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11 Commits

Author SHA1 Message Date
e76952cd0d Asset compiler first iteration: 2026-06-14 21:18:50 +02:00
2207116d0a spart to data 2026-06-14 21:00:14 +02:00
201b13f80f Scaffolded resource manager 2026-06-14 20:39:39 +02:00
e3f9c1cc52 Fixes extractor not working post merge 2026-06-14 19:12:05 +02:00
a657d6ed1c Merge remote-tracking branch 'origin/main' into engine-rewrite 2026-06-14 18:41:27 +02:00
lewd_alt
74e1cbc7d9 removed Vector2D_2 2026-06-14 11:40:13 -05:00
3e99c7eb30 Add internal architecture analysis (docs/INTERNALS.md) 2026-06-14 15:27:01 +02:00
lewd_alt
31ed0b26a3 REDCODE Class Renaming 2026-06-13 22:38:57 -05:00
lewd_alt
24b0d68e7e started cleaning up the scene graph 2026-06-13 16:59:32 -05:00
lewd_alt
0da26b0478 made run.sh executable 2026-06-13 12:46:45 -05:00
lewd_alt
f34795a82d REDCODE changes 2026-06-13 11:34:36 -05:00
734 changed files with 12784 additions and 11510 deletions

View File

@@ -9,7 +9,7 @@ namespace _2DGAMELIB
[Serializable] [Serializable]
public class BodyTemplate public class BodyTemplate
{ {
public string Tag = ""; public string Tag = ""; // I didn't remove this, but it has been removed on merging my changes? What? - REDCODE
public OrderedDictionary<string, VariantGrid> Difss = new OrderedDictionary<string, VariantGrid>(); public OrderedDictionary<string, VariantGrid> Difss = new OrderedDictionary<string, VariantGrid>();
@@ -19,8 +19,6 @@ namespace _2DGAMELIB
public IEnumerable<string> Keys => Difss.Keys; public IEnumerable<string> Keys => Difss.Keys;
public IEnumerable<VariantGrid> Values => Difss.Values;
public VariantGrid this[string Name] public VariantGrid this[string Name]
{ {
get get
@@ -45,46 +43,13 @@ namespace _2DGAMELIB
} }
} }
public double PositionSize
{
set
{
foreach (VariantGrid value2 in Difss.Values)
{
value2.PositionSize = value;
}
}
}
public Vector2D PositionVector
{
set
{
foreach (VariantGrid value2 in Difss.Values)
{
value2.PositionVector = value;
}
}
}
public double AngleBase public double AngleBase
{ {
set set
{ {
foreach (VariantGrid value2 in Difss.Values) foreach (VariantGrid value2 in Difss.Values)
{ {
value2.AngleBase = value; value2.SetAngleBase(value);
}
}
}
public double AngleCont
{
set
{
foreach (VariantGrid value2 in Difss.Values)
{
value2.AngleCont = value;
} }
} }
} }
@@ -95,84 +60,7 @@ namespace _2DGAMELIB
{ {
foreach (VariantGrid value2 in Difss.Values) foreach (VariantGrid value2 in Difss.Values)
{ {
value2.SizeBase = value; value2.SetSizeBase(value);
}
}
}
public double SizeCont
{
set
{
foreach (VariantGrid value2 in Difss.Values)
{
value2.SizeCont = value;
}
}
}
public double SizeXBase
{
set
{
foreach (VariantGrid value2 in Difss.Values)
{
value2.SizeXBase = value;
}
}
}
public double SizeXCont
{
set
{
foreach (VariantGrid value2 in Difss.Values)
{
value2.SizeXCont = value;
}
}
}
public double SizeYBase
{
set
{
foreach (VariantGrid value2 in Difss.Values)
{
value2.SizeYBase = value;
}
}
}
public double SizeYCont
{
set
{
foreach (VariantGrid value2 in Difss.Values)
{
value2.SizeYCont = value;
}
}
}
public bool Dra
{
set
{
foreach (VariantGrid value2 in Difss.Values)
{
value2.Dra = value;
}
}
}
public bool Hit
{
set
{
foreach (VariantGrid value2 in Difss.Values)
{
value2.Hit = value;
} }
} }
} }
@@ -227,8 +115,8 @@ namespace _2DGAMELIB
{ {
if (difs.EnumJoinRoot.All(delegate(ShapePart p0) if (difs.EnumJoinRoot.All(delegate(ShapePart p0)
{ {
p = p0.Position; p = p0.GetPosition();
return pa.All((ShapePart p1) => p0 == p1 || p1.JP.All((JointPoint j) => !(p1.ToGlobal(j.Joint).DistanceSquared(p) <= JointLink.IdentityDistance))); return pa.All((ShapePart p1) => p0 == p1 || p1.GetJP().All((JointPoint j) => !(p1.ToGlobal(j.Joint).DistanceSquared(p) <= JointLink.IdentityDistance)));
})) }))
{ {
return difs; return difs;

View File

@@ -25,7 +25,7 @@ namespace _2DGAMELIB
{ {
foreach (ShapePart item in partGroup.EnumAllPar()) foreach (ShapePart item in partGroup.EnumAllPar())
{ {
BaseColors.Add(item.BrushColor); BaseColors.Add(item.GetBrushColor());
OverColors.Add(BaseColors.Last().FuncHSV(delegate(Hsv hsv) OverColors.Add(BaseColors.Last().FuncHSV(delegate(Hsv hsv)
{ {
hsv.Hue += 30; hsv.Hue += 30;
@@ -40,17 +40,17 @@ namespace _2DGAMELIB
hsv.Val += 100; hsv.Val += 100;
return hsv; return hsv;
})); }));
TextColors.Add(item.IsParT() ? item.ToParT().TextColor : Color.Empty); TextColors.Add(item.IsParT() ? item.ToParT().GetTextColor() : Color.Empty);
} }
Over = delegate Over = delegate
{ {
int num4 = 0; int num4 = 0;
foreach (ShapePart item2 in partGroup.EnumAllPar()) foreach (ShapePart item2 in partGroup.EnumAllPar())
{ {
item2.BrushColor = OverColors[num4]; item2.SetBrushColor(OverColors[num4]);
if (item2.IsParT()) if (item2.IsParT())
{ {
item2.ToParT().TextColor = TextColors[num4].Reverse(); item2.ToParT().SetTextColor(TextColors[num4].Reverse());
} }
num4++; num4++;
} }
@@ -60,10 +60,10 @@ namespace _2DGAMELIB
int num3 = 0; int num3 = 0;
foreach (ShapePart item3 in partGroup.EnumAllPar()) foreach (ShapePart item3 in partGroup.EnumAllPar())
{ {
item3.BrushColor = PushColors[num3]; item3.SetBrushColor(PushColors[num3]);
if (item3.IsParT()) if (item3.IsParT())
{ {
item3.ToParT().TextColor = TextColors[num3].Reverse(); item3.ToParT().SetTextColor(TextColors[num3].Reverse());
} }
num3++; num3++;
} }
@@ -73,10 +73,10 @@ namespace _2DGAMELIB
int num2 = 0; int num2 = 0;
foreach (ShapePart item4 in partGroup.EnumAllPar()) foreach (ShapePart item4 in partGroup.EnumAllPar())
{ {
item4.BrushColor = OverColors[num2]; item4.SetBrushColor(OverColors[num2]);
if (item4.IsParT()) if (item4.IsParT())
{ {
item4.ToParT().TextColor = TextColors[num2].Reverse(); item4.ToParT().SetTextColor(TextColors[num2].Reverse());
} }
num2++; num2++;
} }
@@ -86,10 +86,10 @@ namespace _2DGAMELIB
int num = 0; int num = 0;
foreach (ShapePart item5 in partGroup.EnumAllPar()) foreach (ShapePart item5 in partGroup.EnumAllPar())
{ {
item5.BrushColor = BaseColors[num]; item5.SetBrushColor(BaseColors[num]);
if (item5.IsParT()) if (item5.IsParT())
{ {
item5.ToParT().TextColor = TextColors[num]; item5.ToParT().SetTextColor(TextColors[num]);
} }
num++; num++;
} }

View File

@@ -121,11 +121,11 @@ namespace _2DGAMELIB
{ {
foreach (ShapePart item in partGroup.EnumAllPar()) foreach (ShapePart item in partGroup.EnumAllPar())
{ {
if (item.HitColor != Color.Transparent) if (item.GetHitColor() != Color.Transparent)
{ {
Med.RemUniqueColor(item.HitColor); Med.RemUniqueColor(item.GetHitColor());
} }
item.HitColor = Med.GetUniqueColor(); item.SetHitColor(Med.GetUniqueColor());
} }
} }

View File

@@ -9,10 +9,6 @@ namespace _2DGAMELIB
{ {
public static class GeometryUtils public static class GeometryUtils
{ {
private static double s1;
private static double s0;
public static Color Reverse(this Color c) public static Color Reverse(this Color c)
{ {
return Color.FromArgb(c.A, 255 - c.R, 255 - c.G, 255 - c.B); return Color.FromArgb(c.A, 255 - c.R, 255 - c.G, 255 - c.B);
@@ -50,7 +46,7 @@ namespace _2DGAMELIB
public static LinearGradientBrush GetLGB(double Unit, Vector2D[] MM, Color Color1, Color Color2) public static LinearGradientBrush GetLGB(double Unit, Vector2D[] MM, Color Color1, Color Color2)
{ {
return new LinearGradientBrush((MM[0] * Unit * s0).ToPointF(), (MM[1] * Unit * s1).ToPointF(), Color1, Color2) return new LinearGradientBrush((MM[0] * Unit * 1.01.Reciprocal()).ToPointF(), (MM[1] * Unit * 1.01).ToPointF(), Color1, Color2)
{ {
GammaCorrection = true GammaCorrection = true
}; };
@@ -58,7 +54,7 @@ namespace _2DGAMELIB
public static LinearGradientBrush GetLGB(double Unit, Vector2D[] MM, ref Color Color1, ref Color Color2) public static LinearGradientBrush GetLGB(double Unit, Vector2D[] MM, ref Color Color1, ref Color Color2)
{ {
return new LinearGradientBrush((MM[0] * Unit * s0).ToPointF(), (MM[1] * Unit * s1).ToPointF(), Color1, Color2) return new LinearGradientBrush((MM[0] * Unit * 1.01.Reciprocal()).ToPointF(), (MM[1] * Unit * 1.01).ToPointF(), Color1, Color2)
{ {
GammaCorrection = true GammaCorrection = true
}; };
@@ -66,7 +62,7 @@ namespace _2DGAMELIB
private static void GetMinMaxX(ShapePart ShapePart, ref double MinX, ref double MaxX) private static void GetMinMaxX(ShapePart ShapePart, ref double MinX, ref double MaxX)
{ {
foreach (CurveOutline item in ShapePart.OP) foreach (CurveOutline item in ShapePart.GetOP())
{ {
foreach (Vector2D p in item.ps) foreach (Vector2D p in item.ps)
{ {
@@ -85,7 +81,7 @@ namespace _2DGAMELIB
private static void GetMinMaxY(ShapePart ShapePart, ref double MinY, ref double MaxY) private static void GetMinMaxY(ShapePart ShapePart, ref double MinY, ref double MaxY)
{ {
foreach (CurveOutline item in ShapePart.OP) foreach (CurveOutline item in ShapePart.GetOP())
{ {
foreach (Vector2D p in item.ps) foreach (Vector2D p in item.ps)
{ {
@@ -112,7 +108,7 @@ namespace _2DGAMELIB
public static void GetMiX_MaX(this ShapePart ShapePart, out Vector2D[] MM) public static void GetMiX_MaX(this ShapePart ShapePart, out Vector2D[] MM)
{ {
Vector2D vector2D = ShapePart.ToGlobal(ShapePart.OP.First().ps.First()); Vector2D vector2D = ShapePart.ToGlobal(ShapePart.GetOP().First().ps.First());
MM = new Vector2D[2]; MM = new Vector2D[2];
MM[0].X = vector2D.X; MM[0].X = vector2D.X;
MM[1].X = vector2D.X; MM[1].X = vector2D.X;
@@ -121,7 +117,7 @@ namespace _2DGAMELIB
public static void GetMaX_MiX(this ShapePart ShapePart, out Vector2D[] MM) public static void GetMaX_MiX(this ShapePart ShapePart, out Vector2D[] MM)
{ {
Vector2D vector2D = ShapePart.ToGlobal(ShapePart.OP.First().ps.First()); Vector2D vector2D = ShapePart.ToGlobal(ShapePart.GetOP().First().ps.First());
MM = new Vector2D[2]; MM = new Vector2D[2];
MM[0].X = vector2D.X; MM[0].X = vector2D.X;
MM[1].X = vector2D.X; MM[1].X = vector2D.X;
@@ -130,7 +126,7 @@ namespace _2DGAMELIB
public static void GetMiY_MaY(this ShapePart ShapePart, out Vector2D[] MM) public static void GetMiY_MaY(this ShapePart ShapePart, out Vector2D[] MM)
{ {
Vector2D vector2D = ShapePart.ToGlobal(ShapePart.OP.First().ps.First()); Vector2D vector2D = ShapePart.ToGlobal(ShapePart.GetOP().First().ps.First());
MM = new Vector2D[2]; MM = new Vector2D[2];
MM[0].Y = vector2D.Y; MM[0].Y = vector2D.Y;
MM[1].Y = vector2D.Y; MM[1].Y = vector2D.Y;
@@ -140,7 +136,7 @@ namespace _2DGAMELIB
public static void GetMiY_MaY(this ShapePart[] Pars, out Vector2D[] MM) public static void GetMiY_MaY(this ShapePart[] Pars, out Vector2D[] MM)
{ {
ShapePart shapePart = Pars.First(); ShapePart shapePart = Pars.First();
Vector2D vector2D = shapePart.ToGlobal(shapePart.OP.First().ps.First()); Vector2D vector2D = shapePart.ToGlobal(shapePart.GetOP().First().ps.First());
MM = new Vector2D[2]; MM = new Vector2D[2];
MM[0].Y = vector2D.Y; MM[0].Y = vector2D.Y;
MM[1].Y = vector2D.Y; MM[1].Y = vector2D.Y;
@@ -149,7 +145,7 @@ namespace _2DGAMELIB
public static void GetMaY_MiY(this ShapePart ShapePart, out Vector2D[] MM) public static void GetMaY_MiY(this ShapePart ShapePart, out Vector2D[] MM)
{ {
Vector2D vector2D = ShapePart.ToGlobal(ShapePart.OP.First().ps.First()); Vector2D vector2D = ShapePart.ToGlobal(ShapePart.GetOP().First().ps.First());
MM = new Vector2D[2]; MM = new Vector2D[2];
MM[0].Y = vector2D.Y; MM[0].Y = vector2D.Y;
MM[1].Y = vector2D.Y; MM[1].Y = vector2D.Y;
@@ -198,7 +194,7 @@ public static BodyTemplate ObjLoad(this byte[] bd)
public static Encoding GetEncoding(this byte[] Bytes) public static Encoding GetEncoding(this byte[] Bytes)
{ {
byte[] array = null; byte[] array;
if (Bytes.Length > 4000) if (Bytes.Length > 4000)
{ {
array = new byte[4000]; array = new byte[4000];
@@ -351,8 +347,6 @@ public static BodyTemplate ObjLoad(this byte[] bd)
static GeometryUtils() static GeometryUtils()
{ {
s1 = 1.01;
s0 = s1.Reciprocal();
} }
public static void SaveExMod<T>(this T Obj, string Path) public static void SaveExMod<T>(this T Obj, string Path)

