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11 Commits
704ecea09c
...
engine-rew
| Author | SHA1 | Date | |
|---|---|---|---|
| e76952cd0d | |||
| 2207116d0a | |||
| 201b13f80f | |||
| e3f9c1cc52 | |||
| a657d6ed1c | |||
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74e1cbc7d9 | ||
| 3e99c7eb30 | |||
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31ed0b26a3 | ||
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24b0d68e7e | ||
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0da26b0478 | ||
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f34795a82d |
@@ -7,10 +7,10 @@ using System.IO;
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namespace _2DGAMELIB
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{
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[Serializable]
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public class BodyTemplate
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public class BodyTemplate
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{
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public string Tag = "";
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public string Tag = ""; // I didn't remove this, but it has been removed on merging my changes? What? - REDCODE
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public OrderedDictionary<string, VariantGrid> Difss = new OrderedDictionary<string, VariantGrid>();
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private VariantGrid r;
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@@ -19,8 +19,6 @@ namespace _2DGAMELIB
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public IEnumerable<string> Keys => Difss.Keys;
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public IEnumerable<VariantGrid> Values => Difss.Values;
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public VariantGrid this[string Name]
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{
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get
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@@ -45,46 +43,13 @@ namespace _2DGAMELIB
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}
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}
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public double PositionSize
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{
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set
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{
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foreach (VariantGrid value2 in Difss.Values)
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{
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value2.PositionSize = value;
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}
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}
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}
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public Vector2D PositionVector
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{
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set
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{
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foreach (VariantGrid value2 in Difss.Values)
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{
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value2.PositionVector = value;
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}
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}
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}
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public double AngleBase
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{
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set
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{
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foreach (VariantGrid value2 in Difss.Values)
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{
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value2.AngleBase = value;
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}
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}
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}
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public double AngleCont
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{
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set
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{
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foreach (VariantGrid value2 in Difss.Values)
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{
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value2.AngleCont = value;
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value2.SetAngleBase(value);
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}
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}
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}
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@@ -95,84 +60,7 @@ namespace _2DGAMELIB
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{
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foreach (VariantGrid value2 in Difss.Values)
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{
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value2.SizeBase = value;
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}
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}
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}
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public double SizeCont
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{
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set
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{
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foreach (VariantGrid value2 in Difss.Values)
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{
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value2.SizeCont = value;
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}
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}
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}
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public double SizeXBase
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{
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set
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{
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foreach (VariantGrid value2 in Difss.Values)
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{
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value2.SizeXBase = value;
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}
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}
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}
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public double SizeXCont
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{
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set
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{
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foreach (VariantGrid value2 in Difss.Values)
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{
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value2.SizeXCont = value;
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}
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}
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}
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public double SizeYBase
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{
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set
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{
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foreach (VariantGrid value2 in Difss.Values)
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{
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value2.SizeYBase = value;
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}
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}
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}
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public double SizeYCont
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{
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set
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{
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foreach (VariantGrid value2 in Difss.Values)
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{
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value2.SizeYCont = value;
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}
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}
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}
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public bool Dra
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{
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set
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{
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foreach (VariantGrid value2 in Difss.Values)
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{
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value2.Dra = value;
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}
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}
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}
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public bool Hit
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{
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set
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{
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foreach (VariantGrid value2 in Difss.Values)
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{
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value2.Hit = value;
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value2.SetSizeBase(value);
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}
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}
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}
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@@ -227,8 +115,8 @@ namespace _2DGAMELIB
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{
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if (difs.EnumJoinRoot.All(delegate(ShapePart p0)
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{
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p = p0.Position;
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return pa.All((ShapePart p1) => p0 == p1 || p1.JP.All((JointPoint j) => !(p1.ToGlobal(j.Joint).DistanceSquared(p) <= JointLink.IdentityDistance)));
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p = p0.GetPosition();
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return pa.All((ShapePart p1) => p0 == p1 || p1.GetJP().All((JointPoint j) => !(p1.ToGlobal(j.Joint).DistanceSquared(p) <= JointLink.IdentityDistance)));
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}))
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{
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return difs;
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@@ -25,7 +25,7 @@ namespace _2DGAMELIB
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{
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foreach (ShapePart item in partGroup.EnumAllPar())
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{
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BaseColors.Add(item.BrushColor);
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BaseColors.Add(item.GetBrushColor());
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OverColors.Add(BaseColors.Last().FuncHSV(delegate(Hsv hsv)
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{
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hsv.Hue += 30;
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@@ -40,17 +40,17 @@ namespace _2DGAMELIB
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hsv.Val += 100;
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return hsv;
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}));
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TextColors.Add(item.IsParT() ? item.ToParT().TextColor : Color.Empty);
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TextColors.Add(item.IsParT() ? item.ToParT().GetTextColor() : Color.Empty);
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}
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Over = delegate
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{
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int num4 = 0;
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foreach (ShapePart item2 in partGroup.EnumAllPar())
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{
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item2.BrushColor = OverColors[num4];
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item2.SetBrushColor(OverColors[num4]);
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if (item2.IsParT())
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{
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item2.ToParT().TextColor = TextColors[num4].Reverse();
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item2.ToParT().SetTextColor(TextColors[num4].Reverse());
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}
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num4++;
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}
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@@ -60,10 +60,10 @@ namespace _2DGAMELIB
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int num3 = 0;
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foreach (ShapePart item3 in partGroup.EnumAllPar())
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{
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item3.BrushColor = PushColors[num3];
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item3.SetBrushColor(PushColors[num3]);
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if (item3.IsParT())
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{
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item3.ToParT().TextColor = TextColors[num3].Reverse();
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item3.ToParT().SetTextColor(TextColors[num3].Reverse());
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}
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num3++;
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}
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@@ -73,10 +73,10 @@ namespace _2DGAMELIB
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int num2 = 0;
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foreach (ShapePart item4 in partGroup.EnumAllPar())
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{
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item4.BrushColor = OverColors[num2];
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item4.SetBrushColor(OverColors[num2]);
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if (item4.IsParT())
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{
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item4.ToParT().TextColor = TextColors[num2].Reverse();
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item4.ToParT().SetTextColor(TextColors[num2].Reverse());
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}
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num2++;
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}
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@@ -86,10 +86,10 @@ namespace _2DGAMELIB
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int num = 0;
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foreach (ShapePart item5 in partGroup.EnumAllPar())
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{
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item5.BrushColor = BaseColors[num];
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item5.SetBrushColor(BaseColors[num]);
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if (item5.IsParT())
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{
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item5.ToParT().TextColor = TextColors[num];
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item5.ToParT().SetTextColor(TextColors[num]);
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}
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num++;
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}
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@@ -121,11 +121,11 @@ namespace _2DGAMELIB
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{
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foreach (ShapePart item in partGroup.EnumAllPar())
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{
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if (item.HitColor != Color.Transparent)
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if (item.GetHitColor() != Color.Transparent)
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{
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Med.RemUniqueColor(item.HitColor);
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Med.RemUniqueColor(item.GetHitColor());
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}
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item.HitColor = Med.GetUniqueColor();
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item.SetHitColor(Med.GetUniqueColor());
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}
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}
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@@ -9,10 +9,6 @@ namespace _2DGAMELIB
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{
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public static class GeometryUtils
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{
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private static double s1;
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private static double s0;
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public static Color Reverse(this Color c)
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{
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return Color.FromArgb(c.A, 255 - c.R, 255 - c.G, 255 - c.B);
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@@ -50,7 +46,7 @@ namespace _2DGAMELIB
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public static LinearGradientBrush GetLGB(double Unit, Vector2D[] MM, Color Color1, Color Color2)
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{
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return new LinearGradientBrush((MM[0] * Unit * s0).ToPointF(), (MM[1] * Unit * s1).ToPointF(), Color1, Color2)
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return new LinearGradientBrush((MM[0] * Unit * 1.01.Reciprocal()).ToPointF(), (MM[1] * Unit * 1.01).ToPointF(), Color1, Color2)
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{
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GammaCorrection = true
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};
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@@ -58,7 +54,7 @@ namespace _2DGAMELIB
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public static LinearGradientBrush GetLGB(double Unit, Vector2D[] MM, ref Color Color1, ref Color Color2)
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{
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return new LinearGradientBrush((MM[0] * Unit * s0).ToPointF(), (MM[1] * Unit * s1).ToPointF(), Color1, Color2)
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return new LinearGradientBrush((MM[0] * Unit * 1.01.Reciprocal()).ToPointF(), (MM[1] * Unit * 1.01).ToPointF(), Color1, Color2)
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{
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GammaCorrection = true
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};
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@@ -66,7 +62,7 @@ namespace _2DGAMELIB
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private static void GetMinMaxX(ShapePart ShapePart, ref double MinX, ref double MaxX)
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{
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foreach (CurveOutline item in ShapePart.OP)
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foreach (CurveOutline item in ShapePart.GetOP())
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{
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foreach (Vector2D p in item.ps)
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{
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@@ -85,7 +81,7 @@ namespace _2DGAMELIB
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private static void GetMinMaxY(ShapePart ShapePart, ref double MinY, ref double MaxY)
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{
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foreach (CurveOutline item in ShapePart.OP)
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foreach (CurveOutline item in ShapePart.GetOP())
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{
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foreach (Vector2D p in item.ps)
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{
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@@ -112,7 +108,7 @@ namespace _2DGAMELIB
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public static void GetMiX_MaX(this ShapePart ShapePart, out Vector2D[] MM)
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{
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Vector2D vector2D = ShapePart.ToGlobal(ShapePart.OP.First().ps.First());
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Vector2D vector2D = ShapePart.ToGlobal(ShapePart.GetOP().First().ps.First());
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MM = new Vector2D[2];
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MM[0].X = vector2D.X;
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MM[1].X = vector2D.X;
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@@ -121,7 +117,7 @@ namespace _2DGAMELIB
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public static void GetMaX_MiX(this ShapePart ShapePart, out Vector2D[] MM)
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{
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Vector2D vector2D = ShapePart.ToGlobal(ShapePart.OP.First().ps.First());
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Vector2D vector2D = ShapePart.ToGlobal(ShapePart.GetOP().First().ps.First());
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MM = new Vector2D[2];
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MM[0].X = vector2D.X;
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MM[1].X = vector2D.X;
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@@ -130,7 +126,7 @@ namespace _2DGAMELIB
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public static void GetMiY_MaY(this ShapePart ShapePart, out Vector2D[] MM)
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{
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Vector2D vector2D = ShapePart.ToGlobal(ShapePart.OP.First().ps.First());
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Vector2D vector2D = ShapePart.ToGlobal(ShapePart.GetOP().First().ps.First());
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MM = new Vector2D[2];
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MM[0].Y = vector2D.Y;
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MM[1].Y = vector2D.Y;
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@@ -140,7 +136,7 @@ namespace _2DGAMELIB
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public static void GetMiY_MaY(this ShapePart[] Pars, out Vector2D[] MM)
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{
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ShapePart shapePart = Pars.First();
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Vector2D vector2D = shapePart.ToGlobal(shapePart.OP.First().ps.First());
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Vector2D vector2D = shapePart.ToGlobal(shapePart.GetOP().First().ps.First());
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MM = new Vector2D[2];
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MM[0].Y = vector2D.Y;
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MM[1].Y = vector2D.Y;
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@@ -149,7 +145,7 @@ namespace _2DGAMELIB
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public static void GetMaY_MiY(this ShapePart ShapePart, out Vector2D[] MM)
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{
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Vector2D vector2D = ShapePart.ToGlobal(ShapePart.OP.First().ps.First());
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Vector2D vector2D = ShapePart.ToGlobal(ShapePart.GetOP().First().ps.First());
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MM = new Vector2D[2];
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MM[0].Y = vector2D.Y;
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MM[1].Y = vector2D.Y;
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@@ -198,7 +194,7 @@ public static BodyTemplate ObjLoad(this byte[] bd)
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public static Encoding GetEncoding(this byte[] Bytes)
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{
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byte[] array = null;
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byte[] array;
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if (Bytes.Length > 4000)
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{
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array = new byte[4000];
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@@ -351,8 +347,6 @@ public static BodyTemplate ObjLoad(this byte[] bd)
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static GeometryUtils()
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{
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s1 = 1.01;
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s0 = s1.Reciprocal();
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}
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public static void SaveExMod<T>(this T Obj, string Path)
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@@ -29,13 +29,13 @@ namespace _2DGAMELIB
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public void JoinP()
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{
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Difs0.Current.GetPar(Path0).SetJointP(Index, Difs1.CurJoinRoot);
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Difs0.GetCurrent().GetPar(Path0).SetJointP(Index, Difs1.GetCurJoinRoot());
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Difs1.JoinPA();
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}
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public void JoinPA()
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{
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Difs0.Current.GetPar(Path0).SetJointPA(Index, Difs1.CurJoinRoot);
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Difs0.GetCurrent().GetPar(Path0).SetJointPA(Index, Difs1.GetCurJoinRoot());
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Difs1.JoinPA();
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}
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@@ -14,7 +14,7 @@ namespace _2DGAMELIB
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int num = 0;
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List<int> list = new List<int>();
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List<ShapePart> list2 = EnumPar.ToList();
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foreach (JointPoint item in JoinRoot.JP)
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foreach (JointPoint item in JoinRoot.GetJP())
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{
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Vector2D v = JoinRoot.ToGlobal(item.Joint);
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int num2 = 0;
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@@ -23,7 +23,7 @@ namespace _2DGAMELIB
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{
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if (JoinRoot != item2)
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{
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if (v.DistanceSquared(item2.Position) <= IdentityDistance)
|
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if (v.DistanceSquared(item2.GetPosition()) <= IdentityDistance)
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{
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joints.Joins.Add(new Joint(JoinRoot, num, item2));
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if (!list.Contains(num2))
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@@ -59,7 +59,7 @@ namespace _2DGAMELIB
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{
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ShapePart shapePart = js.Joins[i].Par1;
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int num3 = 0;
|
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foreach (JointPoint item in shapePart.JP)
|
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foreach (JointPoint item in shapePart.GetJP())
|
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{
|
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Vector2D v = shapePart.ToGlobal(item.Joint);
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int num4 = 0;
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@@ -68,7 +68,7 @@ namespace _2DGAMELIB
|
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{
|
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if (shapePart != item2)
|
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{
