Merge remote-tracking branch 'origin/main' into engine-rewrite
This commit is contained in:
@@ -9,8 +9,6 @@ namespace _2DGAMELIB
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[Serializable]
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public class BodyTemplate
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{
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public string Tag = "";
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public OrderedDictionary<string, VariantGrid> Difss = new OrderedDictionary<string, VariantGrid>();
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private VariantGrid r;
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@@ -19,8 +17,6 @@ namespace _2DGAMELIB
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public IEnumerable<string> Keys => Difss.Keys;
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public IEnumerable<VariantGrid> Values => Difss.Values;
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public VariantGrid this[string Name]
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{
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get
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@@ -45,46 +41,13 @@ namespace _2DGAMELIB
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}
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}
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public double PositionSize
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{
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set
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{
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foreach (VariantGrid value2 in Difss.Values)
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{
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value2.PositionSize = value;
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}
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}
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}
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public Vector2D PositionVector
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{
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set
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{
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foreach (VariantGrid value2 in Difss.Values)
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{
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value2.PositionVector = value;
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}
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}
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}
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public double AngleBase
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{
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set
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{
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foreach (VariantGrid value2 in Difss.Values)
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{
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value2.AngleBase = value;
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}
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}
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}
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public double AngleCont
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{
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set
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{
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foreach (VariantGrid value2 in Difss.Values)
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{
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value2.AngleCont = value;
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value2.SetAngleBase(value);
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}
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}
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}
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@@ -95,84 +58,7 @@ namespace _2DGAMELIB
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{
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foreach (VariantGrid value2 in Difss.Values)
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{
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value2.SizeBase = value;
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}
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}
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}
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public double SizeCont
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{
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set
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{
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foreach (VariantGrid value2 in Difss.Values)
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{
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value2.SizeCont = value;
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}
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}
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}
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public double SizeXBase
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{
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set
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{
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foreach (VariantGrid value2 in Difss.Values)
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{
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value2.SizeXBase = value;
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}
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}
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}
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public double SizeXCont
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{
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set
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{
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foreach (VariantGrid value2 in Difss.Values)
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{
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value2.SizeXCont = value;
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}
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}
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}
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public double SizeYBase
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{
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set
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{
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foreach (VariantGrid value2 in Difss.Values)
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{
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value2.SizeYBase = value;
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}
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}
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}
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public double SizeYCont
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{
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set
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{
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foreach (VariantGrid value2 in Difss.Values)
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{
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value2.SizeYCont = value;
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}
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}
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}
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public bool Dra
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{
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set
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{
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foreach (VariantGrid value2 in Difss.Values)
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{
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value2.Dra = value;
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}
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}
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}
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public bool Hit
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{
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set
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{
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foreach (VariantGrid value2 in Difss.Values)
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{
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value2.Hit = value;
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value2.SetSizeBase(value);
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}
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}
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}
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@@ -227,8 +113,8 @@ namespace _2DGAMELIB
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{
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if (difs.EnumJoinRoot.All(delegate(ShapePart p0)
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{
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p = p0.Position;
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return pa.All((ShapePart p1) => p0 == p1 || p1.JP.All((JointPoint j) => !(p1.ToGlobal(j.Joint).DistanceSquared(p) <= JointLink.IdentityDistance)));
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p = p0.GetPosition();
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return pa.All((ShapePart p1) => p0 == p1 || p1.GetJP().All((JointPoint j) => !(p1.ToGlobal(j.Joint).DistanceSquared(p) <= JointLink.IdentityDistance)));
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}))
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{
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return difs;
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@@ -25,7 +25,7 @@ namespace _2DGAMELIB
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{
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foreach (ShapePart item in partGroup.EnumAllPar())
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{
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BaseColors.Add(item.BrushColor);
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BaseColors.Add(item.GetBrushColor());
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OverColors.Add(BaseColors.Last().FuncHSV(delegate(Hsv hsv)
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{
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hsv.Hue += 30;
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@@ -40,17 +40,17 @@ namespace _2DGAMELIB
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hsv.Val += 100;
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return hsv;
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}));
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TextColors.Add(item.IsParT() ? item.ToParT().TextColor : Color.Empty);
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TextColors.Add(item.IsParT() ? item.ToParT().GetTextColor() : Color.Empty);
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}
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Over = delegate
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{
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int num4 = 0;
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foreach (ShapePart item2 in partGroup.EnumAllPar())
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{
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item2.BrushColor = OverColors[num4];
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item2.SetBrushColor(OverColors[num4]);
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if (item2.IsParT())
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{
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item2.ToParT().TextColor = TextColors[num4].Reverse();
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item2.ToParT().SetTextColor(TextColors[num4].Reverse());
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}
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num4++;
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}
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@@ -60,10 +60,10 @@ namespace _2DGAMELIB
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int num3 = 0;
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foreach (ShapePart item3 in partGroup.EnumAllPar())
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{
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item3.BrushColor = PushColors[num3];
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item3.SetBrushColor(PushColors[num3]);
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if (item3.IsParT())
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{
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item3.ToParT().TextColor = TextColors[num3].Reverse();
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item3.ToParT().SetTextColor(TextColors[num3].Reverse());
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}
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num3++;
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}
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@@ -73,10 +73,10 @@ namespace _2DGAMELIB
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int num2 = 0;
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foreach (ShapePart item4 in partGroup.EnumAllPar())
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{
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item4.BrushColor = OverColors[num2];
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item4.SetBrushColor(OverColors[num2]);
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if (item4.IsParT())
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{
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item4.ToParT().TextColor = TextColors[num2].Reverse();
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item4.ToParT().SetTextColor(TextColors[num2].Reverse());
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}
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num2++;
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}
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@@ -86,10 +86,10 @@ namespace _2DGAMELIB
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int num = 0;
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foreach (ShapePart item5 in partGroup.EnumAllPar())
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{
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item5.BrushColor = BaseColors[num];
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item5.SetBrushColor(BaseColors[num]);
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if (item5.IsParT())
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{
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item5.ToParT().TextColor = TextColors[num];
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item5.ToParT().SetTextColor(TextColors[num]);
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}
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num++;
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}
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@@ -121,11 +121,11 @@ namespace _2DGAMELIB
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{
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foreach (ShapePart item in partGroup.EnumAllPar())
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{
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if (item.HitColor != Color.Transparent)
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if (item.GetHitColor() != Color.Transparent)
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{
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Med.RemUniqueColor(item.HitColor);
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Med.RemUniqueColor(item.GetHitColor());
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}
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item.HitColor = Med.GetUniqueColor();
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item.SetHitColor(Med.GetUniqueColor());
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}
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}
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@@ -9,10 +9,6 @@ namespace _2DGAMELIB
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{
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public static class GeometryUtils
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{
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private static double s1;
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private static double s0;
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public static Color Reverse(this Color c)
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{
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return Color.FromArgb(c.A, 255 - c.R, 255 - c.G, 255 - c.B);
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@@ -50,7 +46,7 @@ namespace _2DGAMELIB
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public static LinearGradientBrush GetLGB(double Unit, Vector2D[] MM, Color Color1, Color Color2)
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{
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return new LinearGradientBrush((MM[0] * Unit * s0).ToPointF(), (MM[1] * Unit * s1).ToPointF(), Color1, Color2)
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return new LinearGradientBrush((MM[0] * Unit * 1.01.Reciprocal()).ToPointF(), (MM[1] * Unit * 1.01).ToPointF(), Color1, Color2)
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{
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GammaCorrection = true
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};
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@@ -58,7 +54,7 @@ namespace _2DGAMELIB
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public static LinearGradientBrush GetLGB(double Unit, Vector2D[] MM, ref Color Color1, ref Color Color2)
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{
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return new LinearGradientBrush((MM[0] * Unit * s0).ToPointF(), (MM[1] * Unit * s1).ToPointF(), Color1, Color2)
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return new LinearGradientBrush((MM[0] * Unit * 1.01.Reciprocal()).ToPointF(), (MM[1] * Unit * 1.01).ToPointF(), Color1, Color2)
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{
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GammaCorrection = true
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};
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@@ -66,7 +62,7 @@ namespace _2DGAMELIB
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private static void GetMinMaxX(ShapePart ShapePart, ref double MinX, ref double MaxX)
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{
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foreach (CurveOutline item in ShapePart.OP)
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foreach (CurveOutline item in ShapePart.GetOP())
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{
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foreach (Vector2D p in item.ps)
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{
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@@ -85,7 +81,7 @@ namespace _2DGAMELIB
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private static void GetMinMaxY(ShapePart ShapePart, ref double MinY, ref double MaxY)
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{
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foreach (CurveOutline item in ShapePart.OP)
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foreach (CurveOutline item in ShapePart.GetOP())
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{
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foreach (Vector2D p in item.ps)
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{
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@@ -112,7 +108,7 @@ namespace _2DGAMELIB
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public static void GetMiX_MaX(this ShapePart ShapePart, out Vector2D[] MM)
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{
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Vector2D vector2D = ShapePart.ToGlobal(ShapePart.OP.First().ps.First());
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Vector2D vector2D = ShapePart.ToGlobal(ShapePart.GetOP().First().ps.First());
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MM = new Vector2D[2];
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MM[0].X = vector2D.X;
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MM[1].X = vector2D.X;
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@@ -121,7 +117,7 @@ namespace _2DGAMELIB
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public static void GetMaX_MiX(this ShapePart ShapePart, out Vector2D[] MM)
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{
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Vector2D vector2D = ShapePart.ToGlobal(ShapePart.OP.First().ps.First());
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Vector2D vector2D = ShapePart.ToGlobal(ShapePart.GetOP().First().ps.First());
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MM = new Vector2D[2];
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MM[0].X = vector2D.X;
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MM[1].X = vector2D.X;
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@@ -130,7 +126,7 @@ namespace _2DGAMELIB
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public static void GetMiY_MaY(this ShapePart ShapePart, out Vector2D[] MM)
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{
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Vector2D vector2D = ShapePart.ToGlobal(ShapePart.OP.First().ps.First());
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Vector2D vector2D = ShapePart.ToGlobal(ShapePart.GetOP().First().ps.First());
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MM = new Vector2D[2];
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MM[0].Y = vector2D.Y;
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MM[1].Y = vector2D.Y;
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@@ -140,7 +136,7 @@ namespace _2DGAMELIB
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public static void GetMiY_MaY(this ShapePart[] Pars, out Vector2D[] MM)
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{
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ShapePart shapePart = Pars.First();
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Vector2D vector2D = shapePart.ToGlobal(shapePart.OP.First().ps.First());
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Vector2D vector2D = shapePart.ToGlobal(shapePart.GetOP().First().ps.First());
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MM = new Vector2D[2];
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MM[0].Y = vector2D.Y;
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MM[1].Y = vector2D.Y;
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@@ -149,7 +145,7 @@ namespace _2DGAMELIB
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public static void GetMaY_MiY(this ShapePart ShapePart, out Vector2D[] MM)
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{
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Vector2D vector2D = ShapePart.ToGlobal(ShapePart.OP.First().ps.First());
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Vector2D vector2D = ShapePart.ToGlobal(ShapePart.GetOP().First().ps.First());
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MM = new Vector2D[2];
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MM[0].Y = vector2D.Y;
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MM[1].Y = vector2D.Y;
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@@ -198,7 +194,7 @@ public static BodyTemplate ObjLoad(this byte[] bd)
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public static Encoding GetEncoding(this byte[] Bytes)
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{
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byte[] array = null;
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byte[] array;
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if (Bytes.Length > 4000)
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{
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array = new byte[4000];
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@@ -351,8 +347,6 @@ public static BodyTemplate ObjLoad(this byte[] bd)
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static GeometryUtils()
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{
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s1 = 1.01;
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s0 = s1.Reciprocal();
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}
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|
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public static void SaveExMod<T>(this T Obj, string Path)
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@@ -29,13 +29,13 @@ namespace _2DGAMELIB
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|
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public void JoinP()
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{
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Difs0.Current.GetPar(Path0).SetJointP(Index, Difs1.CurJoinRoot);
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Difs0.GetCurrent().GetPar(Path0).SetJointP(Index, Difs1.GetCurJoinRoot());
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Difs1.JoinPA();
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}
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public void JoinPA()
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{
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Difs0.Current.GetPar(Path0).SetJointPA(Index, Difs1.CurJoinRoot);
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Difs0.GetCurrent().GetPar(Path0).SetJointPA(Index, Difs1.GetCurJoinRoot());
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Difs1.JoinPA();
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}
|
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|
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|
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@@ -14,7 +14,7 @@ namespace _2DGAMELIB
|
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int num = 0;
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List<int> list = new List<int>();
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List<ShapePart> list2 = EnumPar.ToList();
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foreach (JointPoint item in JoinRoot.JP)
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foreach (JointPoint item in JoinRoot.GetJP())
|
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{
|
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Vector2D v = JoinRoot.ToGlobal(item.Joint);
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int num2 = 0;
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@@ -23,7 +23,7 @@ namespace _2DGAMELIB
|
||||
{
|
||||
if (JoinRoot != item2)
|
||||
{
|
||||
if (v.DistanceSquared(item2.Position) <= IdentityDistance)
|
||||
if (v.DistanceSquared(item2.GetPosition()) <= IdentityDistance)
|
||||
{
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joints.Joins.Add(new Joint(JoinRoot, num, item2));
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if (!list.Contains(num2))
|
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@@ -59,7 +59,7 @@ namespace _2DGAMELIB
|
||||
{
|
||||
ShapePart shapePart = js.Joins[i].Par1;
|
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int num3 = 0;
|
||||
foreach (JointPoint item in shapePart.JP)
|
||||
foreach (JointPoint item in shapePart.GetJP())
|
||||
{
|
||||
Vector2D v = shapePart.ToGlobal(item.Joint);
|
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int num4 = 0;
|
||||
@@ -68,7 +68,7 @@ namespace _2DGAMELIB
|
||||
{
|
||||
if (shapePart != item2)
|
||||
{
|
||||
if (v.DistanceSquared(item2.Position) <= IdentityDistance)
|
||||
if (v.DistanceSquared(item2.GetPosition()) <= IdentityDistance)
|
||||
{
|
||||
js.Joins.Add(new Joint(shapePart, num3, item2));
|
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if (!del.Contains(num4))
|
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@@ -108,12 +108,12 @@ namespace _2DGAMELIB
|
||||
if (JoinRoot != item2)
|
||||
{
|
||||
int num2 = 0;
|
||||
foreach (JointPoint item3 in item.JP)
|
||||
foreach (JointPoint item3 in item.GetJP())
|
||||
{
|
||||
Vector2D v = item.ToGlobal(item3.Joint);
|
||||
foreach (ShapePart item4 in item2.EnumJoinRoot)
|
||||
{
|
||||
if (v.DistanceSquared(item4.Position) <= IdentityDistance)
|
||||
if (v.DistanceSquared(item4.GetPosition()) <= IdentityDistance)
|
||||
{
|
||||
jointsD.Joins.Add(new JointD(JoinRoot, item, num2, item2));
|
||||
if (!list.Contains(num))
|
||||
@@ -160,12 +160,12 @@ namespace _2DGAMELIB
|
||||
if (variantGrid != item2)
|
||||
{
|
||||
int num4 = 0;
|
||||
foreach (JointPoint item3 in item.JP)
|
||||
foreach (JointPoint item3 in item.GetJP())
|
||||
{
|
||||
Vector2D v = item.ToGlobal(item3.Joint);
|
||||
foreach (ShapePart item4 in item2.EnumJoinRoot)
|
||||
{
|
||||
if (v.DistanceSquared(item4.Position) <= IdentityDistance)
|
||||
if (v.DistanceSquared(item4.GetPosition()) <= IdentityDistance)
|
||||
{
|
||||
jsd.Joins.Add(new JointD(variantGrid, item, num4, item2));
|
||||
if (!del.Contains(num3))
|
||||
|
||||
@@ -57,62 +57,60 @@ namespace _2DGAMELIB
|
||||
|
||||
_shapePartT = new ShapePartT
|
||||
{
|
||||
InitializeOP = array,
|
||||
BasePointBase = array[0].ps[0],
|
||||
PositionBase = Position,
|
||||
SizeBase = Size,
|
||||
Closed = true,
|
||||
|
||||
|
||||
Tag = Name,
|
||||
BrushColor = BackColor,
|
||||
PenColor = FramColor,
|
||||
Font = Font,
|
||||
FontSize = TextSize,
|
||||
TextColor = TextColor,
|
||||
Text = "A"
|
||||
};
|
||||
|
||||
_shapePartT.SetFont(Font);
|
||||
_shapePartT.SetFontSize(TextSize);
|
||||
_shapePartT.SetTextColor(TextColor);
|
||||
_shapePartT.SetInitializeOP(array);
|
||||
_shapePartT.SetBasePointBase(array[0].ps[0]);
|
||||
_shapePartT.SetPositionBase(Position);
|
||||
_shapePartT.SetSizeBase(Size);
|
||||
_shapePartT.SetClosed(true);
|
||||
_shapePartT.SetBrushColor(BackColor);
|
||||
_shapePartT.SetPenColor(FramColor);
|
||||
|
||||
if (ShadColor != Color.Empty)
|
||||
{
|
||||
_shapePartT.ShadBrush = new SolidBrush(ShadColor);
|
||||
_shapePartT.SetShadBrush(new SolidBrush(ShadColor));
|
||||
}
|
||||
|
||||
|
||||
SetRect();
|
||||
Min = _shapePartT.RectSize.Y;
|
||||
Min = _shapePartT.GetRectSize().Y;
|
||||
SetText(Text);
|
||||
}
|
||||
|
||||
public void SetHitColor(ModeEventDispatcher Med)
|
||||
{
|
||||
if (_shapePartT.HitColor != Color.Transparent)
|
||||
if (_shapePartT.GetHitColor() != Color.Transparent)
|
||||
{
|
||||
Med.RemUniqueColor(_shapePartT.HitColor);
|
||||
Med.RemUniqueColor(_shapePartT.GetHitColor());
|
||||
}
|
||||
_shapePartT.HitColor = Med.GetUniqueColor();
|
||||
_shapePartT.SetHitColor(Med.GetUniqueColor());
|
||||
}
|
||||
|
||||
private void SetRect()
|
||||
{
|
||||
if (!string.IsNullOrEmpty(_shapePartT.Text))
|
||||
{
|
||||
_shapePartT.RectSize = new Vector2D(Width, 10.0);
|
||||
Vector2D_2 stringRect = _shapePartT.GetStringRect(Are.DisplayUnitScale, Are.DisplayGraphics);
|
||||
double x = ((stringRect.v2.X > Min) ? stringRect.v2.X : Min) + 0.07;
|
||||
_shapePartT.RectSize = new Vector2D(x, stringRect.v2.Y);
|
||||
_shapePartT.SetRectSize(new Vector2D(Width, 10.0));
|
||||
double[] stringRect = _shapePartT.GetStringRect(Are.DisplayUnitScale, Are.DisplayGraphics);
|
||||
double x = ((stringRect[2] > Min) ? stringRect[2] : Min) + 0.07;
|
||||
_shapePartT.SetRectSize(new Vector2D(x, stringRect[3]));
|
||||
}
|
||||
else
|
||||
{
|
||||
double x2 = Min + 0.07;
|
||||
_shapePartT.RectSize = new Vector2D(x2, Min);
|
||||
_shapePartT.SetRectSize(new Vector2D(x2, Min));
|
||||
}
|
||||
|
||||
|
||||
_shapePartT.OP[0].ps[0] = new Vector2D(0.0, 0.0);
|
||||
_shapePartT.OP[0].ps[1] = new Vector2D(_shapePartT.RectSize.X, 0.0);
|
||||
_shapePartT.OP[0].ps[2] = new Vector2D(_shapePartT.RectSize.X, _shapePartT.RectSize.Y);
|
||||
_shapePartT.OP[0].ps[3] = new Vector2D(0.0, _shapePartT.RectSize.Y);
|
||||
_shapePartT.GetOP()[0].ps[0] = new Vector2D(0.0, 0.0);
|
||||
_shapePartT.GetOP()[0].ps[1] = new Vector2D(_shapePartT.GetRectSize().X, 0.0);
|
||||
_shapePartT.GetOP()[0].ps[2] = new Vector2D(_shapePartT.GetRectSize().X, _shapePartT.GetRectSize().Y);
|
||||
_shapePartT.GetOP()[0].ps[3] = new Vector2D(0.0, _shapePartT.GetRectSize().Y);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
|
||||
@@ -6,8 +6,6 @@ namespace _2DGAMELIB
|
||||
//TODO: Find a better name...
|
||||
public class ManagedArea : RenderArea
|
||||
{
|
||||
private double strength;
|
||||
|
||||
private double unitS;
|
||||
|
||||
public ManagedArea(double Unit, double XRatio, double YRatio, double Size, double DisMag, double HitMag, double Strength) :
|
||||
@@ -16,7 +14,6 @@ namespace _2DGAMELIB
|
||||
SetXYRatio(XRatio, YRatio);
|
||||
base.Size = Size;
|
||||
unitScale = Unit;
|
||||
strength = Strength;
|
||||
displayUnitScale = Unit * DisMag;
|
||||
double num = 1.0 - Strength;
|
||||
unitS = displayUnitScale * num;
|
||||
|
||||
