RNG -> Rng, Sta -> GlobalState
This commit is contained in:
@@ -383,7 +383,7 @@ namespace SlaveMatrix
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ThisType = GetType();
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MorphVariant morphVariant = new MorphVariant();
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morphVariant.Tag = "カル";
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morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][3]));
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morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][3]));
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Body = new VariantGrid();
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Body.Tag = morphVariant.Tag;
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Body.Add(morphVariant);
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@@ -47,11 +47,11 @@ namespace SlaveMatrix
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public BackHair0_カルD SetRandom()
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{
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髪長0 = RNG.XS.NextDouble();
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髪長1 = RNG.XS.NextDouble();
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毛量 = RNG.XS.NextDouble();
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広がり = RNG.XS.NextDouble();
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右 = RNG.XS.NextBool();
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髪長0 = Rng.XS.NextDouble();
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髪長1 = Rng.XS.NextDouble();
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毛量 = Rng.XS.NextDouble();
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広がり = Rng.XS.NextDouble();
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右 = Rng.XS.NextBool();
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return this;
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}
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@@ -383,7 +383,7 @@ namespace SlaveMatrix
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ThisType = GetType();
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MorphVariant morphVariant = new MorphVariant();
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morphVariant.Tag = "ジグ";
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morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][0]));
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morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][0]));
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Body = new VariantGrid();
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Body.Tag = morphVariant.Tag;
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Body.Add(morphVariant);
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@@ -47,11 +47,11 @@ namespace SlaveMatrix
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public BackHair0_ジグD SetRandom()
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{
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髪長0 = RNG.XS.NextDouble();
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髪長1 = RNG.XS.NextDouble();
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毛量 = RNG.XS.NextDouble();
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広がり = RNG.XS.NextDouble();
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右 = RNG.XS.NextBool();
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髪長0 = Rng.XS.NextDouble();
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髪長1 = Rng.XS.NextDouble();
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毛量 = Rng.XS.NextDouble();
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広がり = Rng.XS.NextDouble();
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右 = Rng.XS.NextBool();
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return this;
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}
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@@ -383,7 +383,7 @@ namespace SlaveMatrix
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ThisType = GetType();
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MorphVariant morphVariant = new MorphVariant();
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morphVariant.Tag = "ハネ";
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morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][1]));
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morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][1]));
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Body = new VariantGrid();
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Body.Tag = morphVariant.Tag;
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Body.Add(morphVariant);
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@@ -47,11 +47,11 @@ namespace SlaveMatrix
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public BackHair0_ハネD SetRandom()
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{
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髪長0 = RNG.XS.NextDouble();
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髪長1 = RNG.XS.NextDouble();
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毛量 = RNG.XS.NextDouble();
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広がり = RNG.XS.NextDouble();
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右 = RNG.XS.NextBool();
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髪長0 = Rng.XS.NextDouble();
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髪長1 = Rng.XS.NextDouble();
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毛量 = Rng.XS.NextDouble();
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広がり = Rng.XS.NextDouble();
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右 = Rng.XS.NextBool();
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return this;
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}
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@@ -383,7 +383,7 @@ namespace SlaveMatrix
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ThisType = GetType();
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MorphVariant morphVariant = new MorphVariant();
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morphVariant.Tag = "パツ";
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morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][2]));
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morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][2]));
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Body = new VariantGrid();
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Body.Tag = morphVariant.Tag;
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Body.Add(morphVariant);
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@@ -47,11 +47,11 @@ namespace SlaveMatrix
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public BackHair0_パツD SetRandom()
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{
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髪長0 = RNG.XS.NextDouble();
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髪長1 = RNG.XS.NextDouble();
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毛量 = RNG.XS.NextDouble();
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広がり = RNG.XS.NextDouble();
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右 = RNG.XS.NextBool();
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髪長0 = Rng.XS.NextDouble();
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髪長1 = Rng.XS.NextDouble();
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毛量 = Rng.XS.NextDouble();
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広がり = Rng.XS.NextDouble();
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右 = Rng.XS.NextBool();
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return this;
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}