|
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if (v.DistanceSquared(item2.Position) <= IdentityDistance)
|
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if (v.DistanceSquared(item2.GetPosition()) <= IdentityDistance)
|
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{
|
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js.Joins.Add(new Joint(shapePart, num3, item2));
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if (!del.Contains(num4))
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@@ -108,12 +108,12 @@ namespace _2DGAMELIB
|
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if (JoinRoot != item2)
|
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{
|
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int num2 = 0;
|
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foreach (JointPoint item3 in item.JP)
|
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foreach (JointPoint item3 in item.GetJP())
|
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{
|
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Vector2D v = item.ToGlobal(item3.Joint);
|
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foreach (ShapePart item4 in item2.EnumJoinRoot)
|
||||
{
|
||||
if (v.DistanceSquared(item4.Position) <= IdentityDistance)
|
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if (v.DistanceSquared(item4.GetPosition()) <= IdentityDistance)
|
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{
|
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jointsD.Joins.Add(new JointD(JoinRoot, item, num2, item2));
|
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if (!list.Contains(num))
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@@ -160,12 +160,12 @@ namespace _2DGAMELIB
|
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if (variantGrid != item2)
|
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{
|
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int num4 = 0;
|
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foreach (JointPoint item3 in item.JP)
|
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foreach (JointPoint item3 in item.GetJP())
|
||||
{
|
||||
Vector2D v = item.ToGlobal(item3.Joint);
|
||||
foreach (ShapePart item4 in item2.EnumJoinRoot)
|
||||
{
|
||||
if (v.DistanceSquared(item4.Position) <= IdentityDistance)
|
||||
if (v.DistanceSquared(item4.GetPosition()) <= IdentityDistance)
|
||||
{
|
||||
jsd.Joins.Add(new JointD(variantGrid, item, num4, item2));
|
||||
if (!del.Contains(num3))
|
||||
|
||||
@@ -57,62 +57,60 @@ namespace _2DGAMELIB
|
||||
|
||||
_shapePartT = new ShapePartT
|
||||
{
|
||||
InitializeOP = array,
|
||||
BasePointBase = array[0].ps[0],
|
||||
PositionBase = Position,
|
||||
SizeBase = Size,
|
||||
Closed = true,
|
||||
|
||||
|
||||
Tag = Name,
|
||||
BrushColor = BackColor,
|
||||
PenColor = FramColor,
|
||||
Font = Font,
|
||||
FontSize = TextSize,
|
||||
TextColor = TextColor,
|
||||
Text = "A"
|
||||
};
|
||||
|
||||
_shapePartT.SetFont(Font);
|
||||
_shapePartT.SetFontSize(TextSize);
|
||||
_shapePartT.SetTextColor(TextColor);
|
||||
_shapePartT.SetInitializeOP(array);
|
||||
_shapePartT.SetBasePointBase(array[0].ps[0]);
|
||||
_shapePartT.SetPositionBase(Position);
|
||||
_shapePartT.SetSizeBase(Size);
|
||||
_shapePartT.SetClosed(true);
|
||||
_shapePartT.SetBrushColor(BackColor);
|
||||
_shapePartT.SetPenColor(FramColor);
|
||||
|
||||
if (ShadColor != Color.Empty)
|
||||
{
|
||||
_shapePartT.ShadBrush = new SolidBrush(ShadColor);
|
||||
_shapePartT.SetShadBrush(new SolidBrush(ShadColor));
|
||||
}
|
||||
|
||||
|
||||
SetRect();
|
||||
Min = _shapePartT.RectSize.Y;
|
||||
Min = _shapePartT.GetRectSize().Y;
|
||||
SetText(Text);
|
||||
}
|
||||
|
||||
public void SetHitColor(ModeEventDispatcher Med)
|
||||
{
|
||||
if (_shapePartT.HitColor != Color.Transparent)
|
||||
if (_shapePartT.GetHitColor() != Color.Transparent)
|
||||
{
|
||||
Med.RemUniqueColor(_shapePartT.HitColor);
|
||||
Med.RemUniqueColor(_shapePartT.GetHitColor());
|
||||
}
|
||||
_shapePartT.HitColor = Med.GetUniqueColor();
|
||||
_shapePartT.SetHitColor(Med.GetUniqueColor());
|
||||
}
|
||||
|
||||
private void SetRect()
|
||||
{
|
||||
if (!string.IsNullOrEmpty(_shapePartT.Text))
|
||||
{
|
||||
_shapePartT.RectSize = new Vector2D(Width, 10.0);
|
||||
Vector2D_2 stringRect = _shapePartT.GetStringRect(Are.DisplayUnitScale, Are.DisplayGraphics);
|
||||
double x = ((stringRect.v2.X > Min) ? stringRect.v2.X : Min) + 0.07;
|
||||
_shapePartT.RectSize = new Vector2D(x, stringRect.v2.Y);
|
||||
_shapePartT.SetRectSize(new Vector2D(Width, 10.0));
|
||||
double[] stringRect = _shapePartT.GetStringRect(Are.DisplayUnitScale, Are.DisplayGraphics);
|
||||
double x = ((stringRect[2] > Min) ? stringRect[2] : Min) + 0.07;
|
||||
_shapePartT.SetRectSize(new Vector2D(x, stringRect[3]));
|
||||
}
|
||||
else
|
||||
{
|
||||
double x2 = Min + 0.07;
|
||||
_shapePartT.RectSize = new Vector2D(x2, Min);
|
||||
_shapePartT.SetRectSize(new Vector2D(x2, Min));
|
||||
}
|
||||
|
||||
|
||||
_shapePartT.OP[0].ps[0] = new Vector2D(0.0, 0.0);
|
||||
_shapePartT.OP[0].ps[1] = new Vector2D(_shapePartT.RectSize.X, 0.0);
|
||||
_shapePartT.OP[0].ps[2] = new Vector2D(_shapePartT.RectSize.X, _shapePartT.RectSize.Y);
|
||||
_shapePartT.OP[0].ps[3] = new Vector2D(0.0, _shapePartT.RectSize.Y);
|
||||
_shapePartT.GetOP()[0].ps[0] = new Vector2D(0.0, 0.0);
|
||||
_shapePartT.GetOP()[0].ps[1] = new Vector2D(_shapePartT.GetRectSize().X, 0.0);
|
||||
_shapePartT.GetOP()[0].ps[2] = new Vector2D(_shapePartT.GetRectSize().X, _shapePartT.GetRectSize().Y);
|
||||
_shapePartT.GetOP()[0].ps[3] = new Vector2D(0.0, _shapePartT.GetRectSize().Y);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
|
||||
@@ -6,8 +6,6 @@ namespace _2DGAMELIB
|
||||
//TODO: Find a better name...
|
||||
public class ManagedArea : RenderArea
|
||||
{
|
||||
private double strength;
|
||||
|
||||
private double unitS;
|
||||
|
||||
public ManagedArea(double Unit, double XRatio, double YRatio, double Size, double DisMag, double HitMag, double Strength) :
|
||||
@@ -16,7 +14,6 @@ namespace _2DGAMELIB
|
||||
SetXYRatio(XRatio, YRatio);
|
||||
base.Size = Size;
|
||||
unitScale = Unit;
|
||||
strength = Strength;
|
||||
displayUnitScale = Unit * DisMag;
|
||||
double num = 1.0 - Strength;
|
||||
unitS = displayUnitScale * num;
|
||||
|
||||
@@ -57,5 +57,6 @@ namespace _2DGAMELIB
|
||||
this.M43 = M43;
|
||||
this.M44 = M44;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -370,7 +370,7 @@ namespace _2DGAMELIB
|
||||
{
|
||||
foreach (ShapePart p in ps)
|
||||
{
|
||||
p.HitColor = GetUniqueColor();
|
||||
p.SetHitColor(GetUniqueColor());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -383,7 +383,7 @@ namespace _2DGAMELIB
|
||||
{
|
||||
foreach (ShapePart p in ps)
|
||||
{
|
||||
HitColors.Remove(p.HitColor);
|
||||
HitColors.Remove(p.GetHitColor());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -27,139 +27,31 @@ namespace _2DGAMELIB
|
||||
}
|
||||
}
|
||||
|
||||
public double PositionSize
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (PartGroup item in parss)
|
||||
{
|
||||
item.PositionSize = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
public void SetAngleBase(double value)
|
||||
{
|
||||
foreach (PartGroup item in parss)
|
||||
{
|
||||
item.SetAngleBase(value);
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2D PositionVector
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (PartGroup item in parss)
|
||||
{
|
||||
item.PositionVector = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
public void SetSizeBase(double value)
|
||||
{
|
||||
foreach (PartGroup item in parss)
|
||||
{
|
||||
item.SetSizeBase(value);
|
||||
}
|
||||
}
|
||||
|
||||
public double AngleBase
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (PartGroup item in parss)
|
||||
{
|
||||
item.AngleBase = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
public void SetSizeYCont(double value)
|
||||
{
|
||||
foreach (PartGroup item in parss)
|
||||
{
|
||||
item.SetSizeYCont(value);
|
||||
}
|
||||
}
|
||||
|
||||
public double AngleCont
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (PartGroup item in parss)
|
||||
{
|
||||
item.AngleCont = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double SizeBase
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (PartGroup item in parss)
|
||||
{
|
||||
item.SizeBase = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double SizeCont
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (PartGroup item in parss)
|
||||
{
|
||||
item.SizeCont = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double SizeXBase
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (PartGroup item in parss)
|
||||
{
|
||||
item.SizeXBase = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double SizeXCont
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (PartGroup item in parss)
|
||||
{
|
||||
item.SizeXCont = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double SizeYBase
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (PartGroup item in parss)
|
||||
{
|
||||
item.SizeYBase = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double SizeYCont
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (PartGroup item in parss)
|
||||
{
|
||||
item.SizeYCont = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool Dra
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (PartGroup item in parss)
|
||||
{
|
||||
item.Dra = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool Hit
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (PartGroup item in parss)
|
||||
{
|
||||
item.Hit = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<ShapePart> EnumAllPar()
|
||||
public IEnumerable<ShapePart> EnumAllPar()
|
||||
{
|
||||
foreach (PartGroup item in parss)
|
||||
{
|
||||
|
||||
@@ -16,227 +16,54 @@ namespace _2DGAMELIB
|
||||
|
||||
public PartGroup Parent => parent;
|
||||
|
||||
public IEnumerable<string> Keys => pars.Keys;
|
||||
|
||||
public IEnumerable<object> Values => pars.Values;
|
||||
|
||||
public double PositionSize
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (object value2 in pars.Values)
|
||||
{
|
||||
if (value2 is PartGroup)
|
||||
{
|
||||
((PartGroup)value2).PositionSize = value;
|
||||
}
|
||||
else if (value2 is ShapePart)
|
||||
{
|
||||
((ShapePart)value2).PositionSize = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
public void SetAngleBase(double value)
|
||||
{
|
||||
foreach (object value2 in pars.Values)
|
||||
{
|
||||
if (value2 is PartGroup)
|
||||
{
|
||||
((PartGroup)value2).SetAngleBase(value);
|
||||
}
|
||||
else if (value2 is ShapePart)
|
||||
{
|
||||
((ShapePart)value2).SetAngleBase(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2D PositionVector
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (object value2 in pars.Values)
|
||||
{
|
||||
if (value2 is PartGroup)
|
||||
{
|
||||
((PartGroup)value2).PositionVector = value;
|
||||
}
|
||||
else if (value2 is ShapePart)
|
||||
{
|
||||
((ShapePart)value2).PositionVector = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
public void SetSizeBase(double value)
|
||||
{
|
||||
foreach (object value2 in pars.Values)
|
||||
{
|
||||
if (value2 is PartGroup)
|
||||
{
|
||||
((PartGroup)value2).SetSizeBase(value);
|
||||
}
|
||||
else if (value2 is ShapePart)
|
||||
{
|
||||
((ShapePart)value2).SetSizeBase(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double AngleBase
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (object value2 in pars.Values)
|
||||
{
|
||||
if (value2 is PartGroup)
|
||||
{
|
||||
((PartGroup)value2).AngleBase = value;
|
||||
}
|
||||
else if (value2 is ShapePart)
|
||||
{
|
||||
((ShapePart)value2).AngleBase = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
public void SetSizeYCont(double value)
|
||||
{
|
||||
foreach (object value2 in pars.Values)
|
||||
{
|
||||
if (value2 is PartGroup)
|
||||
{
|
||||
((PartGroup)value2).SetSizeYCont(value);
|
||||
}
|
||||
else if (value2 is ShapePart)
|
||||
{
|
||||
((ShapePart)value2).SetSizeYCont(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double AngleCont
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (object value2 in pars.Values)
|
||||
{
|
||||
if (value2 is PartGroup)
|
||||
{
|
||||
((PartGroup)value2).AngleCont = value;
|
||||
}
|
||||
else if (value2 is ShapePart)
|
||||
{
|
||||
((ShapePart)value2).AngleCont = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double SizeBase
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (object value2 in pars.Values)
|
||||
{
|
||||
if (value2 is PartGroup)
|
||||
{
|
||||
((PartGroup)value2).SizeBase = value;
|
||||
}
|
||||
else if (value2 is ShapePart)
|
||||
{
|
||||
((ShapePart)value2).SizeBase = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double SizeCont
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (object value2 in pars.Values)
|
||||
{
|
||||
if (value2 is PartGroup)
|
||||
{
|
||||
((PartGroup)value2).SizeCont = value;
|
||||
}
|
||||
else if (value2 is ShapePart)
|
||||
{
|
||||
((ShapePart)value2).SizeCont = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double SizeXBase
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (object value2 in pars.Values)
|
||||
{
|
||||
if (value2 is PartGroup)
|
||||
{
|
||||
((PartGroup)value2).SizeXBase = value;
|
||||
}
|
||||
else if (value2 is ShapePart)
|
||||
{
|
||||
((ShapePart)value2).SizeXBase = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double SizeXCont
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (object value2 in pars.Values)
|
||||
{
|
||||
if (value2 is PartGroup)
|
||||
{
|
||||
((PartGroup)value2).SizeXCont = value;
|
||||
}
|
||||
else if (value2 is ShapePart)
|
||||
{
|
||||
((ShapePart)value2).SizeXCont = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double SizeYBase
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (object value2 in pars.Values)
|
||||
{
|
||||
if (value2 is PartGroup)
|
||||
{
|
||||
((PartGroup)value2).SizeYBase = value;
|
||||
}
|
||||
else if (value2 is ShapePart)
|
||||
{
|
||||
((ShapePart)value2).SizeYBase = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double SizeYCont
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (object value2 in pars.Values)
|
||||
{
|
||||
if (value2 is PartGroup)
|
||||
{
|
||||
((PartGroup)value2).SizeYCont = value;
|
||||
}
|
||||
else if (value2 is ShapePart)
|
||||
{
|
||||
((ShapePart)value2).SizeYCont = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool Dra
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (object value2 in pars.Values)
|
||||
{
|
||||
if (value2 is PartGroup)
|
||||
{
|
||||
((PartGroup)value2).Dra = value;
|
||||
}
|
||||
else if (value2 is ShapePart)
|
||||
{
|
||||
((ShapePart)value2).Dra = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool Hit
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (object value2 in pars.Values)
|
||||
{
|
||||
if (value2 is PartGroup)
|
||||
{
|
||||
((PartGroup)value2).Hit = value;
|
||||
}
|
||||
else if (value2 is ShapePart)
|
||||
{
|
||||
((ShapePart)value2).Hit = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public object this[string Name]
|
||||
public object this[string Name]
|
||||
{
|
||||
get
|
||||
{
|
||||
@@ -458,7 +285,7 @@ namespace _2DGAMELIB
|
||||
{
|
||||
list.AddRange(((PartGroup)value).GetHitTags(ref HitColor));
|
||||
}
|
||||
else if (value is ShapePart && (shapePart = (ShapePart)value).HitColor == HitColor)
|
||||
else if (value is ShapePart && (shapePart = (ShapePart)value).GetHitColor() == HitColor)
|
||||
{
|
||||
list.Add(shapePart.Tag);
|
||||
}
|
||||
@@ -476,7 +303,7 @@ namespace _2DGAMELIB
|
||||
{
|
||||
list.AddRange(((PartGroup)value).GetHitPars(ref HitColor));
|
||||
}
|
||||
else if (value is ShapePart && (item = (ShapePart)value).HitColor == HitColor)
|
||||
else if (value is ShapePart && (item = (ShapePart)value).GetHitColor() == HitColor)
|
||||
{
|
||||
list.Add(item);
|
||||
}
|
||||
@@ -492,7 +319,7 @@ namespace _2DGAMELIB
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (value is ShapePart && ((ShapePart)value).HitColor == HitColor)
|
||||
if (value is ShapePart && ((ShapePart)value).GetHitColor() == HitColor)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -81,29 +81,29 @@ namespace _2DGAMELIB
|
||||
}
|
||||
}
|
||||
|
||||
private Vector2D TL1 => frame1.OP[0].ps[0];
|
||||
private Vector2D TL1 => frame1.GetOP()[0].ps[0];
|
||||
|
||||
private Vector2D TR1 => frame1.OP[0].ps[1];
|
||||
private Vector2D TR1 => frame1.GetOP()[0].ps[1];
|
||||
|
||||
private Vector2D BR1 => frame1.OP[0].ps[2];
|
||||
private Vector2D BR1 => frame1.GetOP()[0].ps[2];
|
||||
|
||||
private Vector2D BL1 => frame1.OP[0].ps[3];
|
||||
private Vector2D BL1 => frame1.GetOP()[0].ps[3];
|
||||
|
||||
private Vector2D TL2 => frame2.OP[0].ps[0];
|
||||
private Vector2D TL2 => frame2.GetOP()[0].ps[0];
|
||||
|
||||
private Vector2D TR2 => frame2.OP[0].ps[1];
|
||||
private Vector2D TR2 => frame2.GetOP()[0].ps[1];
|
||||
|
||||
private Vector2D BR2 => frame2.OP[0].ps[2];
|
||||
private Vector2D BR2 => frame2.GetOP()[0].ps[2];
|
||||
|
||||
private Vector2D BL2 => frame2.OP[0].ps[3];
|
||||
private Vector2D BL2 => frame2.GetOP()[0].ps[3];
|
||||
|
||||
private Vector2D TLG => gauge.OP[0].ps[0];
|
||||
private Vector2D TLG => gauge.GetOP()[0].ps[0];
|
||||
|
||||
private Vector2D TRG => gauge.OP[0].ps[1];
|
||||
private Vector2D TRG => gauge.GetOP()[0].ps[1];
|
||||
|
||||
private Vector2D BRG => gauge.OP[0].ps[2];
|
||||
private Vector2D BRG => gauge.GetOP()[0].ps[2];
|
||||
|
||||
private Vector2D BLG => gauge.OP[0].ps[3];
|
||||
private Vector2D BLG => gauge.GetOP()[0].ps[3];
|
||||
|
||||
private void SetLimit()
|
||||
{
|
||||
@@ -133,15 +133,15 @@ namespace _2DGAMELIB
|
||||
{
|
||||
if (Open == Open.Top || Open == Open.Bot)
|
||||
{
|
||||
gauge.SizeYCont = val;
|
||||
gauge.SetSizeYCont(val);
|
||||
}
|
||||
else if (Open == Open.Lef || Open == Open.Rig)
|
||||
{
|
||||
gauge.SizeXCont = val;
|
||||
gauge.SetSizeXCont(val);
|
||||
}
|
||||
if (knob != null)
|
||||
{
|
||||
knob.PositionBase = GetKnobPosition();
|
||||
knob.SetPositionBase(GetKnobPosition());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -161,7 +161,7 @@ namespace _2DGAMELIB
|
||||
return (TR1 + BR1) * 0.5;
|
||||
}
|
||||
}
|
||||
return frame1.OP.GetCenter();
|
||||
return frame1.GetOP().GetCenter();
|
||||
}
|
||||
|
||||
private Vector2D GetBasePoint2()
|
||||
@@ -180,7 +180,7 @@ namespace _2DGAMELIB
|
||||
return (TL2 + BL2) * 0.5;
|
||||
}
|
||||
}
|
||||
return frame2.OP.GetCenter();
|
||||
return frame2.GetOP().GetCenter();
|
||||
}
|
||||
|
||||
private Vector2D GetBasePoint()
|
||||
@@ -199,7 +199,7 @@ namespace _2DGAMELIB
|
||||
return (TRG + BRG) * 0.5;
|
||||
}
|
||||
}
|
||||
return frame1.BasePoint;
|
||||
return frame1.GetBasePoint();
|
||||
}
|
||||
|
||||
private double GetWidthMag()
|
||||
@@ -286,71 +286,82 @@ namespace _2DGAMELIB
|
||||
base_ = new ShapePart
|
||||
{
|
||||
Tag = Name + "_ベース",
|
||||
InitializeOP = new CurveOutline[1] { ShapeHelper.GetSquare() },
|
||||
PositionBase = Position,
|
||||
SizeBase = Size,
|
||||
SizeXBase = Width,
|
||||
SizeYBase = Height,
|
||||
Closed = true,
|
||||
Pen = null,
|
||||
BrushColor = BackColor
|
||||
};
|
||||
base_.BasePointBase = base_.OP.GetCenter();
|
||||
|
||||
base_.SetInitializeOP(new CurveOutline[1] { ShapeHelper.GetSquare() });
|
||||
base_.SetPositionBase(Position);
|
||||
base_.SetSizeBase(Size);
|
||||
base_.SetSizeXBase(Width);
|
||||
base_.SetSizeYBase(Height);
|
||||
base_.SetClosed(true);
|
||||
base_.SetPen(null);
|
||||
base_.SetBrushColor(BackColor);
|
||||
|
||||
|
||||
base_.SetBasePointBase(base_.GetOP().GetCenter());
|
||||
_partGroup.Add(base_.Tag, base_);
|
||||
frame1 = new ShapePart
|
||||
{
|
||||
Tag = Name + "_フレーム1",
|
||||
InitializeOP = new CurveOutline[1] { ShapeHelper.GetSquare() },
|
||||
PositionBase = Position,
|
||||
SizeBase = Size,
|
||||
SizeXBase = Width * GetWidthMag(),
|
||||
SizeYBase = Height * GetHeightMag(),
|
||||
Closed = true,
|
||||
Brush = null
|
||||
};
|
||||
frame1.BasePointBase = GetBasePoint1();
|
||||
|
||||
frame1.SetInitializeOP(new CurveOutline[1] { ShapeHelper.GetSquare() });
|
||||
frame1.SetPositionBase(Position);
|
||||
frame1.SetSizeBase(Size);
|
||||
frame1.SetSizeXBase(Width * GetWidthMag());
|
||||
frame1.SetSizeYBase(Height * GetHeightMag());
|
||||
frame1.SetClosed(true);
|
||||
frame1.SetBrush(null);
|
||||
|
||||
|
||||
|
||||
frame1.SetBasePointBase(GetBasePoint1());
|
||||
_partGroup.Add(frame1.Tag, frame1);
|
||||
if (Range == Range.MinusPlus)
|
||||
{
|
||||
frame2 = new ShapePart
|
||||
{
|
||||
Tag = Name + "_フレーム2",
|
||||
InitializeOP = new CurveOutline[1] { ShapeHelper.GetSquare() },
|
||||
PositionBase = Position,
|
||||
SizeBase = Size,
|
||||
SizeXBase = Width * GetWidthMag(),
|
||||
SizeYBase = Height * GetHeightMag(),
|
||||
Closed = true,
|
||||
Brush = null
|
||||
};
|
||||
frame2.BasePointBase = GetBasePoint2();
|
||||
|
||||
frame2.SetInitializeOP(new CurveOutline[1] { ShapeHelper.GetSquare() });
|
||||
frame2.SetPositionBase(Position);
|
||||
frame2.SetSizeBase(Size);
|
||||
frame2.SetSizeXBase(Width * GetWidthMag());
|
||||
frame2.SetSizeYBase(Height * GetHeightMag());
|
||||
frame2.SetClosed(true);
|
||||
frame2.SetBrush(null);
|
||||
frame2.SetBasePointBase(GetBasePoint2());
|
||||
_partGroup.Add(frame2.Tag, frame2);
|
||||
}
|
||||
gauge = new ShapePart
|
||||
{
|
||||
Tag = Name + "_ゲージ",
|
||||
InitializeOP = new CurveOutline[1] { ShapeHelper.GetSquare() },
|
||||
PositionBase = GetGaugePosition(),
|
||||
SizeBase = Size,
|
||||
SizeXBase = Width * GetWidthMag() * GetGaugeWidthMag(Margin),
|
||||
SizeYBase = Height * GetHeightMag() * GetGaugeHeightMag(Margin),
|
||||
Closed = true
|
||||
};
|
||||
gauge.BasePointBase = GetBasePoint();
|
||||
gauge.SetInitializeOP(new CurveOutline[1] { ShapeHelper.GetSquare() });
|
||||
gauge.SetPositionBase(GetGaugePosition());
|
||||
gauge.SetSizeBase(Size);
|
||||
gauge.SetSizeXBase(Width * GetWidthMag() * GetGaugeWidthMag(Margin));
|
||||
gauge.SetSizeYBase(Height * GetHeightMag() * GetGaugeHeightMag(Margin));
|
||||
gauge.SetClosed(true);
|
||||
|
||||
|
||||
gauge.SetBasePointBase(GetBasePoint());
|
||||
_partGroup.Add(gauge.Tag, gauge);
|
||||
if (knob)
|
||||
{
|
||||
this.knob = new ShapePart
|
||||
{
|
||||
Tag = Name + "_ノブ",
|
||||
InitializeOP = new CurveOutline[1] { ShapeHelper.GetSquare() },
|
||||
SizeBase = Size,
|
||||
SizeXBase = GetKnobWidthMag(Width),
|
||||
SizeYBase = GetKnobHeightMag(Height),
|
||||
Closed = true,
|
||||
BrushColor = Color.FromArgb(128, Color.White)
|
||||
};
|
||||
this.knob.BasePointBase = this.knob.OP.GetCenter();
|
||||
|
||||
this.knob.SetInitializeOP(new CurveOutline[1] { ShapeHelper.GetSquare() });
|
||||
this.knob.SetSizeBase(Size);
|
||||
this.knob.SetSizeXBase(GetKnobWidthMag(Width));
|
||||
this.knob.SetSizeYBase(GetKnobHeightMag(Height));
|
||||
this.knob.SetClosed(true);
|
||||
this.knob.SetBrushColor(Color.FromArgb(128, Color.White));
|
||||
this.knob.SetBasePointBase(this.knob.GetOP().GetCenter());
|
||||
_partGroup.Add(this.knob.Tag, this.knob);
|
||||
}
|
||||
}
|
||||
@@ -474,10 +485,10 @@ namespace _2DGAMELIB
|
||||
{
|
||||
return Open switch
|
||||
{
|
||||
Open.Top => (0.0 - gauge.SizeY) * gauge.Size,
|
||||
Open.Bot => gauge.SizeY * gauge.Size,
|
||||
Open.Rig => gauge.SizeX * gauge.Size,
|
||||
Open.Lef => (0.0 - gauge.SizeX) * gauge.Size,
|
||||
Open.Top => (0.0 - gauge.GetSizeY()) * gauge.GetSize(),
|
||||
Open.Bot => gauge.GetSizeY() * gauge.GetSize(),
|
||||
Open.Rig => gauge.GetSizeX() * gauge.GetSize(),
|
||||
Open.Lef => (0.0 - gauge.GetSizeX()) * gauge.GetSize(),
|
||||
_ => 0.0,
|
||||
};
|
||||
}
|
||||
@@ -507,7 +518,7 @@ namespace _2DGAMELIB
|
||||
|
||||
public bool Down(ref Color HitColor, ref Vector2D CursorPosition)
|
||||
{
|
||||
if (knob != null && knob.HitColor == HitColor)
|
||||
if (knob != null && knob.GetHitColor() == HitColor)
|
||||
{
|
||||
Grip = true;
|
||||
op = CursorPosition;
|
||||
|
||||
@@ -51,7 +51,7 @@ namespace _2DGAMELIB
|
||||
{
|
||||
foreach (ShapePart item in but.PartGroup.EnumAllPar())
|
||||
{
|
||||
item.BrushColor = but.OverColors[i];
|
||||
item.SetBrushColor(but.OverColors[i]);
|
||||
i++;
|
||||
}
|
||||
return;
|
||||
@@ -84,7 +84,7 @@ namespace _2DGAMELIB
|
||||
j = 0;
|
||||
foreach (ShapePart item2 in but.PartGroup.EnumAllPar())
|
||||
{
|
||||
item2.BrushColor = but.OverColors[j];
|
||||
item2.SetBrushColor(but.OverColors[j]);
|
||||
j++;
|
||||
}
|
||||
}
|
||||
@@ -122,7 +122,7 @@ namespace _2DGAMELIB
|
||||
{
|
||||
foreach (ShapePart item in but.PartGroup.EnumAllPar())
|
||||
{
|
||||
item.BrushColor = but.BaseColors[i];
|
||||
item.SetBrushColor(but.BaseColors[i]);
|
||||
i++;
|
||||
}
|
||||
return;
|
||||
@@ -155,7 +155,7 @@ namespace _2DGAMELIB
|
||||
j = 0;
|
||||
foreach (ShapePart item2 in but.PartGroup.EnumAllPar())
|
||||
{
|
||||
item2.BrushColor = but.BaseColors[j];
|
||||
item2.SetBrushColor(but.BaseColors[j]);
|
||||
j++;
|
||||
}
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -9,19 +9,15 @@ namespace _2DGAMELIB
|
||||
[Serializable]
|
||||
public class ShapePartT : ShapePart
|
||||
{
|
||||
[NonSerialized, JsonIgnore]
|
||||
private Font font = new Font("", 1f);
|
||||
|
||||
private double fontSize = 1.0;
|
||||
|
||||
private bool EditF = true;
|
||||
[NonSerialized, JsonIgnore]
|
||||
private Font font = new Font("", 1f);
|
||||
|
||||
[NonSerialized, JsonIgnore]
|
||||
private Brush brusht = new SolidBrush(Color.Black);
|
||||
|
||||
//unused
|
||||
private const double Shift = 1.0;
|
||||
|
||||
[NonSerialized, JsonIgnore]
|
||||
private Brush brushs;
|
||||
|
||||
@@ -32,127 +28,89 @@ namespace _2DGAMELIB
|
||||
|
||||
private Vector2D rectSize = DataConsts.Vec2DOne;
|
||||
|
||||
|
||||
public string Text = "";
|
||||
|
||||
private RectangleF rect;
|
||||
|
||||
private double us;
|
||||
|
||||
private double usx;
|
||||
|
||||
private double usy;
|
||||
|
||||
private Vector2D bp;
|
||||
|
||||
private Vector2D p;
|
||||
|
||||
private Vector2D v;
|
||||
|
||||
private double a0;
|
||||
|
||||
private double a1;
|
||||
|
||||
private double M11;
|
||||
|
||||
private double M12;
|
||||
|
||||
private float af;
|
||||
|
||||
private float xf;
|
||||
|
||||
private float yf;
|
||||
|
||||
private bool EditT = true;
|
||||
|
||||
private bool EditTS = true;
|
||||
private bool EditF = true;
|
||||
|
||||
private CharacterRange[] crr = new CharacterRange[1];
|
||||
|
||||
public Font Font
|
||||
{
|
||||
get { return font; }
|
||||
set
|
||||
{
|
||||
if (font != value && font != null)
|
||||
{
|
||||
font.Dispose();
|
||||
}
|
||||
font = value;
|
||||
EditF = true;
|
||||
}
|
||||
}
|
||||
|
||||
public double FontSize
|
||||
{
|
||||
get { return fontSize; }
|
||||
set
|
||||
{
|
||||
fontSize = value;
|
||||
EditF = true;
|
||||
}
|
||||
}
|
||||
public void SetFont(Font value)
|
||||
{
|
||||
if (font != value && font != null)
|
||||
{
|
||||
font.Dispose();
|
||||
}
|
||||
font = value;
|
||||
EditF = true;
|
||||
}
|
||||
|
||||
public Brush TextBrush
|
||||
{
|
||||
get { return brusht; }
|
||||
set
|
||||
{
|
||||
if (brusht != value && brusht != null)
|
||||
{
|
||||
brusht.Dispose();
|
||||
}
|
||||
brusht = value;
|
||||
}
|
||||
}
|
||||
public double GetFontSize()
|
||||
{ return fontSize; }
|
||||
|
||||
public Color TextColor
|
||||
{
|
||||
get { return ((SolidBrush)brusht).Color; }
|
||||
set { ((SolidBrush)brusht).Color = value; }
|
||||
}
|
||||
public void SetFontSize(double value)
|
||||
{
|
||||
fontSize = value;
|
||||
EditF = true;
|
||||
}
|
||||
|
||||
public Brush ShadBrush
|
||||
{
|
||||
get { return brushs; }
|
||||
set
|
||||
{
|
||||
if (brushs != value && brushs != null)
|
||||
brushs.Dispose();
|
||||
public void SetTextBrush(Brush value)
|
||||
{
|
||||
if (brusht != value && brusht != null)
|
||||
{
|
||||
brusht.Dispose();
|
||||
}
|
||||
brusht = value;
|
||||
}
|
||||
|
||||
brushs = value;
|
||||
}
|
||||
}
|
||||
public Color GetTextColor()
|
||||
{ return ((SolidBrush)brusht).Color; }
|
||||
|
||||
public Color ShadColor
|
||||
{
|
||||
get { return ((SolidBrush)brushs).Color; }
|
||||
set { ((SolidBrush)brushs).Color = value; }
|
||||
}
|
||||
public void SetTextColor(Color value)
|
||||
{ ((SolidBrush)brusht).Color = value; }
|
||||
|
||||
public StringFormat StringFormat
|
||||
{
|
||||
get { return stringformat; }
|
||||
set
|
||||
{
|
||||
if (stringformat != value && stringformat != null)
|
||||
{
|
||||
stringformat.Dispose();
|
||||
}
|
||||
stringformat = value;
|
||||
}
|
||||
}
|
||||
public void SetShadBrush(Brush value)
|
||||
{
|
||||
if (brushs != value && brushs != null)
|
||||
brushs.Dispose();
|
||||
|
||||
public Vector2D RectSize
|
||||
{
|
||||
get { return rectSize; }
|
||||
set
|
||||
{
|
||||
rectSize = value;
|
||||
EditT = true;
|
||||
}
|
||||
}
|
||||
brushs = value;
|
||||
}
|
||||
|
||||
public new void SetDefault()
|
||||
public Color GetShadColor()
|
||||
{ return ((SolidBrush)brushs).Color; }
|
||||
|
||||
public void SetShadColor(Color value)
|
||||
{ ((SolidBrush)brushs).Color = value; }
|
||||
|
||||
public StringFormat GetStringFormat()
|
||||
{ return stringformat; }
|
||||
|
||||
public void SetStringFormat(StringFormat value)
|
||||
{
|
||||
if (stringformat != value && stringformat != null)
|
||||
{
|
||||
stringformat.Dispose();
|
||||
}
|
||||
stringformat = value;
|
||||
}
|
||||
|
||||
public Vector2D GetRectSize()
|
||||
{ return rectSize; }
|
||||
|
||||
public void SetRectSize(Vector2D value)
|
||||
{
|
||||
rectSize = value;
|
||||
}
|
||||
|
||||
public new void SetDefault()
|
||||
{
|
||||
base.SetDefault();
|
||||
|
||||
@@ -174,7 +132,6 @@ namespace _2DGAMELIB
|
||||
