RNG -> Rng, Sta -> GlobalState
This commit is contained in:
@@ -20,7 +20,7 @@ namespace _2DGAMELIB
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public static void GetRandomColor(out Color ret)
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public static void GetRandomColor(out Color ret)
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{
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{
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ret = Color.FromArgb(255, RNG.XS.Next(256), RNG.XS.Next(256), RNG.XS.Next(256));
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ret = Color.FromArgb(255, Rng.XS.Next(256), Rng.XS.Next(256), Rng.XS.Next(256));
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}
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}
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public static Color GetInter(ref Color c1, ref Color c2)
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public static Color GetInter(ref Color c1, ref Color c2)
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@@ -35,7 +35,7 @@ namespace _2DGAMELIB
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public static Vector2D GetRandomVector()
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public static Vector2D GetRandomVector()
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{
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{
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return new Vector2D(RNG.XS.NextDouble() * (double)(RNG.XS.NextBool() ? 1 : (-1)), RNG.XS.NextDouble() * (double)(RNG.XS.NextBool() ? 1 : (-1)));
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return new Vector2D(Rng.XS.NextDouble() * (double)(Rng.XS.NextBool() ? 1 : (-1)), Rng.XS.NextDouble() * (double)(Rng.XS.NextBool() ? 1 : (-1)));
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}
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}
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public static Color FuncHSV(this Color Color, Func<Hsv, Hsv> Func)
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public static Color FuncHSV(this Color Color, Func<Hsv, Hsv> Func)
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@@ -176,13 +176,13 @@ public static BodyTemplate ObjLoad(this byte[] bd)
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public static bool Lot(this double p)
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public static bool Lot(this double p)
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{
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{
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return RNG.XS.NextDouble() < p;
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return Rng.XS.NextDouble() < p;
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}
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}
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public static int GetRandomIndex(params double[] WeightTable)
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public static int GetRandomIndex(params double[] WeightTable)
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{
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{
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double les = WeightTable.Sum();
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double les = WeightTable.Sum();
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double num = RNG.XS.NextDouble(les);
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double num = Rng.XS.NextDouble(les);
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int result = -1;
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int result = -1;
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for (int i = 0; i < WeightTable.Length; i++)
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for (int i = 0; i < WeightTable.Length; i++)
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{
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{
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@@ -3,7 +3,7 @@ using System.Globalization;
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namespace _2DGAMELIB
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namespace _2DGAMELIB
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{
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{
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public static class RNG
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public static class Rng
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{
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{
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public static MyRandom XS = new MyRandom((uint)(Environment.TickCount + DateTime.Now.ToBinary()));
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public static MyRandom XS = new MyRandom((uint)(Environment.TickCount + DateTime.Now.ToBinary()));
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}
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}
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@@ -383,7 +383,7 @@ namespace SlaveMatrix
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ThisType = GetType();
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ThisType = GetType();
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MorphVariant morphVariant = new MorphVariant();
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MorphVariant morphVariant = new MorphVariant();
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morphVariant.Tag = "カル";
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morphVariant.Tag = "カル";
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morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][3]));
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morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][3]));
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Body = new VariantGrid();
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Body = new VariantGrid();
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Body.Tag = morphVariant.Tag;
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Body.Tag = morphVariant.Tag;
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Body.Add(morphVariant);
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Body.Add(morphVariant);
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@@ -47,11 +47,11 @@ namespace SlaveMatrix
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public BackHair0_カルD SetRandom()
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public BackHair0_カルD SetRandom()
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{
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{
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髪長0 = RNG.XS.NextDouble();
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髪長0 = Rng.XS.NextDouble();
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髪長1 = RNG.XS.NextDouble();
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髪長1 = Rng.XS.NextDouble();
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毛量 = RNG.XS.NextDouble();
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毛量 = Rng.XS.NextDouble();
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広がり = RNG.XS.NextDouble();
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広がり = Rng.XS.NextDouble();
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右 = RNG.XS.NextBool();
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右 = Rng.XS.NextBool();
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return this;
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return this;
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}
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}
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@@ -383,7 +383,7 @@ namespace SlaveMatrix
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ThisType = GetType();
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ThisType = GetType();
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MorphVariant morphVariant = new MorphVariant();
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MorphVariant morphVariant = new MorphVariant();
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morphVariant.Tag = "ジグ";
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morphVariant.Tag = "ジグ";
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morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][0]));
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morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][0]));
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Body = new VariantGrid();
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Body = new VariantGrid();
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Body.Tag = morphVariant.Tag;
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Body.Tag = morphVariant.Tag;
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Body.Add(morphVariant);
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Body.Add(morphVariant);
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@@ -47,11 +47,11 @@ namespace SlaveMatrix
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public BackHair0_ジグD SetRandom()
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public BackHair0_ジグD SetRandom()
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{
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{
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髪長0 = RNG.XS.NextDouble();
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髪長0 = Rng.XS.NextDouble();
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髪長1 = RNG.XS.NextDouble();
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髪長1 = Rng.XS.NextDouble();
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毛量 = RNG.XS.NextDouble();
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毛量 = Rng.XS.NextDouble();
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広がり = RNG.XS.NextDouble();
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広がり = Rng.XS.NextDouble();
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右 = RNG.XS.NextBool();
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右 = Rng.XS.NextBool();
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return this;
