
set set
{ {
1__表示 = value; Torso1_胸板_表示 = value;
} }
} }
public bool public bool Torso
{ {
get get
{ {
return 1__表示; return Torso1_Torso_表示;
} }
set set
{ {
1__表示 = value; Torso1_Torso_表示 = value;
1_0__表示 = value; Torso1_Torso0_Torso_表示 = value;
} }
} }
@@ -488,26 +488,26 @@ namespace SlaveMatrix
{ {
get get
{ {
return 1_2_; return Torso1_瘤左2_表;
} }
set set
{ {
1_2_ = value; Torso1_瘤左2_表 = value;
1_1_ = value; Torso1_瘤左1_表 = value;
1_2_ = value; Torso1_瘤右2_表 = value;
1_1_ = value; Torso1_瘤右1_表 = value;
} }
} }
public JointS 0_ => new JointS(, X0Y0_胴1_胴0_胴, 1); public JointS 0_ => new JointS(, X0Y0_Torso1_Torso0_Torso, 1);
public JointS 0_ => new JointS(, X0Y0_胴1_胴0_胴, 2); public JointS 0_ => new JointS(, X0Y0_Torso1_Torso0_Torso, 2);
public JointS 1_ => new JointS(, X0Y0_胴1_胴, 0); public JointS 1_ => new JointS(, X0Y0_Torso1_Torso, 0);
public JointS 1_ => new JointS(, X0Y0_胴1_胴, 1); public JointS 1_ => new JointS(, X0Y0_Torso1_Torso, 1);
public JointS Torso_接続点 => new JointS(, X0Y0_胴1_胴, 3); public JointS Torso_接続点 => new JointS(, X0Y0_Torso1_Torso, 3);
public JointS 1_ => new JointS(, X0Y0_輪1_金具左, 0); public JointS 1_ => new JointS(, X0Y0_輪1_金具左, 0);
@@ -529,17 +529,17 @@ namespace SlaveMatrix
.Add(dif); .Add(dif);
Pars pars2 = [0][0]; Pars pars2 = [0][0];
Pars pars3 = pars2["胴1"].ToPars(); Pars pars3 = pars2["胴1"].ToPars();
X0Y0_1_背板 = pars3["背板"].ToPar(); X0Y0_Torso1_背板 = pars3["背板"].ToPar();
X0Y0_1_胸板 = pars3["胸板"].ToPar(); X0Y0_Torso1_胸板 = pars3["胸板"].ToPar();
X0Y0_胴1_胴 = pars3["胴"].ToPar(); X0Y0_Torso1_Torso = pars3["胴"].ToPar();
X0Y0_1_瘤左2 = pars3["瘤左2"].ToPar(); X0Y0_Torso1_瘤左2 = pars3["瘤左2"].ToPar();
X0Y0_1_瘤左1 = pars3["瘤左1"].ToPar(); X0Y0_Torso1_瘤左1 = pars3["瘤左1"].ToPar();
X0Y0_1_瘤右2 = pars3["瘤右2"].ToPar(); X0Y0_Torso1_瘤右2 = pars3["瘤右2"].ToPar();
X0Y0_1_瘤右1 = pars3["瘤右1"].ToPar(); X0Y0_Torso1_瘤右1 = pars3["瘤右1"].ToPar();
Pars pars4 = pars3["胴0"].ToPars(); Pars pars4 = pars3["胴0"].ToPars();
X0Y0_胴1_胴0_背板 = pars4["背板"].ToPar(); X0Y0_Torso1_Torso0_背板 = pars4["背板"].ToPar();
X0Y0_胴1_胴0_胸板 = pars4["胸板"].ToPar(); X0Y0_Torso1_Torso0_胸板 = pars4["胸板"].ToPar();
X0Y0_胴1_胴0_胴 = pars4["胴"].ToPar(); X0Y0_Torso1_Torso0_Torso = pars4["胴"].ToPar();
pars3 = pars2["輪1"].ToPars(); pars3 = pars2["輪1"].ToPars();
X0Y0_輪1_革 = pars3["革"].ToPar(); X0Y0_輪1_革 = pars3["革"].ToPar();
X0Y0_輪1_金具1 = pars3["金具1"].ToPar(); X0Y0_輪1_金具1 = pars3["金具1"].ToPar();
@@ -571,16 +571,16 @@ namespace SlaveMatrix
= e.; = e.;
X = e.X; X = e.X;
Y = e.Y; Y = e.Y;
1__表示 = e.1__表示; Torso1_背板_表示 = e.Torso1_背板_表示;
1__表示 = e.1__表示; Torso1_胸板_表示 = e.Torso1_胸板_表示;
1__表示 = e.1__表示; Torso1_Torso_表示 = e.Torso1_Torso_表示;
1_2_ = e.1_2_; Torso1_瘤左2_表示 = e.Torso1_瘤左2_表;
1_1_ = e.1_1_; Torso1_瘤左1_表示 = e.Torso1_瘤左1_表;
1_2_ = e.1_2_; Torso1_瘤右2_表示 = e.Torso1_瘤右2_表;
1_1_ = e.1_1_; Torso1_瘤右1_表示 = e.Torso1_瘤右1_表;
1_0__表示 = e.1_0__表示; Torso1_Torso0_背板_表示 = e.Torso1_Torso0_背板_表示;
1_0__表示 = e.1_0__表示; Torso1_Torso0_胸板_表示 = e.Torso1_Torso0_胸板_表示;
1_0__表示 = e.1_0__表示; Torso1_Torso0_Torso_表示 = e.Torso1_Torso0_Torso_表示;
1__表示 = e.1__表示; 1__表示 = e.1__表示;
1_1_ = e.1_1_; 1_1_ = e.1_1_;
1_2_ = e.1_2_; 1_2_ = e.1_2_;
@@ -590,7 +590,7 @@ namespace SlaveMatrix
1 = e.1; 1 = e.1;
= e.; = e.;
= e.; = e.;
= e.; Torso = e.Torso;
= e.; = e.;
= e.; = e.;
= e.; = e.;
@@ -657,16 +657,16 @@ namespace SlaveMatrix
} }
base. = ; base. = ;
(); ();
X0Y0_1_背板CP = new ColorP(X0Y0_1_背板, 1_CD, DisUnit, abj: true); X0Y0_Torso1_背板CP = new ColorP(X0Y0_Torso1_背板, Torso1_背板CD, DisUnit, abj: true);
X0Y0_1_胸板CP = new ColorP(X0Y0_1_胸板, 1_CD, DisUnit, abj: true); X0Y0_Torso1_胸板CP = new ColorP(X0Y0_Torso1_胸板, Torso1_胸板CD, DisUnit, abj: true);
X0Y0_胴1_胴CP = new ColorP(X0Y0_胴1_胴, 1_CD, DisUnit, abj: true); X0Y0_Torso1_TorsoCP = new ColorP(X0Y0_Torso1_Torso, Torso1_TorsoCD, DisUnit, abj: true);
X0Y0_1_瘤左2CP = new ColorP(X0Y0_1_瘤左2, 1_2CD, DisUnit, abj: true); X0Y0_Torso1_瘤左2CP = new ColorP(X0Y0_Torso1_瘤左2, Torso1_瘤左2CD, DisUnit, abj: true);
X0Y0_1_瘤左1CP = new ColorP(X0Y0_1_瘤左1, 1_1CD, DisUnit, abj: true); X0Y0_Torso1_瘤左1CP = new ColorP(X0Y0_Torso1_瘤左1, Torso1_瘤左1CD, DisUnit, abj: true);
X0Y0_1_瘤右2CP = new ColorP(X0Y0_1_瘤右2, 1_2CD, DisUnit, abj: true); X0Y0_Torso1_瘤右2CP = new ColorP(X0Y0_Torso1_瘤右2, Torso1_瘤右2CD, DisUnit, abj: true);
X0Y0_1_瘤右1CP = new ColorP(X0Y0_1_瘤右1, 1_1CD, DisUnit, abj: true); X0Y0_Torso1_瘤右1CP = new ColorP(X0Y0_Torso1_瘤右1, Torso1_瘤右1CD, DisUnit, abj: true);
X0Y0_胴1_胴0_背板CP = new ColorP(X0Y0_胴1_胴0_背板, 1_0_CD, DisUnit, abj: true); X0Y0_Torso1_Torso0_背板CP = new ColorP(X0Y0_Torso1_Torso0_背板, Torso1_Torso0_背板CD, DisUnit, abj: true);
X0Y0_胴1_胴0_胸板CP = new ColorP(X0Y0_胴1_胴0_胸板, 1_0_CD, DisUnit, abj: true); X0Y0_Torso1_Torso0_胸板CP = new ColorP(X0Y0_Torso1_Torso0_胸板, Torso1_Torso0_胸板CD, DisUnit, abj: true);
X0Y0_胴1_胴0_胴CP = new ColorP(X0Y0_胴1_胴0_胴, 1_0_CD, DisUnit, abj: true); X0Y0_Torso1_Torso0_TorsoCP = new ColorP(X0Y0_Torso1_Torso0_Torso, Torso1_Torso0_TorsoCD, DisUnit, abj: true);
X0Y0_輪1_革CP = new ColorP(X0Y0_輪1_革, 1_CD, DisUnit, abj: true); X0Y0_輪1_革CP = new ColorP(X0Y0_輪1_革, 1_CD, DisUnit, abj: true);
X0Y0_輪1_金具1CP = new ColorP(X0Y0_輪1_金具1, 1_1CD, DisUnit, abj: true); X0Y0_輪1_金具1CP = new ColorP(X0Y0_輪1_金具1, 1_1CD, DisUnit, abj: true);
X0Y0_輪1_金具2CP = new ColorP(X0Y0_輪1_金具2, 1_2CD, DisUnit, abj: true); X0Y0_輪1_金具2CP = new ColorP(X0Y0_輪1_金具2, 1_2CD, DisUnit, abj: true);
@@ -709,16 +709,16 @@ namespace SlaveMatrix
public override void () public override void ()
{ {
X0Y0_1_背板CP.Update(); X0Y0_Torso1_背板CP.Update();
X0Y0_1_胸板CP.Update(); X0Y0_Torso1_胸板CP.Update();
X0Y0_胴1_胴CP.Update(); X0Y0_Torso1_TorsoCP.Update();
X0Y0_1_瘤左2CP.Update(); X0Y0_Torso1_瘤左2CP.Update();
X0Y0_1_瘤左1CP.Update(); X0Y0_Torso1_瘤左1CP.Update();
X0Y0_1_瘤右2CP.Update(); X0Y0_Torso1_瘤右2CP.Update();
X0Y0_1_瘤右1CP.Update(); X0Y0_Torso1_瘤右1CP.Update();
X0Y0_胴1_胴0_背板CP.Update(); X0Y0_Torso1_Torso0_背板CP.Update();
X0Y0_胴1_胴0_胸板CP.Update(); X0Y0_Torso1_Torso0_胸板CP.Update();
X0Y0_胴1_胴0_胴CP.Update(); X0Y0_Torso1_Torso0_TorsoCP.Update();
X0Y0_輪1_革CP.Update(); X0Y0_輪1_革CP.Update();
X0Y0_輪1_金具1CP.Update(); X0Y0_輪1_金具1CP.Update();
X0Y0_輪1_金具2CP.Update(); X0Y0_輪1_金具2CP.Update();
@@ -752,16 +752,16 @@ namespace SlaveMatrix
private void N0( ) private void N0( )
{ {
1_CD = new ColorD(ref Col.Black, ref .0O); Torso1_背板CD = new ColorD(ref Col.Black, ref .0O);
1_CD = new ColorD(ref Col.Black, ref .1O); Torso1_胸板CD = new ColorD(ref Col.Black, ref .1O);
1_CD = new ColorD(ref Col.Black, ref .1O); Torso1_TorsoCD = new ColorD(ref Col.Black, ref .1O);
1_2CD = new ColorD(ref Col.Black, ref .1O); Torso1_瘤左2CD = new ColorD(ref Col.Black, ref .1O);
1_1CD = new ColorD(ref Col.Black, ref .1O); Torso1_瘤左1CD = new ColorD(ref Col.Black, ref .1O);
1_2CD = new ColorD(ref Col.Black, ref .1O); Torso1_瘤右2CD = new ColorD(ref Col.Black, ref .1O);
1_1CD = new ColorD(ref Col.Black, ref .1O); Torso1_瘤右1CD = new ColorD(ref Col.Black, ref .1O);
1_0_CD = new ColorD(ref Col.Black, ref .0O); Torso1_Torso0_背板CD = new ColorD(ref Col.Black, ref .0O);
1_0_CD = new ColorD(ref Col.Black, ref .1O); Torso1_Torso0_胸板CD = new ColorD(ref Col.Black, ref .1O);
1_0_CD = new ColorD(ref Col.Black, ref .1O); Torso1_Torso0_TorsoCD = new ColorD(ref Col.Black, ref .1O);
1_CD = new ColorD(); 1_CD = new ColorD();
1_1CD = new ColorD(); 1_1CD = new ColorD();
1_2CD = new ColorD(); 1_2CD = new ColorD();
@@ -772,16 +772,16 @@ namespace SlaveMatrix
private void T0( ) private void T0( )
{ {
1_CD = new ColorD(ref Col.Black, ref .0O); Torso1_背板CD = new ColorD(ref Col.Black, ref .0O);
1_CD = new ColorD(ref Col.Black, ref .1O); Torso1_胸板CD = new ColorD(ref Col.Black, ref .1O);
1_CD = new ColorD(ref Col.Black, ref .O); Torso1_TorsoCD = new ColorD(ref Col.Black, ref .O);
1_2CD = new ColorD(ref Col.Black, ref .O); Torso1_瘤左2CD = new ColorD(ref Col.Black, ref .O);
1_1CD = new ColorD(ref Col.Black, ref .O); Torso1_瘤左1CD = new ColorD(ref Col.Black, ref .O);
1_2CD = new ColorD(ref Col.Black, ref .O); Torso1_瘤右2CD = new ColorD(ref Col.Black, ref .O);
1_1CD = new ColorD(ref Col.Black, ref .O); Torso1_瘤右1CD = new ColorD(ref Col.Black, ref .O);
1_0_CD = new ColorD(ref Col.Black, ref .0O); Torso1_Torso0_背板CD = new ColorD(ref Col.Black, ref .0O);
1_0_CD = new ColorD(ref Col.Black, ref .1O); Torso1_Torso0_胸板CD = new ColorD(ref Col.Black, ref .1O);
1_0_CD = new ColorD(ref Col.Black, ref .O); Torso1_Torso0_TorsoCD = new ColorD(ref Col.Black, ref .O);
1_CD = new ColorD(); 1_CD = new ColorD();
1_1CD = new ColorD(); 1_1CD = new ColorD();
1_2CD = new ColorD(); 1_2CD = new ColorD();
@@ -792,16 +792,16 @@ namespace SlaveMatrix
private void T1( ) private void T1( )
{ {
1_CD = new ColorD(ref Col.Black, ref .0O); Torso1_背板CD = new ColorD(ref Col.Black, ref .0O);
1_CD = new ColorD(ref Col.Black, ref .O); Torso1_胸板CD = new ColorD(ref Col.Black, ref .O);
1_CD = new ColorD(ref Col.Black, ref .1O); Torso1_TorsoCD = new ColorD(ref Col.Black, ref .1O);
1_2CD = new ColorD(ref Col.Black, ref .O); Torso1_瘤左2CD = new ColorD(ref Col.Black, ref .O);
1_1CD = new ColorD(ref Col.Black, ref .O); Torso1_瘤左1CD = new ColorD(ref Col.Black, ref .O);
1_2CD = new ColorD(ref Col.Black, ref .O); Torso1_瘤右2CD = new ColorD(ref Col.Black, ref .O);
1_1CD = new ColorD(ref Col.Black, ref .O); Torso1_瘤右1CD = new ColorD(ref Col.Black, ref .O);
1_0_CD = new ColorD(ref Col.Black, ref .0O); Torso1_Torso0_背板CD = new ColorD(ref Col.Black, ref .0O);
1_0_CD = new ColorD(ref Col.Black, ref .O); Torso1_Torso0_胸板CD = new ColorD(ref Col.Black, ref .O);
1_0_CD = new ColorD(ref Col.Black, ref .1O); Torso1_Torso0_TorsoCD = new ColorD(ref Col.Black, ref .1O);
1_CD = new ColorD(); 1_CD = new ColorD();
1_1CD = new ColorD(); 1_1CD = new ColorD();
1_2CD = new ColorD(); 1_2CD = new ColorD();

