Added vars and funcs rename to Torso
This commit is contained in:
@@ -40,7 +40,7 @@ namespace SlaveMatrix
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ThisType = GetType();
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}
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public void Torso接続(EleD e)
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public void 胴接続(EleD e)
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{
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Chest_接続.Add(e);
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e.Par = this;
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@@ -1850,7 +1850,7 @@ namespace SlaveMatrix
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TorsoD2.肌接続(Mix<胴肌D>(母方, 父方, i, 原種モード));
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TorsoD2.肌接続(new 上着ミドル_ドレスD());
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TorsoD2.AlignC();
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TorsoD2.Torso接続(ChestD2);
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TorsoD2.胴接続(ChestD2);
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WaistD Waist = Mix<WaistD>(母方, 父方, i, 原種モード);
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Waist.膣基接続(new 膣基_人D());
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Waist.膣基接続(new 膣内精液_人D());
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File diff suppressed because it is too large
Load Diff
@@ -1,6 +1,6 @@
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using _2DGAMELIB;
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using System;
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using System.Collections.Generic;
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using _2DGAMELIB;
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namespace SlaveMatrix
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{
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@@ -151,161 +151,161 @@ namespace SlaveMatrix
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public bool 下顎頭部後_頭1_表示 = true;
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public bool 胴_節1_胴_表示 = true;
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public bool Torso_節1_Torso_表示 = true;
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public bool 胴_節1_鱗1_表示 = true;
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public bool Torso_節1_鱗1_表示 = true;
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public bool 胴_節1_鱗3_表示 = true;
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public bool Torso_節1_鱗3_表示 = true;
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public bool 胴_節1_鱗2_表示 = true;
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public bool Torso_節1_鱗2_表示 = true;
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public bool 胴_節2_胴_表示 = true;
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public bool Torso_節2_Torso_表示 = true;
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public bool 胴_節2_鱗1_表示 = true;
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public bool Torso_節2_鱗1_表示 = true;
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public bool 胴_節2_鱗3_表示 = true;
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public bool Torso_節2_鱗3_表示 = true;
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public bool 胴_節2_鱗2_表示 = true;
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public bool Torso_節2_鱗2_表示 = true;
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public bool 胴_節3_胴_表示 = true;
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public bool Torso_節3_Torso_表示 = true;
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public bool 胴_節3_鱗1_表示 = true;
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public bool Torso_節3_鱗1_表示 = true;
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public bool 胴_節3_鱗3_表示 = true;
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public bool Torso_節3_鱗3_表示 = true;
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public bool 胴_節3_鱗2_表示 = true;
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public bool Torso_節3_鱗2_表示 = true;
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public bool 胴_節4_胴_表示 = true;
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public bool Torso_節4_Torso_表示 = true;
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public bool 胴_節4_鱗1_表示 = true;
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public bool Torso_節4_鱗1_表示 = true;
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public bool 胴_節4_鱗3_表示 = true;
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public bool Torso_節4_鱗3_表示 = true;
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public bool 胴_節4_鱗2_表示 = true;
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public bool Torso_節4_鱗2_表示 = true;
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public bool 胴_節5_胴_表示 = true;
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public bool Torso_節5_Torso_表示 = true;
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public bool 胴_節5_鱗1_表示 = true;
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public bool Torso_節5_鱗1_表示 = true;
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public bool 胴_節5_鱗3_表示 = true;
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public bool Torso_節5_鱗3_表示 = true;
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public bool 胴_節5_鱗2_表示 = true;
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public bool Torso_節5_鱗2_表示 = true;
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public bool 胴_節6_胴_表示 = true;
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public bool Torso_節6_Torso_表示 = true;
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public bool 胴_節6_鱗1_表示 = true;
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public bool Torso_節6_鱗1_表示 = true;
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public bool 胴_節6_鱗3_表示 = true;
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public bool Torso_節6_鱗3_表示 = true;
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public bool 胴_節6_鱗2_表示 = true;
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public bool Torso_節6_鱗2_表示 = true;
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public bool 胴_節7_胴_表示 = true;
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public bool Torso_節7_Torso_表示 = true;
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public bool 胴_節7_鱗1_表示 = true;
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public bool Torso_節7_鱗1_表示 = true;
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public bool 胴_節7_鱗3_表示 = true;
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public bool Torso_節7_鱗3_表示 = true;
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public bool 胴_節7_鱗2_表示 = true;
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public bool Torso_節7_鱗2_表示 = true;
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public bool 胴_節8_胴_表示 = true;
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public bool Torso_節8_Torso_表示 = true;
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public bool 胴_節8_鱗1_表示 = true;
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public bool Torso_節8_鱗1_表示 = true;
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public bool 胴_節8_鱗3_表示 = true;
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public bool Torso_節8_鱗3_表示 = true;
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public bool 胴_節8_鱗2_表示 = true;
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public bool Torso_節8_鱗2_表示 = true;
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public bool 胴_節9_胴_表示 = true;
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public bool Torso_節9_Torso_表示 = true;
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public bool 胴_節9_鱗1_表示 = true;
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public bool Torso_節9_鱗1_表示 = true;
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public bool 胴_節9_鱗3_表示 = true;
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public bool Torso_節9_鱗3_表示 = true;
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public bool 胴_節9_鱗2_表示 = true;
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public bool Torso_節9_鱗2_表示 = true;
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public bool 胴_節10_胴_表示 = true;
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public bool Torso_節10_Torso_表示 = true;
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public bool 胴_節10_鱗1_表示 = true;
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public bool Torso_節10_鱗1_表示 = true;
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public bool 胴_節10_鱗3_表示 = true;
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public bool Torso_節10_鱗3_表示 = true;
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public bool 胴_節10_鱗2_表示 = true;
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public bool Torso_節10_鱗2_表示 = true;
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public bool 胴_節11_胴_表示 = true;
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public bool Torso_節11_Torso_表示 = true;
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public bool 胴_節11_鱗1_表示 = true;
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public bool Torso_節11_鱗1_表示 = true;
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public bool 胴_節11_鱗3_表示 = true;
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public bool Torso_節11_鱗3_表示 = true;
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public bool 胴_節11_鱗2_表示 = true;
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public bool Torso_節11_鱗2_表示 = true;
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public bool 胴_節12_胴_表示 = true;
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public bool Torso_節12_Torso_表示 = true;
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public bool 胴_節12_鱗1_表示 = true;
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public bool Torso_節12_鱗1_表示 = true;
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public bool 胴_節12_鱗3_表示 = true;
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public bool Torso_節12_鱗3_表示 = true;
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public bool 胴_節12_鱗2_表示 = true;
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public bool Torso_節12_鱗2_表示 = true;
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public bool 胴_節13_胴_表示 = true;
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public bool Torso_節13_Torso_表示 = true;
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public bool 胴_節13_鱗1_表示 = true;
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public bool Torso_節13_鱗1_表示 = true;
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public bool 胴_節13_鱗3_表示 = true;
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public bool Torso_節13_鱗3_表示 = true;
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public bool 胴_節13_鱗2_表示 = true;
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public bool Torso_節13_鱗2_表示 = true;
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public bool 胴_節14_胴_表示 = true;
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public bool Torso_節14_Torso_表示 = true;
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public bool 胴_節14_鱗1_表示 = true;
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public bool Torso_節14_鱗1_表示 = true;
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public bool 胴_節14_鱗3_表示 = true;
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public bool Torso_節14_鱗3_表示 = true;
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public bool 胴_節14_鱗2_表示 = true;
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public bool Torso_節14_鱗2_表示 = true;
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public bool 胴_節15_胴_表示 = true;
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public bool Torso_節15_Torso_表示 = true;
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public bool 胴_節15_鱗1_表示 = true;
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public bool Torso_節15_鱗1_表示 = true;
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public bool 胴_節15_鱗3_表示 = true;
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public bool Torso_節15_鱗3_表示 = true;
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public bool 胴_節15_鱗2_表示 = true;
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public bool Torso_節15_鱗2_表示 = true;
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public bool 胴_節16_胴_表示 = true;
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public bool Torso_節16_Torso_表示 = true;
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public bool 胴_節16_鱗1_表示 = true;
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public bool Torso_節16_鱗1_表示 = true;
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public bool 胴_節16_鱗3_表示 = true;
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public bool Torso_節16_鱗3_表示 = true;
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public bool 胴_節16_鱗2_表示 = true;
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public bool Torso_節16_鱗2_表示 = true;
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public bool 胴_輪_革_表示 = true;
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public bool Torso_輪_革_表示 = true;
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public bool 胴_輪_金具1_表示 = true;
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public bool Torso_輪_金具1_表示 = true;
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public bool 胴_輪_金具2_表示 = true;
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public bool Torso_輪_金具2_表示 = true;
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public bool 胴_輪_金具3_表示 = true;
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public bool Torso_輪_金具3_表示 = true;
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public bool 胴_輪_金具左_表示 = true;
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public bool Torso_輪_金具左_表示 = true;
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public bool 胴_輪_金具右_表示 = true;
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public bool Torso_輪_金具右_表示 = true;