@@ -57,5 +57,6 @@ namespace _2DGAMELIB
|
||||
this.M43 = M43;
|
||||
this.M44 = M44;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -370,7 +370,7 @@ namespace _2DGAMELIB
|
||||
{
|
||||
foreach (ShapePart p in ps)
|
||||
{
|
||||
p.HitColor = GetUniqueColor();
|
||||
p.SetHitColor(GetUniqueColor());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -383,7 +383,7 @@ namespace _2DGAMELIB
|
||||
{
|
||||
foreach (ShapePart p in ps)
|
||||
{
|
||||
HitColors.Remove(p.HitColor);
|
||||
HitColors.Remove(p.GetHitColor());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -27,135 +27,27 @@ namespace _2DGAMELIB
|
||||
}
|
||||
}
|
||||
|
||||
public double PositionSize
|
||||
{
|
||||
set
|
||||
public void SetAngleBase(double value)
|
||||
{
|
||||
foreach (PartGroup item in parss)
|
||||
{
|
||||
item.PositionSize = value;
|
||||
}
|
||||
item.SetAngleBase(value);
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2D PositionVector
|
||||
{
|
||||
set
|
||||
public void SetSizeBase(double value)
|
||||
{
|
||||
foreach (PartGroup item in parss)
|
||||
{
|
||||
item.PositionVector = value;
|
||||
}
|
||||
item.SetSizeBase(value);
|
||||
}
|
||||
}
|
||||
|
||||
public double AngleBase
|
||||
{
|
||||
set
|
||||
public void SetSizeYCont(double value)
|
||||
{
|
||||
foreach (PartGroup item in parss)
|
||||
{
|
||||
item.AngleBase = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double AngleCont
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (PartGroup item in parss)
|
||||
{
|
||||
item.AngleCont = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double SizeBase
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (PartGroup item in parss)
|
||||
{
|
||||
item.SizeBase = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double SizeCont
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (PartGroup item in parss)
|
||||
{
|
||||
item.SizeCont = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double SizeXBase
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (PartGroup item in parss)
|
||||
{
|
||||
item.SizeXBase = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double SizeXCont
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (PartGroup item in parss)
|
||||
{
|
||||
item.SizeXCont = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double SizeYBase
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (PartGroup item in parss)
|
||||
{
|
||||
item.SizeYBase = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double SizeYCont
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (PartGroup item in parss)
|
||||
{
|
||||
item.SizeYCont = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool Dra
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (PartGroup item in parss)
|
||||
{
|
||||
item.Dra = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool Hit
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (PartGroup item in parss)
|
||||
{
|
||||
item.Hit = value;
|
||||
}
|
||||
item.SetSizeYCont(value);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -16,222 +16,49 @@ namespace _2DGAMELIB
|
||||
|
||||
public PartGroup Parent => parent;
|
||||
|
||||
public IEnumerable<string> Keys => pars.Keys;
|
||||
|
||||
public IEnumerable<object> Values => pars.Values;
|
||||
|
||||
public double PositionSize
|
||||
{
|
||||
set
|
||||
public void SetAngleBase(double value)
|
||||
{
|
||||
foreach (object value2 in pars.Values)
|
||||
{
|
||||
if (value2 is PartGroup)
|
||||
{
|
||||
((PartGroup)value2).PositionSize = value;
|
||||
((PartGroup)value2).SetAngleBase(value);
|
||||
}
|
||||
else if (value2 is ShapePart)
|
||||
{
|
||||
((ShapePart)value2).PositionSize = value;
|
||||
}
|
||||
((ShapePart)value2).SetAngleBase(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2D PositionVector
|
||||
{
|
||||
set
|
||||
public void SetSizeBase(double value)
|
||||
{
|
||||
foreach (object value2 in pars.Values)
|
||||
{
|
||||
if (value2 is PartGroup)
|
||||
{
|
||||
((PartGroup)value2).PositionVector = value;
|
||||
((PartGroup)value2).SetSizeBase(value);
|
||||
}
|
||||
else if (value2 is ShapePart)
|
||||
{
|
||||
((ShapePart)value2).PositionVector = value;
|
||||
}
|
||||
((ShapePart)value2).SetSizeBase(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double AngleBase
|
||||
{
|
||||
set
|
||||
public void SetSizeYCont(double value)
|
||||
{
|
||||
foreach (object value2 in pars.Values)
|
||||
{
|
||||
if (value2 is PartGroup)
|
||||
{
|
||||
((PartGroup)value2).AngleBase = value;
|
||||
((PartGroup)value2).SetSizeYCont(value);
|
||||
}
|
||||
else if (value2 is ShapePart)
|
||||
{
|
||||
((ShapePart)value2).AngleBase = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double AngleCont
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (object value2 in pars.Values)
|
||||
{
|
||||
if (value2 is PartGroup)
|
||||
{
|
||||
((PartGroup)value2).AngleCont = value;
|
||||
}
|
||||
else if (value2 is ShapePart)
|
||||
{
|
||||
((ShapePart)value2).AngleCont = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double SizeBase
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (object value2 in pars.Values)
|
||||
{
|
||||
if (value2 is PartGroup)
|
||||
{
|
||||
((PartGroup)value2).SizeBase = value;
|
||||
}
|
||||
else if (value2 is ShapePart)
|
||||
{
|
||||
((ShapePart)value2).SizeBase = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double SizeCont
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (object value2 in pars.Values)
|
||||
{
|
||||
if (value2 is PartGroup)
|
||||
{
|
||||
((PartGroup)value2).SizeCont = value;
|
||||
}
|
||||
else if (value2 is ShapePart)
|
||||
{
|
||||
((ShapePart)value2).SizeCont = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double SizeXBase
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (object value2 in pars.Values)
|
||||
{
|
||||
if (value2 is PartGroup)
|
||||
{
|
||||
((PartGroup)value2).SizeXBase = value;
|
||||
}
|
||||
else if (value2 is ShapePart)
|
||||
{
|
||||
((ShapePart)value2).SizeXBase = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double SizeXCont
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (object value2 in pars.Values)
|
||||
{
|
||||
if (value2 is PartGroup)
|
||||
{
|
||||
((PartGroup)value2).SizeXCont = value;
|
||||
}
|
||||
else if (value2 is ShapePart)
|
||||
{
|
||||
((ShapePart)value2).SizeXCont = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double SizeYBase
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (object value2 in pars.Values)
|
||||
{
|
||||
if (value2 is PartGroup)
|
||||
{
|
||||
((PartGroup)value2).SizeYBase = value;
|
||||
}
|
||||
else if (value2 is ShapePart)
|
||||
{
|
||||
((ShapePart)value2).SizeYBase = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double SizeYCont
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (object value2 in pars.Values)
|
||||
{
|
||||
if (value2 is PartGroup)
|
||||
{
|
||||
((PartGroup)value2).SizeYCont = value;
|
||||
}
|
||||
else if (value2 is ShapePart)
|
||||
{
|
||||
((ShapePart)value2).SizeYCont = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool Dra
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (object value2 in pars.Values)
|
||||
{
|
||||
if (value2 is PartGroup)
|
||||
{
|
||||
((PartGroup)value2).Dra = value;
|
||||
}
|
||||
else if (value2 is ShapePart)
|
||||
{
|
||||
((ShapePart)value2).Dra = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool Hit
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (object value2 in pars.Values)
|
||||
{
|
||||
if (value2 is PartGroup)
|
||||
{
|
||||
((PartGroup)value2).Hit = value;
|
||||
}
|
||||
else if (value2 is ShapePart)
|
||||
{
|
||||
((ShapePart)value2).Hit = value;
|
||||
}
|
||||
((ShapePart)value2).SetSizeYCont(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -458,7 +285,7 @@ namespace _2DGAMELIB
|
||||
{
|
||||
list.AddRange(((PartGroup)value).GetHitTags(ref HitColor));
|
||||
}
|
||||
else if (value is ShapePart && (shapePart = (ShapePart)value).HitColor == HitColor)
|
||||
else if (value is ShapePart && (shapePart = (ShapePart)value).GetHitColor() == HitColor)
|
||||
{
|
||||
list.Add(shapePart.Tag);
|
||||
}
|
||||
@@ -476,7 +303,7 @@ namespace _2DGAMELIB
|
||||
{
|
||||
list.AddRange(((PartGroup)value).GetHitPars(ref HitColor));
|
||||
}
|
||||
else if (value is ShapePart && (item = (ShapePart)value).HitColor == HitColor)
|
||||
else if (value is ShapePart && (item = (ShapePart)value).GetHitColor() == HitColor)
|
||||
{
|
||||
list.Add(item);
|
||||
}
|
||||
@@ -492,7 +319,7 @@ namespace _2DGAMELIB
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (value is ShapePart && ((ShapePart)value).HitColor == HitColor)
|
||||
if (value is ShapePart && ((ShapePart)value).GetHitColor() == HitColor)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -81,29 +81,29 @@ namespace _2DGAMELIB
|
||||
}
|
||||
}
|
||||
|
||||
private Vector2D TL1 => frame1.OP[0].ps[0];
|
||||
private Vector2D TL1 => frame1.GetOP()[0].ps[0];
|
||||
|
||||
private Vector2D TR1 => frame1.OP[0].ps[1];
|
||||
private Vector2D TR1 => frame1.GetOP()[0].ps[1];
|
||||
|
||||
private Vector2D BR1 => frame1.OP[0].ps[2];
|
||||
private Vector2D BR1 => frame1.GetOP()[0].ps[2];
|
||||
|
||||
private Vector2D BL1 => frame1.OP[0].ps[3];
|
||||
private Vector2D BL1 => frame1.GetOP()[0].ps[3];
|
||||
|
||||
private Vector2D TL2 => frame2.OP[0].ps[0];
|
||||
private Vector2D TL2 => frame2.GetOP()[0].ps[0];
|
||||
|
||||
private Vector2D TR2 => frame2.OP[0].ps[1];
|
||||
private Vector2D TR2 => frame2.GetOP()[0].ps[1];
|
||||
|
||||
private Vector2D BR2 => frame2.OP[0].ps[2];
|
||||
private Vector2D BR2 => frame2.GetOP()[0].ps[2];
|
||||
|
||||
private Vector2D BL2 => frame2.OP[0].ps[3];
|
||||
private Vector2D BL2 => frame2.GetOP()[0].ps[3];
|
||||
|
||||
private Vector2D TLG => gauge.OP[0].ps[0];
|
||||
private Vector2D TLG => gauge.GetOP()[0].ps[0];
|
||||
|
||||
private Vector2D TRG => gauge.OP[0].ps[1];
|
||||
private Vector2D TRG => gauge.GetOP()[0].ps[1];
|
||||
|
||||
private Vector2D BRG => gauge.OP[0].ps[2];
|
||||
private Vector2D BRG => gauge.GetOP()[0].ps[2];
|
||||
|
||||
private Vector2D BLG => gauge.OP[0].ps[3];
|
||||
private Vector2D BLG => gauge.GetOP()[0].ps[3];
|
||||
|
||||
private void SetLimit()
|
||||
{
|
||||
@@ -133,15 +133,15 @@ namespace _2DGAMELIB
|
||||
{
|
||||
if (Open == Open.Top || Open == Open.Bot)
|
||||
{
|
||||
gauge.SizeYCont = val;
|
||||
gauge.SetSizeYCont(val);
|
||||
}
|
||||
else if (Open == Open.Lef || Open == Open.Rig)
|
||||
{
|
||||
gauge.SizeXCont = val;
|
||||
gauge.SetSizeXCont(val);
|
||||
}
|
||||
if (knob != null)
|
||||
{
|
||||
knob.PositionBase = GetKnobPosition();
|
||||
knob.SetPositionBase(GetKnobPosition());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -161,7 +161,7 @@ namespace _2DGAMELIB
|
||||
return (TR1 + BR1) * 0.5;
|
||||
}
|
||||
}
|
||||
return frame1.OP.GetCenter();
|
||||
return frame1.GetOP().GetCenter();
|
||||
}
|
||||
|
||||
private Vector2D GetBasePoint2()
|
||||
@@ -180,7 +180,7 @@ namespace _2DGAMELIB
|
||||
return (TL2 + BL2) * 0.5;
|
||||
}
|
||||
}
|
||||
return frame2.OP.GetCenter();
|
||||
return frame2.GetOP().GetCenter();
|
||||
}
|
||||
|
||||
private Vector2D GetBasePoint()
|
||||
@@ -199,7 +199,7 @@ namespace _2DGAMELIB
|
||||
return (TRG + BRG) * 0.5;
|
||||
}
|
||||
}
|
||||
return frame1.BasePoint;
|
||||
return frame1.GetBasePoint();
|
||||
}
|
||||
|
||||
private double GetWidthMag()
|
||||
@@ -286,71 +286,82 @@ namespace _2DGAMELIB
|
||||
base_ = new ShapePart
|
||||
{
|
||||
Tag = Name + "_ベース",
|
||||
InitializeOP = new CurveOutline[1] { ShapeHelper.GetSquare() },
|
||||
PositionBase = Position,
|
||||
SizeBase = Size,
|
||||
SizeXBase = Width,
|
||||
SizeYBase = Height,
|
||||
Closed = true,
|
||||
Pen = null,
|
||||
BrushColor = BackColor
|
||||
};
|
||||
base_.BasePointBase = base_.OP.GetCenter();
|
||||
|
||||
base_.SetInitializeOP(new CurveOutline[1] { ShapeHelper.GetSquare() });
|
||||
base_.SetPositionBase(Position);
|
||||
base_.SetSizeBase(Size);
|
||||
base_.SetSizeXBase(Width);
|
||||
base_.SetSizeYBase(Height);
|
||||
base_.SetClosed(true);
|
||||
base_.SetPen(null);
|
||||
base_.SetBrushColor(BackColor);
|
||||
|
||||
|
||||
base_.SetBasePointBase(base_.GetOP().GetCenter());
|
||||
_partGroup.Add(base_.Tag, base_);
|
||||
frame1 = new ShapePart
|
||||
{
|
||||
Tag = Name + "_フレーム1",
|
||||
InitializeOP = new CurveOutline[1] { ShapeHelper.GetSquare() },
|
||||
PositionBase = Position,
|
||||
SizeBase = Size,
|
||||
SizeXBase = Width * GetWidthMag(),
|
||||
SizeYBase = Height * GetHeightMag(),
|
||||
Closed = true,
|
||||
Brush = null
|
||||
};
|
||||
frame1.BasePointBase = GetBasePoint1();
|
||||
|
||||
frame1.SetInitializeOP(new CurveOutline[1] { ShapeHelper.GetSquare() });
|
||||
frame1.SetPositionBase(Position);
|
||||
frame1.SetSizeBase(Size);
|
||||
frame1.SetSizeXBase(Width * GetWidthMag());
|
||||
frame1.SetSizeYBase(Height * GetHeightMag());
|
||||
frame1.SetClosed(true);
|
||||
frame1.SetBrush(null);
|
||||
|
||||
|
||||
|
||||
frame1.SetBasePointBase(GetBasePoint1());
|
||||
_partGroup.Add(frame1.Tag, frame1);
|
||||
if (Range == Range.MinusPlus)
|
||||
{
|
||||
frame2 = new ShapePart
|
||||
{
|
||||
Tag = Name + "_フレーム2",
|
||||
InitializeOP = new CurveOutline[1] { ShapeHelper.GetSquare() },
|
||||
PositionBase = Position,
|
||||
SizeBase = Size,
|
||||
SizeXBase = Width * GetWidthMag(),
|
||||
SizeYBase = Height * GetHeightMag(),
|
||||
Closed = true,
|
||||
Brush = null
|
||||
};
|
||||
frame2.BasePointBase = GetBasePoint2();
|
||||
|
||||
frame2.SetInitializeOP(new CurveOutline[1] { ShapeHelper.GetSquare() });
|
||||
frame2.SetPositionBase(Position);
|
||||
frame2.SetSizeBase(Size);
|
||||
frame2.SetSizeXBase(Width * GetWidthMag());
|
||||
frame2.SetSizeYBase(Height * GetHeightMag());
|
||||
frame2.SetClosed(true);
|
||||
frame2.SetBrush(null);
|
||||
frame2.SetBasePointBase(GetBasePoint2());
|
||||
_partGroup.Add(frame2.Tag, frame2);
|
||||
}
|
||||
gauge = new ShapePart
|
||||
{
|
||||
Tag = Name + "_ゲージ",
|
||||
InitializeOP = new CurveOutline[1] { ShapeHelper.GetSquare() },
|
||||
PositionBase = GetGaugePosition(),
|
||||
SizeBase = Size,
|
||||
SizeXBase = Width * GetWidthMag() * GetGaugeWidthMag(Margin),
|
||||
SizeYBase = Height * GetHeightMag() * GetGaugeHeightMag(Margin),
|
||||
Closed = true
|
||||
};
|
||||
gauge.BasePointBase = GetBasePoint();
|
||||
gauge.SetInitializeOP(new CurveOutline[1] { ShapeHelper.GetSquare() });
|
||||
gauge.SetPositionBase(GetGaugePosition());
|
||||
gauge.SetSizeBase(Size);
|
||||
gauge.SetSizeXBase(Width * GetWidthMag() * GetGaugeWidthMag(Margin));
|
||||
gauge.SetSizeYBase(Height * GetHeightMag() * GetGaugeHeightMag(Margin));
|
||||
gauge.SetClosed(true);
|
||||
|
||||
|
||||
gauge.SetBasePointBase(GetBasePoint());
|
||||
_partGroup.Add(gauge.Tag, gauge);
|
||||
if (knob)
|
||||
{
|
||||
this.knob = new ShapePart
|
||||
{
|
||||
Tag = Name + "_ノブ",
|
||||
InitializeOP = new CurveOutline[1] { ShapeHelper.GetSquare() },
|
||||
SizeBase = Size,
|
||||
SizeXBase = GetKnobWidthMag(Width),
|
||||
SizeYBase = GetKnobHeightMag(Height),
|
||||
Closed = true,
|
||||
BrushColor = Color.FromArgb(128, Color.White)
|
||||
};
|
||||
this.knob.BasePointBase = this.knob.OP.GetCenter();
|
||||
|
||||
this.knob.SetInitializeOP(new CurveOutline[1] { ShapeHelper.GetSquare() });
|
||||
this.knob.SetSizeBase(Size);
|
||||
this.knob.SetSizeXBase(GetKnobWidthMag(Width));
|
||||
this.knob.SetSizeYBase(GetKnobHeightMag(Height));
|
||||
this.knob.SetClosed(true);
|
||||
this.knob.SetBrushColor(Color.FromArgb(128, Color.White));
|
||||
this.knob.SetBasePointBase(this.knob.GetOP().GetCenter());
|
||||
_partGroup.Add(this.knob.Tag, this.knob);
|
||||
}
|
||||
}
|
||||
@@ -474,10 +485,10 @@ namespace _2DGAMELIB
|
||||
{
|
||||
return Open switch
|
||||
{
|
||||
Open.Top => (0.0 - gauge.SizeY) * gauge.Size,
|
||||
Open.Bot => gauge.SizeY * gauge.Size,
|
||||
Open.Rig => gauge.SizeX * gauge.Size,
|
||||
Open.Lef => (0.0 - gauge.SizeX) * gauge.Size,
|
||||
Open.Top => (0.0 - gauge.GetSizeY()) * gauge.GetSize(),
|
||||
Open.Bot => gauge.GetSizeY() * gauge.GetSize(),
|
||||
Open.Rig => gauge.GetSizeX() * gauge.GetSize(),
|
||||
Open.Lef => (0.0 - gauge.GetSizeX()) * gauge.GetSize(),
|
||||
_ => 0.0,
|
||||
};
|
||||
}
|
||||
@@ -507,7 +518,7 @@ namespace _2DGAMELIB
|
||||
|
||||
public bool Down(ref Color HitColor, ref Vector2D CursorPosition)
|
||||
{
|
||||
if (knob != null && knob.HitColor == HitColor)
|
||||
if (knob != null && knob.GetHitColor() == HitColor)
|
||||
{
|
||||
Grip = true;
|
||||
op = CursorPosition;
|
||||
|
||||
@@ -51,7 +51,7 @@ namespace _2DGAMELIB
|
||||
{
|
||||
foreach (ShapePart item in but.PartGroup.EnumAllPar())
|
||||
{
|
||||
item.BrushColor = but.OverColors[i];
|
||||
item.SetBrushColor(but.OverColors[i]);
|
||||
i++;
|
||||
}
|
||||
return;
|
||||
@@ -84,7 +84,7 @@ namespace _2DGAMELIB
|
||||
j = 0;
|
||||
foreach (ShapePart item2 in but.PartGroup.EnumAllPar())
|
||||
{
|
||||
item2.BrushColor = but.OverColors[j];
|
||||
item2.SetBrushColor(but.OverColors[j]);
|
||||
j++;
|
||||
}
|
||||
}
|
||||
@@ -122,7 +122,7 @@ namespace _2DGAMELIB
|
||||
{
|
||||
foreach (ShapePart item in but.PartGroup.EnumAllPar())
|
||||
{
|
||||
item.BrushColor = but.BaseColors[i];
|
||||
item.SetBrushColor(but.BaseColors[i]);
|
||||
i++;
|
||||
}
|
||||
return;
|
||||
@@ -155,7 +155,7 @@ namespace _2DGAMELIB
|
||||
j = 0;
|
||||
foreach (ShapePart item2 in but.PartGroup.EnumAllPar())
|
||||
{
|
||||
item2.BrushColor = but.BaseColors[j];
|
||||
item2.SetBrushColor(but.BaseColors[j]);
|
||||
j++;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@ using System.Drawing;
|
||||
using System.Drawing.Drawing2D;
|
||||
using System.Linq;
|
||||
using System.Diagnostics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace _2DGAMELIB
|
||||
{
|
||||
@@ -12,19 +13,6 @@ namespace _2DGAMELIB
|
||||
[Serializable]
|
||||
public class ShapePart
|
||||
{
|
||||
//FOR TESTS
|
||||
public static long TCalc;
|
||||
public static long TCalcH;
|
||||
public static long TFill;
|
||||
public static long TOutline;
|
||||
public static long THitFill;
|
||||
|
||||
public static int NCalc;
|
||||
public static int NCalcH;
|
||||
public static int NFill;
|
||||
public static int NOutline;
|
||||
public static int NHitFill;
|
||||
|
||||
private PartGroup parent;
|
||||
|
||||
public string Tag = "";
|
||||
@@ -35,7 +23,6 @@ namespace _2DGAMELIB
|
||||
|
||||
protected Vector2D basePointBase = DataConsts.Vec2DZero;
|
||||
|
||||
//cont short for contract?
|
||||
protected Vector2D basePointCont = DataConsts.Vec2DZero;
|
||||
|
||||
protected Vector2D positionBase = DataConsts.Vec2DZero;
|
||||
@@ -66,406 +53,225 @@ namespace _2DGAMELIB
|
||||
|
||||
protected double ySizeCont = 1.0;
|
||||
|
||||
public bool Dra = true;
|
||||
protected double penWidth;
|
||||
|
||||
private bool closed;
|
||||
|
||||
[NonSerialized, JsonIgnore]
|
||||
protected Pen pen = new Pen(Color.Black, 1f);
|
||||
|
||||
protected double penWidth;
|
||||
|
||||
private bool EditP = true;
|
||||
|
||||
[NonSerialized, JsonIgnore]
|
||||
protected Brush brush = new SolidBrush(Color.LightGray);
|
||||
|
||||
public bool Hit = true;
|
||||
|
||||
[NonSerialized, JsonIgnore]
|
||||
protected SolidBrush HitBrush = new SolidBrush(Color.Transparent);
|
||||
|
||||
private double us;
|
||||
|
||||
private double usx;
|
||||
|
||||
private double usy;
|
||||
|
||||
private Vector2D bp;
|
||||
|
||||
private Vector2D mv;
|
||||
|
||||
private double angle;
|
||||
|
||||
private double M11;
|
||||
|
||||
private double M12;
|
||||
|
||||
|
||||
[NonSerialized, JsonIgnore]
|
||||
private GraphicsPath Path = new GraphicsPath();
|
||||
|
||||
[NonSerialized, JsonIgnore]
|
||||
private GraphicsPath OutlinePath = new GraphicsPath();
|
||||
|
||||
private Vector2D p;
|
||||
|
||||
private Vector2D v;
|
||||
|
||||
private PointF[] points;
|
||||
|
||||
protected bool Edit = true;
|
||||
|
||||
protected bool EditS = true;
|
||||
|
||||
protected bool EditPS = true;
|
||||
|
||||
private double ush;
|
||||
|
||||
private double usxh;
|
||||
|
||||
private double usyh;
|
||||
|
||||
private Vector2D bph;
|
||||
|
||||
private Vector2D mvh;
|
||||
|
||||
private double ah;
|
||||
|
||||
private double M11h;
|
||||
|
||||
private double M12h;
|
||||
|
||||
[NonSerialized, JsonIgnore]
|
||||
private GraphicsPath gph = new GraphicsPath();
|
||||
|
||||
private Vector2D ph;
|
||||
|
||||
private Vector2D vh;
|
||||
public bool Dra = true;
|
||||
public bool Hit = true;
|
||||
private bool closed;
|
||||
|
||||
private PointF[] psh;
|
||||
|
||||
private bool EditH = true;
|
||||
|
||||
public PartGroup Parent => parent;
|
||||
|
||||
public List<CurveOutline> OP
|
||||
public PartGroup GetParent()
|
||||
{
|
||||
get
|
||||
return parent;
|
||||
}
|
||||
|
||||
public List<CurveOutline> GetOP()
|
||||
{
|
||||
Edit = true;
|
||||
EditH = true;
|
||||
return op;
|
||||
}
|
||||
set
|
||||
{
|
||||
op = value;
|
||||
Edit = true;
|
||||
EditH = true;
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<CurveOutline> InitializeOP
|
||||
{
|
||||
set
|
||||
public void SetInitializeOP(IEnumerable<CurveOutline> value)
|
||||
{
|
||||
op.Clear();
|
||||
op.AddRange(value);
|
||||
Edit = true;
|
||||
EditH = true;
|
||||
}
|
||||
}
|
||||
|
||||
public List<JointPoint> JP
|
||||
{
|
||||
get
|
||||
public List<JointPoint> GetJP()
|
||||
{
|
||||
return jp;
|
||||
}
|
||||
set
|
||||
{
|
||||
jp = value;
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<JointPoint> InitializeJP
|
||||
{
|
||||
set
|
||||
{
|
||||
jp.Clear();
|
||||
jp.AddRange(value);
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2D BasePointBase
|
||||
{
|
||||
get
|
||||
public Vector2D GetBasePointBase()
|
||||
{
|
||||
return basePointBase;
|
||||
}
|
||||
set
|
||||
|
||||
public void SetBasePointBase(Vector2D value)
|
||||
{
|
||||
basePointBase = value;
|
||||
Edit = true;
|
||||
EditH = true;
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2D BasePointCont
|
||||
{
|
||||
get
|
||||
public Vector2D GetBasePointCont()
|
||||
{
|
||||
return basePointCont;
|
||||
}
|
||||
set
|
||||
|
||||
public void SetBasePointCont(Vector2D value)
|
||||
{
|
||||
basePointCont = value;
|
||||
Edit = true;
|
||||
EditH = true;
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2D BasePoint => basePointBase + basePointCont;
|
||||
|
||||
public Vector2D PositionBase
|
||||
public Vector2D GetBasePoint()
|
||||
{
|
||||
get
|
||||
return basePointBase + basePointCont;
|
||||
}
|
||||
|
||||
public Vector2D GetPositionBase()
|
||||
{
|
||||
return positionBase;
|
||||
}
|
||||
set
|
||||
|
||||
public void SetPositionBase(Vector2D value)
|
||||
{
|
||||
positionBase = value;
|
||||
Edit = true;
|
||||
EditH = true;
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2D PositionCont
|
||||
public Vector2D GetPositionCont()
|
||||
{
|
||||
get
|
||||
{
|
||||
return positionContO;
|
||||
}
|
||||
set
|
||||
{
|
||||
positionContO = value;
|
||||
Edit = true;
|
||||
EditH = true;
|
||||
}
|
||||
return positionCont;
|
||||
}
|
||||
|
||||
public Vector2D Position
|
||||
public void SetPositionCont(Vector2D value)
|
||||
{
|
||||
get
|
||||
positionCont = value;
|
||||
}
|
||||
|
||||
public Vector2D GetPosition()
|
||||
{
|
||||
double d = System.Math.PI * AngleParent / 180.0;
|
||||
double d = System.Math.PI * anglePare / 180.0;
|
||||
double num = System.Math.Cos(d);
|
||||
double num2 = System.Math.Sin(d);
|
||||
positionCont.X = positionContO.X * num + positionContO.Y * (0.0 - num2);
|
||||
positionCont.Y = positionContO.X * num2 + positionContO.Y * num;
|
||||
return (positionBase + positionCont) * positionSize + positionVector;
|
||||
}
|
||||
Vector2D positionCont;
|
||||
positionCont.X = this.positionCont.X * num - this.positionCont.Y * num2;
|
||||
positionCont.Y = this.positionCont.X * num2 + this.positionCont.Y * num;
|
||||
return (positionBase + positionCont) * positionSize;
|
||||
}
|
||||
|
||||
public Vector2D Position_nc
|
||||
{
|
||||
get
|
||||
{
|
||||
double d = System.Math.PI * AngleParent / 180.0;
|
||||
System.Math.Cos(d);
|
||||
System.Math.Sin(d);
|
||||
return positionBase * positionSize + positionVector;
|
||||
}
|
||||
}
|
||||
|
||||
public double PositionSize
|
||||
{
|
||||
get
|
||||
{
|
||||
return positionSize;
|
||||
}
|
||||
set
|
||||
{
|
||||
positionSize = value;
|
||||
Edit = true;
|
||||
EditH = true;
|
||||
EditPS = true;
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2D PositionVector
|
||||
{
|
||||
get
|
||||
{
|
||||
return positionVector;
|
||||
}
|
||||
set
|
||||
{
|
||||
positionVector = value;
|
||||
Edit = true;
|
||||
EditH = true;
|
||||
}
|
||||
}
|
||||
|
||||
public double AngleParent
|
||||
{
|
||||
get
|
||||
{
|
||||
return anglePare;
|
||||
}
|
||||
set
|
||||
public void SetAngleParent(double value)
|
||||
{
|
||||
anglePare = value;
|
||||
Edit = true;
|
||||
EditH = true;
|
||||
}
|
||||
}
|
||||
|
||||
public double AngleBase
|
||||
{
|
||||
get
|
||||
public double GetAngleBase()
|
||||
{
|
||||
return angleBase;
|
||||
}
|
||||
set
|
||||
|
||||
public void SetAngleBase(double value)
|
||||
{
|
||||
angleBase = value;
|
||||
Edit = true;
|
||||
EditH = true;
|
||||
}
|
||||
}
|
||||
|
||||
public double AngleCont
|
||||
{
|
||||
get
|
||||
public double GetAngleCont()
|
||||
{
|
||||
return angleCont;
|
||||
}
|
||||
set
|
||||
|
||||
public void SetAngleCont(double value)
|
||||
{
|
||||
angleCont = value;
|
||||
Edit = true;
|
||||
EditH = true;
|
||||
}
|
||||
}
|
||||
|
||||
public double Angle => anglePare + angleBase + angleCont;
|
||||
|
||||
public double SizeBase
|
||||
public double GetAngle()
|
||||
{
|
||||
get
|
||||
return anglePare + angleBase + angleCont;
|
||||
}
|
||||
|
||||
public double GetSizeBase()
|
||||
{
|
||||
return sizeBase;
|
||||
}
|
||||
set
|
||||
|
||||
public void SetSizeBase(double value)
|
||||
{
|
||||
sizeBase = value;
|
||||
Edit = true;
|
||||
EditH = true;
|
||||
EditS = true;
|
||||
}
|
||||
}
|
||||
|
||||
public double SizeCont
|
||||
{
|
||||
get
|
||||
public double GetSizeCont()
|
||||
{
|
||||
return sizeCont;
|
||||
}
|
||||
set
|
||||
|
||||
public void SetSizeCont(double value)
|
||||
{
|
||||
sizeCont = value;
|
||||
Edit = true;
|
||||
EditH = true;
|
||||
EditS = true;
|
||||
}
|
||||
}
|
||||
|
||||
public double Size => sizeBase * sizeCont * positionSize;
|
||||
|
||||
public double SizeXBase
|
||||
public double GetSize()
|
||||
{
|
||||
get
|
||||
return sizeBase * sizeCont * positionSize;
|
||||
}
|
||||
|
||||
public double GetSizeXBase()
|
||||
{
|
||||
return xSizeBase;
|
||||
}
|
||||
set
|
||||
|
||||
public void SetSizeXBase(double value)
|
||||
{
|
||||
xSizeBase = value;
|
||||
Edit = true;
|
||||
EditH = true;
|
||||
}
|
||||
}
|
||||
|
||||
public double SizeXCont
|
||||
{
|
||||
get
|
||||
public double GetSizeXCont()
|
||||
{
|
||||
return xSizeCont;
|
||||
}
|
||||
set
|
||||
|
||||
public void SetSizeXCont(double value)
|
||||
{
|
||||
xSizeCont = value;
|
||||
Edit = true;
|
||||
EditH = true;
|
||||
}
|
||||
}
|
||||
|
||||
public double SizeX => xSizeBase * xSizeCont;
|
||||
|
||||
public double SizeYBase
|
||||
public double GetSizeX()
|
||||
{
|
||||
get
|
||||
return xSizeBase * xSizeCont;
|
||||
}
|
||||
|
||||
public double GetSizeYBase()
|
||||
{
|
||||
return ySizeBase;
|
||||
}
|
||||
set
|
||||
|
||||
public void SetSizeYBase(double value)
|
||||
{
|
||||
ySizeBase = value;
|
||||
Edit = true;
|
||||
EditH = true;
|
||||
}
|
||||
}
|
||||
|
||||
public double SizeYCont
|
||||
{
|
||||
get
|
||||
public double GetSizeYCont()
|
||||
{
|
||||
return ySizeCont;
|
||||
}
|
||||
set
|
||||
|
||||
public void SetSizeYCont(double value)
|
||||
{
|
||||
ySizeCont = value;
|
||||
Edit = true;
|
||||
EditH = true;
|
||||
}
|
||||
}
|
||||
|
||||
public double SizeY => ySizeBase * ySizeCont;
|
||||
|
||||
public bool Closed
|
||||
public double GetSizeY()
|
||||
{
|
||||
get
|
||||
{
|
||||
return closed;
|
||||
return ySizeBase * ySizeCont;
|
||||
}
|
||||
set
|
||||
|
||||
public void SetClosed(bool value)
|
||||
{
|
||||
closed = value;
|
||||
Edit = true;
|
||||
EditH = true;
|
||||
}
|
||||
}
|
||||
|
||||
[JsonIgnore]
|
||||
public Pen Pen
|
||||
{
|
||||
get
|
||||
public Pen GetPen()
|
||||
{
|
||||
return pen;
|
||||
}
|
||||
set
|
||||
|
||||
public void SetPen(Pen value)
|
||||
{
|
||||
if (pen != value && pen != null)
|
||||
{
|
||||
@@ -477,43 +283,34 @@ namespace _2DGAMELIB
|
||||
pen.StartCap = LineCap.Round;
|
||||
pen.EndCap = LineCap.Round;
|
||||
}
|
||||
EditP = true;
|
||||
}
|
||||
}
|
||||
|
||||
public double PenWidth
|
||||
{
|
||||
get
|
||||
public double GetPenWidth()
|
||||
{
|
||||
return penWidth;
|
||||
}
|
||||
set
|
||||
|
||||
public void SetPenWidth(double value)
|
||||
{
|
||||
penWidth = value;
|
||||
EditP = true;
|
||||
}
|
||||
}
|
||||
|
||||
public Color PenColor
|
||||
{
|
||||
get
|
||||
public Color GetPenColor()
|
||||
{
|
||||
return pen.Color;
|
||||
}
|
||||
set
|
||||
|
||||
public void SetPenColor(Color value)
|
||||
{
|
||||
pen.Color = value;
|
||||
}
|
||||
}
|
||||
|
||||
[JsonIgnore]
|
||||
public Brush Brush
|
||||
{
|
||||
get
|
||||
public Brush GetBrush1()
|
||||
{
|
||||
return brush;
|
||||
}
|
||||
set
|
||||
|
||||
public void SetBrush1(Brush value)
|
||||
{
|
||||
if (brush != value && brush != null)
|
||||
{
|
||||
@@ -521,31 +318,26 @@ namespace _2DGAMELIB
|
||||
}
|
||||
brush = value;
|
||||
}
|
||||
}
|
||||
|
||||
public Color BrushColor
|
||||
{
|
||||
get
|
||||
public Color GetBrushColor()
|
||||
{
|
||||
return ((SolidBrush)brush).Color;
|
||||
}
|
||||
set
|
||||
|
||||
public void SetBrushColor(Color value)
|
||||
{
|
||||
((SolidBrush)brush).Color = value;
|
||||
}
|
||||
}
|
||||
|
||||
public Color HitColor
|
||||
{
|
||||
get
|
||||
public Color GetHitColor()
|
||||
{
|
||||
return HitBrush.Color;
|
||||
}
|
||||
set
|
||||
|
||||
public void SetHitColor(Color value)
|
||||
{
|
||||
HitBrush.Color = value;
|
||||
}
|
||||
}
|
||||
public void SetParent(PartGroup Parent)
|
||||
{
|
||||
parent = Parent;
|
||||
@@ -598,7 +390,6 @@ namespace _2DGAMELIB
|
||||
positionBase = ShapePart.positionBase;
|
||||
positionContO = ShapePart.positionContO;
|
||||
positionCont = ShapePart.positionCont;
|
||||
positionSize = ShapePart.positionSize;
|
||||
positionVector = ShapePart.positionVector;
|
||||
anglePare = ShapePart.anglePare;
|
||||
angleBase = ShapePart.angleBase;
|
||||
@@ -614,11 +405,11 @@ namespace _2DGAMELIB
|
||||
closed = ShapePart.closed;
|
||||
if (ShapePart.pen != null)
|
||||
{
|
||||
Pen = ShapePart.pen.Copy();
|
||||
SetPen(ShapePart.pen.Copy());
|
||||
}
|
||||
if (ShapePart.brush != null)
|
||||
{
|
||||
Brush = ShapePart.brush.Copy();
|
||||
SetBrush1(ShapePart.brush.Copy());
|
||||
}
|
||||
Hit = ShapePart.Hit;
|
||||
if (ShapePart.HitBrush != null)
|
||||
@@ -629,56 +420,35 @@ namespace _2DGAMELIB
|
||||
|
||||
private void Calculation(double Unit)
|
||||
{
|
||||
double us = Unit * (sizeBase * sizeCont * positionSize);
|
||||
double usx = us * (xSizeBase * xSizeCont);
|
||||
double usy = us * (ySizeBase * ySizeCont);
|
||||
|
||||
/*
|
||||
things that affect where this part is drawn
|
||||
|
||||
Size, SizeX, SizeY, BasePoint, Position, Angle, Unit
|
||||
|
||||
Size = sizeBase * sizeCont * positionSize
|
||||
SizeX = xSizeBase * xSizeCont
|
||||
SizeY = ySizeBase * ySizeCont
|
||||
BasePoint = basePointBase + basePointCont
|
||||
Position (AnglePare, positionContO, positionBase, positionCont, positionSize, positionVector)
|
||||
Angle = anglePare + angleBase + angleCont
|
||||
AnglePare = anglePare
|
||||
|
||||
sizeBase, sizeCont, positionSize, xSizeBase, xSizeCont, ySizeBase, ySizeCont,
|
||||
basePointBase, basePointCont, positionContO, positionBase, positionCont,
|
||||
positionVector, anglePare, angleBase, angleCont
|
||||
|
||||
*/
|
||||
|
||||
us = Unit * Size;
|
||||
usx = us * SizeX;
|
||||
usy = us * SizeY;
|
||||
|
||||
bp = BasePoint;
|
||||
Vector2D bp = basePointBase + basePointCont;
|
||||
bp.X *= usx;
|
||||
bp.Y *= usy;
|
||||
|
||||
mv = Position * Unit - bp;
|
||||
Vector2D mv = GetPosition() * Unit - bp;
|
||||
|
||||
double a = System.Math.PI * Angle / 180.0;
|
||||
M11 = System.Math.Cos(a);
|
||||
M12 = System.Math.Sin(a);
|
||||
double a = System.Math.PI * (anglePare + angleBase + angleCont) / 180.0;
|
||||
|
||||
Path.Reset();
|
||||
OutlinePath.Reset();
|
||||
foreach (CurveOutline item in op)
|
||||
{
|
||||
points = new PointF[item.ps.Count];
|
||||
PointF[] points = new PointF[item.ps.Count];
|
||||
for (int i = 0; i < item.ps.Count; i++)
|
||||
{
|
||||
Vector2D p;
|
||||
p.X = item.ps[i].X * usx;
|
||||
p.Y = item.ps[i].Y * usy;
|
||||
p = Rotate(ref p) + mv;
|
||||
p = Rotate(ref p, bp, a) + mv;
|
||||
|
||||
points[i].X = (float)p.X;
|
||||
points[i].Y = (float)p.Y;
|
||||
}
|
||||
|
||||
if (Closed)
|
||||
if (closed)
|
||||
Path.AddClosedCurve(points, item.Tension);
|
||||
else
|
||||
Path.AddCurve(points, item.Tension);
|
||||
@@ -687,7 +457,7 @@ namespace _2DGAMELIB
|
||||
{
|
||||
OutlinePath.StartFigure();
|
||||
|
||||
if (Closed)
|
||||
if (closed)
|
||||
OutlinePath.AddClosedCurve(points, item.Tension);
|
||||
else
|
||||
OutlinePath.AddCurve(points, item.Tension);
|
||||
@@ -695,11 +465,15 @@ namespace _2DGAMELIB
|
||||
}
|
||||
}
|
||||
|
||||
private Vector2D Rotate(ref Vector2D p)
|
||||
private Vector2D Rotate(ref Vector2D p, Vector2D bp, double a)
|
||||
{
|
||||
double M11 = System.Math.Cos(a);
|
||||
double M12 = System.Math.Sin(a);
|
||||
|
||||
p.X -= bp.X;
|
||||
p.Y -= bp.Y;
|
||||
|
||||
Vector2D v;
|
||||
v.X = p.X * M11 + p.Y * (0.0 - M12);
|
||||
v.Y = p.X * M12 + p.Y * M11;
|
||||
|
||||