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@@ -306,7 +306,7 @@ namespace SlaveMatrix
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ThisType = GetType();
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MorphVariant morphVariant = new MorphVariant();
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morphVariant.Tag = "下げ1カル";
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morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][7]));
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morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][7]));
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Body = new VariantGrid();
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Body.Tag = morphVariant.Tag;
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Body.Add(morphVariant);
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@@ -41,11 +41,11 @@ namespace SlaveMatrix
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public BackHair0_下1カルD SetRandom()
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{
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髪長0 = RNG.XS.NextDouble();
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髪長1 = RNG.XS.NextDouble();
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毛量 = RNG.XS.NextDouble();
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広がり = RNG.XS.NextDouble();
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右 = RNG.XS.NextBool();
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髪長0 = Rng.XS.NextDouble();
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髪長1 = Rng.XS.NextDouble();
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毛量 = Rng.XS.NextDouble();
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広がり = Rng.XS.NextDouble();
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右 = Rng.XS.NextBool();
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return this;
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}
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@@ -306,7 +306,7 @@ namespace SlaveMatrix
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ThisType = GetType();
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MorphVariant morphVariant = new MorphVariant();
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morphVariant.Tag = "下げ1ジグ";
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morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][4]));
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morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][4]));
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Body = new VariantGrid();
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Body.Tag = morphVariant.Tag;
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Body.Add(morphVariant);
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@@ -41,11 +41,11 @@ namespace SlaveMatrix
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public BackHair0_下1ジグD SetRandom()
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{
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髪長0 = RNG.XS.NextDouble();
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髪長1 = RNG.XS.NextDouble();
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毛量 = RNG.XS.NextDouble();
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広がり = RNG.XS.NextDouble();
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右 = RNG.XS.NextBool();
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髪長0 = Rng.XS.NextDouble();
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髪長1 = Rng.XS.NextDouble();
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毛量 = Rng.XS.NextDouble();
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広がり = Rng.XS.NextDouble();
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右 = Rng.XS.NextBool();
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return this;
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}
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@@ -306,7 +306,7 @@ namespace SlaveMatrix
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ThisType = GetType();
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MorphVariant morphVariant = new MorphVariant();
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morphVariant.Tag = "下げ1ハネ";
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morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][5]));
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morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][5]));
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Body = new VariantGrid();
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Body.Tag = morphVariant.Tag;
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Body.Add(morphVariant);
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@@ -41,11 +41,11 @@ namespace SlaveMatrix
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public BackHair0_下1ハネD SetRandom()
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{
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髪長0 = RNG.XS.NextDouble();
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髪長1 = RNG.XS.NextDouble();
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毛量 = RNG.XS.NextDouble();
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広がり = RNG.XS.NextDouble();
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右 = RNG.XS.NextBool();
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髪長0 = Rng.XS.NextDouble();
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髪長1 = Rng.XS.NextDouble();
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毛量 = Rng.XS.NextDouble();
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広がり = Rng.XS.NextDouble();
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右 = Rng.XS.NextBool();
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return this;
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}
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@@ -306,7 +306,7 @@ namespace SlaveMatrix
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ThisType = GetType();
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MorphVariant morphVariant = new MorphVariant();
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morphVariant.Tag = "下げ1パツ";
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morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][6]));
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morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][6]));
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Body = new VariantGrid();
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Body.Tag = morphVariant.Tag;
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Body.Add(morphVariant);
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@@ -41,11 +41,11 @@ namespace SlaveMatrix
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public BackHair0_下1パツD SetRandom()
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{
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髪長0 = RNG.XS.NextDouble();
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髪長1 = RNG.XS.NextDouble();
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毛量 = RNG.XS.NextDouble();
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広がり = RNG.XS.NextDouble();
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右 = RNG.XS.NextBool();
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髪長0 = Rng.XS.NextDouble();
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髪長1 = Rng.XS.NextDouble();
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毛量 = Rng.XS.NextDouble();
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広がり = Rng.XS.NextDouble();
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右 = Rng.XS.NextBool();
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return this;