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return this;
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}
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}
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@@ -383,7 +383,7 @@ namespace SlaveMatrix
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ThisType = GetType();
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ThisType = GetType();
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MorphVariant morphVariant = new MorphVariant();
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MorphVariant morphVariant = new MorphVariant();
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morphVariant.Tag = "ハネ";
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morphVariant.Tag = "ハネ";
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morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][1]));
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morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][1]));
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Body = new VariantGrid();
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Body = new VariantGrid();
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Body.Tag = morphVariant.Tag;
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Body.Tag = morphVariant.Tag;
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Body.Add(morphVariant);
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Body.Add(morphVariant);
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@@ -47,11 +47,11 @@ namespace SlaveMatrix
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public BackHair0_ハネD SetRandom()
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public BackHair0_ハネD SetRandom()
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{
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{
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髪長0 = RNG.XS.NextDouble();
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髪長0 = Rng.XS.NextDouble();
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髪長1 = RNG.XS.NextDouble();
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髪長1 = Rng.XS.NextDouble();
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毛量 = RNG.XS.NextDouble();
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毛量 = Rng.XS.NextDouble();
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広がり = RNG.XS.NextDouble();
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広がり = Rng.XS.NextDouble();
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右 = RNG.XS.NextBool();
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右 = Rng.XS.NextBool();
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return this;
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return this;
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}
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}
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@@ -383,7 +383,7 @@ namespace SlaveMatrix
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ThisType = GetType();
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ThisType = GetType();
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MorphVariant morphVariant = new MorphVariant();
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MorphVariant morphVariant = new MorphVariant();
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morphVariant.Tag = "パツ";
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morphVariant.Tag = "パツ";
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morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][2]));
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morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][2]));
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Body = new VariantGrid();
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Body = new VariantGrid();
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Body.Tag = morphVariant.Tag;
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Body.Tag = morphVariant.Tag;
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Body.Add(morphVariant);
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Body.Add(morphVariant);
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@@ -47,11 +47,11 @@ namespace SlaveMatrix
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public BackHair0_パツD SetRandom()
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public BackHair0_パツD SetRandom()
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{
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{
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髪長0 = RNG.XS.NextDouble();
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髪長0 = Rng.XS.NextDouble();
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髪長1 = RNG.XS.NextDouble();
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髪長1 = Rng.XS.NextDouble();
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毛量 = RNG.XS.NextDouble();
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毛量 = Rng.XS.NextDouble();
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広がり = RNG.XS.NextDouble();
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広がり = Rng.XS.NextDouble();
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右 = RNG.XS.NextBool();
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右 = Rng.XS.NextBool();
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return this;
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return this;
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}
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}
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@@ -306,7 +306,7 @@ namespace SlaveMatrix
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ThisType = GetType();
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ThisType = GetType();
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MorphVariant morphVariant = new MorphVariant();
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MorphVariant morphVariant = new MorphVariant();
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morphVariant.Tag = "下げ1カル";
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morphVariant.Tag = "下げ1カル";
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morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][7]));
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morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][7]));
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Body = new VariantGrid();
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Body = new VariantGrid();
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Body.Tag = morphVariant.Tag;
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Body.Tag = morphVariant.Tag;
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Body.Add(morphVariant);
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Body.Add(morphVariant);
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@@ -41,11 +41,11 @@ namespace SlaveMatrix
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public BackHair0_下1カルD SetRandom()
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public BackHair0_下1カルD SetRandom()
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{
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{
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髪長0 = RNG.XS.NextDouble();
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髪長0 = Rng.XS.NextDouble();
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髪長1 = RNG.XS.NextDouble();
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髪長1 = Rng.XS.NextDouble();
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毛量 = RNG.XS.NextDouble();
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毛量 = Rng.XS.NextDouble();
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広がり = RNG.XS.NextDouble();
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広がり = Rng.XS.NextDouble();
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右 = RNG.XS.NextBool();
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右 = Rng.XS.NextBool();
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return this;
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return this;
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}
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}
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@@ -306,7 +306,7 @@ namespace SlaveMatrix
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ThisType = GetType();
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ThisType = GetType();
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MorphVariant morphVariant = new MorphVariant();
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MorphVariant morphVariant = new MorphVariant();
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morphVariant.Tag = "下げ1ジグ";
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morphVariant.Tag = "下げ1ジグ";
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morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][4]));
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morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][4]));
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Body = new VariantGrid();
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Body = new VariantGrid();
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Body.Tag = morphVariant.Tag;
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Body.Tag = morphVariant.Tag;
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Body.Add(morphVariant);
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Body.Add(morphVariant);
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@@ -41,11 +41,11 @@ namespace SlaveMatrix
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public BackHair0_下1ジグD SetRandom()
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public BackHair0_下1ジグD SetRandom()
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{
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{
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髪長0 = RNG.XS.NextDouble();
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髪長0 = Rng.XS.NextDouble();
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髪長1 = RNG.XS.NextDouble();