View File

@@ -29,13 +29,13 @@ namespace _2DGAMELIB
public void JoinP() public void JoinP()
{ {
Difs0.Current.GetPar(Path0).SetJointP(Index, Difs1.CurJoinRoot); Difs0.GetCurrent().GetPar(Path0).SetJointP(Index, Difs1.GetCurJoinRoot());
Difs1.JoinPA(); Difs1.JoinPA();
} }
public void JoinPA() public void JoinPA()
{ {
Difs0.Current.GetPar(Path0).SetJointPA(Index, Difs1.CurJoinRoot); Difs0.GetCurrent().GetPar(Path0).SetJointPA(Index, Difs1.GetCurJoinRoot());
Difs1.JoinPA(); Difs1.JoinPA();
} }

View File

@@ -14,7 +14,7 @@ namespace _2DGAMELIB
int num = 0; int num = 0;
List<int> list = new List<int>(); List<int> list = new List<int>();
List<ShapePart> list2 = EnumPar.ToList(); List<ShapePart> list2 = EnumPar.ToList();
foreach (JointPoint item in JoinRoot.JP) foreach (JointPoint item in JoinRoot.GetJP())
{ {
Vector2D v = JoinRoot.ToGlobal(item.Joint); Vector2D v = JoinRoot.ToGlobal(item.Joint);
int num2 = 0; int num2 = 0;
@@ -23,7 +23,7 @@ namespace _2DGAMELIB
{ {
if (JoinRoot != item2) if (JoinRoot != item2)
{ {
if (v.DistanceSquared(item2.Position) <= IdentityDistance) if (v.DistanceSquared(item2.GetPosition()) <= IdentityDistance)
{ {
joints.Joins.Add(new Joint(JoinRoot, num, item2)); joints.Joins.Add(new Joint(JoinRoot, num, item2));
if (!list.Contains(num2)) if (!list.Contains(num2))
@@ -59,7 +59,7 @@ namespace _2DGAMELIB
{ {
ShapePart shapePart = js.Joins[i].Par1; ShapePart shapePart = js.Joins[i].Par1;
int num3 = 0; int num3 = 0;
foreach (JointPoint item in shapePart.JP) foreach (JointPoint item in shapePart.GetJP())
{ {
Vector2D v = shapePart.ToGlobal(item.Joint); Vector2D v = shapePart.ToGlobal(item.Joint);
int num4 = 0; int num4 = 0;
@@ -68,7 +68,7 @@ namespace _2DGAMELIB
{ {
if (shapePart != item2) if (shapePart != item2)
{ {
if (v.DistanceSquared(item2.Position) <= IdentityDistance) if (v.DistanceSquared(item2.GetPosition()) <= IdentityDistance)
{ {
js.Joins.Add(new Joint(shapePart, num3, item2)); js.Joins.Add(new Joint(shapePart, num3, item2));
if (!del.Contains(num4)) if (!del.Contains(num4))
@@ -108,12 +108,12 @@ namespace _2DGAMELIB
if (JoinRoot != item2) if (JoinRoot != item2)
{ {
int num2 = 0; int num2 = 0;
foreach (JointPoint item3 in item.JP) foreach (JointPoint item3 in item.GetJP())
{ {
Vector2D v = item.ToGlobal(item3.Joint); Vector2D v = item.ToGlobal(item3.Joint);
foreach (ShapePart item4 in item2.EnumJoinRoot) foreach (ShapePart item4 in item2.EnumJoinRoot)
{ {
if (v.DistanceSquared(item4.Position) <= IdentityDistance) if (v.DistanceSquared(item4.GetPosition()) <= IdentityDistance)
{ {
jointsD.Joins.Add(new JointD(JoinRoot, item, num2, item2)); jointsD.Joins.Add(new JointD(JoinRoot, item, num2, item2));
if (!list.Contains(num)) if (!list.Contains(num))
@@ -160,12 +160,12 @@ namespace _2DGAMELIB
if (variantGrid != item2) if (variantGrid != item2)
{ {
int num4 = 0; int num4 = 0;
foreach (JointPoint item3 in item.JP) foreach (JointPoint item3 in item.GetJP())
{ {
Vector2D v = item.ToGlobal(item3.Joint); Vector2D v = item.ToGlobal(item3.Joint);
foreach (ShapePart item4 in item2.EnumJoinRoot) foreach (ShapePart item4 in item2.EnumJoinRoot)
{ {
if (v.DistanceSquared(item4.Position) <= IdentityDistance) if (v.DistanceSquared(item4.GetPosition()) <= IdentityDistance)
{ {
jsd.Joins.Add(new JointD(variantGrid, item, num4, item2)); jsd.Joins.Add(new JointD(variantGrid, item, num4, item2));
if (!del.Contains(num3)) if (!del.Contains(num3))

View File

@@ -57,62 +57,60 @@ namespace _2DGAMELIB
_shapePartT = new ShapePartT _shapePartT = new ShapePartT
{ {
InitializeOP = array,
BasePointBase = array[0].ps[0],
PositionBase = Position,
SizeBase = Size,
Closed = true,
Tag = Name, Tag = Name,
BrushColor = BackColor,
PenColor = FramColor,
Font = Font,
FontSize = TextSize,
TextColor = TextColor,
Text = "A" Text = "A"
}; };
_shapePartT.SetFont(Font);
_shapePartT.SetFontSize(TextSize);
_shapePartT.SetTextColor(TextColor);
_shapePartT.SetInitializeOP(array);
_shapePartT.SetBasePointBase(array[0].ps[0]);
_shapePartT.SetPositionBase(Position);
_shapePartT.SetSizeBase(Size);
_shapePartT.SetClosed(true);
_shapePartT.SetBrushColor(BackColor);
_shapePartT.SetPenColor(FramColor);
if (ShadColor != Color.Empty) if (ShadColor != Color.Empty)
{ {
_shapePartT.ShadBrush = new SolidBrush(ShadColor); _shapePartT.SetShadBrush(new SolidBrush(ShadColor));
} }
SetRect(); SetRect();
Min = _shapePartT.RectSize.Y; Min = _shapePartT.GetRectSize().Y;
SetText(Text); SetText(Text);
} }
public void SetHitColor(ModeEventDispatcher Med) public void SetHitColor(ModeEventDispatcher Med)
{ {
if (_shapePartT.HitColor != Color.Transparent) if (_shapePartT.GetHitColor() != Color.Transparent)
{ {
Med.RemUniqueColor(_shapePartT.HitColor); Med.RemUniqueColor(_shapePartT.GetHitColor());
} }
_shapePartT.HitColor = Med.GetUniqueColor(); _shapePartT.SetHitColor(Med.GetUniqueColor());
} }
private void SetRect() private void SetRect()
{ {
if (!string.IsNullOrEmpty(_shapePartT.Text)) if (!string.IsNullOrEmpty(_shapePartT.Text))
{ {
_shapePartT.RectSize = new Vector2D(Width, 10.0); _shapePartT.SetRectSize(new Vector2D(Width, 10.0));
Vector2D_2 stringRect = _shapePartT.GetStringRect(Are.DisplayUnitScale, Are.DisplayGraphics); double[] stringRect = _shapePartT.GetStringRect(Are.DisplayUnitScale, Are.DisplayGraphics);
double x = ((stringRect.v2.X > Min) ? stringRect.v2.X : Min) + 0.07; double x = ((stringRect[2] > Min) ? stringRect[2] : Min) + 0.07;
_shapePartT.RectSize = new Vector2D(x, stringRect.v2.Y); _shapePartT.SetRectSize(new Vector2D(x, stringRect[3]));
} }
else else
{ {
double x2 = Min + 0.07; double x2 = Min + 0.07;
_shapePartT.RectSize = new Vector2D(x2, Min); _shapePartT.SetRectSize(new Vector2D(x2, Min));
} }
_shapePartT.GetOP()[0].ps[0] = new Vector2D(0.0, 0.0);
_shapePartT.OP[0].ps[0] = new Vector2D(0.0, 0.0); _shapePartT.GetOP()[0].ps[1] = new Vector2D(_shapePartT.GetRectSize().X, 0.0);
_shapePartT.OP[0].ps[1] = new Vector2D(_shapePartT.RectSize.X, 0.0); _shapePartT.GetOP()[0].ps[2] = new Vector2D(_shapePartT.GetRectSize().X, _shapePartT.GetRectSize().Y);
_shapePartT.OP[0].ps[2] = new Vector2D(_shapePartT.RectSize.X, _shapePartT.RectSize.Y); _shapePartT.GetOP()[0].ps[3] = new Vector2D(0.0, _shapePartT.GetRectSize().Y);
_shapePartT.OP[0].ps[3] = new Vector2D(0.0, _shapePartT.RectSize.Y);
} }
public void Dispose() public void Dispose()

View File

@@ -6,8 +6,6 @@ namespace _2DGAMELIB
//TODO: Find a better name... //TODO: Find a better name...
public class ManagedArea : RenderArea public class ManagedArea : RenderArea
{ {
private double strength;
private double unitS; private double unitS;
public ManagedArea(double Unit, double XRatio, double YRatio, double Size, double DisMag, double HitMag, double Strength) : public ManagedArea(double Unit, double XRatio, double YRatio, double Size, double DisMag, double HitMag, double Strength) :
@@ -16,7 +14,6 @@ namespace _2DGAMELIB
SetXYRatio(XRatio, YRatio); SetXYRatio(XRatio, YRatio);
base.Size = Size; base.Size = Size;
unitScale = Unit; unitScale = Unit;
strength = Strength;
displayUnitScale = Unit * DisMag; displayUnitScale = Unit * DisMag;
double num = 1.0 - Strength; double num = 1.0 - Strength;
unitS = displayUnitScale * num; unitS = displayUnitScale * num;

View File

@@ -57,5 +57,6 @@ namespace _2DGAMELIB
this.M43 = M43; this.M43 = M43;
this.M44 = M44; this.M44 = M44;
} }
} }
} }

View File

@@ -370,7 +370,7 @@ namespace _2DGAMELIB
{ {
foreach (ShapePart p in ps) foreach (ShapePart p in ps)
{ {
p.HitColor = GetUniqueColor(); p.SetHitColor(GetUniqueColor());
} }
} }
@@ -383,7 +383,7 @@ namespace _2DGAMELIB
{ {
foreach (ShapePart p in ps) foreach (ShapePart p in ps)
{ {
HitColors.Remove(p.HitColor); HitColors.Remove(p.GetHitColor());
} }
} }

View File

@@ -27,135 +27,27 @@ namespace _2DGAMELIB
} }
} }
public double PositionSize public void SetAngleBase(double value)
{
set
{ {
foreach (PartGroup item in parss) foreach (PartGroup item in parss)
{ {
item.PositionSize = value; item.SetAngleBase(value);
}
} }
} }
public Vector2D PositionVector public void SetSizeBase(double value)
{
set
{ {
foreach (PartGroup item in parss) foreach (PartGroup item in parss)
{ {
item.PositionVector = value; item.SetSizeBase(value);
}
} }
} }
public double AngleBase public void SetSizeYCont(double value)
{
set
{ {
foreach (PartGroup item in parss) foreach (PartGroup item in parss)
{ {
item.AngleBase = value; item.SetSizeYCont(value);
}
}
}
public double AngleCont
{
set
{
foreach (PartGroup item in parss)
{
item.AngleCont = value;
}
}
}
public double SizeBase
{
set
{
foreach (PartGroup item in parss)
{
item.SizeBase = value;
}
}
}
public double SizeCont
{
set
{
foreach (PartGroup item in parss)
{
item.SizeCont = value;
}
}
}
public double SizeXBase
{
set
{
foreach (PartGroup item in parss)
{
item.SizeXBase = value;
}
}
}
public double SizeXCont
{
set
{
foreach (PartGroup item in parss)
{
item.SizeXCont = value;
}
}
}
public double SizeYBase
{
set
{
foreach (PartGroup item in parss)
{
item.SizeYBase = value;
}
}
}
public double SizeYCont
{
set
{
foreach (PartGroup item in parss)
{
item.SizeYCont = value;
}
}
}
public bool Dra
{
set
{
foreach (PartGroup item in parss)
{
item.Dra = value;
}
}
}
public bool Hit
{
set
{
foreach (PartGroup item in parss)
{
item.Hit = value;
}
} }
} }

