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7 Commits

Author SHA1 Message Date
a657d6ed1c Merge remote-tracking branch 'origin/main' into engine-rewrite 2026-06-14 18:41:27 +02:00
lewd_alt
74e1cbc7d9 removed Vector2D_2 2026-06-14 11:40:13 -05:00
3e99c7eb30 Add internal architecture analysis (docs/INTERNALS.md) 2026-06-14 15:27:01 +02:00
lewd_alt
31ed0b26a3 REDCODE Class Renaming 2026-06-13 22:38:57 -05:00
lewd_alt
24b0d68e7e started cleaning up the scene graph 2026-06-13 16:59:32 -05:00
lewd_alt
0da26b0478 made run.sh executable 2026-06-13 12:46:45 -05:00
lewd_alt
f34795a82d REDCODE changes 2026-06-13 11:34:36 -05:00
712 changed files with 11840 additions and 11476 deletions

View File

@@ -9,8 +9,6 @@ namespace _2DGAMELIB
[Serializable]
public class BodyTemplate
{
public string Tag = "";
public OrderedDictionary<string, VariantGrid> Difss = new OrderedDictionary<string, VariantGrid>();
private VariantGrid r;
@@ -19,8 +17,6 @@ namespace _2DGAMELIB
public IEnumerable<string> Keys => Difss.Keys;
public IEnumerable<VariantGrid> Values => Difss.Values;
public VariantGrid this[string Name]
{
get
@@ -45,46 +41,13 @@ namespace _2DGAMELIB
}
}
public double PositionSize
{
set
{
foreach (VariantGrid value2 in Difss.Values)
{
value2.PositionSize = value;
}
}
}
public Vector2D PositionVector
{
set
{
foreach (VariantGrid value2 in Difss.Values)
{
value2.PositionVector = value;
}
}
}
public double AngleBase
{
set
{
foreach (VariantGrid value2 in Difss.Values)
{
value2.AngleBase = value;
}
}
}
public double AngleCont
{
set
{
foreach (VariantGrid value2 in Difss.Values)
{
value2.AngleCont = value;
value2.SetAngleBase(value);
}
}
}
@@ -95,84 +58,7 @@ namespace _2DGAMELIB
{
foreach (VariantGrid value2 in Difss.Values)
{
value2.SizeBase = value;
}
}
}
public double SizeCont
{
set
{
foreach (VariantGrid value2 in Difss.Values)
{
value2.SizeCont = value;
}
}
}
public double SizeXBase
{
set
{
foreach (VariantGrid value2 in Difss.Values)
{
value2.SizeXBase = value;
}
}
}
public double SizeXCont
{
set
{
foreach (VariantGrid value2 in Difss.Values)
{
value2.SizeXCont = value;
}
}
}
public double SizeYBase
{
set
{
foreach (VariantGrid value2 in Difss.Values)
{
value2.SizeYBase = value;
}
}
}
public double SizeYCont
{
set
{
foreach (VariantGrid value2 in Difss.Values)
{
value2.SizeYCont = value;
}
}
}
public bool Dra
{
set
{
foreach (VariantGrid value2 in Difss.Values)
{
value2.Dra = value;
}
}
}
public bool Hit
{
set
{
foreach (VariantGrid value2 in Difss.Values)
{
value2.Hit = value;
value2.SetSizeBase(value);
}
}
}
@@ -227,8 +113,8 @@ namespace _2DGAMELIB
{
if (difs.EnumJoinRoot.All(delegate(ShapePart p0)
{
p = p0.Position;
return pa.All((ShapePart p1) => p0 == p1 || p1.JP.All((JointPoint j) => !(p1.ToGlobal(j.Joint).DistanceSquared(p) <= JointLink.IdentityDistance)));
p = p0.GetPosition();
return pa.All((ShapePart p1) => p0 == p1 || p1.GetJP().All((JointPoint j) => !(p1.ToGlobal(j.Joint).DistanceSquared(p) <= JointLink.IdentityDistance)));
}))
{
return difs;

View File

@@ -25,7 +25,7 @@ namespace _2DGAMELIB
{
foreach (ShapePart item in partGroup.EnumAllPar())
{
BaseColors.Add(item.BrushColor);
BaseColors.Add(item.GetBrushColor());
OverColors.Add(BaseColors.Last().FuncHSV(delegate(Hsv hsv)
{
hsv.Hue += 30;
@@ -40,17 +40,17 @@ namespace _2DGAMELIB
hsv.Val += 100;
return hsv;
}));
TextColors.Add(item.IsParT() ? item.ToParT().TextColor : Color.Empty);
TextColors.Add(item.IsParT() ? item.ToParT().GetTextColor() : Color.Empty);
}
Over = delegate
{
int num4 = 0;
foreach (ShapePart item2 in partGroup.EnumAllPar())
{
item2.BrushColor = OverColors[num4];
item2.SetBrushColor(OverColors[num4]);
if (item2.IsParT())
{
item2.ToParT().TextColor = TextColors[num4].Reverse();
item2.ToParT().SetTextColor(TextColors[num4].Reverse());
}
num4++;
}
@@ -60,10 +60,10 @@ namespace _2DGAMELIB
int num3 = 0;
foreach (ShapePart item3 in partGroup.EnumAllPar())
{
item3.BrushColor = PushColors[num3];
item3.SetBrushColor(PushColors[num3]);
if (item3.IsParT())
{
item3.ToParT().TextColor = TextColors[num3].Reverse();
item3.ToParT().SetTextColor(TextColors[num3].Reverse());
}
num3++;
}
@@ -73,10 +73,10 @@ namespace _2DGAMELIB
int num2 = 0;
foreach (ShapePart item4 in partGroup.EnumAllPar())
{
item4.BrushColor = OverColors[num2];
item4.SetBrushColor(OverColors[num2]);
if (item4.IsParT())
{
item4.ToParT().TextColor = TextColors[num2].Reverse();
item4.ToParT().SetTextColor(TextColors[num2].Reverse());
}
num2++;
}
@@ -86,10 +86,10 @@ namespace _2DGAMELIB
int num = 0;
foreach (ShapePart item5 in partGroup.EnumAllPar())
{
item5.BrushColor = BaseColors[num];
item5.SetBrushColor(BaseColors[num]);
if (item5.IsParT())
{
item5.ToParT().TextColor = TextColors[num];
item5.ToParT().SetTextColor(TextColors[num]);
}
num++;
}

View File

@@ -121,11 +121,11 @@ namespace _2DGAMELIB
{
foreach (ShapePart item in partGroup.EnumAllPar())
{
if (item.HitColor != Color.Transparent)
if (item.GetHitColor() != Color.Transparent)
{
Med.RemUniqueColor(item.HitColor);
Med.RemUniqueColor(item.GetHitColor());
}
item.HitColor = Med.GetUniqueColor();
item.SetHitColor(Med.GetUniqueColor());
}
}

View File

@@ -9,10 +9,6 @@ namespace _2DGAMELIB
{
public static class GeometryUtils
{
private static double s1;
private static double s0;
public static Color Reverse(this Color c)
{
return Color.FromArgb(c.A, 255 - c.R, 255 - c.G, 255 - c.B);
@@ -50,7 +46,7 @@ namespace _2DGAMELIB
public static LinearGradientBrush GetLGB(double Unit, Vector2D[] MM, Color Color1, Color Color2)
{
return new LinearGradientBrush((MM[0] * Unit * s0).ToPointF(), (MM[1] * Unit * s1).ToPointF(), Color1, Color2)
return new LinearGradientBrush((MM[0] * Unit * 1.01.Reciprocal()).ToPointF(), (MM[1] * Unit * 1.01).ToPointF(), Color1, Color2)
{
GammaCorrection = true
};
@@ -58,7 +54,7 @@ namespace _2DGAMELIB
public static LinearGradientBrush GetLGB(double Unit, Vector2D[] MM, ref Color Color1, ref Color Color2)
{
return new LinearGradientBrush((MM[0] * Unit * s0).ToPointF(), (MM[1] * Unit * s1).ToPointF(), Color1, Color2)
return new LinearGradientBrush((MM[0] * Unit * 1.01.Reciprocal()).ToPointF(), (MM[1] * Unit * 1.01).ToPointF(), Color1, Color2)
{
GammaCorrection = true
};
@@ -66,7 +62,7 @@ namespace _2DGAMELIB
private static void GetMinMaxX(ShapePart ShapePart, ref double MinX, ref double MaxX)
{
foreach (CurveOutline item in ShapePart.OP)
foreach (CurveOutline item in ShapePart.GetOP())
{
foreach (Vector2D p in item.ps)
{
@@ -85,7 +81,7 @@ namespace _2DGAMELIB
private static void GetMinMaxY(ShapePart ShapePart, ref double MinY, ref double MaxY)
{
foreach (CurveOutline item in ShapePart.OP)
foreach (CurveOutline item in ShapePart.GetOP())
{
foreach (Vector2D p in item.ps)
{
@@ -112,7 +108,7 @@ namespace _2DGAMELIB
public static void GetMiX_MaX(this ShapePart ShapePart, out Vector2D[] MM)
{
Vector2D vector2D = ShapePart.ToGlobal(ShapePart.OP.First().ps.First());
Vector2D vector2D = ShapePart.ToGlobal(ShapePart.GetOP().First().ps.First());
MM = new Vector2D[2];
MM[0].X = vector2D.X;
MM[1].X = vector2D.X;
@@ -121,7 +117,7 @@ namespace _2DGAMELIB
public static void GetMaX_MiX(this ShapePart ShapePart, out Vector2D[] MM)
{
Vector2D vector2D = ShapePart.ToGlobal(ShapePart.OP.First().ps.First());
Vector2D vector2D = ShapePart.ToGlobal(ShapePart.GetOP().First().ps.First());
MM = new Vector2D[2];
MM[0].X = vector2D.X;
MM[1].X = vector2D.X;
@@ -130,7 +126,7 @@ namespace _2DGAMELIB
public static void GetMiY_MaY(this ShapePart ShapePart, out Vector2D[] MM)
{
Vector2D vector2D = ShapePart.ToGlobal(ShapePart.OP.First().ps.First());
Vector2D vector2D = ShapePart.ToGlobal(ShapePart.GetOP().First().ps.First());
MM = new Vector2D[2];
MM[0].Y = vector2D.Y;
MM[1].Y = vector2D.Y;
@@ -140,7 +136,7 @@ namespace _2DGAMELIB
public static void GetMiY_MaY(this ShapePart[] Pars, out Vector2D[] MM)
{
ShapePart shapePart = Pars.First();
Vector2D vector2D = shapePart.ToGlobal(shapePart.OP.First().ps.First());
Vector2D vector2D = shapePart.ToGlobal(shapePart.GetOP().First().ps.First());
MM = new Vector2D[2];
MM[0].Y = vector2D.Y;
MM[1].Y = vector2D.Y;
@@ -149,7 +145,7 @@ namespace _2DGAMELIB
public static void GetMaY_MiY(this ShapePart ShapePart, out Vector2D[] MM)
{
Vector2D vector2D = ShapePart.ToGlobal(ShapePart.OP.First().ps.First());
Vector2D vector2D = ShapePart.ToGlobal(ShapePart.GetOP().First().ps.First());
MM = new Vector2D[2];
MM[0].Y = vector2D.Y;
MM[1].Y = vector2D.Y;
@@ -198,7 +194,7 @@ public static BodyTemplate ObjLoad(this byte[] bd)
public static Encoding GetEncoding(this byte[] Bytes)
{
byte[] array = null;
byte[] array;
if (Bytes.Length > 4000)
{
array = new byte[4000];
@@ -351,8 +347,6 @@ public static BodyTemplate ObjLoad(this byte[] bd)
static GeometryUtils()
{
s1 = 1.01;
s0 = s1.Reciprocal();
}
public static void SaveExMod<T>(this T Obj, string Path)

View File

@@ -29,13 +29,13 @@ namespace _2DGAMELIB
public void JoinP()
{
Difs0.Current.GetPar(Path0).SetJointP(Index, Difs1.CurJoinRoot);
Difs0.GetCurrent().GetPar(Path0).SetJointP(Index, Difs1.GetCurJoinRoot());
Difs1.JoinPA();
}
public void JoinPA()
{
Difs0.Current.GetPar(Path0).SetJointPA(Index, Difs1.CurJoinRoot);
Difs0.GetCurrent().GetPar(Path0).SetJointPA(Index, Difs1.GetCurJoinRoot());
Difs1.JoinPA();
}

View File

@@ -14,7 +14,7 @@ namespace _2DGAMELIB
int num = 0;
List<int> list = new List<int>();
List<ShapePart> list2 = EnumPar.ToList();
foreach (JointPoint item in JoinRoot.JP)
foreach (JointPoint item in JoinRoot.GetJP())
{
Vector2D v = JoinRoot.ToGlobal(item.Joint);
int num2 = 0;
@@ -23,7 +23,7 @@ namespace _2DGAMELIB
{
if (JoinRoot != item2)
{
if (v.DistanceSquared(item2.Position) <= IdentityDistance)
if (v.DistanceSquared(item2.GetPosition()) <= IdentityDistance)
{
joints.Joins.Add(new Joint(JoinRoot, num, item2));
if (!list.Contains(num2))
@@ -59,7 +59,7 @@ namespace _2DGAMELIB
{
ShapePart shapePart = js.Joins[i].Par1;
int num3 = 0;
foreach (JointPoint item in shapePart.JP)
foreach (JointPoint item in shapePart.GetJP())
{
Vector2D v = shapePart.ToGlobal(item.Joint);
int num4 = 0;
@@ -68,7 +68,7 @@ namespace _2DGAMELIB
{
if (shapePart != item2)
{
if (v.DistanceSquared(item2.Position) <= IdentityDistance)
if (v.DistanceSquared(item2.GetPosition()) <= IdentityDistance)
{
js.Joins.Add(new Joint(shapePart, num3, item2));
if (!del.Contains(num4))
@@ -108,12 +108,12 @@ namespace _2DGAMELIB
if (JoinRoot != item2)
{
int num2 = 0;
foreach (JointPoint item3 in item.JP)
foreach (JointPoint item3 in item.GetJP())
{
Vector2D v = item.ToGlobal(item3.Joint);
foreach (ShapePart item4 in item2.EnumJoinRoot)
{
if (v.DistanceSquared(item4.Position) <= IdentityDistance)
if (v.DistanceSquared(item4.GetPosition()) <= IdentityDistance)
{
jointsD.Joins.Add(new JointD(JoinRoot, item, num2, item2));
if (!list.Contains(num))
@@ -160,12 +160,12 @@ namespace _2DGAMELIB
if (variantGrid != item2)
{
int num4 = 0;
foreach (JointPoint item3 in item.JP)
foreach (JointPoint item3 in item.GetJP())
{
Vector2D v = item.ToGlobal(item3.Joint);
foreach (ShapePart item4 in item2.EnumJoinRoot)
{
if (v.DistanceSquared(item4.Position) <= IdentityDistance)
if (v.DistanceSquared(item4.GetPosition()) <= IdentityDistance)
{
jsd.Joins.Add(new JointD(variantGrid, item, num4, item2));
if (!del.Contains(num3))

View File

@@ -57,62 +57,60 @@ namespace _2DGAMELIB
_shapePartT = new ShapePartT
{
InitializeOP = array,
BasePointBase = array[0].ps[0],
PositionBase = Position,
SizeBase = Size,
Closed = true,
Tag = Name,
BrushColor = BackColor,
PenColor = FramColor,
Font = Font,
FontSize = TextSize,
TextColor = TextColor,
Text = "A"
};
_shapePartT.SetFont(Font);
_shapePartT.SetFontSize(TextSize);
_shapePartT.SetTextColor(TextColor);
_shapePartT.SetInitializeOP(array);
_shapePartT.SetBasePointBase(array[0].ps[0]);
_shapePartT.SetPositionBase(Position);
_shapePartT.SetSizeBase(Size);
_shapePartT.SetClosed(true);
_shapePartT.SetBrushColor(BackColor);
_shapePartT.SetPenColor(FramColor);
if (ShadColor != Color.Empty)
{
_shapePartT.ShadBrush = new SolidBrush(ShadColor);
_shapePartT.SetShadBrush(new SolidBrush(ShadColor));
}
SetRect();
Min = _shapePartT.RectSize.Y;
Min = _shapePartT.GetRectSize().Y;
SetText(Text);
}
public void SetHitColor(ModeEventDispatcher Med)
{
if (_shapePartT.HitColor != Color.Transparent)
if (_shapePartT.GetHitColor() != Color.Transparent)
{
Med.RemUniqueColor(_shapePartT.HitColor);
Med.RemUniqueColor(_shapePartT.GetHitColor());
}
_shapePartT.HitColor = Med.GetUniqueColor();
_shapePartT.SetHitColor(Med.GetUniqueColor());
}
private void SetRect()
{
if (!string.IsNullOrEmpty(_shapePartT.Text))
{
_shapePartT.RectSize = new Vector2D(Width, 10.0);
Vector2D_2 stringRect = _shapePartT.GetStringRect(Are.DisplayUnitScale, Are.DisplayGraphics);
double x = ((stringRect.v2.X > Min) ? stringRect.v2.X : Min) + 0.07;
_shapePartT.RectSize = new Vector2D(x, stringRect.v2.Y);
_shapePartT.SetRectSize(new Vector2D(Width, 10.0));
double[] stringRect = _shapePartT.GetStringRect(Are.DisplayUnitScale, Are.DisplayGraphics);
double x = ((stringRect[2] > Min) ? stringRect[2] : Min) + 0.07;
_shapePartT.SetRectSize(new Vector2D(x, stringRect[3]));
}
else
{
double x2 = Min + 0.07;
_shapePartT.RectSize = new Vector2D(x2, Min);
_shapePartT.SetRectSize(new Vector2D(x2, Min));
}
_shapePartT.OP[0].ps[0] = new Vector2D(0.0, 0.0);
_shapePartT.OP[0].ps[1] = new Vector2D(_shapePartT.RectSize.X, 0.0);
_shapePartT.OP[0].ps[2] = new Vector2D(_shapePartT.RectSize.X, _shapePartT.RectSize.Y);
_shapePartT.OP[0].ps[3] = new Vector2D(0.0, _shapePartT.RectSize.Y);
_shapePartT.GetOP()[0].ps[0] = new Vector2D(0.0, 0.0);
_shapePartT.GetOP()[0].ps[1] = new Vector2D(_shapePartT.GetRectSize().X, 0.0);
_shapePartT.GetOP()[0].ps[2] = new Vector2D(_shapePartT.GetRectSize().X, _shapePartT.GetRectSize().Y);
_shapePartT.GetOP()[0].ps[3] = new Vector2D(0.0, _shapePartT.GetRectSize().Y);
}
public void Dispose()

View File

@@ -6,8 +6,6 @@ namespace _2DGAMELIB
//TODO: Find a better name...
public class ManagedArea : RenderArea
{
private double strength;
private double unitS;
public ManagedArea(double Unit, double XRatio, double YRatio, double Size, double DisMag, double HitMag, double Strength) :
@@ -16,7 +14,6 @@ namespace _2DGAMELIB
SetXYRatio(XRatio, YRatio);
base.Size = Size;
unitScale = Unit;
strength = Strength;
displayUnitScale = Unit * DisMag;
double num = 1.0 - Strength;
unitS = displayUnitScale * num;

View File

@@ -57,5 +57,6 @@ namespace _2DGAMELIB
this.M43 = M43;
this.M44 = M44;
}
}
}

View File

@@ -370,7 +370,7 @@ namespace _2DGAMELIB
{
foreach (ShapePart p in ps)
{
p.HitColor = GetUniqueColor();
p.SetHitColor(GetUniqueColor());
}
}
@@ -383,7 +383,7 @@ namespace _2DGAMELIB
{
foreach (ShapePart p in ps)
{
HitColors.Remove(p.HitColor);
HitColors.Remove(p.GetHitColor());
}
}

View File

@@ -27,135 +27,27 @@ namespace _2DGAMELIB
}
}
public double PositionSize
{
set
public void SetAngleBase(double value)
{
foreach (PartGroup item in parss)
{
item.PositionSize = value;
}
item.SetAngleBase(value);
}
}
public Vector2D PositionVector
{
set
public void SetSizeBase(double value)
{
foreach (PartGroup item in parss)
{
item.PositionVector = value;
}
item.SetSizeBase(value);
}
}
public double AngleBase
{
set
public void SetSizeYCont(double value)
{
foreach (PartGroup item in parss)
{
item.AngleBase = value;
}
}
}
public double AngleCont
{
set
{
foreach (PartGroup item in parss)
{
item.AngleCont = value;
}
}
}
public double SizeBase
{
set
{
foreach (PartGroup item in parss)
{
item.SizeBase = value;
}
}
}
public double SizeCont
{
set
{
foreach (PartGroup item in parss)
{
item.SizeCont = value;
}
}
}
public double SizeXBase
{
set
{
foreach (PartGroup item in parss)
{
item.SizeXBase = value;
}
}
}
public double SizeXCont
{
set
{
foreach (PartGroup item in parss)
{
item.SizeXCont = value;
}
}
}
public double SizeYBase
{
set
{
foreach (PartGroup item in parss)
{
item.SizeYBase = value;
}
}
}
public double SizeYCont
{
set
{
foreach (PartGroup item in parss)
{
item.SizeYCont = value;
}
}
}
public bool Dra
{
set
{
foreach (PartGroup item in parss)
{
item.Dra = value;
}
}
}
public bool Hit
{
set
{
foreach (PartGroup item in parss)
{
item.Hit = value;
}
item.SetSizeYCont(value);
}
}

View File

@@ -16,222 +16,49 @@ namespace _2DGAMELIB
public PartGroup Parent => parent;
public IEnumerable<string> Keys => pars.Keys;
public IEnumerable<object> Values => pars.Values;
public double PositionSize
{
set
public void SetAngleBase(double value)
{
foreach (object value2 in pars.Values)
{
if (value2 is PartGroup)
{
((PartGroup)value2).PositionSize = value;
((PartGroup)value2).SetAngleBase(value);
}
else if (value2 is ShapePart)
{
((ShapePart)value2).PositionSize = value;
}
((ShapePart)value2).SetAngleBase(value);
}
}
}
public Vector2D PositionVector
{
set
public void SetSizeBase(double value)
{
foreach (object value2 in pars.Values)
{
if (value2 is PartGroup)
{
((PartGroup)value2).PositionVector = value;
((PartGroup)value2).SetSizeBase(value);
}
else if (value2 is ShapePart)
{
((ShapePart)value2).PositionVector = value;
}
((ShapePart)value2).SetSizeBase(value);
}
}
}
public double AngleBase
{
set
public void SetSizeYCont(double value)
{
foreach (object value2 in pars.Values)
{
if (value2 is PartGroup)
{
((PartGroup)value2).AngleBase = value;
((PartGroup)value2).SetSizeYCont(value);
}
else if (value2 is ShapePart)
{
((ShapePart)value2).AngleBase = value;
}
}
}
}
public double AngleCont
{
set
{
foreach (object value2 in pars.Values)
{
if (value2 is PartGroup)
{
((PartGroup)value2).AngleCont = value;
}
else if (value2 is ShapePart)
{
((ShapePart)value2).AngleCont = value;
}
}
}
}
public double SizeBase
{
set
{
foreach (object value2 in pars.Values)
{
if (value2 is PartGroup)
{
((PartGroup)value2).SizeBase = value;
}
else if (value2 is ShapePart)
{
((ShapePart)value2).SizeBase = value;
}
}
}
}
public double SizeCont
{
set
{
foreach (object value2 in pars.Values)
{
if (value2 is PartGroup)
{
((PartGroup)value2).SizeCont = value;
}
else if (value2 is ShapePart)
{
((ShapePart)value2).SizeCont = value;
}
}
}
}
public double SizeXBase
{
set
{
foreach (object value2 in pars.Values)
{
if (value2 is PartGroup)
{
((PartGroup)value2).SizeXBase = value;
}
else if (value2 is ShapePart)
{
((ShapePart)value2).SizeXBase = value;
}
}
}
}
public double SizeXCont
{
set
{
foreach (object value2 in pars.Values)
{
if (value2 is PartGroup)
{
((PartGroup)value2).SizeXCont = value;
}
else if (value2 is ShapePart)
{
((ShapePart)value2).SizeXCont = value;
}
}
}
}
public double SizeYBase
{
set
{
foreach (object value2 in pars.Values)
{
if (value2 is PartGroup)
{
((PartGroup)value2).SizeYBase = value;
}
else if (value2 is ShapePart)
{
((ShapePart)value2).SizeYBase = value;
}
}
}
}
public double SizeYCont
{
set
{
foreach (object value2 in pars.Values)
{
if (value2 is PartGroup)
{
((PartGroup)value2).SizeYCont = value;
}
else if (value2 is ShapePart)
{
((ShapePart)value2).SizeYCont = value;
}
}
}
}
public bool Dra
{
set
{
foreach (object value2 in pars.Values)
{
if (value2 is PartGroup)
{
((PartGroup)value2).Dra = value;
}
else if (value2 is ShapePart)
{
((ShapePart)value2).Dra = value;
}
}
}
}
public bool Hit
{
set
{
foreach (object value2 in pars.Values)
{
if (value2 is PartGroup)
{
((PartGroup)value2).Hit = value;
}
else if (value2 is ShapePart)
{
((ShapePart)value2).Hit = value;
}
((ShapePart)value2).SetSizeYCont(value);
}
}
}
@@ -458,7 +285,7 @@ namespace _2DGAMELIB
{
list.AddRange(((PartGroup)value).GetHitTags(ref HitColor));
}
else if (value is ShapePart && (shapePart = (ShapePart)value).HitColor == HitColor)
else if (value is ShapePart && (shapePart = (ShapePart)value).GetHitColor() == HitColor)
{
list.Add(shapePart.Tag);
}
@@ -476,7 +303,7 @@ namespace _2DGAMELIB
{
list.AddRange(((PartGroup)value).GetHitPars(ref HitColor));
}
else if (value is ShapePart && (item = (ShapePart)value).HitColor == HitColor)
else if (value is ShapePart && (item = (ShapePart)value).GetHitColor() == HitColor)
{
list.Add(item);
}
@@ -492,7 +319,7 @@ namespace _2DGAMELIB
{
return true;
}
if (value is ShapePart && ((ShapePart)value).HitColor == HitColor)
if (value is ShapePart && ((ShapePart)value).GetHitColor() == HitColor)
{
return true;
}

View File

@@ -81,29 +81,29 @@ namespace _2DGAMELIB
}
}
private Vector2D TL1 => frame1.OP[0].ps[0];
private Vector2D TL1 => frame1.GetOP()[0].ps[0];
private Vector2D TR1 => frame1.OP[0].ps[1];
private Vector2D TR1 => frame1.GetOP()[0].ps[1];
private Vector2D BR1 => frame1.OP[0].ps[2];
private Vector2D BR1 => frame1.GetOP()[0].ps[2];
private Vector2D BL1 => frame1.OP[0].ps[3];
private Vector2D BL1 => frame1.GetOP()[0].ps[3];
private Vector2D TL2 => frame2.OP[0].ps[0];
private Vector2D TL2 => frame2.GetOP()[0].ps[0];
private Vector2D TR2 => frame2.OP[0].ps[1];
private Vector2D TR2 => frame2.GetOP()[0].ps[1];
private Vector2D BR2 => frame2.OP[0].ps[2];
private Vector2D BR2 => frame2.GetOP()[0].ps[2];
private Vector2D BL2 => frame2.OP[0].ps[3];
private Vector2D BL2 => frame2.GetOP()[0].ps[3];
private Vector2D TLG => gauge.OP[0].ps[0];
private Vector2D TLG => gauge.GetOP()[0].ps[0];
private Vector2D TRG => gauge.OP[0].ps[1];
private Vector2D TRG => gauge.GetOP()[0].ps[1];
private Vector2D BRG => gauge.OP[0].ps[2];
private Vector2D BRG => gauge.GetOP()[0].ps[2];
private Vector2D BLG => gauge.OP[0].ps[3];
private Vector2D BLG => gauge.GetOP()[0].ps[3];
private void SetLimit()
{
@@ -133,15 +133,15 @@ namespace _2DGAMELIB
{
if (Open == Open.Top || Open == Open.Bot)
{
gauge.SizeYCont = val;
gauge.SetSizeYCont(val);
}
else if (Open == Open.Lef || Open == Open.Rig)
{
gauge.SizeXCont = val;
gauge.SetSizeXCont(val);
}
if (knob != null)
{
knob.PositionBase = GetKnobPosition();
knob.SetPositionBase(GetKnobPosition());
}
}
@@ -161,7 +161,7 @@ namespace _2DGAMELIB
return (TR1 + BR1) * 0.5;
}
}
return frame1.OP.GetCenter();
return frame1.GetOP().GetCenter();
}
private Vector2D GetBasePoint2()
@@ -180,7 +180,7 @@ namespace _2DGAMELIB
return (TL2 + BL2) * 0.5;
}
}
return frame2.OP.GetCenter();
return frame2.GetOP().GetCenter();
}
private Vector2D GetBasePoint()
@@ -199,7 +199,7 @@ namespace _2DGAMELIB
return (TRG + BRG) * 0.5;
}
}
return frame1.BasePoint;
return frame1.GetBasePoint();
}
private double GetWidthMag()
@@ -286,71 +286,82 @@ namespace _2DGAMELIB
base_ = new ShapePart
{
Tag = Name + "_ベース",
InitializeOP = new CurveOutline[1] { ShapeHelper.GetSquare() },
PositionBase = Position,
SizeBase = Size,
SizeXBase = Width,
SizeYBase = Height,
Closed = true,
Pen = null,
BrushColor = BackColor
};
base_.BasePointBase = base_.OP.GetCenter();
base_.SetInitializeOP(new CurveOutline[1] { ShapeHelper.GetSquare() });
base_.SetPositionBase(Position);
base_.SetSizeBase(Size);
base_.SetSizeXBase(Width);
base_.SetSizeYBase(Height);
base_.SetClosed(true);
base_.SetPen(null);
base_.SetBrushColor(BackColor);
base_.SetBasePointBase(base_.GetOP().GetCenter());
_partGroup.Add(base_.Tag, base_);
frame1 = new ShapePart
{
Tag = Name + "_フレーム1",
InitializeOP = new CurveOutline[1] { ShapeHelper.GetSquare() },
PositionBase = Position,
SizeBase = Size,
SizeXBase = Width * GetWidthMag(),
SizeYBase = Height * GetHeightMag(),
Closed = true,
Brush = null
};
frame1.BasePointBase = GetBasePoint1();
frame1.SetInitializeOP(new CurveOutline[1] { ShapeHelper.GetSquare() });
frame1.SetPositionBase(Position);
frame1.SetSizeBase(Size);
frame1.SetSizeXBase(Width * GetWidthMag());
frame1.SetSizeYBase(Height * GetHeightMag());
frame1.SetClosed(true);
frame1.SetBrush(null);
frame1.SetBasePointBase(GetBasePoint1());
_partGroup.Add(frame1.Tag, frame1);
if (Range == Range.MinusPlus)
{
frame2 = new ShapePart
{
Tag = Name + "_フレーム2",
InitializeOP = new CurveOutline[1] { ShapeHelper.GetSquare() },
PositionBase = Position,
SizeBase = Size,
SizeXBase = Width * GetWidthMag(),
SizeYBase = Height * GetHeightMag(),
Closed = true,
Brush = null
};
frame2.BasePointBase = GetBasePoint2();
frame2.SetInitializeOP(new CurveOutline[1] { ShapeHelper.GetSquare() });
frame2.SetPositionBase(Position);
frame2.SetSizeBase(Size);
frame2.SetSizeXBase(Width * GetWidthMag());
frame2.SetSizeYBase(Height * GetHeightMag());
frame2.SetClosed(true);
frame2.SetBrush(null);
frame2.SetBasePointBase(GetBasePoint2());
_partGroup.Add(frame2.Tag, frame2);
}
gauge = new ShapePart
{
Tag = Name + "_ゲージ",
InitializeOP = new CurveOutline[1] { ShapeHelper.GetSquare() },
PositionBase = GetGaugePosition(),
SizeBase = Size,
SizeXBase = Width * GetWidthMag() * GetGaugeWidthMag(Margin),
SizeYBase = Height * GetHeightMag() * GetGaugeHeightMag(Margin),
Closed = true
};
gauge.BasePointBase = GetBasePoint();
gauge.SetInitializeOP(new CurveOutline[1] { ShapeHelper.GetSquare() });
gauge.SetPositionBase(GetGaugePosition());
gauge.SetSizeBase(Size);
gauge.SetSizeXBase(Width * GetWidthMag() * GetGaugeWidthMag(Margin));
gauge.SetSizeYBase(Height * GetHeightMag() * GetGaugeHeightMag(Margin));
gauge.SetClosed(true);
gauge.SetBasePointBase(GetBasePoint());
_partGroup.Add(gauge.Tag, gauge);
if (knob)
{
this.knob = new ShapePart
{
Tag = Name + "_ブ",
InitializeOP = new CurveOutline[1] { ShapeHelper.GetSquare() },
SizeBase = Size,
SizeXBase = GetKnobWidthMag(Width),
SizeYBase = GetKnobHeightMag(Height),
Closed = true,
BrushColor = Color.FromArgb(128, Color.White)
};
this.knob.BasePointBase = this.knob.OP.GetCenter();
this.knob.SetInitializeOP(new CurveOutline[1] { ShapeHelper.GetSquare() });
this.knob.SetSizeBase(Size);
this.knob.SetSizeXBase(GetKnobWidthMag(Width));
this.knob.SetSizeYBase(GetKnobHeightMag(Height));
this.knob.SetClosed(true);
this.knob.SetBrushColor(Color.FromArgb(128, Color.White));
this.knob.SetBasePointBase(this.knob.GetOP().GetCenter());
_partGroup.Add(this.knob.Tag, this.knob);
}
}
@@ -474,10 +485,10 @@ namespace _2DGAMELIB
{
return Open switch
{
Open.Top => (0.0 - gauge.SizeY) * gauge.Size,
Open.Bot => gauge.SizeY * gauge.Size,
Open.Rig => gauge.SizeX * gauge.Size,
Open.Lef => (0.0 - gauge.SizeX) * gauge.Size,
Open.Top => (0.0 - gauge.GetSizeY()) * gauge.GetSize(),
Open.Bot => gauge.GetSizeY() * gauge.GetSize(),
Open.Rig => gauge.GetSizeX() * gauge.GetSize(),
Open.Lef => (0.0 - gauge.GetSizeX()) * gauge.GetSize(),
_ => 0.0,
};
}
@@ -507,7 +518,7 @@ namespace _2DGAMELIB
public bool Down(ref Color HitColor, ref Vector2D CursorPosition)
{
if (knob != null && knob.HitColor == HitColor)
if (knob != null && knob.GetHitColor() == HitColor)
{
Grip = true;
op = CursorPosition;

View File

@@ -51,7 +51,7 @@ namespace _2DGAMELIB
{
foreach (ShapePart item in but.PartGroup.EnumAllPar())
{
item.BrushColor = but.OverColors[i];
item.SetBrushColor(but.OverColors[i]);
i++;
}
return;
@@ -84,7 +84,7 @@ namespace _2DGAMELIB
j = 0;
foreach (ShapePart item2 in but.PartGroup.EnumAllPar())
{
item2.BrushColor = but.OverColors[j];
item2.SetBrushColor(but.OverColors[j]);
j++;
}
}
@@ -122,7 +122,7 @@ namespace _2DGAMELIB
{
foreach (ShapePart item in but.PartGroup.EnumAllPar())
{
item.BrushColor = but.BaseColors[i];
item.SetBrushColor(but.BaseColors[i]);
i++;
}
return;
@@ -155,7 +155,7 @@ namespace _2DGAMELIB
j = 0;
foreach (ShapePart item2 in but.PartGroup.EnumAllPar())
{
item2.BrushColor = but.BaseColors[j];
item2.SetBrushColor(but.BaseColors[j]);
j++;
}
}