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髪長1 = Rng.XS.NextDouble();
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毛量 = RNG.XS.NextDouble();
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毛量 = Rng.XS.NextDouble();
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広がり = RNG.XS.NextDouble();
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広がり = Rng.XS.NextDouble();
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右 = RNG.XS.NextBool();
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右 = Rng.XS.NextBool();
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return this;
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return this;
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}
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}
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@@ -306,7 +306,7 @@ namespace SlaveMatrix
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ThisType = GetType();
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ThisType = GetType();
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MorphVariant morphVariant = new MorphVariant();
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MorphVariant morphVariant = new MorphVariant();
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morphVariant.Tag = "下げ1ハネ";
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morphVariant.Tag = "下げ1ハネ";
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morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][5]));
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morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][5]));
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Body = new VariantGrid();
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Body = new VariantGrid();
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Body.Tag = morphVariant.Tag;
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Body.Tag = morphVariant.Tag;
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Body.Add(morphVariant);
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Body.Add(morphVariant);
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@@ -41,11 +41,11 @@ namespace SlaveMatrix
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public BackHair0_下1ハネD SetRandom()
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public BackHair0_下1ハネD SetRandom()
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{
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{
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髪長0 = RNG.XS.NextDouble();
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髪長0 = Rng.XS.NextDouble();
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髪長1 = RNG.XS.NextDouble();
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髪長1 = Rng.XS.NextDouble();
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毛量 = RNG.XS.NextDouble();
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毛量 = Rng.XS.NextDouble();
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広がり = RNG.XS.NextDouble();
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広がり = Rng.XS.NextDouble();
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右 = RNG.XS.NextBool();
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右 = Rng.XS.NextBool();
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return this;
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return this;
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}
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}
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@@ -306,7 +306,7 @@ namespace SlaveMatrix
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ThisType = GetType();
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ThisType = GetType();
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MorphVariant morphVariant = new MorphVariant();
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MorphVariant morphVariant = new MorphVariant();
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morphVariant.Tag = "下げ1パツ";
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morphVariant.Tag = "下げ1パツ";
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morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][6]));
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morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][6]));
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Body = new VariantGrid();
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Body = new VariantGrid();
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Body.Tag = morphVariant.Tag;
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Body.Tag = morphVariant.Tag;
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Body.Add(morphVariant);
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Body.Add(morphVariant);
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@@ -41,11 +41,11 @@ namespace SlaveMatrix
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public BackHair0_下1パツD SetRandom()
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public BackHair0_下1パツD SetRandom()
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{
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{
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髪長0 = RNG.XS.NextDouble();
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髪長0 = Rng.XS.NextDouble();
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髪長1 = RNG.XS.NextDouble();
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髪長1 = Rng.XS.NextDouble();
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毛量 = RNG.XS.NextDouble();
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毛量 = Rng.XS.NextDouble();
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広がり = RNG.XS.NextDouble();
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広がり = Rng.XS.NextDouble();
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右 = RNG.XS.NextBool();
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右 = Rng.XS.NextBool();
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return this;
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return this;
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}
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}
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@@ -350,7 +350,7 @@ namespace SlaveMatrix
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ThisType = GetType();
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ThisType = GetType();
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MorphVariant morphVariant = new MorphVariant();
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MorphVariant morphVariant = new MorphVariant();
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morphVariant.Tag = "下げ2カル";
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morphVariant.Tag = "下げ2カル";
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morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][11]));
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morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][11]));
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Body = new VariantGrid();
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Body = new VariantGrid();
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Body.Tag = morphVariant.Tag;
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Body.Tag = morphVariant.Tag;
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Body.Add(morphVariant);
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Body.Add(morphVariant);
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@@ -45,11 +45,11 @@ namespace SlaveMatrix
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public BackHair0_下2カルD SetRandom()
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public BackHair0_下2カルD SetRandom()
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{
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{
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髪長0 = RNG.XS.NextDouble();
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髪長0 = Rng.XS.NextDouble();
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髪長1 = RNG.XS.NextDouble();
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髪長1 = Rng.XS.NextDouble();
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毛量 = RNG.XS.NextDouble();
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毛量 = Rng.XS.NextDouble();
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広がり = RNG.XS.NextDouble();
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広がり = Rng.XS.NextDouble();
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右 = RNG.XS.NextBool();
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右 = Rng.XS.NextBool();
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return this;
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return this;
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}
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}
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@@ -350,7 +350,7 @@ namespace SlaveMatrix
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ThisType = GetType();
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ThisType = GetType();
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MorphVariant morphVariant = new MorphVariant();
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MorphVariant morphVariant = new MorphVariant();
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morphVariant.Tag = "下げ2ジグ";
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morphVariant.Tag = "下げ2ジグ";
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morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][8]));
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morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][8]));
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Body = new VariantGrid();
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Body = new VariantGrid();
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Body.Tag = morphVariant.Tag;
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Body.Tag = morphVariant.Tag;
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Body.Add(morphVariant);
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Body.Add(morphVariant);
