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7 Commits

Author SHA1 Message Date
a657d6ed1c Merge remote-tracking branch 'origin/main' into engine-rewrite 2026-06-14 18:41:27 +02:00
lewd_alt
74e1cbc7d9 removed Vector2D_2 2026-06-14 11:40:13 -05:00
3e99c7eb30 Add internal architecture analysis (docs/INTERNALS.md) 2026-06-14 15:27:01 +02:00
lewd_alt
31ed0b26a3 REDCODE Class Renaming 2026-06-13 22:38:57 -05:00
lewd_alt
24b0d68e7e started cleaning up the scene graph 2026-06-13 16:59:32 -05:00
lewd_alt
0da26b0478 made run.sh executable 2026-06-13 12:46:45 -05:00
lewd_alt
f34795a82d REDCODE changes 2026-06-13 11:34:36 -05:00
712 changed files with 11840 additions and 11476 deletions

View File

@@ -9,8 +9,6 @@ namespace _2DGAMELIB
[Serializable] [Serializable]
public class BodyTemplate public class BodyTemplate
{ {
public string Tag = "";
public OrderedDictionary<string, VariantGrid> Difss = new OrderedDictionary<string, VariantGrid>(); public OrderedDictionary<string, VariantGrid> Difss = new OrderedDictionary<string, VariantGrid>();
private VariantGrid r; private VariantGrid r;
@@ -19,8 +17,6 @@ namespace _2DGAMELIB
public IEnumerable<string> Keys => Difss.Keys; public IEnumerable<string> Keys => Difss.Keys;
public IEnumerable<VariantGrid> Values => Difss.Values;
public VariantGrid this[string Name] public VariantGrid this[string Name]
{ {
get get
@@ -45,46 +41,13 @@ namespace _2DGAMELIB
} }
} }
public double PositionSize
{
set
{
foreach (VariantGrid value2 in Difss.Values)
{
value2.PositionSize = value;
}
}
}
public Vector2D PositionVector
{
set
{
foreach (VariantGrid value2 in Difss.Values)
{
value2.PositionVector = value;
}
}
}
public double AngleBase public double AngleBase
{ {
set set
{ {
foreach (VariantGrid value2 in Difss.Values) foreach (VariantGrid value2 in Difss.Values)
{ {
value2.AngleBase = value; value2.SetAngleBase(value);
}
}
}
public double AngleCont
{
set
{
foreach (VariantGrid value2 in Difss.Values)
{
value2.AngleCont = value;
} }
} }
} }
@@ -95,84 +58,7 @@ namespace _2DGAMELIB
{ {
foreach (VariantGrid value2 in Difss.Values) foreach (VariantGrid value2 in Difss.Values)
{ {
value2.SizeBase = value; value2.SetSizeBase(value);
}
}
}
public double SizeCont
{
set
{
foreach (VariantGrid value2 in Difss.Values)
{
value2.SizeCont = value;
}
}
}
public double SizeXBase
{
set
{
foreach (VariantGrid value2 in Difss.Values)
{
value2.SizeXBase = value;
}
}
}
public double SizeXCont
{
set
{
foreach (VariantGrid value2 in Difss.Values)
{
value2.SizeXCont = value;
}
}
}
public double SizeYBase
{
set
{
foreach (VariantGrid value2 in Difss.Values)
{
value2.SizeYBase = value;
}
}
}
public double SizeYCont
{
set
{
foreach (VariantGrid value2 in Difss.Values)
{
value2.SizeYCont = value;
}
}
}
public bool Dra
{
set
{
foreach (VariantGrid value2 in Difss.Values)
{
value2.Dra = value;
}
}
}
public bool Hit
{
set
{
foreach (VariantGrid value2 in Difss.Values)
{
value2.Hit = value;
} }
} }
} }
@@ -227,8 +113,8 @@ namespace _2DGAMELIB
{ {
if (difs.EnumJoinRoot.All(delegate(ShapePart p0) if (difs.EnumJoinRoot.All(delegate(ShapePart p0)
{ {
p = p0.Position; p = p0.GetPosition();
return pa.All((ShapePart p1) => p0 == p1 || p1.JP.All((JointPoint j) => !(p1.ToGlobal(j.Joint).DistanceSquared(p) <= JointLink.IdentityDistance))); return pa.All((ShapePart p1) => p0 == p1 || p1.GetJP().All((JointPoint j) => !(p1.ToGlobal(j.Joint).DistanceSquared(p) <= JointLink.IdentityDistance)));
})) }))
{ {
return difs; return difs;

View File

@@ -25,7 +25,7 @@ namespace _2DGAMELIB
{ {
foreach (ShapePart item in partGroup.EnumAllPar()) foreach (ShapePart item in partGroup.EnumAllPar())
{ {
BaseColors.Add(item.BrushColor); BaseColors.Add(item.GetBrushColor());
OverColors.Add(BaseColors.Last().FuncHSV(delegate(Hsv hsv) OverColors.Add(BaseColors.Last().FuncHSV(delegate(Hsv hsv)
{ {
hsv.Hue += 30; hsv.Hue += 30;
@@ -40,17 +40,17 @@ namespace _2DGAMELIB
hsv.Val += 100; hsv.Val += 100;
return hsv; return hsv;
})); }));
TextColors.Add(item.IsParT() ? item.ToParT().TextColor : Color.Empty); TextColors.Add(item.IsParT() ? item.ToParT().GetTextColor() : Color.Empty);
} }
Over = delegate Over = delegate
{ {
int num4 = 0; int num4 = 0;
foreach (ShapePart item2 in partGroup.EnumAllPar()) foreach (ShapePart item2 in partGroup.EnumAllPar())
{ {
item2.BrushColor = OverColors[num4]; item2.SetBrushColor(OverColors[num4]);
if (item2.IsParT()) if (item2.IsParT())
{ {
item2.ToParT().TextColor = TextColors[num4].Reverse(); item2.ToParT().SetTextColor(TextColors[num4].Reverse());
} }
num4++; num4++;
} }
@@ -60,10 +60,10 @@ namespace _2DGAMELIB
int num3 = 0; int num3 = 0;
foreach (ShapePart item3 in partGroup.EnumAllPar()) foreach (ShapePart item3 in partGroup.EnumAllPar())
{ {
item3.BrushColor = PushColors[num3]; item3.SetBrushColor(PushColors[num3]);
if (item3.IsParT()) if (item3.IsParT())
{ {
item3.ToParT().TextColor = TextColors[num3].Reverse(); item3.ToParT().SetTextColor(TextColors[num3].Reverse());
} }
num3++; num3++;
} }
@@ -73,10 +73,10 @@ namespace _2DGAMELIB
int num2 = 0; int num2 = 0;
foreach (ShapePart item4 in partGroup.EnumAllPar()) foreach (ShapePart item4 in partGroup.EnumAllPar())
{ {
item4.BrushColor = OverColors[num2]; item4.SetBrushColor(OverColors[num2]);
if (item4.IsParT()) if (item4.IsParT())
{ {
item4.ToParT().TextColor = TextColors[num2].Reverse(); item4.ToParT().SetTextColor(TextColors[num2].Reverse());
} }
num2++; num2++;
} }
@@ -86,10 +86,10 @@ namespace _2DGAMELIB
int num = 0; int num = 0;
foreach (ShapePart item5 in partGroup.EnumAllPar()) foreach (ShapePart item5 in partGroup.EnumAllPar())
{ {
item5.BrushColor = BaseColors[num]; item5.SetBrushColor(BaseColors[num]);
if (item5.IsParT()) if (item5.IsParT())
{ {
item5.ToParT().TextColor = TextColors[num]; item5.ToParT().SetTextColor(TextColors[num]);
} }
num++; num++;
} }

View File

@@ -121,11 +121,11 @@ namespace _2DGAMELIB
{ {
foreach (ShapePart item in partGroup.EnumAllPar()) foreach (ShapePart item in partGroup.EnumAllPar())
{ {
if (item.HitColor != Color.Transparent) if (item.GetHitColor() != Color.Transparent)
{ {
Med.RemUniqueColor(item.HitColor); Med.RemUniqueColor(item.GetHitColor());
} }
item.HitColor = Med.GetUniqueColor(); item.SetHitColor(Med.GetUniqueColor());
} }
} }

View File

@@ -9,10 +9,6 @@ namespace _2DGAMELIB
{ {
public static class GeometryUtils public static class GeometryUtils
{ {
private static double s1;
private static double s0;
public static Color Reverse(this Color c) public static Color Reverse(this Color c)
{ {
return Color.FromArgb(c.A, 255 - c.R, 255 - c.G, 255 - c.B); return Color.FromArgb(c.A, 255 - c.R, 255 - c.G, 255 - c.B);
@@ -50,7 +46,7 @@ namespace _2DGAMELIB
public static LinearGradientBrush GetLGB(double Unit, Vector2D[] MM, Color Color1, Color Color2) public static LinearGradientBrush GetLGB(double Unit, Vector2D[] MM, Color Color1, Color Color2)
{ {
return new LinearGradientBrush((MM[0] * Unit * s0).ToPointF(), (MM[1] * Unit * s1).ToPointF(), Color1, Color2) return new LinearGradientBrush((MM[0] * Unit * 1.01.Reciprocal()).ToPointF(), (MM[1] * Unit * 1.01).ToPointF(), Color1, Color2)
{ {
GammaCorrection = true GammaCorrection = true
}; };
@@ -58,7 +54,7 @@ namespace _2DGAMELIB
public static LinearGradientBrush GetLGB(double Unit, Vector2D[] MM, ref Color Color1, ref Color Color2) public static LinearGradientBrush GetLGB(double Unit, Vector2D[] MM, ref Color Color1, ref Color Color2)
{ {
return new LinearGradientBrush((MM[0] * Unit * s0).ToPointF(), (MM[1] * Unit * s1).ToPointF(), Color1, Color2) return new LinearGradientBrush((MM[0] * Unit * 1.01.Reciprocal()).ToPointF(), (MM[1] * Unit * 1.01).ToPointF(), Color1, Color2)
{ {
GammaCorrection = true GammaCorrection = true
}; };
@@ -66,7 +62,7 @@ namespace _2DGAMELIB
private static void GetMinMaxX(ShapePart ShapePart, ref double MinX, ref double MaxX) private static void GetMinMaxX(ShapePart ShapePart, ref double MinX, ref double MaxX)
{ {
foreach (CurveOutline item in ShapePart.OP) foreach (CurveOutline item in ShapePart.GetOP())
{ {
foreach (Vector2D p in item.ps) foreach (Vector2D p in item.ps)
{ {
@@ -85,7 +81,7 @@ namespace _2DGAMELIB
private static void GetMinMaxY(ShapePart ShapePart, ref double MinY, ref double MaxY) private static void GetMinMaxY(ShapePart ShapePart, ref double MinY, ref double MaxY)
{ {
foreach (CurveOutline item in ShapePart.OP) foreach (CurveOutline item in ShapePart.GetOP())
{ {
foreach (Vector2D p in item.ps) foreach (Vector2D p in item.ps)
{ {
@@ -112,7 +108,7 @@ namespace _2DGAMELIB
public static void GetMiX_MaX(this ShapePart ShapePart, out Vector2D[] MM) public static void GetMiX_MaX(this ShapePart ShapePart, out Vector2D[] MM)
{ {
Vector2D vector2D = ShapePart.ToGlobal(ShapePart.OP.First().ps.First()); Vector2D vector2D = ShapePart.ToGlobal(ShapePart.GetOP().First().ps.First());
MM = new Vector2D[2]; MM = new Vector2D[2];
MM[0].X = vector2D.X; MM[0].X = vector2D.X;
MM[1].X = vector2D.X; MM[1].X = vector2D.X;
@@ -121,7 +117,7 @@ namespace _2DGAMELIB
public static void GetMaX_MiX(this ShapePart ShapePart, out Vector2D[] MM) public static void GetMaX_MiX(this ShapePart ShapePart, out Vector2D[] MM)
{ {
Vector2D vector2D = ShapePart.ToGlobal(ShapePart.OP.First().ps.First()); Vector2D vector2D = ShapePart.ToGlobal(ShapePart.GetOP().First().ps.First());
MM = new Vector2D[2]; MM = new Vector2D[2];
MM[0].X = vector2D.X; MM[0].X = vector2D.X;
MM[1].X = vector2D.X; MM[1].X = vector2D.X;
@@ -130,7 +126,7 @@ namespace _2DGAMELIB
public static void GetMiY_MaY(this ShapePart ShapePart, out Vector2D[] MM) public static void GetMiY_MaY(this ShapePart ShapePart, out Vector2D[] MM)
{ {
Vector2D vector2D = ShapePart.ToGlobal(ShapePart.OP.First().ps.First()); Vector2D vector2D = ShapePart.ToGlobal(ShapePart.GetOP().First().ps.First());
MM = new Vector2D[2]; MM = new Vector2D[2];
MM[0].Y = vector2D.Y; MM[0].Y = vector2D.Y;
MM[1].Y = vector2D.Y; MM[1].Y = vector2D.Y;
@@ -140,7 +136,7 @@ namespace _2DGAMELIB
public static void GetMiY_MaY(this ShapePart[] Pars, out Vector2D[] MM) public static void GetMiY_MaY(this ShapePart[] Pars, out Vector2D[] MM)
{ {
ShapePart shapePart = Pars.First(); ShapePart shapePart = Pars.First();
Vector2D vector2D = shapePart.ToGlobal(shapePart.OP.First().ps.First()); Vector2D vector2D = shapePart.ToGlobal(shapePart.GetOP().First().ps.First());
MM = new Vector2D[2]; MM = new Vector2D[2];
MM[0].Y = vector2D.Y; MM[0].Y = vector2D.Y;
MM[1].Y = vector2D.Y; MM[1].Y = vector2D.Y;
@@ -149,7 +145,7 @@ namespace _2DGAMELIB
public static void GetMaY_MiY(this ShapePart ShapePart, out Vector2D[] MM) public static void GetMaY_MiY(this ShapePart ShapePart, out Vector2D[] MM)
{ {
Vector2D vector2D = ShapePart.ToGlobal(ShapePart.OP.First().ps.First()); Vector2D vector2D = ShapePart.ToGlobal(ShapePart.GetOP().First().ps.First());
MM = new Vector2D[2]; MM = new Vector2D[2];
MM[0].Y = vector2D.Y; MM[0].Y = vector2D.Y;
MM[1].Y = vector2D.Y; MM[1].Y = vector2D.Y;
@@ -198,7 +194,7 @@ public static BodyTemplate ObjLoad(this byte[] bd)
public static Encoding GetEncoding(this byte[] Bytes) public static Encoding GetEncoding(this byte[] Bytes)
{ {
byte[] array = null; byte[] array;
if (Bytes.Length > 4000) if (Bytes.Length > 4000)
{ {
array = new byte[4000]; array = new byte[4000];
@@ -351,8 +347,6 @@ public static BodyTemplate ObjLoad(this byte[] bd)
static GeometryUtils() static GeometryUtils()
{ {
s1 = 1.01;
s0 = s1.Reciprocal();
} }
public static void SaveExMod<T>(this T Obj, string Path) public static void SaveExMod<T>(this T Obj, string Path)

View File

@@ -29,13 +29,13 @@ namespace _2DGAMELIB
public void JoinP() public void JoinP()
{ {
Difs0.Current.GetPar(Path0).SetJointP(Index, Difs1.CurJoinRoot); Difs0.GetCurrent().GetPar(Path0).SetJointP(Index, Difs1.GetCurJoinRoot());
Difs1.JoinPA(); Difs1.JoinPA();
} }
public void JoinPA() public void JoinPA()
{ {
Difs0.Current.GetPar(Path0).SetJointPA(Index, Difs1.CurJoinRoot); Difs0.GetCurrent().GetPar(Path0).SetJointPA(Index, Difs1.GetCurJoinRoot());
Difs1.JoinPA(); Difs1.JoinPA();
} }

View File

@@ -14,7 +14,7 @@ namespace _2DGAMELIB
int num = 0; int num = 0;
List<int> list = new List<int>(); List<int> list = new List<int>();
List<ShapePart> list2 = EnumPar.ToList(); List<ShapePart> list2 = EnumPar.ToList();
foreach (JointPoint item in JoinRoot.JP) foreach (JointPoint item in JoinRoot.GetJP())
{ {
Vector2D v = JoinRoot.ToGlobal(item.Joint); Vector2D v = JoinRoot.ToGlobal(item.Joint);
int num2 = 0; int num2 = 0;
@@ -23,7 +23,7 @@ namespace _2DGAMELIB
{ {
if (JoinRoot != item2) if (JoinRoot != item2)
{ {
if (v.DistanceSquared(item2.Position) <= IdentityDistance) if (v.DistanceSquared(item2.GetPosition()) <= IdentityDistance)
{ {
joints.Joins.Add(new Joint(JoinRoot, num, item2)); joints.Joins.Add(new Joint(JoinRoot, num, item2));
if (!list.Contains(num2)) if (!list.Contains(num2))
@@ -59,7 +59,7 @@ namespace _2DGAMELIB
{ {
ShapePart shapePart = js.Joins[i].Par1; ShapePart shapePart = js.Joins[i].Par1;
int num3 = 0; int num3 = 0;
foreach (JointPoint item in shapePart.JP) foreach (JointPoint item in shapePart.GetJP())
{ {
Vector2D v = shapePart.ToGlobal(item.Joint); Vector2D v = shapePart.ToGlobal(item.Joint);
int num4 = 0; int num4 = 0;
@@ -68,7 +68,7 @@ namespace _2DGAMELIB
{ {
if (shapePart != item2) if (shapePart != item2)
{ {
if (v.DistanceSquared(item2.Position) <= IdentityDistance) if (v.DistanceSquared(item2.GetPosition()) <= IdentityDistance)
{ {
js.Joins.Add(new Joint(shapePart, num3, item2)); js.Joins.Add(new Joint(shapePart, num3, item2));
if (!del.Contains(num4)) if (!del.Contains(num4))
@@ -108,12 +108,12 @@ namespace _2DGAMELIB
if (JoinRoot != item2) if (JoinRoot != item2)
{ {
int num2 = 0; int num2 = 0;
foreach (JointPoint item3 in item.JP) foreach (JointPoint item3 in item.GetJP())
{ {
Vector2D v = item.ToGlobal(item3.Joint); Vector2D v = item.ToGlobal(item3.Joint);
foreach (ShapePart item4 in item2.EnumJoinRoot) foreach (ShapePart item4 in item2.EnumJoinRoot)
{ {
if (v.DistanceSquared(item4.Position) <= IdentityDistance) if (v.DistanceSquared(item4.GetPosition()) <= IdentityDistance)
{ {
jointsD.Joins.Add(new JointD(JoinRoot, item, num2, item2)); jointsD.Joins.Add(new JointD(JoinRoot, item, num2, item2));
if (!list.Contains(num)) if (!list.Contains(num))
@@ -160,12 +160,12 @@ namespace _2DGAMELIB
if (variantGrid != item2) if (variantGrid != item2)
{ {
int num4 = 0; int num4 = 0;
foreach (JointPoint item3 in item.JP) foreach (JointPoint item3 in item.GetJP())
{ {
Vector2D v = item.ToGlobal(item3.Joint); Vector2D v = item.ToGlobal(item3.Joint);
foreach (ShapePart item4 in item2.EnumJoinRoot) foreach (ShapePart item4 in item2.EnumJoinRoot)
{ {
if (v.DistanceSquared(item4.Position) <= IdentityDistance) if (v.DistanceSquared(item4.GetPosition()) <= IdentityDistance)
{ {
jsd.Joins.Add(new JointD(variantGrid, item, num4, item2)); jsd.Joins.Add(new JointD(variantGrid, item, num4, item2));
if (!del.Contains(num3)) if (!del.Contains(num3))

View File

@@ -57,62 +57,60 @@ namespace _2DGAMELIB
_shapePartT = new ShapePartT _shapePartT = new ShapePartT
{ {
InitializeOP = array,
BasePointBase = array[0].ps[0],
PositionBase = Position,
SizeBase = Size,
Closed = true,
Tag = Name, Tag = Name,
BrushColor = BackColor,
PenColor = FramColor,
Font = Font,
FontSize = TextSize,
TextColor = TextColor,
Text = "A" Text = "A"
}; };
_shapePartT.SetFont(Font);
_shapePartT.SetFontSize(TextSize);
_shapePartT.SetTextColor(TextColor);
_shapePartT.SetInitializeOP(array);
_shapePartT.SetBasePointBase(array[0].ps[0]);
_shapePartT.SetPositionBase(Position);
_shapePartT.SetSizeBase(Size);
_shapePartT.SetClosed(true);
_shapePartT.SetBrushColor(BackColor);
_shapePartT.SetPenColor(FramColor);
if (ShadColor != Color.Empty) if (ShadColor != Color.Empty)
{ {
_shapePartT.ShadBrush = new SolidBrush(ShadColor); _shapePartT.SetShadBrush(new SolidBrush(ShadColor));
} }
SetRect(); SetRect();
Min = _shapePartT.RectSize.Y; Min = _shapePartT.GetRectSize().Y;
SetText(Text); SetText(Text);
} }
public void SetHitColor(ModeEventDispatcher Med) public void SetHitColor(ModeEventDispatcher Med)
{ {
if (_shapePartT.HitColor != Color.Transparent) if (_shapePartT.GetHitColor() != Color.Transparent)
{ {
Med.RemUniqueColor(_shapePartT.HitColor); Med.RemUniqueColor(_shapePartT.GetHitColor());
} }
_shapePartT.HitColor = Med.GetUniqueColor(); _shapePartT.SetHitColor(Med.GetUniqueColor());
} }
private void SetRect() private void SetRect()
{ {
if (!string.IsNullOrEmpty(_shapePartT.Text)) if (!string.IsNullOrEmpty(_shapePartT.Text))
{ {
_shapePartT.RectSize = new Vector2D(Width, 10.0); _shapePartT.SetRectSize(new Vector2D(Width, 10.0));
Vector2D_2 stringRect = _shapePartT.GetStringRect(Are.DisplayUnitScale, Are.DisplayGraphics); double[] stringRect = _shapePartT.GetStringRect(Are.DisplayUnitScale, Are.DisplayGraphics);
double x = ((stringRect.v2.X > Min) ? stringRect.v2.X : Min) + 0.07; double x = ((stringRect[2] > Min) ? stringRect[2] : Min) + 0.07;
_shapePartT.RectSize = new Vector2D(x, stringRect.v2.Y); _shapePartT.SetRectSize(new Vector2D(x, stringRect[3]));
} }
else else
{ {
double x2 = Min + 0.07; double x2 = Min + 0.07;
_shapePartT.RectSize = new Vector2D(x2, Min); _shapePartT.SetRectSize(new Vector2D(x2, Min));
} }
_shapePartT.GetOP()[0].ps[0] = new Vector2D(0.0, 0.0);
_shapePartT.OP[0].ps[0] = new Vector2D(0.0, 0.0); _shapePartT.GetOP()[0].ps[1] = new Vector2D(_shapePartT.GetRectSize().X, 0.0);
_shapePartT.OP[0].ps[1] = new Vector2D(_shapePartT.RectSize.X, 0.0); _shapePartT.GetOP()[0].ps[2] = new Vector2D(_shapePartT.GetRectSize().X, _shapePartT.GetRectSize().Y);
_shapePartT.OP[0].ps[2] = new Vector2D(_shapePartT.RectSize.X, _shapePartT.RectSize.Y); _shapePartT.GetOP()[0].ps[3] = new Vector2D(0.0, _shapePartT.GetRectSize().Y);
_shapePartT.OP[0].ps[3] = new Vector2D(0.0, _shapePartT.RectSize.Y);
} }
public void Dispose() public void Dispose()

View File

@@ -6,8 +6,6 @@ namespace _2DGAMELIB
//TODO: Find a better name... //TODO: Find a better name...
public class ManagedArea : RenderArea public class ManagedArea : RenderArea
{ {
private double strength;
private double unitS; private double unitS;
public ManagedArea(double Unit, double XRatio, double YRatio, double Size, double DisMag, double HitMag, double Strength) : public ManagedArea(double Unit, double XRatio, double YRatio, double Size, double DisMag, double HitMag, double Strength) :
@@ -16,7 +14,6 @@ namespace _2DGAMELIB
SetXYRatio(XRatio, YRatio); SetXYRatio(XRatio, YRatio);
base.Size = Size; base.Size = Size;
unitScale = Unit; unitScale = Unit;
strength = Strength;
displayUnitScale = Unit * DisMag; displayUnitScale = Unit * DisMag;
double num = 1.0 - Strength; double num = 1.0 - Strength;
unitS = displayUnitScale * num; unitS = displayUnitScale * num;

View File

@@ -57,5 +57,6 @@ namespace _2DGAMELIB
this.M43 = M43; this.M43 = M43;
this.M44 = M44; this.M44 = M44;
} }
} }
} }

View File

@@ -370,7 +370,7 @@ namespace _2DGAMELIB
{ {
foreach (ShapePart p in ps) foreach (ShapePart p in ps)
{ {
p.HitColor = GetUniqueColor(); p.SetHitColor(GetUniqueColor());
} }
} }
@@ -383,7 +383,7 @@ namespace _2DGAMELIB
{ {
foreach (ShapePart p in ps) foreach (ShapePart p in ps)
{ {
HitColors.Remove(p.HitColor); HitColors.Remove(p.GetHitColor());
} }
} }

View File

@@ -27,139 +27,31 @@ namespace _2DGAMELIB
} }
} }
public double PositionSize public void SetAngleBase(double value)
{ {
set foreach (PartGroup item in parss)
{ {
foreach (PartGroup item in parss) item.SetAngleBase(value);
{ }
item.PositionSize = value; }
}
}
}
public Vector2D PositionVector public void SetSizeBase(double value)
{ {
set foreach (PartGroup item in parss)
{ {
foreach (PartGroup item in parss) item.SetSizeBase(value);
{ }
item.PositionVector = value; }
}
}
}
public double AngleBase public void SetSizeYCont(double value)
{ {
set foreach (PartGroup item in parss)
{ {
foreach (PartGroup item in parss) item.SetSizeYCont(value);
{ }
item.AngleBase = value; }
}
}
}
public double AngleCont public IEnumerable<ShapePart> EnumAllPar()
{
set
{
foreach (PartGroup item in parss)
{
item.AngleCont = value;
}
}
}
public double SizeBase
{
set
{
foreach (PartGroup item in parss)
{
item.SizeBase = value;
}
}
}
public double SizeCont
{
set
{
foreach (PartGroup item in parss)
{
item.SizeCont = value;
}
}
}
public double SizeXBase
{
set
{
foreach (PartGroup item in parss)
{
item.SizeXBase = value;
}
}
}
public double SizeXCont
{
set
{
foreach (PartGroup item in parss)
{
item.SizeXCont = value;
}
}
}
public double SizeYBase
{
set
{
foreach (PartGroup item in parss)
{
item.SizeYBase = value;
}
}
}
public double SizeYCont
{
set
{
foreach (PartGroup item in parss)
{
item.SizeYCont = value;
}
}
}
public bool Dra
{
set
{
foreach (PartGroup item in parss)
{
item.Dra = value;
}
}
}
public bool Hit
{
set
{
foreach (PartGroup item in parss)
{
item.Hit = value;
}
}
}
public IEnumerable<ShapePart> EnumAllPar()
{ {
foreach (PartGroup item in parss) foreach (PartGroup item in parss)
{ {

View File

@@ -16,227 +16,54 @@ namespace _2DGAMELIB
public PartGroup Parent => parent; public PartGroup Parent => parent;
public IEnumerable<string> Keys => pars.Keys;
public IEnumerable<object> Values => pars.Values; public IEnumerable<object> Values => pars.Values;
public double PositionSize public void SetAngleBase(double value)
{ {
set foreach (object value2 in pars.Values)
{ {
foreach (object value2 in pars.Values) if (value2 is PartGroup)
{ {
if (value2 is PartGroup) ((PartGroup)value2).SetAngleBase(value);
{ }
((PartGroup)value2).PositionSize = value; else if (value2 is ShapePart)
} {
else if (value2 is ShapePart) ((ShapePart)value2).SetAngleBase(value);
{ }
((ShapePart)value2).PositionSize = value; }
} }
}
}
}
public Vector2D PositionVector public void SetSizeBase(double value)
{ {
set foreach (object value2 in pars.Values)
{ {
foreach (object value2 in pars.Values) if (value2 is PartGroup)
{ {
if (value2 is PartGroup) ((PartGroup)value2).SetSizeBase(value);
{ }
((PartGroup)value2).PositionVector = value; else if (value2 is ShapePart)
} {
else if (value2 is ShapePart) ((ShapePart)value2).SetSizeBase(value);
{ }
((ShapePart)value2).PositionVector = value; }
} }
}
}
}
public double AngleBase public void SetSizeYCont(double value)
{ {
set foreach (object value2 in pars.Values)
{ {
foreach (object value2 in pars.Values) if (value2 is PartGroup)
{ {
if (value2 is PartGroup) ((PartGroup)value2).SetSizeYCont(value);
{ }
((PartGroup)value2).AngleBase = value; else if (value2 is ShapePart)
} {
else if (value2 is ShapePart) ((ShapePart)value2).SetSizeYCont(value);
{ }
((ShapePart)value2).AngleBase = value; }
} }
}
}
}
public double AngleCont public object this[string Name]
{
set
{
foreach (object value2 in pars.Values)
{
if (value2 is PartGroup)
{
((PartGroup)value2).AngleCont = value;
}
else if (value2 is ShapePart)
{
((ShapePart)value2).AngleCont = value;
}
}
}
}
public double SizeBase
{
set
{
foreach (object value2 in pars.Values)
{
if (value2 is PartGroup)
{
((PartGroup)value2).SizeBase = value;
}
else if (value2 is ShapePart)
{
((ShapePart)value2).SizeBase = value;
}
}
}
}
public double SizeCont
{
set
{
foreach (object value2 in pars.Values)
{
if (value2 is PartGroup)
{
((PartGroup)value2).SizeCont = value;
}
else if (value2 is ShapePart)
{
((ShapePart)value2).SizeCont = value;
}
}
}
}
public double SizeXBase
{
set
{
foreach (object value2 in pars.Values)
{
if (value2 is PartGroup)
{
((PartGroup)value2).SizeXBase = value;
}
else if (value2 is ShapePart)
{
((ShapePart)value2).SizeXBase = value;
}
}
}
}
public double SizeXCont
{
set
{
foreach (object value2 in pars.Values)
{
if (value2 is PartGroup)
{
((PartGroup)value2).SizeXCont = value;
}
else if (value2 is ShapePart)
{
((ShapePart)value2).SizeXCont = value;
}
}
}
}
public double SizeYBase
{
set
{
foreach (object value2 in pars.Values)
{
if (value2 is PartGroup)
{
((PartGroup)value2).SizeYBase = value;
}
else if (value2 is ShapePart)
{
((ShapePart)value2).SizeYBase = value;
}
}
}
}
public double SizeYCont
{
set
{
foreach (object value2 in pars.Values)
{
if (value2 is PartGroup)
{
((PartGroup)value2).SizeYCont = value;
}
else if (value2 is ShapePart)
{
((ShapePart)value2).SizeYCont = value;
}
}
}
}
public bool Dra
{
set
{
foreach (object value2 in pars.Values)
{
if (value2 is PartGroup)
{
((PartGroup)value2).Dra = value;
}
else if (value2 is ShapePart)
{
((ShapePart)value2).Dra = value;
}
}
}
}
public bool Hit
{
set
{
foreach (object value2 in pars.Values)
{
if (value2 is PartGroup)
{
((PartGroup)value2).Hit = value;
}
else if (value2 is ShapePart)
{
((ShapePart)value2).Hit = value;
}
}
}
}
public object this[string Name]
{ {
get get
{ {
@@ -458,7 +285,7 @@ namespace _2DGAMELIB
{ {
list.AddRange(((PartGroup)value).GetHitTags(ref HitColor)); list.AddRange(((PartGroup)value).GetHitTags(ref HitColor));
} }
else if (value is ShapePart && (shapePart = (ShapePart)value).HitColor == HitColor) else if (value is ShapePart && (shapePart = (ShapePart)value).GetHitColor() == HitColor)
{ {
list.Add(shapePart.Tag); list.Add(shapePart.Tag);
} }
@@ -476,7 +303,7 @@ namespace _2DGAMELIB
{ {
list.AddRange(((PartGroup)value).GetHitPars(ref HitColor)); list.AddRange(((PartGroup)value).GetHitPars(ref HitColor));
} }
else if (value is ShapePart && (item = (ShapePart)value).HitColor == HitColor) else if (value is ShapePart && (item = (ShapePart)value).GetHitColor() == HitColor)
{ {
list.Add(item); list.Add(item);
} }
@@ -492,7 +319,7 @@ namespace _2DGAMELIB
{ {
return true; return true;
} }
if (value is ShapePart && ((ShapePart)value).HitColor == HitColor) if (value is ShapePart && ((ShapePart)value).GetHitColor() == HitColor)
{ {
return true; return true;
} }

View File

@@ -81,29 +81,29 @@ namespace _2DGAMELIB
} }
} }
private Vector2D TL1 => frame1.OP[0].ps[0]; private Vector2D TL1 => frame1.GetOP()[0].ps[0];
private Vector2D TR1 => frame1.OP[0].ps[1]; private Vector2D TR1 => frame1.GetOP()[0].ps[1];
private Vector2D BR1 => frame1.OP[0].ps[2]; private Vector2D BR1 => frame1.GetOP()[0].ps[2];
private Vector2D BL1 => frame1.OP[0].ps[3]; private Vector2D BL1 => frame1.GetOP()[0].ps[3];
private Vector2D TL2 => frame2.OP[0].ps[0]; private Vector2D TL2 => frame2.GetOP()[0].ps[0];
private Vector2D TR2 => frame2.OP[0].ps[1]; private Vector2D TR2 => frame2.GetOP()[0].ps[1];
private Vector2D BR2 => frame2.OP[0].ps[2]; private Vector2D BR2 => frame2.GetOP()[0].ps[2];
private Vector2D BL2 => frame2.OP[0].ps[3]; private Vector2D BL2 => frame2.GetOP()[0].ps[3];
private Vector2D TLG => gauge.OP[0].ps[0]; private Vector2D TLG => gauge.GetOP()[0].ps[0];
private Vector2D TRG => gauge.OP[0].ps[1]; private Vector2D TRG => gauge.GetOP()[0].ps[1];
private Vector2D BRG => gauge.OP[0].ps[2]; private Vector2D BRG => gauge.GetOP()[0].ps[2];
private Vector2D BLG => gauge.OP[0].ps[3]; private Vector2D BLG => gauge.GetOP()[0].ps[3];
private void SetLimit() private void SetLimit()
{ {
@@ -133,15 +133,15 @@ namespace _2DGAMELIB
{ {
if (Open == Open.Top || Open == Open.Bot) if (Open == Open.Top || Open == Open.Bot)
{ {
gauge.SizeYCont = val; gauge.SetSizeYCont(val);
} }
else if (Open == Open.Lef || Open == Open.Rig) else if (Open == Open.Lef || Open == Open.Rig)
{ {
gauge.SizeXCont = val; gauge.SetSizeXCont(val);
} }
if (knob != null) if (knob != null)
{ {
knob.PositionBase = GetKnobPosition(); knob.SetPositionBase(GetKnobPosition());
} }
} }
@@ -161,7 +161,7 @@ namespace _2DGAMELIB
return (TR1 + BR1) * 0.5; return (TR1 + BR1) * 0.5;
} }
} }
return frame1.OP.GetCenter(); return frame1.GetOP().GetCenter();
} }
private Vector2D GetBasePoint2() private Vector2D GetBasePoint2()
@@ -180,7 +180,7 @@ namespace _2DGAMELIB
return (TL2 + BL2) * 0.5; return (TL2 + BL2) * 0.5;
} }
} }
return frame2.OP.GetCenter(); return frame2.GetOP().GetCenter();
} }
private Vector2D GetBasePoint() private Vector2D GetBasePoint()
@@ -199,7 +199,7 @@ namespace _2DGAMELIB
return (TRG + BRG) * 0.5; return (TRG + BRG) * 0.5;
} }
} }
return frame1.BasePoint; return frame1.GetBasePoint();
} }
private double GetWidthMag() private double GetWidthMag()
@@ -286,71 +286,82 @@ namespace _2DGAMELIB
base_ = new ShapePart base_ = new ShapePart
{ {
Tag = Name + "_ベース", Tag = Name + "_ベース",
InitializeOP = new CurveOutline[1] { ShapeHelper.GetSquare() },
PositionBase = Position,
SizeBase = Size,
SizeXBase = Width,
SizeYBase = Height,
Closed = true,
Pen = null,
BrushColor = BackColor
}; };
base_.BasePointBase = base_.OP.GetCenter();
base_.SetInitializeOP(new CurveOutline[1] { ShapeHelper.GetSquare() });
base_.SetPositionBase(Position);
base_.SetSizeBase(Size);
base_.SetSizeXBase(Width);
base_.SetSizeYBase(Height);
base_.SetClosed(true);
base_.SetPen(null);
base_.SetBrushColor(BackColor);
base_.SetBasePointBase(base_.GetOP().GetCenter());
_partGroup.Add(base_.Tag, base_); _partGroup.Add(base_.Tag, base_);
frame1 = new ShapePart frame1 = new ShapePart
{ {
Tag = Name + "_フレーム1", Tag = Name + "_フレーム1",
InitializeOP = new CurveOutline[1] { ShapeHelper.GetSquare() },
PositionBase = Position,
SizeBase = Size,
SizeXBase = Width * GetWidthMag(),
SizeYBase = Height * GetHeightMag(),
Closed = true,
Brush = null
}; };
frame1.BasePointBase = GetBasePoint1();
frame1.SetInitializeOP(new CurveOutline[1] { ShapeHelper.GetSquare() });
frame1.SetPositionBase(Position);
frame1.SetSizeBase(Size);
frame1.SetSizeXBase(Width * GetWidthMag());
frame1.SetSizeYBase(Height * GetHeightMag());
frame1.SetClosed(true);
frame1.SetBrush(null);
frame1.SetBasePointBase(GetBasePoint1());
_partGroup.Add(frame1.Tag, frame1); _partGroup.Add(frame1.Tag, frame1);
if (Range == Range.MinusPlus) if (Range == Range.MinusPlus)
{ {
frame2 = new ShapePart frame2 = new ShapePart
{ {
Tag = Name + "_フレーム2", Tag = Name + "_フレーム2",
InitializeOP = new CurveOutline[1] { ShapeHelper.GetSquare() },
PositionBase = Position,
SizeBase = Size,
SizeXBase = Width * GetWidthMag(),
SizeYBase = Height * GetHeightMag(),
Closed = true,
Brush = null
}; };
frame2.BasePointBase = GetBasePoint2();
frame2.SetInitializeOP(new CurveOutline[1] { ShapeHelper.GetSquare() });
frame2.SetPositionBase(Position);
frame2.SetSizeBase(Size);
frame2.SetSizeXBase(Width * GetWidthMag());
frame2.SetSizeYBase(Height * GetHeightMag());
frame2.SetClosed(true);
frame2.SetBrush(null);
frame2.SetBasePointBase(GetBasePoint2());
_partGroup.Add(frame2.Tag, frame2); _partGroup.Add(frame2.Tag, frame2);
} }
gauge = new ShapePart gauge = new ShapePart
{ {
Tag = Name + "_ゲージ", Tag = Name + "_ゲージ",
InitializeOP = new CurveOutline[1] { ShapeHelper.GetSquare() },
PositionBase = GetGaugePosition(),
SizeBase = Size,
SizeXBase = Width * GetWidthMag() * GetGaugeWidthMag(Margin),
SizeYBase = Height * GetHeightMag() * GetGaugeHeightMag(Margin),
Closed = true
}; };
gauge.BasePointBase = GetBasePoint(); gauge.SetInitializeOP(new CurveOutline[1] { ShapeHelper.GetSquare() });
gauge.SetPositionBase(GetGaugePosition());
gauge.SetSizeBase(Size);
gauge.SetSizeXBase(Width * GetWidthMag() * GetGaugeWidthMag(Margin));
gauge.SetSizeYBase(Height * GetHeightMag() * GetGaugeHeightMag(Margin));
gauge.SetClosed(true);
gauge.SetBasePointBase(GetBasePoint());
_partGroup.Add(gauge.Tag, gauge); _partGroup.Add(gauge.Tag, gauge);
if (knob) if (knob)
{ {
this.knob = new ShapePart this.knob = new ShapePart
{ {
Tag = Name + "_ブ", Tag = Name + "_ブ",
InitializeOP = new CurveOutline[1] { ShapeHelper.GetSquare() },
SizeBase = Size,
SizeXBase = GetKnobWidthMag(Width),
SizeYBase = GetKnobHeightMag(Height),
Closed = true,
BrushColor = Color.FromArgb(128, Color.White)
}; };
this.knob.BasePointBase = this.knob.OP.GetCenter();
this.knob.SetInitializeOP(new CurveOutline[1] { ShapeHelper.GetSquare() });
this.knob.SetSizeBase(Size);
this.knob.SetSizeXBase(GetKnobWidthMag(Width));
this.knob.SetSizeYBase(GetKnobHeightMag(Height));
this.knob.SetClosed(true);
this.knob.SetBrushColor(Color.FromArgb(128, Color.White));
this.knob.SetBasePointBase(this.knob.GetOP().GetCenter());
_partGroup.Add(this.knob.Tag, this.knob); _partGroup.Add(this.knob.Tag, this.knob);
} }
} }
@@ -474,10 +485,10 @@ namespace _2DGAMELIB
{ {
return Open switch return Open switch
{ {
Open.Top => (0.0 - gauge.SizeY) * gauge.Size, Open.Top => (0.0 - gauge.GetSizeY()) * gauge.GetSize(),
Open.Bot => gauge.SizeY * gauge.Size, Open.Bot => gauge.GetSizeY() * gauge.GetSize(),
Open.Rig => gauge.SizeX * gauge.Size, Open.Rig => gauge.GetSizeX() * gauge.GetSize(),
Open.Lef => (0.0 - gauge.SizeX) * gauge.Size, Open.Lef => (0.0 - gauge.GetSizeX()) * gauge.GetSize(),
_ => 0.0, _ => 0.0,
}; };
} }
@@ -507,7 +518,7 @@ namespace _2DGAMELIB
public bool Down(ref Color HitColor, ref Vector2D CursorPosition) public bool Down(ref Color HitColor, ref Vector2D CursorPosition)
{ {
if (knob != null && knob.HitColor == HitColor) if (knob != null && knob.GetHitColor() == HitColor)
{ {
Grip = true; Grip = true;
op = CursorPosition; op = CursorPosition;