@@ -713,67 +487,46 @@ namespace _2DGAMELIB
|
||||
{
|
||||
if (Dra)
|
||||
{
|
||||
if (Edit)
|
||||
{
|
||||
long t0 = Stopwatch.GetTimestamp();
|
||||
Calculation(Unit);
|
||||
TCalc += Stopwatch.GetTimestamp() - t0;
|
||||
NCalc++;
|
||||
Edit = false;
|
||||
}
|
||||
|
||||
if (pen != null && (EditP || EditPS))
|
||||
{
|
||||
pen.Width = (float)(Unit * penWidth * positionSize);
|
||||
EditP = false;
|
||||
EditPS = false;
|
||||
}
|
||||
|
||||
if (brush != null)
|
||||
{
|
||||
long t0 = Stopwatch.GetTimestamp();
|
||||
Graphics.FillPath(brush, Path);
|
||||
TFill += Stopwatch.GetTimestamp() - t0;
|
||||
NFill++;
|
||||
}
|
||||
|
||||
if (pen != null)
|
||||
{
|
||||
long t0 = Stopwatch.GetTimestamp();
|
||||
pen.Width = (float)(Unit * penWidth * positionSize);
|
||||
Graphics.DrawPath(pen, OutlinePath);
|
||||
TOutline += Stopwatch.GetTimestamp() - t0;
|
||||
NOutline++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void CalculationH(double Unit)
|
||||
{
|
||||
ush = Unit * Size;
|
||||
usxh = ush * SizeX;
|
||||
usyh = ush * SizeY;
|
||||
double ush = Unit * (sizeBase * sizeCont * positionSize);
|
||||
double usxh = ush * (xSizeBase * xSizeCont);
|
||||
double usyh = ush * (ySizeBase * ySizeCont);
|
||||
|
||||
bph = BasePoint;
|
||||
Vector2D bph = basePointBase + basePointCont;
|
||||
bph.X *= usxh;
|
||||
bph.Y *= usyh;
|
||||
|
||||
mvh = Position;
|
||||
Vector2D mvh = GetPosition();
|
||||
mvh.X = mvh.X * Unit - bph.X;
|
||||
mvh.Y = mvh.Y * Unit - bph.Y;
|
||||
ah = System.Math.PI * Angle / 180.0;
|
||||
M11h = System.Math.Cos(ah);
|
||||
M12h = System.Math.Sin(ah);
|
||||
double ah = System.Math.PI * GetAngle() / 180.0;
|
||||
gph.Reset();
|
||||
if (Closed)
|
||||
if (closed)
|
||||
{
|
||||
foreach (CurveOutline item in op)
|
||||
{
|
||||
psh = new PointF[item.ps.Count];
|
||||
PointF[] psh = new PointF[item.ps.Count];
|
||||
for (int i = 0; i < item.ps.Count; i++)
|
||||
{
|
||||
Vector2D ph;
|
||||
ph.X = item.ps[i].X * usxh;
|
||||
ph.Y = item.ps[i].Y * usyh;
|
||||
RotateH(ref ph);
|
||||
RotateH(ref ph, bph, ah);
|
||||
ph.X += mvh.X;
|
||||
ph.Y += mvh.Y;
|
||||
psh[i].X = (float)ph.X;
|
||||
@@ -786,12 +539,13 @@ namespace _2DGAMELIB
|
||||
|
||||
foreach (CurveOutline item2 in op)
|
||||
{
|
||||
psh = new PointF[item2.ps.Count];
|
||||
PointF[] psh = new PointF[item2.ps.Count];
|
||||
for (int j = 0; j < item2.ps.Count; j++)
|
||||
{
|
||||
Vector2D ph;
|
||||
ph.X = item2.ps[j].X * usxh;
|
||||
ph.Y = item2.ps[j].Y * usyh;
|
||||
RotateH(ref ph);
|
||||
RotateH(ref ph, bph, ah);
|
||||
ph.X += mvh.X;
|
||||
ph.Y += mvh.Y;
|
||||
psh[j].X = (float)ph.X;
|
||||
@@ -801,11 +555,15 @@ namespace _2DGAMELIB
|
||||
}
|
||||
}
|
||||
|
||||
private void RotateH(ref Vector2D ph)
|
||||
private void RotateH(ref Vector2D ph, Vector2D bph, double ah)
|
||||
{
|
||||
double M11h = System.Math.Cos(ah);
|
||||
double M12h = System.Math.Sin(ah);
|
||||
|
||||
ph.X -= bph.X;
|
||||
ph.Y -= bph.Y;
|
||||
|
||||
Vector2D vh;
|
||||
vh.X = ph.X * M11h + ph.Y * (0.0 - M12h);
|
||||
vh.Y = ph.X * M12h + ph.Y * M11h;
|
||||
|
||||
@@ -817,19 +575,8 @@ namespace _2DGAMELIB
|
||||
{
|
||||
if (Hit)
|
||||
{
|
||||
if (EditH)
|
||||
{
|
||||
long t0 = Stopwatch.GetTimestamp();
|
||||
CalculationH(Unit);
|
||||
TCalcH += Stopwatch.GetTimestamp() - t0;
|
||||
NCalcH++;
|
||||
EditH = false;
|
||||
}
|
||||
|
||||
long t1 = Stopwatch.GetTimestamp();
|
||||
Graphics.FillPath(HitBrush, gph);
|
||||
THitFill += Stopwatch.GetTimestamp() - t1;
|
||||
NHitFill++;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -837,35 +584,31 @@ namespace _2DGAMELIB
|
||||
{
|
||||
if (Index < jp.Count)
|
||||
{
|
||||
ShapePart.PositionBase = ToGlobal(jp[Index].Joint);
|
||||
ShapePart.SetPositionBase(ToGlobal(jp[Index].Joint));
|
||||
}
|
||||
ShapePart.Edit = true;
|
||||
ShapePart.EditH = true;
|
||||
}
|
||||
|
||||
public void SetJointPA(int Index, ShapePart ShapePart)
|
||||
{
|
||||
if (Index < jp.Count)
|
||||
{
|
||||
ShapePart.PositionBase = ToGlobal(jp[Index].Joint);
|
||||
ShapePart.SetPositionBase(ToGlobal(jp[Index].Joint));
|
||||
}
|
||||
ShapePart.AngleParent = Angle;
|
||||
ShapePart.Edit = true;
|
||||
ShapePart.EditH = true;
|
||||
ShapePart.SetAngleParent(anglePare + angleBase + angleCont);
|
||||
}
|
||||
|
||||
public Vector2D ToGlobal(Vector2D Local)
|
||||
{
|
||||
double size = Size;
|
||||
double xsz = size * SizeX;
|
||||
double ysz = size * SizeY;
|
||||
Vector2D basePoint = BasePoint;
|
||||
double size = sizeBase * sizeCont * positionSize;
|
||||
double xsz = size * (xSizeBase * xSizeCont);
|
||||
double ysz = size * (ySizeBase * ySizeCont);
|
||||
Vector2D basePoint = basePointBase + basePointCont;
|
||||
basePoint.X *= xsz;
|
||||
basePoint.Y *= ysz;
|
||||
Vector2D position = Position;
|
||||
Vector2D position = GetPosition();
|
||||
position.X -= basePoint.X;
|
||||
position.Y -= basePoint.Y;
|
||||
double d = System.Math.PI * Angle / 180.0;
|
||||
double d = System.Math.PI * GetAngle() / 180.0;
|
||||
double num3 = System.Math.Cos(d);
|
||||
double num4 = System.Math.Sin(d);
|
||||
double num5 = 0.0 - num4;
|
||||
@@ -888,16 +631,16 @@ namespace _2DGAMELIB
|
||||
|
||||
public Vector2D ToGlobal_nc(Vector2D Local)
|
||||
{
|
||||
double size = Size;
|
||||
double num = size * SizeX;
|
||||
double num2 = size * SizeY;
|
||||
Vector2D basePoint = BasePoint;
|
||||
double size = sizeBase * sizeCont * positionSize;
|
||||
double num = size * (xSizeBase * xSizeCont);
|
||||
double num2 = size * (ySizeBase * ySizeCont);
|
||||
Vector2D basePoint = basePointBase + basePointCont;
|
||||
basePoint.X *= num;
|
||||
basePoint.Y *= num2;
|
||||
Vector2D position_nc = Position_nc;
|
||||
Vector2D position_nc = positionBase * positionSize;
|
||||
position_nc.X -= basePoint.X;
|
||||
position_nc.Y -= basePoint.Y;
|
||||
double d = System.Math.PI * Angle / 180.0;
|
||||
double d = System.Math.PI * (anglePare + angleBase + angleCont) / 180.0;
|
||||
double num3 = System.Math.Cos(d);
|
||||
double num4 = System.Math.Sin(d);
|
||||
double num5 = 0.0 - num4;
|
||||
@@ -920,18 +663,18 @@ namespace _2DGAMELIB
|
||||
|
||||
public Vector2D ToLocal(Vector2D Global)
|
||||
{
|
||||
double size = Size;
|
||||
double num = size * SizeX;
|
||||
double num2 = size * SizeY;
|
||||
Vector2D basePoint = BasePoint;
|
||||
double size = sizeBase * sizeCont * positionSize;
|
||||
double num = size * (xSizeBase * xSizeCont);
|
||||
double num2 = size * (ySizeBase * ySizeCont);
|
||||
Vector2D basePoint = basePointBase + basePointCont;
|
||||
basePoint.X *= num;
|
||||
basePoint.Y *= num2;
|
||||
Vector2D position = Position;
|
||||
Vector2D position = GetPosition();
|
||||
position.X = basePoint.X - position.X;
|
||||
position.Y = basePoint.Y - position.Y;
|
||||
num = num.Reciprocal();
|
||||
num2 = num2.Reciprocal();
|
||||
double d = System.Math.PI * (0.0 - Angle) / 180.0;
|
||||
double d = System.Math.PI * (0.0 - (anglePare + angleBase + angleCont)) / 180.0;
|
||||
double num3 = System.Math.Cos(d);
|
||||
double num4 = System.Math.Sin(d);
|
||||
double num5 = 0.0 - num4;
|
||||
@@ -1011,42 +754,6 @@ namespace _2DGAMELIB
|
||||
return System.Math.Abs(num * 0.5);
|
||||
}
|
||||
|
||||
public void ScalingXY(double Scale)
|
||||
{
|
||||
op.ScalingXY(ref basePointBase, Scale);
|
||||
jp.ScalingXY(ref basePointBase, Scale);
|
||||
}
|
||||
|
||||
public void ScalingX(double Scale)
|
||||
{
|
||||
op.ScalingX(ref basePointBase, Scale);
|
||||
jp.ScalingX(ref basePointBase, Scale);
|
||||
}
|
||||
|
||||
public void ScalingY(double Scale)
|
||||
{
|
||||
op.ScalingY(ref basePointBase, Scale);
|
||||
jp.ScalingY(ref basePointBase, Scale);
|
||||
}
|
||||
|
||||
public void ExpansionXY(double Rate)
|
||||
{
|
||||
op.ExpansionXY(ref basePointBase, Rate);
|
||||
jp.ExpansionXY(ref basePointBase, Rate);
|
||||
}
|
||||
|
||||
public void ExpansionX(double Rate)
|
||||
{
|
||||
op.ExpansionX(ref basePointBase, Rate);
|
||||
jp.ExpansionX(ref basePointBase, Rate);
|
||||
}
|
||||
|
||||
public void ExpansionY(double Rate)
|
||||
{
|
||||
op.ExpansionY(ref basePointBase, Rate);
|
||||
jp.ExpansionY(ref basePointBase, Rate);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (pen != null)
|
||||
|
||||
@@ -9,19 +9,15 @@ namespace _2DGAMELIB
|
||||
[Serializable]
|
||||
public class ShapePartT : ShapePart
|
||||
{
|
||||
[NonSerialized, JsonIgnore]
|
||||
private Font font = new Font("", 1f);
|
||||
|
||||
private double fontSize = 1.0;
|
||||
|
||||
private bool EditF = true;
|
||||
[NonSerialized, JsonIgnore]
|
||||
private Font font = new Font("", 1f);
|
||||
|
||||
[NonSerialized, JsonIgnore]
|
||||
private Brush brusht = new SolidBrush(Color.Black);
|
||||
|
||||
//unused
|
||||
private const double Shift = 1.0;
|
||||
|
||||
[NonSerialized, JsonIgnore]
|
||||
private Brush brushs;
|
||||
|
||||
@@ -32,46 +28,21 @@ namespace _2DGAMELIB
|
||||
|
||||
private Vector2D rectSize = DataConsts.Vec2DOne;
|
||||
|
||||
|
||||
public string Text = "";
|
||||
|
||||
private RectangleF rect;
|
||||
|
||||
private double us;
|
||||
|
||||
private double usx;
|
||||
|
||||
private double usy;
|
||||
|
||||
private Vector2D bp;
|
||||
|
||||
private Vector2D p;
|
||||
|
||||
private Vector2D v;
|
||||
|
||||
private double a0;
|
||||
|
||||
private double a1;
|
||||
|
||||
private double M11;
|
||||
|
||||
private double M12;
|
||||
|
||||
private float af;
|
||||
|
||||
private float xf;
|
||||
|
||||
private float yf;
|
||||
|
||||
private bool EditT = true;
|
||||
|
||||
private bool EditTS = true;
|
||||
private bool EditF = true;
|
||||
|
||||
private CharacterRange[] crr = new CharacterRange[1];
|
||||
|
||||
public Font Font
|
||||
{
|
||||
get { return font; }
|
||||
set
|
||||
|
||||
public void SetFont(Font value)
|
||||
{
|
||||
if (font != value && font != null)
|
||||
{
|
||||
@@ -80,22 +51,17 @@ namespace _2DGAMELIB
|
||||
font = value;
|
||||
EditF = true;
|
||||
}
|
||||
}
|
||||
|
||||
public double FontSize
|
||||
{
|
||||
get { return fontSize; }
|
||||
set
|
||||
public double GetFontSize()
|
||||
{ return fontSize; }
|
||||
|
||||
public void SetFontSize(double value)
|
||||
{
|
||||
fontSize = value;
|
||||
EditF = true;
|
||||
}
|
||||
}
|
||||
|
||||
public Brush TextBrush
|
||||
{
|
||||
get { return brusht; }
|
||||
set
|
||||
public void SetTextBrush(Brush value)
|
||||
{
|
||||
if (brusht != value && brusht != null)
|
||||
{
|
||||
@@ -103,36 +69,31 @@ namespace _2DGAMELIB
|
||||
}
|
||||
brusht = value;
|
||||
}
|
||||
}
|
||||
|
||||
public Color TextColor
|
||||
{
|
||||
get { return ((SolidBrush)brusht).Color; }
|
||||
set { ((SolidBrush)brusht).Color = value; }
|
||||
}
|
||||
public Color GetTextColor()
|
||||
{ return ((SolidBrush)brusht).Color; }
|
||||
|
||||
public Brush ShadBrush
|
||||
{
|
||||
get { return brushs; }
|
||||
set
|
||||
public void SetTextColor(Color value)
|
||||
{ ((SolidBrush)brusht).Color = value; }
|
||||
|
||||
public void SetShadBrush(Brush value)
|
||||
{
|
||||
if (brushs != value && brushs != null)
|
||||
brushs.Dispose();
|
||||
|
||||
brushs = value;
|
||||
}
|
||||
}
|
||||
|
||||
public Color ShadColor
|
||||
{
|
||||
get { return ((SolidBrush)brushs).Color; }
|
||||
set { ((SolidBrush)brushs).Color = value; }
|
||||
}
|
||||
public Color GetShadColor()
|
||||
{ return ((SolidBrush)brushs).Color; }
|
||||
|
||||
public StringFormat StringFormat
|
||||
{
|
||||
get { return stringformat; }
|
||||
set
|
||||
public void SetShadColor(Color value)
|
||||
{ ((SolidBrush)brushs).Color = value; }
|
||||
|
||||
public StringFormat GetStringFormat()
|
||||
{ return stringformat; }
|
||||
|
||||
public void SetStringFormat(StringFormat value)
|
||||
{
|
||||
if (stringformat != value && stringformat != null)
|
||||
{
|
||||
@@ -140,16 +101,13 @@ namespace _2DGAMELIB
|
||||
}
|
||||
stringformat = value;
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2D RectSize
|
||||
{
|
||||
get { return rectSize; }
|
||||
set
|
||||
public Vector2D GetRectSize()
|
||||
{ return rectSize; }
|
||||
|
||||
public void SetRectSize(Vector2D value)
|
||||
{
|
||||
rectSize = value;
|
||||
EditT = true;
|
||||
}
|
||||
}
|
||||
|
||||
public new void SetDefault()
|
||||
@@ -174,7 +132,6 @@ namespace _2DGAMELIB
|
||||
stringformat = new StringFormat();
|
||||
|
||||
EditF = true;
|
||||
EditT = true;
|
||||
EditTS = true;
|
||||
}
|
||||
|
||||
@@ -194,16 +151,16 @@ namespace _2DGAMELIB
|
||||
fontSize = ShapePartT.fontSize;
|
||||
|
||||
if (ShapePartT.font != null)
|
||||
Font = ShapePartT.font.Copy();
|
||||
SetFont(ShapePartT.font.Copy());
|
||||
|
||||
if (ShapePartT.brusht != null)
|
||||
TextBrush = ShapePartT.brusht.Copy();
|
||||
SetTextBrush(ShapePartT.brusht.Copy());
|
||||
|
||||
if (ShapePartT.brushs != null)
|
||||
ShadBrush = ShapePartT.brushs.Copy();
|
||||
SetShadBrush(ShapePartT.brushs.Copy());
|
||||
|
||||
if (ShapePartT.stringformat != null)
|
||||
StringFormat = ShapePartT.stringformat.Copy();
|
||||
SetStringFormat(ShapePartT.stringformat.Copy());
|
||||
|
||||
positionT = ShapePartT.positionT;
|
||||
rectSize = ShapePartT.rectSize;
|
||||
@@ -212,11 +169,14 @@ namespace _2DGAMELIB
|
||||
|
||||
public new void Draw(double Unit, Graphics Graphics)
|
||||
{
|
||||
if (Edit)
|
||||
EditT = true;
|
||||
Calculation(Unit);
|
||||
|
||||
if (EditS || EditPS)
|
||||
EditTS = true;
|
||||
if (EditF || EditTS)
|
||||
{
|
||||
RebuildFont((float)(Unit * base.GetSize() * fontSize));
|
||||
EditF = false;
|
||||
EditTS = false;
|
||||
}
|
||||
|
||||
base.Draw(Unit, Graphics);
|
||||
DrawString(Unit, Graphics);
|
||||
@@ -224,30 +184,25 @@ namespace _2DGAMELIB
|
||||
|
||||
private void Calculation(double Unit)
|
||||
{
|
||||
us = Unit * base.Size;
|
||||
usx = us * base.SizeX;
|
||||
usy = us * base.SizeY;
|
||||
double us = Unit * base.GetSize();
|
||||
double usx = us * base.GetSizeX();
|
||||
double usy = us * base.GetSizeY();
|
||||
|
||||
bp = base.BasePoint;
|
||||
bp = base.GetBasePoint();
|
||||
bp.X *= usx;
|
||||
bp.Y *= usy;
|
||||
|
||||
a0 = base.Angle;
|
||||
a1 = System.Math.PI * a0 / 180.0;
|
||||
M11 = System.Math.Cos(a1);
|
||||
M12 = System.Math.Sin(a1);
|
||||
double a1 = System.Math.PI * base.GetAngle() / 180.0;
|
||||
double M11 = System.Math.Cos(a1);
|
||||
double M12 = System.Math.Sin(a1);
|
||||
|
||||
Vector2D v;
|
||||
v.X = bp.X * M11 + bp.Y * (0.0 - M12);
|
||||
v.Y = bp.X * M12 + bp.Y * M11;
|
||||
|
||||
p = base.Position;
|
||||
Vector2D p = base.GetPosition();
|
||||
bp.X = p.X * Unit - v.X;
|
||||
bp.Y = p.Y * Unit - v.Y;
|
||||
|
||||
rect.X = (float)(positionT.X * us);
|
||||
rect.Y = (float)(positionT.Y * us);
|
||||
rect.Width = (float)(rectSize.X * us);
|
||||
rect.Height = (float)(rectSize.Y * us);
|
||||
}
|
||||
|
||||
private void RebuildFont(double scaledSize)
|
||||
@@ -273,60 +228,46 @@ namespace _2DGAMELIB
|
||||
|
||||
private void DrawString(double Unit, Graphics Graphics)
|
||||
{
|
||||
if (EditT)
|
||||
{
|
||||
Calculation(Unit);
|
||||
EditT = false;
|
||||
}
|
||||
|
||||
if (EditF || EditTS)
|
||||
{
|
||||
RebuildFont((float)(us * fontSize));
|
||||
EditF = false;
|
||||
EditTS = false;
|
||||
}
|
||||
|
||||
af = (float)a0;
|
||||
xf = (float)base.SizeX;
|
||||
yf = (float)base.SizeY;
|
||||
|
||||
RectangleF rect = default(RectangleF);
|
||||
rect.X = (float)(positionT.X * Unit * base.GetSize());
|
||||
rect.Y = (float)(positionT.Y * Unit * base.GetSize());
|
||||
rect.Width = (float)(rectSize.X * Unit * base.GetSize());
|
||||
rect.Height = (float)(rectSize.Y * Unit * base.GetSize());
|
||||
|
||||
if (brushs != null)
|
||||
{
|
||||
GraphicsState state = Graphics.Save();
|
||||
|
||||
Graphics.TranslateTransform((float)(bp.X + Shift), (float)(bp.Y + Shift));
|
||||
Graphics.RotateTransform(af);
|
||||
Graphics.ScaleTransform(xf, yf);
|
||||
Graphics.TranslateTransform((float)(bp.X + 1.0), (float)(bp.Y + 1.0));
|
||||
Graphics.RotateTransform((float)base.GetAngle());
|
||||
Graphics.ScaleTransform((float)base.GetSizeX(), (float)base.GetSizeY());
|
||||
Graphics.DrawString(Text, font, brushs, rect, stringformat);
|
||||
|
||||
Graphics.Restore(state);
|
||||
}
|
||||
|
||||
{
|
||||
GraphicsState state = Graphics.Save();
|
||||
|
||||
Graphics.TranslateTransform((float)bp.X, (float)bp.Y);
|
||||
Graphics.RotateTransform(af);
|
||||
Graphics.ScaleTransform(xf, yf);
|
||||
Graphics.RotateTransform((float)base.GetAngle());
|
||||
Graphics.ScaleTransform((float)base.GetSizeX(), (float)base.GetSizeY());
|
||||
Graphics.DrawString(Text, font, brusht, rect, stringformat);
|
||||
|
||||
Graphics.Restore(state);
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2D_2 GetStringRect(double Unit, Graphics Graphics)
|
||||
public double[] GetStringRect(double Unit, Graphics Graphics)
|
||||
{
|
||||
double num = Unit * base.Size;
|
||||
double num = Unit * base.GetSize();
|
||||
|
||||
if (EditF || EditS || EditPS || EditTS)
|
||||
if (EditF || EditTS)
|
||||
{
|
||||
RebuildFont((float)(num * fontSize));
|
||||
EditF = false;
|
||||
EditTS = false;
|
||||
}
|
||||
CharacterRange[] crr = new CharacterRange[]{
|
||||
new CharacterRange(0, Text.Length)
|
||||
};
|
||||
|
||||
crr[0] = new CharacterRange(0, Text.Length);
|
||||
stringformat.SetMeasurableCharacterRanges(crr);
|
||||
|
||||
RectangleF layoutRect = new RectangleF(
|
||||
@@ -339,17 +280,20 @@ namespace _2DGAMELIB
|
||||
.MeasureCharacterRanges(Text ?? string.Empty, font, layoutRect, stringformat)[0]
|
||||
.GetBounds(Graphics);
|
||||
|
||||
return new Vector2D_2(
|
||||
new Vector2D(bounds.X / num, bounds.Y / num),
|
||||
new Vector2D(bounds.Width / num, bounds.Height / num));
|
||||
return new double[4]{
|
||||
bounds.X / num,
|
||||
bounds.Y / num,
|
||||
bounds.Width / num,
|
||||
bounds.Height / num
|
||||
};
|
||||
}
|
||||
|
||||
public Vector2D[] GetStringRectPoints(double Unit, Graphics Graphics)
|
||||
{
|
||||
Vector2D_2 stringRect = GetStringRect(Unit, Graphics);
|
||||
double[] stringRect = GetStringRect(Unit, Graphics);
|
||||
|
||||
Vector2D pos = stringRect.v1;
|
||||
Vector2D size = stringRect.v2;
|
||||
Vector2D pos = new Vector2D(stringRect[0], stringRect[1]);
|
||||
Vector2D size = new Vector2D(stringRect[2], stringRect[3]);
|
||||
|
||||
size.X *= 1.07f;
|
||||
|
||||
@@ -376,8 +320,9 @@ namespace _2DGAMELIB
|
||||
curveOutline.ps.Add(stringRectPoints[2].AddXY(x, num) + vector2D);
|
||||
curveOutline.ps.Add(stringRectPoints[3].AddY(num) + vector2D);
|
||||
|
||||
base.OP.Add(curveOutline);
|
||||
base.GetOP().Add(curveOutline);
|
||||
}
|
||||
|
||||
public new void Dispose()
|
||||
{
|
||||
base.Dispose();
|
||||
|
||||
@@ -59,10 +59,10 @@ namespace _2DGAMELIB
|
||||
{
|
||||
if (feed != null)
|
||||
{
|
||||
a0 = feed.BrushColor.A;
|
||||
a1 = feed.PenColor.A;
|
||||
feed.BrushColor = Color.FromArgb(0, feed.BrushColor);
|
||||
feed.PenColor = Color.FromArgb(0, feed.PenColor);
|
||||
a0 = feed.GetBrushColor().A;
|
||||
a1 = feed.GetPenColor().A;
|
||||
feed.SetBrushColor(Color.FromArgb(0, feed.GetBrushColor()));
|
||||
feed.SetPenColor(Color.FromArgb(0, feed.GetPenColor()));
|
||||
}
|
||||
text = new string(' ', Space) + value;
|
||||
Max = text.Length;
|
||||
@@ -85,10 +85,10 @@ namespace _2DGAMELIB
|
||||
{
|
||||
if (feed != null)
|
||||
{
|
||||
a0 = feed.BrushColor.A;
|
||||
a1 = feed.PenColor.A;
|
||||
feed.BrushColor = Color.FromArgb(0, feed.BrushColor);
|
||||
feed.PenColor = Color.FromArgb(0, feed.PenColor);
|
||||
a0 = feed.GetBrushColor().A;
|
||||
a1 = feed.GetPenColor().A;
|
||||
feed.SetBrushColor(Color.FromArgb(0, feed.GetBrushColor()));
|
||||
feed.SetPenColor(Color.FromArgb(0, feed.GetPenColor()));
|
||||
}
|
||||
text = new string(' ', Space) + value;
|
||||
Max = text.Length;
|
||||
@@ -113,14 +113,14 @@ namespace _2DGAMELIB
|
||||
{
|
||||
get
|
||||
{
|
||||
return _shapePartT.PositionBase;
|
||||
return _shapePartT.GetPositionBase();
|
||||
}
|
||||
set
|
||||
{
|
||||
_shapePartT.PositionBase = value;
|
||||
_shapePartT.SetPositionBase(value);
|
||||
if (feed != null)
|
||||
{
|
||||
feed.PositionBase = _shapePartT.ToGlobal(_shapePartT.OP[0].ps[2] * 0.95);
|
||||
feed.SetPositionBase(_shapePartT.ToGlobal(_shapePartT.GetOP()[0].ps[2] * 0.95));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -209,22 +209,23 @@ namespace _2DGAMELIB
|
||||
_shapePartT = new ShapePartT
|
||||
{
|
||||
Tag = Name,
|
||||
InitializeOP = array,
|
||||
PositionBase = Position,
|
||||
SizeBase = Size,
|
||||
Closed = true,
|
||||
BrushColor = BackColor,
|
||||
Font = Font,
|
||||
FontSize = TextSize,
|
||||
TextColor = TextColor,
|
||||
RectSize = new Vector2D(Width, Height),
|
||||
Text = Text
|
||||
};
|
||||
ShapePartT.OP.ScalingX(ShapePartT.BasePointBase, Width);
|
||||
ShapePartT.OP.ScalingY(ShapePartT.BasePointBase, Height);
|
||||
|
||||
_shapePartT.SetFont(Font);
|
||||
_shapePartT.SetFontSize(TextSize);
|
||||
_shapePartT.SetTextColor(TextColor);
|
||||
_shapePartT.SetRectSize(new Vector2D(Width, Height));
|
||||
_shapePartT.SetInitializeOP(array);
|
||||
_shapePartT.SetPositionBase(Position);
|
||||
_shapePartT.SetSizeBase(Size);
|
||||
_shapePartT.SetClosed(true);
|
||||
_shapePartT.SetBrushColor(BackColor);
|
||||
_shapePartT.GetOP().ScalingX(_shapePartT.GetBasePointBase(), Width);
|
||||
_shapePartT.GetOP().ScalingY(_shapePartT.GetBasePointBase(), Height);
|
||||
if (ShadColor != Color.Empty)
|
||||
{
|
||||
_shapePartT.ShadBrush = new SolidBrush(ShadColor);
|
||||
_shapePartT.SetShadBrush(new SolidBrush(ShadColor));
|
||||
}
|
||||
_partGroup.Add(_shapePartT.Tag, _shapePartT);
|
||||
}
|
||||
@@ -235,27 +236,28 @@ namespace _2DGAMELIB
|
||||
feed = new ShapePart
|
||||
{
|
||||
Tag = Name + "_Feed",
|
||||
InitializeOP = array,
|
||||
BasePointBase = array.GetCenter(),
|
||||
PositionBase = _shapePartT.ToGlobal(_shapePartT.OP[0].ps[2] * 0.96),
|
||||
SizeBase = Size * 0.07,
|
||||
SizeYBase = 0.9,
|
||||
Closed = true,
|
||||
PenColor = Color.FromArgb(0, Color.Black),
|
||||
BrushColor = Color.FromArgb(0, FeedColor),
|
||||
Hit = false
|
||||
};
|
||||
feed.OP.ReverseY(feed.BasePointBase);
|
||||
feed.SetInitializeOP(array);
|
||||
feed.SetBasePointBase(array.GetCenter());
|
||||
feed.SetPositionBase(feed.ToGlobal(feed.GetOP()[0].ps[2] * 0.96));
|
||||
feed.SetSizeBase(Size * 0.07);
|
||||
feed.SetSizeYBase(0.9);
|
||||
feed.SetClosed(true);
|
||||
feed.SetPenColor(Color.FromArgb(0, Color.Black));
|
||||
feed.SetBrushColor(Color.FromArgb(0, FeedColor));
|
||||
|
||||
feed.GetOP().ReverseY(feed.GetBasePointBase());
|
||||
_partGroup.Add(feed.Tag, feed);
|
||||
}
|
||||
|
||||
public void SetHitColor(ModeEventDispatcher Med)
|
||||
{
|
||||
if (_shapePartT.HitColor != Color.Transparent)
|
||||
if (_shapePartT.GetHitColor() != Color.Transparent)
|
||||
{
|
||||
Med.RemUniqueColor(_shapePartT.HitColor);
|
||||
Med.RemUniqueColor(_shapePartT.GetHitColor());
|
||||
}
|
||||
_shapePartT.HitColor = Med.GetUniqueColor();
|
||||
_shapePartT.SetHitColor(Med.GetUniqueColor());
|
||||
}
|
||||
|
||||
public void Progression(FpsCounter FPS)
|
||||
@@ -273,8 +275,8 @@ namespace _2DGAMELIB
|
||||
f1 = true;
|
||||
if (feed != null)
|
||||
{
|
||||
feed.BrushColor = Color.FromArgb(a0, feed.BrushColor);
|
||||
feed.PenColor = Color.FromArgb(a1, feed.PenColor);
|
||||
feed.SetBrushColor(Color.FromArgb(a0, feed.GetBrushColor()));
|
||||
feed.SetPenColor(Color.FromArgb(a1, feed.GetPenColor()));
|
||||
}
|
||||
if (Done != null)
|
||||
{
|
||||
@@ -285,14 +287,14 @@ namespace _2DGAMELIB
|
||||
else if (feed != null && feed.Dra)
|
||||
{
|
||||
mv.GetValue(FPS);
|
||||
feed.BrushColor = Color.FromArgb((int)mv.Value, feed.BrushColor);
|
||||
feed.PenColor = Color.FromArgb(feed.BrushColor.A, feed.PenColor);
|
||||
feed.SetBrushColor(Color.FromArgb((int)mv.Value, feed.GetBrushColor()));
|
||||
feed.SetPenColor(Color.FromArgb(feed.GetBrushColor().A, feed.GetPenColor()));
|
||||
}
|
||||
}
|
||||
|
||||
public bool Down(ref Color HitColor)
|
||||
{
|
||||
if (_shapePartT.HitColor == HitColor)
|
||||
if (_shapePartT.GetHitColor() == HitColor)
|
||||
{
|
||||
f2 = true;
|
||||
if (!f1 && Speed == speed)
|
||||
@@ -306,14 +308,14 @@ namespace _2DGAMELIB
|
||||
|
||||
public bool Up(ref Color HitColor)
|
||||
{
|
||||
if (f1 && f2 && _shapePartT.HitColor == HitColor && Speed == speed)
|
||||
if (f1 && f2 && _shapePartT.GetHitColor() == HitColor && Speed == speed)
|
||||
{
|
||||
f1 = false;
|
||||
f2 = false;
|
||||
if (feed != null)
|
||||
{
|
||||
feed.BrushColor = Color.FromArgb(0, feed.BrushColor);
|
||||
feed.PenColor = Color.FromArgb(feed.BrushColor.A, feed.PenColor);
|
||||
feed.SetBrushColor(Color.FromArgb(0, feed.GetBrushColor()));
|
||||
feed.SetPenColor(Color.FromArgb(feed.GetBrushColor().A, feed.GetPenColor()));
|
||||
mv.ResetValue();
|
||||
}
|
||||
Action(this);
|
||||
|
||||
@@ -21,50 +21,46 @@ namespace _2DGAMELIB
|
||||
|
||||
public Dictionary<PartGroup, ShapePart> pr;
|
||||
|
||||
public int CountX => difs.Count;
|
||||
|
||||
public int CountY
|
||||
public int GetCountX()
|
||||
{
|
||||
get
|
||||
return difs.Count;
|
||||
}
|
||||
|
||||
public int GetCountY()
|
||||
{
|
||||
if (difs.Count > 0)
|
||||
{
|
||||
return difs[IndexX].Count;
|
||||
return difs[GetIndexX()].Count;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public int IndexX
|
||||
{
|
||||
get
|
||||
public int GetIndexX()
|
||||
{
|
||||
if (!(ValueX >= 1.0))
|
||||
{
|
||||
return (int)((double)CountX * ValueX);
|
||||
}
|
||||
return CountX - 1;
|
||||
}
|
||||
set
|
||||
{
|
||||
ValueX = (double)value / (double)CountX;
|
||||
return (int)((double)GetCountX() * ValueX);
|
||||
}
|
||||
return GetCountX() - 1;
|
||||
}
|
||||
|
||||
public int IndexY
|
||||
public void SetIndexX(int value)
|
||||
{
|
||||
get
|
||||
ValueX = (double)value / (double)GetCountX();
|
||||
}
|
||||
|
||||
public int GetIndexY()
|
||||
{
|
||||
if (!(ValueY >= 1.0))
|
||||
{
|
||||
return (int)((double)CountY * ValueY);
|
||||
return (int)((double)GetCountY() * ValueY);
|
||||
}
|
||||
return CountY - 1;
|
||||
return GetCountY() - 1;
|
||||
}
|
||||
set
|
||||
|
||||
public void SetIndexY(int value)
|
||||
{
|
||||
ValueY = (double)value / (double)CountY;
|
||||
}
|
||||
ValueY = (double)value / (double)GetCountY();
|
||||
}
|
||||
|
||||
public MorphVariant this[int Index]
|
||||
@@ -79,153 +75,44 @@ namespace _2DGAMELIB
|
||||
}
|
||||
}
|
||||
|
||||
public PartGroup Current => difs[IndexX][IndexY];
|
||||
|
||||
public double PositionSize
|
||||
public PartGroup GetCurrent()
|
||||
{
|
||||
set
|
||||
return difs[GetIndexX()][GetIndexY()];
|
||||
}
|
||||
|
||||
public void SetAngleBase(double value)
|
||||
{
|
||||
foreach (MorphVariant dif in difs)
|
||||
{
|
||||
dif.PositionSize = value;
|
||||
}
|
||||
dif.SetAngleBase(value);
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2D PositionVector
|
||||
{
|
||||
set
|
||||
public void SetSizeBase(double value)
|
||||
{
|
||||
foreach (MorphVariant dif in difs)
|
||||
{
|
||||
dif.PositionVector = value;
|
||||
}
|
||||
dif.SetSizeBase(value);
|
||||
}
|
||||
}
|
||||
|
||||
public double AngleBase
|
||||
{
|
||||
set
|
||||
public void SetSizeYCont(double value)
|
||||
{
|
||||
foreach (MorphVariant dif in difs)
|
||||
{
|
||||
dif.AngleBase = value;
|
||||
}
|
||||
dif.SetSizeYCont(value);
|
||||
}
|
||||
}
|
||||
|
||||
public double AngleCont
|
||||
public ShapePart GetCurJoinRoot()
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (MorphVariant dif in difs)
|
||||
{
|
||||
dif.AngleCont = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double SizeBase
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (MorphVariant dif in difs)
|
||||
{
|
||||
dif.SizeBase = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double SizeCont
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (MorphVariant dif in difs)
|
||||
{
|
||||
dif.SizeCont = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double SizeXBase
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (MorphVariant dif in difs)
|
||||
{
|
||||
dif.SizeXBase = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double SizeXCont
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (MorphVariant dif in difs)
|
||||
{
|
||||
dif.SizeXCont = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double SizeYBase
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (MorphVariant dif in difs)
|
||||
{
|
||||
dif.SizeYBase = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double SizeYCont
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (MorphVariant dif in difs)
|
||||
{
|
||||
dif.SizeYCont = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool Dra
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (MorphVariant dif in difs)
|
||||
{
|
||||
dif.Dra = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool Hit
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (MorphVariant dif in difs)
|
||||
{
|
||||
dif.Hit = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[JsonIgnore]
|
||||
public ShapePart CurJoinRoot
|
||||
{
|
||||
get
|
||||
{
|
||||
PartGroup current = Current;
|
||||
PartGroup current = GetCurrent();
|
||||
if (pr.ContainsKey(current))
|
||||
{
|
||||
return pr[current];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
[JsonIgnore]
|
||||
public IEnumerable<ShapePart> EnumJoinRoot => pr.Values;
|
||||
@@ -287,11 +174,11 @@ namespace _2DGAMELIB
|
||||
|
||||
public void Draw(RenderArea Are)
|
||||
{
|
||||
Are.Draw(Current);
|
||||
Are.Draw(GetCurrent());
|
||||
}
|
||||
public void Draw(ManagedArea ManagedArea)
|
||||
{
|
||||
ManagedArea.Draw(Current);
|
||||
ManagedArea.Draw(GetCurrent());
|
||||
}
|
||||
|
||||
private ShapePart GetJoinRoot(PartGroup ps)
|
||||
@@ -304,16 +191,16 @@ namespace _2DGAMELIB
|
||||
ShapePart[] array2 = array;
|
||||
foreach (ShapePart p0 in array2)
|
||||
{
|
||||
Vector2D p = p0.Position;
|
||||
if (array.All((ShapePart p1) => p0 == p1 || p1.JP.All((JointPoint j) => !(p1.ToGlobal(j.Joint).DistanceSquared(p) <= JointLink.IdentityDistance))))
|
||||
Vector2D p = p0.GetPosition();
|
||||
if (array.All((ShapePart p1) => p0 == p1 || p1.GetJP().All((JointPoint j) => !(p1.ToGlobal(j.Joint).DistanceSquared(p) <= JointLink.IdentityDistance))))
|
||||
{
|
||||
return p0;
|
||||
}
|
||||
}
|
||||
ShapePart shapePart = array.FirstOrDefault((ShapePart e) => e.JP.Count > 0);
|
||||
if (shapePart != null)
|
||||
ShapePart par = array.FirstOrDefault((ShapePart e) => e.GetJP().Count > 0);
|
||||
if (par != null)
|
||||
{
|
||||
return shapePart;
|
||||
return par;
|
||||
}
|
||||
return array.First();
|
||||
}
|
||||
@@ -335,12 +222,12 @@ namespace _2DGAMELIB
|
||||
|
||||
public void JoinP()
|
||||
{
|
||||
pj[Current].JoinP();
|
||||
pj[GetCurrent()].JoinP();
|
||||
}
|
||||
|
||||
public void JoinPA()
|
||||
{
|
||||
pj[Current].JoinPA();
|
||||
pj[GetCurrent()].JoinPA();
|
||||
}
|
||||
|
||||
public void JoinPAall()
|
||||
@@ -351,17 +238,9 @@ namespace _2DGAMELIB
|
||||
}
|
||||
}
|
||||
|
||||
public void JoinPA(PartGroup ps)
|
||||
{
|
||||
if (pj.ContainsKey(ps))
|
||||
{
|
||||
pj[ps].JoinPA();
|
||||
}
|
||||
}
|
||||
|
||||
public ShapePart GetHitPar_(Color HitColor)
|
||||
{
|
||||
return difs.FirstOrDefault((MorphVariant d) => d.IsHit(ref HitColor)).Parss.FirstOrDefault((PartGroup ps) => ps.IsHit(ref HitColor)).EnumAllPar().FirstOrDefault((ShapePart e) => e.HitColor == HitColor);
|
||||
return difs.FirstOrDefault((MorphVariant d) => d.IsHit(ref HitColor)).Parss.FirstOrDefault((PartGroup ps) => ps.IsHit(ref HitColor)).EnumAllPar().FirstOrDefault((ShapePart e) => e.GetHitColor() == HitColor);
|
||||
}
|
||||
|
||||
public bool IsHit(ref Color HitColor)
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
using System;
|
||||
|
||||
|
||||
namespace _2DGAMELIB
|
||||
{
|
||||
[Serializable]
|
||||
public struct Vector2D_2
|
||||
{
|
||||
public Vector2D v1;
|
||||
|
||||
public Vector2D v2;
|
||||
|
||||
public Vector2D_2(Vector2D v1, Vector2D v2)
|
||||
{
|
||||
this.v1 = v1;
|
||||
this.v2 = v2;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Drawing2D;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
@@ -208,5 +209,97 @@ namespace _2DGAMELIB
|
||||
VectorMath.Add(ref result, ref BasePoint, out result);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
public static PartGroup ToPars(this object obj)
|
||||
{
|
||||
return (PartGroup)obj;
|
||||
}
|
||||
|
||||
public static ShapePartT ToParT(this object obj)
|
||||
{
|
||||
return (ShapePartT)obj;
|
||||
}
|
||||
|
||||
public static ShapePart ToPar(this object obj)
|
||||
{
|
||||
return (ShapePart)obj;
|
||||
}
|
||||
|
||||
public static Pen Copy(this Pen Pen)
|
||||
{
|
||||
return new Pen(Pen.Color, Pen.Width)
|
||||
{
|
||||
EndCap = Pen.EndCap,
|
||||
StartCap = Pen.StartCap
|
||||
};
|
||||
}
|
||||
|
||||
public static Brush Copy(this Brush Brush)
|
||||
{
|
||||
if (Brush is SolidBrush)
|
||||
{
|
||||
return new SolidBrush(((SolidBrush)Brush).Color);
|
||||
}
|
||||
if (Brush is LinearGradientBrush)
|
||||
{
|
||||
LinearGradientBrush linearGradientBrush = (LinearGradientBrush)Brush;
|
||||
LinearGradientBrush linearGradientBrush2 = new LinearGradientBrush(linearGradientBrush.Rectangle, Color.Black, Color.White, 0f);
|
||||
linearGradientBrush2.Blend = linearGradientBrush.Blend;
|
||||
linearGradientBrush2.GammaCorrection = linearGradientBrush.GammaCorrection;
|
||||
linearGradientBrush2.InterpolationColors = linearGradientBrush.InterpolationColors;
|
||||
linearGradientBrush2.LinearColors = new Color[linearGradientBrush.LinearColors.Length];
|
||||
linearGradientBrush.LinearColors.CopyTo(linearGradientBrush2.LinearColors, 0);
|
||||
linearGradientBrush2.Transform = linearGradientBrush.Transform;
|
||||
linearGradientBrush2.WrapMode = linearGradientBrush.WrapMode;
|
||||
return linearGradientBrush2;
|
||||
}
|
||||