View File

@@ -5,6 +5,7 @@ using System.Drawing;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Diagnostics;
using System.Numerics;
namespace _2DGAMELIB
{
@@ -12,19 +13,6 @@ namespace _2DGAMELIB
[Serializable]
public class ShapePart
{
//FOR TESTS
public static long TCalc;
public static long TCalcH;
public static long TFill;
public static long TOutline;
public static long THitFill;
public static int NCalc;
public static int NCalcH;
public static int NFill;
public static int NOutline;
public static int NHitFill;
private PartGroup parent;
public string Tag = "";
@@ -35,7 +23,6 @@ namespace _2DGAMELIB
protected Vector2D basePointBase = DataConsts.Vec2DZero;
//cont short for contract?
protected Vector2D basePointCont = DataConsts.Vec2DZero;
protected Vector2D positionBase = DataConsts.Vec2DZero;
@@ -66,406 +53,225 @@ namespace _2DGAMELIB
protected double ySizeCont = 1.0;
public bool Dra = true;
protected double penWidth;
private bool closed;
[NonSerialized, JsonIgnore]
protected Pen pen = new Pen(Color.Black, 1f);
protected double penWidth;
private bool EditP = true;
[NonSerialized, JsonIgnore]
protected Brush brush = new SolidBrush(Color.LightGray);
public bool Hit = true;
[NonSerialized, JsonIgnore]
protected SolidBrush HitBrush = new SolidBrush(Color.Transparent);
private double us;
private double usx;
private double usy;
private Vector2D bp;
private Vector2D mv;
private double angle;
private double M11;
private double M12;
[NonSerialized, JsonIgnore]
private GraphicsPath Path = new GraphicsPath();
[NonSerialized, JsonIgnore]
private GraphicsPath OutlinePath = new GraphicsPath();
private Vector2D p;
private Vector2D v;
private PointF[] points;
protected bool Edit = true;
protected bool EditS = true;
protected bool EditPS = true;
private double ush;
private double usxh;
private double usyh;
private Vector2D bph;
private Vector2D mvh;
private double ah;
private double M11h;
private double M12h;
[NonSerialized, JsonIgnore]
private GraphicsPath gph = new GraphicsPath();
private Vector2D ph;
private Vector2D vh;
public bool Dra = true;
public bool Hit = true;
private bool closed;
private PointF[] psh;
private bool EditH = true;
public PartGroup Parent => parent;
public List<CurveOutline> OP
public PartGroup GetParent()
{
get
return parent;
}
public List<CurveOutline> GetOP()
{
Edit = true;
EditH = true;
return op;
}
set
{
op = value;
Edit = true;
EditH = true;
}
}
public IEnumerable<CurveOutline> InitializeOP
{
set
public void SetInitializeOP(IEnumerable<CurveOutline> value)
{
op.Clear();
op.AddRange(value);
Edit = true;
EditH = true;
}
}
public List<JointPoint> JP
{
get
public List<JointPoint> GetJP()
{
return jp;
}
set
{
jp = value;
}
}
public IEnumerable<JointPoint> InitializeJP
{
set
{
jp.Clear();
jp.AddRange(value);
}
}
public Vector2D BasePointBase
{
get
public Vector2D GetBasePointBase()
{
return basePointBase;
}
set
public void SetBasePointBase(Vector2D value)
{
basePointBase = value;
Edit = true;
EditH = true;
}
}
public Vector2D BasePointCont
{
get
public Vector2D GetBasePointCont()
{
return basePointCont;
}
set
public void SetBasePointCont(Vector2D value)
{
basePointCont = value;
Edit = true;
EditH = true;
}
}
public Vector2D BasePoint => basePointBase + basePointCont;
public Vector2D PositionBase
public Vector2D GetBasePoint()
{
get
return basePointBase + basePointCont;
}
public Vector2D GetPositionBase()
{
return positionBase;
}
set
public void SetPositionBase(Vector2D value)
{
positionBase = value;
Edit = true;
EditH = true;
}
}
public Vector2D PositionCont
public Vector2D GetPositionCont()
{
get
{
return positionContO;
}
set
{
positionContO = value;
Edit = true;
EditH = true;
}
return positionCont;
}
public Vector2D Position
public void SetPositionCont(Vector2D value)
{
get
positionCont = value;
}
public Vector2D GetPosition()
{
double d = System.Math.PI * AngleParent / 180.0;
double d = System.Math.PI * anglePare / 180.0;
double num = System.Math.Cos(d);
double num2 = System.Math.Sin(d);
positionCont.X = positionContO.X * num + positionContO.Y * (0.0 - num2);
positionCont.Y = positionContO.X * num2 + positionContO.Y * num;
return (positionBase + positionCont) * positionSize + positionVector;
}
Vector2D positionCont;
positionCont.X = this.positionCont.X * num - this.positionCont.Y * num2;
positionCont.Y = this.positionCont.X * num2 + this.positionCont.Y * num;
return (positionBase + positionCont) * positionSize;
}
public Vector2D Position_nc
{
get
{
double d = System.Math.PI * AngleParent / 180.0;
System.Math.Cos(d);
System.Math.Sin(d);
return positionBase * positionSize + positionVector;
}
}
public double PositionSize
{
get
{
return positionSize;
}
set
{
positionSize = value;
Edit = true;
EditH = true;
EditPS = true;
}
}
public Vector2D PositionVector
{
get
{
return positionVector;
}
set
{
positionVector = value;
Edit = true;
EditH = true;
}
}
public double AngleParent
{
get
{
return anglePare;
}
set
public void SetAngleParent(double value)
{
anglePare = value;
Edit = true;
EditH = true;
}
}
public double AngleBase
{
get
public double GetAngleBase()
{
return angleBase;
}
set
public void SetAngleBase(double value)
{
angleBase = value;
Edit = true;
EditH = true;
}
}
public double AngleCont
{
get
public double GetAngleCont()
{
return angleCont;
}
set
public void SetAngleCont(double value)
{
angleCont = value;
Edit = true;
EditH = true;
}
}
public double Angle => anglePare + angleBase + angleCont;
public double SizeBase
public double GetAngle()
{
get
return anglePare + angleBase + angleCont;
}
public double GetSizeBase()
{
return sizeBase;
}
set
public void SetSizeBase(double value)
{
sizeBase = value;
Edit = true;
EditH = true;
EditS = true;
}
}
public double SizeCont
{
get
public double GetSizeCont()
{
return sizeCont;
}
set
public void SetSizeCont(double value)
{
sizeCont = value;
Edit = true;
EditH = true;
EditS = true;
}
}
public double Size => sizeBase * sizeCont * positionSize;
public double SizeXBase
public double GetSize()
{
get
return sizeBase * sizeCont * positionSize;
}
public double GetSizeXBase()
{
return xSizeBase;
}
set
public void SetSizeXBase(double value)
{
xSizeBase = value;
Edit = true;
EditH = true;
}
}
public double SizeXCont
{
get
public double GetSizeXCont()
{
return xSizeCont;
}
set
public void SetSizeXCont(double value)
{
xSizeCont = value;
Edit = true;
EditH = true;
}
}
public double SizeX => xSizeBase * xSizeCont;
public double SizeYBase
public double GetSizeX()
{
get
return xSizeBase * xSizeCont;
}
public double GetSizeYBase()
{
return ySizeBase;
}
set
public void SetSizeYBase(double value)
{
ySizeBase = value;
Edit = true;
EditH = true;
}
}
public double SizeYCont
{
get
public double GetSizeYCont()
{
return ySizeCont;
}
set
public void SetSizeYCont(double value)
{
ySizeCont = value;
Edit = true;
EditH = true;
}
}
public double SizeY => ySizeBase * ySizeCont;
public bool Closed
public double GetSizeY()
{
get
{
return closed;
return ySizeBase * ySizeCont;
}
set
public void SetClosed(bool value)
{
closed = value;
Edit = true;
EditH = true;
}
}
[JsonIgnore]
public Pen Pen
{
get
public Pen GetPen()
{
return pen;
}
set
public void SetPen(Pen value)
{
if (pen != value && pen != null)
{
@@ -477,43 +283,34 @@ namespace _2DGAMELIB
pen.StartCap = LineCap.Round;
pen.EndCap = LineCap.Round;
}
EditP = true;
}
}
public double PenWidth
{
get
public double GetPenWidth()
{
return penWidth;
}
set
public void SetPenWidth(double value)
{
penWidth = value;
EditP = true;
}
}
public Color PenColor
{
get
public Color GetPenColor()
{
return pen.Color;
}
set
public void SetPenColor(Color value)
{
pen.Color = value;
}
}
[JsonIgnore]
public Brush Brush
{
get
public Brush GetBrush1()
{
return brush;
}
set
public void SetBrush1(Brush value)
{
if (brush != value && brush != null)
{
@@ -521,31 +318,26 @@ namespace _2DGAMELIB
}
brush = value;
}
}
public Color BrushColor
{
get
public Color GetBrushColor()
{
return ((SolidBrush)brush).Color;
}
set
public void SetBrushColor(Color value)
{
((SolidBrush)brush).Color = value;
}
}
public Color HitColor
{
get
public Color GetHitColor()
{
return HitBrush.Color;
}
set
public void SetHitColor(Color value)
{
HitBrush.Color = value;
}
}
public void SetParent(PartGroup Parent)
{
parent = Parent;
@@ -598,7 +390,6 @@ namespace _2DGAMELIB
positionBase = ShapePart.positionBase;
positionContO = ShapePart.positionContO;
positionCont = ShapePart.positionCont;
positionSize = ShapePart.positionSize;
positionVector = ShapePart.positionVector;
anglePare = ShapePart.anglePare;
angleBase = ShapePart.angleBase;
@@ -614,11 +405,11 @@ namespace _2DGAMELIB
closed = ShapePart.closed;
if (ShapePart.pen != null)
{
Pen = ShapePart.pen.Copy();
SetPen(ShapePart.pen.Copy());
}
if (ShapePart.brush != null)
{
Brush = ShapePart.brush.Copy();
SetBrush1(ShapePart.brush.Copy());
}
Hit = ShapePart.Hit;
if (ShapePart.HitBrush != null)
@@ -629,56 +420,35 @@ namespace _2DGAMELIB
private void Calculation(double Unit)
{
double us = Unit * (sizeBase * sizeCont * positionSize);
double usx = us * (xSizeBase * xSizeCont);
double usy = us * (ySizeBase * ySizeCont);
/*
things that affect where this part is drawn
Size, SizeX, SizeY, BasePoint, Position, Angle, Unit
Size = sizeBase * sizeCont * positionSize
SizeX = xSizeBase * xSizeCont
SizeY = ySizeBase * ySizeCont
BasePoint = basePointBase + basePointCont
Position (AnglePare, positionContO, positionBase, positionCont, positionSize, positionVector)
Angle = anglePare + angleBase + angleCont
AnglePare = anglePare
sizeBase, sizeCont, positionSize, xSizeBase, xSizeCont, ySizeBase, ySizeCont,
basePointBase, basePointCont, positionContO, positionBase, positionCont,
positionVector, anglePare, angleBase, angleCont
*/
us = Unit * Size;
usx = us * SizeX;
usy = us * SizeY;
bp = BasePoint;
Vector2D bp = basePointBase + basePointCont;
bp.X *= usx;
bp.Y *= usy;
mv = Position * Unit - bp;
Vector2D mv = GetPosition() * Unit - bp;
double a = System.Math.PI * Angle / 180.0;
M11 = System.Math.Cos(a);
M12 = System.Math.Sin(a);
double a = System.Math.PI * (anglePare + angleBase + angleCont) / 180.0;
Path.Reset();
OutlinePath.Reset();
foreach (CurveOutline item in op)
{
points = new PointF[item.ps.Count];
PointF[] points = new PointF[item.ps.Count];
for (int i = 0; i < item.ps.Count; i++)
{
Vector2D p;
p.X = item.ps[i].X * usx;
p.Y = item.ps[i].Y * usy;
p = Rotate(ref p) + mv;
p = Rotate(ref p, bp, a) + mv;
points[i].X = (float)p.X;
points[i].Y = (float)p.Y;
}
if (Closed)
if (closed)
Path.AddClosedCurve(points, item.Tension);
else
Path.AddCurve(points, item.Tension);
@@ -687,7 +457,7 @@ namespace _2DGAMELIB
{
OutlinePath.StartFigure();
if (Closed)
if (closed)
OutlinePath.AddClosedCurve(points, item.Tension);
else
OutlinePath.AddCurve(points, item.Tension);
@@ -695,11 +465,15 @@ namespace _2DGAMELIB
}
}
private Vector2D Rotate(ref Vector2D p)
private Vector2D Rotate(ref Vector2D p, Vector2D bp, double a)
{
double M11 = System.Math.Cos(a);
double M12 = System.Math.Sin(a);
p.X -= bp.X;
p.Y -= bp.Y;
Vector2D v;
v.X = p.X * M11 + p.Y * (0.0 - M12);
v.Y = p.X * M12 + p.Y * M11;
@@ -713,67 +487,46 @@ namespace _2DGAMELIB
{
if (Dra)
{
if (Edit)
{
long t0 = Stopwatch.GetTimestamp();
Calculation(Unit);
TCalc += Stopwatch.GetTimestamp() - t0;
NCalc++;
Edit = false;
}
if (pen != null && (EditP || EditPS))
{
pen.Width = (float)(Unit * penWidth * positionSize);
EditP = false;
EditPS = false;
}
if (brush != null)
{
long t0 = Stopwatch.GetTimestamp();
Graphics.FillPath(brush, Path);
TFill += Stopwatch.GetTimestamp() - t0;
NFill++;
}
if (pen != null)
{
long t0 = Stopwatch.GetTimestamp();
pen.Width = (float)(Unit * penWidth * positionSize);
Graphics.DrawPath(pen, OutlinePath);
TOutline += Stopwatch.GetTimestamp() - t0;
NOutline++;
}
}
}
private void CalculationH(double Unit)
{
ush = Unit * Size;
usxh = ush * SizeX;
usyh = ush * SizeY;
double ush = Unit * (sizeBase * sizeCont * positionSize);
double usxh = ush * (xSizeBase * xSizeCont);
double usyh = ush * (ySizeBase * ySizeCont);
bph = BasePoint;
Vector2D bph = basePointBase + basePointCont;
bph.X *= usxh;
bph.Y *= usyh;
mvh = Position;
Vector2D mvh = GetPosition();
mvh.X = mvh.X * Unit - bph.X;
mvh.Y = mvh.Y * Unit - bph.Y;
ah = System.Math.PI * Angle / 180.0;
M11h = System.Math.Cos(ah);
M12h = System.Math.Sin(ah);
double ah = System.Math.PI * GetAngle() / 180.0;
gph.Reset();
if (Closed)
if (closed)
{
foreach (CurveOutline item in op)
{
psh = new PointF[item.ps.Count];
PointF[] psh = new PointF[item.ps.Count];
for (int i = 0; i < item.ps.Count; i++)
{
Vector2D ph;
ph.X = item.ps[i].X * usxh;
ph.Y = item.ps[i].Y * usyh;
RotateH(ref ph);
RotateH(ref ph, bph, ah);
ph.X += mvh.X;
ph.Y += mvh.Y;
psh[i].X = (float)ph.X;
@@ -786,12 +539,13 @@ namespace _2DGAMELIB
foreach (CurveOutline item2 in op)
{
psh = new PointF[item2.ps.Count];
PointF[] psh = new PointF[item2.ps.Count];
for (int j = 0; j < item2.ps.Count; j++)
{
Vector2D ph;
ph.X = item2.ps[j].X * usxh;
ph.Y = item2.ps[j].Y * usyh;
RotateH(ref ph);
RotateH(ref ph, bph, ah);
ph.X += mvh.X;
ph.Y += mvh.Y;
psh[j].X = (float)ph.X;
@@ -801,11 +555,15 @@ namespace _2DGAMELIB
}
}
private void RotateH(ref Vector2D ph)
private void RotateH(ref Vector2D ph, Vector2D bph, double ah)
{
double M11h = System.Math.Cos(ah);
double M12h = System.Math.Sin(ah);
ph.X -= bph.X;
ph.Y -= bph.Y;
Vector2D vh;
vh.X = ph.X * M11h + ph.Y * (0.0 - M12h);
vh.Y = ph.X * M12h + ph.Y * M11h;
@@ -817,19 +575,8 @@ namespace _2DGAMELIB
{
if (Hit)
{
if (EditH)
{
long t0 = Stopwatch.GetTimestamp();
CalculationH(Unit);
TCalcH += Stopwatch.GetTimestamp() - t0;
NCalcH++;
EditH = false;
}
long t1 = Stopwatch.GetTimestamp();
Graphics.FillPath(HitBrush, gph);
THitFill += Stopwatch.GetTimestamp() - t1;
NHitFill++;
}
}
@@ -837,35 +584,31 @@ namespace _2DGAMELIB
{
if (Index < jp.Count)
{
ShapePart.PositionBase = ToGlobal(jp[Index].Joint);
ShapePart.SetPositionBase(ToGlobal(jp[Index].Joint));
}
ShapePart.Edit = true;
ShapePart.EditH = true;
}
public void SetJointPA(int Index, ShapePart ShapePart)
{
if (Index < jp.Count)
{
ShapePart.PositionBase = ToGlobal(jp[Index].Joint);
ShapePart.SetPositionBase(ToGlobal(jp[Index].Joint));
}
ShapePart.AngleParent = Angle;
ShapePart.Edit = true;
ShapePart.EditH = true;
ShapePart.SetAngleParent(anglePare + angleBase + angleCont);
}
public Vector2D ToGlobal(Vector2D Local)
{
double size = Size;
double xsz = size * SizeX;
double ysz = size * SizeY;
Vector2D basePoint = BasePoint;
double size = sizeBase * sizeCont * positionSize;
double xsz = size * (xSizeBase * xSizeCont);
double ysz = size * (ySizeBase * ySizeCont);
Vector2D basePoint = basePointBase + basePointCont;
basePoint.X *= xsz;
basePoint.Y *= ysz;
Vector2D position = Position;
Vector2D position = GetPosition();
position.X -= basePoint.X;
position.Y -= basePoint.Y;
double d = System.Math.PI * Angle / 180.0;
double d = System.Math.PI * GetAngle() / 180.0;
double num3 = System.Math.Cos(d);
double num4 = System.Math.Sin(d);
double num5 = 0.0 - num4;
@@ -888,16 +631,16 @@ namespace _2DGAMELIB
public Vector2D ToGlobal_nc(Vector2D Local)
{
double size = Size;
double num = size * SizeX;
double num2 = size * SizeY;
Vector2D basePoint = BasePoint;
double size = sizeBase * sizeCont * positionSize;
double num = size * (xSizeBase * xSizeCont);
double num2 = size * (ySizeBase * ySizeCont);
Vector2D basePoint = basePointBase + basePointCont;
basePoint.X *= num;
basePoint.Y *= num2;
Vector2D position_nc = Position_nc;
Vector2D position_nc = positionBase * positionSize;
position_nc.X -= basePoint.X;
position_nc.Y -= basePoint.Y;
double d = System.Math.PI * Angle / 180.0;
double d = System.Math.PI * (anglePare + angleBase + angleCont) / 180.0;
double num3 = System.Math.Cos(d);
double num4 = System.Math.Sin(d);
double num5 = 0.0 - num4;
@@ -920,18 +663,18 @@ namespace _2DGAMELIB
public Vector2D ToLocal(Vector2D Global)
{
double size = Size;
double num = size * SizeX;
double num2 = size * SizeY;
Vector2D basePoint = BasePoint;
double size = sizeBase * sizeCont * positionSize;
double num = size * (xSizeBase * xSizeCont);
double num2 = size * (ySizeBase * ySizeCont);
Vector2D basePoint = basePointBase + basePointCont;
basePoint.X *= num;
basePoint.Y *= num2;
Vector2D position = Position;
Vector2D position = GetPosition();
position.X = basePoint.X - position.X;
position.Y = basePoint.Y - position.Y;
num = num.Reciprocal();
num2 = num2.Reciprocal();
double d = System.Math.PI * (0.0 - Angle) / 180.0;
double d = System.Math.PI * (0.0 - (anglePare + angleBase + angleCont)) / 180.0;
double num3 = System.Math.Cos(d);
double num4 = System.Math.Sin(d);
double num5 = 0.0 - num4;
@@ -1011,42 +754,6 @@ namespace _2DGAMELIB
return System.Math.Abs(num * 0.5);
}
public void ScalingXY(double Scale)
{
op.ScalingXY(ref basePointBase, Scale);
jp.ScalingXY(ref basePointBase, Scale);
}
public void ScalingX(double Scale)
{
op.ScalingX(ref basePointBase, Scale);
jp.ScalingX(ref basePointBase, Scale);
}
public void ScalingY(double Scale)
{
op.ScalingY(ref basePointBase, Scale);
jp.ScalingY(ref basePointBase, Scale);
}
public void ExpansionXY(double Rate)
{
op.ExpansionXY(ref basePointBase, Rate);
jp.ExpansionXY(ref basePointBase, Rate);
}
public void ExpansionX(double Rate)
{
op.ExpansionX(ref basePointBase, Rate);
jp.ExpansionX(ref basePointBase, Rate);
}
public void ExpansionY(double Rate)
{
op.ExpansionY(ref basePointBase, Rate);
jp.ExpansionY(ref basePointBase, Rate);
}
public void Dispose()
{
if (pen != null)

View File

@@ -9,19 +9,15 @@ namespace _2DGAMELIB
[Serializable]
public class ShapePartT : ShapePart
{
[NonSerialized, JsonIgnore]
private Font font = new Font("", 1f);
private double fontSize = 1.0;
private bool EditF = true;
[NonSerialized, JsonIgnore]
private Font font = new Font("", 1f);
[NonSerialized, JsonIgnore]
private Brush brusht = new SolidBrush(Color.Black);
//unused
private const double Shift = 1.0;
[NonSerialized, JsonIgnore]
private Brush brushs;
@@ -32,46 +28,21 @@ namespace _2DGAMELIB
private Vector2D rectSize = DataConsts.Vec2DOne;
public string Text = "";
private RectangleF rect;
private double us;
private double usx;
private double usy;
private Vector2D bp;
private Vector2D p;
private Vector2D v;
private double a0;
private double a1;
private double M11;
private double M12;
private float af;
private float xf;
private float yf;
private bool EditT = true;
private bool EditTS = true;
private bool EditF = true;
private CharacterRange[] crr = new CharacterRange[1];
public Font Font
{
get { return font; }
set
public void SetFont(Font value)
{
if (font != value && font != null)
{
@@ -80,22 +51,17 @@ namespace _2DGAMELIB
font = value;
EditF = true;
}
}
public double FontSize
{
get { return fontSize; }
set
public double GetFontSize()
{ return fontSize; }
public void SetFontSize(double value)
{
fontSize = value;
EditF = true;
}
}
public Brush TextBrush
{
get { return brusht; }
set
public void SetTextBrush(Brush value)
{
if (brusht != value && brusht != null)
{
@@ -103,36 +69,31 @@ namespace _2DGAMELIB
}
brusht = value;
}
}
public Color TextColor
{
get { return ((SolidBrush)brusht).Color; }
set { ((SolidBrush)brusht).Color = value; }
}
public Color GetTextColor()
{ return ((SolidBrush)brusht).Color; }
public Brush ShadBrush
{
get { return brushs; }
set
public void SetTextColor(Color value)
{ ((SolidBrush)brusht).Color = value; }
public void SetShadBrush(Brush value)
{
if (brushs != value && brushs != null)
brushs.Dispose();
brushs = value;
}
}
public Color ShadColor
{
get { return ((SolidBrush)brushs).Color; }
set { ((SolidBrush)brushs).Color = value; }
}
public Color GetShadColor()
{ return ((SolidBrush)brushs).Color; }
public StringFormat StringFormat
{
get { return stringformat; }
set
public void SetShadColor(Color value)
{ ((SolidBrush)brushs).Color = value; }
public StringFormat GetStringFormat()
{ return stringformat; }
public void SetStringFormat(StringFormat value)
{
if (stringformat != value && stringformat != null)
{
@@ -140,16 +101,13 @@ namespace _2DGAMELIB
}
stringformat = value;
}
}
public Vector2D RectSize
{
get { return rectSize; }
set
public Vector2D GetRectSize()
{ return rectSize; }
public void SetRectSize(Vector2D value)
{
rectSize = value;
EditT = true;
}
}
public new void SetDefault()
@@ -174,7 +132,6 @@ namespace _2DGAMELIB
stringformat = new StringFormat();
EditF = true;
EditT = true;
EditTS = true;
}
@@ -194,16 +151,16 @@ namespace _2DGAMELIB
fontSize = ShapePartT.fontSize;
if (ShapePartT.font != null)
Font = ShapePartT.font.Copy();
SetFont(ShapePartT.font.Copy());
if (ShapePartT.brusht != null)
TextBrush = ShapePartT.brusht.Copy();
SetTextBrush(ShapePartT.brusht.Copy());
if (ShapePartT.brushs != null)
ShadBrush = ShapePartT.brushs.Copy();
SetShadBrush(ShapePartT.brushs.Copy());
if (ShapePartT.stringformat != null)
StringFormat = ShapePartT.stringformat.Copy();
SetStringFormat(ShapePartT.stringformat.Copy());
positionT = ShapePartT.positionT;
rectSize = ShapePartT.rectSize;
@@ -212,11 +169,14 @@ namespace _2DGAMELIB
public new void Draw(double Unit, Graphics Graphics)
{
if (Edit)
EditT = true;
Calculation(Unit);
if (EditS || EditPS)
EditTS = true;
if (EditF || EditTS)
{
RebuildFont((float)(Unit * base.GetSize() * fontSize));
EditF = false;
EditTS = false;
}
base.Draw(Unit, Graphics);
DrawString(Unit, Graphics);
@@ -224,30 +184,25 @@ namespace _2DGAMELIB
private void Calculation(double Unit)
{
us = Unit * base.Size;
usx = us * base.SizeX;
usy = us * base.SizeY;
double us = Unit * base.GetSize();
double usx = us * base.GetSizeX();
double usy = us * base.GetSizeY();
bp = base.BasePoint;
bp = base.GetBasePoint();
bp.X *= usx;
bp.Y *= usy;
a0 = base.Angle;
a1 = System.Math.PI * a0 / 180.0;
M11 = System.Math.Cos(a1);
M12 = System.Math.Sin(a1);
double a1 = System.Math.PI * base.GetAngle() / 180.0;
double M11 = System.Math.Cos(a1);
double M12 = System.Math.Sin(a1);
Vector2D v;
v.X = bp.X * M11 + bp.Y * (0.0 - M12);
v.Y = bp.X * M12 + bp.Y * M11;
p = base.Position;
Vector2D p = base.GetPosition();
bp.X = p.X * Unit - v.X;
bp.Y = p.Y * Unit - v.Y;
rect.X = (float)(positionT.X * us);
rect.Y = (float)(positionT.Y * us);
rect.Width = (float)(rectSize.X * us);
rect.Height = (float)(rectSize.Y * us);
}
private void RebuildFont(double scaledSize)
@@ -273,60 +228,46 @@ namespace _2DGAMELIB
private void DrawString(double Unit, Graphics Graphics)
{
if (EditT)
{
Calculation(Unit);
EditT = false;
}
if (EditF || EditTS)
{
RebuildFont((float)(us * fontSize));
EditF = false;
EditTS = false;
}
af = (float)a0;
xf = (float)base.SizeX;
yf = (float)base.SizeY;
RectangleF rect = default(RectangleF);
rect.X = (float)(positionT.X * Unit * base.GetSize());
rect.Y = (float)(positionT.Y * Unit * base.GetSize());
rect.Width = (float)(rectSize.X * Unit * base.GetSize());
rect.Height = (float)(rectSize.Y * Unit * base.GetSize());
if (brushs != null)
{
GraphicsState state = Graphics.Save();
Graphics.TranslateTransform((float)(bp.X + Shift), (float)(bp.Y + Shift));
Graphics.RotateTransform(af);
Graphics.ScaleTransform(xf, yf);
Graphics.TranslateTransform((float)(bp.X + 1.0), (float)(bp.Y + 1.0));
Graphics.RotateTransform((float)base.GetAngle());
Graphics.ScaleTransform((float)base.GetSizeX(), (float)base.GetSizeY());
Graphics.DrawString(Text, font, brushs, rect, stringformat);
Graphics.Restore(state);
}
{
GraphicsState state = Graphics.Save();
Graphics.TranslateTransform((float)bp.X, (float)bp.Y);
Graphics.RotateTransform(af);
Graphics.ScaleTransform(xf, yf);
Graphics.RotateTransform((float)base.GetAngle());
Graphics.ScaleTransform((float)base.GetSizeX(), (float)base.GetSizeY());
Graphics.DrawString(Text, font, brusht, rect, stringformat);
Graphics.Restore(state);
}
}
public Vector2D_2 GetStringRect(double Unit, Graphics Graphics)
public double[] GetStringRect(double Unit, Graphics Graphics)
{
double num = Unit * base.Size;
double num = Unit * base.GetSize();
if (EditF || EditS || EditPS || EditTS)
if (EditF || EditTS)
{
RebuildFont((float)(num * fontSize));
EditF = false;
EditTS = false;
}
CharacterRange[] crr = new CharacterRange[]{
new CharacterRange(0, Text.Length)
};
crr[0] = new CharacterRange(0, Text.Length);
stringformat.SetMeasurableCharacterRanges(crr);
RectangleF layoutRect = new RectangleF(
@@ -339,17 +280,20 @@ namespace _2DGAMELIB
.MeasureCharacterRanges(Text ?? string.Empty, font, layoutRect, stringformat)[0]
.GetBounds(Graphics);
return new Vector2D_2(
new Vector2D(bounds.X / num, bounds.Y / num),
new Vector2D(bounds.Width / num, bounds.Height / num));
return new double[4]{
bounds.X / num,
bounds.Y / num,
bounds.Width / num,
bounds.Height / num
};
}
public Vector2D[] GetStringRectPoints(double Unit, Graphics Graphics)
{
Vector2D_2 stringRect = GetStringRect(Unit, Graphics);
double[] stringRect = GetStringRect(Unit, Graphics);
Vector2D pos = stringRect.v1;
Vector2D size = stringRect.v2;
Vector2D pos = new Vector2D(stringRect[0], stringRect[1]);
Vector2D size = new Vector2D(stringRect[2], stringRect[3]);
size.X *= 1.07f;
@@ -376,8 +320,9 @@ namespace _2DGAMELIB
curveOutline.ps.Add(stringRectPoints[2].AddXY(x, num) + vector2D);
curveOutline.ps.Add(stringRectPoints[3].AddY(num) + vector2D);
base.OP.Add(curveOutline);
base.GetOP().Add(curveOutline);
}
public new void Dispose()
{
base.Dispose();

View File

@@ -59,10 +59,10 @@ namespace _2DGAMELIB
{
if (feed != null)
{
a0 = feed.BrushColor.A;
a1 = feed.PenColor.A;
feed.BrushColor = Color.FromArgb(0, feed.BrushColor);
feed.PenColor = Color.FromArgb(0, feed.PenColor);
a0 = feed.GetBrushColor().A;
a1 = feed.GetPenColor().A;
feed.SetBrushColor(Color.FromArgb(0, feed.GetBrushColor()));
feed.SetPenColor(Color.FromArgb(0, feed.GetPenColor()));
}
text = new string(' ', Space) + value;
Max = text.Length;
@@ -85,10 +85,10 @@ namespace _2DGAMELIB
{
if (feed != null)
{
a0 = feed.BrushColor.A;
a1 = feed.PenColor.A;
feed.BrushColor = Color.FromArgb(0, feed.BrushColor);
feed.PenColor = Color.FromArgb(0, feed.PenColor);
a0 = feed.GetBrushColor().A;
a1 = feed.GetPenColor().A;
feed.SetBrushColor(Color.FromArgb(0, feed.GetBrushColor()));
feed.SetPenColor(Color.FromArgb(0, feed.GetPenColor()));
}
text = new string(' ', Space) + value;
Max = text.Length;
@@ -113,14 +113,14 @@ namespace _2DGAMELIB
{
get
{
return _shapePartT.PositionBase;
return _shapePartT.GetPositionBase();
}
set
{
_shapePartT.PositionBase = value;
_shapePartT.SetPositionBase(value);
if (feed != null)
{
feed.PositionBase = _shapePartT.ToGlobal(_shapePartT.OP[0].ps[2] * 0.95);
feed.SetPositionBase(_shapePartT.ToGlobal(_shapePartT.GetOP()[0].ps[2] * 0.95));
}
}
}
@@ -209,22 +209,23 @@ namespace _2DGAMELIB
_shapePartT = new ShapePartT
{
Tag = Name,
InitializeOP = array,
PositionBase = Position,
SizeBase = Size,
Closed = true,
BrushColor = BackColor,
Font = Font,
FontSize = TextSize,
TextColor = TextColor,
RectSize = new Vector2D(Width, Height),
Text = Text
};
ShapePartT.OP.ScalingX(ShapePartT.BasePointBase, Width);
ShapePartT.OP.ScalingY(ShapePartT.BasePointBase, Height);
_shapePartT.SetFont(Font);
_shapePartT.SetFontSize(TextSize);
_shapePartT.SetTextColor(TextColor);
_shapePartT.SetRectSize(new Vector2D(Width, Height));
_shapePartT.SetInitializeOP(array);
_shapePartT.SetPositionBase(Position);
_shapePartT.SetSizeBase(Size);
_shapePartT.SetClosed(true);
_shapePartT.SetBrushColor(BackColor);
_shapePartT.GetOP().ScalingX(_shapePartT.GetBasePointBase(), Width);
_shapePartT.GetOP().ScalingY(_shapePartT.GetBasePointBase(), Height);
if (ShadColor != Color.Empty)
{
_shapePartT.ShadBrush = new SolidBrush(ShadColor);
_shapePartT.SetShadBrush(new SolidBrush(ShadColor));
}
_partGroup.Add(_shapePartT.Tag, _shapePartT);
}
@@ -235,27 +236,28 @@ namespace _2DGAMELIB
feed = new ShapePart
{
Tag = Name + "_Feed",
InitializeOP = array,
BasePointBase = array.GetCenter(),
PositionBase = _shapePartT.ToGlobal(_shapePartT.OP[0].ps[2] * 0.96),
SizeBase = Size * 0.07,
SizeYBase = 0.9,
Closed = true,
PenColor = Color.FromArgb(0, Color.Black),
BrushColor = Color.FromArgb(0, FeedColor),
Hit = false
};
feed.OP.ReverseY(feed.BasePointBase);
feed.SetInitializeOP(array);
feed.SetBasePointBase(array.GetCenter());
feed.SetPositionBase(feed.ToGlobal(feed.GetOP()[0].ps[2] * 0.96));
feed.SetSizeBase(Size * 0.07);
feed.SetSizeYBase(0.9);
feed.SetClosed(true);
feed.SetPenColor(Color.FromArgb(0, Color.Black));
feed.SetBrushColor(Color.FromArgb(0, FeedColor));
feed.GetOP().ReverseY(feed.GetBasePointBase());
_partGroup.Add(feed.Tag, feed);
}
public void SetHitColor(ModeEventDispatcher Med)
{
if (_shapePartT.HitColor != Color.Transparent)
if (_shapePartT.GetHitColor() != Color.Transparent)
{
Med.RemUniqueColor(_shapePartT.HitColor);
Med.RemUniqueColor(_shapePartT.GetHitColor());
}
_shapePartT.HitColor = Med.GetUniqueColor();
_shapePartT.SetHitColor(Med.GetUniqueColor());
}
public void Progression(FpsCounter FPS)
@@ -273,8 +275,8 @@ namespace _2DGAMELIB
f1 = true;
if (feed != null)
{
feed.BrushColor = Color.FromArgb(a0, feed.BrushColor);
feed.PenColor = Color.FromArgb(a1, feed.PenColor);
feed.SetBrushColor(Color.FromArgb(a0, feed.GetBrushColor()));
feed.SetPenColor(Color.FromArgb(a1, feed.GetPenColor()));
}
if (Done != null)
{
@@ -285,14 +287,14 @@ namespace _2DGAMELIB
else if (feed != null && feed.Dra)
{
mv.GetValue(FPS);
feed.BrushColor = Color.FromArgb((int)mv.Value, feed.BrushColor);
feed.PenColor = Color.FromArgb(feed.BrushColor.A, feed.PenColor);
feed.SetBrushColor(Color.FromArgb((int)mv.Value, feed.GetBrushColor()));
feed.SetPenColor(Color.FromArgb(feed.GetBrushColor().A, feed.GetPenColor()));
}
}
public bool Down(ref Color HitColor)
{
if (_shapePartT.HitColor == HitColor)
if (_shapePartT.GetHitColor() == HitColor)
{
f2 = true;
if (!f1 && Speed == speed)
@@ -306,14 +308,14 @@ namespace _2DGAMELIB
public bool Up(ref Color HitColor)
{
if (f1 && f2 && _shapePartT.HitColor == HitColor && Speed == speed)
if (f1 && f2 && _shapePartT.GetHitColor() == HitColor && Speed == speed)
{
f1 = false;
f2 = false;
if (feed != null)
{
feed.BrushColor = Color.FromArgb(0, feed.BrushColor);
feed.PenColor = Color.FromArgb(feed.BrushColor.A, feed.PenColor);
feed.SetBrushColor(Color.FromArgb(0, feed.GetBrushColor()));
feed.SetPenColor(Color.FromArgb(feed.GetBrushColor().A, feed.GetPenColor()));
mv.ResetValue();
}
Action(this);

View File

@@ -21,50 +21,46 @@ namespace _2DGAMELIB
public Dictionary<PartGroup, ShapePart> pr;
public int CountX => difs.Count;
public int CountY
public int GetCountX()
{
get
return difs.Count;
}
public int GetCountY()
{
if (difs.Count > 0)
{
return difs[IndexX].Count;
return difs[GetIndexX()].Count;
}
return 0;
}
}
public int IndexX
{
get
public int GetIndexX()
{
if (!(ValueX >= 1.0))
{
return (int)((double)CountX * ValueX);
}
return CountX - 1;
}
set
{
ValueX = (double)value / (double)CountX;
return (int)((double)GetCountX() * ValueX);
}
return GetCountX() - 1;
}
public int IndexY
public void SetIndexX(int value)
{
get
ValueX = (double)value / (double)GetCountX();
}
public int GetIndexY()
{
if (!(ValueY >= 1.0))
{
return (int)((double)CountY * ValueY);
return (int)((double)GetCountY() * ValueY);
}
return CountY - 1;
return GetCountY() - 1;
}
set
public void SetIndexY(int value)
{
ValueY = (double)value / (double)CountY;
}
ValueY = (double)value / (double)GetCountY();
}
public MorphVariant this[int Index]
@@ -79,153 +75,44 @@ namespace _2DGAMELIB
}
}
public PartGroup Current => difs[IndexX][IndexY];
public double PositionSize
public PartGroup GetCurrent()
{
set
return difs[GetIndexX()][GetIndexY()];
}
public void SetAngleBase(double value)
{
foreach (MorphVariant dif in difs)
{
dif.PositionSize = value;
}
dif.SetAngleBase(value);
}
}
public Vector2D PositionVector
{
set
public void SetSizeBase(double value)
{
foreach (MorphVariant dif in difs)
{
dif.PositionVector = value;
}
dif.SetSizeBase(value);
}
}
public double AngleBase
{
set
public void SetSizeYCont(double value)
{
foreach (MorphVariant dif in difs)
{
dif.AngleBase = value;
}
dif.SetSizeYCont(value);
}
}
public double AngleCont
public ShapePart GetCurJoinRoot()
{
set
{
foreach (MorphVariant dif in difs)
{
dif.AngleCont = value;
}
}
}
public double SizeBase
{
set
{
foreach (MorphVariant dif in difs)
{
dif.SizeBase = value;
}
}
}
public double SizeCont
{
set
{
foreach (MorphVariant dif in difs)
{
dif.SizeCont = value;
}
}
}
public double SizeXBase
{
set
{
foreach (MorphVariant dif in difs)
{
dif.SizeXBase = value;
}
}
}
public double SizeXCont
{
set
{
foreach (MorphVariant dif in difs)
{
dif.SizeXCont = value;
}
}
}
public double SizeYBase
{
set
{
foreach (MorphVariant dif in difs)
{
dif.SizeYBase = value;
}
}
}
public double SizeYCont
{
set
{
foreach (MorphVariant dif in difs)
{
dif.SizeYCont = value;
}
}
}
public bool Dra
{
set
{
foreach (MorphVariant dif in difs)
{
dif.Dra = value;
}
}
}
public bool Hit
{
set
{
foreach (MorphVariant dif in difs)
{
dif.Hit = value;
}
}
}
[JsonIgnore]
public ShapePart CurJoinRoot
{
get
{
PartGroup current = Current;
PartGroup current = GetCurrent();
if (pr.ContainsKey(current))
{
return pr[current];
}
return null;
}
}
[JsonIgnore]
public IEnumerable<ShapePart> EnumJoinRoot => pr.Values;
@@ -287,11 +174,11 @@ namespace _2DGAMELIB
public void Draw(RenderArea Are)
{
Are.Draw(Current);
Are.Draw(GetCurrent());
}
public void Draw(ManagedArea ManagedArea)
{
ManagedArea.Draw(Current);
ManagedArea.Draw(GetCurrent());
}
private ShapePart GetJoinRoot(PartGroup ps)
@@ -304,16 +191,16 @@ namespace _2DGAMELIB
ShapePart[] array2 = array;
foreach (ShapePart p0 in array2)
{
Vector2D p = p0.Position;
if (array.All((ShapePart p1) => p0 == p1 || p1.JP.All((JointPoint j) => !(p1.ToGlobal(j.Joint).DistanceSquared(p) <= JointLink.IdentityDistance))))
Vector2D p = p0.GetPosition();
if (array.All((ShapePart p1) => p0 == p1 || p1.GetJP().All((JointPoint j) => !(p1.ToGlobal(j.Joint).DistanceSquared(p) <= JointLink.IdentityDistance))))
{
return p0;
}
}
ShapePart shapePart = array.FirstOrDefault((ShapePart e) => e.JP.Count > 0);
if (shapePart != null)
ShapePart par = array.FirstOrDefault((ShapePart e) => e.GetJP().Count > 0);
if (par != null)
{
return shapePart;
return par;
}
return array.First();
}
@@ -335,12 +222,12 @@ namespace _2DGAMELIB
public void JoinP()
{
pj[Current].JoinP();
pj[GetCurrent()].JoinP();
}
public void JoinPA()
{
pj[Current].JoinPA();
pj[GetCurrent()].JoinPA();
}
public void JoinPAall()
@@ -351,17 +238,9 @@ namespace _2DGAMELIB
}
}
public void JoinPA(PartGroup ps)
{
if (pj.ContainsKey(ps))
{
pj[ps].JoinPA();
}
}
public ShapePart GetHitPar_(Color HitColor)
{
return difs.FirstOrDefault((MorphVariant d) => d.IsHit(ref HitColor)).Parss.FirstOrDefault((PartGroup ps) => ps.IsHit(ref HitColor)).EnumAllPar().FirstOrDefault((ShapePart e) => e.HitColor == HitColor);
return difs.FirstOrDefault((MorphVariant d) => d.IsHit(ref HitColor)).Parss.FirstOrDefault((PartGroup ps) => ps.IsHit(ref HitColor)).EnumAllPar().FirstOrDefault((ShapePart e) => e.GetHitColor() == HitColor);
}
public bool IsHit(ref Color HitColor)

View File

@@ -1,19 +0,0 @@
using System;
namespace _2DGAMELIB
{
[Serializable]
public struct Vector2D_2
{
public Vector2D v1;
public Vector2D v2;
public Vector2D_2(Vector2D v1, Vector2D v2)
{
this.v1 = v1;
this.v2 = v2;
}
}
}

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.IO;
using System.Text;
@@ -208,5 +209,97 @@ namespace _2DGAMELIB
VectorMath.Add(ref result, ref BasePoint, out result);
return result;
}
/*
public static PartGroup ToPars(this object obj)
{
return (PartGroup)obj;
}
public static ShapePartT ToParT(this object obj)
{
return (ShapePartT)obj;
}
public static ShapePart ToPar(this object obj)
{
return (ShapePart)obj;
}
public static Pen Copy(this Pen Pen)
{
return new Pen(Pen.Color, Pen.Width)
{
EndCap = Pen.EndCap,
StartCap = Pen.StartCap
};
}
public static Brush Copy(this Brush Brush)
{
if (Brush is SolidBrush)
{
return new SolidBrush(((SolidBrush)Brush).Color);
}
if (Brush is LinearGradientBrush)
{
LinearGradientBrush linearGradientBrush = (LinearGradientBrush)Brush;
LinearGradientBrush linearGradientBrush2 = new LinearGradientBrush(linearGradientBrush.Rectangle, Color.Black, Color.White, 0f);
linearGradientBrush2.Blend = linearGradientBrush.Blend;
linearGradientBrush2.GammaCorrection = linearGradientBrush.GammaCorrection;
linearGradientBrush2.InterpolationColors = linearGradientBrush.InterpolationColors;
linearGradientBrush2.LinearColors = new Color[linearGradientBrush.LinearColors.Length];
linearGradientBrush.LinearColors.CopyTo(linearGradientBrush2.LinearColors, 0);
linearGradientBrush2.Transform = linearGradientBrush.Transform;
linearGradientBrush2.WrapMode = linearGradientBrush.WrapMode;
return linearGradientBrush2;
}
if (Brush is PathGradientBrush)
{
PathGradientBrush pathGradientBrush = (PathGradientBrush)Brush;
PathGradientBrush pathGradientBrush2 = new PathGradientBrush(new GraphicsPath());
pathGradientBrush2.Blend = pathGradientBrush.Blend;
pathGradientBrush2.CenterColor = pathGradientBrush.CenterColor;
pathGradientBrush2.CenterPoint = pathGradientBrush.CenterPoint;
pathGradientBrush2.FocusScales = pathGradientBrush.FocusScales;
pathGradientBrush2.InterpolationColors = pathGradientBrush.InterpolationColors;
pathGradientBrush2.SurroundColors = new Color[pathGradientBrush.SurroundColors.Length];
pathGradientBrush.SurroundColors.CopyTo(pathGradientBrush2.SurroundColors, 0);
pathGradientBrush2.Transform = pathGradientBrush.Transform;
pathGradientBrush2.WrapMode = pathGradientBrush.WrapMode;
return pathGradientBrush2;
}
if (Brush is TextureBrush)
{
TextureBrush textureBrush = (TextureBrush)Brush;
return new TextureBrush(textureBrush.Image)
{
Transform = textureBrush.Transform,
WrapMode = textureBrush.WrapMode
};
}
if (Brush is HatchBrush)
{
HatchBrush hatchBrush = (HatchBrush)Brush;
return new HatchBrush(hatchBrush.HatchStyle, hatchBrush.ForegroundColor, hatchBrush.BackgroundColor);
}
return null;
}
public static Font Copy(this Font Font)
{
return new Font(Font.FontFamily, Font.Size, Font.Style, Font.Unit, Font.GdiCharSet, Font.GdiVerticalFont);
}
public static StringFormat Copy(this StringFormat StringFormat)
{
return new StringFormat(StringFormat);
}
*/
}
}

View File

@@ -4,43 +4,45 @@
Decompilation + modding re-architecture of "Slave Matrix" (Auto Eden). Three .NET 8 projects:
- **SlaveMatrix** (`WinExe`) — game entrypoint `SlaveMatrix.Program.Main` at `SlaveMatrix/SlaveMatrix/GameClasses/Program.cs`
- **2DGAMELIB** (class library) — legacy rendering engine (GDI+) + core data types (BodyTemplate, ShapePart, etc.)
- **2DGAMELIB** (class library) — legacy GDI+ rendering engine + core data types (BodyTemplate, ShapePart, etc.)
- **SlaveMatrix.Extract** (`Exe`) — asset pipeline CLI; depends on SlaveMatrix for embedded resources
## Build & Run
```
dotnet build Solution.sln # build all
./run.sh # launch game (cds to game_folder/, sets DOTNET_SYSTEM_GLOBALIZATION_INVARIANT=1)
./run.sh # cd game_folder/ + DOTNET_SYSTEM_GLOBALIZATION_INVARIANT=1 + dotnet run
dotnet run --project SlaveMatrix.Extract -- --output <path> # asset extraction
```
The game **must** run with `game_folder/` as working directory. `launchSettings.json` sets this automatically in VS/Rider.
Game **must** run with `game_folder/` as working directory. `launchSettings.json` sets `../game_folder` automatically.
## Key Quirks
- **C# 9.0** (`LangVersion` hardcoded in `.csproj`). No `ImplicitUsings` in SlaveMatrix/2DGAMELIB.
- **x64 only**, `AllowUnsafeBlocks=true`, `InvariantGlobalization=true` (needed on Linux).
- **BinaryFormatter** still in use (legacy saves). Requires `EnableUnsafeBinaryFormatterSerialization=true` and `NoWarn=SYSLIB0011`.
- **`System.Drawing.EnableUnixSupport`** must be set at startup (`runtimeconfig.template.json` + `AppContext.SetSwitch` in `Program.cs`).
- **Newtonsoft.Json** (not `System.Text.Json`) — used in 2DGAMELIB and Extract.
- **Empty `RootNamespace`** in SlaveMatrix and 2DGAMELIB — types live in global namespace.
- **`GenerateAssemblyInfo=false`** — uses legacy `Properties/AssemblyInfo.cs`.
- **C# 9.0** (`LangVersion` in `.csproj`). No `ImplicitUsings` in SlaveMatrix/2DGAMELIB. Extract has `ImplicitUsings=enable` + `Nullable=enable` — it can use modern C#.
- **x64 only**, `AllowUnsafeBlocks=true`, `InvariantGlobalization=true` (required on Linux).
- **BinaryFormatter** for legacy saves: `EnableUnsafeBinaryFormatterSerialization=true`, `NoWarn=SYSLIB0011`.
- **`System.Drawing.EnableUnixSupport`** set at startup (`runtimeconfig.template.json` + `AppContext.SetSwitch` in `Program.cs`). `NoWarn=CA1416` suppresses platform-compat warnings across all projects.
- **Newtonsoft.Json** (not `System.Text.Json`) in 2DGAMELIB and Extract.
- **Empty `RootNamespace`** in SlaveMatrix/2DGAMELIB — types live in global namespace.
- **`GenerateAssemblyInfo=false`** — legacy `Properties/AssemblyInfo.cs`.
- **`global.json`** pins SDK 8.0 with `rollForward=latestMajor, allowPrerelease=true`.
- **No test projects**, no CI/CD, no formatter/linter config.
- **843 BodyPartClasses** (`SlaveMatrix/SlaveMatrix/BodyPartClasses/`). **Do not rename** — C# reflection (`Type.GetType`) resolves joint types by class name at runtime.
- **843 BodyPartClasses** (`SlaveMatrix/SlaveMatrix/BodyPartClasses/`). **Do not rename** — C# reflection (`Type.GetType`) resolves joint type names at runtime.
## Architecture Notes
## Architecture
- **BodyTemplate** (13 binary `Obj` resources) → `VariantGrid``MorphVariant``PartGroup``ShapePart` tree with cardinal-spline curves and joint points. Deserialized via `BinaryFormatter` + `RemappedTypeBinder` (type remapping for decompiled names).
- **Extract pipeline** (`SlaveMatrix.Extract`) loads the 13 embedded resources, applies `MigrateKeys()` (23-entry runtime KeyMap for Japanese→English), then exports:
- **BodyTemplate** (13 binary `Obj` resources) → `VariantGrid``MorphVariant``PartGroup``ShapePart` tree (cardinal-spline curves + joint points). Deserialized via `BinaryFormatter` + `RemappedTypeBinder`.
- **Extract pipeline** loads the 13 embedded resources, applies `MigrateKeys()` (20-entry runtime KeyMap for Japanese→English lookups), then exports:
- Intermediate JSON → `extracted/` (gitignored)
- SVG + YAML per part → `SlaveMatrix/Assets/Parts/` (checked in)
- `Catalog.yaml` index`SlaveMatrix/Assets/`
- **EnglishNameMap** in `SlaveMatrix.Extract/Program.cs` (179 entries) is for extraction output naming only. It is separate from the smaller runtime `MigrateKeys` KeyMap which only covers keys the old game code actually looks up.
- **Phase 0 (extraction) is complete.** Phases 1-5 (engine rewrite) are planned in `PLAN.md`.
- `Catalog.yaml``SlaveMatrix/Assets/`
- **EnglishNameMap** in `SlaveMatrix.Extract/Program.cs` (~176 entries) is for extraction output naming only, separate from the runtime KeyMap.
- **game_folder/ content** is copied to build output via `<Content Include="..\game_folder\**\*" CopyToOutputDirectory="PreserveNewest" />`.
- **Phase 0 (extraction) is complete.** Phases 1-5 (engine rewrite, Vulkan/Silk.NET) are planned in `PLAN.md`.
## Git
- `.gitignore` excludes: `**/bin/`, `**/obj/`, `.vs/`, `.idea/`, `Config.ini`, `game_folder/save/*`, `extracted/`.
- `SlaveMatrix/Assets/` (auto-generated SVGs + YAML) **is** checked in.
- `SlaveMatrix/Assets/` (auto-generated) **is** checked in.
- `game_folder/` runtime assets are checked in (bgm, text, etc.).