View File

@@ -51,7 +51,7 @@ namespace _2DGAMELIB
{ {
foreach (ShapePart item in but.PartGroup.EnumAllPar()) foreach (ShapePart item in but.PartGroup.EnumAllPar())
{ {
item.BrushColor = but.OverColors[i]; item.SetBrushColor(but.OverColors[i]);
i++; i++;
} }
return; return;
@@ -84,7 +84,7 @@ namespace _2DGAMELIB
j = 0; j = 0;
foreach (ShapePart item2 in but.PartGroup.EnumAllPar()) foreach (ShapePart item2 in but.PartGroup.EnumAllPar())
{ {
item2.BrushColor = but.OverColors[j]; item2.SetBrushColor(but.OverColors[j]);
j++; j++;
} }
} }
@@ -122,7 +122,7 @@ namespace _2DGAMELIB
{ {
foreach (ShapePart item in but.PartGroup.EnumAllPar()) foreach (ShapePart item in but.PartGroup.EnumAllPar())
{ {
item.BrushColor = but.BaseColors[i]; item.SetBrushColor(but.BaseColors[i]);
i++; i++;
} }
return; return;
@@ -155,7 +155,7 @@ namespace _2DGAMELIB
j = 0; j = 0;
foreach (ShapePart item2 in but.PartGroup.EnumAllPar()) foreach (ShapePart item2 in but.PartGroup.EnumAllPar())
{ {
item2.BrushColor = but.BaseColors[j]; item2.SetBrushColor(but.BaseColors[j]);
j++; j++;
} }
} }

File diff suppressed because it is too large Load Diff

View File

@@ -9,19 +9,15 @@ namespace _2DGAMELIB
[Serializable] [Serializable]
public class ShapePartT : ShapePart public class ShapePartT : ShapePart
{ {
[NonSerialized, JsonIgnore]
private Font font = new Font("", 1f);
private double fontSize = 1.0; private double fontSize = 1.0;
private bool EditF = true; [NonSerialized, JsonIgnore]
private Font font = new Font("", 1f);
[NonSerialized, JsonIgnore] [NonSerialized, JsonIgnore]
private Brush brusht = new SolidBrush(Color.Black); private Brush brusht = new SolidBrush(Color.Black);
//unused
private const double Shift = 1.0;
[NonSerialized, JsonIgnore] [NonSerialized, JsonIgnore]
private Brush brushs; private Brush brushs;
@@ -32,127 +28,89 @@ namespace _2DGAMELIB
private Vector2D rectSize = DataConsts.Vec2DOne; private Vector2D rectSize = DataConsts.Vec2DOne;
public string Text = ""; public string Text = "";
private RectangleF rect;
private double us;
private double usx;
private double usy;
private Vector2D bp; private Vector2D bp;
private Vector2D p;
private Vector2D v;
private double a0;
private double a1;
private double M11;
private double M12;
private float af;
private float xf;
private float yf;
private bool EditT = true;
private bool EditTS = true; private bool EditTS = true;
private bool EditF = true;
private CharacterRange[] crr = new CharacterRange[1];
public Font Font
{
get { return font; }
set
{
if (font != value && font != null)
{
font.Dispose();
}
font = value;
EditF = true;
}
}
public double FontSize public void SetFont(Font value)
{ {
get { return fontSize; } if (font != value && font != null)
set {
{ font.Dispose();
fontSize = value; }
EditF = true; font = value;
} EditF = true;
} }
public Brush TextBrush public double GetFontSize()
{ { return fontSize; }
get { return brusht; }
set
{
if (brusht != value && brusht != null)
{
brusht.Dispose();
}
brusht = value;
}
}
public Color TextColor public void SetFontSize(double value)
{ {
get { return ((SolidBrush)brusht).Color; } fontSize = value;
set { ((SolidBrush)brusht).Color = value; } EditF = true;
} }
public Brush ShadBrush public void SetTextBrush(Brush value)
{ {
get { return brushs; } if (brusht != value && brusht != null)
set {
{ brusht.Dispose();
if (brushs != value && brushs != null) }
brushs.Dispose(); brusht = value;
}
brushs = value; public Color GetTextColor()
} { return ((SolidBrush)brusht).Color; }
}
public Color ShadColor public void SetTextColor(Color value)
{ { ((SolidBrush)brusht).Color = value; }
get { return ((SolidBrush)brushs).Color; }
set { ((SolidBrush)brushs).Color = value; }
}
public StringFormat StringFormat public void SetShadBrush(Brush value)
{ {
get { return stringformat; } if (brushs != value && brushs != null)
set brushs.Dispose();
{
if (stringformat != value && stringformat != null)
{
stringformat.Dispose();
}
stringformat = value;
}
}
public Vector2D RectSize brushs = value;
{ }
get { return rectSize; }
set
{
rectSize = value;
EditT = true;
}
}
public new void SetDefault() public Color GetShadColor()
{ return ((SolidBrush)brushs).Color; }
public void SetShadColor(Color value)
{ ((SolidBrush)brushs).Color = value; }
public StringFormat GetStringFormat()
{ return stringformat; }
public void SetStringFormat(StringFormat value)
{
if (stringformat != value && stringformat != null)
{
stringformat.Dispose();
}
stringformat = value;
}
public Vector2D GetRectSize()
{ return rectSize; }
public void SetRectSize(Vector2D value)
{
rectSize = value;
}
public new void SetDefault()
{ {
base.SetDefault(); base.SetDefault();
@@ -174,7 +132,6 @@ namespace _2DGAMELIB
stringformat = new StringFormat(); stringformat = new StringFormat();
EditF = true; EditF = true;
EditT = true;
EditTS = true; EditTS = true;
} }
@@ -194,16 +151,16 @@ namespace _2DGAMELIB
fontSize = ShapePartT.fontSize; fontSize = ShapePartT.fontSize;
if (ShapePartT.font != null) if (ShapePartT.font != null)
Font = ShapePartT.font.Copy(); SetFont(ShapePartT.font.Copy());
if (ShapePartT.brusht != null) if (ShapePartT.brusht != null)
TextBrush = ShapePartT.brusht.Copy(); SetTextBrush(ShapePartT.brusht.Copy());
if (ShapePartT.brushs != null) if (ShapePartT.brushs != null)
ShadBrush = ShapePartT.brushs.Copy(); SetShadBrush(ShapePartT.brushs.Copy());
if (ShapePartT.stringformat != null) if (ShapePartT.stringformat != null)
StringFormat = ShapePartT.stringformat.Copy(); SetStringFormat(ShapePartT.stringformat.Copy());
positionT = ShapePartT.positionT; positionT = ShapePartT.positionT;
rectSize = ShapePartT.rectSize; rectSize = ShapePartT.rectSize;
@@ -212,11 +169,14 @@ namespace _2DGAMELIB
public new void Draw(double Unit, Graphics Graphics) public new void Draw(double Unit, Graphics Graphics)
{ {
if (Edit) Calculation(Unit);
EditT = true;
if (EditS || EditPS) if (EditF || EditTS)
EditTS = true; {
RebuildFont((float)(Unit * base.GetSize() * fontSize));
EditF = false;
EditTS = false;
}
base.Draw(Unit, Graphics); base.Draw(Unit, Graphics);
DrawString(Unit, Graphics); DrawString(Unit, Graphics);
@@ -224,30 +184,25 @@ namespace _2DGAMELIB
private void Calculation(double Unit) private void Calculation(double Unit)
{ {
us = Unit * base.Size; double us = Unit * base.GetSize();
usx = us * base.SizeX; double usx = us * base.GetSizeX();
usy = us * base.SizeY; double usy = us * base.GetSizeY();
bp = base.BasePoint; bp = base.GetBasePoint();
bp.X *= usx; bp.X *= usx;
bp.Y *= usy; bp.Y *= usy;
a0 = base.Angle; double a1 = System.Math.PI * base.GetAngle() / 180.0;
a1 = System.Math.PI * a0 / 180.0; double M11 = System.Math.Cos(a1);
M11 = System.Math.Cos(a1); double M12 = System.Math.Sin(a1);
M12 = System.Math.Sin(a1);
Vector2D v;
v.X = bp.X * M11 + bp.Y * (0.0 - M12); v.X = bp.X * M11 + bp.Y * (0.0 - M12);
v.Y = bp.X * M12 + bp.Y * M11; v.Y = bp.X * M12 + bp.Y * M11;
p = base.Position; Vector2D p = base.GetPosition();
bp.X = p.X * Unit - v.X; bp.X = p.X * Unit - v.X;
bp.Y = p.Y * Unit - v.Y; bp.Y = p.Y * Unit - v.Y;
rect.X = (float)(positionT.X * us);
rect.Y = (float)(positionT.Y * us);
rect.Width = (float)(rectSize.X * us);
rect.Height = (float)(rectSize.Y * us);
} }
private void RebuildFont(double scaledSize) private void RebuildFont(double scaledSize)
@@ -273,60 +228,46 @@ namespace _2DGAMELIB
private void DrawString(double Unit, Graphics Graphics) private void DrawString(double Unit, Graphics Graphics)
{ {
if (EditT) RectangleF rect = default(RectangleF);
{ rect.X = (float)(positionT.X * Unit * base.GetSize());
Calculation(Unit); rect.Y = (float)(positionT.Y * Unit * base.GetSize());
EditT = false; rect.Width = (float)(rectSize.X * Unit * base.GetSize());
} rect.Height = (float)(rectSize.Y * Unit * base.GetSize());
if (EditF || EditTS)
{
RebuildFont((float)(us * fontSize));
EditF = false;
EditTS = false;
}
af = (float)a0;
xf = (float)base.SizeX;
yf = (float)base.SizeY;
if (brushs != null) if (brushs != null)
{ {
GraphicsState state = Graphics.Save(); GraphicsState state = Graphics.Save();
Graphics.TranslateTransform((float)(bp.X + 1.0), (float)(bp.Y + 1.0));
Graphics.TranslateTransform((float)(bp.X + Shift), (float)(bp.Y + Shift)); Graphics.RotateTransform((float)base.GetAngle());
Graphics.RotateTransform(af); Graphics.ScaleTransform((float)base.GetSizeX(), (float)base.GetSizeY());
Graphics.ScaleTransform(xf, yf);
Graphics.DrawString(Text, font, brushs, rect, stringformat); Graphics.DrawString(Text, font, brushs, rect, stringformat);
Graphics.Restore(state); Graphics.Restore(state);
} }
{ {
GraphicsState state = Graphics.Save(); GraphicsState state = Graphics.Save();
Graphics.TranslateTransform((float)bp.X, (float)bp.Y); Graphics.TranslateTransform((float)bp.X, (float)bp.Y);
Graphics.RotateTransform(af); Graphics.RotateTransform((float)base.GetAngle());
Graphics.ScaleTransform(xf, yf); Graphics.ScaleTransform((float)base.GetSizeX(), (float)base.GetSizeY());
Graphics.DrawString(Text, font, brusht, rect, stringformat); Graphics.DrawString(Text, font, brusht, rect, stringformat);
Graphics.Restore(state); Graphics.Restore(state);
} }
} }
public Vector2D_2 GetStringRect(double Unit, Graphics Graphics) public double[] GetStringRect(double Unit, Graphics Graphics)
{ {
double num = Unit * base.Size; double num = Unit * base.GetSize();
if (EditF || EditS || EditPS || EditTS) if (EditF || EditTS)
{ {
RebuildFont((float)(num * fontSize)); RebuildFont((float)(num * fontSize));
EditF = false; EditF = false;
EditTS = false; EditTS = false;
} }
CharacterRange[] crr = new CharacterRange[]{
new CharacterRange(0, Text.Length)
};
crr[0] = new CharacterRange(0, Text.Length);
stringformat.SetMeasurableCharacterRanges(crr); stringformat.SetMeasurableCharacterRanges(crr);
RectangleF layoutRect = new RectangleF( RectangleF layoutRect = new RectangleF(
@@ -339,17 +280,20 @@ namespace _2DGAMELIB
.MeasureCharacterRanges(Text ?? string.Empty, font, layoutRect, stringformat)[0] .MeasureCharacterRanges(Text ?? string.Empty, font, layoutRect, stringformat)[0]
.GetBounds(Graphics); .GetBounds(Graphics);
return new Vector2D_2( return new double[4]{
new Vector2D(bounds.X / num, bounds.Y / num), bounds.X / num,
new Vector2D(bounds.Width / num, bounds.Height / num)); bounds.Y / num,
bounds.Width / num,
bounds.Height / num
};
} }
public Vector2D[] GetStringRectPoints(double Unit, Graphics Graphics) public Vector2D[] GetStringRectPoints(double Unit, Graphics Graphics)
{ {
Vector2D_2 stringRect = GetStringRect(Unit, Graphics); double[] stringRect = GetStringRect(Unit, Graphics);
Vector2D pos = stringRect.v1; Vector2D pos = new Vector2D(stringRect[0], stringRect[1]);
Vector2D size = stringRect.v2; Vector2D size = new Vector2D(stringRect[2], stringRect[3]);
size.X *= 1.07f; size.X *= 1.07f;
@@ -376,8 +320,9 @@ namespace _2DGAMELIB
curveOutline.ps.Add(stringRectPoints[2].AddXY(x, num) + vector2D); curveOutline.ps.Add(stringRectPoints[2].AddXY(x, num) + vector2D);
curveOutline.ps.Add(stringRectPoints[3].AddY(num) + vector2D); curveOutline.ps.Add(stringRectPoints[3].AddY(num) + vector2D);
base.OP.Add(curveOutline); base.GetOP().Add(curveOutline);
} }
public new void Dispose() public new void Dispose()
{ {
base.Dispose(); base.Dispose();

View File

@@ -59,10 +59,10 @@ namespace _2DGAMELIB
{ {
if (feed != null) if (feed != null)
{ {
a0 = feed.BrushColor.A; a0 = feed.GetBrushColor().A;
a1 = feed.PenColor.A; a1 = feed.GetPenColor().A;
feed.BrushColor = Color.FromArgb(0, feed.BrushColor); feed.SetBrushColor(Color.FromArgb(0, feed.GetBrushColor()));
feed.PenColor = Color.FromArgb(0, feed.PenColor); feed.SetPenColor(Color.FromArgb(0, feed.GetPenColor()));
} }
text = new string(' ', Space) + value; text = new string(' ', Space) + value;
Max = text.Length; Max = text.Length;
@@ -85,10 +85,10 @@ namespace _2DGAMELIB
{ {
if (feed != null) if (feed != null)
{ {
a0 = feed.BrushColor.A; a0 = feed.GetBrushColor().A;
a1 = feed.PenColor.A; a1 = feed.GetPenColor().A;
feed.BrushColor = Color.FromArgb(0, feed.BrushColor); feed.SetBrushColor(Color.FromArgb(0, feed.GetBrushColor()));
feed.PenColor = Color.FromArgb(0, feed.PenColor); feed.SetPenColor(Color.FromArgb(0, feed.GetPenColor()));
} }
text = new string(' ', Space) + value; text = new string(' ', Space) + value;
Max = text.Length; Max = text.Length;
@@ -113,14 +113,14 @@ namespace _2DGAMELIB
{ {
get get
{ {
return _shapePartT.PositionBase; return _shapePartT.GetPositionBase();
} }
set set
{ {
_shapePartT.PositionBase = value; _shapePartT.SetPositionBase(value);
if (feed != null) if (feed != null)
{ {
feed.PositionBase = _shapePartT.ToGlobal(_shapePartT.OP[0].ps[2] * 0.95); feed.SetPositionBase(_shapePartT.ToGlobal(_shapePartT.GetOP()[0].ps[2] * 0.95));
} }
} }
} }
@@ -209,22 +209,23 @@ namespace _2DGAMELIB
_shapePartT = new ShapePartT _shapePartT = new ShapePartT
{ {
Tag = Name, Tag = Name,
InitializeOP = array,
PositionBase = Position,
SizeBase = Size,
Closed = true,
BrushColor = BackColor,
Font = Font,
FontSize = TextSize,
TextColor = TextColor,
RectSize = new Vector2D(Width, Height),
Text = Text Text = Text
}; };
ShapePartT.OP.ScalingX(ShapePartT.BasePointBase, Width);
ShapePartT.OP.ScalingY(ShapePartT.BasePointBase, Height); _shapePartT.SetFont(Font);
_shapePartT.SetFontSize(TextSize);
_shapePartT.SetTextColor(TextColor);
_shapePartT.SetRectSize(new Vector2D(Width, Height));
_shapePartT.SetInitializeOP(array);
_shapePartT.SetPositionBase(Position);
_shapePartT.SetSizeBase(Size);
_shapePartT.SetClosed(true);
_shapePartT.SetBrushColor(BackColor);
_shapePartT.GetOP().ScalingX(_shapePartT.GetBasePointBase(), Width);
_shapePartT.GetOP().ScalingY(_shapePartT.GetBasePointBase(), Height);
if (ShadColor != Color.Empty) if (ShadColor != Color.Empty)
{ {
_shapePartT.ShadBrush = new SolidBrush(ShadColor); _shapePartT.SetShadBrush(new SolidBrush(ShadColor));
} }
_partGroup.Add(_shapePartT.Tag, _shapePartT); _partGroup.Add(_shapePartT.Tag, _shapePartT);
} }
@@ -235,27 +236,28 @@ namespace _2DGAMELIB
feed = new ShapePart feed = new ShapePart
{ {
Tag = Name + "_Feed", Tag = Name + "_Feed",
InitializeOP = array,
BasePointBase = array.GetCenter(),
PositionBase = _shapePartT.ToGlobal(_shapePartT.OP[0].ps[2] * 0.96),
SizeBase = Size * 0.07,
SizeYBase = 0.9,
Closed = true,
PenColor = Color.FromArgb(0, Color.Black),
BrushColor = Color.FromArgb(0, FeedColor),
Hit = false Hit = false
}; };
feed.OP.ReverseY(feed.BasePointBase); feed.SetInitializeOP(array);
feed.SetBasePointBase(array.GetCenter());
feed.SetPositionBase(feed.ToGlobal(feed.GetOP()[0].ps[2] * 0.96));
feed.SetSizeBase(Size * 0.07);
feed.SetSizeYBase(0.9);
feed.SetClosed(true);
feed.SetPenColor(Color.FromArgb(0, Color.Black));
feed.SetBrushColor(Color.FromArgb(0, FeedColor));
feed.GetOP().ReverseY(feed.GetBasePointBase());
_partGroup.Add(feed.Tag, feed); _partGroup.Add(feed.Tag, feed);
} }
public void SetHitColor(ModeEventDispatcher Med) public void SetHitColor(ModeEventDispatcher Med)
{ {
if (_shapePartT.HitColor != Color.Transparent) if (_shapePartT.GetHitColor() != Color.Transparent)
{ {
Med.RemUniqueColor(_shapePartT.HitColor); Med.RemUniqueColor(_shapePartT.GetHitColor());
} }
_shapePartT.HitColor = Med.GetUniqueColor(); _shapePartT.SetHitColor(Med.GetUniqueColor());
} }
public void Progression(FpsCounter FPS) public void Progression(FpsCounter FPS)
@@ -273,8 +275,8 @@ namespace _2DGAMELIB
f1 = true; f1 = true;
if (feed != null) if (feed != null)
{ {
feed.BrushColor = Color.FromArgb(a0, feed.BrushColor); feed.SetBrushColor(Color.FromArgb(a0, feed.GetBrushColor()));
feed.PenColor = Color.FromArgb(a1, feed.PenColor); feed.SetPenColor(Color.FromArgb(a1, feed.GetPenColor()));
} }
if (Done != null) if (Done != null)
{ {
@@ -285,14 +287,14 @@ namespace _2DGAMELIB
else if (feed != null && feed.Dra) else if (feed != null && feed.Dra)
{ {
mv.GetValue(FPS); mv.GetValue(FPS);
feed.BrushColor = Color.FromArgb((int)mv.Value, feed.BrushColor); feed.SetBrushColor(Color.FromArgb((int)mv.Value, feed.GetBrushColor()));
feed.PenColor = Color.FromArgb(feed.BrushColor.A, feed.PenColor); feed.SetPenColor(Color.FromArgb(feed.GetBrushColor().A, feed.GetPenColor()));
} }
} }
public bool Down(ref Color HitColor) public bool Down(ref Color HitColor)
{ {
if (_shapePartT.HitColor == HitColor) if (_shapePartT.GetHitColor() == HitColor)
{ {
f2 = true; f2 = true;
if (!f1 && Speed == speed) if (!f1 && Speed == speed)
@@ -306,14 +308,14 @@ namespace _2DGAMELIB
public bool Up(ref Color HitColor) public bool Up(ref Color HitColor)
{ {
if (f1 && f2 && _shapePartT.HitColor == HitColor && Speed == speed) if (f1 && f2 && _shapePartT.GetHitColor() == HitColor && Speed == speed)
{ {
f1 = false; f1 = false;
f2 = false; f2 = false;
if (feed != null) if (feed != null)
{ {
feed.BrushColor = Color.FromArgb(0, feed.BrushColor); feed.SetBrushColor(Color.FromArgb(0, feed.GetBrushColor()));
feed.PenColor = Color.FromArgb(feed.BrushColor.A, feed.PenColor); feed.SetPenColor(Color.FromArgb(feed.GetBrushColor().A, feed.GetPenColor()));
mv.ResetValue(); mv.ResetValue();
} }
Action(this); Action(this);

View File

@@ -21,53 +21,49 @@ namespace _2DGAMELIB
public Dictionary<PartGroup, ShapePart> pr; public Dictionary<PartGroup, ShapePart> pr;
public int CountX => difs.Count; public int GetCountX()
{
return difs.Count;
}
public int CountY public int GetCountY()
{ {
get if (difs.Count > 0)
{ {
if (difs.Count > 0) return difs[GetIndexX()].Count;
{ }
return difs[IndexX].Count; return 0;
} }
return 0;
}
}
public int IndexX public int GetIndexX()
{ {
get if (!(ValueX >= 1.0))
{ {
if (!(ValueX >= 1.0)) return (int)((double)GetCountX() * ValueX);
{ }
return (int)((double)CountX * ValueX); return GetCountX() - 1;
} }
return CountX - 1;
}
set
{
ValueX = (double)value / (double)CountX;
}
}
public int IndexY public void SetIndexX(int value)
{ {
get ValueX = (double)value / (double)GetCountX();
{ }
if (!(ValueY >= 1.0))
{
return (int)((double)CountY * ValueY);
}
return CountY - 1;
}
set
{
ValueY = (double)value / (double)CountY;
}
}
public MorphVariant this[int Index] public int GetIndexY()
{
if (!(ValueY >= 1.0))
{
return (int)((double)GetCountY() * ValueY);
}
return GetCountY() - 1;
}
public void SetIndexY(int value)
{
ValueY = (double)value / (double)GetCountY();
}
public MorphVariant this[int Index]
{ {
get get
{ {
@@ -79,155 +75,46 @@ namespace _2DGAMELIB
} }
} }
public PartGroup Current => difs[IndexX][IndexY]; public PartGroup GetCurrent()
{
return difs[GetIndexX()][GetIndexY()];
}
public double PositionSize public void SetAngleBase(double value)
{ {
set foreach (MorphVariant dif in difs)
{ {
foreach (MorphVariant dif in difs) dif.SetAngleBase(value);
{ }
dif.PositionSize = value; }
}
}
}
public Vector2D PositionVector public void SetSizeBase(double value)
{ {
set foreach (MorphVariant dif in difs)
{ {
foreach (MorphVariant dif in difs) dif.SetSizeBase(value);
{ }
dif.PositionVector = value; }
}
}
}
public double AngleBase public void SetSizeYCont(double value)
{ {
set foreach (MorphVariant dif in difs)
{ {
foreach (MorphVariant dif in difs) dif.SetSizeYCont(value);
{ }
dif.AngleBase = value; }
}
}
}
public double AngleCont public ShapePart GetCurJoinRoot()
{ {
set PartGroup current = GetCurrent();
{ if (pr.ContainsKey(current))
foreach (MorphVariant dif in difs) {
{ return pr[current];
dif.AngleCont = value; }
} return null;
} }
}
public double SizeBase [JsonIgnore]
{
set
{
foreach (MorphVariant dif in difs)
{
dif.SizeBase = value;
}
}
}
public double SizeCont
{
set
{
foreach (MorphVariant dif in difs)
{
dif.SizeCont = value;
}
}
}
public double SizeXBase
{
set
{
foreach (MorphVariant dif in difs)
{
dif.SizeXBase = value;
}
}
}
public double SizeXCont
{
set
{
foreach (MorphVariant dif in difs)
{
dif.SizeXCont = value;
}
}
}
public double SizeYBase
{
set
{
foreach (MorphVariant dif in difs)
{
dif.SizeYBase = value;
}
}
}
public double SizeYCont
{
set
{
foreach (MorphVariant dif in difs)
{
dif.SizeYCont = value;
}
}
}
public bool Dra
{
set
{
foreach (MorphVariant dif in difs)
{
dif.Dra = value;
}
}
}
public bool Hit
{
set
{
foreach (MorphVariant dif in difs)
{
dif.Hit = value;
}
}
}
[JsonIgnore]
public ShapePart CurJoinRoot
{
get
{
PartGroup current = Current;
if (pr.ContainsKey(current))
{
return pr[current];
}
return null;
}
}
[JsonIgnore]
public IEnumerable<ShapePart> EnumJoinRoot => pr.Values; public IEnumerable<ShapePart> EnumJoinRoot => pr.Values;
public IEnumerable<ShapePart> EnumAllPar() public IEnumerable<ShapePart> EnumAllPar()
{ {
@@ -287,11 +174,11 @@ namespace _2DGAMELIB
public void Draw(RenderArea Are) public void Draw(RenderArea Are)
{ {
Are.Draw(Current); Are.Draw(GetCurrent());
} }
public void Draw(ManagedArea ManagedArea) public void Draw(ManagedArea ManagedArea)
{ {
ManagedArea.Draw(Current); ManagedArea.Draw(GetCurrent());
} }
private ShapePart GetJoinRoot(PartGroup ps) private ShapePart GetJoinRoot(PartGroup ps)
@@ -304,16 +191,16 @@ namespace _2DGAMELIB
ShapePart[] array2 = array; ShapePart[] array2 = array;
foreach (ShapePart p0 in array2) foreach (ShapePart p0 in array2)
{ {
Vector2D p = p0.Position; Vector2D p = p0.GetPosition();
if (array.All((ShapePart p1) => p0 == p1 || p1.JP.All((JointPoint j) => !(p1.ToGlobal(j.Joint).DistanceSquared(p) <= JointLink.IdentityDistance)))) if (array.All((ShapePart p1) => p0 == p1 || p1.GetJP().All((JointPoint j) => !(p1.ToGlobal(j.Joint).DistanceSquared(p) <= JointLink.IdentityDistance))))
{ {
return p0; return p0;
} }
} }
ShapePart shapePart = array.FirstOrDefault((ShapePart e) => e.JP.Count > 0); ShapePart par = array.FirstOrDefault((ShapePart e) => e.GetJP().Count > 0);
if (shapePart != null) if (par != null)
{ {
return shapePart; return par;
} }
return array.First(); return array.First();
} }
@@ -335,12 +222,12 @@ namespace _2DGAMELIB
public void JoinP() public void JoinP()
{ {
pj[Current].JoinP(); pj[GetCurrent()].JoinP();
} }
public void JoinPA() public void JoinPA()
{ {
pj[Current].JoinPA(); pj[GetCurrent()].JoinPA();
} }
public void JoinPAall() public void JoinPAall()
@@ -351,17 +238,9 @@ namespace _2DGAMELIB
} }
} }
public void JoinPA(PartGroup ps)
{
if (pj.ContainsKey(ps))
{
pj[ps].JoinPA();
}
}
public ShapePart GetHitPar_(Color HitColor) public ShapePart GetHitPar_(Color HitColor)
{ {
return difs.FirstOrDefault((MorphVariant d) => d.IsHit(ref HitColor)).Parss.FirstOrDefault((PartGroup ps) => ps.IsHit(ref HitColor)).EnumAllPar().FirstOrDefault((ShapePart e) => e.HitColor == HitColor); return difs.FirstOrDefault((MorphVariant d) => d.IsHit(ref HitColor)).Parss.FirstOrDefault((PartGroup ps) => ps.IsHit(ref HitColor)).EnumAllPar().FirstOrDefault((ShapePart e) => e.GetHitColor() == HitColor);
} }
public bool IsHit(ref Color HitColor) public bool IsHit(ref Color HitColor)

View File

@@ -1,19 +0,0 @@
using System;
namespace _2DGAMELIB
{
[Serializable]
public struct Vector2D_2
{
public Vector2D v1;
public Vector2D v2;
public Vector2D_2(Vector2D v1, Vector2D v2)
{
this.v1 = v1;
this.v2 = v2;
}
}
}

View File

@@ -1,6 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Drawing; using System.Drawing;
using System.Drawing.Drawing2D;
using System.IO; using System.IO;
using System.Text; using System.Text;
@@ -208,5 +209,97 @@ namespace _2DGAMELIB
VectorMath.Add(ref result, ref BasePoint, out result); VectorMath.Add(ref result, ref BasePoint, out result);
return result; return result;
} }
/*
public static PartGroup ToPars(this object obj)
{
return (PartGroup)obj;
}
public static ShapePartT ToParT(this object obj)
{
return (ShapePartT)obj;
}
public static ShapePart ToPar(this object obj)
{
return (ShapePart)obj;
}
public static Pen Copy(this Pen Pen)
{
return new Pen(Pen.Color, Pen.Width)
{
EndCap = Pen.EndCap,
StartCap = Pen.StartCap
};
}
public static Brush Copy(this Brush Brush)
{
if (Brush is SolidBrush)
{
return new SolidBrush(((SolidBrush)Brush).Color);
}
if (Brush is LinearGradientBrush)
{
LinearGradientBrush linearGradientBrush = (LinearGradientBrush)Brush;
LinearGradientBrush linearGradientBrush2 = new LinearGradientBrush(linearGradientBrush.Rectangle, Color.Black, Color.White, 0f);
linearGradientBrush2.Blend = linearGradientBrush.Blend;
linearGradientBrush2.GammaCorrection = linearGradientBrush.GammaCorrection;
linearGradientBrush2.InterpolationColors = linearGradientBrush.InterpolationColors;
linearGradientBrush2.LinearColors = new Color[linearGradientBrush.LinearColors.Length];
linearGradientBrush.LinearColors.CopyTo(linearGradientBrush2.LinearColors, 0);
linearGradientBrush2.Transform = linearGradientBrush.Transform;
linearGradientBrush2.WrapMode = linearGradientBrush.WrapMode;
return linearGradientBrush2;
}
if (Brush is PathGradientBrush)
{
PathGradientBrush pathGradientBrush = (PathGradientBrush)Brush;
PathGradientBrush pathGradientBrush2 = new PathGradientBrush(new GraphicsPath());
pathGradientBrush2.Blend = pathGradientBrush.Blend;
pathGradientBrush2.CenterColor = pathGradientBrush.CenterColor;
pathGradientBrush2.CenterPoint = pathGradientBrush.CenterPoint;
pathGradientBrush2.FocusScales = pathGradientBrush.FocusScales;
pathGradientBrush2.InterpolationColors = pathGradientBrush.InterpolationColors;
pathGradientBrush2.SurroundColors = new Color[pathGradientBrush.SurroundColors.Length];
pathGradientBrush.SurroundColors.CopyTo(pathGradientBrush2.SurroundColors, 0);
pathGradientBrush2.Transform = pathGradientBrush.Transform;
pathGradientBrush2.WrapMode = pathGradientBrush.WrapMode;
return pathGradientBrush2;
}
if (Brush is TextureBrush)
{
TextureBrush textureBrush = (TextureBrush)Brush;
return new TextureBrush(textureBrush.Image)
{
Transform = textureBrush.Transform,
WrapMode = textureBrush.WrapMode
};
}
if (Brush is HatchBrush)
{
HatchBrush hatchBrush = (HatchBrush)Brush;
return new HatchBrush(hatchBrush.HatchStyle, hatchBrush.ForegroundColor, hatchBrush.BackgroundColor);
}
return null;
}
public static Font Copy(this Font Font)
{
return new Font(Font.FontFamily, Font.Size, Font.Style, Font.Unit, Font.GdiCharSet, Font.GdiVerticalFont);
}
public static StringFormat Copy(this StringFormat StringFormat)
{
return new StringFormat(StringFormat);
}
*/
} }
} }

View File

@@ -4,43 +4,45 @@
Decompilation + modding re-architecture of "Slave Matrix" (Auto Eden). Three .NET 8 projects: Decompilation + modding re-architecture of "Slave Matrix" (Auto Eden). Three .NET 8 projects:
- **SlaveMatrix** (`WinExe`) — game entrypoint `SlaveMatrix.Program.Main` at `SlaveMatrix/SlaveMatrix/GameClasses/Program.cs` - **SlaveMatrix** (`WinExe`) — game entrypoint `SlaveMatrix.Program.Main` at `SlaveMatrix/SlaveMatrix/GameClasses/Program.cs`
- **2DGAMELIB** (class library) — legacy rendering engine (GDI+) + core data types (BodyTemplate, ShapePart, etc.) - **2DGAMELIB** (class library) — legacy GDI+ rendering engine + core data types (BodyTemplate, ShapePart, etc.)
- **SlaveMatrix.Extract** (`Exe`) — asset pipeline CLI; depends on SlaveMatrix for embedded resources - **SlaveMatrix.Extract** (`Exe`) — asset pipeline CLI; depends on SlaveMatrix for embedded resources
## Build & Run ## Build & Run
``` ```
dotnet build Solution.sln # build all dotnet build Solution.sln # build all
./run.sh # launch game (cds to game_folder/, sets DOTNET_SYSTEM_GLOBALIZATION_INVARIANT=1) ./run.sh # cd game_folder/ + DOTNET_SYSTEM_GLOBALIZATION_INVARIANT=1 + dotnet run
dotnet run --project SlaveMatrix.Extract -- --output <path> # asset extraction dotnet run --project SlaveMatrix.Extract -- --output <path> # asset extraction
``` ```
The game **must** run with `game_folder/` as working directory. `launchSettings.json` sets this automatically in VS/Rider. Game **must** run with `game_folder/` as working directory. `launchSettings.json` sets `../game_folder` automatically.
## Key Quirks ## Key Quirks
- **C# 9.0** (`LangVersion` hardcoded in `.csproj`). No `ImplicitUsings` in SlaveMatrix/2DGAMELIB. - **C# 9.0** (`LangVersion` in `.csproj`). No `ImplicitUsings` in SlaveMatrix/2DGAMELIB. Extract has `ImplicitUsings=enable` + `Nullable=enable` — it can use modern C#.
- **x64 only**, `AllowUnsafeBlocks=true`, `InvariantGlobalization=true` (needed on Linux). - **x64 only**, `AllowUnsafeBlocks=true`, `InvariantGlobalization=true` (required on Linux).
- **BinaryFormatter** still in use (legacy saves). Requires `EnableUnsafeBinaryFormatterSerialization=true` and `NoWarn=SYSLIB0011`. - **BinaryFormatter** for legacy saves: `EnableUnsafeBinaryFormatterSerialization=true`, `NoWarn=SYSLIB0011`.
- **`System.Drawing.EnableUnixSupport`** must be set at startup (`runtimeconfig.template.json` + `AppContext.SetSwitch` in `Program.cs`). - **`System.Drawing.EnableUnixSupport`** set at startup (`runtimeconfig.template.json` + `AppContext.SetSwitch` in `Program.cs`). `NoWarn=CA1416` suppresses platform-compat warnings across all projects.
- **Newtonsoft.Json** (not `System.Text.Json`) — used in 2DGAMELIB and Extract. - **Newtonsoft.Json** (not `System.Text.Json`) in 2DGAMELIB and Extract.
- **Empty `RootNamespace`** in SlaveMatrix and 2DGAMELIB — types live in global namespace. - **Empty `RootNamespace`** in SlaveMatrix/2DGAMELIB — types live in global namespace.
- **`GenerateAssemblyInfo=false`** — uses legacy `Properties/AssemblyInfo.cs`. - **`GenerateAssemblyInfo=false`** — legacy `Properties/AssemblyInfo.cs`.
- **`global.json`** pins SDK 8.0 with `rollForward=latestMajor, allowPrerelease=true`.
- **No test projects**, no CI/CD, no formatter/linter config. - **No test projects**, no CI/CD, no formatter/linter config.
- **843 BodyPartClasses** (`SlaveMatrix/SlaveMatrix/BodyPartClasses/`). **Do not rename** — C# reflection (`Type.GetType`) resolves joint types by class name at runtime. - **843 BodyPartClasses** (`SlaveMatrix/SlaveMatrix/BodyPartClasses/`). **Do not rename** — C# reflection (`Type.GetType`) resolves joint type names at runtime.
## Architecture Notes ## Architecture
- **BodyTemplate** (13 binary `Obj` resources) → `VariantGrid``MorphVariant``PartGroup``ShapePart` tree with cardinal-spline curves and joint points. Deserialized via `BinaryFormatter` + `RemappedTypeBinder` (type remapping for decompiled names). - **BodyTemplate** (13 binary `Obj` resources) → `VariantGrid``MorphVariant``PartGroup``ShapePart` tree (cardinal-spline curves + joint points). Deserialized via `BinaryFormatter` + `RemappedTypeBinder`.
- **Extract pipeline** (`SlaveMatrix.Extract`) loads the 13 embedded resources, applies `MigrateKeys()` (23-entry runtime KeyMap for Japanese→English), then exports: - **Extract pipeline** loads the 13 embedded resources, applies `MigrateKeys()` (20-entry runtime KeyMap for Japanese→English lookups), then exports:
- Intermediate JSON → `extracted/` (gitignored) - Intermediate JSON → `extracted/` (gitignored)
- SVG + YAML per part → `SlaveMatrix/Assets/Parts/` (checked in) - SVG + YAML per part → `SlaveMatrix/Assets/Parts/` (checked in)
- `Catalog.yaml` index`SlaveMatrix/Assets/` - `Catalog.yaml``SlaveMatrix/Assets/`
- **EnglishNameMap** in `SlaveMatrix.Extract/Program.cs` (179 entries) is for extraction output naming only. It is separate from the smaller runtime `MigrateKeys` KeyMap which only covers keys the old game code actually looks up. - **EnglishNameMap** in `SlaveMatrix.Extract/Program.cs` (~176 entries) is for extraction output naming only, separate from the runtime KeyMap.
- **Phase 0 (extraction) is complete.** Phases 1-5 (engine rewrite) are planned in `PLAN.md`. - **game_folder/ content** is copied to build output via `<Content Include="..\game_folder\**\*" CopyToOutputDirectory="PreserveNewest" />`.
- **Phase 0 (extraction) is complete.** Phases 1-5 (engine rewrite, Vulkan/Silk.NET) are planned in `PLAN.md`.
## Git ## Git
- `.gitignore` excludes: `**/bin/`, `**/obj/`, `.vs/`, `.idea/`, `Config.ini`, `game_folder/save/*`, `extracted/`. - `.gitignore` excludes: `**/bin/`, `**/obj/`, `.vs/`, `.idea/`, `Config.ini`, `game_folder/save/*`, `extracted/`.
- `SlaveMatrix/Assets/` (auto-generated SVGs + YAML) **is** checked in. - `SlaveMatrix/Assets/` (auto-generated) **is** checked in.
- `game_folder/` runtime assets are checked in (bgm, text, etc.). - `game_folder/` runtime assets are checked in (bgm, text, etc.).