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@@ -45,11 +45,11 @@ namespace SlaveMatrix
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|
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public BackHair0_下2ジグD SetRandom()
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public BackHair0_下2ジグD SetRandom()
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{
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{
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髪長0 = RNG.XS.NextDouble();
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髪長0 = Rng.XS.NextDouble();
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髪長1 = RNG.XS.NextDouble();
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髪長1 = Rng.XS.NextDouble();
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毛量 = RNG.XS.NextDouble();
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毛量 = Rng.XS.NextDouble();
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広がり = RNG.XS.NextDouble();
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広がり = Rng.XS.NextDouble();
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右 = RNG.XS.NextBool();
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右 = Rng.XS.NextBool();
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return this;
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return this;
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}
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}
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|
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@@ -350,7 +350,7 @@ namespace SlaveMatrix
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ThisType = GetType();
|
ThisType = GetType();
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MorphVariant morphVariant = new MorphVariant();
|
MorphVariant morphVariant = new MorphVariant();
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morphVariant.Tag = "下げ2ハネ";
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morphVariant.Tag = "下げ2ハネ";
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morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][9]));
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morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][9]));
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Body = new VariantGrid();
|
Body = new VariantGrid();
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Body.Tag = morphVariant.Tag;
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Body.Tag = morphVariant.Tag;
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Body.Add(morphVariant);
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Body.Add(morphVariant);
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@@ -45,11 +45,11 @@ namespace SlaveMatrix
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|||||||
|
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public 後髪0_下2ハネD SetRandom()
|
public 後髪0_下2ハネD SetRandom()
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||||||
{
|
{
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髪長0 = RNG.XS.NextDouble();
|
髪長0 = Rng.XS.NextDouble();
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||||||
髪長1 = RNG.XS.NextDouble();
|
髪長1 = Rng.XS.NextDouble();
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||||||
毛量 = RNG.XS.NextDouble();
|
毛量 = Rng.XS.NextDouble();
|
||||||
広がり = RNG.XS.NextDouble();
|
広がり = Rng.XS.NextDouble();
|
||||||
右 = RNG.XS.NextBool();
|
右 = Rng.XS.NextBool();
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -350,7 +350,7 @@ namespace SlaveMatrix
|
|||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
MorphVariant morphVariant = new MorphVariant();
|
MorphVariant morphVariant = new MorphVariant();
|
||||||
morphVariant.Tag = "下げ2パツ";
|
morphVariant.Tag = "下げ2パツ";
|
||||||
morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][10]));
|
morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][10]));
|
||||||
Body = new VariantGrid();
|
Body = new VariantGrid();
|
||||||
Body.Tag = morphVariant.Tag;
|
Body.Tag = morphVariant.Tag;
|
||||||
Body.Add(morphVariant);
|
Body.Add(morphVariant);
|
||||||
|
|||||||
@@ -45,11 +45,11 @@ namespace SlaveMatrix
|
|||||||
|
|
||||||
public BackHair0_下2パツD SetRandom()
|
public BackHair0_下2パツD SetRandom()
|
||||||
{
|
{
|
||||||
髪長0 = RNG.XS.NextDouble();
|
髪長0 = Rng.XS.NextDouble();
|
||||||
髪長1 = RNG.XS.NextDouble();
|
髪長1 = Rng.XS.NextDouble();
|
||||||
毛量 = RNG.XS.NextDouble();
|
毛量 = Rng.XS.NextDouble();
|
||||||
広がり = RNG.XS.NextDouble();
|
広がり = Rng.XS.NextDouble();
|
||||||
右 = RNG.XS.NextBool();
|
右 = Rng.XS.NextBool();
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -603,7 +603,7 @@ namespace SlaveMatrix
|
|||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
MorphVariant morphVariant = new MorphVariant();
|
MorphVariant morphVariant = new MorphVariant();
|
||||||
morphVariant.Tag = "編み1カル";
|
morphVariant.Tag = "編み1カル";
|
||||||
morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][15]));
|
morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][15]));
|
||||||
Body = new VariantGrid();
|
Body = new VariantGrid();
|
||||||
Body.Tag = morphVariant.Tag;
|
Body.Tag = morphVariant.Tag;
|
||||||
Body.Add(morphVariant);
|
Body.Add(morphVariant);
|
||||||
|
|||||||
@@ -67,11 +67,11 @@ namespace SlaveMatrix
|
|||||||
|
|
||||||
public BackHair0_編1カルD SetRandom()
|
public BackHair0_編1カルD SetRandom()
|
||||||
{
|
{
|
||||||
髪長0 = RNG.XS.NextDouble();
|
髪長0 = Rng.XS.NextDouble();
|
||||||
髪長1 = RNG.XS.NextDouble();
|
髪長1 = Rng.XS.NextDouble();
|
||||||
毛量 = RNG.XS.NextDouble();
|
毛量 = Rng.XS.NextDouble();
|
||||||
広がり = RNG.XS.NextDouble();
|
広がり = Rng.XS.NextDouble();
|
||||||
右 = RNG.XS.NextBool();
|
右 = Rng.XS.NextBool();
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -603,7 +603,7 @@ namespace SlaveMatrix
|
|||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
MorphVariant morphVariant = new MorphVariant();
|
MorphVariant morphVariant = new MorphVariant();
|
||||||
morphVariant.Tag = "編み1ジグ";
|
morphVariant.Tag = "編み1ジグ";
|
||||||
morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][12]));
|
morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][12]));
|
||||||
Body = new VariantGrid();
|
Body = new VariantGrid();
|
||||||
Body.Tag = morphVariant.Tag;
|
Body.Tag = morphVariant.Tag;
|
||||||
Body.Add(morphVariant);
|
Body.Add(morphVariant);
|
||||||
|
|||||||
@@ -67,11 +67,11 @@ namespace SlaveMatrix
|
|||||||
|
|
||||||
public 後髪0_編1ジグD SetRandom()
|
public 後髪0_編1ジグD SetRandom()
|
||||||
{
|
{
|
||||||
髪長0 = RNG.XS.NextDouble();
|
髪長0 = Rng.XS.NextDouble();
|
||||||
髪長1 = RNG.XS.NextDouble();
|
髪長1 = Rng.XS.NextDouble();
|
||||||
毛量 = RNG.XS.NextDouble();
|
毛量 = Rng.XS.NextDouble();
|
||||||
広がり = RNG.XS.NextDouble();
|
広がり = Rng.XS.NextDouble();
|
||||||
右 = RNG.XS.NextBool();
|
右 = Rng.XS.NextBool();
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -603,7 +603,7 @@ namespace SlaveMatrix
|
|||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
MorphVariant morphVariant = new MorphVariant();
|
MorphVariant morphVariant = new MorphVariant();
|
||||||
morphVariant.Tag = "編み1ハネ";
|
morphVariant.Tag = "編み1ハネ";
|
||||||
morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][13]));
|
morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][13]));
|
||||||
Body = new VariantGrid();
|
Body = new VariantGrid();
|
||||||
Body.Tag = morphVariant.Tag;
|
Body.Tag = morphVariant.Tag;
|
||||||
Body.Add(morphVariant);
|
Body.Add(morphVariant);
|
||||||
|
|||||||
@@ -67,11 +67,11 @@ namespace SlaveMatrix
|
|||||||
|
|
||||||
public 後髪0_編1ハネD SetRandom()
|
public 後髪0_編1ハネD SetRandom()
|
||||||
{
|
{
|
||||||
髪長0 = RNG.XS.NextDouble();
|
髪長0 = Rng.XS.NextDouble();
|
||||||
髪長1 = RNG.XS.NextDouble();
|
髪長1 = Rng.XS.NextDouble();
|
||||||
毛量 = RNG.XS.NextDouble();
|
毛量 = Rng.XS.NextDouble();
|
||||||
広がり = RNG.XS.NextDouble();
|
広がり = Rng.XS.NextDouble();
|
||||||
右 = RNG.XS.NextBool();
|
右 = Rng.XS.NextBool();
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -603,7 +603,7 @@ namespace SlaveMatrix
|
|||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
MorphVariant morphVariant = new MorphVariant();
|
MorphVariant morphVariant = new MorphVariant();
|
||||||
morphVariant.Tag = "編み1パツ";
|
morphVariant.Tag = "編み1パツ";
|
||||||
morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][14]));
|
morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][14]));
|
||||||
Body = new VariantGrid();
|
Body = new VariantGrid();
|
||||||
Body.Tag = morphVariant.Tag;
|
Body.Tag = morphVariant.Tag;
|
||||||
Body.Add(morphVariant);
|
Body.Add(morphVariant);
|
||||||
|
|||||||
@@ -67,11 +67,11 @@ namespace SlaveMatrix
|
|||||||
|
|
||||||
public BackHair0_編1パツD SetRandom()
|
public BackHair0_編1パツD SetRandom()
|
||||||
{
|
{
|
||||||
髪長0 = RNG.XS.NextDouble();
|
髪長0 = Rng.XS.NextDouble();
|
||||||
髪長1 = RNG.XS.NextDouble();
|
髪長1 = Rng.XS.NextDouble();
|
||||||
毛量 = RNG.XS.NextDouble();
|
毛量 = Rng.XS.NextDouble();
|
||||||
広がり = RNG.XS.NextDouble();
|
広がり = Rng.XS.NextDouble();
|
||||||
右 = RNG.XS.NextBool();
|
右 = Rng.XS.NextBool();
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1086,7 +1086,7 @@ namespace SlaveMatrix
|
|||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
MorphVariant morphVariant = new MorphVariant();
|
MorphVariant morphVariant = new MorphVariant();
|
||||||
morphVariant.Tag = "編み2カル";
|
morphVariant.Tag = "編み2カル";
|
||||||
morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][19]));
|
morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][19]));
|
||||||
Body = new VariantGrid();
|
Body = new VariantGrid();
|
||||||
Body.Tag = morphVariant.Tag;
|
Body.Tag = morphVariant.Tag;
|
||||||
Body.Add(morphVariant);
|
Body.Add(morphVariant);
|
||||||
@@ -1285,7 +1285,7 @@ namespace SlaveMatrix
|
|||||||
public override void SetAngle0()
|
public override void SetAngle0()
|
||||||
{
|
{
|
||||||
double num = (右 ? (-1.0) : 1.0);
|
double num = (右 ? (-1.0) : 1.0);
|
||||||
double num2 = 2.5 + 2.5 * RNG.XS.NextDouble();
|
double num2 = 2.5 + 2.5 * Rng.XS.NextDouble();
|
||||||
X0Y0_お下げ左_編節1_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節1_髪節.AngleBase = num * num2;
|
||||||
X0Y0_お下げ左_編節2_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節2_髪節.AngleBase = num * num2;