View File

@@ -16,222 +16,49 @@ namespace _2DGAMELIB
public PartGroup Parent => parent; public PartGroup Parent => parent;
public IEnumerable<string> Keys => pars.Keys;
public IEnumerable<object> Values => pars.Values; public IEnumerable<object> Values => pars.Values;
public double PositionSize public void SetAngleBase(double value)
{
set
{ {
foreach (object value2 in pars.Values) foreach (object value2 in pars.Values)
{ {
if (value2 is PartGroup) if (value2 is PartGroup)
{ {
((PartGroup)value2).PositionSize = value; ((PartGroup)value2).SetAngleBase(value);
} }
else if (value2 is ShapePart) else if (value2 is ShapePart)
{ {
((ShapePart)value2).PositionSize = value; ((ShapePart)value2).SetAngleBase(value);
}
} }
} }
} }
public Vector2D PositionVector public void SetSizeBase(double value)
{
set
{ {
foreach (object value2 in pars.Values) foreach (object value2 in pars.Values)
{ {
if (value2 is PartGroup) if (value2 is PartGroup)
{ {
((PartGroup)value2).PositionVector = value; ((PartGroup)value2).SetSizeBase(value);
} }
else if (value2 is ShapePart) else if (value2 is ShapePart)
{ {
((ShapePart)value2).PositionVector = value; ((ShapePart)value2).SetSizeBase(value);
}
} }
} }
} }
public double AngleBase public void SetSizeYCont(double value)
{
set
{ {
foreach (object value2 in pars.Values) foreach (object value2 in pars.Values)
{ {
if (value2 is PartGroup) if (value2 is PartGroup)
{ {
((PartGroup)value2).AngleBase = value; ((PartGroup)value2).SetSizeYCont(value);
} }
else if (value2 is ShapePart) else if (value2 is ShapePart)
{ {
((ShapePart)value2).AngleBase = value; ((ShapePart)value2).SetSizeYCont(value);
}
}
}
}
public double AngleCont
{
set
{
foreach (object value2 in pars.Values)
{
if (value2 is PartGroup)
{
((PartGroup)value2).AngleCont = value;
}
else if (value2 is ShapePart)
{
((ShapePart)value2).AngleCont = value;
}
}
}
}
public double SizeBase
{
set
{
foreach (object value2 in pars.Values)
{
if (value2 is PartGroup)
{
((PartGroup)value2).SizeBase = value;
}
else if (value2 is ShapePart)
{
((ShapePart)value2).SizeBase = value;
}
}
}
}
public double SizeCont
{
set
{
foreach (object value2 in pars.Values)
{
if (value2 is PartGroup)
{
((PartGroup)value2).SizeCont = value;
}
else if (value2 is ShapePart)
{
((ShapePart)value2).SizeCont = value;
}
}
}
}
public double SizeXBase
{
set
{
foreach (object value2 in pars.Values)
{
if (value2 is PartGroup)
{
((PartGroup)value2).SizeXBase = value;
}
else if (value2 is ShapePart)
{
((ShapePart)value2).SizeXBase = value;
}
}
}
}
public double SizeXCont
{
set
{
foreach (object value2 in pars.Values)
{
if (value2 is PartGroup)
{
((PartGroup)value2).SizeXCont = value;
}
else if (value2 is ShapePart)
{
((ShapePart)value2).SizeXCont = value;
}
}
}
}
public double SizeYBase
{
set
{
foreach (object value2 in pars.Values)
{
if (value2 is PartGroup)
{
((PartGroup)value2).SizeYBase = value;
}
else if (value2 is ShapePart)
{
((ShapePart)value2).SizeYBase = value;
}
}
}
}
public double SizeYCont
{
set
{
foreach (object value2 in pars.Values)
{
if (value2 is PartGroup)
{
((PartGroup)value2).SizeYCont = value;
}
else if (value2 is ShapePart)
{
((ShapePart)value2).SizeYCont = value;
}
}
}
}
public bool Dra
{
set
{
foreach (object value2 in pars.Values)
{
if (value2 is PartGroup)
{
((PartGroup)value2).Dra = value;
}
else if (value2 is ShapePart)
{
((ShapePart)value2).Dra = value;
}
}
}
}
public bool Hit
{
set
{
foreach (object value2 in pars.Values)
{
if (value2 is PartGroup)
{
((PartGroup)value2).Hit = value;
}
else if (value2 is ShapePart)
{
((ShapePart)value2).Hit = value;
}
} }
} }
} }
@@ -458,7 +285,7 @@ namespace _2DGAMELIB
{ {
list.AddRange(((PartGroup)value).GetHitTags(ref HitColor)); list.AddRange(((PartGroup)value).GetHitTags(ref HitColor));
} }
else if (value is ShapePart && (shapePart = (ShapePart)value).HitColor == HitColor) else if (value is ShapePart && (shapePart = (ShapePart)value).GetHitColor() == HitColor)
{ {
list.Add(shapePart.Tag); list.Add(shapePart.Tag);
} }
@@ -476,7 +303,7 @@ namespace _2DGAMELIB
{ {
list.AddRange(((PartGroup)value).GetHitPars(ref HitColor)); list.AddRange(((PartGroup)value).GetHitPars(ref HitColor));
} }
else if (value is ShapePart && (item = (ShapePart)value).HitColor == HitColor) else if (value is ShapePart && (item = (ShapePart)value).GetHitColor() == HitColor)
{ {
list.Add(item); list.Add(item);
} }
@@ -492,7 +319,7 @@ namespace _2DGAMELIB
{ {
return true; return true;
} }
if (value is ShapePart && ((ShapePart)value).HitColor == HitColor) if (value is ShapePart && ((ShapePart)value).GetHitColor() == HitColor)
{ {
return true; return true;
} }

View File

@@ -81,29 +81,29 @@ namespace _2DGAMELIB
} }
} }
private Vector2D TL1 => frame1.OP[0].ps[0]; private Vector2D TL1 => frame1.GetOP()[0].ps[0];
private Vector2D TR1 => frame1.OP[0].ps[1]; private Vector2D TR1 => frame1.GetOP()[0].ps[1];
private Vector2D BR1 => frame1.OP[0].ps[2]; private Vector2D BR1 => frame1.GetOP()[0].ps[2];
private Vector2D BL1 => frame1.OP[0].ps[3]; private Vector2D BL1 => frame1.GetOP()[0].ps[3];
private Vector2D TL2 => frame2.OP[0].ps[0]; private Vector2D TL2 => frame2.GetOP()[0].ps[0];
private Vector2D TR2 => frame2.OP[0].ps[1]; private Vector2D TR2 => frame2.GetOP()[0].ps[1];
private Vector2D BR2 => frame2.OP[0].ps[2]; private Vector2D BR2 => frame2.GetOP()[0].ps[2];
private Vector2D BL2 => frame2.OP[0].ps[3]; private Vector2D BL2 => frame2.GetOP()[0].ps[3];
private Vector2D TLG => gauge.OP[0].ps[0]; private Vector2D TLG => gauge.GetOP()[0].ps[0];
private Vector2D TRG => gauge.OP[0].ps[1]; private Vector2D TRG => gauge.GetOP()[0].ps[1];
private Vector2D BRG => gauge.OP[0].ps[2]; private Vector2D BRG => gauge.GetOP()[0].ps[2];
private Vector2D BLG => gauge.OP[0].ps[3]; private Vector2D BLG => gauge.GetOP()[0].ps[3];
private void SetLimit() private void SetLimit()
{ {
@@ -133,15 +133,15 @@ namespace _2DGAMELIB
{ {
if (Open == Open.Top || Open == Open.Bot) if (Open == Open.Top || Open == Open.Bot)
{ {
gauge.SizeYCont = val; gauge.SetSizeYCont(val);
} }
else if (Open == Open.Lef || Open == Open.Rig) else if (Open == Open.Lef || Open == Open.Rig)
{ {
gauge.SizeXCont = val; gauge.SetSizeXCont(val);
} }
if (knob != null) if (knob != null)
{ {
knob.PositionBase = GetKnobPosition(); knob.SetPositionBase(GetKnobPosition());
} }
} }
@@ -161,7 +161,7 @@ namespace _2DGAMELIB
return (TR1 + BR1) * 0.5; return (TR1 + BR1) * 0.5;
} }
} }
return frame1.OP.GetCenter(); return frame1.GetOP().GetCenter();
} }
private Vector2D GetBasePoint2() private Vector2D GetBasePoint2()
@@ -180,7 +180,7 @@ namespace _2DGAMELIB
return (TL2 + BL2) * 0.5; return (TL2 + BL2) * 0.5;
} }
} }
return frame2.OP.GetCenter(); return frame2.GetOP().GetCenter();
} }
private Vector2D GetBasePoint() private Vector2D GetBasePoint()
@@ -199,7 +199,7 @@ namespace _2DGAMELIB
return (TRG + BRG) * 0.5; return (TRG + BRG) * 0.5;
} }
} }
return frame1.BasePoint; return frame1.GetBasePoint();
} }
private double GetWidthMag() private double GetWidthMag()
@@ -286,71 +286,82 @@ namespace _2DGAMELIB
base_ = new ShapePart base_ = new ShapePart
{ {
Tag = Name + "_ベース", Tag = Name + "_ベース",
InitializeOP = new CurveOutline[1] { ShapeHelper.GetSquare() },
PositionBase = Position,
SizeBase = Size,
SizeXBase = Width,
SizeYBase = Height,
Closed = true,
Pen = null,
BrushColor = BackColor
}; };
base_.BasePointBase = base_.OP.GetCenter();
base_.SetInitializeOP(new CurveOutline[1] { ShapeHelper.GetSquare() });
base_.SetPositionBase(Position);
base_.SetSizeBase(Size);
base_.SetSizeXBase(Width);
base_.SetSizeYBase(Height);
base_.SetClosed(true);
base_.SetPen(null);
base_.SetBrushColor(BackColor);
base_.SetBasePointBase(base_.GetOP().GetCenter());
_partGroup.Add(base_.Tag, base_); _partGroup.Add(base_.Tag, base_);
frame1 = new ShapePart frame1 = new ShapePart
{ {
Tag = Name + "_フレーム1", Tag = Name + "_フレーム1",
InitializeOP = new CurveOutline[1] { ShapeHelper.GetSquare() },
PositionBase = Position,
SizeBase = Size,
SizeXBase = Width * GetWidthMag(),
SizeYBase = Height * GetHeightMag(),
Closed = true,
Brush = null
}; };
frame1.BasePointBase = GetBasePoint1();
frame1.SetInitializeOP(new CurveOutline[1] { ShapeHelper.GetSquare() });
frame1.SetPositionBase(Position);
frame1.SetSizeBase(Size);
frame1.SetSizeXBase(Width * GetWidthMag());
frame1.SetSizeYBase(Height * GetHeightMag());
frame1.SetClosed(true);
frame1.SetBrush(null);
frame1.SetBasePointBase(GetBasePoint1());
_partGroup.Add(frame1.Tag, frame1); _partGroup.Add(frame1.Tag, frame1);
if (Range == Range.MinusPlus) if (Range == Range.MinusPlus)
{ {
frame2 = new ShapePart frame2 = new ShapePart
{ {
Tag = Name + "_フレーム2", Tag = Name + "_フレーム2",
InitializeOP = new CurveOutline[1] { ShapeHelper.GetSquare() },
PositionBase = Position,
SizeBase = Size,
SizeXBase = Width * GetWidthMag(),
SizeYBase = Height * GetHeightMag(),
Closed = true,
Brush = null
}; };
frame2.BasePointBase = GetBasePoint2();
frame2.SetInitializeOP(new CurveOutline[1] { ShapeHelper.GetSquare() });
frame2.SetPositionBase(Position);
frame2.SetSizeBase(Size);
frame2.SetSizeXBase(Width * GetWidthMag());
frame2.SetSizeYBase(Height * GetHeightMag());
frame2.SetClosed(true);
frame2.SetBrush(null);
frame2.SetBasePointBase(GetBasePoint2());
_partGroup.Add(frame2.Tag, frame2); _partGroup.Add(frame2.Tag, frame2);
} }
gauge = new ShapePart gauge = new ShapePart
{ {
Tag = Name + "_ゲージ", Tag = Name + "_ゲージ",
InitializeOP = new CurveOutline[1] { ShapeHelper.GetSquare() },
PositionBase = GetGaugePosition(),
SizeBase = Size,
SizeXBase = Width * GetWidthMag() * GetGaugeWidthMag(Margin),
SizeYBase = Height * GetHeightMag() * GetGaugeHeightMag(Margin),
Closed = true
}; };
gauge.BasePointBase = GetBasePoint(); gauge.SetInitializeOP(new CurveOutline[1] { ShapeHelper.GetSquare() });
gauge.SetPositionBase(GetGaugePosition());
gauge.SetSizeBase(Size);
gauge.SetSizeXBase(Width * GetWidthMag() * GetGaugeWidthMag(Margin));
gauge.SetSizeYBase(Height * GetHeightMag() * GetGaugeHeightMag(Margin));
gauge.SetClosed(true);
gauge.SetBasePointBase(GetBasePoint());
_partGroup.Add(gauge.Tag, gauge); _partGroup.Add(gauge.Tag, gauge);
if (knob) if (knob)
{ {
this.knob = new ShapePart this.knob = new ShapePart
{ {
Tag = Name + "_ブ", Tag = Name + "_ブ",
InitializeOP = new CurveOutline[1] { ShapeHelper.GetSquare() },
SizeBase = Size,
SizeXBase = GetKnobWidthMag(Width),
SizeYBase = GetKnobHeightMag(Height),
Closed = true,
BrushColor = Color.FromArgb(128, Color.White)
}; };
this.knob.BasePointBase = this.knob.OP.GetCenter();
this.knob.SetInitializeOP(new CurveOutline[1] { ShapeHelper.GetSquare() });
this.knob.SetSizeBase(Size);
this.knob.SetSizeXBase(GetKnobWidthMag(Width));
this.knob.SetSizeYBase(GetKnobHeightMag(Height));
this.knob.SetClosed(true);
this.knob.SetBrushColor(Color.FromArgb(128, Color.White));
this.knob.SetBasePointBase(this.knob.GetOP().GetCenter());
_partGroup.Add(this.knob.Tag, this.knob); _partGroup.Add(this.knob.Tag, this.knob);
} }
} }
@@ -474,10 +485,10 @@ namespace _2DGAMELIB
{ {
return Open switch return Open switch
{ {
Open.Top => (0.0 - gauge.SizeY) * gauge.Size, Open.Top => (0.0 - gauge.GetSizeY()) * gauge.GetSize(),
Open.Bot => gauge.SizeY * gauge.Size, Open.Bot => gauge.GetSizeY() * gauge.GetSize(),
Open.Rig => gauge.SizeX * gauge.Size, Open.Rig => gauge.GetSizeX() * gauge.GetSize(),
Open.Lef => (0.0 - gauge.SizeX) * gauge.Size, Open.Lef => (0.0 - gauge.GetSizeX()) * gauge.GetSize(),
_ => 0.0, _ => 0.0,
}; };
} }
@@ -507,7 +518,7 @@ namespace _2DGAMELIB
public bool Down(ref Color HitColor, ref Vector2D CursorPosition) public bool Down(ref Color HitColor, ref Vector2D CursorPosition)
{ {
if (knob != null && knob.HitColor == HitColor) if (knob != null && knob.GetHitColor() == HitColor)
{ {
Grip = true; Grip = true;
op = CursorPosition; op = CursorPosition;