stringformat = new StringFormat();
|
||||
|
||||
EditF = true;
|
||||
EditT = true;
|
||||
EditTS = true;
|
||||
}
|
||||
|
||||
@@ -194,16 +151,16 @@ namespace _2DGAMELIB
|
||||
fontSize = ShapePartT.fontSize;
|
||||
|
||||
if (ShapePartT.font != null)
|
||||
Font = ShapePartT.font.Copy();
|
||||
SetFont(ShapePartT.font.Copy());
|
||||
|
||||
if (ShapePartT.brusht != null)
|
||||
TextBrush = ShapePartT.brusht.Copy();
|
||||
SetTextBrush(ShapePartT.brusht.Copy());
|
||||
|
||||
if (ShapePartT.brushs != null)
|
||||
ShadBrush = ShapePartT.brushs.Copy();
|
||||
SetShadBrush(ShapePartT.brushs.Copy());
|
||||
|
||||
if (ShapePartT.stringformat != null)
|
||||
StringFormat = ShapePartT.stringformat.Copy();
|
||||
SetStringFormat(ShapePartT.stringformat.Copy());
|
||||
|
||||
positionT = ShapePartT.positionT;
|
||||
rectSize = ShapePartT.rectSize;
|
||||
@@ -212,11 +169,14 @@ namespace _2DGAMELIB
|
||||
|
||||
public new void Draw(double Unit, Graphics Graphics)
|
||||
{
|
||||
if (Edit)
|
||||
EditT = true;
|
||||
Calculation(Unit);
|
||||
|
||||
if (EditS || EditPS)
|
||||
EditTS = true;
|
||||
if (EditF || EditTS)
|
||||
{
|
||||
RebuildFont((float)(Unit * base.GetSize() * fontSize));
|
||||
EditF = false;
|
||||
EditTS = false;
|
||||
}
|
||||
|
||||
base.Draw(Unit, Graphics);
|
||||
DrawString(Unit, Graphics);
|
||||
@@ -224,30 +184,25 @@ namespace _2DGAMELIB
|
||||
|
||||
private void Calculation(double Unit)
|
||||
{
|
||||
us = Unit * base.Size;
|
||||
usx = us * base.SizeX;
|
||||
usy = us * base.SizeY;
|
||||
double us = Unit * base.GetSize();
|
||||
double usx = us * base.GetSizeX();
|
||||
double usy = us * base.GetSizeY();
|
||||
|
||||
bp = base.BasePoint;
|
||||
bp = base.GetBasePoint();
|
||||
bp.X *= usx;
|
||||
bp.Y *= usy;
|
||||
|
||||
a0 = base.Angle;
|
||||
a1 = System.Math.PI * a0 / 180.0;
|
||||
M11 = System.Math.Cos(a1);
|
||||
M12 = System.Math.Sin(a1);
|
||||
double a1 = System.Math.PI * base.GetAngle() / 180.0;
|
||||
double M11 = System.Math.Cos(a1);
|
||||
double M12 = System.Math.Sin(a1);
|
||||
|
||||
Vector2D v;
|
||||
v.X = bp.X * M11 + bp.Y * (0.0 - M12);
|
||||
v.Y = bp.X * M12 + bp.Y * M11;
|
||||
|
||||
p = base.Position;
|
||||
Vector2D p = base.GetPosition();
|
||||
bp.X = p.X * Unit - v.X;
|
||||
bp.Y = p.Y * Unit - v.Y;
|
||||
|
||||
rect.X = (float)(positionT.X * us);
|
||||
rect.Y = (float)(positionT.Y * us);
|
||||
rect.Width = (float)(rectSize.X * us);
|
||||
rect.Height = (float)(rectSize.Y * us);
|
||||
}
|
||||
|
||||
private void RebuildFont(double scaledSize)
|
||||
@@ -273,60 +228,46 @@ namespace _2DGAMELIB
|
||||
|
||||
private void DrawString(double Unit, Graphics Graphics)
|
||||
{
|
||||
if (EditT)
|
||||
{
|
||||
Calculation(Unit);
|
||||
EditT = false;
|
||||
}
|
||||
|
||||
if (EditF || EditTS)
|
||||
{
|
||||
RebuildFont((float)(us * fontSize));
|
||||
EditF = false;
|
||||
EditTS = false;
|
||||
}
|
||||
|
||||
af = (float)a0;
|
||||
xf = (float)base.SizeX;
|
||||
yf = (float)base.SizeY;
|
||||
|
||||
RectangleF rect = default(RectangleF);
|
||||
rect.X = (float)(positionT.X * Unit * base.GetSize());
|
||||
rect.Y = (float)(positionT.Y * Unit * base.GetSize());
|
||||
rect.Width = (float)(rectSize.X * Unit * base.GetSize());
|
||||
rect.Height = (float)(rectSize.Y * Unit * base.GetSize());
|
||||
|
||||
if (brushs != null)
|
||||
{
|
||||
GraphicsState state = Graphics.Save();
|
||||
|
||||
Graphics.TranslateTransform((float)(bp.X + Shift), (float)(bp.Y + Shift));
|
||||
Graphics.RotateTransform(af);
|
||||
Graphics.ScaleTransform(xf, yf);
|
||||
Graphics.TranslateTransform((float)(bp.X + 1.0), (float)(bp.Y + 1.0));
|
||||
Graphics.RotateTransform((float)base.GetAngle());
|
||||
Graphics.ScaleTransform((float)base.GetSizeX(), (float)base.GetSizeY());
|
||||
Graphics.DrawString(Text, font, brushs, rect, stringformat);
|
||||
|
||||
Graphics.Restore(state);
|
||||
}
|
||||
|
||||
{
|
||||
GraphicsState state = Graphics.Save();
|
||||
|
||||
Graphics.TranslateTransform((float)bp.X, (float)bp.Y);
|
||||
Graphics.RotateTransform(af);
|
||||
Graphics.ScaleTransform(xf, yf);
|
||||
Graphics.RotateTransform((float)base.GetAngle());
|
||||
Graphics.ScaleTransform((float)base.GetSizeX(), (float)base.GetSizeY());
|
||||
Graphics.DrawString(Text, font, brusht, rect, stringformat);
|
||||
|
||||
Graphics.Restore(state);
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2D_2 GetStringRect(double Unit, Graphics Graphics)
|
||||
public double[] GetStringRect(double Unit, Graphics Graphics)
|
||||
{
|
||||
double num = Unit * base.Size;
|
||||
double num = Unit * base.GetSize();
|
||||
|
||||
if (EditF || EditS || EditPS || EditTS)
|
||||
if (EditF || EditTS)
|
||||
{
|
||||
RebuildFont((float)(num * fontSize));
|
||||
EditF = false;
|
||||
EditTS = false;
|
||||
}
|
||||
CharacterRange[] crr = new CharacterRange[]{
|
||||
new CharacterRange(0, Text.Length)
|
||||
};
|
||||
|
||||
crr[0] = new CharacterRange(0, Text.Length);
|
||||
stringformat.SetMeasurableCharacterRanges(crr);
|
||||
|
||||
RectangleF layoutRect = new RectangleF(
|
||||
@@ -339,17 +280,20 @@ namespace _2DGAMELIB
|
||||
.MeasureCharacterRanges(Text ?? string.Empty, font, layoutRect, stringformat)[0]
|
||||
.GetBounds(Graphics);
|
||||
|
||||
return new Vector2D_2(
|
||||
new Vector2D(bounds.X / num, bounds.Y / num),
|
||||
new Vector2D(bounds.Width / num, bounds.Height / num));
|
||||
return new double[4]{
|
||||
bounds.X / num,
|
||||
bounds.Y / num,
|
||||
bounds.Width / num,
|
||||
bounds.Height / num
|
||||
};
|
||||
}
|
||||
|
||||
public Vector2D[] GetStringRectPoints(double Unit, Graphics Graphics)
|
||||
{
|
||||
Vector2D_2 stringRect = GetStringRect(Unit, Graphics);
|
||||
double[] stringRect = GetStringRect(Unit, Graphics);
|
||||
|
||||
Vector2D pos = stringRect.v1;
|
||||
Vector2D size = stringRect.v2;
|
||||
Vector2D pos = new Vector2D(stringRect[0], stringRect[1]);
|
||||
Vector2D size = new Vector2D(stringRect[2], stringRect[3]);
|
||||
|
||||
size.X *= 1.07f;
|
||||
|
||||
@@ -376,8 +320,9 @@ namespace _2DGAMELIB
|
||||
curveOutline.ps.Add(stringRectPoints[2].AddXY(x, num) + vector2D);
|
||||
curveOutline.ps.Add(stringRectPoints[3].AddY(num) + vector2D);
|
||||
|
||||
base.OP.Add(curveOutline);
|
||||
base.GetOP().Add(curveOutline);
|
||||
}
|
||||
|
||||
public new void Dispose()
|
||||
{
|
||||
base.Dispose();
|
||||
|
||||
@@ -59,10 +59,10 @@ namespace _2DGAMELIB
|
||||
{
|
||||
if (feed != null)
|
||||
{
|
||||
a0 = feed.BrushColor.A;
|
||||
a1 = feed.PenColor.A;
|
||||
feed.BrushColor = Color.FromArgb(0, feed.BrushColor);
|
||||
feed.PenColor = Color.FromArgb(0, feed.PenColor);
|
||||
a0 = feed.GetBrushColor().A;
|
||||
a1 = feed.GetPenColor().A;
|
||||
feed.SetBrushColor(Color.FromArgb(0, feed.GetBrushColor()));
|
||||
feed.SetPenColor(Color.FromArgb(0, feed.GetPenColor()));
|
||||
}
|
||||
text = new string(' ', Space) + value;
|
||||
Max = text.Length;
|
||||
@@ -85,10 +85,10 @@ namespace _2DGAMELIB
|
||||
{
|
||||
if (feed != null)
|
||||
{
|
||||
a0 = feed.BrushColor.A;
|
||||
a1 = feed.PenColor.A;
|
||||
feed.BrushColor = Color.FromArgb(0, feed.BrushColor);
|
||||
feed.PenColor = Color.FromArgb(0, feed.PenColor);
|
||||
a0 = feed.GetBrushColor().A;
|
||||
a1 = feed.GetPenColor().A;
|
||||
feed.SetBrushColor(Color.FromArgb(0, feed.GetBrushColor()));
|
||||
feed.SetPenColor(Color.FromArgb(0, feed.GetPenColor()));
|
||||
}
|
||||
text = new string(' ', Space) + value;
|
||||
Max = text.Length;
|
||||
@@ -113,14 +113,14 @@ namespace _2DGAMELIB
|
||||
{
|
||||
get
|
||||
{
|
||||
return _shapePartT.PositionBase;
|
||||
return _shapePartT.GetPositionBase();
|
||||
}
|
||||
set
|
||||
{
|
||||
_shapePartT.PositionBase = value;
|
||||
_shapePartT.SetPositionBase(value);
|
||||
if (feed != null)
|
||||
{
|
||||
feed.PositionBase = _shapePartT.ToGlobal(_shapePartT.OP[0].ps[2] * 0.95);
|
||||
feed.SetPositionBase(_shapePartT.ToGlobal(_shapePartT.GetOP()[0].ps[2] * 0.95));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -209,22 +209,23 @@ namespace _2DGAMELIB
|
||||
_shapePartT = new ShapePartT
|
||||
{
|
||||
Tag = Name,
|
||||
InitializeOP = array,
|
||||
PositionBase = Position,
|
||||
SizeBase = Size,
|
||||
Closed = true,
|
||||
BrushColor = BackColor,
|
||||
Font = Font,
|
||||
FontSize = TextSize,
|
||||
TextColor = TextColor,
|
||||
RectSize = new Vector2D(Width, Height),
|
||||
Text = Text
|
||||
};
|
||||
ShapePartT.OP.ScalingX(ShapePartT.BasePointBase, Width);
|
||||
ShapePartT.OP.ScalingY(ShapePartT.BasePointBase, Height);
|
||||
|
||||
_shapePartT.SetFont(Font);
|
||||
_shapePartT.SetFontSize(TextSize);
|
||||
_shapePartT.SetTextColor(TextColor);
|
||||
_shapePartT.SetRectSize(new Vector2D(Width, Height));
|
||||
_shapePartT.SetInitializeOP(array);
|
||||
_shapePartT.SetPositionBase(Position);
|
||||
_shapePartT.SetSizeBase(Size);
|
||||
_shapePartT.SetClosed(true);
|
||||
_shapePartT.SetBrushColor(BackColor);
|
||||
_shapePartT.GetOP().ScalingX(_shapePartT.GetBasePointBase(), Width);
|
||||
_shapePartT.GetOP().ScalingY(_shapePartT.GetBasePointBase(), Height);
|
||||
if (ShadColor != Color.Empty)
|
||||
{
|
||||
_shapePartT.ShadBrush = new SolidBrush(ShadColor);
|
||||
_shapePartT.SetShadBrush(new SolidBrush(ShadColor));
|
||||
}
|
||||
_partGroup.Add(_shapePartT.Tag, _shapePartT);
|
||||
}
|
||||
@@ -235,27 +236,28 @@ namespace _2DGAMELIB
|
||||
feed = new ShapePart
|
||||
{
|
||||
Tag = Name + "_Feed",
|
||||
InitializeOP = array,
|
||||
BasePointBase = array.GetCenter(),
|
||||
PositionBase = _shapePartT.ToGlobal(_shapePartT.OP[0].ps[2] * 0.96),
|
||||
SizeBase = Size * 0.07,
|
||||
SizeYBase = 0.9,
|
||||
Closed = true,
|
||||
PenColor = Color.FromArgb(0, Color.Black),
|
||||
BrushColor = Color.FromArgb(0, FeedColor),
|
||||
Hit = false
|
||||
};
|
||||
feed.OP.ReverseY(feed.BasePointBase);
|
||||
feed.SetInitializeOP(array);
|
||||
feed.SetBasePointBase(array.GetCenter());
|
||||
feed.SetPositionBase(feed.ToGlobal(feed.GetOP()[0].ps[2] * 0.96));
|
||||
feed.SetSizeBase(Size * 0.07);
|
||||
feed.SetSizeYBase(0.9);
|
||||
feed.SetClosed(true);
|
||||
feed.SetPenColor(Color.FromArgb(0, Color.Black));
|
||||
feed.SetBrushColor(Color.FromArgb(0, FeedColor));
|
||||
|
||||
feed.GetOP().ReverseY(feed.GetBasePointBase());
|
||||
_partGroup.Add(feed.Tag, feed);
|
||||
}
|
||||
|
||||
public void SetHitColor(ModeEventDispatcher Med)
|
||||
{
|
||||
if (_shapePartT.HitColor != Color.Transparent)
|
||||
if (_shapePartT.GetHitColor() != Color.Transparent)
|
||||
{
|
||||
Med.RemUniqueColor(_shapePartT.HitColor);
|
||||
Med.RemUniqueColor(_shapePartT.GetHitColor());
|
||||
}
|
||||
_shapePartT.HitColor = Med.GetUniqueColor();
|
||||
_shapePartT.SetHitColor(Med.GetUniqueColor());
|
||||
}
|
||||
|
||||
public void Progression(FpsCounter FPS)
|
||||
@@ -273,8 +275,8 @@ namespace _2DGAMELIB
|
||||
f1 = true;
|
||||
if (feed != null)
|
||||
{
|
||||
feed.BrushColor = Color.FromArgb(a0, feed.BrushColor);
|
||||
feed.PenColor = Color.FromArgb(a1, feed.PenColor);
|
||||
feed.SetBrushColor(Color.FromArgb(a0, feed.GetBrushColor()));
|
||||
feed.SetPenColor(Color.FromArgb(a1, feed.GetPenColor()));
|
||||
}
|
||||
if (Done != null)
|
||||
{
|
||||
@@ -285,14 +287,14 @@ namespace _2DGAMELIB
|
||||
else if (feed != null && feed.Dra)
|
||||
{
|
||||
mv.GetValue(FPS);
|
||||
feed.BrushColor = Color.FromArgb((int)mv.Value, feed.BrushColor);
|
||||
feed.PenColor = Color.FromArgb(feed.BrushColor.A, feed.PenColor);
|
||||
feed.SetBrushColor(Color.FromArgb((int)mv.Value, feed.GetBrushColor()));
|
||||
feed.SetPenColor(Color.FromArgb(feed.GetBrushColor().A, feed.GetPenColor()));
|
||||
}
|
||||
}
|
||||
|
||||
public bool Down(ref Color HitColor)
|
||||
{
|
||||
if (_shapePartT.HitColor == HitColor)
|
||||
if (_shapePartT.GetHitColor() == HitColor)
|
||||
{
|
||||
f2 = true;
|
||||
if (!f1 && Speed == speed)
|
||||
@@ -306,14 +308,14 @@ namespace _2DGAMELIB
|
||||
|
||||
public bool Up(ref Color HitColor)
|
||||
{
|
||||
if (f1 && f2 && _shapePartT.HitColor == HitColor && Speed == speed)
|
||||
if (f1 && f2 && _shapePartT.GetHitColor() == HitColor && Speed == speed)
|
||||
{
|
||||
f1 = false;
|
||||
f2 = false;
|
||||
if (feed != null)
|
||||
{
|
||||
feed.BrushColor = Color.FromArgb(0, feed.BrushColor);
|
||||
feed.PenColor = Color.FromArgb(feed.BrushColor.A, feed.PenColor);
|
||||
feed.SetBrushColor(Color.FromArgb(0, feed.GetBrushColor()));
|
||||
feed.SetPenColor(Color.FromArgb(feed.GetBrushColor().A, feed.GetPenColor()));
|
||||
mv.ResetValue();
|
||||
}
|
||||
Action(this);
|
||||
|
||||
@@ -21,53 +21,49 @@ namespace _2DGAMELIB
|
||||
|
||||
public Dictionary<PartGroup, ShapePart> pr;
|
||||
|
||||
public int CountX => difs.Count;
|
||||
public int GetCountX()
|
||||
{
|
||||
return difs.Count;
|
||||
}
|
||||
|
||||
public int CountY
|
||||
{
|
||||
get
|
||||
{
|
||||
if (difs.Count > 0)
|
||||
{
|
||||
return difs[IndexX].Count;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
public int GetCountY()
|
||||
{
|
||||
if (difs.Count > 0)
|
||||
{
|
||||
return difs[GetIndexX()].Count;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
public int IndexX
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!(ValueX >= 1.0))
|
||||
{
|
||||
return (int)((double)CountX * ValueX);
|
||||
}
|
||||
return CountX - 1;
|
||||
}
|
||||
set
|
||||
{
|
||||
ValueX = (double)value / (double)CountX;
|
||||
}
|
||||
}
|
||||
public int GetIndexX()
|
||||
{
|
||||
if (!(ValueX >= 1.0))
|
||||
{
|
||||
return (int)((double)GetCountX() * ValueX);
|
||||
}
|
||||
return GetCountX() - 1;
|
||||
}
|
||||
|
||||
public int IndexY
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!(ValueY >= 1.0))
|
||||
{
|
||||
return (int)((double)CountY * ValueY);
|
||||
}
|
||||
return CountY - 1;
|
||||
}
|
||||
set
|
||||
{
|
||||
ValueY = (double)value / (double)CountY;
|
||||
}
|
||||
}
|
||||
public void SetIndexX(int value)
|
||||
{
|
||||
ValueX = (double)value / (double)GetCountX();
|
||||
}
|
||||
|
||||
public MorphVariant this[int Index]
|
||||
public int GetIndexY()
|
||||
{
|
||||
if (!(ValueY >= 1.0))
|
||||
{
|
||||
return (int)((double)GetCountY() * ValueY);
|
||||
}
|
||||
return GetCountY() - 1;
|
||||
}
|
||||
|
||||
public void SetIndexY(int value)
|
||||
{
|
||||
ValueY = (double)value / (double)GetCountY();
|
||||
}
|
||||
|
||||
public MorphVariant this[int Index]
|
||||
{
|
||||
get
|
||||
{
|
||||
@@ -79,155 +75,46 @@ namespace _2DGAMELIB
|
||||
}
|
||||
}
|
||||
|
||||
public PartGroup Current => difs[IndexX][IndexY];
|
||||
public PartGroup GetCurrent()
|
||||
{
|
||||
return difs[GetIndexX()][GetIndexY()];
|
||||
}
|
||||
|
||||
public double PositionSize
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (MorphVariant dif in difs)
|
||||
{
|
||||
dif.PositionSize = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
public void SetAngleBase(double value)
|
||||
{
|
||||
foreach (MorphVariant dif in difs)
|
||||
{
|
||||
dif.SetAngleBase(value);
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2D PositionVector
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (MorphVariant dif in difs)
|
||||
{
|
||||
dif.PositionVector = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
public void SetSizeBase(double value)
|
||||
{
|
||||
foreach (MorphVariant dif in difs)
|
||||
{
|
||||
dif.SetSizeBase(value);
|
||||
}
|
||||
}
|
||||
|
||||
public double AngleBase
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (MorphVariant dif in difs)
|
||||
{
|
||||
dif.AngleBase = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
public void SetSizeYCont(double value)
|
||||
{
|
||||
foreach (MorphVariant dif in difs)
|
||||
{
|
||||
dif.SetSizeYCont(value);
|
||||
}
|
||||
}
|
||||
|
||||
public double AngleCont
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (MorphVariant dif in difs)
|
||||
{
|
||||
dif.AngleCont = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
public ShapePart GetCurJoinRoot()
|
||||
{
|
||||
PartGroup current = GetCurrent();
|
||||
if (pr.ContainsKey(current))
|
||||
{
|
||||
return pr[current];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public double SizeBase
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (MorphVariant dif in difs)
|
||||
{
|
||||
dif.SizeBase = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double SizeCont
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (MorphVariant dif in difs)
|
||||
{
|
||||
dif.SizeCont = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double SizeXBase
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (MorphVariant dif in difs)
|
||||
{
|
||||
dif.SizeXBase = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double SizeXCont
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (MorphVariant dif in difs)
|
||||
{
|
||||
dif.SizeXCont = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double SizeYBase
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (MorphVariant dif in difs)
|
||||
{
|
||||
dif.SizeYBase = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public double SizeYCont
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (MorphVariant dif in difs)
|
||||
{
|
||||
dif.SizeYCont = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool Dra
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (MorphVariant dif in difs)
|
||||
{
|
||||
dif.Dra = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool Hit
|
||||
{
|
||||
set
|
||||
{
|
||||
foreach (MorphVariant dif in difs)
|
||||
{
|
||||
dif.Hit = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[JsonIgnore]
|
||||
public ShapePart CurJoinRoot
|
||||
{
|
||||
get
|
||||
{
|
||||
PartGroup current = Current;
|
||||
if (pr.ContainsKey(current))
|
||||
{
|
||||
return pr[current];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
[JsonIgnore]
|
||||
[JsonIgnore]
|
||||
public IEnumerable<ShapePart> EnumJoinRoot => pr.Values;
|
||||
public IEnumerable<ShapePart> EnumAllPar()
|
||||
{
|
||||
@@ -287,11 +174,11 @@ namespace _2DGAMELIB
|
||||
|
||||
public void Draw(RenderArea Are)
|
||||
{
|
||||
Are.Draw(Current);
|
||||
Are.Draw(GetCurrent());
|
||||
}
|
||||
public void Draw(ManagedArea ManagedArea)
|
||||
{
|
||||
ManagedArea.Draw(Current);
|
||||
ManagedArea.Draw(GetCurrent());
|
||||
}
|
||||
|
||||
private ShapePart GetJoinRoot(PartGroup ps)
|
||||
@@ -304,16 +191,16 @@ namespace _2DGAMELIB
|
||||
ShapePart[] array2 = array;
|
||||
foreach (ShapePart p0 in array2)
|
||||
{
|
||||
Vector2D p = p0.Position;
|
||||
if (array.All((ShapePart p1) => p0 == p1 || p1.JP.All((JointPoint j) => !(p1.ToGlobal(j.Joint).DistanceSquared(p) <= JointLink.IdentityDistance))))
|
||||
Vector2D p = p0.GetPosition();
|
||||
if (array.All((ShapePart p1) => p0 == p1 || p1.GetJP().All((JointPoint j) => !(p1.ToGlobal(j.Joint).DistanceSquared(p) <= JointLink.IdentityDistance))))
|
||||
{
|
||||
return p0;
|
||||
}
|
||||
}
|
||||
ShapePart shapePart = array.FirstOrDefault((ShapePart e) => e.JP.Count > 0);
|
||||
if (shapePart != null)
|
||||
ShapePart par = array.FirstOrDefault((ShapePart e) => e.GetJP().Count > 0);
|
||||
if (par != null)
|
||||
{
|
||||
return shapePart;
|
||||
return par;
|
||||
}
|
||||
return array.First();
|
||||
}
|
||||
@@ -335,12 +222,12 @@ namespace _2DGAMELIB
|
||||
|
||||
public void JoinP()
|
||||
{
|
||||
pj[Current].JoinP();
|
||||
pj[GetCurrent()].JoinP();
|
||||
}
|
||||
|
||||
public void JoinPA()
|
||||
{
|
||||
pj[Current].JoinPA();
|
||||
pj[GetCurrent()].JoinPA();
|
||||
}
|
||||
|
||||
public void JoinPAall()
|
||||
@@ -351,17 +238,9 @@ namespace _2DGAMELIB
|
||||
}
|
||||
}
|
||||
|
||||
public void JoinPA(PartGroup ps)
|
||||
{
|
||||
if (pj.ContainsKey(ps))
|
||||
{
|
||||
pj[ps].JoinPA();
|
||||
}
|
||||
}
|
||||
|
||||
public ShapePart GetHitPar_(Color HitColor)
|
||||
{
|
||||
return difs.FirstOrDefault((MorphVariant d) => d.IsHit(ref HitColor)).Parss.FirstOrDefault((PartGroup ps) => ps.IsHit(ref HitColor)).EnumAllPar().FirstOrDefault((ShapePart e) => e.HitColor == HitColor);
|
||||
return difs.FirstOrDefault((MorphVariant d) => d.IsHit(ref HitColor)).Parss.FirstOrDefault((PartGroup ps) => ps.IsHit(ref HitColor)).EnumAllPar().FirstOrDefault((ShapePart e) => e.GetHitColor() == HitColor);
|
||||
}
|
||||
|
||||
public bool IsHit(ref Color HitColor)
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
using System;
|
||||
|
||||
|
||||
namespace _2DGAMELIB
|
||||
{
|
||||
[Serializable]
|
||||
public struct Vector2D_2
|
||||
{
|
||||
public Vector2D v1;
|
||||
|
||||
public Vector2D v2;
|
||||
|
||||
public Vector2D_2(Vector2D v1, Vector2D v2)
|
||||
{
|
||||
this.v1 = v1;
|
||||
this.v2 = v2;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Drawing2D;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
@@ -208,5 +209,97 @@ namespace _2DGAMELIB
|
||||
VectorMath.Add(ref result, ref BasePoint, out result);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
public static PartGroup ToPars(this object obj)
|
||||
{
|
||||
return (PartGroup)obj;
|
||||
}
|
||||
|
||||
public static ShapePartT ToParT(this object obj)
|
||||
{
|
||||
return (ShapePartT)obj;
|
||||
}
|
||||
|
||||
public static ShapePart ToPar(this object obj)
|
||||
{
|
||||
return (ShapePart)obj;
|
||||
}
|
||||
|
||||
public static Pen Copy(this Pen Pen)
|
||||
{
|
||||
return new Pen(Pen.Color, Pen.Width)
|
||||
{
|
||||
EndCap = Pen.EndCap,
|
||||
StartCap = Pen.StartCap
|
||||
};
|
||||
}
|
||||
|
||||
public static Brush Copy(this Brush Brush)
|
||||
{
|
||||
if (Brush is SolidBrush)
|
||||
{
|
||||
return new SolidBrush(((SolidBrush)Brush).Color);
|
||||
}
|
||||
if (Brush is LinearGradientBrush)
|
||||
{
|
||||
LinearGradientBrush linearGradientBrush = (LinearGradientBrush)Brush;
|
||||
LinearGradientBrush linearGradientBrush2 = new LinearGradientBrush(linearGradientBrush.Rectangle, Color.Black, Color.White, 0f);
|
||||
linearGradientBrush2.Blend = linearGradientBrush.Blend;
|
||||
linearGradientBrush2.GammaCorrection = linearGradientBrush.GammaCorrection;
|
||||
linearGradientBrush2.InterpolationColors = linearGradientBrush.InterpolationColors;
|
||||
linearGradientBrush2.LinearColors = new Color[linearGradientBrush.LinearColors.Length];
|
||||
linearGradientBrush.LinearColors.CopyTo(linearGradientBrush2.LinearColors, 0);
|
||||
linearGradientBrush2.Transform = linearGradientBrush.Transform;
|
||||
linearGradientBrush2.WrapMode = linearGradientBrush.WrapMode;
|
||||
return linearGradientBrush2;
|
||||
}
|
||||
if (Brush is PathGradientBrush)
|
||||
{
|
||||
PathGradientBrush pathGradientBrush = (PathGradientBrush)Brush;
|
||||
PathGradientBrush pathGradientBrush2 = new PathGradientBrush(new GraphicsPath());
|
||||
pathGradientBrush2.Blend = pathGradientBrush.Blend;
|
||||
pathGradientBrush2.CenterColor = pathGradientBrush.CenterColor;
|
||||
pathGradientBrush2.CenterPoint = pathGradientBrush.CenterPoint;
|
||||
pathGradientBrush2.FocusScales = pathGradientBrush.FocusScales;
|
||||
pathGradientBrush2.InterpolationColors = pathGradientBrush.InterpolationColors;
|
||||
pathGradientBrush2.SurroundColors = new Color[pathGradientBrush.SurroundColors.Length];
|
||||
pathGradientBrush.SurroundColors.CopyTo(pathGradientBrush2.SurroundColors, 0);
|
||||
pathGradientBrush2.Transform = pathGradientBrush.Transform;
|
||||
pathGradientBrush2.WrapMode = pathGradientBrush.WrapMode;
|
||||
return pathGradientBrush2;
|
||||
}
|
||||
if (Brush is TextureBrush)
|
||||
{
|
||||
TextureBrush textureBrush = (TextureBrush)Brush;
|
||||
return new TextureBrush(textureBrush.Image)
|
||||
{
|
||||
Transform = textureBrush.Transform,
|
||||
WrapMode = textureBrush.WrapMode
|
||||
};
|
||||
}
|
||||
if (Brush is HatchBrush)
|
||||
{
|
||||
HatchBrush hatchBrush = (HatchBrush)Brush;
|
||||
return new HatchBrush(hatchBrush.HatchStyle, hatchBrush.ForegroundColor, hatchBrush.BackgroundColor);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static Font Copy(this Font Font)
|
||||
{
|
||||
return new Font(Font.FontFamily, Font.Size, Font.Style, Font.Unit, Font.GdiCharSet, Font.GdiVerticalFont);
|
||||
}
|
||||
|
||||
public static StringFormat Copy(this StringFormat StringFormat)
|
||||
{
|
||||
return new StringFormat(StringFormat);
|
||||
}
|
||||
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
38
AGENTS.md
38
AGENTS.md
@@ -4,43 +4,45 @@
|
||||
|
||||
Decompilation + modding re-architecture of "Slave Matrix" (Auto Eden). Three .NET 8 projects:
|
||||
- **SlaveMatrix** (`WinExe`) — game entrypoint `SlaveMatrix.Program.Main` at `SlaveMatrix/SlaveMatrix/GameClasses/Program.cs`
|
||||
- **2DGAMELIB** (class library) — legacy rendering engine (GDI+) + core data types (BodyTemplate, ShapePart, etc.)
|
||||
- **2DGAMELIB** (class library) — legacy GDI+ rendering engine + core data types (BodyTemplate, ShapePart, etc.)
|
||||
- **SlaveMatrix.Extract** (`Exe`) — asset pipeline CLI; depends on SlaveMatrix for embedded resources
|
||||
|
||||
## Build & Run
|
||||
|
||||
```
|
||||
dotnet build Solution.sln # build all
|
||||
./run.sh # launch game (cds to game_folder/, sets DOTNET_SYSTEM_GLOBALIZATION_INVARIANT=1)
|
||||
./run.sh # cd game_folder/ + DOTNET_SYSTEM_GLOBALIZATION_INVARIANT=1 + dotnet run
|
||||
dotnet run --project SlaveMatrix.Extract -- --output <path> # asset extraction
|
||||
```
|
||||
|
||||
The game **must** run with `game_folder/` as working directory. `launchSettings.json` sets this automatically in VS/Rider.
|
||||
Game **must** run with `game_folder/` as working directory. `launchSettings.json` sets `../game_folder` automatically.
|
||||
|
||||
## Key Quirks
|
||||
|
||||
- **C# 9.0** (`LangVersion` hardcoded in `.csproj`). No `ImplicitUsings` in SlaveMatrix/2DGAMELIB.
|
||||
- **x64 only**, `AllowUnsafeBlocks=true`, `InvariantGlobalization=true` (needed on Linux).
|
||||
- **BinaryFormatter** still in use (legacy saves). Requires `EnableUnsafeBinaryFormatterSerialization=true` and `NoWarn=SYSLIB0011`.
|
||||
- **`System.Drawing.EnableUnixSupport`** must be set at startup (`runtimeconfig.template.json` + `AppContext.SetSwitch` in `Program.cs`).
|
||||
- **Newtonsoft.Json** (not `System.Text.Json`) — used in 2DGAMELIB and Extract.
|
||||
- **Empty `RootNamespace`** in SlaveMatrix and 2DGAMELIB — types live in global namespace.
|
||||
- **`GenerateAssemblyInfo=false`** — uses legacy `Properties/AssemblyInfo.cs`.
|
||||
- **C# 9.0** (`LangVersion` in `.csproj`). No `ImplicitUsings` in SlaveMatrix/2DGAMELIB. Extract has `ImplicitUsings=enable` + `Nullable=enable` — it can use modern C#.
|
||||
- **x64 only**, `AllowUnsafeBlocks=true`, `InvariantGlobalization=true` (required on Linux).
|
||||
- **BinaryFormatter** for legacy saves: `EnableUnsafeBinaryFormatterSerialization=true`, `NoWarn=SYSLIB0011`.
|
||||
- **`System.Drawing.EnableUnixSupport`** set at startup (`runtimeconfig.template.json` + `AppContext.SetSwitch` in `Program.cs`). `NoWarn=CA1416` suppresses platform-compat warnings across all projects.
|
||||
- **Newtonsoft.Json** (not `System.Text.Json`) in 2DGAMELIB and Extract.
|
||||
- **Empty `RootNamespace`** in SlaveMatrix/2DGAMELIB — types live in global namespace.
|
||||
- **`GenerateAssemblyInfo=false`** — legacy `Properties/AssemblyInfo.cs`.
|
||||
- **`global.json`** pins SDK 8.0 with `rollForward=latestMajor, allowPrerelease=true`.
|
||||
- **No test projects**, no CI/CD, no formatter/linter config.
|
||||
- **843 BodyPartClasses** (`SlaveMatrix/SlaveMatrix/BodyPartClasses/`). **Do not rename** — C# reflection (`Type.GetType`) resolves joint types by class name at runtime.
|
||||
- **843 BodyPartClasses** (`SlaveMatrix/SlaveMatrix/BodyPartClasses/`). **Do not rename** — C# reflection (`Type.GetType`) resolves joint type names at runtime.
|
||||
|
||||
## Architecture Notes
|
||||
## Architecture
|
||||
|
||||
- **BodyTemplate** (13 binary `Obj` resources) → `VariantGrid` → `MorphVariant` → `PartGroup` → `ShapePart` tree with cardinal-spline curves and joint points. Deserialized via `BinaryFormatter` + `RemappedTypeBinder` (type remapping for decompiled names).
|
||||
- **Extract pipeline** (`SlaveMatrix.Extract`) loads the 13 embedded resources, applies `MigrateKeys()` (23-entry runtime KeyMap for Japanese→English), then exports:
|
||||
- **BodyTemplate** (13 binary `Obj` resources) → `VariantGrid` → `MorphVariant` → `PartGroup` → `ShapePart` tree (cardinal-spline curves + joint points). Deserialized via `BinaryFormatter` + `RemappedTypeBinder`.
|
||||
- **Extract pipeline** loads the 13 embedded resources, applies `MigrateKeys()` (20-entry runtime KeyMap for Japanese→English lookups), then exports:
|
||||
- Intermediate JSON → `extracted/` (gitignored)
|
||||
- SVG + YAML per part → `SlaveMatrix/Assets/Parts/` (checked in)
|
||||
- `Catalog.yaml` index → `SlaveMatrix/Assets/`
|
||||
- **EnglishNameMap** in `SlaveMatrix.Extract/Program.cs` (179 entries) is for extraction output naming only. It is separate from the smaller runtime `MigrateKeys` KeyMap which only covers keys the old game code actually looks up.
|
||||
- **Phase 0 (extraction) is complete.** Phases 1-5 (engine rewrite) are planned in `PLAN.md`.
|
||||
- `Catalog.yaml` → `SlaveMatrix/Assets/`
|
||||
- **EnglishNameMap** in `SlaveMatrix.Extract/Program.cs` (~176 entries) is for extraction output naming only, separate from the runtime KeyMap.
|
||||
- **game_folder/ content** is copied to build output via `<Content Include="..\game_folder\**\*" CopyToOutputDirectory="PreserveNewest" />`.
|
||||
- **Phase 0 (extraction) is complete.** Phases 1-5 (engine rewrite, Vulkan/Silk.NET) are planned in `PLAN.md`.
|
||||
|
||||
## Git
|
||||
|
||||
- `.gitignore` excludes: `**/bin/`, `**/obj/`, `.vs/`, `.idea/`, `Config.ini`, `game_folder/save/*`, `extracted/`.
|
||||
- `SlaveMatrix/Assets/` (auto-generated SVGs + YAML) **is** checked in.
|
||||
- `SlaveMatrix/Assets/` (auto-generated) **is** checked in.
|
||||
- `game_folder/` runtime assets are checked in (bgm, text, etc.).