View File

@@ -7,25 +7,25 @@ namespace SlaveMatrix
[Serializable] [Serializable]
public class _蟲D : D public class _蟲D : D
{ {
public bool 1__表示 = true; public bool Torso1_背板_表示 = true;
public bool 1__表示 = true; public bool Torso1_胸板_表示 = true;
public bool 1__表示 = true; public bool Torso1_Torso_表示 = true;
public bool 1_2_ = true; public bool Torso1_瘤左2_表 = true;
public bool 1_1_ = true; public bool Torso1_瘤左1_表 = true;
public bool 1_2_ = true; public bool Torso1_瘤右2_表 = true;
public bool 1_1_ = true; public bool Torso1_瘤右1_表 = true;
public bool 1_0__表示 = true; public bool Torso1_Torso0_背板_表示 = true;
public bool 1_0__表示 = true; public bool Torso1_Torso0_胸板_表示 = true;
public bool 1_0__表示 = true; public bool Torso1_Torso0_Torso_表示 = true;
public bool 1__表示 = true; public bool 1__表示 = true;
@@ -45,7 +45,7 @@ namespace SlaveMatrix
public bool = true; public bool = true;
public bool = true; public bool Torso = true;
public bool = true; public bool = true;

File diff suppressed because it is too large Load Diff

View File

@@ -1,47 +1,47 @@
using _2DGAMELIB;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using _2DGAMELIB;
namespace SlaveMatrix namespace SlaveMatrix
{ {
[Serializable] [Serializable]
public class _魚D : D public class _魚D : D
{ {
public bool 6__鱗1_表示 = true; public bool Torso6_鱗左_鱗1_表示 = true;
public bool 6__鱗2_表示 = true; public bool Torso6_鱗左_鱗2_表示 = true;
public bool 6__鱗3_表示 = true; public bool Torso6_鱗左_鱗3_表示 = true;
public bool 6__鱗4_表示 = true; public bool Torso6_鱗左_鱗4_表示 = true;
public bool 6__鱗1_表示 = true; public bool Torso6_鱗右_鱗1_表示 = true;
public bool 6__鱗2_表示 = true; public bool Torso6_鱗右_鱗2_表示 = true;
public bool 6__鱗3_表示 = true; public bool Torso6_鱗右_鱗3_表示 = true;
public bool 6__鱗4_表示 = true; public bool Torso6_鱗右_鱗4_表示 = true;
public bool 6__表示 = true; public bool Torso6_Torso_表示 = true;
public bool 5__鱗1_表示 = true; public bool Torso5_鱗左_鱗1_表示 = true;
public bool 5__鱗2_表示 = true; public bool Torso5_鱗左_鱗2_表示 = true;
public bool 5__鱗3_表示 = true; public bool Torso5_鱗左_鱗3_表示 = true;
public bool 5__鱗4_表示 = true; public bool Torso5_鱗左_鱗4_表示 = true;
public bool 5__鱗1_表示 = true; public bool Torso5_鱗右_鱗1_表示 = true;
public bool 5__鱗2_表示 = true; public bool Torso5_鱗右_鱗2_表示 = true;
public bool 5__鱗3_表示 = true; public bool Torso5_鱗右_鱗3_表示 = true;
public bool 5__鱗4_表示 = true; public bool Torso5_鱗右_鱗4_表示 = true;
public bool 5__表示 = true; public bool Torso5_Torso_表示 = true;
public bool 2__表示 = true; public bool 2__表示 = true;
@@ -55,95 +55,95 @@ namespace SlaveMatrix
public bool 2__表示 = true; public bool 2__表示 = true;
public bool 4__鱗1_表示 = true; public bool Torso4_鱗左_鱗1_表示 = true;
public bool 4__鱗2_表示 = true; public bool Torso4_鱗左_鱗2_表示 = true;
public bool 4__鱗3_表示 = true; public bool Torso4_鱗左_鱗3_表示 = true;
public bool 4__鱗4_表示 = true; public bool Torso4_鱗左_鱗4_表示 = true;
public bool 4__鱗1_表示 = true; public bool Torso4_鱗右_鱗1_表示 = true;
public bool 4__鱗2_表示 = true; public bool Torso4_鱗右_鱗2_表示 = true;
public bool 4__鱗3_表示 = true; public bool Torso4_鱗右_鱗3_表示 = true;
public bool 4__鱗4_表示 = true; public bool Torso4_鱗右_鱗4_表示 = true;
public bool 4__表示 = true; public bool Torso4_Torso_表示 = true;
public bool 3__鱗1_表示 = true; public bool Torso3_鱗左_鱗1_表示 = true;
public bool 3__鱗2_表示 = true; public bool Torso3_鱗左_鱗2_表示 = true;
public bool 3__鱗3_表示 = true; public bool Torso3_鱗左_鱗3_表示 = true;
public bool 3__鱗4_表示 = true; public bool Torso3_鱗左_鱗4_表示 = true;
public bool 3__鱗1_表示 = true; public bool Torso3_鱗右_鱗1_表示 = true;
public bool 3__鱗2_表示 = true; public bool Torso3_鱗右_鱗2_表示 = true;
public bool 3__鱗3_表示 = true; public bool Torso3_鱗右_鱗3_表示 = true;
public bool 3__鱗4_表示 = true; public bool Torso3_鱗右_鱗4_表示 = true;
public bool 3__表示 = true; public bool Torso3_Torso_表示 = true;
public bool 2__鱗1_表示 = true; public bool Torso2_鱗左_鱗1_表示 = true;
public bool 2__鱗2_表示 = true; public bool Torso2_鱗左_鱗2_表示 = true;
public bool 2__鱗3_表示 = true; public bool Torso2_鱗左_鱗3_表示 = true;
public bool 2__鱗4_表示 = true; public bool Torso2_鱗左_鱗4_表示 = true;
public bool 2__鱗1_表示 = true; public bool Torso2_鱗右_鱗1_表示 = true;
public bool 2__鱗2_表示 = true; public bool Torso2_鱗右_鱗2_表示 = true;
public bool 2__鱗3_表示 = true; public bool Torso2_鱗右_鱗3_表示 = true;
public bool 2__鱗4_表示 = true; public bool Torso2_鱗右_鱗4_表示 = true;
public bool 2__表示 = true; public bool Torso2_Torso_表示 = true;
public bool 1_2_1_ = true; public bool Torso1_鱗左2_鱗1_表 = true;
public bool 1_2_2_ = true; public bool Torso1_鱗左2_鱗2_表 = true;
public bool 1_2_3_ = true; public bool Torso1_鱗左2_鱗3_表 = true;
public bool 1_2_4_ = true; public bool Torso1_鱗左2_鱗4_表 = true;
public bool 1_2_1_ = true; public bool Torso1_鱗右2_鱗1_表 = true;
public bool 1_2_2_ = true; public bool Torso1_鱗右2_鱗2_表 = true;
public bool 1_2_3_ = true; public bool Torso1_鱗右2_鱗3_表 = true;
public bool 1_2_4_ = true; public bool Torso1_鱗右2_鱗4_表 = true;
public bool 1_2_ = true; public bool Torso1_Torso2_表 = true;
public bool 1_1_ = true; public bool Torso1_Torso1_表 = true;
public bool 1_1_1_ = true; public bool Torso1_鱗左1_鱗1_表 = true;
public bool 1_1_2_ = true; public bool Torso1_鱗左1_鱗2_表 = true;
public bool 1_1_3_ = true; public bool Torso1_鱗左1_鱗3_表 = true;
public bool 1_1_4_ = true; public bool Torso1_鱗左1_鱗4_表 = true;
public bool 1_1_1_ = true; public bool Torso1_鱗右1_鱗1_表 = true;
public bool 1_1_2_ = true; public bool Torso1_鱗右1_鱗2_表 = true;
public bool 1_1_3_ = true; public bool Torso1_鱗右1_鱗3_表 = true;
public bool 1_1_4_ = true; public bool Torso1_鱗右1_鱗4_表 = true;
public bool 1__表示 = true; public bool 1__表示 = true;
@@ -161,7 +161,7 @@ namespace SlaveMatrix
public bool 2 = true; public bool 2 = true;
public bool _外線; public bool Torso_外線;
public bool Rパターン; public bool Rパターン;