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}
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@@ -350,7 +350,7 @@ namespace SlaveMatrix
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ThisType = GetType();
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MorphVariant morphVariant = new MorphVariant();
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morphVariant.Tag = "下げ2カル";
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morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][11]));
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morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][11]));
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Body = new VariantGrid();
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Body.Tag = morphVariant.Tag;
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Body.Add(morphVariant);
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@@ -45,11 +45,11 @@ namespace SlaveMatrix
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public BackHair0_下2カルD SetRandom()
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{
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髪長0 = RNG.XS.NextDouble();
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髪長1 = RNG.XS.NextDouble();
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毛量 = RNG.XS.NextDouble();
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広がり = RNG.XS.NextDouble();
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右 = RNG.XS.NextBool();
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髪長0 = Rng.XS.NextDouble();
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髪長1 = Rng.XS.NextDouble();
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毛量 = Rng.XS.NextDouble();
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広がり = Rng.XS.NextDouble();
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右 = Rng.XS.NextBool();
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return this;
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}
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@@ -350,7 +350,7 @@ namespace SlaveMatrix
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ThisType = GetType();
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MorphVariant morphVariant = new MorphVariant();
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morphVariant.Tag = "下げ2ジグ";
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morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][8]));
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morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][8]));
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Body = new VariantGrid();
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Body.Tag = morphVariant.Tag;
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Body.Add(morphVariant);
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@@ -45,11 +45,11 @@ namespace SlaveMatrix
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public BackHair0_下2ジグD SetRandom()
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{
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髪長0 = RNG.XS.NextDouble();
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髪長1 = RNG.XS.NextDouble();
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毛量 = RNG.XS.NextDouble();
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広がり = RNG.XS.NextDouble();
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右 = RNG.XS.NextBool();
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髪長0 = Rng.XS.NextDouble();
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髪長1 = Rng.XS.NextDouble();
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毛量 = Rng.XS.NextDouble();
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広がり = Rng.XS.NextDouble();
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右 = Rng.XS.NextBool();
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return this;
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}
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@@ -350,7 +350,7 @@ namespace SlaveMatrix
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ThisType = GetType();
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MorphVariant morphVariant = new MorphVariant();
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morphVariant.Tag = "下げ2ハネ";
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morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][9]));
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morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][9]));
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Body = new VariantGrid();
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Body.Tag = morphVariant.Tag;
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Body.Add(morphVariant);
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@@ -45,11 +45,11 @@ namespace SlaveMatrix
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public 後髪0_下2ハネD SetRandom()
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{
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髪長0 = RNG.XS.NextDouble();
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髪長1 = RNG.XS.NextDouble();
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毛量 = RNG.XS.NextDouble();
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広がり = RNG.XS.NextDouble();
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右 = RNG.XS.NextBool();
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髪長0 = Rng.XS.NextDouble();
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髪長1 = Rng.XS.NextDouble();
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毛量 = Rng.XS.NextDouble();
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広がり = Rng.XS.NextDouble();
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右 = Rng.XS.NextBool();
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return this;
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}
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@@ -350,7 +350,7 @@ namespace SlaveMatrix
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ThisType = GetType();
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MorphVariant morphVariant = new MorphVariant();
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morphVariant.Tag = "下げ2パツ";
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morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][10]));
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morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][10]));
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Body = new VariantGrid();
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Body.Tag = morphVariant.Tag;
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Body.Add(morphVariant);
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@@ -45,11 +45,11 @@ namespace SlaveMatrix
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public BackHair0_下2パツD SetRandom()
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{
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髪長0 = RNG.XS.NextDouble();
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髪長1 = RNG.XS.NextDouble();
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毛量 = RNG.XS.NextDouble();
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広がり = RNG.XS.NextDouble();
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右 = RNG.XS.NextBool();
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髪長0 = Rng.XS.NextDouble();
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髪長1 = Rng.XS.NextDouble();
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毛量 = Rng.XS.NextDouble();
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広がり = Rng.XS.NextDouble();
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右 = Rng.XS.NextBool();
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return this;