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public bool 胴_節17_胴_表示 = true;
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public bool Torso_節17_Torso_表示 = true;
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public bool 胴_節17_鱗1_表示 = true;
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public bool Torso_節17_鱗1_表示 = true;
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public bool 胴_節17_鱗3_表示 = true;
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public bool Torso_節17_鱗3_表示 = true;
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public bool 胴_節17_鱗2_表示 = true;
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public bool Torso_節17_鱗2_表示 = true;
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public bool 胴_節18_胴_表示 = true;
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public bool Torso_節18_Torso_表示 = true;
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public bool 胴_節18_鱗1_表示 = true;
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public bool Torso_節18_鱗1_表示 = true;
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public bool 胴_節18_鱗3_表示 = true;
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public bool Torso_節18_鱗3_表示 = true;
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public bool 胴_節18_鱗2_表示 = true;
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public bool Torso_節18_鱗2_表示 = true;
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public bool 頭_口膜_口膜1_表示 = true;
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@@ -1,63 +1,63 @@
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using System.Linq;
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using _2DGAMELIB;
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using System.Linq;
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namespace SlaveMatrix
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{
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public class 長物_蛇 : 半身
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{
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public Par X0Y0_胴1_胴;
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public Par X0Y0_Torso1_Torso;
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public Par X0Y0_胴1_鱗2;
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public Par X0Y0_Torso1_鱗2;
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public Par X0Y0_胴1_鱗右;
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public Par X0Y0_Torso1_鱗右;
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public Par X0Y0_胴1_鱗左;
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public Par X0Y0_Torso1_鱗左;
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public Par X0Y0_胴1_鱗1;
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public Par X0Y0_Torso1_鱗1;
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public Par X0Y0_胴1_鱗左2;
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public Par X0Y0_Torso1_鱗左2;
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public Par X0Y0_胴1_鱗右2;
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public Par X0Y0_Torso1_鱗右2;
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public Par X0Y0_胴1_鱗左1;
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public Par X0Y0_Torso1_鱗左1;
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public Par X0Y0_胴1_鱗右1;
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public Par X0Y0_Torso1_鱗右1;
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public ColorD 胴1_胴CD;
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public ColorD Torso1_TorsoCD;
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public ColorD 胴1_鱗2CD;
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public ColorD Torso1_鱗2CD;
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public ColorD 胴1_鱗右CD;
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public ColorD Torso1_鱗右CD;
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public ColorD 胴1_鱗左CD;
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public ColorD Torso1_鱗左CD;
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public ColorD 胴1_鱗1CD;
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public ColorD Torso1_鱗1CD;
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public ColorD 胴1_鱗左2CD;
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public ColorD Torso1_鱗左2CD;
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public ColorD 胴1_鱗右2CD;
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public ColorD Torso1_鱗右2CD;
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public ColorD 胴1_鱗左1CD;
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public ColorD Torso1_鱗左1CD;
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public ColorD 胴1_鱗右1CD;
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public ColorD Torso1_鱗右1CD;
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public ColorP X0Y0_胴1_胴CP;
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public ColorP X0Y0_Torso1_TorsoCP;
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public ColorP X0Y0_胴1_鱗2CP;
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public ColorP X0Y0_Torso1_鱗2CP;
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public ColorP X0Y0_胴1_鱗右CP;
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public ColorP X0Y0_Torso1_鱗右CP;
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public ColorP X0Y0_胴1_鱗左CP;
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public ColorP X0Y0_Torso1_鱗左CP;
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public ColorP X0Y0_胴1_鱗1CP;
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public ColorP X0Y0_Torso1_鱗1CP;
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public ColorP X0Y0_胴1_鱗左2CP;
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public ColorP X0Y0_Torso1_鱗左2CP;
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public ColorP X0Y0_胴1_鱗右2CP;
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public ColorP X0Y0_Torso1_鱗右2CP;
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public ColorP X0Y0_胴1_鱗左1CP;
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public ColorP X0Y0_Torso1_鱗左1CP;
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public ColorP X0Y0_胴1_鱗右1CP;
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public ColorP X0Y0_Torso1_鱗右1CP;
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private double くぱぁ_;
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@@ -107,120 +107,120 @@ namespace SlaveMatrix
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}
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}
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public bool 胴1_表示
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public bool Torso1_表示
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{
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get
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{
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return X0Y0_胴1_胴.Dra;
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return X0Y0_Torso1_Torso.Dra;
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}
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set
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{
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X0Y0_胴1_胴.Dra = value;
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X0Y0_胴1_胴.Hit = value;
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X0Y0_Torso1_Torso.Dra = value;
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X0Y0_Torso1_Torso.Hit = value;
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}
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}
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public bool 胴1_鱗2_表示
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public bool Torso1_鱗2_表示
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{
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get
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{
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return X0Y0_胴1_鱗2.Dra;
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return X0Y0_Torso1_鱗2.Dra;
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}
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set
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{
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X0Y0_胴1_鱗2.Dra = value;
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X0Y0_胴1_鱗2.Hit = value;
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X0Y0_Torso1_鱗2.Dra = value;
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X0Y0_Torso1_鱗2.Hit = value;
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}
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}
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public bool 胴1_鱗右_表示
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public bool Torso1_鱗右_表示
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{
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get
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{
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||||
return X0Y0_胴1_鱗右.Dra;
|
||||
return X0Y0_Torso1_鱗右.Dra;
|
||||
}
|
||||
set
|
||||
{
|
||||
X0Y0_胴1_鱗右.Dra = value;
|
||||
X0Y0_胴1_鱗右.Hit = value;
|
||||
X0Y0_Torso1_鱗右.Dra = value;
|
||||
X0Y0_Torso1_鱗右.Hit = value;
|
||||
}
|
||||
}
|
||||
|
||||
public bool 胴1_鱗左_表示
|
||||
public bool Torso1_鱗左_表示
|
||||
{
|
||||
get
|
||||
{
|
||||
return X0Y0_胴1_鱗左.Dra;
|
||||
return X0Y0_Torso1_鱗左.Dra;
|
||||
}
|
||||
set
|
||||
{
|
||||
X0Y0_胴1_鱗左.Dra = value;
|
||||
X0Y0_胴1_鱗左.Hit = value;
|
||||
X0Y0_Torso1_鱗左.Dra = value;
|
||||
X0Y0_Torso1_鱗左.Hit = value;
|
||||
}
|
||||
}
|
||||
|
||||
public bool 胴1_鱗1_表示
|
||||
public bool Torso1_鱗1_表示
|
||||
{
|
||||
get
|
||||
{
|
||||
return X0Y0_胴1_鱗1.Dra;
|
||||
return X0Y0_Torso1_鱗1.Dra;
|
||||
}
|
||||
set
|
||||
{
|
||||
X0Y0_胴1_鱗1.Dra = value;
|
||||
X0Y0_胴1_鱗1.Hit = value;
|
||||
X0Y0_Torso1_鱗1.Dra = value;
|
||||
X0Y0_Torso1_鱗1.Hit = value;
|
||||
}
|
||||
}
|
||||
|
||||
public bool 胴1_鱗左2_表示
|
||||
public bool Torso1_鱗左2_表示
|
||||
{
|
||||
get
|
||||
{
|
||||
return X0Y0_胴1_鱗左2.Dra;
|
||||
return X0Y0_Torso1_鱗左2.Dra;
|
||||
}
|
||||
set
|
||||
{
|
||||
X0Y0_胴1_鱗左2.Dra = value;
|
||||
X0Y0_胴1_鱗左2.Hit = value;
|
||||
X0Y0_Torso1_鱗左2.Dra = value;
|
||||
X0Y0_Torso1_鱗左2.Hit = value;
|
||||
}
|
||||
}
|
||||
|
||||
public bool 胴1_鱗右2_表示
|
||||
public bool Torso1_鱗右2_表示
|
||||
{
|
||||
get
|
||||
{
|
||||
return X0Y0_胴1_鱗右2.Dra;
|
||||
return X0Y0_Torso1_鱗右2.Dra;
|
||||
}
|
||||
set
|
||||
{
|
||||
X0Y0_胴1_鱗右2.Dra = value;
|
||||
X0Y0_胴1_鱗右2.Hit = value;
|
||||
X0Y0_Torso1_鱗右2.Dra = value;
|
||||
X0Y0_Torso1_鱗右2.Hit = value;
|
||||
}
|
||||
}
|
||||
|
||||
public bool 胴1_鱗左1_表示
|
||||
public bool Torso1_鱗左1_表示
|
||||
{
|
||||
get
|
||||
{
|
||||
return X0Y0_胴1_鱗左1.Dra;
|
||||
return X0Y0_Torso1_鱗左1.Dra;
|
||||
}
|
||||
set
|
||||
{
|
||||
X0Y0_胴1_鱗左1.Dra = value;
|
||||
X0Y0_胴1_鱗左1.Hit = value;
|
||||
X0Y0_Torso1_鱗左1.Dra = value;
|
||||
X0Y0_Torso1_鱗左1.Hit = value;
|
||||
}
|
||||
}
|
||||
|
||||
public bool 胴1_鱗右1_表示
|
||||
public bool Torso1_鱗右1_表示
|
||||
{
|
||||
get
|
||||
{
|
||||
return X0Y0_胴1_鱗右1.Dra;
|
||||
return X0Y0_Torso1_鱗右1.Dra;
|
||||
}
|
||||
set
|
||||
{
|
||||
X0Y0_胴1_鱗右1.Dra = value;
|
||||
X0Y0_胴1_鱗右1.Hit = value;
|
||||
X0Y0_Torso1_鱗右1.Dra = value;
|
||||
X0Y0_Torso1_鱗右1.Hit = value;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -228,19 +228,19 @@ namespace SlaveMatrix
|
||||
{
|
||||
get
|
||||
{
|
||||
return 胴1_表示;
|
||||
return Torso1_表示;
|
||||
}
|
||||
set
|
||||
{
|
||||
胴1_表示 = value;
|
||||
胴1_鱗2_表示 = value;
|
||||
胴1_鱗右_表示 = value;
|
||||
胴1_鱗左_表示 = value;
|
||||
胴1_鱗1_表示 = value;
|
||||
胴1_鱗左2_表示 = value;
|
||||
胴1_鱗右2_表示 = value;
|
||||
胴1_鱗左1_表示 = value;
|
||||
胴1_鱗右1_表示 = value;
|
||||
Torso1_表示 = value;
|
||||
Torso1_鱗2_表示 = value;
|
||||
Torso1_鱗右_表示 = value;
|
||||
Torso1_鱗左_表示 = value;
|
||||
Torso1_鱗1_表示 = value;
|
||||
Torso1_鱗左2_表示 = value;
|
||||
Torso1_鱗右2_表示 = value;
|
||||
Torso1_鱗左1_表示 = value;
|
||||
Torso1_鱗右1_表示 = value;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -248,19 +248,19 @@ namespace SlaveMatrix
|
||||
{
|
||||
get
|
||||
{
|
||||
return 胴1_胴CD.不透明度;
|
||||
return Torso1_TorsoCD.不透明度;
|
||||
}
|
||||
set
|
||||
{
|
||||
胴1_胴CD.不透明度 = value;
|
||||
胴1_鱗2CD.不透明度 = value;
|
||||
胴1_鱗右CD.不透明度 = value;
|
||||
胴1_鱗左CD.不透明度 = value;
|
||||
胴1_鱗1CD.不透明度 = value;
|
||||
胴1_鱗左2CD.不透明度 = value;
|
||||
胴1_鱗右2CD.不透明度 = value;
|
||||
胴1_鱗左1CD.不透明度 = value;
|
||||
胴1_鱗右1CD.不透明度 = value;
|
||||
Torso1_TorsoCD.不透明度 = value;
|
||||
Torso1_鱗2CD.不透明度 = value;
|
||||
Torso1_鱗右CD.不透明度 = value;
|
||||
Torso1_鱗左CD.不透明度 = value;
|
||||
Torso1_鱗1CD.不透明度 = value;
|
||||
Torso1_鱗左2CD.不透明度 = value;
|
||||
Torso1_鱗右2CD.不透明度 = value;
|
||||
Torso1_鱗左1CD.不透明度 = value;
|
||||
Torso1_鱗右1CD.不透明度 = value;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -274,11 +274,11 @@ namespace SlaveMatrix
|
||||
{
|
||||
if (sb == 0.0)
|
||||
{
|
||||
sb = X0Y0_胴1_鱗左.SizeXBase;
|
||||
sb = X0Y0_Torso1_鱗左.SizeXBase;
|
||||
}
|
||||
くぱぁ_ = value;
|
||||
X0Y0_胴1_鱗左.SizeXBase = sb * (1.0 - 0.35 * くぱぁ_);
|
||||
X0Y0_胴1_鱗右.SizeXBase = sb * (1.0 - 0.35 * くぱぁ_);
|
||||
X0Y0_Torso1_鱗左.SizeXBase = sb * (1.0 - 0.35 * くぱぁ_);
|
||||
X0Y0_Torso1_鱗右.SizeXBase = sb * (1.0 - 0.35 * くぱぁ_);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -291,15 +291,15 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
ガード_ = value;
|
||||
胴1_鱗1_表示 = ガード_;
|
||||
Torso1_鱗1_表示 = ガード_;
|
||||
}
|
||||
}
|
||||
|
||||
public JointS 左_接続点 => new JointS(本体, X0Y0_胴1_胴, 2);
|
||||
public JointS 左_接続点 => new JointS(本体, X0Y0_Torso1_Torso, 2);
|
||||
|
||||
public JointS 右_接続点 => new JointS(本体, X0Y0_胴1_胴, 3);
|
||||
public JointS 右_接続点 => new JointS(本体, X0Y0_Torso1_Torso, 3);
|
||||
|
||||
public JointS Torso_接続点 => new JointS(本体, X0Y0_胴1_胴, 1);
|
||||
public JointS Torso_接続点 => new JointS(本体, X0Y0_Torso1_Torso, 1);
|
||||
|
||||
public 長物_蛇(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, 長物_蛇D e)
|
||||
{
|
||||
@@ -315,15 +315,15 @@ namespace SlaveMatrix