File diff suppressed because it is too large Load Diff

View File

@@ -7,17 +7,17 @@ namespace SlaveMatrix
[Serializable] [Serializable]
public class _鯨D : D public class _鯨D : D
{ {
public bool 6_ = true; public bool Torso6_表 = true;
public bool 6__表示 = true; public bool Torso6_柄_表示 = true;
public bool 6__表示 = true; public bool Torso6_縦影_表示 = true;
public bool 5_ = true; public bool Torso5_表 = true;
public bool 5__表示 = true; public bool Torso5_柄_表示 = true;
public bool 5__表示 = true; public bool Torso5_縦影_表示 = true;
public bool 2__表示 = true; public bool 2__表示 = true;
@@ -31,29 +31,29 @@ namespace SlaveMatrix
public bool 2__表示 = true; public bool 2__表示 = true;
public bool 4_ = true; public bool Torso4_表 = true;
public bool 4__表示 = true; public bool Torso4_柄_表示 = true;
public bool 4__表示 = true; public bool Torso4_縦影_表示 = true;
public bool 3_ = true; public bool Torso3_表 = true;
public bool 3__表示 = true; public bool Torso3_柄_表示 = true;
public bool 3__表示 = true; public bool Torso3_縦影_表示 = true;
public bool 2_ = true; public bool Torso2_表 = true;
public bool 2__表示 = true; public bool Torso2_柄_表示 = true;
public bool 2__表示 = true; public bool Torso2_縦影_表示 = true;
public bool 1_ = true; public bool Torso1_表 = true;
public bool 1__表示 = true; public bool Torso1_柄_表示 = true;
public bool 1__表示 = true; public bool Torso1_縦影_表示 = true;
public bool 1__表示 = true; public bool 1__表示 = true;

View File

@@ -18,7 +18,7 @@ namespace SlaveMatrix
this. = ; this. = ;
= new Par[40] = new Par[40]
{ {
.X0Y0_胴6_胴, .X0Y0_胴5_胴, .X0Y0_胴4_胴, .X0Y0_胴3_胴, .X0Y0_胴2_胴, .X0Y0_胴1_胴, .X0Y0_尾33_尾, .X0Y0_尾32_尾, .X0Y0_尾31_尾, .X0Y0_尾30_尾, .X0Y0_Torso6_Torso, .X0Y0_Torso5_Torso, .X0Y0_Torso4_Torso, .X0Y0_Torso3_Torso, .X0Y0_Torso2_Torso, .X0Y0_Torso1_Torso, .X0Y0_尾33_尾, .X0Y0_尾32_尾, .X0Y0_尾31_尾, .X0Y0_尾30_尾,
.X0Y0_尾29_尾, .X0Y0_尾28_尾, .X0Y0_尾27_尾, .X0Y0_尾26_尾, .X0Y0_尾25_尾, .X0Y0_尾24_尾, .X0Y0_尾23_尾, .X0Y0_尾22_尾, .X0Y0_尾21_尾, .X0Y0_尾20_尾, .X0Y0_尾29_尾, .X0Y0_尾28_尾, .X0Y0_尾27_尾, .X0Y0_尾26_尾, .X0Y0_尾25_尾, .X0Y0_尾24_尾, .X0Y0_尾23_尾, .X0Y0_尾22_尾, .X0Y0_尾21_尾, .X0Y0_尾20_尾,
.X0Y0_尾19_尾, .X0Y0_尾18_尾, .X0Y0_尾17_尾, .X0Y0_尾16_尾, .X0Y0_尾15_尾, .X0Y0_尾14_尾, .X0Y0_尾13_尾, .X0Y0_尾12_尾, .X0Y0_尾11_尾, .X0Y0_尾10_尾, .X0Y0_尾19_尾, .X0Y0_尾18_尾, .X0Y0_尾17_尾, .X0Y0_尾16_尾, .X0Y0_尾15_尾, .X0Y0_尾14_尾, .X0Y0_尾13_尾, .X0Y0_尾12_尾, .X0Y0_尾11_尾, .X0Y0_尾10_尾,
.X0Y0_尾9_尾, .X0Y0_尾8_尾, .X0Y0_尾7_尾, .X0Y0_尾6_尾, .X0Y0_尾5_尾, .X0Y0_尾4_尾, .X0Y0_尾3_尾, .X0Y0_尾2_尾, .X0Y0_尾1_尾, .X0Y0_尾0_尾 .X0Y0_尾9_尾, .X0Y0_尾8_尾, .X0Y0_尾7_尾, .X0Y0_尾6_尾, .X0Y0_尾5_尾, .X0Y0_尾4_尾, .X0Y0_尾3_尾, .X0Y0_尾2_尾, .X0Y0_尾1_尾, .X0Y0_尾0_尾