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}
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@@ -603,7 +603,7 @@ namespace SlaveMatrix
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ThisType = GetType();
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MorphVariant morphVariant = new MorphVariant();
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morphVariant.Tag = "編み1カル";
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morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][15]));
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morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][15]));
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Body = new VariantGrid();
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Body.Tag = morphVariant.Tag;
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Body.Add(morphVariant);
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@@ -67,11 +67,11 @@ namespace SlaveMatrix
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public BackHair0_編1カルD SetRandom()
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{
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髪長0 = RNG.XS.NextDouble();
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髪長1 = RNG.XS.NextDouble();
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毛量 = RNG.XS.NextDouble();
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広がり = RNG.XS.NextDouble();
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右 = RNG.XS.NextBool();
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髪長0 = Rng.XS.NextDouble();
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髪長1 = Rng.XS.NextDouble();
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毛量 = Rng.XS.NextDouble();
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広がり = Rng.XS.NextDouble();
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右 = Rng.XS.NextBool();
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return this;
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}
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@@ -603,7 +603,7 @@ namespace SlaveMatrix
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ThisType = GetType();
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MorphVariant morphVariant = new MorphVariant();
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morphVariant.Tag = "編み1ジグ";
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morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][12]));
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morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][12]));
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Body = new VariantGrid();
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Body.Tag = morphVariant.Tag;
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Body.Add(morphVariant);
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@@ -67,11 +67,11 @@ namespace SlaveMatrix
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public 後髪0_編1ジグD SetRandom()
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{
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髪長0 = RNG.XS.NextDouble();
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髪長1 = RNG.XS.NextDouble();
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毛量 = RNG.XS.NextDouble();
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広がり = RNG.XS.NextDouble();
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右 = RNG.XS.NextBool();
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髪長0 = Rng.XS.NextDouble();
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髪長1 = Rng.XS.NextDouble();
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毛量 = Rng.XS.NextDouble();
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広がり = Rng.XS.NextDouble();
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右 = Rng.XS.NextBool();
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return this;
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}
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@@ -603,7 +603,7 @@ namespace SlaveMatrix
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ThisType = GetType();
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MorphVariant morphVariant = new MorphVariant();
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morphVariant.Tag = "編み1ハネ";
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morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][13]));
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morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][13]));
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Body = new VariantGrid();
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Body.Tag = morphVariant.Tag;
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Body.Add(morphVariant);
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@@ -67,11 +67,11 @@ namespace SlaveMatrix
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public 後髪0_編1ハネD SetRandom()
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{
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髪長0 = RNG.XS.NextDouble();
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髪長1 = RNG.XS.NextDouble();
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毛量 = RNG.XS.NextDouble();
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広がり = RNG.XS.NextDouble();
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右 = RNG.XS.NextBool();
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髪長0 = Rng.XS.NextDouble();
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髪長1 = Rng.XS.NextDouble();
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毛量 = Rng.XS.NextDouble();
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広がり = Rng.XS.NextDouble();
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右 = Rng.XS.NextBool();
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return this;
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}
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@@ -603,7 +603,7 @@ namespace SlaveMatrix
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ThisType = GetType();
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MorphVariant morphVariant = new MorphVariant();
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morphVariant.Tag = "編み1パツ";
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morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][14]));
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morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][14]));
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Body = new VariantGrid();
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Body.Tag = morphVariant.Tag;
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Body.Add(morphVariant);
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@@ -67,11 +67,11 @@ namespace SlaveMatrix
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public BackHair0_編1パツD SetRandom()
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{
|
||||
髪長0 = RNG.XS.NextDouble();
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||||
髪長1 = RNG.XS.NextDouble();
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||||
毛量 = RNG.XS.NextDouble();
|
||||
広がり = RNG.XS.NextDouble();
|
||||
右 = RNG.XS.NextBool();
|
||||
髪長0 = Rng.XS.NextDouble();
|
||||
髪長1 = Rng.XS.NextDouble();
|
||||
毛量 = Rng.XS.NextDouble();
|
||||
広がり = Rng.XS.NextDouble();
|
||||
右 = Rng.XS.NextBool();
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
@@ -1086,7 +1086,7 @@ namespace SlaveMatrix
|
||||
ThisType = GetType();
|
||||
MorphVariant morphVariant = new MorphVariant();
|
||||
morphVariant.Tag = "編み2カル";
|
||||
morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][19]));
|
||||
morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][19]));
|
||||
Body = new VariantGrid();
|
||||
Body.Tag = morphVariant.Tag;