|
||||
|
||||
187
SlaveEngine.AssetBuilder/Compiler.cs
Normal file
187
SlaveEngine.AssetBuilder/Compiler.cs
Normal file
@@ -0,0 +1,187 @@
|
||||
using System.Text.RegularExpressions;
|
||||
using SlaveEngine.AssetBuilder.Models;
|
||||
using SlaveEngine.Assets;
|
||||
using SlaveEngine.Assets.Models;
|
||||
using SlaveEngine.Assets.Primitives;
|
||||
using Spectre.Console;
|
||||
using YamlDotNet.Serialization;
|
||||
using YamlDotNet.Serialization.NamingConventions;
|
||||
|
||||
namespace SlaveEngine.AssetBuilder;
|
||||
|
||||
public class Compiler {
|
||||
private readonly string _inputDir;
|
||||
private readonly string _outputDir;
|
||||
private readonly IDeserializer _yaml;
|
||||
|
||||
public Compiler(string inputDir, string outputDir) {
|
||||
_inputDir = inputDir;
|
||||
_outputDir = outputDir;
|
||||
|
||||
_yaml = new DeserializerBuilder()
|
||||
.WithNamingConvention(UnderscoredNamingConvention.Instance)
|
||||
.IgnoreUnmatchedProperties()
|
||||
.Build();
|
||||
}
|
||||
|
||||
private T LoadYaml<T>(string path) {
|
||||
var text = File.ReadAllText(path);
|
||||
text = NormalizeFlowArrays(text);
|
||||
return _yaml.Deserialize<T>(text);
|
||||
}
|
||||
|
||||
private static string NormalizeFlowArrays(string yaml) {
|
||||
return Regex.Replace(yaml,
|
||||
@"(position:\s*)\[([\s\S]*?)\]",
|
||||
m => {
|
||||
var prefix = m.Groups[1].Value.TrimEnd();
|
||||
var values = m.Groups[2].Value
|
||||
.Replace('\n', ' ')
|
||||
.Split(',', StringSplitOptions.RemoveEmptyEntries)
|
||||
.Select(v => v.Trim())
|
||||
.Where(v => v.Length > 0)
|
||||
.ToList();
|
||||
if (values.Count == 0) return prefix + " []";
|
||||
return prefix + "\n" +
|
||||
string.Join("\n", values.Select(v => $" - {v}"));
|
||||
});
|
||||
}
|
||||
|
||||
public int Run() {
|
||||
AnsiConsole.Write(new Rule("[yellow]SlaveEngine Asset Builder[/]") { Justification = Justify.Left });
|
||||
AnsiConsole.MarkupLine(" [bold]Input:[/] {0}", _inputDir);
|
||||
AnsiConsole.MarkupLine(" [bold]Output:[/] {0}", _outputDir);
|
||||
AnsiConsole.WriteLine();
|
||||
|
||||
Directory.CreateDirectory(_outputDir);
|
||||
|
||||
var parts = DiscoverParts();
|
||||
if (parts.Count == 0) {
|
||||
AnsiConsole.MarkupLine("[red]No parts found.[/]");
|
||||
return 1;
|
||||
}
|
||||
|
||||
var success = 0;
|
||||
|
||||
AnsiConsole.Progress()
|
||||
.Columns(new TaskDescriptionColumn(), new ProgressBarColumn(), new PercentageColumn(), new ElapsedTimeColumn())
|
||||
.Start(ctx => {
|
||||
var task = ctx.AddTask("Compiling parts");
|
||||
task.MaxValue = parts.Count;
|
||||
|
||||
foreach (var (id, partDir) in parts) {
|
||||
var (ok, msg) = CompilePart(partDir);
|
||||
if (ok)
|
||||
AnsiConsole.MarkupLine("[green]{0}[/]", msg);
|
||||
else
|
||||
AnsiConsole.MarkupLine("[red]{0}[/]", msg);
|
||||
if (ok) success++;
|
||||
task.Increment(1);
|
||||
}
|
||||
});
|
||||
|
||||
if (success == parts.Count)
|
||||
AnsiConsole.MarkupLine("[green]Done. {0}/{1} compiled.[/]", success, parts.Count);
|
||||
else if (success > 0)
|
||||
AnsiConsole.MarkupLine("[yellow]Done. {0}/{1} compiled.[/]", success, parts.Count);
|
||||
else
|
||||
AnsiConsole.MarkupLine("[red]Done. {0}/{1} compiled.[/]", success, parts.Count);
|
||||
|
||||
return success == parts.Count ? 0 : 1;
|
||||
}
|
||||
|
||||
private List<(string id, string dir)> DiscoverParts() {
|
||||
var parts = new List<(string id, string dir)>();
|
||||
|
||||
var catalogPath = Path.Combine(_inputDir, "Catalog.yaml");
|
||||
if (File.Exists(catalogPath)) {
|
||||
AnsiConsole.MarkupLine("[dim]Using catalog:[/] {0}", catalogPath);
|
||||
var catalog = LoadYaml<CatalogYaml>(catalogPath);
|
||||
if (catalog?.Parts != null) {
|
||||
foreach (var entry in catalog.Parts) {
|
||||
var partDir = Path.GetFullPath(Path.Combine(_inputDir, entry.Path));
|
||||
if (Directory.Exists(partDir))
|
||||
parts.Add((entry.Id, partDir));
|
||||
else
|
||||
AnsiConsole.MarkupLine("[yellow] Warning:[/] directory not found: {0}", partDir);
|
||||
}
|
||||
return parts;
|
||||
}
|
||||
}
|
||||
|
||||
var scanDir = Path.Combine(_inputDir, "Parts");
|
||||
if (!Directory.Exists(scanDir)) return parts;
|
||||
|
||||
AnsiConsole.MarkupLine("[dim]Scanning:[/] {0}", scanDir);
|
||||
foreach (var dir in Directory.GetDirectories(scanDir)) {
|
||||
var yamlPath = Path.Combine(dir, "part.yaml");
|
||||
if (!File.Exists(yamlPath)) continue;
|
||||
try {
|
||||
var partYaml = LoadYaml<PartYaml>(yamlPath);
|
||||
if (partYaml != null && !string.IsNullOrEmpty(partYaml.Id))
|
||||
parts.Add((partYaml.Id, dir));
|
||||
} catch (Exception ex) {
|
||||
AnsiConsole.MarkupLine("[yellow] Warning:[/] failed to parse {0}: {1}", yamlPath, ex.Message);
|
||||
}
|
||||
}
|
||||
|
||||
return parts;
|
||||
}
|
||||
|
||||
private (bool success, string message) CompilePart(string partDir) {
|
||||
var yamlPath = Path.Combine(partDir, "part.yaml");
|
||||
if (!File.Exists(yamlPath))
|
||||
return (false, $"Skipping (no part.yaml): {partDir}");
|
||||
|
||||
PartYaml partYaml;
|
||||
try {
|
||||
partYaml = LoadYaml<PartYaml>(yamlPath);
|
||||
} catch (Exception ex) {
|
||||
return (false, $"Failed to parse {yamlPath}: {ex.Message}");
|
||||
}
|
||||
|
||||
if (partYaml == null)
|
||||
return (false, $"Empty YAML: {yamlPath}");
|
||||
|
||||
try {
|
||||
var variantList = partYaml.Variants ?? new List<VariantYaml>();
|
||||
var variants = new VariantAsset[variantList.Count];
|
||||
for (var i = 0; i < variantList.Count; i++) {
|
||||
var v = variantList[i];
|
||||
var svgPath = Path.Combine(partDir, v.File);
|
||||
if (!File.Exists(svgPath)) {
|
||||
variants[i] = new VariantAsset { X = v.X, Y = v.Y, Groups = Array.Empty<PathGroup>() };
|
||||
continue;
|
||||
}
|
||||
var groups = SvgParser.Parse(svgPath);
|
||||
variants[i] = new VariantAsset { X = v.X, Y = v.Y, Groups = groups };
|
||||
}
|
||||
|
||||
var fieldList = partYaml.Fields ?? new List<FieldYaml>();
|
||||
var jointList = partYaml.Joints ?? new List<JointYaml>();
|
||||
|
||||
var asset = new PartAsset {
|
||||
Guid = Guid.NewGuid(),
|
||||
FileInfo = new AssetFileInfo { Filename = partYaml.Id, FilePath = "" },
|
||||
Id = partYaml.Id,
|
||||
OriginalKey = partYaml.OriginalKey ?? "",
|
||||
Resource = partYaml.Resource ?? "",
|
||||
MorphX = partYaml.MorphX,
|
||||
MorphY = partYaml.MorphY,
|
||||
Fields = fieldList.Select(f => f.Name ?? "").ToArray(),
|
||||
Joints = jointList.Select(j => new Joint {
|
||||
X = j.Position != null && j.Position.Count > 0 ? j.Position[0] : 0,
|
||||
Y = j.Position != null && j.Position.Count > 1 ? j.Position[1] : 0
|
||||
}).ToArray(),
|
||||
Variants = variants
|
||||
};
|
||||
|
||||
var outputPath = Path.Combine(_outputDir, $"{partYaml.Id}.spart");
|
||||
SparWriter.Write(asset, outputPath);
|
||||
|
||||
return (true, $" {partYaml.Id}... OK ({variants.Length} variants)");
|
||||
} catch (Exception ex) {
|
||||
return (false, $" {partYaml.Id}... FAILED: {ex.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
35
SlaveEngine.AssetBuilder/Models/YamlModels.cs
Normal file
35
SlaveEngine.AssetBuilder/Models/YamlModels.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
namespace SlaveEngine.AssetBuilder.Models;
|
||||
|
||||
public class PartYaml {
|
||||
public string Id { get; set; } = "";
|
||||
public string OriginalKey { get; set; } = "";
|
||||
public string Resource { get; set; } = "";
|
||||
public int MorphX { get; set; }
|
||||
public int MorphY { get; set; }
|
||||
public List<VariantYaml>? Variants { get; set; }
|
||||
public List<FieldYaml>? Fields { get; set; }
|
||||
public List<JointYaml>? Joints { get; set; }
|
||||
}
|
||||
|
||||
public class VariantYaml {
|
||||
public int X { get; set; }
|
||||
public int Y { get; set; }
|
||||
public string File { get; set; } = "";
|
||||
}
|
||||
|
||||
public class FieldYaml {
|
||||
public string Name { get; set; } = "";
|
||||
}
|
||||
|
||||
public class JointYaml {
|
||||
public List<float>? Position { get; set; }
|
||||
}
|
||||
|
||||
public class CatalogYaml {
|
||||
public List<CatalogEntry>? Parts { get; set; }
|
||||
}
|
||||
|
||||
public class CatalogEntry {
|
||||
public string Id { get; set; } = "";
|
||||
public string Path { get; set; } = "";
|
||||
}
|
||||
32
SlaveEngine.AssetBuilder/Program.cs
Normal file
32
SlaveEngine.AssetBuilder/Program.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using System.CommandLine;
|
||||
using Spectre.Console;
|
||||
|
||||
namespace SlaveEngine.AssetBuilder;
|
||||
|
||||
class Program {
|
||||
static int Main(string[] args) {
|
||||
var inputOption = new Option<DirectoryInfo>("--input", "Path to the input SlaveMatrix/Assets folder");
|
||||
inputOption.SetDefaultValueFactory(() => new DirectoryInfo("./SlaveMatrix/Assets"));
|
||||
|
||||
var outputOption = new Option<DirectoryInfo>("--output", "Path to the output directory for compiled .spart files");
|
||||
outputOption.SetDefaultValueFactory(() => new DirectoryInfo("./Assets"));
|
||||
|
||||
var rootCommand = new RootCommand(
|
||||
"SlaveEngine Asset Builder — compiles YAML + SVG assets into .spart binaries");
|
||||
rootCommand.AddOption(inputOption);
|
||||
rootCommand.AddOption(outputOption);
|
||||
|
||||
rootCommand.SetHandler((DirectoryInfo input, DirectoryInfo output) => {
|
||||
if (!input.Exists) {
|
||||
AnsiConsole.MarkupLine("[red]Error:[/] input directory not found: {0}", input.FullName);
|
||||
Environment.Exit(1);
|
||||
}
|
||||
|
||||
var compiler = new Compiler(input.FullName, output.FullName);
|
||||
var result = compiler.Run();
|
||||
Environment.Exit(result);
|
||||
}, inputOption, outputOption);
|
||||
|
||||
return rootCommand.Invoke(args);
|
||||
}
|
||||
}
|
||||
20
SlaveEngine.AssetBuilder/SlaveEngine.AssetBuilder.csproj
Normal file
20
SlaveEngine.AssetBuilder/SlaveEngine.AssetBuilder.csproj
Normal file
@@ -0,0 +1,20 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\SlaveEngine.Assets\SlaveEngine.Assets.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Spectre.Console" Version="0.57.0" />
|
||||
<PackageReference Include="System.CommandLine" Version="2.0.0-beta4.22272.1" />
|
||||
<PackageReference Include="YamlDotNet" Version="18.0.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
73
SlaveEngine.AssetBuilder/SparWriter.cs
Normal file
73
SlaveEngine.AssetBuilder/SparWriter.cs
Normal file
@@ -0,0 +1,73 @@
|
||||
using System.Text;
|
||||
using SlaveEngine.Assets;
|
||||
using SlaveEngine.Assets.Models;
|
||||
using SlaveEngine.Assets.Primitives;
|
||||
|
||||
namespace SlaveEngine.AssetBuilder;
|
||||
|
||||
public static class SparWriter {
|
||||
public static void Write(PartAsset asset, string outputPath) {
|
||||
using var stream = File.Create(outputPath);
|
||||
using var writer = new BinaryWriter(stream);
|
||||
|
||||
writer.Write(Encoding.UTF8.GetBytes("SPRT"));
|
||||
writer.Write(1); // version
|
||||
|
||||
WriteString(writer, asset.Id);
|
||||
WriteString(writer, asset.OriginalKey);
|
||||
WriteString(writer, asset.Resource);
|
||||
writer.Write(asset.MorphX);
|
||||
writer.Write(asset.MorphY);
|
||||
|
||||
writer.Write(asset.Fields.Length);
|
||||
foreach (var f in asset.Fields) WriteString(writer, f);
|
||||
|
||||
writer.Write(asset.Joints.Length);
|
||||
foreach (var j in asset.Joints) {
|
||||
writer.Write(j.X);
|
||||
writer.Write(j.Y);
|
||||
}
|
||||
|
||||
writer.Write(asset.Variants.Length);
|
||||
foreach (var variant in asset.Variants) {
|
||||
writer.Write(variant.X);
|
||||
writer.Write(variant.Y);
|
||||
|
||||
writer.Write(variant.Groups.Length);
|
||||
foreach (var group in variant.Groups) {
|
||||
WriteString(writer, group.Name);
|
||||
writer.Write(group.HasTransform);
|
||||
if (group.HasTransform) {
|
||||
writer.Write(group.Tx);
|
||||
writer.Write(group.Ty);
|
||||
writer.Write(group.Angle);
|
||||
writer.Write(group.Sx);
|
||||
writer.Write(group.Sy);
|
||||
writer.Write(group.Bx);
|
||||
writer.Write(group.By);
|
||||
}
|
||||
|
||||
writer.Write(group.Paths.Length);
|
||||
foreach (var path in group.Paths) {
|
||||
WriteString(writer, path.Fill);
|
||||
WriteString(writer, path.Stroke);
|
||||
writer.Write(path.StrokeWidth);
|
||||
writer.Write(path.IsClosed);
|
||||
|
||||
writer.Write(path.Commands.Length);
|
||||
foreach (var cmd in path.Commands) {
|
||||
writer.Write((byte)cmd.Type);
|
||||
writer.Write(cmd.Args.Length);
|
||||
foreach (var arg in cmd.Args) writer.Write(arg);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void WriteString(BinaryWriter writer, string s) {
|
||||
var bytes = Encoding.UTF8.GetBytes(s);
|
||||
writer.Write(bytes.Length);
|
||||
writer.Write(bytes);
|
||||
}
|
||||
}
|
||||
192
SlaveEngine.AssetBuilder/SvgParser.cs
Normal file
192
SlaveEngine.AssetBuilder/SvgParser.cs
Normal file
@@ -0,0 +1,192 @@
|
||||
using System.Globalization;
|
||||
using System.Xml.Linq;
|
||||
using SlaveEngine.Assets.Models;
|
||||
using SlaveEngine.Assets.Primitives;
|
||||
|
||||
namespace SlaveEngine.AssetBuilder;
|
||||
|
||||
public static class SvgParser {
|
||||
private static readonly CultureInfo Inv = CultureInfo.InvariantCulture;
|
||||
|
||||
public static PathGroup[] Parse(string svgPath) {
|
||||
var doc = XDocument.Load(svgPath);
|
||||
var svg = doc.Root;
|
||||
if (svg == null) return Array.Empty<PathGroup>();
|
||||
|
||||
var groups = new List<PathGroup>();
|
||||
CollectGroups(svg, groups, null);
|
||||
return groups.ToArray();
|
||||
}
|
||||
|
||||
private static void CollectGroups(XElement parent, List<PathGroup> groups, string? inheritedName) {
|
||||
foreach (var child in parent.Elements()) {
|
||||
var name = child.Name.LocalName;
|
||||
if (name != "g" && name != "path") continue;
|
||||
var id = child.Attribute("id")?.Value ?? inheritedName ?? "";
|
||||
|
||||
if (name == "g") {
|
||||
var transformAttr = child.Attribute("transform")?.Value;
|
||||
|
||||
if (transformAttr != null) {
|
||||
ParseTransform(transformAttr,
|
||||
out var tx, out var ty, out var angle,
|
||||
out var sx, out var sy, out var bx, out var by);
|
||||
|
||||
var paths = CollectPaths(child);
|
||||
groups.Add(new PathGroup {
|
||||
Name = id,
|
||||
HasTransform = true,
|
||||
Tx = tx, Ty = ty, Angle = angle,
|
||||
Sx = sx, Sy = sy, Bx = bx, By = by,
|
||||
Paths = paths
|
||||
});
|
||||
} else {
|
||||
CollectGroups(child, groups, id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static PathData[] CollectPaths(XElement parent) {
|
||||
var paths = new List<PathData>();
|
||||
foreach (var elem in parent.Elements()) {
|
||||
var name = elem.Name.LocalName;
|
||||
if (name == "path") {
|
||||
var d = elem.Attribute("d")?.Value ?? "";
|
||||
var (commands, isClosed) = ParsePathData(d);
|
||||
paths.Add(new PathData {
|
||||
Fill = elem.Attribute("fill")?.Value ?? "none",
|
||||
Stroke = elem.Attribute("stroke")?.Value ?? "none",
|
||||
StrokeWidth = float.Parse(
|
||||
elem.Attribute("stroke-width")?.Value ?? "0", Inv),
|
||||
IsClosed = isClosed,
|
||||
Commands = commands
|
||||
});
|
||||
} else if (name == "g") {
|
||||
paths.AddRange(CollectPaths(elem));
|
||||
}
|
||||
}
|
||||
return paths.ToArray();
|
||||
}
|
||||
|
||||
private static void ParseTransform(string t,
|
||||
out float tx, out float ty, out float angle,
|
||||
out float sx, out float sy, out float bx, out float by) {
|
||||
tx = ty = angle = 0;
|
||||
sx = sy = 1;
|
||||
bx = by = 0;
|
||||
|
||||
if (string.IsNullOrWhiteSpace(t)) return;
|
||||
|
||||
var parts = t.Split(')', StringSplitOptions.RemoveEmptyEntries);
|
||||
foreach (var part in parts) {
|
||||
var trimmed = part.TrimStart();
|
||||
if (trimmed.StartsWith("translate(")) {
|
||||
var args = trimmed["translate(".Length..].Split(',');
|
||||
if (args.Length >= 2) {
|
||||
tx = float.Parse(args[0].Trim(), Inv);
|
||||
ty = float.Parse(args[1].Trim(), Inv);
|
||||
}
|
||||
} else if (trimmed.StartsWith("rotate(")) {
|
||||
var arg = trimmed["rotate(".Length..].Trim();
|
||||
angle = float.Parse(arg, Inv);
|
||||
} else if (trimmed.StartsWith("scale(")) {
|
||||
var args = trimmed["scale(".Length..].Split(',');
|
||||
if (args.Length >= 2) {
|
||||
sx = float.Parse(args[0].Trim(), Inv);
|
||||
sy = float.Parse(args[1].Trim(), Inv);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal static (BezierCommand[] commands, bool isClosed) ParsePathData(string d) {
|
||||
var commands = new List<BezierCommand>();
|
||||
var tokens = Tokenize(d);
|
||||
var i = 0;
|
||||
float cx = 0, cy = 0;
|
||||
|
||||
while (i < tokens.Count) {
|
||||
var cmd = tokens[i][0];
|
||||
i++;
|
||||
|
||||
switch (cmd) {
|
||||
case 'M': case 'm': {
|
||||
var x = float.Parse(tokens[i++], Inv);
|
||||
var y = float.Parse(tokens[i++], Inv);
|
||||
if (cmd == 'm') { x += cx; y += cy; }
|
||||
commands.Add(new BezierCommand { Type = CommandType.MoveTo, Args = new[] { x, y } });
|
||||
cx = x; cy = y;
|
||||
break;
|
||||
}
|
||||
case 'L': case 'l': {
|
||||
var x = float.Parse(tokens[i++], Inv);
|
||||
var y = float.Parse(tokens[i++], Inv);
|
||||
if (cmd == 'l') { x += cx; y += cy; }
|
||||
commands.Add(new BezierCommand { Type = CommandType.LineTo, Args = new[] { x, y } });
|
||||
cx = x; cy = y;
|
||||
break;
|
||||
}
|
||||
case 'C': case 'c': {
|
||||
var c1x = float.Parse(tokens[i++], Inv);
|
||||
var c1y = float.Parse(tokens[i++], Inv);
|
||||
var c2x = float.Parse(tokens[i++], Inv);
|
||||
var c2y = float.Parse(tokens[i++], Inv);
|
||||
var ex = float.Parse(tokens[i++], Inv);
|
||||
var ey = float.Parse(tokens[i++], Inv);
|
||||
if (cmd == 'c') {
|
||||
c1x += cx; c1y += cy;
|
||||
c2x += cx; c2y += cy;
|
||||
ex += cx; ey += cy;
|
||||
}
|
||||
commands.Add(new BezierCommand {
|
||||
Type = CommandType.CubicBezierTo,
|
||||
Args = new[] { c1x, c1y, c2x, c2y, ex, ey }
|
||||
});
|
||||
cx = ex; cy = ey;
|
||||
break;
|
||||
}
|
||||
case 'Z': case 'z': {
|
||||
commands.Add(new BezierCommand { Type = CommandType.Close, Args = Array.Empty<float>() });
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var closed = commands.Count > 0 && commands[^1].Type == CommandType.Close;
|
||||
return (commands.ToArray(), closed);
|
||||
}
|
||||
|
||||
private static List<string> Tokenize(string d) {
|
||||
var tokens = new List<string>();
|
||||
var i = 0;
|
||||
while (i < d.Length) {
|
||||
var c = d[i];
|
||||
if (char.IsWhiteSpace(c) || c == ',') { i++; continue; }
|
||||
if (char.IsLetter(c)) {
|
||||
var upper = char.ToUpperInvariant(c);
|
||||
if (upper is 'M' or 'L' or 'C' or 'Z') {
|
||||
tokens.Add(c.ToString());
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (c is '-' or '+' or '.' || char.IsDigit(c)) {
|
||||
var start = i;
|
||||
if (c is '-' or '+') i++;
|
||||
while (i < d.Length && (char.IsDigit(d[i]) || d[i] == '.')) i++;
|
||||
if (i < d.Length && (d[i] is 'e' or 'E')) {
|
||||
i++;
|
||||
if (i < d.Length && (d[i] is '+' or '-')) i++;
|
||||
while (i < d.Length && char.IsDigit(d[i])) i++;
|
||||
}
|
||||
tokens.Add(d[start..i]);
|
||||
continue;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
return tokens;
|
||||
}
|
||||
}
|
||||
6
SlaveEngine.Assets/Asset.cs
Normal file
6
SlaveEngine.Assets/Asset.cs
Normal file
@@ -0,0 +1,6 @@
|
||||
namespace SlaveEngine.Assets;
|
||||
|
||||
public abstract class Asset {
|
||||
public Guid Guid { get; init; }
|
||||
public AssetFileInfo FileInfo { get; init; }
|
||||
}
|
||||
6
SlaveEngine.Assets/AssetFileInfo.cs
Normal file
6
SlaveEngine.Assets/AssetFileInfo.cs
Normal file
@@ -0,0 +1,6 @@
|
||||
namespace SlaveEngine.Assets;
|
||||
|
||||
public struct AssetFileInfo {
|
||||
public string Filename;
|
||||
public string FilePath;
|
||||
}
|
||||
5
SlaveEngine.Assets/AssetProcessor.cs
Normal file
5
SlaveEngine.Assets/AssetProcessor.cs
Normal file
@@ -0,0 +1,5 @@
|
||||
namespace SlaveEngine.Assets;
|
||||
|
||||
public abstract class AssetProcessor {
|
||||
public abstract Asset Process(AssetFileInfo fileInfo , byte[] data);
|
||||
}
|
||||
46
SlaveEngine.Assets/AssetProcessorAttribute.cs
Normal file
46
SlaveEngine.Assets/AssetProcessorAttribute.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
namespace SlaveEngine.Assets;
|
||||
|
||||
public class AssetProcessorAttribute : Attribute {
|
||||
public Type ManagedType { get; init; }
|
||||
public string[] ManagedExtensions { get; init; }
|
||||
|
||||
public AssetProcessorAttribute(Type managedType, string[] managedExtensions)
|
||||
{
|
||||
ManagedType = managedType ?? throw new ArgumentNullException(nameof(managedType));
|
||||
|
||||
// Validate that the provided type is Asset or a subclass of Asset
|
||||
if (!typeof(Asset).IsSubclassOf(managedType))
|
||||
throw new ArgumentException($"The type '{managedType.FullName}' must derive from '{typeof(Asset).FullName}'.", nameof(managedType));
|
||||
|
||||
// Validate extensions: non-null, non-empty, normalized, start with '.', no whitespace, unique
|
||||
if (managedExtensions == null)
|
||||
throw new ArgumentNullException(nameof(managedExtensions));
|
||||
|
||||
if (managedExtensions.Length == 0)
|
||||
throw new ArgumentException("At least one file extension must be provided.", nameof(managedExtensions));
|
||||
|
||||
var normalized = new List<string>(managedExtensions.Length);
|
||||
foreach (var ext in managedExtensions)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(ext))
|
||||
throw new ArgumentException("Extensions must be non-empty strings.", nameof(managedExtensions));
|
||||
|
||||
var e = ext.Trim();
|
||||
|
||||
// allow either "png" or ".png" as input, normalize to lowercase with leading dot
|
||||
if (!e.StartsWith('.'))