View File

@@ -54,7 +54,7 @@ namespace SlaveMatrix
public Waist Waist; public Waist Waist;
public Torso ; public Torso Torso;
public Chest Chest; public Chest Chest;
@@ -252,7 +252,7 @@ namespace SlaveMatrix
public Chest_獣; public Chest_獣;
public _獣; public Torso_獣;
public Waist_獣; public Waist_獣;
@@ -3270,7 +3270,7 @@ namespace SlaveMatrix
} }
else if (p is Chest) else if (p is Chest)
{ {
.UpperArm. = () => bod..X0Y0_Torso.ToGlobal(bod..X0Y0_Torso.BasePointBase); .UpperArm. = () => bod.Torso.X0Y0_Torso.ToGlobal(bod.Torso.X0Y0_Torso.BasePointBase);
} }
else if (p is Torso || p is Waist) else if (p is Torso || p is Waist)
{ {
@@ -3278,7 +3278,7 @@ namespace SlaveMatrix
} }
else if (p is ) else if (p is )
{ {
.UpperArm. = () => bod._獣.X0Y0_Torso.ToGlobal(bod._獣.X0Y0_Torso.BasePointBase); .UpperArm. = () => bod.Torso_獣.X0Y0_Torso.ToGlobal(bod.Torso_獣.X0Y0_Torso.BasePointBase);
} }
else if ((p is || p is ) && (.UpperArm.ConnectionType == ConnectionInfo._翼左_接続 || .UpperArm.ConnectionType == ConnectionInfo._翼右_接続)) else if ((p is || p is ) && (.UpperArm.ConnectionType == ConnectionInfo._翼左_接続 || .UpperArm.ConnectionType == ConnectionInfo._翼右_接続))
{ {
@@ -3663,7 +3663,7 @@ namespace SlaveMatrix
} }
else if (p is Chest) else if (p is Chest)
{ {
.UpperArm. = () => bod..X0Y0_Torso.ToGlobal(bod..X0Y0_Torso.BasePointBase); .UpperArm. = () => bod.Torso.X0Y0_Torso.ToGlobal(bod.Torso.X0Y0_Torso.BasePointBase);
} }
else if (p is Torso || p is Waist) else if (p is Torso || p is Waist)
{ {
@@ -3671,7 +3671,7 @@ namespace SlaveMatrix
} }
else if (p is ) else if (p is )
{ {
.UpperArm. = () => bod._獣.X0Y0_Torso.ToGlobal(bod._獣.X0Y0_Torso.BasePointBase); .UpperArm. = () => bod.Torso_獣.X0Y0_Torso.ToGlobal(bod.Torso_獣.X0Y0_Torso.BasePointBase);
} }
else if ((p is || p is ) && (.UpperArm.ConnectionType == ConnectionInfo._翼左_接続 || .UpperArm.ConnectionType == ConnectionInfo._翼右_接続)) else if ((p is || p is ) && (.UpperArm.ConnectionType == ConnectionInfo._翼左_接続 || .UpperArm.ConnectionType == ConnectionInfo._翼右_接続))
{ {
@@ -3829,7 +3829,7 @@ namespace SlaveMatrix
n = .Count; n = .Count;
if (Waist != null) if (Waist != null)
{ {
= Waist.Torso_接続.GetEle<Torso>(); Torso = Waist.Torso_接続.GetEle<Torso>();
_人 = Waist._接続.GetEle<_人>(); _人 = Waist._接続.GetEle<_人>();
_人 = _人._接続.GetEle<>(); _人 = _人._接続.GetEle<>();
_人.SetHitFalse(); _人.SetHitFalse();
@@ -3885,14 +3885,14 @@ namespace SlaveMatrix
B_クロス後.SetHitFalse(); B_クロス後.SetHitFalse();
B_前掛け.SetHitFalse(); B_前掛け.SetHitFalse();
} }
if ( != null) if (Torso != null)
{ {
Chest = .Chest_接続.GetEle<Chest>(); Chest = Torso.Chest_接続.GetEle<Chest>();
_人 = ._接続.GetEle<>(); _人 = Torso._接続.GetEle<>();
_人 = ._接続.GetEle<>(); _人 = Torso._接続.GetEle<>();
_人.SetHitFalse(); _人.SetHitFalse();
_人.SetHitFalse(); _人.SetHitFalse();
M_ドレス = ._接続.GetEle<_ドレス>(); M_ドレス = Torso._接続.GetEle<_ドレス>();
M_ドレス.SetHitFalse(); M_ドレス.SetHitFalse();
} }
if (Chest != null) if (Chest != null)
@@ -4066,10 +4066,10 @@ namespace SlaveMatrix
sk.Add(Chest.); sk.Add(Chest.);
Chest. = new W(Med, Are, Cha, this, wd, Chest); Chest. = new W(Med, Are, Cha, this, wd, Chest);
sw.Add(Chest.); sw.Add(Chest.);
. = new K(Med, Are, Cha, this, kd, ); Torso. = new K(Med, Are, Cha, this, kd, Torso);
sk.Add(.); sk.Add(Torso.);
. = new W(Med, Are, Cha, this, wd, ); Torso. = new W(Med, Are, Cha, this, wd, Torso);
sw.Add(.); sw.Add(Torso.);
Waist. = new K(Med, Are, Cha, this, kd, Waist); Waist. = new K(Med, Are, Cha, this, kd, Waist);
sk.Add(Waist.); sk.Add(Waist.);
Waist. = new W(Med, Are, Cha, this, wd, Waist); Waist. = new W(Med, Are, Cha, this, wd, Waist);
@@ -4254,13 +4254,13 @@ namespace SlaveMatrix
{ {
Sort(Chest._接続.Select((Ele e) => e.EnumEle()).JoinEnum(), ); Sort(Chest._接続.Select((Ele e) => e.EnumEle()).JoinEnum(), );
} }
if (._接続 != null) if (Torso._接続 != null)
{ {
Sort(._接続.Select((Ele e) => e.EnumEle()).JoinEnum(), ); Sort(Torso._接続.Select((Ele e) => e.EnumEle()).JoinEnum(), );
} }
if (._接続 != null) if (Torso._接続 != null)
{ {
Sort(._接続.Select((Ele e) => e.EnumEle()).JoinEnum(), ); Sort(Torso._接続.Select((Ele e) => e.EnumEle()).JoinEnum(), );
} }
if (Waist._接続 != null) if (Waist._接続 != null)
{ {
@@ -4301,7 +4301,7 @@ namespace SlaveMatrix
{ {
Is魚 = true; Is魚 = true;
= (_魚)ele; = (_魚)ele;
Waist.WaistCD.c2.Col2 = .1_1CD.c2.Col1; Waist.WaistCD.c2.Col2 = .Torso1_Torso1CD.c2.Col1;
1.Add(); 1.Add();
if (._接続 != null) if (._接続 != null)
{ {
@@ -4336,7 +4336,7 @@ namespace SlaveMatrix
{ {
Is鯨 = true; Is鯨 = true;
= (_鯨)ele; = (_鯨)ele;
Waist.WaistCD.c2.Col2 = .1_CD.c2.Col1; Waist.WaistCD.c2.Col2 = .Torso1_TorsoCD.c2.Col1;
1.Add(); 1.Add();
if (._接続 != null) if (._接続 != null)
{ {
@@ -4371,7 +4371,7 @@ namespace SlaveMatrix
{ {
Is蛇 = true; Is蛇 = true;
= (_蛇)ele; = (_蛇)ele;
Waist.WaistCD.c2.Col2 = .1_1CD.c2.Col1; Waist.WaistCD.c2.Col2 = .Torso1_鱗1CD.c2.Col1;
1.Add(ele); 1.Add(ele);
if (.Torso_接続 != null) if (.Torso_接続 != null)
{ {
@@ -4421,7 +4421,7 @@ namespace SlaveMatrix
{ {
Is蟲 = true; Is蟲 = true;
= (_蟲)ele; = (_蟲)ele;
Waist.WaistCD.c2.Col2 = .1_CD.c2.Col1; Waist.WaistCD.c2.Col2 = .Torso1_TorsoCD.c2.Col1;
1.Add(ele); 1.Add(ele);
if (.Torso_接続 != null) if (.Torso_接続 != null)
{ {
@@ -4473,7 +4473,7 @@ namespace SlaveMatrix
} }
else if (item22 is ) else if (item22 is )
{ {
_獣 = ()item22; Torso_獣 = ()item22;
} }
else if (item22 is ) else if (item22 is )
{ {
@@ -4596,9 +4596,9 @@ namespace SlaveMatrix
{ {
1.Add(Waist_獣); 1.Add(Waist_獣);
} }
if (_獣 != null) if (Torso_獣 != null)
{ {
1.Add(_獣); 1.Add(Torso_獣);
} }
if (Chest_獣 != null) if (Chest_獣 != null)
{ {
@@ -4659,15 +4659,15 @@ namespace SlaveMatrix
Sort(Waist_獣._接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 1); Sort(Waist_獣._接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 1);
} }
} }
if (_獣 != null) if (Torso_獣 != null)
{ {
if (_獣._接続 != null) if (Torso_獣._接続 != null)
{ {
Sort(_獣._接続.Select((Ele e) => e.EnumEle()).JoinEnum(), ); Sort(Torso_獣._接続.Select((Ele e) => e.EnumEle()).JoinEnum(), );
} }
if (_獣._接続 != null) if (Torso_獣._接続 != null)
{ {
Sort(_獣._接続.Select((Ele e) => e.EnumEle()).JoinEnum(), ); Sort(Torso_獣._接続.Select((Ele e) => e.EnumEle()).JoinEnum(), );
} }
} }
if (Chest_獣 != null) if (Chest_獣 != null)
@@ -5141,10 +5141,10 @@ namespace SlaveMatrix
IEnumerable<_犬> eles = Waist._接続.GetEles<_犬>(); IEnumerable<_犬> eles = Waist._接続.GetEles<_犬>();
foreach (_犬 item49 in eles.Take(eles.Count() - 1)) foreach (_犬 item49 in eles.Take(eles.Count() - 1))
{ {
item49._節1_胴_表示 = false; item49.Torso_節1_Torso_表示 = false;
item49._節1_鱗1_表示 = false; item49.Torso_節1_鱗1_表示 = false;
item49._節1_鱗2_表示 = false; item49.Torso_節1_鱗2_表示 = false;
item49._節1_鱗3_表示 = false; item49.Torso_節1_鱗3_表示 = false;
} }
} }
if (Waist._接続 != null) if (Waist._接続 != null)
@@ -5152,10 +5152,10 @@ namespace SlaveMatrix
IEnumerable<_犬> eles2 = Waist._接続.GetEles<_犬>(); IEnumerable<_犬> eles2 = Waist._接続.GetEles<_犬>();
foreach (_犬 item50 in eles2.Take(eles2.Count() - 1)) foreach (_犬 item50 in eles2.Take(eles2.Count() - 1))
{ {
item50._節1_胴_表示 = false; item50.Torso_節1_Torso_表示 = false;
item50._節1_鱗1_表示 = false; item50.Torso_節1_鱗1_表示 = false;
item50._節1_鱗2_表示 = false; item50.Torso_節1_鱗2_表示 = false;
item50._節1_鱗3_表示 = false; item50.Torso_節1_鱗3_表示 = false;
} }
} }
[] array3 = .GetEles<>().ToArray(); [] array3 = .GetEles<>().ToArray();
@@ -5764,7 +5764,7 @@ namespace SlaveMatrix
} }
bod.Waist.0(are); bod.Waist.0(are);
bod.Waist.1(are); bod.Waist.1(are);
bod..0(are); bod.Torso.0(are);
bod.Chest.0(are); bod.Chest.0(are);
bod..0(are); bod..0(are);
if (bod. != null) if (bod. != null)
@@ -6096,11 +6096,11 @@ namespace SlaveMatrix
{ {
if (bod.Is蛇) if (bod.Is蛇)
{ {
bod..X0Y0_1_鱗右CP.Update(); bod..X0Y0_Torso1_鱗右CP.Update();
bod..X0Y0_1_鱗左CP.Update(); bod..X0Y0_Torso1_鱗左CP.Update();
bod..X0Y0_1_鱗1CP.Update(); bod..X0Y0_Torso1_鱗1CP.Update();
bod..X0Y0_1_鱗左1CP.Update(); bod..X0Y0_Torso1_鱗左1CP.Update();
bod..X0Y0_1_鱗右1CP.Update(); bod..X0Y0_Torso1_鱗右1CP.Update();
} }
bod._人.(); bod._人.();
bod._人.0(are); bod._人.0(are);
@@ -6191,7 +6191,7 @@ namespace SlaveMatrix
} }
bod.Waist.0(are); bod.Waist.0(are);
bod.Waist.1(are); bod.Waist.1(are);
bod..0(are); bod.Torso.0(are);
bod.Chest.0(are); bod.Chest.0(are);
bod..0(are); bod..0(are);
if (bod. != null) if (bod. != null)
@@ -6618,7 +6618,7 @@ namespace SlaveMatrix
} }
bod.Waist.0(are); bod.Waist.0(are);
bod.Waist.1(are); bod.Waist.1(are);
bod..0(are); bod.Torso.0(are);
bod.Chest.0(are); bod.Chest.0(are);
bod..0(are); bod..0(are);
if (bod. != null) if (bod. != null)
@@ -7044,7 +7044,7 @@ namespace SlaveMatrix
} }
bod.Waist.0(are); bod.Waist.0(are);
bod.Waist.1(are); bod.Waist.1(are);
bod..0(are); bod.Torso.0(are);
bod.Chest.0(are); bod.Chest.0(are);
bod..0(are); bod..0(are);
if (bod. != null) if (bod. != null)
@@ -7468,7 +7468,7 @@ namespace SlaveMatrix
} }
bod.Waist.0(are); bod.Waist.0(are);
bod.Waist.1(are); bod.Waist.1(are);
bod..0(are); bod.Torso.0(are);
bod.Chest.0(are); bod.Chest.0(are);
bod..0(are); bod..0(are);
if (bod. != null) if (bod. != null)
@@ -7891,7 +7891,7 @@ namespace SlaveMatrix
} }
bod.Waist.0(are); bod.Waist.0(are);
bod.Waist.1(are); bod.Waist.1(are);
bod..0(are); bod.Torso.0(are);
bod.Chest.0(are); bod.Chest.0(are);
bod..0(are); bod..0(are);
if (bod. != null) if (bod. != null)
@@ -8343,7 +8343,7 @@ namespace SlaveMatrix
bod._人.0(are); bod._人.0(are);
bod._人.0(are); bod._人.0(are);
} }
bod..0(are); bod.Torso.0(are);
bod.Chest.0(are); bod.Chest.0(are);
bod..0(are); bod..0(are);
if (bod. != null) if (bod. != null)
@@ -8771,7 +8771,7 @@ namespace SlaveMatrix
} }
bod.Waist.0(are); bod.Waist.0(are);
bod.Waist.1(are); bod.Waist.1(are);
bod..0(are); bod.Torso.0(are);
bod.Chest.0(are); bod.Chest.0(are);
bod..0(are); bod..0(are);
if (bod. != null) if (bod. != null)
@@ -9793,16 +9793,16 @@ namespace SlaveMatrix
private void _人() private void _人()
{ {
.X0Y0_筋肉_筋肉左.PositionCont = Dat.Vec2DUnitY * (Waist.Yv * -0.004); Torso.X0Y0_筋肉_筋肉左.PositionCont = Dat.Vec2DUnitY * (Waist.Yv * -0.004);
.X0Y0_筋肉_筋肉右.PositionCont = Dat.Vec2DUnitY * (Waist.Yv * -0.004); Torso.X0Y0_筋肉_筋肉右.PositionCont = Dat.Vec2DUnitY * (Waist.Yv * -0.004);
_人.X0Y0_虫性_腹板.PositionCont = Dat.Vec2DUnitY * (Waist.Yv * -0.002); _人.X0Y0_虫性_腹板.PositionCont = Dat.Vec2DUnitY * (Waist.Yv * -0.002);
_人..SizeYCont = 0.85 + (1.0 - Waist.Yv) * 0.15; _人..SizeYCont = 0.85 + (1.0 - Waist.Yv) * 0.15;
} }
private void _獣() private void _獣()
{ {
_獣.X0Y0_筋肉_筋肉左.PositionCont = Dat.Vec2DUnitY * (Waist_獣.Yv * -0.004); Torso_獣.X0Y0_筋肉_筋肉左.PositionCont = Dat.Vec2DUnitY * (Waist_獣.Yv * -0.004);
_獣.X0Y0_筋肉_筋肉右.PositionCont = Dat.Vec2DUnitY * (Waist_獣.Yv * -0.004); Torso_獣.X0Y0_筋肉_筋肉右.PositionCont = Dat.Vec2DUnitY * (Waist_獣.Yv * -0.004);
_獣..SizeYCont = 0.85 + (1.0 - Waist_獣.Yv) * 0.15; _獣..SizeYCont = 0.85 + (1.0 - Waist_獣.Yv) * 0.15;
if (EI半中1 != null) if (EI半中1 != null)
{ {