|
||||
Body.Add(morphVariant);
|
||||
@@ -1285,7 +1285,7 @@ namespace SlaveMatrix
|
||||
public override void SetAngle0()
|
||||
{
|
||||
double num = (右 ? (-1.0) : 1.0);
|
||||
double num2 = 2.5 + 2.5 * RNG.XS.NextDouble();
|
||||
double num2 = 2.5 + 2.5 * Rng.XS.NextDouble();
|
||||
X0Y0_お下げ左_編節1_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節2_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節3_髪節.AngleBase = num * num2;
|
||||
|
||||
@@ -109,11 +109,11 @@ namespace SlaveMatrix
|
||||
|
||||
public 後髪0_編2カルD SetRandom()
|
||||
{
|
||||
髪長0 = RNG.XS.NextDouble();
|
||||
髪長1 = RNG.XS.NextDouble();
|
||||
毛量 = RNG.XS.NextDouble();
|
||||
広がり = RNG.XS.NextDouble();
|
||||
右 = RNG.XS.NextBool();
|
||||
髪長0 = Rng.XS.NextDouble();
|
||||
髪長1 = Rng.XS.NextDouble();
|
||||
毛量 = Rng.XS.NextDouble();
|
||||
広がり = Rng.XS.NextDouble();
|
||||
右 = Rng.XS.NextBool();
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
@@ -1086,7 +1086,7 @@ namespace SlaveMatrix
|
||||
ThisType = GetType();
|
||||
MorphVariant morphVariant = new MorphVariant();
|
||||
morphVariant.Tag = "編み2ジグ";
|
||||
morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][16]));
|
||||
morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][16]));
|
||||
Body = new VariantGrid();
|
||||
Body.Tag = morphVariant.Tag;
|
||||
Body.Add(morphVariant);
|
||||
@@ -1285,7 +1285,7 @@ namespace SlaveMatrix
|
||||
public override void SetAngle0()
|
||||
{
|
||||
double num = (右 ? (-1.0) : 1.0);
|
||||
double num2 = 2.5 + 2.5 * RNG.XS.NextDouble();
|
||||
double num2 = 2.5 + 2.5 * Rng.XS.NextDouble();
|
||||
X0Y0_お下げ左_編節1_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節2_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節3_髪節.AngleBase = num * num2;
|
||||
|
||||
@@ -109,11 +109,11 @@ namespace SlaveMatrix
|
||||
|
||||
public 後髪0_編2ジグD SetRandom()
|
||||
{
|
||||
髪長0 = RNG.XS.NextDouble();
|
||||
髪長1 = RNG.XS.NextDouble();
|
||||
毛量 = RNG.XS.NextDouble();
|
||||
広がり = RNG.XS.NextDouble();
|
||||
右 = RNG.XS.NextBool();
|
||||
髪長0 = Rng.XS.NextDouble();
|
||||
髪長1 = Rng.XS.NextDouble();
|
||||
毛量 = Rng.XS.NextDouble();
|
||||
広がり = Rng.XS.NextDouble();
|
||||
右 = Rng.XS.NextBool();
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
@@ -1086,7 +1086,7 @@ namespace SlaveMatrix
|
||||
ThisType = GetType();
|
||||
MorphVariant morphVariant = new MorphVariant();
|
||||
morphVariant.Tag = "編み2ハネ";
|
||||
morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][17]));
|
||||
morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][17]));
|
||||
Body = new VariantGrid();
|
||||
Body.Tag = morphVariant.Tag;
|
||||
Body.Add(morphVariant);
|
||||
@@ -1285,7 +1285,7 @@ namespace SlaveMatrix
|
||||
public override void SetAngle0()
|
||||
{
|
||||
double num = (右 ? (-1.0) : 1.0);
|
||||
double num2 = 2.5 + 2.5 * RNG.XS.NextDouble();
|
||||
double num2 = 2.5 + 2.5 * Rng.XS.NextDouble();
|
||||
X0Y0_お下げ左_編節1_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節2_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節3_髪節.AngleBase = num * num2;
|
||||
|
||||
@@ -109,11 +109,11 @@ namespace SlaveMatrix
|
||||
|
||||
public 後髪0_編2ハネD SetRandom()
|
||||
{
|
||||
髪長0 = RNG.XS.NextDouble();
|
||||
髪長1 = RNG.XS.NextDouble();
|
||||
毛量 = RNG.XS.NextDouble();
|
||||
広がり = RNG.XS.NextDouble();
|
||||
右 = RNG.XS.NextBool();
|
||||
髪長0 = Rng.XS.NextDouble();
|
||||
髪長1 = Rng.XS.NextDouble();
|
||||
毛量 = Rng.XS.NextDouble();
|
||||
広がり = Rng.XS.NextDouble();
|
||||
右 = Rng.XS.NextBool();
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
@@ -1086,7 +1086,7 @@ namespace SlaveMatrix
|
||||
ThisType = GetType();
|
||||
MorphVariant morphVariant = new MorphVariant();
|
||||
morphVariant.Tag = "編み2パツ";
|
||||
morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][18]));
|
||||
morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][18]));
|
||||
Body = new VariantGrid();
|
||||
Body.Tag = morphVariant.Tag;
|
||||
Body.Add(morphVariant);
|
||||
@@ -1285,7 +1285,7 @@ namespace SlaveMatrix
|
||||
public override void SetAngle0()
|
||||
{
|
||||
double num = (右 ? (-1.0) : 1.0);
|
||||
double num2 = 2.5 + 2.5 * RNG.XS.NextDouble();
|
||||
double num2 = 2.5 + 2.5 * Rng.XS.NextDouble();
|
||||
X0Y0_お下げ左_編節1_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節2_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節3_髪節.AngleBase = num * num2;
|
||||
|
||||
@@ -109,11 +109,11 @@ namespace SlaveMatrix
|
||||
|
||||
public 後髪0_編2パツD SetRandom()
|
||||
{
|
||||
髪長0 = RNG.XS.NextDouble();
|
||||
髪長1 = RNG.XS.NextDouble();
|
||||
毛量 = RNG.XS.NextDouble();
|
||||
広がり = RNG.XS.NextDouble();
|
||||
右 = RNG.XS.NextBool();
|
||||
髪長0 = Rng.XS.NextDouble();
|
||||
髪長1 = Rng.XS.NextDouble();
|
||||
毛量 = Rng.XS.NextDouble();
|
||||
広がり = Rng.XS.NextDouble();
|
||||
右 = Rng.XS.NextBool();
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
@@ -144,7 +144,7 @@ namespace SlaveMatrix
|
||||
ThisType = GetType();
|
||||
MorphVariant morphVariant = new MorphVariant();
|
||||
morphVariant.Tag = "肢系";
|
||||
morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][21]));
|
||||
morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][21]));
|
||||
Body = new VariantGrid();
|
||||
Body.Tag = morphVariant.Tag;
|
||||
Body.Add(morphVariant);
|
||||
|
||||
@@ -164,8 +164,8 @@ namespace SlaveMatrix
|
||||
|
||||
public BackHair0_肢系D SetRandom()
|
||||
{
|
||||
髪長0 = RNG.XS.NextDouble();
|
||||
右 = RNG.XS.NextBool();
|
||||
髪長0 = Rng.XS.NextDouble();
|
||||
右 = Rng.XS.NextBool();
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
@@ -286,7 +286,7 @@ namespace SlaveMatrix
|
||||
ThisType = GetType();
|
||||
MorphVariant morphVariant = new MorphVariant();
|
||||
morphVariant.Tag = "結い1カル";
|
||||
morphVariant.Add(new PartGroup(Sta.胴体["BackHair1"][0][3]));
|
||||
morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair1"][0][3]));
|
||||
Body = new VariantGrid();
|
||||
Body.Tag = morphVariant.Tag;
|
||||
Body.Add(morphVariant);
|
||||
|
||||
@@ -37,10 +37,10 @@ namespace SlaveMatrix
|
||||
|
||||
public BackHair1_結1カルD SetRandom()
|
||||
{
|
||||
髪長 = RNG.XS.NextDouble();
|
||||
毛量 = RNG.XS.NextDouble();
|
||||
広がり = RNG.XS.NextDouble();
|
||||
高さ = RNG.XS.NextDouble();
|
||||
髪長 = Rng.XS.NextDouble();
|
||||
毛量 = Rng.XS.NextDouble();
|
||||
広がり = Rng.XS.NextDouble();
|
||||
高さ = Rng.XS.NextDouble();
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
@@ -286,7 +286,7 @@ namespace SlaveMatrix
|
||||
ThisType = GetType();
|
||||
MorphVariant morphVariant = new MorphVariant();
|
||||
morphVariant.Tag = "結い1ジグ";
|
||||
morphVariant.Add(new PartGroup(Sta.胴体["BackHair1"][0][0]));
|
||||
morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair1"][0][0]));
|
||||
Body = new VariantGrid();
|
||||
Body.Tag = morphVariant.Tag;
|
||||
Body.Add(morphVariant);
|
||||
|
||||
@@ -37,10 +37,10 @@ namespace SlaveMatrix
|
||||
|
||||
public BackHair1_結1ジグD SetRandom()
|
||||
{
|
||||
髪長 = RNG.XS.NextDouble();
|
||||
毛量 = RNG.XS.NextDouble();
|
||||
広がり = RNG.XS.NextDouble();
|
||||
高さ = RNG.XS.NextDouble();
|
||||
髪長 = Rng.XS.NextDouble();
|
||||
毛量 = Rng.XS.NextDouble();
|
||||
広がり = Rng.XS.NextDouble();
|
||||
高さ = Rng.XS.NextDouble();
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
@@ -286,7 +286,7 @@ namespace SlaveMatrix
|
||||
ThisType = GetType();
|
||||
MorphVariant morphVariant = new MorphVariant();
|
||||
morphVariant.Tag = "結い1ハネ";
|
||||
morphVariant.Add(new PartGroup(Sta.胴体["BackHair1"][0][1]));
|
||||
morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair1"][0][1]));
|
||||
Body = new VariantGrid();
|
||||
Body.Tag = morphVariant.Tag;
|
||||
Body.Add(morphVariant);
|
||||
|
||||
@@ -37,10 +37,10 @@ namespace SlaveMatrix
|
||||
|
||||
public BackHair1_結1ハネD SetRandom()
|
||||
{
|
||||
髪長 = RNG.XS.NextDouble();
|
||||
毛量 = RNG.XS.NextDouble();
|
||||
広がり = RNG.XS.NextDouble();