if (Brush is PathGradientBrush)
|
||||
{
|
||||
PathGradientBrush pathGradientBrush = (PathGradientBrush)Brush;
|
||||
PathGradientBrush pathGradientBrush2 = new PathGradientBrush(new GraphicsPath());
|
||||
pathGradientBrush2.Blend = pathGradientBrush.Blend;
|
||||
pathGradientBrush2.CenterColor = pathGradientBrush.CenterColor;
|
||||
pathGradientBrush2.CenterPoint = pathGradientBrush.CenterPoint;
|
||||
pathGradientBrush2.FocusScales = pathGradientBrush.FocusScales;
|
||||
pathGradientBrush2.InterpolationColors = pathGradientBrush.InterpolationColors;
|
||||
pathGradientBrush2.SurroundColors = new Color[pathGradientBrush.SurroundColors.Length];
|
||||
pathGradientBrush.SurroundColors.CopyTo(pathGradientBrush2.SurroundColors, 0);
|
||||
pathGradientBrush2.Transform = pathGradientBrush.Transform;
|
||||
pathGradientBrush2.WrapMode = pathGradientBrush.WrapMode;
|
||||
return pathGradientBrush2;
|
||||
}
|
||||
if (Brush is TextureBrush)
|
||||
{
|
||||
TextureBrush textureBrush = (TextureBrush)Brush;
|
||||
return new TextureBrush(textureBrush.Image)
|
||||
{
|
||||
Transform = textureBrush.Transform,
|
||||
WrapMode = textureBrush.WrapMode
|
||||
};
|
||||
}
|
||||
if (Brush is HatchBrush)
|
||||
{
|
||||
HatchBrush hatchBrush = (HatchBrush)Brush;
|
||||
return new HatchBrush(hatchBrush.HatchStyle, hatchBrush.ForegroundColor, hatchBrush.BackgroundColor);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static Font Copy(this Font Font)
|
||||
{
|
||||
return new Font(Font.FontFamily, Font.Size, Font.Style, Font.Unit, Font.GdiCharSet, Font.GdiVerticalFont);
|
||||
}
|
||||
|
||||
public static StringFormat Copy(this StringFormat StringFormat)
|
||||
{
|
||||
return new StringFormat(StringFormat);
|
||||
}
|
||||
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
public class BackHair0 : Element
|
||||
|
||||
@@ -319,7 +319,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -328,17 +328,17 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_髪中.SizeYBase *= num;
|
||||
X0Y0_髪左1.SizeYBase *= num;
|
||||
X0Y0_髪左2.SizeYBase *= num;
|
||||
X0Y0_髪左3.SizeYBase *= num;
|
||||
X0Y0_髪左4.SizeYBase *= num;
|
||||
X0Y0_髪左5.SizeYBase *= num;
|
||||
X0Y0_髪右1.SizeYBase *= num;
|
||||
X0Y0_髪右2.SizeYBase *= num;
|
||||
X0Y0_髪右3.SizeYBase *= num;
|
||||
X0Y0_髪右4.SizeYBase *= num;
|
||||
X0Y0_髪右5.SizeYBase *= num;
|
||||
X0Y0_髪中.SetSizeYBase(X0Y0_髪中.GetSizeYBase() * num);
|
||||
X0Y0_髪左1.SetSizeYBase(X0Y0_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_髪左2.SetSizeYBase(X0Y0_髪左2.GetSizeYBase() * num);
|
||||
X0Y0_髪左3.SetSizeYBase(X0Y0_髪左3.GetSizeYBase() * num);
|
||||
X0Y0_髪左4.SetSizeYBase(X0Y0_髪左4.GetSizeYBase() * num);
|
||||
X0Y0_髪左5.SetSizeYBase(X0Y0_髪左5.GetSizeYBase() * num);
|
||||
X0Y0_髪右1.SetSizeYBase(X0Y0_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_髪右2.SetSizeYBase(X0Y0_髪右2.GetSizeYBase() * num);
|
||||
X0Y0_髪右3.SetSizeYBase(X0Y0_髪右3.GetSizeYBase() * num);
|
||||
X0Y0_髪右4.SetSizeYBase(X0Y0_髪右4.GetSizeYBase() * num);
|
||||
X0Y0_髪右5.SetSizeYBase(X0Y0_髪右5.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -347,17 +347,17 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_髪中.SizeXBase *= num;
|
||||
X0Y0_髪左1.SizeXBase *= num;
|
||||
X0Y0_髪左2.SizeXBase *= num;
|
||||
X0Y0_髪左3.SizeXBase *= num;
|
||||
X0Y0_髪左4.SizeXBase *= num;
|
||||
X0Y0_髪左5.SizeXBase *= num;
|
||||
X0Y0_髪右1.SizeXBase *= num;
|
||||
X0Y0_髪右2.SizeXBase *= num;
|
||||
X0Y0_髪右3.SizeXBase *= num;
|
||||
X0Y0_髪右4.SizeXBase *= num;
|
||||
X0Y0_髪右5.SizeXBase *= num;
|
||||
X0Y0_髪中.SetSizeXBase(X0Y0_髪中.GetSizeXBase() * num);
|
||||
X0Y0_髪左1.SetSizeXBase(X0Y0_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_髪左2.SetSizeXBase(X0Y0_髪左2.GetSizeXBase() * num);
|
||||
X0Y0_髪左3.SetSizeXBase(X0Y0_髪左3.GetSizeXBase() * num);
|
||||
X0Y0_髪左4.SetSizeXBase(X0Y0_髪左4.GetSizeXBase() * num);
|
||||
X0Y0_髪左5.SetSizeXBase(X0Y0_髪左5.GetSizeXBase() * num);
|
||||
X0Y0_髪右1.SetSizeXBase(X0Y0_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_髪右2.SetSizeXBase(X0Y0_髪右2.GetSizeXBase() * num);
|
||||
X0Y0_髪右3.SetSizeXBase(X0Y0_髪右3.GetSizeXBase() * num);
|
||||
X0Y0_髪右4.SetSizeXBase(X0Y0_髪右4.GetSizeXBase() * num);
|
||||
X0Y0_髪右5.SetSizeXBase(X0Y0_髪右5.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -365,16 +365,16 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_髪左1.AngleBase = 1.0 * value;
|
||||
X0Y0_髪左2.AngleBase = 2.0 * value;
|
||||
X0Y0_髪左3.AngleBase = 3.0 * value;
|
||||
X0Y0_髪左4.AngleBase = 4.0 * value;
|
||||
X0Y0_髪左5.AngleBase = 5.0 * value;
|
||||
X0Y0_髪右1.AngleBase = -1.0 * value;
|
||||
X0Y0_髪右2.AngleBase = -2.0 * value;
|
||||
X0Y0_髪右3.AngleBase = -3.0 * value;
|
||||
X0Y0_髪右4.AngleBase = -4.0 * value;
|
||||
X0Y0_髪右5.AngleBase = -5.0 * value;
|
||||
X0Y0_髪左1.SetAngleBase(1.0 * value);
|
||||
X0Y0_髪左2.SetAngleBase(2.0 * value);
|
||||
X0Y0_髪左3.SetAngleBase(3.0 * value);
|
||||
X0Y0_髪左4.SetAngleBase(4.0 * value);
|
||||
X0Y0_髪左5.SetAngleBase(5.0 * value);
|
||||
X0Y0_髪右1.SetAngleBase(-1.0 * value);
|
||||
X0Y0_髪右2.SetAngleBase(-2.0 * value);
|
||||
X0Y0_髪右3.SetAngleBase(-3.0 * value);
|
||||
X0Y0_髪右4.SetAngleBase(-4.0 * value);
|
||||
X0Y0_髪右5.SetAngleBase(-5.0 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -476,150 +476,150 @@ namespace SlaveMatrix
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_髪中.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪中.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪中.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪中.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左1.OP[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_髪左1.OP[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_髪左1.OP[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_髪左1.OP[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_髪左1.OP[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_髪左1.OP[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_髪左1.OP[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_髪左1.OP[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_髪左1.OP[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_髪左1.OP[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_髪左1.OP[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_髪左1.OP[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_髪左1.OP[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_髪左2.OP[右 ? 13 : 0].Outline = false;
|
||||
X0Y0_髪左2.OP[(!右) ? 1 : 12].Outline = false;
|
||||
X0Y0_髪左2.OP[右 ? 11 : 2].Outline = false;
|
||||
X0Y0_髪左2.OP[右 ? 10 : 3].Outline = false;
|
||||
X0Y0_髪左2.OP[右 ? 9 : 4].Outline = false;
|
||||
X0Y0_髪左2.OP[右 ? 8 : 5].Outline = false;
|
||||
X0Y0_髪左2.OP[右 ? 7 : 6].Outline = false;
|
||||
X0Y0_髪左2.OP[右 ? 6 : 7].Outline = false;
|
||||
X0Y0_髪左2.OP[右 ? 5 : 8].Outline = false;
|
||||
X0Y0_髪左2.OP[右 ? 4 : 9].Outline = false;
|
||||
X0Y0_髪左2.OP[右 ? 3 : 10].Outline = false;
|
||||
X0Y0_髪左2.OP[右 ? 2 : 11].Outline = false;
|
||||
X0Y0_髪左2.OP[右 ? 1 : 12].Outline = false;
|
||||
X0Y0_髪左2.OP[(!右) ? 13 : 0].Outline = false;
|
||||
X0Y0_髪左3.OP[右 ? 13 : 0].Outline = false;
|
||||
X0Y0_髪左3.OP[(!右) ? 1 : 12].Outline = false;
|
||||
X0Y0_髪左3.OP[右 ? 11 : 2].Outline = false;
|
||||
X0Y0_髪左3.OP[右 ? 10 : 3].Outline = false;
|
||||
X0Y0_髪左3.OP[右 ? 9 : 4].Outline = false;
|
||||
X0Y0_髪左3.OP[右 ? 8 : 5].Outline = false;
|
||||
X0Y0_髪左3.OP[右 ? 7 : 6].Outline = false;
|
||||
X0Y0_髪左3.OP[右 ? 6 : 7].Outline = false;
|
||||
X0Y0_髪左3.OP[右 ? 5 : 8].Outline = false;
|
||||
X0Y0_髪左3.OP[右 ? 4 : 9].Outline = false;
|
||||
X0Y0_髪左3.OP[右 ? 3 : 10].Outline = false;
|
||||
X0Y0_髪左3.OP[右 ? 2 : 11].Outline = false;
|
||||
X0Y0_髪左3.OP[右 ? 1 : 12].Outline = false;
|
||||
X0Y0_髪左3.OP[(!右) ? 13 : 0].Outline = false;
|
||||
X0Y0_髪左4.OP[右 ? 13 : 0].Outline = false;
|
||||
X0Y0_髪左4.OP[(!右) ? 1 : 12].Outline = false;
|
||||
X0Y0_髪左4.OP[右 ? 11 : 2].Outline = false;
|
||||
X0Y0_髪左4.OP[右 ? 10 : 3].Outline = false;
|
||||
X0Y0_髪左4.OP[右 ? 9 : 4].Outline = false;
|
||||
X0Y0_髪左4.OP[右 ? 8 : 5].Outline = false;
|
||||
X0Y0_髪左4.OP[右 ? 7 : 6].Outline = false;
|
||||
X0Y0_髪左4.OP[右 ? 6 : 7].Outline = false;
|
||||
X0Y0_髪左4.OP[右 ? 5 : 8].Outline = false;
|
||||
X0Y0_髪左4.OP[右 ? 4 : 9].Outline = false;
|
||||
X0Y0_髪左4.OP[右 ? 3 : 10].Outline = false;
|
||||
X0Y0_髪左4.OP[右 ? 2 : 11].Outline = false;
|
||||
X0Y0_髪左4.OP[右 ? 1 : 12].Outline = false;
|
||||
X0Y0_髪左4.OP[(!右) ? 13 : 0].Outline = false;
|
||||
X0Y0_髪左5.OP[右 ? 13 : 0].Outline = false;
|
||||
X0Y0_髪左5.OP[(!右) ? 1 : 12].Outline = false;
|
||||
X0Y0_髪左5.OP[右 ? 11 : 2].Outline = false;
|
||||
X0Y0_髪左5.OP[右 ? 10 : 3].Outline = false;
|
||||
X0Y0_髪左5.OP[右 ? 9 : 4].Outline = false;
|
||||
X0Y0_髪左5.OP[右 ? 8 : 5].Outline = false;
|
||||
X0Y0_髪左5.OP[右 ? 7 : 6].Outline = false;
|
||||
X0Y0_髪左5.OP[右 ? 6 : 7].Outline = false;
|
||||
X0Y0_髪左5.OP[右 ? 5 : 8].Outline = false;
|
||||
X0Y0_髪左5.OP[右 ? 4 : 9].Outline = false;
|
||||
X0Y0_髪左5.OP[右 ? 3 : 10].Outline = false;
|
||||
X0Y0_髪左5.OP[右 ? 2 : 11].Outline = false;
|
||||
X0Y0_髪左5.OP[右 ? 1 : 12].Outline = false;
|
||||
X0Y0_髪左5.OP[(!右) ? 13 : 0].Outline = false;
|
||||
X0Y0_髪右1.OP[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_髪右1.OP[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_髪右1.OP[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_髪右1.OP[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_髪右1.OP[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_髪右1.OP[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_髪右1.OP[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_髪右1.OP[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_髪右1.OP[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_髪右1.OP[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_髪右1.OP[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_髪右1.OP[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_髪右1.OP[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_髪右2.OP[右 ? 13 : 0].Outline = false;
|
||||
X0Y0_髪右2.OP[(!右) ? 1 : 12].Outline = false;
|
||||
X0Y0_髪右2.OP[右 ? 11 : 2].Outline = false;
|
||||
X0Y0_髪右2.OP[右 ? 10 : 3].Outline = false;
|
||||
X0Y0_髪右2.OP[右 ? 9 : 4].Outline = false;
|
||||
X0Y0_髪右2.OP[右 ? 8 : 5].Outline = false;
|
||||
X0Y0_髪右2.OP[右 ? 7 : 6].Outline = false;
|
||||
X0Y0_髪右2.OP[右 ? 6 : 7].Outline = false;
|
||||
X0Y0_髪右2.OP[右 ? 5 : 8].Outline = false;
|
||||
X0Y0_髪右2.OP[右 ? 4 : 9].Outline = false;
|
||||
X0Y0_髪右2.OP[右 ? 3 : 10].Outline = false;
|
||||
X0Y0_髪右2.OP[右 ? 2 : 11].Outline = false;
|
||||
X0Y0_髪右2.OP[右 ? 1 : 12].Outline = false;
|
||||
X0Y0_髪右2.OP[(!右) ? 13 : 0].Outline = false;
|
||||
X0Y0_髪右3.OP[右 ? 13 : 0].Outline = false;
|
||||
X0Y0_髪右3.OP[(!右) ? 1 : 12].Outline = false;
|
||||
X0Y0_髪右3.OP[右 ? 11 : 2].Outline = false;
|
||||
X0Y0_髪右3.OP[右 ? 10 : 3].Outline = false;
|
||||
X0Y0_髪右3.OP[右 ? 9 : 4].Outline = false;
|
||||
X0Y0_髪右3.OP[右 ? 8 : 5].Outline = false;
|
||||
X0Y0_髪右3.OP[右 ? 7 : 6].Outline = false;
|
||||
X0Y0_髪右3.OP[右 ? 6 : 7].Outline = false;
|
||||
X0Y0_髪右3.OP[右 ? 5 : 8].Outline = false;
|
||||
X0Y0_髪右3.OP[右 ? 4 : 9].Outline = false;
|
||||
X0Y0_髪右3.OP[右 ? 3 : 10].Outline = false;
|
||||
X0Y0_髪右3.OP[右 ? 2 : 11].Outline = false;
|
||||
X0Y0_髪右3.OP[右 ? 1 : 12].Outline = false;
|
||||
X0Y0_髪右3.OP[(!右) ? 13 : 0].Outline = false;
|
||||
X0Y0_髪右4.OP[右 ? 13 : 0].Outline = false;
|
||||
X0Y0_髪右4.OP[(!右) ? 1 : 12].Outline = false;
|
||||
X0Y0_髪右4.OP[右 ? 11 : 2].Outline = false;
|
||||
X0Y0_髪右4.OP[右 ? 10 : 3].Outline = false;
|
||||
X0Y0_髪右4.OP[右 ? 9 : 4].Outline = false;
|
||||
X0Y0_髪右4.OP[右 ? 8 : 5].Outline = false;
|
||||
X0Y0_髪右4.OP[右 ? 7 : 6].Outline = false;
|
||||
X0Y0_髪右4.OP[右 ? 6 : 7].Outline = false;
|
||||
X0Y0_髪右4.OP[右 ? 5 : 8].Outline = false;
|
||||
X0Y0_髪右4.OP[右 ? 4 : 9].Outline = false;
|
||||
X0Y0_髪右4.OP[右 ? 3 : 10].Outline = false;
|
||||
X0Y0_髪右4.OP[右 ? 2 : 11].Outline = false;
|
||||
X0Y0_髪右4.OP[右 ? 1 : 12].Outline = false;
|
||||
X0Y0_髪右4.OP[(!右) ? 13 : 0].Outline = false;
|
||||
X0Y0_髪右5.OP[右 ? 13 : 0].Outline = false;
|
||||
X0Y0_髪右5.OP[(!右) ? 1 : 12].Outline = false;
|
||||
X0Y0_髪右5.OP[右 ? 11 : 2].Outline = false;
|
||||
X0Y0_髪右5.OP[右 ? 10 : 3].Outline = false;
|
||||
X0Y0_髪右5.OP[右 ? 9 : 4].Outline = false;
|
||||
X0Y0_髪右5.OP[右 ? 8 : 5].Outline = false;
|
||||
X0Y0_髪右5.OP[右 ? 7 : 6].Outline = false;
|
||||
X0Y0_髪右5.OP[右 ? 6 : 7].Outline = false;
|
||||
X0Y0_髪右5.OP[右 ? 5 : 8].Outline = false;
|
||||
X0Y0_髪右5.OP[右 ? 4 : 9].Outline = false;
|
||||
X0Y0_髪右5.OP[右 ? 3 : 10].Outline = false;
|
||||
X0Y0_髪右5.OP[右 ? 2 : 11].Outline = false;
|
||||
X0Y0_髪右5.OP[右 ? 1 : 12].Outline = false;
|
||||
X0Y0_髪右5.OP[(!右) ? 13 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_髪中.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪中.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪中.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪中.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[右 ? 13 : 0].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[(!右) ? 1 : 12].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[右 ? 11 : 2].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[右 ? 10 : 3].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[右 ? 9 : 4].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[右 ? 8 : 5].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[右 ? 7 : 6].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[右 ? 6 : 7].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[右 ? 5 : 8].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[右 ? 4 : 9].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[右 ? 3 : 10].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[右 ? 2 : 11].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[右 ? 1 : 12].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[(!右) ? 13 : 0].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[右 ? 13 : 0].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[(!右) ? 1 : 12].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[右 ? 11 : 2].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[右 ? 10 : 3].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[右 ? 9 : 4].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[右 ? 8 : 5].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[右 ? 7 : 6].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[右 ? 6 : 7].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[右 ? 5 : 8].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[右 ? 4 : 9].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[右 ? 3 : 10].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[右 ? 2 : 11].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[右 ? 1 : 12].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[(!右) ? 13 : 0].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[右 ? 13 : 0].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[(!右) ? 1 : 12].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[右 ? 11 : 2].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[右 ? 10 : 3].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[右 ? 9 : 4].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[右 ? 8 : 5].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[右 ? 7 : 6].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[右 ? 6 : 7].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[右 ? 5 : 8].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[右 ? 4 : 9].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[右 ? 3 : 10].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[右 ? 2 : 11].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[右 ? 1 : 12].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[(!右) ? 13 : 0].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[右 ? 13 : 0].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[(!右) ? 1 : 12].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[右 ? 11 : 2].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[右 ? 10 : 3].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[右 ? 9 : 4].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[右 ? 8 : 5].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[右 ? 7 : 6].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[右 ? 6 : 7].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[右 ? 5 : 8].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[右 ? 4 : 9].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[右 ? 3 : 10].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[右 ? 2 : 11].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[右 ? 1 : 12].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[(!右) ? 13 : 0].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[右 ? 13 : 0].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[(!右) ? 1 : 12].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[右 ? 11 : 2].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[右 ? 10 : 3].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[右 ? 9 : 4].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[右 ? 8 : 5].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[右 ? 7 : 6].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[右 ? 6 : 7].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[右 ? 5 : 8].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[右 ? 4 : 9].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[右 ? 3 : 10].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[右 ? 2 : 11].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[右 ? 1 : 12].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[(!右) ? 13 : 0].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[右 ? 13 : 0].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[(!右) ? 1 : 12].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[右 ? 11 : 2].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[右 ? 10 : 3].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[右 ? 9 : 4].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[右 ? 8 : 5].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[右 ? 7 : 6].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[右 ? 6 : 7].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[右 ? 5 : 8].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[右 ? 4 : 9].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[右 ? 3 : 10].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[右 ? 2 : 11].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[右 ? 1 : 12].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[(!右) ? 13 : 0].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[右 ? 13 : 0].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[(!右) ? 1 : 12].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[右 ? 11 : 2].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[右 ? 10 : 3].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[右 ? 9 : 4].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[右 ? 8 : 5].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[右 ? 7 : 6].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[右 ? 6 : 7].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[右 ? 5 : 8].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[右 ? 4 : 9].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[右 ? 3 : 10].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[右 ? 2 : 11].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[右 ? 1 : 12].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[(!右) ? 13 : 0].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[右 ? 13 : 0].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[(!右) ? 1 : 12].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[右 ? 11 : 2].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[右 ? 10 : 3].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[右 ? 9 : 4].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[右 ? 8 : 5].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[右 ? 7 : 6].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[右 ? 6 : 7].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[右 ? 5 : 8].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[右 ? 4 : 9].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[右 ? 3 : 10].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[右 ? 2 : 11].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[右 ? 1 : 12].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[(!右) ? 13 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override void 色更新()
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -319,7 +319,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -328,17 +328,17 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.4 + 0.91 * value;
|
||||
X0Y0_髪中.SizeYBase *= num;
|
||||
X0Y0_髪左1.SizeYBase *= num;
|
||||
X0Y0_髪左2.SizeYBase *= num;
|
||||
X0Y0_髪左3.SizeYBase *= num;
|
||||
X0Y0_髪左4.SizeYBase *= num;
|
||||
X0Y0_髪左5.SizeYBase *= num;
|
||||
X0Y0_髪右1.SizeYBase *= num;
|
||||
X0Y0_髪右2.SizeYBase *= num;
|
||||
X0Y0_髪右3.SizeYBase *= num;
|
||||
X0Y0_髪右4.SizeYBase *= num;
|
||||
X0Y0_髪右5.SizeYBase *= num;
|
||||
X0Y0_髪中.SetSizeYBase(X0Y0_髪中.GetSizeYBase() * num);
|
||||
X0Y0_髪左1.SetSizeYBase(X0Y0_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_髪左2.SetSizeYBase(X0Y0_髪左2.GetSizeYBase() * num);
|
||||
X0Y0_髪左3.SetSizeYBase(X0Y0_髪左3.GetSizeYBase() * num);
|
||||
X0Y0_髪左4.SetSizeYBase(X0Y0_髪左4.GetSizeYBase() * num);
|
||||
X0Y0_髪左5.SetSizeYBase(X0Y0_髪左5.GetSizeYBase() * num);
|
||||
X0Y0_髪右1.SetSizeYBase(X0Y0_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_髪右2.SetSizeYBase(X0Y0_髪右2.GetSizeYBase() * num);
|
||||
X0Y0_髪右3.SetSizeYBase(X0Y0_髪右3.GetSizeYBase() * num);
|
||||
X0Y0_髪右4.SetSizeYBase(X0Y0_髪右4.GetSizeYBase() * num);
|
||||
X0Y0_髪右5.SetSizeYBase(X0Y0_髪右5.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -347,17 +347,17 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_髪中.SizeXBase *= num;
|
||||
X0Y0_髪左1.SizeXBase *= num;
|
||||
X0Y0_髪左2.SizeXBase *= num;
|
||||
X0Y0_髪左3.SizeXBase *= num;
|
||||
X0Y0_髪左4.SizeXBase *= num;
|
||||
X0Y0_髪左5.SizeXBase *= num;
|
||||
X0Y0_髪右1.SizeXBase *= num;
|
||||
X0Y0_髪右2.SizeXBase *= num;
|
||||
X0Y0_髪右3.SizeXBase *= num;
|
||||
X0Y0_髪右4.SizeXBase *= num;
|
||||
X0Y0_髪右5.SizeXBase *= num;
|
||||
X0Y0_髪中.SetSizeXBase(X0Y0_髪中.GetSizeXBase() * num);
|
||||
X0Y0_髪左1.SetSizeXBase(X0Y0_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_髪左2.SetSizeXBase(X0Y0_髪左2.GetSizeXBase() * num);
|
||||
X0Y0_髪左3.SetSizeXBase(X0Y0_髪左3.GetSizeXBase() * num);
|
||||
X0Y0_髪左4.SetSizeXBase(X0Y0_髪左4.GetSizeXBase() * num);
|
||||
X0Y0_髪左5.SetSizeXBase(X0Y0_髪左5.GetSizeXBase() * num);
|
||||
X0Y0_髪右1.SetSizeXBase(X0Y0_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_髪右2.SetSizeXBase(X0Y0_髪右2.GetSizeXBase() * num);
|
||||
X0Y0_髪右3.SetSizeXBase(X0Y0_髪右3.GetSizeXBase() * num);
|
||||
X0Y0_髪右4.SetSizeXBase(X0Y0_髪右4.GetSizeXBase() * num);
|
||||
X0Y0_髪右5.SetSizeXBase(X0Y0_髪右5.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -365,16 +365,16 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_髪左1.AngleBase = 1.5 * value;
|
||||
X0Y0_髪左2.AngleBase = 3.0 * value;
|
||||
X0Y0_髪左3.AngleBase = 4.5 * value;
|
||||
X0Y0_髪左4.AngleBase = 6.0 * value;
|
||||
X0Y0_髪左5.AngleBase = 7.5 * value;
|
||||
X0Y0_髪右1.AngleBase = -1.5 * value;
|
||||
X0Y0_髪右2.AngleBase = -3.0 * value;
|
||||
X0Y0_髪右3.AngleBase = -4.5 * value;
|
||||
X0Y0_髪右4.AngleBase = -6.0 * value;
|
||||
X0Y0_髪右5.AngleBase = -7.5 * value;
|
||||
X0Y0_髪左1.SetAngleBase(1.5 * value);
|
||||
X0Y0_髪左2.SetAngleBase(3.0 * value);
|
||||
X0Y0_髪左3.SetAngleBase(4.5 * value);
|
||||
X0Y0_髪左4.SetAngleBase(6.0 * value);
|
||||
X0Y0_髪左5.SetAngleBase(7.5 * value);
|
||||
X0Y0_髪右1.SetAngleBase(-1.5 * value);
|
||||
X0Y0_髪右2.SetAngleBase(-3.0 * value);
|
||||
X0Y0_髪右3.SetAngleBase(-4.5 * value);
|
||||
X0Y0_髪右4.SetAngleBase(-6.0 * value);
|
||||
X0Y0_髪右5.SetAngleBase(-7.5 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -476,52 +476,52 @@ namespace SlaveMatrix
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_髪中.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪中.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪中.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪中.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左1.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左1.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左1.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左1.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左2.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左2.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左2.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左2.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左3.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左3.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左3.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左3.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左4.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左4.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左4.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左4.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左5.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左5.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左5.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左5.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右1.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右1.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右1.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右1.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右2.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右2.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右2.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右2.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右3.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右3.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右3.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右3.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右4.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右4.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右4.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右4.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右5.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右5.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右5.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右5.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_髪中.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪中.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪中.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪中.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override void 色更新()
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -319,7 +319,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -328,17 +328,17 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.4 + 0.91 * value;
|
||||
X0Y0_髪中.SizeYBase *= num;
|
||||
X0Y0_髪左1.SizeYBase *= num;
|
||||
X0Y0_髪左2.SizeYBase *= num;
|
||||
X0Y0_髪左3.SizeYBase *= num;
|
||||
X0Y0_髪左4.SizeYBase *= num;
|
||||
X0Y0_髪左5.SizeYBase *= num;
|
||||
X0Y0_髪右1.SizeYBase *= num;
|
||||
X0Y0_髪右2.SizeYBase *= num;
|
||||
X0Y0_髪右3.SizeYBase *= num;
|
||||
X0Y0_髪右4.SizeYBase *= num;
|
||||
X0Y0_髪右5.SizeYBase *= num;
|
||||
X0Y0_髪中.SetSizeYBase(X0Y0_髪中.GetSizeYBase() * num);
|
||||
X0Y0_髪左1.SetSizeYBase(X0Y0_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_髪左2.SetSizeYBase(X0Y0_髪左2.GetSizeYBase() * num);
|
||||
X0Y0_髪左3.SetSizeYBase(X0Y0_髪左3.GetSizeYBase() * num);
|
||||
X0Y0_髪左4.SetSizeYBase(X0Y0_髪左4.GetSizeYBase() * num);
|
||||
X0Y0_髪左5.SetSizeYBase(X0Y0_髪左5.GetSizeYBase() * num);
|
||||
X0Y0_髪右1.SetSizeYBase(X0Y0_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_髪右2.SetSizeYBase(X0Y0_髪右2.GetSizeYBase() * num);
|
||||
X0Y0_髪右3.SetSizeYBase(X0Y0_髪右3.GetSizeYBase() * num);
|
||||
X0Y0_髪右4.SetSizeYBase(X0Y0_髪右4.GetSizeYBase() * num);
|
||||
X0Y0_髪右5.SetSizeYBase(X0Y0_髪右5.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -347,17 +347,17 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_髪中.SizeXBase *= num;
|
||||
X0Y0_髪左1.SizeXBase *= num;
|
||||
X0Y0_髪左2.SizeXBase *= num;
|
||||
X0Y0_髪左3.SizeXBase *= num;
|
||||
X0Y0_髪左4.SizeXBase *= num;
|
||||
X0Y0_髪左5.SizeXBase *= num;
|
||||
X0Y0_髪右1.SizeXBase *= num;
|
||||
X0Y0_髪右2.SizeXBase *= num;
|
||||
X0Y0_髪右3.SizeXBase *= num;
|
||||
X0Y0_髪右4.SizeXBase *= num;
|
||||
X0Y0_髪右5.SizeXBase *= num;
|
||||
X0Y0_髪中.SetSizeXBase(X0Y0_髪中.GetSizeXBase() * num);
|
||||
X0Y0_髪左1.SetSizeXBase(X0Y0_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_髪左2.SetSizeXBase(X0Y0_髪左2.GetSizeXBase() * num);
|
||||
X0Y0_髪左3.SetSizeXBase(X0Y0_髪左3.GetSizeXBase() * num);
|
||||
X0Y0_髪左4.SetSizeXBase(X0Y0_髪左4.GetSizeXBase() * num);
|
||||
X0Y0_髪左5.SetSizeXBase(X0Y0_髪左5.GetSizeXBase() * num);
|
||||
X0Y0_髪右1.SetSizeXBase(X0Y0_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_髪右2.SetSizeXBase(X0Y0_髪右2.GetSizeXBase() * num);
|
||||
X0Y0_髪右3.SetSizeXBase(X0Y0_髪右3.GetSizeXBase() * num);
|
||||
X0Y0_髪右4.SetSizeXBase(X0Y0_髪右4.GetSizeXBase() * num);
|
||||
X0Y0_髪右5.SetSizeXBase(X0Y0_髪右5.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -365,16 +365,16 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_髪左1.AngleBase = 1.5 * value;
|
||||
X0Y0_髪左2.AngleBase = 3.0 * value;
|
||||
X0Y0_髪左3.AngleBase = 4.5 * value;
|
||||
X0Y0_髪左4.AngleBase = 6.0 * value;
|
||||
X0Y0_髪左5.AngleBase = 7.5 * value;
|
||||
X0Y0_髪右1.AngleBase = -1.5 * value;
|
||||
X0Y0_髪右2.AngleBase = -3.0 * value;
|
||||
X0Y0_髪右3.AngleBase = -4.5 * value;
|
||||
X0Y0_髪右4.AngleBase = -6.0 * value;
|
||||
X0Y0_髪右5.AngleBase = -7.5 * value;
|
||||
X0Y0_髪左1.SetAngleBase(1.5 * value);
|
||||
X0Y0_髪左2.SetAngleBase(3.0 * value);
|
||||
X0Y0_髪左3.SetAngleBase(4.5 * value);
|
||||
X0Y0_髪左4.SetAngleBase(6.0 * value);
|
||||
X0Y0_髪左5.SetAngleBase(7.5 * value);
|
||||
X0Y0_髪右1.SetAngleBase(-1.5 * value);
|
||||
X0Y0_髪右2.SetAngleBase(-3.0 * value);
|
||||
X0Y0_髪右3.SetAngleBase(-4.5 * value);
|
||||
X0Y0_髪右4.SetAngleBase(-6.0 * value);
|
||||
X0Y0_髪右5.SetAngleBase(-7.5 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -476,52 +476,52 @@ namespace SlaveMatrix
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_髪中.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪中.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪中.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪中.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左1.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左1.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左1.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左1.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左2.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左2.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左2.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左2.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左3.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左3.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左3.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左3.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左4.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左4.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左4.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左4.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左5.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左5.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左5.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左5.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右1.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右1.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右1.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右1.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右2.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右2.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右2.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右2.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右3.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右3.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右3.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右3.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右4.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右4.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右4.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右4.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右5.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右5.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右5.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右5.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_髪中.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪中.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪中.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪中.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override void 色更新()
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -319,7 +319,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -328,17 +328,17 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.4 + 0.91 * value;
|
||||
X0Y0_髪中.SizeYBase *= num;
|
||||
X0Y0_髪左1.SizeYBase *= num;
|
||||
X0Y0_髪左2.SizeYBase *= num;
|
||||
X0Y0_髪左3.SizeYBase *= num;
|
||||
X0Y0_髪左4.SizeYBase *= num;
|
||||
X0Y0_髪左5.SizeYBase *= num;
|
||||
X0Y0_髪右1.SizeYBase *= num;
|
||||
X0Y0_髪右2.SizeYBase *= num;
|
||||
X0Y0_髪右3.SizeYBase *= num;
|
||||
X0Y0_髪右4.SizeYBase *= num;
|
||||
X0Y0_髪右5.SizeYBase *= num;
|
||||
X0Y0_髪中.SetSizeYBase(X0Y0_髪中.GetSizeYBase() * num);
|
||||
X0Y0_髪左1.SetSizeYBase(X0Y0_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_髪左2.SetSizeYBase(X0Y0_髪左2.GetSizeYBase() * num);
|
||||
X0Y0_髪左3.SetSizeYBase(X0Y0_髪左3.GetSizeYBase() * num);
|
||||
X0Y0_髪左4.SetSizeYBase(X0Y0_髪左4.GetSizeYBase() * num);
|
||||
X0Y0_髪左5.SetSizeYBase(X0Y0_髪左5.GetSizeYBase() * num);
|
||||
X0Y0_髪右1.SetSizeYBase(X0Y0_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_髪右2.SetSizeYBase(X0Y0_髪右2.GetSizeYBase() * num);
|
||||
X0Y0_髪右3.SetSizeYBase(X0Y0_髪右3.GetSizeYBase() * num);
|
||||
X0Y0_髪右4.SetSizeYBase(X0Y0_髪右4.GetSizeYBase() * num);
|
||||
