Added rename Chest
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@@ -4,9 +4,9 @@ namespace SlaveMatrix.GameClasses
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{
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public static class _Con
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{
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public static 胸D Get胸R()
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public static ChestD GetChestR()
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{
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胸D obj = Uni.胸();
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ChestD obj = Uni.Chest();
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Sta.SetValuesD(value: RNG.XS.NextDouble(), src: obj.EnumEleD(), s: "バスト");
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return obj;
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}
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@@ -276,17 +276,17 @@ namespace SlaveMatrix.GameClasses
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return 胴D2;
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}
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public static 胸D Set胸R(this TorsoD 胴)
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public static ChestD SetChestR(this TorsoD 胴)
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{
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胸D 胸D2 = Get胸R();
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胴.Torso接続(胸D2);
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return 胸D2;
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ChestD ChestD2 = GetChestR();
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胴.Torso接続(ChestD2);
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return ChestD2;
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}
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public static NeckD Set首(this 胸D 胸)
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public static NeckD Set首(this ChestD Chest)
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{
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NeckD 首D2 = new NeckD();
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胸.首接続(首D2);
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Chest.首接続(首D2);
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return 首D2;
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}
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