|
||||
e = "." + e;
|
||||
|
||||
if (e.Length < 2)
|
||||
throw new ArgumentException($"Invalid extension '{ext}'.", nameof(managedExtensions));
|
||||
|
||||
if (e.Any(char.IsWhiteSpace))
|
||||
throw new ArgumentException($"Extension '{ext}' contains whitespace.", nameof(managedExtensions));
|
||||
|
||||
normalized.Add(e.ToLowerInvariant());
|
||||
}
|
||||
|
||||
// ensure uniqueness
|
||||
ManagedExtensions = normalized.Distinct().ToArray();
|
||||
}
|
||||
}
|
||||
14
SlaveEngine.Assets/Models/PartAsset.cs
Normal file
14
SlaveEngine.Assets/Models/PartAsset.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using SlaveEngine.Assets.Primitives;
|
||||
|
||||
namespace SlaveEngine.Assets.Models;
|
||||
|
||||
public sealed class PartAsset : Asset {
|
||||
public required string Id { get; init; }
|
||||
public required string OriginalKey { get; init; }
|
||||
public required string Resource { get; init; }
|
||||
public int MorphX { get; init; }
|
||||
public int MorphY { get; init; }
|
||||
public required string[] Fields { get; init; }
|
||||
public required Joint[] Joints { get; init; }
|
||||
public required VariantAsset[] Variants { get; init; }
|
||||
}
|
||||
11
SlaveEngine.Assets/Models/PathData.cs
Normal file
11
SlaveEngine.Assets/Models/PathData.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using SlaveEngine.Assets.Primitives;
|
||||
|
||||
namespace SlaveEngine.Assets.Models;
|
||||
|
||||
public sealed class PathData {
|
||||
public required string Fill { get; init; }
|
||||
public required string Stroke { get; init; }
|
||||
public float StrokeWidth { get; init; }
|
||||
public bool IsClosed { get; init; }
|
||||
public required BezierCommand[] Commands { get; init; }
|
||||
}
|
||||
14
SlaveEngine.Assets/Models/PathGroup.cs
Normal file
14
SlaveEngine.Assets/Models/PathGroup.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
namespace SlaveEngine.Assets.Models;
|
||||
|
||||
public sealed class PathGroup {
|
||||
public required string Name { get; init; }
|
||||
public bool HasTransform { get; init; }
|
||||
public float Tx { get; init; }
|
||||
public float Ty { get; init; }
|
||||
public float Angle { get; init; }
|
||||
public float Sx { get; init; }
|
||||
public float Sy { get; init; }
|
||||
public float Bx { get; init; }
|
||||
public float By { get; init; }
|
||||
public required PathData[] Paths { get; init; }
|
||||
}
|
||||
7
SlaveEngine.Assets/Models/VariantAsset.cs
Normal file
7
SlaveEngine.Assets/Models/VariantAsset.cs
Normal file
@@ -0,0 +1,7 @@
|
||||
namespace SlaveEngine.Assets.Models;
|
||||
|
||||
public sealed class VariantAsset {
|
||||
public int X { get; init; }
|
||||
public int Y { get; init; }
|
||||
public required PathGroup[] Groups { get; init; }
|
||||
}
|
||||
6
SlaveEngine.Assets/Primitives/BezierCommand.cs
Normal file
6
SlaveEngine.Assets/Primitives/BezierCommand.cs
Normal file
@@ -0,0 +1,6 @@
|
||||
namespace SlaveEngine.Assets.Primitives;
|
||||
|
||||
public readonly struct BezierCommand {
|
||||
public CommandType Type { get; init; }
|
||||
public float[] Args { get; init; }
|
||||
}
|
||||
8
SlaveEngine.Assets/Primitives/CommandType.cs
Normal file
8
SlaveEngine.Assets/Primitives/CommandType.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
namespace SlaveEngine.Assets.Primitives;
|
||||
|
||||
public enum CommandType : byte {
|
||||
MoveTo = 0,
|
||||
LineTo = 1,
|
||||
CubicBezierTo = 2,
|
||||
Close = 3
|
||||
}
|
||||
6
SlaveEngine.Assets/Primitives/Joint.cs
Normal file
6
SlaveEngine.Assets/Primitives/Joint.cs
Normal file
@@ -0,0 +1,6 @@
|
||||
namespace SlaveEngine.Assets.Primitives;
|
||||
|
||||
public readonly struct Joint {
|
||||
public float X { get; init; }
|
||||
public float Y { get; init; }
|
||||
}
|
||||
120
SlaveEngine.Assets/Processors/PartProcessor.cs
Normal file
120
SlaveEngine.Assets/Processors/PartProcessor.cs
Normal file
@@ -0,0 +1,120 @@
|
||||
using System.Text;
|
||||
using SlaveEngine.Assets.Models;
|
||||
using SlaveEngine.Assets.Primitives;
|
||||
|
||||
namespace SlaveEngine.Assets.Processors;
|
||||
|
||||
[AssetProcessor(typeof(PartAsset), managedExtensions: [".spart"])]
|
||||
public sealed class PartProcessor : AssetProcessor {
|
||||
public override Asset Process(AssetFileInfo fileInfo, byte[] data) {
|
||||
using var stream = new MemoryStream(data);
|
||||
using var reader = new BinaryReader(stream);
|
||||
|
||||
var magic = reader.ReadBytes(4);
|
||||
if (magic[0] != 'S' || magic[1] != 'P' || magic[2] != 'R' || magic[3] != 'T')
|
||||
throw new InvalidDataException("Invalid .spart file magic");
|
||||
|
||||
var version = reader.ReadInt32();
|
||||
if (version != 1)
|
||||
throw new InvalidDataException($"Unsupported .spart version: {version}");
|
||||
|
||||
var id = ReadString(reader);
|
||||
var originalKey = ReadString(reader);
|
||||
var resource = ReadString(reader);
|
||||
var morphX = reader.ReadInt32();
|
||||
var morphY = reader.ReadInt32();
|
||||
|
||||
var fieldCount = reader.ReadInt32();
|
||||
var fields = new string[fieldCount];
|
||||
for (var i = 0; i < fieldCount; i++)
|
||||
fields[i] = ReadString(reader);
|
||||
|
||||
var jointCount = reader.ReadInt32();
|
||||
var joints = new Joint[jointCount];
|
||||
for (var i = 0; i < jointCount; i++)
|
||||
joints[i] = new Joint { X = reader.ReadSingle(), Y = reader.ReadSingle() };
|
||||
|
||||
var variantCount = reader.ReadInt32();
|
||||
var variants = new VariantAsset[variantCount];
|
||||
for (var v = 0; v < variantCount; v++) {
|
||||
var vx = reader.ReadInt32();
|
||||
var vy = reader.ReadInt32();
|
||||
|
||||
var groupCount = reader.ReadInt32();
|
||||
var groups = new PathGroup[groupCount];
|
||||
for (var g = 0; g < groupCount; g++) {
|
||||
var groupName = ReadString(reader);
|
||||
var hasTransform = reader.ReadBoolean();
|
||||
float tx = 0, ty = 0, angle = 0, sx = 1, sy = 1, bx = 0, by = 0;
|
||||
if (hasTransform) {
|
||||
tx = reader.ReadSingle();
|
||||
ty = reader.ReadSingle();
|
||||
angle = reader.ReadSingle();
|
||||
sx = reader.ReadSingle();
|
||||
sy = reader.ReadSingle();
|
||||
bx = reader.ReadSingle();
|
||||
by = reader.ReadSingle();
|
||||
}
|
||||
|
||||
var pathCount = reader.ReadInt32();
|
||||
var paths = new PathData[pathCount];
|
||||
for (var p = 0; p < pathCount; p++) {
|
||||
var fill = ReadString(reader);
|
||||
var stroke = ReadString(reader);
|
||||
var strokeWidth = reader.ReadSingle();
|
||||
var isClosed = reader.ReadBoolean();
|
||||
|
||||
var cmdCount = reader.ReadInt32();
|
||||
var cmds = new BezierCommand[cmdCount];
|
||||
for (var c = 0; c < cmdCount; c++) {
|
||||
var cmdType = (CommandType)reader.ReadByte();
|
||||
var argCount = reader.ReadInt32();
|
||||
var args = new float[argCount];
|
||||
for (var a = 0; a < argCount; a++)
|
||||
args[a] = reader.ReadSingle();
|
||||
cmds[c] = new BezierCommand { Type = cmdType, Args = args };
|
||||
}
|
||||
|
||||
paths[p] = new PathData {
|
||||
Fill = fill,
|
||||
Stroke = stroke,
|
||||
StrokeWidth = strokeWidth,
|
||||
IsClosed = isClosed,
|
||||
Commands = cmds
|
||||
};
|
||||
}
|
||||
|
||||
groups[g] = new PathGroup {
|
||||
Name = groupName,
|
||||
HasTransform = hasTransform,
|
||||
Tx = tx, Ty = ty, Angle = angle,
|
||||
Sx = sx, Sy = sy, Bx = bx, By = by,
|
||||
Paths = paths
|
||||
};
|
||||
}
|
||||
|
||||
variants[v] = new VariantAsset {
|
||||
X = vx, Y = vy, Groups = groups
|
||||
};
|
||||
}
|
||||
|
||||
return new PartAsset {
|
||||
Guid = Guid.NewGuid(),
|
||||
FileInfo = fileInfo,
|
||||
Id = id,
|
||||
OriginalKey = originalKey,
|
||||
Resource = resource,
|
||||
MorphX = morphX,
|
||||
MorphY = morphY,
|
||||
Fields = fields,
|
||||
Joints = joints,
|
||||
Variants = variants
|
||||
};
|
||||
}
|
||||
|
||||
private static string ReadString(BinaryReader reader) {
|
||||
var len = reader.ReadInt32();
|
||||
var bytes = reader.ReadBytes(len);
|
||||
return Encoding.UTF8.GetString(bytes);
|
||||
}
|
||||
}
|
||||
78
SlaveEngine.Assets/ResourceManager.cs
Normal file
78
SlaveEngine.Assets/ResourceManager.cs
Normal file
@@ -0,0 +1,78 @@
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
|
||||
namespace SlaveEngine.Assets;
|
||||
|
||||
public sealed class ResourceManager {
|
||||
|
||||
public ResourceManager(string basePath) {
|
||||
if (!Path.Exists(basePath))
|
||||
throw new DirectoryNotFoundException($"The base path '{basePath}' does not exist.");
|
||||
BasePath = basePath;
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
public static ResourceManager? Instance { get; private set; }
|
||||
public string BasePath { get; private set; }
|
||||
|
||||
private readonly List<AssetProcessor> _assetProcessors = new();
|
||||
private readonly Dictionary<string, string> _assetIndex = new();
|
||||
private readonly Dictionary<string, Asset> _assetCache = new();
|
||||
|
||||
public void Initialize() {
|
||||
ScanDirectory(BasePath);
|
||||
}
|
||||
|
||||
private void ScanDirectory(string directory) {
|
||||
foreach (var file in Directory.GetFiles(directory, "*.spart")) {
|
||||
try {
|
||||
var id = ReadAssetIdFromSpart(file);
|
||||
_assetIndex[id] = file;
|
||||
} catch {
|
||||
// skip corrupt files
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public T? GetAsset<T>(string id) where T : Asset {
|
||||
if (_assetCache.TryGetValue(id, out var cached))
|
||||
return (T)cached;
|
||||
|
||||
if (!_assetIndex.TryGetValue(id, out var path))
|
||||
return null;
|
||||
|
||||
var ext = Path.GetExtension(path);
|
||||
var processor = GetProcessorForExtension(ext);
|
||||
if (processor == null)
|
||||
return null;
|
||||
|
||||
var fileInfo = new AssetFileInfo {
|
||||
Filename = Path.GetFileNameWithoutExtension(path),
|
||||
FilePath = path
|
||||
};
|
||||
|
||||
var asset = processor.Process(fileInfo, File.ReadAllBytes(path));
|
||||
_assetCache[id] = asset;
|
||||
return (T)asset;
|
||||
}
|
||||
|
||||
public IReadOnlyCollection<string> GetAssetIds() => _assetIndex.Keys;
|
||||
|
||||
public void RegisterProcessor(AssetProcessor processor) {
|
||||
if (_assetProcessors.All(p => p.GetType() != processor.GetType()))
|
||||
_assetProcessors.Add(processor);
|
||||
}
|
||||
|
||||
private AssetProcessor? GetProcessorForExtension(string extension) =>
|
||||
_assetProcessors.FirstOrDefault(p => p.GetType()
|
||||
.GetCustomAttribute<AssetProcessorAttribute>()?.ManagedExtensions
|
||||
.Contains(extension) == true);
|
||||
|
||||
private static string ReadAssetIdFromSpart(string path) {
|
||||
using var stream = File.OpenRead(path);
|
||||
using var reader = new BinaryReader(stream);
|
||||
reader.ReadBytes(8);
|
||||
var len = reader.ReadInt32();
|
||||
return Encoding.UTF8.GetString(reader.ReadBytes(len));
|
||||
}
|
||||
}
|
||||
13
SlaveEngine.Assets/SlaveEngine.Assets.csproj
Normal file
13
SlaveEngine.Assets/SlaveEngine.Assets.csproj
Normal file
@@ -0,0 +1,13 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="YamlDotNet" Version="18.0.0" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -277,15 +277,15 @@ class Program
|
||||
["id"] = engKey,
|
||||
["original_key"] = originalKey,
|
||||
["resource"] = name,
|
||||
["morph_x"] = difs.CountX,
|
||||
["morph_y"] = difs.CountY,
|
||||
["morph_x"] = difs.GetCountX(),
|
||||
["morph_y"] = difs.GetCountY(),
|
||||
["variants"] = new JArray(),
|
||||
["fields"] = new JArray()
|
||||
};
|
||||
|
||||
var variants = (JArray)partEntry["variants"];
|
||||
|
||||
for (int x = 0; x < difs.CountX; x++)
|
||||
for (int x = 0; x < difs.GetCountX(); x++)
|
||||
{
|
||||
var dif = difs[x];
|
||||
for (int y = 0; y < dif.Count; y++)
|
||||
@@ -305,7 +305,7 @@ class Program
|
||||
}
|
||||
}
|
||||
|
||||
foreach (string childKey in difs[0][0].Keys)
|
||||
foreach (string childKey in difs[0][0].pars.Keys)
|
||||
{
|
||||
((JArray)partEntry["fields"]).Add(new JObject { ["name"] = childKey });
|
||||
}
|
||||
@@ -432,7 +432,7 @@ class Program
|
||||
|
||||
static void ExportParsToSvgInner(PartGroup PartGroup, StringBuilder sb, List<string> foundJoints)
|
||||
{
|
||||
foreach (string key in PartGroup.Keys)
|
||||
foreach (string key in PartGroup.pars.Keys)
|
||||
{
|
||||
var val = PartGroup[key];
|
||||
if (val is PartGroup childPars)
|
||||
@@ -452,13 +452,13 @@ class Program
|
||||
{
|
||||
if (!ShapePart.Dra) return;
|
||||
|
||||
var bx = ShapePart.BasePoint.X;
|
||||
var by = ShapePart.BasePoint.Y;
|
||||
var px = ShapePart.Position.X;
|
||||
var py = ShapePart.Position.Y;
|
||||
var angle = ShapePart.Angle;
|
||||
var sx = ShapePart.Size * ShapePart.SizeX;
|
||||
var sy = ShapePart.Size * ShapePart.SizeY;
|
||||
var bx = ShapePart.GetBasePoint().X;
|
||||
var by = ShapePart.GetBasePoint().Y;
|
||||
var px = ShapePart.GetPosition().X;
|
||||
var py = ShapePart.GetPosition().Y;
|
||||
var angle = ShapePart.GetAngle();
|
||||
var sx = ShapePart.GetSize() * ShapePart.GetSizeX();
|
||||
var sy = ShapePart.GetSize() * ShapePart.GetSizeY();
|
||||
|
||||
var hasTransform = System.Math.Abs(bx) > 0.001 || System.Math.Abs(by) > 0.001
|
||||
|| System.Math.Abs(px) > 0.001 || System.Math.Abs(py) > 0.001
|
||||
@@ -467,22 +467,22 @@ class Program
|
||||
if (hasTransform)
|
||||
sb.Append($"<g transform=\"translate({F(px)},{F(py)}) rotate({F(angle)}) scale({F(sx)},{F(sy)}) translate({F(-bx)},{F(-by)})\">");
|
||||
|
||||
foreach (var outObj in ShapePart.OP)
|
||||
foreach (var outObj in ShapePart.GetOP())
|
||||
{
|
||||
var points = outObj.ps;
|
||||
if (points.Count < 2) continue;
|
||||
|
||||
var d = BuildSvgPath(points, outObj.Tension, ShapePart.Closed);
|
||||
var fill = ShapePart.Closed ? "#cccccc" : "none";
|
||||
var d = BuildSvgPath(points, outObj.Tension, ShapePart.IsClosed);
|
||||
var fill = ShapePart.IsClosed ? "#cccccc" : "none";
|
||||
var stroke = outObj.Outline ? "#000000" : "none";
|
||||
var sw_val = outObj.Outline ? System.Math.Max(ShapePart.PenWidth, 0.001) : 0.0;
|
||||
var sw_val = outObj.Outline ? System.Math.Max(ShapePart.GetPenWidth(), 0.001) : 0.0;
|
||||
sb.AppendLine($"<path d=\"{d}\" fill=\"{fill}\" stroke=\"{stroke}\" stroke-width=\"{F(sw_val)}\"/>");
|
||||
}
|
||||
|
||||
if (hasTransform)
|
||||
sb.Append("</g>");
|
||||
|
||||
foreach (var joi in ShapePart.JP)
|
||||
foreach (var joi in ShapePart.GetJP())
|
||||
{
|
||||
foundJoints.Add($"{F(joi.Joint.X)},{F(joi.Joint.Y)}");
|
||||
}
|
||||
@@ -579,15 +579,15 @@ class Program
|
||||
|
||||
static JObject ExportDifs(VariantGrid VariantGrid)
|
||||
{
|
||||
int xCount = VariantGrid.CountX;
|
||||
int yCount = VariantGrid.CountY;
|
||||
int xCount = VariantGrid.GetCountX();
|
||||
int yCount = VariantGrid.GetCountY();
|
||||
|
||||
var result = new JObject
|
||||
{
|
||||
["Tag"] = VariantGrid.Tag ?? "",
|
||||
["ValueX"] = VariantGrid.ValueX,
|
||||
["ValueY"] = VariantGrid.ValueY,
|
||||
["CountX"] = xCount,
|
||||
["GetCountX()"] = xCount,
|
||||
["CountY"] = yCount,
|
||||
["VariantGrid"] = new JArray()
|
||||
};
|
||||
@@ -616,7 +616,7 @@ class Program
|
||||
["Children"] = new JObject()
|
||||
};
|
||||
|
||||
foreach (string key in PartGroup.Keys)
|
||||
foreach (string key in PartGroup.pars.Keys)
|
||||
{
|
||||
var val = PartGroup[key];
|
||||
if (val is PartGroup childPars)
|
||||
@@ -638,18 +638,18 @@ class Program
|
||||
{
|
||||
["Tag"] = ShapePart.Tag ?? "",
|
||||
["Dra"] = ShapePart.Dra,
|
||||
["PenWidth"] = ShapePart.PenWidth,
|
||||
["Closed"] = ShapePart.Closed,
|
||||
["BasePoint"] = ExportVec(ShapePart.BasePoint),
|
||||
["Position"] = ExportVec(ShapePart.Position),
|
||||
["Angle"] = ShapePart.Angle,
|
||||
["Size"] = ShapePart.Size,
|
||||
["SizeX"] = ShapePart.SizeX,
|
||||
["SizeY"] = ShapePart.SizeY,
|
||||
["PenWidth"] = ShapePart.GetPenWidth(),
|
||||
["Closed"] = ShapePart.IsClosed,
|
||||
["BasePoint"] = ExportVec(ShapePart.GetBasePoint()),
|
||||
["Position"] = ExportVec(ShapePart.GetPosition()),
|
||||
["Angle"] = ShapePart.GetAngle(),
|
||||
["Size"] = ShapePart.GetSize(),
|
||||
["SizeX"] = ShapePart.GetSizeX(),
|
||||
["SizeY"] = ShapePart.GetSizeY(),
|
||||
["CurveOutline"] = new JArray()
|
||||
};
|
||||
|
||||
foreach (var outObj in ShapePart.OP)
|
||||
foreach (var outObj in ShapePart.GetOP())
|
||||
{
|
||||
var outJ = new JObject
|
||||
{
|
||||
@@ -662,10 +662,10 @@ class Program
|
||||
((JArray)result["CurveOutline"]).Add(outJ);
|
||||
}
|
||||
|
||||
if (ShapePart.JP.Count > 0)
|
||||
if (ShapePart.GetJP().Count > 0)
|
||||
{
|
||||
result["Joints"] = new JArray();
|
||||
foreach (var joi in ShapePart.JP)
|
||||
foreach (var joi in ShapePart.GetJP())
|
||||
((JArray)result["Joints"]).Add(ExportVec(joi.Joint));
|
||||
}
|
||||
|
||||
@@ -676,7 +676,7 @@ class Program
|
||||
{
|
||||
var result = ExportPar(ShapePartT);
|
||||
result["Text"] = ShapePartT.Text ?? "";
|
||||
result["FontSize"] = ShapePartT.FontSize;
|
||||
result["FontSize"] = ShapePartT.GetFontSize();
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
public class BackHair0 : Element
|
||||
|
||||
@@ -319,7 +319,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -328,17 +328,17 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_髪中.SizeYBase *= num;
|
||||
X0Y0_髪左1.SizeYBase *= num;
|
||||
X0Y0_髪左2.SizeYBase *= num;
|
||||
X0Y0_髪左3.SizeYBase *= num;
|
||||
X0Y0_髪左4.SizeYBase *= num;
|
||||
X0Y0_髪左5.SizeYBase *= num;
|
||||
X0Y0_髪右1.SizeYBase *= num;
|
||||
X0Y0_髪右2.SizeYBase *= num;
|
||||
X0Y0_髪右3.SizeYBase *= num;
|
||||
X0Y0_髪右4.SizeYBase *= num;
|
||||
X0Y0_髪右5.SizeYBase *= num;
|
||||
X0Y0_髪中.SetSizeYBase(X0Y0_髪中.GetSizeYBase() * num);
|
||||
X0Y0_髪左1.SetSizeYBase(X0Y0_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_髪左2.SetSizeYBase(X0Y0_髪左2.GetSizeYBase() * num);
|
||||
X0Y0_髪左3.SetSizeYBase(X0Y0_髪左3.GetSizeYBase() * num);
|
||||
X0Y0_髪左4.SetSizeYBase(X0Y0_髪左4.GetSizeYBase() * num);
|
||||
X0Y0_髪左5.SetSizeYBase(X0Y0_髪左5.GetSizeYBase() * num);
|
||||
X0Y0_髪右1.SetSizeYBase(X0Y0_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_髪右2.SetSizeYBase(X0Y0_髪右2.GetSizeYBase() * num);
|
||||
X0Y0_髪右3.SetSizeYBase(X0Y0_髪右3.GetSizeYBase() * num);
|
||||
X0Y0_髪右4.SetSizeYBase(X0Y0_髪右4.GetSizeYBase() * num);
|
||||
X0Y0_髪右5.SetSizeYBase(X0Y0_髪右5.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -347,17 +347,17 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_髪中.SizeXBase *= num;
|
||||
X0Y0_髪左1.SizeXBase *= num;
|
||||
X0Y0_髪左2.SizeXBase *= num;
|
||||
X0Y0_髪左3.SizeXBase *= num;
|
||||
X0Y0_髪左4.SizeXBase *= num;
|
||||
X0Y0_髪左5.SizeXBase *= num;
|
||||
X0Y0_髪右1.SizeXBase *= num;
|
||||
X0Y0_髪右2.SizeXBase *= num;
|
||||
X0Y0_髪右3.SizeXBase *= num;
|
||||
X0Y0_髪右4.SizeXBase *= num;
|
||||
X0Y0_髪右5.SizeXBase *= num;
|
||||
X0Y0_髪中.SetSizeXBase(X0Y0_髪中.GetSizeXBase() * num);
|
||||
X0Y0_髪左1.SetSizeXBase(X0Y0_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_髪左2.SetSizeXBase(X0Y0_髪左2.GetSizeXBase() * num);
|
||||
X0Y0_髪左3.SetSizeXBase(X0Y0_髪左3.GetSizeXBase() * num);
|
||||
X0Y0_髪左4.SetSizeXBase(X0Y0_髪左4.GetSizeXBase() * num);
|
||||
X0Y0_髪左5.SetSizeXBase(X0Y0_髪左5.GetSizeXBase() * num);
|
||||
X0Y0_髪右1.SetSizeXBase(X0Y0_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_髪右2.SetSizeXBase(X0Y0_髪右2.GetSizeXBase() * num);
|
||||
X0Y0_髪右3.SetSizeXBase(X0Y0_髪右3.GetSizeXBase() * num);
|
||||
X0Y0_髪右4.SetSizeXBase(X0Y0_髪右4.GetSizeXBase() * num);
|
||||
X0Y0_髪右5.SetSizeXBase(X0Y0_髪右5.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -365,16 +365,16 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_髪左1.AngleBase = 1.0 * value;
|
||||
X0Y0_髪左2.AngleBase = 2.0 * value;
|
||||
X0Y0_髪左3.AngleBase = 3.0 * value;
|
||||
X0Y0_髪左4.AngleBase = 4.0 * value;
|
||||
X0Y0_髪左5.AngleBase = 5.0 * value;
|
||||
X0Y0_髪右1.AngleBase = -1.0 * value;
|
||||
X0Y0_髪右2.AngleBase = -2.0 * value;
|
||||
X0Y0_髪右3.AngleBase = -3.0 * value;
|
||||
X0Y0_髪右4.AngleBase = -4.0 * value;
|
||||
X0Y0_髪右5.AngleBase = -5.0 * value;
|
||||
X0Y0_髪左1.SetAngleBase(1.0 * value);
|
||||
X0Y0_髪左2.SetAngleBase(2.0 * value);
|
||||
X0Y0_髪左3.SetAngleBase(3.0 * value);
|
||||
X0Y0_髪左4.SetAngleBase(4.0 * value);
|
||||
X0Y0_髪左5.SetAngleBase(5.0 * value);
|
||||
X0Y0_髪右1.SetAngleBase(-1.0 * value);
|
||||
X0Y0_髪右2.SetAngleBase(-2.0 * value);
|
||||
X0Y0_髪右3.SetAngleBase(-3.0 * value);
|
||||
X0Y0_髪右4.SetAngleBase(-4.0 * value);
|
||||
X0Y0_髪右5.SetAngleBase(-5.0 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -476,150 +476,150 @@ namespace SlaveMatrix
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_髪中.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪中.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪中.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪中.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左1.OP[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_髪左1.OP[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_髪左1.OP[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_髪左1.OP[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_髪左1.OP[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_髪左1.OP[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_髪左1.OP[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_髪左1.OP[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_髪左1.OP[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_髪左1.OP[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_髪左1.OP[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_髪左1.OP[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_髪左1.OP[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_髪左2.OP[右 ? 13 : 0].Outline = false;
|
||||
X0Y0_髪左2.OP[(!右) ? 1 : 12].Outline = false;
|
||||
X0Y0_髪左2.OP[右 ? 11 : 2].Outline = false;
|
||||
X0Y0_髪左2.OP[右 ? 10 : 3].Outline = false;
|
||||
X0Y0_髪左2.OP[右 ? 9 : 4].Outline = false;
|
||||
X0Y0_髪左2.OP[右 ? 8 : 5].Outline = false;
|
||||
X0Y0_髪左2.OP[右 ? 7 : 6].Outline = false;
|
||||
X0Y0_髪左2.OP[右 ? 6 : 7].Outline = false;
|
||||
X0Y0_髪左2.OP[右 ? 5 : 8].Outline = false;
|
||||
X0Y0_髪左2.OP[右 ? 4 : 9].Outline = false;
|
||||
X0Y0_髪左2.OP[右 ? 3 : 10].Outline = false;
|
||||
X0Y0_髪左2.OP[右 ? 2 : 11].Outline = false;
|
||||
X0Y0_髪左2.OP[右 ? 1 : 12].Outline = false;
|
||||
X0Y0_髪左2.OP[(!右) ? 13 : 0].Outline = false;
|
||||
X0Y0_髪左3.OP[右 ? 13 : 0].Outline = false;
|
||||
X0Y0_髪左3.OP[(!右) ? 1 : 12].Outline = false;
|
||||
X0Y0_髪左3.OP[右 ? 11 : 2].Outline = false;
|
||||
X0Y0_髪左3.OP[右 ? 10 : 3].Outline = false;
|
||||
X0Y0_髪左3.OP[右 ? 9 : 4].Outline = false;
|
||||
X0Y0_髪左3.OP[右 ? 8 : 5].Outline = false;
|
||||
X0Y0_髪左3.OP[右 ? 7 : 6].Outline = false;
|
||||
X0Y0_髪左3.OP[右 ? 6 : 7].Outline = false;
|
||||
X0Y0_髪左3.OP[右 ? 5 : 8].Outline = false;
|
||||
X0Y0_髪左3.OP[右 ? 4 : 9].Outline = false;
|
||||
X0Y0_髪左3.OP[右 ? 3 : 10].Outline = false;
|
||||
X0Y0_髪左3.OP[右 ? 2 : 11].Outline = false;
|
||||
X0Y0_髪左3.OP[右 ? 1 : 12].Outline = false;
|
||||
X0Y0_髪左3.OP[(!右) ? 13 : 0].Outline = false;
|
||||
X0Y0_髪左4.OP[右 ? 13 : 0].Outline = false;
|
||||
X0Y0_髪左4.OP[(!右) ? 1 : 12].Outline = false;
|
||||
X0Y0_髪左4.OP[右 ? 11 : 2].Outline = false;
|
||||
X0Y0_髪左4.OP[右 ? 10 : 3].Outline = false;
|
||||
X0Y0_髪左4.OP[右 ? 9 : 4].Outline = false;
|
||||
X0Y0_髪左4.OP[右 ? 8 : 5].Outline = false;
|
||||
X0Y0_髪左4.OP[右 ? 7 : 6].Outline = false;
|
||||
X0Y0_髪左4.OP[右 ? 6 : 7].Outline = false;
|
||||
X0Y0_髪左4.OP[右 ? 5 : 8].Outline = false;
|
||||
X0Y0_髪左4.OP[右 ? 4 : 9].Outline = false;
|
||||
X0Y0_髪左4.OP[右 ? 3 : 10].Outline = false;
|
||||
X0Y0_髪左4.OP[右 ? 2 : 11].Outline = false;
|
||||
X0Y0_髪左4.OP[右 ? 1 : 12].Outline = false;
|
||||
X0Y0_髪左4.OP[(!右) ? 13 : 0].Outline = false;
|
||||
X0Y0_髪左5.OP[右 ? 13 : 0].Outline = false;
|
||||
X0Y0_髪左5.OP[(!右) ? 1 : 12].Outline = false;
|
||||
X0Y0_髪左5.OP[右 ? 11 : 2].Outline = false;
|
||||
X0Y0_髪左5.OP[右 ? 10 : 3].Outline = false;
|
||||
X0Y0_髪左5.OP[右 ? 9 : 4].Outline = false;
|
||||
X0Y0_髪左5.OP[右 ? 8 : 5].Outline = false;
|
||||
X0Y0_髪左5.OP[右 ? 7 : 6].Outline = false;
|
||||
X0Y0_髪左5.OP[右 ? 6 : 7].Outline = false;
|
||||
X0Y0_髪左5.OP[右 ? 5 : 8].Outline = false;
|
||||
X0Y0_髪左5.OP[右 ? 4 : 9].Outline = false;
|
||||
X0Y0_髪左5.OP[右 ? 3 : 10].Outline = false;
|
||||
X0Y0_髪左5.OP[右 ? 2 : 11].Outline = false;
|
||||
X0Y0_髪左5.OP[右 ? 1 : 12].Outline = false;
|
||||
X0Y0_髪左5.OP[(!右) ? 13 : 0].Outline = false;
|
||||
X0Y0_髪右1.OP[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_髪右1.OP[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_髪右1.OP[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_髪右1.OP[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_髪右1.OP[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_髪右1.OP[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_髪右1.OP[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_髪右1.OP[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_髪右1.OP[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_髪右1.OP[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_髪右1.OP[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_髪右1.OP[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_髪右1.OP[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_髪右2.OP[右 ? 13 : 0].Outline = false;
|
||||
X0Y0_髪右2.OP[(!右) ? 1 : 12].Outline = false;
|
||||
X0Y0_髪右2.OP[右 ? 11 : 2].Outline = false;
|
||||
X0Y0_髪右2.OP[右 ? 10 : 3].Outline = false;
|
||||
X0Y0_髪右2.OP[右 ? 9 : 4].Outline = false;
|
||||
X0Y0_髪右2.OP[右 ? 8 : 5].Outline = false;
|
||||
X0Y0_髪右2.OP[右 ? 7 : 6].Outline = false;
|
||||
X0Y0_髪右2.OP[右 ? 6 : 7].Outline = false;
|
||||
X0Y0_髪右2.OP[右 ? 5 : 8].Outline = false;
|
||||
X0Y0_髪右2.OP[右 ? 4 : 9].Outline = false;
|
||||
X0Y0_髪右2.OP[右 ? 3 : 10].Outline = false;
|
||||
X0Y0_髪右2.OP[右 ? 2 : 11].Outline = false;
|
||||
X0Y0_髪右2.OP[右 ? 1 : 12].Outline = false;
|
||||
X0Y0_髪右2.OP[(!右) ? 13 : 0].Outline = false;
|
||||
X0Y0_髪右3.OP[右 ? 13 : 0].Outline = false;
|
||||
X0Y0_髪右3.OP[(!右) ? 1 : 12].Outline = false;
|
||||
X0Y0_髪右3.OP[右 ? 11 : 2].Outline = false;
|
||||
X0Y0_髪右3.OP[右 ? 10 : 3].Outline = false;
|
||||
X0Y0_髪右3.OP[右 ? 9 : 4].Outline = false;
|
||||
X0Y0_髪右3.OP[右 ? 8 : 5].Outline = false;
|
||||
X0Y0_髪右3.OP[右 ? 7 : 6].Outline = false;
|
||||
X0Y0_髪右3.OP[右 ? 6 : 7].Outline = false;
|
||||
X0Y0_髪右3.OP[右 ? 5 : 8].Outline = false;
|
||||
X0Y0_髪右3.OP[右 ? 4 : 9].Outline = false;
|
||||
X0Y0_髪右3.OP[右 ? 3 : 10].Outline = false;
|
||||
X0Y0_髪右3.OP[右 ? 2 : 11].Outline = false;
|
||||
X0Y0_髪右3.OP[右 ? 1 : 12].Outline = false;
|
||||
X0Y0_髪右3.OP[(!右) ? 13 : 0].Outline = false;
|
||||
X0Y0_髪右4.OP[右 ? 13 : 0].Outline = false;
|
||||
X0Y0_髪右4.OP[(!右) ? 1 : 12].Outline = false;
|
||||
X0Y0_髪右4.OP[右 ? 11 : 2].Outline = false;
|
||||
X0Y0_髪右4.OP[右 ? 10 : 3].Outline = false;
|
||||
X0Y0_髪右4.OP[右 ? 9 : 4].Outline = false;
|
||||
X0Y0_髪右4.OP[右 ? 8 : 5].Outline = false;
|
||||
X0Y0_髪右4.OP[右 ? 7 : 6].Outline = false;
|
||||
X0Y0_髪右4.OP[右 ? 6 : 7].Outline = false;
|
||||
X0Y0_髪右4.OP[右 ? 5 : 8].Outline = false;
|
||||
X0Y0_髪右4.OP[右 ? 4 : 9].Outline = false;
|
||||
X0Y0_髪右4.OP[右 ? 3 : 10].Outline = false;
|
||||
X0Y0_髪右4.OP[右 ? 2 : 11].Outline = false;
|
||||
X0Y0_髪右4.OP[右 ? 1 : 12].Outline = false;
|
||||
X0Y0_髪右4.OP[(!右) ? 13 : 0].Outline = false;
|
||||
X0Y0_髪右5.OP[右 ? 13 : 0].Outline = false;
|
||||
X0Y0_髪右5.OP[(!右) ? 1 : 12].Outline = false;
|
||||
X0Y0_髪右5.OP[右 ? 11 : 2].Outline = false;
|
||||
X0Y0_髪右5.OP[右 ? 10 : 3].Outline = false;
|
||||
X0Y0_髪右5.OP[右 ? 9 : 4].Outline = false;
|
||||
X0Y0_髪右5.OP[右 ? 8 : 5].Outline = false;
|
||||
X0Y0_髪右5.OP[右 ? 7 : 6].Outline = false;
|
||||
X0Y0_髪右5.OP[右 ? 6 : 7].Outline = false;
|
||||
X0Y0_髪右5.OP[右 ? 5 : 8].Outline = false;
|
||||
X0Y0_髪右5.OP[右 ? 4 : 9].Outline = false;
|
||||
X0Y0_髪右5.OP[右 ? 3 : 10].Outline = false;
|
||||
X0Y0_髪右5.OP[右 ? 2 : 11].Outline = false;
|
||||
X0Y0_髪右5.OP[右 ? 1 : 12].Outline = false;
|
||||
X0Y0_髪右5.OP[(!右) ? 13 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_髪中.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪中.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪中.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪中.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[右 ? 13 : 0].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[(!右) ? 1 : 12].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[右 ? 11 : 2].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[右 ? 10 : 3].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[右 ? 9 : 4].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[右 ? 8 : 5].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[右 ? 7 : 6].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[右 ? 6 : 7].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[右 ? 5 : 8].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[右 ? 4 : 9].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[右 ? 3 : 10].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[右 ? 2 : 11].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[右 ? 1 : 12].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[(!右) ? 13 : 0].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[右 ? 13 : 0].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[(!右) ? 1 : 12].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[右 ? 11 : 2].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[右 ? 10 : 3].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[右 ? 9 : 4].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[右 ? 8 : 5].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[右 ? 7 : 6].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[右 ? 6 : 7].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[右 ? 5 : 8].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[右 ? 4 : 9].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[右 ? 3 : 10].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[右 ? 2 : 11].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[右 ? 1 : 12].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[(!右) ? 13 : 0].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[右 ? 13 : 0].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[(!右) ? 1 : 12].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[右 ? 11 : 2].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[右 ? 10 : 3].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[右 ? 9 : 4].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[右 ? 8 : 5].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[右 ? 7 : 6].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[右 ? 6 : 7].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[右 ? 5 : 8].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[右 ? 4 : 9].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[右 ? 3 : 10].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[右 ? 2 : 11].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[右 ? 1 : 12].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[(!右) ? 13 : 0].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[右 ? 13 : 0].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[(!右) ? 1 : 12].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[右 ? 11 : 2].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[右 ? 10 : 3].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[右 ? 9 : 4].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[右 ? 8 : 5].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[右 ? 7 : 6].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[右 ? 6 : 7].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[右 ? 5 : 8].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[右 ? 4 : 9].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[右 ? 3 : 10].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[右 ? 2 : 11].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[右 ? 1 : 12].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[(!右) ? 13 : 0].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[右 ? 13 : 0].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[(!右) ? 1 : 12].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[右 ? 11 : 2].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[右 ? 10 : 3].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[右 ? 9 : 4].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[右 ? 8 : 5].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[右 ? 7 : 6].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[右 ? 6 : 7].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[右 ? 5 : 8].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[右 ? 4 : 9].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[右 ? 3 : 10].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[右 ? 2 : 11].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[右 ? 1 : 12].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[(!右) ? 13 : 0].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[右 ? 13 : 0].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[(!右) ? 1 : 12].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[右 ? 11 : 2].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[右 ? 10 : 3].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[右 ? 9 : 4].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[右 ? 8 : 5].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[右 ? 7 : 6].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[右 ? 6 : 7].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[右 ? 5 : 8].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[右 ? 4 : 9].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[右 ? 3 : 10].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[右 ? 2 : 11].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[右 ? 1 : 12].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[(!右) ? 13 : 0].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[右 ? 13 : 0].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[(!右) ? 1 : 12].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[右 ? 11 : 2].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[右 ? 10 : 3].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[右 ? 9 : 4].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[右 ? 8 : 5].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[右 ? 7 : 6].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[右 ? 6 : 7].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[右 ? 5 : 8].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[右 ? 4 : 9].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[右 ? 3 : 10].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[右 ? 2 : 11].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[右 ? 1 : 12].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[(!右) ? 13 : 0].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[右 ? 13 : 0].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[(!右) ? 1 : 12].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[右 ? 11 : 2].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[右 ? 10 : 3].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[右 ? 9 : 4].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[右 ? 8 : 5].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[右 ? 7 : 6].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[右 ? 6 : 7].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[右 ? 5 : 8].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[右 ? 4 : 9].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[右 ? 3 : 10].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[右 ? 2 : 11].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[右 ? 1 : 12].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[(!右) ? 13 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override void 色更新()
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -319,7 +319,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -328,17 +328,17 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.4 + 0.91 * value;
|
||||
X0Y0_髪中.SizeYBase *= num;
|
||||
X0Y0_髪左1.SizeYBase *= num;
|
||||
X0Y0_髪左2.SizeYBase *= num;
|
||||
X0Y0_髪左3.SizeYBase *= num;
|
||||
X0Y0_髪左4.SizeYBase *= num;
|
||||
X0Y0_髪左5.SizeYBase *= num;
|
||||
X0Y0_髪右1.SizeYBase *= num;
|
||||
X0Y0_髪右2.SizeYBase *= num;
|
||||
X0Y0_髪右3.SizeYBase *= num;
|
||||
X0Y0_髪右4.SizeYBase *= num;
|
||||
X0Y0_髪右5.SizeYBase *= num;
|
||||
X0Y0_髪中.SetSizeYBase(X0Y0_髪中.GetSizeYBase() * num);
|
||||
X0Y0_髪左1.SetSizeYBase(X0Y0_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_髪左2.SetSizeYBase(X0Y0_髪左2.GetSizeYBase() * num);
|
||||
X0Y0_髪左3.SetSizeYBase(X0Y0_髪左3.GetSizeYBase() * num);
|
||||
X0Y0_髪左4.SetSizeYBase(X0Y0_髪左4.GetSizeYBase() * num);
|
||||
X0Y0_髪左5.SetSizeYBase(X0Y0_髪左5.GetSizeYBase() * num);
|
||||
X0Y0_髪右1.SetSizeYBase(X0Y0_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_髪右2.SetSizeYBase(X0Y0_髪右2.GetSizeYBase() * num);
|
||||
X0Y0_髪右3.SetSizeYBase(X0Y0_髪右3.GetSizeYBase() * num);
|
||||
X0Y0_髪右4.SetSizeYBase(X0Y0_髪右4.GetSizeYBase() * num);
|
||||
X0Y0_髪右5.SetSizeYBase(X0Y0_髪右5.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -347,17 +347,17 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_髪中.SizeXBase *= num;
|
||||
X0Y0_髪左1.SizeXBase *= num;
|
||||
X0Y0_髪左2.SizeXBase *= num;
|
||||
X0Y0_髪左3.SizeXBase *= num;
|
||||
X0Y0_髪左4.SizeXBase *= num;
|
||||
X0Y0_髪左5.SizeXBase *= num;
|
||||
X0Y0_髪右1.SizeXBase *= num;
|
||||
X0Y0_髪右2.SizeXBase *= num;
|
||||
X0Y0_髪右3.SizeXBase *= num;
|
||||
X0Y0_髪右4.SizeXBase *= num;
|
||||
X0Y0_髪右5.SizeXBase *= num;
|
||||
X0Y0_髪中.SetSizeXBase(X0Y0_髪中.GetSizeXBase() * num);
|
||||
X0Y0_髪左1.SetSizeXBase(X0Y0_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_髪左2.SetSizeXBase(X0Y0_髪左2.GetSizeXBase() * num);
|
||||
X0Y0_髪左3.SetSizeXBase(X0Y0_髪左3.GetSizeXBase() * num);
|
||||
X0Y0_髪左4.SetSizeXBase(X0Y0_髪左4.GetSizeXBase() * num);
|
||||
X0Y0_髪左5.SetSizeXBase(X0Y0_髪左5.GetSizeXBase() * num);
|
||||
X0Y0_髪右1.SetSizeXBase(X0Y0_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_髪右2.SetSizeXBase(X0Y0_髪右2.GetSizeXBase() * num);
|
||||
X0Y0_髪右3.SetSizeXBase(X0Y0_髪右3.GetSizeXBase() * num);
|
||||
X0Y0_髪右4.SetSizeXBase(X0Y0_髪右4.GetSizeXBase() * num);
|
||||
X0Y0_髪右5.SetSizeXBase(X0Y0_髪右5.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -365,16 +365,16 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_髪左1.AngleBase = 1.5 * value;
|
||||
X0Y0_髪左2.AngleBase = 3.0 * value;
|
||||
X0Y0_髪左3.AngleBase = 4.5 * value;
|
||||
X0Y0_髪左4.AngleBase = 6.0 * value;
|
||||
X0Y0_髪左5.AngleBase = 7.5 * value;
|
||||
X0Y0_髪右1.AngleBase = -1.5 * value;
|
||||
X0Y0_髪右2.AngleBase = -3.0 * value;
|
||||
X0Y0_髪右3.AngleBase = -4.5 * value;
|
||||
X0Y0_髪右4.AngleBase = -6.0 * value;
|
||||
X0Y0_髪右5.AngleBase = -7.5 * value;
|
||||
X0Y0_髪左1.SetAngleBase(1.5 * value);
|
||||
X0Y0_髪左2.SetAngleBase(3.0 * value);
|
||||
X0Y0_髪左3.SetAngleBase(4.5 * value);
|
||||
X0Y0_髪左4.SetAngleBase(6.0 * value);
|
||||
X0Y0_髪左5.SetAngleBase(7.5 * value);
|
||||
X0Y0_髪右1.SetAngleBase(-1.5 * value);
|
||||
X0Y0_髪右2.SetAngleBase(-3.0 * value);
|
||||
X0Y0_髪右3.SetAngleBase(-4.5 * value);
|
||||
X0Y0_髪右4.SetAngleBase(-6.0 * value);
|
||||
X0Y0_髪右5.SetAngleBase(-7.5 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -476,52 +476,52 @@ namespace SlaveMatrix
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_髪中.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪中.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪中.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪中.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左1.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左1.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左1.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左1.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左2.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左2.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左2.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左2.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左3.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左3.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左3.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左3.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左4.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左4.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左4.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左4.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左5.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左5.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左5.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左5.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右1.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右1.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右1.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右1.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右2.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右2.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右2.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右2.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右3.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右3.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右3.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右3.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右4.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右4.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右4.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右4.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右5.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右5.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右5.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右5.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_髪中.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪中.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪中.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪中.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override void 色更新()