X0Y0_髪右5.SetSizeYBase(X0Y0_髪右5.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -347,17 +347,17 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_髪中.SizeXBase *= num;
|
||||
X0Y0_髪左1.SizeXBase *= num;
|
||||
X0Y0_髪左2.SizeXBase *= num;
|
||||
X0Y0_髪左3.SizeXBase *= num;
|
||||
X0Y0_髪左4.SizeXBase *= num;
|
||||
X0Y0_髪左5.SizeXBase *= num;
|
||||
X0Y0_髪右1.SizeXBase *= num;
|
||||
X0Y0_髪右2.SizeXBase *= num;
|
||||
X0Y0_髪右3.SizeXBase *= num;
|
||||
X0Y0_髪右4.SizeXBase *= num;
|
||||
X0Y0_髪右5.SizeXBase *= num;
|
||||
X0Y0_髪中.SetSizeXBase(X0Y0_髪中.GetSizeXBase() * num);
|
||||
X0Y0_髪左1.SetSizeXBase(X0Y0_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_髪左2.SetSizeXBase(X0Y0_髪左2.GetSizeXBase() * num);
|
||||
X0Y0_髪左3.SetSizeXBase(X0Y0_髪左3.GetSizeXBase() * num);
|
||||
X0Y0_髪左4.SetSizeXBase(X0Y0_髪左4.GetSizeXBase() * num);
|
||||
X0Y0_髪左5.SetSizeXBase(X0Y0_髪左5.GetSizeXBase() * num);
|
||||
X0Y0_髪右1.SetSizeXBase(X0Y0_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_髪右2.SetSizeXBase(X0Y0_髪右2.GetSizeXBase() * num);
|
||||
X0Y0_髪右3.SetSizeXBase(X0Y0_髪右3.GetSizeXBase() * num);
|
||||
X0Y0_髪右4.SetSizeXBase(X0Y0_髪右4.GetSizeXBase() * num);
|
||||
X0Y0_髪右5.SetSizeXBase(X0Y0_髪右5.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -365,16 +365,16 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_髪左1.AngleBase = 1.5 * value;
|
||||
X0Y0_髪左2.AngleBase = 3.0 * value;
|
||||
X0Y0_髪左3.AngleBase = 4.5 * value;
|
||||
X0Y0_髪左4.AngleBase = 6.0 * value;
|
||||
X0Y0_髪左5.AngleBase = 7.5 * value;
|
||||
X0Y0_髪右1.AngleBase = -1.5 * value;
|
||||
X0Y0_髪右2.AngleBase = -3.0 * value;
|
||||
X0Y0_髪右3.AngleBase = -4.5 * value;
|
||||
X0Y0_髪右4.AngleBase = -6.0 * value;
|
||||
X0Y0_髪右5.AngleBase = -7.5 * value;
|
||||
X0Y0_髪左1.SetAngleBase(1.5 * value);
|
||||
X0Y0_髪左2.SetAngleBase(3.0 * value);
|
||||
X0Y0_髪左3.SetAngleBase(4.5 * value);
|
||||
X0Y0_髪左4.SetAngleBase(6.0 * value);
|
||||
X0Y0_髪左5.SetAngleBase(7.5 * value);
|
||||
X0Y0_髪右1.SetAngleBase(-1.5 * value);
|
||||
X0Y0_髪右2.SetAngleBase(-3.0 * value);
|
||||
X0Y0_髪右3.SetAngleBase(-4.5 * value);
|
||||
X0Y0_髪右4.SetAngleBase(-6.0 * value);
|
||||
X0Y0_髪右5.SetAngleBase(-7.5 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -476,41 +476,41 @@ namespace SlaveMatrix
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_髪中.OP[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪中.OP[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪中.OP[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪左1.OP[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪左1.OP[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪左1.OP[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪左2.OP[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪左2.OP[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪左2.OP[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪左3.OP[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪左3.OP[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪左3.OP[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪左4.OP[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪左4.OP[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪左4.OP[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪左5.OP[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪左5.OP[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪左5.OP[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪右1.OP[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪右1.OP[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪右1.OP[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪右2.OP[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪右2.OP[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪右2.OP[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪右3.OP[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪右3.OP[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪右3.OP[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪右4.OP[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪右4.OP[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪右4.OP[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪右5.OP[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪右5.OP[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪右5.OP[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_髪中.GetOP()[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪中.GetOP()[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪中.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override void 色更新()
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -256,7 +256,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -265,12 +265,12 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右2.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左2.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪節.SetSizeYBase(X0Y0_お下げ_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -279,14 +279,14 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ_髪左2.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右2.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪節.SetSizeXBase(X0Y0_お下げ_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -294,10 +294,10 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
|
||||
X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -386,85 +386,85 @@ namespace SlaveMatrix
|
||||
public override void SetAngle0()
|
||||
{
|
||||
double num = (右 ? (-1.0) : 1.0);
|
||||
X0Y0_お下げ_髪節.AngleBase = num * 30.0;
|
||||
X0Y0_お下げ_髪根.AngleBase = num * -25.0;
|
||||
X0Y0_お下げ_髪節.SetAngleBase(num * 30.0);
|
||||
X0Y0_お下げ_髪根.SetAngleBase(num * -25.0);
|
||||
Body.JoinPAall();
|
||||
}
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪節.OP[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪節.OP[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_お下げ_髪節.OP[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪節.GetOP()[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪節.GetOP()[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_お下げ_髪節.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[(!右) ? 12 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override bool Is布(ShapePart p)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -256,7 +256,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -265,12 +265,12 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右2.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左2.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪節.SetSizeYBase(X0Y0_お下げ_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -279,14 +279,14 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ_髪左2.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右2.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪節.SetSizeXBase(X0Y0_お下げ_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -294,10 +294,10 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
|
||||
X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -386,45 +386,45 @@ namespace SlaveMatrix
|
||||
public override void SetAngle0()
|
||||
{
|
||||
double num = (右 ? (-1.0) : 1.0);
|
||||
X0Y0_お下げ_髪節.AngleBase = num * 30.0;
|
||||
X0Y0_お下げ_髪根.AngleBase = num * -25.0;
|
||||
X0Y0_お下げ_髪節.SetAngleBase(num * 30.0);
|
||||
X0Y0_お下げ_髪根.SetAngleBase(num * -25.0);
|
||||
Body.JoinPAall();
|
||||
}
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪節.OP[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪節.OP[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_お下げ_髪節.OP[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪節.GetOP()[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪節.GetOP()[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_お下げ_髪節.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override bool Is布(ShapePart p)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -256,7 +256,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -265,12 +265,12 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右2.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左2.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪節.SetSizeYBase(X0Y0_お下げ_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -279,14 +279,14 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ_髪左2.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右2.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪節.SetSizeXBase(X0Y0_お下げ_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -294,10 +294,10 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
|
||||
X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -386,45 +386,45 @@ namespace SlaveMatrix
|
||||
public override void SetAngle0()
|
||||
{
|
||||
double num = (右 ? (-1.0) : 1.0);
|
||||
X0Y0_お下げ_髪節.AngleBase = num * 30.0;
|
||||
X0Y0_お下げ_髪根.AngleBase = num * -25.0;
|
||||
X0Y0_お下げ_髪節.SetAngleBase(num * 30.0);
|
||||
X0Y0_お下げ_髪根.SetAngleBase(num * -25.0);
|
||||
Body.JoinPAall();
|
||||
}
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪節.OP[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪節.OP[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_お下げ_髪節.OP[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪節.GetOP()[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪節.GetOP()[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_お下げ_髪節.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override bool Is布(ShapePart p)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -256,7 +256,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -265,12 +265,12 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右2.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左2.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪節.SetSizeYBase(X0Y0_お下げ_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -279,14 +279,14 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ_髪左2.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右2.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪節.SetSizeXBase(X0Y0_お下げ_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -294,10 +294,10 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
|
||||
X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -386,40 +386,40 @@ namespace SlaveMatrix
|
||||
public override void SetAngle0()
|
||||
{
|
||||
double num = (右 ? (-1.0) : 1.0);
|
||||
X0Y0_お下げ_髪節.AngleBase = num * 30.0;
|
||||
X0Y0_お下げ_髪根.AngleBase = num * -25.0;
|
||||
X0Y0_お下げ_髪節.SetAngleBase(num * 30.0);
|
||||
X0Y0_お下げ_髪根.SetAngleBase(num * -25.0);
|
||||
Body.JoinPAall();
|
||||
}
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪節.OP[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪節.OP[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_お下げ_髪節.OP[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪節.GetOP()[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪節.GetOP()[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_お下げ_髪節.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override bool Is布(ShapePart p)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -298,7 +298,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -307,12 +307,12 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ左_髪左.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪右.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪右.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪左.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪左.SetSizeYBase(X0Y0_お下げ左_髪左.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪右.SetSizeYBase(X0Y0_お下げ左_髪右.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪右.SetSizeYBase(X0Y0_お下げ右_髪右.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪左.SetSizeYBase(X0Y0_お下げ右_髪左.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -321,16 +321,16 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ左_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ左_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ左_髪左.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪右.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ右_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ右_髪右.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪左.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ左_髪左.SetSizeXBase(X0Y0_お下げ左_髪左.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪右.SetSizeXBase(X0Y0_お下げ左_髪右.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ右_髪右.SetSizeXBase(X0Y0_お下げ右_髪右.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪左.SetSizeXBase(X0Y0_お下げ右_髪左.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -338,10 +338,10 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ左_髪左.AngleBase = 3.0 * value;
|
||||
X0Y0_お下げ左_髪右.AngleBase = -3.0 * value;
|
||||
X0Y0_お下げ右_髪右.AngleBase = -3.0 * value;
|
||||
X0Y0_お下げ右_髪左.AngleBase = 3.0 * value;
|
||||
X0Y0_お下げ左_髪左.SetAngleBase(3.0 * value);
|
||||
X0Y0_お下げ左_髪右.SetAngleBase(-3.0 * value);
|
||||
X0Y0_お下げ右_髪右.SetAngleBase(-3.0 * value);
|
||||
X0Y0_お下げ右_髪左.SetAngleBase(3.0 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -437,97 +437,97 @@ namespace SlaveMatrix
|
||||
public override void SetAngle0()
|
||||
{
|
||||
double num = (右 ? (-1.0) : 1.0);
|
||||
X0Y0_お下げ左_髪根.AngleBase = num * 10.0;
|
||||
X0Y0_お下げ右_髪根.AngleBase = num * -10.0;
|
||||
X0Y0_お下げ左_髪根.SetAngleBase(num * 10.0);
|
||||
X0Y0_お下げ右_髪根.SetAngleBase(num * -10.0);
|
||||
Body.JoinPAall();
|
||||
}
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 12 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override bool Is布(ShapePart p)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -298,7 +298,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -307,12 +307,12 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ左_髪左.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪右.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪右.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪左.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪左.SetSizeYBase(X0Y0_お下げ左_髪左.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪右.SetSizeYBase(X0Y0_お下げ左_髪右.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪右.SetSizeYBase(X0Y0_お下げ右_髪右.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪左.SetSizeYBase(X0Y0_お下げ右_髪左.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -321,16 +321,16 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ左_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ左_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ左_髪左.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪右.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ右_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ右_髪右.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪左.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ左_髪左.SetSizeXBase(X0Y0_お下げ左_髪左.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪右.SetSizeXBase(X0Y0_お下げ左_髪右.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ右_髪右.SetSizeXBase(X0Y0_お下げ右_髪右.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪左.SetSizeXBase(X0Y0_お下げ右_髪左.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -338,10 +338,10 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ左_髪左.AngleBase = 3.0 * value;
|
||||
X0Y0_お下げ左_髪右.AngleBase = -3.0 * value;
|
||||
X0Y0_お下げ右_髪右.AngleBase = -3.0 * value;
|
||||
X0Y0_お下げ右_髪左.AngleBase = 3.0 * value;
|
||||
X0Y0_お下げ左_髪左.SetAngleBase(3.0 * value);
|
||||
X0Y0_お下げ左_髪右.SetAngleBase(-3.0 * value);
|
||||
X0Y0_お下げ右_髪右.SetAngleBase(-3.0 * value);
|
||||
X0Y0_お下げ右_髪左.SetAngleBase(3.0 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -437,49 +437,49 @@ namespace SlaveMatrix
|
||||
public override void SetAngle0()
|
||||
{
|
||||
double num = (右 ? (-1.0) : 1.0);
|
||||
X0Y0_お下げ左_髪根.AngleBase = num * 10.0;
|
||||
X0Y0_お下げ右_髪根.AngleBase = num * -10.0;
|
||||
X0Y0_お下げ左_髪根.SetAngleBase(num * 10.0);
|
||||
X0Y0_お下げ右_髪根.SetAngleBase(num * -10.0);
|
||||
Body.JoinPAall();
|
||||
}
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override bool Is布(ShapePart p)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -298,7 +298,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -307,12 +307,12 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ左_髪右.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪左.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪左.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪右.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪右.SetSizeYBase(X0Y0_お下げ左_髪右.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪左.SetSizeYBase(X0Y0_お下げ左_髪左.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪左.SetSizeYBase(X0Y0_お下げ右_髪左.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪右.SetSizeYBase(X0Y0_お下げ右_髪右.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -321,16 +321,16 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ左_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ左_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ左_髪左.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪右.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ右_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ右_髪右.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪左.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ左_髪左.SetSizeXBase(X0Y0_お下げ左_髪左.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪右.SetSizeXBase(X0Y0_お下げ左_髪右.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ右_髪右.SetSizeXBase(X0Y0_お下げ右_髪右.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪左.SetSizeXBase(X0Y0_お下げ右_髪左.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -338,10 +338,10 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ左_髪左.AngleBase = 3.0 * value;
|
||||
X0Y0_お下げ左_髪右.AngleBase = -3.0 * value;
|
||||
X0Y0_お下げ右_髪右.AngleBase = -3.0 * value;
|
||||
X0Y0_お下げ右_髪左.AngleBase = 3.0 * value;
|
||||
X0Y0_お下げ左_髪左.SetAngleBase(3.0 * value);
|
||||
X0Y0_お下げ左_髪右.SetAngleBase(-3.0 * value);
|
||||
X0Y0_お下げ右_髪右.SetAngleBase(-3.0 * value);
|
||||
X0Y0_お下げ右_髪左.SetAngleBase(3.0 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -437,49 +437,49 @@ namespace SlaveMatrix
|
||||
public override void SetAngle0()
|
||||
{
|
||||
_ = 右;
|
||||
X0Y0_お下げ左_髪根.AngleBase = 10.0;
|
||||
X0Y0_お下げ右_髪根.AngleBase = -10.0;
|
||||
X0Y0_お下げ左_髪根.SetAngleBase(10.0);
|
||||
X0Y0_お下げ右_髪根.SetAngleBase(-10.0);
|
||||
Body.JoinPAall();
|
||||
}
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override bool Is布(ShapePart p)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -298,7 +298,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -307,12 +307,12 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ左_髪左.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪右.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪右.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪左.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪左.SetSizeYBase(X0Y0_お下げ左_髪左.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪右.SetSizeYBase(X0Y0_お下げ左_髪右.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪右.SetSizeYBase(X0Y0_お下げ右_髪右.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪左.SetSizeYBase(X0Y0_お下げ右_髪左.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -321,16 +321,16 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ左_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ左_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ左_髪左.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪右.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ右_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ右_髪右.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪左.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ左_髪左.SetSizeXBase(X0Y0_お下げ左_髪左.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪右.SetSizeXBase(X0Y0_お下げ左_髪右.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ右_髪右.SetSizeXBase(X0Y0_お下げ右_髪右.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪左.SetSizeXBase(X0Y0_お下げ右_髪左.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -338,10 +338,10 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ左_髪左.AngleBase = 3.0 * value;
|
||||
X0Y0_お下げ左_髪右.AngleBase = -3.0 * value;
|
||||
X0Y0_お下げ右_髪右.AngleBase = -3.0 * value;
|
||||
X0Y0_お下げ右_髪左.AngleBase = 3.0 * value;
|
||||
X0Y0_お下げ左_髪左.SetAngleBase(3.0 * value);
|
||||
X0Y0_お下げ左_髪右.SetAngleBase(-3.0 * value);
|
||||
X0Y0_お下げ右_髪右.SetAngleBase(-3.0 * value);
|
||||
X0Y0_お下げ右_髪左.SetAngleBase(3.0 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -437,43 +437,43 @@ namespace SlaveMatrix
|
||||
public override void SetAngle0()
|
||||
{
|
||||
double num = (右 ? (-1.0) : 1.0);
|
||||
X0Y0_お下げ左_髪根.AngleBase = num * 10.0;
|
||||
X0Y0_お下げ右_髪根.AngleBase = num * -10.0;
|
||||
X0Y0_お下げ左_髪根.SetAngleBase(num * 10.0);
|
||||
X0Y0_お下げ右_髪根.SetAngleBase(num * -10.0);
|
||||
Body.JoinPAall();
|
||||
}
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override bool Is布(ShapePart p)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -529,7 +529,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -538,25 +538,25 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ_編節1_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節1_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節2_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節2_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節3_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節3_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節4_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節4_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節5_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節5_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節6_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節6_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節7_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節7_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節8_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節8_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節1_髪節.SetSizeYBase(X0Y0_お下げ_編節1_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節1_髪編目.SetSizeYBase(X0Y0_お下げ_編節1_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節2_髪節.SetSizeYBase(X0Y0_お下げ_編節2_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節2_髪編目.SetSizeYBase(X0Y0_お下げ_編節2_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節3_髪節.SetSizeYBase(X0Y0_お下げ_編節3_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節3_髪編目.SetSizeYBase(X0Y0_お下げ_編節3_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節4_髪節.SetSizeYBase(X0Y0_お下げ_編節4_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節4_髪編目.SetSizeYBase(X0Y0_お下げ_編節4_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節5_髪節.SetSizeYBase(X0Y0_お下げ_編節5_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節5_髪編目.SetSizeYBase(X0Y0_お下げ_編節5_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節6_髪節.SetSizeYBase(X0Y0_お下げ_編節6_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節6_髪編目.SetSizeYBase(X0Y0_お下げ_編節6_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節7_髪節.SetSizeYBase(X0Y0_お下げ_編節7_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節7_髪編目.SetSizeYBase(X0Y0_お下げ_編節7_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節8_髪節.SetSizeYBase(X0Y0_お下げ_編節8_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節8_髪編目.SetSizeYBase(X0Y0_お下げ_編節8_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -565,27 +565,27 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ_編節1_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節1_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節2_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節2_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節3_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節3_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節4_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節4_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節5_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節5_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節6_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節6_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節7_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節7_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節8_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節8_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節1_髪節.SetSizeXBase(X0Y0_お下げ_編節1_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節1_髪編目.SetSizeXBase(X0Y0_お下げ_編節1_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節2_髪節.SetSizeXBase(X0Y0_お下げ_編節2_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節2_髪編目.SetSizeXBase(X0Y0_お下げ_編節2_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節3_髪節.SetSizeXBase(X0Y0_お下げ_編節3_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節3_髪編目.SetSizeXBase(X0Y0_お下げ_編節3_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節4_髪節.SetSizeXBase(X0Y0_お下げ_編節4_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節4_髪編目.SetSizeXBase(X0Y0_お下げ_編節4_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節5_髪節.SetSizeXBase(X0Y0_お下げ_編節5_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節5_髪編目.SetSizeXBase(X0Y0_お下げ_編節5_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節6_髪節.SetSizeXBase(X0Y0_お下げ_編節6_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節6_髪編目.SetSizeXBase(X0Y0_お下げ_編節6_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節7_髪節.SetSizeXBase(X0Y0_お下げ_編節7_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節7_髪編目.SetSizeXBase(X0Y0_お下げ_編節7_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節8_髪節.SetSizeXBase(X0Y0_お下げ_編節8_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節8_髪編目.SetSizeXBase(X0Y0_お下げ_編節8_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -593,8 +593,8 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ_髪左1.AngleBase = 3.0 * value;
|
||||
X0Y0_お下げ_髪右1.AngleBase = -3.0 * value;
|
||||
X0Y0_お下げ_髪左1.SetAngleBase(3.0 * value);
|
||||
X0Y0_お下げ_髪右1.SetAngleBase(-3.0 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -731,86 +731,86 @@ namespace SlaveMatrix
|
||||
{
|
||||
double num = (右 ? (-1.0) : 1.0);
|
||||
double maxAngle = 25.0;
|
||||
X0Y0_お下げ_編節1_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節2_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節3_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節4_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節5_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節6_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節7_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_髪根.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節1_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節2_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節3_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節4_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節5_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節6_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節7_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_髪根.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
Body.JoinPAall();
|
||||
}
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override bool Is布(ShapePart p)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -529,7 +529,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -538,25 +538,25 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ_編節1_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節1_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節2_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節2_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節3_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節3_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節4_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節4_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節5_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節5_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節6_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節6_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節7_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節7_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節8_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節8_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節1_髪節.SetSizeYBase(X0Y0_お下げ_編節1_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節1_髪編目.SetSizeYBase(X0Y0_お下げ_編節1_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節2_髪節.SetSizeYBase(X0Y0_お下げ_編節2_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節2_髪編目.SetSizeYBase(X0Y0_お下げ_編節2_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節3_髪節.SetSizeYBase(X0Y0_お下げ_編節3_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節3_髪編目.SetSizeYBase(X0Y0_お下げ_編節3_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節4_髪節.SetSizeYBase(X0Y0_お下げ_編節4_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節4_髪編目.SetSizeYBase(X0Y0_お下げ_編節4_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節5_髪節.SetSizeYBase(X0Y0_お下げ_編節5_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節5_髪編目.SetSizeYBase(X0Y0_お下げ_編節5_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節6_髪節.SetSizeYBase(X0Y0_お下げ_編節6_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節6_髪編目.SetSizeYBase(X0Y0_お下げ_編節6_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節7_髪節.SetSizeYBase(X0Y0_お下げ_編節7_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節7_髪編目.SetSizeYBase(X0Y0_お下げ_編節7_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節8_髪節.SetSizeYBase(X0Y0_お下げ_編節8_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節8_髪編目.SetSizeYBase(X0Y0_お下げ_編節8_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -565,27 +565,27 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ_編節1_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節1_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節2_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節2_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節3_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節3_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節4_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節4_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節5_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節5_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節6_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節6_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節7_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節7_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節8_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節8_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節1_髪節.SetSizeXBase(X0Y0_お下げ_編節1_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節1_髪編目.SetSizeXBase(X0Y0_お下げ_編節1_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節2_髪節.SetSizeXBase(X0Y0_お下げ_編節2_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節2_髪編目.SetSizeXBase(X0Y0_お下げ_編節2_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節3_髪節.SetSizeXBase(X0Y0_お下げ_編節3_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節3_髪編目.SetSizeXBase(X0Y0_お下げ_編節3_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節4_髪節.SetSizeXBase(X0Y0_お下げ_編節4_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節4_髪編目.SetSizeXBase(X0Y0_お下げ_編節4_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節5_髪節.SetSizeXBase(X0Y0_お下げ_編節5_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節5_髪編目.SetSizeXBase(X0Y0_お下げ_編節5_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節6_髪節.SetSizeXBase(X0Y0_お下げ_編節6_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節6_髪編目.SetSizeXBase(X0Y0_お下げ_編節6_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節7_髪節.SetSizeXBase(X0Y0_お下げ_編節7_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節7_髪編目.SetSizeXBase(X0Y0_お下げ_編節7_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節8_髪節.SetSizeXBase(X0Y0_お下げ_編節8_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節8_髪編目.SetSizeXBase(X0Y0_お下げ_編節8_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -593,8 +593,8 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ_髪左1.AngleBase = 3.0 * value;
|
||||
X0Y0_お下げ_髪右1.AngleBase = -3.0 * value;
|
||||
X0Y0_お下げ_髪左1.SetAngleBase(3.0 * value);
|
||||
X0Y0_お下げ_髪右1.SetAngleBase(-3.0 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -731,86 +731,86 @@ namespace SlaveMatrix
|
||||
{
|
||||
double num = (右 ? (-1.0) : 1.0);
|
||||
double maxAngle = 25.0;
|
||||
X0Y0_お下げ_編節1_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節2_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節3_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節4_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節5_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節6_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節7_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_髪根.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節1_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節2_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節3_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節4_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節5_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節6_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節7_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_髪根.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
Body.JoinPAall();
|
||||
}