|
||||||
X0Y0_お下げ左_編節3_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節3_髪節.AngleBase = num * num2;
|
||||||
|
|||||||
@@ -109,11 +109,11 @@ namespace SlaveMatrix
|
|||||||
|
|
||||||
public 後髪0_編2カルD SetRandom()
|
public 後髪0_編2カルD SetRandom()
|
||||||
{
|
{
|
||||||
髪長0 = RNG.XS.NextDouble();
|
髪長0 = Rng.XS.NextDouble();
|
||||||
髪長1 = RNG.XS.NextDouble();
|
髪長1 = Rng.XS.NextDouble();
|
||||||
毛量 = RNG.XS.NextDouble();
|
毛量 = Rng.XS.NextDouble();
|
||||||
広がり = RNG.XS.NextDouble();
|
広がり = Rng.XS.NextDouble();
|
||||||
右 = RNG.XS.NextBool();
|
右 = Rng.XS.NextBool();
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1086,7 +1086,7 @@ namespace SlaveMatrix
|
|||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
MorphVariant morphVariant = new MorphVariant();
|
MorphVariant morphVariant = new MorphVariant();
|
||||||
morphVariant.Tag = "編み2ジグ";
|
morphVariant.Tag = "編み2ジグ";
|
||||||
morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][16]));
|
morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][16]));
|
||||||
Body = new VariantGrid();
|
Body = new VariantGrid();
|
||||||
Body.Tag = morphVariant.Tag;
|
Body.Tag = morphVariant.Tag;
|
||||||
Body.Add(morphVariant);
|
Body.Add(morphVariant);
|
||||||
@@ -1285,7 +1285,7 @@ namespace SlaveMatrix
|
|||||||
public override void SetAngle0()
|
public override void SetAngle0()
|
||||||
{
|
{
|
||||||
double num = (右 ? (-1.0) : 1.0);
|
double num = (右 ? (-1.0) : 1.0);
|
||||||
double num2 = 2.5 + 2.5 * RNG.XS.NextDouble();
|
double num2 = 2.5 + 2.5 * Rng.XS.NextDouble();
|
||||||
X0Y0_お下げ左_編節1_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節1_髪節.AngleBase = num * num2;
|
||||||
X0Y0_お下げ左_編節2_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節2_髪節.AngleBase = num * num2;
|
||||||
X0Y0_お下げ左_編節3_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節3_髪節.AngleBase = num * num2;
|
||||||
|
|||||||
@@ -109,11 +109,11 @@ namespace SlaveMatrix
|
|||||||
|
|
||||||
public 後髪0_編2ジグD SetRandom()
|
public 後髪0_編2ジグD SetRandom()
|
||||||
{
|
{
|
||||||
髪長0 = RNG.XS.NextDouble();
|
髪長0 = Rng.XS.NextDouble();
|
||||||
髪長1 = RNG.XS.NextDouble();
|
髪長1 = Rng.XS.NextDouble();
|
||||||
毛量 = RNG.XS.NextDouble();
|
毛量 = Rng.XS.NextDouble();
|
||||||
広がり = RNG.XS.NextDouble();
|
広がり = Rng.XS.NextDouble();
|
||||||
右 = RNG.XS.NextBool();
|
右 = Rng.XS.NextBool();
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1086,7 +1086,7 @@ namespace SlaveMatrix
|
|||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
MorphVariant morphVariant = new MorphVariant();
|
MorphVariant morphVariant = new MorphVariant();
|
||||||
morphVariant.Tag = "編み2ハネ";
|
morphVariant.Tag = "編み2ハネ";
|
||||||
morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][17]));
|
morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][17]));
|
||||||
Body = new VariantGrid();
|
Body = new VariantGrid();
|
||||||
Body.Tag = morphVariant.Tag;
|
Body.Tag = morphVariant.Tag;
|
||||||
Body.Add(morphVariant);
|
Body.Add(morphVariant);
|
||||||
@@ -1285,7 +1285,7 @@ namespace SlaveMatrix
|
|||||||
public override void SetAngle0()
|
public override void SetAngle0()
|
||||||
{
|
{
|
||||||
double num = (右 ? (-1.0) : 1.0);
|
double num = (右 ? (-1.0) : 1.0);
|
||||||
double num2 = 2.5 + 2.5 * RNG.XS.NextDouble();
|
double num2 = 2.5 + 2.5 * Rng.XS.NextDouble();
|
||||||
X0Y0_お下げ左_編節1_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節1_髪節.AngleBase = num * num2;
|
||||||
X0Y0_お下げ左_編節2_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節2_髪節.AngleBase = num * num2;
|
||||||
X0Y0_お下げ左_編節3_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節3_髪節.AngleBase = num * num2;
|
||||||
|
|||||||
@@ -109,11 +109,11 @@ namespace SlaveMatrix
|
|||||||
|
|
||||||
public 後髪0_編2ハネD SetRandom()
|
public 後髪0_編2ハネD SetRandom()
|
||||||
{
|
{
|
||||||
髪長0 = RNG.XS.NextDouble();
|
髪長0 = Rng.XS.NextDouble();
|
||||||
髪長1 = RNG.XS.NextDouble();
|
髪長1 = Rng.XS.NextDouble();
|
||||||
毛量 = RNG.XS.NextDouble();
|
毛量 = Rng.XS.NextDouble();
|
||||||
広がり = RNG.XS.NextDouble();
|
広がり = Rng.XS.NextDouble();
|
||||||
右 = RNG.XS.NextBool();
|
右 = Rng.XS.NextBool();
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1086,7 +1086,7 @@ namespace SlaveMatrix
|
|||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
MorphVariant morphVariant = new MorphVariant();
|
MorphVariant morphVariant = new MorphVariant();
|
||||||
morphVariant.Tag = "編み2パツ";
|
morphVariant.Tag = "編み2パツ";
|
||||||
morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][18]));
|
morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][18]));
|
||||||
Body = new VariantGrid();
|
Body = new VariantGrid();
|
||||||
Body.Tag = morphVariant.Tag;
|
Body.Tag = morphVariant.Tag;
|
||||||
Body.Add(morphVariant);
|
Body.Add(morphVariant);
|
||||||
@@ -1285,7 +1285,7 @@ namespace SlaveMatrix
|
|||||||
public override void SetAngle0()
|
public override void SetAngle0()
|
||||||
{
|
{
|
||||||
double num = (右 ? (-1.0) : 1.0);
|
double num = (右 ? (-1.0) : 1.0);
|
||||||
double num2 = 2.5 + 2.5 * RNG.XS.NextDouble();
|
double num2 = 2.5 + 2.5 * Rng.XS.NextDouble();
|
||||||
X0Y0_お下げ左_編節1_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節1_髪節.AngleBase = num * num2;
|
||||||
X0Y0_お下げ左_編節2_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節2_髪節.AngleBase = num * num2;
|
||||||
X0Y0_お下げ左_編節3_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節3_髪節.AngleBase = num * num2;
|
||||||
|
|||||||
@@ -109,11 +109,11 @@ namespace SlaveMatrix
|
|||||||
|
|
||||||
public 後髪0_編2パツD SetRandom()
|
public 後髪0_編2パツD SetRandom()
|
||||||
{
|
{
|
||||||
髪長0 = RNG.XS.NextDouble();
|
髪長0 = Rng.XS.NextDouble();
|
||||||
髪長1 = RNG.XS.NextDouble();
|
髪長1 = Rng.XS.NextDouble();
|
||||||
毛量 = RNG.XS.NextDouble();
|
毛量 = Rng.XS.NextDouble();
|
||||||
広がり = RNG.XS.NextDouble();
|
広がり = Rng.XS.NextDouble();
|
||||||
右 = RNG.XS.NextBool();
|
右 = Rng.XS.NextBool();
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -144,7 +144,7 @@ namespace SlaveMatrix
|
|||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
MorphVariant morphVariant = new MorphVariant();
|
MorphVariant morphVariant = new MorphVariant();
|
||||||
morphVariant.Tag = "肢系";
|
morphVariant.Tag = "肢系";
|
||||||
morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][21]));
|
morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][21]));
|
||||||
Body = new VariantGrid();
|
Body = new VariantGrid();
|
||||||
Body.Tag = morphVariant.Tag;
|
Body.Tag = morphVariant.Tag;
|
||||||
Body.Add(morphVariant);
|
Body.Add(morphVariant);
|
||||||
|
|||||||
@@ -164,8 +164,8 @@ namespace SlaveMatrix
|
|||||||
|
|
||||||
public BackHair0_肢系D SetRandom()
|
public BackHair0_肢系D SetRandom()
|
||||||
{
|
{
|
||||||
髪長0 = RNG.XS.NextDouble();
|
髪長0 = Rng.XS.NextDouble();
|
||||||
右 = RNG.XS.NextBool();
|
右 = Rng.XS.NextBool();
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -286,7 +286,7 @@ namespace SlaveMatrix
|
|||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
MorphVariant morphVariant = new MorphVariant();
|
MorphVariant morphVariant = new MorphVariant();
|
||||||
morphVariant.Tag = "結い1カル";
|
morphVariant.Tag = "結い1カル";
|
||||||
morphVariant.Add(new PartGroup(Sta.胴体["BackHair1"][0][3]));
|
morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair1"][0][3]));
|
||||||
Body = new VariantGrid();
|
Body = new VariantGrid();
|
||||||
Body.Tag = morphVariant.Tag;
|
Body.Tag = morphVariant.Tag;
|
||||||
Body.Add(morphVariant);
|
Body.Add(morphVariant);
|
||||||
|
|||||||
@@ -37,10 +37,10 @@ namespace SlaveMatrix
|
|||||||
|
|
||||||
public BackHair1_結1カルD SetRandom()
|
public BackHair1_結1カルD SetRandom()
|
||||||
{
|
{
|
||||||
髪長 = RNG.XS.NextDouble();
|
髪長 = Rng.XS.NextDouble();
|
||||||
毛量 = RNG.XS.NextDouble();
|
毛量 = Rng.XS.NextDouble();
|
||||||
広がり = RNG.XS.NextDouble();
|
広がり = Rng.XS.NextDouble();
|
||||||
高さ = RNG.XS.NextDouble();
|
高さ = Rng.XS.NextDouble();
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -286,7 +286,7 @@ namespace SlaveMatrix
|
|||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
MorphVariant morphVariant = new MorphVariant();
|
MorphVariant morphVariant = new MorphVariant();
|
||||||
morphVariant.Tag = "結い1ジグ";
|
morphVariant.Tag = "結い1ジグ";
|
||||||
morphVariant.Add(new PartGroup(Sta.胴体["BackHair1"][0][0]));
|
morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair1"][0][0]));
|
||||||
Body = new VariantGrid();
|
Body = new VariantGrid();
|
||||||
Body.Tag = morphVariant.Tag;
|
Body.Tag = morphVariant.Tag;
|
||||||
Body.Add(morphVariant);
|
Body.Add(morphVariant);
|
||||||
|
|||||||
@@ -37,10 +37,10 @@ namespace SlaveMatrix
|
|||||||
|
|
||||||
public BackHair1_結1ジグD SetRandom()
|
public BackHair1_結1ジグD SetRandom()
|
||||||
{
|
{
|
||||||
髪長 = RNG.XS.NextDouble();
|
髪長 = Rng.XS.NextDouble();
|
||||||
毛量 = RNG.XS.NextDouble();
|
毛量 = Rng.XS.NextDouble();
|
||||||
広がり = RNG.XS.NextDouble();
|
広がり = Rng.XS.NextDouble();
|
||||||
高さ = RNG.XS.NextDouble();
|
高さ = Rng.XS.NextDouble();
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -286,7 +286,7 @@ namespace SlaveMatrix
|
|||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
MorphVariant morphVariant = new MorphVariant();
|
MorphVariant morphVariant = new MorphVariant();
|
||||||
morphVariant.Tag = "結い1ハネ";
|
morphVariant.Tag = "結い1ハネ";
|
||||||
morphVariant.Add(new PartGroup(Sta.胴体["BackHair1"][0][1]));
|
morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair1"][0][1]));
|
||||||
Body = new VariantGrid();
|
Body = new VariantGrid();
|
||||||
Body.Tag = morphVariant.Tag;
|
Body.Tag = morphVariant.Tag;
|
||||||
Body.Add(morphVariant);
|
Body.Add(morphVariant);
|
||||||
|
|||||||
@@ -37,10 +37,10 @@ namespace SlaveMatrix
|
|||||||
|
|
||||||
public BackHair1_結1ハネD SetRandom()
|
public BackHair1_結1ハネD SetRandom()
|
||||||
{
|
{
|
||||||
髪長 = RNG.XS.NextDouble();
|
髪長 = Rng.XS.NextDouble();
|
||||||
毛量 = RNG.XS.NextDouble();
|
毛量 = Rng.XS.NextDouble();
|
||||||
広がり = RNG.XS.NextDouble();
|
広がり = Rng.XS.NextDouble();
|
||||||
高さ = RNG.XS.NextDouble();
|
高さ = Rng.XS.NextDouble();
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -286,7 +286,7 @@ namespace SlaveMatrix
|
|||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
MorphVariant morphVariant = new MorphVariant();
|