View File

@@ -1,3 +1,5 @@
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{
public class BackHair0 : Element

View File

@@ -319,7 +319,7 @@ namespace SlaveMatrix
set
{
double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num;
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
}
}
@@ -328,17 +328,17 @@ namespace SlaveMatrix
set
{
double num = 0.5 + 0.9 * value;
X0Y0_髪中.SizeYBase *= num;
X0Y0_髪左1.SizeYBase *= num;
X0Y0_髪左2.SizeYBase *= num;
X0Y0_髪左3.SizeYBase *= num;
X0Y0_髪左4.SizeYBase *= num;
X0Y0_髪左5.SizeYBase *= num;
X0Y0_髪右1.SizeYBase *= num;
X0Y0_髪右2.SizeYBase *= num;
X0Y0_髪右3.SizeYBase *= num;
X0Y0_髪右4.SizeYBase *= num;
X0Y0_髪右5.SizeYBase *= num;
X0Y0_髪中.SetSizeYBase(X0Y0_髪中.GetSizeYBase() * num);
X0Y0_髪左1.SetSizeYBase(X0Y0_髪左1.GetSizeYBase() * num);
X0Y0_髪左2.SetSizeYBase(X0Y0_髪左2.GetSizeYBase() * num);
X0Y0_髪左3.SetSizeYBase(X0Y0_髪左3.GetSizeYBase() * num);
X0Y0_髪左4.SetSizeYBase(X0Y0_髪左4.GetSizeYBase() * num);
X0Y0_髪左5.SetSizeYBase(X0Y0_髪左5.GetSizeYBase() * num);
X0Y0_髪右1.SetSizeYBase(X0Y0_髪右1.GetSizeYBase() * num);
X0Y0_髪右2.SetSizeYBase(X0Y0_髪右2.GetSizeYBase() * num);
X0Y0_髪右3.SetSizeYBase(X0Y0_髪右3.GetSizeYBase() * num);
X0Y0_髪右4.SetSizeYBase(X0Y0_髪右4.GetSizeYBase() * num);
X0Y0_髪右5.SetSizeYBase(X0Y0_髪右5.GetSizeYBase() * num);
}
}
@@ -347,17 +347,17 @@ namespace SlaveMatrix
set
{
double num = 1.0 + 0.5 * value;
X0Y0_髪中.SizeXBase *= num;
X0Y0_髪左1.SizeXBase *= num;
X0Y0_髪左2.SizeXBase *= num;
X0Y0_髪左3.SizeXBase *= num;
X0Y0_髪左4.SizeXBase *= num;
X0Y0_髪左5.SizeXBase *= num;
X0Y0_髪右1.SizeXBase *= num;
X0Y0_髪右2.SizeXBase *= num;
X0Y0_髪右3.SizeXBase *= num;
X0Y0_髪右4.SizeXBase *= num;
X0Y0_髪右5.SizeXBase *= num;
X0Y0_髪中.SetSizeXBase(X0Y0_髪中.GetSizeXBase() * num);
X0Y0_髪左1.SetSizeXBase(X0Y0_髪左1.GetSizeXBase() * num);
X0Y0_髪左2.SetSizeXBase(X0Y0_髪左2.GetSizeXBase() * num);
X0Y0_髪左3.SetSizeXBase(X0Y0_髪左3.GetSizeXBase() * num);
X0Y0_髪左4.SetSizeXBase(X0Y0_髪左4.GetSizeXBase() * num);
X0Y0_髪左5.SetSizeXBase(X0Y0_髪左5.GetSizeXBase() * num);
X0Y0_髪右1.SetSizeXBase(X0Y0_髪右1.GetSizeXBase() * num);
X0Y0_髪右2.SetSizeXBase(X0Y0_髪右2.GetSizeXBase() * num);
X0Y0_髪右3.SetSizeXBase(X0Y0_髪右3.GetSizeXBase() * num);
X0Y0_髪右4.SetSizeXBase(X0Y0_髪右4.GetSizeXBase() * num);
X0Y0_髪右5.SetSizeXBase(X0Y0_髪右5.GetSizeXBase() * num);
}
}
@@ -365,16 +365,16 @@ namespace SlaveMatrix
{
set
{
X0Y0_髪左1.AngleBase = 1.0 * value;
X0Y0_髪左2.AngleBase = 2.0 * value;
X0Y0_髪左3.AngleBase = 3.0 * value;
X0Y0_髪左4.AngleBase = 4.0 * value;
X0Y0_髪左5.AngleBase = 5.0 * value;
X0Y0_髪右1.AngleBase = -1.0 * value;
X0Y0_髪右2.AngleBase = -2.0 * value;
X0Y0_髪右3.AngleBase = -3.0 * value;
X0Y0_髪右4.AngleBase = -4.0 * value;
X0Y0_髪右5.AngleBase = -5.0 * value;
X0Y0_髪左1.SetAngleBase(1.0 * value);
X0Y0_髪左2.SetAngleBase(2.0 * value);
X0Y0_髪左3.SetAngleBase(3.0 * value);
X0Y0_髪左4.SetAngleBase(4.0 * value);
X0Y0_髪左5.SetAngleBase(5.0 * value);
X0Y0_髪右1.SetAngleBase(-1.0 * value);
X0Y0_髪右2.SetAngleBase(-2.0 * value);
X0Y0_髪右3.SetAngleBase(-3.0 * value);
X0Y0_髪右4.SetAngleBase(-4.0 * value);
X0Y0_髪右5.SetAngleBase(-5.0 * value);
}
}
@@ -476,150 +476,150 @@ namespace SlaveMatrix
public void ()
{
X0Y0_髪基.OP[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false;
X0Y0_髪中.OP[ ? 3 : 0].Outline = false;
X0Y0_髪中.OP[(!) ? 1 : 2].Outline = false;
X0Y0_髪中.OP[ ? 1 : 2].Outline = false;
X0Y0_髪中.OP[(!) ? 3 : 0].Outline = false;
X0Y0_髪左1.OP[ ? 12 : 0].Outline = false;
X0Y0_髪左1.OP[(!) ? 1 : 11].Outline = false;
X0Y0_髪左1.OP[ ? 10 : 2].Outline = false;
X0Y0_髪左1.OP[ ? 9 : 3].Outline = false;
X0Y0_髪左1.OP[ ? 8 : 4].Outline = false;
X0Y0_髪左1.OP[ ? 7 : 5].Outline = false;
X0Y0_髪左1.OP[ ? 6 : 6].Outline = false;
X0Y0_髪左1.OP[ ? 5 : 7].Outline = false;
X0Y0_髪左1.OP[ ? 4 : 8].Outline = false;
X0Y0_髪左1.OP[ ? 3 : 9].Outline = false;
X0Y0_髪左1.OP[ ? 2 : 10].Outline = false;
X0Y0_髪左1.OP[ ? 1 : 11].Outline = false;
X0Y0_髪左1.OP[(!) ? 12 : 0].Outline = false;
X0Y0_髪左2.OP[ ? 13 : 0].Outline = false;
X0Y0_髪左2.OP[(!) ? 1 : 12].Outline = false;
X0Y0_髪左2.OP[ ? 11 : 2].Outline = false;
X0Y0_髪左2.OP[ ? 10 : 3].Outline = false;
X0Y0_髪左2.OP[ ? 9 : 4].Outline = false;
X0Y0_髪左2.OP[ ? 8 : 5].Outline = false;
X0Y0_髪左2.OP[ ? 7 : 6].Outline = false;
X0Y0_髪左2.OP[ ? 6 : 7].Outline = false;
X0Y0_髪左2.OP[ ? 5 : 8].Outline = false;
X0Y0_髪左2.OP[ ? 4 : 9].Outline = false;
X0Y0_髪左2.OP[ ? 3 : 10].Outline = false;
X0Y0_髪左2.OP[ ? 2 : 11].Outline = false;
X0Y0_髪左2.OP[ ? 1 : 12].Outline = false;
X0Y0_髪左2.OP[(!) ? 13 : 0].Outline = false;
X0Y0_髪左3.OP[ ? 13 : 0].Outline = false;
X0Y0_髪左3.OP[(!) ? 1 : 12].Outline = false;
X0Y0_髪左3.OP[ ? 11 : 2].Outline = false;
X0Y0_髪左3.OP[ ? 10 : 3].Outline = false;
X0Y0_髪左3.OP[ ? 9 : 4].Outline = false;
X0Y0_髪左3.OP[ ? 8 : 5].Outline = false;
X0Y0_髪左3.OP[ ? 7 : 6].Outline = false;
X0Y0_髪左3.OP[ ? 6 : 7].Outline = false;
X0Y0_髪左3.OP[ ? 5 : 8].Outline = false;
X0Y0_髪左3.OP[ ? 4 : 9].Outline = false;
X0Y0_髪左3.OP[ ? 3 : 10].Outline = false;
X0Y0_髪左3.OP[ ? 2 : 11].Outline = false;
X0Y0_髪左3.OP[ ? 1 : 12].Outline = false;
X0Y0_髪左3.OP[(!) ? 13 : 0].Outline = false;
X0Y0_髪左4.OP[ ? 13 : 0].Outline = false;
X0Y0_髪左4.OP[(!) ? 1 : 12].Outline = false;
X0Y0_髪左4.OP[ ? 11 : 2].Outline = false;
X0Y0_髪左4.OP[ ? 10 : 3].Outline = false;
X0Y0_髪左4.OP[ ? 9 : 4].Outline = false;
X0Y0_髪左4.OP[ ? 8 : 5].Outline = false;
X0Y0_髪左4.OP[ ? 7 : 6].Outline = false;
X0Y0_髪左4.OP[ ? 6 : 7].Outline = false;
X0Y0_髪左4.OP[ ? 5 : 8].Outline = false;
X0Y0_髪左4.OP[ ? 4 : 9].Outline = false;
X0Y0_髪左4.OP[ ? 3 : 10].Outline = false;
X0Y0_髪左4.OP[ ? 2 : 11].Outline = false;
X0Y0_髪左4.OP[ ? 1 : 12].Outline = false;
X0Y0_髪左4.OP[(!) ? 13 : 0].Outline = false;
X0Y0_髪左5.OP[ ? 13 : 0].Outline = false;
X0Y0_髪左5.OP[(!) ? 1 : 12].Outline = false;
X0Y0_髪左5.OP[ ? 11 : 2].Outline = false;
X0Y0_髪左5.OP[ ? 10 : 3].Outline = false;
X0Y0_髪左5.OP[ ? 9 : 4].Outline = false;
X0Y0_髪左5.OP[ ? 8 : 5].Outline = false;
X0Y0_髪左5.OP[ ? 7 : 6].Outline = false;
X0Y0_髪左5.OP[ ? 6 : 7].Outline = false;
X0Y0_髪左5.OP[ ? 5 : 8].Outline = false;
X0Y0_髪左5.OP[ ? 4 : 9].Outline = false;
X0Y0_髪左5.OP[ ? 3 : 10].Outline = false;
X0Y0_髪左5.OP[ ? 2 : 11].Outline = false;
X0Y0_髪左5.OP[ ? 1 : 12].Outline = false;
X0Y0_髪左5.OP[(!) ? 13 : 0].Outline = false;
X0Y0_髪右1.OP[ ? 12 : 0].Outline = false;
X0Y0_髪右1.OP[(!) ? 1 : 11].Outline = false;
X0Y0_髪右1.OP[ ? 10 : 2].Outline = false;
X0Y0_髪右1.OP[ ? 9 : 3].Outline = false;
X0Y0_髪右1.OP[ ? 8 : 4].Outline = false;
X0Y0_髪右1.OP[ ? 7 : 5].Outline = false;
X0Y0_髪右1.OP[ ? 6 : 6].Outline = false;
X0Y0_髪右1.OP[ ? 5 : 7].Outline = false;
X0Y0_髪右1.OP[ ? 4 : 8].Outline = false;
X0Y0_髪右1.OP[ ? 3 : 9].Outline = false;
X0Y0_髪右1.OP[ ? 2 : 10].Outline = false;
X0Y0_髪右1.OP[ ? 1 : 11].Outline = false;
X0Y0_髪右1.OP[(!) ? 12 : 0].Outline = false;
X0Y0_髪右2.OP[ ? 13 : 0].Outline = false;
X0Y0_髪右2.OP[(!) ? 1 : 12].Outline = false;
X0Y0_髪右2.OP[ ? 11 : 2].Outline = false;
X0Y0_髪右2.OP[ ? 10 : 3].Outline = false;
X0Y0_髪右2.OP[ ? 9 : 4].Outline = false;
X0Y0_髪右2.OP[ ? 8 : 5].Outline = false;
X0Y0_髪右2.OP[ ? 7 : 6].Outline = false;
X0Y0_髪右2.OP[ ? 6 : 7].Outline = false;
X0Y0_髪右2.OP[ ? 5 : 8].Outline = false;
X0Y0_髪右2.OP[ ? 4 : 9].Outline = false;
X0Y0_髪右2.OP[ ? 3 : 10].Outline = false;
X0Y0_髪右2.OP[ ? 2 : 11].Outline = false;
X0Y0_髪右2.OP[ ? 1 : 12].Outline = false;
X0Y0_髪右2.OP[(!) ? 13 : 0].Outline = false;
X0Y0_髪右3.OP[ ? 13 : 0].Outline = false;
X0Y0_髪右3.OP[(!) ? 1 : 12].Outline = false;
X0Y0_髪右3.OP[ ? 11 : 2].Outline = false;
X0Y0_髪右3.OP[ ? 10 : 3].Outline = false;
X0Y0_髪右3.OP[ ? 9 : 4].Outline = false;
X0Y0_髪右3.OP[ ? 8 : 5].Outline = false;
X0Y0_髪右3.OP[ ? 7 : 6].Outline = false;
X0Y0_髪右3.OP[ ? 6 : 7].Outline = false;
X0Y0_髪右3.OP[ ? 5 : 8].Outline = false;
X0Y0_髪右3.OP[ ? 4 : 9].Outline = false;
X0Y0_髪右3.OP[ ? 3 : 10].Outline = false;
X0Y0_髪右3.OP[ ? 2 : 11].Outline = false;
X0Y0_髪右3.OP[ ? 1 : 12].Outline = false;
X0Y0_髪右3.OP[(!) ? 13 : 0].Outline = false;
X0Y0_髪右4.OP[ ? 13 : 0].Outline = false;
X0Y0_髪右4.OP[(!) ? 1 : 12].Outline = false;
X0Y0_髪右4.OP[ ? 11 : 2].Outline = false;
X0Y0_髪右4.OP[ ? 10 : 3].Outline = false;
X0Y0_髪右4.OP[ ? 9 : 4].Outline = false;
X0Y0_髪右4.OP[ ? 8 : 5].Outline = false;
X0Y0_髪右4.OP[ ? 7 : 6].Outline = false;
X0Y0_髪右4.OP[ ? 6 : 7].Outline = false;
X0Y0_髪右4.OP[ ? 5 : 8].Outline = false;
X0Y0_髪右4.OP[ ? 4 : 9].Outline = false;
X0Y0_髪右4.OP[ ? 3 : 10].Outline = false;
X0Y0_髪右4.OP[ ? 2 : 11].Outline = false;
X0Y0_髪右4.OP[ ? 1 : 12].Outline = false;
X0Y0_髪右4.OP[(!) ? 13 : 0].Outline = false;
X0Y0_髪右5.OP[ ? 13 : 0].Outline = false;
X0Y0_髪右5.OP[(!) ? 1 : 12].Outline = false;
X0Y0_髪右5.OP[ ? 11 : 2].Outline = false;
X0Y0_髪右5.OP[ ? 10 : 3].Outline = false;
X0Y0_髪右5.OP[ ? 9 : 4].Outline = false;
X0Y0_髪右5.OP[ ? 8 : 5].Outline = false;
X0Y0_髪右5.OP[ ? 7 : 6].Outline = false;
X0Y0_髪右5.OP[ ? 6 : 7].Outline = false;
X0Y0_髪右5.OP[ ? 5 : 8].Outline = false;
X0Y0_髪右5.OP[ ? 4 : 9].Outline = false;
X0Y0_髪右5.OP[ ? 3 : 10].Outline = false;
X0Y0_髪右5.OP[ ? 2 : 11].Outline = false;
X0Y0_髪右5.OP[ ? 1 : 12].Outline = false;
X0Y0_髪右5.OP[(!) ? 13 : 0].Outline = false;
X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_髪中.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪中.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪中.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪中.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪左1.GetOP()[ ? 12 : 0].Outline = false;
X0Y0_髪左1.GetOP()[(!) ? 1 : 11].Outline = false;
X0Y0_髪左1.GetOP()[ ? 10 : 2].Outline = false;
X0Y0_髪左1.GetOP()[ ? 9 : 3].Outline = false;
X0Y0_髪左1.GetOP()[ ? 8 : 4].Outline = false;
X0Y0_髪左1.GetOP()[ ? 7 : 5].Outline = false;
X0Y0_髪左1.GetOP()[ ? 6 : 6].Outline = false;
X0Y0_髪左1.GetOP()[ ? 5 : 7].Outline = false;
X0Y0_髪左1.GetOP()[ ? 4 : 8].Outline = false;
X0Y0_髪左1.GetOP()[ ? 3 : 9].Outline = false;
X0Y0_髪左1.GetOP()[ ? 2 : 10].Outline = false;
X0Y0_髪左1.GetOP()[ ? 1 : 11].Outline = false;
X0Y0_髪左1.GetOP()[(!) ? 12 : 0].Outline = false;
X0Y0_髪左2.GetOP()[ ? 13 : 0].Outline = false;
X0Y0_髪左2.GetOP()[(!) ? 1 : 12].Outline = false;
X0Y0_髪左2.GetOP()[ ? 11 : 2].Outline = false;
X0Y0_髪左2.GetOP()[ ? 10 : 3].Outline = false;
X0Y0_髪左2.GetOP()[ ? 9 : 4].Outline = false;
X0Y0_髪左2.GetOP()[ ? 8 : 5].Outline = false;
X0Y0_髪左2.GetOP()[ ? 7 : 6].Outline = false;
X0Y0_髪左2.GetOP()[ ? 6 : 7].Outline = false;
X0Y0_髪左2.GetOP()[ ? 5 : 8].Outline = false;
X0Y0_髪左2.GetOP()[ ? 4 : 9].Outline = false;
X0Y0_髪左2.GetOP()[ ? 3 : 10].Outline = false;
X0Y0_髪左2.GetOP()[ ? 2 : 11].Outline = false;
X0Y0_髪左2.GetOP()[ ? 1 : 12].Outline = false;
X0Y0_髪左2.GetOP()[(!) ? 13 : 0].Outline = false;
X0Y0_髪左3.GetOP()[ ? 13 : 0].Outline = false;
X0Y0_髪左3.GetOP()[(!) ? 1 : 12].Outline = false;
X0Y0_髪左3.GetOP()[ ? 11 : 2].Outline = false;
X0Y0_髪左3.GetOP()[ ? 10 : 3].Outline = false;
X0Y0_髪左3.GetOP()[ ? 9 : 4].Outline = false;
X0Y0_髪左3.GetOP()[ ? 8 : 5].Outline = false;
X0Y0_髪左3.GetOP()[ ? 7 : 6].Outline = false;
X0Y0_髪左3.GetOP()[ ? 6 : 7].Outline = false;
X0Y0_髪左3.GetOP()[ ? 5 : 8].Outline = false;
X0Y0_髪左3.GetOP()[ ? 4 : 9].Outline = false;
X0Y0_髪左3.GetOP()[ ? 3 : 10].Outline = false;
X0Y0_髪左3.GetOP()[ ? 2 : 11].Outline = false;
X0Y0_髪左3.GetOP()[ ? 1 : 12].Outline = false;
X0Y0_髪左3.GetOP()[(!) ? 13 : 0].Outline = false;
X0Y0_髪左4.GetOP()[ ? 13 : 0].Outline = false;
X0Y0_髪左4.GetOP()[(!) ? 1 : 12].Outline = false;
X0Y0_髪左4.GetOP()[ ? 11 : 2].Outline = false;
X0Y0_髪左4.GetOP()[ ? 10 : 3].Outline = false;
X0Y0_髪左4.GetOP()[ ? 9 : 4].Outline = false;
X0Y0_髪左4.GetOP()[ ? 8 : 5].Outline = false;
X0Y0_髪左4.GetOP()[ ? 7 : 6].Outline = false;
X0Y0_髪左4.GetOP()[ ? 6 : 7].Outline = false;
X0Y0_髪左4.GetOP()[ ? 5 : 8].Outline = false;
X0Y0_髪左4.GetOP()[ ? 4 : 9].Outline = false;
X0Y0_髪左4.GetOP()[ ? 3 : 10].Outline = false;
X0Y0_髪左4.GetOP()[ ? 2 : 11].Outline = false;
X0Y0_髪左4.GetOP()[ ? 1 : 12].Outline = false;
X0Y0_髪左4.GetOP()[(!) ? 13 : 0].Outline = false;
X0Y0_髪左5.GetOP()[ ? 13 : 0].Outline = false;
X0Y0_髪左5.GetOP()[(!) ? 1 : 12].Outline = false;
X0Y0_髪左5.GetOP()[ ? 11 : 2].Outline = false;
X0Y0_髪左5.GetOP()[ ? 10 : 3].Outline = false;
X0Y0_髪左5.GetOP()[ ? 9 : 4].Outline = false;
X0Y0_髪左5.GetOP()[ ? 8 : 5].Outline = false;
X0Y0_髪左5.GetOP()[ ? 7 : 6].Outline = false;
X0Y0_髪左5.GetOP()[ ? 6 : 7].Outline = false;
X0Y0_髪左5.GetOP()[ ? 5 : 8].Outline = false;
X0Y0_髪左5.GetOP()[ ? 4 : 9].Outline = false;
X0Y0_髪左5.GetOP()[ ? 3 : 10].Outline = false;
X0Y0_髪左5.GetOP()[ ? 2 : 11].Outline = false;
X0Y0_髪左5.GetOP()[ ? 1 : 12].Outline = false;
X0Y0_髪左5.GetOP()[(!) ? 13 : 0].Outline = false;
X0Y0_髪右1.GetOP()[ ? 12 : 0].Outline = false;
X0Y0_髪右1.GetOP()[(!) ? 1 : 11].Outline = false;
X0Y0_髪右1.GetOP()[ ? 10 : 2].Outline = false;
X0Y0_髪右1.GetOP()[ ? 9 : 3].Outline = false;
X0Y0_髪右1.GetOP()[ ? 8 : 4].Outline = false;
X0Y0_髪右1.GetOP()[ ? 7 : 5].Outline = false;
X0Y0_髪右1.GetOP()[ ? 6 : 6].Outline = false;
X0Y0_髪右1.GetOP()[ ? 5 : 7].Outline = false;
X0Y0_髪右1.GetOP()[ ? 4 : 8].Outline = false;
X0Y0_髪右1.GetOP()[ ? 3 : 9].Outline = false;
X0Y0_髪右1.GetOP()[ ? 2 : 10].Outline = false;
X0Y0_髪右1.GetOP()[ ? 1 : 11].Outline = false;
X0Y0_髪右1.GetOP()[(!) ? 12 : 0].Outline = false;
X0Y0_髪右2.GetOP()[ ? 13 : 0].Outline = false;
X0Y0_髪右2.GetOP()[(!) ? 1 : 12].Outline = false;
X0Y0_髪右2.GetOP()[ ? 11 : 2].Outline = false;
X0Y0_髪右2.GetOP()[ ? 10 : 3].Outline = false;
X0Y0_髪右2.GetOP()[ ? 9 : 4].Outline = false;
X0Y0_髪右2.GetOP()[ ? 8 : 5].Outline = false;
X0Y0_髪右2.GetOP()[ ? 7 : 6].Outline = false;
X0Y0_髪右2.GetOP()[ ? 6 : 7].Outline = false;
X0Y0_髪右2.GetOP()[ ? 5 : 8].Outline = false;
X0Y0_髪右2.GetOP()[ ? 4 : 9].Outline = false;
X0Y0_髪右2.GetOP()[ ? 3 : 10].Outline = false;
X0Y0_髪右2.GetOP()[ ? 2 : 11].Outline = false;
X0Y0_髪右2.GetOP()[ ? 1 : 12].Outline = false;
X0Y0_髪右2.GetOP()[(!) ? 13 : 0].Outline = false;
X0Y0_髪右3.GetOP()[ ? 13 : 0].Outline = false;
X0Y0_髪右3.GetOP()[(!) ? 1 : 12].Outline = false;
X0Y0_髪右3.GetOP()[ ? 11 : 2].Outline = false;
X0Y0_髪右3.GetOP()[ ? 10 : 3].Outline = false;
X0Y0_髪右3.GetOP()[ ? 9 : 4].Outline = false;
X0Y0_髪右3.GetOP()[ ? 8 : 5].Outline = false;
X0Y0_髪右3.GetOP()[ ? 7 : 6].Outline = false;
X0Y0_髪右3.GetOP()[ ? 6 : 7].Outline = false;
X0Y0_髪右3.GetOP()[ ? 5 : 8].Outline = false;
X0Y0_髪右3.GetOP()[ ? 4 : 9].Outline = false;
X0Y0_髪右3.GetOP()[ ? 3 : 10].Outline = false;
X0Y0_髪右3.GetOP()[ ? 2 : 11].Outline = false;
X0Y0_髪右3.GetOP()[ ? 1 : 12].Outline = false;
X0Y0_髪右3.GetOP()[(!) ? 13 : 0].Outline = false;
X0Y0_髪右4.GetOP()[ ? 13 : 0].Outline = false;
X0Y0_髪右4.GetOP()[(!) ? 1 : 12].Outline = false;
X0Y0_髪右4.GetOP()[ ? 11 : 2].Outline = false;
X0Y0_髪右4.GetOP()[ ? 10 : 3].Outline = false;
X0Y0_髪右4.GetOP()[ ? 9 : 4].Outline = false;
X0Y0_髪右4.GetOP()[ ? 8 : 5].Outline = false;
X0Y0_髪右4.GetOP()[ ? 7 : 6].Outline = false;
X0Y0_髪右4.GetOP()[ ? 6 : 7].Outline = false;
X0Y0_髪右4.GetOP()[ ? 5 : 8].Outline = false;
X0Y0_髪右4.GetOP()[ ? 4 : 9].Outline = false;
X0Y0_髪右4.GetOP()[ ? 3 : 10].Outline = false;
X0Y0_髪右4.GetOP()[ ? 2 : 11].Outline = false;
X0Y0_髪右4.GetOP()[ ? 1 : 12].Outline = false;
X0Y0_髪右4.GetOP()[(!) ? 13 : 0].Outline = false;
X0Y0_髪右5.GetOP()[ ? 13 : 0].Outline = false;
X0Y0_髪右5.GetOP()[(!) ? 1 : 12].Outline = false;
X0Y0_髪右5.GetOP()[ ? 11 : 2].Outline = false;
X0Y0_髪右5.GetOP()[ ? 10 : 3].Outline = false;
X0Y0_髪右5.GetOP()[ ? 9 : 4].Outline = false;
X0Y0_髪右5.GetOP()[ ? 8 : 5].Outline = false;
X0Y0_髪右5.GetOP()[ ? 7 : 6].Outline = false;
X0Y0_髪右5.GetOP()[ ? 6 : 7].Outline = false;
X0Y0_髪右5.GetOP()[ ? 5 : 8].Outline = false;
X0Y0_髪右5.GetOP()[ ? 4 : 9].Outline = false;
X0Y0_髪右5.GetOP()[ ? 3 : 10].Outline = false;
X0Y0_髪右5.GetOP()[ ? 2 : 11].Outline = false;
X0Y0_髪右5.GetOP()[ ? 1 : 12].Outline = false;
X0Y0_髪右5.GetOP()[(!) ? 13 : 0].Outline = false;
}
public override void ()

View File

@@ -1,5 +1,6 @@
using System;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{

View File

@@ -319,7 +319,7 @@ namespace SlaveMatrix
set
{
double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num;
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
}
}
@@ -328,17 +328,17 @@ namespace SlaveMatrix
set
{
double num = 0.4 + 0.91 * value;
X0Y0_髪中.SizeYBase *= num;
X0Y0_髪左1.SizeYBase *= num;
X0Y0_髪左2.SizeYBase *= num;
X0Y0_髪左3.SizeYBase *= num;
X0Y0_髪左4.SizeYBase *= num;
X0Y0_髪左5.SizeYBase *= num;
X0Y0_髪右1.SizeYBase *= num;
X0Y0_髪右2.SizeYBase *= num;
X0Y0_髪右3.SizeYBase *= num;
X0Y0_髪右4.SizeYBase *= num;
X0Y0_髪右5.SizeYBase *= num;
X0Y0_髪中.SetSizeYBase(X0Y0_髪中.GetSizeYBase() * num);
X0Y0_髪左1.SetSizeYBase(X0Y0_髪左1.GetSizeYBase() * num);
X0Y0_髪左2.SetSizeYBase(X0Y0_髪左2.GetSizeYBase() * num);
X0Y0_髪左3.SetSizeYBase(X0Y0_髪左3.GetSizeYBase() * num);
X0Y0_髪左4.SetSizeYBase(X0Y0_髪左4.GetSizeYBase() * num);
X0Y0_髪左5.SetSizeYBase(X0Y0_髪左5.GetSizeYBase() * num);
X0Y0_髪右1.SetSizeYBase(X0Y0_髪右1.GetSizeYBase() * num);
X0Y0_髪右2.SetSizeYBase(X0Y0_髪右2.GetSizeYBase() * num);
X0Y0_髪右3.SetSizeYBase(X0Y0_髪右3.GetSizeYBase() * num);
X0Y0_髪右4.SetSizeYBase(X0Y0_髪右4.GetSizeYBase() * num);
X0Y0_髪右5.SetSizeYBase(X0Y0_髪右5.GetSizeYBase() * num);
}
}
@@ -347,17 +347,17 @@ namespace SlaveMatrix
set
{
double num = 1.0 + 0.5 * value;
X0Y0_髪中.SizeXBase *= num;
X0Y0_髪左1.SizeXBase *= num;
X0Y0_髪左2.SizeXBase *= num;
X0Y0_髪左3.SizeXBase *= num;
X0Y0_髪左4.SizeXBase *= num;
X0Y0_髪左5.SizeXBase *= num;
X0Y0_髪右1.SizeXBase *= num;
X0Y0_髪右2.SizeXBase *= num;
X0Y0_髪右3.SizeXBase *= num;
X0Y0_髪右4.SizeXBase *= num;
X0Y0_髪右5.SizeXBase *= num;
X0Y0_髪中.SetSizeXBase(X0Y0_髪中.GetSizeXBase() * num);
X0Y0_髪左1.SetSizeXBase(X0Y0_髪左1.GetSizeXBase() * num);
X0Y0_髪左2.SetSizeXBase(X0Y0_髪左2.GetSizeXBase() * num);
X0Y0_髪左3.SetSizeXBase(X0Y0_髪左3.GetSizeXBase() * num);
X0Y0_髪左4.SetSizeXBase(X0Y0_髪左4.GetSizeXBase() * num);
X0Y0_髪左5.SetSizeXBase(X0Y0_髪左5.GetSizeXBase() * num);
X0Y0_髪右1.SetSizeXBase(X0Y0_髪右1.GetSizeXBase() * num);
X0Y0_髪右2.SetSizeXBase(X0Y0_髪右2.GetSizeXBase() * num);
X0Y0_髪右3.SetSizeXBase(X0Y0_髪右3.GetSizeXBase() * num);
X0Y0_髪右4.SetSizeXBase(X0Y0_髪右4.GetSizeXBase() * num);
X0Y0_髪右5.SetSizeXBase(X0Y0_髪右5.GetSizeXBase() * num);
}
}
@@ -365,16 +365,16 @@ namespace SlaveMatrix
{
set
{
X0Y0_髪左1.AngleBase = 1.5 * value;
X0Y0_髪左2.AngleBase = 3.0 * value;
X0Y0_髪左3.AngleBase = 4.5 * value;
X0Y0_髪左4.AngleBase = 6.0 * value;
X0Y0_髪左5.AngleBase = 7.5 * value;
X0Y0_髪右1.AngleBase = -1.5 * value;
X0Y0_髪右2.AngleBase = -3.0 * value;
X0Y0_髪右3.AngleBase = -4.5 * value;
X0Y0_髪右4.AngleBase = -6.0 * value;
X0Y0_髪右5.AngleBase = -7.5 * value;
X0Y0_髪左1.SetAngleBase(1.5 * value);
X0Y0_髪左2.SetAngleBase(3.0 * value);
X0Y0_髪左3.SetAngleBase(4.5 * value);
X0Y0_髪左4.SetAngleBase(6.0 * value);
X0Y0_髪左5.SetAngleBase(7.5 * value);
X0Y0_髪右1.SetAngleBase(-1.5 * value);
X0Y0_髪右2.SetAngleBase(-3.0 * value);
X0Y0_髪右3.SetAngleBase(-4.5 * value);
X0Y0_髪右4.SetAngleBase(-6.0 * value);
X0Y0_髪右5.SetAngleBase(-7.5 * value);
}
}
@@ -476,52 +476,52 @@ namespace SlaveMatrix
public void ()
{
X0Y0_髪基.OP[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false;
X0Y0_髪中.OP[ ? 3 : 0].Outline = false;
X0Y0_髪中.OP[(!) ? 1 : 2].Outline = false;
X0Y0_髪中.OP[ ? 1 : 2].Outline = false;
X0Y0_髪中.OP[(!) ? 3 : 0].Outline = false;
X0Y0_髪左1.OP[ ? 3 : 0].Outline = false;
X0Y0_髪左1.OP[(!) ? 1 : 2].Outline = false;
X0Y0_髪左1.OP[ ? 1 : 2].Outline = false;
X0Y0_髪左1.OP[(!) ? 3 : 0].Outline = false;
X0Y0_髪左2.OP[ ? 3 : 0].Outline = false;
X0Y0_髪左2.OP[(!) ? 1 : 2].Outline = false;
X0Y0_髪左2.OP[ ? 1 : 2].Outline = false;
X0Y0_髪左2.OP[(!) ? 3 : 0].Outline = false;
X0Y0_髪左3.OP[ ? 3 : 0].Outline = false;
X0Y0_髪左3.OP[(!) ? 1 : 2].Outline = false;
X0Y0_髪左3.OP[ ? 1 : 2].Outline = false;
X0Y0_髪左3.OP[(!) ? 3 : 0].Outline = false;
X0Y0_髪左4.OP[ ? 3 : 0].Outline = false;
X0Y0_髪左4.OP[(!) ? 1 : 2].Outline = false;
X0Y0_髪左4.OP[ ? 1 : 2].Outline = false;
X0Y0_髪左4.OP[(!) ? 3 : 0].Outline = false;
X0Y0_髪左5.OP[ ? 3 : 0].Outline = false;
X0Y0_髪左5.OP[(!) ? 1 : 2].Outline = false;
X0Y0_髪左5.OP[ ? 1 : 2].Outline = false;
X0Y0_髪左5.OP[(!) ? 3 : 0].Outline = false;
X0Y0_髪右1.OP[ ? 3 : 0].Outline = false;
X0Y0_髪右1.OP[(!) ? 1 : 2].Outline = false;
X0Y0_髪右1.OP[ ? 1 : 2].Outline = false;
X0Y0_髪右1.OP[(!) ? 3 : 0].Outline = false;
X0Y0_髪右2.OP[ ? 3 : 0].Outline = false;
X0Y0_髪右2.OP[(!) ? 1 : 2].Outline = false;
X0Y0_髪右2.OP[ ? 1 : 2].Outline = false;
X0Y0_髪右2.OP[(!) ? 3 : 0].Outline = false;
X0Y0_髪右3.OP[ ? 3 : 0].Outline = false;
X0Y0_髪右3.OP[(!) ? 1 : 2].Outline = false;
X0Y0_髪右3.OP[ ? 1 : 2].Outline = false;
X0Y0_髪右3.OP[(!) ? 3 : 0].Outline = false;
X0Y0_髪右4.OP[ ? 3 : 0].Outline = false;
X0Y0_髪右4.OP[(!) ? 1 : 2].Outline = false;
X0Y0_髪右4.OP[ ? 1 : 2].Outline = false;
X0Y0_髪右4.OP[(!) ? 3 : 0].Outline = false;
X0Y0_髪右5.OP[ ? 3 : 0].Outline = false;
X0Y0_髪右5.OP[(!) ? 1 : 2].Outline = false;
X0Y0_髪右5.OP[ ? 1 : 2].Outline = false;
X0Y0_髪右5.OP[(!) ? 3 : 0].Outline = false;
X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_髪中.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪中.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪中.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪中.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪左1.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪左1.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪左1.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪左1.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪左2.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪左2.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪左2.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪左2.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪左3.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪左3.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪左3.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪左3.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪左4.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪左4.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪左4.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪左4.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪左5.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪左5.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪左5.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪左5.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪右1.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪右1.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪右1.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪右1.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪右2.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪右2.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪右2.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪右2.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪右3.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪右3.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪右3.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪右3.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪右4.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪右4.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪右4.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪右4.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪右5.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪右5.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪右5.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪右5.GetOP()[(!) ? 3 : 0].Outline = false;
}
public override void ()

View File

@@ -1,5 +1,6 @@
using System;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{