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override bool Is布(ShapePart p)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -529,7 +529,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -538,25 +538,25 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ_編節1_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節1_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節2_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節2_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節3_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節3_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節4_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節4_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節5_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節5_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節6_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節6_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節7_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節7_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節8_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節8_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節1_髪節.SetSizeYBase(X0Y0_お下げ_編節1_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節1_髪編目.SetSizeYBase(X0Y0_お下げ_編節1_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節2_髪節.SetSizeYBase(X0Y0_お下げ_編節2_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節2_髪編目.SetSizeYBase(X0Y0_お下げ_編節2_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節3_髪節.SetSizeYBase(X0Y0_お下げ_編節3_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節3_髪編目.SetSizeYBase(X0Y0_お下げ_編節3_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節4_髪節.SetSizeYBase(X0Y0_お下げ_編節4_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節4_髪編目.SetSizeYBase(X0Y0_お下げ_編節4_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節5_髪節.SetSizeYBase(X0Y0_お下げ_編節5_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節5_髪編目.SetSizeYBase(X0Y0_お下げ_編節5_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節6_髪節.SetSizeYBase(X0Y0_お下げ_編節6_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節6_髪編目.SetSizeYBase(X0Y0_お下げ_編節6_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節7_髪節.SetSizeYBase(X0Y0_お下げ_編節7_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節7_髪編目.SetSizeYBase(X0Y0_お下げ_編節7_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節8_髪節.SetSizeYBase(X0Y0_お下げ_編節8_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節8_髪編目.SetSizeYBase(X0Y0_お下げ_編節8_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -565,27 +565,27 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ_編節1_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節1_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節2_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節2_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節3_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節3_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節4_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節4_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節5_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節5_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節6_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節6_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節7_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節7_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節8_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節8_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節1_髪節.SetSizeXBase(X0Y0_お下げ_編節1_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節1_髪編目.SetSizeXBase(X0Y0_お下げ_編節1_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節2_髪節.SetSizeXBase(X0Y0_お下げ_編節2_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節2_髪編目.SetSizeXBase(X0Y0_お下げ_編節2_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節3_髪節.SetSizeXBase(X0Y0_お下げ_編節3_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節3_髪編目.SetSizeXBase(X0Y0_お下げ_編節3_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節4_髪節.SetSizeXBase(X0Y0_お下げ_編節4_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節4_髪編目.SetSizeXBase(X0Y0_お下げ_編節4_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節5_髪節.SetSizeXBase(X0Y0_お下げ_編節5_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節5_髪編目.SetSizeXBase(X0Y0_お下げ_編節5_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節6_髪節.SetSizeXBase(X0Y0_お下げ_編節6_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節6_髪編目.SetSizeXBase(X0Y0_お下げ_編節6_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節7_髪節.SetSizeXBase(X0Y0_お下げ_編節7_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節7_髪編目.SetSizeXBase(X0Y0_お下げ_編節7_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節8_髪節.SetSizeXBase(X0Y0_お下げ_編節8_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節8_髪編目.SetSizeXBase(X0Y0_お下げ_編節8_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -593,8 +593,8 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ_髪左1.AngleBase = 3.0 * value;
|
||||
X0Y0_お下げ_髪右1.AngleBase = -3.0 * value;
|
||||
X0Y0_お下げ_髪左1.SetAngleBase(3.0 * value);
|
||||
X0Y0_お下げ_髪右1.SetAngleBase(-3.0 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -731,86 +731,86 @@ namespace SlaveMatrix
|
||||
{
|
||||
double num = (右 ? (-1.0) : 1.0);
|
||||
double maxAngle = 25.0;
|
||||
X0Y0_お下げ_編節1_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節2_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節3_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節4_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節5_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節6_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節7_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_髪根.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節1_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節2_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節3_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節4_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節5_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節6_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節7_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_髪根.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
Body.JoinPAall();
|
||||
}
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override bool Is布(ShapePart p)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -529,7 +529,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -538,25 +538,25 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ_編節1_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節1_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節2_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節2_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節3_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節3_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節4_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節4_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節5_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節5_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節6_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節6_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節7_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節7_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節8_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節8_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節1_髪節.SetSizeYBase(X0Y0_お下げ_編節1_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節1_髪編目.SetSizeYBase(X0Y0_お下げ_編節1_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節2_髪節.SetSizeYBase(X0Y0_お下げ_編節2_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節2_髪編目.SetSizeYBase(X0Y0_お下げ_編節2_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節3_髪節.SetSizeYBase(X0Y0_お下げ_編節3_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節3_髪編目.SetSizeYBase(X0Y0_お下げ_編節3_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節4_髪節.SetSizeYBase(X0Y0_お下げ_編節4_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節4_髪編目.SetSizeYBase(X0Y0_お下げ_編節4_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節5_髪節.SetSizeYBase(X0Y0_お下げ_編節5_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節5_髪編目.SetSizeYBase(X0Y0_お下げ_編節5_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節6_髪節.SetSizeYBase(X0Y0_お下げ_編節6_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節6_髪編目.SetSizeYBase(X0Y0_お下げ_編節6_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節7_髪節.SetSizeYBase(X0Y0_お下げ_編節7_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節7_髪編目.SetSizeYBase(X0Y0_お下げ_編節7_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節8_髪節.SetSizeYBase(X0Y0_お下げ_編節8_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節8_髪編目.SetSizeYBase(X0Y0_お下げ_編節8_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -565,27 +565,27 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ_編節1_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節1_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節2_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節2_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節3_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節3_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節4_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節4_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節5_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節5_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節6_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節6_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節7_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節7_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節8_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節8_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節1_髪節.SetSizeXBase(X0Y0_お下げ_編節1_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節1_髪編目.SetSizeXBase(X0Y0_お下げ_編節1_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節2_髪節.SetSizeXBase(X0Y0_お下げ_編節2_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節2_髪編目.SetSizeXBase(X0Y0_お下げ_編節2_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節3_髪節.SetSizeXBase(X0Y0_お下げ_編節3_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節3_髪編目.SetSizeXBase(X0Y0_お下げ_編節3_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節4_髪節.SetSizeXBase(X0Y0_お下げ_編節4_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節4_髪編目.SetSizeXBase(X0Y0_お下げ_編節4_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節5_髪節.SetSizeXBase(X0Y0_お下げ_編節5_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節5_髪編目.SetSizeXBase(X0Y0_お下げ_編節5_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節6_髪節.SetSizeXBase(X0Y0_お下げ_編節6_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節6_髪編目.SetSizeXBase(X0Y0_お下げ_編節6_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節7_髪節.SetSizeXBase(X0Y0_お下げ_編節7_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節7_髪編目.SetSizeXBase(X0Y0_お下げ_編節7_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節8_髪節.SetSizeXBase(X0Y0_お下げ_編節8_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節8_髪編目.SetSizeXBase(X0Y0_お下げ_編節8_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -593,8 +593,8 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ_髪左1.AngleBase = 3.0 * value;
|
||||
X0Y0_お下げ_髪右1.AngleBase = -3.0 * value;
|
||||
X0Y0_お下げ_髪左1.SetAngleBase(3.0 * value);
|
||||
X0Y0_お下げ_髪右1.SetAngleBase(-3.0 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -731,83 +731,83 @@ namespace SlaveMatrix
|
||||
{
|
||||
double num = (右 ? (-1.0) : 1.0);
|
||||
double maxAngle = 25.0;
|
||||
X0Y0_お下げ_編節1_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節2_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節3_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節4_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節5_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節6_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節7_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_髪根.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節1_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節2_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節3_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節4_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節5_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節6_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節7_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_髪根.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
Body.JoinPAall();
|
||||
}
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override bool Is布(ShapePart p)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -970,7 +970,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -979,44 +979,44 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ左_編節1_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節1_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節2_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節2_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節3_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節3_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節4_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節4_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節5_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節5_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節6_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節6_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節7_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節7_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節8_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節8_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節1_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節1_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節2_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節2_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節3_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節3_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節4_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節4_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節5_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節5_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節6_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節6_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節7_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節7_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節8_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節8_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節1_髪節.SetSizeYBase(X0Y0_お下げ左_編節1_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節1_髪編目.SetSizeYBase(X0Y0_お下げ左_編節1_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節2_髪節.SetSizeYBase(X0Y0_お下げ左_編節2_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節2_髪編目.SetSizeYBase(X0Y0_お下げ左_編節2_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節3_髪節.SetSizeYBase(X0Y0_お下げ左_編節3_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節3_髪編目.SetSizeYBase(X0Y0_お下げ左_編節3_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節4_髪節.SetSizeYBase(X0Y0_お下げ左_編節4_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節4_髪編目.SetSizeYBase(X0Y0_お下げ左_編節4_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節5_髪節.SetSizeYBase(X0Y0_お下げ左_編節5_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節5_髪編目.SetSizeYBase(X0Y0_お下げ左_編節5_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節6_髪節.SetSizeYBase(X0Y0_お下げ左_編節6_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節6_髪編目.SetSizeYBase(X0Y0_お下げ左_編節6_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節7_髪節.SetSizeYBase(X0Y0_お下げ左_編節7_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節7_髪編目.SetSizeYBase(X0Y0_お下げ左_編節7_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節8_髪節.SetSizeYBase(X0Y0_お下げ左_編節8_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節8_髪編目.SetSizeYBase(X0Y0_お下げ左_編節8_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪右1.SetSizeYBase(X0Y0_お下げ左_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節1_髪節.SetSizeYBase(X0Y0_お下げ右_編節1_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節1_髪編目.SetSizeYBase(X0Y0_お下げ右_編節1_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節2_髪節.SetSizeYBase(X0Y0_お下げ右_編節2_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節2_髪編目.SetSizeYBase(X0Y0_お下げ右_編節2_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節3_髪節.SetSizeYBase(X0Y0_お下げ右_編節3_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節3_髪編目.SetSizeYBase(X0Y0_お下げ右_編節3_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節4_髪節.SetSizeYBase(X0Y0_お下げ右_編節4_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節4_髪編目.SetSizeYBase(X0Y0_お下げ右_編節4_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節5_髪節.SetSizeYBase(X0Y0_お下げ右_編節5_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節5_髪編目.SetSizeYBase(X0Y0_お下げ右_編節5_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節6_髪節.SetSizeYBase(X0Y0_お下げ右_編節6_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節6_髪編目.SetSizeYBase(X0Y0_お下げ右_編節6_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節7_髪節.SetSizeYBase(X0Y0_お下げ右_編節7_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節7_髪編目.SetSizeYBase(X0Y0_お下げ右_編節7_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節8_髪節.SetSizeYBase(X0Y0_お下げ右_編節8_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節8_髪編目.SetSizeYBase(X0Y0_お下げ右_編節8_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪左1.SetSizeYBase(X0Y0_お下げ右_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1025,48 +1025,48 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ左_編節1_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節1_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節2_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節2_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節3_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節3_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節4_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節4_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節5_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節5_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節6_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節6_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節7_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節7_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節8_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節8_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ左_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ左_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節1_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節1_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節2_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節2_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節3_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節3_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節4_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節4_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節5_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節5_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節6_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節6_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節7_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節7_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節8_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節8_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ右_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ右_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節1_髪節.SetSizeXBase(X0Y0_お下げ左_編節1_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節1_髪編目.SetSizeXBase(X0Y0_お下げ左_編節1_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節2_髪節.SetSizeXBase(X0Y0_お下げ左_編節2_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節2_髪編目.SetSizeXBase(X0Y0_お下げ左_編節2_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節3_髪節.SetSizeXBase(X0Y0_お下げ左_編節3_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節3_髪編目.SetSizeXBase(X0Y0_お下げ左_編節3_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節4_髪節.SetSizeXBase(X0Y0_お下げ左_編節4_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節4_髪編目.SetSizeXBase(X0Y0_お下げ左_編節4_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節5_髪節.SetSizeXBase(X0Y0_お下げ左_編節5_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節5_髪編目.SetSizeXBase(X0Y0_お下げ左_編節5_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節6_髪節.SetSizeXBase(X0Y0_お下げ左_編節6_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節6_髪編目.SetSizeXBase(X0Y0_お下げ左_編節6_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節7_髪節.SetSizeXBase(X0Y0_お下げ左_編節7_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節7_髪編目.SetSizeXBase(X0Y0_お下げ左_編節7_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節8_髪節.SetSizeXBase(X0Y0_お下げ左_編節8_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節8_髪編目.SetSizeXBase(X0Y0_お下げ左_編節8_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪右1.SetSizeXBase(X0Y0_お下げ左_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節1_髪節.SetSizeXBase(X0Y0_お下げ右_編節1_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節1_髪編目.SetSizeXBase(X0Y0_お下げ右_編節1_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節2_髪節.SetSizeXBase(X0Y0_お下げ右_編節2_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節2_髪編目.SetSizeXBase(X0Y0_お下げ右_編節2_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節3_髪節.SetSizeXBase(X0Y0_お下げ右_編節3_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節3_髪編目.SetSizeXBase(X0Y0_お下げ右_編節3_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節4_髪節.SetSizeXBase(X0Y0_お下げ右_編節4_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節4_髪編目.SetSizeXBase(X0Y0_お下げ右_編節4_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節5_髪節.SetSizeXBase(X0Y0_お下げ右_編節5_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節5_髪編目.SetSizeXBase(X0Y0_お下げ右_編節5_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節6_髪節.SetSizeXBase(X0Y0_お下げ右_編節6_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節6_髪編目.SetSizeXBase(X0Y0_お下げ右_編節6_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節7_髪節.SetSizeXBase(X0Y0_お下げ右_編節7_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節7_髪編目.SetSizeXBase(X0Y0_お下げ右_編節7_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節8_髪節.SetSizeXBase(X0Y0_お下げ右_編節8_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節8_髪編目.SetSizeXBase(X0Y0_お下げ右_編節8_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪左1.SetSizeXBase(X0Y0_お下げ右_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1074,10 +1074,10 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ左_髪左1.AngleBase = 3.0 * value;
|
||||
X0Y0_お下げ左_髪右1.AngleBase = -3.0 * value;
|
||||
X0Y0_お下げ右_髪右1.AngleBase = -3.0 * value;
|
||||
X0Y0_お下げ右_髪左1.AngleBase = 3.0 * value;
|
||||
X0Y0_お下げ左_髪左1.SetAngleBase(3.0 * value);
|
||||
X0Y0_お下げ左_髪右1.SetAngleBase(-3.0 * value);
|
||||
X0Y0_お下げ右_髪右1.SetAngleBase(-3.0 * value);
|
||||
X0Y0_お下げ右_髪左1.SetAngleBase(3.0 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1286,161 +1286,161 @@ namespace SlaveMatrix
|
||||
{
|
||||
double num = (右 ? (-1.0) : 1.0);
|
||||
double num2 = 2.5 + 2.5 * Rng.XS.NextDouble();
|
||||
X0Y0_お下げ左_編節1_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節2_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節3_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節4_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節5_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節6_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節7_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節8_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_髪根.AngleBase = num * num2;
|
||||
X0Y0_お下げ右_編節1_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節2_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節3_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節4_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節5_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節6_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節7_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節8_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_髪根.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ左_編節1_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節2_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節3_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節4_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節5_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節6_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節7_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節8_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_髪根.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ右_編節1_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節2_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節3_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節4_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節5_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節6_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節7_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節8_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_髪根.SetAngleBase(num * (0.0 - num2));
|
||||
Body.JoinPAall();
|
||||
}
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override bool Is布(ShapePart p)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -970,7 +970,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -979,44 +979,44 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ左_編節1_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節1_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節2_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節2_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節3_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節3_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節4_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節4_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節5_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節5_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節6_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節6_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節7_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節7_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節8_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節8_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節1_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節1_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節2_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節2_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節3_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節3_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節4_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節4_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節5_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節5_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節6_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節6_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節7_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節7_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節8_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節8_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節1_髪節.SetSizeYBase(X0Y0_お下げ左_編節1_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節1_髪編目.SetSizeYBase(X0Y0_お下げ左_編節1_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節2_髪節.SetSizeYBase(X0Y0_お下げ左_編節2_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節2_髪編目.SetSizeYBase(X0Y0_お下げ左_編節2_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節3_髪節.SetSizeYBase(X0Y0_お下げ左_編節3_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節3_髪編目.SetSizeYBase(X0Y0_お下げ左_編節3_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節4_髪節.SetSizeYBase(X0Y0_お下げ左_編節4_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節4_髪編目.SetSizeYBase(X0Y0_お下げ左_編節4_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節5_髪節.SetSizeYBase(X0Y0_お下げ左_編節5_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節5_髪編目.SetSizeYBase(X0Y0_お下げ左_編節5_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節6_髪節.SetSizeYBase(X0Y0_お下げ左_編節6_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節6_髪編目.SetSizeYBase(X0Y0_お下げ左_編節6_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節7_髪節.SetSizeYBase(X0Y0_お下げ左_編節7_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節7_髪編目.SetSizeYBase(X0Y0_お下げ左_編節7_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節8_髪節.SetSizeYBase(X0Y0_お下げ左_編節8_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節8_髪編目.SetSizeYBase(X0Y0_お下げ左_編節8_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪右1.SetSizeYBase(X0Y0_お下げ左_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節1_髪節.SetSizeYBase(X0Y0_お下げ右_編節1_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節1_髪編目.SetSizeYBase(X0Y0_お下げ右_編節1_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節2_髪節.SetSizeYBase(X0Y0_お下げ右_編節2_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節2_髪編目.SetSizeYBase(X0Y0_お下げ右_編節2_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節3_髪節.SetSizeYBase(X0Y0_お下げ右_編節3_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節3_髪編目.SetSizeYBase(X0Y0_お下げ右_編節3_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節4_髪節.SetSizeYBase(X0Y0_お下げ右_編節4_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節4_髪編目.SetSizeYBase(X0Y0_お下げ右_編節4_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節5_髪節.SetSizeYBase(X0Y0_お下げ右_編節5_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節5_髪編目.SetSizeYBase(X0Y0_お下げ右_編節5_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節6_髪節.SetSizeYBase(X0Y0_お下げ右_編節6_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節6_髪編目.SetSizeYBase(X0Y0_お下げ右_編節6_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節7_髪節.SetSizeYBase(X0Y0_お下げ右_編節7_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節7_髪編目.SetSizeYBase(X0Y0_お下げ右_編節7_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節8_髪節.SetSizeYBase(X0Y0_お下げ右_編節8_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節8_髪編目.SetSizeYBase(X0Y0_お下げ右_編節8_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪左1.SetSizeYBase(X0Y0_お下げ右_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1025,48 +1025,48 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ左_編節1_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節1_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節2_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節2_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節3_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節3_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節4_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節4_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節5_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節5_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節6_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節6_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節7_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節7_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節8_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節8_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ左_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ左_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節1_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節1_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節2_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節2_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節3_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節3_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節4_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節4_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節5_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節5_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節6_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節6_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節7_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節7_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節8_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節8_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ右_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ右_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節1_髪節.SetSizeXBase(X0Y0_お下げ左_編節1_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節1_髪編目.SetSizeXBase(X0Y0_お下げ左_編節1_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節2_髪節.SetSizeXBase(X0Y0_お下げ左_編節2_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節2_髪編目.SetSizeXBase(X0Y0_お下げ左_編節2_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節3_髪節.SetSizeXBase(X0Y0_お下げ左_編節3_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節3_髪編目.SetSizeXBase(X0Y0_お下げ左_編節3_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節4_髪節.SetSizeXBase(X0Y0_お下げ左_編節4_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節4_髪編目.SetSizeXBase(X0Y0_お下げ左_編節4_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節5_髪節.SetSizeXBase(X0Y0_お下げ左_編節5_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節5_髪編目.SetSizeXBase(X0Y0_お下げ左_編節5_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節6_髪節.SetSizeXBase(X0Y0_お下げ左_編節6_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節6_髪編目.SetSizeXBase(X0Y0_お下げ左_編節6_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節7_髪節.SetSizeXBase(X0Y0_お下げ左_編節7_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節7_髪編目.SetSizeXBase(X0Y0_お下げ左_編節7_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節8_髪節.SetSizeXBase(X0Y0_お下げ左_編節8_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節8_髪編目.SetSizeXBase(X0Y0_お下げ左_編節8_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪右1.SetSizeXBase(X0Y0_お下げ左_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節1_髪節.SetSizeXBase(X0Y0_お下げ右_編節1_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節1_髪編目.SetSizeXBase(X0Y0_お下げ右_編節1_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節2_髪節.SetSizeXBase(X0Y0_お下げ右_編節2_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節2_髪編目.SetSizeXBase(X0Y0_お下げ右_編節2_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節3_髪節.SetSizeXBase(X0Y0_お下げ右_編節3_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節3_髪編目.SetSizeXBase(X0Y0_お下げ右_編節3_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節4_髪節.SetSizeXBase(X0Y0_お下げ右_編節4_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節4_髪編目.SetSizeXBase(X0Y0_お下げ右_編節4_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節5_髪節.SetSizeXBase(X0Y0_お下げ右_編節5_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節5_髪編目.SetSizeXBase(X0Y0_お下げ右_編節5_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節6_髪節.SetSizeXBase(X0Y0_お下げ右_編節6_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節6_髪編目.SetSizeXBase(X0Y0_お下げ右_編節6_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節7_髪節.SetSizeXBase(X0Y0_お下げ右_編節7_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節7_髪編目.SetSizeXBase(X0Y0_お下げ右_編節7_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節8_髪節.SetSizeXBase(X0Y0_お下げ右_編節8_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節8_髪編目.SetSizeXBase(X0Y0_お下げ右_編節8_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪左1.SetSizeXBase(X0Y0_お下げ右_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1074,10 +1074,10 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ左_髪左1.AngleBase = 3.0 * value;