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@@ -1,3 +1,5 @@
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {
public class BackHair0 : Element public class BackHair0 : Element

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@@ -319,7 +319,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -328,17 +328,17 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_髪中.SizeYBase *= num; X0Y0_髪中.SetSizeYBase(X0Y0_髪中.GetSizeYBase() * num);
X0Y0_髪左1.SizeYBase *= num; X0Y0_髪左1.SetSizeYBase(X0Y0_髪左1.GetSizeYBase() * num);
X0Y0_髪左2.SizeYBase *= num; X0Y0_髪左2.SetSizeYBase(X0Y0_髪左2.GetSizeYBase() * num);
X0Y0_髪左3.SizeYBase *= num; X0Y0_髪左3.SetSizeYBase(X0Y0_髪左3.GetSizeYBase() * num);
X0Y0_髪左4.SizeYBase *= num; X0Y0_髪左4.SetSizeYBase(X0Y0_髪左4.GetSizeYBase() * num);
X0Y0_髪左5.SizeYBase *= num; X0Y0_髪左5.SetSizeYBase(X0Y0_髪左5.GetSizeYBase() * num);
X0Y0_髪右1.SizeYBase *= num; X0Y0_髪右1.SetSizeYBase(X0Y0_髪右1.GetSizeYBase() * num);
X0Y0_髪右2.SizeYBase *= num; X0Y0_髪右2.SetSizeYBase(X0Y0_髪右2.GetSizeYBase() * num);
X0Y0_髪右3.SizeYBase *= num; X0Y0_髪右3.SetSizeYBase(X0Y0_髪右3.GetSizeYBase() * num);
X0Y0_髪右4.SizeYBase *= num; X0Y0_髪右4.SetSizeYBase(X0Y0_髪右4.GetSizeYBase() * num);
X0Y0_髪右5.SizeYBase *= num; X0Y0_髪右5.SetSizeYBase(X0Y0_髪右5.GetSizeYBase() * num);
} }
} }
@@ -347,17 +347,17 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_髪中.SizeXBase *= num; X0Y0_髪中.SetSizeXBase(X0Y0_髪中.GetSizeXBase() * num);
X0Y0_髪左1.SizeXBase *= num; X0Y0_髪左1.SetSizeXBase(X0Y0_髪左1.GetSizeXBase() * num);
X0Y0_髪左2.SizeXBase *= num; X0Y0_髪左2.SetSizeXBase(X0Y0_髪左2.GetSizeXBase() * num);
X0Y0_髪左3.SizeXBase *= num; X0Y0_髪左3.SetSizeXBase(X0Y0_髪左3.GetSizeXBase() * num);
X0Y0_髪左4.SizeXBase *= num; X0Y0_髪左4.SetSizeXBase(X0Y0_髪左4.GetSizeXBase() * num);
X0Y0_髪左5.SizeXBase *= num; X0Y0_髪左5.SetSizeXBase(X0Y0_髪左5.GetSizeXBase() * num);
X0Y0_髪右1.SizeXBase *= num; X0Y0_髪右1.SetSizeXBase(X0Y0_髪右1.GetSizeXBase() * num);
X0Y0_髪右2.SizeXBase *= num; X0Y0_髪右2.SetSizeXBase(X0Y0_髪右2.GetSizeXBase() * num);
X0Y0_髪右3.SizeXBase *= num; X0Y0_髪右3.SetSizeXBase(X0Y0_髪右3.GetSizeXBase() * num);
X0Y0_髪右4.SizeXBase *= num; X0Y0_髪右4.SetSizeXBase(X0Y0_髪右4.GetSizeXBase() * num);
X0Y0_髪右5.SizeXBase *= num; X0Y0_髪右5.SetSizeXBase(X0Y0_髪右5.GetSizeXBase() * num);
} }
} }
@@ -365,16 +365,16 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_髪左1.AngleBase = 1.0 * value; X0Y0_髪左1.SetAngleBase(1.0 * value);
X0Y0_髪左2.AngleBase = 2.0 * value; X0Y0_髪左2.SetAngleBase(2.0 * value);
X0Y0_髪左3.AngleBase = 3.0 * value; X0Y0_髪左3.SetAngleBase(3.0 * value);
X0Y0_髪左4.AngleBase = 4.0 * value; X0Y0_髪左4.SetAngleBase(4.0 * value);
X0Y0_髪左5.AngleBase = 5.0 * value; X0Y0_髪左5.SetAngleBase(5.0 * value);
X0Y0_髪右1.AngleBase = -1.0 * value; X0Y0_髪右1.SetAngleBase(-1.0 * value);
X0Y0_髪右2.AngleBase = -2.0 * value; X0Y0_髪右2.SetAngleBase(-2.0 * value);
X0Y0_髪右3.AngleBase = -3.0 * value; X0Y0_髪右3.SetAngleBase(-3.0 * value);
X0Y0_髪右4.AngleBase = -4.0 * value; X0Y0_髪右4.SetAngleBase(-4.0 * value);
X0Y0_髪右5.AngleBase = -5.0 * value; X0Y0_髪右5.SetAngleBase(-5.0 * value);
} }
} }
@@ -476,150 +476,150 @@ namespace SlaveMatrix
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_髪中.OP[ ? 3 : 0].Outline = false; X0Y0_髪中.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪中.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪中.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪中.OP[ ? 1 : 2].Outline = false; X0Y0_髪中.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪中.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪中.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪左1.OP[ ? 12 : 0].Outline = false; X0Y0_髪左1.GetOP()[ ? 12 : 0].Outline = false;
X0Y0_髪左1.OP[(!) ? 1 : 11].Outline = false; X0Y0_髪左1.GetOP()[(!) ? 1 : 11].Outline = false;
X0Y0_髪左1.OP[ ? 10 : 2].Outline = false; X0Y0_髪左1.GetOP()[ ? 10 : 2].Outline = false;
X0Y0_髪左1.OP[ ? 9 : 3].Outline = false; X0Y0_髪左1.GetOP()[ ? 9 : 3].Outline = false;
X0Y0_髪左1.OP[ ? 8 : 4].Outline = false; X0Y0_髪左1.GetOP()[ ? 8 : 4].Outline = false;
X0Y0_髪左1.OP[ ? 7 : 5].Outline = false; X0Y0_髪左1.GetOP()[ ? 7 : 5].Outline = false;
X0Y0_髪左1.OP[ ? 6 : 6].Outline = false; X0Y0_髪左1.GetOP()[ ? 6 : 6].Outline = false;
X0Y0_髪左1.OP[ ? 5 : 7].Outline = false; X0Y0_髪左1.GetOP()[ ? 5 : 7].Outline = false;
X0Y0_髪左1.OP[ ? 4 : 8].Outline = false; X0Y0_髪左1.GetOP()[ ? 4 : 8].Outline = false;
X0Y0_髪左1.OP[ ? 3 : 9].Outline = false; X0Y0_髪左1.GetOP()[ ? 3 : 9].Outline = false;
X0Y0_髪左1.OP[ ? 2 : 10].Outline = false; X0Y0_髪左1.GetOP()[ ? 2 : 10].Outline = false;
X0Y0_髪左1.OP[ ? 1 : 11].Outline = false; X0Y0_髪左1.GetOP()[ ? 1 : 11].Outline = false;
X0Y0_髪左1.OP[(!) ? 12 : 0].Outline = false; X0Y0_髪左1.GetOP()[(!) ? 12 : 0].Outline = false;
X0Y0_髪左2.OP[ ? 13 : 0].Outline = false; X0Y0_髪左2.GetOP()[ ? 13 : 0].Outline = false;
X0Y0_髪左2.OP[(!) ? 1 : 12].Outline = false; X0Y0_髪左2.GetOP()[(!) ? 1 : 12].Outline = false;
X0Y0_髪左2.OP[ ? 11 : 2].Outline = false; X0Y0_髪左2.GetOP()[ ? 11 : 2].Outline = false;
X0Y0_髪左2.OP[ ? 10 : 3].Outline = false; X0Y0_髪左2.GetOP()[ ? 10 : 3].Outline = false;
X0Y0_髪左2.OP[ ? 9 : 4].Outline = false; X0Y0_髪左2.GetOP()[ ? 9 : 4].Outline = false;
X0Y0_髪左2.OP[ ? 8 : 5].Outline = false; X0Y0_髪左2.GetOP()[ ? 8 : 5].Outline = false;
X0Y0_髪左2.OP[ ? 7 : 6].Outline = false; X0Y0_髪左2.GetOP()[ ? 7 : 6].Outline = false;
X0Y0_髪左2.OP[ ? 6 : 7].Outline = false; X0Y0_髪左2.GetOP()[ ? 6 : 7].Outline = false;
X0Y0_髪左2.OP[ ? 5 : 8].Outline = false; X0Y0_髪左2.GetOP()[ ? 5 : 8].Outline = false;
X0Y0_髪左2.OP[ ? 4 : 9].Outline = false; X0Y0_髪左2.GetOP()[ ? 4 : 9].Outline = false;
X0Y0_髪左2.OP[ ? 3 : 10].Outline = false; X0Y0_髪左2.GetOP()[ ? 3 : 10].Outline = false;
X0Y0_髪左2.OP[ ? 2 : 11].Outline = false; X0Y0_髪左2.GetOP()[ ? 2 : 11].Outline = false;
X0Y0_髪左2.OP[ ? 1 : 12].Outline = false; X0Y0_髪左2.GetOP()[ ? 1 : 12].Outline = false;
X0Y0_髪左2.OP[(!) ? 13 : 0].Outline = false; X0Y0_髪左2.GetOP()[(!) ? 13 : 0].Outline = false;
X0Y0_髪左3.OP[ ? 13 : 0].Outline = false; X0Y0_髪左3.GetOP()[ ? 13 : 0].Outline = false;
X0Y0_髪左3.OP[(!) ? 1 : 12].Outline = false; X0Y0_髪左3.GetOP()[(!) ? 1 : 12].Outline = false;
X0Y0_髪左3.OP[ ? 11 : 2].Outline = false; X0Y0_髪左3.GetOP()[ ? 11 : 2].Outline = false;
X0Y0_髪左3.OP[ ? 10 : 3].Outline = false; X0Y0_髪左3.GetOP()[ ? 10 : 3].Outline = false;
X0Y0_髪左3.OP[ ? 9 : 4].Outline = false; X0Y0_髪左3.GetOP()[ ? 9 : 4].Outline = false;
X0Y0_髪左3.OP[ ? 8 : 5].Outline = false; X0Y0_髪左3.GetOP()[ ? 8 : 5].Outline = false;
X0Y0_髪左3.OP[ ? 7 : 6].Outline = false; X0Y0_髪左3.GetOP()[ ? 7 : 6].Outline = false;
X0Y0_髪左3.OP[ ? 6 : 7].Outline = false; X0Y0_髪左3.GetOP()[ ? 6 : 7].Outline = false;
X0Y0_髪左3.OP[ ? 5 : 8].Outline = false; X0Y0_髪左3.GetOP()[ ? 5 : 8].Outline = false;
X0Y0_髪左3.OP[ ? 4 : 9].Outline = false; X0Y0_髪左3.GetOP()[ ? 4 : 9].Outline = false;
X0Y0_髪左3.OP[ ? 3 : 10].Outline = false; X0Y0_髪左3.GetOP()[ ? 3 : 10].Outline = false;
X0Y0_髪左3.OP[ ? 2 : 11].Outline = false; X0Y0_髪左3.GetOP()[ ? 2 : 11].Outline = false;
X0Y0_髪左3.OP[ ? 1 : 12].Outline = false; X0Y0_髪左3.GetOP()[ ? 1 : 12].Outline = false;
X0Y0_髪左3.OP[(!) ? 13 : 0].Outline = false; X0Y0_髪左3.GetOP()[(!) ? 13 : 0].Outline = false;
X0Y0_髪左4.OP[ ? 13 : 0].Outline = false; X0Y0_髪左4.GetOP()[ ? 13 : 0].Outline = false;
X0Y0_髪左4.OP[(!) ? 1 : 12].Outline = false; X0Y0_髪左4.GetOP()[(!) ? 1 : 12].Outline = false;
X0Y0_髪左4.OP[ ? 11 : 2].Outline = false; X0Y0_髪左4.GetOP()[ ? 11 : 2].Outline = false;
X0Y0_髪左4.OP[ ? 10 : 3].Outline = false; X0Y0_髪左4.GetOP()[ ? 10 : 3].Outline = false;
X0Y0_髪左4.OP[ ? 9 : 4].Outline = false; X0Y0_髪左4.GetOP()[ ? 9 : 4].Outline = false;
X0Y0_髪左4.OP[ ? 8 : 5].Outline = false; X0Y0_髪左4.GetOP()[ ? 8 : 5].Outline = false;
X0Y0_髪左4.OP[ ? 7 : 6].Outline = false; X0Y0_髪左4.GetOP()[ ? 7 : 6].Outline = false;
X0Y0_髪左4.OP[ ? 6 : 7].Outline = false; X0Y0_髪左4.GetOP()[ ? 6 : 7].Outline = false;
X0Y0_髪左4.OP[ ? 5 : 8].Outline = false; X0Y0_髪左4.GetOP()[ ? 5 : 8].Outline = false;
X0Y0_髪左4.OP[ ? 4 : 9].Outline = false; X0Y0_髪左4.GetOP()[ ? 4 : 9].Outline = false;
X0Y0_髪左4.OP[ ? 3 : 10].Outline = false; X0Y0_髪左4.GetOP()[ ? 3 : 10].Outline = false;
X0Y0_髪左4.OP[ ? 2 : 11].Outline = false; X0Y0_髪左4.GetOP()[ ? 2 : 11].Outline = false;
X0Y0_髪左4.OP[ ? 1 : 12].Outline = false; X0Y0_髪左4.GetOP()[ ? 1 : 12].Outline = false;
X0Y0_髪左4.OP[(!) ? 13 : 0].Outline = false; X0Y0_髪左4.GetOP()[(!) ? 13 : 0].Outline = false;
X0Y0_髪左5.OP[ ? 13 : 0].Outline = false; X0Y0_髪左5.GetOP()[ ? 13 : 0].Outline = false;
X0Y0_髪左5.OP[(!) ? 1 : 12].Outline = false; X0Y0_髪左5.GetOP()[(!) ? 1 : 12].Outline = false;
X0Y0_髪左5.OP[ ? 11 : 2].Outline = false; X0Y0_髪左5.GetOP()[ ? 11 : 2].Outline = false;
X0Y0_髪左5.OP[ ? 10 : 3].Outline = false; X0Y0_髪左5.GetOP()[ ? 10 : 3].Outline = false;
X0Y0_髪左5.OP[ ? 9 : 4].Outline = false; X0Y0_髪左5.GetOP()[ ? 9 : 4].Outline = false;
X0Y0_髪左5.OP[ ? 8 : 5].Outline = false; X0Y0_髪左5.GetOP()[ ? 8 : 5].Outline = false;
X0Y0_髪左5.OP[ ? 7 : 6].Outline = false; X0Y0_髪左5.GetOP()[ ? 7 : 6].Outline = false;
X0Y0_髪左5.OP[ ? 6 : 7].Outline = false; X0Y0_髪左5.GetOP()[ ? 6 : 7].Outline = false;
X0Y0_髪左5.OP[ ? 5 : 8].Outline = false; X0Y0_髪左5.GetOP()[ ? 5 : 8].Outline = false;
X0Y0_髪左5.OP[ ? 4 : 9].Outline = false; X0Y0_髪左5.GetOP()[ ? 4 : 9].Outline = false;
X0Y0_髪左5.OP[ ? 3 : 10].Outline = false; X0Y0_髪左5.GetOP()[ ? 3 : 10].Outline = false;
X0Y0_髪左5.OP[ ? 2 : 11].Outline = false; X0Y0_髪左5.GetOP()[ ? 2 : 11].Outline = false;
X0Y0_髪左5.OP[ ? 1 : 12].Outline = false; X0Y0_髪左5.GetOP()[ ? 1 : 12].Outline = false;
X0Y0_髪左5.OP[(!) ? 13 : 0].Outline = false; X0Y0_髪左5.GetOP()[(!) ? 13 : 0].Outline = false;
X0Y0_髪右1.OP[ ? 12 : 0].Outline = false; X0Y0_髪右1.GetOP()[ ? 12 : 0].Outline = false;
X0Y0_髪右1.OP[(!) ? 1 : 11].Outline = false; X0Y0_髪右1.GetOP()[(!) ? 1 : 11].Outline = false;
X0Y0_髪右1.OP[ ? 10 : 2].Outline = false; X0Y0_髪右1.GetOP()[ ? 10 : 2].Outline = false;
X0Y0_髪右1.OP[ ? 9 : 3].Outline = false; X0Y0_髪右1.GetOP()[ ? 9 : 3].Outline = false;
X0Y0_髪右1.OP[ ? 8 : 4].Outline = false; X0Y0_髪右1.GetOP()[ ? 8 : 4].Outline = false;
X0Y0_髪右1.OP[ ? 7 : 5].Outline = false; X0Y0_髪右1.GetOP()[ ? 7 : 5].Outline = false;
X0Y0_髪右1.OP[ ? 6 : 6].Outline = false; X0Y0_髪右1.GetOP()[ ? 6 : 6].Outline = false;
X0Y0_髪右1.OP[ ? 5 : 7].Outline = false; X0Y0_髪右1.GetOP()[ ? 5 : 7].Outline = false;
X0Y0_髪右1.OP[ ? 4 : 8].Outline = false; X0Y0_髪右1.GetOP()[ ? 4 : 8].Outline = false;
X0Y0_髪右1.OP[ ? 3 : 9].Outline = false; X0Y0_髪右1.GetOP()[ ? 3 : 9].Outline = false;
X0Y0_髪右1.OP[ ? 2 : 10].Outline = false; X0Y0_髪右1.GetOP()[ ? 2 : 10].Outline = false;
X0Y0_髪右1.OP[ ? 1 : 11].Outline = false; X0Y0_髪右1.GetOP()[ ? 1 : 11].Outline = false;
X0Y0_髪右1.OP[(!) ? 12 : 0].Outline = false; X0Y0_髪右1.GetOP()[(!) ? 12 : 0].Outline = false;
X0Y0_髪右2.OP[ ? 13 : 0].Outline = false; X0Y0_髪右2.GetOP()[ ? 13 : 0].Outline = false;
X0Y0_髪右2.OP[(!) ? 1 : 12].Outline = false; X0Y0_髪右2.GetOP()[(!) ? 1 : 12].Outline = false;
X0Y0_髪右2.OP[ ? 11 : 2].Outline = false; X0Y0_髪右2.GetOP()[ ? 11 : 2].Outline = false;
X0Y0_髪右2.OP[ ? 10 : 3].Outline = false; X0Y0_髪右2.GetOP()[ ? 10 : 3].Outline = false;
X0Y0_髪右2.OP[ ? 9 : 4].Outline = false; X0Y0_髪右2.GetOP()[ ? 9 : 4].Outline = false;
X0Y0_髪右2.OP[ ? 8 : 5].Outline = false; X0Y0_髪右2.GetOP()[ ? 8 : 5].Outline = false;
X0Y0_髪右2.OP[ ? 7 : 6].Outline = false; X0Y0_髪右2.GetOP()[ ? 7 : 6].Outline = false;
X0Y0_髪右2.OP[ ? 6 : 7].Outline = false; X0Y0_髪右2.GetOP()[ ? 6 : 7].Outline = false;
X0Y0_髪右2.OP[ ? 5 : 8].Outline = false; X0Y0_髪右2.GetOP()[ ? 5 : 8].Outline = false;
X0Y0_髪右2.OP[ ? 4 : 9].Outline = false; X0Y0_髪右2.GetOP()[ ? 4 : 9].Outline = false;
X0Y0_髪右2.OP[ ? 3 : 10].Outline = false; X0Y0_髪右2.GetOP()[ ? 3 : 10].Outline = false;
X0Y0_髪右2.OP[ ? 2 : 11].Outline = false; X0Y0_髪右2.GetOP()[ ? 2 : 11].Outline = false;
X0Y0_髪右2.OP[ ? 1 : 12].Outline = false; X0Y0_髪右2.GetOP()[ ? 1 : 12].Outline = false;
X0Y0_髪右2.OP[(!) ? 13 : 0].Outline = false; X0Y0_髪右2.GetOP()[(!) ? 13 : 0].Outline = false;
X0Y0_髪右3.OP[ ? 13 : 0].Outline = false; X0Y0_髪右3.GetOP()[ ? 13 : 0].Outline = false;
X0Y0_髪右3.OP[(!) ? 1 : 12].Outline = false; X0Y0_髪右3.GetOP()[(!) ? 1 : 12].Outline = false;
X0Y0_髪右3.OP[ ? 11 : 2].Outline = false; X0Y0_髪右3.GetOP()[ ? 11 : 2].Outline = false;
X0Y0_髪右3.OP[ ? 10 : 3].Outline = false; X0Y0_髪右3.GetOP()[ ? 10 : 3].Outline = false;
X0Y0_髪右3.OP[ ? 9 : 4].Outline = false; X0Y0_髪右3.GetOP()[ ? 9 : 4].Outline = false;
X0Y0_髪右3.OP[ ? 8 : 5].Outline = false; X0Y0_髪右3.GetOP()[ ? 8 : 5].Outline = false;
X0Y0_髪右3.OP[ ? 7 : 6].Outline = false; X0Y0_髪右3.GetOP()[ ? 7 : 6].Outline = false;
X0Y0_髪右3.OP[ ? 6 : 7].Outline = false; X0Y0_髪右3.GetOP()[ ? 6 : 7].Outline = false;
X0Y0_髪右3.OP[ ? 5 : 8].Outline = false; X0Y0_髪右3.GetOP()[ ? 5 : 8].Outline = false;
X0Y0_髪右3.OP[ ? 4 : 9].Outline = false; X0Y0_髪右3.GetOP()[ ? 4 : 9].Outline = false;
X0Y0_髪右3.OP[ ? 3 : 10].Outline = false; X0Y0_髪右3.GetOP()[ ? 3 : 10].Outline = false;
X0Y0_髪右3.OP[ ? 2 : 11].Outline = false; X0Y0_髪右3.GetOP()[ ? 2 : 11].Outline = false;
X0Y0_髪右3.OP[ ? 1 : 12].Outline = false; X0Y0_髪右3.GetOP()[ ? 1 : 12].Outline = false;
X0Y0_髪右3.OP[(!) ? 13 : 0].Outline = false; X0Y0_髪右3.GetOP()[(!) ? 13 : 0].Outline = false;
X0Y0_髪右4.OP[ ? 13 : 0].Outline = false; X0Y0_髪右4.GetOP()[ ? 13 : 0].Outline = false;
X0Y0_髪右4.OP[(!) ? 1 : 12].Outline = false; X0Y0_髪右4.GetOP()[(!) ? 1 : 12].Outline = false;
X0Y0_髪右4.OP[ ? 11 : 2].Outline = false; X0Y0_髪右4.GetOP()[ ? 11 : 2].Outline = false;
X0Y0_髪右4.OP[ ? 10 : 3].Outline = false; X0Y0_髪右4.GetOP()[ ? 10 : 3].Outline = false;
X0Y0_髪右4.OP[ ? 9 : 4].Outline = false; X0Y0_髪右4.GetOP()[ ? 9 : 4].Outline = false;
X0Y0_髪右4.OP[ ? 8 : 5].Outline = false; X0Y0_髪右4.GetOP()[ ? 8 : 5].Outline = false;
X0Y0_髪右4.OP[ ? 7 : 6].Outline = false; X0Y0_髪右4.GetOP()[ ? 7 : 6].Outline = false;
X0Y0_髪右4.OP[ ? 6 : 7].Outline = false; X0Y0_髪右4.GetOP()[ ? 6 : 7].Outline = false;
X0Y0_髪右4.OP[ ? 5 : 8].Outline = false; X0Y0_髪右4.GetOP()[ ? 5 : 8].Outline = false;
X0Y0_髪右4.OP[ ? 4 : 9].Outline = false; X0Y0_髪右4.GetOP()[ ? 4 : 9].Outline = false;
X0Y0_髪右4.OP[ ? 3 : 10].Outline = false; X0Y0_髪右4.GetOP()[ ? 3 : 10].Outline = false;
X0Y0_髪右4.OP[ ? 2 : 11].Outline = false; X0Y0_髪右4.GetOP()[ ? 2 : 11].Outline = false;
X0Y0_髪右4.OP[ ? 1 : 12].Outline = false; X0Y0_髪右4.GetOP()[ ? 1 : 12].Outline = false;
X0Y0_髪右4.OP[(!) ? 13 : 0].Outline = false; X0Y0_髪右4.GetOP()[(!) ? 13 : 0].Outline = false;
X0Y0_髪右5.OP[ ? 13 : 0].Outline = false; X0Y0_髪右5.GetOP()[ ? 13 : 0].Outline = false;
X0Y0_髪右5.OP[(!) ? 1 : 12].Outline = false; X0Y0_髪右5.GetOP()[(!) ? 1 : 12].Outline = false;
X0Y0_髪右5.OP[ ? 11 : 2].Outline = false; X0Y0_髪右5.GetOP()[ ? 11 : 2].Outline = false;
X0Y0_髪右5.OP[ ? 10 : 3].Outline = false; X0Y0_髪右5.GetOP()[ ? 10 : 3].Outline = false;
X0Y0_髪右5.OP[ ? 9 : 4].Outline = false; X0Y0_髪右5.GetOP()[ ? 9 : 4].Outline = false;
X0Y0_髪右5.OP[ ? 8 : 5].Outline = false; X0Y0_髪右5.GetOP()[ ? 8 : 5].Outline = false;
X0Y0_髪右5.OP[ ? 7 : 6].Outline = false; X0Y0_髪右5.GetOP()[ ? 7 : 6].Outline = false;
X0Y0_髪右5.OP[ ? 6 : 7].Outline = false; X0Y0_髪右5.GetOP()[ ? 6 : 7].Outline = false;
X0Y0_髪右5.OP[ ? 5 : 8].Outline = false; X0Y0_髪右5.GetOP()[ ? 5 : 8].Outline = false;
X0Y0_髪右5.OP[ ? 4 : 9].Outline = false; X0Y0_髪右5.GetOP()[ ? 4 : 9].Outline = false;
X0Y0_髪右5.OP[ ? 3 : 10].Outline = false; X0Y0_髪右5.GetOP()[ ? 3 : 10].Outline = false;
X0Y0_髪右5.OP[ ? 2 : 11].Outline = false; X0Y0_髪右5.GetOP()[ ? 2 : 11].Outline = false;
X0Y0_髪右5.OP[ ? 1 : 12].Outline = false; X0Y0_髪右5.GetOP()[ ? 1 : 12].Outline = false;
X0Y0_髪右5.OP[(!) ? 13 : 0].Outline = false; X0Y0_髪右5.GetOP()[(!) ? 13 : 0].Outline = false;
} }
public override void () public override void ()

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -319,7 +319,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -328,17 +328,17 @@ namespace SlaveMatrix
set set
{ {
double num = 0.4 + 0.91 * value; double num = 0.4 + 0.91 * value;
X0Y0_髪中.SizeYBase *= num; X0Y0_髪中.SetSizeYBase(X0Y0_髪中.GetSizeYBase() * num);
X0Y0_髪左1.SizeYBase *= num; X0Y0_髪左1.SetSizeYBase(X0Y0_髪左1.GetSizeYBase() * num);
X0Y0_髪左2.SizeYBase *= num; X0Y0_髪左2.SetSizeYBase(X0Y0_髪左2.GetSizeYBase() * num);
X0Y0_髪左3.SizeYBase *= num; X0Y0_髪左3.SetSizeYBase(X0Y0_髪左3.GetSizeYBase() * num);
X0Y0_髪左4.SizeYBase *= num; X0Y0_髪左4.SetSizeYBase(X0Y0_髪左4.GetSizeYBase() * num);
X0Y0_髪左5.SizeYBase *= num; X0Y0_髪左5.SetSizeYBase(X0Y0_髪左5.GetSizeYBase() * num);
X0Y0_髪右1.SizeYBase *= num; X0Y0_髪右1.SetSizeYBase(X0Y0_髪右1.GetSizeYBase() * num);
X0Y0_髪右2.SizeYBase *= num; X0Y0_髪右2.SetSizeYBase(X0Y0_髪右2.GetSizeYBase() * num);
X0Y0_髪右3.SizeYBase *= num; X0Y0_髪右3.SetSizeYBase(X0Y0_髪右3.GetSizeYBase() * num);
X0Y0_髪右4.SizeYBase *= num; X0Y0_髪右4.SetSizeYBase(X0Y0_髪右4.GetSizeYBase() * num);
X0Y0_髪右5.SizeYBase *= num; X0Y0_髪右5.SetSizeYBase(X0Y0_髪右5.GetSizeYBase() * num);
} }
} }
@@ -347,17 +347,17 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_髪中.SizeXBase *= num; X0Y0_髪中.SetSizeXBase(X0Y0_髪中.GetSizeXBase() * num);
X0Y0_髪左1.SizeXBase *= num; X0Y0_髪左1.SetSizeXBase(X0Y0_髪左1.GetSizeXBase() * num);
X0Y0_髪左2.SizeXBase *= num; X0Y0_髪左2.SetSizeXBase(X0Y0_髪左2.GetSizeXBase() * num);
X0Y0_髪左3.SizeXBase *= num; X0Y0_髪左3.SetSizeXBase(X0Y0_髪左3.GetSizeXBase() * num);
X0Y0_髪左4.SizeXBase *= num; X0Y0_髪左4.SetSizeXBase(X0Y0_髪左4.GetSizeXBase() * num);
X0Y0_髪左5.SizeXBase *= num; X0Y0_髪左5.SetSizeXBase(X0Y0_髪左5.GetSizeXBase() * num);
X0Y0_髪右1.SizeXBase *= num; X0Y0_髪右1.SetSizeXBase(X0Y0_髪右1.GetSizeXBase() * num);
X0Y0_髪右2.SizeXBase *= num; X0Y0_髪右2.SetSizeXBase(X0Y0_髪右2.GetSizeXBase() * num);
X0Y0_髪右3.SizeXBase *= num; X0Y0_髪右3.SetSizeXBase(X0Y0_髪右3.GetSizeXBase() * num);
X0Y0_髪右4.SizeXBase *= num; X0Y0_髪右4.SetSizeXBase(X0Y0_髪右4.GetSizeXBase() * num);
X0Y0_髪右5.SizeXBase *= num; X0Y0_髪右5.SetSizeXBase(X0Y0_髪右5.GetSizeXBase() * num);
} }
} }
@@ -365,16 +365,16 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_髪左1.AngleBase = 1.5 * value; X0Y0_髪左1.SetAngleBase(1.5 * value);
X0Y0_髪左2.AngleBase = 3.0 * value; X0Y0_髪左2.SetAngleBase(3.0 * value);
X0Y0_髪左3.AngleBase = 4.5 * value; X0Y0_髪左3.SetAngleBase(4.5 * value);
X0Y0_髪左4.AngleBase = 6.0 * value; X0Y0_髪左4.SetAngleBase(6.0 * value);
X0Y0_髪左5.AngleBase = 7.5 * value; X0Y0_髪左5.SetAngleBase(7.5 * value);
X0Y0_髪右1.AngleBase = -1.5 * value; X0Y0_髪右1.SetAngleBase(-1.5 * value);
X0Y0_髪右2.AngleBase = -3.0 * value; X0Y0_髪右2.SetAngleBase(-3.0 * value);
X0Y0_髪右3.AngleBase = -4.5 * value; X0Y0_髪右3.SetAngleBase(-4.5 * value);
X0Y0_髪右4.AngleBase = -6.0 * value; X0Y0_髪右4.SetAngleBase(-6.0 * value);
X0Y0_髪右5.AngleBase = -7.5 * value; X0Y0_髪右5.SetAngleBase(-7.5 * value);
} }
} }
@@ -476,52 +476,52 @@ namespace SlaveMatrix
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_髪中.OP[ ? 3 : 0].Outline = false; X0Y0_髪中.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪中.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪中.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪中.OP[ ? 1 : 2].Outline = false; X0Y0_髪中.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪中.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪中.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪左1.OP[ ? 3 : 0].Outline = false; X0Y0_髪左1.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪左1.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪左1.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪左1.OP[ ? 1 : 2].Outline = false; X0Y0_髪左1.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪左1.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪左1.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪左2.OP[ ? 3 : 0].Outline = false; X0Y0_髪左2.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪左2.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪左2.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪左2.OP[ ? 1 : 2].Outline = false; X0Y0_髪左2.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪左2.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪左2.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪左3.OP[ ? 3 : 0].Outline = false; X0Y0_髪左3.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪左3.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪左3.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪左3.OP[ ? 1 : 2].Outline = false; X0Y0_髪左3.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪左3.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪左3.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪左4.OP[ ? 3 : 0].Outline = false; X0Y0_髪左4.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪左4.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪左4.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪左4.OP[ ? 1 : 2].Outline = false; X0Y0_髪左4.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪左4.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪左4.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪左5.OP[ ? 3 : 0].Outline = false; X0Y0_髪左5.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪左5.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪左5.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪左5.OP[ ? 1 : 2].Outline = false; X0Y0_髪左5.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪左5.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪左5.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪右1.OP[ ? 3 : 0].Outline = false; X0Y0_髪右1.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪右1.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪右1.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪右1.OP[ ? 1 : 2].Outline = false; X0Y0_髪右1.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪右1.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪右1.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪右2.OP[ ? 3 : 0].Outline = false; X0Y0_髪右2.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪右2.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪右2.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪右2.OP[ ? 1 : 2].Outline = false; X0Y0_髪右2.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪右2.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪右2.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪右3.OP[ ? 3 : 0].Outline = false; X0Y0_髪右3.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪右3.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪右3.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪右3.OP[ ? 1 : 2].Outline = false; X0Y0_髪右3.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪右3.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪右3.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪右4.OP[ ? 3 : 0].Outline = false; X0Y0_髪右4.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪右4.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪右4.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪右4.OP[ ? 1 : 2].Outline = false; X0Y0_髪右4.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪右4.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪右4.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪右5.OP[ ? 3 : 0].Outline = false; X0Y0_髪右5.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪右5.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪右5.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪右5.OP[ ? 1 : 2].Outline = false; X0Y0_髪右5.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪右5.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪右5.GetOP()[(!) ? 3 : 0].Outline = false;
} }
public override void () public override void ()