View File

@@ -319,7 +319,7 @@ namespace SlaveMatrix
set
{
double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num;
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
}
}
@@ -328,17 +328,17 @@ namespace SlaveMatrix
set
{
double num = 0.4 + 0.91 * value;
X0Y0_髪中.SizeYBase *= num;
X0Y0_髪左1.SizeYBase *= num;
X0Y0_髪左2.SizeYBase *= num;
X0Y0_髪左3.SizeYBase *= num;
X0Y0_髪左4.SizeYBase *= num;
X0Y0_髪左5.SizeYBase *= num;
X0Y0_髪右1.SizeYBase *= num;
X0Y0_髪右2.SizeYBase *= num;
X0Y0_髪右3.SizeYBase *= num;
X0Y0_髪右4.SizeYBase *= num;
X0Y0_髪右5.SizeYBase *= num;
X0Y0_髪中.SetSizeYBase(X0Y0_髪中.GetSizeYBase() * num);
X0Y0_髪左1.SetSizeYBase(X0Y0_髪左1.GetSizeYBase() * num);
X0Y0_髪左2.SetSizeYBase(X0Y0_髪左2.GetSizeYBase() * num);
X0Y0_髪左3.SetSizeYBase(X0Y0_髪左3.GetSizeYBase() * num);
X0Y0_髪左4.SetSizeYBase(X0Y0_髪左4.GetSizeYBase() * num);
X0Y0_髪左5.SetSizeYBase(X0Y0_髪左5.GetSizeYBase() * num);
X0Y0_髪右1.SetSizeYBase(X0Y0_髪右1.GetSizeYBase() * num);
X0Y0_髪右2.SetSizeYBase(X0Y0_髪右2.GetSizeYBase() * num);
X0Y0_髪右3.SetSizeYBase(X0Y0_髪右3.GetSizeYBase() * num);
X0Y0_髪右4.SetSizeYBase(X0Y0_髪右4.GetSizeYBase() * num);
X0Y0_髪右5.SetSizeYBase(X0Y0_髪右5.GetSizeYBase() * num);
}
}
@@ -347,17 +347,17 @@ namespace SlaveMatrix
set
{
double num = 1.0 + 0.5 * value;
X0Y0_髪中.SizeXBase *= num;
X0Y0_髪左1.SizeXBase *= num;
X0Y0_髪左2.SizeXBase *= num;
X0Y0_髪左3.SizeXBase *= num;
X0Y0_髪左4.SizeXBase *= num;
X0Y0_髪左5.SizeXBase *= num;
X0Y0_髪右1.SizeXBase *= num;
X0Y0_髪右2.SizeXBase *= num;
X0Y0_髪右3.SizeXBase *= num;
X0Y0_髪右4.SizeXBase *= num;
X0Y0_髪右5.SizeXBase *= num;
X0Y0_髪中.SetSizeXBase(X0Y0_髪中.GetSizeXBase() * num);
X0Y0_髪左1.SetSizeXBase(X0Y0_髪左1.GetSizeXBase() * num);
X0Y0_髪左2.SetSizeXBase(X0Y0_髪左2.GetSizeXBase() * num);
X0Y0_髪左3.SetSizeXBase(X0Y0_髪左3.GetSizeXBase() * num);
X0Y0_髪左4.SetSizeXBase(X0Y0_髪左4.GetSizeXBase() * num);
X0Y0_髪左5.SetSizeXBase(X0Y0_髪左5.GetSizeXBase() * num);
X0Y0_髪右1.SetSizeXBase(X0Y0_髪右1.GetSizeXBase() * num);
X0Y0_髪右2.SetSizeXBase(X0Y0_髪右2.GetSizeXBase() * num);
X0Y0_髪右3.SetSizeXBase(X0Y0_髪右3.GetSizeXBase() * num);
X0Y0_髪右4.SetSizeXBase(X0Y0_髪右4.GetSizeXBase() * num);
X0Y0_髪右5.SetSizeXBase(X0Y0_髪右5.GetSizeXBase() * num);
}
}
@@ -365,16 +365,16 @@ namespace SlaveMatrix
{
set
{
X0Y0_髪左1.AngleBase = 1.5 * value;
X0Y0_髪左2.AngleBase = 3.0 * value;
X0Y0_髪左3.AngleBase = 4.5 * value;
X0Y0_髪左4.AngleBase = 6.0 * value;
X0Y0_髪左5.AngleBase = 7.5 * value;
X0Y0_髪右1.AngleBase = -1.5 * value;
X0Y0_髪右2.AngleBase = -3.0 * value;
X0Y0_髪右3.AngleBase = -4.5 * value;
X0Y0_髪右4.AngleBase = -6.0 * value;
X0Y0_髪右5.AngleBase = -7.5 * value;
X0Y0_髪左1.SetAngleBase(1.5 * value);
X0Y0_髪左2.SetAngleBase(3.0 * value);
X0Y0_髪左3.SetAngleBase(4.5 * value);
X0Y0_髪左4.SetAngleBase(6.0 * value);
X0Y0_髪左5.SetAngleBase(7.5 * value);
X0Y0_髪右1.SetAngleBase(-1.5 * value);
X0Y0_髪右2.SetAngleBase(-3.0 * value);
X0Y0_髪右3.SetAngleBase(-4.5 * value);
X0Y0_髪右4.SetAngleBase(-6.0 * value);
X0Y0_髪右5.SetAngleBase(-7.5 * value);
}
}
@@ -476,52 +476,52 @@ namespace SlaveMatrix
public void ()
{
X0Y0_髪基.OP[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false;
X0Y0_髪中.OP[ ? 3 : 0].Outline = false;
X0Y0_髪中.OP[(!) ? 1 : 2].Outline = false;
X0Y0_髪中.OP[ ? 1 : 2].Outline = false;
X0Y0_髪中.OP[(!) ? 3 : 0].Outline = false;
X0Y0_髪左1.OP[ ? 3 : 0].Outline = false;
X0Y0_髪左1.OP[(!) ? 1 : 2].Outline = false;
X0Y0_髪左1.OP[ ? 1 : 2].Outline = false;
X0Y0_髪左1.OP[(!) ? 3 : 0].Outline = false;
X0Y0_髪左2.OP[ ? 3 : 0].Outline = false;
X0Y0_髪左2.OP[(!) ? 1 : 2].Outline = false;
X0Y0_髪左2.OP[ ? 1 : 2].Outline = false;
X0Y0_髪左2.OP[(!) ? 3 : 0].Outline = false;
X0Y0_髪左3.OP[ ? 3 : 0].Outline = false;
X0Y0_髪左3.OP[(!) ? 1 : 2].Outline = false;
X0Y0_髪左3.OP[ ? 1 : 2].Outline = false;
X0Y0_髪左3.OP[(!) ? 3 : 0].Outline = false;
X0Y0_髪左4.OP[ ? 3 : 0].Outline = false;
X0Y0_髪左4.OP[(!) ? 1 : 2].Outline = false;
X0Y0_髪左4.OP[ ? 1 : 2].Outline = false;
X0Y0_髪左4.OP[(!) ? 3 : 0].Outline = false;
X0Y0_髪左5.OP[ ? 3 : 0].Outline = false;
X0Y0_髪左5.OP[(!) ? 1 : 2].Outline = false;
X0Y0_髪左5.OP[ ? 1 : 2].Outline = false;
X0Y0_髪左5.OP[(!) ? 3 : 0].Outline = false;
X0Y0_髪右1.OP[ ? 3 : 0].Outline = false;
X0Y0_髪右1.OP[(!) ? 1 : 2].Outline = false;
X0Y0_髪右1.OP[ ? 1 : 2].Outline = false;
X0Y0_髪右1.OP[(!) ? 3 : 0].Outline = false;
X0Y0_髪右2.OP[ ? 3 : 0].Outline = false;
X0Y0_髪右2.OP[(!) ? 1 : 2].Outline = false;
X0Y0_髪右2.OP[ ? 1 : 2].Outline = false;
X0Y0_髪右2.OP[(!) ? 3 : 0].Outline = false;
X0Y0_髪右3.OP[ ? 3 : 0].Outline = false;
X0Y0_髪右3.OP[(!) ? 1 : 2].Outline = false;
X0Y0_髪右3.OP[ ? 1 : 2].Outline = false;
X0Y0_髪右3.OP[(!) ? 3 : 0].Outline = false;
X0Y0_髪右4.OP[ ? 3 : 0].Outline = false;
X0Y0_髪右4.OP[(!) ? 1 : 2].Outline = false;
X0Y0_髪右4.OP[ ? 1 : 2].Outline = false;
X0Y0_髪右4.OP[(!) ? 3 : 0].Outline = false;
X0Y0_髪右5.OP[ ? 3 : 0].Outline = false;
X0Y0_髪右5.OP[(!) ? 1 : 2].Outline = false;
X0Y0_髪右5.OP[ ? 1 : 2].Outline = false;
X0Y0_髪右5.OP[(!) ? 3 : 0].Outline = false;
X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_髪中.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪中.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪中.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪中.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪左1.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪左1.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪左1.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪左1.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪左2.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪左2.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪左2.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪左2.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪左3.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪左3.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪左3.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪左3.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪左4.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪左4.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪左4.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪左4.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪左5.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪左5.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪左5.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪左5.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪右1.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪右1.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪右1.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪右1.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪右2.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪右2.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪右2.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪右2.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪右3.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪右3.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪右3.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪右3.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪右4.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪右4.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪右4.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪右4.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪右5.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪右5.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪右5.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪右5.GetOP()[(!) ? 3 : 0].Outline = false;
}
public override void ()

View File

@@ -1,5 +1,6 @@
using System;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{

View File

@@ -319,7 +319,7 @@ namespace SlaveMatrix
set
{
double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num;
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
}
}
@@ -328,17 +328,17 @@ namespace SlaveMatrix
set
{
double num = 0.4 + 0.91 * value;
X0Y0_髪中.SizeYBase *= num;
X0Y0_髪左1.SizeYBase *= num;
X0Y0_髪左2.SizeYBase *= num;
X0Y0_髪左3.SizeYBase *= num;
X0Y0_髪左4.SizeYBase *= num;
X0Y0_髪左5.SizeYBase *= num;
X0Y0_髪右1.SizeYBase *= num;
X0Y0_髪右2.SizeYBase *= num;
X0Y0_髪右3.SizeYBase *= num;
X0Y0_髪右4.SizeYBase *= num;
X0Y0_髪右5.SizeYBase *= num;
X0Y0_髪中.SetSizeYBase(X0Y0_髪中.GetSizeYBase() * num);
X0Y0_髪左1.SetSizeYBase(X0Y0_髪左1.GetSizeYBase() * num);
X0Y0_髪左2.SetSizeYBase(X0Y0_髪左2.GetSizeYBase() * num);
X0Y0_髪左3.SetSizeYBase(X0Y0_髪左3.GetSizeYBase() * num);
X0Y0_髪左4.SetSizeYBase(X0Y0_髪左4.GetSizeYBase() * num);
X0Y0_髪左5.SetSizeYBase(X0Y0_髪左5.GetSizeYBase() * num);
X0Y0_髪右1.SetSizeYBase(X0Y0_髪右1.GetSizeYBase() * num);
X0Y0_髪右2.SetSizeYBase(X0Y0_髪右2.GetSizeYBase() * num);
X0Y0_髪右3.SetSizeYBase(X0Y0_髪右3.GetSizeYBase() * num);
X0Y0_髪右4.SetSizeYBase(X0Y0_髪右4.GetSizeYBase() * num);
X0Y0_髪右5.SetSizeYBase(X0Y0_髪右5.GetSizeYBase() * num);
}
}
@@ -347,17 +347,17 @@ namespace SlaveMatrix
set
{
double num = 1.0 + 0.5 * value;
X0Y0_髪中.SizeXBase *= num;
X0Y0_髪左1.SizeXBase *= num;
X0Y0_髪左2.SizeXBase *= num;
X0Y0_髪左3.SizeXBase *= num;
X0Y0_髪左4.SizeXBase *= num;
X0Y0_髪左5.SizeXBase *= num;
X0Y0_髪右1.SizeXBase *= num;
X0Y0_髪右2.SizeXBase *= num;
X0Y0_髪右3.SizeXBase *= num;
X0Y0_髪右4.SizeXBase *= num;
X0Y0_髪右5.SizeXBase *= num;
X0Y0_髪中.SetSizeXBase(X0Y0_髪中.GetSizeXBase() * num);
X0Y0_髪左1.SetSizeXBase(X0Y0_髪左1.GetSizeXBase() * num);
X0Y0_髪左2.SetSizeXBase(X0Y0_髪左2.GetSizeXBase() * num);
X0Y0_髪左3.SetSizeXBase(X0Y0_髪左3.GetSizeXBase() * num);
X0Y0_髪左4.SetSizeXBase(X0Y0_髪左4.GetSizeXBase() * num);
X0Y0_髪左5.SetSizeXBase(X0Y0_髪左5.GetSizeXBase() * num);
X0Y0_髪右1.SetSizeXBase(X0Y0_髪右1.GetSizeXBase() * num);
X0Y0_髪右2.SetSizeXBase(X0Y0_髪右2.GetSizeXBase() * num);
X0Y0_髪右3.SetSizeXBase(X0Y0_髪右3.GetSizeXBase() * num);
X0Y0_髪右4.SetSizeXBase(X0Y0_髪右4.GetSizeXBase() * num);
X0Y0_髪右5.SetSizeXBase(X0Y0_髪右5.GetSizeXBase() * num);
}
}
@@ -365,16 +365,16 @@ namespace SlaveMatrix
{
set
{
X0Y0_髪左1.AngleBase = 1.5 * value;
X0Y0_髪左2.AngleBase = 3.0 * value;
X0Y0_髪左3.AngleBase = 4.5 * value;
X0Y0_髪左4.AngleBase = 6.0 * value;
X0Y0_髪左5.AngleBase = 7.5 * value;
X0Y0_髪右1.AngleBase = -1.5 * value;
X0Y0_髪右2.AngleBase = -3.0 * value;
X0Y0_髪右3.AngleBase = -4.5 * value;
X0Y0_髪右4.AngleBase = -6.0 * value;
X0Y0_髪右5.AngleBase = -7.5 * value;
X0Y0_髪左1.SetAngleBase(1.5 * value);
X0Y0_髪左2.SetAngleBase(3.0 * value);
X0Y0_髪左3.SetAngleBase(4.5 * value);
X0Y0_髪左4.SetAngleBase(6.0 * value);
X0Y0_髪左5.SetAngleBase(7.5 * value);
X0Y0_髪右1.SetAngleBase(-1.5 * value);
X0Y0_髪右2.SetAngleBase(-3.0 * value);
X0Y0_髪右3.SetAngleBase(-4.5 * value);
X0Y0_髪右4.SetAngleBase(-6.0 * value);
X0Y0_髪右5.SetAngleBase(-7.5 * value);
}
}
@@ -476,41 +476,41 @@ namespace SlaveMatrix
public void ()
{
X0Y0_髪基.OP[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false;
X0Y0_髪中.OP[ ? 2 : 0].Outline = false;
X0Y0_髪中.OP[ ? 1 : 1].Outline = false;
X0Y0_髪中.OP[(!) ? 2 : 0].Outline = false;
X0Y0_髪左1.OP[ ? 2 : 0].Outline = false;
X0Y0_髪左1.OP[ ? 1 : 1].Outline = false;
X0Y0_髪左1.OP[(!) ? 2 : 0].Outline = false;
X0Y0_髪左2.OP[ ? 2 : 0].Outline = false;
X0Y0_髪左2.OP[ ? 1 : 1].Outline = false;
X0Y0_髪左2.OP[(!) ? 2 : 0].Outline = false;
X0Y0_髪左3.OP[ ? 2 : 0].Outline = false;
X0Y0_髪左3.OP[ ? 1 : 1].Outline = false;
X0Y0_髪左3.OP[(!) ? 2 : 0].Outline = false;
X0Y0_髪左4.OP[ ? 2 : 0].Outline = false;
X0Y0_髪左4.OP[ ? 1 : 1].Outline = false;
X0Y0_髪左4.OP[(!) ? 2 : 0].Outline = false;
X0Y0_髪左5.OP[ ? 2 : 0].Outline = false;
X0Y0_髪左5.OP[ ? 1 : 1].Outline = false;
X0Y0_髪左5.OP[(!) ? 2 : 0].Outline = false;
X0Y0_髪右1.OP[ ? 2 : 0].Outline = false;
X0Y0_髪右1.OP[ ? 1 : 1].Outline = false;
X0Y0_髪右1.OP[(!) ? 2 : 0].Outline = false;
X0Y0_髪右2.OP[ ? 2 : 0].Outline = false;
X0Y0_髪右2.OP[ ? 1 : 1].Outline = false;
X0Y0_髪右2.OP[(!) ? 2 : 0].Outline = false;
X0Y0_髪右3.OP[ ? 2 : 0].Outline = false;
X0Y0_髪右3.OP[ ? 1 : 1].Outline = false;
X0Y0_髪右3.OP[(!) ? 2 : 0].Outline = false;
X0Y0_髪右4.OP[ ? 2 : 0].Outline = false;
X0Y0_髪右4.OP[ ? 1 : 1].Outline = false;
X0Y0_髪右4.OP[(!) ? 2 : 0].Outline = false;
X0Y0_髪右5.OP[ ? 2 : 0].Outline = false;
X0Y0_髪右5.OP[ ? 1 : 1].Outline = false;
X0Y0_髪右5.OP[(!) ? 2 : 0].Outline = false;
X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_髪中.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_髪中.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_髪中.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_髪左1.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_髪左1.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_髪左1.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_髪左2.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_髪左2.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_髪左2.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_髪左3.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_髪左3.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_髪左3.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_髪左4.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_髪左4.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_髪左4.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_髪左5.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_髪左5.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_髪左5.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_髪右1.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_髪右1.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_髪右1.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_髪右2.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_髪右2.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_髪右2.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_髪右3.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_髪右3.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_髪右3.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_髪右4.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_髪右4.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_髪右4.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_髪右5.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_髪右5.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_髪右5.GetOP()[(!) ? 2 : 0].Outline = false;
}
public override void ()

View File

@@ -1,5 +1,6 @@
using System;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{

View File

@@ -256,7 +256,7 @@ namespace SlaveMatrix
set
{
double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num;
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
}
}
@@ -265,12 +265,12 @@ namespace SlaveMatrix
set
{
double num = 0.5 + 0.9 * value;
X0Y0_お下げ_髪節.SizeYBase *= num;
X0Y0_お下げ_髪右2.SizeYBase *= num;
X0Y0_お下げ_髪右1.SizeYBase *= num;
X0Y0_お下げ_髪左2.SizeYBase *= num;
X0Y0_お下げ_髪左1.SizeYBase *= num;
X0Y0_お下げ_髪根.SizeYBase *= num;
X0Y0_お下げ_髪節.SetSizeYBase(X0Y0_お下げ_髪節.GetSizeYBase() * num);
X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
}
}
@@ -279,14 +279,14 @@ namespace SlaveMatrix
set
{
double num = 1.0 + 0.5 * value;
X0Y0_お下げ_髪節.SizeXBase *= num;
X0Y0_お下げ_髪縛1.SizeBase *= num;
X0Y0_お下げ_髪縛2.SizeBase *= num;
X0Y0_お下げ_髪左2.SizeXBase *= num;
X0Y0_お下げ_髪左1.SizeXBase *= num;
X0Y0_お下げ_髪右2.SizeXBase *= num;
X0Y0_お下げ_髪右1.SizeXBase *= num;
X0Y0_お下げ_髪根.SizeXBase *= num;
X0Y0_お下げ_髪節.SetSizeXBase(X0Y0_お下げ_髪節.GetSizeXBase() * num);
X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
}
}
@@ -294,10 +294,10 @@ namespace SlaveMatrix
{
set
{
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value;
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value;
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value;
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value;
X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
}
}
@@ -386,85 +386,85 @@ namespace SlaveMatrix
public override void SetAngle0()
{
double num = ( ? (-1.0) : 1.0);
X0Y0_お下げ_髪節.AngleBase = num * 30.0;
X0Y0_お下げ_髪根.AngleBase = num * -25.0;
X0Y0_お下げ_髪節.SetAngleBase(num * 30.0);
X0Y0_お下げ_髪根.SetAngleBase(num * -25.0);
Body.JoinPAall();
}
public void ()
{
X0Y0_髪基.OP[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ_髪節.OP[ ? 2 : 0].Outline = false;
X0Y0_お下げ_髪節.OP[ ? 1 : 1].Outline = false;
X0Y0_お下げ_髪節.OP[(!) ? 2 : 0].Outline = false;
X0Y0_お下げ_髪縛1.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛2.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 12 : 0].Outline = false;
X0Y0_お下げ_髪右2.OP[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 10 : 2].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 9 : 3].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 8 : 4].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 7 : 5].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 6 : 6].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 5 : 7].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 4 : 8].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 3 : 9].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 2 : 10].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 1 : 11].Outline = false;
X0Y0_お下げ_髪右2.OP[(!) ? 12 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 12 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 10 : 2].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 9 : 3].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 8 : 4].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 7 : 5].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 6 : 6].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 5 : 7].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 4 : 8].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 3 : 9].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 2 : 10].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 1 : 11].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 12 : 0].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 12 : 0].Outline = false;
X0Y0_お下げ_髪左2.OP[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 10 : 2].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 9 : 3].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 8 : 4].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 7 : 5].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 6 : 6].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 5 : 7].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 4 : 8].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 3 : 9].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 2 : 10].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 1 : 11].Outline = false;
X0Y0_お下げ_髪左2.OP[(!) ? 12 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 12 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 10 : 2].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 9 : 3].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 8 : 4].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 7 : 5].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 6 : 6].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 5 : 7].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 4 : 8].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 3 : 9].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 2 : 10].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 1 : 11].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 12 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 12 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 10 : 2].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 9 : 3].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 8 : 4].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 7 : 5].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 6 : 6].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 5 : 7].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 4 : 8].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 3 : 9].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 2 : 10].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 1 : 11].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 12 : 0].Outline = false;
X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ_髪節.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_お下げ_髪節.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_お下げ_髪節.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_お下げ_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪右2.GetOP()[ ? 12 : 0].Outline = false;
X0Y0_お下げ_髪右2.GetOP()[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ_髪右2.GetOP()[ ? 10 : 2].Outline = false;
X0Y0_お下げ_髪右2.GetOP()[ ? 9 : 3].Outline = false;
X0Y0_お下げ_髪右2.GetOP()[ ? 8 : 4].Outline = false;
X0Y0_お下げ_髪右2.GetOP()[ ? 7 : 5].Outline = false;
X0Y0_お下げ_髪右2.GetOP()[ ? 6 : 6].Outline = false;
X0Y0_お下げ_髪右2.GetOP()[ ? 5 : 7].Outline = false;
X0Y0_お下げ_髪右2.GetOP()[ ? 4 : 8].Outline = false;
X0Y0_お下げ_髪右2.GetOP()[ ? 3 : 9].Outline = false;
X0Y0_お下げ_髪右2.GetOP()[ ? 2 : 10].Outline = false;
X0Y0_お下げ_髪右2.GetOP()[ ? 1 : 11].Outline = false;
X0Y0_お下げ_髪右2.GetOP()[(!) ? 12 : 0].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[ ? 12 : 0].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[ ? 10 : 2].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[ ? 9 : 3].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[ ? 8 : 4].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[ ? 7 : 5].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[ ? 6 : 6].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[ ? 5 : 7].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[ ? 4 : 8].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[ ? 3 : 9].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[ ? 2 : 10].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[ ? 1 : 11].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[(!) ? 12 : 0].Outline = false;
X0Y0_お下げ_髪左2.GetOP()[ ? 12 : 0].Outline = false;
X0Y0_お下げ_髪左2.GetOP()[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ_髪左2.GetOP()[ ? 10 : 2].Outline = false;
X0Y0_お下げ_髪左2.GetOP()[ ? 9 : 3].Outline = false;
X0Y0_お下げ_髪左2.GetOP()[ ? 8 : 4].Outline = false;
X0Y0_お下げ_髪左2.GetOP()[ ? 7 : 5].Outline = false;
X0Y0_お下げ_髪左2.GetOP()[ ? 6 : 6].Outline = false;
X0Y0_お下げ_髪左2.GetOP()[ ? 5 : 7].Outline = false;
X0Y0_お下げ_髪左2.GetOP()[ ? 4 : 8].Outline = false;
X0Y0_お下げ_髪左2.GetOP()[ ? 3 : 9].Outline = false;
X0Y0_お下げ_髪左2.GetOP()[ ? 2 : 10].Outline = false;
X0Y0_お下げ_髪左2.GetOP()[ ? 1 : 11].Outline = false;
X0Y0_お下げ_髪左2.GetOP()[(!) ? 12 : 0].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[ ? 12 : 0].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[ ? 10 : 2].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[ ? 9 : 3].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[ ? 8 : 4].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[ ? 7 : 5].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[ ? 6 : 6].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[ ? 5 : 7].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[ ? 4 : 8].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[ ? 3 : 9].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[ ? 2 : 10].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[ ? 1 : 11].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[(!) ? 12 : 0].Outline = false;
X0Y0_お下げ_髪根.GetOP()[ ? 12 : 0].Outline = false;
X0Y0_お下げ_髪根.GetOP()[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ_髪根.GetOP()[ ? 10 : 2].Outline = false;
X0Y0_お下げ_髪根.GetOP()[ ? 9 : 3].Outline = false;
X0Y0_お下げ_髪根.GetOP()[ ? 8 : 4].Outline = false;
X0Y0_お下げ_髪根.GetOP()[ ? 7 : 5].Outline = false;
X0Y0_お下げ_髪根.GetOP()[ ? 6 : 6].Outline = false;
X0Y0_お下げ_髪根.GetOP()[ ? 5 : 7].Outline = false;
X0Y0_お下げ_髪根.GetOP()[ ? 4 : 8].Outline = false;
X0Y0_お下げ_髪根.GetOP()[ ? 3 : 9].Outline = false;
X0Y0_お下げ_髪根.GetOP()[ ? 2 : 10].Outline = false;
X0Y0_お下げ_髪根.GetOP()[ ? 1 : 11].Outline = false;
X0Y0_お下げ_髪根.GetOP()[(!) ? 12 : 0].Outline = false;
}
public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{

View File

@@ -256,7 +256,7 @@ namespace SlaveMatrix
set
{
double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num;
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
}
}
@@ -265,12 +265,12 @@ namespace SlaveMatrix
set
{
double num = 0.5 + 0.9 * value;
X0Y0_お下げ_髪節.SizeYBase *= num;
X0Y0_お下げ_髪右2.SizeYBase *= num;
X0Y0_お下げ_髪右1.SizeYBase *= num;
X0Y0_お下げ_髪左2.SizeYBase *= num;
X0Y0_お下げ_髪左1.SizeYBase *= num;
X0Y0_お下げ_髪根.SizeYBase *= num;
X0Y0_お下げ_髪節.SetSizeYBase(X0Y0_お下げ_髪節.GetSizeYBase() * num);
X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
}
}
@@ -279,14 +279,14 @@ namespace SlaveMatrix
set
{
double num = 1.0 + 0.5 * value;
X0Y0_お下げ_髪節.SizeXBase *= num;
X0Y0_お下げ_髪縛1.SizeBase *= num;
X0Y0_お下げ_髪縛2.SizeBase *= num;
X0Y0_お下げ_髪左2.SizeXBase *= num;
X0Y0_お下げ_髪左1.SizeXBase *= num;
X0Y0_お下げ_髪右2.SizeXBase *= num;
X0Y0_お下げ_髪右1.SizeXBase *= num;
X0Y0_お下げ_髪根.SizeXBase *= num;
X0Y0_お下げ_髪節.SetSizeXBase(X0Y0_お下げ_髪節.GetSizeXBase() * num);
X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
}
}
@@ -294,10 +294,10 @@ namespace SlaveMatrix
{
set
{
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value;
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value;
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value;
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value;
X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
}
}
@@ -386,45 +386,45 @@ namespace SlaveMatrix
public override void SetAngle0()
{
double num = ( ? (-1.0) : 1.0);
X0Y0_お下げ_髪節.AngleBase = num * 30.0;
X0Y0_お下げ_髪根.AngleBase = num * -25.0;
X0Y0_お下げ_髪節.SetAngleBase(num * 30.0);
X0Y0_お下げ_髪根.SetAngleBase(num * -25.0);
Body.JoinPAall();
}
public void ()
{
X0Y0_髪基.OP[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ_髪節.OP[ ? 2 : 0].Outline = false;
X0Y0_お下げ_髪節.OP[ ? 1 : 1].Outline = false;
X0Y0_お下げ_髪節.OP[(!) ? 2 : 0].Outline = false;
X0Y0_お下げ_髪縛1.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛2.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪左2.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左2.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右2.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右2.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 4 : 0].Outline = false;
X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ_髪節.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_お下げ_髪節.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_お下げ_髪節.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_お下げ_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪左2.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪左2.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左2.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪左2.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左2.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右2.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右2.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右2.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪右2.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右2.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
}
public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{

View File

@@ -256,7 +256,7 @@ namespace SlaveMatrix
set
{
double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num;
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
}
}
@@ -265,12 +265,12 @@ namespace SlaveMatrix
set
{
double num = 0.5 + 0.9 * value;
X0Y0_お下げ_髪節.SizeYBase *= num;
X0Y0_お下げ_髪右2.SizeYBase *= num;
X0Y0_お下げ_髪右1.SizeYBase *= num;
X0Y0_お下げ_髪左2.SizeYBase *= num;
X0Y0_お下げ_髪左1.SizeYBase *= num;
X0Y0_お下げ_髪根.SizeYBase *= num;
X0Y0_お下げ_髪節.SetSizeYBase(X0Y0_お下げ_髪節.GetSizeYBase() * num);
X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
}
}
@@ -279,14 +279,14 @@ namespace SlaveMatrix
set
{
double num = 1.0 + 0.5 * value;
X0Y0_お下げ_髪節.SizeXBase *= num;
X0Y0_お下げ_髪縛1.SizeBase *= num;
X0Y0_お下げ_髪縛2.SizeBase *= num;
X0Y0_お下げ_髪左2.SizeXBase *= num;
X0Y0_お下げ_髪左1.SizeXBase *= num;
X0Y0_お下げ_髪右2.SizeXBase *= num;
X0Y0_お下げ_髪右1.SizeXBase *= num;
X0Y0_お下げ_髪根.SizeXBase *= num;
X0Y0_お下げ_髪節.SetSizeXBase(X0Y0_お下げ_髪節.GetSizeXBase() * num);
X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
}
}
@@ -294,10 +294,10 @@ namespace SlaveMatrix
{
set
{
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value;
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value;
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value;
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value;
X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
}
}
@@ -386,45 +386,45 @@ namespace SlaveMatrix
public override void SetAngle0()
{
double num = ( ? (-1.0) : 1.0);
X0Y0_お下げ_髪節.AngleBase = num * 30.0;
X0Y0_お下げ_髪根.AngleBase = num * -25.0;
X0Y0_お下げ_髪節.SetAngleBase(num * 30.0);
X0Y0_お下げ_髪根.SetAngleBase(num * -25.0);
Body.JoinPAall();
}
public void ()
{
X0Y0_髪基.OP[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ_髪節.OP[ ? 2 : 0].Outline = false;
X0Y0_お下げ_髪節.OP[ ? 1 : 1].Outline = false;
X0Y0_お下げ_髪節.OP[(!) ? 2 : 0].Outline = false;
X0Y0_お下げ_髪縛1.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛2.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪左2.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左2.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右2.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右2.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 4 : 0].Outline = false;
X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ_髪節.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_お下げ_髪節.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_お下げ_髪節.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_お下げ_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪左2.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪左2.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左2.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪左2.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左2.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右2.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右2.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右2.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪右2.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右2.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
}
public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{

View File

@@ -256,7 +256,7 @@ namespace SlaveMatrix
set
{
double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num;
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
}
}
@@ -265,12 +265,12 @@ namespace SlaveMatrix
set
{
double num = 0.5 + 0.9 * value;
X0Y0_お下げ_髪節.SizeYBase *= num;
X0Y0_お下げ_髪右2.SizeYBase *= num;
X0Y0_お下げ_髪右1.SizeYBase *= num;
X0Y0_お下げ_髪左2.SizeYBase *= num;
X0Y0_お下げ_髪左1.SizeYBase *= num;
X0Y0_お下げ_髪根.SizeYBase *= num;
X0Y0_お下げ_髪節.SetSizeYBase(X0Y0_お下げ_髪節.GetSizeYBase() * num);
X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
}
}
@@ -279,14 +279,14 @@ namespace SlaveMatrix
set
{
double num = 1.0 + 0.5 * value;
X0Y0_お下げ_髪節.SizeXBase *= num;
X0Y0_お下げ_髪縛1.SizeBase *= num;
X0Y0_お下げ_髪縛2.SizeBase *= num;
X0Y0_お下げ_髪左2.SizeXBase *= num;
X0Y0_お下げ_髪左1.SizeXBase *= num;
X0Y0_お下げ_髪右2.SizeXBase *= num;
X0Y0_お下げ_髪右1.SizeXBase *= num;
X0Y0_お下げ_髪根.SizeXBase *= num;
X0Y0_お下げ_髪節.SetSizeXBase(X0Y0_お下げ_髪節.GetSizeXBase() * num);
X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
}
}
@@ -294,10 +294,10 @@ namespace SlaveMatrix
{
set
{
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value;
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value;
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value;
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value;
X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
}
}
@@ -386,40 +386,40 @@ namespace SlaveMatrix
public override void SetAngle0()
{
double num = ( ? (-1.0) : 1.0);
X0Y0_お下げ_髪節.AngleBase = num * 30.0;
X0Y0_お下げ_髪根.AngleBase = num * -25.0;
X0Y0_お下げ_髪節.SetAngleBase(num * 30.0);
X0Y0_お下げ_髪根.SetAngleBase(num * -25.0);
Body.JoinPAall();
}
public void ()
{
X0Y0_髪基.OP[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ_髪節.OP[ ? 2 : 0].Outline = false;
X0Y0_お下げ_髪節.OP[ ? 1 : 1].Outline = false;
X0Y0_お下げ_髪節.OP[(!) ? 2 : 0].Outline = false;
X0Y0_お下げ_髪縛1.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛2.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 3 : 0].Outline = false;
X0Y0_お下げ_髪左2.OP[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 1 : 2].Outline = false;
X0Y0_お下げ_髪左2.OP[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 3 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 1 : 2].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 3 : 0].Outline = false;
X0Y0_お下げ_髪右2.OP[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 1 : 2].Outline = false;
X0Y0_お下げ_髪右2.OP[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 3 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 1 : 2].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 3 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 1 : 2].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 3 : 0].Outline = false;
X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ_髪節.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_お下げ_髪節.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_お下げ_髪節.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_お下げ_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪左2.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ_髪左2.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ_髪左2.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ_髪左2.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ_髪右2.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ_髪右2.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ_髪右2.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ_髪右2.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ_髪根.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ_髪根.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ_髪根.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ_髪根.GetOP()[(!) ? 3 : 0].Outline = false;
}
public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{

View File

@@ -298,7 +298,7 @@ namespace SlaveMatrix
set
{
double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num;
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
}
}
@@ -307,12 +307,12 @@ namespace SlaveMatrix
set
{
double num = 0.5 + 0.9 * value;
X0Y0_お下げ左_髪左.SizeYBase *= num;
X0Y0_お下げ左_髪右.SizeYBase *= num;
X0Y0_お下げ左_髪根.SizeYBase *= num;
X0Y0_お下げ右_髪右.SizeYBase *= num;
X0Y0_お下げ右_髪左.SizeYBase *= num;
X0Y0_お下げ右_髪根.SizeYBase *= num;
X0Y0_お下げ左_髪左.SetSizeYBase(X0Y0_お下げ左_髪左.GetSizeYBase() * num);
X0Y0_お下げ左_髪右.SetSizeYBase(X0Y0_お下げ左_髪右.GetSizeYBase() * num);
X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
X0Y0_お下げ右_髪右.SetSizeYBase(X0Y0_お下げ右_髪右.GetSizeYBase() * num);
X0Y0_お下げ右_髪左.SetSizeYBase(X0Y0_お下げ右_髪左.GetSizeYBase() * num);
X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
}
}
@@ -321,16 +321,16 @@ namespace SlaveMatrix
set
{
double num = 1.0 + 0.5 * value;
X0Y0_お下げ左_髪縛1.SizeBase *= num;
X0Y0_お下げ左_髪縛2.SizeBase *= num;
X0Y0_お下げ左_髪左.SizeXBase *= num;
X0Y0_お下げ左_髪右.SizeXBase *= num;
X0Y0_お下げ左_髪根.SizeXBase *= num;
X0Y0_お下げ右_髪縛1.SizeBase *= num;
X0Y0_お下げ右_髪縛2.SizeBase *= num;
X0Y0_お下げ右_髪右.SizeXBase *= num;
X0Y0_お下げ右_髪左.SizeXBase *= num;
X0Y0_お下げ右_髪根.SizeXBase *= num;
X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
X0Y0_お下げ左_髪左.SetSizeXBase(X0Y0_お下げ左_髪左.GetSizeXBase() * num);
X0Y0_お下げ左_髪右.SetSizeXBase(X0Y0_お下げ左_髪右.GetSizeXBase() * num);
X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
X0Y0_お下げ右_髪右.SetSizeXBase(X0Y0_お下げ右_髪右.GetSizeXBase() * num);
X0Y0_お下げ右_髪左.SetSizeXBase(X0Y0_お下げ右_髪左.GetSizeXBase() * num);
X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
}
}
@@ -338,10 +338,10 @@ namespace SlaveMatrix
{
set
{
X0Y0_お下げ左_髪左.AngleBase = 3.0 * value;
X0Y0_お下げ左_髪右.AngleBase = -3.0 * value;
X0Y0_お下げ右_髪右.AngleBase = -3.0 * value;
X0Y0_お下げ右_髪左.AngleBase = 3.0 * value;
X0Y0_お下げ左_髪左.SetAngleBase(3.0 * value);
X0Y0_お下げ左_髪右.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪右.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪左.SetAngleBase(3.0 * value);
}
}
@@ -437,97 +437,97 @@ namespace SlaveMatrix
public override void SetAngle0()
{
double num = ( ? (-1.0) : 1.0);
X0Y0_お下げ左_髪根.AngleBase = num * 10.0;
X0Y0_お下げ右_髪根.AngleBase = num * -10.0;
X0Y0_お下げ左_髪根.SetAngleBase(num * 10.0);
X0Y0_お下げ右_髪根.SetAngleBase(num * -10.0);
Body.JoinPAall();
}
public void ()
{
X0Y0_髪基.OP[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ左_髪縛1.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛2.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 12 : 0].Outline = false;
X0Y0_お下げ左_髪左.OP[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 10 : 2].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 9 : 3].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 8 : 4].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 7 : 5].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 6 : 6].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 5 : 7].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 4 : 8].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 3 : 9].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 2 : 10].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 1 : 11].Outline = false;
X0Y0_お下げ左_髪左.OP[(!) ? 12 : 0].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 12 : 0].Outline = false;
X0Y0_お下げ左_髪右.OP[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 10 : 2].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 9 : 3].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 8 : 4].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 7 : 5].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 6 : 6].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 5 : 7].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 4 : 8].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 3 : 9].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 2 : 10].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 1 : 11].Outline = false;
X0Y0_お下げ左_髪右.OP[(!) ? 12 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 12 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 10 : 2].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 9 : 3].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 8 : 4].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 7 : 5].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 6 : 6].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 5 : 7].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 4 : 8].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 3 : 9].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 2 : 10].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 1 : 11].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 12 : 0].Outline = false;
X0Y0_お下げ右_髪縛1.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛2.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 12 : 0].Outline = false;
X0Y0_お下げ右_髪右.OP[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 10 : 2].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 9 : 3].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 8 : 4].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 7 : 5].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 6 : 6].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 5 : 7].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 4 : 8].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 3 : 9].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 2 : 10].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 1 : 11].Outline = false;
X0Y0_お下げ右_髪右.OP[(!) ? 12 : 0].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 12 : 0].Outline = false;
X0Y0_お下げ右_髪左.OP[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 10 : 2].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 9 : 3].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 8 : 4].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 7 : 5].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 6 : 6].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 5 : 7].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 4 : 8].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 3 : 9].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 2 : 10].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 1 : 11].Outline = false;
X0Y0_お下げ右_髪左.OP[(!) ? 12 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 12 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 10 : 2].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 9 : 3].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 8 : 4].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 7 : 5].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 6 : 6].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 5 : 7].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 4 : 8].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 3 : 9].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 2 : 10].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 1 : 11].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 12 : 0].Outline = false;
X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ左_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪左.GetOP()[ ? 12 : 0].Outline = false;
X0Y0_お下げ左_髪左.GetOP()[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ左_髪左.GetOP()[ ? 10 : 2].Outline = false;
X0Y0_お下げ左_髪左.GetOP()[ ? 9 : 3].Outline = false;
X0Y0_お下げ左_髪左.GetOP()[ ? 8 : 4].Outline = false;
X0Y0_お下げ左_髪左.GetOP()[ ? 7 : 5].Outline = false;
X0Y0_お下げ左_髪左.GetOP()[ ? 6 : 6].Outline = false;
X0Y0_お下げ左_髪左.GetOP()[ ? 5 : 7].Outline = false;
X0Y0_お下げ左_髪左.GetOP()[ ? 4 : 8].Outline = false;
X0Y0_お下げ左_髪左.GetOP()[ ? 3 : 9].Outline = false;
X0Y0_お下げ左_髪左.GetOP()[ ? 2 : 10].Outline = false;
X0Y0_お下げ左_髪左.GetOP()[ ? 1 : 11].Outline = false;
X0Y0_お下げ左_髪左.GetOP()[(!) ? 12 : 0].Outline = false;
X0Y0_お下げ左_髪右.GetOP()[ ? 12 : 0].Outline = false;
X0Y0_お下げ左_髪右.GetOP()[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ左_髪右.GetOP()[ ? 10 : 2].Outline = false;
X0Y0_お下げ左_髪右.GetOP()[ ? 9 : 3].Outline = false;
X0Y0_お下げ左_髪右.GetOP()[ ? 8 : 4].Outline = false;
X0Y0_お下げ左_髪右.GetOP()[ ? 7 : 5].Outline = false;
X0Y0_お下げ左_髪右.GetOP()[ ? 6 : 6].Outline = false;
X0Y0_お下げ左_髪右.GetOP()[ ? 5 : 7].Outline = false;
X0Y0_お下げ左_髪右.GetOP()[ ? 4 : 8].Outline = false;
X0Y0_お下げ左_髪右.GetOP()[ ? 3 : 9].Outline = false;
X0Y0_お下げ左_髪右.GetOP()[ ? 2 : 10].Outline = false;
X0Y0_お下げ左_髪右.GetOP()[ ? 1 : 11].Outline = false;
X0Y0_お下げ左_髪右.GetOP()[(!) ? 12 : 0].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[ ? 12 : 0].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[ ? 10 : 2].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[ ? 9 : 3].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[ ? 8 : 4].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[ ? 7 : 5].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[ ? 6 : 6].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[ ? 5 : 7].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[ ? 4 : 8].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[ ? 3 : 9].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[ ? 2 : 10].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[ ? 1 : 11].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[(!) ? 12 : 0].Outline = false;
X0Y0_お下げ右_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪右.GetOP()[ ? 12 : 0].Outline = false;
X0Y0_お下げ右_髪右.GetOP()[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ右_髪右.GetOP()[ ? 10 : 2].Outline = false;
X0Y0_お下げ右_髪右.GetOP()[ ? 9 : 3].Outline = false;
X0Y0_お下げ右_髪右.GetOP()[ ? 8 : 4].Outline = false;
X0Y0_お下げ右_髪右.GetOP()[ ? 7 : 5].Outline = false;
X0Y0_お下げ右_髪右.GetOP()[ ? 6 : 6].Outline = false;
X0Y0_お下げ右_髪右.GetOP()[ ? 5 : 7].Outline = false;
X0Y0_お下げ右_髪右.GetOP()[ ? 4 : 8].Outline = false;
X0Y0_お下げ右_髪右.GetOP()[ ? 3 : 9].Outline = false;
X0Y0_お下げ右_髪右.GetOP()[ ? 2 : 10].Outline = false;
X0Y0_お下げ右_髪右.GetOP()[ ? 1 : 11].Outline = false;
X0Y0_お下げ右_髪右.GetOP()[(!) ? 12 : 0].Outline = false;
X0Y0_お下げ右_髪左.GetOP()[ ? 12 : 0].Outline = false;
X0Y0_お下げ右_髪左.GetOP()[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ右_髪左.GetOP()[ ? 10 : 2].Outline = false;
X0Y0_お下げ右_髪左.GetOP()[ ? 9 : 3].Outline = false;
X0Y0_お下げ右_髪左.GetOP()[ ? 8 : 4].Outline = false;
X0Y0_お下げ右_髪左.GetOP()[ ? 7 : 5].Outline = false;
X0Y0_お下げ右_髪左.GetOP()[ ? 6 : 6].Outline = false;
X0Y0_お下げ右_髪左.GetOP()[ ? 5 : 7].Outline = false;
X0Y0_お下げ右_髪左.GetOP()[ ? 4 : 8].Outline = false;
X0Y0_お下げ右_髪左.GetOP()[ ? 3 : 9].Outline = false;
X0Y0_お下げ右_髪左.GetOP()[ ? 2 : 10].Outline = false;
X0Y0_お下げ右_髪左.GetOP()[ ? 1 : 11].Outline = false;
X0Y0_お下げ右_髪左.GetOP()[(!) ? 12 : 0].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[ ? 12 : 0].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[ ? 10 : 2].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[ ? 9 : 3].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[ ? 8 : 4].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[ ? 7 : 5].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[ ? 6 : 6].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[ ? 5 : 7].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[ ? 4 : 8].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[ ? 3 : 9].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[ ? 2 : 10].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[ ? 1 : 11].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[(!) ? 12 : 0].Outline = false;
}
public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{

