Added vars and funcs rename to Torso

This commit is contained in:
Absolutely disgusting
2026-01-11 17:40:33 +04:00
parent 38c5b7a32b
commit 2d290800ee
17 changed files with 2765 additions and 2765 deletions

View File

@@ -40,7 +40,7 @@ namespace SlaveMatrix
ThisType = GetType();
}
public void Torso接(EleD e)
public void (EleD e)
{
Chest_接続.Add(e);
e.Par = this;

View File

@@ -1850,7 +1850,7 @@ namespace SlaveMatrix
TorsoD2.(Mix<D>(, , i, ));
TorsoD2.(new _ドレスD());
TorsoD2.AlignC();
TorsoD2.Torso接(ChestD2);
TorsoD2.(ChestD2);
WaistD Waist = Mix<WaistD>(, , i, );
Waist.(new _人D());
Waist.(new _人D());

File diff suppressed because it is too large Load Diff

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@@ -1,6 +1,6 @@
using _2DGAMELIB;
using System;
using System.Collections.Generic;
using _2DGAMELIB;
namespace SlaveMatrix
{
@@ -151,161 +151,161 @@ namespace SlaveMatrix
public bool _頭1_表示 = true;
public bool _節1_胴_表示 = true;
public bool Torso_節1_Torso_表示 = true;
public bool _節1_鱗1_表示 = true;
public bool Torso_節1_鱗1_表示 = true;
public bool _節1_鱗3_表示 = true;
public bool Torso_節1_鱗3_表示 = true;
public bool _節1_鱗2_表示 = true;
public bool Torso_節1_鱗2_表示 = true;
public bool _節2_胴_表示 = true;
public bool Torso_節2_Torso_表示 = true;
public bool _節2_鱗1_表示 = true;
public bool Torso_節2_鱗1_表示 = true;
public bool _節2_鱗3_表示 = true;
public bool Torso_節2_鱗3_表示 = true;
public bool _節2_鱗2_表示 = true;
public bool Torso_節2_鱗2_表示 = true;
public bool _節3_胴_表示 = true;
public bool Torso_節3_Torso_表示 = true;
public bool _節3_鱗1_表示 = true;
public bool Torso_節3_鱗1_表示 = true;
public bool _節3_鱗3_表示 = true;
public bool Torso_節3_鱗3_表示 = true;
public bool _節3_鱗2_表示 = true;
public bool Torso_節3_鱗2_表示 = true;
public bool _節4_胴_表示 = true;
public bool Torso_節4_Torso_表示 = true;
public bool _節4_鱗1_表示 = true;
public bool Torso_節4_鱗1_表示 = true;
public bool _節4_鱗3_表示 = true;
public bool Torso_節4_鱗3_表示 = true;
public bool _節4_鱗2_表示 = true;
public bool Torso_節4_鱗2_表示 = true;
public bool _節5_胴_表示 = true;
public bool Torso_節5_Torso_表示 = true;
public bool _節5_鱗1_表示 = true;
public bool Torso_節5_鱗1_表示 = true;
public bool _節5_鱗3_表示 = true;
public bool Torso_節5_鱗3_表示 = true;
public bool _節5_鱗2_表示 = true;
public bool Torso_節5_鱗2_表示 = true;
public bool _節6_胴_表示 = true;
public bool Torso_節6_Torso_表示 = true;
public bool _節6_鱗1_表示 = true;
public bool Torso_節6_鱗1_表示 = true;
public bool _節6_鱗3_表示 = true;
public bool Torso_節6_鱗3_表示 = true;
public bool _節6_鱗2_表示 = true;
public bool Torso_節6_鱗2_表示 = true;
public bool _節7_胴_表示 = true;
public bool Torso_節7_Torso_表示 = true;
public bool _節7_鱗1_表示 = true;
public bool Torso_節7_鱗1_表示 = true;
public bool _節7_鱗3_表示 = true;
public bool Torso_節7_鱗3_表示 = true;
public bool _節7_鱗2_表示 = true;
public bool Torso_節7_鱗2_表示 = true;
public bool _節8_胴_表示 = true;
public bool Torso_節8_Torso_表示 = true;
public bool _節8_鱗1_表示 = true;
public bool Torso_節8_鱗1_表示 = true;
public bool _節8_鱗3_表示 = true;
public bool Torso_節8_鱗3_表示 = true;
public bool _節8_鱗2_表示 = true;
public bool Torso_節8_鱗2_表示 = true;
public bool _節9_胴_表示 = true;
public bool Torso_節9_Torso_表示 = true;
public bool _節9_鱗1_表示 = true;
public bool Torso_節9_鱗1_表示 = true;
public bool _節9_鱗3_表示 = true;
public bool Torso_節9_鱗3_表示 = true;
public bool _節9_鱗2_表示 = true;
public bool Torso_節9_鱗2_表示 = true;
public bool _節10_胴_表示 = true;
public bool Torso_節10_Torso_表示 = true;
public bool _節10_鱗1_表示 = true;
public bool Torso_節10_鱗1_表示 = true;
public bool _節10_鱗3_表示 = true;
public bool Torso_節10_鱗3_表示 = true;
public bool _節10_鱗2_表示 = true;
public bool Torso_節10_鱗2_表示 = true;
public bool _節11_胴_表示 = true;
public bool Torso_節11_Torso_表示 = true;
public bool _節11_鱗1_表示 = true;
public bool Torso_節11_鱗1_表示 = true;
public bool _節11_鱗3_表示 = true;
public bool Torso_節11_鱗3_表示 = true;
public bool _節11_鱗2_表示 = true;
public bool Torso_節11_鱗2_表示 = true;
public bool _節12_胴_表示 = true;
public bool Torso_節12_Torso_表示 = true;
public bool _節12_鱗1_表示 = true;
public bool Torso_節12_鱗1_表示 = true;
public bool _節12_鱗3_表示 = true;
public bool Torso_節12_鱗3_表示 = true;
public bool _節12_鱗2_表示 = true;
public bool Torso_節12_鱗2_表示 = true;
public bool _節13_胴_表示 = true;
public bool Torso_節13_Torso_表示 = true;
public bool _節13_鱗1_表示 = true;
public bool Torso_節13_鱗1_表示 = true;
public bool _節13_鱗3_表示 = true;
public bool Torso_節13_鱗3_表示 = true;
public bool _節13_鱗2_表示 = true;
public bool Torso_節13_鱗2_表示 = true;
public bool _節14_胴_表示 = true;
public bool Torso_節14_Torso_表示 = true;
public bool _節14_鱗1_表示 = true;
public bool Torso_節14_鱗1_表示 = true;
public bool _節14_鱗3_表示 = true;
public bool Torso_節14_鱗3_表示 = true;
public bool _節14_鱗2_表示 = true;
public bool Torso_節14_鱗2_表示 = true;
public bool _節15_胴_表示 = true;
public bool Torso_節15_Torso_表示 = true;
public bool _節15_鱗1_表示 = true;
public bool Torso_節15_鱗1_表示 = true;
public bool _節15_鱗3_表示 = true;
public bool Torso_節15_鱗3_表示 = true;
public bool _節15_鱗2_表示 = true;
public bool Torso_節15_鱗2_表示 = true;
public bool _節16_胴_表示 = true;
public bool Torso_節16_Torso_表示 = true;
public bool _節16_鱗1_表示 = true;
public bool Torso_節16_鱗1_表示 = true;
public bool _節16_鱗3_表示 = true;
public bool Torso_節16_鱗3_表示 = true;
public bool _節16_鱗2_表示 = true;
public bool Torso_節16_鱗2_表示 = true;
public bool _輪_革_表示 = true;
public bool Torso_輪_革_表示 = true;
public bool _輪_金具1_表示 = true;
public bool Torso_輪_金具1_表示 = true;
public bool _輪_金具2_表示 = true;
public bool Torso_輪_金具2_表示 = true;
public bool _輪_金具3_表示 = true;
public bool Torso_輪_金具3_表示 = true;
public bool _輪_金具左_表示 = true;
public bool Torso_輪_金具左_表示 = true;
public bool _輪_金具右_表示 = true;
public bool Torso_輪_金具右_表示 = true;
public bool _節17_胴_表示 = true;
public bool Torso_節17_Torso_表示 = true;
public bool _節17_鱗1_表示 = true;
public bool Torso_節17_鱗1_表示 = true;
public bool _節17_鱗3_表示 = true;
public bool Torso_節17_鱗3_表示 = true;
public bool _節17_鱗2_表示 = true;
public bool Torso_節17_鱗2_表示 = true;
public bool _節18_胴_表示 = true;
public bool Torso_節18_Torso_表示 = true;
public bool _節18_鱗1_表示 = true;
public bool Torso_節18_鱗1_表示 = true;
public bool _節18_鱗3_表示 = true;
public bool Torso_節18_鱗3_表示 = true;
public bool _節18_鱗2_表示 = true;
public bool Torso_節18_鱗2_表示 = true;
public bool _口膜_口膜1_表示 = true;

