Changed class names to be more understandable. Separate some initializes from Character class to CharacterFluidSystem

This commit is contained in:
Absolutely disgusting
2026-03-14 13:00:40 +04:00
parent b781f689ac
commit fc88cf2a9c
656 changed files with 6604 additions and 6672 deletions

View File

@@ -2,25 +2,25 @@ using System;
namespace _2DGAMELIB namespace _2DGAMELIB
{ {
public class Mot : MotV public class Motion : MotV
{ {
public Action<Mot> Staing; public Action<Motion> OnStart;
public Action<Mot> Runing; public Action<Motion> OnUpdate;
public Action<Mot> Reaing; public Action<Motion> OnReach;
public Action<Mot> Rouing; public Action<Motion> OnLoop;
public Action<Mot> Ending; public Action<Motion> OnEnd;
private bool run; private bool run; //OnUpdate
private bool rou; private bool rou; //OnLoop
public bool Run => run; public bool Run => run;
public Mot(double Min, double Max) public Motion(double Min, double Max)
: base(Min, Max) : base(Min, Max)
{ {
} }
@@ -32,23 +32,23 @@ namespace _2DGAMELIB
return; return;
} }
base.GetValue(FPS); base.GetValue(FPS);
if (Runing != null) if (OnUpdate != null)
{ {
Runing(this); OnUpdate(this);
} }
if (Value == min) if (Value == min)
{ {
if (rou && Rouing != null) if (rou && OnLoop != null)
{ {
Rouing(this); OnLoop(this);
} }
rou = false; rou = false;
} }
else if (Value == max) else if (Value == max)
{ {
if (Reaing != null) if (OnReach != null)
{ {
Reaing(this); OnReach(this);
} }
rou = true; rou = true;
} }
@@ -56,9 +56,9 @@ namespace _2DGAMELIB
public void Start() public void Start()
{ {
if (Staing != null) if (OnStart != null)
{ {
Staing(this); OnStart(this);
} }
run = true; run = true;
} }
@@ -66,9 +66,9 @@ namespace _2DGAMELIB
public void End() public void End()
{ {
run = false; run = false;
if (Ending != null) if (OnEnd != null)
{ {
Ending(this); OnEnd(this);
} }
ResetValue(); ResetValue();
rou = false; rou = false;

View File

@@ -2,11 +2,11 @@ using System.Collections.Generic;
namespace _2DGAMELIB namespace _2DGAMELIB
{ {
public class Mots public class Motions
{ {
public Dictionary<string, Mot> ms; public Dictionary<string, Motion> ms;
public Mot this[string Name] public Motion this[string Name]
{ {
get get
{ {
@@ -18,12 +18,12 @@ namespace _2DGAMELIB
} }
} }
public Mots() public Motions()
{ {
ms = new Dictionary<string, Mot>(); ms = new Dictionary<string, Motion>();
} }
public void Add(string Name, Mot Mot) public void Add(string Name, Motion Mot)
{ {
//Broke some times here when adding existing keys //Broke some times here when adding existing keys
//ms.Add(Name, Mot); //ms.Add(Name, Mot);
@@ -37,7 +37,7 @@ namespace _2DGAMELIB
public void Drive(FPS FPS) public void Drive(FPS FPS)
{ {
foreach (Mot value in ms.Values) foreach (Motion value in ms.Values)
{ {
value.GetValue(FPS); value.GetValue(FPS);
} }

View File

@@ -291,7 +291,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -378,7 +378,7 @@ namespace SlaveMatrix
} }
} }
public BackHair0_カル(double DisUnit, , , ModeEventDispatcher Med, BackHair0_カルD e) public BackHair0_カル(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, BackHair0_カルD e)
{ {
ThisType = GetType(); ThisType = GetType();
Dif dif = new Dif(); Dif dif = new Dif();
@@ -465,7 +465,7 @@ namespace SlaveMatrix
X0Y0_髪右3CP = new ColorP(X0Y0_髪右3, 3CD, DisUnit, abj: false); X0Y0_髪右3CP = new ColorP(X0Y0_髪右3, 3CD, DisUnit, abj: false);
X0Y0_髪右4CP = new ColorP(X0Y0_髪右4, 4CD, DisUnit, abj: false); X0Y0_髪右4CP = new ColorP(X0Y0_髪右4, 4CD, DisUnit, abj: false);
X0Y0_髪右5CP = new ColorP(X0Y0_髪右5, 5CD, DisUnit, abj: false); X0Y0_髪右5CP = new ColorP(X0Y0_髪右5, 5CD, DisUnit, abj: false);
= e.; Intensity = e.;
} }
public override void SetAngle0() public override void SetAngle0()
@@ -638,12 +638,12 @@ namespace SlaveMatrix
X0Y0_髪右5CP.Update(); X0Y0_髪右5CP.Update();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
CD = new ColorD(ref ., ref .O); CD = new ColorD(ref ., ref .O);
CD = new ColorD(ref ., ref .O); CD = new ColorD(ref ., ref .O);

View File

@@ -55,7 +55,7 @@ namespace SlaveMatrix
return this; return this;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new BackHair0_カル(DisUnit, , , Med, this); return new BackHair0_カル(DisUnit, , , Med, this);
} }

View File

@@ -291,7 +291,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -378,7 +378,7 @@ namespace SlaveMatrix
} }
} }
public BackHair0_ジグ(double DisUnit, , , ModeEventDispatcher Med, BackHair0_ジグD e) public BackHair0_ジグ(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, BackHair0_ジグD e)
{ {
ThisType = GetType(); ThisType = GetType();
Dif dif = new Dif(); Dif dif = new Dif();
@@ -465,7 +465,7 @@ namespace SlaveMatrix
X0Y0_髪右3CP = new ColorP(X0Y0_髪右3, 3CD, DisUnit, abj: false); X0Y0_髪右3CP = new ColorP(X0Y0_髪右3, 3CD, DisUnit, abj: false);
X0Y0_髪右4CP = new ColorP(X0Y0_髪右4, 4CD, DisUnit, abj: false); X0Y0_髪右4CP = new ColorP(X0Y0_髪右4, 4CD, DisUnit, abj: false);
X0Y0_髪右5CP = new ColorP(X0Y0_髪右5, 5CD, DisUnit, abj: false); X0Y0_髪右5CP = new ColorP(X0Y0_髪右5, 5CD, DisUnit, abj: false);
= e.; Intensity = e.;
} }
public override void SetAngle0() public override void SetAngle0()
@@ -540,12 +540,12 @@ namespace SlaveMatrix
X0Y0_髪右5CP.Update(); X0Y0_髪右5CP.Update();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
CD = new ColorD(ref ., ref .O); CD = new ColorD(ref ., ref .O);
CD = new ColorD(ref ., ref .O); CD = new ColorD(ref ., ref .O);

View File

@@ -55,7 +55,7 @@ namespace SlaveMatrix
return this; return this;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new BackHair0_ジグ(DisUnit, , , Med, this); return new BackHair0_ジグ(DisUnit, , , Med, this);
} }

View File

@@ -291,7 +291,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -378,7 +378,7 @@ namespace SlaveMatrix
} }
} }
public 0_(double DisUnit, , , ModeEventDispatcher Med, BackHair0_ハネD e) public 0_(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, BackHair0_ハネD e)
{ {
ThisType = GetType(); ThisType = GetType();
Dif dif = new Dif(); Dif dif = new Dif();
@@ -465,7 +465,7 @@ namespace SlaveMatrix
X0Y0_髪右3CP = new ColorP(X0Y0_髪右3, 3CD, DisUnit, abj: false); X0Y0_髪右3CP = new ColorP(X0Y0_髪右3, 3CD, DisUnit, abj: false);
X0Y0_髪右4CP = new ColorP(X0Y0_髪右4, 4CD, DisUnit, abj: false); X0Y0_髪右4CP = new ColorP(X0Y0_髪右4, 4CD, DisUnit, abj: false);
X0Y0_髪右5CP = new ColorP(X0Y0_髪右5, 5CD, DisUnit, abj: false); X0Y0_髪右5CP = new ColorP(X0Y0_髪右5, 5CD, DisUnit, abj: false);
= e.; Intensity = e.;
} }
public override void SetAngle0() public override void SetAngle0()
@@ -540,12 +540,12 @@ namespace SlaveMatrix
X0Y0_髪右5CP.Update(); X0Y0_髪右5CP.Update();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
CD = new ColorD(ref ., ref .O); CD = new ColorD(ref ., ref .O);
CD = new ColorD(ref ., ref .O); CD = new ColorD(ref ., ref .O);

View File

@@ -55,7 +55,7 @@ namespace SlaveMatrix
return this; return this;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new 0_(DisUnit, , , Med, this); return new 0_(DisUnit, , , Med, this);
} }

View File

@@ -291,7 +291,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -378,7 +378,7 @@ namespace SlaveMatrix
} }
} }
public BackHair0_パツ(double DisUnit, , , ModeEventDispatcher Med, BackHair0_パツD e) public BackHair0_パツ(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, BackHair0_パツD e)
{ {
ThisType = GetType(); ThisType = GetType();
Dif dif = new Dif(); Dif dif = new Dif();
@@ -465,7 +465,7 @@ namespace SlaveMatrix
X0Y0_髪右3CP = new ColorP(X0Y0_髪右3, 3CD, DisUnit, abj: false); X0Y0_髪右3CP = new ColorP(X0Y0_髪右3, 3CD, DisUnit, abj: false);
X0Y0_髪右4CP = new ColorP(X0Y0_髪右4, 4CD, DisUnit, abj: false); X0Y0_髪右4CP = new ColorP(X0Y0_髪右4, 4CD, DisUnit, abj: false);
X0Y0_髪右5CP = new ColorP(X0Y0_髪右5, 5CD, DisUnit, abj: false); X0Y0_髪右5CP = new ColorP(X0Y0_髪右5, 5CD, DisUnit, abj: false);
= e.; Intensity = e.;
} }
public override void SetAngle0() public override void SetAngle0()
@@ -529,12 +529,12 @@ namespace SlaveMatrix
X0Y0_髪右5CP.Update(); X0Y0_髪右5CP.Update();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
CD = new ColorD(ref ., ref .O); CD = new ColorD(ref ., ref .O);
CD = new ColorD(ref ., ref .O); CD = new ColorD(ref ., ref .O);

View File

@@ -55,7 +55,7 @@ namespace SlaveMatrix
return this; return this;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new BackHair0_パツ(DisUnit, , , Med, this); return new BackHair0_パツ(DisUnit, , , Med, this);
} }

View File

@@ -231,7 +231,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -301,7 +301,7 @@ namespace SlaveMatrix
} }
} }
public BackHair0_下1カル(double DisUnit, , , ModeEventDispatcher Med, BackHair0_下1カルD e) public BackHair0_下1カル(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, BackHair0_下1カルD e)
{ {
ThisType = GetType(); ThisType = GetType();
Dif dif = new Dif(); Dif dif = new Dif();
@@ -380,7 +380,7 @@ namespace SlaveMatrix
X0Y0_お下げ_髪左2CP = new ColorP(X0Y0_お下げ_髪左2, _髪左2CD, DisUnit, abj: false); X0Y0_お下げ_髪左2CP = new ColorP(X0Y0_お下げ_髪左2, _髪左2CD, DisUnit, abj: false);
X0Y0_お下げ_髪左1CP = new ColorP(X0Y0_お下げ_髪左1, _髪左1CD, DisUnit, abj: false); X0Y0_お下げ_髪左1CP = new ColorP(X0Y0_お下げ_髪左1, _髪左1CD, DisUnit, abj: false);
X0Y0_お下げ_髪根CP = new ColorP(X0Y0_お下げ_髪根, _髪根CD, DisUnit, abj: false); X0Y0_お下げ_髪根CP = new ColorP(X0Y0_お下げ_髪根, _髪根CD, DisUnit, abj: false);
= e.; Intensity = e.;
} }
public override void SetAngle0() public override void SetAngle0()
@@ -489,12 +489,12 @@ namespace SlaveMatrix
X0Y0_お下げ_髪根CP.Update(); X0Y0_お下げ_髪根CP.Update();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
CD = new ColorD(ref ., ref .O); CD = new ColorD(ref ., ref .O);
_髪節CD = new ColorD(ref ., ref .O); _髪節CD = new ColorD(ref ., ref .O);

View File

@@ -49,7 +49,7 @@ namespace SlaveMatrix
return this; return this;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new BackHair0_下1カル(DisUnit, , , Med, this); return new BackHair0_下1カル(DisUnit, , , Med, this);
} }

View File

@@ -231,7 +231,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -301,7 +301,7 @@ namespace SlaveMatrix
} }
} }
public 0_1(double DisUnit, , , ModeEventDispatcher Med, BackHair0_下1ジグD e) public 0_1(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, BackHair0_下1ジグD e)
{ {
ThisType = GetType(); ThisType = GetType();
Dif dif = new Dif(); Dif dif = new Dif();
@@ -380,7 +380,7 @@ namespace SlaveMatrix
X0Y0_お下げ_髪右2CP = new ColorP(X0Y0_お下げ_髪右2, _髪右2CD, DisUnit, abj: false); X0Y0_お下げ_髪右2CP = new ColorP(X0Y0_お下げ_髪右2, _髪右2CD, DisUnit, abj: false);
X0Y0_お下げ_髪右1CP = new ColorP(X0Y0_お下げ_髪右1, _髪右1CD, DisUnit, abj: false); X0Y0_お下げ_髪右1CP = new ColorP(X0Y0_お下げ_髪右1, _髪右1CD, DisUnit, abj: false);
X0Y0_お下げ_髪根CP = new ColorP(X0Y0_お下げ_髪根, _髪根CD, DisUnit, abj: false); X0Y0_お下げ_髪根CP = new ColorP(X0Y0_お下げ_髪根, _髪根CD, DisUnit, abj: false);
= e.; Intensity = e.;
} }
public override void SetAngle0() public override void SetAngle0()
@@ -449,12 +449,12 @@ namespace SlaveMatrix
X0Y0_お下げ_髪根CP.Update(); X0Y0_お下げ_髪根CP.Update();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
CD = new ColorD(ref ., ref .O); CD = new ColorD(ref ., ref .O);
_髪節CD = new ColorD(ref ., ref .O); _髪節CD = new ColorD(ref ., ref .O);

View File

@@ -49,7 +49,7 @@ namespace SlaveMatrix
return this; return this;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new 0_1(DisUnit, , , Med, this); return new 0_1(DisUnit, , , Med, this);
} }