|
||||
本体.Tag = dif.Tag;
|
||||
本体.Add(dif);
|
||||
Pars pars2 = 本体[0][0]["胴1"].ToPars();
|
||||
X0Y0_胴1_胴 = pars2["胴"].ToPar();
|
||||
X0Y0_胴1_鱗2 = pars2["鱗2"].ToPar();
|
||||
X0Y0_胴1_鱗右 = pars2["鱗右"].ToPar();
|
||||
X0Y0_胴1_鱗左 = pars2["鱗左"].ToPar();
|
||||
X0Y0_胴1_鱗1 = pars2["鱗1"].ToPar();
|
||||
X0Y0_胴1_鱗左2 = pars2["鱗左2"].ToPar();
|
||||
X0Y0_胴1_鱗右2 = pars2["鱗右2"].ToPar();
|
||||
X0Y0_胴1_鱗左1 = pars2["鱗左1"].ToPar();
|
||||
X0Y0_胴1_鱗右1 = pars2["鱗右1"].ToPar();
|
||||
X0Y0_Torso1_Torso = pars2["胴"].ToPar();
|
||||
X0Y0_Torso1_鱗2 = pars2["鱗2"].ToPar();
|
||||
X0Y0_Torso1_鱗右 = pars2["鱗右"].ToPar();
|
||||
X0Y0_Torso1_鱗左 = pars2["鱗左"].ToPar();
|
||||
X0Y0_Torso1_鱗1 = pars2["鱗1"].ToPar();
|
||||
X0Y0_Torso1_鱗左2 = pars2["鱗左2"].ToPar();
|
||||
X0Y0_Torso1_鱗右2 = pars2["鱗右2"].ToPar();
|
||||
X0Y0_Torso1_鱗左1 = pars2["鱗左1"].ToPar();
|
||||
X0Y0_Torso1_鱗右1 = pars2["鱗右1"].ToPar();
|
||||
本体.SetJoints();
|
||||
接続根 = new JointD(本体);
|
||||
右 = e.右;
|
||||
@@ -348,15 +348,15 @@ namespace SlaveMatrix
|
||||
サイズ = e.サイズ;
|
||||
サイズX = e.サイズX;
|
||||
サイズY = e.サイズY;
|
||||
胴1_表示 = e.胴1_表示;
|
||||
胴1_鱗2_表示 = e.胴1_鱗2_表示;
|
||||
胴1_鱗右_表示 = e.胴1_鱗右_表示;
|
||||
胴1_鱗左_表示 = e.胴1_鱗左_表示;
|
||||
胴1_鱗1_表示 = e.胴1_鱗1_表示;
|
||||
胴1_鱗左2_表示 = e.胴1_鱗左2_表示;
|
||||
胴1_鱗右2_表示 = e.胴1_鱗右2_表示;
|
||||
胴1_鱗左1_表示 = e.胴1_鱗左1_表示;
|
||||
胴1_鱗右1_表示 = e.胴1_鱗右1_表示;
|
||||
Torso1_表示 = e.Torso1_表示;
|
||||
Torso1_鱗2_表示 = e.Torso1_鱗2_表示;
|
||||
Torso1_鱗右_表示 = e.Torso1_鱗右_表示;
|
||||
Torso1_鱗左_表示 = e.Torso1_鱗左_表示;
|
||||
Torso1_鱗1_表示 = e.Torso1_鱗1_表示;
|
||||
Torso1_鱗左2_表示 = e.Torso1_鱗左2_表示;
|
||||
Torso1_鱗右2_表示 = e.Torso1_鱗右2_表示;
|
||||
Torso1_鱗左1_表示 = e.Torso1_鱗左1_表示;
|
||||
Torso1_鱗右1_表示 = e.Torso1_鱗右1_表示;
|
||||
くぱぁ = e.くぱぁ;
|
||||
ガード = e.ガード;
|
||||
欠損 = e.欠損;
|
||||
@@ -402,31 +402,31 @@ namespace SlaveMatrix
|
||||
}
|
||||
base.配色指定 = 配色指定;
|
||||
配色(体配色);
|
||||
X0Y0_胴1_胴CP = new ColorP(X0Y0_胴1_胴, 胴1_胴CD, DisUnit, abj: true);
|
||||
X0Y0_胴1_鱗2CP = new ColorP(X0Y0_胴1_鱗2, 胴1_鱗2CD, DisUnit, abj: true);
|
||||
X0Y0_胴1_鱗右CP = new ColorP(X0Y0_胴1_鱗右, 胴1_鱗右CD, DisUnit, abj: true);
|
||||
X0Y0_胴1_鱗左CP = new ColorP(X0Y0_胴1_鱗左, 胴1_鱗左CD, DisUnit, abj: true);
|
||||
X0Y0_胴1_鱗1CP = new ColorP(X0Y0_胴1_鱗1, 胴1_鱗1CD, DisUnit, abj: true);
|
||||
X0Y0_胴1_鱗左2CP = new ColorP(X0Y0_胴1_鱗左2, 胴1_鱗左2CD, DisUnit, abj: true);
|
||||
X0Y0_胴1_鱗右2CP = new ColorP(X0Y0_胴1_鱗右2, 胴1_鱗右2CD, DisUnit, abj: true);
|
||||
X0Y0_胴1_鱗左1CP = new ColorP(X0Y0_胴1_鱗左1, 胴1_鱗左1CD, DisUnit, abj: true);
|
||||
X0Y0_胴1_鱗右1CP = new ColorP(X0Y0_胴1_鱗右1, 胴1_鱗右1CD, DisUnit, abj: true);
|
||||
X0Y0_Torso1_TorsoCP = new ColorP(X0Y0_Torso1_Torso, Torso1_TorsoCD, DisUnit, abj: true);
|
||||
X0Y0_Torso1_鱗2CP = new ColorP(X0Y0_Torso1_鱗2, Torso1_鱗2CD, DisUnit, abj: true);
|
||||
X0Y0_Torso1_鱗右CP = new ColorP(X0Y0_Torso1_鱗右, Torso1_鱗右CD, DisUnit, abj: true);
|
||||
X0Y0_Torso1_鱗左CP = new ColorP(X0Y0_Torso1_鱗左, Torso1_鱗左CD, DisUnit, abj: true);
|
||||
X0Y0_Torso1_鱗1CP = new ColorP(X0Y0_Torso1_鱗1, Torso1_鱗1CD, DisUnit, abj: true);
|
||||
X0Y0_Torso1_鱗左2CP = new ColorP(X0Y0_Torso1_鱗左2, Torso1_鱗左2CD, DisUnit, abj: true);
|
||||
X0Y0_Torso1_鱗右2CP = new ColorP(X0Y0_Torso1_鱗右2, Torso1_鱗右2CD, DisUnit, abj: true);
|
||||
X0Y0_Torso1_鱗左1CP = new ColorP(X0Y0_Torso1_鱗左1, Torso1_鱗左1CD, DisUnit, abj: true);
|
||||
X0Y0_Torso1_鱗右1CP = new ColorP(X0Y0_Torso1_鱗右1, Torso1_鱗右1CD, DisUnit, abj: true);
|
||||
濃度 = e.濃度;
|
||||
}
|
||||
|
||||
public override void 描画0(RenderArea Are)
|
||||
{
|
||||
Are.Draw(X0Y0_胴1_鱗2);
|
||||
Are.Draw(X0Y0_胴1_鱗左2);
|
||||
Are.Draw(X0Y0_胴1_鱗右2);
|
||||
Are.Draw(X0Y0_Torso1_鱗2);
|
||||
Are.Draw(X0Y0_Torso1_鱗左2);
|
||||
Are.Draw(X0Y0_Torso1_鱗右2);
|
||||
if (Torso_接続 != null && Torso_接続[0].拘束 && Torso_接続[0] is Torso_蛇)
|
||||
{
|
||||
((Torso_蛇)Torso_接続[0]).拘束具描画(Are);
|
||||
}
|
||||
if (くぱぁ_ == 1.0)
|
||||
{
|
||||
Are.Draw(X0Y0_胴1_鱗右);
|
||||
Are.Draw(X0Y0_胴1_鱗左);
|
||||
Are.Draw(X0Y0_Torso1_鱗右);
|
||||
Are.Draw(X0Y0_Torso1_鱗左);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -434,25 +434,25 @@ namespace SlaveMatrix
|
||||
{
|
||||
if (くぱぁ_ != 1.0)
|
||||
{
|
||||
Are.Draw(X0Y0_胴1_鱗右);
|
||||
Are.Draw(X0Y0_胴1_鱗左);
|
||||
Are.Draw(X0Y0_Torso1_鱗右);
|
||||
Are.Draw(X0Y0_Torso1_鱗左);
|
||||
}
|
||||
Are.Draw(X0Y0_胴1_鱗1);
|
||||
Are.Draw(X0Y0_胴1_鱗左1);
|
||||
Are.Draw(X0Y0_胴1_鱗右1);
|
||||
Are.Draw(X0Y0_Torso1_鱗1);
|
||||
Are.Draw(X0Y0_Torso1_鱗左1);
|
||||
Are.Draw(X0Y0_Torso1_鱗右1);
|
||||
}
|
||||
|
||||
public override void 色更新()
|
||||
{
|
||||
X0Y0_胴1_胴CP.Update();
|
||||
X0Y0_胴1_鱗2CP.Update();
|
||||
X0Y0_胴1_鱗右CP.Update();
|
||||
X0Y0_胴1_鱗左CP.Update();
|
||||
X0Y0_胴1_鱗1CP.Update();
|
||||
X0Y0_胴1_鱗左2CP.Update();
|
||||
X0Y0_胴1_鱗右2CP.Update();
|
||||
X0Y0_胴1_鱗左1CP.Update();
|
||||
X0Y0_胴1_鱗右1CP.Update();
|
||||
X0Y0_Torso1_TorsoCP.Update();
|
||||
X0Y0_Torso1_鱗2CP.Update();
|
||||
X0Y0_Torso1_鱗右CP.Update();
|
||||
X0Y0_Torso1_鱗左CP.Update();
|
||||
X0Y0_Torso1_鱗1CP.Update();
|
||||
X0Y0_Torso1_鱗左2CP.Update();
|
||||
X0Y0_Torso1_鱗右2CP.Update();
|
||||
X0Y0_Torso1_鱗左1CP.Update();
|
||||
X0Y0_Torso1_鱗右1CP.Update();
|
||||
}
|
||||
|
||||
private void 配色(体配色 体配色)
|
||||
@@ -476,41 +476,41 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(体配色 体配色)
|
||||
{
|
||||
胴1_胴CD = new ColorD(ref Col.Empty, ref Color2.Empty);
|
||||
胴1_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
胴1_鱗右CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
胴1_鱗左CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
胴1_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
胴1_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
胴1_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
胴1_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
胴1_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
Torso1_TorsoCD = new ColorD(ref Col.Empty, ref Color2.Empty);
|
||||
Torso1_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
Torso1_鱗右CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
Torso1_鱗左CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
Torso1_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
Torso1_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
Torso1_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
Torso1_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
Torso1_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
}
|
||||
|
||||
private void 配色T0(体配色 体配色)
|
||||
{
|
||||
胴1_胴CD = new ColorD(ref Col.Empty, ref Color2.Empty);
|
||||
胴1_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
胴1_鱗右CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
胴1_鱗左CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
胴1_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
胴1_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
胴1_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
胴1_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
胴1_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
Torso1_TorsoCD = new ColorD(ref Col.Empty, ref Color2.Empty);
|
||||
Torso1_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
Torso1_鱗右CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
Torso1_鱗左CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
Torso1_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
Torso1_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
Torso1_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
Torso1_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
Torso1_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
}
|
||||
|
||||
private void 配色T1(体配色 体配色)
|
||||
{
|
||||
胴1_胴CD = new ColorD(ref Col.Empty, ref Color2.Empty);
|
||||
胴1_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
胴1_鱗右CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
胴1_鱗左CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
胴1_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
胴1_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
胴1_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
胴1_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
胴1_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
Torso1_TorsoCD = new ColorD(ref Col.Empty, ref Color2.Empty);
|
||||
Torso1_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
Torso1_鱗右CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
Torso1_鱗左CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
Torso1_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
Torso1_鱗左2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
Torso1_鱗右2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
Torso1_鱗左1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
Torso1_鱗右1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,23 +7,23 @@ namespace SlaveMatrix
|
||||
[Serializable]
|
||||
public class 長物_蛇D : 半身D
|
||||
{
|
||||
public bool 胴1_表示 = true;
|
||||
public bool Torso1_表示 = true;
|
||||
|
||||
public bool 胴1_鱗2_表示 = true;
|
||||
public bool Torso1_鱗2_表示 = true;
|
||||
|
||||
public bool 胴1_鱗右_表示 = true;
|
||||
public bool Torso1_鱗右_表示 = true;
|
||||
|
||||
public bool 胴1_鱗左_表示 = true;
|
||||
public bool Torso1_鱗左_表示 = true;
|
||||
|
||||
public bool 胴1_鱗1_表示 = true;
|
||||
public bool Torso1_鱗1_表示 = true;
|
||||
|
||||
public bool 胴1_鱗左2_表示 = true;
|
||||
public bool Torso1_鱗左2_表示 = true;
|
||||
|
||||
public bool 胴1_鱗右2_表示 = true;
|
||||
public bool Torso1_鱗右2_表示 = true;
|
||||
|
||||
public bool 胴1_鱗左1_表示 = true;
|
||||
public bool Torso1_鱗左1_表示 = true;
|
||||
|
||||
public bool 胴1_鱗右1_表示 = true;
|
||||
public bool Torso1_鱗右1_表示 = true;
|
||||
|
||||
public double くぱぁ;
|
||||
|
||||
|
||||
@@ -5,25 +5,25 @@ namespace SlaveMatrix
|
||||
{
|
||||
public class 長物_蟲 : 半身
|
||||
{
|
||||
public Par X0Y0_胴1_背板;
|
||||
public Par X0Y0_Torso1_背板;
|
||||
|
||||
public Par X0Y0_胴1_胸板;
|
||||
public Par X0Y0_Torso1_胸板;
|
||||
|
||||
public Par X0Y0_胴1_胴;
|
||||
public Par X0Y0_Torso1_Torso;
|
||||
|
||||
public Par X0Y0_胴1_瘤左2;
|
||||
public Par X0Y0_Torso1_瘤左2;
|
||||
|
||||
public Par X0Y0_胴1_瘤左1;
|
||||
public Par X0Y0_Torso1_瘤左1;
|
||||
|
||||
public Par X0Y0_胴1_瘤右2;
|
||||
public Par X0Y0_Torso1_瘤右2;
|
||||
|
||||
public Par X0Y0_胴1_瘤右1;
|
||||
public Par X0Y0_Torso1_瘤右1;
|
||||
|
||||
public Par X0Y0_胴1_胴0_背板;
|
||||
public Par X0Y0_Torso1_Torso0_背板;
|
||||
|
||||
public Par X0Y0_胴1_胴0_胸板;
|
||||
public Par X0Y0_Torso1_Torso0_胸板;
|
||||
|
||||
public Par X0Y0_胴1_胴0_胴;
|
||||
public Par X0Y0_Torso1_Torso0_Torso;
|
||||
|
||||
public Par X0Y0_輪1_革;
|
||||
|
||||
@@ -37,25 +37,25 @@ namespace SlaveMatrix
|
||||
|
||||
public Par X0Y0_輪1_金具右;
|
||||
|
||||
public ColorD 胴1_背板CD;
|
||||
public ColorD Torso1_背板CD;
|
||||
|
||||
public ColorD 胴1_胸板CD;
|
||||
public ColorD Torso1_胸板CD;
|
||||
|
||||
public ColorD 胴1_胴CD;
|
||||
public ColorD Torso1_TorsoCD;
|
||||
|
||||
public ColorD 胴1_瘤左2CD;
|
||||
public ColorD Torso1_瘤左2CD;
|
||||
|
||||
public ColorD 胴1_瘤左1CD;
|
||||
public ColorD Torso1_瘤左1CD;
|
||||
|
||||
public ColorD 胴1_瘤右2CD;
|
||||
public ColorD Torso1_瘤右2CD;
|
||||
|
||||
public ColorD 胴1_瘤右1CD;
|
||||
public ColorD Torso1_瘤右1CD;
|
||||
|
||||
public ColorD 胴1_胴0_背板CD;
|
||||
public ColorD Torso1_Torso0_背板CD;
|
||||
|
||||
public ColorD 胴1_胴0_胸板CD;
|
||||
public ColorD Torso1_Torso0_胸板CD;
|
||||
|
||||
public ColorD 胴1_胴0_胴CD;
|
||||
public ColorD Torso1_Torso0_TorsoCD;
|
||||
|
||||
public ColorD 輪1_革CD;
|
||||
|
||||
@@ -69,25 +69,25 @@ namespace SlaveMatrix
|
||||
|
||||
public ColorD 輪1_金具右CD;
|
||||
|
||||
public ColorP X0Y0_胴1_背板CP;
|
||||
public ColorP X0Y0_Torso1_背板CP;
|
||||
|
||||
public ColorP X0Y0_胴1_胸板CP;
|
||||
public ColorP X0Y0_Torso1_胸板CP;
|
||||
|
||||
public ColorP X0Y0_胴1_胴CP;
|
||||
public ColorP X0Y0_Torso1_TorsoCP;
|
||||
|
||||
public ColorP X0Y0_胴1_瘤左2CP;
|
||||
public ColorP X0Y0_Torso1_瘤左2CP;
|
||||
|
||||
public ColorP X0Y0_胴1_瘤左1CP;
|
||||
public ColorP X0Y0_Torso1_瘤左1CP;
|
||||
|
||||
public ColorP X0Y0_胴1_瘤右2CP;
|
||||
public ColorP X0Y0_Torso1_瘤右2CP;
|
||||
|
||||
public ColorP X0Y0_胴1_瘤右1CP;
|
||||
public ColorP X0Y0_Torso1_瘤右1CP;
|
||||
|
||||
public ColorP X0Y0_胴1_胴0_背板CP;
|
||||
public ColorP X0Y0_Torso1_Torso0_背板CP;
|
||||
|
||||
public ColorP X0Y0_胴1_胴0_胸板CP;
|
||||
public ColorP X0Y0_Torso1_Torso0_胸板CP;
|
||||
|
||||
public ColorP X0Y0_胴1_胴0_胴CP;
|
||||
public ColorP X0Y0_Torso1_Torso0_TorsoCP;
|
||||
|
||||
public ColorP X0Y0_輪1_革CP;
|
||||
|
||||
@@ -152,133 +152,133 @@ namespace SlaveMatrix
|
||||
}
|
||||
}
|
||||
|
||||
public bool 胴1_背板_表示
|
||||
public bool Torso1_背板_表示
|
||||
{
|
||||
get
|
||||
{
|
||||
return X0Y0_胴1_背板.Dra;
|
||||
return X0Y0_Torso1_背板.Dra;
|
||||
}
|
||||
set
|
||||
{
|
||||
X0Y0_胴1_背板.Dra = value;
|
||||
X0Y0_胴1_背板.Hit = value;
|
||||
X0Y0_Torso1_背板.Dra = value;
|
||||
X0Y0_Torso1_背板.Hit = value;
|
||||
}
|
||||
}
|
||||
|
||||
public bool 胴1_胸板_表示
|
||||
public bool Torso1_胸板_表示
|
||||
{
|
||||
get
|
||||
{
|
||||
return X0Y0_胴1_胸板.Dra;
|
||||
return X0Y0_Torso1_胸板.Dra;
|
||||
}
|
||||
set
|
||||
{
|
||||
X0Y0_胴1_胸板.Dra = value;
|
||||
X0Y0_胴1_胸板.Hit = value;
|
||||
X0Y0_Torso1_胸板.Dra = value;
|
||||
X0Y0_Torso1_胸板.Hit = value;
|
||||
}
|
||||
}
|
||||
|
||||
public bool 胴1_胴_表示
|
||||
public bool Torso1_Torso_表示
|
||||
{
|
||||
get
|
||||
{
|
||||
return X0Y0_胴1_胴.Dra;
|
||||
return X0Y0_Torso1_Torso.Dra;
|
||||
}
|
||||
set
|
||||
{
|
||||
X0Y0_胴1_胴.Dra = value;
|
||||
X0Y0_胴1_胴.Hit = value;
|
||||
X0Y0_Torso1_Torso.Dra = value;
|
||||
X0Y0_Torso1_Torso.Hit = value;
|
||||
}
|
||||
}
|
||||
|
||||
public bool 胴1_瘤左2_表示
|
||||
public bool Torso1_瘤左2_表示
|
||||
{
|
||||
get
|
||||
{
|
||||
return X0Y0_胴1_瘤左2.Dra;
|
||||
return X0Y0_Torso1_瘤左2.Dra;
|
||||
}
|
||||
set
|
||||
{
|
||||
X0Y0_胴1_瘤左2.Dra = value;
|
||||
X0Y0_胴1_瘤左2.Hit = value;
|
||||
X0Y0_Torso1_瘤左2.Dra = value;
|
||||
X0Y0_Torso1_瘤左2.Hit = value;
|
||||
}
|
||||
}
|
||||
|
||||
public bool 胴1_瘤左1_表示
|
||||
public bool Torso1_瘤左1_表示
|
||||
{
|
||||
get
|
||||
{
|
||||
return X0Y0_胴1_瘤左1.Dra;
|
||||
return X0Y0_Torso1_瘤左1.Dra;
|
||||
}
|
||||
set
|
||||
{
|
||||
X0Y0_胴1_瘤左1.Dra = value;
|
||||
X0Y0_胴1_瘤左1.Hit = value;
|
||||
X0Y0_Torso1_瘤左1.Dra = value;
|
||||
X0Y0_Torso1_瘤左1.Hit = value;
|
||||
}
|
||||
}
|
||||
|
||||
public bool 胴1_瘤右2_表示
|
||||
public bool Torso1_瘤右2_表示
|
||||
{
|
||||
get
|
||||
{
|
||||
return X0Y0_胴1_瘤右2.Dra;
|
||||
return X0Y0_Torso1_瘤右2.Dra;
|
||||
}
|
||||
set
|
||||
{
|
||||