View File

@@ -1,63 +1,63 @@
using System.Linq;
using _2DGAMELIB;
using System.Linq;
namespace SlaveMatrix
{
public class _蛇 :
{
public Par X0Y0_胴1_胴;
public Par X0Y0_Torso1_Torso;
public Par X0Y0_1_鱗2;
public Par X0Y0_Torso1_鱗2;
public Par X0Y0_1_鱗右;
public Par X0Y0_Torso1_鱗右;
public Par X0Y0_1_鱗左;
public Par X0Y0_Torso1_鱗左;
public Par X0Y0_1_鱗1;
public Par X0Y0_Torso1_鱗1;
public Par X0Y0_1_鱗左2;
public Par X0Y0_Torso1_鱗左2;
public Par X0Y0_1_鱗右2;
public Par X0Y0_Torso1_鱗右2;
public Par X0Y0_1_鱗左1;
public Par X0Y0_Torso1_鱗左1;
public Par X0Y0_1_鱗右1;
public Par X0Y0_Torso1_鱗右1;
public ColorD 1_CD;
public ColorD Torso1_TorsoCD;
public ColorD 1_2CD;
public ColorD Torso1_鱗2CD;
public ColorD 1_CD;
public ColorD Torso1_鱗右CD;
public ColorD 1_CD;
public ColorD Torso1_鱗左CD;
public ColorD 1_1CD;
public ColorD Torso1_鱗1CD;
public ColorD 1_2CD;
public ColorD Torso1_鱗左2CD;
public ColorD 1_2CD;
public ColorD Torso1_鱗右2CD;
public ColorD 1_1CD;
public ColorD Torso1_鱗左1CD;
public ColorD 1_1CD;
public ColorD Torso1_鱗右1CD;
public ColorP X0Y0_胴1_胴CP;
public ColorP X0Y0_Torso1_TorsoCP;
public ColorP X0Y0_1_鱗2CP;
public ColorP X0Y0_Torso1_鱗2CP;
public ColorP X0Y0_1_鱗右CP;
public ColorP X0Y0_Torso1_鱗右CP;
public ColorP X0Y0_1_鱗左CP;
public ColorP X0Y0_Torso1_鱗左CP;
public ColorP X0Y0_1_鱗1CP;
public ColorP X0Y0_Torso1_鱗1CP;
public ColorP X0Y0_1_鱗左2CP;
public ColorP X0Y0_Torso1_鱗左2CP;
public ColorP X0Y0_1_鱗右2CP;
public ColorP X0Y0_Torso1_鱗右2CP;
public ColorP X0Y0_1_鱗左1CP;
public ColorP X0Y0_Torso1_鱗左1CP;
public ColorP X0Y0_1_鱗右1CP;
public ColorP X0Y0_Torso1_鱗右1CP;
private double _;
@@ -107,120 +107,120 @@ namespace SlaveMatrix
}
}
public bool 1_
public bool Torso1_表
{
get
{
return X0Y0_胴1_胴.Dra;
return X0Y0_Torso1_Torso.Dra;
}
set
{
X0Y0_胴1_胴.Dra = value;
X0Y0_胴1_胴.Hit = value;
X0Y0_Torso1_Torso.Dra = value;
X0Y0_Torso1_Torso.Hit = value;
}
}
public bool 1_2_
public bool Torso1_鱗2_表
{
get
{
return X0Y0_1_鱗2.Dra;
return X0Y0_Torso1_鱗2.Dra;
}
set
{
X0Y0_1_鱗2.Dra = value;
X0Y0_1_鱗2.Hit = value;
X0Y0_Torso1_鱗2.Dra = value;
X0Y0_Torso1_鱗2.Hit = value;
}
}
public bool 1__表示
public bool Torso1_鱗右_表示
{
get
{
return X0Y0_1_鱗右.Dra;
return X0Y0_Torso1_鱗右.Dra;
}
set
{
X0Y0_1_鱗右.Dra = value;
X0Y0_1_鱗右.Hit = value;
X0Y0_Torso1_鱗右.Dra = value;
X0Y0_Torso1_鱗右.Hit = value;
}
}
public bool 1__表示
public bool Torso1_鱗左_表示
{
get
{
return X0Y0_1_鱗左.Dra;
return X0Y0_Torso1_鱗左.Dra;
}
set
{
X0Y0_1_鱗左.Dra = value;
X0Y0_1_鱗左.Hit = value;
X0Y0_Torso1_鱗左.Dra = value;
X0Y0_Torso1_鱗左.Hit = value;
}
}
public bool 1_1_
public bool Torso1_鱗1_表
{
get
{
return X0Y0_1_鱗1.Dra;
return X0Y0_Torso1_鱗1.Dra;
}
set
{
X0Y0_1_鱗1.Dra = value;
X0Y0_1_鱗1.Hit = value;
X0Y0_Torso1_鱗1.Dra = value;
X0Y0_Torso1_鱗1.Hit = value;
}
}
public bool 1_2_
public bool Torso1_鱗左2_表
{
get
{
return X0Y0_1_鱗左2.Dra;
return X0Y0_Torso1_鱗左2.Dra;
}
set
{
X0Y0_1_鱗左2.Dra = value;
X0Y0_1_鱗左2.Hit = value;
X0Y0_Torso1_鱗左2.Dra = value;
X0Y0_Torso1_鱗左2.Hit = value;
}
}
public bool 1_2_
public bool Torso1_鱗右2_表
{
get
{
return X0Y0_1_鱗右2.Dra;
return X0Y0_Torso1_鱗右2.Dra;
}
set
{
X0Y0_1_鱗右2.Dra = value;
X0Y0_1_鱗右2.Hit = value;
X0Y0_Torso1_鱗右2.Dra = value;
X0Y0_Torso1_鱗右2.Hit = value;
}
}
public bool 1_1_
public bool Torso1_鱗左1_表
{
get
{
return X0Y0_1_鱗左1.Dra;
return X0Y0_Torso1_鱗左1.Dra;
}
set
{
X0Y0_1_鱗左1.Dra = value;
X0Y0_1_鱗左1.Hit = value;
X0Y0_Torso1_鱗左1.Dra = value;
X0Y0_Torso1_鱗左1.Hit = value;
}
}
public bool 1_1_
public bool Torso1_鱗右1_表
{
get
{
return X0Y0_1_鱗右1.Dra;
return X0Y0_Torso1_鱗右1.Dra;
}
set
{
X0Y0_1_鱗右1.Dra = value;
X0Y0_1_鱗右1.Hit = value;
X0Y0_Torso1_鱗右1.Dra = value;
X0Y0_Torso1_鱗右1.Hit = value;
}
}
@@ -228,19 +228,19 @@ namespace SlaveMatrix
{
get
{
return 1_;
return Torso1_表;
}
set
{
1_ = value;
1_2_ = value;
1__表示 = value;
1__表示 = value;
1_1_ = value;
1_2_ = value;
1_2_ = value;
1_1_ = value;
1_1_ = value;
Torso1_表 = value;
Torso1_鱗2_表 = value;
Torso1_鱗右_表示 = value;
Torso1_鱗左_表示 = value;
Torso1_鱗1_表 = value;
Torso1_鱗左2_表 = value;
Torso1_鱗右2_表 = value;
Torso1_鱗左1_表 = value;
Torso1_鱗右1_表 = value;
}
}
@@ -248,19 +248,19 @@ namespace SlaveMatrix
{
get
{
return 1_CD.;
return Torso1_TorsoCD.;
}
set
{
1_CD. = value;
1_2CD. = value;
1_CD. = value;
1_CD. = value;
1_1CD. = value;
1_2CD. = value;
1_2CD. = value;
1_1CD. = value;
1_1CD. = value;
Torso1_TorsoCD. = value;
Torso1_鱗2CD. = value;
Torso1_鱗右CD. = value;
Torso1_鱗左CD. = value;
Torso1_鱗1CD. = value;
Torso1_鱗左2CD. = value;
Torso1_鱗右2CD. = value;
Torso1_鱗左1CD. = value;
Torso1_鱗右1CD. = value;
}
}
@@ -274,11 +274,11 @@ namespace SlaveMatrix
{
if (sb == 0.0)
{
sb = X0Y0_1_鱗左.SizeXBase;
sb = X0Y0_Torso1_鱗左.SizeXBase;
}
_ = value;
X0Y0_1_鱗左.SizeXBase = sb * (1.0 - 0.35 * _);
X0Y0_1_鱗右.SizeXBase = sb * (1.0 - 0.35 * _);
X0Y0_Torso1_鱗左.SizeXBase = sb * (1.0 - 0.35 * _);
X0Y0_Torso1_鱗右.SizeXBase = sb * (1.0 - 0.35 * _);
}
}
@@ -291,15 +291,15 @@ namespace SlaveMatrix
set
{
_ = value;
1_1_ = _;
Torso1_鱗1_表 = _;
}
}
public JointS _接続点 => new JointS(, X0Y0_胴1_胴, 2);
public JointS _接続点 => new JointS(, X0Y0_Torso1_Torso, 2);
public JointS _接続点 => new JointS(, X0Y0_胴1_胴, 3);
public JointS _接続点 => new JointS(, X0Y0_Torso1_Torso, 3);
public JointS Torso_接続点 => new JointS(, X0Y0_胴1_胴, 1);
public JointS Torso_接続点 => new JointS(, X0Y0_Torso1_Torso, 1);
public _蛇(double DisUnit, , , ModeEventDispatcher Med, _蛇D e)
{
@@ -315,15 +315,15 @@ namespace SlaveMatrix
.Tag = dif.Tag;
.Add(dif);
Pars pars2 = [0][0]["胴1"].ToPars();
X0Y0_胴1_胴 = pars2["胴"].ToPar();
X0Y0_1_鱗2 = pars2["鱗2"].ToPar();
X0Y0_1_鱗右 = pars2["鱗右"].ToPar();
X0Y0_1_鱗左 = pars2["鱗左"].ToPar();
X0Y0_1_鱗1 = pars2["鱗1"].ToPar();
X0Y0_1_鱗左2 = pars2["鱗左2"].ToPar();
X0Y0_1_鱗右2 = pars2["鱗右2"].ToPar();
X0Y0_1_鱗左1 = pars2["鱗左1"].ToPar();
X0Y0_1_鱗右1 = pars2["鱗右1"].ToPar();
X0Y0_Torso1_Torso = pars2["胴"].ToPar();
X0Y0_Torso1_鱗2 = pars2["鱗2"].ToPar();
X0Y0_Torso1_鱗右 = pars2["鱗右"].ToPar();
X0Y0_Torso1_鱗左 = pars2["鱗左"].ToPar();
X0Y0_Torso1_鱗1 = pars2["鱗1"].ToPar();
X0Y0_Torso1_鱗左2 = pars2["鱗左2"].ToPar();
X0Y0_Torso1_鱗右2 = pars2["鱗右2"].ToPar();
X0Y0_Torso1_鱗左1 = pars2["鱗左1"].ToPar();
X0Y0_Torso1_鱗右1 = pars2["鱗右1"].ToPar();
.SetJoints();
= new JointD();
= e.;
@@ -348,15 +348,15 @@ namespace SlaveMatrix
= e.;
X = e.X;
Y = e.Y;
1_ = e.1_;
1_2_ = e.1_2_;
1__表示 = e.1__表示;
1__表示 = e.1__表示;
1_1_ = e.1_1_;
1_2_ = e.1_2_;
1_2_ = e.1_2_;
1_1_ = e.1_1_;
1_1_ = e.1_1_;
Torso1_表 = e.Torso1_表;
Torso1_鱗2_表示 = e.Torso1_鱗2_表;
Torso1_鱗右_表示 = e.Torso1_鱗右_表示;
Torso1_鱗左_表示 = e.Torso1_鱗左_表示;
Torso1_鱗1_表示 = e.Torso1_鱗1_表;
Torso1_鱗左2_表示 = e.Torso1_鱗左2_表;
Torso1_鱗右2_表示 = e.Torso1_鱗右2_表;
Torso1_鱗左1_表示 = e.Torso1_鱗左1_表;
Torso1_鱗右1_表示 = e.Torso1_鱗右1_表;
= e.;
= e.;
= e.;
@@ -402,31 +402,31 @@ namespace SlaveMatrix
}
base. = ;
();
X0Y0_胴1_胴CP = new ColorP(X0Y0_胴1_胴, 1_CD, DisUnit, abj: true);
X0Y0_1_鱗2CP = new ColorP(X0Y0_1_鱗2, 1_2CD, DisUnit, abj: true);
X0Y0_1_鱗右CP = new ColorP(X0Y0_1_鱗右, 1_CD, DisUnit, abj: true);
X0Y0_1_鱗左CP = new ColorP(X0Y0_1_鱗左, 1_CD, DisUnit, abj: true);
X0Y0_1_鱗1CP = new ColorP(X0Y0_1_鱗1, 1_1CD, DisUnit, abj: true);
X0Y0_1_鱗左2CP = new ColorP(X0Y0_1_鱗左2, 1_2CD, DisUnit, abj: true);
X0Y0_1_鱗右2CP = new ColorP(X0Y0_1_鱗右2, 1_2CD, DisUnit, abj: true);
X0Y0_1_鱗左1CP = new ColorP(X0Y0_1_鱗左1, 1_1CD, DisUnit, abj: true);
X0Y0_1_鱗右1CP = new ColorP(X0Y0_1_鱗右1, 1_1CD, DisUnit, abj: true);
X0Y0_Torso1_TorsoCP = new ColorP(X0Y0_Torso1_Torso, Torso1_TorsoCD, DisUnit, abj: true);
X0Y0_Torso1_鱗2CP = new ColorP(X0Y0_Torso1_鱗2, Torso1_鱗2CD, DisUnit, abj: true);
X0Y0_Torso1_鱗右CP = new ColorP(X0Y0_Torso1_鱗右, Torso1_鱗右CD, DisUnit, abj: true);
X0Y0_Torso1_鱗左CP = new ColorP(X0Y0_Torso1_鱗左, Torso1_鱗左CD, DisUnit, abj: true);
X0Y0_Torso1_鱗1CP = new ColorP(X0Y0_Torso1_鱗1, Torso1_鱗1CD, DisUnit, abj: true);
X0Y0_Torso1_鱗左2CP = new ColorP(X0Y0_Torso1_鱗左2, Torso1_鱗左2CD, DisUnit, abj: true);
X0Y0_Torso1_鱗右2CP = new ColorP(X0Y0_Torso1_鱗右2, Torso1_鱗右2CD, DisUnit, abj: true);
X0Y0_Torso1_鱗左1CP = new ColorP(X0Y0_Torso1_鱗左1, Torso1_鱗左1CD, DisUnit, abj: true);
X0Y0_Torso1_鱗右1CP = new ColorP(X0Y0_Torso1_鱗右1, Torso1_鱗右1CD, DisUnit, abj: true);
= e.;
}
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_1_鱗2);
Are.Draw(X0Y0_1_鱗左2);
Are.Draw(X0Y0_1_鱗右2);
Are.Draw(X0Y0_Torso1_鱗2);
Are.Draw(X0Y0_Torso1_鱗左2);
Are.Draw(X0Y0_Torso1_鱗右2);
if (Torso_接続 != null && Torso_接続[0]. && Torso_接続[0] is Torso_蛇)
{
((Torso_蛇)Torso_接続[0]).(Are);
}
if (_ == 1.0)
{
Are.Draw(X0Y0_1_鱗右);
Are.Draw(X0Y0_1_鱗左);
Are.Draw(X0Y0_Torso1_鱗右);
Are.Draw(X0Y0_Torso1_鱗左);
}
}
@@ -434,25 +434,25 @@ namespace SlaveMatrix
{
if (_ != 1.0)
{
Are.Draw(X0Y0_1_鱗右);
Are.Draw(X0Y0_1_鱗左);
Are.Draw(X0Y0_Torso1_鱗右);
Are.Draw(X0Y0_Torso1_鱗左);
}
Are.Draw(X0Y0_1_鱗1);
Are.Draw(X0Y0_1_鱗左1);
Are.Draw(X0Y0_1_鱗右1);
Are.Draw(X0Y0_Torso1_鱗1);
Are.Draw(X0Y0_Torso1_鱗左1);
Are.Draw(X0Y0_Torso1_鱗右1);
}
public override void ()
{
X0Y0_胴1_胴CP.Update();
X0Y0_1_鱗2CP.Update();
X0Y0_1_鱗右CP.Update();
X0Y0_1_鱗左CP.Update();
X0Y0_1_鱗1CP.Update();
X0Y0_1_鱗左2CP.Update();
X0Y0_1_鱗右2CP.Update();
X0Y0_1_鱗左1CP.Update();
X0Y0_1_鱗右1CP.Update();
X0Y0_Torso1_TorsoCP.Update();
X0Y0_Torso1_鱗2CP.Update();
X0Y0_Torso1_鱗右CP.Update();
X0Y0_Torso1_鱗左CP.Update();
X0Y0_Torso1_鱗1CP.Update();
X0Y0_Torso1_鱗左2CP.Update();
X0Y0_Torso1_鱗右2CP.Update();
X0Y0_Torso1_鱗左1CP.Update();
X0Y0_Torso1_鱗右1CP.Update();
}
private void ( )
@@ -476,41 +476,41 @@ namespace SlaveMatrix
private void N0( )
{
1_CD = new ColorD(ref Col.Empty, ref Color2.Empty);
1_2CD = new ColorD(ref Col.Black, ref .1O);
1_CD = new ColorD(ref Col.Black, ref .1O);
1_CD = new ColorD(ref Col.Black, ref .1O);
1_1CD = new ColorD(ref Col.Black, ref .1O);
1_2CD = new ColorD(ref Col.Black, ref .0O);
1_2CD = new ColorD(ref Col.Black, ref .0O);
1_1CD = new ColorD(ref Col.Black, ref .0O);
1_1CD = new ColorD(ref Col.Black, ref .0O);
Torso1_TorsoCD = new ColorD(ref Col.Empty, ref Color2.Empty);
Torso1_鱗2CD = new ColorD(ref Col.Black, ref .1O);
Torso1_鱗右CD = new ColorD(ref Col.Black, ref .1O);
Torso1_鱗左CD = new ColorD(ref Col.Black, ref .1O);
Torso1_鱗1CD = new ColorD(ref Col.Black, ref .1O);
Torso1_鱗左2CD = new ColorD(ref Col.Black, ref .0O);
Torso1_鱗右2CD = new ColorD(ref Col.Black, ref .0O);
Torso1_鱗左1CD = new ColorD(ref Col.Black, ref .0O);
Torso1_鱗右1CD = new ColorD(ref Col.Black, ref .0O);
}
private void T0( )
{
1_CD = new ColorD(ref Col.Empty, ref Color2.Empty);
1_2CD = new ColorD(ref Col.Black, ref .1O);
1_CD = new ColorD(ref Col.Black, ref .1O);
1_CD = new ColorD(ref Col.Black, ref .1O);
1_1CD = new ColorD(ref Col.Black, ref .1O);
1_2CD = new ColorD(ref Col.Black, ref .0O);
1_2CD = new ColorD(ref Col.Black, ref .0O);
1_1CD = new ColorD(ref Col.Black, ref .O);
1_1CD = new ColorD(ref Col.Black, ref .O);
Torso1_TorsoCD = new ColorD(ref Col.Empty, ref Color2.Empty);
Torso1_鱗2CD = new ColorD(ref Col.Black, ref .1O);
Torso1_鱗右CD = new ColorD(ref Col.Black, ref .1O);
Torso1_鱗左CD = new ColorD(ref Col.Black, ref .1O);
Torso1_鱗1CD = new ColorD(ref Col.Black, ref .1O);
Torso1_鱗左2CD = new ColorD(ref Col.Black, ref .0O);
Torso1_鱗右2CD = new ColorD(ref Col.Black, ref .0O);
Torso1_鱗左1CD = new ColorD(ref Col.Black, ref .O);
Torso1_鱗右1CD = new ColorD(ref Col.Black, ref .O);
}
private void T1( )
{
1_CD = new ColorD(ref Col.Empty, ref Color2.Empty);
1_2CD = new ColorD(ref Col.Black, ref .1O);
1_CD = new ColorD(ref Col.Black, ref .1O);
1_CD = new ColorD(ref Col.Black, ref .1O);
1_1CD = new ColorD(ref Col.Black, ref .1O);
1_2CD = new ColorD(ref Col.Black, ref .O);
1_2CD = new ColorD(ref Col.Black, ref .O);
1_1CD = new ColorD(ref Col.Black, ref .0O);
1_1CD = new ColorD(ref Col.Black, ref .0O);
Torso1_TorsoCD = new ColorD(ref Col.Empty, ref Color2.Empty);
Torso1_鱗2CD = new ColorD(ref Col.Black, ref .1O);
Torso1_鱗右CD = new ColorD(ref Col.Black, ref .1O);
Torso1_鱗左CD = new ColorD(ref Col.Black, ref .1O);
Torso1_鱗1CD = new ColorD(ref Col.Black, ref .1O);
Torso1_鱗左2CD = new ColorD(ref Col.Black, ref .O);
Torso1_鱗右2CD = new ColorD(ref Col.Black, ref .O);
Torso1_鱗左1CD = new ColorD(ref Col.Black, ref .0O);
Torso1_鱗右1CD = new ColorD(ref Col.Black, ref .0O);
}
}
}