View File

@@ -51,7 +51,7 @@ namespace _2DGAMELIB
{ {
foreach (ShapePart item in but.PartGroup.EnumAllPar()) foreach (ShapePart item in but.PartGroup.EnumAllPar())
{ {
item.BrushColor = but.OverColors[i]; item.SetBrushColor(but.OverColors[i]);
i++; i++;
} }
return; return;
@@ -84,7 +84,7 @@ namespace _2DGAMELIB
j = 0; j = 0;
foreach (ShapePart item2 in but.PartGroup.EnumAllPar()) foreach (ShapePart item2 in but.PartGroup.EnumAllPar())
{ {
item2.BrushColor = but.OverColors[j]; item2.SetBrushColor(but.OverColors[j]);
j++; j++;
} }
} }
@@ -122,7 +122,7 @@ namespace _2DGAMELIB
{ {
foreach (ShapePart item in but.PartGroup.EnumAllPar()) foreach (ShapePart item in but.PartGroup.EnumAllPar())
{ {
item.BrushColor = but.BaseColors[i]; item.SetBrushColor(but.BaseColors[i]);
i++; i++;
} }
return; return;
@@ -155,7 +155,7 @@ namespace _2DGAMELIB
j = 0; j = 0;
foreach (ShapePart item2 in but.PartGroup.EnumAllPar()) foreach (ShapePart item2 in but.PartGroup.EnumAllPar())
{ {
item2.BrushColor = but.BaseColors[j]; item2.SetBrushColor(but.BaseColors[j]);
j++; j++;
} }
} }