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -319,7 +319,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -328,17 +328,17 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.4 + 0.91 * value;
|
||||
X0Y0_髪中.SizeYBase *= num;
|
||||
X0Y0_髪左1.SizeYBase *= num;
|
||||
X0Y0_髪左2.SizeYBase *= num;
|
||||
X0Y0_髪左3.SizeYBase *= num;
|
||||
X0Y0_髪左4.SizeYBase *= num;
|
||||
X0Y0_髪左5.SizeYBase *= num;
|
||||
X0Y0_髪右1.SizeYBase *= num;
|
||||
X0Y0_髪右2.SizeYBase *= num;
|
||||
X0Y0_髪右3.SizeYBase *= num;
|
||||
X0Y0_髪右4.SizeYBase *= num;
|
||||
X0Y0_髪右5.SizeYBase *= num;
|
||||
X0Y0_髪中.SetSizeYBase(X0Y0_髪中.GetSizeYBase() * num);
|
||||
X0Y0_髪左1.SetSizeYBase(X0Y0_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_髪左2.SetSizeYBase(X0Y0_髪左2.GetSizeYBase() * num);
|
||||
X0Y0_髪左3.SetSizeYBase(X0Y0_髪左3.GetSizeYBase() * num);
|
||||
X0Y0_髪左4.SetSizeYBase(X0Y0_髪左4.GetSizeYBase() * num);
|
||||
X0Y0_髪左5.SetSizeYBase(X0Y0_髪左5.GetSizeYBase() * num);
|
||||
X0Y0_髪右1.SetSizeYBase(X0Y0_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_髪右2.SetSizeYBase(X0Y0_髪右2.GetSizeYBase() * num);
|
||||
X0Y0_髪右3.SetSizeYBase(X0Y0_髪右3.GetSizeYBase() * num);
|
||||
X0Y0_髪右4.SetSizeYBase(X0Y0_髪右4.GetSizeYBase() * num);
|
||||
X0Y0_髪右5.SetSizeYBase(X0Y0_髪右5.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -347,17 +347,17 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_髪中.SizeXBase *= num;
|
||||
X0Y0_髪左1.SizeXBase *= num;
|
||||
X0Y0_髪左2.SizeXBase *= num;
|
||||
X0Y0_髪左3.SizeXBase *= num;
|
||||
X0Y0_髪左4.SizeXBase *= num;
|
||||
X0Y0_髪左5.SizeXBase *= num;
|
||||
X0Y0_髪右1.SizeXBase *= num;
|
||||
X0Y0_髪右2.SizeXBase *= num;
|
||||
X0Y0_髪右3.SizeXBase *= num;
|
||||
X0Y0_髪右4.SizeXBase *= num;
|
||||
X0Y0_髪右5.SizeXBase *= num;
|
||||
X0Y0_髪中.SetSizeXBase(X0Y0_髪中.GetSizeXBase() * num);
|
||||
X0Y0_髪左1.SetSizeXBase(X0Y0_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_髪左2.SetSizeXBase(X0Y0_髪左2.GetSizeXBase() * num);
|
||||
X0Y0_髪左3.SetSizeXBase(X0Y0_髪左3.GetSizeXBase() * num);
|
||||
X0Y0_髪左4.SetSizeXBase(X0Y0_髪左4.GetSizeXBase() * num);
|
||||
X0Y0_髪左5.SetSizeXBase(X0Y0_髪左5.GetSizeXBase() * num);
|
||||
X0Y0_髪右1.SetSizeXBase(X0Y0_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_髪右2.SetSizeXBase(X0Y0_髪右2.GetSizeXBase() * num);
|
||||
X0Y0_髪右3.SetSizeXBase(X0Y0_髪右3.GetSizeXBase() * num);
|
||||
X0Y0_髪右4.SetSizeXBase(X0Y0_髪右4.GetSizeXBase() * num);
|
||||
X0Y0_髪右5.SetSizeXBase(X0Y0_髪右5.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -365,16 +365,16 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_髪左1.AngleBase = 1.5 * value;
|
||||
X0Y0_髪左2.AngleBase = 3.0 * value;
|
||||
X0Y0_髪左3.AngleBase = 4.5 * value;
|
||||
X0Y0_髪左4.AngleBase = 6.0 * value;
|
||||
X0Y0_髪左5.AngleBase = 7.5 * value;
|
||||
X0Y0_髪右1.AngleBase = -1.5 * value;
|
||||
X0Y0_髪右2.AngleBase = -3.0 * value;
|
||||
X0Y0_髪右3.AngleBase = -4.5 * value;
|
||||
X0Y0_髪右4.AngleBase = -6.0 * value;
|
||||
X0Y0_髪右5.AngleBase = -7.5 * value;
|
||||
X0Y0_髪左1.SetAngleBase(1.5 * value);
|
||||
X0Y0_髪左2.SetAngleBase(3.0 * value);
|
||||
X0Y0_髪左3.SetAngleBase(4.5 * value);
|
||||
X0Y0_髪左4.SetAngleBase(6.0 * value);
|
||||
X0Y0_髪左5.SetAngleBase(7.5 * value);
|
||||
X0Y0_髪右1.SetAngleBase(-1.5 * value);
|
||||
X0Y0_髪右2.SetAngleBase(-3.0 * value);
|
||||
X0Y0_髪右3.SetAngleBase(-4.5 * value);
|
||||
X0Y0_髪右4.SetAngleBase(-6.0 * value);
|
||||
X0Y0_髪右5.SetAngleBase(-7.5 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -476,52 +476,52 @@ namespace SlaveMatrix
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_髪中.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪中.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪中.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪中.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左1.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左1.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左1.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左1.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左2.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左2.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左2.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左2.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左3.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左3.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左3.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左3.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左4.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左4.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左4.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左4.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左5.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左5.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左5.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左5.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右1.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右1.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右1.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右1.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右2.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右2.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右2.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右2.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右3.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右3.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右3.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右3.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右4.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右4.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右4.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右4.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右5.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右5.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右5.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右5.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_髪中.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪中.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪中.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪中.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override void 色更新()
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -319,7 +319,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -328,17 +328,17 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.4 + 0.91 * value;
|
||||
X0Y0_髪中.SizeYBase *= num;
|
||||
X0Y0_髪左1.SizeYBase *= num;
|
||||
X0Y0_髪左2.SizeYBase *= num;
|
||||
X0Y0_髪左3.SizeYBase *= num;
|
||||
X0Y0_髪左4.SizeYBase *= num;
|
||||
X0Y0_髪左5.SizeYBase *= num;
|
||||
X0Y0_髪右1.SizeYBase *= num;
|
||||
X0Y0_髪右2.SizeYBase *= num;
|
||||
X0Y0_髪右3.SizeYBase *= num;
|
||||
X0Y0_髪右4.SizeYBase *= num;
|
||||
X0Y0_髪右5.SizeYBase *= num;
|
||||
X0Y0_髪中.SetSizeYBase(X0Y0_髪中.GetSizeYBase() * num);
|
||||
X0Y0_髪左1.SetSizeYBase(X0Y0_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_髪左2.SetSizeYBase(X0Y0_髪左2.GetSizeYBase() * num);
|
||||
X0Y0_髪左3.SetSizeYBase(X0Y0_髪左3.GetSizeYBase() * num);
|
||||
X0Y0_髪左4.SetSizeYBase(X0Y0_髪左4.GetSizeYBase() * num);
|
||||
X0Y0_髪左5.SetSizeYBase(X0Y0_髪左5.GetSizeYBase() * num);
|
||||
X0Y0_髪右1.SetSizeYBase(X0Y0_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_髪右2.SetSizeYBase(X0Y0_髪右2.GetSizeYBase() * num);
|
||||
X0Y0_髪右3.SetSizeYBase(X0Y0_髪右3.GetSizeYBase() * num);
|
||||
X0Y0_髪右4.SetSizeYBase(X0Y0_髪右4.GetSizeYBase() * num);
|
||||
X0Y0_髪右5.SetSizeYBase(X0Y0_髪右5.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -347,17 +347,17 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_髪中.SizeXBase *= num;
|
||||
X0Y0_髪左1.SizeXBase *= num;
|
||||
X0Y0_髪左2.SizeXBase *= num;
|
||||
X0Y0_髪左3.SizeXBase *= num;
|
||||
X0Y0_髪左4.SizeXBase *= num;
|
||||
X0Y0_髪左5.SizeXBase *= num;
|
||||
X0Y0_髪右1.SizeXBase *= num;
|
||||
X0Y0_髪右2.SizeXBase *= num;
|
||||
X0Y0_髪右3.SizeXBase *= num;
|
||||
X0Y0_髪右4.SizeXBase *= num;
|
||||
X0Y0_髪右5.SizeXBase *= num;
|
||||
X0Y0_髪中.SetSizeXBase(X0Y0_髪中.GetSizeXBase() * num);
|
||||
X0Y0_髪左1.SetSizeXBase(X0Y0_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_髪左2.SetSizeXBase(X0Y0_髪左2.GetSizeXBase() * num);
|
||||
X0Y0_髪左3.SetSizeXBase(X0Y0_髪左3.GetSizeXBase() * num);
|
||||
X0Y0_髪左4.SetSizeXBase(X0Y0_髪左4.GetSizeXBase() * num);
|
||||
X0Y0_髪左5.SetSizeXBase(X0Y0_髪左5.GetSizeXBase() * num);
|
||||
X0Y0_髪右1.SetSizeXBase(X0Y0_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_髪右2.SetSizeXBase(X0Y0_髪右2.GetSizeXBase() * num);
|
||||
X0Y0_髪右3.SetSizeXBase(X0Y0_髪右3.GetSizeXBase() * num);
|
||||
X0Y0_髪右4.SetSizeXBase(X0Y0_髪右4.GetSizeXBase() * num);
|
||||
X0Y0_髪右5.SetSizeXBase(X0Y0_髪右5.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -365,16 +365,16 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_髪左1.AngleBase = 1.5 * value;
|
||||
X0Y0_髪左2.AngleBase = 3.0 * value;
|
||||
X0Y0_髪左3.AngleBase = 4.5 * value;
|
||||
X0Y0_髪左4.AngleBase = 6.0 * value;
|
||||
X0Y0_髪左5.AngleBase = 7.5 * value;
|
||||
X0Y0_髪右1.AngleBase = -1.5 * value;
|
||||
X0Y0_髪右2.AngleBase = -3.0 * value;
|
||||
X0Y0_髪右3.AngleBase = -4.5 * value;
|
||||
X0Y0_髪右4.AngleBase = -6.0 * value;
|
||||
X0Y0_髪右5.AngleBase = -7.5 * value;
|
||||
X0Y0_髪左1.SetAngleBase(1.5 * value);
|
||||
X0Y0_髪左2.SetAngleBase(3.0 * value);
|
||||
X0Y0_髪左3.SetAngleBase(4.5 * value);
|
||||
X0Y0_髪左4.SetAngleBase(6.0 * value);
|
||||
X0Y0_髪左5.SetAngleBase(7.5 * value);
|
||||
X0Y0_髪右1.SetAngleBase(-1.5 * value);
|
||||
X0Y0_髪右2.SetAngleBase(-3.0 * value);
|
||||
X0Y0_髪右3.SetAngleBase(-4.5 * value);
|
||||
X0Y0_髪右4.SetAngleBase(-6.0 * value);
|
||||
X0Y0_髪右5.SetAngleBase(-7.5 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -476,41 +476,41 @@ namespace SlaveMatrix
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_髪中.OP[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪中.OP[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪中.OP[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪左1.OP[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪左1.OP[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪左1.OP[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪左2.OP[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪左2.OP[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪左2.OP[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪左3.OP[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪左3.OP[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪左3.OP[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪左4.OP[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪左4.OP[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪左4.OP[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪左5.OP[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪左5.OP[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪左5.OP[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪右1.OP[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪右1.OP[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪右1.OP[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪右2.OP[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪右2.OP[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪右2.OP[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪右3.OP[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪右3.OP[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪右3.OP[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪右4.OP[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪右4.OP[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪右4.OP[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪右5.OP[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪右5.OP[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪右5.OP[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_髪中.GetOP()[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪中.GetOP()[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪中.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪左1.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪左2.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪左3.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪左4.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪左5.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪右1.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪右2.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪右3.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪右4.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_髪右5.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override void 色更新()
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -256,7 +256,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -265,12 +265,12 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右2.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左2.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪節.SetSizeYBase(X0Y0_お下げ_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -279,14 +279,14 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ_髪左2.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右2.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪節.SetSizeXBase(X0Y0_お下げ_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -294,10 +294,10 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
|
||||
X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -386,85 +386,85 @@ namespace SlaveMatrix
|
||||
public override void SetAngle0()
|
||||
{
|
||||
double num = (右 ? (-1.0) : 1.0);
|
||||
X0Y0_お下げ_髪節.AngleBase = num * 30.0;
|
||||
X0Y0_お下げ_髪根.AngleBase = num * -25.0;
|
||||
X0Y0_お下げ_髪節.SetAngleBase(num * 30.0);
|
||||
X0Y0_お下げ_髪根.SetAngleBase(num * -25.0);
|
||||
Body.JoinPAall();
|
||||
}
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪節.OP[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪節.OP[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_お下げ_髪節.OP[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪節.GetOP()[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪節.GetOP()[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_お下げ_髪節.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[(!右) ? 12 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override bool Is布(ShapePart p)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -256,7 +256,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -265,12 +265,12 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右2.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左2.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪節.SetSizeYBase(X0Y0_お下げ_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -279,14 +279,14 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ_髪左2.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右2.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪節.SetSizeXBase(X0Y0_お下げ_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -294,10 +294,10 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
|
||||
X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -386,45 +386,45 @@ namespace SlaveMatrix
|
||||
public override void SetAngle0()
|
||||
{
|
||||
double num = (右 ? (-1.0) : 1.0);
|
||||
X0Y0_お下げ_髪節.AngleBase = num * 30.0;
|
||||
X0Y0_お下げ_髪根.AngleBase = num * -25.0;
|
||||
X0Y0_お下げ_髪節.SetAngleBase(num * 30.0);
|
||||
X0Y0_お下げ_髪根.SetAngleBase(num * -25.0);
|
||||
Body.JoinPAall();
|
||||
}
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪節.OP[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪節.OP[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_お下げ_髪節.OP[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪節.GetOP()[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪節.GetOP()[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_お下げ_髪節.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override bool Is布(ShapePart p)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -256,7 +256,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -265,12 +265,12 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右2.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左2.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪節.SetSizeYBase(X0Y0_お下げ_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -279,14 +279,14 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ_髪左2.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右2.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪節.SetSizeXBase(X0Y0_お下げ_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -294,10 +294,10 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
|
||||
X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -386,45 +386,45 @@ namespace SlaveMatrix
|
||||
public override void SetAngle0()
|
||||
{
|
||||
double num = (右 ? (-1.0) : 1.0);
|
||||
X0Y0_お下げ_髪節.AngleBase = num * 30.0;
|
||||
X0Y0_お下げ_髪根.AngleBase = num * -25.0;
|
||||
X0Y0_お下げ_髪節.SetAngleBase(num * 30.0);
|
||||
X0Y0_お下げ_髪根.SetAngleBase(num * -25.0);
|
||||
Body.JoinPAall();
|
||||
}
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪節.OP[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪節.OP[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_お下げ_髪節.OP[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪節.GetOP()[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪節.GetOP()[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_お下げ_髪節.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override bool Is布(ShapePart p)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -256,7 +256,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -265,12 +265,12 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右2.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左2.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪節.SetSizeYBase(X0Y0_お下げ_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -279,14 +279,14 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ_髪左2.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右2.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪節.SetSizeXBase(X0Y0_お下げ_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -294,10 +294,10 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
|
||||
X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -386,40 +386,40 @@ namespace SlaveMatrix
|
||||
public override void SetAngle0()
|
||||
{
|
||||
double num = (右 ? (-1.0) : 1.0);
|
||||
X0Y0_お下げ_髪節.AngleBase = num * 30.0;
|
||||
X0Y0_お下げ_髪根.AngleBase = num * -25.0;
|
||||
X0Y0_お下げ_髪節.SetAngleBase(num * 30.0);
|
||||
X0Y0_お下げ_髪根.SetAngleBase(num * -25.0);
|
||||
Body.JoinPAall();
|
||||
}
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪節.OP[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪節.OP[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_お下げ_髪節.OP[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左2.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右2.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪節.GetOP()[右 ? 2 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪節.GetOP()[右 ? 1 : 1].Outline = false;
|
||||
X0Y0_お下げ_髪節.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左2.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右2.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override bool Is布(ShapePart p)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -298,7 +298,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -307,12 +307,12 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ左_髪左.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪右.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪右.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪左.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪左.SetSizeYBase(X0Y0_お下げ左_髪左.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪右.SetSizeYBase(X0Y0_お下げ左_髪右.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪右.SetSizeYBase(X0Y0_お下げ右_髪右.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪左.SetSizeYBase(X0Y0_お下げ右_髪左.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -321,16 +321,16 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ左_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ左_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ左_髪左.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪右.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ右_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ右_髪右.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪左.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ左_髪左.SetSizeXBase(X0Y0_お下げ左_髪左.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪右.SetSizeXBase(X0Y0_お下げ左_髪右.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ右_髪右.SetSizeXBase(X0Y0_お下げ右_髪右.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪左.SetSizeXBase(X0Y0_お下げ右_髪左.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -338,10 +338,10 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ左_髪左.AngleBase = 3.0 * value;
|
||||
X0Y0_お下げ左_髪右.AngleBase = -3.0 * value;
|
||||
X0Y0_お下げ右_髪右.AngleBase = -3.0 * value;
|
||||
X0Y0_お下げ右_髪左.AngleBase = 3.0 * value;
|
||||
X0Y0_お下げ左_髪左.SetAngleBase(3.0 * value);
|
||||
X0Y0_お下げ左_髪右.SetAngleBase(-3.0 * value);
|
||||
X0Y0_お下げ右_髪右.SetAngleBase(-3.0 * value);
|
||||
X0Y0_お下げ右_髪左.SetAngleBase(3.0 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -437,97 +437,97 @@ namespace SlaveMatrix
|
||||
public override void SetAngle0()
|
||||
{
|
||||
double num = (右 ? (-1.0) : 1.0);
|
||||
X0Y0_お下げ左_髪根.AngleBase = num * 10.0;
|
||||
X0Y0_お下げ右_髪根.AngleBase = num * -10.0;
|
||||
X0Y0_お下げ左_髪根.SetAngleBase(num * 10.0);
|
||||
X0Y0_お下げ右_髪根.SetAngleBase(num * -10.0);
|
||||
Body.JoinPAall();
|
||||
}
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[(!右) ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 12 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 10 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 9 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 8 : 4].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 7 : 5].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 6 : 6].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 5 : 7].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 4 : 8].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 3 : 9].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 2 : 10].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 1 : 11].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 12 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override bool Is布(ShapePart p)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -298,7 +298,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -307,12 +307,12 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ左_髪左.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪右.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪右.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪左.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪左.SetSizeYBase(X0Y0_お下げ左_髪左.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪右.SetSizeYBase(X0Y0_お下げ左_髪右.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪右.SetSizeYBase(X0Y0_お下げ右_髪右.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪左.SetSizeYBase(X0Y0_お下げ右_髪左.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -321,16 +321,16 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ左_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ左_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ左_髪左.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪右.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ右_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ右_髪右.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪左.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ左_髪左.SetSizeXBase(X0Y0_お下げ左_髪左.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪右.SetSizeXBase(X0Y0_お下げ左_髪右.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ右_髪右.SetSizeXBase(X0Y0_お下げ右_髪右.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪左.SetSizeXBase(X0Y0_お下げ右_髪左.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -338,10 +338,10 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ左_髪左.AngleBase = 3.0 * value;
|
||||
X0Y0_お下げ左_髪右.AngleBase = -3.0 * value;
|
||||
X0Y0_お下げ右_髪右.AngleBase = -3.0 * value;
|
||||
X0Y0_お下げ右_髪左.AngleBase = 3.0 * value;
|
||||
X0Y0_お下げ左_髪左.SetAngleBase(3.0 * value);
|
||||
X0Y0_お下げ左_髪右.SetAngleBase(-3.0 * value);
|
||||
X0Y0_お下げ右_髪右.SetAngleBase(-3.0 * value);
|
||||
X0Y0_お下げ右_髪左.SetAngleBase(3.0 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -437,49 +437,49 @@ namespace SlaveMatrix
|
||||
public override void SetAngle0()
|
||||
{
|
||||
double num = (右 ? (-1.0) : 1.0);
|
||||
X0Y0_お下げ左_髪根.AngleBase = num * 10.0;
|
||||
X0Y0_お下げ右_髪根.AngleBase = num * -10.0;
|
||||
X0Y0_お下げ左_髪根.SetAngleBase(num * 10.0);
|
||||
X0Y0_お下げ右_髪根.SetAngleBase(num * -10.0);
|
||||
Body.JoinPAall();
|
||||
}
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override bool Is布(ShapePart p)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -298,7 +298,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -307,12 +307,12 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ左_髪右.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪左.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪左.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪右.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪右.SetSizeYBase(X0Y0_お下げ左_髪右.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪左.SetSizeYBase(X0Y0_お下げ左_髪左.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪左.SetSizeYBase(X0Y0_お下げ右_髪左.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪右.SetSizeYBase(X0Y0_お下げ右_髪右.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -321,16 +321,16 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ左_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ左_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ左_髪左.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪右.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ右_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ右_髪右.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪左.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ左_髪左.SetSizeXBase(X0Y0_お下げ左_髪左.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪右.SetSizeXBase(X0Y0_お下げ左_髪右.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ右_髪右.SetSizeXBase(X0Y0_お下げ右_髪右.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪左.SetSizeXBase(X0Y0_お下げ右_髪左.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -338,10 +338,10 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ左_髪左.AngleBase = 3.0 * value;
|
||||
X0Y0_お下げ左_髪右.AngleBase = -3.0 * value;
|
||||
X0Y0_お下げ右_髪右.AngleBase = -3.0 * value;
|
||||
X0Y0_お下げ右_髪左.AngleBase = 3.0 * value;
|
||||
X0Y0_お下げ左_髪左.SetAngleBase(3.0 * value);
|
||||
X0Y0_お下げ左_髪右.SetAngleBase(-3.0 * value);
|
||||
X0Y0_お下げ右_髪右.SetAngleBase(-3.0 * value);
|
||||
X0Y0_お下げ右_髪左.SetAngleBase(3.0 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -437,49 +437,49 @@ namespace SlaveMatrix
|
||||
public override void SetAngle0()
|
||||
{
|
||||
_ = 右;
|
||||
X0Y0_お下げ左_髪根.AngleBase = 10.0;
|
||||
X0Y0_お下げ右_髪根.AngleBase = -10.0;
|
||||
X0Y0_お下げ左_髪根.SetAngleBase(10.0);
|
||||
X0Y0_お下げ右_髪根.SetAngleBase(-10.0);
|
||||
Body.JoinPAall();
|
||||
}
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override bool Is布(ShapePart p)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -298,7 +298,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -307,12 +307,12 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ左_髪左.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪右.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪右.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪左.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪左.SetSizeYBase(X0Y0_お下げ左_髪左.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪右.SetSizeYBase(X0Y0_お下げ左_髪右.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪右.SetSizeYBase(X0Y0_お下げ右_髪右.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪左.SetSizeYBase(X0Y0_お下げ右_髪左.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -321,16 +321,16 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ左_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ左_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ左_髪左.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪右.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ右_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ右_髪右.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪左.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ左_髪左.SetSizeXBase(X0Y0_お下げ左_髪左.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪右.SetSizeXBase(X0Y0_お下げ左_髪右.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ右_髪右.SetSizeXBase(X0Y0_お下げ右_髪右.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪左.SetSizeXBase(X0Y0_お下げ右_髪左.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -338,10 +338,10 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ左_髪左.AngleBase = 3.0 * value;
|
||||
X0Y0_お下げ左_髪右.AngleBase = -3.0 * value;
|
||||
X0Y0_お下げ右_髪右.AngleBase = -3.0 * value;
|
||||
X0Y0_お下げ右_髪左.AngleBase = 3.0 * value;
|
||||
X0Y0_お下げ左_髪左.SetAngleBase(3.0 * value);
|
||||
X0Y0_お下げ左_髪右.SetAngleBase(-3.0 * value);
|
||||
X0Y0_お下げ右_髪右.SetAngleBase(-3.0 * value);
|
||||
X0Y0_お下げ右_髪左.SetAngleBase(3.0 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -437,43 +437,43 @@ namespace SlaveMatrix
|
||||
public override void SetAngle0()
|
||||
{
|
||||
double num = (右 ? (-1.0) : 1.0);
|
||||
X0Y0_お下げ左_髪根.AngleBase = num * 10.0;
|
||||
X0Y0_お下げ右_髪根.AngleBase = num * -10.0;
|
||||
X0Y0_お下げ左_髪根.SetAngleBase(num * 10.0);
|
||||
X0Y0_お下げ右_髪根.SetAngleBase(num * -10.0);
|
||||
Body.JoinPAall();
|
||||
}
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪左.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪右.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪右.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪左.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪左.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪右.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪右.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪左.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override bool Is布(ShapePart p)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -529,7 +529,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -538,25 +538,25 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ_編節1_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節1_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節2_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節2_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節3_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節3_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節4_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節4_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節5_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節5_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節6_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節6_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節7_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節7_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節8_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節8_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節1_髪節.SetSizeYBase(X0Y0_お下げ_編節1_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節1_髪編目.SetSizeYBase(X0Y0_お下げ_編節1_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節2_髪節.SetSizeYBase(X0Y0_お下げ_編節2_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節2_髪編目.SetSizeYBase(X0Y0_お下げ_編節2_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節3_髪節.SetSizeYBase(X0Y0_お下げ_編節3_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節3_髪編目.SetSizeYBase(X0Y0_お下げ_編節3_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節4_髪節.SetSizeYBase(X0Y0_お下げ_編節4_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節4_髪編目.SetSizeYBase(X0Y0_お下げ_編節4_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節5_髪節.SetSizeYBase(X0Y0_お下げ_編節5_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節5_髪編目.SetSizeYBase(X0Y0_お下げ_編節5_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節6_髪節.SetSizeYBase(X0Y0_お下げ_編節6_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節6_髪編目.SetSizeYBase(X0Y0_お下げ_編節6_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節7_髪節.SetSizeYBase(X0Y0_お下げ_編節7_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節7_髪編目.SetSizeYBase(X0Y0_お下げ_編節7_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節8_髪節.SetSizeYBase(X0Y0_お下げ_編節8_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節8_髪編目.SetSizeYBase(X0Y0_お下げ_編節8_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -565,27 +565,27 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ_編節1_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節1_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節2_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節2_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節3_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節3_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節4_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節4_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節5_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節5_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節6_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節6_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節7_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節7_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節8_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節8_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節1_髪節.SetSizeXBase(X0Y0_お下げ_編節1_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節1_髪編目.SetSizeXBase(X0Y0_お下げ_編節1_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節2_髪節.SetSizeXBase(X0Y0_お下げ_編節2_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節2_髪編目.SetSizeXBase(X0Y0_お下げ_編節2_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節3_髪節.SetSizeXBase(X0Y0_お下げ_編節3_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節3_髪編目.SetSizeXBase(X0Y0_お下げ_編節3_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節4_髪節.SetSizeXBase(X0Y0_お下げ_編節4_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節4_髪編目.SetSizeXBase(X0Y0_お下げ_編節4_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節5_髪節.SetSizeXBase(X0Y0_お下げ_編節5_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節5_髪編目.SetSizeXBase(X0Y0_お下げ_編節5_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節6_髪節.SetSizeXBase(X0Y0_お下げ_編節6_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節6_髪編目.SetSizeXBase(X0Y0_お下げ_編節6_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節7_髪節.SetSizeXBase(X0Y0_お下げ_編節7_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節7_髪編目.SetSizeXBase(X0Y0_お下げ_編節7_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節8_髪節.SetSizeXBase(X0Y0_お下げ_編節8_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節8_髪編目.SetSizeXBase(X0Y0_お下げ_編節8_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -593,8 +593,8 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ_髪左1.AngleBase = 3.0 * value;
|
||||
X0Y0_お下げ_髪右1.AngleBase = -3.0 * value;
|
||||
X0Y0_お下げ_髪左1.SetAngleBase(3.0 * value);
|
||||
X0Y0_お下げ_髪右1.SetAngleBase(-3.0 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -731,86 +731,86 @@ namespace SlaveMatrix
|
||||
{
|
||||
double num = (右 ? (-1.0) : 1.0);
|
||||
double maxAngle = 25.0;
|
||||
X0Y0_お下げ_編節1_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節2_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節3_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節4_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節5_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節6_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節7_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_髪根.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節1_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節2_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節3_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節4_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節5_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節6_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節7_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_髪根.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
Body.JoinPAall();
|
||||
}
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override bool Is布(ShapePart p)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -529,7 +529,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -538,25 +538,25 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ_編節1_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節1_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節2_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節2_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節3_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節3_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節4_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節4_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節5_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節5_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節6_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節6_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節7_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節7_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節8_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節8_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節1_髪節.SetSizeYBase(X0Y0_お下げ_編節1_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節1_髪編目.SetSizeYBase(X0Y0_お下げ_編節1_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節2_髪節.SetSizeYBase(X0Y0_お下げ_編節2_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節2_髪編目.SetSizeYBase(X0Y0_お下げ_編節2_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節3_髪節.SetSizeYBase(X0Y0_お下げ_編節3_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節3_髪編目.SetSizeYBase(X0Y0_お下げ_編節3_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節4_髪節.SetSizeYBase(X0Y0_お下げ_編節4_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節4_髪編目.SetSizeYBase(X0Y0_お下げ_編節4_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節5_髪節.SetSizeYBase(X0Y0_お下げ_編節5_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節5_髪編目.SetSizeYBase(X0Y0_お下げ_編節5_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節6_髪節.SetSizeYBase(X0Y0_お下げ_編節6_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節6_髪編目.SetSizeYBase(X0Y0_お下げ_編節6_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節7_髪節.SetSizeYBase(X0Y0_お下げ_編節7_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節7_髪編目.SetSizeYBase(X0Y0_お下げ_編節7_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節8_髪節.SetSizeYBase(X0Y0_お下げ_編節8_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節8_髪編目.SetSizeYBase(X0Y0_お下げ_編節8_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -565,27 +565,27 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ_編節1_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節1_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節2_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節2_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節3_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節3_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節4_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節4_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節5_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節5_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節6_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節6_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節7_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節7_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節8_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節8_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節1_髪節.SetSizeXBase(X0Y0_お下げ_編節1_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節1_髪編目.SetSizeXBase(X0Y0_お下げ_編節1_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節2_髪節.SetSizeXBase(X0Y0_お下げ_編節2_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節2_髪編目.SetSizeXBase(X0Y0_お下げ_編節2_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節3_髪節.SetSizeXBase(X0Y0_お下げ_編節3_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節3_髪編目.SetSizeXBase(X0Y0_お下げ_編節3_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節4_髪節.SetSizeXBase(X0Y0_お下げ_編節4_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節4_髪編目.SetSizeXBase(X0Y0_お下げ_編節4_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節5_髪節.SetSizeXBase(X0Y0_お下げ_編節5_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節5_髪編目.SetSizeXBase(X0Y0_お下げ_編節5_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節6_髪節.SetSizeXBase(X0Y0_お下げ_編節6_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節6_髪編目.SetSizeXBase(X0Y0_お下げ_編節6_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節7_髪節.SetSizeXBase(X0Y0_お下げ_編節7_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節7_髪編目.SetSizeXBase(X0Y0_お下げ_編節7_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節8_髪節.SetSizeXBase(X0Y0_お下げ_編節8_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節8_髪編目.SetSizeXBase(X0Y0_お下げ_編節8_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -593,8 +593,8 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ_髪左1.AngleBase = 3.0 * value;
|
||||