View File

@@ -50,7 +50,7 @@ namespace SlaveMatrix
public static ChaD GetHarpy() public static ChaD GetHarpy()
{ {
WaistD WaistD2 = Uni.Waist(); WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.Set().SetChestR(); ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R(); HeadD D2 = ChestD2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -122,7 +122,7 @@ namespace SlaveMatrix
public static ChaD Getアフール() public static ChaD Getアフール()
{ {
WaistD obj = Uni.Waist(); WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR(); ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R(); HeadD D2 = obj2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>(); D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -167,7 +167,7 @@ namespace SlaveMatrix
public static ChaD Getハルピュイア() public static ChaD Getハルピュイア()
{ {
WaistD obj = Uni.Waist(); WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR(); ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R(); HeadD D2 = obj2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -224,7 +224,7 @@ namespace SlaveMatrix
public static ChaD GetPhoenix() public static ChaD GetPhoenix()
{ {
WaistD obj = Uni.Waist(); WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR(); ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R(); HeadD D2 = obj2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -284,7 +284,7 @@ namespace SlaveMatrix
public static ChaD Getラミア() public static ChaD Getラミア()
{ {
WaistD WaistD2 = Uni.Waist(); WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.Set().SetChestR(); ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.Set首().Set頭R(); HeadD D2 = obj.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -312,13 +312,13 @@ namespace SlaveMatrix
WaistD2.(_蛇D2); WaistD2.(_蛇D2);
_蛇D2. = 1.0; _蛇D2. = 1.0;
_蛇D2. = false; _蛇D2. = false;
Torso_蛇D _蛇D2 = new Torso_蛇D(); Torso_蛇D Torso_蛇D2 = new Torso_蛇D();
_蛇D2.(_蛇D2); _蛇D2.(Torso_蛇D2);
for (int i = 0; i < 40; i++) for (int i = 0; i < 40; i++)
{ {
_蛇D2.Torso接続(_蛇D2 = new Torso_蛇D()); Torso_蛇D2.Torso接続(Torso_蛇D2 = new Torso_蛇D());
} }
_蛇D2.Torso接続(new _ヘD()); Torso_蛇D2.Torso接続(new _ヘD());
WaistD2.EnumEleD().SetValuesD<_通常D>("牙", true); WaistD2.EnumEleD().SetValuesD<_通常D>("牙", true);
WaistD2.EnumEleD().SetValuesD<_長D>("股舌表示", true); WaistD2.EnumEleD().SetValuesD<_長D>("股舌表示", true);
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
@@ -332,7 +332,7 @@ namespace SlaveMatrix
public static ChaD Getシーラミア() public static ChaD Getシーラミア()
{ {
WaistD WaistD2 = Uni.Waist(); WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.Set().SetChestR(); ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.Set首().Set頭R(); HeadD D2 = obj.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -375,7 +375,7 @@ namespace SlaveMatrix
public static ChaD Getオケンタウレ() public static ChaD Getオケンタウレ()
{ {
WaistD obj = Uni.Waist(); WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR(); ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R(); HeadD D2 = obj2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -430,7 +430,7 @@ namespace SlaveMatrix
public static ChaD Getヒッポケンタウレ() public static ChaD Getヒッポケンタウレ()
{ {
WaistD WaistD2 = Uni.Waist(); WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.Set().SetChestR(); ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R(); HeadD D2 = ChestD2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -496,7 +496,7 @@ namespace SlaveMatrix
public static ChaD Getブケンタウレ() public static ChaD Getブケンタウレ()
{ {
WaistD WaistD2 = Uni.Waist(); WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.Set().SetChestR(); ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R(); HeadD D2 = ChestD2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>(); D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -566,7 +566,7 @@ namespace SlaveMatrix
public static ChaD Getカプラケンタウレ() public static ChaD Getカプラケンタウレ()
{ {
WaistD WaistD2 = Uni.Waist(); WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.Set().SetChestR(); ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R(); HeadD D2 = ChestD2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>(); D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -636,7 +636,7 @@ namespace SlaveMatrix
public static ChaD Getマーメイド() public static ChaD Getマーメイド()
{ {
WaistD obj = Uni.Waist(); WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR(); ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R(); HeadD D2 = obj2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -668,7 +668,7 @@ namespace SlaveMatrix
public static ChaD Getドルフィンマーメイド() public static ChaD Getドルフィンマーメイド()
{ {
WaistD obj = Uni.Waist(); WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR(); ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R(); HeadD D2 = obj2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -700,7 +700,7 @@ namespace SlaveMatrix
public static ChaD Getオールドマーメイド() public static ChaD Getオールドマーメイド()
{ {
WaistD obj = Uni.Waist(); WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR(); ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R(); HeadD D2 = obj2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -736,7 +736,7 @@ namespace SlaveMatrix
public static ChaD Getイクテュオケンタウレ(bool b) public static ChaD Getイクテュオケンタウレ(bool b)
{ {
WaistD WaistD2 = Uni.Waist(); WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.Set().SetChestR(); ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.Set首().Set頭R(); HeadD D2 = obj.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -776,10 +776,10 @@ namespace SlaveMatrix
EleD eleD = new _魚D(); EleD eleD = new _魚D();
_蛇D2.(eleD); _蛇D2.(eleD);
_蛇D2.(eleD.Get逆()); _蛇D2.(eleD.Get逆());
Torso_蛇D _蛇D2 = new Torso_蛇D(); Torso_蛇D Torso_蛇D2 = new Torso_蛇D();
_蛇D2.(_蛇D2); _蛇D2.(Torso_蛇D2);
_ヘD _ヘD2 = new _ヘD(); _ヘD _ヘD2 = new _ヘD();
_蛇D2.Torso接続(_ヘD2); Torso_蛇D2.Torso接続(_ヘD2);
_ヘD2.(new _魚D()); _ヘD2.(new _魚D());
} }
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
@@ -792,7 +792,7 @@ namespace SlaveMatrix
public static ChaD Getデルピヌスケンタウレ() public static ChaD Getデルピヌスケンタウレ()
{ {
WaistD obj = Uni.Waist(); WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR(); ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R(); HeadD D2 = obj2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -828,7 +828,7 @@ namespace SlaveMatrix
public static ChaD Getスキュラ() public static ChaD Getスキュラ()
{ {
WaistD WaistD2 = Uni.Waist(); WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.Set().SetChestR(); ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.Set首().Set頭R(); HeadD D2 = obj.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -893,7 +893,7 @@ namespace SlaveMatrix
public static ChaD Getオールドスキュラ(bool b) public static ChaD Getオールドスキュラ(bool b)
{ {
WaistD obj = Uni.Waist(); WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR(); ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R(); HeadD D2 = obj2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -944,7 +944,7 @@ namespace SlaveMatrix
public static ChaD Getカリュブディス() public static ChaD Getカリュブディス()
{ {
WaistD WaistD2 = Uni.Waist(); WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.Set().SetChestR(); ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R(); HeadD D2 = ChestD2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>(); D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -1002,7 +1002,7 @@ namespace SlaveMatrix
public static ChaD Getアラクネ(bool b) public static ChaD Getアラクネ(bool b)
{ {
WaistD WaistD2 = Uni.Waist(); WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.Set().SetChestR(); ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.Set首().Set頭R(); HeadD D2 = obj.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -1081,7 +1081,7 @@ namespace SlaveMatrix
public static ChaD Getギルタブリル() public static ChaD Getギルタブリル()
{ {
WaistD WaistD2 = Uni.Waist(); WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.Set().SetChestR(); ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.Set首().Set頭R(); HeadD D2 = obj.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -1173,7 +1173,7 @@ namespace SlaveMatrix
public static ChaD Getギルタブルル() public static ChaD Getギルタブルル()
{ {
WaistD obj = Uni.Waist(); WaistD obj = Uni.Waist();
TorsoD D2 = obj.Set(); TorsoD D2 = obj.SetTorso();
ChestD ChestD2 = D2.SetChestR(); ChestD ChestD2 = D2.SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R(); HeadD D2 = ChestD2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>(); D eleD = D2.EnumEleD().GetEleD<D>();
@@ -1240,7 +1240,7 @@ namespace SlaveMatrix
public static ChaD Getアルラウネ() public static ChaD Getアルラウネ()
{ {
WaistD obj = Uni.Waist(); WaistD obj = Uni.Waist();
TorsoD obj2 = obj.Set(); TorsoD obj2 = obj.SetTorso();
ChestD obj3 = obj2.SetChestR(); ChestD obj3 = obj2.SetChestR();
HeadD D2 = obj3.Set首().Set頭R(); HeadD D2 = obj3.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>(); D eleD = D2.EnumEleD().GetEleD<D>();
@@ -1349,8 +1349,8 @@ namespace SlaveMatrix
public static ChaD Getサキュバス() public static ChaD Getサキュバス()
{ {
WaistD WaistD2 = Uni.Waist(); WaistD WaistD2 = Uni.Waist();
TorsoD D2 = WaistD2.Set(); TorsoD TorsoD2 = WaistD2.SetTorso();
ChestD ChestD2 = D2.SetChestR(); ChestD ChestD2 = TorsoD2.SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R(); HeadD D2 = ChestD2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>(); D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -1400,8 +1400,8 @@ namespace SlaveMatrix
LowerArm_蝙D2.(e2); LowerArm_蝙D2.(e2);
UpperArm_蝙D UpperArm_蝙D2 = new UpperArm_蝙D(); UpperArm_蝙D UpperArm_蝙D2 = new UpperArm_蝙D();
UpperArm_蝙D2.LowerArm接続(LowerArm_蝙D2); UpperArm_蝙D2.LowerArm接続(LowerArm_蝙D2);
D2.(UpperArm_蝙D2); TorsoD2.(UpperArm_蝙D2);
D2.(UpperArm_蝙D2.Get逆()); TorsoD2.(UpperArm_蝙D2.Get逆());
_人D e3 = new _人D(); _人D e3 = new _人D();
Leg_人D Leg_人D2 = new Leg_人D(); Leg_人D Leg_人D2 = new Leg_人D();
Leg_人D2.(e3); Leg_人D2.(e3);
@@ -1426,7 +1426,7 @@ namespace SlaveMatrix
public static ChaD Getデビル() public static ChaD Getデビル()
{ {
WaistD WaistD2 = Uni.Waist(); WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.Set().SetChestR(); ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R(); HeadD D2 = ChestD2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>(); D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -1528,7 +1528,7 @@ namespace SlaveMatrix
public static ChaD Getエンジェル(bool b) public static ChaD Getエンジェル(bool b)
{ {
WaistD WaistD2 = Uni.Waist(); WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.Set().SetChestR(); ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R(); HeadD D2 = ChestD2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -1590,7 +1590,7 @@ namespace SlaveMatrix
public static ChaD Getウェアキャット() public static ChaD Getウェアキャット()
{ {
WaistD obj = Uni.Waist(); WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR(); ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R(); HeadD D2 = obj2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>(); D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -1641,7 +1641,7 @@ namespace SlaveMatrix
public static ChaD Getウェアフォックス() public static ChaD Getウェアフォックス()
{ {
WaistD obj = Uni.Waist(); WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR(); ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R(); HeadD D2 = obj2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>(); D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -1694,7 +1694,7 @@ namespace SlaveMatrix
public static ChaD Getウェアウルフ() public static ChaD Getウェアウルフ()
{ {
WaistD obj = Uni.Waist(); WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR(); ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R(); HeadD D2 = obj2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>(); D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -1739,7 +1739,7 @@ namespace SlaveMatrix
public static ChaD Getリザードマン() public static ChaD Getリザードマン()
{ {
WaistD WaistD2 = Uni.Waist(); WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.Set().SetChestR(); ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.Set首().Set頭R(); HeadD D2 = obj.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -1796,7 +1796,7 @@ namespace SlaveMatrix
public static ChaD Getドラゴニュート() public static ChaD Getドラゴニュート()
{ {