View File

@@ -7,23 +7,23 @@ namespace SlaveMatrix
[Serializable]
public class _蛇D : D
{
public bool 1_ = true;
public bool Torso1_表 = true;
public bool 1_2_ = true;
public bool Torso1_鱗2_表 = true;
public bool 1__表示 = true;
public bool Torso1_鱗右_表示 = true;
public bool 1__表示 = true;
public bool Torso1_鱗左_表示 = true;
public bool 1_1_ = true;
public bool Torso1_鱗1_表 = true;
public bool 1_2_ = true;
public bool Torso1_鱗左2_表 = true;
public bool 1_2_ = true;
public bool Torso1_鱗右2_表 = true;
public bool 1_1_ = true;
public bool Torso1_鱗左1_表 = true;
public bool 1_1_ = true;
public bool Torso1_鱗右1_表 = true;
public double ;

View File

@@ -5,25 +5,25 @@ namespace SlaveMatrix
{
public class _蟲 :
{
public Par X0Y0_1_背板;
public Par X0Y0_Torso1_背板;
public Par X0Y0_1_胸板;
public Par X0Y0_Torso1_胸板;
public Par X0Y0_胴1_胴;
public Par X0Y0_Torso1_Torso;
public Par X0Y0_1_瘤左2;
public Par X0Y0_Torso1_瘤左2;
public Par X0Y0_1_瘤左1;
public Par X0Y0_Torso1_瘤左1;
public Par X0Y0_1_瘤右2;
public Par X0Y0_Torso1_瘤右2;
public Par X0Y0_1_瘤右1;
public Par X0Y0_Torso1_瘤右1;
public Par X0Y0_胴1_胴0_背板;
public Par X0Y0_Torso1_Torso0_背板;
public Par X0Y0_胴1_胴0_胸板;
public Par X0Y0_Torso1_Torso0_胸板;
public Par X0Y0_胴1_胴0_胴;
public Par X0Y0_Torso1_Torso0_Torso;
public Par X0Y0_輪1_革;
@@ -37,25 +37,25 @@ namespace SlaveMatrix
public Par X0Y0_輪1_金具右;
public ColorD 1_CD;
public ColorD Torso1_背板CD;
public ColorD 1_CD;
public ColorD Torso1_胸板CD;
public ColorD 1_CD;
public ColorD Torso1_TorsoCD;
public ColorD 1_2CD;
public ColorD Torso1_瘤左2CD;
public ColorD 1_1CD;
public ColorD Torso1_瘤左1CD;
public ColorD 1_2CD;
public ColorD Torso1_瘤右2CD;
public ColorD 1_1CD;
public ColorD Torso1_瘤右1CD;
public ColorD 1_0_CD;
public ColorD Torso1_Torso0_背板CD;
public ColorD 1_0_CD;
public ColorD Torso1_Torso0_胸板CD;
public ColorD 1_0_CD;
public ColorD Torso1_Torso0_TorsoCD;
public ColorD 1_CD;
@@ -69,25 +69,25 @@ namespace SlaveMatrix
public ColorD 1_CD;
public ColorP X0Y0_1_背板CP;
public ColorP X0Y0_Torso1_背板CP;
public ColorP X0Y0_1_胸板CP;
public ColorP X0Y0_Torso1_胸板CP;
public ColorP X0Y0_胴1_胴CP;
public ColorP X0Y0_Torso1_TorsoCP;
public ColorP X0Y0_1_瘤左2CP;
public ColorP X0Y0_Torso1_瘤左2CP;
public ColorP X0Y0_1_瘤左1CP;
public ColorP X0Y0_Torso1_瘤左1CP;
public ColorP X0Y0_1_瘤右2CP;
public ColorP X0Y0_Torso1_瘤右2CP;
public ColorP X0Y0_1_瘤右1CP;
public ColorP X0Y0_Torso1_瘤右1CP;
public ColorP X0Y0_胴1_胴0_背板CP;
public ColorP X0Y0_Torso1_Torso0_背板CP;
public ColorP X0Y0_胴1_胴0_胸板CP;
public ColorP X0Y0_Torso1_Torso0_胸板CP;
public ColorP X0Y0_胴1_胴0_胴CP;
public ColorP X0Y0_Torso1_Torso0_TorsoCP;
public ColorP X0Y0_輪1_革CP;
@@ -152,133 +152,133 @@ namespace SlaveMatrix
}
}
public bool 1__表示
public bool Torso1_背板_表示
{
get
{
return X0Y0_1_背板.Dra;
return X0Y0_Torso1_背板.Dra;
}
set
{
X0Y0_1_背板.Dra = value;
X0Y0_1_背板.Hit = value;
X0Y0_Torso1_背板.Dra = value;
X0Y0_Torso1_背板.Hit = value;
}
}
public bool 1__表示
public bool Torso1_胸板_表示
{
get
{
return X0Y0_1_胸板.Dra;
return X0Y0_Torso1_胸板.Dra;
}
set
{
X0Y0_1_胸板.Dra = value;
X0Y0_1_胸板.Hit = value;
X0Y0_Torso1_胸板.Dra = value;
X0Y0_Torso1_胸板.Hit = value;
}
}
public bool 1__表示
public bool Torso1_Torso_表示
{
get
{
return X0Y0_胴1_胴.Dra;
return X0Y0_Torso1_Torso.Dra;
}
set
{
X0Y0_胴1_胴.Dra = value;
X0Y0_胴1_胴.Hit = value;
X0Y0_Torso1_Torso.Dra = value;
X0Y0_Torso1_Torso.Hit = value;
}
}
public bool 1_2_
public bool Torso1_瘤左2_表
{
get
{
return X0Y0_1_瘤左2.Dra;
return X0Y0_Torso1_瘤左2.Dra;
}
set
{
X0Y0_1_瘤左2.Dra = value;
X0Y0_1_瘤左2.Hit = value;
X0Y0_Torso1_瘤左2.Dra = value;
X0Y0_Torso1_瘤左2.Hit = value;
}
}
public bool 1_1_
public bool Torso1_瘤左1_表
{
get
{
return X0Y0_1_瘤左1.Dra;
return X0Y0_Torso1_瘤左1.Dra;
}
set
{
X0Y0_1_瘤左1.Dra = value;
X0Y0_1_瘤左1.Hit = value;
X0Y0_Torso1_瘤左1.Dra = value;
X0Y0_Torso1_瘤左1.Hit = value;
}
}
public bool 1_2_
public bool Torso1_瘤右2_表
{
get
{
return X0Y0_1_瘤右2.Dra;
return X0Y0_Torso1_瘤右2.Dra;
}
set
{
X0Y0_1_瘤右2.Dra = value;
X0Y0_1_瘤右2.Hit = value;
X0Y0_Torso1_瘤右2.Dra = value;
X0Y0_Torso1_瘤右2.Hit = value;
}
}
public bool 1_1_
public bool Torso1_瘤右1_表
{
get
{
return X0Y0_1_瘤右1.Dra;
return X0Y0_Torso1_瘤右1.Dra;
}
set
{
X0Y0_1_瘤右1.Dra = value;
X0Y0_1_瘤右1.Hit = value;
X0Y0_Torso1_瘤右1.Dra = value;
X0Y0_Torso1_瘤右1.Hit = value;
}
}
public bool 1_0__表示
public bool Torso1_Torso0_背板_表示
{
get
{
return X0Y0_胴1_胴0_背板.Dra;
return X0Y0_Torso1_Torso0_背板.Dra;
}
set
{
X0Y0_胴1_胴0_背板.Dra = value;
X0Y0_胴1_胴0_背板.Hit = value;
X0Y0_Torso1_Torso0_背板.Dra = value;
X0Y0_Torso1_Torso0_背板.Hit = value;
}
}
public bool 1_0__表示
public bool Torso1_Torso0_胸板_表示
{
get
{
return X0Y0_胴1_胴0_胸板.Dra;
return X0Y0_Torso1_Torso0_胸板.Dra;
}
set
{
X0Y0_胴1_胴0_胸板.Dra = value;
X0Y0_胴1_胴0_胸板.Hit = value;
X0Y0_Torso1_Torso0_胸板.Dra = value;
X0Y0_Torso1_Torso0_胸板.Hit = value;
}
}
public bool 1_0__表示
public bool Torso1_Torso0_Torso_表示
{
get
{
return X0Y0_胴1_胴0_胴.Dra;
return X0Y0_Torso1_Torso0_Torso.Dra;
}
set
{
X0Y0_胴1_胴0_胴.Dra = value;
X0Y0_胴1_胴0_胴.Hit = value;
X0Y0_Torso1_Torso0_Torso.Dra = value;
X0Y0_Torso1_Torso0_Torso.Hit = value;
}
}
@@ -394,20 +394,20 @@ namespace SlaveMatrix
{
get
{
return 1__表示;
return Torso1_背板_表示;
}
set
{
1__表示 = value;
1__表示 = value;
1__表示 = value;
1_2_ = value;
1_1_ = value;
1_2_ = value;
1_1_ = value;
1_0__表示 = value;
1_0__表示 = value;
1_0__表示 = value;
Torso1_背板_表示 = value;
Torso1_胸板_表示 = value;
Torso1_Torso_表示 = value;
Torso1_瘤左2_表 = value;
Torso1_瘤左1_表 = value;
Torso1_瘤右2_表 = value;
Torso1_瘤右1_表 = value;
Torso1_Torso0_背板_表示 = value;
Torso1_Torso0_胸板_表示 = value;
Torso1_Torso0_Torso_表示 = value;
1__表示 = value;
1_1_ = value;
1_2_ = value;
@@ -423,20 +423,20 @@ namespace SlaveMatrix
{
get
{
return 1_CD.;
return Torso1_背板CD.;
}
set
{
1_CD. = value;
1_CD. = value;
1_CD. = value;
1_2CD. = value;
1_1CD. = value;
1_2CD. = value;
1_1CD. = value;
1_0_CD. = value;
1_0_CD. = value;
1_0_CD. = value;
Torso1_背板CD. = value;
Torso1_胸板CD. = value;
Torso1_TorsoCD. = value;
Torso1_瘤左2CD. = value;
Torso1_瘤左1CD. = value;
Torso1_瘤右2CD. = value;
Torso1_瘤右1CD. = value;
Torso1_Torso0_背板CD. = value;
Torso1_Torso0_胸板CD. = value;
Torso1_Torso0_TorsoCD. = value;
1_CD. = value;
1_1CD. = value;
1_2CD. = value;
@@ -450,12 +450,12 @@ namespace SlaveMatrix
{
get
{
return 1__表示;
return Torso1_背板_表示;
}
set
{
1__表示 = value;
1_0__表示 = value;
Torso1_背板_表示 = value;
Torso1_Torso0_背板_表示 = value;
}
}
@@ -463,24 +463,24 @@ namespace SlaveMatrix
{
get
{
return 1__表示;
return Torso1_胸板_表示;
}
set
{
1__表示 = value;
Torso1_胸板_表示 = value;
}
}
public bool
public bool Torso
{
get
{
return 1__表示;
return Torso1_Torso_表示;
}
set
{
1__表示 = value;
1_0__表示 = value;
Torso1_Torso_表示 = value;
Torso1_Torso0_Torso_表示 = value;
}
}
@@ -488,26 +488,26 @@ namespace SlaveMatrix
{
get
{
return 1_2_;
return Torso1_瘤左2_表;
}
set
{
1_2_ = value;
1_1_ = value;
1_2_ = value;
1_1_ = value;
Torso1_瘤左2_表 = value;
Torso1_瘤左1_表 = value;
Torso1_瘤右2_表 = value;
Torso1_瘤右1_表 = value;
}
}
public JointS 0_ => new JointS(, X0Y0_胴1_胴0_胴, 1);
public JointS 0_ => new JointS(, X0Y0_Torso1_Torso0_Torso, 1);
public JointS 0_ => new JointS(, X0Y0_胴1_胴0_胴, 2);
public JointS 0_ => new JointS(, X0Y0_Torso1_Torso0_Torso, 2);
public JointS 1_ => new JointS(, X0Y0_胴1_胴, 0);
public JointS 1_ => new JointS(, X0Y0_Torso1_Torso, 0);
public JointS 1_ => new JointS(, X0Y0_胴1_胴, 1);
public JointS 1_ => new JointS(, X0Y0_Torso1_Torso, 1);
public JointS Torso_接続点 => new JointS(, X0Y0_胴1_胴, 3);
public JointS Torso_接続点 => new JointS(, X0Y0_Torso1_Torso, 3);
public JointS 1_ => new JointS(, X0Y0_輪1_金具左, 0);
@@ -529,17 +529,17 @@ namespace SlaveMatrix
.Add(dif);
Pars pars2 = [0][0];