X0Y0_胴1_瘤右2.Dra = value;
|
||||
X0Y0_胴1_瘤右2.Hit = value;
|
||||
X0Y0_Torso1_瘤右2.Dra = value;
|
||||
X0Y0_Torso1_瘤右2.Hit = value;
|
||||
}
|
||||
}
|
||||
|
||||
public bool 胴1_瘤右1_表示
|
||||
public bool Torso1_瘤右1_表示
|
||||
{
|
||||
get
|
||||
{
|
||||
return X0Y0_胴1_瘤右1.Dra;
|
||||
return X0Y0_Torso1_瘤右1.Dra;
|
||||
}
|
||||
set
|
||||
{
|
||||
X0Y0_胴1_瘤右1.Dra = value;
|
||||
X0Y0_胴1_瘤右1.Hit = value;
|
||||
X0Y0_Torso1_瘤右1.Dra = value;
|
||||
X0Y0_Torso1_瘤右1.Hit = value;
|
||||
}
|
||||
}
|
||||
|
||||
public bool 胴1_胴0_背板_表示
|
||||
public bool Torso1_Torso0_背板_表示
|
||||
{
|
||||
get
|
||||
{
|
||||
return X0Y0_胴1_胴0_背板.Dra;
|
||||
return X0Y0_Torso1_Torso0_背板.Dra;
|
||||
}
|
||||
set
|
||||
{
|
||||
X0Y0_胴1_胴0_背板.Dra = value;
|
||||
X0Y0_胴1_胴0_背板.Hit = value;
|
||||
X0Y0_Torso1_Torso0_背板.Dra = value;
|
||||
X0Y0_Torso1_Torso0_背板.Hit = value;
|
||||
}
|
||||
}
|
||||
|
||||
public bool 胴1_胴0_胸板_表示
|
||||
public bool Torso1_Torso0_胸板_表示
|
||||
{
|
||||
get
|
||||
{
|
||||
return X0Y0_胴1_胴0_胸板.Dra;
|
||||
return X0Y0_Torso1_Torso0_胸板.Dra;
|
||||
}
|
||||
set
|
||||
{
|
||||
X0Y0_胴1_胴0_胸板.Dra = value;
|
||||
X0Y0_胴1_胴0_胸板.Hit = value;
|
||||
X0Y0_Torso1_Torso0_胸板.Dra = value;
|
||||
X0Y0_Torso1_Torso0_胸板.Hit = value;
|
||||
}
|
||||
}
|
||||
|
||||
public bool 胴1_胴0_胴_表示
|
||||
public bool Torso1_Torso0_Torso_表示
|
||||
{
|
||||
get
|
||||
{
|
||||
return X0Y0_胴1_胴0_胴.Dra;
|
||||
return X0Y0_Torso1_Torso0_Torso.Dra;
|
||||
}
|
||||
set
|
||||
{
|
||||
X0Y0_胴1_胴0_胴.Dra = value;
|
||||
X0Y0_胴1_胴0_胴.Hit = value;
|
||||
X0Y0_Torso1_Torso0_Torso.Dra = value;
|
||||
X0Y0_Torso1_Torso0_Torso.Hit = value;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -394,20 +394,20 @@ namespace SlaveMatrix
|
||||
{
|
||||
get
|
||||
{
|
||||
return 胴1_背板_表示;
|
||||
return Torso1_背板_表示;
|
||||
}
|
||||
set
|
||||
{
|
||||
胴1_背板_表示 = value;
|
||||
胴1_胸板_表示 = value;
|
||||
胴1_胴_表示 = value;
|
||||
胴1_瘤左2_表示 = value;
|
||||
胴1_瘤左1_表示 = value;
|
||||
胴1_瘤右2_表示 = value;
|
||||
胴1_瘤右1_表示 = value;
|
||||
胴1_胴0_背板_表示 = value;
|
||||
胴1_胴0_胸板_表示 = value;
|
||||
胴1_胴0_胴_表示 = value;
|
||||
Torso1_背板_表示 = value;
|
||||
Torso1_胸板_表示 = value;
|
||||
Torso1_Torso_表示 = value;
|
||||
Torso1_瘤左2_表示 = value;
|
||||
Torso1_瘤左1_表示 = value;
|
||||
Torso1_瘤右2_表示 = value;
|
||||
Torso1_瘤右1_表示 = value;
|
||||
Torso1_Torso0_背板_表示 = value;
|
||||
Torso1_Torso0_胸板_表示 = value;
|
||||
Torso1_Torso0_Torso_表示 = value;
|
||||
輪1_革_表示 = value;
|
||||
輪1_金具1_表示 = value;
|
||||
輪1_金具2_表示 = value;
|
||||
@@ -423,20 +423,20 @@ namespace SlaveMatrix
|
||||
{
|
||||
get
|
||||
{
|
||||
return 胴1_背板CD.不透明度;
|
||||
return Torso1_背板CD.不透明度;
|
||||
}
|
||||
set
|
||||
{
|
||||
胴1_背板CD.不透明度 = value;
|
||||
胴1_胸板CD.不透明度 = value;
|
||||
胴1_胴CD.不透明度 = value;
|
||||
胴1_瘤左2CD.不透明度 = value;
|
||||
胴1_瘤左1CD.不透明度 = value;
|
||||
胴1_瘤右2CD.不透明度 = value;
|
||||
胴1_瘤右1CD.不透明度 = value;
|
||||
胴1_胴0_背板CD.不透明度 = value;
|
||||
胴1_胴0_胸板CD.不透明度 = value;
|
||||
胴1_胴0_胴CD.不透明度 = value;
|
||||
Torso1_背板CD.不透明度 = value;
|
||||
Torso1_胸板CD.不透明度 = value;
|
||||
Torso1_TorsoCD.不透明度 = value;
|
||||
Torso1_瘤左2CD.不透明度 = value;
|
||||
Torso1_瘤左1CD.不透明度 = value;
|
||||
Torso1_瘤右2CD.不透明度 = value;
|
||||
Torso1_瘤右1CD.不透明度 = value;
|
||||
Torso1_Torso0_背板CD.不透明度 = value;
|
||||
Torso1_Torso0_胸板CD.不透明度 = value;
|
||||
Torso1_Torso0_TorsoCD.不透明度 = value;
|
||||
輪1_革CD.不透明度 = value;
|
||||
輪1_金具1CD.不透明度 = value;
|
||||
輪1_金具2CD.不透明度 = value;
|
||||
@@ -450,12 +450,12 @@ namespace SlaveMatrix
|
||||
{
|
||||
get
|
||||
{
|
||||
return 胴1_背板_表示;
|
||||
return Torso1_背板_表示;
|
||||
}
|
||||
set
|
||||
{
|
||||
胴1_背板_表示 = value;
|
||||
胴1_胴0_背板_表示 = value;
|
||||
Torso1_背板_表示 = value;
|
||||
Torso1_Torso0_背板_表示 = value;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -463,24 +463,24 @@ namespace SlaveMatrix
|
||||
{
|
||||
get
|
||||
{
|
||||
return 胴1_胸板_表示;
|
||||
return Torso1_胸板_表示;
|
||||
}
|
||||
set
|
||||
{
|
||||
胴1_胸板_表示 = value;
|
||||
Torso1_胸板_表示 = value;
|
||||
}
|
||||
}
|
||||
|
||||
public bool 胴
|
||||
public bool Torso
|
||||
{
|
||||
get
|
||||
{
|
||||
return 胴1_胴_表示;
|
||||
return Torso1_Torso_表示;
|
||||
}
|
||||
set
|
||||
{
|
||||
胴1_胴_表示 = value;
|
||||
胴1_胴0_胴_表示 = value;
|
||||
Torso1_Torso_表示 = value;
|
||||
Torso1_Torso0_Torso_表示 = value;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -488,26 +488,26 @@ namespace SlaveMatrix
|
||||
{
|
||||
get
|
||||
{
|
||||
return 胴1_瘤左2_表示;
|
||||
return Torso1_瘤左2_表示;
|
||||
}
|
||||
set
|
||||
{
|
||||
胴1_瘤左2_表示 = value;
|
||||
胴1_瘤左1_表示 = value;
|
||||
胴1_瘤右2_表示 = value;
|
||||
胴1_瘤右1_表示 = value;
|
||||
Torso1_瘤左2_表示 = value;
|
||||
Torso1_瘤左1_表示 = value;
|
||||
Torso1_瘤右2_表示 = value;
|
||||
Torso1_瘤右1_表示 = value;
|
||||
}
|
||||
}
|
||||
|
||||
public JointS 左0_接続点 => new JointS(本体, X0Y0_胴1_胴0_胴, 1);
|
||||
public JointS 左0_接続点 => new JointS(本体, X0Y0_Torso1_Torso0_Torso, 1);
|
||||
|
||||
public JointS 右0_接続点 => new JointS(本体, X0Y0_胴1_胴0_胴, 2);
|
||||
public JointS 右0_接続点 => new JointS(本体, X0Y0_Torso1_Torso0_Torso, 2);
|
||||
|
||||
public JointS 左1_接続点 => new JointS(本体, X0Y0_胴1_胴, 0);
|
||||
public JointS 左1_接続点 => new JointS(本体, X0Y0_Torso1_Torso, 0);
|
||||
|
||||
public JointS 右1_接続点 => new JointS(本体, X0Y0_胴1_胴, 1);
|
||||
public JointS 右1_接続点 => new JointS(本体, X0Y0_Torso1_Torso, 1);
|
||||
|
||||
public JointS Torso_接続点 => new JointS(本体, X0Y0_胴1_胴, 3);
|
||||
public JointS Torso_接続点 => new JointS(本体, X0Y0_Torso1_Torso, 3);
|
||||
|
||||
public JointS 鎖1_接続点 => new JointS(本体, X0Y0_輪1_金具左, 0);
|
||||
|
||||
@@ -529,17 +529,17 @@ namespace SlaveMatrix
|
||||
本体.Add(dif);
|
||||
Pars pars2 = 本体[0][0];
|
||||
Pars pars3 = pars2["胴1"].ToPars();
|
||||
X0Y0_胴1_背板 = pars3["背板"].ToPar();
|
||||
X0Y0_胴1_胸板 = pars3["胸板"].ToPar();
|
||||
X0Y0_胴1_胴 = pars3["胴"].ToPar();
|
||||
X0Y0_胴1_瘤左2 = pars3["瘤左2"].ToPar();
|
||||
X0Y0_胴1_瘤左1 = pars3["瘤左1"].ToPar();
|
||||
X0Y0_胴1_瘤右2 = pars3["瘤右2"].ToPar();
|
||||
X0Y0_胴1_瘤右1 = pars3["瘤右1"].ToPar();
|
||||
X0Y0_Torso1_背板 = pars3["背板"].ToPar();
|
||||
X0Y0_Torso1_胸板 = pars3["胸板"].ToPar();
|
||||
X0Y0_Torso1_Torso = pars3["胴"].ToPar();
|
||||
X0Y0_Torso1_瘤左2 = pars3["瘤左2"].ToPar();
|
||||
X0Y0_Torso1_瘤左1 = pars3["瘤左1"].ToPar();
|
||||
X0Y0_Torso1_瘤右2 = pars3["瘤右2"].ToPar();
|
||||
X0Y0_Torso1_瘤右1 = pars3["瘤右1"].ToPar();
|
||||
Pars pars4 = pars3["胴0"].ToPars();
|
||||
X0Y0_胴1_胴0_背板 = pars4["背板"].ToPar();
|
||||
X0Y0_胴1_胴0_胸板 = pars4["胸板"].ToPar();
|
||||
X0Y0_胴1_胴0_胴 = pars4["胴"].ToPar();
|
||||
X0Y0_Torso1_Torso0_背板 = pars4["背板"].ToPar();
|
||||
X0Y0_Torso1_Torso0_胸板 = pars4["胸板"].ToPar();
|
||||
X0Y0_Torso1_Torso0_Torso = pars4["胴"].ToPar();
|
||||
pars3 = pars2["輪1"].ToPars();
|
||||
X0Y0_輪1_革 = pars3["革"].ToPar();
|
||||
X0Y0_輪1_金具1 = pars3["金具1"].ToPar();
|
||||
@@ -571,16 +571,16 @@ namespace SlaveMatrix
|
||||
サイズ = e.サイズ;
|
||||
サイズX = e.サイズX;
|
||||
サイズY = e.サイズY;
|
||||
胴1_背板_表示 = e.胴1_背板_表示;
|
||||
胴1_胸板_表示 = e.胴1_胸板_表示;
|
||||
胴1_胴_表示 = e.胴1_胴_表示;
|
||||
胴1_瘤左2_表示 = e.胴1_瘤左2_表示;
|
||||
胴1_瘤左1_表示 = e.胴1_瘤左1_表示;
|
||||
胴1_瘤右2_表示 = e.胴1_瘤右2_表示;
|
||||
胴1_瘤右1_表示 = e.胴1_瘤右1_表示;
|
||||
胴1_胴0_背板_表示 = e.胴1_胴0_背板_表示;
|
||||
胴1_胴0_胸板_表示 = e.胴1_胴0_胸板_表示;
|
||||
胴1_胴0_胴_表示 = e.胴1_胴0_胴_表示;
|
||||
Torso1_背板_表示 = e.Torso1_背板_表示;
|
||||
Torso1_胸板_表示 = e.Torso1_胸板_表示;
|
||||
Torso1_Torso_表示 = e.Torso1_Torso_表示;
|
||||
Torso1_瘤左2_表示 = e.Torso1_瘤左2_表示;
|
||||
Torso1_瘤左1_表示 = e.Torso1_瘤左1_表示;
|
||||
Torso1_瘤右2_表示 = e.Torso1_瘤右2_表示;
|
||||
Torso1_瘤右1_表示 = e.Torso1_瘤右1_表示;
|
||||
Torso1_Torso0_背板_表示 = e.Torso1_Torso0_背板_表示;
|
||||
Torso1_Torso0_胸板_表示 = e.Torso1_Torso0_胸板_表示;
|
||||
Torso1_Torso0_Torso_表示 = e.Torso1_Torso0_Torso_表示;
|
||||
輪1_革_表示 = e.輪1_革_表示;
|
||||
輪1_金具1_表示 = e.輪1_金具1_表示;
|
||||
輪1_金具2_表示 = e.輪1_金具2_表示;
|
||||
@@ -590,7 +590,7 @@ namespace SlaveMatrix
|
||||
輪1表示 = e.輪1表示;
|
||||
背板 = e.背板;
|
||||
胸板 = e.胸板;
|
||||
胴 = e.胴;
|
||||
Torso = e.Torso;
|
||||
瘤 = e.瘤;
|
||||
欠損 = e.欠損;
|
||||
筋肉 = e.筋肉;
|
||||
@@ -657,16 +657,16 @@ namespace SlaveMatrix
|
||||
}
|
||||
base.配色指定 = 配色指定;
|
||||
配色(体配色);
|
||||
X0Y0_胴1_背板CP = new ColorP(X0Y0_胴1_背板, 胴1_背板CD, DisUnit, abj: true);
|
||||
X0Y0_胴1_胸板CP = new ColorP(X0Y0_胴1_胸板, 胴1_胸板CD, DisUnit, abj: true);
|
||||
X0Y0_胴1_胴CP = new ColorP(X0Y0_胴1_胴, 胴1_胴CD, DisUnit, abj: true);
|
||||
X0Y0_胴1_瘤左2CP = new ColorP(X0Y0_胴1_瘤左2, 胴1_瘤左2CD, DisUnit, abj: true);
|
||||
X0Y0_胴1_瘤左1CP = new ColorP(X0Y0_胴1_瘤左1, 胴1_瘤左1CD, DisUnit, abj: true);
|
||||
X0Y0_胴1_瘤右2CP = new ColorP(X0Y0_胴1_瘤右2, 胴1_瘤右2CD, DisUnit, abj: true);
|
||||
X0Y0_胴1_瘤右1CP = new ColorP(X0Y0_胴1_瘤右1, 胴1_瘤右1CD, DisUnit, abj: true);
|
||||
X0Y0_胴1_胴0_背板CP = new ColorP(X0Y0_胴1_胴0_背板, 胴1_胴0_背板CD, DisUnit, abj: true);
|
||||
X0Y0_胴1_胴0_胸板CP = new ColorP(X0Y0_胴1_胴0_胸板, 胴1_胴0_胸板CD, DisUnit, abj: true);
|
||||
X0Y0_胴1_胴0_胴CP = new ColorP(X0Y0_胴1_胴0_胴, 胴1_胴0_胴CD, DisUnit, abj: true);
|
||||
X0Y0_Torso1_背板CP = new ColorP(X0Y0_Torso1_背板, Torso1_背板CD, DisUnit, abj: true);
|
||||
X0Y0_Torso1_胸板CP = new ColorP(X0Y0_Torso1_胸板, Torso1_胸板CD, DisUnit, abj: true);
|
||||
X0Y0_Torso1_TorsoCP = new ColorP(X0Y0_Torso1_Torso, Torso1_TorsoCD, DisUnit, abj: true);
|
||||
X0Y0_Torso1_瘤左2CP = new ColorP(X0Y0_Torso1_瘤左2, Torso1_瘤左2CD, DisUnit, abj: true);
|
||||
X0Y0_Torso1_瘤左1CP = new ColorP(X0Y0_Torso1_瘤左1, Torso1_瘤左1CD, DisUnit, abj: true);
|
||||
X0Y0_Torso1_瘤右2CP = new ColorP(X0Y0_Torso1_瘤右2, Torso1_瘤右2CD, DisUnit, abj: true);
|
||||
X0Y0_Torso1_瘤右1CP = new ColorP(X0Y0_Torso1_瘤右1, Torso1_瘤右1CD, DisUnit, abj: true);
|
||||
X0Y0_Torso1_Torso0_背板CP = new ColorP(X0Y0_Torso1_Torso0_背板, Torso1_Torso0_背板CD, DisUnit, abj: true);
|
||||
X0Y0_Torso1_Torso0_胸板CP = new ColorP(X0Y0_Torso1_Torso0_胸板, Torso1_Torso0_胸板CD, DisUnit, abj: true);
|
||||
X0Y0_Torso1_Torso0_TorsoCP = new ColorP(X0Y0_Torso1_Torso0_Torso, Torso1_Torso0_TorsoCD, DisUnit, abj: true);
|
||||
X0Y0_輪1_革CP = new ColorP(X0Y0_輪1_革, 輪1_革CD, DisUnit, abj: true);
|
||||
X0Y0_輪1_金具1CP = new ColorP(X0Y0_輪1_金具1, 輪1_金具1CD, DisUnit, abj: true);
|
||||
X0Y0_輪1_金具2CP = new ColorP(X0Y0_輪1_金具2, 輪1_金具2CD, DisUnit, abj: true);
|
||||
@@ -709,16 +709,16 @@ namespace SlaveMatrix
|
||||
|
||||
public override void 色更新()
|
||||
{
|
||||
X0Y0_胴1_背板CP.Update();
|
||||
X0Y0_胴1_胸板CP.Update();
|
||||
X0Y0_胴1_胴CP.Update();
|
||||
X0Y0_胴1_瘤左2CP.Update();
|
||||
X0Y0_胴1_瘤左1CP.Update();
|
||||
X0Y0_胴1_瘤右2CP.Update();
|
||||
X0Y0_胴1_瘤右1CP.Update();
|
||||
X0Y0_胴1_胴0_背板CP.Update();
|
||||
X0Y0_胴1_胴0_胸板CP.Update();
|
||||
X0Y0_胴1_胴0_胴CP.Update();
|
||||
X0Y0_Torso1_背板CP.Update();
|
||||
X0Y0_Torso1_胸板CP.Update();
|
||||
X0Y0_Torso1_TorsoCP.Update();
|
||||
X0Y0_Torso1_瘤左2CP.Update();
|
||||
X0Y0_Torso1_瘤左1CP.Update();
|
||||
X0Y0_Torso1_瘤右2CP.Update();
|
||||
X0Y0_Torso1_瘤右1CP.Update();
|
||||
X0Y0_Torso1_Torso0_背板CP.Update();
|
||||
X0Y0_Torso1_Torso0_胸板CP.Update();
|
||||
X0Y0_Torso1_Torso0_TorsoCP.Update();
|
||||
X0Y0_輪1_革CP.Update();
|
||||
X0Y0_輪1_金具1CP.Update();
|
||||
X0Y0_輪1_金具2CP.Update();
|
||||
@@ -752,16 +752,16 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(体配色 体配色)
|
||||
{
|
||||
胴1_背板CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
|
||||
胴1_胸板CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
胴1_胴CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
胴1_瘤左2CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
胴1_瘤左1CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
胴1_瘤右2CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
胴1_瘤右1CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
胴1_胴0_背板CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
|
||||
胴1_胴0_胸板CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
胴1_胴0_胴CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
Torso1_背板CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
|
||||
Torso1_胸板CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
Torso1_TorsoCD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
Torso1_瘤左2CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
Torso1_瘤左1CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
Torso1_瘤右2CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
Torso1_瘤右1CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
Torso1_Torso0_背板CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
|
||||
Torso1_Torso0_胸板CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
Torso1_Torso0_TorsoCD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
輪1_革CD = new ColorD();
|
||||
輪1_金具1CD = new ColorD();
|
||||
輪1_金具2CD = new ColorD();
|
||||
@@ -772,16 +772,16 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色T0(体配色 体配色)
|
||||
{
|
||||
胴1_背板CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
|
||||
胴1_胸板CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
胴1_胴CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
胴1_瘤左2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
胴1_瘤左1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
胴1_瘤右2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
胴1_瘤右1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
胴1_胴0_背板CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
|
||||
胴1_胴0_胸板CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
胴1_胴0_胴CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
Torso1_背板CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
|
||||
Torso1_胸板CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
Torso1_TorsoCD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
Torso1_瘤左2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
Torso1_瘤左1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
Torso1_瘤右2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
Torso1_瘤右1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
Torso1_Torso0_背板CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
|
||||
Torso1_Torso0_胸板CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
Torso1_Torso0_TorsoCD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
輪1_革CD = new ColorD();
|
||||
輪1_金具1CD = new ColorD();
|
||||
輪1_金具2CD = new ColorD();
|
||||
@@ -792,16 +792,16 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色T1(体配色 体配色)
|
||||
{
|
||||
胴1_背板CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
|
||||
胴1_胸板CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
胴1_胴CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
胴1_瘤左2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