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@@ -298,7 +298,7 @@ namespace SlaveMatrix
set
{
double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num;
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
}
}
@@ -307,12 +307,12 @@ namespace SlaveMatrix
set
{
double num = 0.5 + 0.9 * value;
X0Y0_お下げ左_髪左.SizeYBase *= num;
X0Y0_お下げ左_髪右.SizeYBase *= num;
X0Y0_お下げ左_髪根.SizeYBase *= num;
X0Y0_お下げ右_髪右.SizeYBase *= num;
X0Y0_お下げ右_髪左.SizeYBase *= num;
X0Y0_お下げ右_髪根.SizeYBase *= num;
X0Y0_お下げ左_髪左.SetSizeYBase(X0Y0_お下げ左_髪左.GetSizeYBase() * num);
X0Y0_お下げ左_髪右.SetSizeYBase(X0Y0_お下げ左_髪右.GetSizeYBase() * num);
X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
X0Y0_お下げ右_髪右.SetSizeYBase(X0Y0_お下げ右_髪右.GetSizeYBase() * num);
X0Y0_お下げ右_髪左.SetSizeYBase(X0Y0_お下げ右_髪左.GetSizeYBase() * num);
X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
}
}
@@ -321,16 +321,16 @@ namespace SlaveMatrix
set
{
double num = 1.0 + 0.5 * value;
X0Y0_お下げ左_髪縛1.SizeBase *= num;
X0Y0_お下げ左_髪縛2.SizeBase *= num;
X0Y0_お下げ左_髪左.SizeXBase *= num;
X0Y0_お下げ左_髪右.SizeXBase *= num;
X0Y0_お下げ左_髪根.SizeXBase *= num;
X0Y0_お下げ右_髪縛1.SizeBase *= num;
X0Y0_お下げ右_髪縛2.SizeBase *= num;
X0Y0_お下げ右_髪右.SizeXBase *= num;
X0Y0_お下げ右_髪左.SizeXBase *= num;
X0Y0_お下げ右_髪根.SizeXBase *= num;
X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
X0Y0_お下げ左_髪左.SetSizeXBase(X0Y0_お下げ左_髪左.GetSizeXBase() * num);
X0Y0_お下げ左_髪右.SetSizeXBase(X0Y0_お下げ左_髪右.GetSizeXBase() * num);
X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
X0Y0_お下げ右_髪右.SetSizeXBase(X0Y0_お下げ右_髪右.GetSizeXBase() * num);
X0Y0_お下げ右_髪左.SetSizeXBase(X0Y0_お下げ右_髪左.GetSizeXBase() * num);
X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
}
}
@@ -338,10 +338,10 @@ namespace SlaveMatrix
{
set
{
X0Y0_お下げ左_髪左.AngleBase = 3.0 * value;
X0Y0_お下げ左_髪右.AngleBase = -3.0 * value;
X0Y0_お下げ右_髪右.AngleBase = -3.0 * value;
X0Y0_お下げ右_髪左.AngleBase = 3.0 * value;
X0Y0_お下げ左_髪左.SetAngleBase(3.0 * value);
X0Y0_お下げ左_髪右.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪右.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪左.SetAngleBase(3.0 * value);
}
}
@@ -437,49 +437,49 @@ namespace SlaveMatrix
public override void SetAngle0()
{
double num = ( ? (-1.0) : 1.0);
X0Y0_お下げ左_髪根.AngleBase = num * 10.0;
X0Y0_お下げ右_髪根.AngleBase = num * -10.0;
X0Y0_お下げ左_髪根.SetAngleBase(num * 10.0);
X0Y0_お下げ右_髪根.SetAngleBase(num * -10.0);
Body.JoinPAall();
}
public void ()
{
X0Y0_髪基.OP[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ左_髪縛1.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛2.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪左.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪右.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪縛1.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛2.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪右.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪左.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 4 : 0].Outline = false;
X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ左_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪左.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪左.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪左.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪右.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪右.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪右.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪右.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪右.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪右.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪左.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪左.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪左.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
}
public override bool Is布(ShapePart p)

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@@ -1,5 +1,6 @@
using System;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{

View File

@@ -298,7 +298,7 @@ namespace SlaveMatrix
set
{
double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num;
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
}
}
@@ -307,12 +307,12 @@ namespace SlaveMatrix
set
{
double num = 0.5 + 0.9 * value;
X0Y0_お下げ左_髪右.SizeYBase *= num;
X0Y0_お下げ左_髪左.SizeYBase *= num;
X0Y0_お下げ左_髪根.SizeYBase *= num;
X0Y0_お下げ右_髪左.SizeYBase *= num;
X0Y0_お下げ右_髪右.SizeYBase *= num;
X0Y0_お下げ右_髪根.SizeYBase *= num;
X0Y0_お下げ左_髪右.SetSizeYBase(X0Y0_お下げ左_髪右.GetSizeYBase() * num);
X0Y0_お下げ左_髪左.SetSizeYBase(X0Y0_お下げ左_髪左.GetSizeYBase() * num);
X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
X0Y0_お下げ右_髪左.SetSizeYBase(X0Y0_お下げ右_髪左.GetSizeYBase() * num);
X0Y0_お下げ右_髪右.SetSizeYBase(X0Y0_お下げ右_髪右.GetSizeYBase() * num);
X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
}
}
@@ -321,16 +321,16 @@ namespace SlaveMatrix
set
{
double num = 1.0 + 0.5 * value;
X0Y0_お下げ左_髪縛1.SizeBase *= num;
X0Y0_お下げ左_髪縛2.SizeBase *= num;
X0Y0_お下げ左_髪左.SizeXBase *= num;
X0Y0_お下げ左_髪右.SizeXBase *= num;
X0Y0_お下げ左_髪根.SizeXBase *= num;
X0Y0_お下げ右_髪縛1.SizeBase *= num;
X0Y0_お下げ右_髪縛2.SizeBase *= num;
X0Y0_お下げ右_髪右.SizeXBase *= num;
X0Y0_お下げ右_髪左.SizeXBase *= num;
X0Y0_お下げ右_髪根.SizeXBase *= num;
X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
X0Y0_お下げ左_髪左.SetSizeXBase(X0Y0_お下げ左_髪左.GetSizeXBase() * num);
X0Y0_お下げ左_髪右.SetSizeXBase(X0Y0_お下げ左_髪右.GetSizeXBase() * num);
X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
X0Y0_お下げ右_髪右.SetSizeXBase(X0Y0_お下げ右_髪右.GetSizeXBase() * num);
X0Y0_お下げ右_髪左.SetSizeXBase(X0Y0_お下げ右_髪左.GetSizeXBase() * num);
X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
}
}
@@ -338,10 +338,10 @@ namespace SlaveMatrix
{
set
{
X0Y0_お下げ左_髪左.AngleBase = 3.0 * value;
X0Y0_お下げ左_髪右.AngleBase = -3.0 * value;
X0Y0_お下げ右_髪右.AngleBase = -3.0 * value;
X0Y0_お下げ右_髪左.AngleBase = 3.0 * value;
X0Y0_お下げ左_髪左.SetAngleBase(3.0 * value);
X0Y0_お下げ左_髪右.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪右.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪左.SetAngleBase(3.0 * value);
}
}
@@ -437,49 +437,49 @@ namespace SlaveMatrix
public override void SetAngle0()
{
_ = ;
X0Y0_お下げ左_髪根.AngleBase = 10.0;
X0Y0_お下げ右_髪根.AngleBase = -10.0;
X0Y0_お下げ左_髪根.SetAngleBase(10.0);
X0Y0_お下げ右_髪根.SetAngleBase(-10.0);
Body.JoinPAall();
}
public void ()
{
X0Y0_髪基.OP[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ左_髪縛1.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛2.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪右.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪左.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪縛1.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛2.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪左.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪右.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 4 : 0].Outline = false;
X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ左_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪右.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪右.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪右.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪左.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪左.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪左.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪左.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪左.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪左.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪右.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪右.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪右.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
}
public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{

View File

@@ -298,7 +298,7 @@ namespace SlaveMatrix
set
{
double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num;
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
}
}
@@ -307,12 +307,12 @@ namespace SlaveMatrix
set
{
double num = 0.5 + 0.9 * value;
X0Y0_お下げ左_髪左.SizeYBase *= num;
X0Y0_お下げ左_髪右.SizeYBase *= num;
X0Y0_お下げ左_髪根.SizeYBase *= num;
X0Y0_お下げ右_髪右.SizeYBase *= num;
X0Y0_お下げ右_髪左.SizeYBase *= num;
X0Y0_お下げ右_髪根.SizeYBase *= num;
X0Y0_お下げ左_髪左.SetSizeYBase(X0Y0_お下げ左_髪左.GetSizeYBase() * num);
X0Y0_お下げ左_髪右.SetSizeYBase(X0Y0_お下げ左_髪右.GetSizeYBase() * num);
X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
X0Y0_お下げ右_髪右.SetSizeYBase(X0Y0_お下げ右_髪右.GetSizeYBase() * num);
X0Y0_お下げ右_髪左.SetSizeYBase(X0Y0_お下げ右_髪左.GetSizeYBase() * num);
X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
}
}
@@ -321,16 +321,16 @@ namespace SlaveMatrix
set
{
double num = 1.0 + 0.5 * value;
X0Y0_お下げ左_髪縛1.SizeBase *= num;
X0Y0_お下げ左_髪縛2.SizeBase *= num;
X0Y0_お下げ左_髪左.SizeXBase *= num;
X0Y0_お下げ左_髪右.SizeXBase *= num;
X0Y0_お下げ左_髪根.SizeXBase *= num;
X0Y0_お下げ右_髪縛1.SizeBase *= num;
X0Y0_お下げ右_髪縛2.SizeBase *= num;
X0Y0_お下げ右_髪右.SizeXBase *= num;
X0Y0_お下げ右_髪左.SizeXBase *= num;
X0Y0_お下げ右_髪根.SizeXBase *= num;
X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
X0Y0_お下げ左_髪左.SetSizeXBase(X0Y0_お下げ左_髪左.GetSizeXBase() * num);
X0Y0_お下げ左_髪右.SetSizeXBase(X0Y0_お下げ左_髪右.GetSizeXBase() * num);
X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
X0Y0_お下げ右_髪右.SetSizeXBase(X0Y0_お下げ右_髪右.GetSizeXBase() * num);
X0Y0_お下げ右_髪左.SetSizeXBase(X0Y0_お下げ右_髪左.GetSizeXBase() * num);
X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
}
}
@@ -338,10 +338,10 @@ namespace SlaveMatrix
{
set
{
X0Y0_お下げ左_髪左.AngleBase = 3.0 * value;
X0Y0_お下げ左_髪右.AngleBase = -3.0 * value;
X0Y0_お下げ右_髪右.AngleBase = -3.0 * value;
X0Y0_お下げ右_髪左.AngleBase = 3.0 * value;
X0Y0_お下げ左_髪左.SetAngleBase(3.0 * value);
X0Y0_お下げ左_髪右.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪右.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪左.SetAngleBase(3.0 * value);
}
}
@@ -437,43 +437,43 @@ namespace SlaveMatrix
public override void SetAngle0()
{
double num = ( ? (-1.0) : 1.0);
X0Y0_お下げ左_髪根.AngleBase = num * 10.0;
X0Y0_お下げ右_髪根.AngleBase = num * -10.0;
X0Y0_お下げ左_髪根.SetAngleBase(num * 10.0);
X0Y0_お下げ右_髪根.SetAngleBase(num * -10.0);
Body.JoinPAall();
}
public void ()
{
X0Y0_髪基.OP[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ左_髪縛1.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛2.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 3 : 0].Outline = false;
X0Y0_お下げ左_髪左.OP[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪左.OP[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 3 : 0].Outline = false;
X0Y0_お下げ左_髪右.OP[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪右.OP[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 3 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪縛1.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛2.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪右.OP[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪右.OP[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪左.OP[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪左.OP[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 3 : 0].Outline = false;
X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ左_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪左.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ左_髪左.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪左.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪左.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ左_髪右.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ左_髪右.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪右.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪右.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪右.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪右.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪右.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪右.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪左.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪左.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪左.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪左.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[(!) ? 3 : 0].Outline = false;
}
public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{

View File

@@ -529,7 +529,7 @@ namespace SlaveMatrix
set
{
double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num;
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
}
}
@@ -538,25 +538,25 @@ namespace SlaveMatrix
set
{
double num = 0.5 + 0.9 * value;
X0Y0_お下げ_編節1_髪節.SizeYBase *= num;
X0Y0_お下げ_編節1_髪編目.SizeYBase *= num;
X0Y0_お下げ_編節2_髪節.SizeYBase *= num;
X0Y0_お下げ_編節2_髪編目.SizeYBase *= num;
X0Y0_お下げ_編節3_髪節.SizeYBase *= num;
X0Y0_お下げ_編節3_髪編目.SizeYBase *= num;
X0Y0_お下げ_編節4_髪節.SizeYBase *= num;
X0Y0_お下げ_編節4_髪編目.SizeYBase *= num;
X0Y0_お下げ_編節5_髪節.SizeYBase *= num;
X0Y0_お下げ_編節5_髪編目.SizeYBase *= num;
X0Y0_お下げ_編節6_髪節.SizeYBase *= num;
X0Y0_お下げ_編節6_髪編目.SizeYBase *= num;
X0Y0_お下げ_編節7_髪節.SizeYBase *= num;
X0Y0_お下げ_編節7_髪編目.SizeYBase *= num;
X0Y0_お下げ_編節8_髪節.SizeYBase *= num;
X0Y0_お下げ_編節8_髪編目.SizeYBase *= num;
X0Y0_お下げ_髪左1.SizeYBase *= num;
X0Y0_お下げ_髪右1.SizeYBase *= num;
X0Y0_お下げ_髪根.SizeYBase *= num;
X0Y0_お下げ_編節1_髪節.SetSizeYBase(X0Y0_お下げ_編節1_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節1_髪編目.SetSizeYBase(X0Y0_お下げ_編節1_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節2_髪節.SetSizeYBase(X0Y0_お下げ_編節2_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節2_髪編目.SetSizeYBase(X0Y0_お下げ_編節2_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節3_髪節.SetSizeYBase(X0Y0_お下げ_編節3_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節3_髪編目.SetSizeYBase(X0Y0_お下げ_編節3_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節4_髪節.SetSizeYBase(X0Y0_お下げ_編節4_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節4_髪編目.SetSizeYBase(X0Y0_お下げ_編節4_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節5_髪節.SetSizeYBase(X0Y0_お下げ_編節5_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節5_髪編目.SetSizeYBase(X0Y0_お下げ_編節5_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節6_髪節.SetSizeYBase(X0Y0_お下げ_編節6_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節6_髪編目.SetSizeYBase(X0Y0_お下げ_編節6_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節7_髪節.SetSizeYBase(X0Y0_お下げ_編節7_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節7_髪編目.SetSizeYBase(X0Y0_お下げ_編節7_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節8_髪節.SetSizeYBase(X0Y0_お下げ_編節8_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節8_髪編目.SetSizeYBase(X0Y0_お下げ_編節8_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
}
}
@@ -565,27 +565,27 @@ namespace SlaveMatrix
set
{
double num = 1.0 + 0.5 * value;
X0Y0_お下げ_編節1_髪節.SizeXBase *= num;
X0Y0_お下げ_編節1_髪編目.SizeXBase *= num;
X0Y0_お下げ_編節2_髪節.SizeXBase *= num;
X0Y0_お下げ_編節2_髪編目.SizeXBase *= num;
X0Y0_お下げ_編節3_髪節.SizeXBase *= num;
X0Y0_お下げ_編節3_髪編目.SizeXBase *= num;
X0Y0_お下げ_編節4_髪節.SizeXBase *= num;
X0Y0_お下げ_編節4_髪編目.SizeXBase *= num;
X0Y0_お下げ_編節5_髪節.SizeXBase *= num;
X0Y0_お下げ_編節5_髪編目.SizeXBase *= num;
X0Y0_お下げ_編節6_髪節.SizeXBase *= num;
X0Y0_お下げ_編節6_髪編目.SizeXBase *= num;
X0Y0_お下げ_編節7_髪節.SizeXBase *= num;
X0Y0_お下げ_編節7_髪編目.SizeXBase *= num;
X0Y0_お下げ_編節8_髪節.SizeXBase *= num;
X0Y0_お下げ_編節8_髪編目.SizeXBase *= num;
X0Y0_お下げ_髪縛1.SizeBase *= num;
X0Y0_お下げ_髪縛2.SizeBase *= num;
X0Y0_お下げ_髪左1.SizeXBase *= num;
X0Y0_お下げ_髪右1.SizeXBase *= num;
X0Y0_お下げ_髪根.SizeXBase *= num;
X0Y0_お下げ_編節1_髪節.SetSizeXBase(X0Y0_お下げ_編節1_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節1_髪編目.SetSizeXBase(X0Y0_お下げ_編節1_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節2_髪節.SetSizeXBase(X0Y0_お下げ_編節2_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節2_髪編目.SetSizeXBase(X0Y0_お下げ_編節2_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節3_髪節.SetSizeXBase(X0Y0_お下げ_編節3_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節3_髪編目.SetSizeXBase(X0Y0_お下げ_編節3_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節4_髪節.SetSizeXBase(X0Y0_お下げ_編節4_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節4_髪編目.SetSizeXBase(X0Y0_お下げ_編節4_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節5_髪節.SetSizeXBase(X0Y0_お下げ_編節5_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節5_髪編目.SetSizeXBase(X0Y0_お下げ_編節5_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節6_髪節.SetSizeXBase(X0Y0_お下げ_編節6_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節6_髪編目.SetSizeXBase(X0Y0_お下げ_編節6_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節7_髪節.SetSizeXBase(X0Y0_お下げ_編節7_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節7_髪編目.SetSizeXBase(X0Y0_お下げ_編節7_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節8_髪節.SetSizeXBase(X0Y0_お下げ_編節8_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節8_髪編目.SetSizeXBase(X0Y0_お下げ_編節8_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
}
}
@@ -593,8 +593,8 @@ namespace SlaveMatrix
{
set
{
X0Y0_お下げ_髪左1.AngleBase = 3.0 * value;
X0Y0_お下げ_髪右1.AngleBase = -3.0 * value;
X0Y0_お下げ_髪左1.SetAngleBase(3.0 * value);
X0Y0_お下げ_髪右1.SetAngleBase(-3.0 * value);
}
}
@@ -731,86 +731,86 @@ namespace SlaveMatrix
{
double num = ( ? (-1.0) : 1.0);
double maxAngle = 25.0;
X0Y0_お下げ_編節1_髪節.AngleBase = num * maxAngle.GetRanAngle();
X0Y0_お下げ_編節2_髪節.AngleBase = num * maxAngle.GetRanAngle();
X0Y0_お下げ_編節3_髪節.AngleBase = num * maxAngle.GetRanAngle();
X0Y0_お下げ_編節4_髪節.AngleBase = num * maxAngle.GetRanAngle();
X0Y0_お下げ_編節5_髪節.AngleBase = num * maxAngle.GetRanAngle();
X0Y0_お下げ_編節6_髪節.AngleBase = num * maxAngle.GetRanAngle();
X0Y0_お下げ_編節7_髪節.AngleBase = num * maxAngle.GetRanAngle();
X0Y0_お下げ_髪根.AngleBase = num * maxAngle.GetRanAngle();
X0Y0_お下げ_編節1_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節2_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節3_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節4_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節5_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節6_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節7_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_髪根.SetAngleBase(num * maxAngle.GetRanAngle());
Body.JoinPAall();
}
public void ()
{
X0Y0_髪基.OP[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節1_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節2_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節3_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節4_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節5_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節6_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節7_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節8_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛1.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛2.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 4 : 0].Outline = false;
X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ_編節1_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節1_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節1_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節1_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節1_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節1_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節2_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節2_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節2_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節2_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節2_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節2_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節3_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節3_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節3_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節3_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節3_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節3_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節4_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節4_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節4_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節4_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節4_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節4_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節5_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節5_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節5_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節5_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節5_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節5_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節6_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節6_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節6_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節6_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節6_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節6_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節7_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節7_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節7_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節7_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節7_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節7_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節8_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節8_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節8_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節8_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節8_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節8_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
}
public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{

View File

@@ -529,7 +529,7 @@ namespace SlaveMatrix
set
{
double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num;
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
}
}
@@ -538,25 +538,25 @@ namespace SlaveMatrix
set
{
double num = 0.5 + 0.9 * value;
X0Y0_お下げ_編節1_髪節.SizeYBase *= num;
X0Y0_お下げ_編節1_髪編目.SizeYBase *= num;
X0Y0_お下げ_編節2_髪節.SizeYBase *= num;
X0Y0_お下げ_編節2_髪編目.SizeYBase *= num;
X0Y0_お下げ_編節3_髪節.SizeYBase *= num;
X0Y0_お下げ_編節3_髪編目.SizeYBase *= num;
X0Y0_お下げ_編節4_髪節.SizeYBase *= num;
X0Y0_お下げ_編節4_髪編目.SizeYBase *= num;
X0Y0_お下げ_編節5_髪節.SizeYBase *= num;
X0Y0_お下げ_編節5_髪編目.SizeYBase *= num;
X0Y0_お下げ_編節6_髪節.SizeYBase *= num;
X0Y0_お下げ_編節6_髪編目.SizeYBase *= num;
X0Y0_お下げ_編節7_髪節.SizeYBase *= num;
X0Y0_お下げ_編節7_髪編目.SizeYBase *= num;
X0Y0_お下げ_編節8_髪節.SizeYBase *= num;
X0Y0_お下げ_編節8_髪編目.SizeYBase *= num;
X0Y0_お下げ_髪左1.SizeYBase *= num;
X0Y0_お下げ_髪右1.SizeYBase *= num;
X0Y0_お下げ_髪根.SizeYBase *= num;
X0Y0_お下げ_編節1_髪節.SetSizeYBase(X0Y0_お下げ_編節1_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節1_髪編目.SetSizeYBase(X0Y0_お下げ_編節1_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節2_髪節.SetSizeYBase(X0Y0_お下げ_編節2_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節2_髪編目.SetSizeYBase(X0Y0_お下げ_編節2_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節3_髪節.SetSizeYBase(X0Y0_お下げ_編節3_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節3_髪編目.SetSizeYBase(X0Y0_お下げ_編節3_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節4_髪節.SetSizeYBase(X0Y0_お下げ_編節4_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節4_髪編目.SetSizeYBase(X0Y0_お下げ_編節4_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節5_髪節.SetSizeYBase(X0Y0_お下げ_編節5_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節5_髪編目.SetSizeYBase(X0Y0_お下げ_編節5_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節6_髪節.SetSizeYBase(X0Y0_お下げ_編節6_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節6_髪編目.SetSizeYBase(X0Y0_お下げ_編節6_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節7_髪節.SetSizeYBase(X0Y0_お下げ_編節7_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節7_髪編目.SetSizeYBase(X0Y0_お下げ_編節7_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節8_髪節.SetSizeYBase(X0Y0_お下げ_編節8_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節8_髪編目.SetSizeYBase(X0Y0_お下げ_編節8_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
}
}
@@ -565,27 +565,27 @@ namespace SlaveMatrix
set
{
double num = 1.0 + 0.5 * value;
X0Y0_お下げ_編節1_髪節.SizeXBase *= num;
X0Y0_お下げ_編節1_髪編目.SizeXBase *= num;
X0Y0_お下げ_編節2_髪節.SizeXBase *= num;
X0Y0_お下げ_編節2_髪編目.SizeXBase *= num;
X0Y0_お下げ_編節3_髪節.SizeXBase *= num;
X0Y0_お下げ_編節3_髪編目.SizeXBase *= num;
X0Y0_お下げ_編節4_髪節.SizeXBase *= num;
X0Y0_お下げ_編節4_髪編目.SizeXBase *= num;
X0Y0_お下げ_編節5_髪節.SizeXBase *= num;
X0Y0_お下げ_編節5_髪編目.SizeXBase *= num;
X0Y0_お下げ_編節6_髪節.SizeXBase *= num;
X0Y0_お下げ_編節6_髪編目.SizeXBase *= num;
X0Y0_お下げ_編節7_髪節.SizeXBase *= num;
X0Y0_お下げ_編節7_髪編目.SizeXBase *= num;
X0Y0_お下げ_編節8_髪節.SizeXBase *= num;
X0Y0_お下げ_編節8_髪編目.SizeXBase *= num;
X0Y0_お下げ_髪縛1.SizeBase *= num;
X0Y0_お下げ_髪縛2.SizeBase *= num;
X0Y0_お下げ_髪左1.SizeXBase *= num;
X0Y0_お下げ_髪右1.SizeXBase *= num;
X0Y0_お下げ_髪根.SizeXBase *= num;
X0Y0_お下げ_編節1_髪節.SetSizeXBase(X0Y0_お下げ_編節1_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節1_髪編目.SetSizeXBase(X0Y0_お下げ_編節1_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節2_髪節.SetSizeXBase(X0Y0_お下げ_編節2_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節2_髪編目.SetSizeXBase(X0Y0_お下げ_編節2_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節3_髪節.SetSizeXBase(X0Y0_お下げ_編節3_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節3_髪編目.SetSizeXBase(X0Y0_お下げ_編節3_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節4_髪節.SetSizeXBase(X0Y0_お下げ_編節4_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節4_髪編目.SetSizeXBase(X0Y0_お下げ_編節4_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節5_髪節.SetSizeXBase(X0Y0_お下げ_編節5_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節5_髪編目.SetSizeXBase(X0Y0_お下げ_編節5_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節6_髪節.SetSizeXBase(X0Y0_お下げ_編節6_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節6_髪編目.SetSizeXBase(X0Y0_お下げ_編節6_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節7_髪節.SetSizeXBase(X0Y0_お下げ_編節7_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節7_髪編目.SetSizeXBase(X0Y0_お下げ_編節7_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節8_髪節.SetSizeXBase(X0Y0_お下げ_編節8_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節8_髪編目.SetSizeXBase(X0Y0_お下げ_編節8_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
}
}
@@ -593,8 +593,8 @@ namespace SlaveMatrix
{
set
{
X0Y0_お下げ_髪左1.AngleBase = 3.0 * value;
X0Y0_お下げ_髪右1.AngleBase = -3.0 * value;
X0Y0_お下げ_髪左1.SetAngleBase(3.0 * value);
X0Y0_お下げ_髪右1.SetAngleBase(-3.0 * value);
}
}
@@ -731,86 +731,86 @@ namespace SlaveMatrix
{
double num = ( ? (-1.0) : 1.0);
double maxAngle = 25.0;
X0Y0_お下げ_編節1_髪節.AngleBase = num * maxAngle.GetRanAngle();
X0Y0_お下げ_編節2_髪節.AngleBase = num * maxAngle.GetRanAngle();
X0Y0_お下げ_編節3_髪節.AngleBase = num * maxAngle.GetRanAngle();
X0Y0_お下げ_編節4_髪節.AngleBase = num * maxAngle.GetRanAngle();
X0Y0_お下げ_編節5_髪節.AngleBase = num * maxAngle.GetRanAngle();
X0Y0_お下げ_編節6_髪節.AngleBase = num * maxAngle.GetRanAngle();
X0Y0_お下げ_編節7_髪節.AngleBase = num * maxAngle.GetRanAngle();
X0Y0_お下げ_髪根.AngleBase = num * maxAngle.GetRanAngle();
X0Y0_お下げ_編節1_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節2_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節3_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節4_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節5_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節6_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節7_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_髪根.SetAngleBase(num * maxAngle.GetRanAngle());
Body.JoinPAall();
}
public void ()
{
X0Y0_髪基.OP[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節1_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節2_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節3_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節4_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節5_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節6_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節7_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節8_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛1.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛2.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 4 : 0].Outline = false;
X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ_編節1_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節1_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節1_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節1_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節1_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節1_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節2_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節2_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節2_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節2_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節2_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節2_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節3_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節3_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節3_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節3_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節3_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節3_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節4_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節4_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節4_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節4_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節4_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節4_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節5_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節5_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節5_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節5_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節5_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節5_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節6_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節6_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節6_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節6_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節6_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節6_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節7_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節7_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節7_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節7_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節7_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節7_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節8_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節8_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節8_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節8_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節8_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節8_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
}
public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{

View File

@@ -529,7 +529,7 @@ namespace SlaveMatrix
set
{
double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num;
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
}
}
@@ -538,25 +538,25 @@ namespace SlaveMatrix
set
{
double num = 0.5 + 0.9 * value;
X0Y0_お下げ_編節1_髪節.SizeYBase *= num;
X0Y0_お下げ_編節1_髪編目.SizeYBase *= num;
X0Y0_お下げ_編節2_髪節.SizeYBase *= num;
X0Y0_お下げ_編節2_髪編目.SizeYBase *= num;
X0Y0_お下げ_編節3_髪節.SizeYBase *= num;
X0Y0_お下げ_編節3_髪編目.SizeYBase *= num;
X0Y0_お下げ_編節4_髪節.SizeYBase *= num;
X0Y0_お下げ_編節4_髪編目.SizeYBase *= num;
X0Y0_お下げ_編節5_髪節.SizeYBase *= num;
X0Y0_お下げ_編節5_髪編目.SizeYBase *= num;
X0Y0_お下げ_編節6_髪節.SizeYBase *= num;
X0Y0_お下げ_編節6_髪編目.SizeYBase *= num;
X0Y0_お下げ_編節7_髪節.SizeYBase *= num;
X0Y0_お下げ_編節7_髪編目.SizeYBase *= num;
X0Y0_お下げ_編節8_髪節.SizeYBase *= num;
X0Y0_お下げ_編節8_髪編目.SizeYBase *= num;
X0Y0_お下げ_髪左1.SizeYBase *= num;
X0Y0_お下げ_髪右1.SizeYBase *= num;
X0Y0_お下げ_髪根.SizeYBase *= num;
X0Y0_お下げ_編節1_髪節.SetSizeYBase(X0Y0_お下げ_編節1_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節1_髪編目.SetSizeYBase(X0Y0_お下げ_編節1_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節2_髪節.SetSizeYBase(X0Y0_お下げ_編節2_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節2_髪編目.SetSizeYBase(X0Y0_お下げ_編節2_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節3_髪節.SetSizeYBase(X0Y0_お下げ_編節3_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節3_髪編目.SetSizeYBase(X0Y0_お下げ_編節3_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節4_髪節.SetSizeYBase(X0Y0_お下げ_編節4_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節4_髪編目.SetSizeYBase(X0Y0_お下げ_編節4_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節5_髪節.SetSizeYBase(X0Y0_お下げ_編節5_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節5_髪編目.SetSizeYBase(X0Y0_お下げ_編節5_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節6_髪節.SetSizeYBase(X0Y0_お下げ_編節6_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節6_髪編目.SetSizeYBase(X0Y0_お下げ_編節6_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節7_髪節.SetSizeYBase(X0Y0_お下げ_編節7_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節7_髪編目.SetSizeYBase(X0Y0_お下げ_編節7_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節8_髪節.SetSizeYBase(X0Y0_お下げ_編節8_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節8_髪編目.SetSizeYBase(X0Y0_お下げ_編節8_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
}
}
@@ -565,27 +565,27 @@ namespace SlaveMatrix
set
{
double num = 1.0 + 0.5 * value;
X0Y0_お下げ_編節1_髪節.SizeXBase *= num;
X0Y0_お下げ_編節1_髪編目.SizeXBase *= num;
X0Y0_お下げ_編節2_髪節.SizeXBase *= num;
X0Y0_お下げ_編節2_髪編目.SizeXBase *= num;
X0Y0_お下げ_編節3_髪節.SizeXBase *= num;
X0Y0_お下げ_編節3_髪編目.SizeXBase *= num;
X0Y0_お下げ_編節4_髪節.SizeXBase *= num;
X0Y0_お下げ_編節4_髪編目.SizeXBase *= num;
X0Y0_お下げ_編節5_髪節.SizeXBase *= num;
X0Y0_お下げ_編節5_髪編目.SizeXBase *= num;
X0Y0_お下げ_編節6_髪節.SizeXBase *= num;
X0Y0_お下げ_編節6_髪編目.SizeXBase *= num;
X0Y0_お下げ_編節7_髪節.SizeXBase *= num;
X0Y0_お下げ_編節7_髪編目.SizeXBase *= num;
X0Y0_お下げ_編節8_髪節.SizeXBase *= num;
X0Y0_お下げ_編節8_髪編目.SizeXBase *= num;
X0Y0_お下げ_髪縛1.SizeBase *= num;
X0Y0_お下げ_髪縛2.SizeBase *= num;
X0Y0_お下げ_髪左1.SizeXBase *= num;
X0Y0_お下げ_髪右1.SizeXBase *= num;
X0Y0_お下げ_髪根.SizeXBase *= num;
X0Y0_お下げ_編節1_髪節.SetSizeXBase(X0Y0_お下げ_編節1_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節1_髪編目.SetSizeXBase(X0Y0_お下げ_編節1_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節2_髪節.SetSizeXBase(X0Y0_お下げ_編節2_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節2_髪編目.SetSizeXBase(X0Y0_お下げ_編節2_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節3_髪節.SetSizeXBase(X0Y0_お下げ_編節3_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節3_髪編目.SetSizeXBase(X0Y0_お下げ_編節3_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節4_髪節.SetSizeXBase(X0Y0_お下げ_編節4_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節4_髪編目.SetSizeXBase(X0Y0_お下げ_編節4_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節5_髪節.SetSizeXBase(X0Y0_お下げ_編節5_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節5_髪編目.SetSizeXBase(X0Y0_お下げ_編節5_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節6_髪節.SetSizeXBase(X0Y0_お下げ_編節6_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節6_髪編目.SetSizeXBase(X0Y0_お下げ_編節6_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節7_髪節.SetSizeXBase(X0Y0_お下げ_編節7_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節7_髪編目.SetSizeXBase(X0Y0_お下げ_編節7_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節8_髪節.SetSizeXBase(X0Y0_お下げ_編節8_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節8_髪編目.SetSizeXBase(X0Y0_お下げ_編節8_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
}
}
@@ -593,8 +593,8 @@ namespace SlaveMatrix
{
set
{
X0Y0_お下げ_髪左1.AngleBase = 3.0 * value;
X0Y0_お下げ_髪右1.AngleBase = -3.0 * value;
X0Y0_お下げ_髪左1.SetAngleBase(3.0 * value);
X0Y0_お下げ_髪右1.SetAngleBase(-3.0 * value);
}
}
@@ -731,86 +731,86 @@ namespace SlaveMatrix
{
double num = ( ? (-1.0) : 1.0);
double maxAngle = 25.0;
X0Y0_お下げ_編節1_髪節.AngleBase = num * maxAngle.GetRanAngle();
X0Y0_お下げ_編節2_髪節.AngleBase = num * maxAngle.GetRanAngle();
X0Y0_お下げ_編節3_髪節.AngleBase = num * maxAngle.GetRanAngle();
X0Y0_お下げ_編節4_髪節.AngleBase = num * maxAngle.GetRanAngle();
X0Y0_お下げ_編節5_髪節.AngleBase = num * maxAngle.GetRanAngle();
X0Y0_お下げ_編節6_髪節.AngleBase = num * maxAngle.GetRanAngle();
X0Y0_お下げ_編節7_髪節.AngleBase = num * maxAngle.GetRanAngle();
X0Y0_お下げ_髪根.AngleBase = num * maxAngle.GetRanAngle();
X0Y0_お下げ_編節1_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節2_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節3_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節4_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節5_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節6_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節7_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_髪根.SetAngleBase(num * maxAngle.GetRanAngle());
Body.JoinPAall();
}
public void ()
{
X0Y0_髪基.OP[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節1_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節2_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節3_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節4_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節5_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節6_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節7_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節8_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛1.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛2.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 4 : 0].Outline = false;
X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ_編節1_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節1_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節1_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節1_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節1_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節1_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節2_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節2_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節2_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節2_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節2_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節2_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節3_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節3_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節3_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節3_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節3_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節3_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節4_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節4_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節4_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節4_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節4_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節4_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節5_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節5_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節5_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節5_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節5_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節5_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節6_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節6_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節6_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節6_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節6_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節6_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節7_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節7_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節7_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節7_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節7_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節7_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節8_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節8_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節8_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節8_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節8_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節8_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
}
public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{

