Finished translation of Upper and Lower Arms. Added translation to other vars and funcs

This commit is contained in:
Absolutely disgusting
2026-01-10 14:16:56 +04:00
parent 55c6ca48e7
commit 38c5b7a32b
36 changed files with 2892 additions and 2881 deletions

View File

@@ -1,11 +1,11 @@
using System.Linq;
using _2DGAMELIB;
using System.Linq;
namespace SlaveMatrix
{
public class Waist : Ele
{
public Par X0Y0_;
public Par X0Y0_Waist;
public Par X0Y0_股;
@@ -91,7 +91,7 @@ namespace SlaveMatrix
public Par X0Y0_ハイライト下右;
public Par X0Y1_;
public Par X0Y1_Waist;
public Par X0Y1_股;
@@ -177,7 +177,7 @@ namespace SlaveMatrix
public Par X0Y1_ハイライト下右;
public Par X0Y2_;
public Par X0Y2_Waist;
public Par X0Y2_股;
@@ -263,7 +263,7 @@ namespace SlaveMatrix
public Par X0Y2_ハイライト下右;
public Par X0Y3_;
public Par X0Y3_Waist;
public Par X0Y3_股;
@@ -349,7 +349,7 @@ namespace SlaveMatrix
public Par X0Y3_ハイライト下右;
public Par X0Y4_;
public Par X0Y4_Waist;
public Par X0Y4_股;
@@ -435,7 +435,7 @@ namespace SlaveMatrix
public Par X0Y4_ハイライト下右;
public ColorD CD;
public ColorD WaistCD;
public ColorD CD;
@@ -521,7 +521,7 @@ namespace SlaveMatrix
public ColorD CD;
public ColorP X0Y0_CP;
public ColorP X0Y0_WaistCP;
public ColorP X0Y0_股CP;
@@ -607,7 +607,7 @@ namespace SlaveMatrix
public ColorP X0Y0_ハイライト下右CP;
public ColorP X0Y1_CP;
public ColorP X0Y1_WaistCP;
public ColorP X0Y1_股CP;
@@ -693,7 +693,7 @@ namespace SlaveMatrix
public ColorP X0Y1_ハイライト下右CP;
public ColorP X0Y2_CP;
public ColorP X0Y2_WaistCP;
public ColorP X0Y2_股CP;
@@ -779,7 +779,7 @@ namespace SlaveMatrix
public ColorP X0Y2_ハイライト下右CP;
public ColorP X0Y3_CP;
public ColorP X0Y3_WaistCP;
public ColorP X0Y3_股CP;
@@ -865,7 +865,7 @@ namespace SlaveMatrix
public ColorP X0Y3_ハイライト下右CP;
public ColorP X0Y4_CP;
public ColorP X0Y4_WaistCP;
public ColorP X0Y4_股CP;
@@ -1020,24 +1020,24 @@ namespace SlaveMatrix
}
}
public bool _表示
public bool Waist_表示
{
get
{
return X0Y0_.Dra;
return X0Y0_Waist.Dra;
}
set
{
X0Y0_.Dra = value;
X0Y1_.Dra = value;
X0Y2_.Dra = value;
X0Y3_.Dra = value;
X0Y4_.Dra = value;
X0Y0_.Hit = value;
X0Y1_.Hit = value;
X0Y2_.Hit = value;
X0Y3_.Hit = value;
X0Y4_.Hit = value;
X0Y0_Waist.Dra = value;
X0Y1_Waist.Dra = value;
X0Y2_Waist.Dra = value;
X0Y3_Waist.Dra = value;
X0Y4_Waist.Dra = value;
X0Y0_Waist.Hit = value;
X0Y1_Waist.Hit = value;
X0Y2_Waist.Hit = value;
X0Y3_Waist.Hit = value;
X0Y4_Waist.Hit = value;
}
}
@@ -2025,11 +2025,11 @@ namespace SlaveMatrix