胴1_瘤左1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
胴1_瘤右2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
胴1_瘤右1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
胴1_胴0_背板CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
|
||||
胴1_胴0_胸板CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
胴1_胴0_胴CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
Torso1_背板CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
|
||||
Torso1_胸板CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
Torso1_TorsoCD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
Torso1_瘤左2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
Torso1_瘤左1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
Torso1_瘤右2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
Torso1_瘤右1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
Torso1_Torso0_背板CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
|
||||
Torso1_Torso0_胸板CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
Torso1_Torso0_TorsoCD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
輪1_革CD = new ColorD();
|
||||
輪1_金具1CD = new ColorD();
|
||||
輪1_金具2CD = new ColorD();
|
||||
|
||||
@@ -7,25 +7,25 @@ namespace SlaveMatrix
|
||||
[Serializable]
|
||||
public class 長物_蟲D : 半身D
|
||||
{
|
||||
public bool 胴1_背板_表示 = true;
|
||||
public bool Torso1_背板_表示 = true;
|
||||
|
||||
public bool 胴1_胸板_表示 = true;
|
||||
public bool Torso1_胸板_表示 = true;
|
||||
|
||||
public bool 胴1_胴_表示 = true;
|
||||
public bool Torso1_Torso_表示 = true;
|
||||
|
||||
public bool 胴1_瘤左2_表示 = true;
|
||||
public bool Torso1_瘤左2_表示 = true;
|
||||
|
||||
public bool 胴1_瘤左1_表示 = true;
|
||||
public bool Torso1_瘤左1_表示 = true;
|
||||
|
||||
public bool 胴1_瘤右2_表示 = true;
|
||||
public bool Torso1_瘤右2_表示 = true;
|
||||
|
||||
public bool 胴1_瘤右1_表示 = true;
|
||||
public bool Torso1_瘤右1_表示 = true;
|
||||
|
||||
public bool 胴1_胴0_背板_表示 = true;
|
||||
public bool Torso1_Torso0_背板_表示 = true;
|
||||
|
||||
public bool 胴1_胴0_胸板_表示 = true;
|
||||
public bool Torso1_Torso0_胸板_表示 = true;
|
||||
|
||||
public bool 胴1_胴0_胴_表示 = true;
|
||||
public bool Torso1_Torso0_Torso_表示 = true;
|
||||
|
||||
public bool 輪1_革_表示 = true;
|
||||
|
||||
@@ -45,7 +45,7 @@ namespace SlaveMatrix
|
||||
|
||||
public bool 胸板 = true;
|
||||
|
||||
public bool 胴 = true;
|
||||
public bool Torso = true;
|
||||
|
||||
public bool 瘤 = true;
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,47 +1,47 @@
|
||||
using _2DGAMELIB;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using _2DGAMELIB;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
[Serializable]
|
||||
public class 長物_魚D : 半身D
|
||||
{
|
||||
public bool 胴6_鱗左_鱗1_表示 = true;
|
||||
public bool Torso6_鱗左_鱗1_表示 = true;
|
||||
|
||||
public bool 胴6_鱗左_鱗2_表示 = true;
|
||||
public bool Torso6_鱗左_鱗2_表示 = true;
|
||||
|
||||
public bool 胴6_鱗左_鱗3_表示 = true;
|
||||
public bool Torso6_鱗左_鱗3_表示 = true;
|
||||
|
||||
public bool 胴6_鱗左_鱗4_表示 = true;
|
||||
public bool Torso6_鱗左_鱗4_表示 = true;
|
||||
|
||||
public bool 胴6_鱗右_鱗1_表示 = true;
|
||||
public bool Torso6_鱗右_鱗1_表示 = true;
|
||||
|
||||
public bool 胴6_鱗右_鱗2_表示 = true;
|
||||
public bool Torso6_鱗右_鱗2_表示 = true;
|
||||
|
||||
public bool 胴6_鱗右_鱗3_表示 = true;
|
||||
public bool Torso6_鱗右_鱗3_表示 = true;
|
||||
|
||||
public bool 胴6_鱗右_鱗4_表示 = true;
|
||||
public bool Torso6_鱗右_鱗4_表示 = true;
|
||||
|
||||
public bool 胴6_胴_表示 = true;
|
||||
public bool Torso6_Torso_表示 = true;
|
||||
|
||||
public bool 胴5_鱗左_鱗1_表示 = true;
|
||||
public bool Torso5_鱗左_鱗1_表示 = true;
|
||||
|
||||
public bool 胴5_鱗左_鱗2_表示 = true;
|
||||
public bool Torso5_鱗左_鱗2_表示 = true;
|
||||
|
||||
public bool 胴5_鱗左_鱗3_表示 = true;
|
||||
public bool Torso5_鱗左_鱗3_表示 = true;
|
||||
|
||||
public bool 胴5_鱗左_鱗4_表示 = true;
|
||||
public bool Torso5_鱗左_鱗4_表示 = true;
|
||||
|
||||
public bool 胴5_鱗右_鱗1_表示 = true;
|
||||
public bool Torso5_鱗右_鱗1_表示 = true;
|
||||
|
||||
public bool 胴5_鱗右_鱗2_表示 = true;
|
||||
public bool Torso5_鱗右_鱗2_表示 = true;
|
||||
|
||||
public bool 胴5_鱗右_鱗3_表示 = true;
|
||||
public bool Torso5_鱗右_鱗3_表示 = true;
|
||||
|
||||
public bool 胴5_鱗右_鱗4_表示 = true;
|
||||
public bool Torso5_鱗右_鱗4_表示 = true;
|
||||
|
||||
public bool 胴5_胴_表示 = true;
|
||||
public bool Torso5_Torso_表示 = true;
|
||||
|
||||
public bool 輪2_革_表示 = true;
|
||||
|
||||
@@ -55,95 +55,95 @@ namespace SlaveMatrix
|
||||
|
||||
public bool 輪2_金具右_表示 = true;
|
||||
|
||||
public bool 胴4_鱗左_鱗1_表示 = true;
|
||||
public bool Torso4_鱗左_鱗1_表示 = true;
|
||||
|
||||
public bool 胴4_鱗左_鱗2_表示 = true;
|
||||
public bool Torso4_鱗左_鱗2_表示 = true;
|
||||
|
||||
public bool 胴4_鱗左_鱗3_表示 = true;
|
||||
public bool Torso4_鱗左_鱗3_表示 = true;
|
||||
|
||||
public bool 胴4_鱗左_鱗4_表示 = true;
|
||||
public bool Torso4_鱗左_鱗4_表示 = true;
|
||||
|
||||
public bool 胴4_鱗右_鱗1_表示 = true;
|
||||
public bool Torso4_鱗右_鱗1_表示 = true;
|
||||
|
||||
public bool 胴4_鱗右_鱗2_表示 = true;
|
||||
public bool Torso4_鱗右_鱗2_表示 = true;
|
||||
|
||||
public bool 胴4_鱗右_鱗3_表示 = true;
|
||||
public bool Torso4_鱗右_鱗3_表示 = true;
|
||||
|
||||
public bool 胴4_鱗右_鱗4_表示 = true;
|
||||
public bool Torso4_鱗右_鱗4_表示 = true;
|
||||
|
||||
public bool 胴4_胴_表示 = true;
|
||||
public bool Torso4_Torso_表示 = true;
|
||||
|
||||
public bool 胴3_鱗左_鱗1_表示 = true;
|
||||
public bool Torso3_鱗左_鱗1_表示 = true;
|
||||
|
||||
public bool 胴3_鱗左_鱗2_表示 = true;
|
||||
public bool Torso3_鱗左_鱗2_表示 = true;
|
||||
|
||||
public bool 胴3_鱗左_鱗3_表示 = true;
|
||||
public bool Torso3_鱗左_鱗3_表示 = true;
|
||||
|
||||
public bool 胴3_鱗左_鱗4_表示 = true;
|
||||
public bool Torso3_鱗左_鱗4_表示 = true;
|
||||
|
||||
public bool 胴3_鱗右_鱗1_表示 = true;
|
||||
public bool Torso3_鱗右_鱗1_表示 = true;
|
||||
|
||||
public bool 胴3_鱗右_鱗2_表示 = true;
|
||||
public bool Torso3_鱗右_鱗2_表示 = true;
|
||||
|
||||
public bool 胴3_鱗右_鱗3_表示 = true;
|
||||
public bool Torso3_鱗右_鱗3_表示 = true;
|
||||
|
||||
public bool 胴3_鱗右_鱗4_表示 = true;
|
||||
public bool Torso3_鱗右_鱗4_表示 = true;
|
||||
|
||||
public bool 胴3_胴_表示 = true;
|
||||
public bool Torso3_Torso_表示 = true;
|
||||
|
||||
public bool 胴2_鱗左_鱗1_表示 = true;
|
||||
public bool Torso2_鱗左_鱗1_表示 = true;
|
||||
|
||||
public bool 胴2_鱗左_鱗2_表示 = true;
|
||||
public bool Torso2_鱗左_鱗2_表示 = true;
|
||||
|
||||
public bool 胴2_鱗左_鱗3_表示 = true;
|
||||
public bool Torso2_鱗左_鱗3_表示 = true;
|
||||
|
||||
public bool 胴2_鱗左_鱗4_表示 = true;
|
||||
public bool Torso2_鱗左_鱗4_表示 = true;
|
||||
|
||||
public bool 胴2_鱗右_鱗1_表示 = true;
|
||||
public bool Torso2_鱗右_鱗1_表示 = true;
|
||||
|
||||
public bool 胴2_鱗右_鱗2_表示 = true;
|
||||
public bool Torso2_鱗右_鱗2_表示 = true;
|
||||
|
||||
public bool 胴2_鱗右_鱗3_表示 = true;
|
||||
public bool Torso2_鱗右_鱗3_表示 = true;
|
||||
|
||||
public bool 胴2_鱗右_鱗4_表示 = true;
|
||||
public bool Torso2_鱗右_鱗4_表示 = true;
|
||||
|
||||
public bool 胴2_胴_表示 = true;
|
||||
public bool Torso2_Torso_表示 = true;
|
||||
|
||||
public bool 胴1_鱗左2_鱗1_表示 = true;
|
||||
public bool Torso1_鱗左2_鱗1_表示 = true;
|
||||
|
||||
public bool 胴1_鱗左2_鱗2_表示 = true;
|
||||
public bool Torso1_鱗左2_鱗2_表示 = true;
|
||||
|
||||
public bool 胴1_鱗左2_鱗3_表示 = true;
|
||||
public bool Torso1_鱗左2_鱗3_表示 = true;
|
||||
|
||||
public bool 胴1_鱗左2_鱗4_表示 = true;
|
||||
public bool Torso1_鱗左2_鱗4_表示 = true;
|
||||
|
||||
public bool 胴1_鱗右2_鱗1_表示 = true;
|
||||
public bool Torso1_鱗右2_鱗1_表示 = true;
|
||||
|
||||
public bool 胴1_鱗右2_鱗2_表示 = true;
|
||||
public bool Torso1_鱗右2_鱗2_表示 = true;
|
||||
|
||||
public bool 胴1_鱗右2_鱗3_表示 = true;
|
||||
public bool Torso1_鱗右2_鱗3_表示 = true;
|
||||
|
||||
public bool 胴1_鱗右2_鱗4_表示 = true;
|
||||
public bool Torso1_鱗右2_鱗4_表示 = true;
|
||||
|
||||
public bool 胴1_胴2_表示 = true;
|
||||
public bool Torso1_Torso2_表示 = true;
|
||||
|
||||
public bool 胴1_胴1_表示 = true;
|
||||
public bool Torso1_Torso1_表示 = true;
|
||||
|
||||
public bool 胴1_鱗左1_鱗1_表示 = true;
|
||||
public bool Torso1_鱗左1_鱗1_表示 = true;
|
||||
|
||||
public bool 胴1_鱗左1_鱗2_表示 = true;
|
||||
public bool Torso1_鱗左1_鱗2_表示 = true;
|
||||
|
||||
public bool 胴1_鱗左1_鱗3_表示 = true;
|
||||
public bool Torso1_鱗左1_鱗3_表示 = true;
|
||||
|
||||
public bool 胴1_鱗左1_鱗4_表示 = true;
|
||||
public bool Torso1_鱗左1_鱗4_表示 = true;
|
||||
|
||||
public bool 胴1_鱗右1_鱗1_表示 = true;
|
||||
public bool Torso1_鱗右1_鱗1_表示 = true;
|
||||
|
||||
public bool 胴1_鱗右1_鱗2_表示 = true;
|
||||
public bool Torso1_鱗右1_鱗2_表示 = true;
|
||||
|
||||
public bool 胴1_鱗右1_鱗3_表示 = true;
|
||||
public bool Torso1_鱗右1_鱗3_表示 = true;
|
||||
|
||||
public bool 胴1_鱗右1_鱗4_表示 = true;
|
||||
public bool Torso1_鱗右1_鱗4_表示 = true;
|
||||
|
||||
public bool 輪1_革_表示 = true;
|
||||
|
||||
@@ -161,7 +161,7 @@ namespace SlaveMatrix
|
||||
|
||||
public bool 輪2表示 = true;
|
||||
|
||||
public bool 胴_外線;
|
||||
public bool Torso_外線;
|
||||
|
||||
public bool Rパターン;
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -7,17 +7,17 @@ namespace SlaveMatrix
|
||||
[Serializable]
|
||||
public class 長物_鯨D : 半身D
|
||||
{
|
||||
public bool 胴6_表示 = true;
|
||||
public bool Torso6_表示 = true;
|
||||
|
||||
public bool 胴6_柄_表示 = true;
|
||||
public bool Torso6_柄_表示 = true;
|
||||
|
||||
public bool 胴6_縦影_表示 = true;
|
||||
public bool Torso6_縦影_表示 = true;
|
||||
|
||||
public bool 胴5_表示 = true;
|
||||
public bool Torso5_表示 = true;
|
||||
|
||||
public bool 胴5_柄_表示 = true;
|
||||
public bool Torso5_柄_表示 = true;
|
||||
|
||||
public bool 胴5_縦影_表示 = true;
|
||||
public bool Torso5_縦影_表示 = true;
|
||||
|
||||
public bool 輪2_革_表示 = true;
|
||||
|
||||
@@ -31,29 +31,29 @@ namespace SlaveMatrix
|
||||
|
||||
public bool 輪2_金具右_表示 = true;
|
||||
|
||||
public bool 胴4_表示 = true;
|
||||
public bool Torso4_表示 = true;
|
||||
|
||||
public bool 胴4_柄_表示 = true;
|
||||
public bool Torso4_柄_表示 = true;
|
||||
|
||||
public bool 胴4_縦影_表示 = true;
|
||||
public bool Torso4_縦影_表示 = true;
|
||||
|
||||
public bool 胴3_表示 = true;
|
||||
public bool Torso3_表示 = true;
|
||||
|
||||
public bool 胴3_柄_表示 = true;
|
||||
public bool Torso3_柄_表示 = true;
|
||||
|
||||
public bool 胴3_縦影_表示 = true;
|
||||
public bool Torso3_縦影_表示 = true;
|
||||
|
||||
public bool 胴2_表示 = true;
|
||||
public bool Torso2_表示 = true;
|
||||
|
||||
public bool 胴2_柄_表示 = true;
|
||||
public bool Torso2_柄_表示 = true;
|
||||
|
||||
public bool 胴2_縦影_表示 = true;
|
||||
public bool Torso2_縦影_表示 = true;
|
||||
|
||||
public bool 胴1_表示 = true;
|
||||
public bool Torso1_表示 = true;
|
||||
|
||||
public bool 胴1_柄_表示 = true;
|
||||
public bool Torso1_柄_表示 = true;
|
||||
|
||||
public bool 胴1_縦影_表示 = true;
|
||||
public bool Torso1_縦影_表示 = true;
|
||||
|
||||
public bool 輪1_革_表示 = true;
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace SlaveMatrix
|
||||
this.尾 = 尾;
|
||||
鯨 = new Par[40]
|
||||
{
|
||||
長物.X0Y0_胴6_胴, 長物.X0Y0_胴5_胴, 長物.X0Y0_胴4_胴, 長物.X0Y0_胴3_胴, 長物.X0Y0_胴2_胴, 長物.X0Y0_胴1_胴, 尾.X0Y0_尾33_尾, 尾.X0Y0_尾32_尾, 尾.X0Y0_尾31_尾, 尾.X0Y0_尾30_尾,
|
||||
長物.X0Y0_Torso6_Torso, 長物.X0Y0_Torso5_Torso, 長物.X0Y0_Torso4_Torso, 長物.X0Y0_Torso3_Torso, 長物.X0Y0_Torso2_Torso, 長物.X0Y0_Torso1_Torso, 尾.X0Y0_尾33_尾, 尾.X0Y0_尾32_尾, 尾.X0Y0_尾31_尾, 尾.X0Y0_尾30_尾,
|
||||
尾.X0Y0_尾29_尾, 尾.X0Y0_尾28_尾, 尾.X0Y0_尾27_尾, 尾.X0Y0_尾26_尾, 尾.X0Y0_尾25_尾, 尾.X0Y0_尾24_尾, 尾.X0Y0_尾23_尾, 尾.X0Y0_尾22_尾, 尾.X0Y0_尾21_尾, 尾.X0Y0_尾20_尾,
|
||||
尾.X0Y0_尾19_尾, 尾.X0Y0_尾18_尾, 尾.X0Y0_尾17_尾, 尾.X0Y0_尾16_尾, 尾.X0Y0_尾15_尾, 尾.X0Y0_尾14_尾, 尾.X0Y0_尾13_尾, 尾.X0Y0_尾12_尾, 尾.X0Y0_尾11_尾, 尾.X0Y0_尾10_尾,
|
||||
尾.X0Y0_尾9_尾, 尾.X0Y0_尾8_尾, 尾.X0Y0_尾7_尾, 尾.X0Y0_尾6_尾, 尾.X0Y0_尾5_尾, 尾.X0Y0_尾4_尾, 尾.X0Y0_尾3_尾, 尾.X0Y0_尾2_尾, 尾.X0Y0_尾1_尾, 尾.X0Y0_尾0_尾
|
||||
|
||||
@@ -54,7 +54,7 @@ namespace SlaveMatrix
|
||||
|
||||
public Waist Waist;
|
||||
|
||||
public Torso 胴;
|
||||
public Torso Torso;
|
||||
|
||||
public Chest Chest;
|
||||
|
||||
@@ -252,7 +252,7 @@ namespace SlaveMatrix
|
||||
|
||||
public 四足胸 Chest_獣;
|
||||
|
||||
public 四足胴 胴_獣;
|
||||
public 四足胴 Torso_獣;
|
||||
|
||||
public 四足腰 Waist_獣;
|
||||
|
||||
@@ -3270,7 +3270,7 @@ namespace SlaveMatrix
|
||||
}
|
||||
else if (p is Chest)
|
||||
{
|
||||
翼獣.UpperArm.接着 = () => bod.胴.X0Y0_Torso.ToGlobal(bod.胴.X0Y0_Torso.BasePointBase);
|
||||
翼獣.UpperArm.接着 = () => bod.Torso.X0Y0_Torso.ToGlobal(bod.Torso.X0Y0_Torso.BasePointBase);
|
||||
}
|
||||
else if (p is Torso || p is Waist)
|
||||
{
|
||||
@@ -3278,7 +3278,7 @@ namespace SlaveMatrix
|
||||
}
|
||||
else if (p is 四足胸)
|
||||
{
|
||||
翼獣.UpperArm.接着 = () => bod.胴_獣.X0Y0_Torso.ToGlobal(bod.胴_獣.X0Y0_Torso.BasePointBase);
|
||||
翼獣.UpperArm.接着 = () => bod.Torso_獣.X0Y0_Torso.ToGlobal(bod.Torso_獣.X0Y0_Torso.BasePointBase);
|
||||
}
|
||||
else if ((p is 四足胴 || p is 四足腰) && (翼獣.UpperArm.ConnectionType == ConnectionInfo.四足腰_翼左_接続 || 翼獣.UpperArm.ConnectionType == ConnectionInfo.四足腰_翼右_接続))
|
||||
{
|
||||
@@ -3663,7 +3663,7 @@ namespace SlaveMatrix
|
||||
}
|
||||
else if (p is Chest)
|
||||
{
|
||||
翼獣.UpperArm.接着 = () => bod.胴.X0Y0_Torso.ToGlobal(bod.胴.X0Y0_Torso.BasePointBase);
|
||||
翼獣.UpperArm.接着 = () => bod.Torso.X0Y0_Torso.ToGlobal(bod.Torso.X0Y0_Torso.BasePointBase);
|
||||
}
|
||||
else if (p is Torso || p is Waist)
|
||||
{
|
||||
@@ -3671,7 +3671,7 @@ namespace SlaveMatrix
|
||||
}
|
||||
else if (p is 四足胸)
|
||||
{
|
||||
翼獣.UpperArm.接着 = () => bod.胴_獣.X0Y0_Torso.ToGlobal(bod.胴_獣.X0Y0_Torso.BasePointBase);
|
||||
翼獣.UpperArm.接着 = () => bod.Torso_獣.X0Y0_Torso.ToGlobal(bod.Torso_獣.X0Y0_Torso.BasePointBase);
|
||||
}
|
||||
else if ((p is 四足胴 || p is 四足腰) && (翼獣.UpperArm.ConnectionType == ConnectionInfo.四足腰_翼左_接続 || 翼獣.UpperArm.ConnectionType == ConnectionInfo.四足腰_翼右_接続))
|
||||
{
|
||||
@@ -3829,7 +3829,7 @@ namespace SlaveMatrix
|
||||
長胴n = 長胴.Count;
|
||||
if (Waist != null)
|
||||
{
|
||||
胴 = Waist.Torso_接続.GetEle<Torso>();
|
||||
Torso = Waist.Torso_接続.GetEle<Torso>();
|
||||
ボテ腹_人 = Waist.肌_接続.GetEle<ボテ腹_人>();
|
||||
ボテ腹板_人 = ボテ腹_人.腹板_接続.GetEle<ボテ腹板>();
|
||||
ボテ腹板_人.SetHitFalse();
|
||||
@@ -3885,14 +3885,14 @@ namespace SlaveMatrix
|
||||
上着B_クロス後.SetHitFalse();
|
||||
上着B_前掛け.SetHitFalse();
|
||||
}
|
||||
if (胴 != null)
|
||||
if (Torso != null)
|
||||
{
|
||||
Chest = 胴.Chest_接続.GetEle<Chest>();
|
||||
胴腹板_人 = 胴.肌_接続.GetEle<胴腹板>();
|
||||
胴肌_人 = 胴.肌_接続.GetEle<胴肌>();
|
||||
Chest = Torso.Chest_接続.GetEle<Chest>();
|
||||
胴腹板_人 = Torso.肌_接続.GetEle<胴腹板>();
|
||||
胴肌_人 = Torso.肌_接続.GetEle<胴肌>();
|
||||
胴腹板_人.SetHitFalse();
|
||||
胴肌_人.SetHitFalse();
|
||||
上着M_ドレス = 胴.肌_接続.GetEle<上着ミドル_ドレス>();
|
||||
上着M_ドレス = Torso.肌_接続.GetEle<上着ミドル_ドレス>();
|
||||
上着M_ドレス.SetHitFalse();