|
||||
高さ = RNG.XS.NextDouble();
|
||||
髪長 = Rng.XS.NextDouble();
|
||||
毛量 = Rng.XS.NextDouble();
|
||||
広がり = Rng.XS.NextDouble();
|
||||
高さ = Rng.XS.NextDouble();
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
@@ -286,7 +286,7 @@ namespace SlaveMatrix
|
||||
ThisType = GetType();
|
||||
MorphVariant morphVariant = new MorphVariant();
|
||||
morphVariant.Tag = "結い1パツ";
|
||||
morphVariant.Add(new PartGroup(Sta.胴体["BackHair1"][0][2]));
|
||||
morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair1"][0][2]));
|
||||
Body = new VariantGrid();
|
||||
Body.Tag = morphVariant.Tag;
|
||||
Body.Add(morphVariant);
|
||||
|
||||
@@ -37,10 +37,10 @@ namespace SlaveMatrix
|
||||
|
||||
public BackHair1_結1パツD SetRandom()
|
||||
{
|
||||
髪長 = RNG.XS.NextDouble();
|
||||
毛量 = RNG.XS.NextDouble();
|
||||
広がり = RNG.XS.NextDouble();
|
||||
高さ = RNG.XS.NextDouble();
|
||||
髪長 = Rng.XS.NextDouble();
|
||||
毛量 = Rng.XS.NextDouble();
|
||||
広がり = Rng.XS.NextDouble();
|
||||
高さ = Rng.XS.NextDouble();
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
@@ -263,7 +263,7 @@ namespace SlaveMatrix
|
||||
ThisType = GetType();
|
||||
MorphVariant morphVariant = new MorphVariant();
|
||||
morphVariant.Tag = "結い2カル";
|
||||
morphVariant.Add(new PartGroup(Sta.胴体["BackHair1"][0][7]));
|
||||
morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair1"][0][7]));
|
||||
Body = new VariantGrid();
|
||||
Body.Tag = morphVariant.Tag;
|
||||
Body.Add(morphVariant);
|
||||
|
||||
@@ -35,10 +35,10 @@ namespace SlaveMatrix
|
||||
|
||||
public BackHair1_結2カルD SetRandom()
|
||||
{
|
||||
髪長 = RNG.XS.NextDouble();
|
||||
毛量 = RNG.XS.NextDouble();
|
||||
広がり = RNG.XS.NextDouble();
|
||||
高さ = RNG.XS.NextDouble();
|
||||
髪長 = Rng.XS.NextDouble();
|
||||
毛量 = Rng.XS.NextDouble();
|
||||
広がり = Rng.XS.NextDouble();
|
||||
高さ = Rng.XS.NextDouble();
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
@@ -263,7 +263,7 @@ namespace SlaveMatrix
|
||||
ThisType = GetType();
|
||||
MorphVariant morphVariant = new MorphVariant();
|
||||
morphVariant.Tag = "結い2ジグ";
|
||||
morphVariant.Add(new PartGroup(Sta.胴体["BackHair1"][0][4]));
|
||||
morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair1"][0][4]));
|
||||
Body = new VariantGrid();
|
||||
Body.Tag = morphVariant.Tag;
|
||||
Body.Add(morphVariant);
|
||||
|
||||
@@ -35,10 +35,10 @@ namespace SlaveMatrix
|
||||
|
||||
public BackHair1_結2ジグD SetRandom()
|
||||
{
|
||||
髪長 = RNG.XS.NextDouble();
|
||||
毛量 = RNG.XS.NextDouble();
|
||||
広がり = RNG.XS.NextDouble();
|
||||
高さ = RNG.XS.NextDouble();
|
||||
髪長 = Rng.XS.NextDouble();
|
||||
毛量 = Rng.XS.NextDouble();
|
||||
広がり = Rng.XS.NextDouble();
|
||||
高さ = Rng.XS.NextDouble();
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
@@ -263,7 +263,7 @@ namespace SlaveMatrix
|
||||
ThisType = GetType();
|
||||
MorphVariant morphVariant = new MorphVariant();
|
||||
morphVariant.Tag = "結い2ハネ";
|
||||
morphVariant.Add(new PartGroup(Sta.胴体["BackHair1"][0][5]));
|
||||
morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair1"][0][5]));
|
||||
Body = new VariantGrid();
|
||||
Body.Tag = morphVariant.Tag;
|
||||
Body.Add(morphVariant);
|
||||
|
||||
@@ -35,10 +35,10 @@ namespace SlaveMatrix
|
||||
|
||||
public BackHair1_結2ハネD SetRandom()
|
||||
{
|
||||
髪長 = RNG.XS.NextDouble();
|
||||
毛量 = RNG.XS.NextDouble();
|
||||
広がり = RNG.XS.NextDouble();
|
||||
高さ = RNG.XS.NextDouble();
|
||||
髪長 = Rng.XS.NextDouble();
|
||||
毛量 = Rng.XS.NextDouble();
|
||||
広がり = Rng.XS.NextDouble();
|
||||
高さ = Rng.XS.NextDouble();
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
@@ -263,7 +263,7 @@ namespace SlaveMatrix
|
||||
ThisType = GetType();
|
||||
MorphVariant morphVariant = new MorphVariant();
|
||||
morphVariant.Tag = "結い2パツ";
|
||||
morphVariant.Add(new PartGroup(Sta.胴体["BackHair1"][0][6]));
|
||||
morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair1"][0][6]));
|
||||
Body = new VariantGrid();
|
||||
Body.Tag = morphVariant.Tag;
|
||||
Body.Add(morphVariant);
|
||||
|
||||
@@ -35,10 +35,10 @@ namespace SlaveMatrix
|
||||
|
||||
public BackHair1_結2パツD SetRandom()
|
||||
{
|
||||
髪長 = RNG.XS.NextDouble();
|
||||
毛量 = RNG.XS.NextDouble();
|
||||
広がり = RNG.XS.NextDouble();
|
||||
高さ = RNG.XS.NextDouble();
|
||||
髪長 = Rng.XS.NextDouble();
|
||||
毛量 = Rng.XS.NextDouble();
|
||||
広がり = Rng.XS.NextDouble();
|
||||
高さ = Rng.XS.NextDouble();
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
@@ -413,7 +413,7 @@ namespace SlaveMatrix
|
||||
ThisType = GetType();
|
||||
MorphVariant morphVariant = new MorphVariant();
|
||||
morphVariant.Tag = "編結";
|
||||
morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][20]));
|
||||
morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][20]));
|
||||
Body = new VariantGrid();
|
||||
Body.Tag = morphVariant.Tag;
|
||||
Body.Add(morphVariant);
|
||||
|
||||
@@ -47,8 +47,8 @@ namespace SlaveMatrix
|
||||
|
||||
public BackHair1_編結D SetRandom()
|
||||
{
|
||||
毛量 = RNG.XS.NextDouble();
|
||||
高さ = RNG.XS.NextDouble();
|
||||
毛量 = Rng.XS.NextDouble();
|
||||
高さ = Rng.XS.NextDouble();
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
@@ -1416,7 +1416,7 @@ namespace SlaveMatrix
|
||||
{
|
||||
Chest Chest2 = this;
|
||||
ThisType = GetType();
|
||||
Body = new VariantGrid(Sta.胴体["胸郭"]);
|
||||
Body = new VariantGrid(GlobalState.胴体["胸郭"]);
|
||||
PartGroup partGroup = Body[0][0];
|
||||
X0Y0_胸郭 = partGroup["胸郭"].ToPar();
|
||||
PartGroup pars2 = partGroup["筋肉"].ToPars();
|
||||
|
||||
@@ -349,7 +349,7 @@ namespace SlaveMatrix
|
||||
public Cough(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, 咳D e)
|
||||
{
|
||||
ThisType = GetType();
|
||||
Body = new VariantGrid(Sta.胴体["Cough"]);
|
||||
Body = new VariantGrid(GlobalState.胴体["Cough"]);
|
||||
PartGroup partGroup = Body[0][0];
|
||||
X0Y0_咳基 = partGroup["咳基"].ToPar();
|
||||
X0Y0_雫1 = partGroup["雫1"].ToPar();
|
||||
|
||||
@@ -1037,7 +1037,7 @@ namespace SlaveMatrix
|
||||
{
|
||||
Head 頭2 = this;
|
||||
ThisType = GetType();
|
||||
Body = new VariantGrid(Sta.胴体["Head"]);
|
||||
Body = new VariantGrid(GlobalState.胴体["Head"]);
|
||||
PartGroup partGroup = Body[0][0];
|
||||
X0Y0_Head = partGroup["頭"].ToPar();
|
||||
PartGroup pars2 = partGroup["悪タトゥ"].ToPars();
|
||||
@@ -1515,7 +1515,7 @@ namespace SlaveMatrix
|
||||
private void 開顎(double Rate)
|
||||
{
|
||||
double y = 0.0003 * Rate;
|
||||
ShapePart shapePart = Sta.胴体["Head"][0][0]["頭"].ToPar();
|
||||
ShapePart shapePart = GlobalState.胴体["Head"][0][0]["頭"].ToPar();
|
||||
ShapePart x0Y0_頭 = X0Y0_Head;
|
||||
x0Y0_頭.OP[0].ps[3] = shapePart.OP[0].ps[3].AddY(y);
|
||||
x0Y0_頭.OP[0].ps[4] = shapePart.OP[0].ps[4].AddY(y);
|
||||
|
||||
@@ -298,7 +298,7 @@ namespace SlaveMatrix
|
||||
|
||||
public HeadD SetRandom()
|
||||
{
|
||||
目高 = RNG.XS.NextDouble();
|
||||
目高 = Rng.XS.NextDouble();
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
@@ -275,7 +275,7 @@ namespace SlaveMatrix
|
||||
|
||||
public void UpdateSub2()
|
||||
{
|
||||
Sub2.TextIm = GameText.所持金 + "\r\n" + Sta.GameData.所持金.ToString("#,0") + "\r\n" + GameText.借金 + "\r\n" + Sta.GameData.借金.ToString("#,0") + "\r\n" + Sta.GameData.日数 + GameText.日目 + "/" + Sta.GameData.時間帯;
|
||||
Sub2.TextIm = GameText.所持金 + "\r\n" + GlobalState.GameData.所持金.ToString("#,0") + "\r\n" + GameText.借金 + "\r\n" + GlobalState.GameData.借金.ToString("#,0") + "\r\n" + GlobalState.GameData.日数 + GameText.日目 + "/" + GlobalState.GameData.時間帯;
|
||||
}
|
||||
|
||||
private void SetButPos()
|
||||
|
||||
@@ -5757,7 +5757,7 @@ namespace SlaveMatrix
|
||||
Leg_人 Leg_人2 = this;
|
||||
ThisType = GetType();
|
||||
//Leg but if renamed to Leg it broke game
|
||||
Body = new VariantGrid(Sta.脚左["Leg"]);
|
||||
Body = new VariantGrid(GlobalState.脚左["Leg"]);
|
||||
PartGroup partGroup = Body[0][0];
|
||||
X0Y0_Leg = partGroup["脚"].ToPar();
|
||||
X0Y0_筋 = partGroup["筋"].ToPar();
|
||||
|
||||