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -319,7 +319,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -328,17 +328,17 @@ namespace SlaveMatrix
set set
{ {
double num = 0.4 + 0.91 * value; double num = 0.4 + 0.91 * value;
X0Y0_髪中.SizeYBase *= num; X0Y0_髪中.SetSizeYBase(X0Y0_髪中.GetSizeYBase() * num);
X0Y0_髪左1.SizeYBase *= num; X0Y0_髪左1.SetSizeYBase(X0Y0_髪左1.GetSizeYBase() * num);
X0Y0_髪左2.SizeYBase *= num; X0Y0_髪左2.SetSizeYBase(X0Y0_髪左2.GetSizeYBase() * num);
X0Y0_髪左3.SizeYBase *= num; X0Y0_髪左3.SetSizeYBase(X0Y0_髪左3.GetSizeYBase() * num);
X0Y0_髪左4.SizeYBase *= num; X0Y0_髪左4.SetSizeYBase(X0Y0_髪左4.GetSizeYBase() * num);
X0Y0_髪左5.SizeYBase *= num; X0Y0_髪左5.SetSizeYBase(X0Y0_髪左5.GetSizeYBase() * num);
X0Y0_髪右1.SizeYBase *= num; X0Y0_髪右1.SetSizeYBase(X0Y0_髪右1.GetSizeYBase() * num);
X0Y0_髪右2.SizeYBase *= num; X0Y0_髪右2.SetSizeYBase(X0Y0_髪右2.GetSizeYBase() * num);
X0Y0_髪右3.SizeYBase *= num; X0Y0_髪右3.SetSizeYBase(X0Y0_髪右3.GetSizeYBase() * num);
X0Y0_髪右4.SizeYBase *= num; X0Y0_髪右4.SetSizeYBase(X0Y0_髪右4.GetSizeYBase() * num);
X0Y0_髪右5.SizeYBase *= num; X0Y0_髪右5.SetSizeYBase(X0Y0_髪右5.GetSizeYBase() * num);
} }
} }
@@ -347,17 +347,17 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_髪中.SizeXBase *= num; X0Y0_髪中.SetSizeXBase(X0Y0_髪中.GetSizeXBase() * num);
X0Y0_髪左1.SizeXBase *= num; X0Y0_髪左1.SetSizeXBase(X0Y0_髪左1.GetSizeXBase() * num);
X0Y0_髪左2.SizeXBase *= num; X0Y0_髪左2.SetSizeXBase(X0Y0_髪左2.GetSizeXBase() * num);
X0Y0_髪左3.SizeXBase *= num; X0Y0_髪左3.SetSizeXBase(X0Y0_髪左3.GetSizeXBase() * num);
X0Y0_髪左4.SizeXBase *= num; X0Y0_髪左4.SetSizeXBase(X0Y0_髪左4.GetSizeXBase() * num);
X0Y0_髪左5.SizeXBase *= num; X0Y0_髪左5.SetSizeXBase(X0Y0_髪左5.GetSizeXBase() * num);
X0Y0_髪右1.SizeXBase *= num; X0Y0_髪右1.SetSizeXBase(X0Y0_髪右1.GetSizeXBase() * num);
X0Y0_髪右2.SizeXBase *= num; X0Y0_髪右2.SetSizeXBase(X0Y0_髪右2.GetSizeXBase() * num);
X0Y0_髪右3.SizeXBase *= num; X0Y0_髪右3.SetSizeXBase(X0Y0_髪右3.GetSizeXBase() * num);
X0Y0_髪右4.SizeXBase *= num; X0Y0_髪右4.SetSizeXBase(X0Y0_髪右4.GetSizeXBase() * num);
X0Y0_髪右5.SizeXBase *= num; X0Y0_髪右5.SetSizeXBase(X0Y0_髪右5.GetSizeXBase() * num);
} }
} }
@@ -365,16 +365,16 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_髪左1.AngleBase = 1.5 * value; X0Y0_髪左1.SetAngleBase(1.5 * value);
X0Y0_髪左2.AngleBase = 3.0 * value; X0Y0_髪左2.SetAngleBase(3.0 * value);
X0Y0_髪左3.AngleBase = 4.5 * value; X0Y0_髪左3.SetAngleBase(4.5 * value);
X0Y0_髪左4.AngleBase = 6.0 * value; X0Y0_髪左4.SetAngleBase(6.0 * value);
X0Y0_髪左5.AngleBase = 7.5 * value; X0Y0_髪左5.SetAngleBase(7.5 * value);
X0Y0_髪右1.AngleBase = -1.5 * value; X0Y0_髪右1.SetAngleBase(-1.5 * value);
X0Y0_髪右2.AngleBase = -3.0 * value; X0Y0_髪右2.SetAngleBase(-3.0 * value);
X0Y0_髪右3.AngleBase = -4.5 * value; X0Y0_髪右3.SetAngleBase(-4.5 * value);
X0Y0_髪右4.AngleBase = -6.0 * value; X0Y0_髪右4.SetAngleBase(-6.0 * value);
X0Y0_髪右5.AngleBase = -7.5 * value; X0Y0_髪右5.SetAngleBase(-7.5 * value);
} }
} }
@@ -476,52 +476,52 @@ namespace SlaveMatrix
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_髪中.OP[ ? 3 : 0].Outline = false; X0Y0_髪中.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪中.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪中.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪中.OP[ ? 1 : 2].Outline = false; X0Y0_髪中.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪中.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪中.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪左1.OP[ ? 3 : 0].Outline = false; X0Y0_髪左1.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪左1.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪左1.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪左1.OP[ ? 1 : 2].Outline = false; X0Y0_髪左1.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪左1.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪左1.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪左2.OP[ ? 3 : 0].Outline = false; X0Y0_髪左2.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪左2.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪左2.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪左2.OP[ ? 1 : 2].Outline = false; X0Y0_髪左2.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪左2.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪左2.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪左3.OP[ ? 3 : 0].Outline = false; X0Y0_髪左3.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪左3.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪左3.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪左3.OP[ ? 1 : 2].Outline = false; X0Y0_髪左3.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪左3.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪左3.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪左4.OP[ ? 3 : 0].Outline = false; X0Y0_髪左4.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪左4.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪左4.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪左4.OP[ ? 1 : 2].Outline = false; X0Y0_髪左4.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪左4.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪左4.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪左5.OP[ ? 3 : 0].Outline = false; X0Y0_髪左5.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪左5.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪左5.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪左5.OP[ ? 1 : 2].Outline = false; X0Y0_髪左5.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪左5.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪左5.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪右1.OP[ ? 3 : 0].Outline = false; X0Y0_髪右1.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪右1.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪右1.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪右1.OP[ ? 1 : 2].Outline = false; X0Y0_髪右1.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪右1.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪右1.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪右2.OP[ ? 3 : 0].Outline = false; X0Y0_髪右2.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪右2.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪右2.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪右2.OP[ ? 1 : 2].Outline = false; X0Y0_髪右2.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪右2.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪右2.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪右3.OP[ ? 3 : 0].Outline = false; X0Y0_髪右3.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪右3.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪右3.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪右3.OP[ ? 1 : 2].Outline = false; X0Y0_髪右3.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪右3.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪右3.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪右4.OP[ ? 3 : 0].Outline = false; X0Y0_髪右4.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪右4.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪右4.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪右4.OP[ ? 1 : 2].Outline = false; X0Y0_髪右4.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪右4.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪右4.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪右5.OP[ ? 3 : 0].Outline = false; X0Y0_髪右5.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪右5.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪右5.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪右5.OP[ ? 1 : 2].Outline = false; X0Y0_髪右5.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪右5.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪右5.GetOP()[(!) ? 3 : 0].Outline = false;
} }
public override void () public override void ()

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -319,7 +319,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -328,17 +328,17 @@ namespace SlaveMatrix
set set
{ {
double num = 0.4 + 0.91 * value; double num = 0.4 + 0.91 * value;
X0Y0_髪中.SizeYBase *= num; X0Y0_髪中.SetSizeYBase(X0Y0_髪中.GetSizeYBase() * num);
X0Y0_髪左1.SizeYBase *= num; X0Y0_髪左1.SetSizeYBase(X0Y0_髪左1.GetSizeYBase() * num);
X0Y0_髪左2.SizeYBase *= num; X0Y0_髪左2.SetSizeYBase(X0Y0_髪左2.GetSizeYBase() * num);
X0Y0_髪左3.SizeYBase *= num; X0Y0_髪左3.SetSizeYBase(X0Y0_髪左3.GetSizeYBase() * num);
X0Y0_髪左4.SizeYBase *= num; X0Y0_髪左4.SetSizeYBase(X0Y0_髪左4.GetSizeYBase() * num);
X0Y0_髪左5.SizeYBase *= num; X0Y0_髪左5.SetSizeYBase(X0Y0_髪左5.GetSizeYBase() * num);
X0Y0_髪右1.SizeYBase *= num; X0Y0_髪右1.SetSizeYBase(X0Y0_髪右1.GetSizeYBase() * num);
X0Y0_髪右2.SizeYBase *= num; X0Y0_髪右2.SetSizeYBase(X0Y0_髪右2.GetSizeYBase() * num);
X0Y0_髪右3.SizeYBase *= num; X0Y0_髪右3.SetSizeYBase(X0Y0_髪右3.GetSizeYBase() * num);
X0Y0_髪右4.SizeYBase *= num; X0Y0_髪右4.SetSizeYBase(X0Y0_髪右4.GetSizeYBase() * num);
X0Y0_髪右5.SizeYBase *= num; X0Y0_髪右5.SetSizeYBase(X0Y0_髪右5.GetSizeYBase() * num);
} }
} }
@@ -347,17 +347,17 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_髪中.SizeXBase *= num; X0Y0_髪中.SetSizeXBase(X0Y0_髪中.GetSizeXBase() * num);
X0Y0_髪左1.SizeXBase *= num; X0Y0_髪左1.SetSizeXBase(X0Y0_髪左1.GetSizeXBase() * num);
X0Y0_髪左2.SizeXBase *= num; X0Y0_髪左2.SetSizeXBase(X0Y0_髪左2.GetSizeXBase() * num);
X0Y0_髪左3.SizeXBase *= num; X0Y0_髪左3.SetSizeXBase(X0Y0_髪左3.GetSizeXBase() * num);
X0Y0_髪左4.SizeXBase *= num; X0Y0_髪左4.SetSizeXBase(X0Y0_髪左4.GetSizeXBase() * num);
X0Y0_髪左5.SizeXBase *= num; X0Y0_髪左5.SetSizeXBase(X0Y0_髪左5.GetSizeXBase() * num);
X0Y0_髪右1.SizeXBase *= num; X0Y0_髪右1.SetSizeXBase(X0Y0_髪右1.GetSizeXBase() * num);
X0Y0_髪右2.SizeXBase *= num; X0Y0_髪右2.SetSizeXBase(X0Y0_髪右2.GetSizeXBase() * num);
X0Y0_髪右3.SizeXBase *= num; X0Y0_髪右3.SetSizeXBase(X0Y0_髪右3.GetSizeXBase() * num);
X0Y0_髪右4.SizeXBase *= num; X0Y0_髪右4.SetSizeXBase(X0Y0_髪右4.GetSizeXBase() * num);
X0Y0_髪右5.SizeXBase *= num; X0Y0_髪右5.SetSizeXBase(X0Y0_髪右5.GetSizeXBase() * num);
} }
} }
@@ -365,16 +365,16 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_髪左1.AngleBase = 1.5 * value; X0Y0_髪左1.SetAngleBase(1.5 * value);
X0Y0_髪左2.AngleBase = 3.0 * value; X0Y0_髪左2.SetAngleBase(3.0 * value);
X0Y0_髪左3.AngleBase = 4.5 * value; X0Y0_髪左3.SetAngleBase(4.5 * value);
X0Y0_髪左4.AngleBase = 6.0 * value; X0Y0_髪左4.SetAngleBase(6.0 * value);
X0Y0_髪左5.AngleBase = 7.5 * value; X0Y0_髪左5.SetAngleBase(7.5 * value);
X0Y0_髪右1.AngleBase = -1.5 * value; X0Y0_髪右1.SetAngleBase(-1.5 * value);
X0Y0_髪右2.AngleBase = -3.0 * value; X0Y0_髪右2.SetAngleBase(-3.0 * value);
X0Y0_髪右3.AngleBase = -4.5 * value; X0Y0_髪右3.SetAngleBase(-4.5 * value);
X0Y0_髪右4.AngleBase = -6.0 * value; X0Y0_髪右4.SetAngleBase(-6.0 * value);
X0Y0_髪右5.AngleBase = -7.5 * value; X0Y0_髪右5.SetAngleBase(-7.5 * value);
} }
} }
@@ -476,41 +476,41 @@ namespace SlaveMatrix
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_髪中.OP[ ? 2 : 0].Outline = false; X0Y0_髪中.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_髪中.OP[ ? 1 : 1].Outline = false; X0Y0_髪中.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_髪中.OP[(!) ? 2 : 0].Outline = false; X0Y0_髪中.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_髪左1.OP[ ? 2 : 0].Outline = false; X0Y0_髪左1.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_髪左1.OP[ ? 1 : 1].Outline = false; X0Y0_髪左1.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_髪左1.OP[(!) ? 2 : 0].Outline = false; X0Y0_髪左1.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_髪左2.OP[ ? 2 : 0].Outline = false; X0Y0_髪左2.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_髪左2.OP[ ? 1 : 1].Outline = false; X0Y0_髪左2.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_髪左2.OP[(!) ? 2 : 0].Outline = false; X0Y0_髪左2.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_髪左3.OP[ ? 2 : 0].Outline = false; X0Y0_髪左3.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_髪左3.OP[ ? 1 : 1].Outline = false; X0Y0_髪左3.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_髪左3.OP[(!) ? 2 : 0].Outline = false; X0Y0_髪左3.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_髪左4.OP[ ? 2 : 0].Outline = false; X0Y0_髪左4.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_髪左4.OP[ ? 1 : 1].Outline = false; X0Y0_髪左4.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_髪左4.OP[(!) ? 2 : 0].Outline = false; X0Y0_髪左4.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_髪左5.OP[ ? 2 : 0].Outline = false; X0Y0_髪左5.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_髪左5.OP[ ? 1 : 1].Outline = false; X0Y0_髪左5.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_髪左5.OP[(!) ? 2 : 0].Outline = false; X0Y0_髪左5.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_髪右1.OP[ ? 2 : 0].Outline = false; X0Y0_髪右1.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_髪右1.OP[ ? 1 : 1].Outline = false; X0Y0_髪右1.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_髪右1.OP[(!) ? 2 : 0].Outline = false; X0Y0_髪右1.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_髪右2.OP[ ? 2 : 0].Outline = false; X0Y0_髪右2.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_髪右2.OP[ ? 1 : 1].Outline = false; X0Y0_髪右2.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_髪右2.OP[(!) ? 2 : 0].Outline = false; X0Y0_髪右2.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_髪右3.OP[ ? 2 : 0].Outline = false; X0Y0_髪右3.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_髪右3.OP[ ? 1 : 1].Outline = false; X0Y0_髪右3.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_髪右3.OP[(!) ? 2 : 0].Outline = false; X0Y0_髪右3.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_髪右4.OP[ ? 2 : 0].Outline = false; X0Y0_髪右4.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_髪右4.OP[ ? 1 : 1].Outline = false; X0Y0_髪右4.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_髪右4.OP[(!) ? 2 : 0].Outline = false; X0Y0_髪右4.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_髪右5.OP[ ? 2 : 0].Outline = false; X0Y0_髪右5.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_髪右5.OP[ ? 1 : 1].Outline = false; X0Y0_髪右5.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_髪右5.OP[(!) ? 2 : 0].Outline = false; X0Y0_髪右5.GetOP()[(!) ? 2 : 0].Outline = false;
} }
public override void () public override void ()