{
get
{
return _表示;
return Waist_表示;
}
set
{
_表示 = value;
Waist_表示 = value;
_表示 = value;
_表示 = value;
_表示 = value;
@@ -2079,11 +2079,11 @@ namespace SlaveMatrix
{
get
{
return CD.;
return WaistCD.;
}
set
{
CD. = value;
WaistCD. = value;
CD. = value;
CD. = value;
CD. = value;
@@ -2129,35 +2129,35 @@ namespace SlaveMatrix
}
}
public JointS Torso_接続点 => new JointS(, X0Y0_, 0);
public JointS Torso_接続点 => new JointS(, X0Y0_Waist, 0);
public JointS _接続点 => new JointS(, X0Y0_, 1);
public JointS _接続点 => new JointS(, X0Y0_Waist, 1);
public JointS _接続点 => new JointS(, X0Y0_, 2);
public JointS _接続点 => new JointS(, X0Y0_Waist, 2);
public JointS _接続点 => new JointS(, X0Y0_, 4);
public JointS _接続点 => new JointS(, X0Y0_Waist, 4);
public JointS _接続点 => new JointS(, X0Y0_, 5);
public JointS _接続点 => new JointS(, X0Y0_Waist, 5);
public JointS _接続点 => new JointS(, X0Y0_, 5);
public JointS _接続点 => new JointS(, X0Y0_Waist, 5);
public JointS _接続点 => new JointS(, X0Y0_, 5);
public JointS _接続点 => new JointS(, X0Y0_Waist, 5);
public JointS _接続点 => new JointS(, X0Y0_, 6);
public JointS _接続点 => new JointS(, X0Y0_Waist, 6);
public JointS _接続点 => new JointS(, X0Y0_, 7);
public JointS _接続点 => new JointS(, X0Y0_Waist, 7);
public JointS _接続点 => new JointS(, X0Y0_, 8);
public JointS _接続点 => new JointS(, X0Y0_Waist, 8);
public JointS _接続点 => new JointS(, X0Y0_, 9);
public JointS _接続点 => new JointS(, X0Y0_Waist, 9);
public Waist(double DisUnit, , , ModeEventDispatcher Med, WaistD e)
{
Waist 2 = this;
Waist Waist2 = this;
ThisType = GetType();
= new Difs(Sta.["Waist"]);
Pars pars = [0][0];
X0Y0_ = pars["腰"].ToPar();
X0Y0_Waist = pars["腰"].ToPar();
X0Y0_股 = pars["股"].ToPar();
X0Y0_下腹 = pars["下腹"].ToPar();
X0Y0_腰皺 = pars["腰皺"].ToPar();
@@ -2213,7 +2213,7 @@ namespace SlaveMatrix
X0Y0_ハイライト下左 = pars["ハイライト下左"].ToPar();
X0Y0_ハイライト下右 = pars["ハイライト下右"].ToPar();
pars = [0][1];
X0Y1_ = pars["腰"].ToPar();
X0Y1_Waist = pars["腰"].ToPar();
X0Y1_股 = pars["股"].ToPar();
X0Y1_下腹 = pars["下腹"].ToPar();
X0Y1_腰皺 = pars["腰皺"].ToPar();
@@ -2269,7 +2269,7 @@ namespace SlaveMatrix
X0Y1_ハイライト下左 = pars["ハイライト下左"].ToPar();
X0Y1_ハイライト下右 = pars["ハイライト下右"].ToPar();
pars = [0][2];
X0Y2_ = pars["腰"].ToPar();
X0Y2_Waist = pars["腰"].ToPar();
X0Y2_股 = pars["股"].ToPar();
X0Y2_下腹 = pars["下腹"].ToPar();
X0Y2_腰皺 = pars["腰皺"].ToPar();
@@ -2325,7 +2325,7 @@ namespace SlaveMatrix
X0Y2_ハイライト下左 = pars["ハイライト下左"].ToPar();