View File

@@ -5,6 +5,7 @@ using System.Drawing;
using System.Drawing.Drawing2D; using System.Drawing.Drawing2D;
using System.Linq; using System.Linq;
using System.Diagnostics; using System.Diagnostics;
using System.Numerics;
namespace _2DGAMELIB namespace _2DGAMELIB
{ {
@@ -12,19 +13,6 @@ namespace _2DGAMELIB
[Serializable] [Serializable]
public class ShapePart public class ShapePart
{ {
//FOR TESTS
public static long TCalc;
public static long TCalcH;
public static long TFill;
public static long TOutline;
public static long THitFill;
public static int NCalc;
public static int NCalcH;
public static int NFill;
public static int NOutline;
public static int NHitFill;
private PartGroup parent; private PartGroup parent;
public string Tag = ""; public string Tag = "";
@@ -35,7 +23,6 @@ namespace _2DGAMELIB
protected Vector2D basePointBase = DataConsts.Vec2DZero; protected Vector2D basePointBase = DataConsts.Vec2DZero;
//cont short for contract?
protected Vector2D basePointCont = DataConsts.Vec2DZero; protected Vector2D basePointCont = DataConsts.Vec2DZero;
protected Vector2D positionBase = DataConsts.Vec2DZero; protected Vector2D positionBase = DataConsts.Vec2DZero;
@@ -66,406 +53,226 @@ namespace _2DGAMELIB
protected double ySizeCont = 1.0; protected double ySizeCont = 1.0;
public bool Dra = true; protected double penWidth;
private bool closed;
[NonSerialized, JsonIgnore] [NonSerialized, JsonIgnore]
protected Pen pen = new Pen(Color.Black, 1f); protected Pen pen = new Pen(Color.Black, 1f);
protected double penWidth;
private bool EditP = true;
[NonSerialized, JsonIgnore] [NonSerialized, JsonIgnore]
protected Brush brush = new SolidBrush(Color.LightGray); protected Brush brush = new SolidBrush(Color.LightGray);
public bool Hit = true;
[NonSerialized, JsonIgnore] [NonSerialized, JsonIgnore]
protected SolidBrush HitBrush = new SolidBrush(Color.Transparent); protected SolidBrush HitBrush = new SolidBrush(Color.Transparent);
private double us;
private double usx;
private double usy;
private Vector2D bp;
private Vector2D mv;
private double angle;
private double M11;
private double M12;
[NonSerialized, JsonIgnore] [NonSerialized, JsonIgnore]
private GraphicsPath Path = new GraphicsPath(); private GraphicsPath Path = new GraphicsPath();
[NonSerialized, JsonIgnore] [NonSerialized, JsonIgnore]
private GraphicsPath OutlinePath = new GraphicsPath(); private GraphicsPath OutlinePath = new GraphicsPath();
private Vector2D p;
private Vector2D v;
private PointF[] points;
protected bool Edit = true;
protected bool EditS = true;
protected bool EditPS = true;
private double ush;
private double usxh;
private double usyh;
private Vector2D bph;
private Vector2D mvh;
private double ah;
private double M11h;
private double M12h;
[NonSerialized, JsonIgnore] [NonSerialized, JsonIgnore]
private GraphicsPath gph = new GraphicsPath(); private GraphicsPath gph = new GraphicsPath();
private Vector2D ph;
private Vector2D vh; public bool Dra = true;
public bool Hit = true;
private bool closed;
public bool IsClosed => closed;
private PointF[] psh; public PartGroup GetParent()
private bool EditH = true;
public PartGroup Parent => parent;
public List<CurveOutline> OP
{ {
get return parent;
}
public List<CurveOutline> GetOP()
{ {
Edit = true;
EditH = true;
return op; return op;
} }
set
{
op = value;
Edit = true;
EditH = true;
}
}
public IEnumerable<CurveOutline> InitializeOP public void SetInitializeOP(IEnumerable<CurveOutline> value)
{
set
{ {
op.Clear(); op.Clear();
op.AddRange(value); op.AddRange(value);
Edit = true;
EditH = true;
}
} }
public List<JointPoint> JP public List<JointPoint> GetJP()
{
get
{ {
return jp; return jp;
} }
set
{
jp = value;
}
}
public IEnumerable<JointPoint> InitializeJP public Vector2D GetBasePointBase()
{
set
{
jp.Clear();
jp.AddRange(value);
}
}
public Vector2D BasePointBase
{
get
{ {
return basePointBase; return basePointBase;
} }
set
public void SetBasePointBase(Vector2D value)
{ {
basePointBase = value; basePointBase = value;
Edit = true;
EditH = true;
}
} }
public Vector2D BasePointCont public Vector2D GetBasePointCont()
{
get
{ {
return basePointCont; return basePointCont;
} }
set
public void SetBasePointCont(Vector2D value)
{ {
basePointCont = value; basePointCont = value;
Edit = true;
EditH = true;
}
} }
public Vector2D BasePoint => basePointBase + basePointCont; public Vector2D GetBasePoint()
public Vector2D PositionBase
{ {
get return basePointBase + basePointCont;
}
public Vector2D GetPositionBase()
{ {
return positionBase; return positionBase;
} }
set
public void SetPositionBase(Vector2D value)
{ {
positionBase = value; positionBase = value;
Edit = true;
EditH = true;
}
} }
public Vector2D PositionCont public Vector2D GetPositionCont()
{ {
get return positionCont;
{
return positionContO;
}
set
{
positionContO = value;
Edit = true;
EditH = true;
}
} }
public Vector2D Position public void SetPositionCont(Vector2D value)
{ {
get positionCont = value;
}
public Vector2D GetPosition()
{ {
double d = System.Math.PI * AngleParent / 180.0; double d = System.Math.PI * anglePare / 180.0;
double num = System.Math.Cos(d); double num = System.Math.Cos(d);
double num2 = System.Math.Sin(d); double num2 = System.Math.Sin(d);
positionCont.X = positionContO.X * num + positionContO.Y * (0.0 - num2); Vector2D positionCont;
positionCont.Y = positionContO.X * num2 + positionContO.Y * num; positionCont.X = this.positionCont.X * num - this.positionCont.Y * num2;
return (positionBase + positionCont) * positionSize + positionVector; positionCont.Y = this.positionCont.X * num2 + this.positionCont.Y * num;
} return (positionBase + positionCont) * positionSize;
} }
public Vector2D Position_nc public void SetAngleParent(double value)
{
get
{
double d = System.Math.PI * AngleParent / 180.0;
System.Math.Cos(d);
System.Math.Sin(d);
return positionBase * positionSize + positionVector;
}
}
public double PositionSize
{
get
{
return positionSize;
}
set
{
positionSize = value;
Edit = true;
EditH = true;
EditPS = true;
}
}
public Vector2D PositionVector
{
get
{
return positionVector;
}
set
{
positionVector = value;
Edit = true;
EditH = true;
}
}
public double AngleParent
{
get
{
return anglePare;
}
set
{ {
anglePare = value; anglePare = value;
Edit = true;
EditH = true;
}
} }
public double AngleBase public double GetAngleBase()
{
get
{ {
return angleBase; return angleBase;
} }
set
public void SetAngleBase(double value)
{ {
angleBase = value; angleBase = value;
Edit = true;
EditH = true;
}
} }
public double AngleCont public double GetAngleCont()
{
get
{ {
return angleCont; return angleCont;
} }
set
public void SetAngleCont(double value)
{ {
angleCont = value; angleCont = value;
Edit = true;
EditH = true;
}
} }
public double Angle => anglePare + angleBase + angleCont; public double GetAngle()
public double SizeBase
{ {
get return anglePare + angleBase + angleCont;
}
public double GetSizeBase()
{ {
return sizeBase; return sizeBase;
} }
set
public void SetSizeBase(double value)
{ {
sizeBase = value; sizeBase = value;
Edit = true;
EditH = true;
EditS = true;
}
} }
public double SizeCont public double GetSizeCont()
{
get
{ {
return sizeCont; return sizeCont;
} }
set
public void SetSizeCont(double value)
{ {
sizeCont = value; sizeCont = value;
Edit = true;
EditH = true;
EditS = true;
}
} }
public double Size => sizeBase * sizeCont * positionSize; public double GetSize()
public double SizeXBase
{ {
get return sizeBase * sizeCont * positionSize;
}
public double GetSizeXBase()
{ {
return xSizeBase; return xSizeBase;
} }
set
public void SetSizeXBase(double value)
{ {
xSizeBase = value; xSizeBase = value;
Edit = true;
EditH = true;
}
} }
public double SizeXCont public double GetSizeXCont()
{
get
{ {
return xSizeCont; return xSizeCont;
} }
set
public void SetSizeXCont(double value)
{ {
xSizeCont = value; xSizeCont = value;
Edit = true;
EditH = true;
}
} }
public double SizeX => xSizeBase * xSizeCont; public double GetSizeX()
public double SizeYBase
{ {
get return xSizeBase * xSizeCont;
}
public double GetSizeYBase()
{ {
return ySizeBase; return ySizeBase;
} }
set
public void SetSizeYBase(double value)
{ {
ySizeBase = value; ySizeBase = value;
Edit = true;
EditH = true;
}
} }
public double SizeYCont public double GetSizeYCont()
{
get
{ {
return ySizeCont; return ySizeCont;
} }
set
public void SetSizeYCont(double value)
{ {
ySizeCont = value; ySizeCont = value;
Edit = true;
EditH = true;
}
} }
public double SizeY => ySizeBase * ySizeCont; public double GetSizeY()
public bool Closed
{ {
get return ySizeBase * ySizeCont;
{
return closed;
} }
set
public void SetClosed(bool value)
{ {
closed = value; closed = value;
Edit = true;
EditH = true;
}
} }
[JsonIgnore] public Pen GetPen()
public Pen Pen
{
get
{ {
return pen; return pen;
} }
set
public void SetPen(Pen value)
{ {
if (pen != value && pen != null) if (pen != value && pen != null)
{ {
@@ -477,43 +284,34 @@ namespace _2DGAMELIB
pen.StartCap = LineCap.Round; pen.StartCap = LineCap.Round;
pen.EndCap = LineCap.Round; pen.EndCap = LineCap.Round;
} }
EditP = true;
}
} }
public double PenWidth public double GetPenWidth()
{
get
{ {
return penWidth; return penWidth;
} }
set
public void SetPenWidth(double value)
{ {
penWidth = value; penWidth = value;
EditP = true;
}
} }
public Color PenColor public Color GetPenColor()
{
get
{ {
return pen.Color; return pen.Color;
} }
set
public void SetPenColor(Color value)
{ {
pen.Color = value; pen.Color = value;
} }
}
[JsonIgnore] public Brush GetBrush1()
public Brush Brush
{
get
{ {
return brush; return brush;
} }
set
public void SetBrush1(Brush value)
{ {
if (brush != value && brush != null) if (brush != value && brush != null)
{ {
@@ -521,31 +319,26 @@ namespace _2DGAMELIB
} }
brush = value; brush = value;
} }
}
public Color BrushColor public Color GetBrushColor()
{
get
{ {
return ((SolidBrush)brush).Color; return ((SolidBrush)brush).Color;
} }
set
public void SetBrushColor(Color value)
{ {
((SolidBrush)brush).Color = value; ((SolidBrush)brush).Color = value;
} }
}
public Color HitColor public Color GetHitColor()
{
get
{ {
return HitBrush.Color; return HitBrush.Color;
} }
set
public void SetHitColor(Color value)
{ {
HitBrush.Color = value; HitBrush.Color = value;
} }
}
public void SetParent(PartGroup Parent) public void SetParent(PartGroup Parent)
{ {
parent = Parent; parent = Parent;
@@ -598,7 +391,6 @@ namespace _2DGAMELIB
positionBase = ShapePart.positionBase; positionBase = ShapePart.positionBase;
positionContO = ShapePart.positionContO; positionContO = ShapePart.positionContO;
positionCont = ShapePart.positionCont; positionCont = ShapePart.positionCont;
positionSize = ShapePart.positionSize;
positionVector = ShapePart.positionVector; positionVector = ShapePart.positionVector;
anglePare = ShapePart.anglePare; anglePare = ShapePart.anglePare;
angleBase = ShapePart.angleBase; angleBase = ShapePart.angleBase;
@@ -614,11 +406,11 @@ namespace _2DGAMELIB
closed = ShapePart.closed; closed = ShapePart.closed;
if (ShapePart.pen != null) if (ShapePart.pen != null)
{ {
Pen = ShapePart.pen.Copy(); SetPen(ShapePart.pen.Copy());
} }
if (ShapePart.brush != null) if (ShapePart.brush != null)
{ {
Brush = ShapePart.brush.Copy(); SetBrush1(ShapePart.brush.Copy());
} }
Hit = ShapePart.Hit; Hit = ShapePart.Hit;
if (ShapePart.HitBrush != null) if (ShapePart.HitBrush != null)
@@ -629,56 +421,35 @@ namespace _2DGAMELIB
private void Calculation(double Unit) private void Calculation(double Unit)
{ {
double us = Unit * (sizeBase * sizeCont * positionSize);
double usx = us * (xSizeBase * xSizeCont);
double usy = us * (ySizeBase * ySizeCont);
/* Vector2D bp = basePointBase + basePointCont;
things that affect where this part is drawn
Size, SizeX, SizeY, BasePoint, Position, Angle, Unit
Size = sizeBase * sizeCont * positionSize
SizeX = xSizeBase * xSizeCont
SizeY = ySizeBase * ySizeCont
BasePoint = basePointBase + basePointCont
Position (AnglePare, positionContO, positionBase, positionCont, positionSize, positionVector)
Angle = anglePare + angleBase + angleCont
AnglePare = anglePare
sizeBase, sizeCont, positionSize, xSizeBase, xSizeCont, ySizeBase, ySizeCont,
basePointBase, basePointCont, positionContO, positionBase, positionCont,
positionVector, anglePare, angleBase, angleCont
*/
us = Unit * Size;
usx = us * SizeX;
usy = us * SizeY;
bp = BasePoint;
bp.X *= usx; bp.X *= usx;
bp.Y *= usy; bp.Y *= usy;
mv = Position * Unit - bp; Vector2D mv = GetPosition() * Unit - bp;
double a = System.Math.PI * Angle / 180.0; double a = System.Math.PI * (anglePare + angleBase + angleCont) / 180.0;
M11 = System.Math.Cos(a);
M12 = System.Math.Sin(a);
Path.Reset(); Path.Reset();
OutlinePath.Reset(); OutlinePath.Reset();
foreach (CurveOutline item in op) foreach (CurveOutline item in op)
{ {
points = new PointF[item.ps.Count]; PointF[] points = new PointF[item.ps.Count];
for (int i = 0; i < item.ps.Count; i++) for (int i = 0; i < item.ps.Count; i++)
{ {
Vector2D p;
p.X = item.ps[i].X * usx; p.X = item.ps[i].X * usx;
p.Y = item.ps[i].Y * usy; p.Y = item.ps[i].Y * usy;
p = Rotate(ref p) + mv; p = Rotate(ref p, bp, a) + mv;
points[i].X = (float)p.X; points[i].X = (float)p.X;
points[i].Y = (float)p.Y; points[i].Y = (float)p.Y;
} }
if (Closed) if (closed)
Path.AddClosedCurve(points, item.Tension); Path.AddClosedCurve(points, item.Tension);
else else
Path.AddCurve(points, item.Tension); Path.AddCurve(points, item.Tension);
@@ -687,7 +458,7 @@ namespace _2DGAMELIB
{ {
OutlinePath.StartFigure(); OutlinePath.StartFigure();
if (Closed) if (closed)
OutlinePath.AddClosedCurve(points, item.Tension); OutlinePath.AddClosedCurve(points, item.Tension);
else else
OutlinePath.AddCurve(points, item.Tension); OutlinePath.AddCurve(points, item.Tension);
@@ -695,11 +466,15 @@ namespace _2DGAMELIB
} }
} }
private Vector2D Rotate(ref Vector2D p) private Vector2D Rotate(ref Vector2D p, Vector2D bp, double a)
{ {
double M11 = System.Math.Cos(a);
double M12 = System.Math.Sin(a);
p.X -= bp.X; p.X -= bp.X;
p.Y -= bp.Y; p.Y -= bp.Y;
Vector2D v;
v.X = p.X * M11 + p.Y * (0.0 - M12); v.X = p.X * M11 + p.Y * (0.0 - M12);
v.Y = p.X * M12 + p.Y * M11; v.Y = p.X * M12 + p.Y * M11;
@@ -713,67 +488,46 @@ namespace _2DGAMELIB
{ {
if (Dra) if (Dra)
{ {
if (Edit)
{
long t0 = Stopwatch.GetTimestamp();
Calculation(Unit); Calculation(Unit);
TCalc += Stopwatch.GetTimestamp() - t0;
NCalc++;
Edit = false;
}
if (pen != null && (EditP || EditPS))
{
pen.Width = (float)(Unit * penWidth * positionSize);
EditP = false;
EditPS = false;
}
if (brush != null) if (brush != null)
{ {
long t0 = Stopwatch.GetTimestamp();
Graphics.FillPath(brush, Path); Graphics.FillPath(brush, Path);
TFill += Stopwatch.GetTimestamp() - t0;
NFill++;
} }
if (pen != null) if (pen != null)
{ {
long t0 = Stopwatch.GetTimestamp(); pen.Width = (float)(Unit * penWidth * positionSize);
Graphics.DrawPath(pen, OutlinePath); Graphics.DrawPath(pen, OutlinePath);
TOutline += Stopwatch.GetTimestamp() - t0;
NOutline++;
} }
} }
} }
private void CalculationH(double Unit) private void CalculationH(double Unit)
{ {
ush = Unit * Size; double ush = Unit * (sizeBase * sizeCont * positionSize);
usxh = ush * SizeX; double usxh = ush * (xSizeBase * xSizeCont);
usyh = ush * SizeY; double usyh = ush * (ySizeBase * ySizeCont);
bph = BasePoint; Vector2D bph = basePointBase + basePointCont;
bph.X *= usxh; bph.X *= usxh;
bph.Y *= usyh; bph.Y *= usyh;
mvh = Position; Vector2D mvh = GetPosition();
mvh.X = mvh.X * Unit - bph.X; mvh.X = mvh.X * Unit - bph.X;
mvh.Y = mvh.Y * Unit - bph.Y; mvh.Y = mvh.Y * Unit - bph.Y;
ah = System.Math.PI * Angle / 180.0; double ah = System.Math.PI * GetAngle() / 180.0;
M11h = System.Math.Cos(ah);
M12h = System.Math.Sin(ah);
gph.Reset(); gph.Reset();
if (Closed) if (closed)
{ {
foreach (CurveOutline item in op) foreach (CurveOutline item in op)
{ {
psh = new PointF[item.ps.Count]; PointF[] psh = new PointF[item.ps.Count];
for (int i = 0; i < item.ps.Count; i++) for (int i = 0; i < item.ps.Count; i++)
{ {
Vector2D ph;
ph.X = item.ps[i].X * usxh; ph.X = item.ps[i].X * usxh;
ph.Y = item.ps[i].Y * usyh; ph.Y = item.ps[i].Y * usyh;
RotateH(ref ph); RotateH(ref ph, bph, ah);
ph.X += mvh.X; ph.X += mvh.X;
ph.Y += mvh.Y; ph.Y += mvh.Y;
psh[i].X = (float)ph.X; psh[i].X = (float)ph.X;
@@ -786,12 +540,13 @@ namespace _2DGAMELIB
foreach (CurveOutline item2 in op) foreach (CurveOutline item2 in op)
{ {
psh = new PointF[item2.ps.Count]; PointF[] psh = new PointF[item2.ps.Count];
for (int j = 0; j < item2.ps.Count; j++) for (int j = 0; j < item2.ps.Count; j++)
{ {
Vector2D ph;
ph.X = item2.ps[j].X * usxh; ph.X = item2.ps[j].X * usxh;
ph.Y = item2.ps[j].Y * usyh; ph.Y = item2.ps[j].Y * usyh;
RotateH(ref ph); RotateH(ref ph, bph, ah);
ph.X += mvh.X; ph.X += mvh.X;
ph.Y += mvh.Y; ph.Y += mvh.Y;
psh[j].X = (float)ph.X; psh[j].X = (float)ph.X;
@@ -801,11 +556,15 @@ namespace _2DGAMELIB
} }
} }
private void RotateH(ref Vector2D ph) private void RotateH(ref Vector2D ph, Vector2D bph, double ah)
{ {
double M11h = System.Math.Cos(ah);
double M12h = System.Math.Sin(ah);
ph.X -= bph.X; ph.X -= bph.X;
ph.Y -= bph.Y; ph.Y -= bph.Y;
Vector2D vh;
vh.X = ph.X * M11h + ph.Y * (0.0 - M12h); vh.X = ph.X * M11h + ph.Y * (0.0 - M12h);
vh.Y = ph.X * M12h + ph.Y * M11h; vh.Y = ph.X * M12h + ph.Y * M11h;
@@ -817,19 +576,8 @@ namespace _2DGAMELIB
{ {
if (Hit) if (Hit)
{ {
if (EditH)
{
long t0 = Stopwatch.GetTimestamp();
CalculationH(Unit); CalculationH(Unit);
TCalcH += Stopwatch.GetTimestamp() - t0;
NCalcH++;
EditH = false;
}
long t1 = Stopwatch.GetTimestamp();
Graphics.FillPath(HitBrush, gph); Graphics.FillPath(HitBrush, gph);
THitFill += Stopwatch.GetTimestamp() - t1;
NHitFill++;
} }
} }
@@ -837,35 +585,31 @@ namespace _2DGAMELIB
{ {
if (Index < jp.Count) if (Index < jp.Count)
{ {
ShapePart.PositionBase = ToGlobal(jp[Index].Joint); ShapePart.SetPositionBase(ToGlobal(jp[Index].Joint));
} }
ShapePart.Edit = true;
ShapePart.EditH = true;
} }
public void SetJointPA(int Index, ShapePart ShapePart) public void SetJointPA(int Index, ShapePart ShapePart)
{ {
if (Index < jp.Count) if (Index < jp.Count)
{ {
ShapePart.PositionBase = ToGlobal(jp[Index].Joint); ShapePart.SetPositionBase(ToGlobal(jp[Index].Joint));
} }
ShapePart.AngleParent = Angle; ShapePart.SetAngleParent(anglePare + angleBase + angleCont);
ShapePart.Edit = true;
ShapePart.EditH = true;
} }
public Vector2D ToGlobal(Vector2D Local) public Vector2D ToGlobal(Vector2D Local)
{ {
double size = Size; double size = sizeBase * sizeCont * positionSize;
double xsz = size * SizeX; double xsz = size * (xSizeBase * xSizeCont);
double ysz = size * SizeY; double ysz = size * (ySizeBase * ySizeCont);
Vector2D basePoint = BasePoint; Vector2D basePoint = basePointBase + basePointCont;
basePoint.X *= xsz; basePoint.X *= xsz;
basePoint.Y *= ysz; basePoint.Y *= ysz;
Vector2D position = Position; Vector2D position = GetPosition();
position.X -= basePoint.X; position.X -= basePoint.X;
position.Y -= basePoint.Y; position.Y -= basePoint.Y;
double d = System.Math.PI * Angle / 180.0; double d = System.Math.PI * GetAngle() / 180.0;
double num3 = System.Math.Cos(d); double num3 = System.Math.Cos(d);
double num4 = System.Math.Sin(d); double num4 = System.Math.Sin(d);
double num5 = 0.0 - num4; double num5 = 0.0 - num4;
@@ -888,16 +632,16 @@ namespace _2DGAMELIB
public Vector2D ToGlobal_nc(Vector2D Local) public Vector2D ToGlobal_nc(Vector2D Local)
{ {
double size = Size; double size = sizeBase * sizeCont * positionSize;
double num = size * SizeX; double num = size * (xSizeBase * xSizeCont);
double num2 = size * SizeY; double num2 = size * (ySizeBase * ySizeCont);
Vector2D basePoint = BasePoint; Vector2D basePoint = basePointBase + basePointCont;
basePoint.X *= num; basePoint.X *= num;
basePoint.Y *= num2; basePoint.Y *= num2;
Vector2D position_nc = Position_nc; Vector2D position_nc = positionBase * positionSize;
position_nc.X -= basePoint.X; position_nc.X -= basePoint.X;
position_nc.Y -= basePoint.Y; position_nc.Y -= basePoint.Y;
double d = System.Math.PI * Angle / 180.0; double d = System.Math.PI * (anglePare + angleBase + angleCont) / 180.0;
double num3 = System.Math.Cos(d); double num3 = System.Math.Cos(d);
double num4 = System.Math.Sin(d); double num4 = System.Math.Sin(d);
double num5 = 0.0 - num4; double num5 = 0.0 - num4;
@@ -920,18 +664,18 @@ namespace _2DGAMELIB
public Vector2D ToLocal(Vector2D Global) public Vector2D ToLocal(Vector2D Global)
{ {
double size = Size; double size = sizeBase * sizeCont * positionSize;
double num = size * SizeX; double num = size * (xSizeBase * xSizeCont);
double num2 = size * SizeY; double num2 = size * (ySizeBase * ySizeCont);
Vector2D basePoint = BasePoint; Vector2D basePoint = basePointBase + basePointCont;
basePoint.X *= num; basePoint.X *= num;
basePoint.Y *= num2; basePoint.Y *= num2;
Vector2D position = Position; Vector2D position = GetPosition();
position.X = basePoint.X - position.X; position.X = basePoint.X - position.X;
position.Y = basePoint.Y - position.Y; position.Y = basePoint.Y - position.Y;
num = num.Reciprocal(); num = num.Reciprocal();
num2 = num2.Reciprocal(); num2 = num2.Reciprocal();
double d = System.Math.PI * (0.0 - Angle) / 180.0; double d = System.Math.PI * (0.0 - (anglePare + angleBase + angleCont)) / 180.0;
double num3 = System.Math.Cos(d); double num3 = System.Math.Cos(d);
double num4 = System.Math.Sin(d); double num4 = System.Math.Sin(d);
double num5 = 0.0 - num4; double num5 = 0.0 - num4;
@@ -1011,42 +755,6 @@ namespace _2DGAMELIB
return System.Math.Abs(num * 0.5); return System.Math.Abs(num * 0.5);
} }
public void ScalingXY(double Scale)
{
op.ScalingXY(ref basePointBase, Scale);
jp.ScalingXY(ref basePointBase, Scale);
}
public void ScalingX(double Scale)
{
op.ScalingX(ref basePointBase, Scale);
jp.ScalingX(ref basePointBase, Scale);
}
public void ScalingY(double Scale)
{
op.ScalingY(ref basePointBase, Scale);
jp.ScalingY(ref basePointBase, Scale);
}
public void ExpansionXY(double Rate)
{
op.ExpansionXY(ref basePointBase, Rate);
jp.ExpansionXY(ref basePointBase, Rate);
}
public void ExpansionX(double Rate)
{
op.ExpansionX(ref basePointBase, Rate);
jp.ExpansionX(ref basePointBase, Rate);
}
public void ExpansionY(double Rate)
{
op.ExpansionY(ref basePointBase, Rate);
jp.ExpansionY(ref basePointBase, Rate);
}
public void Dispose() public void Dispose()
{ {
if (pen != null) if (pen != null)