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -256,7 +256,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -265,12 +265,12 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ_髪節.SizeYBase *= num; X0Y0_お下げ_髪節.SetSizeYBase(X0Y0_お下げ_髪節.GetSizeYBase() * num);
X0Y0_お下げ_髪右2.SizeYBase *= num; X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
X0Y0_お下げ_髪右1.SizeYBase *= num; X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
X0Y0_お下げ_髪左2.SizeYBase *= num; X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
X0Y0_お下げ_髪左1.SizeYBase *= num; X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
X0Y0_お下げ_髪根.SizeYBase *= num; X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
} }
} }
@@ -279,14 +279,14 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ_髪節.SizeXBase *= num; X0Y0_お下げ_髪節.SetSizeXBase(X0Y0_お下げ_髪節.GetSizeXBase() * num);
X0Y0_お下げ_髪縛1.SizeBase *= num; X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
X0Y0_お下げ_髪縛2.SizeBase *= num; X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
X0Y0_お下げ_髪左2.SizeXBase *= num; X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
X0Y0_お下げ_髪左1.SizeXBase *= num; X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
X0Y0_お下げ_髪右2.SizeXBase *= num; X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
X0Y0_お下げ_髪右1.SizeXBase *= num; X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
X0Y0_お下げ_髪根.SizeXBase *= num; X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
} }
} }
@@ -294,10 +294,10 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value; X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value; X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value; X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value; X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
} }
} }
@@ -386,85 +386,85 @@ namespace SlaveMatrix
public override void SetAngle0() public override void SetAngle0()
{ {
double num = ( ? (-1.0) : 1.0); double num = ( ? (-1.0) : 1.0);
X0Y0_お下げ_髪節.AngleBase = num * 30.0; X0Y0_お下げ_髪節.SetAngleBase(num * 30.0);
X0Y0_お下げ_髪根.AngleBase = num * -25.0; X0Y0_お下げ_髪根.SetAngleBase(num * -25.0);
Body.JoinPAall(); Body.JoinPAall();
} }
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ_髪節.OP[ ? 2 : 0].Outline = false; X0Y0_お下げ_髪節.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_お下げ_髪節.OP[ ? 1 : 1].Outline = false; X0Y0_お下げ_髪節.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_お下げ_髪節.OP[(!) ? 2 : 0].Outline = false; X0Y0_お下げ_髪節.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_お下げ_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 12 : 0].Outline = false; X0Y0_お下げ_髪右2.GetOP()[ ? 12 : 0].Outline = false;
X0Y0_お下げ_髪右2.OP[(!) ? 1 : 11].Outline = false; X0Y0_お下げ_髪右2.GetOP()[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 10 : 2].Outline = false; X0Y0_お下げ_髪右2.GetOP()[ ? 10 : 2].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 9 : 3].Outline = false; X0Y0_お下げ_髪右2.GetOP()[ ? 9 : 3].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 8 : 4].Outline = false; X0Y0_お下げ_髪右2.GetOP()[ ? 8 : 4].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 7 : 5].Outline = false; X0Y0_お下げ_髪右2.GetOP()[ ? 7 : 5].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 6 : 6].Outline = false; X0Y0_お下げ_髪右2.GetOP()[ ? 6 : 6].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 5 : 7].Outline = false; X0Y0_お下げ_髪右2.GetOP()[ ? 5 : 7].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 4 : 8].Outline = false; X0Y0_お下げ_髪右2.GetOP()[ ? 4 : 8].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 3 : 9].Outline = false; X0Y0_お下げ_髪右2.GetOP()[ ? 3 : 9].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 2 : 10].Outline = false; X0Y0_お下げ_髪右2.GetOP()[ ? 2 : 10].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 1 : 11].Outline = false; X0Y0_お下げ_髪右2.GetOP()[ ? 1 : 11].Outline = false;
X0Y0_お下げ_髪右2.OP[(!) ? 12 : 0].Outline = false; X0Y0_お下げ_髪右2.GetOP()[(!) ? 12 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 12 : 0].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 12 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 1 : 11].Outline = false; X0Y0_お下げ_髪右1.GetOP()[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 10 : 2].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 10 : 2].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 9 : 3].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 9 : 3].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 8 : 4].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 8 : 4].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 7 : 5].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 7 : 5].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 6 : 6].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 6 : 6].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 5 : 7].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 5 : 7].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 4 : 8].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 4 : 8].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 3 : 9].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 3 : 9].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 2 : 10].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 2 : 10].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 1 : 11].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 1 : 11].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 12 : 0].Outline = false; X0Y0_お下げ_髪右1.GetOP()[(!) ? 12 : 0].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 12 : 0].Outline = false; X0Y0_お下げ_髪左2.GetOP()[ ? 12 : 0].Outline = false;
X0Y0_お下げ_髪左2.OP[(!) ? 1 : 11].Outline = false; X0Y0_お下げ_髪左2.GetOP()[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 10 : 2].Outline = false; X0Y0_お下げ_髪左2.GetOP()[ ? 10 : 2].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 9 : 3].Outline = false; X0Y0_お下げ_髪左2.GetOP()[ ? 9 : 3].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 8 : 4].Outline = false; X0Y0_お下げ_髪左2.GetOP()[ ? 8 : 4].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 7 : 5].Outline = false; X0Y0_お下げ_髪左2.GetOP()[ ? 7 : 5].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 6 : 6].Outline = false; X0Y0_お下げ_髪左2.GetOP()[ ? 6 : 6].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 5 : 7].Outline = false; X0Y0_お下げ_髪左2.GetOP()[ ? 5 : 7].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 4 : 8].Outline = false; X0Y0_お下げ_髪左2.GetOP()[ ? 4 : 8].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 3 : 9].Outline = false; X0Y0_お下げ_髪左2.GetOP()[ ? 3 : 9].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 2 : 10].Outline = false; X0Y0_お下げ_髪左2.GetOP()[ ? 2 : 10].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 1 : 11].Outline = false; X0Y0_お下げ_髪左2.GetOP()[ ? 1 : 11].Outline = false;
X0Y0_お下げ_髪左2.OP[(!) ? 12 : 0].Outline = false; X0Y0_お下げ_髪左2.GetOP()[(!) ? 12 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 12 : 0].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 12 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 1 : 11].Outline = false; X0Y0_お下げ_髪左1.GetOP()[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 10 : 2].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 10 : 2].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 9 : 3].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 9 : 3].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 8 : 4].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 8 : 4].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 7 : 5].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 7 : 5].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 6 : 6].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 6 : 6].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 5 : 7].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 5 : 7].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 4 : 8].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 4 : 8].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 3 : 9].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 3 : 9].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 2 : 10].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 2 : 10].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 1 : 11].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 1 : 11].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 12 : 0].Outline = false; X0Y0_お下げ_髪左1.GetOP()[(!) ? 12 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 12 : 0].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 12 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 1 : 11].Outline = false; X0Y0_お下げ_髪根.GetOP()[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 10 : 2].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 10 : 2].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 9 : 3].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 9 : 3].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 8 : 4].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 8 : 4].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 7 : 5].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 7 : 5].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 6 : 6].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 6 : 6].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 5 : 7].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 5 : 7].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 4 : 8].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 4 : 8].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 3 : 9].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 3 : 9].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 2 : 10].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 2 : 10].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 1 : 11].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 1 : 11].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 12 : 0].Outline = false; X0Y0_お下げ_髪根.GetOP()[(!) ? 12 : 0].Outline = false;
} }
public override bool Is布(ShapePart p) public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -256,7 +256,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -265,12 +265,12 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ_髪節.SizeYBase *= num; X0Y0_お下げ_髪節.SetSizeYBase(X0Y0_お下げ_髪節.GetSizeYBase() * num);
X0Y0_お下げ_髪右2.SizeYBase *= num; X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
X0Y0_お下げ_髪右1.SizeYBase *= num; X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
X0Y0_お下げ_髪左2.SizeYBase *= num; X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
X0Y0_お下げ_髪左1.SizeYBase *= num; X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
X0Y0_お下げ_髪根.SizeYBase *= num; X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
} }
} }
@@ -279,14 +279,14 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ_髪節.SizeXBase *= num; X0Y0_お下げ_髪節.SetSizeXBase(X0Y0_お下げ_髪節.GetSizeXBase() * num);
X0Y0_お下げ_髪縛1.SizeBase *= num; X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
X0Y0_お下げ_髪縛2.SizeBase *= num; X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
X0Y0_お下げ_髪左2.SizeXBase *= num; X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
X0Y0_お下げ_髪左1.SizeXBase *= num; X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
X0Y0_お下げ_髪右2.SizeXBase *= num; X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
X0Y0_お下げ_髪右1.SizeXBase *= num; X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
X0Y0_お下げ_髪根.SizeXBase *= num; X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
} }
} }
@@ -294,10 +294,10 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value; X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value; X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value; X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value; X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
} }
} }
@@ -386,45 +386,45 @@ namespace SlaveMatrix
public override void SetAngle0() public override void SetAngle0()
{ {
double num = ( ? (-1.0) : 1.0); double num = ( ? (-1.0) : 1.0);
X0Y0_お下げ_髪節.AngleBase = num * 30.0; X0Y0_お下げ_髪節.SetAngleBase(num * 30.0);
X0Y0_お下げ_髪根.AngleBase = num * -25.0; X0Y0_お下げ_髪根.SetAngleBase(num * -25.0);
Body.JoinPAall(); Body.JoinPAall();
} }
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ_髪節.OP[ ? 2 : 0].Outline = false; X0Y0_お下げ_髪節.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_お下げ_髪節.OP[ ? 1 : 1].Outline = false; X0Y0_お下げ_髪節.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_お下げ_髪節.OP[(!) ? 2 : 0].Outline = false; X0Y0_お下げ_髪節.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_お下げ_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_髪左2.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪左2.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_髪左2.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_髪左2.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_髪左2.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左2.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_髪左2.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_髪左1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_髪左1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_髪右2.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右2.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_髪右2.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_髪右2.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_髪右2.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右2.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_髪右2.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_髪右1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_髪右1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
} }
public override bool Is布(ShapePart p) public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -256,7 +256,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -265,12 +265,12 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ_髪節.SizeYBase *= num; X0Y0_お下げ_髪節.SetSizeYBase(X0Y0_お下げ_髪節.GetSizeYBase() * num);
X0Y0_お下げ_髪右2.SizeYBase *= num; X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
X0Y0_お下げ_髪右1.SizeYBase *= num; X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
X0Y0_お下げ_髪左2.SizeYBase *= num; X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
X0Y0_お下げ_髪左1.SizeYBase *= num; X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
X0Y0_お下げ_髪根.SizeYBase *= num; X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
} }
} }
@@ -279,14 +279,14 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ_髪節.SizeXBase *= num; X0Y0_お下げ_髪節.SetSizeXBase(X0Y0_お下げ_髪節.GetSizeXBase() * num);
X0Y0_お下げ_髪縛1.SizeBase *= num; X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
X0Y0_お下げ_髪縛2.SizeBase *= num; X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
X0Y0_お下げ_髪左2.SizeXBase *= num; X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
X0Y0_お下げ_髪左1.SizeXBase *= num; X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
X0Y0_お下げ_髪右2.SizeXBase *= num; X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
X0Y0_お下げ_髪右1.SizeXBase *= num; X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
X0Y0_お下げ_髪根.SizeXBase *= num; X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
} }
} }
@@ -294,10 +294,10 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value; X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value; X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value; X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value; X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
} }
} }
@@ -386,45 +386,45 @@ namespace SlaveMatrix
public override void SetAngle0() public override void SetAngle0()
{ {
double num = ( ? (-1.0) : 1.0); double num = ( ? (-1.0) : 1.0);
X0Y0_お下げ_髪節.AngleBase = num * 30.0; X0Y0_お下げ_髪節.SetAngleBase(num * 30.0);
X0Y0_お下げ_髪根.AngleBase = num * -25.0; X0Y0_お下げ_髪根.SetAngleBase(num * -25.0);
Body.JoinPAall(); Body.JoinPAall();
} }
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ_髪節.OP[ ? 2 : 0].Outline = false; X0Y0_お下げ_髪節.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_お下げ_髪節.OP[ ? 1 : 1].Outline = false; X0Y0_お下げ_髪節.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_お下げ_髪節.OP[(!) ? 2 : 0].Outline = false; X0Y0_お下げ_髪節.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_お下げ_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_髪左2.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪左2.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_髪左2.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_髪左2.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_髪左2.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左2.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_髪左2.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_髪左1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_髪左1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_髪右2.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右2.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_髪右2.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_髪右2.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_髪右2.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右2.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_髪右2.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_髪右1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_髪右1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
} }
public override bool Is布(ShapePart p) public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -256,7 +256,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -265,12 +265,12 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ_髪節.SizeYBase *= num; X0Y0_お下げ_髪節.SetSizeYBase(X0Y0_お下げ_髪節.GetSizeYBase() * num);
X0Y0_お下げ_髪右2.SizeYBase *= num; X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
X0Y0_お下げ_髪右1.SizeYBase *= num; X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
X0Y0_お下げ_髪左2.SizeYBase *= num; X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
X0Y0_お下げ_髪左1.SizeYBase *= num; X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
X0Y0_お下げ_髪根.SizeYBase *= num; X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
} }
} }
@@ -279,14 +279,14 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ_髪節.SizeXBase *= num; X0Y0_お下げ_髪節.SetSizeXBase(X0Y0_お下げ_髪節.GetSizeXBase() * num);
X0Y0_お下げ_髪縛1.SizeBase *= num; X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
X0Y0_お下げ_髪縛2.SizeBase *= num; X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
X0Y0_お下げ_髪左2.SizeXBase *= num; X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
X0Y0_お下げ_髪左1.SizeXBase *= num; X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
X0Y0_お下げ_髪右2.SizeXBase *= num; X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
X0Y0_お下げ_髪右1.SizeXBase *= num; X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
X0Y0_お下げ_髪根.SizeXBase *= num; X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
} }
} }
@@ -294,10 +294,10 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value; X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value; X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value; X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value; X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
} }
} }
@@ -386,40 +386,40 @@ namespace SlaveMatrix
public override void SetAngle0() public override void SetAngle0()
{ {
double num = ( ? (-1.0) : 1.0); double num = ( ? (-1.0) : 1.0);
X0Y0_お下げ_髪節.AngleBase = num * 30.0; X0Y0_お下げ_髪節.SetAngleBase(num * 30.0);
X0Y0_お下げ_髪根.AngleBase = num * -25.0; X0Y0_お下げ_髪根.SetAngleBase(num * -25.0);
Body.JoinPAall(); Body.JoinPAall();
} }
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ_髪節.OP[ ? 2 : 0].Outline = false; X0Y0_お下げ_髪節.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_お下げ_髪節.OP[ ? 1 : 1].Outline = false; X0Y0_お下げ_髪節.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_お下げ_髪節.OP[(!) ? 2 : 0].Outline = false; X0Y0_お下げ_髪節.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_お下げ_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 3 : 0].Outline = false; X0Y0_お下げ_髪左2.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ_髪左2.OP[(!) ? 1 : 2].Outline = false; X0Y0_お下げ_髪左2.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 1 : 2].Outline = false; X0Y0_お下げ_髪左2.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ_髪左2.OP[(!) ? 3 : 0].Outline = false; X0Y0_お下げ_髪左2.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 3 : 0].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 1 : 2].Outline = false; X0Y0_お下げ_髪左1.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 1 : 2].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 3 : 0].Outline = false; X0Y0_お下げ_髪左1.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 3 : 0].Outline = false; X0Y0_お下げ_髪右2.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ_髪右2.OP[(!) ? 1 : 2].Outline = false; X0Y0_お下げ_髪右2.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 1 : 2].Outline = false; X0Y0_お下げ_髪右2.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ_髪右2.OP[(!) ? 3 : 0].Outline = false; X0Y0_お下げ_髪右2.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 3 : 0].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 1 : 2].Outline = false; X0Y0_お下げ_髪右1.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 1 : 2].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 3 : 0].Outline = false; X0Y0_お下げ_髪右1.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 3 : 0].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 1 : 2].Outline = false; X0Y0_お下げ_髪根.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 1 : 2].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 3 : 0].Outline = false; X0Y0_お下げ_髪根.GetOP()[(!) ? 3 : 0].Outline = false;
} }
public override bool Is布(ShapePart p) public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -298,7 +298,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -307,12 +307,12 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ左_髪左.SizeYBase *= num; X0Y0_お下げ左_髪左.SetSizeYBase(X0Y0_お下げ左_髪左.GetSizeYBase() * num);
X0Y0_お下げ左_髪右.SizeYBase *= num; X0Y0_お下げ左_髪右.SetSizeYBase(X0Y0_お下げ左_髪右.GetSizeYBase() * num);
X0Y0_お下げ左_髪根.SizeYBase *= num; X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
X0Y0_お下げ右_髪右.SizeYBase *= num; X0Y0_お下げ右_髪右.SetSizeYBase(X0Y0_お下げ右_髪右.GetSizeYBase() * num);
X0Y0_お下げ右_髪左.SizeYBase *= num; X0Y0_お下げ右_髪左.SetSizeYBase(X0Y0_お下げ右_髪左.GetSizeYBase() * num);
X0Y0_お下げ右_髪根.SizeYBase *= num; X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
} }
} }
@@ -321,16 +321,16 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ左_髪縛1.SizeBase *= num; X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
X0Y0_お下げ左_髪縛2.SizeBase *= num; X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
X0Y0_お下げ左_髪左.SizeXBase *= num; X0Y0_お下げ左_髪左.SetSizeXBase(X0Y0_お下げ左_髪左.GetSizeXBase() * num);
X0Y0_お下げ左_髪右.SizeXBase *= num; X0Y0_お下げ左_髪右.SetSizeXBase(X0Y0_お下げ左_髪右.GetSizeXBase() * num);
X0Y0_お下げ左_髪根.SizeXBase *= num; X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
X0Y0_お下げ右_髪縛1.SizeBase *= num; X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
X0Y0_お下げ右_髪縛2.SizeBase *= num; X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
X0Y0_お下げ右_髪右.SizeXBase *= num; X0Y0_お下げ右_髪右.SetSizeXBase(X0Y0_お下げ右_髪右.GetSizeXBase() * num);
X0Y0_お下げ右_髪左.SizeXBase *= num; X0Y0_お下げ右_髪左.SetSizeXBase(X0Y0_お下げ右_髪左.GetSizeXBase() * num);
X0Y0_お下げ右_髪根.SizeXBase *= num; X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
} }
} }
@@ -338,10 +338,10 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ左_髪左.AngleBase = 3.0 * value; X0Y0_お下げ左_髪左.SetAngleBase(3.0 * value);
X0Y0_お下げ左_髪右.AngleBase = -3.0 * value; X0Y0_お下げ左_髪右.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪右.AngleBase = -3.0 * value; X0Y0_お下げ右_髪右.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪左.AngleBase = 3.0 * value; X0Y0_お下げ右_髪左.SetAngleBase(3.0 * value);
} }
} }
@@ -437,97 +437,97 @@ namespace SlaveMatrix
public override void SetAngle0() public override void SetAngle0()
{ {
double num = ( ? (-1.0) : 1.0); double num = ( ? (-1.0) : 1.0);
X0Y0_お下げ左_髪根.AngleBase = num * 10.0; X0Y0_お下げ左_髪根.SetAngleBase(num * 10.0);
X0Y0_お下げ右_髪根.AngleBase = num * -10.0; X0Y0_お下げ右_髪根.SetAngleBase(num * -10.0);
Body.JoinPAall(); Body.JoinPAall();
} }
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ左_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 12 : 0].Outline = false; X0Y0_お下げ左_髪左.GetOP()[ ? 12 : 0].Outline = false;
X0Y0_お下げ左_髪左.OP[(!) ? 1 : 11].Outline = false; X0Y0_お下げ左_髪左.GetOP()[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 10 : 2].Outline = false; X0Y0_お下げ左_髪左.GetOP()[ ? 10 : 2].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 9 : 3].Outline = false; X0Y0_お下げ左_髪左.GetOP()[ ? 9 : 3].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 8 : 4].Outline = false; X0Y0_お下げ左_髪左.GetOP()[ ? 8 : 4].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 7 : 5].Outline = false; X0Y0_お下げ左_髪左.GetOP()[ ? 7 : 5].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 6 : 6].Outline = false; X0Y0_お下げ左_髪左.GetOP()[ ? 6 : 6].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 5 : 7].Outline = false; X0Y0_お下げ左_髪左.GetOP()[ ? 5 : 7].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 4 : 8].Outline = false; X0Y0_お下げ左_髪左.GetOP()[ ? 4 : 8].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 3 : 9].Outline = false; X0Y0_お下げ左_髪左.GetOP()[ ? 3 : 9].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 2 : 10].Outline = false; X0Y0_お下げ左_髪左.GetOP()[ ? 2 : 10].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 1 : 11].Outline = false; X0Y0_お下げ左_髪左.GetOP()[ ? 1 : 11].Outline = false;
X0Y0_お下げ左_髪左.OP[(!) ? 12 : 0].Outline = false; X0Y0_お下げ左_髪左.GetOP()[(!) ? 12 : 0].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 12 : 0].Outline = false; X0Y0_お下げ左_髪右.GetOP()[ ? 12 : 0].Outline = false;
X0Y0_お下げ左_髪右.OP[(!) ? 1 : 11].Outline = false; X0Y0_お下げ左_髪右.GetOP()[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 10 : 2].Outline = false; X0Y0_お下げ左_髪右.GetOP()[ ? 10 : 2].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 9 : 3].Outline = false; X0Y0_お下げ左_髪右.GetOP()[ ? 9 : 3].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 8 : 4].Outline = false; X0Y0_お下げ左_髪右.GetOP()[ ? 8 : 4].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 7 : 5].Outline = false; X0Y0_お下げ左_髪右.GetOP()[ ? 7 : 5].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 6 : 6].Outline = false; X0Y0_お下げ左_髪右.GetOP()[ ? 6 : 6].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 5 : 7].Outline = false; X0Y0_お下げ左_髪右.GetOP()[ ? 5 : 7].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 4 : 8].Outline = false; X0Y0_お下げ左_髪右.GetOP()[ ? 4 : 8].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 3 : 9].Outline = false; X0Y0_お下げ左_髪右.GetOP()[ ? 3 : 9].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 2 : 10].Outline = false; X0Y0_お下げ左_髪右.GetOP()[ ? 2 : 10].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 1 : 11].Outline = false; X0Y0_お下げ左_髪右.GetOP()[ ? 1 : 11].Outline = false;
X0Y0_お下げ左_髪右.OP[(!) ? 12 : 0].Outline = false; X0Y0_お下げ左_髪右.GetOP()[(!) ? 12 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 12 : 0].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 12 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 1 : 11].Outline = false; X0Y0_お下げ左_髪根.GetOP()[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 10 : 2].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 10 : 2].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 9 : 3].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 9 : 3].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 8 : 4].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 8 : 4].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 7 : 5].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 7 : 5].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 6 : 6].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 6 : 6].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 5 : 7].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 5 : 7].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 4 : 8].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 4 : 8].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 3 : 9].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 3 : 9].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 2 : 10].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 2 : 10].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 1 : 11].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 1 : 11].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 12 : 0].Outline = false; X0Y0_お下げ左_髪根.GetOP()[(!) ? 12 : 0].Outline = false;
X0Y0_お下げ右_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 12 : 0].Outline = false; X0Y0_お下げ右_髪右.GetOP()[ ? 12 : 0].Outline = false;
X0Y0_お下げ右_髪右.OP[(!) ? 1 : 11].Outline = false; X0Y0_お下げ右_髪右.GetOP()[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 10 : 2].Outline = false; X0Y0_お下げ右_髪右.GetOP()[ ? 10 : 2].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 9 : 3].Outline = false; X0Y0_お下げ右_髪右.GetOP()[ ? 9 : 3].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 8 : 4].Outline = false; X0Y0_お下げ右_髪右.GetOP()[ ? 8 : 4].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 7 : 5].Outline = false; X0Y0_お下げ右_髪右.GetOP()[ ? 7 : 5].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 6 : 6].Outline = false; X0Y0_お下げ右_髪右.GetOP()[ ? 6 : 6].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 5 : 7].Outline = false; X0Y0_お下げ右_髪右.GetOP()[ ? 5 : 7].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 4 : 8].Outline = false; X0Y0_お下げ右_髪右.GetOP()[ ? 4 : 8].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 3 : 9].Outline = false; X0Y0_お下げ右_髪右.GetOP()[ ? 3 : 9].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 2 : 10].Outline = false; X0Y0_お下げ右_髪右.GetOP()[ ? 2 : 10].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 1 : 11].Outline = false; X0Y0_お下げ右_髪右.GetOP()[ ? 1 : 11].Outline = false;
X0Y0_お下げ右_髪右.OP[(!) ? 12 : 0].Outline = false; X0Y0_お下げ右_髪右.GetOP()[(!) ? 12 : 0].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 12 : 0].Outline = false; X0Y0_お下げ右_髪左.GetOP()[ ? 12 : 0].Outline = false;
X0Y0_お下げ右_髪左.OP[(!) ? 1 : 11].Outline = false; X0Y0_お下げ右_髪左.GetOP()[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 10 : 2].Outline = false; X0Y0_お下げ右_髪左.GetOP()[ ? 10 : 2].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 9 : 3].Outline = false; X0Y0_お下げ右_髪左.GetOP()[ ? 9 : 3].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 8 : 4].Outline = false; X0Y0_お下げ右_髪左.GetOP()[ ? 8 : 4].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 7 : 5].Outline = false; X0Y0_お下げ右_髪左.GetOP()[ ? 7 : 5].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 6 : 6].Outline = false; X0Y0_お下げ右_髪左.GetOP()[ ? 6 : 6].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 5 : 7].Outline = false; X0Y0_お下げ右_髪左.GetOP()[ ? 5 : 7].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 4 : 8].Outline = false; X0Y0_お下げ右_髪左.GetOP()[ ? 4 : 8].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 3 : 9].Outline = false; X0Y0_お下げ右_髪左.GetOP()[ ? 3 : 9].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 2 : 10].Outline = false; X0Y0_お下げ右_髪左.GetOP()[ ? 2 : 10].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 1 : 11].Outline = false; X0Y0_お下げ右_髪左.GetOP()[ ? 1 : 11].Outline = false;
X0Y0_お下げ右_髪左.OP[(!) ? 12 : 0].Outline = false; X0Y0_お下げ右_髪左.GetOP()[(!) ? 12 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 12 : 0].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 12 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 1 : 11].Outline = false; X0Y0_お下げ右_髪根.GetOP()[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 10 : 2].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 10 : 2].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 9 : 3].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 9 : 3].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 8 : 4].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 8 : 4].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 7 : 5].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 7 : 5].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 6 : 6].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 6 : 6].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 5 : 7].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 5 : 7].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 4 : 8].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 4 : 8].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 3 : 9].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 3 : 9].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 2 : 10].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 2 : 10].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 1 : 11].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 1 : 11].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 12 : 0].Outline = false; X0Y0_お下げ右_髪根.GetOP()[(!) ? 12 : 0].Outline = false;
} }
public override bool Is布(ShapePart p) public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -298,7 +298,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -307,12 +307,12 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ左_髪左.SizeYBase *= num; X0Y0_お下げ左_髪左.SetSizeYBase(X0Y0_お下げ左_髪左.GetSizeYBase() * num);
X0Y0_お下げ左_髪右.SizeYBase *= num; X0Y0_お下げ左_髪右.SetSizeYBase(X0Y0_お下げ左_髪右.GetSizeYBase() * num);
X0Y0_お下げ左_髪根.SizeYBase *= num; X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
X0Y0_お下げ右_髪右.SizeYBase *= num; X0Y0_お下げ右_髪右.SetSizeYBase(X0Y0_お下げ右_髪右.GetSizeYBase() * num);
X0Y0_お下げ右_髪左.SizeYBase *= num; X0Y0_お下げ右_髪左.SetSizeYBase(X0Y0_お下げ右_髪左.GetSizeYBase() * num);
X0Y0_お下げ右_髪根.SizeYBase *= num; X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
} }
} }
@@ -321,16 +321,16 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ左_髪縛1.SizeBase *= num; X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
X0Y0_お下げ左_髪縛2.SizeBase *= num; X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
X0Y0_お下げ左_髪左.SizeXBase *= num; X0Y0_お下げ左_髪左.SetSizeXBase(X0Y0_お下げ左_髪左.GetSizeXBase() * num);
X0Y0_お下げ左_髪右.SizeXBase *= num; X0Y0_お下げ左_髪右.SetSizeXBase(X0Y0_お下げ左_髪右.GetSizeXBase() * num);
X0Y0_お下げ左_髪根.SizeXBase *= num; X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
X0Y0_お下げ右_髪縛1.SizeBase *= num; X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
X0Y0_お下げ右_髪縛2.SizeBase *= num; X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
X0Y0_お下げ右_髪右.SizeXBase *= num; X0Y0_お下げ右_髪右.SetSizeXBase(X0Y0_お下げ右_髪右.GetSizeXBase() * num);
X0Y0_お下げ右_髪左.SizeXBase *= num; X0Y0_お下げ右_髪左.SetSizeXBase(X0Y0_お下げ右_髪左.GetSizeXBase() * num);
X0Y0_お下げ右_髪根.SizeXBase *= num; X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
} }
} }
@@ -338,10 +338,10 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ左_髪左.AngleBase = 3.0 * value; X0Y0_お下げ左_髪左.SetAngleBase(3.0 * value);
X0Y0_お下げ左_髪右.AngleBase = -3.0 * value; X0Y0_お下げ左_髪右.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪右.AngleBase = -3.0 * value; X0Y0_お下げ右_髪右.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪左.AngleBase = 3.0 * value; X0Y0_お下げ右_髪左.SetAngleBase(3.0 * value);
} }
} }
@@ -437,49 +437,49 @@ namespace SlaveMatrix
public override void SetAngle0() public override void SetAngle0()
{ {
double num = ( ? (-1.0) : 1.0); double num = ( ? (-1.0) : 1.0);
X0Y0_お下げ左_髪根.AngleBase = num * 10.0; X0Y0_お下げ左_髪根.SetAngleBase(num * 10.0);
X0Y0_お下げ右_髪根.AngleBase = num * -10.0; X0Y0_お下げ右_髪根.SetAngleBase(num * -10.0);
Body.JoinPAall(); Body.JoinPAall();
} }
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ左_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_髪左.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪左.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_髪左.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_髪左.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_髪左.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_髪左.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_髪右.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪右.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_髪右.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_髪右.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_髪右.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_髪右.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_髪右.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪右.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_髪右.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_髪右.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_髪右.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_髪右.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_髪左.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪左.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_髪左.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_髪左.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_髪左.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_髪左.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
} }
public override bool Is布(ShapePart p) public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -298,7 +298,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -307,12 +307,12 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ左_髪右.SizeYBase *= num; X0Y0_お下げ左_髪右.SetSizeYBase(X0Y0_お下げ左_髪右.GetSizeYBase() * num);
X0Y0_お下げ左_髪左.SizeYBase *= num; X0Y0_お下げ左_髪左.SetSizeYBase(X0Y0_お下げ左_髪左.GetSizeYBase() * num);
X0Y0_お下げ左_髪根.SizeYBase *= num; X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
X0Y0_お下げ右_髪左.SizeYBase *= num; X0Y0_お下げ右_髪左.SetSizeYBase(X0Y0_お下げ右_髪左.GetSizeYBase() * num);
X0Y0_お下げ右_髪右.SizeYBase *= num; X0Y0_お下げ右_髪右.SetSizeYBase(X0Y0_お下げ右_髪右.GetSizeYBase() * num);
X0Y0_お下げ右_髪根.SizeYBase *= num; X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
} }
} }
@@ -321,16 +321,16 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ左_髪縛1.SizeBase *= num; X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
X0Y0_お下げ左_髪縛2.SizeBase *= num; X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
X0Y0_お下げ左_髪左.SizeXBase *= num; X0Y0_お下げ左_髪左.SetSizeXBase(X0Y0_お下げ左_髪左.GetSizeXBase() * num);
X0Y0_お下げ左_髪右.SizeXBase *= num; X0Y0_お下げ左_髪右.SetSizeXBase(X0Y0_お下げ左_髪右.GetSizeXBase() * num);
X0Y0_お下げ左_髪根.SizeXBase *= num; X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
X0Y0_お下げ右_髪縛1.SizeBase *= num; X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
X0Y0_お下げ右_髪縛2.SizeBase *= num; X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
X0Y0_お下げ右_髪右.SizeXBase *= num; X0Y0_お下げ右_髪右.SetSizeXBase(X0Y0_お下げ右_髪右.GetSizeXBase() * num);
X0Y0_お下げ右_髪左.SizeXBase *= num; X0Y0_お下げ右_髪左.SetSizeXBase(X0Y0_お下げ右_髪左.GetSizeXBase() * num);
X0Y0_お下げ右_髪根.SizeXBase *= num; X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
} }
} }
@@ -338,10 +338,10 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ左_髪左.AngleBase = 3.0 * value; X0Y0_お下げ左_髪左.SetAngleBase(3.0 * value);
X0Y0_お下げ左_髪右.AngleBase = -3.0 * value; X0Y0_お下げ左_髪右.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪右.AngleBase = -3.0 * value; X0Y0_お下げ右_髪右.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪左.AngleBase = 3.0 * value; X0Y0_お下げ右_髪左.SetAngleBase(3.0 * value);
} }
} }
@@ -437,49 +437,49 @@ namespace SlaveMatrix
public override void SetAngle0() public override void SetAngle0()
{ {
_ = ; _ = ;
X0Y0_お下げ左_髪根.AngleBase = 10.0; X0Y0_お下げ左_髪根.SetAngleBase(10.0);
X0Y0_お下げ右_髪根.AngleBase = -10.0; X0Y0_お下げ右_髪根.SetAngleBase(-10.0);
Body.JoinPAall(); Body.JoinPAall();
} }
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ左_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_髪右.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪右.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_髪右.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_髪右.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_髪右.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_髪右.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_髪左.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪左.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_髪左.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_髪左.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_髪左.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_髪左.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_髪左.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪左.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_髪左.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_髪左.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_髪左.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_髪左.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_髪右.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪右.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_髪右.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_髪右.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_髪右.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_髪右.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
} }
public override bool Is布(ShapePart p) public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -298,7 +298,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -307,12 +307,12 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ左_髪左.SizeYBase *= num; X0Y0_お下げ左_髪左.SetSizeYBase(X0Y0_お下げ左_髪左.GetSizeYBase() * num);
X0Y0_お下げ左_髪右.SizeYBase *= num; X0Y0_お下げ左_髪右.SetSizeYBase(X0Y0_お下げ左_髪右.GetSizeYBase() * num);
X0Y0_お下げ左_髪根.SizeYBase *= num; X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
X0Y0_お下げ右_髪右.SizeYBase *= num; X0Y0_お下げ右_髪右.SetSizeYBase(X0Y0_お下げ右_髪右.GetSizeYBase() * num);
X0Y0_お下げ右_髪左.SizeYBase *= num; X0Y0_お下げ右_髪左.SetSizeYBase(X0Y0_お下げ右_髪左.GetSizeYBase() * num);
X0Y0_お下げ右_髪根.SizeYBase *= num; X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
} }
} }
@@ -321,16 +321,16 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ左_髪縛1.SizeBase *= num; X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
X0Y0_お下げ左_髪縛2.SizeBase *= num; X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
X0Y0_お下げ左_髪左.SizeXBase *= num; X0Y0_お下げ左_髪左.SetSizeXBase(X0Y0_お下げ左_髪左.GetSizeXBase() * num);
X0Y0_お下げ左_髪右.SizeXBase *= num; X0Y0_お下げ左_髪右.SetSizeXBase(X0Y0_お下げ左_髪右.GetSizeXBase() * num);
X0Y0_お下げ左_髪根.SizeXBase *= num; X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
X0Y0_お下げ右_髪縛1.SizeBase *= num; X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
X0Y0_お下げ右_髪縛2.SizeBase *= num; X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
X0Y0_お下げ右_髪右.SizeXBase *= num; X0Y0_お下げ右_髪右.SetSizeXBase(X0Y0_お下げ右_髪右.GetSizeXBase() * num);
X0Y0_お下げ右_髪左.SizeXBase *= num; X0Y0_お下げ右_髪左.SetSizeXBase(X0Y0_お下げ右_髪左.GetSizeXBase() * num);
X0Y0_お下げ右_髪根.SizeXBase *= num; X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
} }
} }
@@ -338,10 +338,10 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ左_髪左.AngleBase = 3.0 * value; X0Y0_お下げ左_髪左.SetAngleBase(3.0 * value);
X0Y0_お下げ左_髪右.AngleBase = -3.0 * value; X0Y0_お下げ左_髪右.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪右.AngleBase = -3.0 * value; X0Y0_お下げ右_髪右.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪左.AngleBase = 3.0 * value; X0Y0_お下げ右_髪左.SetAngleBase(3.0 * value);
} }
} }
@@ -437,43 +437,43 @@ namespace SlaveMatrix
public override void SetAngle0() public override void SetAngle0()
{ {
double num = ( ? (-1.0) : 1.0); double num = ( ? (-1.0) : 1.0);
X0Y0_お下げ左_髪根.AngleBase = num * 10.0; X0Y0_お下げ左_髪根.SetAngleBase(num * 10.0);
X0Y0_お下げ右_髪根.AngleBase = num * -10.0; X0Y0_お下げ右_髪根.SetAngleBase(num * -10.0);
Body.JoinPAall(); Body.JoinPAall();
} }
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ左_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 3 : 0].Outline = false; X0Y0_お下げ左_髪左.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ左_髪左.OP[(!) ? 1 : 2].Outline = false; X0Y0_お下げ左_髪左.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 1 : 2].Outline = false; X0Y0_お下げ左_髪左.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪左.OP[(!) ? 3 : 0].Outline = false; X0Y0_お下げ左_髪左.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 3 : 0].Outline = false; X0Y0_お下げ左_髪右.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ左_髪右.OP[(!) ? 1 : 2].Outline = false; X0Y0_お下げ左_髪右.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 1 : 2].Outline = false; X0Y0_お下げ左_髪右.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪右.OP[(!) ? 3 : 0].Outline = false; X0Y0_お下げ左_髪右.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 3 : 0].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 1 : 2].Outline = false; X0Y0_お下げ左_髪根.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 1 : 2].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 3 : 0].Outline = false; X0Y0_お下げ左_髪根.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 3 : 0].Outline = false; X0Y0_お下げ右_髪右.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪右.OP[(!) ? 1 : 2].Outline = false; X0Y0_お下げ右_髪右.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 1 : 2].Outline = false; X0Y0_お下げ右_髪右.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪右.OP[(!) ? 3 : 0].Outline = false; X0Y0_お下げ右_髪右.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 3 : 0].Outline = false; X0Y0_お下げ右_髪左.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪左.OP[(!) ? 1 : 2].Outline = false; X0Y0_お下げ右_髪左.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 1 : 2].Outline = false; X0Y0_お下げ右_髪左.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪左.OP[(!) ? 3 : 0].Outline = false; X0Y0_お下げ右_髪左.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 3 : 0].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 1 : 2].Outline = false; X0Y0_お下げ右_髪根.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 1 : 2].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 3 : 0].Outline = false; X0Y0_お下げ右_髪根.GetOP()[(!) ? 3 : 0].Outline = false;
} }
public override bool Is布(ShapePart p) public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -529,7 +529,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -538,25 +538,25 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ_編節1_髪節.SizeYBase *= num; X0Y0_お下げ_編節1_髪節.SetSizeYBase(X0Y0_お下げ_編節1_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節1_髪編目.SizeYBase *= num; X0Y0_お下げ_編節1_髪編目.SetSizeYBase(X0Y0_お下げ_編節1_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節2_髪節.SizeYBase *= num; X0Y0_お下げ_編節2_髪節.SetSizeYBase(X0Y0_お下げ_編節2_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節2_髪編目.SizeYBase *= num; X0Y0_お下げ_編節2_髪編目.SetSizeYBase(X0Y0_お下げ_編節2_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節3_髪節.SizeYBase *= num; X0Y0_お下げ_編節3_髪節.SetSizeYBase(X0Y0_お下げ_編節3_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節3_髪編目.SizeYBase *= num; X0Y0_お下げ_編節3_髪編目.SetSizeYBase(X0Y0_お下げ_編節3_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節4_髪節.SizeYBase *= num; X0Y0_お下げ_編節4_髪節.SetSizeYBase(X0Y0_お下げ_編節4_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節4_髪編目.SizeYBase *= num; X0Y0_お下げ_編節4_髪編目.SetSizeYBase(X0Y0_お下げ_編節4_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節5_髪節.SizeYBase *= num; X0Y0_お下げ_編節5_髪節.SetSizeYBase(X0Y0_お下げ_編節5_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節5_髪編目.SizeYBase *= num; X0Y0_お下げ_編節5_髪編目.SetSizeYBase(X0Y0_お下げ_編節5_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節6_髪節.SizeYBase *= num; X0Y0_お下げ_編節6_髪節.SetSizeYBase(X0Y0_お下げ_編節6_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節6_髪編目.SizeYBase *= num; X0Y0_お下げ_編節6_髪編目.SetSizeYBase(X0Y0_お下げ_編節6_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節7_髪節.SizeYBase *= num; X0Y0_お下げ_編節7_髪節.SetSizeYBase(X0Y0_お下げ_編節7_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節7_髪編目.SizeYBase *= num; X0Y0_お下げ_編節7_髪編目.SetSizeYBase(X0Y0_お下げ_編節7_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節8_髪節.SizeYBase *= num; X0Y0_お下げ_編節8_髪節.SetSizeYBase(X0Y0_お下げ_編節8_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節8_髪編目.SizeYBase *= num; X0Y0_お下げ_編節8_髪編目.SetSizeYBase(X0Y0_お下げ_編節8_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_髪左1.SizeYBase *= num; X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
X0Y0_お下げ_髪右1.SizeYBase *= num; X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
X0Y0_お下げ_髪根.SizeYBase *= num; X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
} }
} }
@@ -565,27 +565,27 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ_編節1_髪節.SizeXBase *= num; X0Y0_お下げ_編節1_髪節.SetSizeXBase(X0Y0_お下げ_編節1_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節1_髪編目.SizeXBase *= num; X0Y0_お下げ_編節1_髪編目.SetSizeXBase(X0Y0_お下げ_編節1_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節2_髪節.SizeXBase *= num; X0Y0_お下げ_編節2_髪節.SetSizeXBase(X0Y0_お下げ_編節2_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節2_髪編目.SizeXBase *= num; X0Y0_お下げ_編節2_髪編目.SetSizeXBase(X0Y0_お下げ_編節2_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節3_髪節.SizeXBase *= num; X0Y0_お下げ_編節3_髪節.SetSizeXBase(X0Y0_お下げ_編節3_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節3_髪編目.SizeXBase *= num; X0Y0_お下げ_編節3_髪編目.SetSizeXBase(X0Y0_お下げ_編節3_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節4_髪節.SizeXBase *= num; X0Y0_お下げ_編節4_髪節.SetSizeXBase(X0Y0_お下げ_編節4_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節4_髪編目.SizeXBase *= num; X0Y0_お下げ_編節4_髪編目.SetSizeXBase(X0Y0_お下げ_編節4_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節5_髪節.SizeXBase *= num; X0Y0_お下げ_編節5_髪節.SetSizeXBase(X0Y0_お下げ_編節5_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節5_髪編目.SizeXBase *= num; X0Y0_お下げ_編節5_髪編目.SetSizeXBase(X0Y0_お下げ_編節5_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節6_髪節.SizeXBase *= num; X0Y0_お下げ_編節6_髪節.SetSizeXBase(X0Y0_お下げ_編節6_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節6_髪編目.SizeXBase *= num; X0Y0_お下げ_編節6_髪編目.SetSizeXBase(X0Y0_お下げ_編節6_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節7_髪節.SizeXBase *= num; X0Y0_お下げ_編節7_髪節.SetSizeXBase(X0Y0_お下げ_編節7_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節7_髪編目.SizeXBase *= num; X0Y0_お下げ_編節7_髪編目.SetSizeXBase(X0Y0_お下げ_編節7_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節8_髪節.SizeXBase *= num; X0Y0_お下げ_編節8_髪節.SetSizeXBase(X0Y0_お下げ_編節8_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節8_髪編目.SizeXBase *= num; X0Y0_お下げ_編節8_髪編目.SetSizeXBase(X0Y0_お下げ_編節8_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_髪縛1.SizeBase *= num; X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
X0Y0_お下げ_髪縛2.SizeBase *= num; X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
X0Y0_お下げ_髪左1.SizeXBase *= num; X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
X0Y0_お下げ_髪右1.SizeXBase *= num; X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
X0Y0_お下げ_髪根.SizeXBase *= num; X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
} }
} }
@@ -593,8 +593,8 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ_髪左1.AngleBase = 3.0 * value; X0Y0_お下げ_髪左1.SetAngleBase(3.0 * value);
X0Y0_お下げ_髪右1.AngleBase = -3.0 * value; X0Y0_お下げ_髪右1.SetAngleBase(-3.0 * value);
} }
} }
@@ -731,86 +731,86 @@ namespace SlaveMatrix
{ {
double num = ( ? (-1.0) : 1.0); double num = ( ? (-1.0) : 1.0);
double maxAngle = 25.0; double maxAngle = 25.0;
X0Y0_お下げ_編節1_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節1_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節2_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節2_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節3_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節3_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節4_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節4_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節5_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節5_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節6_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節6_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節7_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節7_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_髪根.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_髪根.SetAngleBase(num * maxAngle.GetRanAngle());
Body.JoinPAall(); Body.JoinPAall();
} }
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節1_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節1_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節1_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節1_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節1_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節1_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節1_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節2_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節2_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節2_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節2_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節2_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節2_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節2_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節3_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節3_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節3_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節3_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節3_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節3_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節3_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節4_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節4_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節4_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節4_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節4_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節4_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節4_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節5_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節5_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節5_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節5_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節5_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節5_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節5_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節6_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節6_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節6_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節6_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節6_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節6_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節6_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節7_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節7_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節7_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節7_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節7_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節7_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節7_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節8_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節8_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節8_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節8_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節8_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節8_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節8_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_髪左1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_髪左1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_髪右1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_髪右1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
} }
public override bool Is布(ShapePart p) public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -529,7 +529,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -538,25 +538,25 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ_編節1_髪節.SizeYBase *= num; X0Y0_お下げ_編節1_髪節.SetSizeYBase(X0Y0_お下げ_編節1_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節1_髪編目.SizeYBase *= num; X0Y0_お下げ_編節1_髪編目.SetSizeYBase(X0Y0_お下げ_編節1_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節2_髪節.SizeYBase *= num; X0Y0_お下げ_編節2_髪節.SetSizeYBase(X0Y0_お下げ_編節2_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節2_髪編目.SizeYBase *= num; X0Y0_お下げ_編節2_髪編目.SetSizeYBase(X0Y0_お下げ_編節2_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節3_髪節.SizeYBase *= num; X0Y0_お下げ_編節3_髪節.SetSizeYBase(X0Y0_お下げ_編節3_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節3_髪編目.SizeYBase *= num; X0Y0_お下げ_編節3_髪編目.SetSizeYBase(X0Y0_お下げ_編節3_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節4_髪節.SizeYBase *= num; X0Y0_お下げ_編節4_髪節.SetSizeYBase(X0Y0_お下げ_編節4_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節4_髪編目.SizeYBase *= num; X0Y0_お下げ_編節4_髪編目.SetSizeYBase(X0Y0_お下げ_編節4_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節5_髪節.SizeYBase *= num; X0Y0_お下げ_編節5_髪節.SetSizeYBase(X0Y0_お下げ_編節5_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節5_髪編目.SizeYBase *= num; X0Y0_お下げ_編節5_髪編目.SetSizeYBase(X0Y0_お下げ_編節5_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節6_髪節.SizeYBase *= num; X0Y0_お下げ_編節6_髪節.SetSizeYBase(X0Y0_お下げ_編節6_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節6_髪編目.SizeYBase *= num; X0Y0_お下げ_編節6_髪編目.SetSizeYBase(X0Y0_お下げ_編節6_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節7_髪節.SizeYBase *= num; X0Y0_お下げ_編節7_髪節.SetSizeYBase(X0Y0_お下げ_編節7_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節7_髪編目.SizeYBase *= num; X0Y0_お下げ_編節7_髪編目.SetSizeYBase(X0Y0_お下げ_編節7_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節8_髪節.SizeYBase *= num; X0Y0_お下げ_編節8_髪節.SetSizeYBase(X0Y0_お下げ_編節8_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節8_髪編目.SizeYBase *= num; X0Y0_お下げ_編節8_髪編目.SetSizeYBase(X0Y0_お下げ_編節8_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_髪左1.SizeYBase *= num; X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
X0Y0_お下げ_髪右1.SizeYBase *= num; X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
X0Y0_お下げ_髪根.SizeYBase *= num; X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
} }
} }
@@ -565,27 +565,27 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ_編節1_髪節.SizeXBase *= num; X0Y0_お下げ_編節1_髪節.SetSizeXBase(X0Y0_お下げ_編節1_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節1_髪編目.SizeXBase *= num; X0Y0_お下げ_編節1_髪編目.SetSizeXBase(X0Y0_お下げ_編節1_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節2_髪節.SizeXBase *= num; X0Y0_お下げ_編節2_髪節.SetSizeXBase(X0Y0_お下げ_編節2_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節2_髪編目.SizeXBase *= num; X0Y0_お下げ_編節2_髪編目.SetSizeXBase(X0Y0_お下げ_編節2_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節3_髪節.SizeXBase *= num; X0Y0_お下げ_編節3_髪節.SetSizeXBase(X0Y0_お下げ_編節3_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節3_髪編目.SizeXBase *= num; X0Y0_お下げ_編節3_髪編目.SetSizeXBase(X0Y0_お下げ_編節3_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節4_髪節.SizeXBase *= num; X0Y0_お下げ_編節4_髪節.SetSizeXBase(X0Y0_お下げ_編節4_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節4_髪編目.SizeXBase *= num; X0Y0_お下げ_編節4_髪編目.SetSizeXBase(X0Y0_お下げ_編節4_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節5_髪節.SizeXBase *= num; X0Y0_お下げ_編節5_髪節.SetSizeXBase(X0Y0_お下げ_編節5_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節5_髪編目.SizeXBase *= num; X0Y0_お下げ_編節5_髪編目.SetSizeXBase(X0Y0_お下げ_編節5_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節6_髪節.SizeXBase *= num; X0Y0_お下げ_編節6_髪節.SetSizeXBase(X0Y0_お下げ_編節6_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節6_髪編目.SizeXBase *= num; X0Y0_お下げ_編節6_髪編目.SetSizeXBase(X0Y0_お下げ_編節6_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節7_髪節.SizeXBase *= num; X0Y0_お下げ_編節7_髪節.SetSizeXBase(X0Y0_お下げ_編節7_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節7_髪編目.SizeXBase *= num; X0Y0_お下げ_編節7_髪編目.SetSizeXBase(X0Y0_お下げ_編節7_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節8_髪節.SizeXBase *= num; X0Y0_お下げ_編節8_髪節.SetSizeXBase(X0Y0_お下げ_編節8_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節8_髪編目.SizeXBase *= num; X0Y0_お下げ_編節8_髪編目.SetSizeXBase(X0Y0_お下げ_編節8_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_髪縛1.SizeBase *= num; X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
X0Y0_お下げ_髪縛2.SizeBase *= num; X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
X0Y0_お下げ_髪左1.SizeXBase *= num; X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
X0Y0_お下げ_髪右1.SizeXBase *= num; X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
X0Y0_お下げ_髪根.SizeXBase *= num; X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
} }
} }
@@ -593,8 +593,8 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ_髪左1.AngleBase = 3.0 * value; X0Y0_お下げ_髪左1.SetAngleBase(3.0 * value);
X0Y0_お下げ_髪右1.AngleBase = -3.0 * value; X0Y0_お下げ_髪右1.SetAngleBase(-3.0 * value);
} }
} }
@@ -731,86 +731,86 @@ namespace SlaveMatrix
{ {
double num = ( ? (-1.0) : 1.0); double num = ( ? (-1.0) : 1.0);
double maxAngle = 25.0; double maxAngle = 25.0;
X0Y0_お下げ_編節1_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節1_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節2_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節2_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節3_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節3_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節4_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節4_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節5_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節5_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節6_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節6_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節7_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節7_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_髪根.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_髪根.SetAngleBase(num * maxAngle.GetRanAngle());
Body.JoinPAall(); Body.JoinPAall();
} }
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節1_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節1_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節1_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節1_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節1_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節1_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節1_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節2_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節2_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節2_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節2_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節2_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節2_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節2_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節3_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節3_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節3_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節3_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節3_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節3_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節3_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節4_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節4_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節4_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節4_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節4_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節4_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節4_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節5_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節5_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節5_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節5_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節5_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節5_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節5_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節6_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節6_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節6_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節6_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節6_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節6_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節6_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節7_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節7_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節7_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節7_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節7_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節7_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節7_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節8_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節8_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節8_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節8_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節8_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節8_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節8_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_髪左1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_髪左1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_髪右1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_髪右1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
} }
public override bool Is布(ShapePart p) public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -529,7 +529,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -538,25 +538,25 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ_編節1_髪節.SizeYBase *= num; X0Y0_お下げ_編節1_髪節.SetSizeYBase(X0Y0_お下げ_編節1_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節1_髪編目.SizeYBase *= num; X0Y0_お下げ_編節1_髪編目.SetSizeYBase(X0Y0_お下げ_編節1_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節2_髪節.SizeYBase *= num; X0Y0_お下げ_編節2_髪節.SetSizeYBase(X0Y0_お下げ_編節2_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節2_髪編目.SizeYBase *= num; X0Y0_お下げ_編節2_髪編目.SetSizeYBase(X0Y0_お下げ_編節2_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節3_髪節.SizeYBase *= num; X0Y0_お下げ_編節3_髪節.SetSizeYBase(X0Y0_お下げ_編節3_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節3_髪編目.SizeYBase *= num; X0Y0_お下げ_編節3_髪編目.SetSizeYBase(X0Y0_お下げ_編節3_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節4_髪節.SizeYBase *= num; X0Y0_お下げ_編節4_髪節.SetSizeYBase(X0Y0_お下げ_編節4_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節4_髪編目.SizeYBase *= num; X0Y0_お下げ_編節4_髪編目.SetSizeYBase(X0Y0_お下げ_編節4_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節5_髪節.SizeYBase *= num; X0Y0_お下げ_編節5_髪節.SetSizeYBase(X0Y0_お下げ_編節5_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節5_髪編目.SizeYBase *= num; X0Y0_お下げ_編節5_髪編目.SetSizeYBase(X0Y0_お下げ_編節5_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節6_髪節.SizeYBase *= num; X0Y0_お下げ_編節6_髪節.SetSizeYBase(X0Y0_お下げ_編節6_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節6_髪編目.SizeYBase *= num; X0Y0_お下げ_編節6_髪編目.SetSizeYBase(X0Y0_お下げ_編節6_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節7_髪節.SizeYBase *= num; X0Y0_お下げ_編節7_髪節.SetSizeYBase(X0Y0_お下げ_編節7_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節7_髪編目.SizeYBase *= num; X0Y0_お下げ_編節7_髪編目.SetSizeYBase(X0Y0_お下げ_編節7_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節8_髪節.SizeYBase *= num; X0Y0_お下げ_編節8_髪節.SetSizeYBase(X0Y0_お下げ_編節8_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節8_髪編目.SizeYBase *= num; X0Y0_お下げ_編節8_髪編目.SetSizeYBase(X0Y0_お下げ_編節8_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_髪左1.SizeYBase *= num; X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
X0Y0_お下げ_髪右1.SizeYBase *= num; X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
X0Y0_お下げ_髪根.SizeYBase *= num; X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
} }
} }
@@ -565,27 +565,27 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ_編節1_髪節.SizeXBase *= num; X0Y0_お下げ_編節1_髪節.SetSizeXBase(X0Y0_お下げ_編節1_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節1_髪編目.SizeXBase *= num; X0Y0_お下げ_編節1_髪編目.SetSizeXBase(X0Y0_お下げ_編節1_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節2_髪節.SizeXBase *= num; X0Y0_お下げ_編節2_髪節.SetSizeXBase(X0Y0_お下げ_編節2_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節2_髪編目.SizeXBase *= num; X0Y0_お下げ_編節2_髪編目.SetSizeXBase(X0Y0_お下げ_編節2_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節3_髪節.SizeXBase *= num; X0Y0_お下げ_編節3_髪節.SetSizeXBase(X0Y0_お下げ_編節3_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節3_髪編目.SizeXBase *= num; X0Y0_お下げ_編節3_髪編目.SetSizeXBase(X0Y0_お下げ_編節3_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節4_髪節.SizeXBase *= num; X0Y0_お下げ_編節4_髪節.SetSizeXBase(X0Y0_お下げ_編節4_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節4_髪編目.SizeXBase *= num; X0Y0_お下げ_編節4_髪編目.SetSizeXBase(X0Y0_お下げ_編節4_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節5_髪節.SizeXBase *= num; X0Y0_お下げ_編節5_髪節.SetSizeXBase(X0Y0_お下げ_編節5_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節5_髪編目.SizeXBase *= num; X0Y0_お下げ_編節5_髪編目.SetSizeXBase(X0Y0_お下げ_編節5_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節6_髪節.SizeXBase *= num; X0Y0_お下げ_編節6_髪節.SetSizeXBase(X0Y0_お下げ_編節6_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節6_髪編目.SizeXBase *= num; X0Y0_お下げ_編節6_髪編目.SetSizeXBase(X0Y0_お下げ_編節6_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節7_髪節.SizeXBase *= num; X0Y0_お下げ_編節7_髪節.SetSizeXBase(X0Y0_お下げ_編節7_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節7_髪編目.SizeXBase *= num; X0Y0_お下げ_編節7_髪編目.SetSizeXBase(X0Y0_お下げ_編節7_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節8_髪節.SizeXBase *= num; X0Y0_お下げ_編節8_髪節.SetSizeXBase(X0Y0_お下げ_編節8_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節8_髪編目.SizeXBase *= num; X0Y0_お下げ_編節8_髪編目.SetSizeXBase(X0Y0_お下げ_編節8_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_髪縛1.SizeBase *= num; X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
X0Y0_お下げ_髪縛2.SizeBase *= num; X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
X0Y0_お下げ_髪左1.SizeXBase *= num; X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
X0Y0_お下げ_髪右1.SizeXBase *= num; X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
X0Y0_お下げ_髪根.SizeXBase *= num; X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
} }
} }
@@ -593,8 +593,8 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ_髪左1.AngleBase = 3.0 * value; X0Y0_お下げ_髪左1.SetAngleBase(3.0 * value);
X0Y0_お下げ_髪右1.AngleBase = -3.0 * value; X0Y0_お下げ_髪右1.SetAngleBase(-3.0 * value);
} }
} }
@@ -731,86 +731,86 @@ namespace SlaveMatrix
{ {
double num = ( ? (-1.0) : 1.0); double num = ( ? (-1.0) : 1.0);
double maxAngle = 25.0; double maxAngle = 25.0;
X0Y0_お下げ_編節1_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節1_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節2_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節2_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節3_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節3_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節4_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節4_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節5_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節5_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節6_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節6_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節7_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節7_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_髪根.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_髪根.SetAngleBase(num * maxAngle.GetRanAngle());
Body.JoinPAall(); Body.JoinPAall();
} }
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節1_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節1_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節1_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節1_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節1_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節1_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節1_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節2_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節2_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節2_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節2_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節2_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節2_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節2_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節3_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節3_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節3_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節3_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節3_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節3_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節3_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節4_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節4_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節4_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節4_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節4_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節4_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節4_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節5_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節5_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節5_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節5_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節5_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節5_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節5_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節6_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節6_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節6_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節6_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節6_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節6_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節6_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節7_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節7_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節7_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節7_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節7_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節7_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節7_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節8_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節8_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節8_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節8_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節8_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節8_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節8_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_髪左1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_髪左1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_髪右1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_髪右1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
} }
public override bool Is布(ShapePart p) public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -529,7 +529,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -538,25 +538,25 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ_編節1_髪節.SizeYBase *= num; X0Y0_お下げ_編節1_髪節.SetSizeYBase(X0Y0_お下げ_編節1_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節1_髪編目.SizeYBase *= num; X0Y0_お下げ_編節1_髪編目.SetSizeYBase(X0Y0_お下げ_編節1_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節2_髪節.SizeYBase *= num; X0Y0_お下げ_編節2_髪節.SetSizeYBase(X0Y0_お下げ_編節2_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節2_髪編目.SizeYBase *= num; X0Y0_お下げ_編節2_髪編目.SetSizeYBase(X0Y0_お下げ_編節2_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節3_髪節.SizeYBase *= num; X0Y0_お下げ_編節3_髪節.SetSizeYBase(X0Y0_お下げ_編節3_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節3_髪編目.SizeYBase *= num; X0Y0_お下げ_編節3_髪編目.SetSizeYBase(X0Y0_お下げ_編節3_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節4_髪節.SizeYBase *= num; X0Y0_お下げ_編節4_髪節.SetSizeYBase(X0Y0_お下げ_編節4_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節4_髪編目.SizeYBase *= num; X0Y0_お下げ_編節4_髪編目.SetSizeYBase(X0Y0_お下げ_編節4_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節5_髪節.SizeYBase *= num; X0Y0_お下げ_編節5_髪節.SetSizeYBase(X0Y0_お下げ_編節5_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節5_髪編目.SizeYBase *= num; X0Y0_お下げ_編節5_髪編目.SetSizeYBase(X0Y0_お下げ_編節5_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節6_髪節.SizeYBase *= num; X0Y0_お下げ_編節6_髪節.SetSizeYBase(X0Y0_お下げ_編節6_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節6_髪編目.SizeYBase *= num; X0Y0_お下げ_編節6_髪編目.SetSizeYBase(X0Y0_お下げ_編節6_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節7_髪節.SizeYBase *= num; X0Y0_お下げ_編節7_髪節.SetSizeYBase(X0Y0_お下げ_編節7_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節7_髪編目.SizeYBase *= num; X0Y0_お下げ_編節7_髪編目.SetSizeYBase(X0Y0_お下げ_編節7_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節8_髪節.SizeYBase *= num; X0Y0_お下げ_編節8_髪節.SetSizeYBase(X0Y0_お下げ_編節8_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節8_髪編目.SizeYBase *= num; X0Y0_お下げ_編節8_髪編目.SetSizeYBase(X0Y0_お下げ_編節8_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_髪左1.SizeYBase *= num; X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
X0Y0_お下げ_髪右1.SizeYBase *= num; X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
X0Y0_お下げ_髪根.SizeYBase *= num; X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
} }
} }
@@ -565,27 +565,27 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ_編節1_髪節.SizeXBase *= num; X0Y0_お下げ_編節1_髪節.SetSizeXBase(X0Y0_お下げ_編節1_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節1_髪編目.SizeXBase *= num; X0Y0_お下げ_編節1_髪編目.SetSizeXBase(X0Y0_お下げ_編節1_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節2_髪節.SizeXBase *= num; X0Y0_お下げ_編節2_髪節.SetSizeXBase(X0Y0_お下げ_編節2_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節2_髪編目.SizeXBase *= num; X0Y0_お下げ_編節2_髪編目.SetSizeXBase(X0Y0_お下げ_編節2_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節3_髪節.SizeXBase *= num; X0Y0_お下げ_編節3_髪節.SetSizeXBase(X0Y0_お下げ_編節3_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節3_髪編目.SizeXBase *= num; X0Y0_お下げ_編節3_髪編目.SetSizeXBase(X0Y0_お下げ_編節3_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節4_髪節.SizeXBase *= num; X0Y0_お下げ_編節4_髪節.SetSizeXBase(X0Y0_お下げ_編節4_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節4_髪編目.SizeXBase *= num; X0Y0_お下げ_編節4_髪編目.SetSizeXBase(X0Y0_お下げ_編節4_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節5_髪節.SizeXBase *= num; X0Y0_お下げ_編節5_髪節.SetSizeXBase(X0Y0_お下げ_編節5_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節5_髪編目.SizeXBase *= num; X0Y0_お下げ_編節5_髪編目.SetSizeXBase(X0Y0_お下げ_編節5_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節6_髪節.SizeXBase *= num; X0Y0_お下げ_編節6_髪節.SetSizeXBase(X0Y0_お下げ_編節6_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節6_髪編目.SizeXBase *= num; X0Y0_お下げ_編節6_髪編目.SetSizeXBase(X0Y0_お下げ_編節6_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節7_髪節.SizeXBase *= num; X0Y0_お下げ_編節7_髪節.SetSizeXBase(X0Y0_お下げ_編節7_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節7_髪編目.SizeXBase *= num; X0Y0_お下げ_編節7_髪編目.SetSizeXBase(X0Y0_お下げ_編節7_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節8_髪節.SizeXBase *= num; X0Y0_お下げ_編節8_髪節.SetSizeXBase(X0Y0_お下げ_編節8_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節8_髪編目.SizeXBase *= num; X0Y0_お下げ_編節8_髪編目.SetSizeXBase(X0Y0_お下げ_編節8_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_髪縛1.SizeBase *= num; X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
X0Y0_お下げ_髪縛2.SizeBase *= num; X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
X0Y0_お下げ_髪左1.SizeXBase *= num; X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
X0Y0_お下げ_髪右1.SizeXBase *= num; X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
X0Y0_お下げ_髪根.SizeXBase *= num; X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
} }
} }
@@ -593,8 +593,8 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ_髪左1.AngleBase = 3.0 * value; X0Y0_お下げ_髪左1.SetAngleBase(3.0 * value);
X0Y0_お下げ_髪右1.AngleBase = -3.0 * value; X0Y0_お下げ_髪右1.SetAngleBase(-3.0 * value);
} }
} }
@@ -731,83 +731,83 @@ namespace SlaveMatrix
{ {
double num = ( ? (-1.0) : 1.0); double num = ( ? (-1.0) : 1.0);
double maxAngle = 25.0; double maxAngle = 25.0;
X0Y0_お下げ_編節1_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節1_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節2_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節2_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節3_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節3_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節4_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節4_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節5_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節5_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節6_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節6_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節7_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節7_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_髪根.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_髪根.SetAngleBase(num * maxAngle.GetRanAngle());
Body.JoinPAall(); Body.JoinPAall();
} }
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節1_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節1_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節1_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節1_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節1_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節1_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節1_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節2_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節2_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節2_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節2_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節2_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節2_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節2_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節3_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節3_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節3_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節3_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節3_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節3_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節3_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節4_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節4_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節4_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節4_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節4_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節4_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節4_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節5_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節5_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節5_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節5_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節5_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節5_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節5_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節6_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節6_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節6_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節6_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節6_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節6_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節6_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節7_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節7_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節7_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節7_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節7_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節7_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節7_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節8_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節8_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節8_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節8_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節8_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節8_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節8_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 3 : 0].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 1 : 2].Outline = false; X0Y0_お下げ_髪左1.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 1 : 2].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 3 : 0].Outline = false; X0Y0_お下げ_髪左1.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 3 : 0].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 1 : 2].Outline = false; X0Y0_お下げ_髪右1.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 1 : 2].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 3 : 0].Outline = false; X0Y0_お下げ_髪右1.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 3 : 0].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 1 : 2].Outline = false; X0Y0_お下げ_髪根.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 1 : 2].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 3 : 0].Outline = false; X0Y0_お下げ_髪根.GetOP()[(!) ? 3 : 0].Outline = false;