View File

@@ -231,7 +231,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -301,7 +301,7 @@ namespace SlaveMatrix
} }
} }
public BackHair0_下1ハネ(double DisUnit, , , ModeEventDispatcher Med, BackHair0_下1ハネD e) public BackHair0_下1ハネ(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, BackHair0_下1ハネD e)
{ {
ThisType = GetType(); ThisType = GetType();
Dif dif = new Dif(); Dif dif = new Dif();
@@ -380,7 +380,7 @@ namespace SlaveMatrix
X0Y0_お下げ_髪右2CP = new ColorP(X0Y0_お下げ_髪右2, _髪右2CD, DisUnit, abj: false); X0Y0_お下げ_髪右2CP = new ColorP(X0Y0_お下げ_髪右2, _髪右2CD, DisUnit, abj: false);
X0Y0_お下げ_髪右1CP = new ColorP(X0Y0_お下げ_髪右1, _髪右1CD, DisUnit, abj: false); X0Y0_お下げ_髪右1CP = new ColorP(X0Y0_お下げ_髪右1, _髪右1CD, DisUnit, abj: false);
X0Y0_お下げ_髪根CP = new ColorP(X0Y0_お下げ_髪根, _髪根CD, DisUnit, abj: false); X0Y0_お下げ_髪根CP = new ColorP(X0Y0_お下げ_髪根, _髪根CD, DisUnit, abj: false);
= e.; Intensity = e.;
} }
public override void SetAngle0() public override void SetAngle0()
@@ -449,12 +449,12 @@ namespace SlaveMatrix
X0Y0_お下げ_髪根CP.Update(); X0Y0_お下げ_髪根CP.Update();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
CD = new ColorD(ref ., ref .O); CD = new ColorD(ref ., ref .O);
_髪節CD = new ColorD(ref ., ref .O); _髪節CD = new ColorD(ref ., ref .O);

View File

@@ -49,7 +49,7 @@ namespace SlaveMatrix
return this; return this;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new BackHair0_下1ハネ(DisUnit, , , Med, this); return new BackHair0_下1ハネ(DisUnit, , , Med, this);
} }

View File

@@ -231,7 +231,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -301,7 +301,7 @@ namespace SlaveMatrix
} }
} }
public BackHair0_下1パツ(double DisUnit, , , ModeEventDispatcher Med, BackHair0_下1パツD e) public BackHair0_下1パツ(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, BackHair0_下1パツD e)
{ {
ThisType = GetType(); ThisType = GetType();
Dif dif = new Dif(); Dif dif = new Dif();
@@ -380,7 +380,7 @@ namespace SlaveMatrix
X0Y0_お下げ_髪右2CP = new ColorP(X0Y0_お下げ_髪右2, _髪右2CD, DisUnit, abj: false); X0Y0_お下げ_髪右2CP = new ColorP(X0Y0_お下げ_髪右2, _髪右2CD, DisUnit, abj: false);
X0Y0_お下げ_髪右1CP = new ColorP(X0Y0_お下げ_髪右1, _髪右1CD, DisUnit, abj: false); X0Y0_お下げ_髪右1CP = new ColorP(X0Y0_お下げ_髪右1, _髪右1CD, DisUnit, abj: false);
X0Y0_お下げ_髪根CP = new ColorP(X0Y0_お下げ_髪根, _髪根CD, DisUnit, abj: false); X0Y0_お下げ_髪根CP = new ColorP(X0Y0_お下げ_髪根, _髪根CD, DisUnit, abj: false);
= e.; Intensity = e.;
} }
public override void SetAngle0() public override void SetAngle0()
@@ -444,12 +444,12 @@ namespace SlaveMatrix
X0Y0_お下げ_髪根CP.Update(); X0Y0_お下げ_髪根CP.Update();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
CD = new ColorD(ref ., ref .O); CD = new ColorD(ref ., ref .O);
_髪節CD = new ColorD(ref ., ref .O); _髪節CD = new ColorD(ref ., ref .O);

View File

@@ -49,7 +49,7 @@ namespace SlaveMatrix
return this; return this;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new BackHair0_下1パツ(DisUnit, , , Med, this); return new BackHair0_下1パツ(DisUnit, , , Med, this);
} }

View File

@@ -271,7 +271,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -345,7 +345,7 @@ namespace SlaveMatrix
} }
} }
public BackHair0_下2カル(double DisUnit, , , ModeEventDispatcher Med, BackHair0_下2カルD e) public BackHair0_下2カル(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, BackHair0_下2カルD e)
{ {
ThisType = GetType(); ThisType = GetType();
Dif dif = new Dif(); Dif dif = new Dif();
@@ -431,7 +431,7 @@ namespace SlaveMatrix
X0Y0_お下げ右_髪右CP = new ColorP(X0Y0_お下げ右_髪右, _髪右CD, DisUnit, abj: false); X0Y0_お下げ右_髪右CP = new ColorP(X0Y0_お下げ右_髪右, _髪右CD, DisUnit, abj: false);
X0Y0_お下げ右_髪左CP = new ColorP(X0Y0_お下げ右_髪左, _髪左CD, DisUnit, abj: false); X0Y0_お下げ右_髪左CP = new ColorP(X0Y0_お下げ右_髪左, _髪左CD, DisUnit, abj: false);
X0Y0_お下げ右_髪根CP = new ColorP(X0Y0_お下げ右_髪根, _髪根CD, DisUnit, abj: false); X0Y0_お下げ右_髪根CP = new ColorP(X0Y0_お下げ右_髪根, _髪根CD, DisUnit, abj: false);
= e.; Intensity = e.;
} }
public override void SetAngle0() public override void SetAngle0()
@@ -554,12 +554,12 @@ namespace SlaveMatrix
X0Y0_お下げ右_髪根CP.Update(); X0Y0_お下げ右_髪根CP.Update();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
CD = new ColorD(ref ., ref .O); CD = new ColorD(ref ., ref .O);
_髪縛1CD = new ColorD(); _髪縛1CD = new ColorD();

View File

@@ -53,7 +53,7 @@ namespace SlaveMatrix
return this; return this;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new BackHair0_下2カル(DisUnit, , , Med, this); return new BackHair0_下2カル(DisUnit, , , Med, this);
} }

View File

@@ -271,7 +271,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -345,7 +345,7 @@ namespace SlaveMatrix
} }
} }
public BackHair0_下2ジグ(double DisUnit, , , ModeEventDispatcher Med, BackHair0_下2ジグD e) public BackHair0_下2ジグ(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, BackHair0_下2ジグD e)
{ {
ThisType = GetType(); ThisType = GetType();
Dif dif = new Dif(); Dif dif = new Dif();
@@ -431,7 +431,7 @@ namespace SlaveMatrix
X0Y0_お下げ右_髪右CP = new ColorP(X0Y0_お下げ右_髪右, _髪右CD, DisUnit, abj: false); X0Y0_お下げ右_髪右CP = new ColorP(X0Y0_お下げ右_髪右, _髪右CD, DisUnit, abj: false);
X0Y0_お下げ右_髪左CP = new ColorP(X0Y0_お下げ右_髪左, _髪左CD, DisUnit, abj: false); X0Y0_お下げ右_髪左CP = new ColorP(X0Y0_お下げ右_髪左, _髪左CD, DisUnit, abj: false);
X0Y0_お下げ右_髪根CP = new ColorP(X0Y0_お下げ右_髪根, _髪根CD, DisUnit, abj: false); X0Y0_お下げ右_髪根CP = new ColorP(X0Y0_お下げ右_髪根, _髪根CD, DisUnit, abj: false);
= e.; Intensity = e.;
} }
public override void SetAngle0() public override void SetAngle0()
@@ -506,12 +506,12 @@ namespace SlaveMatrix
X0Y0_お下げ右_髪根CP.Update(); X0Y0_お下げ右_髪根CP.Update();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
CD = new ColorD(ref ., ref .O); CD = new ColorD(ref ., ref .O);
_髪縛1CD = new ColorD(); _髪縛1CD = new ColorD();

View File

@@ -53,7 +53,7 @@ namespace SlaveMatrix
return this; return this;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new BackHair0_下2ジグ(DisUnit, , , Med, this); return new BackHair0_下2ジグ(DisUnit, , , Med, this);
} }

View File

@@ -271,7 +271,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -345,7 +345,7 @@ namespace SlaveMatrix
} }
} }
public BackHair0_下2ハネ(double DisUnit, , , ModeEventDispatcher Med, 0_2D e) public BackHair0_下2ハネ(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, 0_2D e)
{ {
ThisType = GetType(); ThisType = GetType();
Dif dif = new Dif(); Dif dif = new Dif();
@@ -431,7 +431,7 @@ namespace SlaveMatrix
X0Y0_お下げ右_髪左CP = new ColorP(X0Y0_お下げ右_髪左, _髪左CD, DisUnit, abj: false); X0Y0_お下げ右_髪左CP = new ColorP(X0Y0_お下げ右_髪左, _髪左CD, DisUnit, abj: false);
X0Y0_お下げ右_髪右CP = new ColorP(X0Y0_お下げ右_髪右, _髪右CD, DisUnit, abj: false); X0Y0_お下げ右_髪右CP = new ColorP(X0Y0_お下げ右_髪右, _髪右CD, DisUnit, abj: false);
X0Y0_お下げ右_髪根CP = new ColorP(X0Y0_お下げ右_髪根, _髪根CD, DisUnit, abj: false); X0Y0_お下げ右_髪根CP = new ColorP(X0Y0_お下げ右_髪根, _髪根CD, DisUnit, abj: false);
= e.; Intensity = e.;
} }
public override void SetAngle0() public override void SetAngle0()
@@ -506,12 +506,12 @@ namespace SlaveMatrix
X0Y0_お下げ右_髪根CP.Update(); X0Y0_お下げ右_髪根CP.Update();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
CD = new ColorD(ref ., ref .O); CD = new ColorD(ref ., ref .O);
_髪縛1CD = new ColorD(); _髪縛1CD = new ColorD();

View File

@@ -53,7 +53,7 @@ namespace SlaveMatrix
return this; return this;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new BackHair0_下2ハネ(DisUnit, , , Med, this); return new BackHair0_下2ハネ(DisUnit, , , Med, this);
} }

View File

@@ -271,7 +271,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -345,7 +345,7 @@ namespace SlaveMatrix
} }
} }
public BackHair0_下2パツ(double DisUnit, , , ModeEventDispatcher Med, BackHair0_下2パツD e) public BackHair0_下2パツ(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, BackHair0_下2パツD e)
{ {
ThisType = GetType(); ThisType = GetType();
Dif dif = new Dif(); Dif dif = new Dif();
@@ -431,7 +431,7 @@ namespace SlaveMatrix
X0Y0_お下げ右_髪右CP = new ColorP(X0Y0_お下げ右_髪右, _髪右CD, DisUnit, abj: false); X0Y0_お下げ右_髪右CP = new ColorP(X0Y0_お下げ右_髪右, _髪右CD, DisUnit, abj: false);
X0Y0_お下げ右_髪左CP = new ColorP(X0Y0_お下げ右_髪左, _髪左CD, DisUnit, abj: false); X0Y0_お下げ右_髪左CP = new ColorP(X0Y0_お下げ右_髪左, _髪左CD, DisUnit, abj: false);
X0Y0_お下げ右_髪根CP = new ColorP(X0Y0_お下げ右_髪根, _髪根CD, DisUnit, abj: false); X0Y0_お下げ右_髪根CP = new ColorP(X0Y0_お下げ右_髪根, _髪根CD, DisUnit, abj: false);
= e.; Intensity = e.;
} }
public override void SetAngle0() public override void SetAngle0()
@@ -500,12 +500,12 @@ namespace SlaveMatrix
X0Y0_お下げ右_髪根CP.Update(); X0Y0_お下げ右_髪根CP.Update();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
CD = new ColorD(ref ., ref .O); CD = new ColorD(ref ., ref .O);
_髪縛1CD = new ColorD(); _髪縛1CD = new ColorD();

View File

@@ -53,7 +53,7 @@ namespace SlaveMatrix
return this; return this;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new BackHair0_下2パツ(DisUnit, , , Med, this); return new BackHair0_下2パツ(DisUnit, , , Med, this);
} }

View File

@@ -491,7 +491,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -598,7 +598,7 @@ namespace SlaveMatrix
} }
} }
public BackHair0_編1カル(double DisUnit, , , ModeEventDispatcher Med, BackHair0_編1カルD e) public BackHair0_編1カル(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, BackHair0_編1カルD e)
{ {
ThisType = GetType(); ThisType = GetType();
Dif dif = new Dif(); Dif dif = new Dif();
@@ -724,7 +724,7 @@ namespace SlaveMatrix
X0Y0_お下げ_髪左1CP = new ColorP(X0Y0_お下げ_髪左1, _髪左1CD, DisUnit, abj: false); X0Y0_お下げ_髪左1CP = new ColorP(X0Y0_お下げ_髪左1, _髪左1CD, DisUnit, abj: false);
X0Y0_お下げ_髪右1CP = new ColorP(X0Y0_お下げ_髪右1, _髪右1CD, DisUnit, abj: false); X0Y0_お下げ_髪右1CP = new ColorP(X0Y0_お下げ_髪右1, _髪右1CD, DisUnit, abj: false);
X0Y0_お下げ_髪根CP = new ColorP(X0Y0_お下げ_髪根, _髪根CD, DisUnit, abj: false); X0Y0_お下げ_髪根CP = new ColorP(X0Y0_お下げ_髪根, _髪根CD, DisUnit, abj: false);
= e.; Intensity = e.;
} }
public override void SetAngle0() public override void SetAngle0()
@@ -848,12 +848,12 @@ namespace SlaveMatrix
X0Y0_お下げ_髪根CP.Update(); X0Y0_お下げ_髪根CP.Update();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
CD = new ColorD(ref ., ref .O); CD = new ColorD(ref ., ref .O);
_編節1_髪節CD = new ColorD(ref ., ref .O); _編節1_髪節CD = new ColorD(ref ., ref .O);

View File

@@ -75,7 +75,7 @@ namespace SlaveMatrix
return this; return this;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new BackHair0_編1カル(DisUnit, , , Med, this); return new BackHair0_編1カル(DisUnit, , , Med, this);
} }