View File

@@ -9,19 +9,15 @@ namespace _2DGAMELIB
[Serializable] [Serializable]
public class ShapePartT : ShapePart public class ShapePartT : ShapePart
{ {
[NonSerialized, JsonIgnore]
private Font font = new Font("", 1f);
private double fontSize = 1.0; private double fontSize = 1.0;
private bool EditF = true; [NonSerialized, JsonIgnore]
private Font font = new Font("", 1f);
[NonSerialized, JsonIgnore] [NonSerialized, JsonIgnore]
private Brush brusht = new SolidBrush(Color.Black); private Brush brusht = new SolidBrush(Color.Black);
//unused
private const double Shift = 1.0;
[NonSerialized, JsonIgnore] [NonSerialized, JsonIgnore]
private Brush brushs; private Brush brushs;
@@ -32,46 +28,21 @@ namespace _2DGAMELIB
private Vector2D rectSize = DataConsts.Vec2DOne; private Vector2D rectSize = DataConsts.Vec2DOne;
public string Text = ""; public string Text = "";
private RectangleF rect;
private double us;
private double usx;
private double usy;
private Vector2D bp; private Vector2D bp;
private Vector2D p;
private Vector2D v;
private double a0;
private double a1;
private double M11;
private double M12;
private float af;
private float xf;
private float yf;
private bool EditT = true;
private bool EditTS = true; private bool EditTS = true;
private bool EditF = true;
private CharacterRange[] crr = new CharacterRange[1];
public Font Font
{ public void SetFont(Font value)
get { return font; }
set
{ {
if (font != value && font != null) if (font != value && font != null)
{ {
@@ -80,22 +51,17 @@ namespace _2DGAMELIB
font = value; font = value;
EditF = true; EditF = true;
} }
}
public double FontSize public double GetFontSize()
{ { return fontSize; }
get { return fontSize; }
set public void SetFontSize(double value)
{ {
fontSize = value; fontSize = value;
EditF = true; EditF = true;
} }
}
public Brush TextBrush public void SetTextBrush(Brush value)
{
get { return brusht; }
set
{ {
if (brusht != value && brusht != null) if (brusht != value && brusht != null)
{ {
@@ -103,36 +69,31 @@ namespace _2DGAMELIB
} }
brusht = value; brusht = value;
} }
}
public Color TextColor public Color GetTextColor()
{ { return ((SolidBrush)brusht).Color; }
get { return ((SolidBrush)brusht).Color; }
set { ((SolidBrush)brusht).Color = value; }
}
public Brush ShadBrush public void SetTextColor(Color value)
{ { ((SolidBrush)brusht).Color = value; }
get { return brushs; }
set public void SetShadBrush(Brush value)
{ {
if (brushs != value && brushs != null) if (brushs != value && brushs != null)
brushs.Dispose(); brushs.Dispose();
brushs = value; brushs = value;
} }
}
public Color ShadColor public Color GetShadColor()
{ { return ((SolidBrush)brushs).Color; }
get { return ((SolidBrush)brushs).Color; }
set { ((SolidBrush)brushs).Color = value; }
}
public StringFormat StringFormat public void SetShadColor(Color value)
{ { ((SolidBrush)brushs).Color = value; }
get { return stringformat; }
set public StringFormat GetStringFormat()
{ return stringformat; }
public void SetStringFormat(StringFormat value)
{ {
if (stringformat != value && stringformat != null) if (stringformat != value && stringformat != null)
{ {
@@ -140,16 +101,13 @@ namespace _2DGAMELIB
} }
stringformat = value; stringformat = value;
} }
}
public Vector2D RectSize public Vector2D GetRectSize()
{ { return rectSize; }
get { return rectSize; }
set public void SetRectSize(Vector2D value)
{ {
rectSize = value; rectSize = value;
EditT = true;
}
} }
public new void SetDefault() public new void SetDefault()
@@ -174,7 +132,6 @@ namespace _2DGAMELIB
stringformat = new StringFormat(); stringformat = new StringFormat();
EditF = true; EditF = true;
EditT = true;
EditTS = true; EditTS = true;
} }
@@ -194,16 +151,16 @@ namespace _2DGAMELIB
fontSize = ShapePartT.fontSize; fontSize = ShapePartT.fontSize;
if (ShapePartT.font != null) if (ShapePartT.font != null)
Font = ShapePartT.font.Copy(); SetFont(ShapePartT.font.Copy());
if (ShapePartT.brusht != null) if (ShapePartT.brusht != null)
TextBrush = ShapePartT.brusht.Copy(); SetTextBrush(ShapePartT.brusht.Copy());
if (ShapePartT.brushs != null) if (ShapePartT.brushs != null)
ShadBrush = ShapePartT.brushs.Copy(); SetShadBrush(ShapePartT.brushs.Copy());
if (ShapePartT.stringformat != null) if (ShapePartT.stringformat != null)
StringFormat = ShapePartT.stringformat.Copy(); SetStringFormat(ShapePartT.stringformat.Copy());
positionT = ShapePartT.positionT; positionT = ShapePartT.positionT;
rectSize = ShapePartT.rectSize; rectSize = ShapePartT.rectSize;
@@ -212,11 +169,14 @@ namespace _2DGAMELIB
public new void Draw(double Unit, Graphics Graphics) public new void Draw(double Unit, Graphics Graphics)
{ {
if (Edit) Calculation(Unit);
EditT = true;
if (EditS || EditPS) if (EditF || EditTS)
EditTS = true; {
RebuildFont((float)(Unit * base.GetSize() * fontSize));
EditF = false;
EditTS = false;
}
base.Draw(Unit, Graphics); base.Draw(Unit, Graphics);
DrawString(Unit, Graphics); DrawString(Unit, Graphics);
@@ -224,30 +184,25 @@ namespace _2DGAMELIB
private void Calculation(double Unit) private void Calculation(double Unit)
{ {
us = Unit * base.Size; double us = Unit * base.GetSize();
usx = us * base.SizeX; double usx = us * base.GetSizeX();
usy = us * base.SizeY; double usy = us * base.GetSizeY();
bp = base.BasePoint; bp = base.GetBasePoint();
bp.X *= usx; bp.X *= usx;
bp.Y *= usy; bp.Y *= usy;
a0 = base.Angle; double a1 = System.Math.PI * base.GetAngle() / 180.0;
a1 = System.Math.PI * a0 / 180.0; double M11 = System.Math.Cos(a1);
M11 = System.Math.Cos(a1); double M12 = System.Math.Sin(a1);
M12 = System.Math.Sin(a1);
Vector2D v;
v.X = bp.X * M11 + bp.Y * (0.0 - M12); v.X = bp.X * M11 + bp.Y * (0.0 - M12);
v.Y = bp.X * M12 + bp.Y * M11; v.Y = bp.X * M12 + bp.Y * M11;
p = base.Position; Vector2D p = base.GetPosition();
bp.X = p.X * Unit - v.X; bp.X = p.X * Unit - v.X;
bp.Y = p.Y * Unit - v.Y; bp.Y = p.Y * Unit - v.Y;
rect.X = (float)(positionT.X * us);
rect.Y = (float)(positionT.Y * us);
rect.Width = (float)(rectSize.X * us);
rect.Height = (float)(rectSize.Y * us);
} }
private void RebuildFont(double scaledSize) private void RebuildFont(double scaledSize)
@@ -273,60 +228,46 @@ namespace _2DGAMELIB
private void DrawString(double Unit, Graphics Graphics) private void DrawString(double Unit, Graphics Graphics)
{ {
if (EditT) RectangleF rect = default(RectangleF);
{ rect.X = (float)(positionT.X * Unit * base.GetSize());
Calculation(Unit); rect.Y = (float)(positionT.Y * Unit * base.GetSize());
EditT = false; rect.Width = (float)(rectSize.X * Unit * base.GetSize());
} rect.Height = (float)(rectSize.Y * Unit * base.GetSize());
if (EditF || EditTS)
{
RebuildFont((float)(us * fontSize));
EditF = false;
EditTS = false;
}
af = (float)a0;
xf = (float)base.SizeX;
yf = (float)base.SizeY;
if (brushs != null) if (brushs != null)
{ {
GraphicsState state = Graphics.Save(); GraphicsState state = Graphics.Save();
Graphics.TranslateTransform((float)(bp.X + 1.0), (float)(bp.Y + 1.0));
Graphics.TranslateTransform((float)(bp.X + Shift), (float)(bp.Y + Shift)); Graphics.RotateTransform((float)base.GetAngle());
Graphics.RotateTransform(af); Graphics.ScaleTransform((float)base.GetSizeX(), (float)base.GetSizeY());
Graphics.ScaleTransform(xf, yf);
Graphics.DrawString(Text, font, brushs, rect, stringformat); Graphics.DrawString(Text, font, brushs, rect, stringformat);
Graphics.Restore(state); Graphics.Restore(state);
} }
{ {
GraphicsState state = Graphics.Save(); GraphicsState state = Graphics.Save();
Graphics.TranslateTransform((float)bp.X, (float)bp.Y); Graphics.TranslateTransform((float)bp.X, (float)bp.Y);
Graphics.RotateTransform(af); Graphics.RotateTransform((float)base.GetAngle());
Graphics.ScaleTransform(xf, yf); Graphics.ScaleTransform((float)base.GetSizeX(), (float)base.GetSizeY());
Graphics.DrawString(Text, font, brusht, rect, stringformat); Graphics.DrawString(Text, font, brusht, rect, stringformat);
Graphics.Restore(state); Graphics.Restore(state);
} }
} }
public Vector2D_2 GetStringRect(double Unit, Graphics Graphics) public double[] GetStringRect(double Unit, Graphics Graphics)
{ {
double num = Unit * base.Size; double num = Unit * base.GetSize();
if (EditF || EditS || EditPS || EditTS) if (EditF || EditTS)
{ {
RebuildFont((float)(num * fontSize)); RebuildFont((float)(num * fontSize));
EditF = false; EditF = false;
EditTS = false; EditTS = false;
} }
CharacterRange[] crr = new CharacterRange[]{
new CharacterRange(0, Text.Length)
};
crr[0] = new CharacterRange(0, Text.Length);
stringformat.SetMeasurableCharacterRanges(crr); stringformat.SetMeasurableCharacterRanges(crr);
RectangleF layoutRect = new RectangleF( RectangleF layoutRect = new RectangleF(
@@ -339,17 +280,20 @@ namespace _2DGAMELIB
.MeasureCharacterRanges(Text ?? string.Empty, font, layoutRect, stringformat)[0] .MeasureCharacterRanges(Text ?? string.Empty, font, layoutRect, stringformat)[0]
.GetBounds(Graphics); .GetBounds(Graphics);
return new Vector2D_2( return new double[4]{
new Vector2D(bounds.X / num, bounds.Y / num), bounds.X / num,
new Vector2D(bounds.Width / num, bounds.Height / num)); bounds.Y / num,
bounds.Width / num,
bounds.Height / num
};
} }
public Vector2D[] GetStringRectPoints(double Unit, Graphics Graphics) public Vector2D[] GetStringRectPoints(double Unit, Graphics Graphics)
{ {
Vector2D_2 stringRect = GetStringRect(Unit, Graphics); double[] stringRect = GetStringRect(Unit, Graphics);
Vector2D pos = stringRect.v1; Vector2D pos = new Vector2D(stringRect[0], stringRect[1]);
Vector2D size = stringRect.v2; Vector2D size = new Vector2D(stringRect[2], stringRect[3]);
size.X *= 1.07f; size.X *= 1.07f;
@@ -376,8 +320,9 @@ namespace _2DGAMELIB
curveOutline.ps.Add(stringRectPoints[2].AddXY(x, num) + vector2D); curveOutline.ps.Add(stringRectPoints[2].AddXY(x, num) + vector2D);
curveOutline.ps.Add(stringRectPoints[3].AddY(num) + vector2D); curveOutline.ps.Add(stringRectPoints[3].AddY(num) + vector2D);
base.OP.Add(curveOutline); base.GetOP().Add(curveOutline);
} }
public new void Dispose() public new void Dispose()
{ {
base.Dispose(); base.Dispose();