X0Y2_ハイライト下右 = pars["ハイライト下右"].ToPar();
pars = [0][3];
X0Y3_ = pars["腰"].ToPar();
X0Y3_Waist = pars["腰"].ToPar();
X0Y3_股 = pars["股"].ToPar();
X0Y3_下腹 = pars["下腹"].ToPar();
X0Y3_腰皺 = pars["腰皺"].ToPar();
@@ -2381,7 +2381,7 @@ namespace SlaveMatrix
X0Y3_ハイライト下左 = pars["ハイライト下左"].ToPar();
X0Y3_ハイライト下右 = pars["ハイライト下右"].ToPar();
pars = [0][4];
X0Y4_ = pars["腰"].ToPar();
X0Y4_Waist = pars["腰"].ToPar();
X0Y4_股 = pars["股"].ToPar();
X0Y4_下腹 = pars["下腹"].ToPar();
X0Y4_腰皺 = pars["腰皺"].ToPar();
@@ -2460,7 +2460,7 @@ namespace SlaveMatrix
= e.;
X = e.X;
Y = e.Y;
_表示 = e._表示;
Waist_表示 = e.Waist_表示;
_表示 = e._表示;
_表示 = e._表示;
_表示 = e._表示;
@@ -2521,9 +2521,9 @@ namespace SlaveMatrix
Torso_接続 = e.Torso_接続.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.Par = Waist2;
f.ConnectionType = ConnectionInfo.Waist_Torso_接続;
f.(2.Torso_接続点);
f.(Waist2.Torso_接続点);
return f;
}).ToArray();
}
@@ -2532,9 +2532,9 @@ namespace SlaveMatrix
_接続 = e._接続.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.Par = Waist2;
f.ConnectionType = ConnectionInfo.Waist_腿左_接続;
f.(2._接続点);
f.(Waist2._接続点);
return f;
}).ToArray();
}
@@ -2543,9 +2543,9 @@ namespace SlaveMatrix
_接続 = e._接続.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.Par = Waist2;
f.ConnectionType = ConnectionInfo.Waist_腿右_接続;
f.(2._接続点);
f.(Waist2._接続点);
return f;
}).ToArray();
}
@@ -2554,9 +2554,9 @@ namespace SlaveMatrix
_接続 = e._接続.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.Par = Waist2;
f.ConnectionType = ConnectionInfo.Waist_膣基_接続;
f.(2._接続点);
f.(Waist2._接続点);
return f;
}).ToArray();
}
@@ -2565,9 +2565,9 @@ namespace SlaveMatrix
_接続 = e._接続.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.Par = Waist2;
f.ConnectionType = ConnectionInfo.Waist_肛門_接続;
f.(2._接続点);
f.(Waist2._接続点);
return f;
}).ToArray();
}
@@ -2576,9 +2576,9 @@ namespace SlaveMatrix
_接続 = e._接続.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.Par = Waist2;
f.ConnectionType = ConnectionInfo.Waist_尾_接続;
f.(2._接続点);
f.(Waist2._接続点);
return f;
}).ToArray();
}
@@ -2587,9 +2587,9 @@ namespace SlaveMatrix
_接続 = e._接続.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.Par = Waist2;
f.ConnectionType = ConnectionInfo.Waist_半身_接続;
f.(2._接続点);
f.(Waist2._接続点);
return f;
}).ToArray();
}
@@ -2598,9 +2598,9 @@ namespace SlaveMatrix
_接続 = e._接続.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.Par = Waist2;
f.ConnectionType = ConnectionInfo.Waist_上着_接続;
f.(2._接続点);
f.(Waist2._接続点);