View File

@@ -491,7 +491,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -598,7 +598,7 @@ namespace SlaveMatrix
} }
} }
public BackHair0_編1ジグ(double DisUnit, , , ModeEventDispatcher Med, 0_1D e) public BackHair0_編1ジグ(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, 0_1D e)
{ {
ThisType = GetType(); ThisType = GetType();
Dif dif = new Dif(); Dif dif = new Dif();
@@ -724,7 +724,7 @@ namespace SlaveMatrix
X0Y0_お下げ_髪左1CP = new ColorP(X0Y0_お下げ_髪左1, _髪左1CD, DisUnit, abj: false); X0Y0_お下げ_髪左1CP = new ColorP(X0Y0_お下げ_髪左1, _髪左1CD, DisUnit, abj: false);
X0Y0_お下げ_髪右1CP = new ColorP(X0Y0_お下げ_髪右1, _髪右1CD, DisUnit, abj: false); X0Y0_お下げ_髪右1CP = new ColorP(X0Y0_お下げ_髪右1, _髪右1CD, DisUnit, abj: false);
X0Y0_お下げ_髪根CP = new ColorP(X0Y0_お下げ_髪根, _髪根CD, DisUnit, abj: false); X0Y0_お下げ_髪根CP = new ColorP(X0Y0_お下げ_髪根, _髪根CD, DisUnit, abj: false);
= e.; Intensity = e.;
} }
public override void SetAngle0() public override void SetAngle0()
@@ -848,12 +848,12 @@ namespace SlaveMatrix
X0Y0_お下げ_髪根CP.Update(); X0Y0_お下げ_髪根CP.Update();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
CD = new ColorD(ref ., ref .O); CD = new ColorD(ref ., ref .O);
_編節1_髪節CD = new ColorD(ref ., ref .O); _編節1_髪節CD = new ColorD(ref ., ref .O);

View File

@@ -75,7 +75,7 @@ namespace SlaveMatrix
return this; return this;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new BackHair0_編1ジグ(DisUnit, , , Med, this); return new BackHair0_編1ジグ(DisUnit, , , Med, this);
} }

View File

@@ -491,7 +491,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -598,7 +598,7 @@ namespace SlaveMatrix
} }
} }
public BackHair0_編1ハネ(double DisUnit, , , ModeEventDispatcher Med, 0_1D e) public BackHair0_編1ハネ(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, 0_1D e)
{ {
ThisType = GetType(); ThisType = GetType();
Dif dif = new Dif(); Dif dif = new Dif();
@@ -724,7 +724,7 @@ namespace SlaveMatrix
X0Y0_お下げ_髪左1CP = new ColorP(X0Y0_お下げ_髪左1, _髪左1CD, DisUnit, abj: false); X0Y0_お下げ_髪左1CP = new ColorP(X0Y0_お下げ_髪左1, _髪左1CD, DisUnit, abj: false);
X0Y0_お下げ_髪右1CP = new ColorP(X0Y0_お下げ_髪右1, _髪右1CD, DisUnit, abj: false); X0Y0_お下げ_髪右1CP = new ColorP(X0Y0_お下げ_髪右1, _髪右1CD, DisUnit, abj: false);
X0Y0_お下げ_髪根CP = new ColorP(X0Y0_お下げ_髪根, _髪根CD, DisUnit, abj: false); X0Y0_お下げ_髪根CP = new ColorP(X0Y0_お下げ_髪根, _髪根CD, DisUnit, abj: false);
= e.; Intensity = e.;
} }
public override void SetAngle0() public override void SetAngle0()
@@ -848,12 +848,12 @@ namespace SlaveMatrix
X0Y0_お下げ_髪根CP.Update(); X0Y0_お下げ_髪根CP.Update();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
CD = new ColorD(ref ., ref .O); CD = new ColorD(ref ., ref .O);
_編節1_髪節CD = new ColorD(ref ., ref .O); _編節1_髪節CD = new ColorD(ref ., ref .O);

View File

@@ -75,7 +75,7 @@ namespace SlaveMatrix
return this; return this;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new BackHair0_編1ハネ(DisUnit, , , Med, this); return new BackHair0_編1ハネ(DisUnit, , , Med, this);
} }

View File

@@ -491,7 +491,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -598,7 +598,7 @@ namespace SlaveMatrix
} }
} }
public 0_1(double DisUnit, , , ModeEventDispatcher Med, BackHair0_編1パツD e) public 0_1(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, BackHair0_編1パツD e)
{ {
ThisType = GetType(); ThisType = GetType();
Dif dif = new Dif(); Dif dif = new Dif();
@@ -724,7 +724,7 @@ namespace SlaveMatrix
X0Y0_お下げ_髪左1CP = new ColorP(X0Y0_お下げ_髪左1, _髪左1CD, DisUnit, abj: false); X0Y0_お下げ_髪左1CP = new ColorP(X0Y0_お下げ_髪左1, _髪左1CD, DisUnit, abj: false);
X0Y0_お下げ_髪右1CP = new ColorP(X0Y0_お下げ_髪右1, _髪右1CD, DisUnit, abj: false); X0Y0_お下げ_髪右1CP = new ColorP(X0Y0_お下げ_髪右1, _髪右1CD, DisUnit, abj: false);
X0Y0_お下げ_髪根CP = new ColorP(X0Y0_お下げ_髪根, _髪根CD, DisUnit, abj: false); X0Y0_お下げ_髪根CP = new ColorP(X0Y0_お下げ_髪根, _髪根CD, DisUnit, abj: false);
= e.; Intensity = e.;
} }
public override void SetAngle0() public override void SetAngle0()
@@ -845,12 +845,12 @@ namespace SlaveMatrix
X0Y0_お下げ_髪根CP.Update(); X0Y0_お下げ_髪根CP.Update();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
CD = new ColorD(ref ., ref .O); CD = new ColorD(ref ., ref .O);
_編節1_髪節CD = new ColorD(ref ., ref .O); _編節1_髪節CD = new ColorD(ref ., ref .O);

View File

@@ -75,7 +75,7 @@ namespace SlaveMatrix
return this; return this;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new 0_1(DisUnit, , , Med, this); return new 0_1(DisUnit, , , Med, this);
} }

View File

@@ -911,7 +911,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -1081,7 +1081,7 @@ namespace SlaveMatrix
} }
} }
public 0_2(double DisUnit, , , ModeEventDispatcher Med, 0_2D e) public 0_2(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, 0_2D e)
{ {
ThisType = GetType(); ThisType = GetType();
Dif dif = new Dif(); Dif dif = new Dif();
@@ -1279,7 +1279,7 @@ namespace SlaveMatrix
X0Y0_お下げ右_髪右1CP = new ColorP(X0Y0_お下げ右_髪右1, _髪右1CD, DisUnit, abj: false); X0Y0_お下げ右_髪右1CP = new ColorP(X0Y0_お下げ右_髪右1, _髪右1CD, DisUnit, abj: false);
X0Y0_お下げ右_髪左1CP = new ColorP(X0Y0_お下げ右_髪左1, _髪左1CD, DisUnit, abj: false); X0Y0_お下げ右_髪左1CP = new ColorP(X0Y0_お下げ右_髪左1, _髪左1CD, DisUnit, abj: false);
X0Y0_お下げ右_髪根CP = new ColorP(X0Y0_お下げ右_髪根, _髪根CD, DisUnit, abj: false); X0Y0_お下げ右_髪根CP = new ColorP(X0Y0_お下げ右_髪根, _髪根CD, DisUnit, abj: false);
= e.; Intensity = e.;
} }
public override void SetAngle0() public override void SetAngle0()
@@ -1499,12 +1499,12 @@ namespace SlaveMatrix
X0Y0_お下げ右_髪根CP.Update(); X0Y0_お下げ右_髪根CP.Update();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
CD = new ColorD(ref ., ref .O); CD = new ColorD(ref ., ref .O);
_編節1_髪節CD = new ColorD(ref ., ref .O); _編節1_髪節CD = new ColorD(ref ., ref .O);

View File

@@ -117,7 +117,7 @@ namespace SlaveMatrix
return this; return this;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new 0_2(DisUnit, , , Med, this); return new 0_2(DisUnit, , , Med, this);
} }

View File

@@ -911,7 +911,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -1081,7 +1081,7 @@ namespace SlaveMatrix
} }
} }
public BackHair0_編2ジグ(double DisUnit, , , ModeEventDispatcher Med, 0_2D e) public BackHair0_編2ジグ(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, 0_2D e)
{ {
ThisType = GetType(); ThisType = GetType();
Dif dif = new Dif(); Dif dif = new Dif();
@@ -1279,7 +1279,7 @@ namespace SlaveMatrix
X0Y0_お下げ右_髪右1CP = new ColorP(X0Y0_お下げ右_髪右1, _髪右1CD, DisUnit, abj: false); X0Y0_お下げ右_髪右1CP = new ColorP(X0Y0_お下げ右_髪右1, _髪右1CD, DisUnit, abj: false);
X0Y0_お下げ右_髪左1CP = new ColorP(X0Y0_お下げ右_髪左1, _髪左1CD, DisUnit, abj: false); X0Y0_お下げ右_髪左1CP = new ColorP(X0Y0_お下げ右_髪左1, _髪左1CD, DisUnit, abj: false);
X0Y0_お下げ右_髪根CP = new ColorP(X0Y0_お下げ右_髪根, _髪根CD, DisUnit, abj: false); X0Y0_お下げ右_髪根CP = new ColorP(X0Y0_お下げ右_髪根, _髪根CD, DisUnit, abj: false);
= e.; Intensity = e.;
} }
public override void SetAngle0() public override void SetAngle0()
@@ -1499,12 +1499,12 @@ namespace SlaveMatrix
X0Y0_お下げ右_髪根CP.Update(); X0Y0_お下げ右_髪根CP.Update();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
CD = new ColorD(ref ., ref .O); CD = new ColorD(ref ., ref .O);
_編節1_髪節CD = new ColorD(ref ., ref .O); _編節1_髪節CD = new ColorD(ref ., ref .O);

View File

@@ -117,7 +117,7 @@ namespace SlaveMatrix
return this; return this;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new BackHair0_編2ジグ(DisUnit, , , Med, this); return new BackHair0_編2ジグ(DisUnit, , , Med, this);
} }

View File

@@ -911,7 +911,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -1081,7 +1081,7 @@ namespace SlaveMatrix
} }
} }
public BackHair0_編2ハネ(double DisUnit, , , ModeEventDispatcher Med, 0_2D e) public BackHair0_編2ハネ(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, 0_2D e)
{ {
ThisType = GetType(); ThisType = GetType();
Dif dif = new Dif(); Dif dif = new Dif();
@@ -1279,7 +1279,7 @@ namespace SlaveMatrix
X0Y0_お下げ右_髪右1CP = new ColorP(X0Y0_お下げ右_髪右1, _髪右1CD, DisUnit, abj: false); X0Y0_お下げ右_髪右1CP = new ColorP(X0Y0_お下げ右_髪右1, _髪右1CD, DisUnit, abj: false);
X0Y0_お下げ右_髪左1CP = new ColorP(X0Y0_お下げ右_髪左1, _髪左1CD, DisUnit, abj: false); X0Y0_お下げ右_髪左1CP = new ColorP(X0Y0_お下げ右_髪左1, _髪左1CD, DisUnit, abj: false);
X0Y0_お下げ右_髪根CP = new ColorP(X0Y0_お下げ右_髪根, _髪根CD, DisUnit, abj: false); X0Y0_お下げ右_髪根CP = new ColorP(X0Y0_お下げ右_髪根, _髪根CD, DisUnit, abj: false);
= e.; Intensity = e.;
} }
public override void SetAngle0() public override void SetAngle0()
@@ -1499,12 +1499,12 @@ namespace SlaveMatrix
X0Y0_お下げ右_髪根CP.Update(); X0Y0_お下げ右_髪根CP.Update();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
CD = new ColorD(ref ., ref .O); CD = new ColorD(ref ., ref .O);
_編節1_髪節CD = new ColorD(ref ., ref .O); _編節1_髪節CD = new ColorD(ref ., ref .O);

View File

@@ -117,7 +117,7 @@ namespace SlaveMatrix
return this; return this;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new BackHair0_編2ハネ(DisUnit, , , Med, this); return new BackHair0_編2ハネ(DisUnit, , , Med, this);
} }

View File

@@ -911,7 +911,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -1081,7 +1081,7 @@ namespace SlaveMatrix
} }
} }
public BackHair0_編2パツ(double DisUnit, , , ModeEventDispatcher Med, 0_2D e) public BackHair0_編2パツ(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, 0_2D e)
{ {
ThisType = GetType(); ThisType = GetType();
Dif dif = new Dif(); Dif dif = new Dif();
@@ -1279,7 +1279,7 @@ namespace SlaveMatrix
X0Y0_お下げ右_髪右1CP = new ColorP(X0Y0_お下げ右_髪右1, _髪右1CD, DisUnit, abj: false); X0Y0_お下げ右_髪右1CP = new ColorP(X0Y0_お下げ右_髪右1, _髪右1CD, DisUnit, abj: false);
X0Y0_お下げ右_髪左1CP = new ColorP(X0Y0_お下げ右_髪左1, _髪左1CD, DisUnit, abj: false); X0Y0_お下げ右_髪左1CP = new ColorP(X0Y0_お下げ右_髪左1, _髪左1CD, DisUnit, abj: false);
X0Y0_お下げ右_髪根CP = new ColorP(X0Y0_お下げ右_髪根, _髪根CD, DisUnit, abj: false); X0Y0_お下げ右_髪根CP = new ColorP(X0Y0_お下げ右_髪根, _髪根CD, DisUnit, abj: false);
= e.; Intensity = e.;
} }
public override void SetAngle0() public override void SetAngle0()
@@ -1493,12 +1493,12 @@ namespace SlaveMatrix
X0Y0_お下げ右_髪根CP.Update(); X0Y0_お下げ右_髪根CP.Update();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
CD = new ColorD(ref ., ref .O); CD = new ColorD(ref ., ref .O);
_編節1_髪節CD = new ColorD(ref ., ref .O); _編節1_髪節CD = new ColorD(ref ., ref .O);

View File

@@ -117,7 +117,7 @@ namespace SlaveMatrix
return this; return this;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new BackHair0_編2パツ(DisUnit, , , Med, this); return new BackHair0_編2パツ(DisUnit, , , Med, this);
} }

View File

@@ -95,7 +95,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -138,7 +138,7 @@ namespace SlaveMatrix
public JointS 5_ => new JointS(Body, X0Y0_髪基, 6); public JointS 5_ => new JointS(Body, X0Y0_髪基, 6);
public BackHair0_肢系(double DisUnit, , , ModeEventDispatcher Med, BackHair0_肢系D e) public BackHair0_肢系(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, BackHair0_肢系D e)
{ {
BackHair0_肢系 0_2 = this; BackHair0_肢系 0_2 = this;
ThisType = GetType(); ThisType = GetType();
@@ -312,7 +312,7 @@ namespace SlaveMatrix
base. = ; base. = ;
(); ();
X0Y0_髪基CP = new ColorP(X0Y0_髪基, CD, DisUnit, abj: false); X0Y0_髪基CP = new ColorP(X0Y0_髪基, CD, DisUnit, abj: false);
= e.; Intensity = e.;
} }
public override void SetAngle0() public override void SetAngle0()
@@ -332,12 +332,12 @@ namespace SlaveMatrix
X0Y0_髪基CP.Update(); X0Y0_髪基CP.Update();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
CD = new ColorD(ref ., ref .O); CD = new ColorD(ref ., ref .O);
} }