Pars pars3 = pars2["胴1"].ToPars();
X0Y0_1_背板 = pars3["背板"].ToPar();
X0Y0_1_胸板 = pars3["胸板"].ToPar();
X0Y0_胴1_胴 = pars3["胴"].ToPar();
X0Y0_1_瘤左2 = pars3["瘤左2"].ToPar();
X0Y0_1_瘤左1 = pars3["瘤左1"].ToPar();
X0Y0_1_瘤右2 = pars3["瘤右2"].ToPar();
X0Y0_1_瘤右1 = pars3["瘤右1"].ToPar();
X0Y0_Torso1_背板 = pars3["背板"].ToPar();
X0Y0_Torso1_胸板 = pars3["胸板"].ToPar();
X0Y0_Torso1_Torso = pars3["胴"].ToPar();
X0Y0_Torso1_瘤左2 = pars3["瘤左2"].ToPar();
X0Y0_Torso1_瘤左1 = pars3["瘤左1"].ToPar();
X0Y0_Torso1_瘤右2 = pars3["瘤右2"].ToPar();
X0Y0_Torso1_瘤右1 = pars3["瘤右1"].ToPar();
Pars pars4 = pars3["胴0"].ToPars();
X0Y0_胴1_胴0_背板 = pars4["背板"].ToPar();
X0Y0_胴1_胴0_胸板 = pars4["胸板"].ToPar();
X0Y0_胴1_胴0_胴 = pars4["胴"].ToPar();
X0Y0_Torso1_Torso0_背板 = pars4["背板"].ToPar();
X0Y0_Torso1_Torso0_胸板 = pars4["胸板"].ToPar();
X0Y0_Torso1_Torso0_Torso = pars4["胴"].ToPar();
pars3 = pars2["輪1"].ToPars();
X0Y0_輪1_革 = pars3["革"].ToPar();
X0Y0_輪1_金具1 = pars3["金具1"].ToPar();
@@ -571,16 +571,16 @@ namespace SlaveMatrix
= e.;
X = e.X;
Y = e.Y;
1__表示 = e.1__表示;
1__表示 = e.1__表示;
1__表示 = e.1__表示;
1_2_ = e.1_2_;
1_1_ = e.1_1_;
1_2_ = e.1_2_;
1_1_ = e.1_1_;
1_0__表示 = e.1_0__表示;
1_0__表示 = e.1_0__表示;
1_0__表示 = e.1_0__表示;
Torso1_背板_表示 = e.Torso1_背板_表示;
Torso1_胸板_表示 = e.Torso1_胸板_表示;
Torso1_Torso_表示 = e.Torso1_Torso_表示;
Torso1_瘤左2_表示 = e.Torso1_瘤左2_表;
Torso1_瘤左1_表示 = e.Torso1_瘤左1_表;
Torso1_瘤右2_表示 = e.Torso1_瘤右2_表;
Torso1_瘤右1_表示 = e.Torso1_瘤右1_表;
Torso1_Torso0_背板_表示 = e.Torso1_Torso0_背板_表示;
Torso1_Torso0_胸板_表示 = e.Torso1_Torso0_胸板_表示;
Torso1_Torso0_Torso_表示 = e.Torso1_Torso0_Torso_表示;
1__表示 = e.1__表示;
1_1_ = e.1_1_;
1_2_ = e.1_2_;
@@ -590,7 +590,7 @@ namespace SlaveMatrix
1 = e.1;
= e.;
= e.;
= e.;
Torso = e.Torso;
= e.;
= e.;
= e.;
@@ -657,16 +657,16 @@ namespace SlaveMatrix
}
base. = ;
();
X0Y0_1_背板CP = new ColorP(X0Y0_1_背板, 1_CD, DisUnit, abj: true);
X0Y0_1_胸板CP = new ColorP(X0Y0_1_胸板, 1_CD, DisUnit, abj: true);
X0Y0_胴1_胴CP = new ColorP(X0Y0_胴1_胴, 1_CD, DisUnit, abj: true);
X0Y0_1_瘤左2CP = new ColorP(X0Y0_1_瘤左2, 1_2CD, DisUnit, abj: true);
X0Y0_1_瘤左1CP = new ColorP(X0Y0_1_瘤左1, 1_1CD, DisUnit, abj: true);
X0Y0_1_瘤右2CP = new ColorP(X0Y0_1_瘤右2, 1_2CD, DisUnit, abj: true);
X0Y0_1_瘤右1CP = new ColorP(X0Y0_1_瘤右1, 1_1CD, DisUnit, abj: true);
X0Y0_胴1_胴0_背板CP = new ColorP(X0Y0_胴1_胴0_背板, 1_0_CD, DisUnit, abj: true);
X0Y0_胴1_胴0_胸板CP = new ColorP(X0Y0_胴1_胴0_胸板, 1_0_CD, DisUnit, abj: true);
X0Y0_胴1_胴0_胴CP = new ColorP(X0Y0_胴1_胴0_胴, 1_0_CD, DisUnit, abj: true);
X0Y0_Torso1_背板CP = new ColorP(X0Y0_Torso1_背板, Torso1_背板CD, DisUnit, abj: true);
X0Y0_Torso1_胸板CP = new ColorP(X0Y0_Torso1_胸板, Torso1_胸板CD, DisUnit, abj: true);
X0Y0_Torso1_TorsoCP = new ColorP(X0Y0_Torso1_Torso, Torso1_TorsoCD, DisUnit, abj: true);
X0Y0_Torso1_瘤左2CP = new ColorP(X0Y0_Torso1_瘤左2, Torso1_瘤左2CD, DisUnit, abj: true);
X0Y0_Torso1_瘤左1CP = new ColorP(X0Y0_Torso1_瘤左1, Torso1_瘤左1CD, DisUnit, abj: true);
X0Y0_Torso1_瘤右2CP = new ColorP(X0Y0_Torso1_瘤右2, Torso1_瘤右2CD, DisUnit, abj: true);
X0Y0_Torso1_瘤右1CP = new ColorP(X0Y0_Torso1_瘤右1, Torso1_瘤右1CD, DisUnit, abj: true);
X0Y0_Torso1_Torso0_背板CP = new ColorP(X0Y0_Torso1_Torso0_背板, Torso1_Torso0_背板CD, DisUnit, abj: true);
X0Y0_Torso1_Torso0_胸板CP = new ColorP(X0Y0_Torso1_Torso0_胸板, Torso1_Torso0_胸板CD, DisUnit, abj: true);
X0Y0_Torso1_Torso0_TorsoCP = new ColorP(X0Y0_Torso1_Torso0_Torso, Torso1_Torso0_TorsoCD, DisUnit, abj: true);
X0Y0_輪1_革CP = new ColorP(X0Y0_輪1_革, 1_CD, DisUnit, abj: true);
X0Y0_輪1_金具1CP = new ColorP(X0Y0_輪1_金具1, 1_1CD, DisUnit, abj: true);
X0Y0_輪1_金具2CP = new ColorP(X0Y0_輪1_金具2, 1_2CD, DisUnit, abj: true);
@@ -709,16 +709,16 @@ namespace SlaveMatrix
public override void ()
{
X0Y0_1_背板CP.Update();
X0Y0_1_胸板CP.Update();
X0Y0_胴1_胴CP.Update();
X0Y0_1_瘤左2CP.Update();
X0Y0_1_瘤左1CP.Update();
X0Y0_1_瘤右2CP.Update();
X0Y0_1_瘤右1CP.Update();
X0Y0_胴1_胴0_背板CP.Update();
X0Y0_胴1_胴0_胸板CP.Update();
X0Y0_胴1_胴0_胴CP.Update();
X0Y0_Torso1_背板CP.Update();
X0Y0_Torso1_胸板CP.Update();
X0Y0_Torso1_TorsoCP.Update();
X0Y0_Torso1_瘤左2CP.Update();
X0Y0_Torso1_瘤左1CP.Update();
X0Y0_Torso1_瘤右2CP.Update();
X0Y0_Torso1_瘤右1CP.Update();
X0Y0_Torso1_Torso0_背板CP.Update();
X0Y0_Torso1_Torso0_胸板CP.Update();
X0Y0_Torso1_Torso0_TorsoCP.Update();
X0Y0_輪1_革CP.Update();
X0Y0_輪1_金具1CP.Update();
X0Y0_輪1_金具2CP.Update();
@@ -752,16 +752,16 @@ namespace SlaveMatrix
private void N0( )
{
1_CD = new ColorD(ref Col.Black, ref .0O);
1_CD = new ColorD(ref Col.Black, ref .1O);
1_CD = new ColorD(ref Col.Black, ref .1O);
1_2CD = new ColorD(ref Col.Black, ref .1O);
1_1CD = new ColorD(ref Col.Black, ref .1O);
1_2CD = new ColorD(ref Col.Black, ref .1O);
1_1CD = new ColorD(ref Col.Black, ref .1O);
1_0_CD = new ColorD(ref Col.Black, ref .0O);
1_0_CD = new ColorD(ref Col.Black, ref .1O);
1_0_CD = new ColorD(ref Col.Black, ref .1O);
Torso1_背板CD = new ColorD(ref Col.Black, ref .0O);
Torso1_胸板CD = new ColorD(ref Col.Black, ref .1O);
Torso1_TorsoCD = new ColorD(ref Col.Black, ref .1O);
Torso1_瘤左2CD = new ColorD(ref Col.Black, ref .1O);
Torso1_瘤左1CD = new ColorD(ref Col.Black, ref .1O);
Torso1_瘤右2CD = new ColorD(ref Col.Black, ref .1O);
Torso1_瘤右1CD = new ColorD(ref Col.Black, ref .1O);
Torso1_Torso0_背板CD = new ColorD(ref Col.Black, ref .0O);
Torso1_Torso0_胸板CD = new ColorD(ref Col.Black, ref .1O);
Torso1_Torso0_TorsoCD = new ColorD(ref Col.Black, ref .1O);
1_CD = new ColorD();
1_1CD = new ColorD();
1_2CD = new ColorD();
@@ -772,16 +772,16 @@ namespace SlaveMatrix
private void T0( )
{
1_CD = new ColorD(ref Col.Black, ref .0O);
1_CD = new ColorD(ref Col.Black, ref .1O);
1_CD = new ColorD(ref Col.Black, ref .O);
1_2CD = new ColorD(ref Col.Black, ref .O);
1_1CD = new ColorD(ref Col.Black, ref .O);
1_2CD = new ColorD(ref Col.Black, ref .O);
1_1CD = new ColorD(ref Col.Black, ref .O);
1_0_CD = new ColorD(ref Col.Black, ref .0O);
1_0_CD = new ColorD(ref Col.Black, ref .1O);
1_0_CD = new ColorD(ref Col.Black, ref .O);
Torso1_背板CD = new ColorD(ref Col.Black, ref .0O);
Torso1_胸板CD = new ColorD(ref Col.Black, ref .1O);
Torso1_TorsoCD = new ColorD(ref Col.Black, ref .O);
Torso1_瘤左2CD = new ColorD(ref Col.Black, ref .O);
Torso1_瘤左1CD = new ColorD(ref Col.Black, ref .O);
Torso1_瘤右2CD = new ColorD(ref Col.Black, ref .O);
Torso1_瘤右1CD = new ColorD(ref Col.Black, ref .O);
Torso1_Torso0_背板CD = new ColorD(ref Col.Black, ref .0O);
Torso1_Torso0_胸板CD = new ColorD(ref Col.Black, ref .1O);
Torso1_Torso0_TorsoCD = new ColorD(ref Col.Black, ref .O);
1_CD = new ColorD();
1_1CD = new ColorD();
1_2CD = new ColorD();
@@ -792,16 +792,16 @@ namespace SlaveMatrix
private void T1( )
{
1_CD = new ColorD(ref Col.Black, ref .0O);
1_CD = new ColorD(ref Col.Black, ref .O);
1_CD = new ColorD(ref Col.Black, ref .1O);
1_2CD = new ColorD(ref Col.Black, ref .O);
1_1CD = new ColorD(ref Col.Black, ref .O);
1_2CD = new ColorD(ref Col.Black, ref .O);
1_1CD = new ColorD(ref Col.Black, ref .O);
1_0_CD = new ColorD(ref Col.Black, ref .0O);
1_0_CD = new ColorD(ref Col.Black, ref .O);
1_0_CD = new ColorD(ref Col.Black, ref .1O);
Torso1_背板CD = new ColorD(ref Col.Black, ref .0O);
Torso1_胸板CD = new ColorD(ref Col.Black, ref .O);
Torso1_TorsoCD = new ColorD(ref Col.Black, ref .1O);
Torso1_瘤左2CD = new ColorD(ref Col.Black, ref .O);
Torso1_瘤左1CD = new ColorD(ref Col.Black, ref .O);
Torso1_瘤右2CD = new ColorD(ref Col.Black, ref .O);
Torso1_瘤右1CD = new ColorD(ref Col.Black, ref .O);
Torso1_Torso0_背板CD = new ColorD(ref Col.Black, ref .0O);
Torso1_Torso0_胸板CD = new ColorD(ref Col.Black, ref .O);
Torso1_Torso0_TorsoCD = new ColorD(ref Col.Black, ref .1O);
1_CD = new ColorD();
1_1CD = new ColorD();
1_2CD = new ColorD();