|
||||
X0Y0_お下げ左_髪右1.AngleBase = -3.0 * value;
|
||||
X0Y0_お下げ右_髪右1.AngleBase = -3.0 * value;
|
||||
X0Y0_お下げ右_髪左1.AngleBase = 3.0 * value;
|
||||
X0Y0_お下げ左_髪左1.SetAngleBase(3.0 * value);
|
||||
X0Y0_お下げ左_髪右1.SetAngleBase(-3.0 * value);
|
||||
X0Y0_お下げ右_髪右1.SetAngleBase(-3.0 * value);
|
||||
X0Y0_お下げ右_髪左1.SetAngleBase(3.0 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1286,161 +1286,161 @@ namespace SlaveMatrix
|
||||
{
|
||||
double num = (右 ? (-1.0) : 1.0);
|
||||
double num2 = 2.5 + 2.5 * Rng.XS.NextDouble();
|
||||
X0Y0_お下げ左_編節1_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節2_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節3_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節4_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節5_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節6_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節7_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節8_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_髪根.AngleBase = num * num2;
|
||||
X0Y0_お下げ右_編節1_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節2_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節3_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節4_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節5_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節6_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節7_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節8_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_髪根.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ左_編節1_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節2_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節3_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節4_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節5_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節6_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節7_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節8_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_髪根.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ右_編節1_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節2_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節3_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節4_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節5_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節6_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節7_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節8_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_髪根.SetAngleBase(num * (0.0 - num2));
|
||||
Body.JoinPAall();
|
||||
}
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override bool Is布(ShapePart p)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -970,7 +970,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -979,44 +979,44 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ左_編節1_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節1_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節2_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節2_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節3_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節3_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節4_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節4_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節5_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節5_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節6_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節6_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節7_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節7_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節8_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節8_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節1_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節1_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節2_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節2_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節3_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節3_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節4_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節4_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節5_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節5_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節6_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節6_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節7_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節7_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節8_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節8_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節1_髪節.SetSizeYBase(X0Y0_お下げ左_編節1_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節1_髪編目.SetSizeYBase(X0Y0_お下げ左_編節1_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節2_髪節.SetSizeYBase(X0Y0_お下げ左_編節2_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節2_髪編目.SetSizeYBase(X0Y0_お下げ左_編節2_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節3_髪節.SetSizeYBase(X0Y0_お下げ左_編節3_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節3_髪編目.SetSizeYBase(X0Y0_お下げ左_編節3_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節4_髪節.SetSizeYBase(X0Y0_お下げ左_編節4_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節4_髪編目.SetSizeYBase(X0Y0_お下げ左_編節4_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節5_髪節.SetSizeYBase(X0Y0_お下げ左_編節5_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節5_髪編目.SetSizeYBase(X0Y0_お下げ左_編節5_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節6_髪節.SetSizeYBase(X0Y0_お下げ左_編節6_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節6_髪編目.SetSizeYBase(X0Y0_お下げ左_編節6_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節7_髪節.SetSizeYBase(X0Y0_お下げ左_編節7_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節7_髪編目.SetSizeYBase(X0Y0_お下げ左_編節7_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節8_髪節.SetSizeYBase(X0Y0_お下げ左_編節8_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節8_髪編目.SetSizeYBase(X0Y0_お下げ左_編節8_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪右1.SetSizeYBase(X0Y0_お下げ左_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節1_髪節.SetSizeYBase(X0Y0_お下げ右_編節1_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節1_髪編目.SetSizeYBase(X0Y0_お下げ右_編節1_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節2_髪節.SetSizeYBase(X0Y0_お下げ右_編節2_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節2_髪編目.SetSizeYBase(X0Y0_お下げ右_編節2_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節3_髪節.SetSizeYBase(X0Y0_お下げ右_編節3_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節3_髪編目.SetSizeYBase(X0Y0_お下げ右_編節3_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節4_髪節.SetSizeYBase(X0Y0_お下げ右_編節4_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節4_髪編目.SetSizeYBase(X0Y0_お下げ右_編節4_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節5_髪節.SetSizeYBase(X0Y0_お下げ右_編節5_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節5_髪編目.SetSizeYBase(X0Y0_お下げ右_編節5_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節6_髪節.SetSizeYBase(X0Y0_お下げ右_編節6_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節6_髪編目.SetSizeYBase(X0Y0_お下げ右_編節6_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節7_髪節.SetSizeYBase(X0Y0_お下げ右_編節7_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節7_髪編目.SetSizeYBase(X0Y0_お下げ右_編節7_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節8_髪節.SetSizeYBase(X0Y0_お下げ右_編節8_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節8_髪編目.SetSizeYBase(X0Y0_お下げ右_編節8_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪左1.SetSizeYBase(X0Y0_お下げ右_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1025,48 +1025,48 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ左_編節1_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節1_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節2_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節2_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節3_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節3_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節4_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節4_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節5_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節5_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節6_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節6_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節7_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節7_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節8_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節8_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ左_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ左_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節1_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節1_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節2_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節2_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節3_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節3_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節4_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節4_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節5_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節5_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節6_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節6_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節7_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節7_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節8_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節8_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ右_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ右_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節1_髪節.SetSizeXBase(X0Y0_お下げ左_編節1_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節1_髪編目.SetSizeXBase(X0Y0_お下げ左_編節1_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節2_髪節.SetSizeXBase(X0Y0_お下げ左_編節2_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節2_髪編目.SetSizeXBase(X0Y0_お下げ左_編節2_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節3_髪節.SetSizeXBase(X0Y0_お下げ左_編節3_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節3_髪編目.SetSizeXBase(X0Y0_お下げ左_編節3_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節4_髪節.SetSizeXBase(X0Y0_お下げ左_編節4_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節4_髪編目.SetSizeXBase(X0Y0_お下げ左_編節4_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節5_髪節.SetSizeXBase(X0Y0_お下げ左_編節5_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節5_髪編目.SetSizeXBase(X0Y0_お下げ左_編節5_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節6_髪節.SetSizeXBase(X0Y0_お下げ左_編節6_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節6_髪編目.SetSizeXBase(X0Y0_お下げ左_編節6_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節7_髪節.SetSizeXBase(X0Y0_お下げ左_編節7_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節7_髪編目.SetSizeXBase(X0Y0_お下げ左_編節7_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節8_髪節.SetSizeXBase(X0Y0_お下げ左_編節8_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節8_髪編目.SetSizeXBase(X0Y0_お下げ左_編節8_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪右1.SetSizeXBase(X0Y0_お下げ左_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節1_髪節.SetSizeXBase(X0Y0_お下げ右_編節1_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節1_髪編目.SetSizeXBase(X0Y0_お下げ右_編節1_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節2_髪節.SetSizeXBase(X0Y0_お下げ右_編節2_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節2_髪編目.SetSizeXBase(X0Y0_お下げ右_編節2_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節3_髪節.SetSizeXBase(X0Y0_お下げ右_編節3_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節3_髪編目.SetSizeXBase(X0Y0_お下げ右_編節3_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節4_髪節.SetSizeXBase(X0Y0_お下げ右_編節4_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節4_髪編目.SetSizeXBase(X0Y0_お下げ右_編節4_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節5_髪節.SetSizeXBase(X0Y0_お下げ右_編節5_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節5_髪編目.SetSizeXBase(X0Y0_お下げ右_編節5_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節6_髪節.SetSizeXBase(X0Y0_お下げ右_編節6_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節6_髪編目.SetSizeXBase(X0Y0_お下げ右_編節6_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節7_髪節.SetSizeXBase(X0Y0_お下げ右_編節7_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節7_髪編目.SetSizeXBase(X0Y0_お下げ右_編節7_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節8_髪節.SetSizeXBase(X0Y0_お下げ右_編節8_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節8_髪編目.SetSizeXBase(X0Y0_お下げ右_編節8_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪左1.SetSizeXBase(X0Y0_お下げ右_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1074,10 +1074,10 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ左_髪左1.AngleBase = 3.0 * value;
|
||||
X0Y0_お下げ左_髪右1.AngleBase = -3.0 * value;
|
||||
X0Y0_お下げ右_髪右1.AngleBase = -3.0 * value;
|
||||
X0Y0_お下げ右_髪左1.AngleBase = 3.0 * value;
|
||||
X0Y0_お下げ左_髪左1.SetAngleBase(3.0 * value);
|
||||
X0Y0_お下げ左_髪右1.SetAngleBase(-3.0 * value);
|
||||
X0Y0_お下げ右_髪右1.SetAngleBase(-3.0 * value);
|
||||
X0Y0_お下げ右_髪左1.SetAngleBase(3.0 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1286,161 +1286,161 @@ namespace SlaveMatrix
|
||||
{
|
||||
double num = (右 ? (-1.0) : 1.0);
|
||||
double num2 = 2.5 + 2.5 * Rng.XS.NextDouble();
|
||||
X0Y0_お下げ左_編節1_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節2_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節3_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節4_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節5_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節6_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節7_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節8_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_髪根.AngleBase = num * num2;
|
||||
X0Y0_お下げ右_編節1_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節2_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節3_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節4_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節5_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節6_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節7_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節8_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_髪根.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ左_編節1_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節2_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節3_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節4_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節5_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節6_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節7_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節8_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_髪根.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ右_編節1_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節2_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節3_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節4_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節5_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節6_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節7_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節8_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_髪根.SetAngleBase(num * (0.0 - num2));
|
||||
Body.JoinPAall();
|
||||
}
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override bool Is布(ShapePart p)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -970,7 +970,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -979,44 +979,44 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ左_編節1_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節1_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節2_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節2_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節3_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節3_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節4_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節4_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節5_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節5_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節6_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節6_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節7_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節7_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節8_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節8_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節1_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節1_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節2_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節2_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節3_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節3_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節4_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節4_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節5_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節5_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節6_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節6_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節7_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節7_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節8_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節8_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節1_髪節.SetSizeYBase(X0Y0_お下げ左_編節1_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節1_髪編目.SetSizeYBase(X0Y0_お下げ左_編節1_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節2_髪節.SetSizeYBase(X0Y0_お下げ左_編節2_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節2_髪編目.SetSizeYBase(X0Y0_お下げ左_編節2_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節3_髪節.SetSizeYBase(X0Y0_お下げ左_編節3_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節3_髪編目.SetSizeYBase(X0Y0_お下げ左_編節3_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節4_髪節.SetSizeYBase(X0Y0_お下げ左_編節4_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節4_髪編目.SetSizeYBase(X0Y0_お下げ左_編節4_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節5_髪節.SetSizeYBase(X0Y0_お下げ左_編節5_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節5_髪編目.SetSizeYBase(X0Y0_お下げ左_編節5_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節6_髪節.SetSizeYBase(X0Y0_お下げ左_編節6_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節6_髪編目.SetSizeYBase(X0Y0_お下げ左_編節6_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節7_髪節.SetSizeYBase(X0Y0_お下げ左_編節7_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節7_髪編目.SetSizeYBase(X0Y0_お下げ左_編節7_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節8_髪節.SetSizeYBase(X0Y0_お下げ左_編節8_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節8_髪編目.SetSizeYBase(X0Y0_お下げ左_編節8_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪右1.SetSizeYBase(X0Y0_お下げ左_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節1_髪節.SetSizeYBase(X0Y0_お下げ右_編節1_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節1_髪編目.SetSizeYBase(X0Y0_お下げ右_編節1_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節2_髪節.SetSizeYBase(X0Y0_お下げ右_編節2_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節2_髪編目.SetSizeYBase(X0Y0_お下げ右_編節2_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節3_髪節.SetSizeYBase(X0Y0_お下げ右_編節3_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節3_髪編目.SetSizeYBase(X0Y0_お下げ右_編節3_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節4_髪節.SetSizeYBase(X0Y0_お下げ右_編節4_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節4_髪編目.SetSizeYBase(X0Y0_お下げ右_編節4_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節5_髪節.SetSizeYBase(X0Y0_お下げ右_編節5_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節5_髪編目.SetSizeYBase(X0Y0_お下げ右_編節5_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節6_髪節.SetSizeYBase(X0Y0_お下げ右_編節6_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節6_髪編目.SetSizeYBase(X0Y0_お下げ右_編節6_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節7_髪節.SetSizeYBase(X0Y0_お下げ右_編節7_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節7_髪編目.SetSizeYBase(X0Y0_お下げ右_編節7_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節8_髪節.SetSizeYBase(X0Y0_お下げ右_編節8_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節8_髪編目.SetSizeYBase(X0Y0_お下げ右_編節8_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪左1.SetSizeYBase(X0Y0_お下げ右_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1025,48 +1025,48 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ左_編節1_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節1_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節2_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節2_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節3_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節3_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節4_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節4_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節5_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節5_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節6_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節6_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節7_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節7_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節8_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節8_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ左_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ左_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節1_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節1_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節2_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節2_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節3_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節3_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節4_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節4_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節5_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節5_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節6_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節6_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節7_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節7_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節8_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節8_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ右_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ右_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節1_髪節.SetSizeXBase(X0Y0_お下げ左_編節1_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節1_髪編目.SetSizeXBase(X0Y0_お下げ左_編節1_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節2_髪節.SetSizeXBase(X0Y0_お下げ左_編節2_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節2_髪編目.SetSizeXBase(X0Y0_お下げ左_編節2_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節3_髪節.SetSizeXBase(X0Y0_お下げ左_編節3_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節3_髪編目.SetSizeXBase(X0Y0_お下げ左_編節3_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節4_髪節.SetSizeXBase(X0Y0_お下げ左_編節4_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節4_髪編目.SetSizeXBase(X0Y0_お下げ左_編節4_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節5_髪節.SetSizeXBase(X0Y0_お下げ左_編節5_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節5_髪編目.SetSizeXBase(X0Y0_お下げ左_編節5_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節6_髪節.SetSizeXBase(X0Y0_お下げ左_編節6_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節6_髪編目.SetSizeXBase(X0Y0_お下げ左_編節6_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節7_髪節.SetSizeXBase(X0Y0_お下げ左_編節7_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節7_髪編目.SetSizeXBase(X0Y0_お下げ左_編節7_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節8_髪節.SetSizeXBase(X0Y0_お下げ左_編節8_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節8_髪編目.SetSizeXBase(X0Y0_お下げ左_編節8_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪右1.SetSizeXBase(X0Y0_お下げ左_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節1_髪節.SetSizeXBase(X0Y0_お下げ右_編節1_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節1_髪編目.SetSizeXBase(X0Y0_お下げ右_編節1_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節2_髪節.SetSizeXBase(X0Y0_お下げ右_編節2_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節2_髪編目.SetSizeXBase(X0Y0_お下げ右_編節2_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節3_髪節.SetSizeXBase(X0Y0_お下げ右_編節3_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節3_髪編目.SetSizeXBase(X0Y0_お下げ右_編節3_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節4_髪節.SetSizeXBase(X0Y0_お下げ右_編節4_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節4_髪編目.SetSizeXBase(X0Y0_お下げ右_編節4_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節5_髪節.SetSizeXBase(X0Y0_お下げ右_編節5_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節5_髪編目.SetSizeXBase(X0Y0_お下げ右_編節5_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節6_髪節.SetSizeXBase(X0Y0_お下げ右_編節6_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節6_髪編目.SetSizeXBase(X0Y0_お下げ右_編節6_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節7_髪節.SetSizeXBase(X0Y0_お下げ右_編節7_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節7_髪編目.SetSizeXBase(X0Y0_お下げ右_編節7_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節8_髪節.SetSizeXBase(X0Y0_お下げ右_編節8_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節8_髪編目.SetSizeXBase(X0Y0_お下げ右_編節8_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪左1.SetSizeXBase(X0Y0_お下げ右_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1074,10 +1074,10 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ左_髪左1.AngleBase = 3.0 * value;
|
||||
X0Y0_お下げ左_髪右1.AngleBase = -3.0 * value;
|
||||
X0Y0_お下げ右_髪右1.AngleBase = -3.0 * value;
|
||||
X0Y0_お下げ右_髪左1.AngleBase = 3.0 * value;
|
||||
X0Y0_お下げ左_髪左1.SetAngleBase(3.0 * value);
|
||||
X0Y0_お下げ左_髪右1.SetAngleBase(-3.0 * value);
|
||||
X0Y0_お下げ右_髪右1.SetAngleBase(-3.0 * value);
|
||||
X0Y0_お下げ右_髪左1.SetAngleBase(3.0 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1286,155 +1286,155 @@ namespace SlaveMatrix
|
||||
{
|
||||
double num = (右 ? (-1.0) : 1.0);
|
||||
double num2 = 2.5 + 2.5 * Rng.XS.NextDouble();
|
||||
X0Y0_お下げ左_編節1_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節2_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節3_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節4_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節5_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節6_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節7_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節8_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_髪根.AngleBase = num * num2;
|
||||
X0Y0_お下げ右_編節1_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節2_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節3_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節4_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節5_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節6_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節7_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節8_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_髪根.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ左_編節1_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節2_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節3_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節4_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節5_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節6_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節7_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節8_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_髪根.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ右_編節1_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節2_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節3_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節4_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節5_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節6_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節7_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節8_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_髪根.SetAngleBase(num * (0.0 - num2));
|
||||
Body.JoinPAall();
|
||||
}
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override bool Is布(ShapePart p)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
@@ -112,7 +113,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -323,8 +324,8 @@ namespace SlaveMatrix
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override void 色更新()
|
||||
|
||||
@@ -2,6 +2,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
public class BackHair1 : Element
|
||||
|
||||
@@ -235,13 +235,13 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左2.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左3.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右2.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右3.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左3.SetSizeYBase(X0Y0_お下げ_髪左3.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右3.SetSizeYBase(X0Y0_お下げ_髪右3.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -250,13 +250,13 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪左2.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪左3.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右2.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右3.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪左3.SetSizeXBase(X0Y0_お下げ_髪左3.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右3.SetSizeXBase(X0Y0_お下げ_髪右3.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -264,12 +264,12 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ_髪左3.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ_髪右3.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ_髪左3.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
|
||||
X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
|
||||
X0Y0_お下げ_髪右3.SetAngleBase(-1.5 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -277,7 +277,7 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ_髪根.PositionCont = new Vector2D(X0Y0_お下げ_髪根.PositionCont.X, X0Y0_お下げ_髪根.PositionCont.Y + 0.02 * value.Inverse());
|
||||
X0Y0_お下げ_髪根.SetPositionCont(new Vector2D(X0Y0_お下げ_髪根.GetPositionCont().X, X0Y0_お下げ_髪根.GetPositionCont().Y + 0.02 * value.Inverse()));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -235,13 +235,13 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左2.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左3.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右2.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右3.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左3.SetSizeYBase(X0Y0_お下げ_髪左3.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右3.SetSizeYBase(X0Y0_お下げ_髪右3.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -250,13 +250,13 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪左2.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪左3.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右2.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右3.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪左3.SetSizeXBase(X0Y0_お下げ_髪左3.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右3.SetSizeXBase(X0Y0_お下げ_髪右3.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -264,12 +264,12 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ_髪左3.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ_髪右3.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ_髪左3.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
|
||||
X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
|
||||
X0Y0_お下げ_髪右3.SetAngleBase(-1.5 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -277,7 +277,7 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ_髪根.PositionCont = new Vector2D(X0Y0_お下げ_髪根.PositionCont.X, X0Y0_お下げ_髪根.PositionCont.Y + 0.02 * value.Inverse());
|
||||
X0Y0_お下げ_髪根.SetPositionCont(new Vector2D(X0Y0_お下げ_髪根.GetPositionCont().X, X0Y0_お下げ_髪根.GetPositionCont().Y + 0.02 * value.Inverse()));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -235,13 +235,13 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左2.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左3.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右2.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右3.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左3.SetSizeYBase(X0Y0_お下げ_髪左3.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右3.SetSizeYBase(X0Y0_お下げ_髪右3.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -250,13 +250,13 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪左2.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪左3.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右2.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右3.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪左3.SetSizeXBase(X0Y0_お下げ_髪左3.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右3.SetSizeXBase(X0Y0_お下げ_髪右3.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -264,12 +264,12 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ_髪左3.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ_髪右3.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ_髪左3.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
|
||||
X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
|
||||
X0Y0_お下げ_髪右3.SetAngleBase(-1.5 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -277,7 +277,7 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ_髪根.PositionCont = new Vector2D(X0Y0_お下げ_髪根.PositionCont.X, X0Y0_お下げ_髪根.PositionCont.Y + 0.02 * value.Inverse());
|
||||