MorphVariant morphVariant = new MorphVariant();
|
||||||
morphVariant.Tag = "結い1パツ";
|
morphVariant.Tag = "結い1パツ";
|
||||||
morphVariant.Add(new PartGroup(Sta.胴体["BackHair1"][0][2]));
|
morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair1"][0][2]));
|
||||||
Body = new VariantGrid();
|
Body = new VariantGrid();
|
||||||
Body.Tag = morphVariant.Tag;
|
Body.Tag = morphVariant.Tag;
|
||||||
Body.Add(morphVariant);
|
Body.Add(morphVariant);
|
||||||
|
|||||||
@@ -37,10 +37,10 @@ namespace SlaveMatrix
|
|||||||
|
|
||||||
public BackHair1_結1パツD SetRandom()
|
public BackHair1_結1パツD SetRandom()
|
||||||
{
|
{
|
||||||
髪長 = RNG.XS.NextDouble();
|
髪長 = Rng.XS.NextDouble();
|
||||||
毛量 = RNG.XS.NextDouble();
|
毛量 = Rng.XS.NextDouble();
|
||||||
広がり = RNG.XS.NextDouble();
|
広がり = Rng.XS.NextDouble();
|
||||||
高さ = RNG.XS.NextDouble();
|
高さ = Rng.XS.NextDouble();
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -263,7 +263,7 @@ namespace SlaveMatrix
|
|||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
MorphVariant morphVariant = new MorphVariant();
|
MorphVariant morphVariant = new MorphVariant();
|
||||||
morphVariant.Tag = "結い2カル";
|
morphVariant.Tag = "結い2カル";
|
||||||
morphVariant.Add(new PartGroup(Sta.胴体["BackHair1"][0][7]));
|
morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair1"][0][7]));
|
||||||
Body = new VariantGrid();
|
Body = new VariantGrid();
|
||||||
Body.Tag = morphVariant.Tag;
|
Body.Tag = morphVariant.Tag;
|
||||||
Body.Add(morphVariant);
|
Body.Add(morphVariant);
|
||||||
|
|||||||
@@ -35,10 +35,10 @@ namespace SlaveMatrix
|
|||||||
|
|
||||||
public BackHair1_結2カルD SetRandom()
|
public BackHair1_結2カルD SetRandom()
|
||||||
{
|
{
|
||||||
髪長 = RNG.XS.NextDouble();
|
髪長 = Rng.XS.NextDouble();
|
||||||
毛量 = RNG.XS.NextDouble();
|
毛量 = Rng.XS.NextDouble();
|
||||||
広がり = RNG.XS.NextDouble();
|
広がり = Rng.XS.NextDouble();
|
||||||
高さ = RNG.XS.NextDouble();
|
高さ = Rng.XS.NextDouble();
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -263,7 +263,7 @@ namespace SlaveMatrix
|
|||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
MorphVariant morphVariant = new MorphVariant();
|
MorphVariant morphVariant = new MorphVariant();
|
||||||
morphVariant.Tag = "結い2ジグ";
|
morphVariant.Tag = "結い2ジグ";
|
||||||
morphVariant.Add(new PartGroup(Sta.胴体["BackHair1"][0][4]));
|
morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair1"][0][4]));
|
||||||
Body = new VariantGrid();
|
Body = new VariantGrid();
|
||||||
Body.Tag = morphVariant.Tag;
|
Body.Tag = morphVariant.Tag;
|
||||||
Body.Add(morphVariant);
|
Body.Add(morphVariant);
|
||||||
|
|||||||
@@ -35,10 +35,10 @@ namespace SlaveMatrix
|
|||||||
|
|
||||||
public BackHair1_結2ジグD SetRandom()
|
public BackHair1_結2ジグD SetRandom()
|
||||||
{
|
{
|
||||||
髪長 = RNG.XS.NextDouble();
|
髪長 = Rng.XS.NextDouble();
|
||||||
毛量 = RNG.XS.NextDouble();
|
毛量 = Rng.XS.NextDouble();
|
||||||
広がり = RNG.XS.NextDouble();
|
広がり = Rng.XS.NextDouble();
|
||||||
高さ = RNG.XS.NextDouble();
|
高さ = Rng.XS.NextDouble();
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -263,7 +263,7 @@ namespace SlaveMatrix
|
|||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
MorphVariant morphVariant = new MorphVariant();
|
MorphVariant morphVariant = new MorphVariant();
|
||||||
morphVariant.Tag = "結い2ハネ";
|
morphVariant.Tag = "結い2ハネ";
|
||||||
morphVariant.Add(new PartGroup(Sta.胴体["BackHair1"][0][5]));
|
morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair1"][0][5]));
|
||||||
Body = new VariantGrid();
|
Body = new VariantGrid();
|
||||||
Body.Tag = morphVariant.Tag;
|
Body.Tag = morphVariant.Tag;
|
||||||
Body.Add(morphVariant);
|
Body.Add(morphVariant);
|
||||||
|
|||||||
@@ -35,10 +35,10 @@ namespace SlaveMatrix
|
|||||||
|
|
||||||
public BackHair1_結2ハネD SetRandom()
|
public BackHair1_結2ハネD SetRandom()
|
||||||
{
|
{
|
||||||
髪長 = RNG.XS.NextDouble();
|
髪長 = Rng.XS.NextDouble();
|
||||||
毛量 = RNG.XS.NextDouble();
|
毛量 = Rng.XS.NextDouble();
|
||||||
広がり = RNG.XS.NextDouble();
|
広がり = Rng.XS.NextDouble();
|
||||||
高さ = RNG.XS.NextDouble();
|
高さ = Rng.XS.NextDouble();
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -263,7 +263,7 @@ namespace SlaveMatrix
|
|||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
MorphVariant morphVariant = new MorphVariant();
|
MorphVariant morphVariant = new MorphVariant();
|
||||||
morphVariant.Tag = "結い2パツ";
|
morphVariant.Tag = "結い2パツ";
|
||||||
morphVariant.Add(new PartGroup(Sta.胴体["BackHair1"][0][6]));
|
morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair1"][0][6]));
|
||||||
Body = new VariantGrid();
|
Body = new VariantGrid();
|
||||||
Body.Tag = morphVariant.Tag;
|
Body.Tag = morphVariant.Tag;
|
||||||
Body.Add(morphVariant);
|
Body.Add(morphVariant);
|
||||||
|
|||||||
@@ -35,10 +35,10 @@ namespace SlaveMatrix
|
|||||||
|
|
||||||
public BackHair1_結2パツD SetRandom()
|
public BackHair1_結2パツD SetRandom()
|
||||||
{
|
{
|
||||||
髪長 = RNG.XS.NextDouble();
|
髪長 = Rng.XS.NextDouble();
|
||||||
毛量 = RNG.XS.NextDouble();
|
毛量 = Rng.XS.NextDouble();
|
||||||
広がり = RNG.XS.NextDouble();
|
広がり = Rng.XS.NextDouble();
|
||||||
高さ = RNG.XS.NextDouble();
|
高さ = Rng.XS.NextDouble();
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -413,7 +413,7 @@ namespace SlaveMatrix
|
|||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
MorphVariant morphVariant = new MorphVariant();
|
MorphVariant morphVariant = new MorphVariant();
|
||||||
morphVariant.Tag = "編結";
|
morphVariant.Tag = "編結";
|
||||||
morphVariant.Add(new PartGroup(Sta.胴体["BackHair0"][0][20]));
|
morphVariant.Add(new PartGroup(GlobalState.胴体["BackHair0"][0][20]));
|
||||||
Body = new VariantGrid();
|
Body = new VariantGrid();
|
||||||
Body.Tag = morphVariant.Tag;
|
Body.Tag = morphVariant.Tag;
|
||||||
Body.Add(morphVariant);
|
Body.Add(morphVariant);
|
||||||
|
|||||||
@@ -47,8 +47,8 @@ namespace SlaveMatrix
|
|||||||
|
|
||||||
public BackHair1_編結D SetRandom()
|
public BackHair1_編結D SetRandom()
|
||||||
{
|
{
|
||||||
毛量 = RNG.XS.NextDouble();
|
毛量 = Rng.XS.NextDouble();
|
||||||
高さ = RNG.XS.NextDouble();
|
高さ = Rng.XS.NextDouble();
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1416,7 +1416,7 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
Chest Chest2 = this;
|
Chest Chest2 = this;
|
||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
Body = new VariantGrid(Sta.胴体["胸郭"]);
|
Body = new VariantGrid(GlobalState.胴体["胸郭"]);
|
||||||
PartGroup partGroup = Body[0][0];
|
PartGroup partGroup = Body[0][0];
|
||||||
X0Y0_胸郭 = partGroup["胸郭"].ToPar();
|
X0Y0_胸郭 = partGroup["胸郭"].ToPar();
|
||||||
PartGroup pars2 = partGroup["筋肉"].ToPars();
|
PartGroup pars2 = partGroup["筋肉"].ToPars();
|
||||||
|
|||||||
@@ -349,7 +349,7 @@ namespace SlaveMatrix
|
|||||||
public Cough(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, 咳D e)
|
public Cough(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, 咳D e)
|
||||||
{
|
{
|
||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
Body = new VariantGrid(Sta.胴体["Cough"]);
|
Body = new VariantGrid(GlobalState.胴体["Cough"]);
|
||||||
PartGroup partGroup = Body[0][0];
|
PartGroup partGroup = Body[0][0];
|
||||||
X0Y0_咳基 = partGroup["咳基"].ToPar();
|
X0Y0_咳基 = partGroup["咳基"].ToPar();
|
||||||
X0Y0_雫1 = partGroup["雫1"].ToPar();
|
X0Y0_雫1 = partGroup["雫1"].ToPar();
|
||||||
|
|||||||
@@ -1037,7 +1037,7 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
Head 頭2 = this;
|
Head 頭2 = this;
|
||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
Body = new VariantGrid(Sta.胴体["Head"]);
|
Body = new VariantGrid(GlobalState.胴体["Head"]);
|
||||||
PartGroup partGroup = Body[0][0];
|
PartGroup partGroup = Body[0][0];
|
||||||
X0Y0_Head = partGroup["頭"].ToPar();
|
X0Y0_Head = partGroup["頭"].ToPar();
|
||||||
PartGroup pars2 = partGroup["悪タトゥ"].ToPars();
|
PartGroup pars2 = partGroup["悪タトゥ"].ToPars();
|
||||||
@@ -1515,7 +1515,7 @@ namespace SlaveMatrix
|
|||||||
private void 開顎(double Rate)
|
private void 開顎(double Rate)
|
||||||
{
|
{
|
||||||
double y = 0.0003 * Rate;
|
double y = 0.0003 * Rate;
|
||||||
ShapePart shapePart = Sta.胴体["Head"][0][0]["頭"].ToPar();
|
ShapePart shapePart = GlobalState.胴体["Head"][0][0]["頭"].ToPar();
|
||||||
ShapePart x0Y0_頭 = X0Y0_Head;
|
ShapePart x0Y0_頭 = X0Y0_Head;
|
||||||
x0Y0_頭.OP[0].ps[3] = shapePart.OP[0].ps[3].AddY(y);
|
x0Y0_頭.OP[0].ps[3] = shapePart.OP[0].ps[3].AddY(y);
|
||||||
x0Y0_頭.OP[0].ps[4] = shapePart.OP[0].ps[4].AddY(y);
|
x0Y0_頭.OP[0].ps[4] = shapePart.OP[0].ps[4].AddY(y);
|
||||||
|
|||||||
@@ -298,7 +298,7 @@ namespace SlaveMatrix
|
|||||||
|
|
||||||
public HeadD SetRandom()
|
public HeadD SetRandom()
|
||||||
{
|
{
|
||||||
目高 = RNG.XS.NextDouble();
|
目高 = Rng.XS.NextDouble();
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -275,7 +275,7 @@ namespace SlaveMatrix
|
|||||||
|
|
||||||
public void UpdateSub2()
|
public void UpdateSub2()
|
||||||
{
|
{
|
||||||
Sub2.TextIm = GameText.所持金 + "\r\n" + Sta.GameData.所持金.ToString("#,0") + "\r\n" + GameText.借金 + "\r\n" + Sta.GameData.借金.ToString("#,0") + "\r\n" + Sta.GameData.日数 + GameText.日目 + "/" + Sta.GameData.時間帯;
|
Sub2.TextIm = GameText.所持金 + "\r\n" + GlobalState.GameData.所持金.ToString("#,0") + "\r\n" + GameText.借金 + "\r\n" + GlobalState.GameData.借金.ToString("#,0") + "\r\n" + GlobalState.GameData.日数 + GameText.日目 + "/" + GlobalState.GameData.時間帯;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetButPos()
|
private void SetButPos()
|
||||||
|
|||||||
@@ -5757,7 +5757,7 @@ namespace SlaveMatrix
|
|||||||
Leg_人 Leg_人2 = this;
|
Leg_人 Leg_人2 = this;
|
||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
//Leg but if renamed to Leg it broke game
|
//Leg but if renamed to Leg it broke game
|
||||||
Body = new VariantGrid(Sta.脚左["Leg"]);
|
Body = new VariantGrid(GlobalState.脚左["Leg"]);
|
||||||
PartGroup partGroup = Body[0][0];
|
PartGroup partGroup = Body[0][0];
|
||||||
X0Y0_Leg = partGroup["脚"].ToPar();
|
X0Y0_Leg = partGroup["脚"].ToPar();
|
||||||
X0Y0_筋 = partGroup["筋"].ToPar();
|
X0Y0_筋 = partGroup["筋"].ToPar();
|
||||||
|
|||||||
@@ -275,7 +275,7 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
Leg_獣 Leg_獣2 = this;
|
Leg_獣 Leg_獣2 = this;
|
||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
MorphVariant morphVariant = new MorphVariant(Sta.脚左["四足脚"][0]);
|
MorphVariant morphVariant = new MorphVariant(GlobalState.脚左["四足脚"][0]);