@@ -275,7 +275,7 @@ namespace SlaveMatrix
|
||||
{
|
||||
Leg_獣 Leg_獣2 = this;
|
||||
ThisType = GetType();
|
||||
MorphVariant morphVariant = new MorphVariant(Sta.脚左["四足脚"][0]);
|
||||
MorphVariant morphVariant = new MorphVariant(GlobalState.脚左["四足脚"][0]);
|
||||
Body = new VariantGrid();
|
||||
Body.Tag = morphVariant.Tag;
|
||||
Body.Add(morphVariant);
|
||||
|
||||
@@ -653,7 +653,7 @@ namespace SlaveMatrix
|
||||
{
|
||||
Leg_竜 Leg_竜2 = this;
|
||||
ThisType = GetType();
|
||||
MorphVariant morphVariant = new MorphVariant(Sta.脚左["四足脚"][3]);
|
||||
MorphVariant morphVariant = new MorphVariant(GlobalState.脚左["四足脚"][3]);
|
||||
Body = new VariantGrid();
|
||||
Body.Tag = morphVariant.Tag;
|
||||
Body.Add(morphVariant);
|
||||
|
||||
@@ -275,7 +275,7 @@ namespace SlaveMatrix
|
||||
{
|
||||
Leg_蹄 Leg_蹄2 = this;
|
||||
ThisType = GetType();
|
||||
MorphVariant morphVariant = new MorphVariant(Sta.脚左["四足脚"][1]);
|
||||
MorphVariant morphVariant = new MorphVariant(GlobalState.脚左["四足脚"][1]);
|
||||
Body = new VariantGrid();
|
||||
Body.Tag = morphVariant.Tag;
|
||||
Body.Add(morphVariant);
|
||||
|
||||
@@ -275,7 +275,7 @@ namespace SlaveMatrix
|
||||
{
|
||||
Leg_鳥 Leg_鳥2 = this;
|
||||
ThisType = GetType();
|
||||
MorphVariant morphVariant = new MorphVariant(Sta.脚左["四足脚"][2]);
|
||||
MorphVariant morphVariant = new MorphVariant(GlobalState.脚左["四足脚"][2]);
|
||||
Body = new VariantGrid();
|
||||
Body.Tag = morphVariant.Tag;
|
||||
Body.Add(morphVariant);
|
||||
|
||||
@@ -4626,7 +4626,7 @@ namespace SlaveMatrix
|
||||
{
|
||||
LowerArm_人 LowerArm_人2 = this;
|
||||
ThisType = GetType();
|
||||
Body = new VariantGrid(Sta.腕左["LowerArm"]);
|
||||
Body = new VariantGrid(GlobalState.腕左["LowerArm"]);
|
||||
PartGroup partGroup = Body[0][0];
|
||||
X0Y0_LowerArm = partGroup["下腕"].ToPar();
|
||||
PartGroup pars2 = partGroup["筋肉"].ToPars();
|
||||
|
||||
@@ -456,7 +456,7 @@ namespace SlaveMatrix
|
||||
{
|
||||
LowerArm_獣 LowerArm_獣2 = this;
|
||||
ThisType = GetType();
|
||||
MorphVariant morphVariant = new MorphVariant(Sta.腕左["四足LowerArm"][0]);
|
||||
MorphVariant morphVariant = new MorphVariant(GlobalState.腕左["四足LowerArm"][0]);
|
||||
Body = new VariantGrid();
|
||||
Body.Tag = morphVariant.Tag;
|
||||
Body.Add(morphVariant);
|
||||
|
||||
@@ -564,7 +564,7 @@ namespace SlaveMatrix
|
||||
{
|
||||
LowerArm_蝙 LowerArm_蝙2 = this;
|
||||
ThisType = GetType();
|
||||
Body = new VariantGrid(Sta.腕左["獣翼LowerArm"]);
|
||||
Body = new VariantGrid(GlobalState.腕左["獣翼LowerArm"]);
|
||||
PartGroup partGroup = Body[0][0];
|
||||
X0Y0_獣翼LowerArm = partGroup["獣翼下腕"].ToPar();
|
||||
PartGroup pars2 = partGroup["鱗"].ToPars();
|
||||
|
||||
@@ -146,7 +146,7 @@ namespace SlaveMatrix
|
||||
{
|
||||
LowerArm_蹄 LowerArm_蹄2 = this;
|
||||
ThisType = GetType();
|
||||
MorphVariant morphVariant = new MorphVariant(Sta.腕左["四足LowerArm"][1]);
|
||||
MorphVariant morphVariant = new MorphVariant(GlobalState.腕左["四足LowerArm"][1]);
|
||||
Body = new VariantGrid();
|
||||
Body.Tag = morphVariant.Tag;
|
||||
Body.Add(morphVariant);
|
||||
|
||||
@@ -2079,7 +2079,7 @@ namespace SlaveMatrix
|
||||
{
|
||||
LowerArm_鳥 LowerArm_鳥2 = this;
|
||||
ThisType = GetType();
|
||||
Body = new VariantGrid(Sta.腕左["鳥翼LowerArm"]);
|
||||
Body = new VariantGrid(GlobalState.腕左["鳥翼LowerArm"]);
|
||||
PartGroup partGroup = Body[0][0];
|
||||
X0Y0_鳥翼LowerArm = partGroup["鳥翼下腕"].ToPar();
|
||||
PartGroup pars2 = partGroup["風切羽"].ToPars();
|
||||
|
||||
@@ -1173,7 +1173,7 @@ namespace SlaveMatrix
|
||||
{
|
||||
Neck Neck2 = this;
|
||||
ThisType = GetType();
|
||||
Body = new VariantGrid(Sta.胴体["Neck"]);
|
||||
Body = new VariantGrid(GlobalState.胴体["Neck"]);
|
||||
PartGroup partGroup = Body[0][0];
|
||||
PartGroup pars2 = partGroup["植性"].ToPars();
|
||||
X0Y0_植性_蔦 = pars2["蔦"].ToPar();
|
||||
|
||||
@@ -311,7 +311,7 @@ namespace SlaveMatrix
|
||||
{
|
||||
Shoulder Shoulder2 = this;
|
||||
ThisType = GetType();
|
||||
Body = new VariantGrid(Sta.肩左["Shoulder"]);
|
||||
Body = new VariantGrid(GlobalState.肩左["Shoulder"]);
|
||||
PartGroup partGroup = Body[0][0];
|
||||
PartGroup pars2 = partGroup["脇"].ToPars();
|
||||
X0Y0_脇_脇 = pars2["脇"].ToPar();
|
||||
|
||||
@@ -146,7 +146,7 @@ namespace SlaveMatrix
|
||||
ThisType = GetType();
|
||||
MorphVariant morphVariant = new MorphVariant();
|
||||
morphVariant.Tag = "カル";
|
||||
morphVariant.Add(new PartGroup(Sta.胴体["横髪左"][0][3]));
|
||||
morphVariant.Add(new PartGroup(GlobalState.胴体["横髪左"][0][3]));
|
||||
Body = new VariantGrid();
|
||||
Body.Tag = morphVariant.Tag;
|
||||
Body.Add(morphVariant);
|
||||
|
||||
@@ -25,10 +25,10 @@ namespace SlaveMatrix
|
||||
|
||||
public SideHair_カルD SetRandom()
|
||||
{
|
||||
髪長1 = RNG.XS.NextDouble();
|
||||
髪長2 = RNG.XS.NextDouble();
|
||||
毛量 = RNG.XS.NextDouble();
|
||||
広がり = RNG.XS.NextDouble();
|
||||
髪長1 = Rng.XS.NextDouble();
|
||||
髪長2 = Rng.XS.NextDouble();
|
||||
毛量 = Rng.XS.NextDouble();
|
||||
広がり = Rng.XS.NextDouble();
|
||||
髪長1 = 1.0;
|
||||
髪長2 = 1.0;
|
||||
return this;
|
||||
|
||||
@@ -146,7 +146,7 @@ namespace SlaveMatrix
|
||||
ThisType = GetType();
|
||||
MorphVariant morphVariant = new MorphVariant();
|
||||
morphVariant.Tag = "ジグ";
|
||||
morphVariant.Add(new PartGroup(Sta.胴体["横髪左"][0][0]));
|
||||
morphVariant.Add(new PartGroup(GlobalState.胴体["横髪左"][0][0]));
|
||||
Body = new VariantGrid();
|
||||
Body.Tag = morphVariant.Tag;
|
||||
Body.Add(morphVariant);
|
||||
|
||||
@@ -25,10 +25,10 @@ namespace SlaveMatrix
|
||||
|
||||
public SideHair_ジグD SetRandom()
|
||||
{
|
||||
髪長1 = RNG.XS.NextDouble();
|
||||
髪長2 = RNG.XS.NextDouble();
|
||||
毛量 = RNG.XS.NextDouble();
|
||||
広がり = RNG.XS.NextDouble();
|
||||
髪長1 = Rng.XS.NextDouble();
|
||||
髪長2 = Rng.XS.NextDouble();
|
||||
毛量 = Rng.XS.NextDouble();
|
||||
広がり = Rng.XS.NextDouble();
|
||||
髪長1 = 1.0;
|
||||
髪長2 = 1.0;
|
||||
return this;
|
||||
|
||||
@@ -146,7 +146,7 @@ namespace SlaveMatrix
|
||||
ThisType = GetType();
|
||||
MorphVariant morphVariant = new MorphVariant();
|
||||
morphVariant.Tag = "ハネ";
|
||||
morphVariant.Add(new PartGroup(Sta.胴体["横髪左"][0][1]));
|
||||
morphVariant.Add(new PartGroup(GlobalState.胴体["横髪左"][0][1]));
|
||||
Body = new VariantGrid();
|
||||
Body.Tag = morphVariant.Tag;
|
||||
Body.Add(morphVariant);
|
||||
|
||||
@@ -25,10 +25,10 @@ namespace SlaveMatrix
|
||||
|
||||
public SideHair_ハネD SetRandom()
|
||||
{
|
||||
髪長1 = RNG.XS.NextDouble();
|
||||
髪長2 = RNG.XS.NextDouble();
|
||||
毛量 = RNG.XS.NextDouble();
|
||||
広がり = RNG.XS.NextDouble();
|
||||
髪長1 = Rng.XS.NextDouble();
|
||||
髪長2 = Rng.XS.NextDouble();
|
||||
毛量 = Rng.XS.NextDouble();
|
||||
広がり = Rng.XS.NextDouble();
|
||||
髪長1 = 1.0;
|
||||
髪長2 = 1.0;
|
||||
return this;
|
||||
|
||||
@@ -146,7 +146,7 @@ namespace SlaveMatrix
|
||||
ThisType = GetType();
|
||||
MorphVariant morphVariant = new MorphVariant();
|
||||
morphVariant.Tag = "パツ";
|
||||
morphVariant.Add(new PartGroup(Sta.胴体["横髪左"][0][2]));
|
||||
morphVariant.Add(new PartGroup(GlobalState.胴体["横髪左"][0][2]));
|
||||
Body = new VariantGrid();
|
||||
Body.Tag = morphVariant.Tag;
|
||||
Body.Add(morphVariant);
|
||||
|
||||
@@ -25,10 +25,10 @@ namespace SlaveMatrix
|
||||
|
||||
public SideHair_パツD SetRandom()
|
||||
{
|
||||
髪長1 = RNG.XS.NextDouble();
|
||||
髪長2 = RNG.XS.NextDouble();
|
||||
毛量 = RNG.XS.NextDouble();
|
||||
広がり = RNG.XS.NextDouble();
|
||||
髪長1 = Rng.XS.NextDouble();
|
||||
髪長2 = Rng.XS.NextDouble();
|
||||
毛量 = Rng.XS.NextDouble();
|
||||
広がり = Rng.XS.NextDouble();
|
||||
髪長1 = 1.0;
|
||||
髪長2 = 1.0;
|
||||
return this;
|
||||
|
||||
@@ -419,7 +419,7 @@ namespace SlaveMatrix
|
||||
ThisType = GetType();
|
||||
MorphVariant morphVariant = new MorphVariant();
|
||||
morphVariant.Tag = "編み";
|
||||
morphVariant.Add(new PartGroup(Sta.胴体["横髪左"][0][4]));
|
||||
morphVariant.Add(new PartGroup(GlobalState.胴体["横髪左"][0][4]));
|
||||
Body = new VariantGrid();
|
||||
Body.Tag = morphVariant.Tag;