WaistD WaistD2 = Uni.Waist(); WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.Set().SetChestR(); ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R(); HeadD D2 = ChestD2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>(); D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -1909,7 +1909,7 @@ namespace SlaveMatrix
public static ChaD Getドラゴン() public static ChaD Getドラゴン()
{ {
WaistD WaistD2 = Uni.Waist(); WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.Set().SetChestR(); ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R(); HeadD D2 = ChestD2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>(); D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -2024,7 +2024,7 @@ namespace SlaveMatrix
public static ChaD Getドラコケンタウレ() public static ChaD Getドラコケンタウレ()
{ {
WaistD WaistD2 = Uni.Waist(); WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.Set().SetChestR(); ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R(); HeadD D2 = ChestD2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>(); D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -2117,7 +2117,7 @@ namespace SlaveMatrix
public static ChaD Getワイバーン() public static ChaD Getワイバーン()
{ {
WaistD WaistD2 = Uni.Waist(); WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.Set().SetChestR(); ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R(); HeadD D2 = ChestD2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>(); D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -2225,7 +2225,7 @@ namespace SlaveMatrix
public static ChaD Getワーム() public static ChaD Getワーム()
{ {
WaistD WaistD2 = Uni.Waist(); WaistD WaistD2 = Uni.Waist();
HeadD D2 = WaistD2.Set().SetChestR().Set首() HeadD D2 = WaistD2.SetTorso().SetChestR().Set首()
.Set頭R(); .Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>(); D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -2252,13 +2252,13 @@ namespace SlaveMatrix
eleD.(e.Get逆()); eleD.(e.Get逆());
_蛇D _蛇D2 = new _蛇D(); _蛇D _蛇D2 = new _蛇D();
WaistD2.(_蛇D2); WaistD2.(_蛇D2);
Torso_蛇D _蛇D2 = new Torso_蛇D(); Torso_蛇D Torso_蛇D2 = new Torso_蛇D();
_蛇D2.(_蛇D2); _蛇D2.(Torso_蛇D2);
for (int i = 0; i < 40; i++) for (int i = 0; i < 40; i++)
{ {
_蛇D2.Torso接続(_蛇D2 = new Torso_蛇D()); Torso_蛇D2.Torso接続(Torso_蛇D2 = new Torso_蛇D());
} }
_蛇D2.Torso接続(new _ヘD()); Torso_蛇D2.Torso接続(new _ヘD());
WaistD2.EnumEleD().SetValuesD("竜性", true); WaistD2.EnumEleD().SetValuesD("竜性", true);
WaistD2.EnumEleD().SetValuesD<D>("竜性", false); WaistD2.EnumEleD().SetValuesD<D>("竜性", false);
WaistD2.EnumEleD().SetValuesD<D>("猫目", RNG.XS.NextBool()); WaistD2.EnumEleD().SetValuesD<D>("猫目", RNG.XS.NextBool());
@@ -2274,7 +2274,7 @@ namespace SlaveMatrix
public static ChaD Getサンドワーム() public static ChaD Getサンドワーム()
{ {
WaistD WaistD2 = Uni.Waist(); WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.Set().SetChestR(); ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R(); HeadD D2 = ChestD2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>(); D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -2349,7 +2349,7 @@ namespace SlaveMatrix
public static ChaD Getリュウ() public static ChaD Getリュウ()
{ {
WaistD WaistD2 = Uni.Waist(); WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.Set().SetChestR(); ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R(); HeadD D2 = ChestD2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>(); D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -2379,22 +2379,22 @@ namespace SlaveMatrix
D2.UpperArm接続(Leg_竜D2); D2.UpperArm接続(Leg_竜D2);
WaistD2.(D2); WaistD2.(D2);
WaistD2.(D2.Get逆()); WaistD2.(D2.Get逆());
Torso_蛇D _蛇D2 = new Torso_蛇D(); Torso_蛇D Torso_蛇D2 = new Torso_蛇D();
_蛇D2.(_蛇D2); _蛇D2.(Torso_蛇D2);
for (int i = 0; i < 50; i++) for (int i = 0; i < 50; i++)
{ {
_蛇D2.Torso接続(_蛇D2 = new Torso_蛇D()); Torso_蛇D2.Torso接続(Torso_蛇D2 = new Torso_蛇D());
} }
e = new _鳥D(); e = new _鳥D();
Leg_竜D2 = new Leg_竜D(); Leg_竜D2 = new Leg_竜D();
Leg_竜D2.(e); Leg_竜D2.(e);
_竜D _竜D2 = new _竜D(); _竜D _竜D2 = new _竜D();
_竜D2.Leg接続(Leg_竜D2); _竜D2.Leg接続(Leg_竜D2);
_蛇D2.(_竜D2); Torso_蛇D2.(_竜D2);
_蛇D2.(_竜D2.Get逆()); Torso_蛇D2.(_竜D2.Get逆());
_ヘD _ヘD2 = new _ヘD(); _ヘD _ヘD2 = new _ヘD();
_ヘD2.(new _魚D()); _ヘD2.(new _魚D());
_蛇D2.Torso接続(_ヘD2); Torso_蛇D2.Torso接続(_ヘD2);
WaistD2.EnumEleD().SetValuesD<HeadD>("馬", true); WaistD2.EnumEleD().SetValuesD<HeadD>("馬", true);
ChestD2._接続.SetValuesD<D>("表示", true); ChestD2._接続.SetValuesD<D>("表示", true);
WaistD2.EnumEleD().SetValuesD("竜性", true); WaistD2.EnumEleD().SetValuesD("竜性", true);
@@ -2411,7 +2411,7 @@ namespace SlaveMatrix
public static ChaD Getスライム() public static ChaD Getスライム()
{ {
WaistD obj = Uni.Waist(); WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR(); ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R(); HeadD D2 = obj2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -2454,7 +2454,7 @@ namespace SlaveMatrix
public static ChaD Getフェアリー(bool b1, bool b2) public static ChaD Getフェアリー(bool b1, bool b2)
{ {
WaistD WaistD2 = Uni.Waist(); WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.Set().SetChestR(); ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R(); HeadD D2 = ChestD2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>(); D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -2580,7 +2580,7 @@ namespace SlaveMatrix
public static ChaD Getオーグリス(bool b) public static ChaD Getオーグリス(bool b)
{ {
WaistD WaistD2 = Uni.Waist(); WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.Set().SetChestR(); ChestD obj = WaistD2.SetTorso().SetChestR();
NeckD D2 = obj.Set首(); NeckD D2 = obj.Set首();
HeadD D2; HeadD D2;
if (b) if (b)
@@ -2651,7 +2651,7 @@ namespace SlaveMatrix
public static ChaD Getサイクロプス() public static ChaD Getサイクロプス()
{ {
WaistD obj = Uni.Waist(); WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR(); ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R1(); HeadD D2 = obj2.Set首().Set頭R1();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
D2.Set単目R(); D2.Set単目R();
@@ -2693,7 +2693,7 @@ namespace SlaveMatrix
public static ChaD Getエイリアン() public static ChaD Getエイリアン()
{ {
WaistD WaistD2 = Uni.Waist(); WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.Set().SetChestR(); ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.Set首().Set頭R(); HeadD D2 = obj.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
D2.Set目宇R(); D2.Set目宇R();
@@ -2752,7 +2752,7 @@ namespace SlaveMatrix
public static ChaD Getクラーケン() public static ChaD Getクラーケン()
{ {
WaistD WaistD2 = Uni.Waist(); WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.Set().SetChestR(); ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.Set首().Set頭R(); HeadD D2 = obj.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -2807,7 +2807,7 @@ namespace SlaveMatrix
public static ChaD Getセイレーン(int i) public static ChaD Getセイレーン(int i)
{ {
WaistD WaistD2 = Uni.Waist(); WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.Set().SetChestR(); ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R(); HeadD D2 = ChestD2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -2941,7 +2941,7 @@ namespace SlaveMatrix
public static ChaD Getユニコーン() public static ChaD Getユニコーン()
{ {
WaistD obj = Uni.Waist(); WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR(); ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R1(); HeadD D2 = obj2.Set首().Set頭R1();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -2998,7 +2998,7 @@ namespace SlaveMatrix
public static ChaD Getモケロス() public static ChaD Getモケロス()
{ {
WaistD obj = Uni.Waist(); WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR(); ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R1(); HeadD D2 = obj2.Set首().Set頭R1();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -3065,7 +3065,7 @@ namespace SlaveMatrix
public static ChaD Getアリコーン() public static ChaD Getアリコーン()
{ {
WaistD obj = Uni.Waist(); WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR(); ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R1(); HeadD D2 = obj2.Set首().Set頭R1();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -3138,7 +3138,7 @@ namespace SlaveMatrix
public static ChaD Getバイコーン() public static ChaD Getバイコーン()
{ {
WaistD obj = Uni.Waist(); WaistD obj = Uni.Waist();
ChestD ChestD2 = obj.Set().SetChestR(); ChestD ChestD2 = obj.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R(); HeadD D2 = ChestD2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>(); D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -3201,7 +3201,7 @@ namespace SlaveMatrix
public static ChaD Getペガサス() public static ChaD Getペガサス()
{ {
WaistD obj = Uni.Waist(); WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR(); ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R(); HeadD D2 = obj2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -3273,7 +3273,7 @@ namespace SlaveMatrix
public static ChaD Getグリフォン() public static ChaD Getグリフォン()
{ {
WaistD obj = Uni.Waist(); WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR(); ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R(); HeadD D2 = obj2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -3346,7 +3346,7 @@ namespace SlaveMatrix
public static ChaD Getヒッポグリフ() public static ChaD Getヒッポグリフ()
{ {
WaistD obj = Uni.Waist(); WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR(); ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R(); HeadD D2 = obj2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -3424,7 +3424,7 @@ namespace SlaveMatrix
public static ChaD Getキマイラ() public static ChaD Getキマイラ()
{ {
WaistD WaistD2 = Uni.Waist(); WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.Set().SetChestR(); ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R(); HeadD D2 = ChestD2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>(); D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -3495,7 +3495,7 @@ namespace SlaveMatrix
public static ChaD Getスフィンクス(bool b) public static ChaD Getスフィンクス(bool b)
{ {
WaistD WaistD2 = Uni.Waist(); WaistD WaistD2 = Uni.Waist();
TorsoD e = WaistD2.Set(); TorsoD e = WaistD2.SetTorso();
ChestD ChestD2 = e.SetChestR(); ChestD ChestD2 = e.SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R(); HeadD D2 = ChestD2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
@@ -3606,7 +3606,7 @@ namespace SlaveMatrix
public static ChaD Getレオントケンタウレ() public static ChaD Getレオントケンタウレ()
{ {
WaistD obj = Uni.Waist(); WaistD obj = Uni.Waist();
ChestD ChestD2 = obj.Set().SetChestR(); ChestD ChestD2 = obj.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R(); HeadD D2 = ChestD2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>(); D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -3671,7 +3671,7 @@ namespace SlaveMatrix
public static ChaD Getティグリスケンタウレ() public static ChaD Getティグリスケンタウレ()
{ {
WaistD WaistD2 = Uni.Waist(); WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.Set().SetChestR(); ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.Set首().Set頭R(); HeadD D2 = obj.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>(); D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -3747,7 +3747,7 @@ namespace SlaveMatrix
public static ChaD Getパンテーラケンタウレ() public static ChaD Getパンテーラケンタウレ()
{ {
WaistD obj = Uni.Waist(); WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR(); ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R(); HeadD D2 = obj2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>(); D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -3811,7 +3811,7 @@ namespace SlaveMatrix
public static ChaD Getチータケンタウレ() public static ChaD Getチータケンタウレ()
{ {
WaistD obj = Uni.Waist(); WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR(); ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R(); HeadD D2 = obj2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>(); D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -3888,7 +3888,7 @@ namespace SlaveMatrix
public static ChaD Getウェアドラゴンフライ() public static ChaD Getウェアドラゴンフライ()
{ {
WaistD obj = Uni.Waist(); WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR(); ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R(); HeadD D2 = obj2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -3951,7 +3951,7 @@ namespace SlaveMatrix
public static ChaD Getウェアビートル() public static ChaD Getウェアビートル()
{ {
WaistD obj = Uni.Waist(); WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR(); ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R(); HeadD D2 = obj2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -4013,7 +4013,7 @@ namespace SlaveMatrix