} }
public override bool Is布(ShapePart p) public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -970,7 +970,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -979,44 +979,44 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ左_編節1_髪節.SizeYBase *= num; X0Y0_お下げ左_編節1_髪節.SetSizeYBase(X0Y0_お下げ左_編節1_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節1_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節1_髪編目.SetSizeYBase(X0Y0_お下げ左_編節1_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節2_髪節.SizeYBase *= num; X0Y0_お下げ左_編節2_髪節.SetSizeYBase(X0Y0_お下げ左_編節2_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節2_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節2_髪編目.SetSizeYBase(X0Y0_お下げ左_編節2_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節3_髪節.SizeYBase *= num; X0Y0_お下げ左_編節3_髪節.SetSizeYBase(X0Y0_お下げ左_編節3_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節3_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節3_髪編目.SetSizeYBase(X0Y0_お下げ左_編節3_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節4_髪節.SizeYBase *= num; X0Y0_お下げ左_編節4_髪節.SetSizeYBase(X0Y0_お下げ左_編節4_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節4_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節4_髪編目.SetSizeYBase(X0Y0_お下げ左_編節4_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節5_髪節.SizeYBase *= num; X0Y0_お下げ左_編節5_髪節.SetSizeYBase(X0Y0_お下げ左_編節5_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節5_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節5_髪編目.SetSizeYBase(X0Y0_お下げ左_編節5_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節6_髪節.SizeYBase *= num; X0Y0_お下げ左_編節6_髪節.SetSizeYBase(X0Y0_お下げ左_編節6_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節6_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節6_髪編目.SetSizeYBase(X0Y0_お下げ左_編節6_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節7_髪節.SizeYBase *= num; X0Y0_お下げ左_編節7_髪節.SetSizeYBase(X0Y0_お下げ左_編節7_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節7_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節7_髪編目.SetSizeYBase(X0Y0_お下げ左_編節7_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節8_髪節.SizeYBase *= num; X0Y0_お下げ左_編節8_髪節.SetSizeYBase(X0Y0_お下げ左_編節8_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節8_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節8_髪編目.SetSizeYBase(X0Y0_お下げ左_編節8_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_髪左1.SizeYBase *= num; X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
X0Y0_お下げ左_髪右1.SizeYBase *= num; X0Y0_お下げ左_髪右1.SetSizeYBase(X0Y0_お下げ左_髪右1.GetSizeYBase() * num);
X0Y0_お下げ左_髪根.SizeYBase *= num; X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
X0Y0_お下げ右_編節1_髪節.SizeYBase *= num; X0Y0_お下げ右_編節1_髪節.SetSizeYBase(X0Y0_お下げ右_編節1_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節1_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節1_髪編目.SetSizeYBase(X0Y0_お下げ右_編節1_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節2_髪節.SizeYBase *= num; X0Y0_お下げ右_編節2_髪節.SetSizeYBase(X0Y0_お下げ右_編節2_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節2_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節2_髪編目.SetSizeYBase(X0Y0_お下げ右_編節2_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節3_髪節.SizeYBase *= num; X0Y0_お下げ右_編節3_髪節.SetSizeYBase(X0Y0_お下げ右_編節3_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節3_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節3_髪編目.SetSizeYBase(X0Y0_お下げ右_編節3_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節4_髪節.SizeYBase *= num; X0Y0_お下げ右_編節4_髪節.SetSizeYBase(X0Y0_お下げ右_編節4_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節4_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節4_髪編目.SetSizeYBase(X0Y0_お下げ右_編節4_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節5_髪節.SizeYBase *= num; X0Y0_お下げ右_編節5_髪節.SetSizeYBase(X0Y0_お下げ右_編節5_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節5_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節5_髪編目.SetSizeYBase(X0Y0_お下げ右_編節5_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節6_髪節.SizeYBase *= num; X0Y0_お下げ右_編節6_髪節.SetSizeYBase(X0Y0_お下げ右_編節6_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節6_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節6_髪編目.SetSizeYBase(X0Y0_お下げ右_編節6_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節7_髪節.SizeYBase *= num; X0Y0_お下げ右_編節7_髪節.SetSizeYBase(X0Y0_お下げ右_編節7_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節7_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節7_髪編目.SetSizeYBase(X0Y0_お下げ右_編節7_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節8_髪節.SizeYBase *= num; X0Y0_お下げ右_編節8_髪節.SetSizeYBase(X0Y0_お下げ右_編節8_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節8_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節8_髪編目.SetSizeYBase(X0Y0_お下げ右_編節8_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_髪右1.SizeYBase *= num; X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
X0Y0_お下げ右_髪左1.SizeYBase *= num; X0Y0_お下げ右_髪左1.SetSizeYBase(X0Y0_お下げ右_髪左1.GetSizeYBase() * num);
X0Y0_お下げ右_髪根.SizeYBase *= num; X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
} }
} }
@@ -1025,48 +1025,48 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ左_編節1_髪節.SizeXBase *= num; X0Y0_お下げ左_編節1_髪節.SetSizeXBase(X0Y0_お下げ左_編節1_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節1_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節1_髪編目.SetSizeXBase(X0Y0_お下げ左_編節1_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節2_髪節.SizeXBase *= num; X0Y0_お下げ左_編節2_髪節.SetSizeXBase(X0Y0_お下げ左_編節2_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節2_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節2_髪編目.SetSizeXBase(X0Y0_お下げ左_編節2_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節3_髪節.SizeXBase *= num; X0Y0_お下げ左_編節3_髪節.SetSizeXBase(X0Y0_お下げ左_編節3_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節3_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節3_髪編目.SetSizeXBase(X0Y0_お下げ左_編節3_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節4_髪節.SizeXBase *= num; X0Y0_お下げ左_編節4_髪節.SetSizeXBase(X0Y0_お下げ左_編節4_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節4_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節4_髪編目.SetSizeXBase(X0Y0_お下げ左_編節4_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節5_髪節.SizeXBase *= num; X0Y0_お下げ左_編節5_髪節.SetSizeXBase(X0Y0_お下げ左_編節5_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節5_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節5_髪編目.SetSizeXBase(X0Y0_お下げ左_編節5_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節6_髪節.SizeXBase *= num; X0Y0_お下げ左_編節6_髪節.SetSizeXBase(X0Y0_お下げ左_編節6_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節6_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節6_髪編目.SetSizeXBase(X0Y0_お下げ左_編節6_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節7_髪節.SizeXBase *= num; X0Y0_お下げ左_編節7_髪節.SetSizeXBase(X0Y0_お下げ左_編節7_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節7_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節7_髪編目.SetSizeXBase(X0Y0_お下げ左_編節7_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節8_髪節.SizeXBase *= num; X0Y0_お下げ左_編節8_髪節.SetSizeXBase(X0Y0_お下げ左_編節8_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節8_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節8_髪編目.SetSizeXBase(X0Y0_お下げ左_編節8_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_髪縛1.SizeBase *= num; X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
X0Y0_お下げ左_髪縛2.SizeBase *= num; X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
X0Y0_お下げ左_髪左1.SizeXBase *= num; X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
X0Y0_お下げ左_髪右1.SizeXBase *= num; X0Y0_お下げ左_髪右1.SetSizeXBase(X0Y0_お下げ左_髪右1.GetSizeXBase() * num);
X0Y0_お下げ左_髪根.SizeXBase *= num; X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
X0Y0_お下げ右_編節1_髪節.SizeXBase *= num; X0Y0_お下げ右_編節1_髪節.SetSizeXBase(X0Y0_お下げ右_編節1_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節1_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節1_髪編目.SetSizeXBase(X0Y0_お下げ右_編節1_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節2_髪節.SizeXBase *= num; X0Y0_お下げ右_編節2_髪節.SetSizeXBase(X0Y0_お下げ右_編節2_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節2_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節2_髪編目.SetSizeXBase(X0Y0_お下げ右_編節2_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節3_髪節.SizeXBase *= num; X0Y0_お下げ右_編節3_髪節.SetSizeXBase(X0Y0_お下げ右_編節3_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節3_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節3_髪編目.SetSizeXBase(X0Y0_お下げ右_編節3_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節4_髪節.SizeXBase *= num; X0Y0_お下げ右_編節4_髪節.SetSizeXBase(X0Y0_お下げ右_編節4_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節4_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節4_髪編目.SetSizeXBase(X0Y0_お下げ右_編節4_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節5_髪節.SizeXBase *= num; X0Y0_お下げ右_編節5_髪節.SetSizeXBase(X0Y0_お下げ右_編節5_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節5_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節5_髪編目.SetSizeXBase(X0Y0_お下げ右_編節5_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節6_髪節.SizeXBase *= num; X0Y0_お下げ右_編節6_髪節.SetSizeXBase(X0Y0_お下げ右_編節6_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節6_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節6_髪編目.SetSizeXBase(X0Y0_お下げ右_編節6_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節7_髪節.SizeXBase *= num; X0Y0_お下げ右_編節7_髪節.SetSizeXBase(X0Y0_お下げ右_編節7_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節7_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節7_髪編目.SetSizeXBase(X0Y0_お下げ右_編節7_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節8_髪節.SizeXBase *= num; X0Y0_お下げ右_編節8_髪節.SetSizeXBase(X0Y0_お下げ右_編節8_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節8_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節8_髪編目.SetSizeXBase(X0Y0_お下げ右_編節8_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_髪縛1.SizeBase *= num; X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
X0Y0_お下げ右_髪縛2.SizeBase *= num; X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
X0Y0_お下げ右_髪右1.SizeXBase *= num; X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
X0Y0_お下げ右_髪左1.SizeXBase *= num; X0Y0_お下げ右_髪左1.SetSizeXBase(X0Y0_お下げ右_髪左1.GetSizeXBase() * num);
X0Y0_お下げ右_髪根.SizeXBase *= num; X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
} }
} }
@@ -1074,10 +1074,10 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ左_髪左1.AngleBase = 3.0 * value; X0Y0_お下げ左_髪左1.SetAngleBase(3.0 * value);
X0Y0_お下げ左_髪右1.AngleBase = -3.0 * value; X0Y0_お下げ左_髪右1.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪右1.AngleBase = -3.0 * value; X0Y0_お下げ右_髪右1.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪左1.AngleBase = 3.0 * value; X0Y0_お下げ右_髪左1.SetAngleBase(3.0 * value);
} }
} }
@@ -1286,161 +1286,161 @@ namespace SlaveMatrix
{ {
double num = ( ? (-1.0) : 1.0); double num = ( ? (-1.0) : 1.0);
double num2 = 2.5 + 2.5 * Rng.XS.NextDouble(); double num2 = 2.5 + 2.5 * Rng.XS.NextDouble();
X0Y0_お下げ左_編節1_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節1_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節2_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節2_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節3_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節3_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節4_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節4_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節5_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節5_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節6_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節6_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節7_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節7_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節8_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節8_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_髪根.AngleBase = num * num2; X0Y0_お下げ左_髪根.SetAngleBase(num * num2);
X0Y0_お下げ右_編節1_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節1_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節2_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節2_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節3_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節3_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節4_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節4_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節5_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節5_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節6_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節6_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節7_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節7_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節8_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節8_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_髪根.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_髪根.SetAngleBase(num * (0.0 - num2));
Body.JoinPAall(); Body.JoinPAall();
} }
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節1_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節1_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節1_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節1_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節1_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節1_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節2_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節2_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節2_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節2_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節2_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節2_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節3_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節3_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節3_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節3_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節3_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節3_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節4_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節4_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節4_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節4_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節4_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節4_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節5_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節5_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節5_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節5_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節5_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節5_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節6_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節6_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節6_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節6_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節6_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節6_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節7_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節7_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節7_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節7_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節7_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節7_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節8_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節8_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節8_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節8_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節8_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節8_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪左1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_髪左1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪左1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_髪左1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_髪左1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪左1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_髪左1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_髪左1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪右1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_髪右1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪右1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_髪右1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_髪右1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪右1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_髪右1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_髪右1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節1_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節1_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節1_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節1_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節1_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節1_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節2_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節2_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節2_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節2_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節2_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節2_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節3_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節3_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節3_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節3_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節3_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節3_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節4_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節4_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節4_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節4_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節4_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節4_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節5_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節5_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節5_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節5_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節5_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節5_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節6_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節6_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節6_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節6_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節6_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節6_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節7_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節7_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節7_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節7_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節7_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節7_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節8_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節8_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節8_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節8_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節8_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節8_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪右1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_髪右1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪右1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_髪右1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_髪右1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪右1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_髪右1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_髪右1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪左1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_髪左1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪左1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_髪左1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_髪左1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪左1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_髪左1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_髪左1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
} }
public override bool Is布(ShapePart p) public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -970,7 +970,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -979,44 +979,44 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ左_編節1_髪節.SizeYBase *= num; X0Y0_お下げ左_編節1_髪節.SetSizeYBase(X0Y0_お下げ左_編節1_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節1_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節1_髪編目.SetSizeYBase(X0Y0_お下げ左_編節1_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節2_髪節.SizeYBase *= num; X0Y0_お下げ左_編節2_髪節.SetSizeYBase(X0Y0_お下げ左_編節2_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節2_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節2_髪編目.SetSizeYBase(X0Y0_お下げ左_編節2_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節3_髪節.SizeYBase *= num; X0Y0_お下げ左_編節3_髪節.SetSizeYBase(X0Y0_お下げ左_編節3_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節3_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節3_髪編目.SetSizeYBase(X0Y0_お下げ左_編節3_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節4_髪節.SizeYBase *= num; X0Y0_お下げ左_編節4_髪節.SetSizeYBase(X0Y0_お下げ左_編節4_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節4_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節4_髪編目.SetSizeYBase(X0Y0_お下げ左_編節4_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節5_髪節.SizeYBase *= num; X0Y0_お下げ左_編節5_髪節.SetSizeYBase(X0Y0_お下げ左_編節5_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節5_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節5_髪編目.SetSizeYBase(X0Y0_お下げ左_編節5_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節6_髪節.SizeYBase *= num; X0Y0_お下げ左_編節6_髪節.SetSizeYBase(X0Y0_お下げ左_編節6_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節6_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節6_髪編目.SetSizeYBase(X0Y0_お下げ左_編節6_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節7_髪節.SizeYBase *= num; X0Y0_お下げ左_編節7_髪節.SetSizeYBase(X0Y0_お下げ左_編節7_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節7_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節7_髪編目.SetSizeYBase(X0Y0_お下げ左_編節7_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節8_髪節.SizeYBase *= num; X0Y0_お下げ左_編節8_髪節.SetSizeYBase(X0Y0_お下げ左_編節8_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節8_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節8_髪編目.SetSizeYBase(X0Y0_お下げ左_編節8_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_髪左1.SizeYBase *= num; X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
X0Y0_お下げ左_髪右1.SizeYBase *= num; X0Y0_お下げ左_髪右1.SetSizeYBase(X0Y0_お下げ左_髪右1.GetSizeYBase() * num);
X0Y0_お下げ左_髪根.SizeYBase *= num; X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
X0Y0_お下げ右_編節1_髪節.SizeYBase *= num; X0Y0_お下げ右_編節1_髪節.SetSizeYBase(X0Y0_お下げ右_編節1_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節1_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節1_髪編目.SetSizeYBase(X0Y0_お下げ右_編節1_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節2_髪節.SizeYBase *= num; X0Y0_お下げ右_編節2_髪節.SetSizeYBase(X0Y0_お下げ右_編節2_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節2_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節2_髪編目.SetSizeYBase(X0Y0_お下げ右_編節2_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節3_髪節.SizeYBase *= num; X0Y0_お下げ右_編節3_髪節.SetSizeYBase(X0Y0_お下げ右_編節3_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節3_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節3_髪編目.SetSizeYBase(X0Y0_お下げ右_編節3_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節4_髪節.SizeYBase *= num; X0Y0_お下げ右_編節4_髪節.SetSizeYBase(X0Y0_お下げ右_編節4_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節4_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節4_髪編目.SetSizeYBase(X0Y0_お下げ右_編節4_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節5_髪節.SizeYBase *= num; X0Y0_お下げ右_編節5_髪節.SetSizeYBase(X0Y0_お下げ右_編節5_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節5_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節5_髪編目.SetSizeYBase(X0Y0_お下げ右_編節5_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節6_髪節.SizeYBase *= num; X0Y0_お下げ右_編節6_髪節.SetSizeYBase(X0Y0_お下げ右_編節6_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節6_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節6_髪編目.SetSizeYBase(X0Y0_お下げ右_編節6_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節7_髪節.SizeYBase *= num; X0Y0_お下げ右_編節7_髪節.SetSizeYBase(X0Y0_お下げ右_編節7_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節7_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節7_髪編目.SetSizeYBase(X0Y0_お下げ右_編節7_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節8_髪節.SizeYBase *= num; X0Y0_お下げ右_編節8_髪節.SetSizeYBase(X0Y0_お下げ右_編節8_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節8_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節8_髪編目.SetSizeYBase(X0Y0_お下げ右_編節8_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_髪右1.SizeYBase *= num; X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
X0Y0_お下げ右_髪左1.SizeYBase *= num; X0Y0_お下げ右_髪左1.SetSizeYBase(X0Y0_お下げ右_髪左1.GetSizeYBase() * num);
X0Y0_お下げ右_髪根.SizeYBase *= num; X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
} }
} }
@@ -1025,48 +1025,48 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ左_編節1_髪節.SizeXBase *= num; X0Y0_お下げ左_編節1_髪節.SetSizeXBase(X0Y0_お下げ左_編節1_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節1_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節1_髪編目.SetSizeXBase(X0Y0_お下げ左_編節1_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節2_髪節.SizeXBase *= num; X0Y0_お下げ左_編節2_髪節.SetSizeXBase(X0Y0_お下げ左_編節2_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節2_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節2_髪編目.SetSizeXBase(X0Y0_お下げ左_編節2_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節3_髪節.SizeXBase *= num; X0Y0_お下げ左_編節3_髪節.SetSizeXBase(X0Y0_お下げ左_編節3_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節3_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節3_髪編目.SetSizeXBase(X0Y0_お下げ左_編節3_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節4_髪節.SizeXBase *= num; X0Y0_お下げ左_編節4_髪節.SetSizeXBase(X0Y0_お下げ左_編節4_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節4_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節4_髪編目.SetSizeXBase(X0Y0_お下げ左_編節4_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節5_髪節.SizeXBase *= num; X0Y0_お下げ左_編節5_髪節.SetSizeXBase(X0Y0_お下げ左_編節5_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節5_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節5_髪編目.SetSizeXBase(X0Y0_お下げ左_編節5_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節6_髪節.SizeXBase *= num; X0Y0_お下げ左_編節6_髪節.SetSizeXBase(X0Y0_お下げ左_編節6_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節6_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節6_髪編目.SetSizeXBase(X0Y0_お下げ左_編節6_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節7_髪節.SizeXBase *= num; X0Y0_お下げ左_編節7_髪節.SetSizeXBase(X0Y0_お下げ左_編節7_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節7_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節7_髪編目.SetSizeXBase(X0Y0_お下げ左_編節7_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節8_髪節.SizeXBase *= num; X0Y0_お下げ左_編節8_髪節.SetSizeXBase(X0Y0_お下げ左_編節8_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節8_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節8_髪編目.SetSizeXBase(X0Y0_お下げ左_編節8_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_髪縛1.SizeBase *= num; X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
X0Y0_お下げ左_髪縛2.SizeBase *= num; X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
X0Y0_お下げ左_髪左1.SizeXBase *= num; X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
X0Y0_お下げ左_髪右1.SizeXBase *= num; X0Y0_お下げ左_髪右1.SetSizeXBase(X0Y0_お下げ左_髪右1.GetSizeXBase() * num);
X0Y0_お下げ左_髪根.SizeXBase *= num; X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
X0Y0_お下げ右_編節1_髪節.SizeXBase *= num; X0Y0_お下げ右_編節1_髪節.SetSizeXBase(X0Y0_お下げ右_編節1_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節1_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節1_髪編目.SetSizeXBase(X0Y0_お下げ右_編節1_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節2_髪節.SizeXBase *= num; X0Y0_お下げ右_編節2_髪節.SetSizeXBase(X0Y0_お下げ右_編節2_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節2_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節2_髪編目.SetSizeXBase(X0Y0_お下げ右_編節2_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節3_髪節.SizeXBase *= num; X0Y0_お下げ右_編節3_髪節.SetSizeXBase(X0Y0_お下げ右_編節3_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節3_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節3_髪編目.SetSizeXBase(X0Y0_お下げ右_編節3_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節4_髪節.SizeXBase *= num; X0Y0_お下げ右_編節4_髪節.SetSizeXBase(X0Y0_お下げ右_編節4_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節4_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節4_髪編目.SetSizeXBase(X0Y0_お下げ右_編節4_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節5_髪節.SizeXBase *= num; X0Y0_お下げ右_編節5_髪節.SetSizeXBase(X0Y0_お下げ右_編節5_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節5_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節5_髪編目.SetSizeXBase(X0Y0_お下げ右_編節5_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節6_髪節.SizeXBase *= num; X0Y0_お下げ右_編節6_髪節.SetSizeXBase(X0Y0_お下げ右_編節6_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節6_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節6_髪編目.SetSizeXBase(X0Y0_お下げ右_編節6_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節7_髪節.SizeXBase *= num; X0Y0_お下げ右_編節7_髪節.SetSizeXBase(X0Y0_お下げ右_編節7_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節7_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節7_髪編目.SetSizeXBase(X0Y0_お下げ右_編節7_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節8_髪節.SizeXBase *= num; X0Y0_お下げ右_編節8_髪節.SetSizeXBase(X0Y0_お下げ右_編節8_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節8_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節8_髪編目.SetSizeXBase(X0Y0_お下げ右_編節8_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_髪縛1.SizeBase *= num; X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
X0Y0_お下げ右_髪縛2.SizeBase *= num; X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
X0Y0_お下げ右_髪右1.SizeXBase *= num; X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
X0Y0_お下げ右_髪左1.SizeXBase *= num; X0Y0_お下げ右_髪左1.SetSizeXBase(X0Y0_お下げ右_髪左1.GetSizeXBase() * num);
X0Y0_お下げ右_髪根.SizeXBase *= num; X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
} }
} }
@@ -1074,10 +1074,10 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ左_髪左1.AngleBase = 3.0 * value; X0Y0_お下げ左_髪左1.SetAngleBase(3.0 * value);
X0Y0_お下げ左_髪右1.AngleBase = -3.0 * value; X0Y0_お下げ左_髪右1.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪右1.AngleBase = -3.0 * value; X0Y0_お下げ右_髪右1.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪左1.AngleBase = 3.0 * value; X0Y0_お下げ右_髪左1.SetAngleBase(3.0 * value);
} }
} }
@@ -1286,161 +1286,161 @@ namespace SlaveMatrix
{ {
double num = ( ? (-1.0) : 1.0); double num = ( ? (-1.0) : 1.0);
double num2 = 2.5 + 2.5 * Rng.XS.NextDouble(); double num2 = 2.5 + 2.5 * Rng.XS.NextDouble();
X0Y0_お下げ左_編節1_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節1_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節2_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節2_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節3_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節3_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節4_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節4_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節5_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節5_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節6_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節6_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節7_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節7_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節8_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節8_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_髪根.AngleBase = num * num2; X0Y0_お下げ左_髪根.SetAngleBase(num * num2);
X0Y0_お下げ右_編節1_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節1_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節2_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節2_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節3_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節3_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節4_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節4_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節5_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節5_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節6_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節6_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節7_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節7_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節8_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節8_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_髪根.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_髪根.SetAngleBase(num * (0.0 - num2));
Body.JoinPAall(); Body.JoinPAall();
} }
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節1_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節1_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節1_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節1_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節1_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節1_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節2_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節2_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節2_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節2_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節2_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節2_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節3_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節3_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節3_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節3_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節3_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節3_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節4_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節4_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節4_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節4_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節4_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節4_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節5_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節5_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節5_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節5_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節5_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節5_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節6_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節6_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節6_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節6_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節6_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節6_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節7_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節7_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節7_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節7_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節7_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節7_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節8_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節8_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節8_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節8_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節8_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節8_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪左1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_髪左1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪左1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_髪左1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_髪左1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪左1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_髪左1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_髪左1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪右1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_髪右1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪右1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_髪右1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_髪右1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪右1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_髪右1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_髪右1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節1_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節1_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節1_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節1_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節1_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節1_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節2_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節2_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節2_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節2_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節2_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節2_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節3_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節3_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節3_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節3_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節3_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節3_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節4_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節4_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節4_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節4_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節4_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節4_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節5_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節5_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節5_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節5_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節5_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節5_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節6_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節6_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節6_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節6_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節6_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節6_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節7_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節7_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節7_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節7_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節7_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節7_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節8_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節8_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節8_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節8_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節8_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節8_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪右1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_髪右1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪右1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_髪右1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_髪右1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪右1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_髪右1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_髪右1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪左1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_髪左1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪左1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_髪左1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_髪左1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪左1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_髪左1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_髪左1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
} }
public override bool Is布(ShapePart p) public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -970,7 +970,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -979,44 +979,44 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ左_編節1_髪節.SizeYBase *= num; X0Y0_お下げ左_編節1_髪節.SetSizeYBase(X0Y0_お下げ左_編節1_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節1_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節1_髪編目.SetSizeYBase(X0Y0_お下げ左_編節1_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節2_髪節.SizeYBase *= num; X0Y0_お下げ左_編節2_髪節.SetSizeYBase(X0Y0_お下げ左_編節2_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節2_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節2_髪編目.SetSizeYBase(X0Y0_お下げ左_編節2_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節3_髪節.SizeYBase *= num; X0Y0_お下げ左_編節3_髪節.SetSizeYBase(X0Y0_お下げ左_編節3_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節3_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節3_髪編目.SetSizeYBase(X0Y0_お下げ左_編節3_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節4_髪節.SizeYBase *= num; X0Y0_お下げ左_編節4_髪節.SetSizeYBase(X0Y0_お下げ左_編節4_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節4_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節4_髪編目.SetSizeYBase(X0Y0_お下げ左_編節4_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節5_髪節.SizeYBase *= num; X0Y0_お下げ左_編節5_髪節.SetSizeYBase(X0Y0_お下げ左_編節5_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節5_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節5_髪編目.SetSizeYBase(X0Y0_お下げ左_編節5_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節6_髪節.SizeYBase *= num; X0Y0_お下げ左_編節6_髪節.SetSizeYBase(X0Y0_お下げ左_編節6_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節6_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節6_髪編目.SetSizeYBase(X0Y0_お下げ左_編節6_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節7_髪節.SizeYBase *= num; X0Y0_お下げ左_編節7_髪節.SetSizeYBase(X0Y0_お下げ左_編節7_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節7_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節7_髪編目.SetSizeYBase(X0Y0_お下げ左_編節7_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節8_髪節.SizeYBase *= num; X0Y0_お下げ左_編節8_髪節.SetSizeYBase(X0Y0_お下げ左_編節8_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節8_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節8_髪編目.SetSizeYBase(X0Y0_お下げ左_編節8_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_髪左1.SizeYBase *= num; X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
X0Y0_お下げ左_髪右1.SizeYBase *= num; X0Y0_お下げ左_髪右1.SetSizeYBase(X0Y0_お下げ左_髪右1.GetSizeYBase() * num);
X0Y0_お下げ左_髪根.SizeYBase *= num; X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
X0Y0_お下げ右_編節1_髪節.SizeYBase *= num; X0Y0_お下げ右_編節1_髪節.SetSizeYBase(X0Y0_お下げ右_編節1_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節1_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節1_髪編目.SetSizeYBase(X0Y0_お下げ右_編節1_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節2_髪節.SizeYBase *= num; X0Y0_お下げ右_編節2_髪節.SetSizeYBase(X0Y0_お下げ右_編節2_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節2_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節2_髪編目.SetSizeYBase(X0Y0_お下げ右_編節2_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節3_髪節.SizeYBase *= num; X0Y0_お下げ右_編節3_髪節.SetSizeYBase(X0Y0_お下げ右_編節3_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節3_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節3_髪編目.SetSizeYBase(X0Y0_お下げ右_編節3_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節4_髪節.SizeYBase *= num; X0Y0_お下げ右_編節4_髪節.SetSizeYBase(X0Y0_お下げ右_編節4_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節4_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節4_髪編目.SetSizeYBase(X0Y0_お下げ右_編節4_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節5_髪節.SizeYBase *= num; X0Y0_お下げ右_編節5_髪節.SetSizeYBase(X0Y0_お下げ右_編節5_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節5_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節5_髪編目.SetSizeYBase(X0Y0_お下げ右_編節5_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節6_髪節.SizeYBase *= num; X0Y0_お下げ右_編節6_髪節.SetSizeYBase(X0Y0_お下げ右_編節6_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節6_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節6_髪編目.SetSizeYBase(X0Y0_お下げ右_編節6_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節7_髪節.SizeYBase *= num; X0Y0_お下げ右_編節7_髪節.SetSizeYBase(X0Y0_お下げ右_編節7_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節7_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節7_髪編目.SetSizeYBase(X0Y0_お下げ右_編節7_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節8_髪節.SizeYBase *= num; X0Y0_お下げ右_編節8_髪節.SetSizeYBase(X0Y0_お下げ右_編節8_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節8_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節8_髪編目.SetSizeYBase(X0Y0_お下げ右_編節8_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_髪右1.SizeYBase *= num; X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
X0Y0_お下げ右_髪左1.SizeYBase *= num; X0Y0_お下げ右_髪左1.SetSizeYBase(X0Y0_お下げ右_髪左1.GetSizeYBase() * num);
X0Y0_お下げ右_髪根.SizeYBase *= num; X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
} }
} }
@@ -1025,48 +1025,48 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ左_編節1_髪節.SizeXBase *= num; X0Y0_お下げ左_編節1_髪節.SetSizeXBase(X0Y0_お下げ左_編節1_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節1_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節1_髪編目.SetSizeXBase(X0Y0_お下げ左_編節1_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節2_髪節.SizeXBase *= num; X0Y0_お下げ左_編節2_髪節.SetSizeXBase(X0Y0_お下げ左_編節2_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節2_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節2_髪編目.SetSizeXBase(X0Y0_お下げ左_編節2_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節3_髪節.SizeXBase *= num; X0Y0_お下げ左_編節3_髪節.SetSizeXBase(X0Y0_お下げ左_編節3_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節3_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節3_髪編目.SetSizeXBase(X0Y0_お下げ左_編節3_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節4_髪節.SizeXBase *= num; X0Y0_お下げ左_編節4_髪節.SetSizeXBase(X0Y0_お下げ左_編節4_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節4_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節4_髪編目.SetSizeXBase(X0Y0_お下げ左_編節4_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節5_髪節.SizeXBase *= num; X0Y0_お下げ左_編節5_髪節.SetSizeXBase(X0Y0_お下げ左_編節5_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節5_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節5_髪編目.SetSizeXBase(X0Y0_お下げ左_編節5_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節6_髪節.SizeXBase *= num; X0Y0_お下げ左_編節6_髪節.SetSizeXBase(X0Y0_お下げ左_編節6_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節6_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節6_髪編目.SetSizeXBase(X0Y0_お下げ左_編節6_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節7_髪節.SizeXBase *= num; X0Y0_お下げ左_編節7_髪節.SetSizeXBase(X0Y0_お下げ左_編節7_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節7_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節7_髪編目.SetSizeXBase(X0Y0_お下げ左_編節7_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節8_髪節.SizeXBase *= num; X0Y0_お下げ左_編節8_髪節.SetSizeXBase(X0Y0_お下げ左_編節8_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節8_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節8_髪編目.SetSizeXBase(X0Y0_お下げ左_編節8_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_髪縛1.SizeBase *= num; X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
X0Y0_お下げ左_髪縛2.SizeBase *= num; X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
X0Y0_お下げ左_髪左1.SizeXBase *= num; X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
X0Y0_お下げ左_髪右1.SizeXBase *= num; X0Y0_お下げ左_髪右1.SetSizeXBase(X0Y0_お下げ左_髪右1.GetSizeXBase() * num);
X0Y0_お下げ左_髪根.SizeXBase *= num; X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
X0Y0_お下げ右_編節1_髪節.SizeXBase *= num; X0Y0_お下げ右_編節1_髪節.SetSizeXBase(X0Y0_お下げ右_編節1_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節1_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節1_髪編目.SetSizeXBase(X0Y0_お下げ右_編節1_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節2_髪節.SizeXBase *= num; X0Y0_お下げ右_編節2_髪節.SetSizeXBase(X0Y0_お下げ右_編節2_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節2_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節2_髪編目.SetSizeXBase(X0Y0_お下げ右_編節2_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節3_髪節.SizeXBase *= num; X0Y0_お下げ右_編節3_髪節.SetSizeXBase(X0Y0_お下げ右_編節3_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節3_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節3_髪編目.SetSizeXBase(X0Y0_お下げ右_編節3_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節4_髪節.SizeXBase *= num; X0Y0_お下げ右_編節4_髪節.SetSizeXBase(X0Y0_お下げ右_編節4_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節4_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節4_髪編目.SetSizeXBase(X0Y0_お下げ右_編節4_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節5_髪節.SizeXBase *= num; X0Y0_お下げ右_編節5_髪節.SetSizeXBase(X0Y0_お下げ右_編節5_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節5_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節5_髪編目.SetSizeXBase(X0Y0_お下げ右_編節5_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節6_髪節.SizeXBase *= num; X0Y0_お下げ右_編節6_髪節.SetSizeXBase(X0Y0_お下げ右_編節6_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節6_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節6_髪編目.SetSizeXBase(X0Y0_お下げ右_編節6_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節7_髪節.SizeXBase *= num; X0Y0_お下げ右_編節7_髪節.SetSizeXBase(X0Y0_お下げ右_編節7_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節7_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節7_髪編目.SetSizeXBase(X0Y0_お下げ右_編節7_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節8_髪節.SizeXBase *= num; X0Y0_お下げ右_編節8_髪節.SetSizeXBase(X0Y0_お下げ右_編節8_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節8_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節8_髪編目.SetSizeXBase(X0Y0_お下げ右_編節8_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_髪縛1.SizeBase *= num; X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
X0Y0_お下げ右_髪縛2.SizeBase *= num; X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
X0Y0_お下げ右_髪右1.SizeXBase *= num; X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
X0Y0_お下げ右_髪左1.SizeXBase *= num; X0Y0_お下げ右_髪左1.SetSizeXBase(X0Y0_お下げ右_髪左1.GetSizeXBase() * num);
X0Y0_お下げ右_髪根.SizeXBase *= num; X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
} }
} }
@@ -1074,10 +1074,10 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ左_髪左1.AngleBase = 3.0 * value; X0Y0_お下げ左_髪左1.SetAngleBase(3.0 * value);
X0Y0_お下げ左_髪右1.AngleBase = -3.0 * value; X0Y0_お下げ左_髪右1.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪右1.AngleBase = -3.0 * value; X0Y0_お下げ右_髪右1.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪左1.AngleBase = 3.0 * value; X0Y0_お下げ右_髪左1.SetAngleBase(3.0 * value);
} }
} }
@@ -1286,161 +1286,161 @@ namespace SlaveMatrix
{ {
double num = ( ? (-1.0) : 1.0); double num = ( ? (-1.0) : 1.0);
double num2 = 2.5 + 2.5 * Rng.XS.NextDouble(); double num2 = 2.5 + 2.5 * Rng.XS.NextDouble();
X0Y0_お下げ左_編節1_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節1_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節2_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節2_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節3_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節3_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節4_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節4_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節5_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節5_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節6_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節6_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節7_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節7_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節8_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節8_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_髪根.AngleBase = num * num2; X0Y0_お下げ左_髪根.SetAngleBase(num * num2);
X0Y0_お下げ右_編節1_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節1_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節2_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節2_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節3_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節3_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節4_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節4_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節5_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節5_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節6_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節6_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節7_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節7_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節8_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節8_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_髪根.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_髪根.SetAngleBase(num * (0.0 - num2));
Body.JoinPAall(); Body.JoinPAall();
} }
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節1_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節1_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節1_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節1_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節1_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節1_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節2_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節2_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節2_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節2_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節2_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節2_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節3_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節3_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節3_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節3_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節3_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節3_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節4_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節4_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節4_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節4_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節4_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節4_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節5_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節5_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節5_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節5_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節5_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節5_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節6_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節6_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節6_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節6_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節6_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節6_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節7_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節7_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節7_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節7_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節7_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節7_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節8_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節8_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節8_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節8_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節8_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節8_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪左1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_髪左1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪左1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_髪左1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_髪左1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪左1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_髪左1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_髪左1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪右1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_髪右1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪右1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_髪右1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_髪右1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪右1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_髪右1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_髪右1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節1_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節1_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節1_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節1_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節1_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節1_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節2_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節2_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節2_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節2_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節2_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節2_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節3_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節3_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節3_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節3_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節3_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節3_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節4_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節4_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節4_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節4_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節4_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節4_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節5_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節5_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節5_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節5_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節5_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節5_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節6_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節6_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節6_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節6_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節6_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節6_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節7_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節7_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節7_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節7_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節7_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節7_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節8_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節8_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節8_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節8_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節8_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節8_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪右1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_髪右1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪右1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_髪右1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_髪右1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪右1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_髪右1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_髪右1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪左1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_髪左1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪左1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_髪左1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_髪左1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪左1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_髪左1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_髪左1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
} }
public override bool Is布(ShapePart p) public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -970,7 +970,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -979,44 +979,44 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ左_編節1_髪節.SizeYBase *= num; X0Y0_お下げ左_編節1_髪節.SetSizeYBase(X0Y0_お下げ左_編節1_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節1_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節1_髪編目.SetSizeYBase(X0Y0_お下げ左_編節1_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節2_髪節.SizeYBase *= num; X0Y0_お下げ左_編節2_髪節.SetSizeYBase(X0Y0_お下げ左_編節2_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節2_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節2_髪編目.SetSizeYBase(X0Y0_お下げ左_編節2_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節3_髪節.SizeYBase *= num; X0Y0_お下げ左_編節3_髪節.SetSizeYBase(X0Y0_お下げ左_編節3_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節3_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節3_髪編目.SetSizeYBase(X0Y0_お下げ左_編節3_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節4_髪節.SizeYBase *= num; X0Y0_お下げ左_編節4_髪節.SetSizeYBase(X0Y0_お下げ左_編節4_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節4_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節4_髪編目.SetSizeYBase(X0Y0_お下げ左_編節4_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節5_髪節.SizeYBase *= num; X0Y0_お下げ左_編節5_髪節.SetSizeYBase(X0Y0_お下げ左_編節5_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節5_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節5_髪編目.SetSizeYBase(X0Y0_お下げ左_編節5_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節6_髪節.SizeYBase *= num; X0Y0_お下げ左_編節6_髪節.SetSizeYBase(X0Y0_お下げ左_編節6_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節6_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節6_髪編目.SetSizeYBase(X0Y0_お下げ左_編節6_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節7_髪節.SizeYBase *= num; X0Y0_お下げ左_編節7_髪節.SetSizeYBase(X0Y0_お下げ左_編節7_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節7_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節7_髪編目.SetSizeYBase(X0Y0_お下げ左_編節7_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節8_髪節.SizeYBase *= num; X0Y0_お下げ左_編節8_髪節.SetSizeYBase(X0Y0_お下げ左_編節8_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節8_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節8_髪編目.SetSizeYBase(X0Y0_お下げ左_編節8_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_髪左1.SizeYBase *= num; X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
X0Y0_お下げ左_髪右1.SizeYBase *= num; X0Y0_お下げ左_髪右1.SetSizeYBase(X0Y0_お下げ左_髪右1.GetSizeYBase() * num);
X0Y0_お下げ左_髪根.SizeYBase *= num; X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
X0Y0_お下げ右_編節1_髪節.SizeYBase *= num; X0Y0_お下げ右_編節1_髪節.SetSizeYBase(X0Y0_お下げ右_編節1_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節1_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節1_髪編目.SetSizeYBase(X0Y0_お下げ右_編節1_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節2_髪節.SizeYBase *= num; X0Y0_お下げ右_編節2_髪節.SetSizeYBase(X0Y0_お下げ右_編節2_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節2_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節2_髪編目.SetSizeYBase(X0Y0_お下げ右_編節2_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節3_髪節.SizeYBase *= num; X0Y0_お下げ右_編節3_髪節.SetSizeYBase(X0Y0_お下げ右_編節3_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節3_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節3_髪編目.SetSizeYBase(X0Y0_お下げ右_編節3_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節4_髪節.SizeYBase *= num; X0Y0_お下げ右_編節4_髪節.SetSizeYBase(X0Y0_お下げ右_編節4_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節4_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節4_髪編目.SetSizeYBase(X0Y0_お下げ右_編節4_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節5_髪節.SizeYBase *= num; X0Y0_お下げ右_編節5_髪節.SetSizeYBase(X0Y0_お下げ右_編節5_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節5_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節5_髪編目.SetSizeYBase(X0Y0_お下げ右_編節5_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節6_髪節.SizeYBase *= num; X0Y0_お下げ右_編節6_髪節.SetSizeYBase(X0Y0_お下げ右_編節6_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節6_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節6_髪編目.SetSizeYBase(X0Y0_お下げ右_編節6_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節7_髪節.SizeYBase *= num; X0Y0_お下げ右_編節7_髪節.SetSizeYBase(X0Y0_お下げ右_編節7_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節7_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節7_髪編目.SetSizeYBase(X0Y0_お下げ右_編節7_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節8_髪節.SizeYBase *= num; X0Y0_お下げ右_編節8_髪節.SetSizeYBase(X0Y0_お下げ右_編節8_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節8_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節8_髪編目.SetSizeYBase(X0Y0_お下げ右_編節8_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_髪右1.SizeYBase *= num; X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
X0Y0_お下げ右_髪左1.SizeYBase *= num; X0Y0_お下げ右_髪左1.SetSizeYBase(X0Y0_お下げ右_髪左1.GetSizeYBase() * num);
X0Y0_お下げ右_髪根.SizeYBase *= num; X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
} }
} }
@@ -1025,48 +1025,48 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ左_編節1_髪節.SizeXBase *= num; X0Y0_お下げ左_編節1_髪節.SetSizeXBase(X0Y0_お下げ左_編節1_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節1_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節1_髪編目.SetSizeXBase(X0Y0_お下げ左_編節1_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節2_髪節.SizeXBase *= num; X0Y0_お下げ左_編節2_髪節.SetSizeXBase(X0Y0_お下げ左_編節2_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節2_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節2_髪編目.SetSizeXBase(X0Y0_お下げ左_編節2_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節3_髪節.SizeXBase *= num; X0Y0_お下げ左_編節3_髪節.SetSizeXBase(X0Y0_お下げ左_編節3_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節3_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節3_髪編目.SetSizeXBase(X0Y0_お下げ左_編節3_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節4_髪節.SizeXBase *= num; X0Y0_お下げ左_編節4_髪節.SetSizeXBase(X0Y0_お下げ左_編節4_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節4_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節4_髪編目.SetSizeXBase(X0Y0_お下げ左_編節4_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節5_髪節.SizeXBase *= num; X0Y0_お下げ左_編節5_髪節.SetSizeXBase(X0Y0_お下げ左_編節5_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節5_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節5_髪編目.SetSizeXBase(X0Y0_お下げ左_編節5_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節6_髪節.SizeXBase *= num; X0Y0_お下げ左_編節6_髪節.SetSizeXBase(X0Y0_お下げ左_編節6_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節6_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節6_髪編目.SetSizeXBase(X0Y0_お下げ左_編節6_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節7_髪節.SizeXBase *= num; X0Y0_お下げ左_編節7_髪節.SetSizeXBase(X0Y0_お下げ左_編節7_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節7_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節7_髪編目.SetSizeXBase(X0Y0_お下げ左_編節7_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節8_髪節.SizeXBase *= num; X0Y0_お下げ左_編節8_髪節.SetSizeXBase(X0Y0_お下げ左_編節8_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節8_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節8_髪編目.SetSizeXBase(X0Y0_お下げ左_編節8_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_髪縛1.SizeBase *= num; X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
X0Y0_お下げ左_髪縛2.SizeBase *= num; X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
X0Y0_お下げ左_髪左1.SizeXBase *= num; X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
X0Y0_お下げ左_髪右1.SizeXBase *= num; X0Y0_お下げ左_髪右1.SetSizeXBase(X0Y0_お下げ左_髪右1.GetSizeXBase() * num);
X0Y0_お下げ左_髪根.SizeXBase *= num; X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
X0Y0_お下げ右_編節1_髪節.SizeXBase *= num; X0Y0_お下げ右_編節1_髪節.SetSizeXBase(X0Y0_お下げ右_編節1_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節1_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節1_髪編目.SetSizeXBase(X0Y0_お下げ右_編節1_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節2_髪節.SizeXBase *= num; X0Y0_お下げ右_編節2_髪節.SetSizeXBase(X0Y0_お下げ右_編節2_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節2_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節2_髪編目.SetSizeXBase(X0Y0_お下げ右_編節2_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節3_髪節.SizeXBase *= num; X0Y0_お下げ右_編節3_髪節.SetSizeXBase(X0Y0_お下げ右_編節3_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節3_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節3_髪編目.SetSizeXBase(X0Y0_お下げ右_編節3_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節4_髪節.SizeXBase *= num; X0Y0_お下げ右_編節4_髪節.SetSizeXBase(X0Y0_お下げ右_編節4_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節4_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節4_髪編目.SetSizeXBase(X0Y0_お下げ右_編節4_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節5_髪節.SizeXBase *= num; X0Y0_お下げ右_編節5_髪節.SetSizeXBase(X0Y0_お下げ右_編節5_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節5_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節5_髪編目.SetSizeXBase(X0Y0_お下げ右_編節5_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節6_髪節.SizeXBase *= num; X0Y0_お下げ右_編節6_髪節.SetSizeXBase(X0Y0_お下げ右_編節6_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節6_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節6_髪編目.SetSizeXBase(X0Y0_お下げ右_編節6_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節7_髪節.SizeXBase *= num; X0Y0_お下げ右_編節7_髪節.SetSizeXBase(X0Y0_お下げ右_編節7_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節7_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節7_髪編目.SetSizeXBase(X0Y0_お下げ右_編節7_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節8_髪節.SizeXBase *= num; X0Y0_お下げ右_編節8_髪節.SetSizeXBase(X0Y0_お下げ右_編節8_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節8_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節8_髪編目.SetSizeXBase(X0Y0_お下げ右_編節8_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_髪縛1.SizeBase *= num; X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
X0Y0_お下げ右_髪縛2.SizeBase *= num; X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
X0Y0_お下げ右_髪右1.SizeXBase *= num; X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
X0Y0_お下げ右_髪左1.SizeXBase *= num; X0Y0_お下げ右_髪左1.SetSizeXBase(X0Y0_お下げ右_髪左1.GetSizeXBase() * num);
X0Y0_お下げ右_髪根.SizeXBase *= num; X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
} }
} }
@@ -1074,10 +1074,10 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ左_髪左1.AngleBase = 3.0 * value; X0Y0_お下げ左_髪左1.SetAngleBase(3.0 * value);
X0Y0_お下げ左_髪右1.AngleBase = -3.0 * value; X0Y0_お下げ左_髪右1.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪右1.AngleBase = -3.0 * value; X0Y0_お下げ右_髪右1.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪左1.AngleBase = 3.0 * value; X0Y0_お下げ右_髪左1.SetAngleBase(3.0 * value);
} }
} }
@@ -1286,155 +1286,155 @@ namespace SlaveMatrix
{ {
double num = ( ? (-1.0) : 1.0); double num = ( ? (-1.0) : 1.0);
double num2 = 2.5 + 2.5 * Rng.XS.NextDouble(); double num2 = 2.5 + 2.5 * Rng.XS.NextDouble();
X0Y0_お下げ左_編節1_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節1_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節2_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節2_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節3_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節3_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節4_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節4_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節5_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節5_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節6_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節6_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節7_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節7_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節8_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節8_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_髪根.AngleBase = num * num2; X0Y0_お下げ左_髪根.SetAngleBase(num * num2);
X0Y0_お下げ右_編節1_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節1_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節2_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節2_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節3_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節3_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節4_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節4_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節5_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節5_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節6_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節6_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節7_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節7_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節8_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節8_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_髪根.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_髪根.SetAngleBase(num * (0.0 - num2));
Body.JoinPAall(); Body.JoinPAall();
} }
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節1_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節1_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節1_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節1_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節1_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節1_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節2_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節2_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節2_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節2_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節2_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節2_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節3_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節3_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節3_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節3_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節3_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節3_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節4_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節4_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節4_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節4_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節4_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節4_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節5_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節5_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節5_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節5_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節5_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節5_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節6_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節6_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節6_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節6_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節6_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節6_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節7_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節7_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節7_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節7_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節7_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節7_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節8_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節8_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節8_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節8_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節8_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節8_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪左1.OP[ ? 3 : 0].Outline = false; X0Y0_お下げ左_髪左1.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ左_髪左1.OP[(!) ? 1 : 2].Outline = false; X0Y0_お下げ左_髪左1.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪左1.OP[ ? 1 : 2].Outline = false; X0Y0_お下げ左_髪左1.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪左1.OP[(!) ? 3 : 0].Outline = false; X0Y0_お下げ左_髪左1.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ左_髪右1.OP[ ? 3 : 0].Outline = false; X0Y0_お下げ左_髪右1.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ左_髪右1.OP[(!) ? 1 : 2].Outline = false; X0Y0_お下げ左_髪右1.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪右1.OP[ ? 1 : 2].Outline = false; X0Y0_お下げ左_髪右1.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪右1.OP[(!) ? 3 : 0].Outline = false; X0Y0_お下げ左_髪右1.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 3 : 0].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 1 : 2].Outline = false; X0Y0_お下げ左_髪根.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 1 : 2].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 3 : 0].Outline = false; X0Y0_お下げ左_髪根.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節1_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節1_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節1_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節1_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節1_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節1_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節2_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節2_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節2_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節2_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節2_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節2_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節3_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節3_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節3_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節3_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節3_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節3_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節4_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節4_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節4_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節4_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節4_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節4_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節5_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節5_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節5_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節5_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節5_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節5_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節6_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節6_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節6_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節6_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節6_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節6_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節7_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節7_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節7_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節7_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節7_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節7_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節8_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節8_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節8_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節8_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節8_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節8_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪右1.OP[ ? 3 : 0].Outline = false; X0Y0_お下げ右_髪右1.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪右1.OP[(!) ? 1 : 2].Outline = false; X0Y0_お下げ右_髪右1.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪右1.OP[ ? 1 : 2].Outline = false; X0Y0_お下げ右_髪右1.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪右1.OP[(!) ? 3 : 0].Outline = false; X0Y0_お下げ右_髪右1.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪左1.OP[ ? 3 : 0].Outline = false; X0Y0_お下げ右_髪左1.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪左1.OP[(!) ? 1 : 2].Outline = false; X0Y0_お下げ右_髪左1.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪左1.OP[ ? 1 : 2].Outline = false; X0Y0_お下げ右_髪左1.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪左1.OP[(!) ? 3 : 0].Outline = false; X0Y0_お下げ右_髪左1.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 3 : 0].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 1 : 2].Outline = false; X0Y0_お下げ右_髪根.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 1 : 2].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 3 : 0].Outline = false; X0Y0_お下げ右_髪根.GetOP()[(!) ? 3 : 0].Outline = false;
} }
public override bool Is布(ShapePart p) public override bool Is布(ShapePart p)