View File

@@ -7,25 +7,25 @@ namespace SlaveMatrix
[Serializable]
public class _蟲D : D
{
public bool 1__表示 = true;
public bool Torso1_背板_表示 = true;
public bool 1__表示 = true;
public bool Torso1_胸板_表示 = true;
public bool 1__表示 = true;
public bool Torso1_Torso_表示 = true;
public bool 1_2_ = true;
public bool Torso1_瘤左2_表 = true;
public bool 1_1_ = true;
public bool Torso1_瘤左1_表 = true;
public bool 1_2_ = true;
public bool Torso1_瘤右2_表 = true;
public bool 1_1_ = true;
public bool Torso1_瘤右1_表 = true;
public bool 1_0__表示 = true;
public bool Torso1_Torso0_背板_表示 = true;
public bool 1_0__表示 = true;
public bool Torso1_Torso0_胸板_表示 = true;
public bool 1_0__表示 = true;
public bool Torso1_Torso0_Torso_表示 = true;
public bool 1__表示 = true;
@@ -45,7 +45,7 @@ namespace SlaveMatrix
public bool = true;
public bool = true;
public bool Torso = true;
public bool = true;

File diff suppressed because it is too large Load Diff

View File

@@ -1,47 +1,47 @@
using _2DGAMELIB;
using System;
using System.Collections.Generic;
using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class _魚D : D
{
public bool 6__鱗1_表示 = true;
public bool Torso6_鱗左_鱗1_表示 = true;
public bool 6__鱗2_表示 = true;
public bool Torso6_鱗左_鱗2_表示 = true;
public bool 6__鱗3_表示 = true;
public bool Torso6_鱗左_鱗3_表示 = true;
public bool 6__鱗4_表示 = true;
public bool Torso6_鱗左_鱗4_表示 = true;
public bool 6__鱗1_表示 = true;
public bool Torso6_鱗右_鱗1_表示 = true;
public bool 6__鱗2_表示 = true;
public bool Torso6_鱗右_鱗2_表示 = true;
public bool 6__鱗3_表示 = true;
public bool Torso6_鱗右_鱗3_表示 = true;
public bool 6__鱗4_表示 = true;
public bool Torso6_鱗右_鱗4_表示 = true;
public bool 6__表示 = true;
public bool Torso6_Torso_表示 = true;
public bool 5__鱗1_表示 = true;
public bool Torso5_鱗左_鱗1_表示 = true;
public bool 5__鱗2_表示 = true;
public bool Torso5_鱗左_鱗2_表示 = true;
public bool 5__鱗3_表示 = true;
public bool Torso5_鱗左_鱗3_表示 = true;
public bool 5__鱗4_表示 = true;
public bool Torso5_鱗左_鱗4_表示 = true;
public bool 5__鱗1_表示 = true;
public bool Torso5_鱗右_鱗1_表示 = true;
public bool 5__鱗2_表示 = true;
public bool Torso5_鱗右_鱗2_表示 = true;
public bool 5__鱗3_表示 = true;
public bool Torso5_鱗右_鱗3_表示 = true;
public bool 5__鱗4_表示 = true;
public bool Torso5_鱗右_鱗4_表示 = true;
public bool 5__表示 = true;
public bool Torso5_Torso_表示 = true;
public bool 2__表示 = true;
@@ -55,95 +55,95 @@ namespace SlaveMatrix
public bool 2__表示 = true;
public bool 4__鱗1_表示 = true;
public bool Torso4_鱗左_鱗1_表示 = true;
public bool 4__鱗2_表示 = true;
public bool Torso4_鱗左_鱗2_表示 = true;
public bool 4__鱗3_表示 = true;
public bool Torso4_鱗左_鱗3_表示 = true;
public bool 4__鱗4_表示 = true;
public bool Torso4_鱗左_鱗4_表示 = true;
public bool 4__鱗1_表示 = true;
public bool Torso4_鱗右_鱗1_表示 = true;
public bool 4__鱗2_表示 = true;
public bool Torso4_鱗右_鱗2_表示 = true;
public bool 4__鱗3_表示 = true;
public bool Torso4_鱗右_鱗3_表示 = true;
public bool 4__鱗4_表示 = true;
public bool Torso4_鱗右_鱗4_表示 = true;
public bool 4__表示 = true;
public bool Torso4_Torso_表示 = true;
public bool 3__鱗1_表示 = true;
public bool Torso3_鱗左_鱗1_表示 = true;
public bool 3__鱗2_表示 = true;
public bool Torso3_鱗左_鱗2_表示 = true;
public bool 3__鱗3_表示 = true;
public bool Torso3_鱗左_鱗3_表示 = true;
public bool 3__鱗4_表示 = true;
public bool Torso3_鱗左_鱗4_表示 = true;
public bool 3__鱗1_表示 = true;
public bool Torso3_鱗右_鱗1_表示 = true;
public bool 3__鱗2_表示 = true;
public bool Torso3_鱗右_鱗2_表示 = true;
public bool 3__鱗3_表示 = true;
public bool Torso3_鱗右_鱗3_表示 = true;
public bool 3__鱗4_表示 = true;
public bool Torso3_鱗右_鱗4_表示 = true;
public bool 3__表示 = true;
public bool Torso3_Torso_表示 = true;
public bool 2__鱗1_表示 = true;
public bool Torso2_鱗左_鱗1_表示 = true;
public bool 2__鱗2_表示 = true;
public bool Torso2_鱗左_鱗2_表示 = true;
public bool 2__鱗3_表示 = true;
public bool Torso2_鱗左_鱗3_表示 = true;
public bool 2__鱗4_表示 = true;
public bool Torso2_鱗左_鱗4_表示 = true;
public bool 2__鱗1_表示 = true;
public bool Torso2_鱗右_鱗1_表示 = true;
public bool 2__鱗2_表示 = true;
public bool Torso2_鱗右_鱗2_表示 = true;
public bool 2__鱗3_表示 = true;
public bool Torso2_鱗右_鱗3_表示 = true;
public bool 2__鱗4_表示 = true;
public bool Torso2_鱗右_鱗4_表示 = true;
public bool 2__表示 = true;
public bool Torso2_Torso_表示 = true;
public bool 1_2_1_ = true;
public bool Torso1_鱗左2_鱗1_表 = true;
public bool 1_2_2_ = true;
public bool Torso1_鱗左2_鱗2_表 = true;
public bool 1_2_3_ = true;
public bool Torso1_鱗左2_鱗3_表 = true;
public bool 1_2_4_ = true;
public bool Torso1_鱗左2_鱗4_表 = true;
public bool 1_2_1_ = true;
public bool Torso1_鱗右2_鱗1_表 = true;
public bool 1_2_2_ = true;
public bool Torso1_鱗右2_鱗2_表 = true;
public bool 1_2_3_ = true;
public bool Torso1_鱗右2_鱗3_表 = true;
public bool 1_2_4_ = true;
public bool Torso1_鱗右2_鱗4_表 = true;
public bool 1_2_ = true;
public bool Torso1_Torso2_表 = true;
public bool 1_1_ = true;
public bool Torso1_Torso1_表 = true;
public bool 1_1_1_ = true;
public bool Torso1_鱗左1_鱗1_表 = true;
public bool 1_1_2_ = true;
public bool Torso1_鱗左1_鱗2_表 = true;
public bool 1_1_3_ = true;
public bool Torso1_鱗左1_鱗3_表 = true;
public bool 1_1_4_ = true;
public bool Torso1_鱗左1_鱗4_表 = true;
public bool 1_1_1_ = true;
public bool Torso1_鱗右1_鱗1_表 = true;
public bool 1_1_2_ = true;
public bool Torso1_鱗右1_鱗2_表 = true;
public bool 1_1_3_ = true;
public bool Torso1_鱗右1_鱗3_表 = true;
public bool 1_1_4_ = true;
public bool Torso1_鱗右1_鱗4_表 = true;
public bool 1__表示 = true;
@@ -161,7 +161,7 @@ namespace SlaveMatrix
public bool 2 = true;
public bool _外線;
public bool Torso_外線;
public bool Rパターン;

File diff suppressed because it is too large Load Diff

View File

@@ -7,17 +7,17 @@ namespace SlaveMatrix
[Serializable]
public class _鯨D : D
{
public bool 6_ = true;
public bool Torso6_表 = true;
public bool 6__表示 = true;
public bool Torso6_柄_表示 = true;
public bool 6__表示 = true;
public bool Torso6_縦影_表示 = true;
public bool 5_ = true;
public bool Torso5_表 = true;
public bool 5__表示 = true;
public bool Torso5_柄_表示 = true;
public bool 5__表示 = true;
public bool Torso5_縦影_表示 = true;
public bool 2__表示 = true;
@@ -31,29 +31,29 @@ namespace SlaveMatrix
public bool 2__表示 = true;
public bool 4_ = true;
public bool Torso4_表 = true;
public bool 4__表示 = true;
public bool Torso4_柄_表示 = true;
public bool 4__表示 = true;
public bool Torso4_縦影_表示 = true;
public bool 3_ = true;
public bool Torso3_表 = true;
public bool 3__表示 = true;
public bool Torso3_柄_表示 = true;
public bool 3__表示 = true;
public bool Torso3_縦影_表示 = true;
public bool 2_ = true;
public bool Torso2_表 = true;
public bool 2__表示 = true;
public bool Torso2_柄_表示 = true;
public bool 2__表示 = true;
public bool Torso2_縦影_表示 = true;
public bool 1_ = true;
public bool Torso1_表 = true;
public bool 1__表示 = true;
public bool Torso1_柄_表示 = true;
public bool 1__表示 = true;
public bool Torso1_縦影_表示 = true;
public bool 1__表示 = true;