View File

@@ -169,7 +169,7 @@ namespace SlaveMatrix
return this; return this;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new BackHair0_肢系(DisUnit, , , Med, this); return new BackHair0_肢系(DisUnit, , , Med, this);
} }

View File

@@ -211,7 +211,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -281,7 +281,7 @@ namespace SlaveMatrix
} }
} }
public BackHair1_結1カル(double DisUnit, , , ModeEventDispatcher Med, BackHair1_結1カルD e) public BackHair1_結1カル(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, BackHair1_結1カルD e)
{ {
ThisType = GetType(); ThisType = GetType();
Dif dif = new Dif(); Dif dif = new Dif();
@@ -353,7 +353,7 @@ namespace SlaveMatrix
X0Y0_お下げ_髪右1CP = new ColorP(X0Y0_お下げ_髪右1, _髪右1CD, DisUnit, abj: false); X0Y0_お下げ_髪右1CP = new ColorP(X0Y0_お下げ_髪右1, _髪右1CD, DisUnit, abj: false);
X0Y0_お下げ_髪右2CP = new ColorP(X0Y0_お下げ_髪右2, _髪右2CD, DisUnit, abj: false); X0Y0_お下げ_髪右2CP = new ColorP(X0Y0_お下げ_髪右2, _髪右2CD, DisUnit, abj: false);
X0Y0_お下げ_髪右3CP = new ColorP(X0Y0_お下げ_髪右3, _髪右3CD, DisUnit, abj: false); X0Y0_お下げ_髪右3CP = new ColorP(X0Y0_お下げ_髪右3, _髪右3CD, DisUnit, abj: false);
= e.; Intensity = e.;
} }
public override void () public override void ()
@@ -368,12 +368,12 @@ namespace SlaveMatrix
X0Y0_お下げ_髪右3CP.Update(); X0Y0_お下げ_髪右3CP.Update();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
CD = new ColorD(ref Col.Empty, ref Color2.Empty); CD = new ColorD(ref Col.Empty, ref Color2.Empty);
_髪根CD = new ColorD(ref ., ref .O); _髪根CD = new ColorD(ref ., ref .O);

View File

@@ -44,7 +44,7 @@ namespace SlaveMatrix
return this; return this;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new BackHair1_結1カル(DisUnit, , , Med, this); return new BackHair1_結1カル(DisUnit, , , Med, this);
} }

View File

@@ -211,7 +211,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -281,7 +281,7 @@ namespace SlaveMatrix
} }
} }
public BackHair1_結1ジグ(double DisUnit, , , ModeEventDispatcher Med, BackHair1_結1ジグD e) public BackHair1_結1ジグ(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, BackHair1_結1ジグD e)
{ {
ThisType = GetType(); ThisType = GetType();
Dif dif = new Dif(); Dif dif = new Dif();
@@ -353,7 +353,7 @@ namespace SlaveMatrix
X0Y0_お下げ_髪右1CP = new ColorP(X0Y0_お下げ_髪右1, _髪右1CD, DisUnit, abj: false); X0Y0_お下げ_髪右1CP = new ColorP(X0Y0_お下げ_髪右1, _髪右1CD, DisUnit, abj: false);
X0Y0_お下げ_髪右2CP = new ColorP(X0Y0_お下げ_髪右2, _髪右2CD, DisUnit, abj: false); X0Y0_お下げ_髪右2CP = new ColorP(X0Y0_お下げ_髪右2, _髪右2CD, DisUnit, abj: false);
X0Y0_お下げ_髪右3CP = new ColorP(X0Y0_お下げ_髪右3, _髪右3CD, DisUnit, abj: false); X0Y0_お下げ_髪右3CP = new ColorP(X0Y0_お下げ_髪右3, _髪右3CD, DisUnit, abj: false);
= e.; Intensity = e.;
} }
public override void () public override void ()
@@ -368,12 +368,12 @@ namespace SlaveMatrix
X0Y0_お下げ_髪右3CP.Update(); X0Y0_お下げ_髪右3CP.Update();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
CD = new ColorD(ref Col.Empty, ref Color2.Empty); CD = new ColorD(ref Col.Empty, ref Color2.Empty);
_髪根CD = new ColorD(ref ., ref .O); _髪根CD = new ColorD(ref ., ref .O);

View File

@@ -44,7 +44,7 @@ namespace SlaveMatrix
return this; return this;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new BackHair1_結1ジグ(DisUnit, , , Med, this); return new BackHair1_結1ジグ(DisUnit, , , Med, this);
} }

View File

@@ -211,7 +211,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -281,7 +281,7 @@ namespace SlaveMatrix
} }
} }
public BackHair1_結1ハネ(double DisUnit, , , ModeEventDispatcher Med, BackHair1_結1ハネD e) public BackHair1_結1ハネ(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, BackHair1_結1ハネD e)
{ {
ThisType = GetType(); ThisType = GetType();
Dif dif = new Dif(); Dif dif = new Dif();
@@ -353,7 +353,7 @@ namespace SlaveMatrix
X0Y0_お下げ_髪右1CP = new ColorP(X0Y0_お下げ_髪右1, _髪右1CD, DisUnit, abj: false); X0Y0_お下げ_髪右1CP = new ColorP(X0Y0_お下げ_髪右1, _髪右1CD, DisUnit, abj: false);
X0Y0_お下げ_髪右2CP = new ColorP(X0Y0_お下げ_髪右2, _髪右2CD, DisUnit, abj: false); X0Y0_お下げ_髪右2CP = new ColorP(X0Y0_お下げ_髪右2, _髪右2CD, DisUnit, abj: false);
X0Y0_お下げ_髪右3CP = new ColorP(X0Y0_お下げ_髪右3, _髪右3CD, DisUnit, abj: false); X0Y0_お下げ_髪右3CP = new ColorP(X0Y0_お下げ_髪右3, _髪右3CD, DisUnit, abj: false);
= e.; Intensity = e.;
} }
public override void () public override void ()
@@ -368,12 +368,12 @@ namespace SlaveMatrix
X0Y0_お下げ_髪右3CP.Update(); X0Y0_お下げ_髪右3CP.Update();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
CD = new ColorD(ref Col.Empty, ref Color2.Empty); CD = new ColorD(ref Col.Empty, ref Color2.Empty);
_髪根CD = new ColorD(ref ., ref .O); _髪根CD = new ColorD(ref ., ref .O);

View File

@@ -44,7 +44,7 @@ namespace SlaveMatrix
return this; return this;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new BackHair1_結1ハネ(DisUnit, , , Med, this); return new BackHair1_結1ハネ(DisUnit, , , Med, this);
} }

View File

@@ -211,7 +211,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -281,7 +281,7 @@ namespace SlaveMatrix
} }
} }
public BackHair1_結1パツ(double DisUnit, , , ModeEventDispatcher Med, BackHair1_結1パツD e) public BackHair1_結1パツ(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, BackHair1_結1パツD e)
{ {
ThisType = GetType(); ThisType = GetType();
Dif dif = new Dif(); Dif dif = new Dif();
@@ -353,7 +353,7 @@ namespace SlaveMatrix
X0Y0_お下げ_髪右1CP = new ColorP(X0Y0_お下げ_髪右1, _髪右1CD, DisUnit, abj: false); X0Y0_お下げ_髪右1CP = new ColorP(X0Y0_お下げ_髪右1, _髪右1CD, DisUnit, abj: false);
X0Y0_お下げ_髪右2CP = new ColorP(X0Y0_お下げ_髪右2, _髪右2CD, DisUnit, abj: false); X0Y0_お下げ_髪右2CP = new ColorP(X0Y0_お下げ_髪右2, _髪右2CD, DisUnit, abj: false);
X0Y0_お下げ_髪右3CP = new ColorP(X0Y0_お下げ_髪右3, _髪右3CD, DisUnit, abj: false); X0Y0_お下げ_髪右3CP = new ColorP(X0Y0_お下げ_髪右3, _髪右3CD, DisUnit, abj: false);
= e.; Intensity = e.;
} }
public override void () public override void ()
@@ -368,12 +368,12 @@ namespace SlaveMatrix
X0Y0_お下げ_髪右3CP.Update(); X0Y0_お下げ_髪右3CP.Update();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
CD = new ColorD(ref Col.Empty, ref Color2.Empty); CD = new ColorD(ref Col.Empty, ref Color2.Empty);
_髪根CD = new ColorD(ref ., ref .O); _髪根CD = new ColorD(ref ., ref .O);

View File

@@ -44,7 +44,7 @@ namespace SlaveMatrix
return this; return this;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new BackHair1_結1パツ(DisUnit, , , Med, this); return new BackHair1_結1パツ(DisUnit, , , Med, this);
} }

View File

@@ -191,7 +191,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -258,7 +258,7 @@ namespace SlaveMatrix
} }
} }
public BackHair1_結2カル(double DisUnit, , , ModeEventDispatcher Med, BackHair1_結2カルD e) public BackHair1_結2カル(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, BackHair1_結2カルD e)
{ {
ThisType = GetType(); ThisType = GetType();
Dif dif = new Dif(); Dif dif = new Dif();
@@ -328,7 +328,7 @@ namespace SlaveMatrix
X0Y0_お下げ右_髪右根CP = new ColorP(X0Y0_お下げ右_髪右根, _髪右根CD, DisUnit, abj: false); X0Y0_お下げ右_髪右根CP = new ColorP(X0Y0_お下げ右_髪右根, _髪右根CD, DisUnit, abj: false);
X0Y0_お下げ右_髪右1CP = new ColorP(X0Y0_お下げ右_髪右1, _髪右1CD, DisUnit, abj: false); X0Y0_お下げ右_髪右1CP = new ColorP(X0Y0_お下げ右_髪右1, _髪右1CD, DisUnit, abj: false);
X0Y0_お下げ右_髪右2CP = new ColorP(X0Y0_お下げ右_髪右2, _髪右2CD, DisUnit, abj: false); X0Y0_お下げ右_髪右2CP = new ColorP(X0Y0_お下げ右_髪右2, _髪右2CD, DisUnit, abj: false);
= e.; Intensity = e.;
} }
public override void () public override void ()
@@ -342,12 +342,12 @@ namespace SlaveMatrix
X0Y0_お下げ右_髪右2CP.Update(); X0Y0_お下げ右_髪右2CP.Update();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
CD = new ColorD(ref Col.Empty, ref Color2.Empty); CD = new ColorD(ref Col.Empty, ref Color2.Empty);
_髪左根CD = new ColorD(ref ., ref .O); _髪左根CD = new ColorD(ref ., ref .O);

View File

@@ -42,7 +42,7 @@ namespace SlaveMatrix
return this; return this;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new BackHair1_結2カル(DisUnit, , , Med, this); return new BackHair1_結2カル(DisUnit, , , Med, this);
} }

View File

@@ -191,7 +191,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -258,7 +258,7 @@ namespace SlaveMatrix
} }
} }
public BackHair1_結2ジグ(double DisUnit, , , ModeEventDispatcher Med, BackHair1_結2ジグD e) public BackHair1_結2ジグ(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, BackHair1_結2ジグD e)
{ {
ThisType = GetType(); ThisType = GetType();
Dif dif = new Dif(); Dif dif = new Dif();
@@ -328,7 +328,7 @@ namespace SlaveMatrix
X0Y0_お下げ右_髪右根CP = new ColorP(X0Y0_お下げ右_髪右根, _髪右根CD, DisUnit, abj: false); X0Y0_お下げ右_髪右根CP = new ColorP(X0Y0_お下げ右_髪右根, _髪右根CD, DisUnit, abj: false);
X0Y0_お下げ右_髪右1CP = new ColorP(X0Y0_お下げ右_髪右1, _髪右1CD, DisUnit, abj: false); X0Y0_お下げ右_髪右1CP = new ColorP(X0Y0_お下げ右_髪右1, _髪右1CD, DisUnit, abj: false);
X0Y0_お下げ右_髪右2CP = new ColorP(X0Y0_お下げ右_髪右2, _髪右2CD, DisUnit, abj: false); X0Y0_お下げ右_髪右2CP = new ColorP(X0Y0_お下げ右_髪右2, _髪右2CD, DisUnit, abj: false);
= e.; Intensity = e.;
} }
public override void () public override void ()
@@ -342,12 +342,12 @@ namespace SlaveMatrix
X0Y0_お下げ右_髪右2CP.Update(); X0Y0_お下げ右_髪右2CP.Update();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
CD = new ColorD(ref Col.Empty, ref Color2.Empty); CD = new ColorD(ref Col.Empty, ref Color2.Empty);
_髪左根CD = new ColorD(ref ., ref .O); _髪左根CD = new ColorD(ref ., ref .O);

View File

@@ -42,7 +42,7 @@ namespace SlaveMatrix
return this; return this;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new BackHair1_結2ジグ(DisUnit, , , Med, this); return new BackHair1_結2ジグ(DisUnit, , , Med, this);
} }

View File

@@ -191,7 +191,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -258,7 +258,7 @@ namespace SlaveMatrix
} }
} }
public BackHair1_結2ハネ(double DisUnit, , , ModeEventDispatcher Med, BackHair1_結2ハネD e) public BackHair1_結2ハネ(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, BackHair1_結2ハネD e)
{ {
ThisType = GetType(); ThisType = GetType();
Dif dif = new Dif(); Dif dif = new Dif();
@@ -328,7 +328,7 @@ namespace SlaveMatrix
X0Y0_お下げ右_髪右根CP = new ColorP(X0Y0_お下げ右_髪右根, _髪右根CD, DisUnit, abj: false); X0Y0_お下げ右_髪右根CP = new ColorP(X0Y0_お下げ右_髪右根, _髪右根CD, DisUnit, abj: false);
X0Y0_お下げ右_髪右1CP = new ColorP(X0Y0_お下げ右_髪右1, _髪右1CD, DisUnit, abj: false); X0Y0_お下げ右_髪右1CP = new ColorP(X0Y0_お下げ右_髪右1, _髪右1CD, DisUnit, abj: false);
X0Y0_お下げ右_髪右2CP = new ColorP(X0Y0_お下げ右_髪右2, _髪右2CD, DisUnit, abj: false); X0Y0_お下げ右_髪右2CP = new ColorP(X0Y0_お下げ右_髪右2, _髪右2CD, DisUnit, abj: false);
= e.; Intensity = e.;
} }
public override void () public override void ()
@@ -342,12 +342,12 @@ namespace SlaveMatrix
X0Y0_お下げ右_髪右2CP.Update(); X0Y0_お下げ右_髪右2CP.Update();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
CD = new ColorD(ref Col.Empty, ref Color2.Empty); CD = new ColorD(ref Col.Empty, ref Color2.Empty);
_髪左根CD = new ColorD(ref ., ref .O); _髪左根CD = new ColorD(ref ., ref .O);