|
||||
}
|
||||
if (Chest != null)
|
||||
@@ -4066,10 +4066,10 @@ namespace SlaveMatrix
|
||||
sk.Add(Chest.キスマーク);
|
||||
Chest.鞭痕 = new スタンプW(Med, Are, Cha, this, wd, Chest);
|
||||
sw.Add(Chest.鞭痕);
|
||||
胴.キスマーク = new スタンプK(Med, Are, Cha, this, kd, 胴);
|
||||
sk.Add(胴.キスマーク);
|
||||
胴.鞭痕 = new スタンプW(Med, Are, Cha, this, wd, 胴);
|
||||
sw.Add(胴.鞭痕);
|
||||
Torso.キスマーク = new スタンプK(Med, Are, Cha, this, kd, Torso);
|
||||
sk.Add(Torso.キスマーク);
|
||||
Torso.鞭痕 = new スタンプW(Med, Are, Cha, this, wd, Torso);
|
||||
sw.Add(Torso.鞭痕);
|
||||
Waist.キスマーク = new スタンプK(Med, Are, Cha, this, kd, Waist);
|
||||
sk.Add(Waist.キスマーク);
|
||||
Waist.鞭痕 = new スタンプW(Med, Are, Cha, this, wd, Waist);
|
||||
@@ -4254,13 +4254,13 @@ namespace SlaveMatrix
|
||||
{
|
||||
Sort(Chest.翼下右_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 胸下右接続);
|
||||
}
|
||||
if (胴.翼左_接続 != null)
|
||||
if (Torso.翼左_接続 != null)
|
||||
{
|
||||
Sort(胴.翼左_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 胴後左接続);
|
||||
Sort(Torso.翼左_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 胴後左接続);
|
||||
}
|
||||
if (胴.翼右_接続 != null)
|
||||
if (Torso.翼右_接続 != null)
|
||||
{
|
||||
Sort(胴.翼右_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 胴後右接続);
|
||||
Sort(Torso.翼右_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 胴後右接続);
|
||||
}
|
||||
if (Waist.翼左_接続 != null)
|
||||
{
|
||||
@@ -4301,7 +4301,7 @@ namespace SlaveMatrix
|
||||
{
|
||||
Is魚 = true;
|
||||
魚 = (長物_魚)ele;
|
||||
Waist.WaistCD.c2.Col2 = 魚.胴1_胴1CD.c2.Col1;
|
||||
Waist.WaistCD.c2.Col2 = 魚.Torso1_Torso1CD.c2.Col1;
|
||||
半身中1接続.Add(魚);
|
||||
if (魚.尾_接続 != null)
|
||||
{
|
||||
@@ -4336,7 +4336,7 @@ namespace SlaveMatrix
|
||||
{
|
||||
Is鯨 = true;
|
||||
鯨 = (長物_鯨)ele;
|
||||
Waist.WaistCD.c2.Col2 = 鯨.胴1_胴CD.c2.Col1;
|
||||
Waist.WaistCD.c2.Col2 = 鯨.Torso1_TorsoCD.c2.Col1;
|
||||
半身中1接続.Add(鯨);
|
||||
if (鯨.尾_接続 != null)
|
||||
{
|
||||
@@ -4371,7 +4371,7 @@ namespace SlaveMatrix
|
||||
{
|
||||
Is蛇 = true;
|
||||
蛇 = (長物_蛇)ele;
|
||||
Waist.WaistCD.c2.Col2 = 蛇.胴1_鱗1CD.c2.Col1;
|
||||
Waist.WaistCD.c2.Col2 = 蛇.Torso1_鱗1CD.c2.Col1;
|
||||
半身中1接続.Add(ele);
|
||||
if (蛇.Torso_接続 != null)
|
||||
{
|
||||
@@ -4421,7 +4421,7 @@ namespace SlaveMatrix
|
||||
{
|
||||
Is蟲 = true;
|
||||
蟲 = (長物_蟲)ele;
|
||||
Waist.WaistCD.c2.Col2 = 蟲.胴1_胴CD.c2.Col1;
|
||||
Waist.WaistCD.c2.Col2 = 蟲.Torso1_TorsoCD.c2.Col1;
|
||||
半身中1接続.Add(ele);
|
||||
if (蟲.Torso_接続 != null)
|
||||
{
|
||||
@@ -4473,7 +4473,7 @@ namespace SlaveMatrix
|
||||
}
|
||||
else if (item22 is 四足胴)
|
||||
{
|
||||
胴_獣 = (四足胴)item22;
|
||||
Torso_獣 = (四足胴)item22;
|
||||
}
|
||||
else if (item22 is 四足腰)
|
||||
{
|
||||
@@ -4596,9 +4596,9 @@ namespace SlaveMatrix
|
||||
{
|
||||
半身中1接続.Add(Waist_獣);
|
||||
}
|
||||
if (胴_獣 != null)
|
||||
if (Torso_獣 != null)
|
||||
{
|
||||
半身中1接続.Add(胴_獣);
|
||||
半身中1接続.Add(Torso_獣);
|
||||
}
|
||||
if (Chest_獣 != null)
|
||||
{
|
||||
@@ -4659,15 +4659,15 @@ namespace SlaveMatrix
|
||||
Sort(Waist_獣.半身_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 半身中1接続);
|
||||
}
|
||||
}
|
||||
if (胴_獣 != null)
|
||||
if (Torso_獣 != null)
|
||||
{
|
||||
if (胴_獣.翼左_接続 != null)
|
||||
if (Torso_獣.翼左_接続 != null)
|
||||
{
|
||||
Sort(胴_獣.翼左_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 半身後接続);
|
||||
Sort(Torso_獣.翼左_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 半身後接続);
|
||||
}
|
||||
if (胴_獣.翼右_接続 != null)
|
||||
if (Torso_獣.翼右_接続 != null)
|
||||
{
|
||||
Sort(胴_獣.翼右_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 半身後接続);
|
||||
Sort(Torso_獣.翼右_接続.Select((Ele e) => e.EnumEle()).JoinEnum(), 半身後接続);
|
||||
}
|
||||
}
|
||||
if (Chest_獣 != null)
|
||||
@@ -5141,10 +5141,10 @@ namespace SlaveMatrix
|
||||
IEnumerable<触手_犬> eles = Waist.腿左_接続.GetEles<触手_犬>();
|
||||
foreach (触手_犬 item49 in eles.Take(eles.Count() - 1))
|
||||
{
|
||||
item49.胴_節1_胴_表示 = false;
|
||||
item49.胴_節1_鱗1_表示 = false;
|
||||
item49.胴_節1_鱗2_表示 = false;
|
||||
item49.胴_節1_鱗3_表示 = false;
|
||||
item49.Torso_節1_Torso_表示 = false;
|
||||
item49.Torso_節1_鱗1_表示 = false;
|
||||
item49.Torso_節1_鱗2_表示 = false;
|
||||
item49.Torso_節1_鱗3_表示 = false;
|
||||
}
|
||||
}
|
||||
if (Waist.腿右_接続 != null)
|
||||
@@ -5152,10 +5152,10 @@ namespace SlaveMatrix
|
||||
IEnumerable<触手_犬> eles2 = Waist.腿右_接続.GetEles<触手_犬>();
|
||||
foreach (触手_犬 item50 in eles2.Take(eles2.Count() - 1))
|
||||
{
|
||||
item50.胴_節1_胴_表示 = false;
|
||||
item50.胴_節1_鱗1_表示 = false;
|
||||
item50.胴_節1_鱗2_表示 = false;
|
||||
item50.胴_節1_鱗3_表示 = false;
|
||||
item50.Torso_節1_Torso_表示 = false;
|
||||
item50.Torso_節1_鱗1_表示 = false;
|
||||
item50.Torso_節1_鱗2_表示 = false;
|
||||
item50.Torso_節1_鱗3_表示 = false;
|
||||
}
|
||||
}
|
||||
四足脇[] array3 = 腰後右接続.GetEles<四足脇>().ToArray();
|
||||
@@ -5764,7 +5764,7 @@ namespace SlaveMatrix
|
||||
}
|
||||
bod.Waist.描画0(are);
|
||||
bod.Waist.描画1(are);
|
||||
bod.胴.描画0(are);
|
||||
bod.Torso.描画0(are);
|
||||
bod.Chest.描画0(are);
|
||||
bod.首.描画0(are);
|
||||
if (bod.肩左 != null)
|
||||
@@ -6096,11 +6096,11 @@ namespace SlaveMatrix
|
||||
{
|
||||
if (bod.Is蛇)
|
||||
{
|
||||
bod.蛇.X0Y0_胴1_鱗右CP.Update();
|
||||
bod.蛇.X0Y0_胴1_鱗左CP.Update();
|
||||
bod.蛇.X0Y0_胴1_鱗1CP.Update();
|
||||
bod.蛇.X0Y0_胴1_鱗左1CP.Update();
|
||||
bod.蛇.X0Y0_胴1_鱗右1CP.Update();
|
||||
bod.蛇.X0Y0_Torso1_鱗右CP.Update();
|
||||
bod.蛇.X0Y0_Torso1_鱗左CP.Update();
|
||||
bod.蛇.X0Y0_Torso1_鱗1CP.Update();
|
||||
bod.蛇.X0Y0_Torso1_鱗左1CP.Update();
|
||||
bod.蛇.X0Y0_Torso1_鱗右1CP.Update();
|
||||
}
|
||||
bod.染み_人.色更新();
|
||||
bod.染み_人.描画0(are);
|
||||
@@ -6191,7 +6191,7 @@ namespace SlaveMatrix
|
||||
}
|
||||
bod.Waist.描画0(are);
|
||||
bod.Waist.描画1(are);
|
||||
bod.胴.描画0(are);
|
||||
bod.Torso.描画0(are);
|
||||
bod.Chest.描画0(are);
|
||||
bod.首.描画0(are);
|
||||
if (bod.肩左 != null)
|
||||
@@ -6618,7 +6618,7 @@ namespace SlaveMatrix
|
||||
}
|
||||
bod.Waist.描画0(are);
|
||||
bod.Waist.描画1(are);
|
||||
bod.胴.描画0(are);
|
||||
bod.Torso.描画0(are);
|
||||
bod.Chest.描画0(are);
|
||||
bod.首.描画0(are);
|
||||
if (bod.肩左 != null)
|
||||
@@ -7044,7 +7044,7 @@ namespace SlaveMatrix
|
||||
}
|
||||
bod.Waist.描画0(are);
|
||||
bod.Waist.描画1(are);
|
||||
bod.胴.描画0(are);
|
||||
bod.Torso.描画0(are);
|
||||
bod.Chest.描画0(are);
|
||||
bod.首.描画0(are);
|
||||
if (bod.肩左 != null)
|
||||
@@ -7468,7 +7468,7 @@ namespace SlaveMatrix
|
||||
}
|
||||
bod.Waist.描画0(are);
|
||||
bod.Waist.描画1(are);
|
||||
bod.胴.描画0(are);
|
||||
bod.Torso.描画0(are);
|
||||
bod.Chest.描画0(are);
|
||||
bod.首.描画0(are);
|
||||
if (bod.肩左 != null)
|
||||
@@ -7891,7 +7891,7 @@ namespace SlaveMatrix
|
||||
}
|
||||
bod.Waist.描画0(are);
|
||||
bod.Waist.描画1(are);
|
||||
bod.胴.描画0(are);
|
||||
bod.Torso.描画0(are);
|
||||
bod.Chest.描画0(are);
|
||||
bod.首.描画0(are);
|
||||
if (bod.肩左 != null)
|
||||
@@ -8343,7 +8343,7 @@ namespace SlaveMatrix
|
||||
bod.膣内精液_人.描画0(are);
|
||||
bod.断面_人.描画0(are);
|
||||
}
|
||||
bod.胴.描画0(are);
|
||||
bod.Torso.描画0(are);
|
||||
bod.Chest.描画0(are);
|
||||
bod.首.描画0(are);
|
||||
if (bod.肩左 != null)
|
||||
@@ -8771,7 +8771,7 @@ namespace SlaveMatrix
|
||||
}
|
||||
bod.Waist.描画0(are);
|
||||
bod.Waist.描画1(are);
|
||||
bod.胴.描画0(are);
|
||||
bod.Torso.描画0(are);
|
||||
bod.Chest.描画0(are);
|
||||
bod.首.描画0(are);
|
||||
if (bod.肩左 != null)
|
||||
@@ -9793,16 +9793,16 @@ namespace SlaveMatrix
|
||||
|
||||
private void 腰振り_人()
|
||||
{
|
||||
胴.X0Y0_筋肉_筋肉左.PositionCont = Dat.Vec2DUnitY * (Waist.Yv * -0.004);
|
||||
胴.X0Y0_筋肉_筋肉右.PositionCont = Dat.Vec2DUnitY * (Waist.Yv * -0.004);
|
||||
Torso.X0Y0_筋肉_筋肉左.PositionCont = Dat.Vec2DUnitY * (Waist.Yv * -0.004);
|
||||
Torso.X0Y0_筋肉_筋肉右.PositionCont = Dat.Vec2DUnitY * (Waist.Yv * -0.004);
|
||||
胴腹板_人.X0Y0_虫性_腹板.PositionCont = Dat.Vec2DUnitY * (Waist.Yv * -0.002);
|
||||
胴肌_人.本体.SizeYCont = 0.85 + (1.0 - Waist.Yv) * 0.15;
|
||||
}
|
||||
|
||||
private void 腰振り_獣()
|
||||
{
|
||||
胴_獣.X0Y0_筋肉_筋肉左.PositionCont = Dat.Vec2DUnitY * (Waist_獣.Yv * -0.004);
|
||||
胴_獣.X0Y0_筋肉_筋肉右.PositionCont = Dat.Vec2DUnitY * (Waist_獣.Yv * -0.004);
|
||||
Torso_獣.X0Y0_筋肉_筋肉左.PositionCont = Dat.Vec2DUnitY * (Waist_獣.Yv * -0.004);
|
||||
Torso_獣.X0Y0_筋肉_筋肉右.PositionCont = Dat.Vec2DUnitY * (Waist_獣.Yv * -0.004);
|
||||
胴肌_獣.本体.SizeYCont = 0.85 + (1.0 - Waist_獣.Yv) * 0.15;
|
||||
if (EI半中1 != null)
|
||||
{
|
||||
|
||||
@@ -50,7 +50,7 @@ namespace SlaveMatrix
|
||||
public static ChaD GetHarpy()
|
||||
{
|
||||
WaistD WaistD2 = Uni.Waist();
|
||||
ChestD ChestD2 = WaistD2.Set胴().SetChestR();
|
||||
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = ChestD2.Set首().Set頭R();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -122,7 +122,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getアフール()
|
||||
{
|
||||
WaistD obj = Uni.Waist();
|
||||
ChestD obj2 = obj.Set胴().SetChestR();
|
||||
ChestD obj2 = obj.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj2.Set首().Set頭R();
|
||||
基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -167,7 +167,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getハルピュイア()
|
||||
{
|
||||
WaistD obj = Uni.Waist();
|
||||
ChestD obj2 = obj.Set胴().SetChestR();
|
||||
ChestD obj2 = obj.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj2.Set首().Set頭R();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -224,7 +224,7 @@ namespace SlaveMatrix
|
||||
public static ChaD GetPhoenix()
|
||||
{
|
||||
WaistD obj = Uni.Waist();
|
||||
ChestD obj2 = obj.Set胴().SetChestR();
|
||||
ChestD obj2 = obj.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj2.Set首().Set頭R();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -284,7 +284,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getラミア()
|
||||
{
|
||||
WaistD WaistD2 = Uni.Waist();
|
||||
ChestD obj = WaistD2.Set胴().SetChestR();
|
||||
ChestD obj = WaistD2.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj.Set首().Set頭R();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -312,13 +312,13 @@ namespace SlaveMatrix
|
||||
WaistD2.半身接続(長物_蛇D2);
|
||||
長物_蛇D2.くぱぁ = 1.0;
|
||||
長物_蛇D2.ガード = false;
|
||||
Torso_蛇D 胴_蛇D2 = new Torso_蛇D();
|
||||
長物_蛇D2.胴接続(胴_蛇D2);
|
||||
Torso_蛇D Torso_蛇D2 = new Torso_蛇D();
|
||||
長物_蛇D2.胴接続(Torso_蛇D2);
|
||||
for (int i = 0; i < 40; i++)
|
||||
{
|
||||
胴_蛇D2.Torso接続(胴_蛇D2 = new Torso_蛇D());
|
||||
Torso_蛇D2.Torso接続(Torso_蛇D2 = new Torso_蛇D());
|
||||
}
|
||||
胴_蛇D2.Torso接続(new 尾_ヘD());
|
||||
Torso_蛇D2.Torso接続(new 尾_ヘD());
|
||||
WaistD2.EnumEleD().SetValuesD<口_通常D>("牙", true);
|
||||
WaistD2.EnumEleD().SetValuesD<舌_長D>("股舌表示", true);
|
||||
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
|
||||
@@ -332,7 +332,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getシーラミア()
|
||||
{
|
||||
WaistD WaistD2 = Uni.Waist();
|
||||
ChestD obj = WaistD2.Set胴().SetChestR();
|
||||
ChestD obj = WaistD2.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj.Set首().Set頭R();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -375,7 +375,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getオノケンタウレ()
|
||||
{
|
||||
WaistD obj = Uni.Waist();
|
||||
ChestD obj2 = obj.Set胴().SetChestR();
|
||||
ChestD obj2 = obj.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj2.Set首().Set頭R();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -430,7 +430,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getヒッポケンタウレ()
|
||||
{
|
||||
WaistD WaistD2 = Uni.Waist();
|
||||
ChestD ChestD2 = WaistD2.Set胴().SetChestR();
|
||||
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = ChestD2.Set首().Set頭R();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -496,7 +496,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getブケンタウレ()
|
||||
{
|
||||
WaistD WaistD2 = Uni.Waist();
|
||||
ChestD ChestD2 = WaistD2.Set胴().SetChestR();
|
||||
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = ChestD2.Set首().Set頭R();
|
||||
基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -566,7 +566,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getカプラケンタウレ()
|
||||
{
|
||||
WaistD WaistD2 = Uni.Waist();
|
||||
ChestD ChestD2 = WaistD2.Set胴().SetChestR();
|
||||
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = ChestD2.Set首().Set頭R();
|
||||
基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -636,7 +636,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getマーメイド()
|
||||
{
|
||||
WaistD obj = Uni.Waist();
|
||||
ChestD obj2 = obj.Set胴().SetChestR();
|
||||
ChestD obj2 = obj.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj2.Set首().Set頭R();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -668,7 +668,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getドルフィンマーメイド()
|
||||
{
|
||||
WaistD obj = Uni.Waist();
|
||||
ChestD obj2 = obj.Set胴().SetChestR();
|
||||
ChestD obj2 = obj.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj2.Set首().Set頭R();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -700,7 +700,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getオールドマーメイド()
|
||||
{
|
||||
WaistD obj = Uni.Waist();
|
||||
ChestD obj2 = obj.Set胴().SetChestR();
|
||||
ChestD obj2 = obj.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj2.Set首().Set頭R();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -736,7 +736,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getイクテュオケンタウレ(bool b)
|
||||
{
|
||||
WaistD WaistD2 = Uni.Waist();
|
||||
ChestD obj = WaistD2.Set胴().SetChestR();
|
||||
ChestD obj = WaistD2.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj.Set首().Set頭R();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -776,10 +776,10 @@ namespace SlaveMatrix
|
||||
EleD eleD = new 鰭_魚D();
|
||||
長物_蛇D2.左接続(eleD);
|
||||
長物_蛇D2.右接続(eleD.Get逆());
|
||||
Torso_蛇D 胴_蛇D2 = new Torso_蛇D();
|
||||
長物_蛇D2.胴接続(胴_蛇D2);
|
||||
Torso_蛇D Torso_蛇D2 = new Torso_蛇D();
|
||||
長物_蛇D2.胴接続(Torso_蛇D2);
|
||||
尾_ヘD 尾_ヘD2 = new 尾_ヘD();
|
||||
胴_蛇D2.Torso接続(尾_ヘD2);
|
||||
Torso_蛇D2.Torso接続(尾_ヘD2);
|
||||
尾_ヘD2.尾先接続(new 尾鰭_魚D());
|
||||
}
|
||||
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
|
||||
@@ -792,7 +792,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getデルピヌスケンタウレ()
|
||||
{
|
||||
WaistD obj = Uni.Waist();
|
||||
ChestD obj2 = obj.Set胴().SetChestR();
|
||||
ChestD obj2 = obj.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj2.Set首().Set頭R();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -828,7 +828,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getスキュラ()