|
||||||
Body = new VariantGrid();
|
Body = new VariantGrid();
|
||||||
Body.Tag = morphVariant.Tag;
|
Body.Tag = morphVariant.Tag;
|
||||||
Body.Add(morphVariant);
|
Body.Add(morphVariant);
|
||||||
|
|||||||
@@ -653,7 +653,7 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
Leg_竜 Leg_竜2 = this;
|
Leg_竜 Leg_竜2 = this;
|
||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
MorphVariant morphVariant = new MorphVariant(Sta.脚左["四足脚"][3]);
|
MorphVariant morphVariant = new MorphVariant(GlobalState.脚左["四足脚"][3]);
|
||||||
Body = new VariantGrid();
|
Body = new VariantGrid();
|
||||||
Body.Tag = morphVariant.Tag;
|
Body.Tag = morphVariant.Tag;
|
||||||
Body.Add(morphVariant);
|
Body.Add(morphVariant);
|
||||||
|
|||||||
@@ -275,7 +275,7 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
Leg_蹄 Leg_蹄2 = this;
|
Leg_蹄 Leg_蹄2 = this;
|
||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
MorphVariant morphVariant = new MorphVariant(Sta.脚左["四足脚"][1]);
|
MorphVariant morphVariant = new MorphVariant(GlobalState.脚左["四足脚"][1]);
|
||||||
Body = new VariantGrid();
|
Body = new VariantGrid();
|
||||||
Body.Tag = morphVariant.Tag;
|
Body.Tag = morphVariant.Tag;
|
||||||
Body.Add(morphVariant);
|
Body.Add(morphVariant);
|
||||||
|
|||||||
@@ -275,7 +275,7 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
Leg_鳥 Leg_鳥2 = this;
|
Leg_鳥 Leg_鳥2 = this;
|
||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
MorphVariant morphVariant = new MorphVariant(Sta.脚左["四足脚"][2]);
|
MorphVariant morphVariant = new MorphVariant(GlobalState.脚左["四足脚"][2]);
|
||||||
Body = new VariantGrid();
|
Body = new VariantGrid();
|
||||||
Body.Tag = morphVariant.Tag;
|
Body.Tag = morphVariant.Tag;
|
||||||
Body.Add(morphVariant);
|
Body.Add(morphVariant);
|
||||||
|
|||||||
@@ -4626,7 +4626,7 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
LowerArm_人 LowerArm_人2 = this;
|
LowerArm_人 LowerArm_人2 = this;
|
||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
Body = new VariantGrid(Sta.腕左["LowerArm"]);
|
Body = new VariantGrid(GlobalState.腕左["LowerArm"]);
|
||||||
PartGroup partGroup = Body[0][0];
|
PartGroup partGroup = Body[0][0];
|
||||||
X0Y0_LowerArm = partGroup["下腕"].ToPar();
|
X0Y0_LowerArm = partGroup["下腕"].ToPar();
|
||||||
PartGroup pars2 = partGroup["筋肉"].ToPars();
|
PartGroup pars2 = partGroup["筋肉"].ToPars();
|
||||||
|
|||||||
@@ -456,7 +456,7 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
LowerArm_獣 LowerArm_獣2 = this;
|
LowerArm_獣 LowerArm_獣2 = this;
|
||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
MorphVariant morphVariant = new MorphVariant(Sta.腕左["四足LowerArm"][0]);
|
MorphVariant morphVariant = new MorphVariant(GlobalState.腕左["四足LowerArm"][0]);
|
||||||
Body = new VariantGrid();
|
Body = new VariantGrid();
|
||||||
Body.Tag = morphVariant.Tag;
|
Body.Tag = morphVariant.Tag;
|
||||||
Body.Add(morphVariant);
|
Body.Add(morphVariant);
|
||||||
|
|||||||
@@ -564,7 +564,7 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
LowerArm_蝙 LowerArm_蝙2 = this;
|
LowerArm_蝙 LowerArm_蝙2 = this;
|
||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
Body = new VariantGrid(Sta.腕左["獣翼LowerArm"]);
|
Body = new VariantGrid(GlobalState.腕左["獣翼LowerArm"]);
|
||||||
PartGroup partGroup = Body[0][0];
|
PartGroup partGroup = Body[0][0];
|
||||||
X0Y0_獣翼LowerArm = partGroup["獣翼下腕"].ToPar();
|
X0Y0_獣翼LowerArm = partGroup["獣翼下腕"].ToPar();
|
||||||
PartGroup pars2 = partGroup["鱗"].ToPars();
|
PartGroup pars2 = partGroup["鱗"].ToPars();
|
||||||
|
|||||||
@@ -146,7 +146,7 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
LowerArm_蹄 LowerArm_蹄2 = this;
|
LowerArm_蹄 LowerArm_蹄2 = this;
|
||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
MorphVariant morphVariant = new MorphVariant(Sta.腕左["四足LowerArm"][1]);
|
MorphVariant morphVariant = new MorphVariant(GlobalState.腕左["四足LowerArm"][1]);
|
||||||
Body = new VariantGrid();
|
Body = new VariantGrid();
|
||||||
Body.Tag = morphVariant.Tag;
|
Body.Tag = morphVariant.Tag;
|
||||||
Body.Add(morphVariant);
|
Body.Add(morphVariant);
|
||||||
|
|||||||
@@ -2079,7 +2079,7 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
LowerArm_鳥 LowerArm_鳥2 = this;
|
LowerArm_鳥 LowerArm_鳥2 = this;
|
||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
Body = new VariantGrid(Sta.腕左["鳥翼LowerArm"]);
|
Body = new VariantGrid(GlobalState.腕左["鳥翼LowerArm"]);
|
||||||
PartGroup partGroup = Body[0][0];
|
PartGroup partGroup = Body[0][0];
|
||||||
X0Y0_鳥翼LowerArm = partGroup["鳥翼下腕"].ToPar();
|
X0Y0_鳥翼LowerArm = partGroup["鳥翼下腕"].ToPar();
|
||||||
PartGroup pars2 = partGroup["風切羽"].ToPars();
|
PartGroup pars2 = partGroup["風切羽"].ToPars();
|
||||||
|
|||||||
@@ -1173,7 +1173,7 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
Neck Neck2 = this;
|
Neck Neck2 = this;
|
||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
Body = new VariantGrid(Sta.胴体["Neck"]);
|
Body = new VariantGrid(GlobalState.胴体["Neck"]);
|
||||||
PartGroup partGroup = Body[0][0];
|
PartGroup partGroup = Body[0][0];
|
||||||
PartGroup pars2 = partGroup["植性"].ToPars();
|
PartGroup pars2 = partGroup["植性"].ToPars();
|
||||||
X0Y0_植性_蔦 = pars2["蔦"].ToPar();
|
X0Y0_植性_蔦 = pars2["蔦"].ToPar();
|
||||||
|
|||||||
@@ -311,7 +311,7 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
Shoulder Shoulder2 = this;
|
Shoulder Shoulder2 = this;
|
||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
Body = new VariantGrid(Sta.肩左["Shoulder"]);
|
Body = new VariantGrid(GlobalState.肩左["Shoulder"]);
|
||||||
PartGroup partGroup = Body[0][0];
|
PartGroup partGroup = Body[0][0];
|
||||||
PartGroup pars2 = partGroup["脇"].ToPars();
|
PartGroup pars2 = partGroup["脇"].ToPars();
|
||||||
X0Y0_脇_脇 = pars2["脇"].ToPar();
|
X0Y0_脇_脇 = pars2["脇"].ToPar();
|
||||||
|
|||||||
@@ -146,7 +146,7 @@ namespace SlaveMatrix
|
|||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
MorphVariant morphVariant = new MorphVariant();
|
MorphVariant morphVariant = new MorphVariant();
|
||||||
morphVariant.Tag = "カル";
|
morphVariant.Tag = "カル";
|
||||||
morphVariant.Add(new PartGroup(Sta.胴体["横髪左"][0][3]));
|
morphVariant.Add(new PartGroup(GlobalState.胴体["横髪左"][0][3]));
|
||||||
Body = new VariantGrid();
|
Body = new VariantGrid();
|
||||||
Body.Tag = morphVariant.Tag;
|
Body.Tag = morphVariant.Tag;
|
||||||
Body.Add(morphVariant);
|
Body.Add(morphVariant);
|
||||||
|
|||||||
@@ -25,10 +25,10 @@ namespace SlaveMatrix
|
|||||||
|
|
||||||
public SideHair_カルD SetRandom()
|
public SideHair_カルD SetRandom()
|
||||||
{
|
{
|
||||||
髪長1 = RNG.XS.NextDouble();
|
髪長1 = Rng.XS.NextDouble();
|
||||||
髪長2 = RNG.XS.NextDouble();
|
髪長2 = Rng.XS.NextDouble();
|
||||||
毛量 = RNG.XS.NextDouble();
|
毛量 = Rng.XS.NextDouble();
|
||||||
広がり = RNG.XS.NextDouble();
|
広がり = Rng.XS.NextDouble();
|
||||||
髪長1 = 1.0;
|
髪長1 = 1.0;
|
||||||
髪長2 = 1.0;
|
髪長2 = 1.0;
|
||||||
return this;
|
return this;
|
||||||
|
|||||||
@@ -146,7 +146,7 @@ namespace SlaveMatrix
|
|||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
MorphVariant morphVariant = new MorphVariant();
|
MorphVariant morphVariant = new MorphVariant();
|
||||||
morphVariant.Tag = "ジグ";
|
morphVariant.Tag = "ジグ";
|
||||||
morphVariant.Add(new PartGroup(Sta.胴体["横髪左"][0][0]));
|
morphVariant.Add(new PartGroup(GlobalState.胴体["横髪左"][0][0]));
|
||||||
Body = new VariantGrid();
|
Body = new VariantGrid();
|
||||||
Body.Tag = morphVariant.Tag;
|
Body.Tag = morphVariant.Tag;
|
||||||
Body.Add(morphVariant);
|
Body.Add(morphVariant);
|
||||||
|
|||||||
@@ -25,10 +25,10 @@ namespace SlaveMatrix
|
|||||||
|
|
||||||
public SideHair_ジグD SetRandom()
|
public SideHair_ジグD SetRandom()
|
||||||
{
|
{
|
||||||
髪長1 = RNG.XS.NextDouble();
|
髪長1 = Rng.XS.NextDouble();
|
||||||
髪長2 = RNG.XS.NextDouble();
|
髪長2 = Rng.XS.NextDouble();
|
||||||
毛量 = RNG.XS.NextDouble();
|
毛量 = Rng.XS.NextDouble();
|
||||||
広がり = RNG.XS.NextDouble();
|
広がり = Rng.XS.NextDouble();
|
||||||
髪長1 = 1.0;
|
髪長1 = 1.0;
|
||||||
髪長2 = 1.0;
|
髪長2 = 1.0;
|
||||||
return this;
|
return this;
|
||||||
|
|||||||
@@ -146,7 +146,7 @@ namespace SlaveMatrix
|
|||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
MorphVariant morphVariant = new MorphVariant();
|
MorphVariant morphVariant = new MorphVariant();
|
||||||
morphVariant.Tag = "ハネ";
|
morphVariant.Tag = "ハネ";
|
||||||
morphVariant.Add(new PartGroup(Sta.胴体["横髪左"][0][1]));
|
morphVariant.Add(new PartGroup(GlobalState.胴体["横髪左"][0][1]));
|
||||||
Body = new VariantGrid();
|
Body = new VariantGrid();
|
||||||
Body.Tag = morphVariant.Tag;
|
Body.Tag = morphVariant.Tag;
|
||||||
Body.Add(morphVariant);
|
Body.Add(morphVariant);
|
||||||
|
|||||||
@@ -25,10 +25,10 @@ namespace SlaveMatrix
|
|||||||
|
|
||||||
public SideHair_ハネD SetRandom()
|
public SideHair_ハネD SetRandom()
|
||||||
{
|
{
|
||||||
髪長1 = RNG.XS.NextDouble();
|
髪長1 = Rng.XS.NextDouble();
|
||||||
髪長2 = RNG.XS.NextDouble();
|
髪長2 = Rng.XS.NextDouble();
|
||||||
毛量 = RNG.XS.NextDouble();
|
毛量 = Rng.XS.NextDouble();
|
||||||
広がり = RNG.XS.NextDouble();
|
広がり = Rng.XS.NextDouble();
|
||||||
髪長1 = 1.0;
|
髪長1 = 1.0;
|
||||||
髪長2 = 1.0;
|
髪長2 = 1.0;
|
||||||
return this;
|
return this;
|
||||||
|
|||||||
@@ -146,7 +146,7 @@ namespace SlaveMatrix
|
|||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
MorphVariant morphVariant = new MorphVariant();
|
MorphVariant morphVariant = new MorphVariant();
|
||||||
morphVariant.Tag = "パツ";
|
morphVariant.Tag = "パツ";
|
||||||
morphVariant.Add(new PartGroup(Sta.胴体["横髪左"][0][2]));
|
morphVariant.Add(new PartGroup(GlobalState.胴体["横髪左"][0][2]));
|
||||||
Body = new VariantGrid();
|
Body = new VariantGrid();
|
||||||
Body.Tag = morphVariant.Tag;
|
Body.Tag = morphVariant.Tag;
|
||||||
Body.Add(morphVariant);
|
Body.Add(morphVariant);
|
||||||
|
|||||||
@@ -25,10 +25,10 @@ namespace SlaveMatrix
|
|||||||
|
|
||||||
public SideHair_パツD SetRandom()
|
public SideHair_パツD SetRandom()
|
||||||
{
|
{
|
||||||
髪長1 = RNG.XS.NextDouble();
|
髪長1 = Rng.XS.NextDouble();
|
||||||
髪長2 = RNG.XS.NextDouble();
|
髪長2 = Rng.XS.NextDouble();
|
||||||
毛量 = RNG.XS.NextDouble();
|
毛量 = Rng.XS.NextDouble();
|
||||||
広がり = RNG.XS.NextDouble();
|
広がり = Rng.XS.NextDouble();
|
||||||
髪長1 = 1.0;
|
髪長1 = 1.0;
|
||||||
髪長2 = 1.0;
|
髪長2 = 1.0;
|
||||||
return this;
|
return this;
|
||||||
|
|||||||
@@ -419,7 +419,7 @@ namespace SlaveMatrix
|