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@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

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@@ -1,6 +1,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {
@@ -112,7 +113,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -323,8 +324,8 @@ namespace SlaveMatrix
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
} }
public override void () public override void ()

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@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

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@@ -1,3 +1,5 @@
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {
public class BackHair1 : Element public class BackHair1 : Element

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@@ -235,13 +235,13 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ_髪根.SizeYBase *= num; X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
X0Y0_お下げ_髪左1.SizeYBase *= num; X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
X0Y0_お下げ_髪左2.SizeYBase *= num; X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
X0Y0_お下げ_髪左3.SizeYBase *= num; X0Y0_お下げ_髪左3.SetSizeYBase(X0Y0_お下げ_髪左3.GetSizeYBase() * num);
X0Y0_お下げ_髪右1.SizeYBase *= num; X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
X0Y0_お下げ_髪右2.SizeYBase *= num; X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
X0Y0_お下げ_髪右3.SizeYBase *= num; X0Y0_お下げ_髪右3.SetSizeYBase(X0Y0_お下げ_髪右3.GetSizeYBase() * num);
} }
} }
@@ -250,13 +250,13 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ_髪根.SizeXBase *= num; X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
X0Y0_お下げ_髪左1.SizeXBase *= num; X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
X0Y0_お下げ_髪左2.SizeXBase *= num; X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
X0Y0_お下げ_髪左3.SizeXBase *= num; X0Y0_お下げ_髪左3.SetSizeXBase(X0Y0_お下げ_髪左3.GetSizeXBase() * num);
X0Y0_お下げ_髪右1.SizeXBase *= num; X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
X0Y0_お下げ_髪右2.SizeXBase *= num; X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
X0Y0_お下げ_髪右3.SizeXBase *= num; X0Y0_お下げ_髪右3.SetSizeXBase(X0Y0_お下げ_髪右3.GetSizeXBase() * num);
} }
} }
@@ -264,12 +264,12 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value; X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value; X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪左3.AngleBase = 1.5 * value; X0Y0_お下げ_髪左3.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value; X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value; X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
X0Y0_お下げ_髪右3.AngleBase = -1.5 * value; X0Y0_お下げ_髪右3.SetAngleBase(-1.5 * value);
} }
} }
@@ -277,7 +277,7 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ_髪根.PositionCont = new Vector2D(X0Y0_お下げ_髪根.PositionCont.X, X0Y0_お下げ_髪根.PositionCont.Y + 0.02 * value.Inverse()); X0Y0_お下げ_髪根.SetPositionCont(new Vector2D(X0Y0_お下げ_髪根.GetPositionCont().X, X0Y0_お下げ_髪根.GetPositionCont().Y + 0.02 * value.Inverse()));
} }
} }

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -235,13 +235,13 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ_髪根.SizeYBase *= num; X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
X0Y0_お下げ_髪左1.SizeYBase *= num; X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
X0Y0_お下げ_髪左2.SizeYBase *= num; X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
X0Y0_お下げ_髪左3.SizeYBase *= num; X0Y0_お下げ_髪左3.SetSizeYBase(X0Y0_お下げ_髪左3.GetSizeYBase() * num);
X0Y0_お下げ_髪右1.SizeYBase *= num; X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
X0Y0_お下げ_髪右2.SizeYBase *= num; X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
X0Y0_お下げ_髪右3.SizeYBase *= num; X0Y0_お下げ_髪右3.SetSizeYBase(X0Y0_お下げ_髪右3.GetSizeYBase() * num);
} }
} }
@@ -250,13 +250,13 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ_髪根.SizeXBase *= num; X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
X0Y0_お下げ_髪左1.SizeXBase *= num; X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
X0Y0_お下げ_髪左2.SizeXBase *= num; X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
X0Y0_お下げ_髪左3.SizeXBase *= num; X0Y0_お下げ_髪左3.SetSizeXBase(X0Y0_お下げ_髪左3.GetSizeXBase() * num);
X0Y0_お下げ_髪右1.SizeXBase *= num; X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
X0Y0_お下げ_髪右2.SizeXBase *= num; X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
X0Y0_お下げ_髪右3.SizeXBase *= num; X0Y0_お下げ_髪右3.SetSizeXBase(X0Y0_お下げ_髪右3.GetSizeXBase() * num);
} }
} }
@@ -264,12 +264,12 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value; X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value; X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪左3.AngleBase = 1.5 * value; X0Y0_お下げ_髪左3.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value; X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value; X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
X0Y0_お下げ_髪右3.AngleBase = -1.5 * value; X0Y0_お下げ_髪右3.SetAngleBase(-1.5 * value);
} }
} }
@@ -277,7 +277,7 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ_髪根.PositionCont = new Vector2D(X0Y0_お下げ_髪根.PositionCont.X, X0Y0_お下げ_髪根.PositionCont.Y + 0.02 * value.Inverse()); X0Y0_お下げ_髪根.SetPositionCont(new Vector2D(X0Y0_お下げ_髪根.GetPositionCont().X, X0Y0_お下げ_髪根.GetPositionCont().Y + 0.02 * value.Inverse()));
} }
} }

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -235,13 +235,13 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ_髪根.SizeYBase *= num; X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
X0Y0_お下げ_髪左1.SizeYBase *= num; X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
X0Y0_お下げ_髪左2.SizeYBase *= num; X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
X0Y0_お下げ_髪左3.SizeYBase *= num; X0Y0_お下げ_髪左3.SetSizeYBase(X0Y0_お下げ_髪左3.GetSizeYBase() * num);
X0Y0_お下げ_髪右1.SizeYBase *= num; X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
X0Y0_お下げ_髪右2.SizeYBase *= num; X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
X0Y0_お下げ_髪右3.SizeYBase *= num; X0Y0_お下げ_髪右3.SetSizeYBase(X0Y0_お下げ_髪右3.GetSizeYBase() * num);
} }
} }
@@ -250,13 +250,13 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ_髪根.SizeXBase *= num; X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
X0Y0_お下げ_髪左1.SizeXBase *= num; X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
X0Y0_お下げ_髪左2.SizeXBase *= num; X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
X0Y0_お下げ_髪左3.SizeXBase *= num; X0Y0_お下げ_髪左3.SetSizeXBase(X0Y0_お下げ_髪左3.GetSizeXBase() * num);
X0Y0_お下げ_髪右1.SizeXBase *= num; X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
X0Y0_お下げ_髪右2.SizeXBase *= num; X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
X0Y0_お下げ_髪右3.SizeXBase *= num; X0Y0_お下げ_髪右3.SetSizeXBase(X0Y0_お下げ_髪右3.GetSizeXBase() * num);
} }
} }
@@ -264,12 +264,12 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value; X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value; X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪左3.AngleBase = 1.5 * value; X0Y0_お下げ_髪左3.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value; X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value; X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
X0Y0_お下げ_髪右3.AngleBase = -1.5 * value; X0Y0_お下げ_髪右3.SetAngleBase(-1.5 * value);
} }
} }
@@ -277,7 +277,7 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ_髪根.PositionCont = new Vector2D(X0Y0_お下げ_髪根.PositionCont.X, X0Y0_お下げ_髪根.PositionCont.Y + 0.02 * value.Inverse()); X0Y0_お下げ_髪根.SetPositionCont(new Vector2D(X0Y0_お下げ_髪根.GetPositionCont().X, X0Y0_お下げ_髪根.GetPositionCont().Y + 0.02 * value.Inverse()));
} }
} }

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -235,13 +235,13 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ_髪根.SizeYBase *= num; X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
X0Y0_お下げ_髪左1.SizeYBase *= num; X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
X0Y0_お下げ_髪左2.SizeYBase *= num; X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
X0Y0_お下げ_髪左3.SizeYBase *= num; X0Y0_お下げ_髪左3.SetSizeYBase(X0Y0_お下げ_髪左3.GetSizeYBase() * num);
X0Y0_お下げ_髪右1.SizeYBase *= num; X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
X0Y0_お下げ_髪右2.SizeYBase *= num; X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
X0Y0_お下げ_髪右3.SizeYBase *= num; X0Y0_お下げ_髪右3.SetSizeYBase(X0Y0_お下げ_髪右3.GetSizeYBase() * num);
} }
} }
@@ -250,13 +250,13 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ_髪根.SizeXBase *= num; X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
X0Y0_お下げ_髪左1.SizeXBase *= num; X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
X0Y0_お下げ_髪左2.SizeXBase *= num; X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
X0Y0_お下げ_髪左3.SizeXBase *= num; X0Y0_お下げ_髪左3.SetSizeXBase(X0Y0_お下げ_髪左3.GetSizeXBase() * num);
X0Y0_お下げ_髪右1.SizeXBase *= num; X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
X0Y0_お下げ_髪右2.SizeXBase *= num; X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
X0Y0_お下げ_髪右3.SizeXBase *= num; X0Y0_お下げ_髪右3.SetSizeXBase(X0Y0_お下げ_髪右3.GetSizeXBase() * num);
} }
} }
@@ -264,12 +264,12 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value; X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value; X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪左3.AngleBase = 1.5 * value; X0Y0_お下げ_髪左3.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value; X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value; X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
X0Y0_お下げ_髪右3.AngleBase = -1.5 * value; X0Y0_お下げ_髪右3.SetAngleBase(-1.5 * value);
} }
} }
@@ -277,7 +277,7 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ_髪根.PositionCont = new Vector2D(X0Y0_お下げ_髪根.PositionCont.X, X0Y0_お下げ_髪根.PositionCont.Y + 0.02 * value.Inverse()); X0Y0_お下げ_髪根.SetPositionCont(new Vector2D(X0Y0_お下げ_髪根.GetPositionCont().X, X0Y0_お下げ_髪根.GetPositionCont().Y + 0.02 * value.Inverse()));
} }
} }

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -214,12 +214,12 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ左_髪左根.SizeYBase *= num; X0Y0_お下げ左_髪左根.SetSizeYBase(X0Y0_お下げ左_髪左根.GetSizeYBase() * num);
X0Y0_お下げ左_髪左1.SizeYBase *= num; X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
X0Y0_お下げ左_髪左2.SizeYBase *= num; X0Y0_お下げ左_髪左2.SetSizeYBase(X0Y0_お下げ左_髪左2.GetSizeYBase() * num);
X0Y0_お下げ右_髪右根.SizeYBase *= num; X0Y0_お下げ右_髪右根.SetSizeYBase(X0Y0_お下げ右_髪右根.GetSizeYBase() * num);
X0Y0_お下げ右_髪右1.SizeYBase *= num; X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
X0Y0_お下げ右_髪右2.SizeYBase *= num; X0Y0_お下げ右_髪右2.SetSizeYBase(X0Y0_お下げ右_髪右2.GetSizeYBase() * num);
} }
} }
@@ -228,12 +228,12 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ左_髪左根.SizeXBase *= num; X0Y0_お下げ左_髪左根.SetSizeXBase(X0Y0_お下げ左_髪左根.GetSizeXBase() * num);
X0Y0_お下げ左_髪左1.SizeXBase *= num; X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
X0Y0_お下げ左_髪左2.SizeXBase *= num; X0Y0_お下げ左_髪左2.SetSizeXBase(X0Y0_お下げ左_髪左2.GetSizeXBase() * num);
X0Y0_お下げ右_髪右根.SizeXBase *= num; X0Y0_お下げ右_髪右根.SetSizeXBase(X0Y0_お下げ右_髪右根.GetSizeXBase() * num);
X0Y0_お下げ右_髪右1.SizeXBase *= num; X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
X0Y0_お下げ右_髪右2.SizeXBase *= num; X0Y0_お下げ右_髪右2.SetSizeXBase(X0Y0_お下げ右_髪右2.GetSizeXBase() * num);
} }
} }
@@ -241,10 +241,10 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ左_髪左1.AngleBase = 1.5 * value; X0Y0_お下げ左_髪左1.SetAngleBase(1.5 * value);
X0Y0_お下げ左_髪左2.AngleBase = 1.5 * value; X0Y0_お下げ左_髪左2.SetAngleBase(1.5 * value);
X0Y0_お下げ右_髪右1.AngleBase = -1.5 * value; X0Y0_お下げ右_髪右1.SetAngleBase(-1.5 * value);
X0Y0_お下げ右_髪右2.AngleBase = -1.5 * value; X0Y0_お下げ右_髪右2.SetAngleBase(-1.5 * value);
} }
} }
@@ -253,8 +253,8 @@ namespace SlaveMatrix
set set
{ {
double num = value.Inverse(); double num = value.Inverse();
X0Y0_お下げ左_髪左根.PositionCont = new Vector2D(X0Y0_お下げ左_髪左根.PositionCont.X - 0.005 * num, X0Y0_お下げ左_髪左根.PositionCont.Y + 0.02 * num); X0Y0_お下げ左_髪左根.SetPositionCont(new Vector2D(X0Y0_お下げ左_髪左根.GetPositionCont().X - 0.005 * num, X0Y0_お下げ左_髪左根.GetPositionCont().Y + 0.02 * num));
X0Y0_お下げ右_髪右根.PositionCont = new Vector2D(X0Y0_お下げ右_髪右根.PositionCont.X + 0.005 * num, X0Y0_お下げ右_髪右根.PositionCont.Y + 0.02 * num); X0Y0_お下げ右_髪右根.SetPositionCont(new Vector2D(X0Y0_お下げ右_髪右根.GetPositionCont().X + 0.005 * num, X0Y0_お下げ右_髪右根.GetPositionCont().Y + 0.02 * num));
} }
} }

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -214,12 +214,12 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ左_髪左根.SizeYBase *= num; X0Y0_お下げ左_髪左根.SetSizeYBase(X0Y0_お下げ左_髪左根.GetSizeYBase() * num);
X0Y0_お下げ左_髪左1.SizeYBase *= num; X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
X0Y0_お下げ左_髪左2.SizeYBase *= num; X0Y0_お下げ左_髪左2.SetSizeYBase(X0Y0_お下げ左_髪左2.GetSizeYBase() * num);
X0Y0_お下げ右_髪右根.SizeYBase *= num; X0Y0_お下げ右_髪右根.SetSizeYBase(X0Y0_お下げ右_髪右根.GetSizeYBase() * num);
X0Y0_お下げ右_髪右1.SizeYBase *= num; X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
X0Y0_お下げ右_髪右2.SizeYBase *= num; X0Y0_お下げ右_髪右2.SetSizeYBase(X0Y0_お下げ右_髪右2.GetSizeYBase() * num);
} }
} }
@@ -228,12 +228,12 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ左_髪左根.SizeXBase *= num; X0Y0_お下げ左_髪左根.SetSizeXBase(X0Y0_お下げ左_髪左根.GetSizeXBase() * num);
X0Y0_お下げ左_髪左1.SizeXBase *= num; X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
X0Y0_お下げ左_髪左2.SizeXBase *= num; X0Y0_お下げ左_髪左2.SetSizeXBase(X0Y0_お下げ左_髪左2.GetSizeXBase() * num);
X0Y0_お下げ右_髪右根.SizeXBase *= num; X0Y0_お下げ右_髪右根.SetSizeXBase(X0Y0_お下げ右_髪右根.GetSizeXBase() * num);
X0Y0_お下げ右_髪右1.SizeXBase *= num; X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
X0Y0_お下げ右_髪右2.SizeXBase *= num; X0Y0_お下げ右_髪右2.SetSizeXBase(X0Y0_お下げ右_髪右2.GetSizeXBase() * num);
} }
} }
@@ -241,10 +241,10 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ左_髪左1.AngleBase = 1.5 * value; X0Y0_お下げ左_髪左1.SetAngleBase(1.5 * value);
X0Y0_お下げ左_髪左2.AngleBase = 1.5 * value; X0Y0_お下げ左_髪左2.SetAngleBase(1.5 * value);
X0Y0_お下げ右_髪右1.AngleBase = -1.5 * value; X0Y0_お下げ右_髪右1.SetAngleBase(-1.5 * value);
X0Y0_お下げ右_髪右2.AngleBase = -1.5 * value; X0Y0_お下げ右_髪右2.SetAngleBase(-1.5 * value);
} }
} }
@@ -253,8 +253,8 @@ namespace SlaveMatrix
set set
{ {
double num = value.Inverse(); double num = value.Inverse();
X0Y0_お下げ左_髪左根.PositionCont = new Vector2D(X0Y0_お下げ左_髪左根.PositionCont.X - 0.005 * num, X0Y0_お下げ左_髪左根.PositionCont.Y + 0.02 * num); X0Y0_お下げ左_髪左根.SetPositionCont(new Vector2D(X0Y0_お下げ左_髪左根.GetPositionCont().X - 0.005 * num, X0Y0_お下げ左_髪左根.GetPositionCont().Y + 0.02 * num));
X0Y0_お下げ右_髪右根.PositionCont = new Vector2D(X0Y0_お下げ右_髪右根.PositionCont.X + 0.005 * num, X0Y0_お下げ右_髪右根.PositionCont.Y + 0.02 * num); X0Y0_お下げ右_髪右根.SetPositionCont(new Vector2D(X0Y0_お下げ右_髪右根.GetPositionCont().X + 0.005 * num, X0Y0_お下げ右_髪右根.GetPositionCont().Y + 0.02 * num));
} }
} }

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -214,12 +214,12 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ左_髪左根.SizeYBase *= num; X0Y0_お下げ左_髪左根.SetSizeYBase(X0Y0_お下げ左_髪左根.GetSizeYBase() * num);
X0Y0_お下げ左_髪左1.SizeYBase *= num; X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
X0Y0_お下げ左_髪左2.SizeYBase *= num; X0Y0_お下げ左_髪左2.SetSizeYBase(X0Y0_お下げ左_髪左2.GetSizeYBase() * num);
X0Y0_お下げ右_髪右根.SizeYBase *= num; X0Y0_お下げ右_髪右根.SetSizeYBase(X0Y0_お下げ右_髪右根.GetSizeYBase() * num);
X0Y0_お下げ右_髪右1.SizeYBase *= num; X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
X0Y0_お下げ右_髪右2.SizeYBase *= num; X0Y0_お下げ右_髪右2.SetSizeYBase(X0Y0_お下げ右_髪右2.GetSizeYBase() * num);
} }
} }
@@ -228,12 +228,12 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ左_髪左根.SizeXBase *= num; X0Y0_お下げ左_髪左根.SetSizeXBase(X0Y0_お下げ左_髪左根.GetSizeXBase() * num);
X0Y0_お下げ左_髪左1.SizeXBase *= num; X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
X0Y0_お下げ左_髪左2.SizeXBase *= num; X0Y0_お下げ左_髪左2.SetSizeXBase(X0Y0_お下げ左_髪左2.GetSizeXBase() * num);
X0Y0_お下げ右_髪右根.SizeXBase *= num; X0Y0_お下げ右_髪右根.SetSizeXBase(X0Y0_お下げ右_髪右根.GetSizeXBase() * num);
X0Y0_お下げ右_髪右1.SizeXBase *= num; X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
X0Y0_お下げ右_髪右2.SizeXBase *= num; X0Y0_お下げ右_髪右2.SetSizeXBase(X0Y0_お下げ右_髪右2.GetSizeXBase() * num);
} }
} }
@@ -241,10 +241,10 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ左_髪左1.AngleBase = 1.5 * value; X0Y0_お下げ左_髪左1.SetAngleBase(1.5 * value);
X0Y0_お下げ左_髪左2.AngleBase = 1.5 * value; X0Y0_お下げ左_髪左2.SetAngleBase(1.5 * value);
X0Y0_お下げ右_髪右1.AngleBase = -1.5 * value; X0Y0_お下げ右_髪右1.SetAngleBase(-1.5 * value);
X0Y0_お下げ右_髪右2.AngleBase = -1.5 * value; X0Y0_お下げ右_髪右2.SetAngleBase(-1.5 * value);
} }
} }
@@ -253,8 +253,8 @@ namespace SlaveMatrix
set set
{ {
double num = value.Inverse(); double num = value.Inverse();
X0Y0_お下げ左_髪左根.PositionCont = new Vector2D(X0Y0_お下げ左_髪左根.PositionCont.X - 0.005 * num, X0Y0_お下げ左_髪左根.PositionCont.Y + 0.02 * num); X0Y0_お下げ左_髪左根.SetPositionCont(new Vector2D(X0Y0_お下げ左_髪左根.GetPositionCont().X - 0.005 * num, X0Y0_お下げ左_髪左根.GetPositionCont().Y + 0.02 * num));
X0Y0_お下げ右_髪右根.PositionCont = new Vector2D(X0Y0_お下げ右_髪右根.PositionCont.X + 0.005 * num, X0Y0_お下げ右_髪右根.PositionCont.Y + 0.02 * num); X0Y0_お下げ右_髪右根.SetPositionCont(new Vector2D(X0Y0_お下げ右_髪右根.GetPositionCont().X + 0.005 * num, X0Y0_お下げ右_髪右根.GetPositionCont().Y + 0.02 * num));
} }
} }