public static ChaD Getウェアスタッグビートル() public static ChaD Getウェアスタッグビートル()
{ {
WaistD obj = Uni.Waist(); WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR(); ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R(); HeadD D2 = obj2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -4078,7 +4078,7 @@ namespace SlaveMatrix
public static ChaD Getウェアマンティス() public static ChaD Getウェアマンティス()
{ {
WaistD obj = Uni.Waist(); WaistD obj = Uni.Waist();
TorsoD obj2 = obj.Set(); TorsoD obj2 = obj.SetTorso();
ChestD obj3 = obj2.SetChestR(); ChestD obj3 = obj2.SetChestR();
HeadD D2 = obj3.Set首().Set頭R(); HeadD D2 = obj3.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
@@ -4140,7 +4140,7 @@ namespace SlaveMatrix
public static ChaD Getエキドナ() public static ChaD Getエキドナ()
{ {
WaistD WaistD2 = Uni.Waist(); WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.Set().SetChestR(); ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.Set首().Set頭R(); HeadD D2 = obj.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -4182,13 +4182,13 @@ namespace SlaveMatrix
obj.(UpperArm_鳥D2.Get逆()); obj.(UpperArm_鳥D2.Get逆());
_蛇D _蛇D2 = new _蛇D(); _蛇D _蛇D2 = new _蛇D();
WaistD2.(_蛇D2); WaistD2.(_蛇D2);
Torso_蛇D _蛇D2 = new Torso_蛇D(); Torso_蛇D Torso_蛇D2 = new Torso_蛇D();
_蛇D2.(_蛇D2); _蛇D2.(Torso_蛇D2);
for (int i = 0; i < 45; i++) for (int i = 0; i < 45; i++)
{ {
_蛇D2.Torso接続(_蛇D2 = new Torso_蛇D()); Torso_蛇D2.Torso接続(Torso_蛇D2 = new Torso_蛇D());
} }
_蛇D2.Torso接続(RNG.XS.NextBool() ? ((D)new _ヘD()) : ((D)new _ガD())); Torso_蛇D2.Torso接続(RNG.XS.NextBool() ? ((D)new _ヘD()) : ((D)new _ガD()));
WaistD2.EnumEleD().SetValuesD<_通常D>("牙", true); WaistD2.EnumEleD().SetValuesD<_通常D>("牙", true);
WaistD2.EnumEleD().SetValuesD<_長D>("股舌表示", true); WaistD2.EnumEleD().SetValuesD<_長D>("股舌表示", true);
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
@@ -4202,7 +4202,7 @@ namespace SlaveMatrix
public static ChaD Getゴルゴン() public static ChaD Getゴルゴン()
{ {
WaistD WaistD2 = Uni.Waist(); WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.Set().SetChestR(); ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R(); HeadD D2 = ChestD2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>(); D eleD = D2.EnumEleD().GetEleD<D>();
BackHair0_肢系D 0_D2 = new BackHair0_肢系D(); BackHair0_肢系D 0_D2 = new BackHair0_肢系D();
@@ -4292,7 +4292,7 @@ namespace SlaveMatrix
public static ChaD Getヒュドラ() public static ChaD Getヒュドラ()
{ {
WaistD WaistD2 = Uni.Waist(); WaistD WaistD2 = Uni.Waist();
HeadD D2 = WaistD2.Set().SetChestR().Set首() HeadD D2 = WaistD2.SetTorso().SetChestR().Set首()
.Set頭R(); .Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>(); D eleD = D2.EnumEleD().GetEleD<D>();
BackHair0_肢系D 0_D2 = new BackHair0_肢系D(); BackHair0_肢系D 0_D2 = new BackHair0_肢系D();
@@ -4322,13 +4322,13 @@ namespace SlaveMatrix
D2.(_宇D2); D2.(_宇D2);
_蛇D _蛇D2 = new _蛇D(); _蛇D _蛇D2 = new _蛇D();
WaistD2.(_蛇D2); WaistD2.(_蛇D2);
Torso_蛇D _蛇D2 = new Torso_蛇D(); Torso_蛇D Torso_蛇D2 = new Torso_蛇D();
_蛇D2.(_蛇D2); _蛇D2.(Torso_蛇D2);
for (int i = 0; i < 45; i++) for (int i = 0; i < 45; i++)
{ {
_蛇D2.Torso接続(_蛇D2 = new Torso_蛇D()); Torso_蛇D2.Torso接続(Torso_蛇D2 = new Torso_蛇D());
} }
_蛇D2.Torso接続(new _ヘD()); Torso_蛇D2.Torso接続(new _ヘD());
WaistD2.EnumEleD().SetValuesD("竜性", true); WaistD2.EnumEleD().SetValuesD("竜性", true);
WaistD2.EnumEleD().SetValuesD<D>("竜性", false); WaistD2.EnumEleD().SetValuesD<D>("竜性", false);
WaistD2.EnumEleD().SetValuesD<_長D>("股舌表示", true); WaistD2.EnumEleD().SetValuesD<_長D>("股舌表示", true);
@@ -4343,7 +4343,7 @@ namespace SlaveMatrix
public static ChaD Getウロボロス() public static ChaD Getウロボロス()
{ {
WaistD WaistD2 = Uni.Waist(); WaistD WaistD2 = Uni.Waist();
HeadD D2 = WaistD2.Set().SetChestR().Set首() HeadD D2 = WaistD2.SetTorso().SetChestR().Set首()
.Set頭R(); .Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>(); D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -4359,13 +4359,13 @@ namespace SlaveMatrix
D2.(e); D2.(e);
_蛇D _蛇D2 = new _蛇D(); _蛇D _蛇D2 = new _蛇D();
WaistD2.(_蛇D2); WaistD2.(_蛇D2);
Torso_蛇D _蛇D2 = new Torso_蛇D(); Torso_蛇D Torso_蛇D2 = new Torso_蛇D();
_蛇D2.(_蛇D2); _蛇D2.(Torso_蛇D2);
for (int i = 0; i < 40; i++) for (int i = 0; i < 40; i++)
{ {
_蛇D2.Torso接続(_蛇D2 = new Torso_蛇D()); Torso_蛇D2.Torso接続(Torso_蛇D2 = new Torso_蛇D());
} }
_蛇D2.Torso接続(new _ヘD()); Torso_蛇D2.Torso接続(new _ヘD());
WaistD2.EnumEleD().SetValuesD("竜性", true); WaistD2.EnumEleD().SetValuesD("竜性", true);
WaistD2.EnumEleD().SetValuesD<D>("竜性", false); WaistD2.EnumEleD().SetValuesD<D>("竜性", false);
WaistD2.EnumEleD().SetValuesD("コア1", true); WaistD2.EnumEleD().SetValuesD("コア1", true);
@@ -4381,7 +4381,7 @@ namespace SlaveMatrix
public static ChaD Getカッパ() public static ChaD Getカッパ()
{ {
WaistD WaistD2 = Uni.Waist(); WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.Set().SetChestR(); ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.Set首().Set頭R(); HeadD D2 = obj.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -4430,7 +4430,7 @@ namespace SlaveMatrix
public static ChaD Getムカデジョウロウ() public static ChaD Getムカデジョウロウ()
{ {
WaistD WaistD2 = Uni.Waist(); WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.Set().SetChestR(); ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R(); HeadD D2 = ChestD2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -4480,15 +4480,15 @@ namespace SlaveMatrix
_蟲D2.0(eleD.Get逆()); _蟲D2.0(eleD.Get逆());
_蟲D2.1(eleD.Copy()); _蟲D2.1(eleD.Copy());
_蟲D2.1(eleD.Get逆()); _蟲D2.1(eleD.Get逆());
Torso_蟲D _蟲D2 = new Torso_蟲D(); Torso_蟲D Torso_蟲D2 = new Torso_蟲D();
_蟲D2.(_蟲D2); _蟲D2.(Torso_蟲D2);
_蟲D2.(eleD.Copy()); Torso_蟲D2.(eleD.Copy());
_蟲D2.(eleD.Get逆()); Torso_蟲D2.(eleD.Get逆());
for (int i = 0; i < 21; i++) for (int i = 0; i < 21; i++)
{ {
_蟲D2.Torso接続(_蟲D2 = new Torso_蟲D()); Torso_蟲D2.Torso接続(Torso_蟲D2 = new Torso_蟲D());
_蟲D2.(eleD.Copy()); Torso_蟲D2.(eleD.Copy());
_蟲D2.(eleD.Get逆()); Torso_蟲D2.(eleD.Get逆());
} }
_蟲D _蟲D2 = new _蟲D(); _蟲D _蟲D2 = new _蟲D();
_曳航D _曳航D2 = new _曳航D(); _曳航D _曳航D2 = new _曳航D();
@@ -4504,7 +4504,7 @@ namespace SlaveMatrix
_蟲D2.5(eleD.Get逆()); _蟲D2.5(eleD.Get逆());
_蟲D2.(_曳航D2); _蟲D2.(_曳航D2);
_蟲D2.(_曳航D2.Get逆()); _蟲D2.(_曳航D2.Get逆());
_蟲D2.Torso接続(_蟲D2); Torso_蟲D2.Torso接続(_蟲D2);
WaistD2.EnumEleD().SetValuesD<_通常D>("牙", true); WaistD2.EnumEleD().SetValuesD<_通常D>("牙", true);
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble()); WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
WaistD2.EnumEleD().SetValuesD("身長", D2.); WaistD2.EnumEleD().SetValuesD("身長", D2.);
@@ -4517,7 +4517,7 @@ namespace SlaveMatrix
public static ChaD Getカーバンクル() public static ChaD Getカーバンクル()
{ {
WaistD WaistD2 = Uni.Waist(); WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.Set().SetChestR(); ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.Set首().Set頭R1(); HeadD D2 = obj.Set首().Set頭R1();
D eleD = D2.EnumEleD().GetEleD<D>(); D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -4569,7 +4569,7 @@ namespace SlaveMatrix
public static ChaD Getバジリスク() public static ChaD Getバジリスク()
{ {
WaistD WaistD2 = Uni.Waist(); WaistD WaistD2 = Uni.Waist();
TorsoD obj = WaistD2.Set(); TorsoD obj = WaistD2.SetTorso();
HeadD D2 = obj.SetChestR().Set首().Set頭R(); HeadD D2 = obj.SetChestR().Set首().Set頭R();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -4618,13 +4618,13 @@ namespace SlaveMatrix
D2.UpperArm接続(Leg_竜D2); D2.UpperArm接続(Leg_竜D2);
WaistD2.(D2); WaistD2.(D2);
WaistD2.(D2.Get逆()); WaistD2.(D2.Get逆());
Torso_蛇D _蛇D2 = new Torso_蛇D(); Torso_蛇D Torso_蛇D2 = new Torso_蛇D();
_蛇D2.(_蛇D2); _蛇D2.(Torso_蛇D2);
for (int i = 0; i < 30; i++) for (int i = 0; i < 30; i++)
{ {
_蛇D2.Torso接続(_蛇D2 = new Torso_蛇D()); Torso_蛇D2.Torso接続(Torso_蛇D2 = new Torso_蛇D());
} }
_蛇D2.Torso接続(new _ヘD()); Torso_蛇D2.Torso接続(new _ヘD());
WaistD2.EnumEleD().SetValuesD("竜性", true); WaistD2.EnumEleD().SetValuesD("竜性", true);
WaistD2.EnumEleD().SetValuesD<D>("竜性", false); WaistD2.EnumEleD().SetValuesD<D>("竜性", false);
WaistD2.EnumEleD().SetValuesD<_通常D>("牙", true); WaistD2.EnumEleD().SetValuesD<_通常D>("牙", true);
@@ -4639,7 +4639,7 @@ namespace SlaveMatrix
public static ChaD Getコカトリス() public static ChaD Getコカトリス()
{ {
WaistD WaistD2 = Uni.Waist(); WaistD WaistD2 = Uni.Waist();
TorsoD obj = WaistD2.Set(); TorsoD obj = WaistD2.SetTorso();
ChestD ChestD2 = obj.SetChestR(); ChestD ChestD2 = obj.SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R(); HeadD D2 = ChestD2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
@@ -4677,13 +4677,13 @@ namespace SlaveMatrix
D2.UpperArm接続(Leg_竜D2); D2.UpperArm接続(Leg_竜D2);
WaistD2.(D2); WaistD2.(D2);
WaistD2.(D2.Get逆()); WaistD2.(D2.Get逆());
Torso_蛇D _蛇D2 = new Torso_蛇D(); Torso_蛇D Torso_蛇D2 = new Torso_蛇D();
_蛇D2.(_蛇D2); _蛇D2.(Torso_蛇D2);
for (int i = 0; i < 30; i++) for (int i = 0; i < 30; i++)
{ {
_蛇D2.Torso接続(_蛇D2 = new Torso_蛇D()); Torso_蛇D2.Torso接続(Torso_蛇D2 = new Torso_蛇D());
} }
_蛇D2.Torso接続(new _ヘD()); Torso_蛇D2.Torso接続(new _ヘD());
WaistD2.EnumEleD().SetValuesD("獣性", true); WaistD2.EnumEleD().SetValuesD("獣性", true);
WaistD2.EnumEleD().SetValuesD("竜性", true); WaistD2.EnumEleD().SetValuesD("竜性", true);
WaistD2.EnumEleD().SetValuesD<D>("竜性", false); WaistD2.EnumEleD().SetValuesD<D>("竜性", false);
@@ -4700,7 +4700,7 @@ namespace SlaveMatrix
public static ChaD Getカトブレパス() public static ChaD Getカトブレパス()
{ {
WaistD obj = Uni.Waist(); WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR(); ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R(); HeadD D2 = obj2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>(); D eleD = D2.EnumEleD().GetEleD<D>();
eleD._接続.RemoveAt(0); eleD._接続.RemoveAt(0);
@@ -4763,7 +4763,7 @@ namespace SlaveMatrix
public static ChaD Getミタウロス() public static ChaD Getミタウロス()
{ {
WaistD WaistD2 = Uni.Waist(); WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.Set().SetChestR(); ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R(); HeadD D2 = ChestD2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>(); D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -4816,7 +4816,7 @@ namespace SlaveMatrix
public static ChaD Getリリン() public static ChaD Getリリン()
{ {
WaistD obj = Uni.Waist(); WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR(); ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R(); HeadD D2 = obj2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -4851,7 +4851,7 @@ namespace SlaveMatrix
public static ChaD Getエルフ() public static ChaD Getエルフ()
{ {
WaistD obj = Uni.Waist(); WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR(); ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R(); HeadD D2 = obj2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -4886,7 +4886,7 @@ namespace SlaveMatrix
public static ChaD Getドワーフ() public static ChaD Getドワーフ()
{ {
WaistD obj = Uni.Waist(); WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR(); ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R(); HeadD D2 = obj2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -4921,7 +4921,7 @@ namespace SlaveMatrix
public static ChaD GetViola() public static ChaD GetViola()
{ {
WaistD waist_description = Uni.Waist(); WaistD waist_description = Uni.Waist();
TorsoD body_description = waist_description.Set(); TorsoD body_description = waist_description.SetTorso();
ChestD chest_description = body_description.SetChestR(); ChestD chest_description = body_description.SetChestR();
NeckD neck_description = chest_description.Set首(); NeckD neck_description = chest_description.Set首();
HeadD head_description = Uni.(); HeadD head_description = Uni.();
@@ -5109,7 +5109,7 @@ namespace SlaveMatrix
public static ChaD Getヒューマン() public static ChaD Getヒューマン()
{ {
WaistD obj = Uni.Waist(); WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR(); ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R(); HeadD D2 = obj2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
D2.Set双目R(); D2.Set双目R();
@@ -5144,7 +5144,7 @@ namespace SlaveMatrix
public static ChaD Getプレーヤー() public static ChaD Getプレーヤー()
{ {
WaistD obj = Uni.Waist(); WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR(); ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R(); HeadD D2 = obj2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>(); D2.EnumEleD().GetEleD<D>();
D2.Set目弱R(); D2.Set目弱R();