View File

@@ -42,7 +42,7 @@ namespace SlaveMatrix
return this; return this;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new BackHair1_結2ハネ(DisUnit, , , Med, this); return new BackHair1_結2ハネ(DisUnit, , , Med, this);
} }

View File

@@ -191,7 +191,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -258,7 +258,7 @@ namespace SlaveMatrix
} }
} }
public BackHair1_結2パツ(double DisUnit, , , ModeEventDispatcher Med, BackHair1_結2パツD e) public BackHair1_結2パツ(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, BackHair1_結2パツD e)
{ {
ThisType = GetType(); ThisType = GetType();
Dif dif = new Dif(); Dif dif = new Dif();
@@ -328,7 +328,7 @@ namespace SlaveMatrix
X0Y0_お下げ右_髪右根CP = new ColorP(X0Y0_お下げ右_髪右根, _髪右根CD, DisUnit, abj: false); X0Y0_お下げ右_髪右根CP = new ColorP(X0Y0_お下げ右_髪右根, _髪右根CD, DisUnit, abj: false);
X0Y0_お下げ右_髪右1CP = new ColorP(X0Y0_お下げ右_髪右1, _髪右1CD, DisUnit, abj: false); X0Y0_お下げ右_髪右1CP = new ColorP(X0Y0_お下げ右_髪右1, _髪右1CD, DisUnit, abj: false);
X0Y0_お下げ右_髪右2CP = new ColorP(X0Y0_お下げ右_髪右2, _髪右2CD, DisUnit, abj: false); X0Y0_お下げ右_髪右2CP = new ColorP(X0Y0_お下げ右_髪右2, _髪右2CD, DisUnit, abj: false);
= e.; Intensity = e.;
} }
public override void () public override void ()
@@ -342,12 +342,12 @@ namespace SlaveMatrix
X0Y0_お下げ右_髪右2CP.Update(); X0Y0_お下げ右_髪右2CP.Update();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
CD = new ColorD(ref Col.Empty, ref Color2.Empty); CD = new ColorD(ref Col.Empty, ref Color2.Empty);
_髪左根CD = new ColorD(ref ., ref .O); _髪左根CD = new ColorD(ref ., ref .O);

View File

@@ -42,7 +42,7 @@ namespace SlaveMatrix
return this; return this;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new BackHair1_結2パツ(DisUnit, , , Med, this); return new BackHair1_結2パツ(DisUnit, , , Med, this);
} }

View File

@@ -351,7 +351,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -408,7 +408,7 @@ namespace SlaveMatrix
} }
} }
public BackHair1_編結(double DisUnit, , , ModeEventDispatcher Med, BackHair1_編結D e) public BackHair1_編結(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, BackHair1_編結D e)
{ {
ThisType = GetType(); ThisType = GetType();
Dif dif = new Dif(); Dif dif = new Dif();
@@ -506,7 +506,7 @@ namespace SlaveMatrix
X0Y0_お下げ_編節6_髪編目CP = new ColorP(X0Y0_お下げ_編節6_髪編目, _編節6_髪編目CD, DisUnit, abj: false); X0Y0_お下げ_編節6_髪編目CP = new ColorP(X0Y0_お下げ_編節6_髪編目, _編節6_髪編目CD, DisUnit, abj: false);
X0Y0_お下げ_編節7_髪節CP = new ColorP(X0Y0_お下げ_編節7_髪節, _編節7_髪節CD, DisUnit, abj: false); X0Y0_お下げ_編節7_髪節CP = new ColorP(X0Y0_お下げ_編節7_髪節, _編節7_髪節CD, DisUnit, abj: false);
X0Y0_お下げ_編節7_髪編目CP = new ColorP(X0Y0_お下げ_編節7_髪編目, _編節7_髪編目CD, DisUnit, abj: false); X0Y0_お下げ_編節7_髪編目CP = new ColorP(X0Y0_お下げ_編節7_髪編目, _編節7_髪編目CD, DisUnit, abj: false);
= e.; Intensity = e.;
} }
public override void SetAngle0() public override void SetAngle0()
@@ -534,12 +534,12 @@ namespace SlaveMatrix
X0Y0_お下げ_編節7_髪編目CP.Update(); X0Y0_お下げ_編節7_髪編目CP.Update();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
CD = new ColorD(ref ., ref .O); CD = new ColorD(ref ., ref .O);
_編節1_髪節CD = new ColorD(ref ., ref .O); _編節1_髪節CD = new ColorD(ref ., ref .O);

View File

@@ -52,7 +52,7 @@ namespace SlaveMatrix
return this; return this;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new BackHair1_編結(DisUnit, , , Med, this); return new BackHair1_編結(DisUnit, , , Med, this);
} }

View File

@@ -2,7 +2,7 @@ using System.Drawing;
namespace SlaveMatrix namespace SlaveMatrix
{ {
public class public class BodyColorSet
{ {
public Color2 O; public Color2 O;
@@ -218,7 +218,7 @@ namespace SlaveMatrix
public Color 尿; public Color 尿;
public ( ) public BodyColorSet( )
{ {
if (. == Col.Empty) if (. == Col.Empty)
{ {

View File

@@ -1321,7 +1321,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -1412,7 +1412,7 @@ namespace SlaveMatrix
public JointS _接続点 => new JointS(Body, X0Y0_胸郭, 10); public JointS _接続点 => new JointS(Body, X0Y0_胸郭, 10);
public Chest(double DisUnit, , , ModeEventDispatcher Med, ChestD e) public Chest(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, ChestD e)
{ {
Chest Chest2 = this; Chest Chest2 = this;
ThisType = GetType(); ThisType = GetType();
@@ -1776,7 +1776,7 @@ namespace SlaveMatrix
X左濃度 = e.X左濃度; X左濃度 = e.X左濃度;
X右濃度 = e.X右濃度; X右濃度 = e.X右濃度;
= e.; = e.;
= e.; Intensity = e.;
B = 0.99; B = 0.99;
YB = 0.99; YB = 0.99;
} }
@@ -1969,12 +1969,12 @@ namespace SlaveMatrix
X0Y0_ハイライト内右CP.Update(); X0Y0_ハイライト内右CP.Update();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
CD = new ColorD(ref Col.Black, ref .O); CD = new ColorD(ref Col.Black, ref .O);
_筋肉左CD = new ColorD(ref ., ref .O); _筋肉左CD = new ColorD(ref ., ref .O);

View File

@@ -273,7 +273,7 @@ namespace SlaveMatrix
} }
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new Chest(DisUnit, , , Med, this); return new Chest(DisUnit, , , Med, this);
} }

View File

@@ -315,7 +315,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -346,7 +346,7 @@ namespace SlaveMatrix
} }
} }
public Cough(double DisUnit, , , ModeEventDispatcher Med, D e) public Cough(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, D e)
{ {
ThisType = GetType(); ThisType = GetType();
Body = new Difs(Sta.["Cough"]); Body = new Difs(Sta.["Cough"]);
@@ -454,7 +454,7 @@ namespace SlaveMatrix
X0Y4_雫3CP = new ColorP(X0Y4_雫3, 3CD, DisUnit, abj: true); X0Y4_雫3CP = new ColorP(X0Y4_雫3, 3CD, DisUnit, abj: true);
X0Y4_雫4CP = new ColorP(X0Y4_雫4, 4CD, DisUnit, abj: true); X0Y4_雫4CP = new ColorP(X0Y4_雫4, 4CD, DisUnit, abj: true);
X0Y4_雫5CP = new ColorP(X0Y4_雫5, 5CD, DisUnit, abj: true); X0Y4_雫5CP = new ColorP(X0Y4_雫5, 5CD, DisUnit, abj: true);
= e.; Intensity = e.;
} }
public override void () public override void ()
@@ -504,12 +504,12 @@ namespace SlaveMatrix
} }
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
CD = new ColorD(ref Col.Empty, ref Color2.Empty); CD = new ColorD(ref Col.Empty, ref Color2.Empty);
1CD = new ColorD(ref Col.Empty, ref .); 1CD = new ColorD(ref Col.Empty, ref .);

View File

@@ -896,7 +896,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -1033,7 +1033,7 @@ namespace SlaveMatrix
public JointS _接続点 => new JointS(Body, X0Y0_Head, 18); public JointS _接続点 => new JointS(Body, X0Y0_Head, 18);
public Head(double DisUnit, , , ModeEventDispatcher Med, HeadD e) public Head(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, HeadD e)
{ {
Head 2 = this; Head 2 = this;
ThisType = GetType(); ThisType = GetType();
@@ -1455,7 +1455,7 @@ namespace SlaveMatrix
X0Y0_竜性_鱗3CP = new ColorP(X0Y0_竜性_鱗3, _鱗3CD, DisUnit, abj: true); X0Y0_竜性_鱗3CP = new ColorP(X0Y0_竜性_鱗3, _鱗3CD, DisUnit, abj: true);
X0Y0_馬柄_馬柄CP = new ColorP(X0Y0_馬柄_馬柄, _馬柄CD, DisUnit, abj: true); X0Y0_馬柄_馬柄CP = new ColorP(X0Y0_馬柄_馬柄, _馬柄CD, DisUnit, abj: true);
X0Y0_虫性_顎下CP = new ColorP(X0Y0_虫性_顎下, _顎下CD, DisUnit, abj: true); X0Y0_虫性_顎下CP = new ColorP(X0Y0_虫性_顎下, _顎下CD, DisUnit, abj: true);
= e.; Intensity = e.;
X0Y0_Head.JP[8].Joint = X0Y0_Head.JP[8].Joint.AddX(-0.00012); X0Y0_Head.JP[8].Joint = X0Y0_Head.JP[8].Joint.AddX(-0.00012);
X0Y0_Head.JP[9].Joint = X0Y0_Head.JP[9].Joint.AddX(0.00012); X0Y0_Head.JP[9].Joint = X0Y0_Head.JP[9].Joint.AddX(0.00012);
} }
@@ -1675,12 +1675,12 @@ namespace SlaveMatrix
X0Y0_虫性_顎下CP.Update(); X0Y0_虫性_顎下CP.Update();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
HeadCD = new ColorD(ref Col.Black, ref .O); HeadCD = new ColorD(ref Col.Black, ref .O);
_逆十字_逆十字1CD = new ColorD(ref ..Col1, ref Color2.Empty); _逆十字_逆十字1CD = new ColorD(ref ..Col1, ref Color2.Empty);

View File

@@ -302,7 +302,7 @@ namespace SlaveMatrix
return this; return this;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new Head(DisUnit, , , Med, this); return new Head(DisUnit, , , Med, this);
} }

View File

@@ -5386,7 +5386,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -5752,7 +5752,7 @@ namespace SlaveMatrix
public JointS 4_ => new JointS(Body, X0Y0_脚輪下_金具右, 0); public JointS 4_ => new JointS(Body, X0Y0_脚輪下_金具右, 0);
public Leg_人(double DisUnit, , , ModeEventDispatcher Med, Leg_人D e) public Leg_人(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, Leg_人D e)
{ {
Leg_人 Leg_人2 = this; Leg_人 Leg_人2 = this;
ThisType = GetType(); ThisType = GetType();
@@ -7035,7 +7035,7 @@ namespace SlaveMatrix
I4濃度 = e.I4濃度; I4濃度 = e.I4濃度;
I5濃度 = e.I5濃度; I5濃度 = e.I5濃度;
= e.; = e.;
= e.; Intensity = e.;
1 = new (DisUnit, , , , Xasix); 1 = new (DisUnit, , , , Xasix);
3 = new (DisUnit, , , , Xasix); 3 = new (DisUnit, , , , Xasix);
1.(1_); 1.(1_);
@@ -7932,7 +7932,7 @@ namespace SlaveMatrix
3.(); 3.();
} }
private void ( ) private void (BodyColorSet )
{ {
switch () switch ()
{ {
@@ -7978,7 +7978,7 @@ namespace SlaveMatrix
} }
} }
private void N0( ) private void N0(BodyColorSet )
{ {
LegCD = new ColorD(ref Col.Black, ref .O); LegCD = new ColorD(ref Col.Black, ref .O);
CD = new ColorD(ref ., ref Color2.Empty); CD = new ColorD(ref ., ref Color2.Empty);
@@ -8180,7 +8180,7 @@ namespace SlaveMatrix
_金具右CD = new ColorD(); _金具右CD = new ColorD();
} }
private void T1( ) private void T1(BodyColorSet )
{ {
LegCD = new ColorD(ref Col.Black, ref .O); LegCD = new ColorD(ref Col.Black, ref .O);
CD = new ColorD(ref ., ref Color2.Empty); CD = new ColorD(ref ., ref Color2.Empty);
@@ -8382,7 +8382,7 @@ namespace SlaveMatrix
_金具右CD = new ColorD(); _金具右CD = new ColorD();
} }
private void T0( ) private void T0(BodyColorSet )
{ {
LegCD = new ColorD(ref Col.Black, ref .O); LegCD = new ColorD(ref Col.Black, ref .O);
CD = new ColorD(ref ., ref Color2.Empty); CD = new ColorD(ref ., ref Color2.Empty);
@@ -8584,7 +8584,7 @@ namespace SlaveMatrix
_金具右CD = new ColorD(); _金具右CD = new ColorD();
} }
private void B0( ) private void B0(BodyColorSet )
{ {
LegCD = new ColorD(ref Col.Black, ref .0O); LegCD = new ColorD(ref Col.Black, ref .0O);
CD = new ColorD(ref ., ref Color2.Empty); CD = new ColorD(ref ., ref Color2.Empty);
@@ -8786,7 +8786,7 @@ namespace SlaveMatrix
_金具右CD = new ColorD(); _金具右CD = new ColorD();
} }
private void BT1( ) private void BT1(BodyColorSet )
{ {
LegCD = new ColorD(ref Col.Black, ref .0O); LegCD = new ColorD(ref Col.Black, ref .0O);
CD = new ColorD(ref ., ref Color2.Empty); CD = new ColorD(ref ., ref Color2.Empty);
@@ -8988,7 +8988,7 @@ namespace SlaveMatrix
_金具右CD = new ColorD(); _金具右CD = new ColorD();
} }
private void BT0( ) private void BT0(BodyColorSet )
{ {
LegCD = new ColorD(ref Col.Black, ref .0O); LegCD = new ColorD(ref Col.Black, ref .0O);
CD = new ColorD(ref ., ref Color2.Empty); CD = new ColorD(ref ., ref Color2.Empty);
@@ -9190,7 +9190,7 @@ namespace SlaveMatrix
_金具右CD = new ColorD(); _金具右CD = new ColorD();
} }
private void C0( ) private void C0(BodyColorSet )
{ {
LegCD = new ColorD(ref Col.Black, ref .0O); LegCD = new ColorD(ref Col.Black, ref .0O);
CD = new ColorD(ref ., ref Color2.Empty); CD = new ColorD(ref ., ref Color2.Empty);
@@ -9392,7 +9392,7 @@ namespace SlaveMatrix
_金具右CD = new ColorD(); _金具右CD = new ColorD();
} }
private void CT1( ) private void CT1(BodyColorSet )
{ {
LegCD = new ColorD(ref Col.Black, ref .0O); LegCD = new ColorD(ref Col.Black, ref .0O);
CD = new ColorD(ref ., ref Color2.Empty); CD = new ColorD(ref ., ref Color2.Empty);
@@ -9594,7 +9594,7 @@ namespace SlaveMatrix
_金具右CD = new ColorD(); _金具右CD = new ColorD();
} }
private void CT0( ) private void CT0(BodyColorSet )
{ {
LegCD = new ColorD(ref Col.Black, ref .0O); LegCD = new ColorD(ref Col.Black, ref .0O);
CD = new ColorD(ref ., ref Color2.Empty); CD = new ColorD(ref ., ref Color2.Empty);
@@ -9796,7 +9796,7 @@ namespace SlaveMatrix
_金具右CD = new ColorD(); _金具右CD = new ColorD();
} }
private void L0( ) private void L0(BodyColorSet )
{ {
LegCD = new ColorD(ref Col.Black, ref .1O); LegCD = new ColorD(ref Col.Black, ref .1O);
CD = new ColorD(ref ., ref Color2.Empty); CD = new ColorD(ref ., ref Color2.Empty);
@@ -9998,7 +9998,7 @@ namespace SlaveMatrix
_金具右CD = new ColorD(); _金具右CD = new ColorD();
} }
private void LT1( ) private void LT1(BodyColorSet )
{ {
LegCD = new ColorD(ref Col.Black, ref .1O); LegCD = new ColorD(ref Col.Black, ref .1O);
CD = new ColorD(ref ., ref Color2.Empty); CD = new ColorD(ref ., ref Color2.Empty);
@@ -10200,7 +10200,7 @@ namespace SlaveMatrix
_金具右CD = new ColorD(); _金具右CD = new ColorD();
} }
private void LT0( ) private void LT0(BodyColorSet )
{ {
LegCD = new ColorD(ref Col.Black, ref .1O); LegCD = new ColorD(ref Col.Black, ref .1O);
CD = new ColorD(ref ., ref Color2.Empty); CD = new ColorD(ref ., ref Color2.Empty);