View File

@@ -59,10 +59,10 @@ namespace _2DGAMELIB
{ {
if (feed != null) if (feed != null)
{ {
a0 = feed.BrushColor.A; a0 = feed.GetBrushColor().A;
a1 = feed.PenColor.A; a1 = feed.GetPenColor().A;
feed.BrushColor = Color.FromArgb(0, feed.BrushColor); feed.SetBrushColor(Color.FromArgb(0, feed.GetBrushColor()));
feed.PenColor = Color.FromArgb(0, feed.PenColor); feed.SetPenColor(Color.FromArgb(0, feed.GetPenColor()));
} }
text = new string(' ', Space) + value; text = new string(' ', Space) + value;
Max = text.Length; Max = text.Length;
@@ -85,10 +85,10 @@ namespace _2DGAMELIB
{ {
if (feed != null) if (feed != null)
{ {
a0 = feed.BrushColor.A; a0 = feed.GetBrushColor().A;
a1 = feed.PenColor.A; a1 = feed.GetPenColor().A;
feed.BrushColor = Color.FromArgb(0, feed.BrushColor); feed.SetBrushColor(Color.FromArgb(0, feed.GetBrushColor()));
feed.PenColor = Color.FromArgb(0, feed.PenColor); feed.SetPenColor(Color.FromArgb(0, feed.GetPenColor()));
} }
text = new string(' ', Space) + value; text = new string(' ', Space) + value;
Max = text.Length; Max = text.Length;
@@ -113,14 +113,14 @@ namespace _2DGAMELIB
{ {
get get
{ {
return _shapePartT.PositionBase; return _shapePartT.GetPositionBase();
} }
set set
{ {
_shapePartT.PositionBase = value; _shapePartT.SetPositionBase(value);
if (feed != null) if (feed != null)
{ {
feed.PositionBase = _shapePartT.ToGlobal(_shapePartT.OP[0].ps[2] * 0.95); feed.SetPositionBase(_shapePartT.ToGlobal(_shapePartT.GetOP()[0].ps[2] * 0.95));
} }
} }
} }
@@ -209,22 +209,23 @@ namespace _2DGAMELIB
_shapePartT = new ShapePartT _shapePartT = new ShapePartT
{ {
Tag = Name, Tag = Name,
InitializeOP = array,
PositionBase = Position,
SizeBase = Size,
Closed = true,
BrushColor = BackColor,
Font = Font,
FontSize = TextSize,
TextColor = TextColor,
RectSize = new Vector2D(Width, Height),
Text = Text Text = Text
}; };
ShapePartT.OP.ScalingX(ShapePartT.BasePointBase, Width);
ShapePartT.OP.ScalingY(ShapePartT.BasePointBase, Height); _shapePartT.SetFont(Font);
_shapePartT.SetFontSize(TextSize);
_shapePartT.SetTextColor(TextColor);
_shapePartT.SetRectSize(new Vector2D(Width, Height));
_shapePartT.SetInitializeOP(array);
_shapePartT.SetPositionBase(Position);
_shapePartT.SetSizeBase(Size);
_shapePartT.SetClosed(true);
_shapePartT.SetBrushColor(BackColor);
_shapePartT.GetOP().ScalingX(_shapePartT.GetBasePointBase(), Width);
_shapePartT.GetOP().ScalingY(_shapePartT.GetBasePointBase(), Height);
if (ShadColor != Color.Empty) if (ShadColor != Color.Empty)
{ {
_shapePartT.ShadBrush = new SolidBrush(ShadColor); _shapePartT.SetShadBrush(new SolidBrush(ShadColor));
} }
_partGroup.Add(_shapePartT.Tag, _shapePartT); _partGroup.Add(_shapePartT.Tag, _shapePartT);
} }
@@ -235,27 +236,28 @@ namespace _2DGAMELIB
feed = new ShapePart feed = new ShapePart
{ {
Tag = Name + "_Feed", Tag = Name + "_Feed",
InitializeOP = array,
BasePointBase = array.GetCenter(),
PositionBase = _shapePartT.ToGlobal(_shapePartT.OP[0].ps[2] * 0.96),
SizeBase = Size * 0.07,
SizeYBase = 0.9,
Closed = true,
PenColor = Color.FromArgb(0, Color.Black),
BrushColor = Color.FromArgb(0, FeedColor),
Hit = false Hit = false
}; };
feed.OP.ReverseY(feed.BasePointBase); feed.SetInitializeOP(array);
feed.SetBasePointBase(array.GetCenter());
feed.SetPositionBase(feed.ToGlobal(feed.GetOP()[0].ps[2] * 0.96));
feed.SetSizeBase(Size * 0.07);
feed.SetSizeYBase(0.9);
feed.SetClosed(true);
feed.SetPenColor(Color.FromArgb(0, Color.Black));
feed.SetBrushColor(Color.FromArgb(0, FeedColor));
feed.GetOP().ReverseY(feed.GetBasePointBase());
_partGroup.Add(feed.Tag, feed); _partGroup.Add(feed.Tag, feed);
} }
public void SetHitColor(ModeEventDispatcher Med) public void SetHitColor(ModeEventDispatcher Med)
{ {
if (_shapePartT.HitColor != Color.Transparent) if (_shapePartT.GetHitColor() != Color.Transparent)
{ {
Med.RemUniqueColor(_shapePartT.HitColor); Med.RemUniqueColor(_shapePartT.GetHitColor());
} }
_shapePartT.HitColor = Med.GetUniqueColor(); _shapePartT.SetHitColor(Med.GetUniqueColor());
} }
public void Progression(FpsCounter FPS) public void Progression(FpsCounter FPS)
@@ -273,8 +275,8 @@ namespace _2DGAMELIB
f1 = true; f1 = true;
if (feed != null) if (feed != null)
{ {
feed.BrushColor = Color.FromArgb(a0, feed.BrushColor); feed.SetBrushColor(Color.FromArgb(a0, feed.GetBrushColor()));
feed.PenColor = Color.FromArgb(a1, feed.PenColor); feed.SetPenColor(Color.FromArgb(a1, feed.GetPenColor()));
} }
if (Done != null) if (Done != null)
{ {
@@ -285,14 +287,14 @@ namespace _2DGAMELIB
else if (feed != null && feed.Dra) else if (feed != null && feed.Dra)
{ {
mv.GetValue(FPS); mv.GetValue(FPS);
feed.BrushColor = Color.FromArgb((int)mv.Value, feed.BrushColor); feed.SetBrushColor(Color.FromArgb((int)mv.Value, feed.GetBrushColor()));
feed.PenColor = Color.FromArgb(feed.BrushColor.A, feed.PenColor); feed.SetPenColor(Color.FromArgb(feed.GetBrushColor().A, feed.GetPenColor()));
} }
} }
public bool Down(ref Color HitColor) public bool Down(ref Color HitColor)
{ {
if (_shapePartT.HitColor == HitColor) if (_shapePartT.GetHitColor() == HitColor)
{ {
f2 = true; f2 = true;
if (!f1 && Speed == speed) if (!f1 && Speed == speed)
@@ -306,14 +308,14 @@ namespace _2DGAMELIB
public bool Up(ref Color HitColor) public bool Up(ref Color HitColor)
{ {
if (f1 && f2 && _shapePartT.HitColor == HitColor && Speed == speed) if (f1 && f2 && _shapePartT.GetHitColor() == HitColor && Speed == speed)
{ {
f1 = false; f1 = false;
f2 = false; f2 = false;
if (feed != null) if (feed != null)
{ {
feed.BrushColor = Color.FromArgb(0, feed.BrushColor); feed.SetBrushColor(Color.FromArgb(0, feed.GetBrushColor()));
feed.PenColor = Color.FromArgb(feed.BrushColor.A, feed.PenColor); feed.SetPenColor(Color.FromArgb(feed.GetBrushColor().A, feed.GetPenColor()));
mv.ResetValue(); mv.ResetValue();
} }
Action(this); Action(this);