|
||||
{
|
||||
WaistD WaistD2 = Uni.Waist();
|
||||
ChestD obj = WaistD2.Set胴().SetChestR();
|
||||
ChestD obj = WaistD2.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj.Set首().Set頭R();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -893,7 +893,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getオールドスキュラ(bool b)
|
||||
{
|
||||
WaistD obj = Uni.Waist();
|
||||
ChestD obj2 = obj.Set胴().SetChestR();
|
||||
ChestD obj2 = obj.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj2.Set首().Set頭R();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -944,7 +944,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getカリュブディス()
|
||||
{
|
||||
WaistD WaistD2 = Uni.Waist();
|
||||
ChestD ChestD2 = WaistD2.Set胴().SetChestR();
|
||||
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = ChestD2.Set首().Set頭R();
|
||||
基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -1002,7 +1002,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getアラクネ(bool b)
|
||||
{
|
||||
WaistD WaistD2 = Uni.Waist();
|
||||
ChestD obj = WaistD2.Set胴().SetChestR();
|
||||
ChestD obj = WaistD2.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj.Set首().Set頭R();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -1081,7 +1081,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getギルタブリル()
|
||||
{
|
||||
WaistD WaistD2 = Uni.Waist();
|
||||
ChestD obj = WaistD2.Set胴().SetChestR();
|
||||
ChestD obj = WaistD2.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj.Set首().Set頭R();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -1173,7 +1173,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getギルタブルル()
|
||||
{
|
||||
WaistD obj = Uni.Waist();
|
||||
TorsoD 胴D2 = obj.Set胴();
|
||||
TorsoD 胴D2 = obj.SetTorso();
|
||||
ChestD ChestD2 = 胴D2.SetChestR();
|
||||
HeadD 頭D2 = ChestD2.Set首().Set頭R();
|
||||
基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
@@ -1240,7 +1240,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getアルラウネ()
|
||||
{
|
||||
WaistD obj = Uni.Waist();
|
||||
TorsoD obj2 = obj.Set胴();
|
||||
TorsoD obj2 = obj.SetTorso();
|
||||
ChestD obj3 = obj2.SetChestR();
|
||||
HeadD 頭D2 = obj3.Set首().Set頭R();
|
||||
基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
@@ -1349,8 +1349,8 @@ namespace SlaveMatrix
|
||||
public static ChaD Getサキュバス()
|
||||
{
|
||||
WaistD WaistD2 = Uni.Waist();
|
||||
TorsoD 胴D2 = WaistD2.Set胴();
|
||||
ChestD ChestD2 = 胴D2.SetChestR();
|
||||
TorsoD TorsoD2 = WaistD2.SetTorso();
|
||||
ChestD ChestD2 = TorsoD2.SetChestR();
|
||||
HeadD 頭D2 = ChestD2.Set首().Set頭R();
|
||||
基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -1400,8 +1400,8 @@ namespace SlaveMatrix
|
||||
LowerArm_蝙D2.手接続(e2);
|
||||
UpperArm_蝙D UpperArm_蝙D2 = new UpperArm_蝙D();
|
||||
UpperArm_蝙D2.LowerArm接続(LowerArm_蝙D2);
|
||||
胴D2.翼左接続(UpperArm_蝙D2);
|
||||
胴D2.翼右接続(UpperArm_蝙D2.Get逆());
|
||||
TorsoD2.翼左接続(UpperArm_蝙D2);
|
||||
TorsoD2.翼右接続(UpperArm_蝙D2.Get逆());
|
||||
足_人D e3 = new 足_人D();
|
||||
Leg_人D Leg_人D2 = new Leg_人D();
|
||||
Leg_人D2.足接続(e3);
|
||||
@@ -1426,7 +1426,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getデビル()
|
||||
{
|
||||
WaistD WaistD2 = Uni.Waist();
|
||||
ChestD ChestD2 = WaistD2.Set胴().SetChestR();
|
||||
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = ChestD2.Set首().Set頭R();
|
||||
基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -1528,7 +1528,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getエンジェル(bool b)
|
||||
{
|
||||
WaistD WaistD2 = Uni.Waist();
|
||||
ChestD ChestD2 = WaistD2.Set胴().SetChestR();
|
||||
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = ChestD2.Set首().Set頭R();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -1590,7 +1590,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getウェアキャット()
|
||||
{
|
||||
WaistD obj = Uni.Waist();
|
||||
ChestD obj2 = obj.Set胴().SetChestR();
|
||||
ChestD obj2 = obj.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj2.Set首().Set頭R();
|
||||
基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -1641,7 +1641,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getウェアフォックス()
|
||||
{
|
||||
WaistD obj = Uni.Waist();
|
||||
ChestD obj2 = obj.Set胴().SetChestR();
|
||||
ChestD obj2 = obj.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj2.Set首().Set頭R();
|
||||
基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -1694,7 +1694,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getウェアウルフ()
|
||||
{
|
||||
WaistD obj = Uni.Waist();
|
||||
ChestD obj2 = obj.Set胴().SetChestR();
|
||||
ChestD obj2 = obj.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj2.Set首().Set頭R();
|
||||
基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -1739,7 +1739,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getリザードマン()
|
||||
{
|
||||
WaistD WaistD2 = Uni.Waist();
|
||||
ChestD obj = WaistD2.Set胴().SetChestR();
|
||||
ChestD obj = WaistD2.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj.Set首().Set頭R();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -1796,7 +1796,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getドラゴニュート()
|
||||
{
|
||||
WaistD WaistD2 = Uni.Waist();
|
||||
ChestD ChestD2 = WaistD2.Set胴().SetChestR();
|
||||
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = ChestD2.Set首().Set頭R();
|
||||
基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -1909,7 +1909,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getドラゴン()
|
||||
{
|
||||
WaistD WaistD2 = Uni.Waist();
|
||||
ChestD ChestD2 = WaistD2.Set胴().SetChestR();
|
||||
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = ChestD2.Set首().Set頭R();
|
||||
基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -2024,7 +2024,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getドラコケンタウレ()
|
||||
{
|
||||
WaistD WaistD2 = Uni.Waist();
|
||||
ChestD ChestD2 = WaistD2.Set胴().SetChestR();
|
||||
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = ChestD2.Set首().Set頭R();
|
||||
基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -2117,7 +2117,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getワイバーン()
|
||||
{
|
||||
WaistD WaistD2 = Uni.Waist();
|
||||
ChestD ChestD2 = WaistD2.Set胴().SetChestR();
|
||||
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = ChestD2.Set首().Set頭R();
|
||||
基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -2225,7 +2225,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getワーム()
|
||||
{
|
||||
WaistD WaistD2 = Uni.Waist();
|
||||
HeadD 頭D2 = WaistD2.Set胴().SetChestR().Set首()
|
||||
HeadD 頭D2 = WaistD2.SetTorso().SetChestR().Set首()
|
||||
.Set頭R();
|
||||
基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -2252,13 +2252,13 @@ namespace SlaveMatrix
|
||||
eleD.頭頂右接続(e.Get逆());
|
||||
長物_蛇D 長物_蛇D2 = new 長物_蛇D();
|
||||
WaistD2.半身接続(長物_蛇D2);
|
||||
Torso_蛇D 胴_蛇D2 = new Torso_蛇D();
|
||||
長物_蛇D2.胴接続(胴_蛇D2);
|
||||
Torso_蛇D Torso_蛇D2 = new Torso_蛇D();
|
||||
長物_蛇D2.胴接続(Torso_蛇D2);
|
||||
for (int i = 0; i < 40; i++)
|
||||
{
|
||||
胴_蛇D2.Torso接続(胴_蛇D2 = new Torso_蛇D());
|
||||
Torso_蛇D2.Torso接続(Torso_蛇D2 = new Torso_蛇D());
|
||||
}
|
||||
胴_蛇D2.Torso接続(new 尾_ヘD());
|
||||
Torso_蛇D2.Torso接続(new 尾_ヘD());
|
||||
WaistD2.EnumEleD().SetValuesD("竜性", true);
|
||||
WaistD2.EnumEleD().SetValuesD<腰肌D>("竜性", false);
|
||||
WaistD2.EnumEleD().SetValuesD<双目D>("猫目", RNG.XS.NextBool());
|
||||
@@ -2274,7 +2274,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getサンドワーム()
|
||||
{
|
||||
WaistD WaistD2 = Uni.Waist();
|
||||
ChestD ChestD2 = WaistD2.Set胴().SetChestR();
|
||||
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = ChestD2.Set首().Set頭R();
|
||||
基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -2349,7 +2349,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getリュウ()
|
||||
{
|
||||
WaistD WaistD2 = Uni.Waist();
|
||||
ChestD ChestD2 = WaistD2.Set胴().SetChestR();
|
||||
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = ChestD2.Set首().Set頭R();
|
||||
基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -2379,22 +2379,22 @@ namespace SlaveMatrix
|
||||
四足脇D2.UpperArm接続(Leg_竜D2);
|
||||
WaistD2.翼左接続(四足脇D2);
|
||||
WaistD2.翼右接続(四足脇D2.Get逆());
|
||||
Torso_蛇D 胴_蛇D2 = new Torso_蛇D();
|
||||
長物_蛇D2.胴接続(胴_蛇D2);
|
||||
Torso_蛇D Torso_蛇D2 = new Torso_蛇D();
|
||||
長物_蛇D2.胴接続(Torso_蛇D2);
|
||||
for (int i = 0; i < 50; i++)
|
||||
{
|
||||
胴_蛇D2.Torso接続(胴_蛇D2 = new Torso_蛇D());
|
||||
Torso_蛇D2.Torso接続(Torso_蛇D2 = new Torso_蛇D());
|
||||
}
|
||||
e = new 足_鳥D();
|
||||
Leg_竜D2 = new Leg_竜D();
|
||||
Leg_竜D2.足接続(e);
|
||||
腿_竜D 腿_竜D2 = new 腿_竜D();
|
||||
腿_竜D2.Leg接続(Leg_竜D2);
|
||||
胴_蛇D2.左接続(腿_竜D2);
|
||||
胴_蛇D2.右接続(腿_竜D2.Get逆());
|
||||
Torso_蛇D2.左接続(腿_竜D2);
|
||||
Torso_蛇D2.右接続(腿_竜D2.Get逆());
|
||||
尾_ヘD 尾_ヘD2 = new 尾_ヘD();
|
||||
尾_ヘD2.尾先接続(new 尾鰭_魚D());
|
||||
胴_蛇D2.Torso接続(尾_ヘD2);
|
||||
Torso_蛇D2.Torso接続(尾_ヘD2);
|
||||
WaistD2.EnumEleD().SetValuesD<HeadD>("馬", true);
|
||||
ChestD2.肌_接続.SetValuesD<胸毛D>("表示", true);
|
||||
WaistD2.EnumEleD().SetValuesD("竜性", true);
|
||||
@@ -2411,7 +2411,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getスライム()
|
||||
{
|
||||
WaistD obj = Uni.Waist();
|
||||
ChestD obj2 = obj.Set胴().SetChestR();
|
||||
ChestD obj2 = obj.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj2.Set首().Set頭R();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -2454,7 +2454,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getフェアリー(bool b1, bool b2)
|
||||
{
|
||||
WaistD WaistD2 = Uni.Waist();
|
||||
ChestD ChestD2 = WaistD2.Set胴().SetChestR();
|
||||
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = ChestD2.Set首().Set頭R();
|
||||
基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -2580,7 +2580,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getオーグリス(bool b)
|
||||
{
|
||||
WaistD WaistD2 = Uni.Waist();
|
||||
ChestD obj = WaistD2.Set胴().SetChestR();
|
||||
ChestD obj = WaistD2.SetTorso().SetChestR();
|
||||
NeckD 首D2 = obj.Set首();
|
||||
HeadD 頭D2;
|
||||
if (b)
|
||||
@@ -2651,7 +2651,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getサイクロプス()
|
||||
{
|
||||
WaistD obj = Uni.Waist();
|
||||
ChestD obj2 = obj.Set胴().SetChestR();
|
||||
ChestD obj2 = obj.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj2.Set首().Set頭R1();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set単目R();
|
||||
@@ -2693,7 +2693,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getエイリアン()
|
||||
{
|
||||
WaistD WaistD2 = Uni.Waist();
|
||||
ChestD obj = WaistD2.Set胴().SetChestR();
|
||||
ChestD obj = WaistD2.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj.Set首().Set頭R();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set目宇R();
|
||||
@@ -2752,7 +2752,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getクラーケン()
|
||||
{
|
||||
WaistD WaistD2 = Uni.Waist();
|
||||
ChestD obj = WaistD2.Set胴().SetChestR();
|
||||
ChestD obj = WaistD2.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj.Set首().Set頭R();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -2807,7 +2807,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getセイレーン(int i)
|
||||
{
|
||||
WaistD WaistD2 = Uni.Waist();
|
||||
ChestD ChestD2 = WaistD2.Set胴().SetChestR();
|
||||
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = ChestD2.Set首().Set頭R();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -2941,7 +2941,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getユニコーン()
|
||||
{
|
||||
WaistD obj = Uni.Waist();
|
||||
ChestD obj2 = obj.Set胴().SetChestR();
|
||||
ChestD obj2 = obj.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj2.Set首().Set頭R1();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -2998,7 +2998,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getモノケロス()
|
||||
{
|
||||
WaistD obj = Uni.Waist();
|
||||
ChestD obj2 = obj.Set胴().SetChestR();
|
||||
ChestD obj2 = obj.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj2.Set首().Set頭R1();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -3065,7 +3065,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getアリコーン()
|
||||
{
|
||||
WaistD obj = Uni.Waist();
|
||||
ChestD obj2 = obj.Set胴().SetChestR();
|
||||
ChestD obj2 = obj.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj2.Set首().Set頭R1();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -3138,7 +3138,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getバイコーン()
|
||||
{
|
||||
WaistD obj = Uni.Waist();
|
||||
ChestD ChestD2 = obj.Set胴().SetChestR();
|
||||
ChestD ChestD2 = obj.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = ChestD2.Set首().Set頭R();
|
||||
基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -3201,7 +3201,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getペガサス()
|
||||
{
|
||||
WaistD obj = Uni.Waist();
|
||||
ChestD obj2 = obj.Set胴().SetChestR();
|
||||
ChestD obj2 = obj.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj2.Set首().Set頭R();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -3273,7 +3273,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getグリフォン()
|
||||
{
|
||||
WaistD obj = Uni.Waist();
|
||||
ChestD obj2 = obj.Set胴().SetChestR();
|
||||
ChestD obj2 = obj.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj2.Set首().Set頭R();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -3346,7 +3346,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getヒッポグリフ()
|
||||
{
|
||||
WaistD obj = Uni.Waist();
|
||||
ChestD obj2 = obj.Set胴().SetChestR();
|
||||
ChestD obj2 = obj.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj2.Set首().Set頭R();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -3424,7 +3424,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getキマイラ()
|
||||
{
|
||||
WaistD WaistD2 = Uni.Waist();
|
||||
ChestD ChestD2 = WaistD2.Set胴().SetChestR();
|
||||
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = ChestD2.Set首().Set頭R();
|
||||
基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -3495,7 +3495,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getスフィンクス(bool b)
|
||||
{
|
||||
WaistD WaistD2 = Uni.Waist();
|
||||
TorsoD e = WaistD2.Set胴();
|
||||
TorsoD e = WaistD2.SetTorso();
|
||||
ChestD ChestD2 = e.SetChestR();
|
||||
HeadD 頭D2 = ChestD2.Set首().Set頭R();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
@@ -3606,7 +3606,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getレオントケンタウレ()
|
||||
{
|
||||