View File

@@ -469,7 +469,7 @@ namespace SlaveMatrix
e. = ConnectionInfo.Leg_人_脚輪上_接続; e. = ConnectionInfo.Leg_人_脚輪上_接続;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new Leg_人(DisUnit, , , Med, this); return new Leg_人(DisUnit, , , Med, this);
} }

View File

@@ -246,7 +246,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -271,7 +271,7 @@ namespace SlaveMatrix
public JointS 2_ => new JointS(Body, X0Y0_脚輪_金具右, 0); public JointS 2_ => new JointS(Body, X0Y0_脚輪_金具右, 0);
public Leg_獣(double DisUnit, , , ModeEventDispatcher Med, Leg_獣D e) public Leg_獣(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, Leg_獣D e)
{ {
Leg_獣 Leg_獣2 = this; Leg_獣 Leg_獣2 = this;
ThisType = GetType(); ThisType = GetType();
@@ -351,7 +351,7 @@ namespace SlaveMatrix
X0Y0_脚輪_金具3CP = new ColorP(X0Y0_脚輪_金具3, _金具3CD, DisUnit, abj: true); X0Y0_脚輪_金具3CP = new ColorP(X0Y0_脚輪_金具3, _金具3CD, DisUnit, abj: true);
X0Y0_脚輪_金具左CP = new ColorP(X0Y0_脚輪_金具左, _金具左CD, DisUnit, abj: true); X0Y0_脚輪_金具左CP = new ColorP(X0Y0_脚輪_金具左, _金具左CD, DisUnit, abj: true);
X0Y0_脚輪_金具右CP = new ColorP(X0Y0_脚輪_金具右, _金具右CD, DisUnit, abj: true); X0Y0_脚輪_金具右CP = new ColorP(X0Y0_脚輪_金具右, _金具右CD, DisUnit, abj: true);
= e.; Intensity = e.;
1 = new (DisUnit, , , , Xasix); 1 = new (DisUnit, , , , Xasix);
1.(1_); 1.(1_);
int num = ( ? (-10) : 10); int num = ( ? (-10) : 10);
@@ -401,12 +401,12 @@ namespace SlaveMatrix
1.(); 1.();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
LegCD = new ColorD(ref Col.Black, ref .0O); LegCD = new ColorD(ref Col.Black, ref .0O);
CD = new ColorD(ref ., ref .0O); CD = new ColorD(ref ., ref .0O);

View File

@@ -38,7 +38,7 @@ namespace SlaveMatrix
e. = ConnectionInfo.Leg_獣_足_接続; e. = ConnectionInfo.Leg_獣_足_接続;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new Leg_獣(DisUnit, , , Med, this); return new Leg_獣(DisUnit, , , Med, this);
} }

View File

@@ -606,7 +606,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -649,7 +649,7 @@ namespace SlaveMatrix
public JointS 2_ => new JointS(Body, X0Y0_脚輪_金具右, 0); public JointS 2_ => new JointS(Body, X0Y0_脚輪_金具右, 0);
public Leg_竜(double DisUnit, , , ModeEventDispatcher Med, Leg_竜D e) public Leg_竜(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, Leg_竜D e)
{ {
Leg_竜 Leg_竜2 = this; Leg_竜 Leg_竜2 = this;
ThisType = GetType(); ThisType = GetType();
@@ -785,7 +785,7 @@ namespace SlaveMatrix
X0Y0_脚輪_金具3CP = new ColorP(X0Y0_脚輪_金具3, _金具3CD, DisUnit, abj: true); X0Y0_脚輪_金具3CP = new ColorP(X0Y0_脚輪_金具3, _金具3CD, DisUnit, abj: true);
X0Y0_脚輪_金具左CP = new ColorP(X0Y0_脚輪_金具左, _金具左CD, DisUnit, abj: true); X0Y0_脚輪_金具左CP = new ColorP(X0Y0_脚輪_金具左, _金具左CD, DisUnit, abj: true);
X0Y0_脚輪_金具右CP = new ColorP(X0Y0_脚輪_金具右, _金具右CD, DisUnit, abj: true); X0Y0_脚輪_金具右CP = new ColorP(X0Y0_脚輪_金具右, _金具右CD, DisUnit, abj: true);
= e.; Intensity = e.;
1 = new (DisUnit, , , , Xasix); 1 = new (DisUnit, , , , Xasix);
1.(1_); 1.(1_);
int num = ( ? (-10) : 10); int num = ( ? (-10) : 10);
@@ -853,7 +853,7 @@ namespace SlaveMatrix
1.(); 1.();
} }
private void ( ) private void (BodyColorSet )
{ {
switch () switch ()
{ {
@@ -872,7 +872,7 @@ namespace SlaveMatrix
} }
} }
private void N0( ) private void N0(BodyColorSet )
{ {
LegCD = new ColorD(ref Col.Black, ref .0O); LegCD = new ColorD(ref Col.Black, ref .0O);
_鱗脹_鱗1CD = new ColorD(ref Col.Black, ref .1O); _鱗脹_鱗1CD = new ColorD(ref Col.Black, ref .1O);
@@ -902,7 +902,7 @@ namespace SlaveMatrix
_金具右CD = new ColorD(); _金具右CD = new ColorD();
} }
private void T0( ) private void T0(BodyColorSet )
{ {
LegCD = new ColorD(ref Col.Black, ref .0O); LegCD = new ColorD(ref Col.Black, ref .0O);
_鱗脹_鱗1CD = new ColorD(ref Col.Black, ref .O); _鱗脹_鱗1CD = new ColorD(ref Col.Black, ref .O);
@@ -932,7 +932,7 @@ namespace SlaveMatrix
_金具右CD = new ColorD(); _金具右CD = new ColorD();
} }
private void T1( ) private void T1(BodyColorSet )
{ {
LegCD = new ColorD(ref Col.Black, ref .0O); LegCD = new ColorD(ref Col.Black, ref .0O);
_鱗脹_鱗1CD = new ColorD(ref Col.Black, ref .1O); _鱗脹_鱗1CD = new ColorD(ref Col.Black, ref .1O);

View File

@@ -74,7 +74,7 @@ namespace SlaveMatrix
e. = ConnectionInfo.Leg_竜_足_接続; e. = ConnectionInfo.Leg_竜_足_接続;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new Leg_竜(DisUnit, , , Med, this); return new Leg_竜(DisUnit, , , Med, this);
} }

View File

@@ -246,7 +246,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -271,7 +271,7 @@ namespace SlaveMatrix
public JointS 2_ => new JointS(Body, X0Y0_脚輪_金具右, 0); public JointS 2_ => new JointS(Body, X0Y0_脚輪_金具右, 0);
public Leg_蹄(double DisUnit, , , ModeEventDispatcher Med, Leg_蹄D e) public Leg_蹄(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, Leg_蹄D e)
{ {
Leg_蹄 Leg_蹄2 = this; Leg_蹄 Leg_蹄2 = this;
ThisType = GetType(); ThisType = GetType();
@@ -351,7 +351,7 @@ namespace SlaveMatrix
X0Y0_脚輪_金具3CP = new ColorP(X0Y0_脚輪_金具3, _金具3CD, DisUnit, abj: true); X0Y0_脚輪_金具3CP = new ColorP(X0Y0_脚輪_金具3, _金具3CD, DisUnit, abj: true);
X0Y0_脚輪_金具左CP = new ColorP(X0Y0_脚輪_金具左, _金具左CD, DisUnit, abj: true); X0Y0_脚輪_金具左CP = new ColorP(X0Y0_脚輪_金具左, _金具左CD, DisUnit, abj: true);
X0Y0_脚輪_金具右CP = new ColorP(X0Y0_脚輪_金具右, _金具右CD, DisUnit, abj: true); X0Y0_脚輪_金具右CP = new ColorP(X0Y0_脚輪_金具右, _金具右CD, DisUnit, abj: true);
= e.; Intensity = e.;
1 = new (DisUnit, , , , Xasix); 1 = new (DisUnit, , , , Xasix);
1.(1_); 1.(1_);
int num = ( ? (-10) : 10); int num = ( ? (-10) : 10);
@@ -401,12 +401,12 @@ namespace SlaveMatrix
1.(); 1.();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
LegCD = new ColorD(ref Col.Black, ref .0O); LegCD = new ColorD(ref Col.Black, ref .0O);
CD = new ColorD(ref ., ref .0O); CD = new ColorD(ref ., ref .0O);

View File

@@ -38,7 +38,7 @@ namespace SlaveMatrix
e. = ConnectionInfo.Leg_蹄_足_接続; e. = ConnectionInfo.Leg_蹄_足_接続;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new Leg_蹄(DisUnit, , , Med, this); return new Leg_蹄(DisUnit, , , Med, this);
} }

View File

@@ -246,7 +246,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -271,7 +271,7 @@ namespace SlaveMatrix
public JointS 2_ => new JointS(Body, X0Y0_脚輪_金具右, 0); public JointS 2_ => new JointS(Body, X0Y0_脚輪_金具右, 0);
public Leg_鳥(double DisUnit, , , ModeEventDispatcher Med, Leg_鳥D e) public Leg_鳥(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, Leg_鳥D e)
{ {
Leg_鳥 Leg_鳥2 = this; Leg_鳥 Leg_鳥2 = this;
ThisType = GetType(); ThisType = GetType();
@@ -351,7 +351,7 @@ namespace SlaveMatrix
X0Y0_脚輪_金具3CP = new ColorP(X0Y0_脚輪_金具3, _金具3CD, DisUnit, abj: true); X0Y0_脚輪_金具3CP = new ColorP(X0Y0_脚輪_金具3, _金具3CD, DisUnit, abj: true);
X0Y0_脚輪_金具左CP = new ColorP(X0Y0_脚輪_金具左, _金具左CD, DisUnit, abj: true); X0Y0_脚輪_金具左CP = new ColorP(X0Y0_脚輪_金具左, _金具左CD, DisUnit, abj: true);
X0Y0_脚輪_金具右CP = new ColorP(X0Y0_脚輪_金具右, _金具右CD, DisUnit, abj: true); X0Y0_脚輪_金具右CP = new ColorP(X0Y0_脚輪_金具右, _金具右CD, DisUnit, abj: true);
= e.; Intensity = e.;
1 = new (DisUnit, , , , Xasix); 1 = new (DisUnit, , , , Xasix);
1.(1_); 1.(1_);
int num = ( ? (-10) : 10); int num = ( ? (-10) : 10);
@@ -401,12 +401,12 @@ namespace SlaveMatrix
1.(); 1.();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
LegCD = new ColorD(ref Col.Black, ref .0O); LegCD = new ColorD(ref Col.Black, ref .0O);
CD = new ColorD(ref ., ref .0O); CD = new ColorD(ref ., ref .0O);

View File

@@ -38,7 +38,7 @@ namespace SlaveMatrix
e. = ConnectionInfo.Leg_鳥_足_接続; e. = ConnectionInfo.Leg_鳥_足_接続;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new Leg_鳥(DisUnit, , , Med, this); return new Leg_鳥(DisUnit, , , Med, this);
} }