View File

@@ -18,7 +18,7 @@ namespace SlaveMatrix
this. = ;
= new Par[40]
{
.X0Y0_胴6_胴, .X0Y0_胴5_胴, .X0Y0_胴4_胴, .X0Y0_胴3_胴, .X0Y0_胴2_胴, .X0Y0_胴1_胴, .X0Y0_尾33_尾, .X0Y0_尾32_尾, .X0Y0_尾31_尾, .X0Y0_尾30_尾,
.X0Y0_Torso6_Torso, .X0Y0_Torso5_Torso, .X0Y0_Torso4_Torso, .X0Y0_Torso3_Torso, .X0Y0_Torso2_Torso, .X0Y0_Torso1_Torso, .X0Y0_尾33_尾, .X0Y0_尾32_尾, .X0Y0_尾31_尾, .X0Y0_尾30_尾,
.X0Y0_尾29_尾, .X0Y0_尾28_尾, .X0Y0_尾27_尾, .X0Y0_尾26_尾, .X0Y0_尾25_尾, .X0Y0_尾24_尾, .X0Y0_尾23_尾, .X0Y0_尾22_尾, .X0Y0_尾21_尾, .X0Y0_尾20_尾,
.X0Y0_尾19_尾, .X0Y0_尾18_尾, .X0Y0_尾17_尾, .X0Y0_尾16_尾, .X0Y0_尾15_尾, .X0Y0_尾14_尾, .X0Y0_尾13_尾, .X0Y0_尾12_尾, .X0Y0_尾11_尾, .X0Y0_尾10_尾,
.X0Y0_尾9_尾, .X0Y0_尾8_尾, .X0Y0_尾7_尾, .X0Y0_尾6_尾, .X0Y0_尾5_尾, .X0Y0_尾4_尾, .X0Y0_尾3_尾, .X0Y0_尾2_尾, .X0Y0_尾1_尾, .X0Y0_尾0_尾

View File

@@ -54,7 +54,7 @@ namespace SlaveMatrix
public Waist Waist;
public Torso ;
public Torso Torso;
public Chest Chest;
@@ -252,7 +252,7 @@ namespace SlaveMatrix
public Chest_獣;
public _獣;
public Torso_獣;
public Waist_獣;
@@ -3270,7 +3270,7 @@ namespace SlaveMatrix
}
else if (p is Chest)
{
.UpperArm. = () => bod..X0Y0_Torso.ToGlobal(bod..X0Y0_Torso.BasePointBase);
.UpperArm. = () => bod.Torso.X0Y0_Torso.ToGlobal(bod.Torso.X0Y0_Torso.BasePointBase);
}
else if (p is Torso || p is Waist)
{
@@ -3278,7 +3278,7 @@ namespace SlaveMatrix
}
else if (p is )
{
.UpperArm. = () => bod._獣.X0Y0_Torso.ToGlobal(bod._獣.X0Y0_Torso.BasePointBase);
.UpperArm. = () => bod.Torso_獣.X0Y0_Torso.ToGlobal(bod.Torso_獣.X0Y0_Torso.BasePointBase);
}
else if ((p is || p is ) && (.UpperArm.ConnectionType == ConnectionInfo._翼左_接続 || .UpperArm.ConnectionType == ConnectionInfo._翼右_接続))
{
@@ -3663,7 +3663,7 @@ namespace SlaveMatrix
}
else if (p is Chest)
{
.UpperArm. = () => bod..X0Y0_Torso.ToGlobal(bod..X0Y0_Torso.BasePointBase);
.UpperArm. = () => bod.Torso.X0Y0_Torso.ToGlobal(bod.Torso.X0Y0_Torso.BasePointBase);
}
else if (p is Torso || p is Waist)
{
@@ -3671,7 +3671,7 @@ namespace SlaveMatrix
}
else if (p is )
{
.UpperArm. = () => bod._獣.X0Y0_Torso.ToGlobal(bod._獣.X0Y0_Torso.BasePointBase);
.UpperArm. = () => bod.Torso_獣.X0Y0_Torso.ToGlobal(bod.Torso_獣.X0Y0_Torso.BasePointBase);
}
else if ((p is || p is ) && (.UpperArm.ConnectionType == ConnectionInfo._翼左_接続 || .UpperArm.ConnectionType == ConnectionInfo._翼右_接続))
{
@@ -3829,7 +3829,7 @@ namespace SlaveMatrix
n = .Count;
if (Waist != null)
{
= Waist.Torso_接続.GetEle<Torso>();
Torso = Waist.Torso_接続.GetEle<Torso>();
_人 = Waist._接続.GetEle<_人>();
_人 = _人._接続.GetEle<>();
_人.SetHitFalse();
@@ -3885,14 +3885,14 @@ namespace SlaveMatrix
B_クロス後.SetHitFalse();
B_前掛け.SetHitFalse();
}
if ( != null)
if (Torso != null)
{
Chest = .Chest_接続.GetEle<Chest>();
_人 = ._接続.GetEle<>();
_人 = ._接続.GetEle<>();
Chest = Torso.Chest_接続.GetEle<Chest>();
_人 = Torso._接続.GetEle<>();
_人 = Torso._接続.GetEle<>();
_人.SetHitFalse();
_人.SetHitFalse();
M_ドレス = ._接続.GetEle<_ドレス>();
M_ドレス = Torso._接続.GetEle<_ドレス>();
M_ドレス.SetHitFalse();
}
if (Chest != null)
@@ -4066,10 +4066,10 @@ namespace SlaveMatrix
sk.Add(Chest.);
Chest. = new W(Med, Are, Cha, this, wd, Chest);
sw.Add(Chest.);
. = new K(Med, Are, Cha, this, kd, );
sk.Add(.);
. = new W(Med, Are, Cha, this, wd, );
sw.Add(.);
Torso. = new K(Med, Are, Cha, this, kd, Torso);
sk.Add(Torso.);
Torso. = new W(Med, Are, Cha, this, wd, Torso);
sw.Add(Torso.);
Waist. = new K(Med, Are, Cha, this, kd, Waist);
sk.Add(Waist.);
Waist. = new W(Med, Are, Cha, this, wd, Waist);
@@ -4254,13 +4254,13 @@ namespace SlaveMatrix
{
Sort(Chest._接続.Select((Ele e) => e.EnumEle()).JoinEnum(), );
}
if (._接続 != null)
if (Torso._接続 != null)
{
Sort(._接続.Select((Ele e) => e.EnumEle()).JoinEnum(), );
Sort(Torso._接続.Select((Ele e) => e.EnumEle()).JoinEnum(), );
}
if (._接続 != null)
if (Torso._接続 != null)
{
Sort(._接続.Select((Ele e) => e.EnumEle()).JoinEnum(), );
Sort(Torso._接続.Select((Ele e) => e.EnumEle()).JoinEnum(), );
}
if (Waist._接続 != null)
{
@@ -4301,7 +4301,7 @@ namespace SlaveMatrix
{
Is魚 = true;
= (_魚)ele;
Waist.WaistCD.c2.Col2 = .1_1CD.c2.Col1;
Waist.WaistCD.c2.Col2 = .Torso1_Torso1CD.c2.Col1;
1.Add();
if (._接続 != null)
{
@@ -4336,7 +4336,7 @@ namespace SlaveMatrix
{
Is鯨 = true;
= (_鯨)ele;
Waist.WaistCD.c2.Col2 = .1_CD.c2.Col1;
Waist.WaistCD.c2.Col2 = .Torso1_TorsoCD.c2.Col1;
1.Add();
if (._接続 != null)
{
@@ -4371,7 +4371,7 @@ namespace SlaveMatrix
{
Is蛇 = true;
= (_蛇)ele;
Waist.WaistCD.c2.Col2 = .1_1CD.c2.Col1;
Waist.WaistCD.c2.Col2 = .Torso1_鱗1CD.c2.Col1;
1.Add(ele);
if (.Torso_接続 != null)
{
@@ -4421,7 +4421,7 @@ namespace SlaveMatrix
{
Is蟲 = true;
= (_蟲)ele;
Waist.WaistCD.c2.Col2 = .1_CD.c2.Col1;
Waist.WaistCD.c2.Col2 = .Torso1_TorsoCD.c2.Col1;
1.Add(ele);
if (.Torso_接続 != null)
{
@@ -4473,7 +4473,7 @@ namespace SlaveMatrix
}
else if (item22 is )
{
_獣 = ()item22;
Torso_獣 = ()item22;
}
else if (item22 is )
{
@@ -4596,9 +4596,9 @@ namespace SlaveMatrix
{
1.Add(Waist_獣);
}
if (_獣 != null)
if (Torso_獣 != null)
{
1.Add(_獣);
1.Add(Torso_獣);
}
if (Chest_獣 != null)
{
@@ -4659,15 +4659,15 @@ namespace SlaveMatrix
Sort(Waist_獣._接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 1);
}
}
if (_獣 != null)
if (Torso_獣 != null)
{
if (_獣._接続 != null)
if (Torso_獣._接続 != null)
{
Sort(_獣._接続.Select((Ele e) => e.EnumEle()).JoinEnum(), );
Sort(Torso_獣._接続.Select((Ele e) => e.EnumEle()).JoinEnum(), );
}
if (_獣._接続 != null)
if (Torso_獣._接続 != null)
{
Sort(_獣._接続.Select((Ele e) => e.EnumEle()).JoinEnum(), );
Sort(Torso_獣._接続.Select((Ele e) => e.EnumEle()).JoinEnum(), );
}
}
if (Chest_獣 != null)
@@ -5141,10 +5141,10 @@ namespace SlaveMatrix
IEnumerable<_犬> eles = Waist._接続.GetEles<_犬>();
foreach (_犬 item49 in eles.Take(eles.Count() - 1))
{
item49._節1_胴_表示 = false;
item49._節1_鱗1_表示 = false;
item49._節1_鱗2_表示 = false;
item49._節1_鱗3_表示 = false;
item49.Torso_節1_Torso_表示 = false;
item49.Torso_節1_鱗1_表示 = false;
item49.Torso_節1_鱗2_表示 = false;
item49.Torso_節1_鱗3_表示 = false;
}
}
if (Waist._接続 != null)
@@ -5152,10 +5152,10 @@ namespace SlaveMatrix
IEnumerable<_犬> eles2 = Waist._接続.GetEles<_犬>();
foreach (_犬 item50 in eles2.Take(eles2.Count() - 1))
{
item50._節1_胴_表示 = false;
item50._節1_鱗1_表示 = false;
item50._節1_鱗2_表示 = false;
item50._節1_鱗3_表示 = false;
item50.Torso_節1_Torso_表示 = false;
item50.Torso_節1_鱗1_表示 = false;
item50.Torso_節1_鱗2_表示 = false;
item50.Torso_節1_鱗3_表示 = false;
}
}
[] array3 = .GetEles<>().ToArray();
@@ -5764,7 +5764,7 @@ namespace SlaveMatrix
}
bod.Waist.0(are);
bod.Waist.1(are);
bod..0(are);
bod.Torso.0(are);
bod.Chest.0(are);
bod..0(are);
if (bod. != null)
@@ -6096,11 +6096,11 @@ namespace SlaveMatrix
{
if (bod.Is蛇)
{
bod..X0Y0_1_鱗右CP.Update();
bod..X0Y0_1_鱗左CP.Update();
bod..X0Y0_1_鱗1CP.Update();
bod..X0Y0_1_鱗左1CP.Update();
bod..X0Y0_1_鱗右1CP.Update();
bod..X0Y0_Torso1_鱗右CP.Update();
bod..X0Y0_Torso1_鱗左CP.Update();
bod..X0Y0_Torso1_鱗1CP.Update();
bod..X0Y0_Torso1_鱗左1CP.Update();
bod..X0Y0_Torso1_鱗右1CP.Update();
}
bod._人.();
bod._人.0(are);
@@ -6191,7 +6191,7 @@ namespace SlaveMatrix
}
bod.Waist.0(are);
bod.Waist.1(are);
bod..0(are);
bod.Torso.0(are);
bod.Chest.0(are);
bod..0(are);
if (bod. != null)
@@ -6618,7 +6618,7 @@ namespace SlaveMatrix
}
bod.Waist.0(are);
bod.Waist.1(are);
bod..0(are);
bod.Torso.0(are);
bod.Chest.0(are);
bod..0(are);
if (bod. != null)
@@ -7044,7 +7044,7 @@ namespace SlaveMatrix
}
bod.Waist.0(are);
bod.Waist.1(are);
bod..0(are);
bod.Torso.0(are);
bod.Chest.0(are);
bod..0(are);
if (bod. != null)
@@ -7468,7 +7468,7 @@ namespace SlaveMatrix
}
bod.Waist.0(are);
bod.Waist.1(are);
bod..0(are);
bod.Torso.0(are);
bod.Chest.0(are);
bod..0(are);
if (bod. != null)
@@ -7891,7 +7891,7 @@ namespace SlaveMatrix
}
bod.Waist.0(are);
bod.Waist.1(are);
bod..0(are);
bod.Torso.0(are);
bod.Chest.0(are);
bod..0(are);
if (bod. != null)
@@ -8343,7 +8343,7 @@ namespace SlaveMatrix
bod._人.0(are);
bod._人.0(are);
}
bod..0(are);
bod.Torso.0(are);
bod.Chest.0(are);
bod..0(are);
if (bod. != null)
@@ -8771,7 +8771,7 @@ namespace SlaveMatrix
}
bod.Waist.0(are);
bod.Waist.1(are);
bod..0(are);
bod.Torso.0(are);
bod.Chest.0(are);
bod..0(are);
if (bod. != null)
@@ -9793,16 +9793,16 @@ namespace SlaveMatrix
private void _人()
{
.X0Y0_筋肉_筋肉左.PositionCont = Dat.Vec2DUnitY * (Waist.Yv * -0.004);
.X0Y0_筋肉_筋肉右.PositionCont = Dat.Vec2DUnitY * (Waist.Yv * -0.004);
Torso.X0Y0_筋肉_筋肉左.PositionCont = Dat.Vec2DUnitY * (Waist.Yv * -0.004);
Torso.X0Y0_筋肉_筋肉右.PositionCont = Dat.Vec2DUnitY * (Waist.Yv * -0.004);
_人.X0Y0_虫性_腹板.PositionCont = Dat.Vec2DUnitY * (Waist.Yv * -0.002);
_人..SizeYCont = 0.85 + (1.0 - Waist.Yv) * 0.15;
}
private void _獣()
{
_獣.X0Y0_筋肉_筋肉左.PositionCont = Dat.Vec2DUnitY * (Waist_獣.Yv * -0.004);
_獣.X0Y0_筋肉_筋肉右.PositionCont = Dat.Vec2DUnitY * (Waist_獣.Yv * -0.004);
Torso_獣.X0Y0_筋肉_筋肉左.PositionCont = Dat.Vec2DUnitY * (Waist_獣.Yv * -0.004);
Torso_獣.X0Y0_筋肉_筋肉右.PositionCont = Dat.Vec2DUnitY * (Waist_獣.Yv * -0.004);
_獣..SizeYCont = 0.85 + (1.0 - Waist_獣.Yv) * 0.15;
if (EI半中1 != null)
{