return f;
}).ToArray();
}
@@ -2609,9 +2609,9 @@ namespace SlaveMatrix
_接続 = e._接続.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.Par = Waist2;
f.ConnectionType = ConnectionInfo.Waist_肌_接続;
f.(2._接続点);
f.(Waist2._接続点);
return f;
}).ToArray();
}
@@ -2620,9 +2620,9 @@ namespace SlaveMatrix
_接続 = e._接続.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.Par = Waist2;
f.ConnectionType = ConnectionInfo.Waist_翼左_接続;
f.(2._接続点);
f.(Waist2._接続点);
return f;
}).ToArray();
}
@@ -2631,15 +2631,15 @@ namespace SlaveMatrix
_接続 = e._接続.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.Par = Waist2;
f.ConnectionType = ConnectionInfo.Waist_翼右_接続;
f.(2._接続点);
f.(Waist2._接続点);
return f;
}).ToArray();
}
base. = ;
();
X0Y0_CP = new ColorP(X0Y0_, CD, DisUnit, abj: true);
X0Y0_WaistCP = new ColorP(X0Y0_Waist, WaistCD, DisUnit, abj: true);
X0Y0_股CP = new ColorP(X0Y0_股, CD, DisUnit, abj: false);
X0Y0_下腹CP = new ColorP(X0Y0_下腹, CD, DisUnit, abj: false);
X0Y0_腰皺CP = new ColorP(X0Y0_腰皺, CD, DisUnit, abj: false);
@@ -2682,7 +2682,7 @@ namespace SlaveMatrix
X0Y0_ハイライト上右CP = new ColorP(X0Y0_ハイライト上右, CD, DisUnit, abj: true);
X0Y0_ハイライト下左CP = new ColorP(X0Y0_ハイライト下左, CD, DisUnit, abj: true);
X0Y0_ハイライト下右CP = new ColorP(X0Y0_ハイライト下右, CD, DisUnit, abj: true);
X0Y1_CP = new ColorP(X0Y1_, CD, DisUnit, abj: true);
X0Y1_WaistCP = new ColorP(X0Y1_Waist, WaistCD, DisUnit, abj: true);
X0Y1_股CP = new ColorP(X0Y1_股, CD, DisUnit, abj: false);
X0Y1_下腹CP = new ColorP(X0Y1_下腹, CD, DisUnit, abj: false);
X0Y1_腰皺CP = new ColorP(X0Y1_腰皺, CD, DisUnit, abj: false);
@@ -2725,7 +2725,7 @@ namespace SlaveMatrix
X0Y1_ハイライト上右CP = new ColorP(X0Y1_ハイライト上右, CD, DisUnit, abj: true);
X0Y1_ハイライト下左CP = new ColorP(X0Y1_ハイライト下左, CD, DisUnit, abj: true);
X0Y1_ハイライト下右CP = new ColorP(X0Y1_ハイライト下右, CD, DisUnit, abj: true);
X0Y2_CP = new ColorP(X0Y2_, CD, DisUnit, abj: true);
X0Y2_WaistCP = new ColorP(X0Y2_Waist, WaistCD, DisUnit, abj: true);
X0Y2_股CP = new ColorP(X0Y2_股, CD, DisUnit, abj: false);
X0Y2_下腹CP = new ColorP(X0Y2_下腹, CD, DisUnit, abj: false);
X0Y2_腰皺CP = new ColorP(X0Y2_腰皺, CD, DisUnit, abj: false);
@@ -2768,7 +2768,7 @@ namespace SlaveMatrix
X0Y2_ハイライト上右CP = new ColorP(X0Y2_ハイライト上右, CD, DisUnit, abj: true);
X0Y2_ハイライト下左CP = new ColorP(X0Y2_ハイライト下左, CD, DisUnit, abj: true);
X0Y2_ハイライト下右CP = new ColorP(X0Y2_ハイライト下右, CD, DisUnit, abj: true);
X0Y3_CP = new ColorP(X0Y3_, CD, DisUnit, abj: true);
X0Y3_WaistCP = new ColorP(X0Y3_Waist, WaistCD, DisUnit, abj: true);