View File

@@ -529,7 +529,7 @@ namespace SlaveMatrix
set
{
double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num;
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
}
}
@@ -538,25 +538,25 @@ namespace SlaveMatrix
set
{
double num = 0.5 + 0.9 * value;
X0Y0_お下げ_編節1_髪節.SizeYBase *= num;
X0Y0_お下げ_編節1_髪編目.SizeYBase *= num;
X0Y0_お下げ_編節2_髪節.SizeYBase *= num;
X0Y0_お下げ_編節2_髪編目.SizeYBase *= num;
X0Y0_お下げ_編節3_髪節.SizeYBase *= num;
X0Y0_お下げ_編節3_髪編目.SizeYBase *= num;
X0Y0_お下げ_編節4_髪節.SizeYBase *= num;
X0Y0_お下げ_編節4_髪編目.SizeYBase *= num;
X0Y0_お下げ_編節5_髪節.SizeYBase *= num;
X0Y0_お下げ_編節5_髪編目.SizeYBase *= num;
X0Y0_お下げ_編節6_髪節.SizeYBase *= num;
X0Y0_お下げ_編節6_髪編目.SizeYBase *= num;
X0Y0_お下げ_編節7_髪節.SizeYBase *= num;
X0Y0_お下げ_編節7_髪編目.SizeYBase *= num;
X0Y0_お下げ_編節8_髪節.SizeYBase *= num;
X0Y0_お下げ_編節8_髪編目.SizeYBase *= num;
X0Y0_お下げ_髪左1.SizeYBase *= num;
X0Y0_お下げ_髪右1.SizeYBase *= num;
X0Y0_お下げ_髪根.SizeYBase *= num;
X0Y0_お下げ_編節1_髪節.SetSizeYBase(X0Y0_お下げ_編節1_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節1_髪編目.SetSizeYBase(X0Y0_お下げ_編節1_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節2_髪節.SetSizeYBase(X0Y0_お下げ_編節2_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節2_髪編目.SetSizeYBase(X0Y0_お下げ_編節2_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節3_髪節.SetSizeYBase(X0Y0_お下げ_編節3_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節3_髪編目.SetSizeYBase(X0Y0_お下げ_編節3_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節4_髪節.SetSizeYBase(X0Y0_お下げ_編節4_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節4_髪編目.SetSizeYBase(X0Y0_お下げ_編節4_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節5_髪節.SetSizeYBase(X0Y0_お下げ_編節5_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節5_髪編目.SetSizeYBase(X0Y0_お下げ_編節5_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節6_髪節.SetSizeYBase(X0Y0_お下げ_編節6_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節6_髪編目.SetSizeYBase(X0Y0_お下げ_編節6_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節7_髪節.SetSizeYBase(X0Y0_お下げ_編節7_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節7_髪編目.SetSizeYBase(X0Y0_お下げ_編節7_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節8_髪節.SetSizeYBase(X0Y0_お下げ_編節8_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節8_髪編目.SetSizeYBase(X0Y0_お下げ_編節8_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
}
}
@@ -565,27 +565,27 @@ namespace SlaveMatrix
set
{
double num = 1.0 + 0.5 * value;
X0Y0_お下げ_編節1_髪節.SizeXBase *= num;
X0Y0_お下げ_編節1_髪編目.SizeXBase *= num;
X0Y0_お下げ_編節2_髪節.SizeXBase *= num;
X0Y0_お下げ_編節2_髪編目.SizeXBase *= num;
X0Y0_お下げ_編節3_髪節.SizeXBase *= num;
X0Y0_お下げ_編節3_髪編目.SizeXBase *= num;
X0Y0_お下げ_編節4_髪節.SizeXBase *= num;
X0Y0_お下げ_編節4_髪編目.SizeXBase *= num;
X0Y0_お下げ_編節5_髪節.SizeXBase *= num;
X0Y0_お下げ_編節5_髪編目.SizeXBase *= num;
X0Y0_お下げ_編節6_髪節.SizeXBase *= num;
X0Y0_お下げ_編節6_髪編目.SizeXBase *= num;
X0Y0_お下げ_編節7_髪節.SizeXBase *= num;
X0Y0_お下げ_編節7_髪編目.SizeXBase *= num;
X0Y0_お下げ_編節8_髪節.SizeXBase *= num;
X0Y0_お下げ_編節8_髪編目.SizeXBase *= num;
X0Y0_お下げ_髪縛1.SizeBase *= num;
X0Y0_お下げ_髪縛2.SizeBase *= num;
X0Y0_お下げ_髪左1.SizeXBase *= num;
X0Y0_お下げ_髪右1.SizeXBase *= num;
X0Y0_お下げ_髪根.SizeXBase *= num;
X0Y0_お下げ_編節1_髪節.SetSizeXBase(X0Y0_お下げ_編節1_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節1_髪編目.SetSizeXBase(X0Y0_お下げ_編節1_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節2_髪節.SetSizeXBase(X0Y0_お下げ_編節2_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節2_髪編目.SetSizeXBase(X0Y0_お下げ_編節2_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節3_髪節.SetSizeXBase(X0Y0_お下げ_編節3_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節3_髪編目.SetSizeXBase(X0Y0_お下げ_編節3_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節4_髪節.SetSizeXBase(X0Y0_お下げ_編節4_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節4_髪編目.SetSizeXBase(X0Y0_お下げ_編節4_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節5_髪節.SetSizeXBase(X0Y0_お下げ_編節5_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節5_髪編目.SetSizeXBase(X0Y0_お下げ_編節5_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節6_髪節.SetSizeXBase(X0Y0_お下げ_編節6_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節6_髪編目.SetSizeXBase(X0Y0_お下げ_編節6_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節7_髪節.SetSizeXBase(X0Y0_お下げ_編節7_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節7_髪編目.SetSizeXBase(X0Y0_お下げ_編節7_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節8_髪節.SetSizeXBase(X0Y0_お下げ_編節8_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節8_髪編目.SetSizeXBase(X0Y0_お下げ_編節8_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
}
}
@@ -593,8 +593,8 @@ namespace SlaveMatrix
{
set
{
X0Y0_お下げ_髪左1.AngleBase = 3.0 * value;
X0Y0_お下げ_髪右1.AngleBase = -3.0 * value;
X0Y0_お下げ_髪左1.SetAngleBase(3.0 * value);
X0Y0_お下げ_髪右1.SetAngleBase(-3.0 * value);
}
}
@@ -731,83 +731,83 @@ namespace SlaveMatrix
{
double num = ( ? (-1.0) : 1.0);
double maxAngle = 25.0;
X0Y0_お下げ_編節1_髪節.AngleBase = num * maxAngle.GetRanAngle();
X0Y0_お下げ_編節2_髪節.AngleBase = num * maxAngle.GetRanAngle();
X0Y0_お下げ_編節3_髪節.AngleBase = num * maxAngle.GetRanAngle();
X0Y0_お下げ_編節4_髪節.AngleBase = num * maxAngle.GetRanAngle();
X0Y0_お下げ_編節5_髪節.AngleBase = num * maxAngle.GetRanAngle();
X0Y0_お下げ_編節6_髪節.AngleBase = num * maxAngle.GetRanAngle();
X0Y0_お下げ_編節7_髪節.AngleBase = num * maxAngle.GetRanAngle();
X0Y0_お下げ_髪根.AngleBase = num * maxAngle.GetRanAngle();
X0Y0_お下げ_編節1_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節2_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節3_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節4_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節5_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節6_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節7_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_髪根.SetAngleBase(num * maxAngle.GetRanAngle());
Body.JoinPAall();
}
public void ()
{
X0Y0_髪基.OP[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節1_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節2_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節3_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節4_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節5_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節6_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節7_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節8_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛1.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛2.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 3 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 1 : 2].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 3 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 1 : 2].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 3 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 1 : 2].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 3 : 0].Outline = false;
X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ_編節1_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節1_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節1_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節1_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節1_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節1_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節2_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節2_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節2_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節2_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節2_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節2_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節3_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節3_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節3_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節3_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節3_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節3_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節4_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節4_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節4_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節4_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節4_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節4_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節5_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節5_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節5_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節5_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節5_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節5_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節6_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節6_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節6_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節6_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節6_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節6_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節7_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節7_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節7_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節7_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節7_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節7_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節8_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節8_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節8_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節8_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節8_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節8_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ_髪左1.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ_髪右1.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ_髪根.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ_髪根.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ_髪根.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ_髪根.GetOP()[(!) ? 3 : 0].Outline = false;
}
public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{

View File

@@ -970,7 +970,7 @@ namespace SlaveMatrix
set
{
double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num;
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
}
}
@@ -979,44 +979,44 @@ namespace SlaveMatrix
set
{
double num = 0.5 + 0.9 * value;
X0Y0_お下げ左_編節1_髪節.SizeYBase *= num;
X0Y0_お下げ左_編節1_髪編目.SizeYBase *= num;
X0Y0_お下げ左_編節2_髪節.SizeYBase *= num;
X0Y0_お下げ左_編節2_髪編目.SizeYBase *= num;
X0Y0_お下げ左_編節3_髪節.SizeYBase *= num;
X0Y0_お下げ左_編節3_髪編目.SizeYBase *= num;
X0Y0_お下げ左_編節4_髪節.SizeYBase *= num;
X0Y0_お下げ左_編節4_髪編目.SizeYBase *= num;
X0Y0_お下げ左_編節5_髪節.SizeYBase *= num;
X0Y0_お下げ左_編節5_髪編目.SizeYBase *= num;
X0Y0_お下げ左_編節6_髪節.SizeYBase *= num;
X0Y0_お下げ左_編節6_髪編目.SizeYBase *= num;
X0Y0_お下げ左_編節7_髪節.SizeYBase *= num;
X0Y0_お下げ左_編節7_髪編目.SizeYBase *= num;
X0Y0_お下げ左_編節8_髪節.SizeYBase *= num;
X0Y0_お下げ左_編節8_髪編目.SizeYBase *= num;
X0Y0_お下げ左_髪左1.SizeYBase *= num;
X0Y0_お下げ左_髪右1.SizeYBase *= num;
X0Y0_お下げ左_髪根.SizeYBase *= num;
X0Y0_お下げ右_編節1_髪節.SizeYBase *= num;
X0Y0_お下げ右_編節1_髪編目.SizeYBase *= num;
X0Y0_お下げ右_編節2_髪節.SizeYBase *= num;
X0Y0_お下げ右_編節2_髪編目.SizeYBase *= num;
X0Y0_お下げ右_編節3_髪節.SizeYBase *= num;
X0Y0_お下げ右_編節3_髪編目.SizeYBase *= num;
X0Y0_お下げ右_編節4_髪節.SizeYBase *= num;
X0Y0_お下げ右_編節4_髪編目.SizeYBase *= num;
X0Y0_お下げ右_編節5_髪節.SizeYBase *= num;
X0Y0_お下げ右_編節5_髪編目.SizeYBase *= num;
X0Y0_お下げ右_編節6_髪節.SizeYBase *= num;
X0Y0_お下げ右_編節6_髪編目.SizeYBase *= num;
X0Y0_お下げ右_編節7_髪節.SizeYBase *= num;
X0Y0_お下げ右_編節7_髪編目.SizeYBase *= num;
X0Y0_お下げ右_編節8_髪節.SizeYBase *= num;
X0Y0_お下げ右_編節8_髪編目.SizeYBase *= num;
X0Y0_お下げ右_髪右1.SizeYBase *= num;
X0Y0_お下げ右_髪左1.SizeYBase *= num;
X0Y0_お下げ右_髪根.SizeYBase *= num;
X0Y0_お下げ左_編節1_髪節.SetSizeYBase(X0Y0_お下げ左_編節1_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節1_髪編目.SetSizeYBase(X0Y0_お下げ左_編節1_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節2_髪節.SetSizeYBase(X0Y0_お下げ左_編節2_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節2_髪編目.SetSizeYBase(X0Y0_お下げ左_編節2_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節3_髪節.SetSizeYBase(X0Y0_お下げ左_編節3_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節3_髪編目.SetSizeYBase(X0Y0_お下げ左_編節3_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節4_髪節.SetSizeYBase(X0Y0_お下げ左_編節4_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節4_髪編目.SetSizeYBase(X0Y0_お下げ左_編節4_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節5_髪節.SetSizeYBase(X0Y0_お下げ左_編節5_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節5_髪編目.SetSizeYBase(X0Y0_お下げ左_編節5_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節6_髪節.SetSizeYBase(X0Y0_お下げ左_編節6_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節6_髪編目.SetSizeYBase(X0Y0_お下げ左_編節6_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節7_髪節.SetSizeYBase(X0Y0_お下げ左_編節7_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節7_髪編目.SetSizeYBase(X0Y0_お下げ左_編節7_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節8_髪節.SetSizeYBase(X0Y0_お下げ左_編節8_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節8_髪編目.SetSizeYBase(X0Y0_お下げ左_編節8_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
X0Y0_お下げ左_髪右1.SetSizeYBase(X0Y0_お下げ左_髪右1.GetSizeYBase() * num);
X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
X0Y0_お下げ右_編節1_髪節.SetSizeYBase(X0Y0_お下げ右_編節1_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節1_髪編目.SetSizeYBase(X0Y0_お下げ右_編節1_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節2_髪節.SetSizeYBase(X0Y0_お下げ右_編節2_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節2_髪編目.SetSizeYBase(X0Y0_お下げ右_編節2_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節3_髪節.SetSizeYBase(X0Y0_お下げ右_編節3_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節3_髪編目.SetSizeYBase(X0Y0_お下げ右_編節3_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節4_髪節.SetSizeYBase(X0Y0_お下げ右_編節4_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節4_髪編目.SetSizeYBase(X0Y0_お下げ右_編節4_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節5_髪節.SetSizeYBase(X0Y0_お下げ右_編節5_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節5_髪編目.SetSizeYBase(X0Y0_お下げ右_編節5_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節6_髪節.SetSizeYBase(X0Y0_お下げ右_編節6_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節6_髪編目.SetSizeYBase(X0Y0_お下げ右_編節6_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節7_髪節.SetSizeYBase(X0Y0_お下げ右_編節7_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節7_髪編目.SetSizeYBase(X0Y0_お下げ右_編節7_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節8_髪節.SetSizeYBase(X0Y0_お下げ右_編節8_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節8_髪編目.SetSizeYBase(X0Y0_お下げ右_編節8_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
X0Y0_お下げ右_髪左1.SetSizeYBase(X0Y0_お下げ右_髪左1.GetSizeYBase() * num);
X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
}
}
@@ -1025,48 +1025,48 @@ namespace SlaveMatrix
set
{
double num = 1.0 + 0.5 * value;
X0Y0_お下げ左_編節1_髪節.SizeXBase *= num;
X0Y0_お下げ左_編節1_髪編目.SizeXBase *= num;
X0Y0_お下げ左_編節2_髪節.SizeXBase *= num;
X0Y0_お下げ左_編節2_髪編目.SizeXBase *= num;
X0Y0_お下げ左_編節3_髪節.SizeXBase *= num;
X0Y0_お下げ左_編節3_髪編目.SizeXBase *= num;
X0Y0_お下げ左_編節4_髪節.SizeXBase *= num;
X0Y0_お下げ左_編節4_髪編目.SizeXBase *= num;
X0Y0_お下げ左_編節5_髪節.SizeXBase *= num;
X0Y0_お下げ左_編節5_髪編目.SizeXBase *= num;
X0Y0_お下げ左_編節6_髪節.SizeXBase *= num;
X0Y0_お下げ左_編節6_髪編目.SizeXBase *= num;
X0Y0_お下げ左_編節7_髪節.SizeXBase *= num;
X0Y0_お下げ左_編節7_髪編目.SizeXBase *= num;
X0Y0_お下げ左_編節8_髪節.SizeXBase *= num;
X0Y0_お下げ左_編節8_髪編目.SizeXBase *= num;
X0Y0_お下げ左_髪縛1.SizeBase *= num;
X0Y0_お下げ左_髪縛2.SizeBase *= num;
X0Y0_お下げ左_髪左1.SizeXBase *= num;
X0Y0_お下げ左_髪右1.SizeXBase *= num;
X0Y0_お下げ左_髪根.SizeXBase *= num;
X0Y0_お下げ右_編節1_髪節.SizeXBase *= num;
X0Y0_お下げ右_編節1_髪編目.SizeXBase *= num;
X0Y0_お下げ右_編節2_髪節.SizeXBase *= num;
X0Y0_お下げ右_編節2_髪編目.SizeXBase *= num;
X0Y0_お下げ右_編節3_髪節.SizeXBase *= num;
X0Y0_お下げ右_編節3_髪編目.SizeXBase *= num;
X0Y0_お下げ右_編節4_髪節.SizeXBase *= num;
X0Y0_お下げ右_編節4_髪編目.SizeXBase *= num;
X0Y0_お下げ右_編節5_髪節.SizeXBase *= num;
X0Y0_お下げ右_編節5_髪編目.SizeXBase *= num;
X0Y0_お下げ右_編節6_髪節.SizeXBase *= num;
X0Y0_お下げ右_編節6_髪編目.SizeXBase *= num;
X0Y0_お下げ右_編節7_髪節.SizeXBase *= num;
X0Y0_お下げ右_編節7_髪編目.SizeXBase *= num;
X0Y0_お下げ右_編節8_髪節.SizeXBase *= num;
X0Y0_お下げ右_編節8_髪編目.SizeXBase *= num;
X0Y0_お下げ右_髪縛1.SizeBase *= num;
X0Y0_お下げ右_髪縛2.SizeBase *= num;
X0Y0_お下げ右_髪右1.SizeXBase *= num;
X0Y0_お下げ右_髪左1.SizeXBase *= num;
X0Y0_お下げ右_髪根.SizeXBase *= num;
X0Y0_お下げ左_編節1_髪節.SetSizeXBase(X0Y0_お下げ左_編節1_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節1_髪編目.SetSizeXBase(X0Y0_お下げ左_編節1_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節2_髪節.SetSizeXBase(X0Y0_お下げ左_編節2_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節2_髪編目.SetSizeXBase(X0Y0_お下げ左_編節2_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節3_髪節.SetSizeXBase(X0Y0_お下げ左_編節3_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節3_髪編目.SetSizeXBase(X0Y0_お下げ左_編節3_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節4_髪節.SetSizeXBase(X0Y0_お下げ左_編節4_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節4_髪編目.SetSizeXBase(X0Y0_お下げ左_編節4_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節5_髪節.SetSizeXBase(X0Y0_お下げ左_編節5_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節5_髪編目.SetSizeXBase(X0Y0_お下げ左_編節5_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節6_髪節.SetSizeXBase(X0Y0_お下げ左_編節6_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節6_髪編目.SetSizeXBase(X0Y0_お下げ左_編節6_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節7_髪節.SetSizeXBase(X0Y0_お下げ左_編節7_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節7_髪編目.SetSizeXBase(X0Y0_お下げ左_編節7_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節8_髪節.SetSizeXBase(X0Y0_お下げ左_編節8_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節8_髪編目.SetSizeXBase(X0Y0_お下げ左_編節8_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
X0Y0_お下げ左_髪右1.SetSizeXBase(X0Y0_お下げ左_髪右1.GetSizeXBase() * num);
X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
X0Y0_お下げ右_編節1_髪節.SetSizeXBase(X0Y0_お下げ右_編節1_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節1_髪編目.SetSizeXBase(X0Y0_お下げ右_編節1_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節2_髪節.SetSizeXBase(X0Y0_お下げ右_編節2_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節2_髪編目.SetSizeXBase(X0Y0_お下げ右_編節2_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節3_髪節.SetSizeXBase(X0Y0_お下げ右_編節3_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節3_髪編目.SetSizeXBase(X0Y0_お下げ右_編節3_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節4_髪節.SetSizeXBase(X0Y0_お下げ右_編節4_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節4_髪編目.SetSizeXBase(X0Y0_お下げ右_編節4_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節5_髪節.SetSizeXBase(X0Y0_お下げ右_編節5_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節5_髪編目.SetSizeXBase(X0Y0_お下げ右_編節5_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節6_髪節.SetSizeXBase(X0Y0_お下げ右_編節6_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節6_髪編目.SetSizeXBase(X0Y0_お下げ右_編節6_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節7_髪節.SetSizeXBase(X0Y0_お下げ右_編節7_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節7_髪編目.SetSizeXBase(X0Y0_お下げ右_編節7_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節8_髪節.SetSizeXBase(X0Y0_お下げ右_編節8_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節8_髪編目.SetSizeXBase(X0Y0_お下げ右_編節8_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
X0Y0_お下げ右_髪左1.SetSizeXBase(X0Y0_お下げ右_髪左1.GetSizeXBase() * num);
X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
}
}
@@ -1074,10 +1074,10 @@ namespace SlaveMatrix
{
set
{
X0Y0_お下げ左_髪左1.AngleBase = 3.0 * value;
X0Y0_お下げ左_髪右1.AngleBase = -3.0 * value;
X0Y0_お下げ右_髪右1.AngleBase = -3.0 * value;
X0Y0_お下げ右_髪左1.AngleBase = 3.0 * value;
X0Y0_お下げ左_髪左1.SetAngleBase(3.0 * value);
X0Y0_お下げ左_髪右1.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪右1.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪左1.SetAngleBase(3.0 * value);
}
}
@@ -1286,161 +1286,161 @@ namespace SlaveMatrix
{
double num = ( ? (-1.0) : 1.0);
double num2 = 2.5 + 2.5 * Rng.XS.NextDouble();
X0Y0_お下げ左_編節1_髪節.AngleBase = num * num2;
X0Y0_お下げ左_編節2_髪節.AngleBase = num * num2;
X0Y0_お下げ左_編節3_髪節.AngleBase = num * num2;
X0Y0_お下げ左_編節4_髪節.AngleBase = num * num2;
X0Y0_お下げ左_編節5_髪節.AngleBase = num * num2;
X0Y0_お下げ左_編節6_髪節.AngleBase = num * num2;
X0Y0_お下げ左_編節7_髪節.AngleBase = num * num2;
X0Y0_お下げ左_編節8_髪節.AngleBase = num * num2;
X0Y0_お下げ左_髪根.AngleBase = num * num2;
X0Y0_お下げ右_編節1_髪節.AngleBase = num * (0.0 - num2);
X0Y0_お下げ右_編節2_髪節.AngleBase = num * (0.0 - num2);
X0Y0_お下げ右_編節3_髪節.AngleBase = num * (0.0 - num2);
X0Y0_お下げ右_編節4_髪節.AngleBase = num * (0.0 - num2);
X0Y0_お下げ右_編節5_髪節.AngleBase = num * (0.0 - num2);
X0Y0_お下げ右_編節6_髪節.AngleBase = num * (0.0 - num2);
X0Y0_お下げ右_編節7_髪節.AngleBase = num * (0.0 - num2);
X0Y0_お下げ右_編節8_髪節.AngleBase = num * (0.0 - num2);
X0Y0_お下げ右_髪根.AngleBase = num * (0.0 - num2);
X0Y0_お下げ左_編節1_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節2_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節3_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節4_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節5_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節6_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節7_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節8_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_髪根.SetAngleBase(num * num2);
X0Y0_お下げ右_編節1_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節2_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節3_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節4_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節5_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節6_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節7_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節8_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_髪根.SetAngleBase(num * (0.0 - num2));
Body.JoinPAall();
}
public void ()
{
X0Y0_髪基.OP[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛1.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛2.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪左1.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪左1.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左1.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪左1.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左1.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪右1.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪右1.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右1.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪右1.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右1.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛1.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛2.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪右1.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪右1.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右1.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪右1.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右1.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪左1.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪左1.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左1.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪左1.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左1.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 4 : 0].Outline = false;
X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節1_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節1_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節1_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節2_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節2_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節2_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節3_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節3_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節3_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節4_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節4_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節4_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節5_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節5_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節5_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節6_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節6_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節6_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節7_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節7_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節7_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節8_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節8_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節8_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪左1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪左1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪左1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪右1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪右1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪右1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節1_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節1_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節1_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節2_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節2_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節2_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節3_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節3_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節3_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節4_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節4_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節4_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節5_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節5_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節5_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節6_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節6_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節6_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節7_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節7_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節7_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節8_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節8_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節8_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪右1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪右1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪右1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪左1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪左1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪左1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
}
public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{

View File

@@ -970,7 +970,7 @@ namespace SlaveMatrix
set
{
double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num;
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
}
}
@@ -979,44 +979,44 @@ namespace SlaveMatrix
set
{
double num = 0.5 + 0.9 * value;
X0Y0_お下げ左_編節1_髪節.SizeYBase *= num;
X0Y0_お下げ左_編節1_髪編目.SizeYBase *= num;
X0Y0_お下げ左_編節2_髪節.SizeYBase *= num;
X0Y0_お下げ左_編節2_髪編目.SizeYBase *= num;
X0Y0_お下げ左_編節3_髪節.SizeYBase *= num;
X0Y0_お下げ左_編節3_髪編目.SizeYBase *= num;
X0Y0_お下げ左_編節4_髪節.SizeYBase *= num;
X0Y0_お下げ左_編節4_髪編目.SizeYBase *= num;
X0Y0_お下げ左_編節5_髪節.SizeYBase *= num;
X0Y0_お下げ左_編節5_髪編目.SizeYBase *= num;
X0Y0_お下げ左_編節6_髪節.SizeYBase *= num;
X0Y0_お下げ左_編節6_髪編目.SizeYBase *= num;
X0Y0_お下げ左_編節7_髪節.SizeYBase *= num;
X0Y0_お下げ左_編節7_髪編目.SizeYBase *= num;
X0Y0_お下げ左_編節8_髪節.SizeYBase *= num;
X0Y0_お下げ左_編節8_髪編目.SizeYBase *= num;
X0Y0_お下げ左_髪左1.SizeYBase *= num;
X0Y0_お下げ左_髪右1.SizeYBase *= num;
X0Y0_お下げ左_髪根.SizeYBase *= num;
X0Y0_お下げ右_編節1_髪節.SizeYBase *= num;
X0Y0_お下げ右_編節1_髪編目.SizeYBase *= num;
X0Y0_お下げ右_編節2_髪節.SizeYBase *= num;
X0Y0_お下げ右_編節2_髪編目.SizeYBase *= num;
X0Y0_お下げ右_編節3_髪節.SizeYBase *= num;
X0Y0_お下げ右_編節3_髪編目.SizeYBase *= num;
X0Y0_お下げ右_編節4_髪節.SizeYBase *= num;
X0Y0_お下げ右_編節4_髪編目.SizeYBase *= num;
X0Y0_お下げ右_編節5_髪節.SizeYBase *= num;
X0Y0_お下げ右_編節5_髪編目.SizeYBase *= num;
X0Y0_お下げ右_編節6_髪節.SizeYBase *= num;
X0Y0_お下げ右_編節6_髪編目.SizeYBase *= num;
X0Y0_お下げ右_編節7_髪節.SizeYBase *= num;
X0Y0_お下げ右_編節7_髪編目.SizeYBase *= num;
X0Y0_お下げ右_編節8_髪節.SizeYBase *= num;
X0Y0_お下げ右_編節8_髪編目.SizeYBase *= num;
X0Y0_お下げ右_髪右1.SizeYBase *= num;
X0Y0_お下げ右_髪左1.SizeYBase *= num;
X0Y0_お下げ右_髪根.SizeYBase *= num;
X0Y0_お下げ左_編節1_髪節.SetSizeYBase(X0Y0_お下げ左_編節1_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節1_髪編目.SetSizeYBase(X0Y0_お下げ左_編節1_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節2_髪節.SetSizeYBase(X0Y0_お下げ左_編節2_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節2_髪編目.SetSizeYBase(X0Y0_お下げ左_編節2_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節3_髪節.SetSizeYBase(X0Y0_お下げ左_編節3_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節3_髪編目.SetSizeYBase(X0Y0_お下げ左_編節3_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節4_髪節.SetSizeYBase(X0Y0_お下げ左_編節4_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節4_髪編目.SetSizeYBase(X0Y0_お下げ左_編節4_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節5_髪節.SetSizeYBase(X0Y0_お下げ左_編節5_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節5_髪編目.SetSizeYBase(X0Y0_お下げ左_編節5_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節6_髪節.SetSizeYBase(X0Y0_お下げ左_編節6_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節6_髪編目.SetSizeYBase(X0Y0_お下げ左_編節6_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節7_髪節.SetSizeYBase(X0Y0_お下げ左_編節7_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節7_髪編目.SetSizeYBase(X0Y0_お下げ左_編節7_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節8_髪節.SetSizeYBase(X0Y0_お下げ左_編節8_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節8_髪編目.SetSizeYBase(X0Y0_お下げ左_編節8_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
X0Y0_お下げ左_髪右1.SetSizeYBase(X0Y0_お下げ左_髪右1.GetSizeYBase() * num);
X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
X0Y0_お下げ右_編節1_髪節.SetSizeYBase(X0Y0_お下げ右_編節1_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節1_髪編目.SetSizeYBase(X0Y0_お下げ右_編節1_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節2_髪節.SetSizeYBase(X0Y0_お下げ右_編節2_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節2_髪編目.SetSizeYBase(X0Y0_お下げ右_編節2_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節3_髪節.SetSizeYBase(X0Y0_お下げ右_編節3_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節3_髪編目.SetSizeYBase(X0Y0_お下げ右_編節3_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節4_髪節.SetSizeYBase(X0Y0_お下げ右_編節4_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節4_髪編目.SetSizeYBase(X0Y0_お下げ右_編節4_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節5_髪節.SetSizeYBase(X0Y0_お下げ右_編節5_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節5_髪編目.SetSizeYBase(X0Y0_お下げ右_編節5_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節6_髪節.SetSizeYBase(X0Y0_お下げ右_編節6_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節6_髪編目.SetSizeYBase(X0Y0_お下げ右_編節6_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節7_髪節.SetSizeYBase(X0Y0_お下げ右_編節7_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節7_髪編目.SetSizeYBase(X0Y0_お下げ右_編節7_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節8_髪節.SetSizeYBase(X0Y0_お下げ右_編節8_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節8_髪編目.SetSizeYBase(X0Y0_お下げ右_編節8_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
X0Y0_お下げ右_髪左1.SetSizeYBase(X0Y0_お下げ右_髪左1.GetSizeYBase() * num);
X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
}
}
@@ -1025,48 +1025,48 @@ namespace SlaveMatrix
set
{
double num = 1.0 + 0.5 * value;
X0Y0_お下げ左_編節1_髪節.SizeXBase *= num;
X0Y0_お下げ左_編節1_髪編目.SizeXBase *= num;
X0Y0_お下げ左_編節2_髪節.SizeXBase *= num;
X0Y0_お下げ左_編節2_髪編目.SizeXBase *= num;
X0Y0_お下げ左_編節3_髪節.SizeXBase *= num;
X0Y0_お下げ左_編節3_髪編目.SizeXBase *= num;
X0Y0_お下げ左_編節4_髪節.SizeXBase *= num;
X0Y0_お下げ左_編節4_髪編目.SizeXBase *= num;
X0Y0_お下げ左_編節5_髪節.SizeXBase *= num;
X0Y0_お下げ左_編節5_髪編目.SizeXBase *= num;
X0Y0_お下げ左_編節6_髪節.SizeXBase *= num;
X0Y0_お下げ左_編節6_髪編目.SizeXBase *= num;
X0Y0_お下げ左_編節7_髪節.SizeXBase *= num;
X0Y0_お下げ左_編節7_髪編目.SizeXBase *= num;
X0Y0_お下げ左_編節8_髪節.SizeXBase *= num;
X0Y0_お下げ左_編節8_髪編目.SizeXBase *= num;
X0Y0_お下げ左_髪縛1.SizeBase *= num;
X0Y0_お下げ左_髪縛2.SizeBase *= num;
X0Y0_お下げ左_髪左1.SizeXBase *= num;
X0Y0_お下げ左_髪右1.SizeXBase *= num;
X0Y0_お下げ左_髪根.SizeXBase *= num;
X0Y0_お下げ右_編節1_髪節.SizeXBase *= num;
X0Y0_お下げ右_編節1_髪編目.SizeXBase *= num;
X0Y0_お下げ右_編節2_髪節.SizeXBase *= num;
X0Y0_お下げ右_編節2_髪編目.SizeXBase *= num;
X0Y0_お下げ右_編節3_髪節.SizeXBase *= num;
X0Y0_お下げ右_編節3_髪編目.SizeXBase *= num;
X0Y0_お下げ右_編節4_髪節.SizeXBase *= num;
X0Y0_お下げ右_編節4_髪編目.SizeXBase *= num;
X0Y0_お下げ右_編節5_髪節.SizeXBase *= num;
X0Y0_お下げ右_編節5_髪編目.SizeXBase *= num;
X0Y0_お下げ右_編節6_髪節.SizeXBase *= num;
X0Y0_お下げ右_編節6_髪編目.SizeXBase *= num;
X0Y0_お下げ右_編節7_髪節.SizeXBase *= num;
X0Y0_お下げ右_編節7_髪編目.SizeXBase *= num;
X0Y0_お下げ右_編節8_髪節.SizeXBase *= num;
X0Y0_お下げ右_編節8_髪編目.SizeXBase *= num;
X0Y0_お下げ右_髪縛1.SizeBase *= num;
X0Y0_お下げ右_髪縛2.SizeBase *= num;
X0Y0_お下げ右_髪右1.SizeXBase *= num;
X0Y0_お下げ右_髪左1.SizeXBase *= num;
X0Y0_お下げ右_髪根.SizeXBase *= num;
X0Y0_お下げ左_編節1_髪節.SetSizeXBase(X0Y0_お下げ左_編節1_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節1_髪編目.SetSizeXBase(X0Y0_お下げ左_編節1_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節2_髪節.SetSizeXBase(X0Y0_お下げ左_編節2_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節2_髪編目.SetSizeXBase(X0Y0_お下げ左_編節2_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節3_髪節.SetSizeXBase(X0Y0_お下げ左_編節3_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節3_髪編目.SetSizeXBase(X0Y0_お下げ左_編節3_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節4_髪節.SetSizeXBase(X0Y0_お下げ左_編節4_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節4_髪編目.SetSizeXBase(X0Y0_お下げ左_編節4_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節5_髪節.SetSizeXBase(X0Y0_お下げ左_編節5_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節5_髪編目.SetSizeXBase(X0Y0_お下げ左_編節5_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節6_髪節.SetSizeXBase(X0Y0_お下げ左_編節6_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節6_髪編目.SetSizeXBase(X0Y0_お下げ左_編節6_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節7_髪節.SetSizeXBase(X0Y0_お下げ左_編節7_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節7_髪編目.SetSizeXBase(X0Y0_お下げ左_編節7_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節8_髪節.SetSizeXBase(X0Y0_お下げ左_編節8_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節8_髪編目.SetSizeXBase(X0Y0_お下げ左_編節8_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
X0Y0_お下げ左_髪右1.SetSizeXBase(X0Y0_お下げ左_髪右1.GetSizeXBase() * num);
X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
X0Y0_お下げ右_編節1_髪節.SetSizeXBase(X0Y0_お下げ右_編節1_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節1_髪編目.SetSizeXBase(X0Y0_お下げ右_編節1_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節2_髪節.SetSizeXBase(X0Y0_お下げ右_編節2_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節2_髪編目.SetSizeXBase(X0Y0_お下げ右_編節2_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節3_髪節.SetSizeXBase(X0Y0_お下げ右_編節3_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節3_髪編目.SetSizeXBase(X0Y0_お下げ右_編節3_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節4_髪節.SetSizeXBase(X0Y0_お下げ右_編節4_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節4_髪編目.SetSizeXBase(X0Y0_お下げ右_編節4_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節5_髪節.SetSizeXBase(X0Y0_お下げ右_編節5_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節5_髪編目.SetSizeXBase(X0Y0_お下げ右_編節5_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節6_髪節.SetSizeXBase(X0Y0_お下げ右_編節6_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節6_髪編目.SetSizeXBase(X0Y0_お下げ右_編節6_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節7_髪節.SetSizeXBase(X0Y0_お下げ右_編節7_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節7_髪編目.SetSizeXBase(X0Y0_お下げ右_編節7_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節8_髪節.SetSizeXBase(X0Y0_お下げ右_編節8_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節8_髪編目.SetSizeXBase(X0Y0_お下げ右_編節8_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
X0Y0_お下げ右_髪左1.SetSizeXBase(X0Y0_お下げ右_髪左1.GetSizeXBase() * num);
X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
}
}
@@ -1074,10 +1074,10 @@ namespace SlaveMatrix
{
set
{
X0Y0_お下げ左_髪左1.AngleBase = 3.0 * value;
X0Y0_お下げ左_髪右1.AngleBase = -3.0 * value;
X0Y0_お下げ右_髪右1.AngleBase = -3.0 * value;
X0Y0_お下げ右_髪左1.AngleBase = 3.0 * value;
X0Y0_お下げ左_髪左1.SetAngleBase(3.0 * value);
X0Y0_お下げ左_髪右1.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪右1.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪左1.SetAngleBase(3.0 * value);
}
}
@@ -1286,161 +1286,161 @@ namespace SlaveMatrix
{
double num = ( ? (-1.0) : 1.0);
double num2 = 2.5 + 2.5 * Rng.XS.NextDouble();
X0Y0_お下げ左_編節1_髪節.AngleBase = num * num2;
X0Y0_お下げ左_編節2_髪節.AngleBase = num * num2;
X0Y0_お下げ左_編節3_髪節.AngleBase = num * num2;
X0Y0_お下げ左_編節4_髪節.AngleBase = num * num2;
X0Y0_お下げ左_編節5_髪節.AngleBase = num * num2;
X0Y0_お下げ左_編節6_髪節.AngleBase = num * num2;
X0Y0_お下げ左_編節7_髪節.AngleBase = num * num2;
X0Y0_お下げ左_編節8_髪節.AngleBase = num * num2;
X0Y0_お下げ左_髪根.AngleBase = num * num2;
X0Y0_お下げ右_編節1_髪節.AngleBase = num * (0.0 - num2);
X0Y0_お下げ右_編節2_髪節.AngleBase = num * (0.0 - num2);
X0Y0_お下げ右_編節3_髪節.AngleBase = num * (0.0 - num2);
X0Y0_お下げ右_編節4_髪節.AngleBase = num * (0.0 - num2);
X0Y0_お下げ右_編節5_髪節.AngleBase = num * (0.0 - num2);
X0Y0_お下げ右_編節6_髪節.AngleBase = num * (0.0 - num2);
X0Y0_お下げ右_編節7_髪節.AngleBase = num * (0.0 - num2);
X0Y0_お下げ右_編節8_髪節.AngleBase = num * (0.0 - num2);
X0Y0_お下げ右_髪根.AngleBase = num * (0.0 - num2);
X0Y0_お下げ左_編節1_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節2_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節3_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節4_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節5_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節6_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節7_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節8_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_髪根.SetAngleBase(num * num2);
X0Y0_お下げ右_編節1_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節2_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節3_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節4_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節5_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節6_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節7_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節8_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_髪根.SetAngleBase(num * (0.0 - num2));
Body.JoinPAall();
}
public void ()
{
X0Y0_髪基.OP[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛1.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛2.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪左1.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪左1.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左1.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪左1.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左1.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪右1.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪右1.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右1.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪右1.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右1.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛1.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛2.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪右1.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪右1.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右1.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪右1.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右1.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪左1.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪左1.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左1.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪左1.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左1.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 4 : 0].Outline = false;
X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節1_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節1_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節1_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節2_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節2_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節2_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節3_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節3_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節3_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節4_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節4_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節4_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節5_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節5_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節5_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節6_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節6_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節6_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節7_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節7_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節7_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節8_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節8_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節8_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪左1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪左1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪左1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪右1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪右1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪右1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節1_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節1_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節1_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節2_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節2_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節2_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節3_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節3_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節3_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節4_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節4_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節4_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節5_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節5_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節5_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節6_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節6_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節6_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節7_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節7_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節7_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節8_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節8_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節8_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪右1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪右1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪右1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪左1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪左1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪左1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
}
public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{