View File

@@ -50,7 +50,7 @@ namespace SlaveMatrix
public static ChaD GetHarpy()
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.Set().SetChestR();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -122,7 +122,7 @@ namespace SlaveMatrix
public static ChaD Getアフール()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -167,7 +167,7 @@ namespace SlaveMatrix
public static ChaD Getハルピュイア()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -224,7 +224,7 @@ namespace SlaveMatrix
public static ChaD GetPhoenix()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -284,7 +284,7 @@ namespace SlaveMatrix
public static ChaD Getラミア()
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.Set().SetChestR();
ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -312,13 +312,13 @@ namespace SlaveMatrix
WaistD2.(_蛇D2);
_蛇D2. = 1.0;
_蛇D2. = false;
Torso_蛇D _蛇D2 = new Torso_蛇D();
_蛇D2.(_蛇D2);
Torso_蛇D Torso_蛇D2 = new Torso_蛇D();
_蛇D2.(Torso_蛇D2);
for (int i = 0; i < 40; i++)
{
_蛇D2.Torso接続(_蛇D2 = new Torso_蛇D());
Torso_蛇D2.Torso接続(Torso_蛇D2 = new Torso_蛇D());
}
_蛇D2.Torso接続(new _ヘD());
Torso_蛇D2.Torso接続(new _ヘD());
WaistD2.EnumEleD().SetValuesD<_通常D>("牙", true);
WaistD2.EnumEleD().SetValuesD<_長D>("股舌表示", true);
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
@@ -332,7 +332,7 @@ namespace SlaveMatrix
public static ChaD Getシーラミア()
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.Set().SetChestR();
ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -375,7 +375,7 @@ namespace SlaveMatrix
public static ChaD Getオケンタウレ()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -430,7 +430,7 @@ namespace SlaveMatrix
public static ChaD Getヒッポケンタウレ()
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.Set().SetChestR();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -496,7 +496,7 @@ namespace SlaveMatrix
public static ChaD Getブケンタウレ()
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.Set().SetChestR();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -566,7 +566,7 @@ namespace SlaveMatrix
public static ChaD Getカプラケンタウレ()
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.Set().SetChestR();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -636,7 +636,7 @@ namespace SlaveMatrix
public static ChaD Getマーメイド()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -668,7 +668,7 @@ namespace SlaveMatrix
public static ChaD Getドルフィンマーメイド()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -700,7 +700,7 @@ namespace SlaveMatrix
public static ChaD Getオールドマーメイド()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -736,7 +736,7 @@ namespace SlaveMatrix
public static ChaD Getイクテュオケンタウレ(bool b)
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.Set().SetChestR();
ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -776,10 +776,10 @@ namespace SlaveMatrix
EleD eleD = new _魚D();
_蛇D2.(eleD);
_蛇D2.(eleD.Get逆());
Torso_蛇D _蛇D2 = new Torso_蛇D();
_蛇D2.(_蛇D2);
Torso_蛇D Torso_蛇D2 = new Torso_蛇D();
_蛇D2.(Torso_蛇D2);
_ヘD _ヘD2 = new _ヘD();
_蛇D2.Torso接続(_ヘD2);
Torso_蛇D2.Torso接続(_ヘD2);
_ヘD2.(new _魚D());
}
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
@@ -792,7 +792,7 @@ namespace SlaveMatrix
public static ChaD Getデルピヌスケンタウレ()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -828,7 +828,7 @@ namespace SlaveMatrix
public static ChaD Getスキュラ()
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.Set().SetChestR();
ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -893,7 +893,7 @@ namespace SlaveMatrix
public static ChaD Getオールドスキュラ(bool b)
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -944,7 +944,7 @@ namespace SlaveMatrix
public static ChaD Getカリュブディス()
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.Set().SetChestR();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -1002,7 +1002,7 @@ namespace SlaveMatrix
public static ChaD Getアラクネ(bool b)
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.Set().SetChestR();
ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -1081,7 +1081,7 @@ namespace SlaveMatrix
public static ChaD Getギルタブリル()
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.Set().SetChestR();
ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -1173,7 +1173,7 @@ namespace SlaveMatrix
public static ChaD Getギルタブルル()
{
WaistD obj = Uni.Waist();
TorsoD D2 = obj.Set();
TorsoD D2 = obj.SetTorso();
ChestD ChestD2 = D2.SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
@@ -1240,7 +1240,7 @@ namespace SlaveMatrix
public static ChaD Getアルラウネ()
{
WaistD obj = Uni.Waist();
TorsoD obj2 = obj.Set();
TorsoD obj2 = obj.SetTorso();
ChestD obj3 = obj2.SetChestR();
HeadD D2 = obj3.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
@@ -1349,8 +1349,8 @@ namespace SlaveMatrix
public static ChaD Getサキュバス()
{
WaistD WaistD2 = Uni.Waist();
TorsoD D2 = WaistD2.Set();
ChestD ChestD2 = D2.SetChestR();
TorsoD TorsoD2 = WaistD2.SetTorso();
ChestD ChestD2 = TorsoD2.SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -1400,8 +1400,8 @@ namespace SlaveMatrix
LowerArm_蝙D2.(e2);
UpperArm_蝙D UpperArm_蝙D2 = new UpperArm_蝙D();
UpperArm_蝙D2.LowerArm接続(LowerArm_蝙D2);
D2.(UpperArm_蝙D2);
D2.(UpperArm_蝙D2.Get逆());
TorsoD2.(UpperArm_蝙D2);
TorsoD2.(UpperArm_蝙D2.Get逆());
_人D e3 = new _人D();
Leg_人D Leg_人D2 = new Leg_人D();
Leg_人D2.(e3);
@@ -1426,7 +1426,7 @@ namespace SlaveMatrix
public static ChaD Getデビル()
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.Set().SetChestR();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -1528,7 +1528,7 @@ namespace SlaveMatrix
public static ChaD Getエンジェル(bool b)
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.Set().SetChestR();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -1590,7 +1590,7 @@ namespace SlaveMatrix
public static ChaD Getウェアキャット()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -1641,7 +1641,7 @@ namespace SlaveMatrix
public static ChaD Getウェアフォックス()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -1694,7 +1694,7 @@ namespace SlaveMatrix
public static ChaD Getウェアウルフ()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -1739,7 +1739,7 @@ namespace SlaveMatrix
public static ChaD Getリザードマン()
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.Set().SetChestR();
ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -1796,7 +1796,7 @@ namespace SlaveMatrix
public static ChaD Getドラゴニュート()
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.Set().SetChestR();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -1909,7 +1909,7 @@ namespace SlaveMatrix
public static ChaD Getドラゴン()
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.Set().SetChestR();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -2024,7 +2024,7 @@ namespace SlaveMatrix
public static ChaD Getドラコケンタウレ()
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.Set().SetChestR();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -2117,7 +2117,7 @@ namespace SlaveMatrix
public static ChaD Getワイバーン()
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.Set().SetChestR();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -2225,7 +2225,7 @@ namespace SlaveMatrix
public static ChaD Getワーム()
{
WaistD WaistD2 = Uni.Waist();
HeadD D2 = WaistD2.Set().SetChestR().Set首()
HeadD D2 = WaistD2.SetTorso().SetChestR().Set首()
.Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -2252,13 +2252,13 @@ namespace SlaveMatrix
eleD.(e.Get逆());
_蛇D _蛇D2 = new _蛇D();
WaistD2.(_蛇D2);
Torso_蛇D _蛇D2 = new Torso_蛇D();
_蛇D2.(_蛇D2);
Torso_蛇D Torso_蛇D2 = new Torso_蛇D();
_蛇D2.(Torso_蛇D2);
for (int i = 0; i < 40; i++)
{
_蛇D2.Torso接続(_蛇D2 = new Torso_蛇D());
Torso_蛇D2.Torso接続(Torso_蛇D2 = new Torso_蛇D());
}
_蛇D2.Torso接続(new _ヘD());
Torso_蛇D2.Torso接続(new _ヘD());
WaistD2.EnumEleD().SetValuesD("竜性", true);
WaistD2.EnumEleD().SetValuesD<D>("竜性", false);
WaistD2.EnumEleD().SetValuesD<D>("猫目", RNG.XS.NextBool());
@@ -2274,7 +2274,7 @@ namespace SlaveMatrix
public static ChaD Getサンドワーム()
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.Set().SetChestR();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -2349,7 +2349,7 @@ namespace SlaveMatrix
public static ChaD Getリュウ()
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.Set().SetChestR();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -2379,22 +2379,22 @@ namespace SlaveMatrix
D2.UpperArm接続(Leg_竜D2);
WaistD2.(D2);
WaistD2.(D2.Get逆());
Torso_蛇D _蛇D2 = new Torso_蛇D();
_蛇D2.(_蛇D2);
Torso_蛇D Torso_蛇D2 = new Torso_蛇D();
_蛇D2.(Torso_蛇D2);
for (int i = 0; i < 50; i++)
{
_蛇D2.Torso接続(_蛇D2 = new Torso_蛇D());
Torso_蛇D2.Torso接続(Torso_蛇D2 = new Torso_蛇D());
}
e = new _鳥D();
Leg_竜D2 = new Leg_竜D();
Leg_竜D2.(e);
_竜D _竜D2 = new _竜D();
_竜D2.Leg接続(Leg_竜D2);
_蛇D2.(_竜D2);
_蛇D2.(_竜D2.Get逆());
Torso_蛇D2.(_竜D2);
Torso_蛇D2.(_竜D2.Get逆());
_ヘD _ヘD2 = new _ヘD();
_ヘD2.(new _魚D());
_蛇D2.Torso接続(_ヘD2);
Torso_蛇D2.Torso接続(_ヘD2);
WaistD2.EnumEleD().SetValuesD<HeadD>("馬", true);
ChestD2._接続.SetValuesD<D>("表示", true);
WaistD2.EnumEleD().SetValuesD("竜性", true);
@@ -2411,7 +2411,7 @@ namespace SlaveMatrix
public static ChaD Getスライム()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -2454,7 +2454,7 @@ namespace SlaveMatrix
public static ChaD Getフェアリー(bool b1, bool b2)
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.Set().SetChestR();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -2580,7 +2580,7 @@ namespace SlaveMatrix
public static ChaD Getオーグリス(bool b)
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.Set().SetChestR();
ChestD obj = WaistD2.SetTorso().SetChestR();
NeckD D2 = obj.Set首();
HeadD D2;
if (b)
@@ -2651,7 +2651,7 @@ namespace SlaveMatrix
public static ChaD Getサイクロプス()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R1();
D2.EnumEleD().GetEleD<D>();
D2.Set単目R();
@@ -2693,7 +2693,7 @@ namespace SlaveMatrix
public static ChaD Getエイリアン()
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.Set().SetChestR();
ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set目宇R();
@@ -2752,7 +2752,7 @@ namespace SlaveMatrix
public static ChaD Getクラーケン()
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.Set().SetChestR();
ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -2807,7 +2807,7 @@ namespace SlaveMatrix
public static ChaD Getセイレーン(int i)
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.Set().SetChestR();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -2941,7 +2941,7 @@ namespace SlaveMatrix
public static ChaD Getユニコーン()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R1();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -2998,7 +2998,7 @@ namespace SlaveMatrix
public static ChaD Getモケロス()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R1();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -3065,7 +3065,7 @@ namespace SlaveMatrix