X0Y3_股CP = new ColorP(X0Y3_股, CD, DisUnit, abj: false);
X0Y3_下腹CP = new ColorP(X0Y3_下腹, CD, DisUnit, abj: false);
X0Y3_腰皺CP = new ColorP(X0Y3_腰皺, CD, DisUnit, abj: false);
@@ -2811,7 +2811,7 @@ namespace SlaveMatrix
X0Y3_ハイライト上右CP = new ColorP(X0Y3_ハイライト上右, CD, DisUnit, abj: true);
X0Y3_ハイライト下左CP = new ColorP(X0Y3_ハイライト下左, CD, DisUnit, abj: true);
X0Y3_ハイライト下右CP = new ColorP(X0Y3_ハイライト下右, CD, DisUnit, abj: true);
X0Y4_CP = new ColorP(X0Y4_, CD, DisUnit, abj: true);
X0Y4_WaistCP = new ColorP(X0Y4_Waist, WaistCD, DisUnit, abj: true);
X0Y4_股CP = new ColorP(X0Y4_股, CD, DisUnit, abj: false);
X0Y4_下腹CP = new ColorP(X0Y4_下腹, CD, DisUnit, abj: false);
X0Y4_腰皺CP = new ColorP(X0Y4_腰皺, CD, DisUnit, abj: false);
@@ -2896,25 +2896,25 @@ namespace SlaveMatrix
X0Y3_ハイライト.SizeXBase *= num;
X0Y4_ハイライト.SizeXBase *= num;
num = 1.009;
X0Y0_.BasePointBase = X0Y0_.JP[0].Joint.MulY(num);
X0Y1_.BasePointBase = X0Y1_.JP[0].Joint.MulY(num);
X0Y2_.BasePointBase = X0Y2_.JP[0].Joint.MulY(num);
X0Y3_.BasePointBase = X0Y3_.JP[0].Joint.MulY(num);
X0Y4_.BasePointBase = X0Y4_.JP[0].Joint.MulY(num);
X0Y0_Waist.BasePointBase = X0Y0_Waist.JP[0].Joint.MulY(num);
X0Y1_Waist.BasePointBase = X0Y1_Waist.JP[0].Joint.MulY(num);
X0Y2_Waist.BasePointBase = X0Y2_Waist.JP[0].Joint.MulY(num);
X0Y3_Waist.BasePointBase = X0Y3_Waist.JP[0].Joint.MulY(num);
X0Y4_Waist.BasePointBase = X0Y4_Waist.JP[0].Joint.MulY(num);
}
public void ()
{
X0Y0_.OP[ ? 3 : 3].Outline = false;
X0Y0_.OP[ ? 2 : 4].Outline = false;
X0Y1_.OP[ ? 3 : 3].Outline = false;
X0Y1_.OP[ ? 2 : 4].Outline = false;
X0Y2_.OP[ ? 3 : 3].Outline = false;
X0Y2_.OP[ ? 2 : 4].Outline = false;
X0Y3_.OP[ ? 3 : 3].Outline = false;
X0Y3_.OP[ ? 2 : 4].Outline = false;
X0Y4_.OP[ ? 3 : 3].Outline = false;
X0Y4_.OP[ ? 2 : 4].Outline = false;
X0Y0_Waist.OP[ ? 3 : 3].Outline = false;
X0Y0_Waist.OP[ ? 2 : 4].Outline = false;
X0Y1_Waist.OP[ ? 3 : 3].Outline = false;
X0Y1_Waist.OP[ ? 2 : 4].Outline = false;
X0Y2_Waist.OP[ ? 3 : 3].Outline = false;
X0Y2_Waist.OP[ ? 2 : 4].Outline = false;
X0Y3_Waist.OP[ ? 3 : 3].Outline = false;
X0Y3_Waist.OP[ ? 2 : 4].Outline = false;
X0Y4_Waist.OP[ ? 3 : 3].Outline = false;
X0Y4_Waist.OP[ ? 2 : 4].Outline = false;
X0Y0_股.OP.OutlineFalse();
X0Y1_股.OP.OutlineFalse();
X0Y2_股.OP.OutlineFalse();
@@ -2947,7 +2947,7 @@ namespace SlaveMatrix
switch (.IndexY)
{
case 0:
Are.Draw(X0Y0_);
Are.Draw(X0Y0_Waist);
Are.Draw(X0Y0_股);