View File

@@ -4455,7 +4455,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -4622,7 +4622,7 @@ namespace SlaveMatrix
public JointS 2_ => new JointS(Body, X0Y0_腕輪_金具右, 0); public JointS 2_ => new JointS(Body, X0Y0_腕輪_金具右, 0);
public LowerArm_人(double DisUnit, , , ModeEventDispatcher Med, LowerArm_人D e) public LowerArm_人(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, LowerArm_人D e)
{ {
LowerArm_人 LowerArm_人2 = this; LowerArm_人 LowerArm_人2 = this;
ThisType = GetType(); ThisType = GetType();
@@ -5284,7 +5284,7 @@ namespace SlaveMatrix
I1濃度 = e.I1濃度; I1濃度 = e.I1濃度;
I2濃度 = e.I2濃度; I2濃度 = e.I2濃度;
= e.; = e.;
= e.; Intensity = e.;
1 = new (DisUnit, : false, , , Xasix); 1 = new (DisUnit, : false, , , Xasix);
1.(1_); 1.(1_);
= e.; = e.;
@@ -5665,7 +5665,7 @@ namespace SlaveMatrix
1.(); 1.();
} }
private void ( ) private void (BodyColorSet )
{ {
switch () switch ()
{ {
@@ -5702,7 +5702,7 @@ namespace SlaveMatrix
} }
} }
private void N0( ) private void N0(BodyColorSet )
{ {
LowerArmCD = new ColorD(ref Col.Black, ref .O); LowerArmCD = new ColorD(ref Col.Black, ref .O);
_筋肉下CD = new ColorD(ref ., ref .O); _筋肉下CD = new ColorD(ref ., ref .O);
@@ -5806,7 +5806,7 @@ namespace SlaveMatrix
_金具右CD = new ColorD(); _金具右CD = new ColorD();
} }
private void T0( ) private void T0(BodyColorSet )
{ {
LowerArmCD = new ColorD(ref Col.Black, ref .O); LowerArmCD = new ColorD(ref Col.Black, ref .O);
_筋肉下CD = new ColorD(ref ., ref .O); _筋肉下CD = new ColorD(ref ., ref .O);
@@ -5910,7 +5910,7 @@ namespace SlaveMatrix
_金具右CD = new ColorD(); _金具右CD = new ColorD();
} }
private void T1( ) private void T1(BodyColorSet )
{ {
LowerArmCD = new ColorD(ref Col.Black, ref .O); LowerArmCD = new ColorD(ref Col.Black, ref .O);
_筋肉下CD = new ColorD(ref ., ref .O); _筋肉下CD = new ColorD(ref ., ref .O);
@@ -6014,7 +6014,7 @@ namespace SlaveMatrix
_金具右CD = new ColorD(); _金具右CD = new ColorD();
} }
private void B0( ) private void B0(BodyColorSet )
{ {
LowerArmCD = new ColorD(ref Col.Black, ref .0O); LowerArmCD = new ColorD(ref Col.Black, ref .0O);
_筋肉下CD = new ColorD(ref ., ref .0O); _筋肉下CD = new ColorD(ref ., ref .0O);
@@ -6118,7 +6118,7 @@ namespace SlaveMatrix
_金具右CD = new ColorD(); _金具右CD = new ColorD();
} }
private void BT0( ) private void BT0(BodyColorSet )
{ {
LowerArmCD = new ColorD(ref Col.Black, ref .0O); LowerArmCD = new ColorD(ref Col.Black, ref .0O);
_筋肉下CD = new ColorD(ref ., ref .0O); _筋肉下CD = new ColorD(ref ., ref .0O);
@@ -6222,7 +6222,7 @@ namespace SlaveMatrix
_金具右CD = new ColorD(); _金具右CD = new ColorD();
} }
private void BT1( ) private void BT1(BodyColorSet )
{ {
LowerArmCD = new ColorD(ref Col.Black, ref .0O); LowerArmCD = new ColorD(ref Col.Black, ref .0O);
_筋肉下CD = new ColorD(ref ., ref .0O); _筋肉下CD = new ColorD(ref ., ref .0O);
@@ -6326,7 +6326,7 @@ namespace SlaveMatrix
_金具右CD = new ColorD(); _金具右CD = new ColorD();
} }
private void L0( ) private void L0(BodyColorSet )
{ {
LowerArmCD = new ColorD(ref Col.Black, ref .1O); LowerArmCD = new ColorD(ref Col.Black, ref .1O);
_筋肉下CD = new ColorD(ref ., ref .O); _筋肉下CD = new ColorD(ref ., ref .O);
@@ -6430,7 +6430,7 @@ namespace SlaveMatrix
_金具右CD = new ColorD(); _金具右CD = new ColorD();
} }
private void LT0( ) private void LT0(BodyColorSet )
{ {
LowerArmCD = new ColorD(ref Col.Black, ref .1O); LowerArmCD = new ColorD(ref Col.Black, ref .1O);
_筋肉下CD = new ColorD(ref ., ref .O); _筋肉下CD = new ColorD(ref ., ref .O);
@@ -6534,7 +6534,7 @@ namespace SlaveMatrix
_金具右CD = new ColorD(); _金具右CD = new ColorD();
} }
private void LT1( ) private void LT1(BodyColorSet )
{ {
LowerArmCD = new ColorD(ref Col.Black, ref .1O); LowerArmCD = new ColorD(ref Col.Black, ref .1O);
_筋肉下CD = new ColorD(ref ., ref .O); _筋肉下CD = new ColorD(ref ., ref .O);

View File

@@ -463,7 +463,7 @@ namespace SlaveMatrix
e. = ConnectionInfo.LowerArm_人_虫鎌_接続; e. = ConnectionInfo.LowerArm_人_虫鎌_接続;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new LowerArm_人(DisUnit, , , Med, this); return new LowerArm_人(DisUnit, , , Med, this);
} }

View File

@@ -407,7 +407,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -452,7 +452,7 @@ namespace SlaveMatrix
public JointS 2_ => new JointS(Body, X0Y0_腕輪_金具右, 0); public JointS 2_ => new JointS(Body, X0Y0_腕輪_金具右, 0);
public LowerArm_獣(double DisUnit, , , ModeEventDispatcher Med, LowerArm_獣D e) public LowerArm_獣(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, LowerArm_獣D e)
{ {
LowerArm_獣 LowerArm_獣2 = this; LowerArm_獣 LowerArm_獣2 = this;
ThisType = GetType(); ThisType = GetType();
@@ -559,7 +559,7 @@ namespace SlaveMatrix
X0Y0_腕輪_金具3CP = new ColorP(X0Y0_腕輪_金具3, _金具3CD, DisUnit, abj: true); X0Y0_腕輪_金具3CP = new ColorP(X0Y0_腕輪_金具3, _金具3CD, DisUnit, abj: true);
X0Y0_腕輪_金具左CP = new ColorP(X0Y0_腕輪_金具左, _金具左CD, DisUnit, abj: true); X0Y0_腕輪_金具左CP = new ColorP(X0Y0_腕輪_金具左, _金具左CD, DisUnit, abj: true);
X0Y0_腕輪_金具右CP = new ColorP(X0Y0_腕輪_金具右, _金具右CD, DisUnit, abj: true); X0Y0_腕輪_金具右CP = new ColorP(X0Y0_腕輪_金具右, _金具右CD, DisUnit, abj: true);
= e.; Intensity = e.;
1 = new (DisUnit, : false, , , Xasix); 1 = new (DisUnit, : false, , , Xasix);
1.(1_); 1.(1_);
int num = ( ? (-20) : 20); int num = ( ? (-20) : 20);
@@ -617,7 +617,7 @@ namespace SlaveMatrix
1.(); 1.();
} }
private void ( ) private void (BodyColorSet )
{ {
switch () switch ()
{ {
@@ -636,7 +636,7 @@ namespace SlaveMatrix
} }
} }
private void N0( ) private void N0(BodyColorSet )
{ {
LowerArmCD = new ColorD(ref Col.Black, ref .0O); LowerArmCD = new ColorD(ref Col.Black, ref .0O);
_筋肉下CD = new ColorD(ref ., ref .0O); _筋肉下CD = new ColorD(ref ., ref .0O);
@@ -656,7 +656,7 @@ namespace SlaveMatrix
_金具右CD = new ColorD(); _金具右CD = new ColorD();
} }
private void T0( ) private void T0(BodyColorSet )
{ {
LowerArmCD = new ColorD(ref Col.Black, ref .0O); LowerArmCD = new ColorD(ref Col.Black, ref .0O);
_筋肉下CD = new ColorD(ref ., ref .0O); _筋肉下CD = new ColorD(ref ., ref .0O);
@@ -676,7 +676,7 @@ namespace SlaveMatrix
_金具右CD = new ColorD(); _金具右CD = new ColorD();
} }
private void T1( ) private void T1(BodyColorSet )
{ {
LowerArmCD = new ColorD(ref Col.Black, ref .0O); LowerArmCD = new ColorD(ref Col.Black, ref .0O);
_筋肉下CD = new ColorD(ref ., ref .0O); _筋肉下CD = new ColorD(ref ., ref .0O);

View File

@@ -54,7 +54,7 @@ namespace SlaveMatrix
e. = ConnectionInfo.LowerArm_獣_手_接続; e. = ConnectionInfo.LowerArm_獣_手_接続;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new LowerArm_獣(DisUnit, , , Med, this); return new LowerArm_獣(DisUnit, , , Med, this);
} }

View File

@@ -487,7 +487,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -560,7 +560,7 @@ namespace SlaveMatrix
public JointS 2_ => new JointS(Body, X0Y0_腕輪_金具右, 0); public JointS 2_ => new JointS(Body, X0Y0_腕輪_金具右, 0);
public LowerArm_蝙(double DisUnit, , , ModeEventDispatcher Med, LowerArm_蝙D e) public LowerArm_蝙(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, LowerArm_蝙D e)
{ {
LowerArm_蝙 LowerArm_蝙2 = this; LowerArm_蝙 LowerArm_蝙2 = this;
ThisType = GetType(); ThisType = GetType();
@@ -688,7 +688,7 @@ namespace SlaveMatrix
X0Y0_腕輪_金具3CP = new ColorP(X0Y0_腕輪_金具3, _金具3CD, DisUnit, abj: true); X0Y0_腕輪_金具3CP = new ColorP(X0Y0_腕輪_金具3, _金具3CD, DisUnit, abj: true);
X0Y0_腕輪_金具左CP = new ColorP(X0Y0_腕輪_金具左, _金具左CD, DisUnit, abj: true); X0Y0_腕輪_金具左CP = new ColorP(X0Y0_腕輪_金具左, _金具左CD, DisUnit, abj: true);
X0Y0_腕輪_金具右CP = new ColorP(X0Y0_腕輪_金具右, _金具右CD, DisUnit, abj: true); X0Y0_腕輪_金具右CP = new ColorP(X0Y0_腕輪_金具右, _金具右CD, DisUnit, abj: true);
= e.; Intensity = e.;
B = 1.02; B = 1.02;
1 = new (DisUnit, : false, , , Xasix); 1 = new (DisUnit, : false, , , Xasix);
1.(1_); 1.(1_);
@@ -772,7 +772,7 @@ namespace SlaveMatrix
1.(); 1.();
} }
private void ( ) private void (BodyColorSet )
{ {
switch () switch ()
{ {
@@ -791,7 +791,7 @@ namespace SlaveMatrix
} }
} }
private void N0( ) private void N0(BodyColorSet )
{ {
LowerArmCD = new ColorD(ref Col.Black, ref .0O); LowerArmCD = new ColorD(ref Col.Black, ref .0O);
_鱗1CD = new ColorD(ref Col.Black, ref .0O); _鱗1CD = new ColorD(ref Col.Black, ref .0O);
@@ -815,7 +815,7 @@ namespace SlaveMatrix
_金具右CD = new ColorD(); _金具右CD = new ColorD();
} }
private void T0( ) private void T0(BodyColorSet )
{ {
LowerArmCD = new ColorD(ref Col.Black, ref .0O); LowerArmCD = new ColorD(ref Col.Black, ref .0O);
_鱗1CD = new ColorD(ref Col.Black, ref .O); _鱗1CD = new ColorD(ref Col.Black, ref .O);
@@ -839,7 +839,7 @@ namespace SlaveMatrix
_金具右CD = new ColorD(); _金具右CD = new ColorD();
} }
private void T1( ) private void T1(BodyColorSet )
{ {
LowerArmCD = new ColorD(ref Col.Black, ref .0O); LowerArmCD = new ColorD(ref Col.Black, ref .0O);
_鱗1CD = new ColorD(ref Col.Black, ref .0O); _鱗1CD = new ColorD(ref Col.Black, ref .0O);

View File

@@ -76,7 +76,7 @@ namespace SlaveMatrix
e. = ConnectionInfo.LowerArm_蝙_腕輪_接続; e. = ConnectionInfo.LowerArm_蝙_腕輪_接続;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new LowerArm_蝙(DisUnit, , , Med, this); return new LowerArm_蝙(DisUnit, , , Med, this);
} }

View File

@@ -114,7 +114,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -142,7 +142,7 @@ namespace SlaveMatrix
public JointS _接続点 => new JointS(Body, X0Y0_LowerArm, 2); public JointS _接続点 => new JointS(Body, X0Y0_LowerArm, 2);
public LowerArm_蹄(double DisUnit, , , ModeEventDispatcher Med, LowerArm_蹄D e) public LowerArm_蹄(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, LowerArm_蹄D e)
{ {
LowerArm_蹄 LowerArm_蹄2 = this; LowerArm_蹄 LowerArm_蹄2 = this;
ThisType = GetType(); ThisType = GetType();
@@ -207,7 +207,7 @@ namespace SlaveMatrix
X0Y0_LowerArmCP = new ColorP(X0Y0_LowerArm, LowerArmCD, DisUnit, abj: true); X0Y0_LowerArmCP = new ColorP(X0Y0_LowerArm, LowerArmCD, DisUnit, abj: true);
X0Y0_筋肉_筋肉下CP = new ColorP(X0Y0_筋肉_筋肉下, _筋肉下CD, DisUnit, abj: false); X0Y0_筋肉_筋肉下CP = new ColorP(X0Y0_筋肉_筋肉下, _筋肉下CD, DisUnit, abj: false);
X0Y0_筋肉_筋肉上CP = new ColorP(X0Y0_筋肉_筋肉上, _筋肉上CD, DisUnit, abj: false); X0Y0_筋肉_筋肉上CP = new ColorP(X0Y0_筋肉_筋肉上, _筋肉上CD, DisUnit, abj: false);
= e.; Intensity = e.;
} }
public override void SetAngle0() public override void SetAngle0()
@@ -224,12 +224,12 @@ namespace SlaveMatrix
X0Y0_筋肉_筋肉上CP.Update(); X0Y0_筋肉_筋肉上CP.Update();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
LowerArmCD = new ColorD(ref Col.Black, ref .0O); LowerArmCD = new ColorD(ref Col.Black, ref .0O);
_筋肉下CD = new ColorD(ref ., ref .0O); _筋肉下CD = new ColorD(ref ., ref .0O);

View File

@@ -24,7 +24,7 @@ namespace SlaveMatrix
e. = ConnectionInfo.LowerArm_蹄_手_接続; e. = ConnectionInfo.LowerArm_蹄_手_接続;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new LowerArm_蹄(DisUnit, , , Med, this); return new LowerArm_蹄(DisUnit, , , Med, this);
} }