X0Y0_お下げ_髪根.SetPositionCont(new Vector2D(X0Y0_お下げ_髪根.GetPositionCont().X, X0Y0_お下げ_髪根.GetPositionCont().Y + 0.02 * value.Inverse()));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -235,13 +235,13 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左2.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左3.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右2.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右3.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左3.SetSizeYBase(X0Y0_お下げ_髪左3.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右3.SetSizeYBase(X0Y0_お下げ_髪右3.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -250,13 +250,13 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪左2.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪左3.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右2.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右3.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪左3.SetSizeXBase(X0Y0_お下げ_髪左3.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右3.SetSizeXBase(X0Y0_お下げ_髪右3.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -264,12 +264,12 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ_髪左3.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ_髪右3.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ_髪左3.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
|
||||
X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
|
||||
X0Y0_お下げ_髪右3.SetAngleBase(-1.5 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -277,7 +277,7 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ_髪根.PositionCont = new Vector2D(X0Y0_お下げ_髪根.PositionCont.X, X0Y0_お下げ_髪根.PositionCont.Y + 0.02 * value.Inverse());
|
||||
X0Y0_お下げ_髪根.SetPositionCont(new Vector2D(X0Y0_お下げ_髪根.GetPositionCont().X, X0Y0_お下げ_髪根.GetPositionCont().Y + 0.02 * value.Inverse()));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -214,12 +214,12 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ左_髪左根.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪左2.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪右根.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪右2.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪左根.SetSizeYBase(X0Y0_お下げ左_髪左根.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪左2.SetSizeYBase(X0Y0_お下げ左_髪左2.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪右根.SetSizeYBase(X0Y0_お下げ右_髪右根.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪右2.SetSizeYBase(X0Y0_お下げ右_髪右2.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -228,12 +228,12 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ左_髪左根.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪左2.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪右根.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪右2.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪左根.SetSizeXBase(X0Y0_お下げ左_髪左根.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪左2.SetSizeXBase(X0Y0_お下げ左_髪左2.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪右根.SetSizeXBase(X0Y0_お下げ右_髪右根.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪右2.SetSizeXBase(X0Y0_お下げ右_髪右2.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -241,10 +241,10 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ左_髪左1.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ左_髪左2.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ右_髪右1.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ右_髪右2.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ左_髪左1.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ左_髪左2.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ右_髪右1.SetAngleBase(-1.5 * value);
|
||||
X0Y0_お下げ右_髪右2.SetAngleBase(-1.5 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -253,8 +253,8 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = value.Inverse();
|
||||
X0Y0_お下げ左_髪左根.PositionCont = new Vector2D(X0Y0_お下げ左_髪左根.PositionCont.X - 0.005 * num, X0Y0_お下げ左_髪左根.PositionCont.Y + 0.02 * num);
|
||||
X0Y0_お下げ右_髪右根.PositionCont = new Vector2D(X0Y0_お下げ右_髪右根.PositionCont.X + 0.005 * num, X0Y0_お下げ右_髪右根.PositionCont.Y + 0.02 * num);
|
||||
X0Y0_お下げ左_髪左根.SetPositionCont(new Vector2D(X0Y0_お下げ左_髪左根.GetPositionCont().X - 0.005 * num, X0Y0_お下げ左_髪左根.GetPositionCont().Y + 0.02 * num));
|
||||
X0Y0_お下げ右_髪右根.SetPositionCont(new Vector2D(X0Y0_お下げ右_髪右根.GetPositionCont().X + 0.005 * num, X0Y0_お下げ右_髪右根.GetPositionCont().Y + 0.02 * num));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -214,12 +214,12 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ左_髪左根.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪左2.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪右根.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪右2.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪左根.SetSizeYBase(X0Y0_お下げ左_髪左根.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪左2.SetSizeYBase(X0Y0_お下げ左_髪左2.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪右根.SetSizeYBase(X0Y0_お下げ右_髪右根.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪右2.SetSizeYBase(X0Y0_お下げ右_髪右2.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -228,12 +228,12 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ左_髪左根.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪左2.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪右根.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪右2.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪左根.SetSizeXBase(X0Y0_お下げ左_髪左根.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪左2.SetSizeXBase(X0Y0_お下げ左_髪左2.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪右根.SetSizeXBase(X0Y0_お下げ右_髪右根.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪右2.SetSizeXBase(X0Y0_お下げ右_髪右2.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -241,10 +241,10 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ左_髪左1.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ左_髪左2.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ右_髪右1.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ右_髪右2.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ左_髪左1.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ左_髪左2.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ右_髪右1.SetAngleBase(-1.5 * value);
|
||||
X0Y0_お下げ右_髪右2.SetAngleBase(-1.5 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -253,8 +253,8 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = value.Inverse();
|
||||
X0Y0_お下げ左_髪左根.PositionCont = new Vector2D(X0Y0_お下げ左_髪左根.PositionCont.X - 0.005 * num, X0Y0_お下げ左_髪左根.PositionCont.Y + 0.02 * num);
|
||||
X0Y0_お下げ右_髪右根.PositionCont = new Vector2D(X0Y0_お下げ右_髪右根.PositionCont.X + 0.005 * num, X0Y0_お下げ右_髪右根.PositionCont.Y + 0.02 * num);
|
||||
X0Y0_お下げ左_髪左根.SetPositionCont(new Vector2D(X0Y0_お下げ左_髪左根.GetPositionCont().X - 0.005 * num, X0Y0_お下げ左_髪左根.GetPositionCont().Y + 0.02 * num));
|
||||
X0Y0_お下げ右_髪右根.SetPositionCont(new Vector2D(X0Y0_お下げ右_髪右根.GetPositionCont().X + 0.005 * num, X0Y0_お下げ右_髪右根.GetPositionCont().Y + 0.02 * num));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -214,12 +214,12 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ左_髪左根.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪左2.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪右根.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪右2.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪左根.SetSizeYBase(X0Y0_お下げ左_髪左根.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪左2.SetSizeYBase(X0Y0_お下げ左_髪左2.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪右根.SetSizeYBase(X0Y0_お下げ右_髪右根.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪右2.SetSizeYBase(X0Y0_お下げ右_髪右2.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -228,12 +228,12 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ左_髪左根.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪左2.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪右根.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪右2.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪左根.SetSizeXBase(X0Y0_お下げ左_髪左根.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪左2.SetSizeXBase(X0Y0_お下げ左_髪左2.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪右根.SetSizeXBase(X0Y0_お下げ右_髪右根.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪右2.SetSizeXBase(X0Y0_お下げ右_髪右2.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -241,10 +241,10 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ左_髪左1.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ左_髪左2.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ右_髪右1.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ右_髪右2.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ左_髪左1.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ左_髪左2.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ右_髪右1.SetAngleBase(-1.5 * value);
|
||||
X0Y0_お下げ右_髪右2.SetAngleBase(-1.5 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -253,8 +253,8 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = value.Inverse();
|
||||
X0Y0_お下げ左_髪左根.PositionCont = new Vector2D(X0Y0_お下げ左_髪左根.PositionCont.X - 0.005 * num, X0Y0_お下げ左_髪左根.PositionCont.Y + 0.02 * num);
|
||||
X0Y0_お下げ右_髪右根.PositionCont = new Vector2D(X0Y0_お下げ右_髪右根.PositionCont.X + 0.005 * num, X0Y0_お下げ右_髪右根.PositionCont.Y + 0.02 * num);
|
||||
X0Y0_お下げ左_髪左根.SetPositionCont(new Vector2D(X0Y0_お下げ左_髪左根.GetPositionCont().X - 0.005 * num, X0Y0_お下げ左_髪左根.GetPositionCont().Y + 0.02 * num));
|
||||
X0Y0_お下げ右_髪右根.SetPositionCont(new Vector2D(X0Y0_お下げ右_髪右根.GetPositionCont().X + 0.005 * num, X0Y0_お下げ右_髪右根.GetPositionCont().Y + 0.02 * num));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -214,12 +214,12 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ左_髪左根.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪左2.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪右根.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪右2.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪左根.SetSizeYBase(X0Y0_お下げ左_髪左根.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪左2.SetSizeYBase(X0Y0_お下げ左_髪左2.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪右根.SetSizeYBase(X0Y0_お下げ右_髪右根.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪右2.SetSizeYBase(X0Y0_お下げ右_髪右2.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -228,12 +228,12 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ左_髪左根.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪左2.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪右根.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪右2.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪左根.SetSizeXBase(X0Y0_お下げ左_髪左根.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪左2.SetSizeXBase(X0Y0_お下げ左_髪左2.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪右根.SetSizeXBase(X0Y0_お下げ右_髪右根.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪右2.SetSizeXBase(X0Y0_お下げ右_髪右2.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -241,10 +241,10 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ左_髪左1.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ左_髪左2.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ右_髪右1.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ右_髪右2.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ左_髪左1.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ左_髪左2.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ右_髪右1.SetAngleBase(-1.5 * value);
|
||||
X0Y0_お下げ右_髪右2.SetAngleBase(-1.5 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -253,8 +253,8 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = value.Inverse();
|
||||
X0Y0_お下げ左_髪左根.PositionCont = new Vector2D(X0Y0_お下げ左_髪左根.PositionCont.X - 0.005 * num, X0Y0_お下げ左_髪左根.PositionCont.Y + 0.02 * num);
|
||||
X0Y0_お下げ右_髪右根.PositionCont = new Vector2D(X0Y0_お下げ右_髪右根.PositionCont.X + 0.005 * num, X0Y0_お下げ右_髪右根.PositionCont.Y + 0.02 * num);
|
||||
X0Y0_お下げ左_髪左根.SetPositionCont(new Vector2D(X0Y0_お下げ左_髪左根.GetPositionCont().X - 0.005 * num, X0Y0_お下げ左_髪左根.GetPositionCont().Y + 0.02 * num));
|
||||
X0Y0_お下げ右_髪右根.SetPositionCont(new Vector2D(X0Y0_お下げ右_髪右根.GetPositionCont().X + 0.005 * num, X0Y0_お下げ右_髪右根.GetPositionCont().Y + 0.02 * num));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -382,21 +382,21 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.8 + 0.4 * value;
|
||||
X0Y0_髪基.SizeBase *= num;
|
||||
X0Y0_お下げ_編節1_髪節.SizeBase *= num;
|
||||
X0Y0_お下げ_編節1_髪編目.SizeBase *= num;
|
||||
X0Y0_お下げ_編節2_髪節.SizeBase *= num;
|
||||
X0Y0_お下げ_編節2_髪編目.SizeBase *= num;
|
||||
X0Y0_お下げ_編節3_髪節.SizeBase *= num;
|
||||
X0Y0_お下げ_編節3_髪編目.SizeBase *= num;
|
||||
X0Y0_お下げ_編節4_髪節.SizeBase *= num;
|
||||
X0Y0_お下げ_編節4_髪編目.SizeBase *= num;
|
||||
X0Y0_お下げ_編節5_髪節.SizeBase *= num;
|
||||
X0Y0_お下げ_編節5_髪編目.SizeBase *= num;
|
||||
X0Y0_お下げ_編節6_髪節.SizeBase *= num;
|
||||
X0Y0_お下げ_編節6_髪編目.SizeBase *= num;
|
||||
X0Y0_お下げ_編節7_髪節.SizeBase *= num;
|
||||
X0Y0_お下げ_編節7_髪編目.SizeBase *= num;
|
||||
X0Y0_髪基.SetSizeBase(X0Y0_髪基.GetSizeBase() * num);
|
||||
X0Y0_お下げ_編節1_髪節.SetSizeBase(X0Y0_お下げ_編節1_髪節.GetSizeBase() * num);
|
||||
X0Y0_お下げ_編節1_髪編目.SetSizeBase(X0Y0_お下げ_編節1_髪編目.GetSizeBase() * num);
|
||||
X0Y0_お下げ_編節2_髪節.SetSizeBase(X0Y0_お下げ_編節2_髪節.GetSizeBase() * num);
|
||||
X0Y0_お下げ_編節2_髪編目.SetSizeBase(X0Y0_お下げ_編節2_髪編目.GetSizeBase() * num);
|
||||
X0Y0_お下げ_編節3_髪節.SetSizeBase(X0Y0_お下げ_編節3_髪節.GetSizeBase() * num);
|
||||
X0Y0_お下げ_編節3_髪編目.SetSizeBase(X0Y0_お下げ_編節3_髪編目.GetSizeBase() * num);
|
||||
X0Y0_お下げ_編節4_髪節.SetSizeBase(X0Y0_お下げ_編節4_髪節.GetSizeBase() * num);
|
||||
X0Y0_お下げ_編節4_髪編目.SetSizeBase(X0Y0_お下げ_編節4_髪編目.GetSizeBase() * num);
|
||||
X0Y0_お下げ_編節5_髪節.SetSizeBase(X0Y0_お下げ_編節5_髪節.GetSizeBase() * num);
|
||||
X0Y0_お下げ_編節5_髪編目.SetSizeBase(X0Y0_お下げ_編節5_髪編目.GetSizeBase() * num);
|
||||
X0Y0_お下げ_編節6_髪節.SetSizeBase(X0Y0_お下げ_編節6_髪節.GetSizeBase() * num);
|
||||
X0Y0_お下げ_編節6_髪編目.SetSizeBase(X0Y0_お下げ_編節6_髪編目.GetSizeBase() * num);
|
||||
X0Y0_お下げ_編節7_髪節.SetSizeBase(X0Y0_お下げ_編節7_髪節.GetSizeBase() * num);
|
||||
X0Y0_お下げ_編節7_髪編目.SetSizeBase(X0Y0_お下げ_編節7_髪編目.GetSizeBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -404,7 +404,7 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_髪基.PositionCont = new Vector2D(X0Y0_髪基.PositionCont.X, X0Y0_髪基.PositionCont.Y + 0.02 * value.Inverse());
|
||||
X0Y0_髪基.SetPositionCont(new Vector2D(X0Y0_髪基.GetPositionCont().X, X0Y0_髪基.GetPositionCont().Y + 0.02 * value.Inverse()));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System.Linq;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
@@ -459,7 +460,7 @@ namespace SlaveMatrix
|
||||
|
||||
public override void 色更新()
|
||||
{
|
||||
switch (Body.IndexY)
|
||||
switch (Body.GetIndexY())
|
||||
{
|
||||
case 0:
|
||||
X0Y0_咳基CP.Update();
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
using System.Linq;
|
||||
|
||||
namespace SlaveMatrix
|
||||
@@ -952,18 +953,18 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double y = 0.9975 + 0.004 * value.Inverse();
|
||||
X0Y0_Head.JP[0].Joint = X0Y0_Head.JP[0].Joint.MulY(y);
|
||||
X0Y0_Head.JP[1].Joint = X0Y0_Head.JP[1].Joint.MulY(y);
|
||||
X0Y0_Head.JP[2].Joint = X0Y0_Head.JP[2].Joint.MulY(y);
|
||||
X0Y0_Head.JP[8].Joint = X0Y0_Head.JP[8].Joint.MulY(y);
|
||||
X0Y0_Head.JP[9].Joint = X0Y0_Head.JP[9].Joint.MulY(y);
|
||||
X0Y0_Head.JP[12].Joint = X0Y0_Head.JP[12].Joint.MulY(y);
|
||||
X0Y0_Head.JP[13].Joint = X0Y0_Head.JP[13].Joint.MulY(y);
|
||||
X0Y0_Head.JP[14].Joint = X0Y0_Head.JP[14].Joint.MulY(y);
|
||||
X0Y0_Head.JP[10].Joint = X0Y0_Head.JP[10].Joint.MulY(y);
|
||||
X0Y0_Head.JP[11].Joint = X0Y0_Head.JP[11].Joint.MulY(y);
|
||||
X0Y0_Head.JP[15].Joint = X0Y0_Head.JP[15].Joint.MulY(y);
|
||||
X0Y0_Head.JP[16].Joint = X0Y0_Head.JP[16].Joint.MulY(y);
|
||||
X0Y0_Head.GetJP()[0].Joint = X0Y0_Head.GetJP()[0].Joint.MulY(y);
|
||||
X0Y0_Head.GetJP()[1].Joint = X0Y0_Head.GetJP()[1].Joint.MulY(y);
|
||||
X0Y0_Head.GetJP()[2].Joint = X0Y0_Head.GetJP()[2].Joint.MulY(y);
|
||||
X0Y0_Head.GetJP()[8].Joint = X0Y0_Head.GetJP()[8].Joint.MulY(y);
|
||||
X0Y0_Head.GetJP()[9].Joint = X0Y0_Head.GetJP()[9].Joint.MulY(y);
|
||||
X0Y0_Head.GetJP()[12].Joint = X0Y0_Head.GetJP()[12].Joint.MulY(y);
|
||||
X0Y0_Head.GetJP()[13].Joint = X0Y0_Head.GetJP()[13].Joint.MulY(y);
|
||||
X0Y0_Head.GetJP()[14].Joint = X0Y0_Head.GetJP()[14].Joint.MulY(y);
|
||||
X0Y0_Head.GetJP()[10].Joint = X0Y0_Head.GetJP()[10].Joint.MulY(y);
|
||||
X0Y0_Head.GetJP()[11].Joint = X0Y0_Head.GetJP()[11].Joint.MulY(y);
|
||||
X0Y0_Head.GetJP()[15].Joint = X0Y0_Head.GetJP()[15].Joint.MulY(y);
|
||||
X0Y0_Head.GetJP()[16].Joint = X0Y0_Head.GetJP()[16].Joint.MulY(y);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -972,10 +973,10 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.0007 * value;
|
||||
X0Y0_Head.JP[1].Joint = X0Y0_Head.JP[1].Joint.AddX(0.0 - num);
|
||||
X0Y0_Head.JP[2].Joint = X0Y0_Head.JP[2].Joint.AddX(num);
|
||||
X0Y0_Head.JP[15].Joint = X0Y0_Head.JP[15].Joint.AddX(0.0 - num);
|
||||
X0Y0_Head.JP[16].Joint = X0Y0_Head.JP[16].Joint.AddX(num);
|
||||
X0Y0_Head.GetJP()[1].Joint = X0Y0_Head.GetJP()[1].Joint.AddX(0.0 - num);
|
||||
X0Y0_Head.GetJP()[2].Joint = X0Y0_Head.GetJP()[2].Joint.AddX(num);
|
||||
X0Y0_Head.GetJP()[15].Joint = X0Y0_Head.GetJP()[15].Joint.AddX(0.0 - num);
|
||||
X0Y0_Head.GetJP()[16].Joint = X0Y0_Head.GetJP()[16].Joint.AddX(num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -984,8 +985,8 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.001 * value;
|
||||
X0Y0_Head.JP[8].Joint = X0Y0_Head.JP[8].Joint.AddX(0.0 - num);
|
||||
X0Y0_Head.JP[9].Joint = X0Y0_Head.JP[9].Joint.AddX(num);
|
||||
X0Y0_Head.GetJP()[8].Joint = X0Y0_Head.GetJP()[8].Joint.AddX(0.0 - num);
|
||||
X0Y0_Head.GetJP()[9].Joint = X0Y0_Head.GetJP()[9].Joint.AddX(num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1456,8 +1457,8 @@ namespace SlaveMatrix
|
||||
X0Y0_馬柄_馬柄CP = new ColorP(X0Y0_馬柄_馬柄, 馬柄_馬柄CD, DisUnit, abj: true);
|
||||
X0Y0_虫性_顎下CP = new ColorP(X0Y0_虫性_顎下, 虫性_顎下CD, DisUnit, abj: true);
|
||||
Intensity = e.濃度;
|
||||
X0Y0_Head.JP[8].Joint = X0Y0_Head.JP[8].Joint.AddX(-0.00012);
|
||||
X0Y0_Head.JP[9].Joint = X0Y0_Head.JP[9].Joint.AddX(0.00012);
|
||||
X0Y0_Head.GetJP()[8].Joint = X0Y0_Head.GetJP()[8].Joint.AddX(-0.00012);
|
||||
X0Y0_Head.GetJP()[9].Joint = X0Y0_Head.GetJP()[9].Joint.AddX(0.00012);
|
||||
}
|
||||
|
||||
public override void 描画0(RenderArea Are)
|
||||
@@ -1517,14 +1518,14 @@ namespace SlaveMatrix
|
||||
double y = 0.0003 * Rate;
|
||||
ShapePart shapePart = GlobalState.胴体["Head"][0][0]["頭"].ToPar();
|
||||
ShapePart x0Y0_頭 = X0Y0_Head;
|
||||
x0Y0_頭.OP[0].ps[3] = shapePart.OP[0].ps[3].AddY(y);
|
||||
x0Y0_頭.OP[0].ps[4] = shapePart.OP[0].ps[4].AddY(y);
|
||||
x0Y0_頭.OP[1].ps[0] = shapePart.OP[1].ps[0].AddY(y);
|
||||
x0Y0_頭.OP[1].ps[1] = shapePart.OP[1].ps[1].AddY(y);
|
||||
x0Y0_頭.OP[1].ps[2] = shapePart.OP[1].ps[2].AddY(y);
|
||||
x0Y0_頭.OP[1].ps[3] = shapePart.OP[1].ps[3].AddY(y);
|
||||
x0Y0_頭.OP[2].ps[0] = shapePart.OP[2].ps[0].AddY(y);
|
||||
x0Y0_頭.OP[2].ps[1] = shapePart.OP[2].ps[1].AddY(y);
|
||||
x0Y0_頭.GetOP()[0].ps[3] = shapePart.GetOP()[0].ps[3].AddY(y);
|
||||
x0Y0_頭.GetOP()[0].ps[4] = shapePart.GetOP()[0].ps[4].AddY(y);
|
||||
x0Y0_頭.GetOP()[1].ps[0] = shapePart.GetOP()[1].ps[0].AddY(y);
|
||||
x0Y0_頭.GetOP()[1].ps[1] = shapePart.GetOP()[1].ps[1].AddY(y);
|
||||
x0Y0_頭.GetOP()[1].ps[2] = shapePart.GetOP()[1].ps[2].AddY(y);
|
||||
x0Y0_頭.GetOP()[1].ps[3] = shapePart.GetOP()[1].ps[3].AddY(y);
|
||||
x0Y0_頭.GetOP()[2].ps[0] = shapePart.GetOP()[2].ps[0].AddY(y);
|
||||
x0Y0_頭.GetOP()[2].ps[1] = shapePart.GetOP()[2].ps[1].AddY(y);
|
||||
}
|
||||
|
||||
public void 開顎(口 口)
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -152,110 +152,110 @@ namespace SlaveMatrix
|
||||
Vector2D vector2D = Are.GetPosition(0.2, 1.0 - num4 * num2 / Are.LocalHeight).AddY(0.0 - num);
|
||||
double y = 1.01;
|
||||
MaiB = new ShapePart();
|
||||
MaiB.BasePointBase = DataConsts.Vec2DZero;
|
||||
MaiB.PositionBase = vector2D;
|
||||
MaiB.SizeBase = num2;
|
||||
MaiB.OP.AddRange(new CurveOutline[1] { ShapeHelper.GetSquare() });
|
||||
MaiB.OP.ScalingX(MaiB.BasePointBase, num3);
|
||||
MaiB.OP.ScalingY(MaiB.BasePointBase, num4);
|
||||
MaiB.Closed = true;
|
||||
MaiB.BrushColor = Color.FromArgb(160, ColorHelper.Black);
|
||||
MaiB.SetBasePointBase(DataConsts.Vec2DZero);
|
||||
MaiB.SetPositionBase(vector2D);
|
||||
MaiB.SetSizeBase(num2);
|
||||
MaiB.GetOP().AddRange(new CurveOutline[1] { ShapeHelper.GetSquare() });
|
||||
MaiB.GetOP().ScalingX(MaiB.GetBasePointBase(), num3);
|
||||
MaiB.GetOP().ScalingY(MaiB.GetBasePointBase(), num4);
|
||||
MaiB.SetClosed(true);
|
||||
MaiB.SetBrushColor(Color.FromArgb(160, ColorHelper.Black));
|
||||
MaiB.Hit = false;
|
||||
MaiB.JP.Add(new JointPoint(MaiB.OP.GetCenter()));
|
||||
MaiB.GetJP().Add(new JointPoint(MaiB.GetOP().GetCenter()));
|
||||
Mai = new TextBlock("Tex1", vector2D, num2, num3 * 0.98, num4 * 0.91, new Font("MS Gothic", 1f), 0.08, 0, " ", ColorHelper.White, ColorHelper.Black, Color.Transparent, 19.0, ColorHelper.White, delegate(TextBlock sp)
|
||||
{
|
||||
sp.Text = sp.Text;
|
||||
});
|
||||
Mai.ShapePartT.BasePointBase = Mai.ShapePartT.OP.GetCenter().MulY(y);
|
||||
Mai.Position = MaiB.ToGlobal(MaiB.JP[0].Joint);
|
||||
Mai.Feed.OP.OutlineFalse();
|
||||
Mai.ShapePartT.SetBasePointBase(Mai.ShapePartT.GetOP().GetCenter().MulY(y));
|
||||
Mai.Position = MaiB.ToGlobal(MaiB.GetJP()[0].Joint);
|
||||
Mai.Feed.GetOP().OutlineFalse();
|
||||
double num5 = num4 * 4.53;
|
||||
Mai2B = new ShapePart();
|
||||
Mai2B.BasePointBase = DataConsts.Vec2DZero;
|
||||
Mai2B.PositionBase = new Vector2D(vector2D.X, 0.01);
|
||||
Mai2B.SizeBase = num2;
|
||||
Mai2B.OP.AddRange(new CurveOutline[1] { ShapeHelper.GetSquare() });
|
||||
Mai2B.OP.ScalingX(Mai2B.BasePointBase, num3);
|
||||
Mai2B.OP.ScalingY(Mai2B.BasePointBase, num5);
|
||||
Mai2B.Closed = true;
|
||||
Mai2B.BrushColor = Color.FromArgb(160, ColorHelper.Black);
|
||||
Mai2B.SetBasePointBase(DataConsts.Vec2DZero);
|
||||
Mai2B.SetPositionBase(new Vector2D(vector2D.X, 0.01));
|
||||
Mai2B.SetSizeBase(num2);
|
||||
Mai2B.GetOP().AddRange(new CurveOutline[1] { ShapeHelper.GetSquare() });
|
||||
Mai2B.GetOP().ScalingX(Mai2B.GetBasePointBase(), num3);
|
||||
Mai2B.GetOP().ScalingY(Mai2B.GetBasePointBase(), num5);
|
||||
Mai2B.SetClosed(true);
|
||||
Mai2B.SetBrushColor(Color.FromArgb(160, ColorHelper.Black));
|
||||
Mai2B.Hit = false;
|
||||
Mai2B.JP.Add(new JointPoint(Mai2B.OP.GetCenter()));
|
||||
Mai2B.GetJP().Add(new JointPoint(Mai2B.GetOP().GetCenter()));
|
||||
Mai2 = new TextBlock("Tex3", vector2D, num2, num3 * 0.98, num5 * 0.97, new Font("MS Gothic", 1f), 0.08, 0, " ", ColorHelper.White, ColorHelper.Black, Color.Transparent, 19.0, ColorHelper.White, delegate(TextBlock sp)
|
||||
{
|
||||
sp.Text = sp.Text;
|
||||
});
|
||||
Mai2.ShapePartT.BasePointBase = Mai2.ShapePartT.OP.GetCenter().MulY(y);
|
||||
Mai2.Position = Mai2B.ToGlobal(Mai2B.JP[0].Joint);
|
||||
Mai2.Feed.OP.OutlineFalse();
|
||||
Mai2.ShapePartT.SetBasePointBase(Mai2.ShapePartT.GetOP().GetCenter().MulY(y));
|
||||
Mai2.Position = Mai2B.ToGlobal(Mai2B.GetJP()[0].Joint);
|
||||
Mai2.Feed.GetOP().OutlineFalse();
|
||||
num3 = Are.LocalWidth * 0.19 / num2;
|
||||
vector2D = Are.GetPosition(1.0 - (num3 * num2 / Are.LocalWidth + 0.005), 1.0 - num4 * num2 / Are.LocalHeight).AddY(0.0 - num);
|
||||
SubB = new ShapePart();
|
||||
SubB.BasePointBase = DataConsts.Vec2DZero;
|
||||
SubB.PositionBase = vector2D;
|
||||
SubB.SizeBase = num2;
|
||||
SubB.OP.AddRange(new CurveOutline[1] { ShapeHelper.GetSquare() });
|
||||
SubB.OP.ScalingX(SubB.BasePointBase, num3);
|
||||
SubB.OP.ScalingY(SubB.BasePointBase, num4);
|
||||
SubB.Closed = true;
|
||||
SubB.BrushColor = Color.FromArgb(160, ColorHelper.Black);
|
||||
SubB.SetBasePointBase(DataConsts.Vec2DZero);
|
||||
SubB.SetPositionBase(vector2D);
|
||||
SubB.SetSizeBase(num2);
|
||||
SubB.GetOP().AddRange(new CurveOutline[1] { ShapeHelper.GetSquare() });
|
||||
SubB.GetOP().ScalingX(SubB.GetBasePointBase(), num3);
|
||||
SubB.GetOP().ScalingY(SubB.GetBasePointBase(), num4);
|
||||
SubB.SetClosed(true);
|
||||
SubB.SetBrushColor(Color.FromArgb(160, ColorHelper.Black));
|
||||
SubB.Hit = false;
|
||||
SubB.JP.Add(new JointPoint(SubB.OP.GetCenter()));
|
||||
SubB.GetJP().Add(new JointPoint(SubB.GetOP().GetCenter()));
|
||||
Sub = new TextBlock("Tex4", vector2D, num2 * 1.01, num3 * 0.98, num4 * 0.91, new Font("MS Gothic", 1f), 0.07, 0, " ", ColorHelper.White, ColorHelper.Black, Color.Transparent, 15.0);
|
||||
Sub.ShapePartT.BasePointBase = Sub.ShapePartT.OP.GetCenter().MulY(y);
|
||||
Sub.Position = SubB.ToGlobal(SubB.JP[0].Joint);
|
||||
Sub.ShapePartT.SetBasePointBase(Sub.ShapePartT.GetOP().GetCenter().MulY(y));
|
||||
Sub.Position = SubB.ToGlobal(SubB.GetJP()[0].Joint);
|
||||
SubInnfo_l = new Lab(Are, "SubInfo", vector2D, num2, 1.0, new Font("MS Gothic", 1f), 0.07, "Sub Info.", ColorHelper.White, ColorHelper.Black, Color.FromArgb(160, ColorHelper.Black), ColorHelper.Empty);
|
||||
SubInnfo_l.ShapePartT.PositionBase = SubInnfo_l.ShapePartT.PositionBase.AddY((0.0 - SubInnfo_l.ShapePartT.OP[0].ps[3].Y) * SubInnfo_l.ShapePartT.SizeBase);
|
||||
SubInnfo_l.ShapePartT.SetPositionBase(SubInnfo_l.ShapePartT.GetPositionBase().AddY((0.0 - SubInnfo_l.ShapePartT.GetOP()[0].ps[3].Y) * SubInnfo_l.ShapePartT.GetSizeBase()));
|
||||
Sub2B = new ShapePart();
|
||||
Sub2B.BasePointBase = DataConsts.Vec2DZero;
|
||||
Sub2B.PositionBase = new Vector2D(0.0025, vector2D.Y);
|
||||
Sub2B.SizeBase = num2;
|
||||
Sub2B.OP.AddRange(new CurveOutline[1] { ShapeHelper.GetSquare() });
|
||||
Sub2B.OP.ScalingX(Sub2B.BasePointBase, num3);
|
||||
Sub2B.OP.ScalingY(Sub2B.BasePointBase, num4);
|
||||
Sub2B.Closed = true;
|
||||
Sub2B.BrushColor = Color.FromArgb(160, ColorHelper.Black);
|
||||
Sub2B.SetBasePointBase(DataConsts.Vec2DZero);
|
||||
Sub2B.SetPositionBase(new Vector2D(0.0025, vector2D.Y));
|
||||
Sub2B.SetSizeBase(num2);
|
||||
Sub2B.GetOP().AddRange(new CurveOutline[1] { ShapeHelper.GetSquare() });
|
||||
Sub2B.GetOP().ScalingX(Sub2B.GetBasePointBase(), num3);
|
||||
Sub2B.GetOP().ScalingY(Sub2B.GetBasePointBase(), num4);
|
||||
Sub2B.SetClosed(true);
|
||||
Sub2B.SetBrushColor(Color.FromArgb(160, ColorHelper.Black));
|
||||
Sub2B.Hit = false;
|
||||
Sub2B.JP.Add(new JointPoint(SubB.OP.GetCenter()));
|
||||
Sub2 = new TextBlock("Tex3", Sub2B.PositionBase, num2 * 1.01, num3 * 0.98, num4 * 0.91, new Font("MS Gothic", 1f), 0.07, 0, "", ColorHelper.White, ColorHelper.Black, Color.Transparent, 15.0);
|
||||
Sub2.ShapePartT.BasePointBase = Sub2.ShapePartT.OP.GetCenter().MulY(y);
|
||||
Sub2.Position = Sub2B.ToGlobal(Sub2B.JP[0].Joint);
|
||||
Sub2B.GetJP().Add(new JointPoint(SubB.GetOP().GetCenter()));
|
||||
Sub2 = new TextBlock("Tex3", Sub2B.GetPositionBase(), num2 * 1.01, num3 * 0.98, num4 * 0.91, new Font("MS Gothic", 1f), 0.07, 0, "", ColorHelper.White, ColorHelper.Black, Color.Transparent, 15.0);
|
||||
Sub2.ShapePartT.SetBasePointBase(Sub2.ShapePartT.GetOP().GetCenter().MulY(y));
|
||||
Sub2.Position = Sub2B.ToGlobal(Sub2B.GetJP()[0].Joint);
|
||||
yp = new ShapePartT();
|
||||
yp.Text = "・" + GameText.はい;
|
||||
yp.SizeBase = Mai.ShapePartT.SizeBase;
|
||||
yp.Font = new Font("MS Gothic", 1f);
|
||||
yp.FontSize = Mai.ShapePartT.FontSize;
|
||||
yp.SetSizeBase(Mai.ShapePartT.GetSizeBase());
|
||||
yp.SetFont(new Font("MS Gothic", 1f));
|
||||
yp.SetFontSize(Mai.ShapePartT.GetFontSize());
|
||||
yp.SetStringRectOutline(Are.UnitScale, Are.DisplayGraphics);
|
||||
yp.RectSize = new Vector2D(yp.OP[0].ps[1].X, yp.OP[0].ps[2].Y);
|
||||
yp.OP.ScalingY(yp.BasePointBase, 0.9);
|
||||
yp.OP.OutlineFalse();
|
||||
yp.Closed = true;
|
||||
yp.TextColor = ColorHelper.White;
|
||||
yp.BrushColor = Color.FromArgb(0, ColorHelper.Black);
|
||||
yp.ShadBrush = new SolidBrush(ColorHelper.Black);
|
||||
yp.StringFormat.Alignment = StringAlignment.Center;
|
||||
yp.StringFormat.LineAlignment = StringAlignment.Center;
|
||||
yp.PositionBase = new Vector2D(MaiB.Position.X + 0.001, MaiB.Position.Y);
|
||||
yp.SetRectSize(new Vector2D(yp.GetOP()[0].ps[1].X, yp.GetOP()[0].ps[2].Y));
|
||||
yp.GetOP().ScalingY(yp.GetBasePointBase(), 0.9);
|
||||
yp.GetOP().OutlineFalse();
|
||||
yp.SetClosed(true);
|
||||
yp.SetTextColor(ColorHelper.White);
|
||||
yp.SetBrushColor(Color.FromArgb(0, ColorHelper.Black));
|
||||
yp.SetShadBrush(new SolidBrush(ColorHelper.Black));
|
||||
yp.GetStringFormat().Alignment = StringAlignment.Center;
|
||||
yp.GetStringFormat().LineAlignment = StringAlignment.Center;
|
||||
yp.SetPositionBase(new Vector2D(MaiB.GetPosition().X + 0.001, MaiB.GetPosition().Y));
|
||||
yp.Dra = false;
|
||||
yb = new Button(yp, delegate
|
||||
{
|
||||
});
|
||||
np = new ShapePartT();
|
||||
np.Text = "・" + GameText.いいえ;
|
||||
np.SizeBase = Mai.ShapePartT.SizeBase;
|
||||
np.Font = new Font("MS Gothic", 1f);
|
||||
np.FontSize = Mai.ShapePartT.FontSize;
|
||||
np.SetSizeBase(Mai.ShapePartT.GetSizeBase());
|
||||
np.SetFont(new Font("MS Gothic", 1f));
|
||||
np.SetFontSize(Mai.ShapePartT.GetFontSize());
|
||||
np.SetStringRectOutline(Are.UnitScale, Are.DisplayGraphics);
|
||||
np.RectSize = new Vector2D(np.OP[0].ps[1].X, np.OP[0].ps[2].Y);
|
||||
np.OP.ScalingY(np.BasePointBase, 0.9);
|
||||
np.OP.OutlineFalse();
|
||||
np.Closed = true;
|
||||
np.TextColor = ColorHelper.White;
|
||||
np.BrushColor = Color.FromArgb(0, ColorHelper.Black);
|
||||
np.ShadBrush = new SolidBrush(ColorHelper.Black);
|
||||
np.StringFormat.Alignment = StringAlignment.Center;
|
||||
np.StringFormat.LineAlignment = StringAlignment.Center;
|
||||
np.PositionBase = new Vector2D(MaiB.Position.X + 0.001, MaiB.Position.Y);
|
||||
np.SetRectSize(new Vector2D(np.GetOP()[0].ps[1].X, np.GetOP()[0].ps[2].Y));
|
||||
np.GetOP().ScalingY(np.GetBasePointBase(), 0.9);
|
||||
np.GetOP().OutlineFalse();
|
||||
np.SetClosed(true);
|
||||
np.SetTextColor(ColorHelper.White);
|
||||
np.SetBrushColor(Color.FromArgb(0, ColorHelper.Black));
|
||||
np.SetShadBrush(new SolidBrush(ColorHelper.Black));
|
||||
np.GetStringFormat().Alignment = StringAlignment.Center;
|
||||
np.GetStringFormat().LineAlignment = StringAlignment.Center;
|
||||
np.SetPositionBase(new Vector2D(MaiB.GetPosition().X + 0.001, MaiB.GetPosition().Y));
|
||||
np.Dra = false;
|
||||
nb = new Button(np, delegate
|
||||
{
|
||||
@@ -280,8 +280,9 @@ namespace SlaveMatrix
|
||||
|
||||
private void SetButPos()
|
||||
{
|
||||
yp.PositionBase = new Vector2D(yp.PositionBase.X, Mai.ShapePartT.ToGlobal(Mai.ShapePartT.GetStringRect(Are.UnitScale, Are.DisplayGraphics).v2).Y + 0.0025);
|
||||
np.PositionBase = new Vector2D(np.PositionBase.X, yp.ToGlobal(yp.OP.Last().ps.Last()).Y + 0.0025);
|
||||
double[] rect = Mai.ShapePartT.GetStringRect(Are.UnitScale, Are.DisplayGraphics);
|
||||
yp.SetPositionBase(new Vector2D(yp.GetPositionBase().X, Mai.ShapePartT.ToGlobal(new Vector2D(rect[2], rect[3])).Y + 0.0025));
|
||||
np.SetPositionBase(new Vector2D(np.GetPositionBase().X, yp.ToGlobal(yp.GetOP().Last().ps.Last()).Y + 0.0025));
|
||||
}
|
||||
|
||||
public void Move(ref Color HitColor)
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
public class Leg : Element
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System.Linq;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
@@ -7055,7 +7056,7 @@ namespace SlaveMatrix
|
||||
|
||||
public override void 描画0(RenderArea Are)
|
||||
{
|
||||
if (Body.IndexY == 0)
|
||||
if (Body.GetIndexY() == 0)
|
||||
{
|
||||
Are.Draw(X0Y0_Leg);
|
||||
Are.Draw(X0Y0_筋);
|
||||
@@ -7255,7 +7256,7 @@ namespace SlaveMatrix
|
||||
|
||||
public void 外描画(RenderArea Are)
|
||||
{
|
||||
if (Body.IndexY == 0)
|
||||
if (Body.GetIndexY() == 0)
|
||||
{
|
||||
Are.Draw(X0Y0_ブーツ_タン_タン);
|
||||
Are.Draw(X0Y0_ブーツ_タン_縁_縁1);
|
||||
@@ -7479,19 +7480,19 @@ namespace SlaveMatrix
|
||||
|
||||
public void 虫性()
|
||||
{
|
||||
X0Y0_Leg.OP[(!右) ? 6 : 0].Outline = true;
|
||||
X0Y1_Leg.OP[(!右) ? 6 : 0].Outline = true;
|
||||
X0Y0_Leg.GetOP()[(!右) ? 6 : 0].Outline = true;
|
||||
X0Y1_Leg.GetOP()[(!右) ? 6 : 0].Outline = true;
|
||||
}
|
||||
|
||||
public void 開脚(腿_人 腿)
|
||||
{
|
||||
if (腿.Body.IndexY == 0 || 腿.Body.IndexY == 4)
|
||||
if (腿.Body.GetIndexY() == 0 || 腿.Body.GetIndexY() == 4)
|
||||
{
|
||||
Body.IndexY = 0;
|
||||
Body.SetIndexY(0);
|
||||
}
|
||||
else if (腿.Body.IndexY == 1 || 腿.Body.IndexY == 2 || 腿.Body.IndexY == 3)
|
||||
else if (腿.Body.GetIndexY() == 1 || 腿.Body.GetIndexY() == 2 || 腿.Body.GetIndexY() == 3)
|
||||
{
|
||||
Body.IndexY = 1;
|
||||
Body.SetIndexY(1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7524,7 +7525,7 @@ namespace SlaveMatrix
|
||||
|
||||
public override void 色更新()
|
||||
{
|
||||
if (Body.IndexY == 0)
|
||||
if (Body.GetIndexY() == 0)
|
||||
{
|
||||
X0Y0_LegCP.Update();
|
||||
X0Y0_筋CP.Update();
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System.Linq;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
@@ -374,7 +375,7 @@ namespace SlaveMatrix
|
||||
public override void SetAngle0()
|
||||
{
|
||||
double num = (右 ? (-1.0) : 1.0);
|
||||
X0Y0_Leg.AngleBase = num * -136.0;
|
||||
X0Y0_Leg.SetAngleBase(num * -136.0);
|
||||
Body.JoinPAall();
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System.Linq;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
@@ -808,7 +809,7 @@ namespace SlaveMatrix
|
||||
public override void SetAngle0()
|
||||
{
|
||||
double num = (右 ? (-1.0) : 1.0);
|
||||
X0Y0_Leg.AngleBase = num * -136.0;
|
||||
X0Y0_Leg.SetAngleBase(num * -136.0);
|
||||
Body.JoinPAall();
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System.Linq;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
@@ -374,7 +375,7 @@ namespace SlaveMatrix
|
||||
public override void SetAngle0()
|
||||
{
|
||||
double num = (右 ? (-1.0) : 1.0);
|
||||
X0Y0_Leg.AngleBase = num * -136.0;
|
||||
X0Y0_Leg.SetAngleBase(num * -136.0);
|
||||
Body.JoinPAall();
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System.Linq;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
@@ -374,7 +375,7 @@ namespace SlaveMatrix
|
||||
public override void SetAngle0()
|
||||
{
|
||||
double num = (右 ? (-1.0) : 1.0);
|
||||
X0Y0_Leg.AngleBase = num * -136.0;
|
||||
X0Y0_Leg.SetAngleBase(num * -136.0);
|
||||
Body.JoinPAall();
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user