X0Y0_お下げ_髪右1.AngleBase = -3.0 * value;
|
||||
X0Y0_お下げ_髪左1.SetAngleBase(3.0 * value);
|
||||
X0Y0_お下げ_髪右1.SetAngleBase(-3.0 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -731,86 +731,86 @@ namespace SlaveMatrix
|
||||
{
|
||||
double num = (右 ? (-1.0) : 1.0);
|
||||
double maxAngle = 25.0;
|
||||
X0Y0_お下げ_編節1_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節2_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節3_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節4_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節5_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節6_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節7_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_髪根.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節1_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節2_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節3_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節4_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節5_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節6_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節7_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_髪根.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
Body.JoinPAall();
|
||||
}
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override bool Is布(ShapePart p)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -529,7 +529,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -538,25 +538,25 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ_編節1_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節1_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節2_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節2_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節3_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節3_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節4_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節4_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節5_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節5_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節6_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節6_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節7_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節7_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節8_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節8_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節1_髪節.SetSizeYBase(X0Y0_お下げ_編節1_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節1_髪編目.SetSizeYBase(X0Y0_お下げ_編節1_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節2_髪節.SetSizeYBase(X0Y0_お下げ_編節2_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節2_髪編目.SetSizeYBase(X0Y0_お下げ_編節2_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節3_髪節.SetSizeYBase(X0Y0_お下げ_編節3_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節3_髪編目.SetSizeYBase(X0Y0_お下げ_編節3_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節4_髪節.SetSizeYBase(X0Y0_お下げ_編節4_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節4_髪編目.SetSizeYBase(X0Y0_お下げ_編節4_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節5_髪節.SetSizeYBase(X0Y0_お下げ_編節5_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節5_髪編目.SetSizeYBase(X0Y0_お下げ_編節5_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節6_髪節.SetSizeYBase(X0Y0_お下げ_編節6_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節6_髪編目.SetSizeYBase(X0Y0_お下げ_編節6_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節7_髪節.SetSizeYBase(X0Y0_お下げ_編節7_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節7_髪編目.SetSizeYBase(X0Y0_お下げ_編節7_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節8_髪節.SetSizeYBase(X0Y0_お下げ_編節8_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節8_髪編目.SetSizeYBase(X0Y0_お下げ_編節8_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -565,27 +565,27 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ_編節1_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節1_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節2_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節2_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節3_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節3_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節4_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節4_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節5_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節5_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節6_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節6_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節7_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節7_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節8_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節8_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節1_髪節.SetSizeXBase(X0Y0_お下げ_編節1_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節1_髪編目.SetSizeXBase(X0Y0_お下げ_編節1_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節2_髪節.SetSizeXBase(X0Y0_お下げ_編節2_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節2_髪編目.SetSizeXBase(X0Y0_お下げ_編節2_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節3_髪節.SetSizeXBase(X0Y0_お下げ_編節3_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節3_髪編目.SetSizeXBase(X0Y0_お下げ_編節3_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節4_髪節.SetSizeXBase(X0Y0_お下げ_編節4_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節4_髪編目.SetSizeXBase(X0Y0_お下げ_編節4_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節5_髪節.SetSizeXBase(X0Y0_お下げ_編節5_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節5_髪編目.SetSizeXBase(X0Y0_お下げ_編節5_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節6_髪節.SetSizeXBase(X0Y0_お下げ_編節6_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節6_髪編目.SetSizeXBase(X0Y0_お下げ_編節6_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節7_髪節.SetSizeXBase(X0Y0_お下げ_編節7_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節7_髪編目.SetSizeXBase(X0Y0_お下げ_編節7_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節8_髪節.SetSizeXBase(X0Y0_お下げ_編節8_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節8_髪編目.SetSizeXBase(X0Y0_お下げ_編節8_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -593,8 +593,8 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ_髪左1.AngleBase = 3.0 * value;
|
||||
X0Y0_お下げ_髪右1.AngleBase = -3.0 * value;
|
||||
X0Y0_お下げ_髪左1.SetAngleBase(3.0 * value);
|
||||
X0Y0_お下げ_髪右1.SetAngleBase(-3.0 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -731,86 +731,86 @@ namespace SlaveMatrix
|
||||
{
|
||||
double num = (右 ? (-1.0) : 1.0);
|
||||
double maxAngle = 25.0;
|
||||
X0Y0_お下げ_編節1_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節2_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節3_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節4_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節5_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節6_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節7_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_髪根.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節1_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節2_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節3_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節4_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節5_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節6_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節7_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_髪根.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
Body.JoinPAall();
|
||||
}
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override bool Is布(ShapePart p)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -529,7 +529,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -538,25 +538,25 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ_編節1_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節1_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節2_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節2_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節3_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節3_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節4_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節4_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節5_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節5_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節6_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節6_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節7_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節7_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節8_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節8_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ_編節1_髪節.SetSizeYBase(X0Y0_お下げ_編節1_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節1_髪編目.SetSizeYBase(X0Y0_お下げ_編節1_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節2_髪節.SetSizeYBase(X0Y0_お下げ_編節2_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節2_髪編目.SetSizeYBase(X0Y0_お下げ_編節2_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節3_髪節.SetSizeYBase(X0Y0_お下げ_編節3_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節3_髪編目.SetSizeYBase(X0Y0_お下げ_編節3_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節4_髪節.SetSizeYBase(X0Y0_お下げ_編節4_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節4_髪編目.SetSizeYBase(X0Y0_お下げ_編節4_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節5_髪節.SetSizeYBase(X0Y0_お下げ_編節5_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節5_髪編目.SetSizeYBase(X0Y0_お下げ_編節5_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節6_髪節.SetSizeYBase(X0Y0_お下げ_編節6_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節6_髪編目.SetSizeYBase(X0Y0_お下げ_編節6_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節7_髪節.SetSizeYBase(X0Y0_お下げ_編節7_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節7_髪編目.SetSizeYBase(X0Y0_お下げ_編節7_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節8_髪節.SetSizeYBase(X0Y0_お下げ_編節8_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_編節8_髪編目.SetSizeYBase(X0Y0_お下げ_編節8_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -565,27 +565,27 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ_編節1_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節1_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節2_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節2_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節3_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節3_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節4_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節4_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節5_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節5_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節6_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節6_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節7_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節7_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節8_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節8_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ_編節1_髪節.SetSizeXBase(X0Y0_お下げ_編節1_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節1_髪編目.SetSizeXBase(X0Y0_お下げ_編節1_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節2_髪節.SetSizeXBase(X0Y0_お下げ_編節2_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節2_髪編目.SetSizeXBase(X0Y0_お下げ_編節2_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節3_髪節.SetSizeXBase(X0Y0_お下げ_編節3_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節3_髪編目.SetSizeXBase(X0Y0_お下げ_編節3_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節4_髪節.SetSizeXBase(X0Y0_お下げ_編節4_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節4_髪編目.SetSizeXBase(X0Y0_お下げ_編節4_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節5_髪節.SetSizeXBase(X0Y0_お下げ_編節5_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節5_髪編目.SetSizeXBase(X0Y0_お下げ_編節5_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節6_髪節.SetSizeXBase(X0Y0_お下げ_編節6_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節6_髪編目.SetSizeXBase(X0Y0_お下げ_編節6_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節7_髪節.SetSizeXBase(X0Y0_お下げ_編節7_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節7_髪編目.SetSizeXBase(X0Y0_お下げ_編節7_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節8_髪節.SetSizeXBase(X0Y0_お下げ_編節8_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_編節8_髪編目.SetSizeXBase(X0Y0_お下げ_編節8_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -593,8 +593,8 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ_髪左1.AngleBase = 3.0 * value;
|
||||
X0Y0_お下げ_髪右1.AngleBase = -3.0 * value;
|
||||
X0Y0_お下げ_髪左1.SetAngleBase(3.0 * value);
|
||||
X0Y0_お下げ_髪右1.SetAngleBase(-3.0 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -731,83 +731,83 @@ namespace SlaveMatrix
|
||||
{
|
||||
double num = (右 ? (-1.0) : 1.0);
|
||||
double maxAngle = 25.0;
|
||||
X0Y0_お下げ_編節1_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節2_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節3_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節4_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節5_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節6_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節7_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_髪根.AngleBase = num * maxAngle.GetRanAngle();
|
||||
X0Y0_お下げ_編節1_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節2_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節3_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節4_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節5_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節6_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_編節7_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
X0Y0_お下げ_髪根.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||
Body.JoinPAall();
|
||||
}
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左1.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右1.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪根.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節1_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節2_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節3_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節4_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節5_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節6_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節7_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ_編節8_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ_髪根.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override bool Is布(ShapePart p)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -970,7 +970,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -979,44 +979,44 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ左_編節1_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節1_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節2_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節2_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節3_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節3_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節4_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節4_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節5_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節5_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節6_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節6_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節7_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節7_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節8_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節8_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節1_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節1_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節2_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節2_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節3_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節3_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節4_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節4_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節5_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節5_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節6_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節6_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節7_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節7_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節8_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節8_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節1_髪節.SetSizeYBase(X0Y0_お下げ左_編節1_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節1_髪編目.SetSizeYBase(X0Y0_お下げ左_編節1_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節2_髪節.SetSizeYBase(X0Y0_お下げ左_編節2_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節2_髪編目.SetSizeYBase(X0Y0_お下げ左_編節2_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節3_髪節.SetSizeYBase(X0Y0_お下げ左_編節3_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節3_髪編目.SetSizeYBase(X0Y0_お下げ左_編節3_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節4_髪節.SetSizeYBase(X0Y0_お下げ左_編節4_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節4_髪編目.SetSizeYBase(X0Y0_お下げ左_編節4_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節5_髪節.SetSizeYBase(X0Y0_お下げ左_編節5_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節5_髪編目.SetSizeYBase(X0Y0_お下げ左_編節5_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節6_髪節.SetSizeYBase(X0Y0_お下げ左_編節6_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節6_髪編目.SetSizeYBase(X0Y0_お下げ左_編節6_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節7_髪節.SetSizeYBase(X0Y0_お下げ左_編節7_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節7_髪編目.SetSizeYBase(X0Y0_お下げ左_編節7_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節8_髪節.SetSizeYBase(X0Y0_お下げ左_編節8_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節8_髪編目.SetSizeYBase(X0Y0_お下げ左_編節8_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪右1.SetSizeYBase(X0Y0_お下げ左_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節1_髪節.SetSizeYBase(X0Y0_お下げ右_編節1_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節1_髪編目.SetSizeYBase(X0Y0_お下げ右_編節1_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節2_髪節.SetSizeYBase(X0Y0_お下げ右_編節2_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節2_髪編目.SetSizeYBase(X0Y0_お下げ右_編節2_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節3_髪節.SetSizeYBase(X0Y0_お下げ右_編節3_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節3_髪編目.SetSizeYBase(X0Y0_お下げ右_編節3_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節4_髪節.SetSizeYBase(X0Y0_お下げ右_編節4_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節4_髪編目.SetSizeYBase(X0Y0_お下げ右_編節4_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節5_髪節.SetSizeYBase(X0Y0_お下げ右_編節5_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節5_髪編目.SetSizeYBase(X0Y0_お下げ右_編節5_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節6_髪節.SetSizeYBase(X0Y0_お下げ右_編節6_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節6_髪編目.SetSizeYBase(X0Y0_お下げ右_編節6_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節7_髪節.SetSizeYBase(X0Y0_お下げ右_編節7_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節7_髪編目.SetSizeYBase(X0Y0_お下げ右_編節7_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節8_髪節.SetSizeYBase(X0Y0_お下げ右_編節8_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節8_髪編目.SetSizeYBase(X0Y0_お下げ右_編節8_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪左1.SetSizeYBase(X0Y0_お下げ右_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1025,48 +1025,48 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ左_編節1_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節1_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節2_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節2_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節3_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節3_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節4_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節4_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節5_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節5_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節6_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節6_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節7_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節7_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節8_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節8_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ左_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ左_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節1_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節1_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節2_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節2_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節3_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節3_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節4_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節4_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節5_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節5_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節6_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節6_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節7_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節7_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節8_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節8_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ右_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ右_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節1_髪節.SetSizeXBase(X0Y0_お下げ左_編節1_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節1_髪編目.SetSizeXBase(X0Y0_お下げ左_編節1_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節2_髪節.SetSizeXBase(X0Y0_お下げ左_編節2_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節2_髪編目.SetSizeXBase(X0Y0_お下げ左_編節2_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節3_髪節.SetSizeXBase(X0Y0_お下げ左_編節3_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節3_髪編目.SetSizeXBase(X0Y0_お下げ左_編節3_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節4_髪節.SetSizeXBase(X0Y0_お下げ左_編節4_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節4_髪編目.SetSizeXBase(X0Y0_お下げ左_編節4_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節5_髪節.SetSizeXBase(X0Y0_お下げ左_編節5_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節5_髪編目.SetSizeXBase(X0Y0_お下げ左_編節5_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節6_髪節.SetSizeXBase(X0Y0_お下げ左_編節6_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節6_髪編目.SetSizeXBase(X0Y0_お下げ左_編節6_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節7_髪節.SetSizeXBase(X0Y0_お下げ左_編節7_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節7_髪編目.SetSizeXBase(X0Y0_お下げ左_編節7_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節8_髪節.SetSizeXBase(X0Y0_お下げ左_編節8_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節8_髪編目.SetSizeXBase(X0Y0_お下げ左_編節8_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪右1.SetSizeXBase(X0Y0_お下げ左_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節1_髪節.SetSizeXBase(X0Y0_お下げ右_編節1_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節1_髪編目.SetSizeXBase(X0Y0_お下げ右_編節1_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節2_髪節.SetSizeXBase(X0Y0_お下げ右_編節2_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節2_髪編目.SetSizeXBase(X0Y0_お下げ右_編節2_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節3_髪節.SetSizeXBase(X0Y0_お下げ右_編節3_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節3_髪編目.SetSizeXBase(X0Y0_お下げ右_編節3_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節4_髪節.SetSizeXBase(X0Y0_お下げ右_編節4_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節4_髪編目.SetSizeXBase(X0Y0_お下げ右_編節4_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節5_髪節.SetSizeXBase(X0Y0_お下げ右_編節5_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節5_髪編目.SetSizeXBase(X0Y0_お下げ右_編節5_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節6_髪節.SetSizeXBase(X0Y0_お下げ右_編節6_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節6_髪編目.SetSizeXBase(X0Y0_お下げ右_編節6_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節7_髪節.SetSizeXBase(X0Y0_お下げ右_編節7_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節7_髪編目.SetSizeXBase(X0Y0_お下げ右_編節7_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節8_髪節.SetSizeXBase(X0Y0_お下げ右_編節8_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節8_髪編目.SetSizeXBase(X0Y0_お下げ右_編節8_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪左1.SetSizeXBase(X0Y0_お下げ右_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1074,10 +1074,10 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ左_髪左1.AngleBase = 3.0 * value;
|
||||
X0Y0_お下げ左_髪右1.AngleBase = -3.0 * value;
|
||||
X0Y0_お下げ右_髪右1.AngleBase = -3.0 * value;
|
||||
X0Y0_お下げ右_髪左1.AngleBase = 3.0 * value;
|
||||
X0Y0_お下げ左_髪左1.SetAngleBase(3.0 * value);
|
||||
X0Y0_お下げ左_髪右1.SetAngleBase(-3.0 * value);
|
||||
X0Y0_お下げ右_髪右1.SetAngleBase(-3.0 * value);
|
||||
X0Y0_お下げ右_髪左1.SetAngleBase(3.0 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1286,161 +1286,161 @@ namespace SlaveMatrix
|
||||
{
|
||||
double num = (右 ? (-1.0) : 1.0);
|
||||
double num2 = 2.5 + 2.5 * Rng.XS.NextDouble();
|
||||
X0Y0_お下げ左_編節1_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節2_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節3_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節4_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節5_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節6_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節7_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節8_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_髪根.AngleBase = num * num2;
|
||||
X0Y0_お下げ右_編節1_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節2_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節3_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節4_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節5_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節6_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節7_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節8_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_髪根.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ左_編節1_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節2_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節3_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節4_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節5_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節6_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節7_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節8_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_髪根.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ右_編節1_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節2_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節3_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節4_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節5_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節6_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節7_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節8_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_髪根.SetAngleBase(num * (0.0 - num2));
|
||||
Body.JoinPAall();
|
||||
}
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override bool Is布(ShapePart p)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -970,7 +970,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -979,44 +979,44 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ左_編節1_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節1_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節2_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節2_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節3_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節3_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節4_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節4_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節5_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節5_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節6_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節6_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節7_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節7_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節8_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節8_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節1_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節1_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節2_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節2_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節3_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節3_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節4_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節4_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節5_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節5_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節6_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節6_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節7_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節7_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節8_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節8_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節1_髪節.SetSizeYBase(X0Y0_お下げ左_編節1_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節1_髪編目.SetSizeYBase(X0Y0_お下げ左_編節1_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節2_髪節.SetSizeYBase(X0Y0_お下げ左_編節2_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節2_髪編目.SetSizeYBase(X0Y0_お下げ左_編節2_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節3_髪節.SetSizeYBase(X0Y0_お下げ左_編節3_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節3_髪編目.SetSizeYBase(X0Y0_お下げ左_編節3_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節4_髪節.SetSizeYBase(X0Y0_お下げ左_編節4_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節4_髪編目.SetSizeYBase(X0Y0_お下げ左_編節4_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節5_髪節.SetSizeYBase(X0Y0_お下げ左_編節5_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節5_髪編目.SetSizeYBase(X0Y0_お下げ左_編節5_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節6_髪節.SetSizeYBase(X0Y0_お下げ左_編節6_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節6_髪編目.SetSizeYBase(X0Y0_お下げ左_編節6_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節7_髪節.SetSizeYBase(X0Y0_お下げ左_編節7_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節7_髪編目.SetSizeYBase(X0Y0_お下げ左_編節7_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節8_髪節.SetSizeYBase(X0Y0_お下げ左_編節8_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節8_髪編目.SetSizeYBase(X0Y0_お下げ左_編節8_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪右1.SetSizeYBase(X0Y0_お下げ左_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節1_髪節.SetSizeYBase(X0Y0_お下げ右_編節1_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節1_髪編目.SetSizeYBase(X0Y0_お下げ右_編節1_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節2_髪節.SetSizeYBase(X0Y0_お下げ右_編節2_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節2_髪編目.SetSizeYBase(X0Y0_お下げ右_編節2_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節3_髪節.SetSizeYBase(X0Y0_お下げ右_編節3_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節3_髪編目.SetSizeYBase(X0Y0_お下げ右_編節3_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節4_髪節.SetSizeYBase(X0Y0_お下げ右_編節4_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節4_髪編目.SetSizeYBase(X0Y0_お下げ右_編節4_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節5_髪節.SetSizeYBase(X0Y0_お下げ右_編節5_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節5_髪編目.SetSizeYBase(X0Y0_お下げ右_編節5_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節6_髪節.SetSizeYBase(X0Y0_お下げ右_編節6_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節6_髪編目.SetSizeYBase(X0Y0_お下げ右_編節6_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節7_髪節.SetSizeYBase(X0Y0_お下げ右_編節7_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節7_髪編目.SetSizeYBase(X0Y0_お下げ右_編節7_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節8_髪節.SetSizeYBase(X0Y0_お下げ右_編節8_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節8_髪編目.SetSizeYBase(X0Y0_お下げ右_編節8_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪左1.SetSizeYBase(X0Y0_お下げ右_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1025,48 +1025,48 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ左_編節1_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節1_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節2_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節2_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節3_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節3_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節4_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節4_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節5_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節5_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節6_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節6_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節7_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節7_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節8_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節8_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ左_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ左_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節1_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節1_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節2_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節2_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節3_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節3_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節4_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節4_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節5_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節5_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節6_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節6_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節7_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節7_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節8_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節8_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ右_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ右_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節1_髪節.SetSizeXBase(X0Y0_お下げ左_編節1_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節1_髪編目.SetSizeXBase(X0Y0_お下げ左_編節1_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節2_髪節.SetSizeXBase(X0Y0_お下げ左_編節2_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節2_髪編目.SetSizeXBase(X0Y0_お下げ左_編節2_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節3_髪節.SetSizeXBase(X0Y0_お下げ左_編節3_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節3_髪編目.SetSizeXBase(X0Y0_お下げ左_編節3_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節4_髪節.SetSizeXBase(X0Y0_お下げ左_編節4_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節4_髪編目.SetSizeXBase(X0Y0_お下げ左_編節4_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節5_髪節.SetSizeXBase(X0Y0_お下げ左_編節5_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節5_髪編目.SetSizeXBase(X0Y0_お下げ左_編節5_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節6_髪節.SetSizeXBase(X0Y0_お下げ左_編節6_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節6_髪編目.SetSizeXBase(X0Y0_お下げ左_編節6_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節7_髪節.SetSizeXBase(X0Y0_お下げ左_編節7_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節7_髪編目.SetSizeXBase(X0Y0_お下げ左_編節7_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節8_髪節.SetSizeXBase(X0Y0_お下げ左_編節8_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節8_髪編目.SetSizeXBase(X0Y0_お下げ左_編節8_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪右1.SetSizeXBase(X0Y0_お下げ左_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節1_髪節.SetSizeXBase(X0Y0_お下げ右_編節1_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節1_髪編目.SetSizeXBase(X0Y0_お下げ右_編節1_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節2_髪節.SetSizeXBase(X0Y0_お下げ右_編節2_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節2_髪編目.SetSizeXBase(X0Y0_お下げ右_編節2_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節3_髪節.SetSizeXBase(X0Y0_お下げ右_編節3_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節3_髪編目.SetSizeXBase(X0Y0_お下げ右_編節3_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節4_髪節.SetSizeXBase(X0Y0_お下げ右_編節4_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節4_髪編目.SetSizeXBase(X0Y0_お下げ右_編節4_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節5_髪節.SetSizeXBase(X0Y0_お下げ右_編節5_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節5_髪編目.SetSizeXBase(X0Y0_お下げ右_編節5_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節6_髪節.SetSizeXBase(X0Y0_お下げ右_編節6_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節6_髪編目.SetSizeXBase(X0Y0_お下げ右_編節6_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節7_髪節.SetSizeXBase(X0Y0_お下げ右_編節7_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節7_髪編目.SetSizeXBase(X0Y0_お下げ右_編節7_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節8_髪節.SetSizeXBase(X0Y0_お下げ右_編節8_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節8_髪編目.SetSizeXBase(X0Y0_お下げ右_編節8_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪左1.SetSizeXBase(X0Y0_お下げ右_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1074,10 +1074,10 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ左_髪左1.AngleBase = 3.0 * value;
|
||||
X0Y0_お下げ左_髪右1.AngleBase = -3.0 * value;
|
||||
X0Y0_お下げ右_髪右1.AngleBase = -3.0 * value;
|
||||
X0Y0_お下げ右_髪左1.AngleBase = 3.0 * value;
|
||||
X0Y0_お下げ左_髪左1.SetAngleBase(3.0 * value);
|
||||
X0Y0_お下げ左_髪右1.SetAngleBase(-3.0 * value);
|
||||
X0Y0_お下げ右_髪右1.SetAngleBase(-3.0 * value);
|
||||
X0Y0_お下げ右_髪左1.SetAngleBase(3.0 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1286,161 +1286,161 @@ namespace SlaveMatrix
|
||||
{
|
||||
double num = (右 ? (-1.0) : 1.0);
|
||||
double num2 = 2.5 + 2.5 * Rng.XS.NextDouble();
|
||||
X0Y0_お下げ左_編節1_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節2_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節3_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節4_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節5_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節6_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節7_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節8_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_髪根.AngleBase = num * num2;
|
||||
X0Y0_お下げ右_編節1_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節2_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節3_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節4_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節5_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節6_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節7_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節8_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_髪根.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ左_編節1_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節2_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節3_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節4_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節5_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節6_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節7_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節8_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_髪根.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ右_編節1_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節2_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節3_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節4_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節5_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節6_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節7_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節8_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_髪根.SetAngleBase(num * (0.0 - num2));
|
||||
Body.JoinPAall();
|
||||
}