|||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
MorphVariant morphVariant = new MorphVariant();
|
MorphVariant morphVariant = new MorphVariant();
|
||||||
morphVariant.Tag = "編み";
|
morphVariant.Tag = "編み";
|
||||||
morphVariant.Add(new PartGroup(Sta.胴体["横髪左"][0][4]));
|
morphVariant.Add(new PartGroup(GlobalState.胴体["横髪左"][0][4]));
|
||||||
Body = new VariantGrid();
|
Body = new VariantGrid();
|
||||||
Body.Tag = morphVariant.Tag;
|
Body.Tag = morphVariant.Tag;
|
||||||
Body.Add(morphVariant);
|
Body.Add(morphVariant);
|
||||||
|
|||||||
@@ -49,10 +49,10 @@ namespace SlaveMatrix
|
|||||||
|
|
||||||
public SideHair_編みD SetRandom()
|
public SideHair_編みD SetRandom()
|
||||||
{
|
{
|
||||||
髪長1 = RNG.XS.NextDouble();
|
髪長1 = Rng.XS.NextDouble();
|
||||||
髪長2 = RNG.XS.NextDouble();
|
髪長2 = Rng.XS.NextDouble();
|
||||||
毛量 = RNG.XS.NextDouble();
|
毛量 = Rng.XS.NextDouble();
|
||||||
広がり = RNG.XS.NextDouble();
|
広がり = Rng.XS.NextDouble();
|
||||||
髪長1 = 1.0;
|
髪長1 = 1.0;
|
||||||
髪長2 = 1.0;
|
髪長2 = 1.0;
|
||||||
return this;
|
return this;
|
||||||
|
|||||||
@@ -94,7 +94,7 @@ namespace SlaveMatrix
|
|||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
MorphVariant morphVariant = new MorphVariant();
|
MorphVariant morphVariant = new MorphVariant();
|
||||||
morphVariant.Tag = "肢系";
|
morphVariant.Tag = "肢系";
|
||||||
morphVariant.Add(new PartGroup(Sta.胴体["横髪左"][0][5]));
|
morphVariant.Add(new PartGroup(GlobalState.胴体["横髪左"][0][5]));
|
||||||
Body = new VariantGrid();
|
Body = new VariantGrid();
|
||||||
Body.Tag = morphVariant.Tag;
|
Body.Tag = morphVariant.Tag;
|
||||||
Body.Add(morphVariant);
|
Body.Add(morphVariant);
|
||||||
|
|||||||
@@ -18,10 +18,10 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
private HashSet<string> 汗対象 = new HashSet<string>
|
private HashSet<string> 汗対象 = new HashSet<string>
|
||||||
{
|
{
|
||||||
Sta.ChestType.ToString(),
|
GlobalState.ChestType.ToString(),
|
||||||
Sta.TorsoType.ToString(),
|
GlobalState.TorsoType.ToString(),
|
||||||
Sta.ShoulderType.ToString(),
|
GlobalState.ShoulderType.ToString(),
|
||||||
Sta.WaistType.ToString()
|
GlobalState.WaistType.ToString()
|
||||||
};
|
};
|
||||||
|
|
||||||
private ryps[] 対象;
|
private ryps[] 対象;
|
||||||
@@ -121,7 +121,7 @@ namespace SlaveMatrix
|
|||||||
m.ResetValue();
|
m.ResetValue();
|
||||||
汗だし = false;
|
汗だし = false;
|
||||||
es = 全体.Where((Element e) => e.Intensity != 0.0).ToArray();
|
es = 全体.Where((Element e) => e.Intensity != 0.0).ToArray();
|
||||||
n = es[RNG.XS.Next(es.Length)];
|
n = es[Rng.XS.Next(es.Length)];
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -137,12 +137,12 @@ namespace SlaveMatrix
|
|||||||
es = 全体.Where((Element e) => e.Intensity != 0.0).ToArray();
|
es = 全体.Where((Element e) => e.Intensity != 0.0).ToArray();
|
||||||
if (es.Length != 0)
|
if (es.Length != 0)
|
||||||
{
|
{
|
||||||
n = es[RNG.XS.Next(es.Length)];
|
n = es[Rng.XS.Next(es.Length)];
|
||||||
}
|
}
|
||||||
es = 全体.Where((Element e) => e.Intensity == 0.0).ToArray();
|
es = 全体.Where((Element e) => e.Intensity == 0.0).ToArray();
|
||||||
if (es.Length != 0)
|
if (es.Length != 0)
|
||||||
{
|
{
|
||||||
es[RNG.XS.Next(es.Length)].Intensity = 1.0;
|
es[Rng.XS.Next(es.Length)].Intensity = 1.0;
|
||||||
}
|
}
|
||||||
re = false;
|
re = false;
|
||||||
m.ResetValue();
|
m.ResetValue();
|
||||||
@@ -155,9 +155,9 @@ namespace SlaveMatrix
|
|||||||
n.Yv = 0.0;
|
n.Yv = 0.0;
|
||||||
n.Intensity = 0.0;
|
n.Intensity = 0.0;
|
||||||
es = 全体.Where((Element e) => e.Intensity != 0.0).ToArray();
|
es = 全体.Where((Element e) => e.Intensity != 0.0).ToArray();
|
||||||
n = es[RNG.XS.Next(es.Length)];
|
n = es[Rng.XS.Next(es.Length)];
|
||||||
es = 全体.Where((Element e) => e.Intensity == 0.0).ToArray();
|
es = 全体.Where((Element e) => e.Intensity == 0.0).ToArray();
|
||||||
es[RNG.XS.Next(es.Length)].Intensity = 1.0;
|
es[Rng.XS.Next(es.Length)].Intensity = 1.0;
|
||||||
re = false;
|
re = false;
|
||||||
m.ResetValue();
|
m.ResetValue();
|
||||||
汗ひき.Start();
|
汗ひき.Start();
|
||||||
@@ -218,7 +218,7 @@ namespace SlaveMatrix
|
|||||||
_ = ref ps[i];
|
_ = ref ps[i];
|
||||||
汗 = new 汗(Are.DisplayUnitScale, 配色指定.N0, Cha.ColorSet, Med, e2);
|
汗 = new 汗(Are.DisplayUnitScale, 配色指定.N0, Cha.ColorSet, Med, e2);
|
||||||
汗.SetHitFalse();
|
汗.SetHitFalse();
|
||||||
汗.Intensity = ((RNG.XS.NextDouble() < 0.2) ? 1.0 : 0.0);
|
汗.Intensity = ((Rng.XS.NextDouble() < 0.2) ? 1.0 : 0.0);
|
||||||
位置.Add(num switch
|
位置.Add(num switch
|
||||||
{
|
{
|
||||||
1 => 0.5,
|
1 => 0.5,
|
||||||
|
|||||||
@@ -292,7 +292,7 @@ namespace SlaveMatrix
|
|||||||
Torso Torso2 = this;
|
Torso Torso2 = this;
|
||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
//This had no Torso (胴体)
|
//This had no Torso (胴体)
|
||||||
Body = new VariantGrid(Sta.胴体["Torso"]);
|
Body = new VariantGrid(GlobalState.胴体["Torso"]);
|
||||||
PartGroup partGroup = Body[0][0];
|
PartGroup partGroup = Body[0][0];
|
||||||
X0Y0_Torso = partGroup["胴"].ToPar();
|
X0Y0_Torso = partGroup["胴"].ToPar();
|
||||||
PartGroup pars2 = partGroup["筋肉"].ToPars();
|
PartGroup pars2 = partGroup["筋肉"].ToPars();
|
||||||
|
|||||||
@@ -332,8 +332,8 @@ namespace SlaveMatrix
|
|||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
PartGroup partGroup = new PartGroup();
|
PartGroup partGroup = new PartGroup();
|
||||||
partGroup.Tag = "蛇";
|
partGroup.Tag = "蛇";
|
||||||
partGroup.Add(new PartGroup(Sta.半身["長物"][0][2]["胴2"].ToPars()));
|
partGroup.Add(new PartGroup(GlobalState.半身["長物"][0][2]["胴2"].ToPars()));
|
||||||
partGroup.Add(new PartGroup(Sta.半身["長物"][0][2]["輪1"].ToPars()));
|
partGroup.Add(new PartGroup(GlobalState.半身["長物"][0][2]["輪1"].ToPars()));
|
||||||
MorphVariant morphVariant = new MorphVariant();
|
MorphVariant morphVariant = new MorphVariant();
|
||||||
morphVariant.Tag = partGroup.Tag;
|
morphVariant.Tag = partGroup.Tag;
|
||||||
morphVariant.Add(partGroup);
|
morphVariant.Add(partGroup);
|
||||||
|
|||||||
@@ -479,8 +479,8 @@ namespace SlaveMatrix
|
|||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
PartGroup partGroup = new PartGroup();
|
PartGroup partGroup = new PartGroup();
|
||||||
partGroup.Tag = "蟲";
|
partGroup.Tag = "蟲";
|
||||||
partGroup.Add(new PartGroup(Sta.半身["長物"][0][3]["胴4"].ToPars()));
|
partGroup.Add(new PartGroup(GlobalState.半身["長物"][0][3]["胴4"].ToPars()));
|
||||||
partGroup.Add(new PartGroup(Sta.半身["長物"][0][3]["輪2"].ToPars()));
|
partGroup.Add(new PartGroup(GlobalState.半身["長物"][0][3]["輪2"].ToPars()));
|
||||||
MorphVariant morphVariant = new MorphVariant();
|
MorphVariant morphVariant = new MorphVariant();
|
||||||
morphVariant.Tag = partGroup.Tag;
|
morphVariant.Tag = partGroup.Tag;
|
||||||
morphVariant.Add(partGroup);
|
morphVariant.Add(partGroup);
|
||||||
|
|||||||
@@ -485,7 +485,7 @@ namespace SlaveMatrix
|
|||||||
public T剃刀(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, T剃刀D e)
|
public T剃刀(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, T剃刀D e)
|
||||||
{
|
{
|
||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
Body = new VariantGrid(Sta.カーソル["T字剃刀"]);
|
Body = new VariantGrid(GlobalState.カーソル["T字剃刀"]);
|
||||||
PartGroup partGroup = Body[0][0];
|
PartGroup partGroup = Body[0][0];
|
||||||
X0Y0_ヘッド = partGroup["ヘッド"].ToPar();
|
X0Y0_ヘッド = partGroup["ヘッド"].ToPar();
|
||||||
PartGroup pars2 = partGroup["刃"].ToPars();
|
PartGroup pars2 = partGroup["刃"].ToPars();
|
||||||
|
|||||||
@@ -3447,7 +3447,7 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
UpperArm_人 UpperArm_人2 = this;
|
UpperArm_人 UpperArm_人2 = this;
|
||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
Body = new VariantGrid(Sta.腕左["UpperArm"]);
|
Body = new VariantGrid(GlobalState.腕左["UpperArm"]);
|
||||||
PartGroup partGroup = Body[0][0];
|
PartGroup partGroup = Body[0][0];
|
||||||
X0Y0_筋肉上 = partGroup["筋肉上"].ToPar();
|
X0Y0_筋肉上 = partGroup["筋肉上"].ToPar();
|
||||||
X0Y0_UpperArm = partGroup["上腕"].ToPar();
|
X0Y0_UpperArm = partGroup["上腕"].ToPar();
|
||||||
|
|||||||
@@ -272,7 +272,7 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
UpperArm_獣 UpperArm_獣2 = this;
|
UpperArm_獣 UpperArm_獣2 = this;
|
||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
MorphVariant morphVariant = new MorphVariant(Sta.腕左["四足UpperArm"][0]);
|
MorphVariant morphVariant = new MorphVariant(GlobalState.腕左["四足UpperArm"][0]);
|
||||||
Body = new VariantGrid();
|
Body = new VariantGrid();
|
||||||
Body.Tag = morphVariant.Tag;
|
Body.Tag = morphVariant.Tag;
|
||||||
Body.Add(morphVariant);
|
Body.Add(morphVariant);
|
||||||
|
|||||||
@@ -513,7 +513,7 @@ namespace SlaveMatrix
|
|||||||
飛膜 = new 飛膜_根(DisUnit, 配色指定, 体配色);
|
飛膜 = new 飛膜_根(DisUnit, 配色指定, 体配色);
|
||||||
飛膜.Par = this;
|
飛膜.Par = this;
|
||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
Body = new VariantGrid(Sta.腕左["獣翼UpperArm"]);
|
Body = new VariantGrid(GlobalState.腕左["獣翼UpperArm"]);
|
||||||
PartGroup partGroup = Body[0][0];
|
PartGroup partGroup = Body[0][0];
|
||||||
X0Y0_獣翼UpperArm = partGroup["獣翼上腕"].ToPar();
|
X0Y0_獣翼UpperArm = partGroup["獣翼上腕"].ToPar();
|
||||||
PartGroup pars2 = partGroup["鱗"].ToPars();
|
PartGroup pars2 = partGroup["鱗"].ToPars();
|
||||||
|
|||||||
@@ -146,7 +146,7 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
UpperArm_蹄 UpperArm_蹄2 = this;
|
UpperArm_蹄 UpperArm_蹄2 = this;
|
||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
MorphVariant morphVariant = new MorphVariant(Sta.腕左["四足UpperArm"][1]);
|
MorphVariant morphVariant = new MorphVariant(GlobalState.腕左["四足UpperArm"][1]);
|
||||||
Body = new VariantGrid();
|
Body = new VariantGrid();
|
||||||
Body.Tag = morphVariant.Tag;
|
Body.Tag = morphVariant.Tag;
|
||||||
Body.Add(morphVariant);
|
Body.Add(morphVariant);
|
||||||
|
|||||||
@@ -404,7 +404,7 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
UpperArm_鳥 UpperArm_鳥2 = this;
|
UpperArm_鳥 UpperArm_鳥2 = this;
|
||||||
ThisType = GetType();
|
ThisType = GetType();
|
||||||
Body = new VariantGrid(Sta.腕左["鳥翼UpperArm"]);
|
Body = new VariantGrid(GlobalState.腕左["鳥翼UpperArm"]);
|
||||||
PartGroup partGroup = Body[0][0];
|
PartGroup partGroup = Body[0][0];
|
||||||
PartGroup pars2 = partGroup["風切羽"].ToPars();
|
PartGroup pars2 = partGroup["風切羽"].ToPars();
|
||||||
X0Y0_風切羽_羽3 = pars2["羽3"].ToPar();
|
X0Y0_風切羽_羽3 = pars2["羽3"].ToPar();
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user