WaistD obj = Uni.Waist();
|
||||
ChestD ChestD2 = obj.Set胴().SetChestR();
|
||||
ChestD ChestD2 = obj.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = ChestD2.Set首().Set頭R();
|
||||
基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -3671,7 +3671,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getティグリスケンタウレ()
|
||||
{
|
||||
WaistD WaistD2 = Uni.Waist();
|
||||
ChestD obj = WaistD2.Set胴().SetChestR();
|
||||
ChestD obj = WaistD2.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj.Set首().Set頭R();
|
||||
基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -3747,7 +3747,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getパンテーラケンタウレ()
|
||||
{
|
||||
WaistD obj = Uni.Waist();
|
||||
ChestD obj2 = obj.Set胴().SetChestR();
|
||||
ChestD obj2 = obj.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj2.Set首().Set頭R();
|
||||
基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -3811,7 +3811,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getチータケンタウレ()
|
||||
{
|
||||
WaistD obj = Uni.Waist();
|
||||
ChestD obj2 = obj.Set胴().SetChestR();
|
||||
ChestD obj2 = obj.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj2.Set首().Set頭R();
|
||||
基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -3888,7 +3888,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getウェアドラゴンフライ()
|
||||
{
|
||||
WaistD obj = Uni.Waist();
|
||||
ChestD obj2 = obj.Set胴().SetChestR();
|
||||
ChestD obj2 = obj.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj2.Set首().Set頭R();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -3951,7 +3951,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getウェアビートル()
|
||||
{
|
||||
WaistD obj = Uni.Waist();
|
||||
ChestD obj2 = obj.Set胴().SetChestR();
|
||||
ChestD obj2 = obj.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj2.Set首().Set頭R();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -4013,7 +4013,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getウェアスタッグビートル()
|
||||
{
|
||||
WaistD obj = Uni.Waist();
|
||||
ChestD obj2 = obj.Set胴().SetChestR();
|
||||
ChestD obj2 = obj.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj2.Set首().Set頭R();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -4078,7 +4078,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getウェアマンティス()
|
||||
{
|
||||
WaistD obj = Uni.Waist();
|
||||
TorsoD obj2 = obj.Set胴();
|
||||
TorsoD obj2 = obj.SetTorso();
|
||||
ChestD obj3 = obj2.SetChestR();
|
||||
HeadD 頭D2 = obj3.Set首().Set頭R();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
@@ -4140,7 +4140,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getエキドナ()
|
||||
{
|
||||
WaistD WaistD2 = Uni.Waist();
|
||||
ChestD obj = WaistD2.Set胴().SetChestR();
|
||||
ChestD obj = WaistD2.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj.Set首().Set頭R();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -4182,13 +4182,13 @@ namespace SlaveMatrix
|
||||
obj.翼上右接続(UpperArm_鳥D2.Get逆());
|
||||
長物_蛇D 長物_蛇D2 = new 長物_蛇D();
|
||||
WaistD2.半身接続(長物_蛇D2);
|
||||
Torso_蛇D 胴_蛇D2 = new Torso_蛇D();
|
||||
長物_蛇D2.胴接続(胴_蛇D2);
|
||||
Torso_蛇D Torso_蛇D2 = new Torso_蛇D();
|
||||
長物_蛇D2.胴接続(Torso_蛇D2);
|
||||
for (int i = 0; i < 45; i++)
|
||||
{
|
||||
胴_蛇D2.Torso接続(胴_蛇D2 = new Torso_蛇D());
|
||||
Torso_蛇D2.Torso接続(Torso_蛇D2 = new Torso_蛇D());
|
||||
}
|
||||
胴_蛇D2.Torso接続(RNG.XS.NextBool() ? ((尾D)new 尾_ヘD()) : ((尾D)new 尾_ガD()));
|
||||
Torso_蛇D2.Torso接続(RNG.XS.NextBool() ? ((尾D)new 尾_ヘD()) : ((尾D)new 尾_ガD()));
|
||||
WaistD2.EnumEleD().SetValuesD<口_通常D>("牙", true);
|
||||
WaistD2.EnumEleD().SetValuesD<舌_長D>("股舌表示", true);
|
||||
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
|
||||
@@ -4202,7 +4202,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getゴルゴン()
|
||||
{
|
||||
WaistD WaistD2 = Uni.Waist();
|
||||
ChestD ChestD2 = WaistD2.Set胴().SetChestR();
|
||||
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = ChestD2.Set首().Set頭R();
|
||||
基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
BackHair0_肢系D 後髪0_肢系D2 = new BackHair0_肢系D();
|
||||
@@ -4292,7 +4292,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getヒュドラ()
|
||||
{
|
||||
WaistD WaistD2 = Uni.Waist();
|
||||
HeadD 頭D2 = WaistD2.Set胴().SetChestR().Set首()
|
||||
HeadD 頭D2 = WaistD2.SetTorso().SetChestR().Set首()
|
||||
.Set頭R();
|
||||
基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
BackHair0_肢系D 後髪0_肢系D2 = new BackHair0_肢系D();
|
||||
@@ -4322,13 +4322,13 @@ namespace SlaveMatrix
|
||||
頭D2.頭頂接続(頭頂_宇D2);
|
||||
長物_蛇D 長物_蛇D2 = new 長物_蛇D();
|
||||
WaistD2.半身接続(長物_蛇D2);
|
||||
Torso_蛇D 胴_蛇D2 = new Torso_蛇D();
|
||||
長物_蛇D2.胴接続(胴_蛇D2);
|
||||
Torso_蛇D Torso_蛇D2 = new Torso_蛇D();
|
||||
長物_蛇D2.胴接続(Torso_蛇D2);
|
||||
for (int i = 0; i < 45; i++)
|
||||
{
|
||||
胴_蛇D2.Torso接続(胴_蛇D2 = new Torso_蛇D());
|
||||
Torso_蛇D2.Torso接続(Torso_蛇D2 = new Torso_蛇D());
|
||||
}
|
||||
胴_蛇D2.Torso接続(new 尾_ヘD());
|
||||
Torso_蛇D2.Torso接続(new 尾_ヘD());
|
||||
WaistD2.EnumEleD().SetValuesD("竜性", true);
|
||||
WaistD2.EnumEleD().SetValuesD<腰肌D>("竜性", false);
|
||||
WaistD2.EnumEleD().SetValuesD<舌_長D>("股舌表示", true);
|
||||
@@ -4343,7 +4343,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getウロボロス()
|
||||
{
|
||||
WaistD WaistD2 = Uni.Waist();
|
||||
HeadD 頭D2 = WaistD2.Set胴().SetChestR().Set首()
|
||||
HeadD 頭D2 = WaistD2.SetTorso().SetChestR().Set首()
|
||||
.Set頭R();
|
||||
基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -4359,13 +4359,13 @@ namespace SlaveMatrix
|
||||
頭D2.顔面接続(e);
|
||||
長物_蛇D 長物_蛇D2 = new 長物_蛇D();
|
||||
WaistD2.半身接続(長物_蛇D2);
|
||||
Torso_蛇D 胴_蛇D2 = new Torso_蛇D();
|
||||
長物_蛇D2.胴接続(胴_蛇D2);
|
||||
Torso_蛇D Torso_蛇D2 = new Torso_蛇D();
|
||||
長物_蛇D2.胴接続(Torso_蛇D2);
|
||||
for (int i = 0; i < 40; i++)
|
||||
{
|
||||
胴_蛇D2.Torso接続(胴_蛇D2 = new Torso_蛇D());
|
||||
Torso_蛇D2.Torso接続(Torso_蛇D2 = new Torso_蛇D());
|
||||
}
|
||||
胴_蛇D2.Torso接続(new 尾_ヘD());
|
||||
Torso_蛇D2.Torso接続(new 尾_ヘD());
|
||||
WaistD2.EnumEleD().SetValuesD("竜性", true);
|
||||
WaistD2.EnumEleD().SetValuesD<腰肌D>("竜性", false);
|
||||
WaistD2.EnumEleD().SetValuesD("コア1", true);
|
||||
@@ -4381,7 +4381,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getカッパ()
|
||||
{
|
||||
WaistD WaistD2 = Uni.Waist();
|
||||
ChestD obj = WaistD2.Set胴().SetChestR();
|
||||
ChestD obj = WaistD2.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj.Set首().Set頭R();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -4430,7 +4430,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getムカデジョウロウ()
|
||||
{
|
||||
WaistD WaistD2 = Uni.Waist();
|
||||
ChestD ChestD2 = WaistD2.Set胴().SetChestR();
|
||||
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = ChestD2.Set首().Set頭R();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -4480,15 +4480,15 @@ namespace SlaveMatrix
|
||||
長物_蟲D2.右0接続(eleD.Get逆());
|
||||
長物_蟲D2.左1接続(eleD.Copy());
|
||||
長物_蟲D2.右1接続(eleD.Get逆());
|
||||
Torso_蟲D 胴_蟲D2 = new Torso_蟲D();
|
||||
長物_蟲D2.胴接続(胴_蟲D2);
|
||||
胴_蟲D2.左接続(eleD.Copy());
|
||||
胴_蟲D2.右接続(eleD.Get逆());
|
||||
Torso_蟲D Torso_蟲D2 = new Torso_蟲D();
|
||||
長物_蟲D2.胴接続(Torso_蟲D2);
|
||||
Torso_蟲D2.左接続(eleD.Copy());
|
||||
Torso_蟲D2.右接続(eleD.Get逆());
|
||||
for (int i = 0; i < 21; i++)
|
||||
{
|
||||
胴_蟲D2.Torso接続(胴_蟲D2 = new Torso_蟲D());
|
||||
胴_蟲D2.左接続(eleD.Copy());
|
||||
胴_蟲D2.右接続(eleD.Get逆());
|
||||
Torso_蟲D2.Torso接続(Torso_蟲D2 = new Torso_蟲D());
|
||||
Torso_蟲D2.左接続(eleD.Copy());
|
||||
Torso_蟲D2.右接続(eleD.Get逆());
|
||||
}
|
||||
尾_蟲D 尾_蟲D2 = new 尾_蟲D();
|
||||
節尾_曳航D 節尾_曳航D2 = new 節尾_曳航D();
|
||||
@@ -4504,7 +4504,7 @@ namespace SlaveMatrix
|
||||
尾_蟲D2.右5接続(eleD.Get逆());
|
||||
尾_蟲D2.尾左接続(節尾_曳航D2);
|
||||
尾_蟲D2.尾右接続(節尾_曳航D2.Get逆());
|
||||
胴_蟲D2.Torso接続(尾_蟲D2);
|
||||
Torso_蟲D2.Torso接続(尾_蟲D2);
|
||||
WaistD2.EnumEleD().SetValuesD<口_通常D>("牙", true);
|
||||
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
|
||||
WaistD2.EnumEleD().SetValuesD("身長", 頭D2.目高);
|
||||
@@ -4517,7 +4517,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getカーバンクル()
|
||||
{
|
||||
WaistD WaistD2 = Uni.Waist();
|
||||
ChestD obj = WaistD2.Set胴().SetChestR();
|
||||
ChestD obj = WaistD2.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj.Set首().Set頭R1();
|
||||
基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -4569,7 +4569,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getバジリスク()
|
||||
{
|
||||
WaistD WaistD2 = Uni.Waist();
|
||||
TorsoD obj = WaistD2.Set胴();
|
||||
TorsoD obj = WaistD2.SetTorso();
|
||||
HeadD 頭D2 = obj.SetChestR().Set首().Set頭R();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -4618,13 +4618,13 @@ namespace SlaveMatrix
|
||||
四足脇D2.UpperArm接続(Leg_竜D2);
|
||||
WaistD2.翼左接続(四足脇D2);
|
||||
WaistD2.翼右接続(四足脇D2.Get逆());
|
||||
Torso_蛇D 胴_蛇D2 = new Torso_蛇D();
|
||||
長物_蛇D2.胴接続(胴_蛇D2);
|
||||
Torso_蛇D Torso_蛇D2 = new Torso_蛇D();
|
||||
長物_蛇D2.胴接続(Torso_蛇D2);
|
||||
for (int i = 0; i < 30; i++)
|
||||
{
|
||||
胴_蛇D2.Torso接続(胴_蛇D2 = new Torso_蛇D());
|
||||
Torso_蛇D2.Torso接続(Torso_蛇D2 = new Torso_蛇D());
|
||||
}
|
||||
胴_蛇D2.Torso接続(new 尾_ヘD());
|
||||
Torso_蛇D2.Torso接続(new 尾_ヘD());
|
||||
WaistD2.EnumEleD().SetValuesD("竜性", true);
|
||||
WaistD2.EnumEleD().SetValuesD<腰肌D>("竜性", false);
|
||||
WaistD2.EnumEleD().SetValuesD<口_通常D>("牙", true);
|
||||
@@ -4639,7 +4639,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getコカトリス()
|
||||
{
|
||||
WaistD WaistD2 = Uni.Waist();
|
||||
TorsoD obj = WaistD2.Set胴();
|
||||
TorsoD obj = WaistD2.SetTorso();
|
||||
ChestD ChestD2 = obj.SetChestR();
|
||||
HeadD 頭D2 = ChestD2.Set首().Set頭R();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
@@ -4677,13 +4677,13 @@ namespace SlaveMatrix
|
||||
四足脇D2.UpperArm接続(Leg_竜D2);
|
||||
WaistD2.翼左接続(四足脇D2);
|
||||
WaistD2.翼右接続(四足脇D2.Get逆());
|
||||
Torso_蛇D 胴_蛇D2 = new Torso_蛇D();
|
||||
長物_蛇D2.胴接続(胴_蛇D2);
|
||||
Torso_蛇D Torso_蛇D2 = new Torso_蛇D();
|
||||
長物_蛇D2.胴接続(Torso_蛇D2);
|
||||
for (int i = 0; i < 30; i++)
|
||||
{
|
||||
胴_蛇D2.Torso接続(胴_蛇D2 = new Torso_蛇D());
|
||||
Torso_蛇D2.Torso接続(Torso_蛇D2 = new Torso_蛇D());
|
||||
}
|
||||
胴_蛇D2.Torso接続(new 尾_ヘD());
|
||||
Torso_蛇D2.Torso接続(new 尾_ヘD());
|
||||
WaistD2.EnumEleD().SetValuesD("獣性", true);
|
||||
WaistD2.EnumEleD().SetValuesD("竜性", true);
|
||||
WaistD2.EnumEleD().SetValuesD<腰肌D>("竜性", false);
|
||||
@@ -4700,7 +4700,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getカトブレパス()
|
||||
{
|
||||
WaistD obj = Uni.Waist();
|
||||
ChestD obj2 = obj.Set胴().SetChestR();
|
||||
ChestD obj2 = obj.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj2.Set首().Set頭R();
|
||||
基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
eleD.前髪_接続.RemoveAt(0);
|
||||
@@ -4763,7 +4763,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getミノタウロス()
|
||||
{
|
||||
WaistD WaistD2 = Uni.Waist();
|
||||
ChestD ChestD2 = WaistD2.Set胴().SetChestR();
|
||||
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = ChestD2.Set首().Set頭R();
|
||||
基髪D eleD = 頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -4816,7 +4816,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getリリン()
|
||||
{
|
||||
WaistD obj = Uni.Waist();
|
||||
ChestD obj2 = obj.Set胴().SetChestR();
|
||||
ChestD obj2 = obj.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj2.Set首().Set頭R();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -4851,7 +4851,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getエルフ()
|
||||
{
|
||||
WaistD obj = Uni.Waist();
|
||||
ChestD obj2 = obj.Set胴().SetChestR();
|
||||
ChestD obj2 = obj.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj2.Set首().Set頭R();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -4886,7 +4886,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getドワーフ()
|
||||
{
|
||||
WaistD obj = Uni.Waist();
|
||||
ChestD obj2 = obj.Set胴().SetChestR();
|
||||
ChestD obj2 = obj.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj2.Set首().Set頭R();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -4921,7 +4921,7 @@ namespace SlaveMatrix
|
||||
public static ChaD GetViola()
|
||||
{
|
||||
WaistD waist_description = Uni.Waist();
|
||||
TorsoD body_description = waist_description.Set胴();
|
||||
TorsoD body_description = waist_description.SetTorso();
|
||||
ChestD chest_description = body_description.SetChestR();
|
||||
NeckD neck_description = chest_description.Set首();
|
||||
HeadD head_description = Uni.頭();
|
||||
@@ -5109,7 +5109,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getヒューマン()
|
||||
{
|
||||
WaistD obj = Uni.Waist();
|
||||
ChestD obj2 = obj.Set胴().SetChestR();
|
||||
ChestD obj2 = obj.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj2.Set首().Set頭R();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set双目R();
|
||||
@@ -5144,7 +5144,7 @@ namespace SlaveMatrix
|
||||
public static ChaD Getプレーヤー()
|
||||
{
|
||||
WaistD obj = Uni.Waist();
|
||||
ChestD obj2 = obj.Set胴().SetChestR();
|
||||
ChestD obj2 = obj.SetTorso().SetChestR();
|
||||
HeadD 頭D2 = obj2.Set首().Set頭R();
|
||||
頭D2.EnumEleD().GetEleD<基髪D>();
|
||||
頭D2.Set目弱R();
|
||||
|
||||
@@ -318,9 +318,9 @@ namespace SlaveMatrix
|
||||
|
||||
public static Type 四足脇Dt;
|
||||
|
||||
public static Type 胴_蛇Dt;
|
||||
public static Type Torso_蛇Dt;
|
||||
|
||||
public static Type 胴_蟲Dt;
|
||||
public static Type Torso_蟲Dt;
|
||||
|
||||
public static Type 大顎基Dt;
|
||||
|
||||
@@ -1301,8 +1301,8 @@ namespace SlaveMatrix
|
||||
足_鳥Dt = typeof(足_鳥D);
|
||||
足_竜Dt = typeof(足_竜D);
|
||||
四足脇Dt = typeof(四足脇D);
|
||||
胴_蛇Dt = typeof(Torso_蛇D);
|
||||
胴_蟲Dt = typeof(Torso_蟲D);
|
||||
Torso_蛇Dt = typeof(Torso_蛇D);
|
||||
Torso_蟲Dt = typeof(Torso_蟲D);
|
||||
大顎基Dt = typeof(大顎基D);
|
||||
鳳凰Dt = typeof(鳳凰D);
|
||||
大顎Dt = typeof(大顎D);
|
||||
|
||||
@@ -269,17 +269,17 @@ namespace SlaveMatrix.GameClasses
|
||||
};
|
||||
}
|
||||
|
||||
public static TorsoD Set胴(this WaistD Waist)
|
||||
public static TorsoD SetTorso(this WaistD Waist)
|
||||
{
|
||||
TorsoD 胴D2 = Uni.胴();
|
||||
Waist.胴接続(胴D2);
|
||||
return 胴D2;
|
||||
TorsoD TorsoD2 = Uni.胴();
|
||||
Waist.胴接続(TorsoD2);
|
||||
return TorsoD2;
|
||||
}
|
||||
|
||||
public static ChestD SetChestR(this TorsoD 胴)
|
||||
public static ChestD SetChestR(this TorsoD Torso)
|
||||
{
|
||||
ChestD ChestD2 = GetChestR();
|
||||
胴.Torso接続(ChestD2);
|
||||
Torso.胴接続(ChestD2);
|
||||
return ChestD2;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user