View File

@@ -1266,7 +1266,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -2075,7 +2075,7 @@ namespace SlaveMatrix
public JointS 2_ => new JointS(Body, X0Y0_腕輪_金具右, 0); public JointS 2_ => new JointS(Body, X0Y0_腕輪_金具右, 0);
public LowerArm_鳥(double DisUnit, , , ModeEventDispatcher Med, LowerArm_鳥D e) public LowerArm_鳥(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, LowerArm_鳥D e)
{ {
LowerArm_鳥 LowerArm_鳥2 = this; LowerArm_鳥 LowerArm_鳥2 = this;
ThisType = GetType(); ThisType = GetType();
@@ -2357,7 +2357,7 @@ namespace SlaveMatrix
X0Y0_腕輪_金具3CP = new ColorP(X0Y0_腕輪_金具3, _金具3CD, DisUnit, abj: true); X0Y0_腕輪_金具3CP = new ColorP(X0Y0_腕輪_金具3, _金具3CD, DisUnit, abj: true);
X0Y0_腕輪_金具左CP = new ColorP(X0Y0_腕輪_金具左, _金具左CD, DisUnit, abj: true); X0Y0_腕輪_金具左CP = new ColorP(X0Y0_腕輪_金具左, _金具左CD, DisUnit, abj: true);
X0Y0_腕輪_金具右CP = new ColorP(X0Y0_腕輪_金具右, _金具右CD, DisUnit, abj: true); X0Y0_腕輪_金具右CP = new ColorP(X0Y0_腕輪_金具右, _金具右CD, DisUnit, abj: true);
= e.; Intensity = e.;
1 = new (DisUnit, : false, , , Xasix); 1 = new (DisUnit, : false, , , Xasix);
1.(1_); 1.(1_);
int num = ( ? (-10) : 10); int num = ( ? (-10) : 10);
@@ -2562,7 +2562,7 @@ namespace SlaveMatrix
1.(); 1.();
} }
private void ( ) private void (BodyColorSet )
{ {
switch () switch ()
{ {
@@ -2581,7 +2581,7 @@ namespace SlaveMatrix
} }
} }
private void N0( ) private void N0(BodyColorSet )
{ {
LowerArmCD = new ColorD(ref Col.Black, ref .O); LowerArmCD = new ColorD(ref Col.Black, ref .O);
_羽15CD = new ColorD(ref Col.Black, ref .1O); _羽15CD = new ColorD(ref Col.Black, ref .1O);
@@ -2644,7 +2644,7 @@ namespace SlaveMatrix
_金具右CD = new ColorD(); _金具右CD = new ColorD();
} }
private void T0( ) private void T0(BodyColorSet )
{ {
LowerArmCD = new ColorD(ref Col.Black, ref .O); LowerArmCD = new ColorD(ref Col.Black, ref .O);
_羽15CD = new ColorD(ref Col.Black, ref .O); _羽15CD = new ColorD(ref Col.Black, ref .O);
@@ -2707,7 +2707,7 @@ namespace SlaveMatrix
_金具右CD = new ColorD(); _金具右CD = new ColorD();
} }
private void T1( ) private void T1(BodyColorSet )
{ {
LowerArmCD = new ColorD(ref Col.Black, ref .O); LowerArmCD = new ColorD(ref Col.Black, ref .O);
_羽15CD = new ColorD(ref Col.Black, ref .1O); _羽15CD = new ColorD(ref Col.Black, ref .1O);

View File

@@ -232,7 +232,7 @@ namespace SlaveMatrix
e. = ConnectionInfo.LowerArm_鳥_手_接続; e. = ConnectionInfo.LowerArm_鳥_手_接続;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new LowerArm_鳥(DisUnit, , , Med, this); return new LowerArm_鳥(DisUnit, , , Med, this);
} }

View File

@@ -1103,7 +1103,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -1169,7 +1169,7 @@ namespace SlaveMatrix
public JointS 2_ => new JointS(Body, X0Y0_首輪_金具右, 0); public JointS 2_ => new JointS(Body, X0Y0_首輪_金具右, 0);
public Neck(double DisUnit, , , ModeEventDispatcher Med, NeckD e) public Neck(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, NeckD e)
{ {
Neck Neck2 = this; Neck Neck2 = this;
ThisType = GetType(); ThisType = GetType();
@@ -1386,7 +1386,7 @@ namespace SlaveMatrix
X0Y0_首輪_金具3CP = new ColorP(X0Y0_首輪_金具3, _金具3CD, DisUnit, abj: true); X0Y0_首輪_金具3CP = new ColorP(X0Y0_首輪_金具3, _金具3CD, DisUnit, abj: true);
X0Y0_首輪_金具左CP = new ColorP(X0Y0_首輪_金具左, _金具左CD, DisUnit, abj: true); X0Y0_首輪_金具左CP = new ColorP(X0Y0_首輪_金具左, _金具左CD, DisUnit, abj: true);
X0Y0_首輪_金具右CP = new ColorP(X0Y0_首輪_金具右, _金具右CD, DisUnit, abj: true); X0Y0_首輪_金具右CP = new ColorP(X0Y0_首輪_金具右, _金具右CD, DisUnit, abj: true);
= e.; Intensity = e.;
1 = new (DisUnit, , , , Xasix); 1 = new (DisUnit, , , , Xasix);
2 = new (DisUnit, !, , , Xasix); 2 = new (DisUnit, !, , , Xasix);
1.(1_); 1.(1_);
@@ -1536,12 +1536,12 @@ namespace SlaveMatrix
2.(); 2.();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
_蔦CD = new ColorD(ref Col.Black, ref .0O); _蔦CD = new ColorD(ref Col.Black, ref .0O);
_棘左上CD = new ColorD(ref Col.Black, ref .1O); _棘左上CD = new ColorD(ref Col.Black, ref .1O);

View File

@@ -127,7 +127,7 @@ namespace SlaveMatrix
e. = ConnectionInfo.Neck_Head_接続; e. = ConnectionInfo.Neck_Head_接続;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new Neck(DisUnit, , , Med, this); return new Neck(DisUnit, , , Med, this);
} }

View File

@@ -283,7 +283,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -307,7 +307,7 @@ namespace SlaveMatrix
public JointS UpperArm_接続点 => new JointS(Body, X0Y0_Shoulder_Shoulder, 1); public JointS UpperArm_接続点 => new JointS(Body, X0Y0_Shoulder_Shoulder, 1);
public Shoulder(double DisUnit, , , ModeEventDispatcher Med, ShoulderD e) public Shoulder(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, ShoulderD e)
{ {
Shoulder Shoulder2 = this; Shoulder Shoulder2 = this;
ThisType = GetType(); ThisType = GetType();
@@ -394,7 +394,7 @@ namespace SlaveMatrix
X0Y0_Shoulder_傷I4CP = new ColorP(X0Y0_Shoulder_傷I4, Shoulder_傷I4CD, DisUnit, abj: true); X0Y0_Shoulder_傷I4CP = new ColorP(X0Y0_Shoulder_傷I4, Shoulder_傷I4CD, DisUnit, abj: true);
X0Y0_Shoulder_シャツCP = new ColorP(X0Y0_Shoulder_シャツ, Shoulder_シャツCD, DisUnit, abj: true); X0Y0_Shoulder_シャツCP = new ColorP(X0Y0_Shoulder_シャツ, Shoulder_シャツCD, DisUnit, abj: true);
X0Y0_Shoulder_ナースCP = new ColorP(X0Y0_Shoulder_ナース, Shoulder_ナースCD, DisUnit, abj: true); X0Y0_Shoulder_ナースCP = new ColorP(X0Y0_Shoulder_ナース, Shoulder_ナースCD, DisUnit, abj: true);
= e.; Intensity = e.;
X0Y0_脇_脇.BasePointBase = X0Y0_脇_脇.BasePointBase.AddY(-0.001); X0Y0_脇_脇.BasePointBase = X0Y0_脇_脇.BasePointBase.AddY(-0.001);
} }
@@ -455,12 +455,12 @@ namespace SlaveMatrix
X0Y0_Shoulder_ナースCP.Update(); X0Y0_Shoulder_ナースCP.Update();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
_脇CD = new ColorD(ref Col.Black, ref .R); _脇CD = new ColorD(ref Col.Black, ref .R);
_筋肉CD = new ColorD(ref Col.Black, ref .R); _筋肉CD = new ColorD(ref Col.Black, ref .R);

View File

@@ -43,7 +43,7 @@ namespace SlaveMatrix
e. = ConnectionInfo.Shoulder_UpperArm_接続; e. = ConnectionInfo.Shoulder_UpperArm_接続;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new Shoulder(DisUnit, , , Med, this); return new Shoulder(DisUnit, , , Med, this);
} }

View File

@@ -91,7 +91,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -141,7 +141,7 @@ namespace SlaveMatrix
} }
} }
public SideHair_カル(double DisUnit, , , ModeEventDispatcher Med, SideHair_カルD e) public SideHair_カル(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, SideHair_カルD e)
{ {
ThisType = GetType(); ThisType = GetType();
Dif dif = new Dif(); Dif dif = new Dif();
@@ -194,7 +194,7 @@ namespace SlaveMatrix
(); ();
X0Y0_髪1CP = new ColorP(X0Y0_髪1, 1CD, DisUnit, abj: false); X0Y0_髪1CP = new ColorP(X0Y0_髪1, 1CD, DisUnit, abj: false);
X0Y0_髪2CP = new ColorP(X0Y0_髪2, 2CD, DisUnit, abj: false); X0Y0_髪2CP = new ColorP(X0Y0_髪2, 2CD, DisUnit, abj: false);
= e.; Intensity = e.;
} }
public override void () public override void ()
@@ -203,12 +203,12 @@ namespace SlaveMatrix
X0Y0_髪2CP.Update(); X0Y0_髪2CP.Update();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
1CD = new ColorD(ref ., ref .O); 1CD = new ColorD(ref ., ref .O);
2CD = new ColorD(ref ., ref .O); 2CD = new ColorD(ref ., ref .O);

View File

@@ -34,7 +34,7 @@ namespace SlaveMatrix
return this; return this;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new SideHair_カル(DisUnit, , , Med, this); return new SideHair_カル(DisUnit, , , Med, this);
} }

View File

@@ -91,7 +91,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -141,7 +141,7 @@ namespace SlaveMatrix
} }
} }
public SideHair_ジグ(double DisUnit, , , ModeEventDispatcher Med, SideHair_ジグD e) public SideHair_ジグ(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, SideHair_ジグD e)
{ {
ThisType = GetType(); ThisType = GetType();
Dif dif = new Dif(); Dif dif = new Dif();
@@ -194,7 +194,7 @@ namespace SlaveMatrix
(); ();
X0Y0_髪1CP = new ColorP(X0Y0_髪1, 1CD, DisUnit, abj: false); X0Y0_髪1CP = new ColorP(X0Y0_髪1, 1CD, DisUnit, abj: false);
X0Y0_髪2CP = new ColorP(X0Y0_髪2, 2CD, DisUnit, abj: false); X0Y0_髪2CP = new ColorP(X0Y0_髪2, 2CD, DisUnit, abj: false);
= e.; Intensity = e.;
} }
public override void () public override void ()
@@ -203,12 +203,12 @@ namespace SlaveMatrix
X0Y0_髪2CP.Update(); X0Y0_髪2CP.Update();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
1CD = new ColorD(ref ., ref .O); 1CD = new ColorD(ref ., ref .O);
2CD = new ColorD(ref ., ref .O); 2CD = new ColorD(ref ., ref .O);

View File

@@ -34,7 +34,7 @@ namespace SlaveMatrix
return this; return this;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new SideHair_ジグ(DisUnit, , , Med, this); return new SideHair_ジグ(DisUnit, , , Med, this);
} }

View File

@@ -91,7 +91,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -141,7 +141,7 @@ namespace SlaveMatrix
} }
} }
public SideHair_ハネ(double DisUnit, , , ModeEventDispatcher Med, SideHair_ハネD e) public SideHair_ハネ(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, SideHair_ハネD e)
{ {
ThisType = GetType(); ThisType = GetType();
Dif dif = new Dif(); Dif dif = new Dif();
@@ -194,7 +194,7 @@ namespace SlaveMatrix
(); ();
X0Y0_髪1CP = new ColorP(X0Y0_髪1, 1CD, DisUnit, abj: false); X0Y0_髪1CP = new ColorP(X0Y0_髪1, 1CD, DisUnit, abj: false);
X0Y0_髪2CP = new ColorP(X0Y0_髪2, 2CD, DisUnit, abj: false); X0Y0_髪2CP = new ColorP(X0Y0_髪2, 2CD, DisUnit, abj: false);
= e.; Intensity = e.;
} }
public override void () public override void ()
@@ -203,12 +203,12 @@ namespace SlaveMatrix
X0Y0_髪2CP.Update(); X0Y0_髪2CP.Update();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
1CD = new ColorD(ref ., ref .O); 1CD = new ColorD(ref ., ref .O);
2CD = new ColorD(ref ., ref .O); 2CD = new ColorD(ref ., ref .O);

View File

@@ -34,7 +34,7 @@ namespace SlaveMatrix
return this; return this;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new SideHair_ハネ(DisUnit, , , Med, this); return new SideHair_ハネ(DisUnit, , , Med, this);
} }

View File

@@ -91,7 +91,7 @@ namespace SlaveMatrix
} }
} }
public override double public override double Intensity
{ {
get get
{ {
@@ -141,7 +141,7 @@ namespace SlaveMatrix
} }
} }
public SideHair_パツ(double DisUnit, , , ModeEventDispatcher Med, SideHair_パツD e) public SideHair_パツ(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, SideHair_パツD e)
{ {
ThisType = GetType(); ThisType = GetType();
Dif dif = new Dif(); Dif dif = new Dif();
@@ -194,7 +194,7 @@ namespace SlaveMatrix
(); ();
X0Y0_髪1CP = new ColorP(X0Y0_髪1, 1CD, DisUnit, abj: false); X0Y0_髪1CP = new ColorP(X0Y0_髪1, 1CD, DisUnit, abj: false);
X0Y0_髪2CP = new ColorP(X0Y0_髪2, 2CD, DisUnit, abj: false); X0Y0_髪2CP = new ColorP(X0Y0_髪2, 2CD, DisUnit, abj: false);
= e.; Intensity = e.;
} }
public override void () public override void ()
@@ -203,12 +203,12 @@ namespace SlaveMatrix
X0Y0_髪2CP.Update(); X0Y0_髪2CP.Update();
} }
private void ( ) private void (BodyColorSet )
{ {
N0(); N0();
} }
private void N0( ) private void N0(BodyColorSet )
{ {
1CD = new ColorD(ref ., ref .O); 1CD = new ColorD(ref ., ref .O);
2CD = new ColorD(ref ., ref .O); 2CD = new ColorD(ref ., ref .O);

View File

@@ -34,7 +34,7 @@ namespace SlaveMatrix
return this; return this;
} }
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, ) public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{ {
return new SideHair_パツ(DisUnit, , , Med, this); return new SideHair_パツ(DisUnit, , , Med, this);
} }

Some files were not shown because too many files have changed in this diff Show More