View File

@@ -970,7 +970,7 @@ namespace SlaveMatrix
set
{
double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num;
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
}
}
@@ -979,44 +979,44 @@ namespace SlaveMatrix
set
{
double num = 0.5 + 0.9 * value;
X0Y0_お下げ左_編節1_髪節.SizeYBase *= num;
X0Y0_お下げ左_編節1_髪編目.SizeYBase *= num;
X0Y0_お下げ左_編節2_髪節.SizeYBase *= num;
X0Y0_お下げ左_編節2_髪編目.SizeYBase *= num;
X0Y0_お下げ左_編節3_髪節.SizeYBase *= num;
X0Y0_お下げ左_編節3_髪編目.SizeYBase *= num;
X0Y0_お下げ左_編節4_髪節.SizeYBase *= num;
X0Y0_お下げ左_編節4_髪編目.SizeYBase *= num;
X0Y0_お下げ左_編節5_髪節.SizeYBase *= num;
X0Y0_お下げ左_編節5_髪編目.SizeYBase *= num;
X0Y0_お下げ左_編節6_髪節.SizeYBase *= num;
X0Y0_お下げ左_編節6_髪編目.SizeYBase *= num;
X0Y0_お下げ左_編節7_髪節.SizeYBase *= num;
X0Y0_お下げ左_編節7_髪編目.SizeYBase *= num;
X0Y0_お下げ左_編節8_髪節.SizeYBase *= num;
X0Y0_お下げ左_編節8_髪編目.SizeYBase *= num;
X0Y0_お下げ左_髪左1.SizeYBase *= num;
X0Y0_お下げ左_髪右1.SizeYBase *= num;
X0Y0_お下げ左_髪根.SizeYBase *= num;
X0Y0_お下げ右_編節1_髪節.SizeYBase *= num;
X0Y0_お下げ右_編節1_髪編目.SizeYBase *= num;
X0Y0_お下げ右_編節2_髪節.SizeYBase *= num;
X0Y0_お下げ右_編節2_髪編目.SizeYBase *= num;
X0Y0_お下げ右_編節3_髪節.SizeYBase *= num;
X0Y0_お下げ右_編節3_髪編目.SizeYBase *= num;
X0Y0_お下げ右_編節4_髪節.SizeYBase *= num;
X0Y0_お下げ右_編節4_髪編目.SizeYBase *= num;
X0Y0_お下げ右_編節5_髪節.SizeYBase *= num;
X0Y0_お下げ右_編節5_髪編目.SizeYBase *= num;
X0Y0_お下げ右_編節6_髪節.SizeYBase *= num;
X0Y0_お下げ右_編節6_髪編目.SizeYBase *= num;
X0Y0_お下げ右_編節7_髪節.SizeYBase *= num;
X0Y0_お下げ右_編節7_髪編目.SizeYBase *= num;
X0Y0_お下げ右_編節8_髪節.SizeYBase *= num;
X0Y0_お下げ右_編節8_髪編目.SizeYBase *= num;
X0Y0_お下げ右_髪右1.SizeYBase *= num;
X0Y0_お下げ右_髪左1.SizeYBase *= num;
X0Y0_お下げ右_髪根.SizeYBase *= num;
X0Y0_お下げ左_編節1_髪節.SetSizeYBase(X0Y0_お下げ左_編節1_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節1_髪編目.SetSizeYBase(X0Y0_お下げ左_編節1_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節2_髪節.SetSizeYBase(X0Y0_お下げ左_編節2_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節2_髪編目.SetSizeYBase(X0Y0_お下げ左_編節2_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節3_髪節.SetSizeYBase(X0Y0_お下げ左_編節3_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節3_髪編目.SetSizeYBase(X0Y0_お下げ左_編節3_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節4_髪節.SetSizeYBase(X0Y0_お下げ左_編節4_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節4_髪編目.SetSizeYBase(X0Y0_お下げ左_編節4_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節5_髪節.SetSizeYBase(X0Y0_お下げ左_編節5_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節5_髪編目.SetSizeYBase(X0Y0_お下げ左_編節5_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節6_髪節.SetSizeYBase(X0Y0_お下げ左_編節6_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節6_髪編目.SetSizeYBase(X0Y0_お下げ左_編節6_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節7_髪節.SetSizeYBase(X0Y0_お下げ左_編節7_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節7_髪編目.SetSizeYBase(X0Y0_お下げ左_編節7_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節8_髪節.SetSizeYBase(X0Y0_お下げ左_編節8_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節8_髪編目.SetSizeYBase(X0Y0_お下げ左_編節8_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
X0Y0_お下げ左_髪右1.SetSizeYBase(X0Y0_お下げ左_髪右1.GetSizeYBase() * num);
X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
X0Y0_お下げ右_編節1_髪節.SetSizeYBase(X0Y0_お下げ右_編節1_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節1_髪編目.SetSizeYBase(X0Y0_お下げ右_編節1_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節2_髪節.SetSizeYBase(X0Y0_お下げ右_編節2_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節2_髪編目.SetSizeYBase(X0Y0_お下げ右_編節2_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節3_髪節.SetSizeYBase(X0Y0_お下げ右_編節3_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節3_髪編目.SetSizeYBase(X0Y0_お下げ右_編節3_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節4_髪節.SetSizeYBase(X0Y0_お下げ右_編節4_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節4_髪編目.SetSizeYBase(X0Y0_お下げ右_編節4_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節5_髪節.SetSizeYBase(X0Y0_お下げ右_編節5_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節5_髪編目.SetSizeYBase(X0Y0_お下げ右_編節5_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節6_髪節.SetSizeYBase(X0Y0_お下げ右_編節6_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節6_髪編目.SetSizeYBase(X0Y0_お下げ右_編節6_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節7_髪節.SetSizeYBase(X0Y0_お下げ右_編節7_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節7_髪編目.SetSizeYBase(X0Y0_お下げ右_編節7_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節8_髪節.SetSizeYBase(X0Y0_お下げ右_編節8_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節8_髪編目.SetSizeYBase(X0Y0_お下げ右_編節8_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
X0Y0_お下げ右_髪左1.SetSizeYBase(X0Y0_お下げ右_髪左1.GetSizeYBase() * num);
X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
}
}
@@ -1025,48 +1025,48 @@ namespace SlaveMatrix
set
{
double num = 1.0 + 0.5 * value;
X0Y0_お下げ左_編節1_髪節.SizeXBase *= num;
X0Y0_お下げ左_編節1_髪編目.SizeXBase *= num;
X0Y0_お下げ左_編節2_髪節.SizeXBase *= num;
X0Y0_お下げ左_編節2_髪編目.SizeXBase *= num;
X0Y0_お下げ左_編節3_髪節.SizeXBase *= num;
X0Y0_お下げ左_編節3_髪編目.SizeXBase *= num;
X0Y0_お下げ左_編節4_髪節.SizeXBase *= num;
X0Y0_お下げ左_編節4_髪編目.SizeXBase *= num;
X0Y0_お下げ左_編節5_髪節.SizeXBase *= num;
X0Y0_お下げ左_編節5_髪編目.SizeXBase *= num;
X0Y0_お下げ左_編節6_髪節.SizeXBase *= num;
X0Y0_お下げ左_編節6_髪編目.SizeXBase *= num;
X0Y0_お下げ左_編節7_髪節.SizeXBase *= num;
X0Y0_お下げ左_編節7_髪編目.SizeXBase *= num;
X0Y0_お下げ左_編節8_髪節.SizeXBase *= num;
X0Y0_お下げ左_編節8_髪編目.SizeXBase *= num;
X0Y0_お下げ左_髪縛1.SizeBase *= num;
X0Y0_お下げ左_髪縛2.SizeBase *= num;
X0Y0_お下げ左_髪左1.SizeXBase *= num;
X0Y0_お下げ左_髪右1.SizeXBase *= num;
X0Y0_お下げ左_髪根.SizeXBase *= num;
X0Y0_お下げ右_編節1_髪節.SizeXBase *= num;
X0Y0_お下げ右_編節1_髪編目.SizeXBase *= num;
X0Y0_お下げ右_編節2_髪節.SizeXBase *= num;
X0Y0_お下げ右_編節2_髪編目.SizeXBase *= num;
X0Y0_お下げ右_編節3_髪節.SizeXBase *= num;
X0Y0_お下げ右_編節3_髪編目.SizeXBase *= num;
X0Y0_お下げ右_編節4_髪節.SizeXBase *= num;
X0Y0_お下げ右_編節4_髪編目.SizeXBase *= num;
X0Y0_お下げ右_編節5_髪節.SizeXBase *= num;
X0Y0_お下げ右_編節5_髪編目.SizeXBase *= num;
X0Y0_お下げ右_編節6_髪節.SizeXBase *= num;
X0Y0_お下げ右_編節6_髪編目.SizeXBase *= num;
X0Y0_お下げ右_編節7_髪節.SizeXBase *= num;
X0Y0_お下げ右_編節7_髪編目.SizeXBase *= num;
X0Y0_お下げ右_編節8_髪節.SizeXBase *= num;
X0Y0_お下げ右_編節8_髪編目.SizeXBase *= num;
X0Y0_お下げ右_髪縛1.SizeBase *= num;
X0Y0_お下げ右_髪縛2.SizeBase *= num;
X0Y0_お下げ右_髪右1.SizeXBase *= num;
X0Y0_お下げ右_髪左1.SizeXBase *= num;
X0Y0_お下げ右_髪根.SizeXBase *= num;
X0Y0_お下げ左_編節1_髪節.SetSizeXBase(X0Y0_お下げ左_編節1_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節1_髪編目.SetSizeXBase(X0Y0_お下げ左_編節1_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節2_髪節.SetSizeXBase(X0Y0_お下げ左_編節2_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節2_髪編目.SetSizeXBase(X0Y0_お下げ左_編節2_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節3_髪節.SetSizeXBase(X0Y0_お下げ左_編節3_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節3_髪編目.SetSizeXBase(X0Y0_お下げ左_編節3_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節4_髪節.SetSizeXBase(X0Y0_お下げ左_編節4_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節4_髪編目.SetSizeXBase(X0Y0_お下げ左_編節4_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節5_髪節.SetSizeXBase(X0Y0_お下げ左_編節5_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節5_髪編目.SetSizeXBase(X0Y0_お下げ左_編節5_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節6_髪節.SetSizeXBase(X0Y0_お下げ左_編節6_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節6_髪編目.SetSizeXBase(X0Y0_お下げ左_編節6_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節7_髪節.SetSizeXBase(X0Y0_お下げ左_編節7_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節7_髪編目.SetSizeXBase(X0Y0_お下げ左_編節7_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節8_髪節.SetSizeXBase(X0Y0_お下げ左_編節8_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節8_髪編目.SetSizeXBase(X0Y0_お下げ左_編節8_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
X0Y0_お下げ左_髪右1.SetSizeXBase(X0Y0_お下げ左_髪右1.GetSizeXBase() * num);
X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
X0Y0_お下げ右_編節1_髪節.SetSizeXBase(X0Y0_お下げ右_編節1_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節1_髪編目.SetSizeXBase(X0Y0_お下げ右_編節1_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節2_髪節.SetSizeXBase(X0Y0_お下げ右_編節2_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節2_髪編目.SetSizeXBase(X0Y0_お下げ右_編節2_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節3_髪節.SetSizeXBase(X0Y0_お下げ右_編節3_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節3_髪編目.SetSizeXBase(X0Y0_お下げ右_編節3_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節4_髪節.SetSizeXBase(X0Y0_お下げ右_編節4_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節4_髪編目.SetSizeXBase(X0Y0_お下げ右_編節4_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節5_髪節.SetSizeXBase(X0Y0_お下げ右_編節5_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節5_髪編目.SetSizeXBase(X0Y0_お下げ右_編節5_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節6_髪節.SetSizeXBase(X0Y0_お下げ右_編節6_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節6_髪編目.SetSizeXBase(X0Y0_お下げ右_編節6_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節7_髪節.SetSizeXBase(X0Y0_お下げ右_編節7_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節7_髪編目.SetSizeXBase(X0Y0_お下げ右_編節7_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節8_髪節.SetSizeXBase(X0Y0_お下げ右_編節8_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節8_髪編目.SetSizeXBase(X0Y0_お下げ右_編節8_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
X0Y0_お下げ右_髪左1.SetSizeXBase(X0Y0_お下げ右_髪左1.GetSizeXBase() * num);
X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
}
}
@@ -1074,10 +1074,10 @@ namespace SlaveMatrix
{
set
{
X0Y0_お下げ左_髪左1.AngleBase = 3.0 * value;
X0Y0_お下げ左_髪右1.AngleBase = -3.0 * value;
X0Y0_お下げ右_髪右1.AngleBase = -3.0 * value;
X0Y0_お下げ右_髪左1.AngleBase = 3.0 * value;
X0Y0_お下げ左_髪左1.SetAngleBase(3.0 * value);
X0Y0_お下げ左_髪右1.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪右1.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪左1.SetAngleBase(3.0 * value);
}
}
@@ -1286,161 +1286,161 @@ namespace SlaveMatrix
{
double num = ( ? (-1.0) : 1.0);
double num2 = 2.5 + 2.5 * Rng.XS.NextDouble();
X0Y0_お下げ左_編節1_髪節.AngleBase = num * num2;
X0Y0_お下げ左_編節2_髪節.AngleBase = num * num2;
X0Y0_お下げ左_編節3_髪節.AngleBase = num * num2;
X0Y0_お下げ左_編節4_髪節.AngleBase = num * num2;
X0Y0_お下げ左_編節5_髪節.AngleBase = num * num2;
X0Y0_お下げ左_編節6_髪節.AngleBase = num * num2;
X0Y0_お下げ左_編節7_髪節.AngleBase = num * num2;
X0Y0_お下げ左_編節8_髪節.AngleBase = num * num2;
X0Y0_お下げ左_髪根.AngleBase = num * num2;
X0Y0_お下げ右_編節1_髪節.AngleBase = num * (0.0 - num2);
X0Y0_お下げ右_編節2_髪節.AngleBase = num * (0.0 - num2);
X0Y0_お下げ右_編節3_髪節.AngleBase = num * (0.0 - num2);
X0Y0_お下げ右_編節4_髪節.AngleBase = num * (0.0 - num2);
X0Y0_お下げ右_編節5_髪節.AngleBase = num * (0.0 - num2);
X0Y0_お下げ右_編節6_髪節.AngleBase = num * (0.0 - num2);
X0Y0_お下げ右_編節7_髪節.AngleBase = num * (0.0 - num2);
X0Y0_お下げ右_編節8_髪節.AngleBase = num * (0.0 - num2);
X0Y0_お下げ右_髪根.AngleBase = num * (0.0 - num2);
X0Y0_お下げ左_編節1_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節2_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節3_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節4_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節5_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節6_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節7_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節8_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_髪根.SetAngleBase(num * num2);
X0Y0_お下げ右_編節1_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節2_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節3_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節4_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節5_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節6_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節7_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節8_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_髪根.SetAngleBase(num * (0.0 - num2));
Body.JoinPAall();
}
public void ()
{
X0Y0_髪基.OP[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛1.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛2.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪左1.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪左1.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左1.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪左1.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左1.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪右1.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪右1.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右1.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪右1.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右1.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛1.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛2.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪右1.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪右1.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右1.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪右1.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右1.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪左1.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪左1.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左1.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪左1.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左1.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 4 : 0].Outline = false;
X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節1_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節1_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節1_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節2_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節2_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節2_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節3_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節3_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節3_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節4_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節4_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節4_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節5_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節5_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節5_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節6_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節6_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節6_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節7_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節7_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節7_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節8_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節8_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節8_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪左1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪左1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪左1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪右1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪右1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪右1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節1_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節1_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節1_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節2_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節2_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節2_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節3_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節3_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節3_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節4_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節4_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節4_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節5_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節5_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節5_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節6_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節6_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節6_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節7_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節7_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節7_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節8_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節8_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節8_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪右1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪右1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪右1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪左1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪左1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪左1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
}
public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{

View File

@@ -970,7 +970,7 @@ namespace SlaveMatrix
set
{
double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num;
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
}
}
@@ -979,44 +979,44 @@ namespace SlaveMatrix
set
{
double num = 0.5 + 0.9 * value;
X0Y0_お下げ左_編節1_髪節.SizeYBase *= num;
X0Y0_お下げ左_編節1_髪編目.SizeYBase *= num;
X0Y0_お下げ左_編節2_髪節.SizeYBase *= num;
X0Y0_お下げ左_編節2_髪編目.SizeYBase *= num;
X0Y0_お下げ左_編節3_髪節.SizeYBase *= num;
X0Y0_お下げ左_編節3_髪編目.SizeYBase *= num;
X0Y0_お下げ左_編節4_髪節.SizeYBase *= num;
X0Y0_お下げ左_編節4_髪編目.SizeYBase *= num;
X0Y0_お下げ左_編節5_髪節.SizeYBase *= num;
X0Y0_お下げ左_編節5_髪編目.SizeYBase *= num;
X0Y0_お下げ左_編節6_髪節.SizeYBase *= num;
X0Y0_お下げ左_編節6_髪編目.SizeYBase *= num;
X0Y0_お下げ左_編節7_髪節.SizeYBase *= num;
X0Y0_お下げ左_編節7_髪編目.SizeYBase *= num;
X0Y0_お下げ左_編節8_髪節.SizeYBase *= num;
X0Y0_お下げ左_編節8_髪編目.SizeYBase *= num;
X0Y0_お下げ左_髪左1.SizeYBase *= num;
X0Y0_お下げ左_髪右1.SizeYBase *= num;
X0Y0_お下げ左_髪根.SizeYBase *= num;
X0Y0_お下げ右_編節1_髪節.SizeYBase *= num;
X0Y0_お下げ右_編節1_髪編目.SizeYBase *= num;
X0Y0_お下げ右_編節2_髪節.SizeYBase *= num;
X0Y0_お下げ右_編節2_髪編目.SizeYBase *= num;
X0Y0_お下げ右_編節3_髪節.SizeYBase *= num;
X0Y0_お下げ右_編節3_髪編目.SizeYBase *= num;
X0Y0_お下げ右_編節4_髪節.SizeYBase *= num;
X0Y0_お下げ右_編節4_髪編目.SizeYBase *= num;
X0Y0_お下げ右_編節5_髪節.SizeYBase *= num;
X0Y0_お下げ右_編節5_髪編目.SizeYBase *= num;
X0Y0_お下げ右_編節6_髪節.SizeYBase *= num;
X0Y0_お下げ右_編節6_髪編目.SizeYBase *= num;
X0Y0_お下げ右_編節7_髪節.SizeYBase *= num;
X0Y0_お下げ右_編節7_髪編目.SizeYBase *= num;
X0Y0_お下げ右_編節8_髪節.SizeYBase *= num;
X0Y0_お下げ右_編節8_髪編目.SizeYBase *= num;
X0Y0_お下げ右_髪右1.SizeYBase *= num;
X0Y0_お下げ右_髪左1.SizeYBase *= num;
X0Y0_お下げ右_髪根.SizeYBase *= num;
X0Y0_お下げ左_編節1_髪節.SetSizeYBase(X0Y0_お下げ左_編節1_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節1_髪編目.SetSizeYBase(X0Y0_お下げ左_編節1_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節2_髪節.SetSizeYBase(X0Y0_お下げ左_編節2_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節2_髪編目.SetSizeYBase(X0Y0_お下げ左_編節2_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節3_髪節.SetSizeYBase(X0Y0_お下げ左_編節3_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節3_髪編目.SetSizeYBase(X0Y0_お下げ左_編節3_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節4_髪節.SetSizeYBase(X0Y0_お下げ左_編節4_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節4_髪編目.SetSizeYBase(X0Y0_お下げ左_編節4_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節5_髪節.SetSizeYBase(X0Y0_お下げ左_編節5_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節5_髪編目.SetSizeYBase(X0Y0_お下げ左_編節5_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節6_髪節.SetSizeYBase(X0Y0_お下げ左_編節6_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節6_髪編目.SetSizeYBase(X0Y0_お下げ左_編節6_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節7_髪節.SetSizeYBase(X0Y0_お下げ左_編節7_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節7_髪編目.SetSizeYBase(X0Y0_お下げ左_編節7_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節8_髪節.SetSizeYBase(X0Y0_お下げ左_編節8_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節8_髪編目.SetSizeYBase(X0Y0_お下げ左_編節8_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
X0Y0_お下げ左_髪右1.SetSizeYBase(X0Y0_お下げ左_髪右1.GetSizeYBase() * num);
X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
X0Y0_お下げ右_編節1_髪節.SetSizeYBase(X0Y0_お下げ右_編節1_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節1_髪編目.SetSizeYBase(X0Y0_お下げ右_編節1_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節2_髪節.SetSizeYBase(X0Y0_お下げ右_編節2_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節2_髪編目.SetSizeYBase(X0Y0_お下げ右_編節2_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節3_髪節.SetSizeYBase(X0Y0_お下げ右_編節3_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節3_髪編目.SetSizeYBase(X0Y0_お下げ右_編節3_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節4_髪節.SetSizeYBase(X0Y0_お下げ右_編節4_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節4_髪編目.SetSizeYBase(X0Y0_お下げ右_編節4_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節5_髪節.SetSizeYBase(X0Y0_お下げ右_編節5_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節5_髪編目.SetSizeYBase(X0Y0_お下げ右_編節5_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節6_髪節.SetSizeYBase(X0Y0_お下げ右_編節6_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節6_髪編目.SetSizeYBase(X0Y0_お下げ右_編節6_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節7_髪節.SetSizeYBase(X0Y0_お下げ右_編節7_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節7_髪編目.SetSizeYBase(X0Y0_お下げ右_編節7_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節8_髪節.SetSizeYBase(X0Y0_お下げ右_編節8_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節8_髪編目.SetSizeYBase(X0Y0_お下げ右_編節8_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
X0Y0_お下げ右_髪左1.SetSizeYBase(X0Y0_お下げ右_髪左1.GetSizeYBase() * num);
X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
}
}
@@ -1025,48 +1025,48 @@ namespace SlaveMatrix
set
{
double num = 1.0 + 0.5 * value;
X0Y0_お下げ左_編節1_髪節.SizeXBase *= num;
X0Y0_お下げ左_編節1_髪編目.SizeXBase *= num;
X0Y0_お下げ左_編節2_髪節.SizeXBase *= num;
X0Y0_お下げ左_編節2_髪編目.SizeXBase *= num;
X0Y0_お下げ左_編節3_髪節.SizeXBase *= num;
X0Y0_お下げ左_編節3_髪編目.SizeXBase *= num;
X0Y0_お下げ左_編節4_髪節.SizeXBase *= num;
X0Y0_お下げ左_編節4_髪編目.SizeXBase *= num;
X0Y0_お下げ左_編節5_髪節.SizeXBase *= num;
X0Y0_お下げ左_編節5_髪編目.SizeXBase *= num;
X0Y0_お下げ左_編節6_髪節.SizeXBase *= num;
X0Y0_お下げ左_編節6_髪編目.SizeXBase *= num;
X0Y0_お下げ左_編節7_髪節.SizeXBase *= num;
X0Y0_お下げ左_編節7_髪編目.SizeXBase *= num;
X0Y0_お下げ左_編節8_髪節.SizeXBase *= num;
X0Y0_お下げ左_編節8_髪編目.SizeXBase *= num;
X0Y0_お下げ左_髪縛1.SizeBase *= num;
X0Y0_お下げ左_髪縛2.SizeBase *= num;
X0Y0_お下げ左_髪左1.SizeXBase *= num;
X0Y0_お下げ左_髪右1.SizeXBase *= num;
X0Y0_お下げ左_髪根.SizeXBase *= num;
X0Y0_お下げ右_編節1_髪節.SizeXBase *= num;
X0Y0_お下げ右_編節1_髪編目.SizeXBase *= num;
X0Y0_お下げ右_編節2_髪節.SizeXBase *= num;
X0Y0_お下げ右_編節2_髪編目.SizeXBase *= num;
X0Y0_お下げ右_編節3_髪節.SizeXBase *= num;
X0Y0_お下げ右_編節3_髪編目.SizeXBase *= num;
X0Y0_お下げ右_編節4_髪節.SizeXBase *= num;
X0Y0_お下げ右_編節4_髪編目.SizeXBase *= num;
X0Y0_お下げ右_編節5_髪節.SizeXBase *= num;
X0Y0_お下げ右_編節5_髪編目.SizeXBase *= num;
X0Y0_お下げ右_編節6_髪節.SizeXBase *= num;
X0Y0_お下げ右_編節6_髪編目.SizeXBase *= num;
X0Y0_お下げ右_編節7_髪節.SizeXBase *= num;
X0Y0_お下げ右_編節7_髪編目.SizeXBase *= num;
X0Y0_お下げ右_編節8_髪節.SizeXBase *= num;
X0Y0_お下げ右_編節8_髪編目.SizeXBase *= num;
X0Y0_お下げ右_髪縛1.SizeBase *= num;
X0Y0_お下げ右_髪縛2.SizeBase *= num;
X0Y0_お下げ右_髪右1.SizeXBase *= num;
X0Y0_お下げ右_髪左1.SizeXBase *= num;
X0Y0_お下げ右_髪根.SizeXBase *= num;
X0Y0_お下げ左_編節1_髪節.SetSizeXBase(X0Y0_お下げ左_編節1_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節1_髪編目.SetSizeXBase(X0Y0_お下げ左_編節1_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節2_髪節.SetSizeXBase(X0Y0_お下げ左_編節2_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節2_髪編目.SetSizeXBase(X0Y0_お下げ左_編節2_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節3_髪節.SetSizeXBase(X0Y0_お下げ左_編節3_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節3_髪編目.SetSizeXBase(X0Y0_お下げ左_編節3_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節4_髪節.SetSizeXBase(X0Y0_お下げ左_編節4_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節4_髪編目.SetSizeXBase(X0Y0_お下げ左_編節4_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節5_髪節.SetSizeXBase(X0Y0_お下げ左_編節5_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節5_髪編目.SetSizeXBase(X0Y0_お下げ左_編節5_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節6_髪節.SetSizeXBase(X0Y0_お下げ左_編節6_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節6_髪編目.SetSizeXBase(X0Y0_お下げ左_編節6_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節7_髪節.SetSizeXBase(X0Y0_お下げ左_編節7_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節7_髪編目.SetSizeXBase(X0Y0_お下げ左_編節7_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節8_髪節.SetSizeXBase(X0Y0_お下げ左_編節8_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節8_髪編目.SetSizeXBase(X0Y0_お下げ左_編節8_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
X0Y0_お下げ左_髪右1.SetSizeXBase(X0Y0_お下げ左_髪右1.GetSizeXBase() * num);
X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
X0Y0_お下げ右_編節1_髪節.SetSizeXBase(X0Y0_お下げ右_編節1_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節1_髪編目.SetSizeXBase(X0Y0_お下げ右_編節1_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節2_髪節.SetSizeXBase(X0Y0_お下げ右_編節2_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節2_髪編目.SetSizeXBase(X0Y0_お下げ右_編節2_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節3_髪節.SetSizeXBase(X0Y0_お下げ右_編節3_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節3_髪編目.SetSizeXBase(X0Y0_お下げ右_編節3_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節4_髪節.SetSizeXBase(X0Y0_お下げ右_編節4_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節4_髪編目.SetSizeXBase(X0Y0_お下げ右_編節4_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節5_髪節.SetSizeXBase(X0Y0_お下げ右_編節5_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節5_髪編目.SetSizeXBase(X0Y0_お下げ右_編節5_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節6_髪節.SetSizeXBase(X0Y0_お下げ右_編節6_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節6_髪編目.SetSizeXBase(X0Y0_お下げ右_編節6_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節7_髪節.SetSizeXBase(X0Y0_お下げ右_編節7_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節7_髪編目.SetSizeXBase(X0Y0_お下げ右_編節7_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節8_髪節.SetSizeXBase(X0Y0_お下げ右_編節8_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節8_髪編目.SetSizeXBase(X0Y0_お下げ右_編節8_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
X0Y0_お下げ右_髪左1.SetSizeXBase(X0Y0_お下げ右_髪左1.GetSizeXBase() * num);
X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
}
}
@@ -1074,10 +1074,10 @@ namespace SlaveMatrix
{
set
{
X0Y0_お下げ左_髪左1.AngleBase = 3.0 * value;
X0Y0_お下げ左_髪右1.AngleBase = -3.0 * value;
X0Y0_お下げ右_髪右1.AngleBase = -3.0 * value;
X0Y0_お下げ右_髪左1.AngleBase = 3.0 * value;
X0Y0_お下げ左_髪左1.SetAngleBase(3.0 * value);
X0Y0_お下げ左_髪右1.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪右1.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪左1.SetAngleBase(3.0 * value);
}
}
@@ -1286,155 +1286,155 @@ namespace SlaveMatrix
{
double num = ( ? (-1.0) : 1.0);
double num2 = 2.5 + 2.5 * Rng.XS.NextDouble();
X0Y0_お下げ左_編節1_髪節.AngleBase = num * num2;
X0Y0_お下げ左_編節2_髪節.AngleBase = num * num2;
X0Y0_お下げ左_編節3_髪節.AngleBase = num * num2;
X0Y0_お下げ左_編節4_髪節.AngleBase = num * num2;
X0Y0_お下げ左_編節5_髪節.AngleBase = num * num2;
X0Y0_お下げ左_編節6_髪節.AngleBase = num * num2;
X0Y0_お下げ左_編節7_髪節.AngleBase = num * num2;
X0Y0_お下げ左_編節8_髪節.AngleBase = num * num2;
X0Y0_お下げ左_髪根.AngleBase = num * num2;
X0Y0_お下げ右_編節1_髪節.AngleBase = num * (0.0 - num2);
X0Y0_お下げ右_編節2_髪節.AngleBase = num * (0.0 - num2);
X0Y0_お下げ右_編節3_髪節.AngleBase = num * (0.0 - num2);
X0Y0_お下げ右_編節4_髪節.AngleBase = num * (0.0 - num2);
X0Y0_お下げ右_編節5_髪節.AngleBase = num * (0.0 - num2);
X0Y0_お下げ右_編節6_髪節.AngleBase = num * (0.0 - num2);
X0Y0_お下げ右_編節7_髪節.AngleBase = num * (0.0 - num2);
X0Y0_お下げ右_編節8_髪節.AngleBase = num * (0.0 - num2);
X0Y0_お下げ右_髪根.AngleBase = num * (0.0 - num2);
X0Y0_お下げ左_編節1_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節2_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節3_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節4_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節5_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節6_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節7_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節8_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_髪根.SetAngleBase(num * num2);
X0Y0_お下げ右_編節1_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節2_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節3_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節4_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節5_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節6_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節7_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節8_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_髪根.SetAngleBase(num * (0.0 - num2));
Body.JoinPAall();
}
public void ()
{
X0Y0_髪基.OP[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛1.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛2.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪左1.OP[ ? 3 : 0].Outline = false;
X0Y0_お下げ左_髪左1.OP[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪左1.OP[ ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪左1.OP[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ左_髪右1.OP[ ? 3 : 0].Outline = false;
X0Y0_お下げ左_髪右1.OP[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪右1.OP[ ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪右1.OP[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 3 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪編目.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛1.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛2.OP[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪右1.OP[ ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪右1.OP[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪右1.OP[ ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪右1.OP[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪左1.OP[ ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪左1.OP[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪左1.OP[ ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪左1.OP[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 3 : 0].Outline = false;
X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節1_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節1_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節1_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節2_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節2_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節2_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節3_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節3_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節3_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節4_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節4_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節4_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節5_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節5_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節5_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節6_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節6_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節6_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節7_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節7_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節7_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節8_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節8_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節8_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪左1.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ左_髪左1.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪左1.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪左1.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ左_髪右1.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ左_髪右1.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪右1.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪右1.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節1_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節1_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節1_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節2_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節2_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節2_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節3_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節3_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節3_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節4_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節4_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節4_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節5_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節5_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節5_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節6_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節6_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節6_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節7_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節7_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節7_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節8_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節8_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節8_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪右1.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪右1.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪右1.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪右1.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪左1.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪左1.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪左1.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪左1.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[(!) ? 3 : 0].Outline = false;
}
public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{

View File

@@ -1,6 +1,7 @@
using System.Collections.Generic;
using System.Linq;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{
@@ -112,7 +113,7 @@ namespace SlaveMatrix
set
{
double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num;
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
}
}
@@ -323,8 +324,8 @@ namespace SlaveMatrix
public void ()
{
X0Y0_髪基.OP[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false;
X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
}
public override void ()

View File

@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{

View File

@@ -1,3 +1,5 @@
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{
public class BackHair1 : Element

View File

@@ -235,13 +235,13 @@ namespace SlaveMatrix
set
{
double num = 0.5 + 0.9 * value;
X0Y0_お下げ_髪根.SizeYBase *= num;
X0Y0_お下げ_髪左1.SizeYBase *= num;
X0Y0_お下げ_髪左2.SizeYBase *= num;
X0Y0_お下げ_髪左3.SizeYBase *= num;
X0Y0_お下げ_髪右1.SizeYBase *= num;
X0Y0_お下げ_髪右2.SizeYBase *= num;
X0Y0_お下げ_髪右3.SizeYBase *= num;
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
X0Y0_お下げ_髪左3.SetSizeYBase(X0Y0_お下げ_髪左3.GetSizeYBase() * num);
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
X0Y0_お下げ_髪右3.SetSizeYBase(X0Y0_お下げ_髪右3.GetSizeYBase() * num);
}
}
@@ -250,13 +250,13 @@ namespace SlaveMatrix
set
{
double num = 1.0 + 0.5 * value;
X0Y0_お下げ_髪根.SizeXBase *= num;
X0Y0_お下げ_髪左1.SizeXBase *= num;
X0Y0_お下げ_髪左2.SizeXBase *= num;
X0Y0_お下げ_髪左3.SizeXBase *= num;
X0Y0_お下げ_髪右1.SizeXBase *= num;
X0Y0_お下げ_髪右2.SizeXBase *= num;
X0Y0_お下げ_髪右3.SizeXBase *= num;
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
X0Y0_お下げ_髪左3.SetSizeXBase(X0Y0_お下げ_髪左3.GetSizeXBase() * num);
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
X0Y0_お下げ_髪右3.SetSizeXBase(X0Y0_お下げ_髪右3.GetSizeXBase() * num);
}
}
@@ -264,12 +264,12 @@ namespace SlaveMatrix
{
set
{
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value;
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value;
X0Y0_お下げ_髪左3.AngleBase = 1.5 * value;
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value;
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value;
X0Y0_お下げ_髪右3.AngleBase = -1.5 * value;
X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪左3.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
X0Y0_お下げ_髪右3.SetAngleBase(-1.5 * value);
}
}
@@ -277,7 +277,7 @@ namespace SlaveMatrix
{
set
{
X0Y0_お下げ_髪根.PositionCont = new Vector2D(X0Y0_お下げ_髪根.PositionCont.X, X0Y0_お下げ_髪根.PositionCont.Y + 0.02 * value.Inverse());
X0Y0_お下げ_髪根.SetPositionCont(new Vector2D(X0Y0_お下げ_髪根.GetPositionCont().X, X0Y0_お下げ_髪根.GetPositionCont().Y + 0.02 * value.Inverse()));
}
}

View File

@@ -1,5 +1,6 @@
using System;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{

View File

@@ -235,13 +235,13 @@ namespace SlaveMatrix
set
{
double num = 0.5 + 0.9 * value;
X0Y0_お下げ_髪根.SizeYBase *= num;
X0Y0_お下げ_髪左1.SizeYBase *= num;
X0Y0_お下げ_髪左2.SizeYBase *= num;
X0Y0_お下げ_髪左3.SizeYBase *= num;
X0Y0_お下げ_髪右1.SizeYBase *= num;
X0Y0_お下げ_髪右2.SizeYBase *= num;
X0Y0_お下げ_髪右3.SizeYBase *= num;
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
X0Y0_お下げ_髪左3.SetSizeYBase(X0Y0_お下げ_髪左3.GetSizeYBase() * num);
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
X0Y0_お下げ_髪右3.SetSizeYBase(X0Y0_お下げ_髪右3.GetSizeYBase() * num);
}
}
@@ -250,13 +250,13 @@ namespace SlaveMatrix
set
{
double num = 1.0 + 0.5 * value;
X0Y0_お下げ_髪根.SizeXBase *= num;
X0Y0_お下げ_髪左1.SizeXBase *= num;
X0Y0_お下げ_髪左2.SizeXBase *= num;
X0Y0_お下げ_髪左3.SizeXBase *= num;
X0Y0_お下げ_髪右1.SizeXBase *= num;
X0Y0_お下げ_髪右2.SizeXBase *= num;
X0Y0_お下げ_髪右3.SizeXBase *= num;
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
X0Y0_お下げ_髪左3.SetSizeXBase(X0Y0_お下げ_髪左3.GetSizeXBase() * num);
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
X0Y0_お下げ_髪右3.SetSizeXBase(X0Y0_お下げ_髪右3.GetSizeXBase() * num);
}
}
@@ -264,12 +264,12 @@ namespace SlaveMatrix
{
set
{
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value;
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value;
X0Y0_お下げ_髪左3.AngleBase = 1.5 * value;
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value;
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value;
X0Y0_お下げ_髪右3.AngleBase = -1.5 * value;
X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪左3.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
X0Y0_お下げ_髪右3.SetAngleBase(-1.5 * value);
}
}
@@ -277,7 +277,7 @@ namespace SlaveMatrix
{
set
{
X0Y0_お下げ_髪根.PositionCont = new Vector2D(X0Y0_お下げ_髪根.PositionCont.X, X0Y0_お下げ_髪根.PositionCont.Y + 0.02 * value.Inverse());
X0Y0_お下げ_髪根.SetPositionCont(new Vector2D(X0Y0_お下げ_髪根.GetPositionCont().X, X0Y0_お下げ_髪根.GetPositionCont().Y + 0.02 * value.Inverse()));
}
}

View File

@@ -1,5 +1,6 @@
using System;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{

View File

@@ -235,13 +235,13 @@ namespace SlaveMatrix
set
{
double num = 0.5 + 0.9 * value;
X0Y0_お下げ_髪根.SizeYBase *= num;
X0Y0_お下げ_髪左1.SizeYBase *= num;
X0Y0_お下げ_髪左2.SizeYBase *= num;
X0Y0_お下げ_髪左3.SizeYBase *= num;
X0Y0_お下げ_髪右1.SizeYBase *= num;
X0Y0_お下げ_髪右2.SizeYBase *= num;
X0Y0_お下げ_髪右3.SizeYBase *= num;
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
X0Y0_お下げ_髪左3.SetSizeYBase(X0Y0_お下げ_髪左3.GetSizeYBase() * num);
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
X0Y0_お下げ_髪右3.SetSizeYBase(X0Y0_お下げ_髪右3.GetSizeYBase() * num);
}
}
@@ -250,13 +250,13 @@ namespace SlaveMatrix
set
{
double num = 1.0 + 0.5 * value;
X0Y0_お下げ_髪根.SizeXBase *= num;
X0Y0_お下げ_髪左1.SizeXBase *= num;
X0Y0_お下げ_髪左2.SizeXBase *= num;
X0Y0_お下げ_髪左3.SizeXBase *= num;
X0Y0_お下げ_髪右1.SizeXBase *= num;
X0Y0_お下げ_髪右2.SizeXBase *= num;
X0Y0_お下げ_髪右3.SizeXBase *= num;
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
X0Y0_お下げ_髪左3.SetSizeXBase(X0Y0_お下げ_髪左3.GetSizeXBase() * num);
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
X0Y0_お下げ_髪右3.SetSizeXBase(X0Y0_お下げ_髪右3.GetSizeXBase() * num);
}
}
@@ -264,12 +264,12 @@ namespace SlaveMatrix
{
set
{
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value;
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value;
X0Y0_お下げ_髪左3.AngleBase = 1.5 * value;
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value;
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value;
X0Y0_お下げ_髪右3.AngleBase = -1.5 * value;
X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪左3.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
X0Y0_お下げ_髪右3.SetAngleBase(-1.5 * value);
}
}
@@ -277,7 +277,7 @@ namespace SlaveMatrix
{
set
{
X0Y0_お下げ_髪根.PositionCont = new Vector2D(X0Y0_お下げ_髪根.PositionCont.X, X0Y0_お下げ_髪根.PositionCont.Y + 0.02 * value.Inverse());
X0Y0_お下げ_髪根.SetPositionCont(new Vector2D(X0Y0_お下げ_髪根.GetPositionCont().X, X0Y0_お下げ_髪根.GetPositionCont().Y + 0.02 * value.Inverse()));
}
}

View File

@@ -1,5 +1,6 @@
using System;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{

View File

@@ -235,13 +235,13 @@ namespace SlaveMatrix
set
{
double num = 0.5 + 0.9 * value;
X0Y0_お下げ_髪根.SizeYBase *= num;
X0Y0_お下げ_髪左1.SizeYBase *= num;
X0Y0_お下げ_髪左2.SizeYBase *= num;
X0Y0_お下げ_髪左3.SizeYBase *= num;
X0Y0_お下げ_髪右1.SizeYBase *= num;
X0Y0_お下げ_髪右2.SizeYBase *= num;
X0Y0_お下げ_髪右3.SizeYBase *= num;
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
X0Y0_お下げ_髪左3.SetSizeYBase(X0Y0_お下げ_髪左3.GetSizeYBase() * num);
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
X0Y0_お下げ_髪右3.SetSizeYBase(X0Y0_お下げ_髪右3.GetSizeYBase() * num);
}
}
@@ -250,13 +250,13 @@ namespace SlaveMatrix
set
{
double num = 1.0 + 0.5 * value;
X0Y0_お下げ_髪根.SizeXBase *= num;
X0Y0_お下げ_髪左1.SizeXBase *= num;
X0Y0_お下げ_髪左2.SizeXBase *= num;
X0Y0_お下げ_髪左3.SizeXBase *= num;
X0Y0_お下げ_髪右1.SizeXBase *= num;
X0Y0_お下げ_髪右2.SizeXBase *= num;
X0Y0_お下げ_髪右3.SizeXBase *= num;
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
X0Y0_お下げ_髪左3.SetSizeXBase(X0Y0_お下げ_髪左3.GetSizeXBase() * num);
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
X0Y0_お下げ_髪右3.SetSizeXBase(X0Y0_お下げ_髪右3.GetSizeXBase() * num);
}
}
@@ -264,12 +264,12 @@ namespace SlaveMatrix
{
set
{
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value;
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value;
X0Y0_お下げ_髪左3.AngleBase = 1.5 * value;
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value;
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value;
X0Y0_お下げ_髪右3.AngleBase = -1.5 * value;
X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪左3.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
X0Y0_お下げ_髪右3.SetAngleBase(-1.5 * value);
}
}
@@ -277,7 +277,7 @@ namespace SlaveMatrix
{
set
{
X0Y0_お下げ_髪根.PositionCont = new Vector2D(X0Y0_お下げ_髪根.PositionCont.X, X0Y0_お下げ_髪根.PositionCont.Y + 0.02 * value.Inverse());
X0Y0_お下げ_髪根.SetPositionCont(new Vector2D(X0Y0_お下げ_髪根.GetPositionCont().X, X0Y0_お下げ_髪根.GetPositionCont().Y + 0.02 * value.Inverse()));
}
}

View File

@@ -1,5 +1,6 @@
using System;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{

View File

@@ -214,12 +214,12 @@ namespace SlaveMatrix
set
{
double num = 0.5 + 0.9 * value;
X0Y0_お下げ左_髪左根.SizeYBase *= num;
X0Y0_お下げ左_髪左1.SizeYBase *= num;
X0Y0_お下げ左_髪左2.SizeYBase *= num;
X0Y0_お下げ右_髪右根.SizeYBase *= num;
X0Y0_お下げ右_髪右1.SizeYBase *= num;
X0Y0_お下げ右_髪右2.SizeYBase *= num;
X0Y0_お下げ左_髪左根.SetSizeYBase(X0Y0_お下げ左_髪左根.GetSizeYBase() * num);
X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
X0Y0_お下げ左_髪左2.SetSizeYBase(X0Y0_お下げ左_髪左2.GetSizeYBase() * num);
X0Y0_お下げ右_髪右根.SetSizeYBase(X0Y0_お下げ右_髪右根.GetSizeYBase() * num);
X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
X0Y0_お下げ右_髪右2.SetSizeYBase(X0Y0_お下げ右_髪右2.GetSizeYBase() * num);
}
}
@@ -228,12 +228,12 @@ namespace SlaveMatrix
set
{
double num = 1.0 + 0.5 * value;
X0Y0_お下げ左_髪左根.SizeXBase *= num;
X0Y0_お下げ左_髪左1.SizeXBase *= num;
X0Y0_お下げ左_髪左2.SizeXBase *= num;
X0Y0_お下げ右_髪右根.SizeXBase *= num;
X0Y0_お下げ右_髪右1.SizeXBase *= num;
X0Y0_お下げ右_髪右2.SizeXBase *= num;
X0Y0_お下げ左_髪左根.SetSizeXBase(X0Y0_お下げ左_髪左根.GetSizeXBase() * num);
X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
X0Y0_お下げ左_髪左2.SetSizeXBase(X0Y0_お下げ左_髪左2.GetSizeXBase() * num);
X0Y0_お下げ右_髪右根.SetSizeXBase(X0Y0_お下げ右_髪右根.GetSizeXBase() * num);
X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
X0Y0_お下げ右_髪右2.SetSizeXBase(X0Y0_お下げ右_髪右2.GetSizeXBase() * num);
}
}
@@ -241,10 +241,10 @@ namespace SlaveMatrix
{
set
{
X0Y0_お下げ左_髪左1.AngleBase = 1.5 * value;
X0Y0_お下げ左_髪左2.AngleBase = 1.5 * value;
X0Y0_お下げ右_髪右1.AngleBase = -1.5 * value;
X0Y0_お下げ右_髪右2.AngleBase = -1.5 * value;
X0Y0_お下げ左_髪左1.SetAngleBase(1.5 * value);
X0Y0_お下げ左_髪左2.SetAngleBase(1.5 * value);
X0Y0_お下げ右_髪右1.SetAngleBase(-1.5 * value);
X0Y0_お下げ右_髪右2.SetAngleBase(-1.5 * value);
}
}
@@ -253,8 +253,8 @@ namespace SlaveMatrix
set
{
double num = value.Inverse();
X0Y0_お下げ左_髪左根.PositionCont = new Vector2D(X0Y0_お下げ左_髪左根.PositionCont.X - 0.005 * num, X0Y0_お下げ左_髪左根.PositionCont.Y + 0.02 * num);
X0Y0_お下げ右_髪右根.PositionCont = new Vector2D(X0Y0_お下げ右_髪右根.PositionCont.X + 0.005 * num, X0Y0_お下げ右_髪右根.PositionCont.Y + 0.02 * num);
X0Y0_お下げ左_髪左根.SetPositionCont(new Vector2D(X0Y0_お下げ左_髪左根.GetPositionCont().X - 0.005 * num, X0Y0_お下げ左_髪左根.GetPositionCont().Y + 0.02 * num));
X0Y0_お下げ右_髪右根.SetPositionCont(new Vector2D(X0Y0_お下げ右_髪右根.GetPositionCont().X + 0.005 * num, X0Y0_お下げ右_髪右根.GetPositionCont().Y + 0.02 * num));
}
}

View File

@@ -1,5 +1,6 @@
using System;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{