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override bool Is布(ShapePart p)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -970,7 +970,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -979,44 +979,44 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ左_編節1_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節1_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節2_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節2_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節3_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節3_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節4_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節4_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節5_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節5_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節6_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節6_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節7_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節7_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節8_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節8_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節1_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節1_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節2_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節2_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節3_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節3_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節4_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節4_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節5_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節5_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節6_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節6_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節7_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節7_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節8_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節8_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節1_髪節.SetSizeYBase(X0Y0_お下げ左_編節1_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節1_髪編目.SetSizeYBase(X0Y0_お下げ左_編節1_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節2_髪節.SetSizeYBase(X0Y0_お下げ左_編節2_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節2_髪編目.SetSizeYBase(X0Y0_お下げ左_編節2_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節3_髪節.SetSizeYBase(X0Y0_お下げ左_編節3_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節3_髪編目.SetSizeYBase(X0Y0_お下げ左_編節3_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節4_髪節.SetSizeYBase(X0Y0_お下げ左_編節4_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節4_髪編目.SetSizeYBase(X0Y0_お下げ左_編節4_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節5_髪節.SetSizeYBase(X0Y0_お下げ左_編節5_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節5_髪編目.SetSizeYBase(X0Y0_お下げ左_編節5_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節6_髪節.SetSizeYBase(X0Y0_お下げ左_編節6_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節6_髪編目.SetSizeYBase(X0Y0_お下げ左_編節6_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節7_髪節.SetSizeYBase(X0Y0_お下げ左_編節7_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節7_髪編目.SetSizeYBase(X0Y0_お下げ左_編節7_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節8_髪節.SetSizeYBase(X0Y0_お下げ左_編節8_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節8_髪編目.SetSizeYBase(X0Y0_お下げ左_編節8_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪右1.SetSizeYBase(X0Y0_お下げ左_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節1_髪節.SetSizeYBase(X0Y0_お下げ右_編節1_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節1_髪編目.SetSizeYBase(X0Y0_お下げ右_編節1_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節2_髪節.SetSizeYBase(X0Y0_お下げ右_編節2_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節2_髪編目.SetSizeYBase(X0Y0_お下げ右_編節2_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節3_髪節.SetSizeYBase(X0Y0_お下げ右_編節3_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節3_髪編目.SetSizeYBase(X0Y0_お下げ右_編節3_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節4_髪節.SetSizeYBase(X0Y0_お下げ右_編節4_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節4_髪編目.SetSizeYBase(X0Y0_お下げ右_編節4_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節5_髪節.SetSizeYBase(X0Y0_お下げ右_編節5_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節5_髪編目.SetSizeYBase(X0Y0_お下げ右_編節5_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節6_髪節.SetSizeYBase(X0Y0_お下げ右_編節6_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節6_髪編目.SetSizeYBase(X0Y0_お下げ右_編節6_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節7_髪節.SetSizeYBase(X0Y0_お下げ右_編節7_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節7_髪編目.SetSizeYBase(X0Y0_お下げ右_編節7_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節8_髪節.SetSizeYBase(X0Y0_お下げ右_編節8_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節8_髪編目.SetSizeYBase(X0Y0_お下げ右_編節8_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪左1.SetSizeYBase(X0Y0_お下げ右_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1025,48 +1025,48 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ左_編節1_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節1_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節2_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節2_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節3_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節3_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節4_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節4_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節5_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節5_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節6_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節6_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節7_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節7_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節8_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節8_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ左_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ左_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節1_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節1_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節2_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節2_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節3_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節3_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節4_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節4_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節5_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節5_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節6_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節6_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節7_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節7_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節8_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節8_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ右_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ右_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節1_髪節.SetSizeXBase(X0Y0_お下げ左_編節1_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節1_髪編目.SetSizeXBase(X0Y0_お下げ左_編節1_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節2_髪節.SetSizeXBase(X0Y0_お下げ左_編節2_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節2_髪編目.SetSizeXBase(X0Y0_お下げ左_編節2_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節3_髪節.SetSizeXBase(X0Y0_お下げ左_編節3_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節3_髪編目.SetSizeXBase(X0Y0_お下げ左_編節3_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節4_髪節.SetSizeXBase(X0Y0_お下げ左_編節4_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節4_髪編目.SetSizeXBase(X0Y0_お下げ左_編節4_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節5_髪節.SetSizeXBase(X0Y0_お下げ左_編節5_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節5_髪編目.SetSizeXBase(X0Y0_お下げ左_編節5_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節6_髪節.SetSizeXBase(X0Y0_お下げ左_編節6_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節6_髪編目.SetSizeXBase(X0Y0_お下げ左_編節6_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節7_髪節.SetSizeXBase(X0Y0_お下げ左_編節7_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節7_髪編目.SetSizeXBase(X0Y0_お下げ左_編節7_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節8_髪節.SetSizeXBase(X0Y0_お下げ左_編節8_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節8_髪編目.SetSizeXBase(X0Y0_お下げ左_編節8_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪右1.SetSizeXBase(X0Y0_お下げ左_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節1_髪節.SetSizeXBase(X0Y0_お下げ右_編節1_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節1_髪編目.SetSizeXBase(X0Y0_お下げ右_編節1_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節2_髪節.SetSizeXBase(X0Y0_お下げ右_編節2_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節2_髪編目.SetSizeXBase(X0Y0_お下げ右_編節2_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節3_髪節.SetSizeXBase(X0Y0_お下げ右_編節3_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節3_髪編目.SetSizeXBase(X0Y0_お下げ右_編節3_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節4_髪節.SetSizeXBase(X0Y0_お下げ右_編節4_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節4_髪編目.SetSizeXBase(X0Y0_お下げ右_編節4_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節5_髪節.SetSizeXBase(X0Y0_お下げ右_編節5_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節5_髪編目.SetSizeXBase(X0Y0_お下げ右_編節5_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節6_髪節.SetSizeXBase(X0Y0_お下げ右_編節6_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節6_髪編目.SetSizeXBase(X0Y0_お下げ右_編節6_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節7_髪節.SetSizeXBase(X0Y0_お下げ右_編節7_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節7_髪編目.SetSizeXBase(X0Y0_お下げ右_編節7_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節8_髪節.SetSizeXBase(X0Y0_お下げ右_編節8_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節8_髪編目.SetSizeXBase(X0Y0_お下げ右_編節8_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪左1.SetSizeXBase(X0Y0_お下げ右_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1074,10 +1074,10 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ左_髪左1.AngleBase = 3.0 * value;
|
||||
X0Y0_お下げ左_髪右1.AngleBase = -3.0 * value;
|
||||
X0Y0_お下げ右_髪右1.AngleBase = -3.0 * value;
|
||||
X0Y0_お下げ右_髪左1.AngleBase = 3.0 * value;
|
||||
X0Y0_お下げ左_髪左1.SetAngleBase(3.0 * value);
|
||||
X0Y0_お下げ左_髪右1.SetAngleBase(-3.0 * value);
|
||||
X0Y0_お下げ右_髪右1.SetAngleBase(-3.0 * value);
|
||||
X0Y0_お下げ右_髪左1.SetAngleBase(3.0 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1286,161 +1286,161 @@ namespace SlaveMatrix
|
||||
{
|
||||
double num = (右 ? (-1.0) : 1.0);
|
||||
double num2 = 2.5 + 2.5 * Rng.XS.NextDouble();
|
||||
X0Y0_お下げ左_編節1_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節2_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節3_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節4_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節5_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節6_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節7_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節8_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_髪根.AngleBase = num * num2;
|
||||
X0Y0_お下げ右_編節1_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節2_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節3_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節4_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節5_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節6_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節7_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節8_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_髪根.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ左_編節1_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節2_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節3_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節4_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節5_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節6_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節7_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節8_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_髪根.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ右_編節1_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節2_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節3_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節4_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節5_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節6_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節7_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節8_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_髪根.SetAngleBase(num * (0.0 - num2));
|
||||
Body.JoinPAall();
|
||||
}
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override bool Is布(ShapePart p)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -970,7 +970,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -979,44 +979,44 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ左_編節1_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節1_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節2_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節2_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節3_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節3_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節4_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節4_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節5_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節5_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節6_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節6_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節7_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節7_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節8_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節8_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節1_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節1_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節2_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節2_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節3_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節3_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節4_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節4_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節5_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節5_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節6_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節6_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節7_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節7_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節8_髪節.SizeYBase *= num;
|
||||
X0Y0_お下げ右_編節8_髪編目.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ左_編節1_髪節.SetSizeYBase(X0Y0_お下げ左_編節1_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節1_髪編目.SetSizeYBase(X0Y0_お下げ左_編節1_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節2_髪節.SetSizeYBase(X0Y0_お下げ左_編節2_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節2_髪編目.SetSizeYBase(X0Y0_お下げ左_編節2_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節3_髪節.SetSizeYBase(X0Y0_お下げ左_編節3_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節3_髪編目.SetSizeYBase(X0Y0_お下げ左_編節3_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節4_髪節.SetSizeYBase(X0Y0_お下げ左_編節4_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節4_髪編目.SetSizeYBase(X0Y0_お下げ左_編節4_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節5_髪節.SetSizeYBase(X0Y0_お下げ左_編節5_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節5_髪編目.SetSizeYBase(X0Y0_お下げ左_編節5_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節6_髪節.SetSizeYBase(X0Y0_お下げ左_編節6_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節6_髪編目.SetSizeYBase(X0Y0_お下げ左_編節6_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節7_髪節.SetSizeYBase(X0Y0_お下げ左_編節7_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節7_髪編目.SetSizeYBase(X0Y0_お下げ左_編節7_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節8_髪節.SetSizeYBase(X0Y0_お下げ左_編節8_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_編節8_髪編目.SetSizeYBase(X0Y0_お下げ左_編節8_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪右1.SetSizeYBase(X0Y0_お下げ左_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節1_髪節.SetSizeYBase(X0Y0_お下げ右_編節1_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節1_髪編目.SetSizeYBase(X0Y0_お下げ右_編節1_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節2_髪節.SetSizeYBase(X0Y0_お下げ右_編節2_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節2_髪編目.SetSizeYBase(X0Y0_お下げ右_編節2_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節3_髪節.SetSizeYBase(X0Y0_お下げ右_編節3_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節3_髪編目.SetSizeYBase(X0Y0_お下げ右_編節3_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節4_髪節.SetSizeYBase(X0Y0_お下げ右_編節4_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節4_髪編目.SetSizeYBase(X0Y0_お下げ右_編節4_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節5_髪節.SetSizeYBase(X0Y0_お下げ右_編節5_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節5_髪編目.SetSizeYBase(X0Y0_お下げ右_編節5_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節6_髪節.SetSizeYBase(X0Y0_お下げ右_編節6_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節6_髪編目.SetSizeYBase(X0Y0_お下げ右_編節6_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節7_髪節.SetSizeYBase(X0Y0_お下げ右_編節7_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節7_髪編目.SetSizeYBase(X0Y0_お下げ右_編節7_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節8_髪節.SetSizeYBase(X0Y0_お下げ右_編節8_髪節.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_編節8_髪編目.SetSizeYBase(X0Y0_お下げ右_編節8_髪編目.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪左1.SetSizeYBase(X0Y0_お下げ右_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1025,48 +1025,48 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ左_編節1_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節1_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節2_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節2_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節3_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節3_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節4_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節4_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節5_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節5_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節6_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節6_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節7_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節7_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節8_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節8_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ左_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ左_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節1_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節1_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節2_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節2_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節3_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節3_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節4_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節4_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節5_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節5_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節6_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節6_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節7_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節7_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節8_髪節.SizeXBase *= num;
|
||||
X0Y0_お下げ右_編節8_髪編目.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪縛1.SizeBase *= num;
|
||||
X0Y0_お下げ右_髪縛2.SizeBase *= num;
|
||||
X0Y0_お下げ右_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ左_編節1_髪節.SetSizeXBase(X0Y0_お下げ左_編節1_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節1_髪編目.SetSizeXBase(X0Y0_お下げ左_編節1_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節2_髪節.SetSizeXBase(X0Y0_お下げ左_編節2_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節2_髪編目.SetSizeXBase(X0Y0_お下げ左_編節2_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節3_髪節.SetSizeXBase(X0Y0_お下げ左_編節3_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節3_髪編目.SetSizeXBase(X0Y0_お下げ左_編節3_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節4_髪節.SetSizeXBase(X0Y0_お下げ左_編節4_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節4_髪編目.SetSizeXBase(X0Y0_お下げ左_編節4_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節5_髪節.SetSizeXBase(X0Y0_お下げ左_編節5_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節5_髪編目.SetSizeXBase(X0Y0_お下げ左_編節5_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節6_髪節.SetSizeXBase(X0Y0_お下げ左_編節6_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節6_髪編目.SetSizeXBase(X0Y0_お下げ左_編節6_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節7_髪節.SetSizeXBase(X0Y0_お下げ左_編節7_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節7_髪編目.SetSizeXBase(X0Y0_お下げ左_編節7_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節8_髪節.SetSizeXBase(X0Y0_お下げ左_編節8_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_編節8_髪編目.SetSizeXBase(X0Y0_お下げ左_編節8_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪右1.SetSizeXBase(X0Y0_お下げ左_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節1_髪節.SetSizeXBase(X0Y0_お下げ右_編節1_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節1_髪編目.SetSizeXBase(X0Y0_お下げ右_編節1_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節2_髪節.SetSizeXBase(X0Y0_お下げ右_編節2_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節2_髪編目.SetSizeXBase(X0Y0_お下げ右_編節2_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節3_髪節.SetSizeXBase(X0Y0_お下げ右_編節3_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節3_髪編目.SetSizeXBase(X0Y0_お下げ右_編節3_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節4_髪節.SetSizeXBase(X0Y0_お下げ右_編節4_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節4_髪編目.SetSizeXBase(X0Y0_お下げ右_編節4_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節5_髪節.SetSizeXBase(X0Y0_お下げ右_編節5_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節5_髪編目.SetSizeXBase(X0Y0_お下げ右_編節5_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節6_髪節.SetSizeXBase(X0Y0_お下げ右_編節6_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節6_髪編目.SetSizeXBase(X0Y0_お下げ右_編節6_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節7_髪節.SetSizeXBase(X0Y0_お下げ右_編節7_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節7_髪編目.SetSizeXBase(X0Y0_お下げ右_編節7_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節8_髪節.SetSizeXBase(X0Y0_お下げ右_編節8_髪節.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_編節8_髪編目.SetSizeXBase(X0Y0_お下げ右_編節8_髪編目.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
|
||||
X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
|
||||
X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪左1.SetSizeXBase(X0Y0_お下げ右_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1074,10 +1074,10 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ左_髪左1.AngleBase = 3.0 * value;
|
||||
X0Y0_お下げ左_髪右1.AngleBase = -3.0 * value;
|
||||
X0Y0_お下げ右_髪右1.AngleBase = -3.0 * value;
|
||||
X0Y0_お下げ右_髪左1.AngleBase = 3.0 * value;
|
||||
X0Y0_お下げ左_髪左1.SetAngleBase(3.0 * value);
|
||||
X0Y0_お下げ左_髪右1.SetAngleBase(-3.0 * value);
|
||||
X0Y0_お下げ右_髪右1.SetAngleBase(-3.0 * value);
|
||||
X0Y0_お下げ右_髪左1.SetAngleBase(3.0 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1286,155 +1286,155 @@ namespace SlaveMatrix
|
||||
{
|
||||
double num = (右 ? (-1.0) : 1.0);
|
||||
double num2 = 2.5 + 2.5 * Rng.XS.NextDouble();
|
||||
X0Y0_お下げ左_編節1_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節2_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節3_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節4_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節5_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節6_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節7_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_編節8_髪節.AngleBase = num * num2;
|
||||
X0Y0_お下げ左_髪根.AngleBase = num * num2;
|
||||
X0Y0_お下げ右_編節1_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節2_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節3_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節4_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節5_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節6_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節7_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_編節8_髪節.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ右_髪根.AngleBase = num * (0.0 - num2);
|
||||
X0Y0_お下げ左_編節1_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節2_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節3_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節4_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節5_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節6_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節7_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_編節8_髪節.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ左_髪根.SetAngleBase(num * num2);
|
||||
X0Y0_お下げ右_編節1_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節2_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節3_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節4_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節5_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節6_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節7_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_編節8_髪節.SetAngleBase(num * (0.0 - num2));
|
||||
X0Y0_お下げ右_髪根.SetAngleBase(num * (0.0 - num2));
|
||||
Body.JoinPAall();
|
||||
}
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪根.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.OP[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.OP[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.OP[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪編目.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪根.OP[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節1_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節2_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節3_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節4_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節5_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節6_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節7_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ左_編節8_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪左1.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪右1.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節1_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節2_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節3_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節4_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節5_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節6_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節7_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||
X0Y0_お下げ右_編節8_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪右1.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪左1.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 3 : 0].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[右 ? 1 : 2].Outline = false;
|
||||
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override bool Is布(ShapePart p)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
@@ -112,7 +113,7 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.7 + 0.3 * value;
|
||||
X0Y0_髪基.SizeYBase *= num;
|
||||
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -323,8 +324,8 @@ namespace SlaveMatrix
|
||||
|
||||
public void スライム()
|
||||
{
|
||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||
}
|
||||
|
||||
public override void 色更新()
|
||||
|
||||
@@ -2,6 +2,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
public class BackHair1 : Element
|
||||
|
||||
@@ -235,13 +235,13 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左2.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左3.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右2.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右3.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左3.SetSizeYBase(X0Y0_お下げ_髪左3.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右3.SetSizeYBase(X0Y0_お下げ_髪右3.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -250,13 +250,13 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪左2.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪左3.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右2.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右3.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪左3.SetSizeXBase(X0Y0_お下げ_髪左3.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右3.SetSizeXBase(X0Y0_お下げ_髪右3.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -264,12 +264,12 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ_髪左3.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ_髪右3.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ_髪左3.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
|
||||
X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
|
||||
X0Y0_お下げ_髪右3.SetAngleBase(-1.5 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -277,7 +277,7 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ_髪根.PositionCont = new Vector2D(X0Y0_お下げ_髪根.PositionCont.X, X0Y0_お下げ_髪根.PositionCont.Y + 0.02 * value.Inverse());
|
||||
X0Y0_お下げ_髪根.SetPositionCont(new Vector2D(X0Y0_お下げ_髪根.GetPositionCont().X, X0Y0_お下げ_髪根.GetPositionCont().Y + 0.02 * value.Inverse()));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -235,13 +235,13 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左2.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左3.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右2.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右3.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左3.SetSizeYBase(X0Y0_お下げ_髪左3.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右3.SetSizeYBase(X0Y0_お下げ_髪右3.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -250,13 +250,13 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪左2.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪左3.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右2.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右3.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪左3.SetSizeXBase(X0Y0_お下げ_髪左3.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右3.SetSizeXBase(X0Y0_お下げ_髪右3.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -264,12 +264,12 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ_髪左3.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ_髪右3.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ_髪左3.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
|
||||
X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
|
||||
X0Y0_お下げ_髪右3.SetAngleBase(-1.5 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -277,7 +277,7 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ_髪根.PositionCont = new Vector2D(X0Y0_お下げ_髪根.PositionCont.X, X0Y0_お下げ_髪根.PositionCont.Y + 0.02 * value.Inverse());
|
||||
X0Y0_お下げ_髪根.SetPositionCont(new Vector2D(X0Y0_お下げ_髪根.GetPositionCont().X, X0Y0_お下げ_髪根.GetPositionCont().Y + 0.02 * value.Inverse()));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -235,13 +235,13 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左2.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左3.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右2.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右3.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左3.SetSizeYBase(X0Y0_お下げ_髪左3.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右3.SetSizeYBase(X0Y0_お下げ_髪右3.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -250,13 +250,13 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪左2.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪左3.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右2.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右3.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪左3.SetSizeXBase(X0Y0_お下げ_髪左3.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右3.SetSizeXBase(X0Y0_お下げ_髪右3.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -264,12 +264,12 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ_髪左3.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ_髪右3.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ_髪左3.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
|
||||
X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
|
||||
X0Y0_お下げ_髪右3.SetAngleBase(-1.5 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -277,7 +277,7 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ_髪根.PositionCont = new Vector2D(X0Y0_お下げ_髪根.PositionCont.X, X0Y0_お下げ_髪根.PositionCont.Y + 0.02 * value.Inverse());
|
||||
X0Y0_お下げ_髪根.SetPositionCont(new Vector2D(X0Y0_お下げ_髪根.GetPositionCont().X, X0Y0_お下げ_髪根.GetPositionCont().Y + 0.02 * value.Inverse()));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -235,13 +235,13 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ_髪根.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左2.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪左3.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右2.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪右3.SizeYBase *= num;
|
||||
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪左3.SetSizeYBase(X0Y0_お下げ_髪左3.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
|
||||
X0Y0_お下げ_髪右3.SetSizeYBase(X0Y0_お下げ_髪右3.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -250,13 +250,13 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ_髪根.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪左2.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪左3.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右2.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪右3.SizeXBase *= num;
|
||||
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪左3.SetSizeXBase(X0Y0_お下げ_髪左3.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
|
||||
X0Y0_お下げ_髪右3.SetSizeXBase(X0Y0_お下げ_髪右3.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -264,12 +264,12 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ_髪左3.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ_髪右3.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ_髪左3.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
|
||||
X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
|
||||
X0Y0_お下げ_髪右3.SetAngleBase(-1.5 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -277,7 +277,7 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ_髪根.PositionCont = new Vector2D(X0Y0_お下げ_髪根.PositionCont.X, X0Y0_お下げ_髪根.PositionCont.Y + 0.02 * value.Inverse());
|
||||
X0Y0_お下げ_髪根.SetPositionCont(new Vector2D(X0Y0_お下げ_髪根.GetPositionCont().X, X0Y0_お下げ_髪根.GetPositionCont().Y + 0.02 * value.Inverse()));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -214,12 +214,12 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ左_髪左根.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪左2.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪右根.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪右2.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪左根.SetSizeYBase(X0Y0_お下げ左_髪左根.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪左2.SetSizeYBase(X0Y0_お下げ左_髪左2.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪右根.SetSizeYBase(X0Y0_お下げ右_髪右根.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪右2.SetSizeYBase(X0Y0_お下げ右_髪右2.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -228,12 +228,12 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ左_髪左根.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪左2.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪右根.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪右2.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪左根.SetSizeXBase(X0Y0_お下げ左_髪左根.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪左2.SetSizeXBase(X0Y0_お下げ左_髪左2.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪右根.SetSizeXBase(X0Y0_お下げ右_髪右根.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪右2.SetSizeXBase(X0Y0_お下げ右_髪右2.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -241,10 +241,10 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ左_髪左1.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ左_髪左2.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ右_髪右1.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ右_髪右2.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ左_髪左1.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ左_髪左2.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ右_髪右1.SetAngleBase(-1.5 * value);
|
||||
X0Y0_お下げ右_髪右2.SetAngleBase(-1.5 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -253,8 +253,8 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = value.Inverse();
|
||||
X0Y0_お下げ左_髪左根.PositionCont = new Vector2D(X0Y0_お下げ左_髪左根.PositionCont.X - 0.005 * num, X0Y0_お下げ左_髪左根.PositionCont.Y + 0.02 * num);
|
||||
X0Y0_お下げ右_髪右根.PositionCont = new Vector2D(X0Y0_お下げ右_髪右根.PositionCont.X + 0.005 * num, X0Y0_お下げ右_髪右根.PositionCont.Y + 0.02 * num);
|
||||
X0Y0_お下げ左_髪左根.SetPositionCont(new Vector2D(X0Y0_お下げ左_髪左根.GetPositionCont().X - 0.005 * num, X0Y0_お下げ左_髪左根.GetPositionCont().Y + 0.02 * num));
|
||||
X0Y0_お下げ右_髪右根.SetPositionCont(new Vector2D(X0Y0_お下げ右_髪右根.GetPositionCont().X + 0.005 * num, X0Y0_お下げ右_髪右根.GetPositionCont().Y + 0.02 * num));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -214,12 +214,12 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ左_髪左根.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪左2.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪右根.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪右2.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪左根.SetSizeYBase(X0Y0_お下げ左_髪左根.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪左2.SetSizeYBase(X0Y0_お下げ左_髪左2.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪右根.SetSizeYBase(X0Y0_お下げ右_髪右根.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪右2.SetSizeYBase(X0Y0_お下げ右_髪右2.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -228,12 +228,12 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ左_髪左根.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪左2.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪右根.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪右2.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪左根.SetSizeXBase(X0Y0_お下げ左_髪左根.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪左2.SetSizeXBase(X0Y0_お下げ左_髪左2.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪右根.SetSizeXBase(X0Y0_お下げ右_髪右根.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪右2.SetSizeXBase(X0Y0_お下げ右_髪右2.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -241,10 +241,10 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ左_髪左1.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ左_髪左2.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ右_髪右1.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ右_髪右2.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ左_髪左1.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ左_髪左2.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ右_髪右1.SetAngleBase(-1.5 * value);
|
||||
X0Y0_お下げ右_髪右2.SetAngleBase(-1.5 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -253,8 +253,8 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = value.Inverse();
|
||||
X0Y0_お下げ左_髪左根.PositionCont = new Vector2D(X0Y0_お下げ左_髪左根.PositionCont.X - 0.005 * num, X0Y0_お下げ左_髪左根.PositionCont.Y + 0.02 * num);
|
||||
X0Y0_お下げ右_髪右根.PositionCont = new Vector2D(X0Y0_お下げ右_髪右根.PositionCont.X + 0.005 * num, X0Y0_お下げ右_髪右根.PositionCont.Y + 0.02 * num);
|
||||
X0Y0_お下げ左_髪左根.SetPositionCont(new Vector2D(X0Y0_お下げ左_髪左根.GetPositionCont().X - 0.005 * num, X0Y0_お下げ左_髪左根.GetPositionCont().Y + 0.02 * num));
|
||||
X0Y0_お下げ右_髪右根.SetPositionCont(new Vector2D(X0Y0_お下げ右_髪右根.GetPositionCont().X + 0.005 * num, X0Y0_お下げ右_髪右根.GetPositionCont().Y + 0.02 * num));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
@@ -214,12 +214,12 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 0.5 + 0.9 * value;
|
||||
X0Y0_お下げ左_髪左根.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪左1.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪左2.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪右根.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪右1.SizeYBase *= num;
|
||||
X0Y0_お下げ右_髪右2.SizeYBase *= num;
|
||||
X0Y0_お下げ左_髪左根.SetSizeYBase(X0Y0_お下げ左_髪左根.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ左_髪左2.SetSizeYBase(X0Y0_お下げ左_髪左2.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪右根.SetSizeYBase(X0Y0_お下げ右_髪右根.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
|
||||
X0Y0_お下げ右_髪右2.SetSizeYBase(X0Y0_お下げ右_髪右2.GetSizeYBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -228,12 +228,12 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = 1.0 + 0.5 * value;
|
||||
X0Y0_お下げ左_髪左根.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪左1.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪左2.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪右根.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪右1.SizeXBase *= num;
|
||||
X0Y0_お下げ右_髪右2.SizeXBase *= num;
|
||||
X0Y0_お下げ左_髪左根.SetSizeXBase(X0Y0_お下げ左_髪左根.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ左_髪左2.SetSizeXBase(X0Y0_お下げ左_髪左2.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪右根.SetSizeXBase(X0Y0_お下げ右_髪右根.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
|
||||
X0Y0_お下げ右_髪右2.SetSizeXBase(X0Y0_お下げ右_髪右2.GetSizeXBase() * num);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -241,10 +241,10 @@ namespace SlaveMatrix
|
||||
{
|
||||
set
|
||||
{
|
||||
X0Y0_お下げ左_髪左1.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ左_髪左2.AngleBase = 1.5 * value;
|
||||
X0Y0_お下げ右_髪右1.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ右_髪右2.AngleBase = -1.5 * value;
|
||||
X0Y0_お下げ左_髪左1.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ左_髪左2.SetAngleBase(1.5 * value);
|
||||
X0Y0_お下げ右_髪右1.SetAngleBase(-1.5 * value);
|
||||
X0Y0_お下げ右_髪右2.SetAngleBase(-1.5 * value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -253,8 +253,8 @@ namespace SlaveMatrix
|
||||
set
|
||||
{
|
||||
double num = value.Inverse();
|
||||
X0Y0_お下げ左_髪左根.PositionCont = new Vector2D(X0Y0_お下げ左_髪左根.PositionCont.X - 0.005 * num, X0Y0_お下げ左_髪左根.PositionCont.Y + 0.02 * num);
|
||||
X0Y0_お下げ右_髪右根.PositionCont = new Vector2D(X0Y0_お下げ右_髪右根.PositionCont.X + 0.005 * num, X0Y0_お下げ右_髪右根.PositionCont.Y + 0.02 * num);
|
||||
X0Y0_お下げ左_髪左根.SetPositionCont(new Vector2D(X0Y0_お下げ左_髪左根.GetPositionCont().X - 0.005 * num, X0Y0_お下げ左_髪左根.GetPositionCont().Y + 0.02 * num));
|
||||
X0Y0_お下げ右_髪右根.SetPositionCont(new Vector2D(X0Y0_お下げ右_髪右根.GetPositionCont().X + 0.005 * num, X0Y0_お下げ右_髪右根.GetPositionCont().Y + 0.02 * num));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using _2DGAMELIB;
|
||||
using SlaveMatrix.GameClasses;
|
||||
|
||||
namespace SlaveMatrix
|
||||
{
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user