View File

@@ -318,9 +318,9 @@ namespace SlaveMatrix
public static Type Dt; public static Type Dt;
public static Type _蛇Dt; public static Type Torso_蛇Dt;
public static Type _蟲Dt; public static Type Torso_蟲Dt;
public static Type Dt; public static Type Dt;
@@ -1301,8 +1301,8 @@ namespace SlaveMatrix
_鳥Dt = typeof(_鳥D); _鳥Dt = typeof(_鳥D);
_竜Dt = typeof(_竜D); _竜Dt = typeof(_竜D);
Dt = typeof(D); Dt = typeof(D);
_蛇Dt = typeof(Torso_蛇D); Torso_蛇Dt = typeof(Torso_蛇D);
_蟲Dt = typeof(Torso_蟲D); Torso_蟲Dt = typeof(Torso_蟲D);
Dt = typeof(D); Dt = typeof(D);
Dt = typeof(D); Dt = typeof(D);
Dt = typeof(D); Dt = typeof(D);

View File

@@ -269,17 +269,17 @@ namespace SlaveMatrix.GameClasses
}; };
} }
public static TorsoD Set(this WaistD Waist) public static TorsoD SetTorso(this WaistD Waist)
{ {
TorsoD D2 = Uni.(); TorsoD TorsoD2 = Uni.();
Waist.(D2); Waist.(TorsoD2);
return D2; return TorsoD2;
} }
public static ChestD SetChestR(this TorsoD ) public static ChestD SetChestR(this TorsoD Torso)
{ {
ChestD ChestD2 = GetChestR(); ChestD ChestD2 = GetChestR();
.Torso接(ChestD2); Torso.(ChestD2);
return ChestD2; return ChestD2;
} }