Are.Draw(X0Y0_下腹);
Are.Draw(X0Y0_腰皺);
@@ -2960,7 +2960,7 @@ namespace SlaveMatrix
Are.Draw(X0Y0_筋肉_筋下右);
break;
case 1:
Are.Draw(X0Y1_);
Are.Draw(X0Y1_Waist);
Are.Draw(X0Y1_股);
Are.Draw(X0Y1_下腹);
Are.Draw(X0Y1_腰皺);
@@ -2973,7 +2973,7 @@ namespace SlaveMatrix
Are.Draw(X0Y1_筋肉_筋下右);
break;
case 2:
Are.Draw(X0Y2_);
Are.Draw(X0Y2_Waist);
Are.Draw(X0Y2_股);
Are.Draw(X0Y2_下腹);
Are.Draw(X0Y2_腰皺);
@@ -2986,7 +2986,7 @@ namespace SlaveMatrix
Are.Draw(X0Y2_筋肉_筋下右);
break;
case 3:
Are.Draw(X0Y3_);
Are.Draw(X0Y3_Waist);
Are.Draw(X0Y3_股);
Are.Draw(X0Y3_下腹);
Are.Draw(X0Y3_腰皺);
@@ -2999,7 +2999,7 @@ namespace SlaveMatrix
Are.Draw(X0Y3_筋肉_筋下右);
break;
default:
Are.Draw(X0Y4_);
Are.Draw(X0Y4_Waist);
Are.Draw(X0Y4_股);
Are.Draw(X0Y4_下腹);
Are.Draw(X0Y4_腰皺);
@@ -3206,7 +3206,7 @@ namespace SlaveMatrix
switch (.IndexY)
{
case 0:
X0Y0_CP.Update();
X0Y0_WaistCP.Update();
X0Y0_股CP.Update();
X0Y0_下腹CP.Update();
X0Y0_腰皺CP.Update();
@@ -3251,7 +3251,7 @@ namespace SlaveMatrix
X0Y0_ハイライト下右CP.Update();
break;
case 1:
X0Y1_CP.Update();
X0Y1_WaistCP.Update();
X0Y1_股CP.Update();
X0Y1_下腹CP.Update();
X0Y1_腰皺CP.Update();
@@ -3296,7 +3296,7 @@ namespace SlaveMatrix
X0Y1_ハイライト下右CP.Update();
break;
case 2:
X0Y2_CP.Update();
X0Y2_WaistCP.Update();
X0Y2_股CP.Update();
X0Y2_下腹CP.Update();
X0Y2_腰皺CP.Update();
@@ -3341,7 +3341,7 @@ namespace SlaveMatrix
X0Y2_ハイライト下右CP.Update();
break;
case 3:
X0Y3_CP.Update();
X0Y3_WaistCP.Update();
X0Y3_股CP.Update();
X0Y3_下腹CP.Update();
X0Y3_腰皺CP.Update();
@@ -3386,7 +3386,7 @@ namespace SlaveMatrix
X0Y3_ハイライト下右CP.Update();
break;
default:
X0Y4_CP.Update();
X0Y4_WaistCP.Update();
X0Y4_股CP.Update();
X0Y4_下腹CP.Update();
X0Y4_腰皺CP.Update();
@@ -3454,7 +3454,7 @@ namespace SlaveMatrix
private void N0( )
{
CD = new ColorD(ref Col.Black, ref .O);
WaistCD = new ColorD(ref Col.Black, ref .O);
CD = new ColorD(ref ., ref .R);
CD = new ColorD(ref ., ref .O);
CD = new ColorD(ref ., ref Color2.Empty);
@@ -3501,7 +3501,7 @@ namespace SlaveMatrix
private void T0( )
{
CD = new ColorD(ref Col.Black, ref .O);
WaistCD = new ColorD(ref Col.Black, ref .O);
CD = new ColorD(ref ., ref .R);
CD = new ColorD(ref ., ref .O);
CD = new ColorD(ref ., ref Color2.Empty);
@@ -3548,7 +3548,7 @@ namespace SlaveMatrix
private void T1( )
{
CD = new ColorD(ref Col.Black, ref .O);
WaistCD = new ColorD(ref Col.Black, ref .O);
CD = new ColorD(ref ., ref .R);
CD = new ColorD(ref ., ref .O);
CD = new ColorD(ref ., ref Color2.Empty);