View File

@@ -214,12 +214,12 @@ namespace SlaveMatrix
set
{
double num = 0.5 + 0.9 * value;
X0Y0_お下げ左_髪左根.SizeYBase *= num;
X0Y0_お下げ左_髪左1.SizeYBase *= num;
X0Y0_お下げ左_髪左2.SizeYBase *= num;
X0Y0_お下げ右_髪右根.SizeYBase *= num;
X0Y0_お下げ右_髪右1.SizeYBase *= num;
X0Y0_お下げ右_髪右2.SizeYBase *= num;
X0Y0_お下げ左_髪左根.SetSizeYBase(X0Y0_お下げ左_髪左根.GetSizeYBase() * num);
X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
X0Y0_お下げ左_髪左2.SetSizeYBase(X0Y0_お下げ左_髪左2.GetSizeYBase() * num);
X0Y0_お下げ右_髪右根.SetSizeYBase(X0Y0_お下げ右_髪右根.GetSizeYBase() * num);
X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
X0Y0_お下げ右_髪右2.SetSizeYBase(X0Y0_お下げ右_髪右2.GetSizeYBase() * num);
}
}
@@ -228,12 +228,12 @@ namespace SlaveMatrix
set
{
double num = 1.0 + 0.5 * value;
X0Y0_お下げ左_髪左根.SizeXBase *= num;
X0Y0_お下げ左_髪左1.SizeXBase *= num;
X0Y0_お下げ左_髪左2.SizeXBase *= num;
X0Y0_お下げ右_髪右根.SizeXBase *= num;
X0Y0_お下げ右_髪右1.SizeXBase *= num;
X0Y0_お下げ右_髪右2.SizeXBase *= num;
X0Y0_お下げ左_髪左根.SetSizeXBase(X0Y0_お下げ左_髪左根.GetSizeXBase() * num);
X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
X0Y0_お下げ左_髪左2.SetSizeXBase(X0Y0_お下げ左_髪左2.GetSizeXBase() * num);
X0Y0_お下げ右_髪右根.SetSizeXBase(X0Y0_お下げ右_髪右根.GetSizeXBase() * num);
X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
X0Y0_お下げ右_髪右2.SetSizeXBase(X0Y0_お下げ右_髪右2.GetSizeXBase() * num);
}
}
@@ -241,10 +241,10 @@ namespace SlaveMatrix
{
set
{
X0Y0_お下げ左_髪左1.AngleBase = 1.5 * value;
X0Y0_お下げ左_髪左2.AngleBase = 1.5 * value;
X0Y0_お下げ右_髪右1.AngleBase = -1.5 * value;
X0Y0_お下げ右_髪右2.AngleBase = -1.5 * value;
X0Y0_お下げ左_髪左1.SetAngleBase(1.5 * value);
X0Y0_お下げ左_髪左2.SetAngleBase(1.5 * value);
X0Y0_お下げ右_髪右1.SetAngleBase(-1.5 * value);
X0Y0_お下げ右_髪右2.SetAngleBase(-1.5 * value);
}
}
@@ -253,8 +253,8 @@ namespace SlaveMatrix
set
{
double num = value.Inverse();
X0Y0_お下げ左_髪左根.PositionCont = new Vector2D(X0Y0_お下げ左_髪左根.PositionCont.X - 0.005 * num, X0Y0_お下げ左_髪左根.PositionCont.Y + 0.02 * num);
X0Y0_お下げ右_髪右根.PositionCont = new Vector2D(X0Y0_お下げ右_髪右根.PositionCont.X + 0.005 * num, X0Y0_お下げ右_髪右根.PositionCont.Y + 0.02 * num);
X0Y0_お下げ左_髪左根.SetPositionCont(new Vector2D(X0Y0_お下げ左_髪左根.GetPositionCont().X - 0.005 * num, X0Y0_お下げ左_髪左根.GetPositionCont().Y + 0.02 * num));
X0Y0_お下げ右_髪右根.SetPositionCont(new Vector2D(X0Y0_お下げ右_髪右根.GetPositionCont().X + 0.005 * num, X0Y0_お下げ右_髪右根.GetPositionCont().Y + 0.02 * num));
}
}

View File

@@ -1,5 +1,6 @@
using System;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{

View File

@@ -214,12 +214,12 @@ namespace SlaveMatrix
set
{
double num = 0.5 + 0.9 * value;
X0Y0_お下げ左_髪左根.SizeYBase *= num;
X0Y0_お下げ左_髪左1.SizeYBase *= num;
X0Y0_お下げ左_髪左2.SizeYBase *= num;
X0Y0_お下げ右_髪右根.SizeYBase *= num;
X0Y0_お下げ右_髪右1.SizeYBase *= num;
X0Y0_お下げ右_髪右2.SizeYBase *= num;
X0Y0_お下げ左_髪左根.SetSizeYBase(X0Y0_お下げ左_髪左根.GetSizeYBase() * num);
X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
X0Y0_お下げ左_髪左2.SetSizeYBase(X0Y0_お下げ左_髪左2.GetSizeYBase() * num);
X0Y0_お下げ右_髪右根.SetSizeYBase(X0Y0_お下げ右_髪右根.GetSizeYBase() * num);
X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
X0Y0_お下げ右_髪右2.SetSizeYBase(X0Y0_お下げ右_髪右2.GetSizeYBase() * num);
}
}
@@ -228,12 +228,12 @@ namespace SlaveMatrix
set
{
double num = 1.0 + 0.5 * value;
X0Y0_お下げ左_髪左根.SizeXBase *= num;
X0Y0_お下げ左_髪左1.SizeXBase *= num;
X0Y0_お下げ左_髪左2.SizeXBase *= num;
X0Y0_お下げ右_髪右根.SizeXBase *= num;
X0Y0_お下げ右_髪右1.SizeXBase *= num;
X0Y0_お下げ右_髪右2.SizeXBase *= num;
X0Y0_お下げ左_髪左根.SetSizeXBase(X0Y0_お下げ左_髪左根.GetSizeXBase() * num);
X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
X0Y0_お下げ左_髪左2.SetSizeXBase(X0Y0_お下げ左_髪左2.GetSizeXBase() * num);
X0Y0_お下げ右_髪右根.SetSizeXBase(X0Y0_お下げ右_髪右根.GetSizeXBase() * num);
X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
X0Y0_お下げ右_髪右2.SetSizeXBase(X0Y0_お下げ右_髪右2.GetSizeXBase() * num);
}
}
@@ -241,10 +241,10 @@ namespace SlaveMatrix
{
set
{
X0Y0_お下げ左_髪左1.AngleBase = 1.5 * value;
X0Y0_お下げ左_髪左2.AngleBase = 1.5 * value;
X0Y0_お下げ右_髪右1.AngleBase = -1.5 * value;
X0Y0_お下げ右_髪右2.AngleBase = -1.5 * value;
X0Y0_お下げ左_髪左1.SetAngleBase(1.5 * value);
X0Y0_お下げ左_髪左2.SetAngleBase(1.5 * value);
X0Y0_お下げ右_髪右1.SetAngleBase(-1.5 * value);
X0Y0_お下げ右_髪右2.SetAngleBase(-1.5 * value);
}
}
@@ -253,8 +253,8 @@ namespace SlaveMatrix
set
{
double num = value.Inverse();
X0Y0_お下げ左_髪左根.PositionCont = new Vector2D(X0Y0_お下げ左_髪左根.PositionCont.X - 0.005 * num, X0Y0_お下げ左_髪左根.PositionCont.Y + 0.02 * num);
X0Y0_お下げ右_髪右根.PositionCont = new Vector2D(X0Y0_お下げ右_髪右根.PositionCont.X + 0.005 * num, X0Y0_お下げ右_髪右根.PositionCont.Y + 0.02 * num);
X0Y0_お下げ左_髪左根.SetPositionCont(new Vector2D(X0Y0_お下げ左_髪左根.GetPositionCont().X - 0.005 * num, X0Y0_お下げ左_髪左根.GetPositionCont().Y + 0.02 * num));
X0Y0_お下げ右_髪右根.SetPositionCont(new Vector2D(X0Y0_お下げ右_髪右根.GetPositionCont().X + 0.005 * num, X0Y0_お下げ右_髪右根.GetPositionCont().Y + 0.02 * num));
}
}

View File

@@ -1,5 +1,6 @@
using System;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{

View File

@@ -214,12 +214,12 @@ namespace SlaveMatrix
set
{
double num = 0.5 + 0.9 * value;
X0Y0_お下げ左_髪左根.SizeYBase *= num;
X0Y0_お下げ左_髪左1.SizeYBase *= num;
X0Y0_お下げ左_髪左2.SizeYBase *= num;
X0Y0_お下げ右_髪右根.SizeYBase *= num;
X0Y0_お下げ右_髪右1.SizeYBase *= num;
X0Y0_お下げ右_髪右2.SizeYBase *= num;
X0Y0_お下げ左_髪左根.SetSizeYBase(X0Y0_お下げ左_髪左根.GetSizeYBase() * num);
X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
X0Y0_お下げ左_髪左2.SetSizeYBase(X0Y0_お下げ左_髪左2.GetSizeYBase() * num);
X0Y0_お下げ右_髪右根.SetSizeYBase(X0Y0_お下げ右_髪右根.GetSizeYBase() * num);
X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
X0Y0_お下げ右_髪右2.SetSizeYBase(X0Y0_お下げ右_髪右2.GetSizeYBase() * num);
}
}
@@ -228,12 +228,12 @@ namespace SlaveMatrix
set
{
double num = 1.0 + 0.5 * value;
X0Y0_お下げ左_髪左根.SizeXBase *= num;
X0Y0_お下げ左_髪左1.SizeXBase *= num;
X0Y0_お下げ左_髪左2.SizeXBase *= num;
X0Y0_お下げ右_髪右根.SizeXBase *= num;
X0Y0_お下げ右_髪右1.SizeXBase *= num;
X0Y0_お下げ右_髪右2.SizeXBase *= num;
X0Y0_お下げ左_髪左根.SetSizeXBase(X0Y0_お下げ左_髪左根.GetSizeXBase() * num);
X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
X0Y0_お下げ左_髪左2.SetSizeXBase(X0Y0_お下げ左_髪左2.GetSizeXBase() * num);
X0Y0_お下げ右_髪右根.SetSizeXBase(X0Y0_お下げ右_髪右根.GetSizeXBase() * num);
X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
X0Y0_お下げ右_髪右2.SetSizeXBase(X0Y0_お下げ右_髪右2.GetSizeXBase() * num);
}
}
@@ -241,10 +241,10 @@ namespace SlaveMatrix
{
set
{
X0Y0_お下げ左_髪左1.AngleBase = 1.5 * value;
X0Y0_お下げ左_髪左2.AngleBase = 1.5 * value;
X0Y0_お下げ右_髪右1.AngleBase = -1.5 * value;
X0Y0_お下げ右_髪右2.AngleBase = -1.5 * value;
X0Y0_お下げ左_髪左1.SetAngleBase(1.5 * value);
X0Y0_お下げ左_髪左2.SetAngleBase(1.5 * value);
X0Y0_お下げ右_髪右1.SetAngleBase(-1.5 * value);
X0Y0_お下げ右_髪右2.SetAngleBase(-1.5 * value);
}
}
@@ -253,8 +253,8 @@ namespace SlaveMatrix
set
{
double num = value.Inverse();
X0Y0_お下げ左_髪左根.PositionCont = new Vector2D(X0Y0_お下げ左_髪左根.PositionCont.X - 0.005 * num, X0Y0_お下げ左_髪左根.PositionCont.Y + 0.02 * num);
X0Y0_お下げ右_髪右根.PositionCont = new Vector2D(X0Y0_お下げ右_髪右根.PositionCont.X + 0.005 * num, X0Y0_お下げ右_髪右根.PositionCont.Y + 0.02 * num);
X0Y0_お下げ左_髪左根.SetPositionCont(new Vector2D(X0Y0_お下げ左_髪左根.GetPositionCont().X - 0.005 * num, X0Y0_お下げ左_髪左根.GetPositionCont().Y + 0.02 * num));
X0Y0_お下げ右_髪右根.SetPositionCont(new Vector2D(X0Y0_お下げ右_髪右根.GetPositionCont().X + 0.005 * num, X0Y0_お下げ右_髪右根.GetPositionCont().Y + 0.02 * num));
}
}

View File

@@ -1,5 +1,6 @@
using System;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{

View File

@@ -382,21 +382,21 @@ namespace SlaveMatrix
set
{
double num = 0.8 + 0.4 * value;
X0Y0_髪基.SizeBase *= num;
X0Y0_お下げ_編節1_髪節.SizeBase *= num;
X0Y0_お下げ_編節1_髪編目.SizeBase *= num;
X0Y0_お下げ_編節2_髪節.SizeBase *= num;
X0Y0_お下げ_編節2_髪編目.SizeBase *= num;
X0Y0_お下げ_編節3_髪節.SizeBase *= num;
X0Y0_お下げ_編節3_髪編目.SizeBase *= num;
X0Y0_お下げ_編節4_髪節.SizeBase *= num;
X0Y0_お下げ_編節4_髪編目.SizeBase *= num;
X0Y0_お下げ_編節5_髪節.SizeBase *= num;
X0Y0_お下げ_編節5_髪編目.SizeBase *= num;
X0Y0_お下げ_編節6_髪節.SizeBase *= num;
X0Y0_お下げ_編節6_髪編目.SizeBase *= num;
X0Y0_お下げ_編節7_髪節.SizeBase *= num;
X0Y0_お下げ_編節7_髪編目.SizeBase *= num;
X0Y0_髪基.SetSizeBase(X0Y0_髪基.GetSizeBase() * num);
X0Y0_お下げ_編節1_髪節.SetSizeBase(X0Y0_お下げ_編節1_髪節.GetSizeBase() * num);
X0Y0_お下げ_編節1_髪編目.SetSizeBase(X0Y0_お下げ_編節1_髪編目.GetSizeBase() * num);
X0Y0_お下げ_編節2_髪節.SetSizeBase(X0Y0_お下げ_編節2_髪節.GetSizeBase() * num);
X0Y0_お下げ_編節2_髪編目.SetSizeBase(X0Y0_お下げ_編節2_髪編目.GetSizeBase() * num);
X0Y0_お下げ_編節3_髪節.SetSizeBase(X0Y0_お下げ_編節3_髪節.GetSizeBase() * num);
X0Y0_お下げ_編節3_髪編目.SetSizeBase(X0Y0_お下げ_編節3_髪編目.GetSizeBase() * num);
X0Y0_お下げ_編節4_髪節.SetSizeBase(X0Y0_お下げ_編節4_髪節.GetSizeBase() * num);
X0Y0_お下げ_編節4_髪編目.SetSizeBase(X0Y0_お下げ_編節4_髪編目.GetSizeBase() * num);
X0Y0_お下げ_編節5_髪節.SetSizeBase(X0Y0_お下げ_編節5_髪節.GetSizeBase() * num);
X0Y0_お下げ_編節5_髪編目.SetSizeBase(X0Y0_お下げ_編節5_髪編目.GetSizeBase() * num);
X0Y0_お下げ_編節6_髪節.SetSizeBase(X0Y0_お下げ_編節6_髪節.GetSizeBase() * num);
X0Y0_お下げ_編節6_髪編目.SetSizeBase(X0Y0_お下げ_編節6_髪編目.GetSizeBase() * num);
X0Y0_お下げ_編節7_髪節.SetSizeBase(X0Y0_お下げ_編節7_髪節.GetSizeBase() * num);
X0Y0_お下げ_編節7_髪編目.SetSizeBase(X0Y0_お下げ_編節7_髪編目.GetSizeBase() * num);
}
}
@@ -404,7 +404,7 @@ namespace SlaveMatrix
{
set
{
X0Y0_髪基.PositionCont = new Vector2D(X0Y0_髪基.PositionCont.X, X0Y0_髪基.PositionCont.Y + 0.02 * value.Inverse());
X0Y0_髪基.SetPositionCont(new Vector2D(X0Y0_髪基.GetPositionCont().X, X0Y0_髪基.GetPositionCont().Y + 0.02 * value.Inverse()));
}
}

View File

@@ -1,5 +1,6 @@
using System;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{

View File

@@ -1,5 +1,6 @@
using System.Linq;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{

View File

@@ -1,4 +1,5 @@
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{

View File

@@ -1,4 +1,5 @@
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{
@@ -459,7 +460,7 @@ namespace SlaveMatrix
public override void ()
{
switch (Body.IndexY)
switch (Body.GetIndexY())
{
case 0:
X0Y0_咳基CP.Update();

View File

@@ -1,4 +1,5 @@
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
using System.Linq;
namespace SlaveMatrix
@@ -952,18 +953,18 @@ namespace SlaveMatrix
set
{
double y = 0.9975 + 0.004 * value.Inverse();
X0Y0_Head.JP[0].Joint = X0Y0_Head.JP[0].Joint.MulY(y);
X0Y0_Head.JP[1].Joint = X0Y0_Head.JP[1].Joint.MulY(y);
X0Y0_Head.JP[2].Joint = X0Y0_Head.JP[2].Joint.MulY(y);
X0Y0_Head.JP[8].Joint = X0Y0_Head.JP[8].Joint.MulY(y);
X0Y0_Head.JP[9].Joint = X0Y0_Head.JP[9].Joint.MulY(y);
X0Y0_Head.JP[12].Joint = X0Y0_Head.JP[12].Joint.MulY(y);
X0Y0_Head.JP[13].Joint = X0Y0_Head.JP[13].Joint.MulY(y);
X0Y0_Head.JP[14].Joint = X0Y0_Head.JP[14].Joint.MulY(y);
X0Y0_Head.JP[10].Joint = X0Y0_Head.JP[10].Joint.MulY(y);
X0Y0_Head.JP[11].Joint = X0Y0_Head.JP[11].Joint.MulY(y);
X0Y0_Head.JP[15].Joint = X0Y0_Head.JP[15].Joint.MulY(y);
X0Y0_Head.JP[16].Joint = X0Y0_Head.JP[16].Joint.MulY(y);
X0Y0_Head.GetJP()[0].Joint = X0Y0_Head.GetJP()[0].Joint.MulY(y);
X0Y0_Head.GetJP()[1].Joint = X0Y0_Head.GetJP()[1].Joint.MulY(y);
X0Y0_Head.GetJP()[2].Joint = X0Y0_Head.GetJP()[2].Joint.MulY(y);
X0Y0_Head.GetJP()[8].Joint = X0Y0_Head.GetJP()[8].Joint.MulY(y);
X0Y0_Head.GetJP()[9].Joint = X0Y0_Head.GetJP()[9].Joint.MulY(y);
X0Y0_Head.GetJP()[12].Joint = X0Y0_Head.GetJP()[12].Joint.MulY(y);
X0Y0_Head.GetJP()[13].Joint = X0Y0_Head.GetJP()[13].Joint.MulY(y);
X0Y0_Head.GetJP()[14].Joint = X0Y0_Head.GetJP()[14].Joint.MulY(y);
X0Y0_Head.GetJP()[10].Joint = X0Y0_Head.GetJP()[10].Joint.MulY(y);
X0Y0_Head.GetJP()[11].Joint = X0Y0_Head.GetJP()[11].Joint.MulY(y);
X0Y0_Head.GetJP()[15].Joint = X0Y0_Head.GetJP()[15].Joint.MulY(y);
X0Y0_Head.GetJP()[16].Joint = X0Y0_Head.GetJP()[16].Joint.MulY(y);
}
}
@@ -972,10 +973,10 @@ namespace SlaveMatrix
set
{
double num = 0.0007 * value;
X0Y0_Head.JP[1].Joint = X0Y0_Head.JP[1].Joint.AddX(0.0 - num);
X0Y0_Head.JP[2].Joint = X0Y0_Head.JP[2].Joint.AddX(num);
X0Y0_Head.JP[15].Joint = X0Y0_Head.JP[15].Joint.AddX(0.0 - num);
X0Y0_Head.JP[16].Joint = X0Y0_Head.JP[16].Joint.AddX(num);
X0Y0_Head.GetJP()[1].Joint = X0Y0_Head.GetJP()[1].Joint.AddX(0.0 - num);
X0Y0_Head.GetJP()[2].Joint = X0Y0_Head.GetJP()[2].Joint.AddX(num);
X0Y0_Head.GetJP()[15].Joint = X0Y0_Head.GetJP()[15].Joint.AddX(0.0 - num);
X0Y0_Head.GetJP()[16].Joint = X0Y0_Head.GetJP()[16].Joint.AddX(num);
}
}
@@ -984,8 +985,8 @@ namespace SlaveMatrix
set
{
double num = 0.001 * value;
X0Y0_Head.JP[8].Joint = X0Y0_Head.JP[8].Joint.AddX(0.0 - num);
X0Y0_Head.JP[9].Joint = X0Y0_Head.JP[9].Joint.AddX(num);
X0Y0_Head.GetJP()[8].Joint = X0Y0_Head.GetJP()[8].Joint.AddX(0.0 - num);
X0Y0_Head.GetJP()[9].Joint = X0Y0_Head.GetJP()[9].Joint.AddX(num);
}
}
@@ -1456,8 +1457,8 @@ namespace SlaveMatrix
X0Y0_馬柄_馬柄CP = new ColorP(X0Y0_馬柄_馬柄, _馬柄CD, DisUnit, abj: true);
X0Y0_虫性_顎下CP = new ColorP(X0Y0_虫性_顎下, _顎下CD, DisUnit, abj: true);
Intensity = e.;
X0Y0_Head.JP[8].Joint = X0Y0_Head.JP[8].Joint.AddX(-0.00012);
X0Y0_Head.JP[9].Joint = X0Y0_Head.JP[9].Joint.AddX(0.00012);
X0Y0_Head.GetJP()[8].Joint = X0Y0_Head.GetJP()[8].Joint.AddX(-0.00012);
X0Y0_Head.GetJP()[9].Joint = X0Y0_Head.GetJP()[9].Joint.AddX(0.00012);
}
public override void 0(RenderArea Are)
@@ -1517,14 +1518,14 @@ namespace SlaveMatrix
double y = 0.0003 * Rate;
ShapePart shapePart = GlobalState.["Head"][0][0]["頭"].ToPar();
ShapePart x0Y0_頭 = X0Y0_Head;
x0Y0_頭.OP[0].ps[3] = shapePart.OP[0].ps[3].AddY(y);
x0Y0_頭.OP[0].ps[4] = shapePart.OP[0].ps[4].AddY(y);
x0Y0_頭.OP[1].ps[0] = shapePart.OP[1].ps[0].AddY(y);
x0Y0_頭.OP[1].ps[1] = shapePart.OP[1].ps[1].AddY(y);
x0Y0_頭.OP[1].ps[2] = shapePart.OP[1].ps[2].AddY(y);
x0Y0_頭.OP[1].ps[3] = shapePart.OP[1].ps[3].AddY(y);
x0Y0_頭.OP[2].ps[0] = shapePart.OP[2].ps[0].AddY(y);
x0Y0_頭.OP[2].ps[1] = shapePart.OP[2].ps[1].AddY(y);
x0Y0_頭.GetOP()[0].ps[3] = shapePart.GetOP()[0].ps[3].AddY(y);
x0Y0_頭.GetOP()[0].ps[4] = shapePart.GetOP()[0].ps[4].AddY(y);
x0Y0_頭.GetOP()[1].ps[0] = shapePart.GetOP()[1].ps[0].AddY(y);
x0Y0_頭.GetOP()[1].ps[1] = shapePart.GetOP()[1].ps[1].AddY(y);
x0Y0_頭.GetOP()[1].ps[2] = shapePart.GetOP()[1].ps[2].AddY(y);
x0Y0_頭.GetOP()[1].ps[3] = shapePart.GetOP()[1].ps[3].AddY(y);
x0Y0_頭.GetOP()[2].ps[0] = shapePart.GetOP()[2].ps[0].AddY(y);
x0Y0_頭.GetOP()[2].ps[1] = shapePart.GetOP()[2].ps[1].AddY(y);
}
public void ( )

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{

View File

@@ -152,110 +152,110 @@ namespace SlaveMatrix
Vector2D vector2D = Are.GetPosition(0.2, 1.0 - num4 * num2 / Are.LocalHeight).AddY(0.0 - num);
double y = 1.01;
MaiB = new ShapePart();
MaiB.BasePointBase = DataConsts.Vec2DZero;
MaiB.PositionBase = vector2D;
MaiB.SizeBase = num2;
MaiB.OP.AddRange(new CurveOutline[1] { ShapeHelper.GetSquare() });
MaiB.OP.ScalingX(MaiB.BasePointBase, num3);
MaiB.OP.ScalingY(MaiB.BasePointBase, num4);
MaiB.Closed = true;
MaiB.BrushColor = Color.FromArgb(160, ColorHelper.Black);
MaiB.SetBasePointBase(DataConsts.Vec2DZero);
MaiB.SetPositionBase(vector2D);
MaiB.SetSizeBase(num2);
MaiB.GetOP().AddRange(new CurveOutline[1] { ShapeHelper.GetSquare() });
MaiB.GetOP().ScalingX(MaiB.GetBasePointBase(), num3);
MaiB.GetOP().ScalingY(MaiB.GetBasePointBase(), num4);
MaiB.SetClosed(true);
MaiB.SetBrushColor(Color.FromArgb(160, ColorHelper.Black));
MaiB.Hit = false;
MaiB.JP.Add(new JointPoint(MaiB.OP.GetCenter()));
MaiB.GetJP().Add(new JointPoint(MaiB.GetOP().GetCenter()));
Mai = new TextBlock("Tex1", vector2D, num2, num3 * 0.98, num4 * 0.91, new Font("MS Gothic", 1f), 0.08, 0, " ", ColorHelper.White, ColorHelper.Black, Color.Transparent, 19.0, ColorHelper.White, delegate(TextBlock sp)
{
sp.Text = sp.Text;
});
Mai.ShapePartT.BasePointBase = Mai.ShapePartT.OP.GetCenter().MulY(y);
Mai.Position = MaiB.ToGlobal(MaiB.JP[0].Joint);
Mai.Feed.OP.OutlineFalse();
Mai.ShapePartT.SetBasePointBase(Mai.ShapePartT.GetOP().GetCenter().MulY(y));
Mai.Position = MaiB.ToGlobal(MaiB.GetJP()[0].Joint);
Mai.Feed.GetOP().OutlineFalse();
double num5 = num4 * 4.53;
Mai2B = new ShapePart();
Mai2B.BasePointBase = DataConsts.Vec2DZero;
Mai2B.PositionBase = new Vector2D(vector2D.X, 0.01);
Mai2B.SizeBase = num2;
Mai2B.OP.AddRange(new CurveOutline[1] { ShapeHelper.GetSquare() });
Mai2B.OP.ScalingX(Mai2B.BasePointBase, num3);
Mai2B.OP.ScalingY(Mai2B.BasePointBase, num5);
Mai2B.Closed = true;
Mai2B.BrushColor = Color.FromArgb(160, ColorHelper.Black);
Mai2B.SetBasePointBase(DataConsts.Vec2DZero);
Mai2B.SetPositionBase(new Vector2D(vector2D.X, 0.01));
Mai2B.SetSizeBase(num2);
Mai2B.GetOP().AddRange(new CurveOutline[1] { ShapeHelper.GetSquare() });
Mai2B.GetOP().ScalingX(Mai2B.GetBasePointBase(), num3);
Mai2B.GetOP().ScalingY(Mai2B.GetBasePointBase(), num5);
Mai2B.SetClosed(true);
Mai2B.SetBrushColor(Color.FromArgb(160, ColorHelper.Black));
Mai2B.Hit = false;
Mai2B.JP.Add(new JointPoint(Mai2B.OP.GetCenter()));
Mai2B.GetJP().Add(new JointPoint(Mai2B.GetOP().GetCenter()));
Mai2 = new TextBlock("Tex3", vector2D, num2, num3 * 0.98, num5 * 0.97, new Font("MS Gothic", 1f), 0.08, 0, " ", ColorHelper.White, ColorHelper.Black, Color.Transparent, 19.0, ColorHelper.White, delegate(TextBlock sp)
{
sp.Text = sp.Text;
});
Mai2.ShapePartT.BasePointBase = Mai2.ShapePartT.OP.GetCenter().MulY(y);
Mai2.Position = Mai2B.ToGlobal(Mai2B.JP[0].Joint);
Mai2.Feed.OP.OutlineFalse();
Mai2.ShapePartT.SetBasePointBase(Mai2.ShapePartT.GetOP().GetCenter().MulY(y));
Mai2.Position = Mai2B.ToGlobal(Mai2B.GetJP()[0].Joint);
Mai2.Feed.GetOP().OutlineFalse();
num3 = Are.LocalWidth * 0.19 / num2;
vector2D = Are.GetPosition(1.0 - (num3 * num2 / Are.LocalWidth + 0.005), 1.0 - num4 * num2 / Are.LocalHeight).AddY(0.0 - num);
SubB = new ShapePart();
SubB.BasePointBase = DataConsts.Vec2DZero;
SubB.PositionBase = vector2D;
SubB.SizeBase = num2;
SubB.OP.AddRange(new CurveOutline[1] { ShapeHelper.GetSquare() });
SubB.OP.ScalingX(SubB.BasePointBase, num3);
SubB.OP.ScalingY(SubB.BasePointBase, num4);
SubB.Closed = true;
SubB.BrushColor = Color.FromArgb(160, ColorHelper.Black);
SubB.SetBasePointBase(DataConsts.Vec2DZero);
SubB.SetPositionBase(vector2D);
SubB.SetSizeBase(num2);
SubB.GetOP().AddRange(new CurveOutline[1] { ShapeHelper.GetSquare() });
SubB.GetOP().ScalingX(SubB.GetBasePointBase(), num3);
SubB.GetOP().ScalingY(SubB.GetBasePointBase(), num4);
SubB.SetClosed(true);
SubB.SetBrushColor(Color.FromArgb(160, ColorHelper.Black));
SubB.Hit = false;
SubB.JP.Add(new JointPoint(SubB.OP.GetCenter()));
SubB.GetJP().Add(new JointPoint(SubB.GetOP().GetCenter()));
Sub = new TextBlock("Tex4", vector2D, num2 * 1.01, num3 * 0.98, num4 * 0.91, new Font("MS Gothic", 1f), 0.07, 0, " ", ColorHelper.White, ColorHelper.Black, Color.Transparent, 15.0);
Sub.ShapePartT.BasePointBase = Sub.ShapePartT.OP.GetCenter().MulY(y);
Sub.Position = SubB.ToGlobal(SubB.JP[0].Joint);
Sub.ShapePartT.SetBasePointBase(Sub.ShapePartT.GetOP().GetCenter().MulY(y));
Sub.Position = SubB.ToGlobal(SubB.GetJP()[0].Joint);
SubInnfo_l = new Lab(Are, "SubInfo", vector2D, num2, 1.0, new Font("MS Gothic", 1f), 0.07, "Sub Info.", ColorHelper.White, ColorHelper.Black, Color.FromArgb(160, ColorHelper.Black), ColorHelper.Empty);
SubInnfo_l.ShapePartT.PositionBase = SubInnfo_l.ShapePartT.PositionBase.AddY((0.0 - SubInnfo_l.ShapePartT.OP[0].ps[3].Y) * SubInnfo_l.ShapePartT.SizeBase);
SubInnfo_l.ShapePartT.SetPositionBase(SubInnfo_l.ShapePartT.GetPositionBase().AddY((0.0 - SubInnfo_l.ShapePartT.GetOP()[0].ps[3].Y) * SubInnfo_l.ShapePartT.GetSizeBase()));
Sub2B = new ShapePart();
Sub2B.BasePointBase = DataConsts.Vec2DZero;
Sub2B.PositionBase = new Vector2D(0.0025, vector2D.Y);
Sub2B.SizeBase = num2;
Sub2B.OP.AddRange(new CurveOutline[1] { ShapeHelper.GetSquare() });
Sub2B.OP.ScalingX(Sub2B.BasePointBase, num3);
Sub2B.OP.ScalingY(Sub2B.BasePointBase, num4);
Sub2B.Closed = true;
Sub2B.BrushColor = Color.FromArgb(160, ColorHelper.Black);
Sub2B.SetBasePointBase(DataConsts.Vec2DZero);
Sub2B.SetPositionBase(new Vector2D(0.0025, vector2D.Y));
Sub2B.SetSizeBase(num2);
Sub2B.GetOP().AddRange(new CurveOutline[1] { ShapeHelper.GetSquare() });
Sub2B.GetOP().ScalingX(Sub2B.GetBasePointBase(), num3);
Sub2B.GetOP().ScalingY(Sub2B.GetBasePointBase(), num4);
Sub2B.SetClosed(true);
Sub2B.SetBrushColor(Color.FromArgb(160, ColorHelper.Black));
Sub2B.Hit = false;
Sub2B.JP.Add(new JointPoint(SubB.OP.GetCenter()));
Sub2 = new TextBlock("Tex3", Sub2B.PositionBase, num2 * 1.01, num3 * 0.98, num4 * 0.91, new Font("MS Gothic", 1f), 0.07, 0, "", ColorHelper.White, ColorHelper.Black, Color.Transparent, 15.0);
Sub2.ShapePartT.BasePointBase = Sub2.ShapePartT.OP.GetCenter().MulY(y);
Sub2.Position = Sub2B.ToGlobal(Sub2B.JP[0].Joint);
Sub2B.GetJP().Add(new JointPoint(SubB.GetOP().GetCenter()));
Sub2 = new TextBlock("Tex3", Sub2B.GetPositionBase(), num2 * 1.01, num3 * 0.98, num4 * 0.91, new Font("MS Gothic", 1f), 0.07, 0, "", ColorHelper.White, ColorHelper.Black, Color.Transparent, 15.0);
Sub2.ShapePartT.SetBasePointBase(Sub2.ShapePartT.GetOP().GetCenter().MulY(y));
Sub2.Position = Sub2B.ToGlobal(Sub2B.GetJP()[0].Joint);
yp = new ShapePartT();
yp.Text = "・" + GameText.;
yp.SizeBase = Mai.ShapePartT.SizeBase;
yp.Font = new Font("MS Gothic", 1f);
yp.FontSize = Mai.ShapePartT.FontSize;
yp.SetSizeBase(Mai.ShapePartT.GetSizeBase());
yp.SetFont(new Font("MS Gothic", 1f));
yp.SetFontSize(Mai.ShapePartT.GetFontSize());
yp.SetStringRectOutline(Are.UnitScale, Are.DisplayGraphics);
yp.RectSize = new Vector2D(yp.OP[0].ps[1].X, yp.OP[0].ps[2].Y);
yp.OP.ScalingY(yp.BasePointBase, 0.9);
yp.OP.OutlineFalse();
yp.Closed = true;
yp.TextColor = ColorHelper.White;
yp.BrushColor = Color.FromArgb(0, ColorHelper.Black);
yp.ShadBrush = new SolidBrush(ColorHelper.Black);
yp.StringFormat.Alignment = StringAlignment.Center;
yp.StringFormat.LineAlignment = StringAlignment.Center;
yp.PositionBase = new Vector2D(MaiB.Position.X + 0.001, MaiB.Position.Y);
yp.SetRectSize(new Vector2D(yp.GetOP()[0].ps[1].X, yp.GetOP()[0].ps[2].Y));
yp.GetOP().ScalingY(yp.GetBasePointBase(), 0.9);
yp.GetOP().OutlineFalse();
yp.SetClosed(true);
yp.SetTextColor(ColorHelper.White);
yp.SetBrushColor(Color.FromArgb(0, ColorHelper.Black));
yp.SetShadBrush(new SolidBrush(ColorHelper.Black));
yp.GetStringFormat().Alignment = StringAlignment.Center;
yp.GetStringFormat().LineAlignment = StringAlignment.Center;
yp.SetPositionBase(new Vector2D(MaiB.GetPosition().X + 0.001, MaiB.GetPosition().Y));
yp.Dra = false;
yb = new Button(yp, delegate
{
});
np = new ShapePartT();
np.Text = "・" + GameText.;
np.SizeBase = Mai.ShapePartT.SizeBase;
np.Font = new Font("MS Gothic", 1f);
np.FontSize = Mai.ShapePartT.FontSize;
np.SetSizeBase(Mai.ShapePartT.GetSizeBase());
np.SetFont(new Font("MS Gothic", 1f));
np.SetFontSize(Mai.ShapePartT.GetFontSize());
np.SetStringRectOutline(Are.UnitScale, Are.DisplayGraphics);
np.RectSize = new Vector2D(np.OP[0].ps[1].X, np.OP[0].ps[2].Y);
np.OP.ScalingY(np.BasePointBase, 0.9);
np.OP.OutlineFalse();
np.Closed = true;
np.TextColor = ColorHelper.White;
np.BrushColor = Color.FromArgb(0, ColorHelper.Black);
np.ShadBrush = new SolidBrush(ColorHelper.Black);
np.StringFormat.Alignment = StringAlignment.Center;
np.StringFormat.LineAlignment = StringAlignment.Center;
np.PositionBase = new Vector2D(MaiB.Position.X + 0.001, MaiB.Position.Y);
np.SetRectSize(new Vector2D(np.GetOP()[0].ps[1].X, np.GetOP()[0].ps[2].Y));
np.GetOP().ScalingY(np.GetBasePointBase(), 0.9);
np.GetOP().OutlineFalse();
np.SetClosed(true);
np.SetTextColor(ColorHelper.White);
np.SetBrushColor(Color.FromArgb(0, ColorHelper.Black));
np.SetShadBrush(new SolidBrush(ColorHelper.Black));
np.GetStringFormat().Alignment = StringAlignment.Center;
np.GetStringFormat().LineAlignment = StringAlignment.Center;
np.SetPositionBase(new Vector2D(MaiB.GetPosition().X + 0.001, MaiB.GetPosition().Y));
np.Dra = false;
nb = new Button(np, delegate
{
@@ -280,8 +280,9 @@ namespace SlaveMatrix
private void SetButPos()
{
yp.PositionBase = new Vector2D(yp.PositionBase.X, Mai.ShapePartT.ToGlobal(Mai.ShapePartT.GetStringRect(Are.UnitScale, Are.DisplayGraphics).v2).Y + 0.0025);
np.PositionBase = new Vector2D(np.PositionBase.X, yp.ToGlobal(yp.OP.Last().ps.Last()).Y + 0.0025);
double[] rect = Mai.ShapePartT.GetStringRect(Are.UnitScale, Are.DisplayGraphics);
yp.SetPositionBase(new Vector2D(yp.GetPositionBase().X, Mai.ShapePartT.ToGlobal(new Vector2D(rect[2], rect[3])).Y + 0.0025));
np.SetPositionBase(new Vector2D(np.GetPositionBase().X, yp.ToGlobal(yp.GetOP().Last().ps.Last()).Y + 0.0025));
}
public void Move(ref Color HitColor)

View File

@@ -1,3 +1,5 @@
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{
public class Leg : Element

View File

@@ -1,5 +1,6 @@
using System.Linq;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{
@@ -7055,7 +7056,7 @@ namespace SlaveMatrix
public override void 0(RenderArea Are)
{
if (Body.IndexY == 0)
if (Body.GetIndexY() == 0)
{
Are.Draw(X0Y0_Leg);
Are.Draw(X0Y0_筋);
@@ -7255,7 +7256,7 @@ namespace SlaveMatrix
public void (RenderArea Are)
{
if (Body.IndexY == 0)
if (Body.GetIndexY() == 0)
{
Are.Draw(X0Y0_ブーツ_タン_タン);
Are.Draw(X0Y0_ブーツ_タン_縁_縁1);
@@ -7479,19 +7480,19 @@ namespace SlaveMatrix
public void ()
{
X0Y0_Leg.OP[(!) ? 6 : 0].Outline = true;
X0Y1_Leg.OP[(!) ? 6 : 0].Outline = true;
X0Y0_Leg.GetOP()[(!) ? 6 : 0].Outline = true;
X0Y1_Leg.GetOP()[(!) ? 6 : 0].Outline = true;
}
public void (_人 )
{
if (.Body.IndexY == 0 || .Body.IndexY == 4)
if (.Body.GetIndexY() == 0 || .Body.GetIndexY() == 4)
{
Body.IndexY = 0;
Body.SetIndexY(0);
}
else if (.Body.IndexY == 1 || .Body.IndexY == 2 || .Body.IndexY == 3)
else if (.Body.GetIndexY() == 1 || .Body.GetIndexY() == 2 || .Body.GetIndexY() == 3)
{
Body.IndexY = 1;
Body.SetIndexY(1);
}
}
@@ -7524,7 +7525,7 @@ namespace SlaveMatrix
public override void ()
{
if (Body.IndexY == 0)
if (Body.GetIndexY() == 0)
{
X0Y0_LegCP.Update();
X0Y0_筋CP.Update();

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{

View File

@@ -1,5 +1,6 @@
using System.Linq;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{
@@ -374,7 +375,7 @@ namespace SlaveMatrix
public override void SetAngle0()
{
double num = ( ? (-1.0) : 1.0);
X0Y0_Leg.AngleBase = num * -136.0;
X0Y0_Leg.SetAngleBase(num * -136.0);
Body.JoinPAall();
}

View File

@@ -1,5 +1,6 @@
using System;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{

View File

@@ -1,5 +1,6 @@
using System.Linq;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{
@@ -808,7 +809,7 @@ namespace SlaveMatrix
public override void SetAngle0()
{
double num = ( ? (-1.0) : 1.0);
X0Y0_Leg.AngleBase = num * -136.0;
X0Y0_Leg.SetAngleBase(num * -136.0);
Body.JoinPAall();
}

View File

@@ -1,5 +1,6 @@
using System;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{

View File

@@ -1,5 +1,6 @@
using System.Linq;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{
@@ -374,7 +375,7 @@ namespace SlaveMatrix
public override void SetAngle0()
{
double num = ( ? (-1.0) : 1.0);
X0Y0_Leg.AngleBase = num * -136.0;
X0Y0_Leg.SetAngleBase(num * -136.0);
Body.JoinPAall();
}

View File

@@ -1,5 +1,6 @@
using System;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{

View File

@@ -1,5 +1,6 @@
using System.Linq;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{
@@ -374,7 +375,7 @@ namespace SlaveMatrix
public override void SetAngle0()
{
double num = ( ? (-1.0) : 1.0);
X0Y0_Leg.AngleBase = num * -136.0;
X0Y0_Leg.SetAngleBase(num * -136.0);
Body.JoinPAall();
}

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