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -214,12 +214,12 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ左_髪左根.SizeYBase *= num; X0Y0_お下げ左_髪左根.SetSizeYBase(X0Y0_お下げ左_髪左根.GetSizeYBase() * num);
X0Y0_お下げ左_髪左1.SizeYBase *= num; X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
X0Y0_お下げ左_髪左2.SizeYBase *= num; X0Y0_お下げ左_髪左2.SetSizeYBase(X0Y0_お下げ左_髪左2.GetSizeYBase() * num);
X0Y0_お下げ右_髪右根.SizeYBase *= num; X0Y0_お下げ右_髪右根.SetSizeYBase(X0Y0_お下げ右_髪右根.GetSizeYBase() * num);
X0Y0_お下げ右_髪右1.SizeYBase *= num; X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
X0Y0_お下げ右_髪右2.SizeYBase *= num; X0Y0_お下げ右_髪右2.SetSizeYBase(X0Y0_お下げ右_髪右2.GetSizeYBase() * num);
} }
} }
@@ -228,12 +228,12 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ左_髪左根.SizeXBase *= num; X0Y0_お下げ左_髪左根.SetSizeXBase(X0Y0_お下げ左_髪左根.GetSizeXBase() * num);
X0Y0_お下げ左_髪左1.SizeXBase *= num; X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
X0Y0_お下げ左_髪左2.SizeXBase *= num; X0Y0_お下げ左_髪左2.SetSizeXBase(X0Y0_お下げ左_髪左2.GetSizeXBase() * num);
X0Y0_お下げ右_髪右根.SizeXBase *= num; X0Y0_お下げ右_髪右根.SetSizeXBase(X0Y0_お下げ右_髪右根.GetSizeXBase() * num);
X0Y0_お下げ右_髪右1.SizeXBase *= num; X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
X0Y0_お下げ右_髪右2.SizeXBase *= num; X0Y0_お下げ右_髪右2.SetSizeXBase(X0Y0_お下げ右_髪右2.GetSizeXBase() * num);
} }
} }
@@ -241,10 +241,10 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ左_髪左1.AngleBase = 1.5 * value; X0Y0_お下げ左_髪左1.SetAngleBase(1.5 * value);
X0Y0_お下げ左_髪左2.AngleBase = 1.5 * value; X0Y0_お下げ左_髪左2.SetAngleBase(1.5 * value);
X0Y0_お下げ右_髪右1.AngleBase = -1.5 * value; X0Y0_お下げ右_髪右1.SetAngleBase(-1.5 * value);
X0Y0_お下げ右_髪右2.AngleBase = -1.5 * value; X0Y0_お下げ右_髪右2.SetAngleBase(-1.5 * value);
} }
} }
@@ -253,8 +253,8 @@ namespace SlaveMatrix
set set
{ {
double num = value.Inverse(); double num = value.Inverse();
X0Y0_お下げ左_髪左根.PositionCont = new Vector2D(X0Y0_お下げ左_髪左根.PositionCont.X - 0.005 * num, X0Y0_お下げ左_髪左根.PositionCont.Y + 0.02 * num); X0Y0_お下げ左_髪左根.SetPositionCont(new Vector2D(X0Y0_お下げ左_髪左根.GetPositionCont().X - 0.005 * num, X0Y0_お下げ左_髪左根.GetPositionCont().Y + 0.02 * num));
X0Y0_お下げ右_髪右根.PositionCont = new Vector2D(X0Y0_お下げ右_髪右根.PositionCont.X + 0.005 * num, X0Y0_お下げ右_髪右根.PositionCont.Y + 0.02 * num); X0Y0_お下げ右_髪右根.SetPositionCont(new Vector2D(X0Y0_お下げ右_髪右根.GetPositionCont().X + 0.005 * num, X0Y0_お下げ右_髪右根.GetPositionCont().Y + 0.02 * num));
} }
} }

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -382,21 +382,21 @@ namespace SlaveMatrix
set set
{ {
double num = 0.8 + 0.4 * value; double num = 0.8 + 0.4 * value;
X0Y0_髪基.SizeBase *= num; X0Y0_髪基.SetSizeBase(X0Y0_髪基.GetSizeBase() * num);
X0Y0_お下げ_編節1_髪節.SizeBase *= num; X0Y0_お下げ_編節1_髪節.SetSizeBase(X0Y0_お下げ_編節1_髪節.GetSizeBase() * num);
X0Y0_お下げ_編節1_髪編目.SizeBase *= num; X0Y0_お下げ_編節1_髪編目.SetSizeBase(X0Y0_お下げ_編節1_髪編目.GetSizeBase() * num);
X0Y0_お下げ_編節2_髪節.SizeBase *= num; X0Y0_お下げ_編節2_髪節.SetSizeBase(X0Y0_お下げ_編節2_髪節.GetSizeBase() * num);
X0Y0_お下げ_編節2_髪編目.SizeBase *= num; X0Y0_お下げ_編節2_髪編目.SetSizeBase(X0Y0_お下げ_編節2_髪編目.GetSizeBase() * num);
X0Y0_お下げ_編節3_髪節.SizeBase *= num; X0Y0_お下げ_編節3_髪節.SetSizeBase(X0Y0_お下げ_編節3_髪節.GetSizeBase() * num);
X0Y0_お下げ_編節3_髪編目.SizeBase *= num; X0Y0_お下げ_編節3_髪編目.SetSizeBase(X0Y0_お下げ_編節3_髪編目.GetSizeBase() * num);
X0Y0_お下げ_編節4_髪節.SizeBase *= num; X0Y0_お下げ_編節4_髪節.SetSizeBase(X0Y0_お下げ_編節4_髪節.GetSizeBase() * num);
X0Y0_お下げ_編節4_髪編目.SizeBase *= num; X0Y0_お下げ_編節4_髪編目.SetSizeBase(X0Y0_お下げ_編節4_髪編目.GetSizeBase() * num);
X0Y0_お下げ_編節5_髪節.SizeBase *= num; X0Y0_お下げ_編節5_髪節.SetSizeBase(X0Y0_お下げ_編節5_髪節.GetSizeBase() * num);
X0Y0_お下げ_編節5_髪編目.SizeBase *= num; X0Y0_お下げ_編節5_髪編目.SetSizeBase(X0Y0_お下げ_編節5_髪編目.GetSizeBase() * num);
X0Y0_お下げ_編節6_髪節.SizeBase *= num; X0Y0_お下げ_編節6_髪節.SetSizeBase(X0Y0_お下げ_編節6_髪節.GetSizeBase() * num);
X0Y0_お下げ_編節6_髪編目.SizeBase *= num; X0Y0_お下げ_編節6_髪編目.SetSizeBase(X0Y0_お下げ_編節6_髪編目.GetSizeBase() * num);
X0Y0_お下げ_編節7_髪節.SizeBase *= num; X0Y0_お下げ_編節7_髪節.SetSizeBase(X0Y0_お下げ_編節7_髪節.GetSizeBase() * num);
X0Y0_お下げ_編節7_髪編目.SizeBase *= num; X0Y0_お下げ_編節7_髪編目.SetSizeBase(X0Y0_お下げ_編節7_髪編目.GetSizeBase() * num);
} }
} }
@@ -404,7 +404,7 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_髪基.PositionCont = new Vector2D(X0Y0_髪基.PositionCont.X, X0Y0_髪基.PositionCont.Y + 0.02 * value.Inverse()); X0Y0_髪基.SetPositionCont(new Vector2D(X0Y0_髪基.GetPositionCont().X, X0Y0_髪基.GetPositionCont().Y + 0.02 * value.Inverse()));
} }
} }

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -1,5 +1,6 @@
using System.Linq; using System.Linq;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -1,6 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -1,4 +1,5 @@
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -1,4 +1,5 @@
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {
@@ -459,7 +460,7 @@ namespace SlaveMatrix
public override void () public override void ()
{ {
switch (Body.IndexY) switch (Body.GetIndexY())
{ {
case 0: case 0:
X0Y0_咳基CP.Update(); X0Y0_咳基CP.Update();

View File

@@ -1,4 +1,5 @@
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
using System.Linq; using System.Linq;
namespace SlaveMatrix namespace SlaveMatrix
@@ -952,18 +953,18 @@ namespace SlaveMatrix
set set
{ {
double y = 0.9975 + 0.004 * value.Inverse(); double y = 0.9975 + 0.004 * value.Inverse();
X0Y0_Head.JP[0].Joint = X0Y0_Head.JP[0].Joint.MulY(y); X0Y0_Head.GetJP()[0].Joint = X0Y0_Head.GetJP()[0].Joint.MulY(y);
X0Y0_Head.JP[1].Joint = X0Y0_Head.JP[1].Joint.MulY(y); X0Y0_Head.GetJP()[1].Joint = X0Y0_Head.GetJP()[1].Joint.MulY(y);
X0Y0_Head.JP[2].Joint = X0Y0_Head.JP[2].Joint.MulY(y); X0Y0_Head.GetJP()[2].Joint = X0Y0_Head.GetJP()[2].Joint.MulY(y);
X0Y0_Head.JP[8].Joint = X0Y0_Head.JP[8].Joint.MulY(y); X0Y0_Head.GetJP()[8].Joint = X0Y0_Head.GetJP()[8].Joint.MulY(y);
X0Y0_Head.JP[9].Joint = X0Y0_Head.JP[9].Joint.MulY(y); X0Y0_Head.GetJP()[9].Joint = X0Y0_Head.GetJP()[9].Joint.MulY(y);
X0Y0_Head.JP[12].Joint = X0Y0_Head.JP[12].Joint.MulY(y); X0Y0_Head.GetJP()[12].Joint = X0Y0_Head.GetJP()[12].Joint.MulY(y);
X0Y0_Head.JP[13].Joint = X0Y0_Head.JP[13].Joint.MulY(y); X0Y0_Head.GetJP()[13].Joint = X0Y0_Head.GetJP()[13].Joint.MulY(y);
X0Y0_Head.JP[14].Joint = X0Y0_Head.JP[14].Joint.MulY(y); X0Y0_Head.GetJP()[14].Joint = X0Y0_Head.GetJP()[14].Joint.MulY(y);
X0Y0_Head.JP[10].Joint = X0Y0_Head.JP[10].Joint.MulY(y); X0Y0_Head.GetJP()[10].Joint = X0Y0_Head.GetJP()[10].Joint.MulY(y);
X0Y0_Head.JP[11].Joint = X0Y0_Head.JP[11].Joint.MulY(y); X0Y0_Head.GetJP()[11].Joint = X0Y0_Head.GetJP()[11].Joint.MulY(y);
X0Y0_Head.JP[15].Joint = X0Y0_Head.JP[15].Joint.MulY(y); X0Y0_Head.GetJP()[15].Joint = X0Y0_Head.GetJP()[15].Joint.MulY(y);
X0Y0_Head.JP[16].Joint = X0Y0_Head.JP[16].Joint.MulY(y); X0Y0_Head.GetJP()[16].Joint = X0Y0_Head.GetJP()[16].Joint.MulY(y);
} }
} }
@@ -972,10 +973,10 @@ namespace SlaveMatrix
set set
{ {
double num = 0.0007 * value; double num = 0.0007 * value;
X0Y0_Head.JP[1].Joint = X0Y0_Head.JP[1].Joint.AddX(0.0 - num); X0Y0_Head.GetJP()[1].Joint = X0Y0_Head.GetJP()[1].Joint.AddX(0.0 - num);
X0Y0_Head.JP[2].Joint = X0Y0_Head.JP[2].Joint.AddX(num); X0Y0_Head.GetJP()[2].Joint = X0Y0_Head.GetJP()[2].Joint.AddX(num);
X0Y0_Head.JP[15].Joint = X0Y0_Head.JP[15].Joint.AddX(0.0 - num); X0Y0_Head.GetJP()[15].Joint = X0Y0_Head.GetJP()[15].Joint.AddX(0.0 - num);
X0Y0_Head.JP[16].Joint = X0Y0_Head.JP[16].Joint.AddX(num); X0Y0_Head.GetJP()[16].Joint = X0Y0_Head.GetJP()[16].Joint.AddX(num);
} }
} }
@@ -984,8 +985,8 @@ namespace SlaveMatrix
set set
{ {
double num = 0.001 * value; double num = 0.001 * value;
X0Y0_Head.JP[8].Joint = X0Y0_Head.JP[8].Joint.AddX(0.0 - num); X0Y0_Head.GetJP()[8].Joint = X0Y0_Head.GetJP()[8].Joint.AddX(0.0 - num);
X0Y0_Head.JP[9].Joint = X0Y0_Head.JP[9].Joint.AddX(num); X0Y0_Head.GetJP()[9].Joint = X0Y0_Head.GetJP()[9].Joint.AddX(num);
} }
} }
@@ -1456,8 +1457,8 @@ namespace SlaveMatrix
X0Y0_馬柄_馬柄CP = new ColorP(X0Y0_馬柄_馬柄, _馬柄CD, DisUnit, abj: true); X0Y0_馬柄_馬柄CP = new ColorP(X0Y0_馬柄_馬柄, _馬柄CD, DisUnit, abj: true);
X0Y0_虫性_顎下CP = new ColorP(X0Y0_虫性_顎下, _顎下CD, DisUnit, abj: true); X0Y0_虫性_顎下CP = new ColorP(X0Y0_虫性_顎下, _顎下CD, DisUnit, abj: true);
Intensity = e.; Intensity = e.;
X0Y0_Head.JP[8].Joint = X0Y0_Head.JP[8].Joint.AddX(-0.00012); X0Y0_Head.GetJP()[8].Joint = X0Y0_Head.GetJP()[8].Joint.AddX(-0.00012);
X0Y0_Head.JP[9].Joint = X0Y0_Head.JP[9].Joint.AddX(0.00012); X0Y0_Head.GetJP()[9].Joint = X0Y0_Head.GetJP()[9].Joint.AddX(0.00012);
} }
public override void 0(RenderArea Are) public override void 0(RenderArea Are)
@@ -1517,14 +1518,14 @@ namespace SlaveMatrix
double y = 0.0003 * Rate; double y = 0.0003 * Rate;
ShapePart shapePart = GlobalState.["Head"][0][0]["頭"].ToPar(); ShapePart shapePart = GlobalState.["Head"][0][0]["頭"].ToPar();
ShapePart x0Y0_頭 = X0Y0_Head; ShapePart x0Y0_頭 = X0Y0_Head;
x0Y0_頭.OP[0].ps[3] = shapePart.OP[0].ps[3].AddY(y); x0Y0_頭.GetOP()[0].ps[3] = shapePart.GetOP()[0].ps[3].AddY(y);
x0Y0_頭.OP[0].ps[4] = shapePart.OP[0].ps[4].AddY(y); x0Y0_頭.GetOP()[0].ps[4] = shapePart.GetOP()[0].ps[4].AddY(y);
x0Y0_頭.OP[1].ps[0] = shapePart.OP[1].ps[0].AddY(y); x0Y0_頭.GetOP()[1].ps[0] = shapePart.GetOP()[1].ps[0].AddY(y);
x0Y0_頭.OP[1].ps[1] = shapePart.OP[1].ps[1].AddY(y); x0Y0_頭.GetOP()[1].ps[1] = shapePart.GetOP()[1].ps[1].AddY(y);
x0Y0_頭.OP[1].ps[2] = shapePart.OP[1].ps[2].AddY(y); x0Y0_頭.GetOP()[1].ps[2] = shapePart.GetOP()[1].ps[2].AddY(y);
x0Y0_頭.OP[1].ps[3] = shapePart.OP[1].ps[3].AddY(y); x0Y0_頭.GetOP()[1].ps[3] = shapePart.GetOP()[1].ps[3].AddY(y);
x0Y0_頭.OP[2].ps[0] = shapePart.OP[2].ps[0].AddY(y); x0Y0_頭.GetOP()[2].ps[0] = shapePart.GetOP()[2].ps[0].AddY(y);
x0Y0_頭.OP[2].ps[1] = shapePart.OP[2].ps[1].AddY(y); x0Y0_頭.GetOP()[2].ps[1] = shapePart.GetOP()[2].ps[1].AddY(y);
} }
public void ( ) public void ( )

View File

@@ -1,6 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -152,110 +152,110 @@ namespace SlaveMatrix
Vector2D vector2D = Are.GetPosition(0.2, 1.0 - num4 * num2 / Are.LocalHeight).AddY(0.0 - num); Vector2D vector2D = Are.GetPosition(0.2, 1.0 - num4 * num2 / Are.LocalHeight).AddY(0.0 - num);
double y = 1.01; double y = 1.01;
MaiB = new ShapePart(); MaiB = new ShapePart();
MaiB.BasePointBase = DataConsts.Vec2DZero; MaiB.SetBasePointBase(DataConsts.Vec2DZero);
MaiB.PositionBase = vector2D; MaiB.SetPositionBase(vector2D);
MaiB.SizeBase = num2; MaiB.SetSizeBase(num2);
MaiB.OP.AddRange(new CurveOutline[1] { ShapeHelper.GetSquare() }); MaiB.GetOP().AddRange(new CurveOutline[1] { ShapeHelper.GetSquare() });
MaiB.OP.ScalingX(MaiB.BasePointBase, num3); MaiB.GetOP().ScalingX(MaiB.GetBasePointBase(), num3);
MaiB.OP.ScalingY(MaiB.BasePointBase, num4); MaiB.GetOP().ScalingY(MaiB.GetBasePointBase(), num4);
MaiB.Closed = true; MaiB.SetClosed(true);
MaiB.BrushColor = Color.FromArgb(160, ColorHelper.Black); MaiB.SetBrushColor(Color.FromArgb(160, ColorHelper.Black));
MaiB.Hit = false; MaiB.Hit = false;
MaiB.JP.Add(new JointPoint(MaiB.OP.GetCenter())); MaiB.GetJP().Add(new JointPoint(MaiB.GetOP().GetCenter()));
Mai = new TextBlock("Tex1", vector2D, num2, num3 * 0.98, num4 * 0.91, new Font("MS Gothic", 1f), 0.08, 0, " ", ColorHelper.White, ColorHelper.Black, Color.Transparent, 19.0, ColorHelper.White, delegate(TextBlock sp) Mai = new TextBlock("Tex1", vector2D, num2, num3 * 0.98, num4 * 0.91, new Font("MS Gothic", 1f), 0.08, 0, " ", ColorHelper.White, ColorHelper.Black, Color.Transparent, 19.0, ColorHelper.White, delegate(TextBlock sp)
{ {
sp.Text = sp.Text; sp.Text = sp.Text;
}); });
Mai.ShapePartT.BasePointBase = Mai.ShapePartT.OP.GetCenter().MulY(y); Mai.ShapePartT.SetBasePointBase(Mai.ShapePartT.GetOP().GetCenter().MulY(y));
Mai.Position = MaiB.ToGlobal(MaiB.JP[0].Joint); Mai.Position = MaiB.ToGlobal(MaiB.GetJP()[0].Joint);
Mai.Feed.OP.OutlineFalse(); Mai.Feed.GetOP().OutlineFalse();
double num5 = num4 * 4.53; double num5 = num4 * 4.53;
Mai2B = new ShapePart(); Mai2B = new ShapePart();
Mai2B.BasePointBase = DataConsts.Vec2DZero; Mai2B.SetBasePointBase(DataConsts.Vec2DZero);
Mai2B.PositionBase = new Vector2D(vector2D.X, 0.01); Mai2B.SetPositionBase(new Vector2D(vector2D.X, 0.01));
Mai2B.SizeBase = num2; Mai2B.SetSizeBase(num2);
Mai2B.OP.AddRange(new CurveOutline[1] { ShapeHelper.GetSquare() }); Mai2B.GetOP().AddRange(new CurveOutline[1] { ShapeHelper.GetSquare() });
Mai2B.OP.ScalingX(Mai2B.BasePointBase, num3); Mai2B.GetOP().ScalingX(Mai2B.GetBasePointBase(), num3);
Mai2B.OP.ScalingY(Mai2B.BasePointBase, num5); Mai2B.GetOP().ScalingY(Mai2B.GetBasePointBase(), num5);
Mai2B.Closed = true; Mai2B.SetClosed(true);
Mai2B.BrushColor = Color.FromArgb(160, ColorHelper.Black); Mai2B.SetBrushColor(Color.FromArgb(160, ColorHelper.Black));
Mai2B.Hit = false; Mai2B.Hit = false;
Mai2B.JP.Add(new JointPoint(Mai2B.OP.GetCenter())); Mai2B.GetJP().Add(new JointPoint(Mai2B.GetOP().GetCenter()));
Mai2 = new TextBlock("Tex3", vector2D, num2, num3 * 0.98, num5 * 0.97, new Font("MS Gothic", 1f), 0.08, 0, " ", ColorHelper.White, ColorHelper.Black, Color.Transparent, 19.0, ColorHelper.White, delegate(TextBlock sp) Mai2 = new TextBlock("Tex3", vector2D, num2, num3 * 0.98, num5 * 0.97, new Font("MS Gothic", 1f), 0.08, 0, " ", ColorHelper.White, ColorHelper.Black, Color.Transparent, 19.0, ColorHelper.White, delegate(TextBlock sp)
{ {
sp.Text = sp.Text; sp.Text = sp.Text;
}); });
Mai2.ShapePartT.BasePointBase = Mai2.ShapePartT.OP.GetCenter().MulY(y); Mai2.ShapePartT.SetBasePointBase(Mai2.ShapePartT.GetOP().GetCenter().MulY(y));
Mai2.Position = Mai2B.ToGlobal(Mai2B.JP[0].Joint); Mai2.Position = Mai2B.ToGlobal(Mai2B.GetJP()[0].Joint);
Mai2.Feed.OP.OutlineFalse(); Mai2.Feed.GetOP().OutlineFalse();
num3 = Are.LocalWidth * 0.19 / num2; num3 = Are.LocalWidth * 0.19 / num2;
vector2D = Are.GetPosition(1.0 - (num3 * num2 / Are.LocalWidth + 0.005), 1.0 - num4 * num2 / Are.LocalHeight).AddY(0.0 - num); vector2D = Are.GetPosition(1.0 - (num3 * num2 / Are.LocalWidth + 0.005), 1.0 - num4 * num2 / Are.LocalHeight).AddY(0.0 - num);
SubB = new ShapePart(); SubB = new ShapePart();
SubB.BasePointBase = DataConsts.Vec2DZero; SubB.SetBasePointBase(DataConsts.Vec2DZero);
SubB.PositionBase = vector2D; SubB.SetPositionBase(vector2D);
SubB.SizeBase = num2; SubB.SetSizeBase(num2);
SubB.OP.AddRange(new CurveOutline[1] { ShapeHelper.GetSquare() }); SubB.GetOP().AddRange(new CurveOutline[1] { ShapeHelper.GetSquare() });
SubB.OP.ScalingX(SubB.BasePointBase, num3); SubB.GetOP().ScalingX(SubB.GetBasePointBase(), num3);
SubB.OP.ScalingY(SubB.BasePointBase, num4); SubB.GetOP().ScalingY(SubB.GetBasePointBase(), num4);
SubB.Closed = true; SubB.SetClosed(true);
SubB.BrushColor = Color.FromArgb(160, ColorHelper.Black); SubB.SetBrushColor(Color.FromArgb(160, ColorHelper.Black));
SubB.Hit = false; SubB.Hit = false;
SubB.JP.Add(new JointPoint(SubB.OP.GetCenter())); SubB.GetJP().Add(new JointPoint(SubB.GetOP().GetCenter()));
Sub = new TextBlock("Tex4", vector2D, num2 * 1.01, num3 * 0.98, num4 * 0.91, new Font("MS Gothic", 1f), 0.07, 0, " ", ColorHelper.White, ColorHelper.Black, Color.Transparent, 15.0); Sub = new TextBlock("Tex4", vector2D, num2 * 1.01, num3 * 0.98, num4 * 0.91, new Font("MS Gothic", 1f), 0.07, 0, " ", ColorHelper.White, ColorHelper.Black, Color.Transparent, 15.0);
Sub.ShapePartT.BasePointBase = Sub.ShapePartT.OP.GetCenter().MulY(y); Sub.ShapePartT.SetBasePointBase(Sub.ShapePartT.GetOP().GetCenter().MulY(y));
Sub.Position = SubB.ToGlobal(SubB.JP[0].Joint); Sub.Position = SubB.ToGlobal(SubB.GetJP()[0].Joint);
SubInnfo_l = new Lab(Are, "SubInfo", vector2D, num2, 1.0, new Font("MS Gothic", 1f), 0.07, "Sub Info.", ColorHelper.White, ColorHelper.Black, Color.FromArgb(160, ColorHelper.Black), ColorHelper.Empty); SubInnfo_l = new Lab(Are, "SubInfo", vector2D, num2, 1.0, new Font("MS Gothic", 1f), 0.07, "Sub Info.", ColorHelper.White, ColorHelper.Black, Color.FromArgb(160, ColorHelper.Black), ColorHelper.Empty);
SubInnfo_l.ShapePartT.PositionBase = SubInnfo_l.ShapePartT.PositionBase.AddY((0.0 - SubInnfo_l.ShapePartT.OP[0].ps[3].Y) * SubInnfo_l.ShapePartT.SizeBase); SubInnfo_l.ShapePartT.SetPositionBase(SubInnfo_l.ShapePartT.GetPositionBase().AddY((0.0 - SubInnfo_l.ShapePartT.GetOP()[0].ps[3].Y) * SubInnfo_l.ShapePartT.GetSizeBase()));
Sub2B = new ShapePart(); Sub2B = new ShapePart();
Sub2B.BasePointBase = DataConsts.Vec2DZero; Sub2B.SetBasePointBase(DataConsts.Vec2DZero);
Sub2B.PositionBase = new Vector2D(0.0025, vector2D.Y); Sub2B.SetPositionBase(new Vector2D(0.0025, vector2D.Y));
Sub2B.SizeBase = num2; Sub2B.SetSizeBase(num2);
Sub2B.OP.AddRange(new CurveOutline[1] { ShapeHelper.GetSquare() }); Sub2B.GetOP().AddRange(new CurveOutline[1] { ShapeHelper.GetSquare() });
Sub2B.OP.ScalingX(Sub2B.BasePointBase, num3); Sub2B.GetOP().ScalingX(Sub2B.GetBasePointBase(), num3);
Sub2B.OP.ScalingY(Sub2B.BasePointBase, num4); Sub2B.GetOP().ScalingY(Sub2B.GetBasePointBase(), num4);
Sub2B.Closed = true; Sub2B.SetClosed(true);
Sub2B.BrushColor = Color.FromArgb(160, ColorHelper.Black); Sub2B.SetBrushColor(Color.FromArgb(160, ColorHelper.Black));
Sub2B.Hit = false; Sub2B.Hit = false;
Sub2B.JP.Add(new JointPoint(SubB.OP.GetCenter())); Sub2B.GetJP().Add(new JointPoint(SubB.GetOP().GetCenter()));
Sub2 = new TextBlock("Tex3", Sub2B.PositionBase, num2 * 1.01, num3 * 0.98, num4 * 0.91, new Font("MS Gothic", 1f), 0.07, 0, "", ColorHelper.White, ColorHelper.Black, Color.Transparent, 15.0); Sub2 = new TextBlock("Tex3", Sub2B.GetPositionBase(), num2 * 1.01, num3 * 0.98, num4 * 0.91, new Font("MS Gothic", 1f), 0.07, 0, "", ColorHelper.White, ColorHelper.Black, Color.Transparent, 15.0);
Sub2.ShapePartT.BasePointBase = Sub2.ShapePartT.OP.GetCenter().MulY(y); Sub2.ShapePartT.SetBasePointBase(Sub2.ShapePartT.GetOP().GetCenter().MulY(y));
Sub2.Position = Sub2B.ToGlobal(Sub2B.JP[0].Joint); Sub2.Position = Sub2B.ToGlobal(Sub2B.GetJP()[0].Joint);
yp = new ShapePartT(); yp = new ShapePartT();
yp.Text = "・" + GameText.; yp.Text = "・" + GameText.;
yp.SizeBase = Mai.ShapePartT.SizeBase; yp.SetSizeBase(Mai.ShapePartT.GetSizeBase());
yp.Font = new Font("MS Gothic", 1f); yp.SetFont(new Font("MS Gothic", 1f));
yp.FontSize = Mai.ShapePartT.FontSize; yp.SetFontSize(Mai.ShapePartT.GetFontSize());
yp.SetStringRectOutline(Are.UnitScale, Are.DisplayGraphics); yp.SetStringRectOutline(Are.UnitScale, Are.DisplayGraphics);
yp.RectSize = new Vector2D(yp.OP[0].ps[1].X, yp.OP[0].ps[2].Y); yp.SetRectSize(new Vector2D(yp.GetOP()[0].ps[1].X, yp.GetOP()[0].ps[2].Y));
yp.OP.ScalingY(yp.BasePointBase, 0.9); yp.GetOP().ScalingY(yp.GetBasePointBase(), 0.9);
yp.OP.OutlineFalse(); yp.GetOP().OutlineFalse();
yp.Closed = true; yp.SetClosed(true);
yp.TextColor = ColorHelper.White; yp.SetTextColor(ColorHelper.White);
yp.BrushColor = Color.FromArgb(0, ColorHelper.Black); yp.SetBrushColor(Color.FromArgb(0, ColorHelper.Black));
yp.ShadBrush = new SolidBrush(ColorHelper.Black); yp.SetShadBrush(new SolidBrush(ColorHelper.Black));
yp.StringFormat.Alignment = StringAlignment.Center; yp.GetStringFormat().Alignment = StringAlignment.Center;
yp.StringFormat.LineAlignment = StringAlignment.Center; yp.GetStringFormat().LineAlignment = StringAlignment.Center;
yp.PositionBase = new Vector2D(MaiB.Position.X + 0.001, MaiB.Position.Y); yp.SetPositionBase(new Vector2D(MaiB.GetPosition().X + 0.001, MaiB.GetPosition().Y));
yp.Dra = false; yp.Dra = false;
yb = new Button(yp, delegate yb = new Button(yp, delegate
{ {
}); });
np = new ShapePartT(); np = new ShapePartT();
np.Text = "・" + GameText.; np.Text = "・" + GameText.;
np.SizeBase = Mai.ShapePartT.SizeBase; np.SetSizeBase(Mai.ShapePartT.GetSizeBase());
np.Font = new Font("MS Gothic", 1f); np.SetFont(new Font("MS Gothic", 1f));
np.FontSize = Mai.ShapePartT.FontSize; np.SetFontSize(Mai.ShapePartT.GetFontSize());
np.SetStringRectOutline(Are.UnitScale, Are.DisplayGraphics); np.SetStringRectOutline(Are.UnitScale, Are.DisplayGraphics);
np.RectSize = new Vector2D(np.OP[0].ps[1].X, np.OP[0].ps[2].Y); np.SetRectSize(new Vector2D(np.GetOP()[0].ps[1].X, np.GetOP()[0].ps[2].Y));
np.OP.ScalingY(np.BasePointBase, 0.9); np.GetOP().ScalingY(np.GetBasePointBase(), 0.9);
np.OP.OutlineFalse(); np.GetOP().OutlineFalse();
np.Closed = true; np.SetClosed(true);
np.TextColor = ColorHelper.White; np.SetTextColor(ColorHelper.White);
np.BrushColor = Color.FromArgb(0, ColorHelper.Black); np.SetBrushColor(Color.FromArgb(0, ColorHelper.Black));
np.ShadBrush = new SolidBrush(ColorHelper.Black); np.SetShadBrush(new SolidBrush(ColorHelper.Black));
np.StringFormat.Alignment = StringAlignment.Center; np.GetStringFormat().Alignment = StringAlignment.Center;
np.StringFormat.LineAlignment = StringAlignment.Center; np.GetStringFormat().LineAlignment = StringAlignment.Center;
np.PositionBase = new Vector2D(MaiB.Position.X + 0.001, MaiB.Position.Y); np.SetPositionBase(new Vector2D(MaiB.GetPosition().X + 0.001, MaiB.GetPosition().Y));
np.Dra = false; np.Dra = false;
nb = new Button(np, delegate nb = new Button(np, delegate
{ {
@@ -280,8 +280,9 @@ namespace SlaveMatrix
private void SetButPos() private void SetButPos()
{ {
yp.PositionBase = new Vector2D(yp.PositionBase.X, Mai.ShapePartT.ToGlobal(Mai.ShapePartT.GetStringRect(Are.UnitScale, Are.DisplayGraphics).v2).Y + 0.0025); double[] rect = Mai.ShapePartT.GetStringRect(Are.UnitScale, Are.DisplayGraphics);
np.PositionBase = new Vector2D(np.PositionBase.X, yp.ToGlobal(yp.OP.Last().ps.Last()).Y + 0.0025); yp.SetPositionBase(new Vector2D(yp.GetPositionBase().X, Mai.ShapePartT.ToGlobal(new Vector2D(rect[2], rect[3])).Y + 0.0025));
np.SetPositionBase(new Vector2D(np.GetPositionBase().X, yp.ToGlobal(yp.GetOP().Last().ps.Last()).Y + 0.0025));
} }
public void Move(ref Color HitColor) public void Move(ref Color HitColor)

View File

@@ -1,3 +1,5 @@
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {
public class Leg : Element public class Leg : Element

View File

@@ -1,5 +1,6 @@
using System.Linq; using System.Linq;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {
@@ -7055,7 +7056,7 @@ namespace SlaveMatrix
public override void 0(RenderArea Are) public override void 0(RenderArea Are)
{ {
if (Body.IndexY == 0) if (Body.GetIndexY() == 0)
{ {
Are.Draw(X0Y0_Leg); Are.Draw(X0Y0_Leg);
Are.Draw(X0Y0_筋); Are.Draw(X0Y0_筋);
@@ -7255,7 +7256,7 @@ namespace SlaveMatrix
public void (RenderArea Are) public void (RenderArea Are)
{ {
if (Body.IndexY == 0) if (Body.GetIndexY() == 0)
{ {
Are.Draw(X0Y0_ブーツ_タン_タン); Are.Draw(X0Y0_ブーツ_タン_タン);
Are.Draw(X0Y0_ブーツ_タン_縁_縁1); Are.Draw(X0Y0_ブーツ_タン_縁_縁1);
@@ -7479,19 +7480,19 @@ namespace SlaveMatrix
public void () public void ()
{ {
X0Y0_Leg.OP[(!) ? 6 : 0].Outline = true; X0Y0_Leg.GetOP()[(!) ? 6 : 0].Outline = true;
X0Y1_Leg.OP[(!) ? 6 : 0].Outline = true; X0Y1_Leg.GetOP()[(!) ? 6 : 0].Outline = true;
} }
public void (_人 ) public void (_人 )
{ {
if (.Body.IndexY == 0 || .Body.IndexY == 4) if (.Body.GetIndexY() == 0 || .Body.GetIndexY() == 4)
{ {
Body.IndexY = 0; Body.SetIndexY(0);
} }
else if (.Body.IndexY == 1 || .Body.IndexY == 2 || .Body.IndexY == 3) else if (.Body.GetIndexY() == 1 || .Body.GetIndexY() == 2 || .Body.GetIndexY() == 3)
{ {
Body.IndexY = 1; Body.SetIndexY(1);
} }
} }
@@ -7524,7 +7525,7 @@ namespace SlaveMatrix
public override void () public override void ()
{ {
if (Body.IndexY == 0) if (Body.GetIndexY() == 0)
{ {
X0Y0_LegCP.Update(); X0Y0_LegCP.Update();
X0Y0_筋CP.Update(); X0Y0_筋CP.Update();

View File

@@ -1,6 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -1,5 +1,6 @@
using System.Linq; using System.Linq;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {
@@ -374,7 +375,7 @@ namespace SlaveMatrix
public override void SetAngle0() public override void SetAngle0()
{ {
double num = ( ? (-1.0) : 1.0); double num = ( ? (-1.0) : 1.0);
X0Y0_Leg.AngleBase = num * -136.0; X0Y0_Leg.SetAngleBase(num * -136.0);
Body.JoinPAall(); Body.JoinPAall();
} }

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -1,5 +1,6 @@
using System.Linq; using System.Linq;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {
@@ -808,7 +809,7 @@ namespace SlaveMatrix
public override void SetAngle0() public override void SetAngle0()
{ {
double num = ( ? (-1.0) : 1.0); double num = ( ? (-1.0) : 1.0);
X0Y0_Leg.AngleBase = num * -136.0; X0Y0_Leg.SetAngleBase(num * -136.0);
Body.JoinPAall(); Body.JoinPAall();
} }

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -1,5 +1,6 @@
using System.Linq; using System.Linq;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {
@@ -374,7 +375,7 @@ namespace SlaveMatrix
public override void SetAngle0() public override void SetAngle0()
{ {
double num = ( ? (-1.0) : 1.0); double num = ( ? (-1.0) : 1.0);
X0Y0_Leg.AngleBase = num * -136.0; X0Y0_Leg.SetAngleBase(num * -136.0);
Body.JoinPAall(); Body.JoinPAall();
} }

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -1,5 +1,6 @@
using System.Linq; using System.Linq;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {
@@ -374,7 +375,7 @@ namespace SlaveMatrix
public override void SetAngle0() public override void SetAngle0()
{ {
double num = ( ? (-1.0) : 1.0); double num = ( ? (-1.0) : 1.0);
X0Y0_Leg.AngleBase = num * -136.0; X0Y0_Leg.SetAngleBase(num * -136.0);
Body.JoinPAall(); Body.JoinPAall();
} }

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