public static ChaD Getアリコーン()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R1();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -3138,7 +3138,7 @@ namespace SlaveMatrix
public static ChaD Getバイコーン()
{
WaistD obj = Uni.Waist();
ChestD ChestD2 = obj.Set().SetChestR();
ChestD ChestD2 = obj.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -3201,7 +3201,7 @@ namespace SlaveMatrix
public static ChaD Getペガサス()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -3273,7 +3273,7 @@ namespace SlaveMatrix
public static ChaD Getグリフォン()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -3346,7 +3346,7 @@ namespace SlaveMatrix
public static ChaD Getヒッポグリフ()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -3424,7 +3424,7 @@ namespace SlaveMatrix
public static ChaD Getキマイラ()
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.Set().SetChestR();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -3495,7 +3495,7 @@ namespace SlaveMatrix
public static ChaD Getスフィンクス(bool b)
{
WaistD WaistD2 = Uni.Waist();
TorsoD e = WaistD2.Set();
TorsoD e = WaistD2.SetTorso();
ChestD ChestD2 = e.SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
@@ -3606,7 +3606,7 @@ namespace SlaveMatrix
public static ChaD Getレオントケンタウレ()
{
WaistD obj = Uni.Waist();
ChestD ChestD2 = obj.Set().SetChestR();
ChestD ChestD2 = obj.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -3671,7 +3671,7 @@ namespace SlaveMatrix
public static ChaD Getティグリスケンタウレ()
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.Set().SetChestR();
ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -3747,7 +3747,7 @@ namespace SlaveMatrix
public static ChaD Getパンテーラケンタウレ()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -3811,7 +3811,7 @@ namespace SlaveMatrix
public static ChaD Getチータケンタウレ()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -3888,7 +3888,7 @@ namespace SlaveMatrix
public static ChaD Getウェアドラゴンフライ()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -3951,7 +3951,7 @@ namespace SlaveMatrix
public static ChaD Getウェアビートル()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -4013,7 +4013,7 @@ namespace SlaveMatrix
public static ChaD Getウェアスタッグビートル()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -4078,7 +4078,7 @@ namespace SlaveMatrix
public static ChaD Getウェアマンティス()
{
WaistD obj = Uni.Waist();
TorsoD obj2 = obj.Set();
TorsoD obj2 = obj.SetTorso();
ChestD obj3 = obj2.SetChestR();
HeadD D2 = obj3.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
@@ -4140,7 +4140,7 @@ namespace SlaveMatrix
public static ChaD Getエキドナ()
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.Set().SetChestR();
ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -4182,13 +4182,13 @@ namespace SlaveMatrix
obj.(UpperArm_鳥D2.Get逆());
_蛇D _蛇D2 = new _蛇D();
WaistD2.(_蛇D2);
Torso_蛇D _蛇D2 = new Torso_蛇D();
_蛇D2.(_蛇D2);
Torso_蛇D Torso_蛇D2 = new Torso_蛇D();
_蛇D2.(Torso_蛇D2);
for (int i = 0; i < 45; i++)
{
_蛇D2.Torso接続(_蛇D2 = new Torso_蛇D());
Torso_蛇D2.Torso接続(Torso_蛇D2 = new Torso_蛇D());
}
_蛇D2.Torso接続(RNG.XS.NextBool() ? ((D)new _ヘD()) : ((D)new _ガD()));
Torso_蛇D2.Torso接続(RNG.XS.NextBool() ? ((D)new _ヘD()) : ((D)new _ガD()));
WaistD2.EnumEleD().SetValuesD<_通常D>("牙", true);
WaistD2.EnumEleD().SetValuesD<_長D>("股舌表示", true);
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
@@ -4202,7 +4202,7 @@ namespace SlaveMatrix
public static ChaD Getゴルゴン()
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.Set().SetChestR();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
BackHair0_肢系D 0_D2 = new BackHair0_肢系D();
@@ -4292,7 +4292,7 @@ namespace SlaveMatrix
public static ChaD Getヒュドラ()
{
WaistD WaistD2 = Uni.Waist();
HeadD D2 = WaistD2.Set().SetChestR().Set首()
HeadD D2 = WaistD2.SetTorso().SetChestR().Set首()
.Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
BackHair0_肢系D 0_D2 = new BackHair0_肢系D();
@@ -4322,13 +4322,13 @@ namespace SlaveMatrix
D2.(_宇D2);
_蛇D _蛇D2 = new _蛇D();
WaistD2.(_蛇D2);
Torso_蛇D _蛇D2 = new Torso_蛇D();
_蛇D2.(_蛇D2);
Torso_蛇D Torso_蛇D2 = new Torso_蛇D();
_蛇D2.(Torso_蛇D2);
for (int i = 0; i < 45; i++)
{
_蛇D2.Torso接続(_蛇D2 = new Torso_蛇D());
Torso_蛇D2.Torso接続(Torso_蛇D2 = new Torso_蛇D());
}
_蛇D2.Torso接続(new _ヘD());
Torso_蛇D2.Torso接続(new _ヘD());
WaistD2.EnumEleD().SetValuesD("竜性", true);
WaistD2.EnumEleD().SetValuesD<D>("竜性", false);
WaistD2.EnumEleD().SetValuesD<_長D>("股舌表示", true);
@@ -4343,7 +4343,7 @@ namespace SlaveMatrix
public static ChaD Getウロボロス()
{
WaistD WaistD2 = Uni.Waist();
HeadD D2 = WaistD2.Set().SetChestR().Set首()
HeadD D2 = WaistD2.SetTorso().SetChestR().Set首()
.Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -4359,13 +4359,13 @@ namespace SlaveMatrix
D2.(e);
_蛇D _蛇D2 = new _蛇D();
WaistD2.(_蛇D2);
Torso_蛇D _蛇D2 = new Torso_蛇D();
_蛇D2.(_蛇D2);
Torso_蛇D Torso_蛇D2 = new Torso_蛇D();
_蛇D2.(Torso_蛇D2);
for (int i = 0; i < 40; i++)
{
_蛇D2.Torso接続(_蛇D2 = new Torso_蛇D());
Torso_蛇D2.Torso接続(Torso_蛇D2 = new Torso_蛇D());
}
_蛇D2.Torso接続(new _ヘD());
Torso_蛇D2.Torso接続(new _ヘD());
WaistD2.EnumEleD().SetValuesD("竜性", true);
WaistD2.EnumEleD().SetValuesD<D>("竜性", false);
WaistD2.EnumEleD().SetValuesD("コア1", true);
@@ -4381,7 +4381,7 @@ namespace SlaveMatrix
public static ChaD Getカッパ()
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.Set().SetChestR();
ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -4430,7 +4430,7 @@ namespace SlaveMatrix
public static ChaD Getムカデジョウロウ()
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.Set().SetChestR();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -4480,15 +4480,15 @@ namespace SlaveMatrix
_蟲D2.0(eleD.Get逆());
_蟲D2.1(eleD.Copy());
_蟲D2.1(eleD.Get逆());
Torso_蟲D _蟲D2 = new Torso_蟲D();
_蟲D2.(_蟲D2);
_蟲D2.(eleD.Copy());
_蟲D2.(eleD.Get逆());
Torso_蟲D Torso_蟲D2 = new Torso_蟲D();
_蟲D2.(Torso_蟲D2);
Torso_蟲D2.(eleD.Copy());
Torso_蟲D2.(eleD.Get逆());
for (int i = 0; i < 21; i++)
{
_蟲D2.Torso接続(_蟲D2 = new Torso_蟲D());
_蟲D2.(eleD.Copy());
_蟲D2.(eleD.Get逆());
Torso_蟲D2.Torso接続(Torso_蟲D2 = new Torso_蟲D());
Torso_蟲D2.(eleD.Copy());
Torso_蟲D2.(eleD.Get逆());
}
_蟲D _蟲D2 = new _蟲D();
_曳航D _曳航D2 = new _曳航D();
@@ -4504,7 +4504,7 @@ namespace SlaveMatrix
_蟲D2.5(eleD.Get逆());
_蟲D2.(_曳航D2);
_蟲D2.(_曳航D2.Get逆());
_蟲D2.Torso接続(_蟲D2);
Torso_蟲D2.Torso接続(_蟲D2);
WaistD2.EnumEleD().SetValuesD<_通常D>("牙", true);
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
WaistD2.EnumEleD().SetValuesD("身長", D2.);
@@ -4517,7 +4517,7 @@ namespace SlaveMatrix
public static ChaD Getカーバンクル()
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.Set().SetChestR();
ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.Set首().Set頭R1();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -4569,7 +4569,7 @@ namespace SlaveMatrix
public static ChaD Getバジリスク()
{
WaistD WaistD2 = Uni.Waist();
TorsoD obj = WaistD2.Set();
TorsoD obj = WaistD2.SetTorso();
HeadD D2 = obj.SetChestR().Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -4618,13 +4618,13 @@ namespace SlaveMatrix
D2.UpperArm接続(Leg_竜D2);
WaistD2.(D2);
WaistD2.(D2.Get逆());
Torso_蛇D _蛇D2 = new Torso_蛇D();
_蛇D2.(_蛇D2);
Torso_蛇D Torso_蛇D2 = new Torso_蛇D();
_蛇D2.(Torso_蛇D2);
for (int i = 0; i < 30; i++)
{
_蛇D2.Torso接続(_蛇D2 = new Torso_蛇D());
Torso_蛇D2.Torso接続(Torso_蛇D2 = new Torso_蛇D());
}
_蛇D2.Torso接続(new _ヘD());
Torso_蛇D2.Torso接続(new _ヘD());
WaistD2.EnumEleD().SetValuesD("竜性", true);
WaistD2.EnumEleD().SetValuesD<D>("竜性", false);
WaistD2.EnumEleD().SetValuesD<_通常D>("牙", true);
@@ -4639,7 +4639,7 @@ namespace SlaveMatrix
public static ChaD Getコカトリス()
{
WaistD WaistD2 = Uni.Waist();
TorsoD obj = WaistD2.Set();
TorsoD obj = WaistD2.SetTorso();
ChestD ChestD2 = obj.SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
@@ -4677,13 +4677,13 @@ namespace SlaveMatrix
D2.UpperArm接続(Leg_竜D2);
WaistD2.(D2);
WaistD2.(D2.Get逆());
Torso_蛇D _蛇D2 = new Torso_蛇D();
_蛇D2.(_蛇D2);
Torso_蛇D Torso_蛇D2 = new Torso_蛇D();
_蛇D2.(Torso_蛇D2);
for (int i = 0; i < 30; i++)
{
_蛇D2.Torso接続(_蛇D2 = new Torso_蛇D());
Torso_蛇D2.Torso接続(Torso_蛇D2 = new Torso_蛇D());
}
_蛇D2.Torso接続(new _ヘD());
Torso_蛇D2.Torso接続(new _ヘD());
WaistD2.EnumEleD().SetValuesD("獣性", true);
WaistD2.EnumEleD().SetValuesD("竜性", true);
WaistD2.EnumEleD().SetValuesD<D>("竜性", false);
@@ -4700,7 +4700,7 @@ namespace SlaveMatrix
public static ChaD Getカトブレパス()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
eleD._接続.RemoveAt(0);
@@ -4763,7 +4763,7 @@ namespace SlaveMatrix
public static ChaD Getミタウロス()
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.Set().SetChestR();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set首().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -4816,7 +4816,7 @@ namespace SlaveMatrix
public static ChaD Getリリン()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -4851,7 +4851,7 @@ namespace SlaveMatrix
public static ChaD Getエルフ()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -4886,7 +4886,7 @@ namespace SlaveMatrix
public static ChaD Getドワーフ()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -4921,7 +4921,7 @@ namespace SlaveMatrix
public static ChaD GetViola()
{
WaistD waist_description = Uni.Waist();
TorsoD body_description = waist_description.Set();
TorsoD body_description = waist_description.SetTorso();
ChestD chest_description = body_description.SetChestR();
NeckD neck_description = chest_description.Set首();
HeadD head_description = Uni.();
@@ -5109,7 +5109,7 @@ namespace SlaveMatrix
public static ChaD Getヒューマン()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -5144,7 +5144,7 @@ namespace SlaveMatrix
public static ChaD Getプレーヤー()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.Set().SetChestR();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set首().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set目弱R();

View File

@@ -318,9 +318,9 @@ namespace SlaveMatrix
public static Type Dt;
public static Type _蛇Dt;
public static Type Torso_蛇Dt;
public static Type _蟲Dt;
public static Type Torso_蟲Dt;
public static Type Dt;
@@ -1301,8 +1301,8 @@ namespace SlaveMatrix
_鳥Dt = typeof(_鳥D);
_竜Dt = typeof(_竜D);
Dt = typeof(D);
_蛇Dt = typeof(Torso_蛇D);
_蟲Dt = typeof(Torso_蟲D);
Torso_蛇Dt = typeof(Torso_蛇D);
Torso_蟲Dt = typeof(Torso_蟲D);
Dt = typeof(D);
Dt = typeof(D);
Dt = typeof(D);

View File

@@ -269,17 +269,17 @@ namespace SlaveMatrix.GameClasses
};
}
public static TorsoD Set(this WaistD Waist)
public static TorsoD SetTorso(this WaistD Waist)
{
TorsoD D2 = Uni.();
Waist.(D2);
return D2;
TorsoD TorsoD2 = Uni.();
Waist.(TorsoD2);
return TorsoD2;
}
public static ChestD SetChestR(this TorsoD )
public static ChestD SetChestR(this TorsoD Torso)
{
ChestD ChestD2 = GetChestR();
.Torso接(ChestD2);
Torso.(ChestD2);
return ChestD2;
}