|
||||
Body.Add(morphVariant);
|
||||
|
||||
@@ -49,10 +49,10 @@ namespace SlaveMatrix
|
||||
|
||||
public SideHair_編みD SetRandom()
|
||||
{
|
||||
髪長1 = RNG.XS.NextDouble();
|
||||
髪長2 = RNG.XS.NextDouble();
|
||||
毛量 = RNG.XS.NextDouble();
|
||||
広がり = RNG.XS.NextDouble();
|
||||
髪長1 = Rng.XS.NextDouble();
|
||||
髪長2 = Rng.XS.NextDouble();
|
||||
毛量 = Rng.XS.NextDouble();
|
||||
広がり = Rng.XS.NextDouble();
|
||||
髪長1 = 1.0;
|
||||
髪長2 = 1.0;
|
||||
return this;
|
||||
|
||||
@@ -94,7 +94,7 @@ namespace SlaveMatrix
|
||||
ThisType = GetType();
|
||||
MorphVariant morphVariant = new MorphVariant();
|
||||
morphVariant.Tag = "肢系";
|
||||
morphVariant.Add(new PartGroup(Sta.胴体["横髪左"][0][5]));
|
||||
morphVariant.Add(new PartGroup(GlobalState.胴体["横髪左"][0][5]));
|
||||
Body = new VariantGrid();
|
||||
Body.Tag = morphVariant.Tag;
|
||||
Body.Add(morphVariant);
|
||||
|
||||
@@ -18,10 +18,10 @@ namespace SlaveMatrix
|
||||
{
|
||||
private HashSet<string> 汗対象 = new HashSet<string>
|
||||
{
|
||||
Sta.ChestType.ToString(),
|
||||
Sta.TorsoType.ToString(),
|
||||
Sta.ShoulderType.ToString(),
|
||||
Sta.WaistType.ToString()
|
||||
GlobalState.ChestType.ToString(),
|
||||
GlobalState.TorsoType.ToString(),
|
||||
GlobalState.ShoulderType.ToString(),
|
||||
GlobalState.WaistType.ToString()
|
||||
};
|
||||
|
||||
private ryps[] 対象;
|
||||
@@ -121,7 +121,7 @@ namespace SlaveMatrix
|
||||
m.ResetValue();
|
||||
汗だし = false;
|
||||
es = 全体.Where((Element e) => e.Intensity != 0.0).ToArray();
|
||||
n = es[RNG.XS.Next(es.Length)];
|
||||
n = es[Rng.XS.Next(es.Length)];
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -137,12 +137,12 @@ namespace SlaveMatrix
|
||||
es = 全体.Where((Element e) => e.Intensity != 0.0).ToArray();
|
||||
if (es.Length != 0)
|
||||
{
|
||||
n = es[RNG.XS.Next(es.Length)];
|
||||
n = es[Rng.XS.Next(es.Length)];
|
||||
}
|
||||
es = 全体.Where((Element e) => e.Intensity == 0.0).ToArray();
|
||||
if (es.Length != 0)
|
||||
{
|
||||
es[RNG.XS.Next(es.Length)].Intensity = 1.0;
|
||||
es[Rng.XS.Next(es.Length)].Intensity = 1.0;
|
||||
}
|
||||
re = false;
|
||||
m.ResetValue();
|
||||
@@ -155,9 +155,9 @@ namespace SlaveMatrix
|
||||
n.Yv = 0.0;
|
||||
n.Intensity = 0.0;
|
||||
es = 全体.Where((Element e) => e.Intensity != 0.0).ToArray();
|
||||
n = es[RNG.XS.Next(es.Length)];
|
||||
n = es[Rng.XS.Next(es.Length)];
|
||||
es = 全体.Where((Element e) => e.Intensity == 0.0).ToArray();
|
||||
es[RNG.XS.Next(es.Length)].Intensity = 1.0;
|
||||
es[Rng.XS.Next(es.Length)].Intensity = 1.0;
|
||||
re = false;
|
||||
m.ResetValue();
|
||||
汗ひき.Start();
|
||||
@@ -218,7 +218,7 @@ namespace SlaveMatrix
|
||||
_ = ref ps[i];
|
||||
汗 = new 汗(Are.DisplayUnitScale, 配色指定.N0, Cha.ColorSet, Med, e2);
|
||||
汗.SetHitFalse();
|
||||
汗.Intensity = ((RNG.XS.NextDouble() < 0.2) ? 1.0 : 0.0);
|
||||
汗.Intensity = ((Rng.XS.NextDouble() < 0.2) ? 1.0 : 0.0);
|
||||
位置.Add(num switch
|
||||
{
|
||||
1 => 0.5,
|
||||
|
||||
@@ -292,7 +292,7 @@ namespace SlaveMatrix
|
||||
Torso Torso2 = this;
|
||||
ThisType = GetType();
|
||||
//This had no Torso (胴体)
|
||||
Body = new VariantGrid(Sta.胴体["Torso"]);
|
||||
Body = new VariantGrid(GlobalState.胴体["Torso"]);
|
||||
PartGroup partGroup = Body[0][0];
|
||||
X0Y0_Torso = partGroup["胴"].ToPar();
|
||||
PartGroup pars2 = partGroup["筋肉"].ToPars();
|
||||
|
||||
@@ -332,8 +332,8 @@ namespace SlaveMatrix
|
||||
ThisType = GetType();
|
||||
PartGroup partGroup = new PartGroup();
|
||||
partGroup.Tag = "蛇";
|
||||
partGroup.Add(new PartGroup(Sta.半身["長物"][0][2]["胴2"].ToPars()));
|
||||
partGroup.Add(new PartGroup(Sta.半身["長物"][0][2]["輪1"].ToPars()));
|
||||
partGroup.Add(new PartGroup(GlobalState.半身["長物"][0][2]["胴2"].ToPars()));
|
||||
partGroup.Add(new PartGroup(GlobalState.半身["長物"][0][2]["輪1"].ToPars()));
|
||||
MorphVariant morphVariant = new MorphVariant();
|
||||
morphVariant.Tag = partGroup.Tag;
|
||||
morphVariant.Add(partGroup);
|
||||
|
||||
@@ -479,8 +479,8 @@ namespace SlaveMatrix
|
||||
ThisType = GetType();
|
||||
PartGroup partGroup = new PartGroup();
|
||||
partGroup.Tag = "蟲";
|
||||
partGroup.Add(new PartGroup(Sta.半身["長物"][0][3]["胴4"].ToPars()));
|
||||
partGroup.Add(new PartGroup(Sta.半身["長物"][0][3]["輪2"].ToPars()));
|
||||
partGroup.Add(new PartGroup(GlobalState.半身["長物"][0][3]["胴4"].ToPars()));
|
||||
partGroup.Add(new PartGroup(GlobalState.半身["長物"][0][3]["輪2"].ToPars()));
|
||||
MorphVariant morphVariant = new MorphVariant();
|
||||
morphVariant.Tag = partGroup.Tag;
|
||||
morphVariant.Add(partGroup);
|
||||
|
||||
@@ -485,7 +485,7 @@ namespace SlaveMatrix
|
||||
public T剃刀(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, T剃刀D e)
|
||||
{
|
||||
ThisType = GetType();
|
||||
Body = new VariantGrid(Sta.カーソル["T字剃刀"]);
|
||||
Body = new VariantGrid(GlobalState.カーソル["T字剃刀"]);
|
||||
PartGroup partGroup = Body[0][0];
|
||||
X0Y0_ヘッド = partGroup["ヘッド"].ToPar();
|
||||
PartGroup pars2 = partGroup["刃"].ToPars();
|
||||
|
||||
@@ -3447,7 +3447,7 @@ namespace SlaveMatrix
|
||||
{
|
||||
UpperArm_人 UpperArm_人2 = this;
|
||||
ThisType = GetType();
|
||||
Body = new VariantGrid(Sta.腕左["UpperArm"]);
|
||||
Body = new VariantGrid(GlobalState.腕左["UpperArm"]);
|
||||
PartGroup partGroup = Body[0][0];
|
||||
X0Y0_筋肉上 = partGroup["筋肉上"].ToPar();
|
||||
X0Y0_UpperArm = partGroup["上腕"].ToPar();
|
||||
|
||||
@@ -272,7 +272,7 @@ namespace SlaveMatrix
|
||||
{
|
||||
UpperArm_獣 UpperArm_獣2 = this;
|
||||
ThisType = GetType();
|
||||
MorphVariant morphVariant = new MorphVariant(Sta.腕左["四足UpperArm"][0]);
|
||||
MorphVariant morphVariant = new MorphVariant(GlobalState.腕左["四足UpperArm"][0]);
|
||||
Body = new VariantGrid();
|
||||
Body.Tag = morphVariant.Tag;
|
||||
Body.Add(morphVariant);
|
||||
|
||||
@@ -513,7 +513,7 @@ namespace SlaveMatrix
|
||||
飛膜 = new 飛膜_根(DisUnit, 配色指定, 体配色);
|
||||
飛膜.Par = this;
|
||||
ThisType = GetType();
|
||||
Body = new VariantGrid(Sta.腕左["獣翼UpperArm"]);
|
||||
Body = new VariantGrid(GlobalState.腕左["獣翼UpperArm"]);
|
||||
PartGroup partGroup = Body[0][0];
|
||||
X0Y0_獣翼UpperArm = partGroup["獣翼上腕"].ToPar();
|
||||
PartGroup pars2 = partGroup["鱗"].ToPars();
|
||||
|
||||
@@ -146,7 +146,7 @@ namespace SlaveMatrix
|
||||
{
|
||||
UpperArm_蹄 UpperArm_蹄2 = this;
|
||||
ThisType = GetType();
|
||||
MorphVariant morphVariant = new MorphVariant(Sta.腕左["四足UpperArm"][1]);
|
||||
MorphVariant morphVariant = new MorphVariant(GlobalState.腕左["四足UpperArm"][1]);
|
||||
Body = new VariantGrid();
|
||||
Body.Tag = morphVariant.Tag;
|
||||
Body.Add(morphVariant);
|
||||
|
||||
@@ -404,7 +404,7 @@ namespace SlaveMatrix
|
||||
{
|
||||
UpperArm_鳥 UpperArm_鳥2 = this;
|
||||
ThisType = GetType();
|
||||
Body = new VariantGrid(Sta.腕左["鳥翼UpperArm"]);
|
||||
Body = new VariantGrid(GlobalState.腕左["鳥翼UpperArm"]);
|
||||
PartGroup partGroup = Body[0][0];
|
||||
PartGroup pars2 = partGroup["風切羽"].ToPars();
|
||||
X0Y0_風切羽_羽3 = pars2["羽3"].ToPar();
|
||||
|
||||
@@ -20,11 +20,11 @@ namespace SlaveMatrix
|
||||
string mode = Med.Mode;
|
||||
if (mode == "Office")
|
||||
{
|
||||
text = ((!Sta.GameData.初事務所フラグ) ? GameText.今日はどうしたの : GameText.いらっしゃい待っていたわ);
|
||||
text = ((!GlobalState.GameData.初事務所フラグ) ? GameText.今日はどうしたの : GameText.いらっしゃい待っていたわ);
|
||||
}
|
||||
else if (mode == "Debt")
|
||||
{
|
||||
text = GameText.今日借りれる金額はあと + Sta.GameData.日借金可能額.ToString("#,0") + GameText.よ;
|
||||
text = GameText.今日借りれる金額はあと + GlobalState.GameData.日借金可能額.ToString("#,0") + GameText.よ;
|
||||
}
|
||||
hd.Text = text;
|
||||
}
|
||||
|
||||
@@ -2155,7 +2155,7 @@ namespace SlaveMatrix
|
||||
{
|
||||
Waist Waist2 = this;
|
||||
ThisType = GetType();
|
||||
Body = new VariantGrid(Sta.胴体["Waist"]);
|
||||
Body = new VariantGrid(GlobalState.胴体["Waist"]);
|
||||
PartGroup partGroup = Body[0][0];
|
||||
X0Y0_Waist = partGroup["腰"].ToPar();
|
||||
X0Y0_股 = partGroup["股"].ToPar();
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user