View File

@@ -21,50 +21,46 @@ namespace _2DGAMELIB
public Dictionary<PartGroup, ShapePart> pr; public Dictionary<PartGroup, ShapePart> pr;
public int CountX => difs.Count; public int GetCountX()
public int CountY
{ {
get return difs.Count;
}
public int GetCountY()
{ {
if (difs.Count > 0) if (difs.Count > 0)
{ {
return difs[IndexX].Count; return difs[GetIndexX()].Count;
} }
return 0; return 0;
} }
}
public int IndexX public int GetIndexX()
{
get
{ {
if (!(ValueX >= 1.0)) if (!(ValueX >= 1.0))
{ {
return (int)((double)CountX * ValueX); return (int)((double)GetCountX() * ValueX);
}
return CountX - 1;
}
set
{
ValueX = (double)value / (double)CountX;
} }
return GetCountX() - 1;
} }
public int IndexY public void SetIndexX(int value)
{ {
get ValueX = (double)value / (double)GetCountX();
}
public int GetIndexY()
{ {
if (!(ValueY >= 1.0)) if (!(ValueY >= 1.0))
{ {
return (int)((double)CountY * ValueY); return (int)((double)GetCountY() * ValueY);
} }
return CountY - 1; return GetCountY() - 1;
} }
set
public void SetIndexY(int value)
{ {
ValueY = (double)value / (double)CountY; ValueY = (double)value / (double)GetCountY();
}
} }
public MorphVariant this[int Index] public MorphVariant this[int Index]
@@ -79,153 +75,44 @@ namespace _2DGAMELIB
} }
} }
public PartGroup Current => difs[IndexX][IndexY]; public PartGroup GetCurrent()
public double PositionSize
{ {
set return difs[GetIndexX()][GetIndexY()];
}
public void SetAngleBase(double value)
{ {
foreach (MorphVariant dif in difs) foreach (MorphVariant dif in difs)
{ {
dif.PositionSize = value; dif.SetAngleBase(value);
}
} }
} }
public Vector2D PositionVector public void SetSizeBase(double value)
{
set
{ {
foreach (MorphVariant dif in difs) foreach (MorphVariant dif in difs)
{ {
dif.PositionVector = value; dif.SetSizeBase(value);
}
} }
} }
public double AngleBase public void SetSizeYCont(double value)
{
set
{ {
foreach (MorphVariant dif in difs) foreach (MorphVariant dif in difs)
{ {
dif.AngleBase = value; dif.SetSizeYCont(value);
}
} }
} }
public double AngleCont public ShapePart GetCurJoinRoot()
{ {
set PartGroup current = GetCurrent();
{
foreach (MorphVariant dif in difs)
{
dif.AngleCont = value;
}
}
}
public double SizeBase
{
set
{
foreach (MorphVariant dif in difs)
{
dif.SizeBase = value;
}
}
}
public double SizeCont
{
set
{
foreach (MorphVariant dif in difs)
{
dif.SizeCont = value;
}
}
}
public double SizeXBase
{
set
{
foreach (MorphVariant dif in difs)
{
dif.SizeXBase = value;
}
}
}
public double SizeXCont
{
set
{
foreach (MorphVariant dif in difs)
{
dif.SizeXCont = value;
}
}
}
public double SizeYBase
{
set
{
foreach (MorphVariant dif in difs)
{
dif.SizeYBase = value;
}
}
}
public double SizeYCont
{
set
{
foreach (MorphVariant dif in difs)
{
dif.SizeYCont = value;
}
}
}
public bool Dra
{
set
{
foreach (MorphVariant dif in difs)
{
dif.Dra = value;
}
}
}
public bool Hit
{
set
{
foreach (MorphVariant dif in difs)
{
dif.Hit = value;
}
}
}
[JsonIgnore]
public ShapePart CurJoinRoot
{
get
{
PartGroup current = Current;
if (pr.ContainsKey(current)) if (pr.ContainsKey(current))
{ {
return pr[current]; return pr[current];
} }
return null; return null;
} }
}
[JsonIgnore] [JsonIgnore]
public IEnumerable<ShapePart> EnumJoinRoot => pr.Values; public IEnumerable<ShapePart> EnumJoinRoot => pr.Values;
@@ -287,11 +174,11 @@ namespace _2DGAMELIB
public void Draw(RenderArea Are) public void Draw(RenderArea Are)
{ {
Are.Draw(Current); Are.Draw(GetCurrent());
} }
public void Draw(ManagedArea ManagedArea) public void Draw(ManagedArea ManagedArea)
{ {
ManagedArea.Draw(Current); ManagedArea.Draw(GetCurrent());
} }
private ShapePart GetJoinRoot(PartGroup ps) private ShapePart GetJoinRoot(PartGroup ps)
@@ -304,16 +191,16 @@ namespace _2DGAMELIB
ShapePart[] array2 = array; ShapePart[] array2 = array;
foreach (ShapePart p0 in array2) foreach (ShapePart p0 in array2)
{ {
Vector2D p = p0.Position; Vector2D p = p0.GetPosition();
if (array.All((ShapePart p1) => p0 == p1 || p1.JP.All((JointPoint j) => !(p1.ToGlobal(j.Joint).DistanceSquared(p) <= JointLink.IdentityDistance)))) if (array.All((ShapePart p1) => p0 == p1 || p1.GetJP().All((JointPoint j) => !(p1.ToGlobal(j.Joint).DistanceSquared(p) <= JointLink.IdentityDistance))))
{ {
return p0; return p0;
} }
} }
ShapePart shapePart = array.FirstOrDefault((ShapePart e) => e.JP.Count > 0); ShapePart par = array.FirstOrDefault((ShapePart e) => e.GetJP().Count > 0);
if (shapePart != null) if (par != null)
{ {
return shapePart; return par;
} }
return array.First(); return array.First();
} }
@@ -335,12 +222,12 @@ namespace _2DGAMELIB
public void JoinP() public void JoinP()
{ {
pj[Current].JoinP(); pj[GetCurrent()].JoinP();
} }
public void JoinPA() public void JoinPA()
{ {
pj[Current].JoinPA(); pj[GetCurrent()].JoinPA();
} }
public void JoinPAall() public void JoinPAall()
@@ -351,17 +238,9 @@ namespace _2DGAMELIB
} }
} }
public void JoinPA(PartGroup ps)
{
if (pj.ContainsKey(ps))
{
pj[ps].JoinPA();
}
}
public ShapePart GetHitPar_(Color HitColor) public ShapePart GetHitPar_(Color HitColor)
{ {
return difs.FirstOrDefault((MorphVariant d) => d.IsHit(ref HitColor)).Parss.FirstOrDefault((PartGroup ps) => ps.IsHit(ref HitColor)).EnumAllPar().FirstOrDefault((ShapePart e) => e.HitColor == HitColor); return difs.FirstOrDefault((MorphVariant d) => d.IsHit(ref HitColor)).Parss.FirstOrDefault((PartGroup ps) => ps.IsHit(ref HitColor)).EnumAllPar().FirstOrDefault((ShapePart e) => e.GetHitColor() == HitColor);
} }
public bool IsHit(ref Color HitColor) public bool IsHit(ref Color HitColor)

View File

@@ -1,19 +0,0 @@
using System;
namespace _2DGAMELIB
{
[Serializable]
public struct Vector2D_2
{
public Vector2D v1;
public Vector2D v2;
public Vector2D_2(Vector2D v1, Vector2D v2)
{
this.v1 = v1;
this.v2 = v2;
}
}
}

View File

@@ -1,6 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Drawing; using System.Drawing;
using System.Drawing.Drawing2D;
using System.IO; using System.IO;
using System.Text; using System.Text;
@@ -208,5 +209,97 @@ namespace _2DGAMELIB
VectorMath.Add(ref result, ref BasePoint, out result); VectorMath.Add(ref result, ref BasePoint, out result);
return result; return result;
} }
/*
public static PartGroup ToPars(this object obj)
{
return (PartGroup)obj;
}
public static ShapePartT ToParT(this object obj)
{
return (ShapePartT)obj;
}
public static ShapePart ToPar(this object obj)
{
return (ShapePart)obj;
}
public static Pen Copy(this Pen Pen)
{
return new Pen(Pen.Color, Pen.Width)
{
EndCap = Pen.EndCap,
StartCap = Pen.StartCap
};
}
public static Brush Copy(this Brush Brush)
{
if (Brush is SolidBrush)
{
return new SolidBrush(((SolidBrush)Brush).Color);
}
if (Brush is LinearGradientBrush)
{
LinearGradientBrush linearGradientBrush = (LinearGradientBrush)Brush;
LinearGradientBrush linearGradientBrush2 = new LinearGradientBrush(linearGradientBrush.Rectangle, Color.Black, Color.White, 0f);
linearGradientBrush2.Blend = linearGradientBrush.Blend;
linearGradientBrush2.GammaCorrection = linearGradientBrush.GammaCorrection;
linearGradientBrush2.InterpolationColors = linearGradientBrush.InterpolationColors;
linearGradientBrush2.LinearColors = new Color[linearGradientBrush.LinearColors.Length];
linearGradientBrush.LinearColors.CopyTo(linearGradientBrush2.LinearColors, 0);
linearGradientBrush2.Transform = linearGradientBrush.Transform;
linearGradientBrush2.WrapMode = linearGradientBrush.WrapMode;
return linearGradientBrush2;
}
if (Brush is PathGradientBrush)
{
PathGradientBrush pathGradientBrush = (PathGradientBrush)Brush;
PathGradientBrush pathGradientBrush2 = new PathGradientBrush(new GraphicsPath());
pathGradientBrush2.Blend = pathGradientBrush.Blend;
pathGradientBrush2.CenterColor = pathGradientBrush.CenterColor;
pathGradientBrush2.CenterPoint = pathGradientBrush.CenterPoint;
pathGradientBrush2.FocusScales = pathGradientBrush.FocusScales;
pathGradientBrush2.InterpolationColors = pathGradientBrush.InterpolationColors;
pathGradientBrush2.SurroundColors = new Color[pathGradientBrush.SurroundColors.Length];
pathGradientBrush.SurroundColors.CopyTo(pathGradientBrush2.SurroundColors, 0);
pathGradientBrush2.Transform = pathGradientBrush.Transform;
pathGradientBrush2.WrapMode = pathGradientBrush.WrapMode;
return pathGradientBrush2;
}
if (Brush is TextureBrush)
{
TextureBrush textureBrush = (TextureBrush)Brush;
return new TextureBrush(textureBrush.Image)
{
Transform = textureBrush.Transform,
WrapMode = textureBrush.WrapMode
};
}
if (Brush is HatchBrush)
{
HatchBrush hatchBrush = (HatchBrush)Brush;
return new HatchBrush(hatchBrush.HatchStyle, hatchBrush.ForegroundColor, hatchBrush.BackgroundColor);
}
return null;
}
public static Font Copy(this Font Font)
{
return new Font(Font.FontFamily, Font.Size, Font.Style, Font.Unit, Font.GdiCharSet, Font.GdiVerticalFont);
}
public static StringFormat Copy(this StringFormat StringFormat)
{
return new StringFormat(StringFormat);
}
*/
} }
} }

View File

@@ -4,43 +4,45 @@
Decompilation + modding re-architecture of "Slave Matrix" (Auto Eden). Three .NET 8 projects: Decompilation + modding re-architecture of "Slave Matrix" (Auto Eden). Three .NET 8 projects:
- **SlaveMatrix** (`WinExe`) — game entrypoint `SlaveMatrix.Program.Main` at `SlaveMatrix/SlaveMatrix/GameClasses/Program.cs` - **SlaveMatrix** (`WinExe`) — game entrypoint `SlaveMatrix.Program.Main` at `SlaveMatrix/SlaveMatrix/GameClasses/Program.cs`
- **2DGAMELIB** (class library) — legacy rendering engine (GDI+) + core data types (BodyTemplate, ShapePart, etc.) - **2DGAMELIB** (class library) — legacy GDI+ rendering engine + core data types (BodyTemplate, ShapePart, etc.)
- **SlaveMatrix.Extract** (`Exe`) — asset pipeline CLI; depends on SlaveMatrix for embedded resources - **SlaveMatrix.Extract** (`Exe`) — asset pipeline CLI; depends on SlaveMatrix for embedded resources
## Build & Run ## Build & Run
``` ```
dotnet build Solution.sln # build all dotnet build Solution.sln # build all
./run.sh # launch game (cds to game_folder/, sets DOTNET_SYSTEM_GLOBALIZATION_INVARIANT=1) ./run.sh # cd game_folder/ + DOTNET_SYSTEM_GLOBALIZATION_INVARIANT=1 + dotnet run
dotnet run --project SlaveMatrix.Extract -- --output <path> # asset extraction dotnet run --project SlaveMatrix.Extract -- --output <path> # asset extraction
``` ```
The game **must** run with `game_folder/` as working directory. `launchSettings.json` sets this automatically in VS/Rider. Game **must** run with `game_folder/` as working directory. `launchSettings.json` sets `../game_folder` automatically.
## Key Quirks ## Key Quirks
- **C# 9.0** (`LangVersion` hardcoded in `.csproj`). No `ImplicitUsings` in SlaveMatrix/2DGAMELIB. - **C# 9.0** (`LangVersion` in `.csproj`). No `ImplicitUsings` in SlaveMatrix/2DGAMELIB. Extract has `ImplicitUsings=enable` + `Nullable=enable` — it can use modern C#.
- **x64 only**, `AllowUnsafeBlocks=true`, `InvariantGlobalization=true` (needed on Linux). - **x64 only**, `AllowUnsafeBlocks=true`, `InvariantGlobalization=true` (required on Linux).
- **BinaryFormatter** still in use (legacy saves). Requires `EnableUnsafeBinaryFormatterSerialization=true` and `NoWarn=SYSLIB0011`. - **BinaryFormatter** for legacy saves: `EnableUnsafeBinaryFormatterSerialization=true`, `NoWarn=SYSLIB0011`.
- **`System.Drawing.EnableUnixSupport`** must be set at startup (`runtimeconfig.template.json` + `AppContext.SetSwitch` in `Program.cs`). - **`System.Drawing.EnableUnixSupport`** set at startup (`runtimeconfig.template.json` + `AppContext.SetSwitch` in `Program.cs`). `NoWarn=CA1416` suppresses platform-compat warnings across all projects.
- **Newtonsoft.Json** (not `System.Text.Json`) — used in 2DGAMELIB and Extract. - **Newtonsoft.Json** (not `System.Text.Json`) in 2DGAMELIB and Extract.
- **Empty `RootNamespace`** in SlaveMatrix and 2DGAMELIB — types live in global namespace. - **Empty `RootNamespace`** in SlaveMatrix/2DGAMELIB — types live in global namespace.
- **`GenerateAssemblyInfo=false`** — uses legacy `Properties/AssemblyInfo.cs`. - **`GenerateAssemblyInfo=false`** — legacy `Properties/AssemblyInfo.cs`.
- **`global.json`** pins SDK 8.0 with `rollForward=latestMajor, allowPrerelease=true`.
- **No test projects**, no CI/CD, no formatter/linter config. - **No test projects**, no CI/CD, no formatter/linter config.
- **843 BodyPartClasses** (`SlaveMatrix/SlaveMatrix/BodyPartClasses/`). **Do not rename** — C# reflection (`Type.GetType`) resolves joint types by class name at runtime. - **843 BodyPartClasses** (`SlaveMatrix/SlaveMatrix/BodyPartClasses/`). **Do not rename** — C# reflection (`Type.GetType`) resolves joint type names at runtime.
## Architecture Notes ## Architecture
- **BodyTemplate** (13 binary `Obj` resources) → `VariantGrid``MorphVariant``PartGroup``ShapePart` tree with cardinal-spline curves and joint points. Deserialized via `BinaryFormatter` + `RemappedTypeBinder` (type remapping for decompiled names). - **BodyTemplate** (13 binary `Obj` resources) → `VariantGrid``MorphVariant``PartGroup``ShapePart` tree (cardinal-spline curves + joint points). Deserialized via `BinaryFormatter` + `RemappedTypeBinder`.
- **Extract pipeline** (`SlaveMatrix.Extract`) loads the 13 embedded resources, applies `MigrateKeys()` (23-entry runtime KeyMap for Japanese→English), then exports: - **Extract pipeline** loads the 13 embedded resources, applies `MigrateKeys()` (20-entry runtime KeyMap for Japanese→English lookups), then exports:
- Intermediate JSON → `extracted/` (gitignored) - Intermediate JSON → `extracted/` (gitignored)
- SVG + YAML per part → `SlaveMatrix/Assets/Parts/` (checked in) - SVG + YAML per part → `SlaveMatrix/Assets/Parts/` (checked in)
- `Catalog.yaml` index`SlaveMatrix/Assets/` - `Catalog.yaml``SlaveMatrix/Assets/`
- **EnglishNameMap** in `SlaveMatrix.Extract/Program.cs` (179 entries) is for extraction output naming only. It is separate from the smaller runtime `MigrateKeys` KeyMap which only covers keys the old game code actually looks up. - **EnglishNameMap** in `SlaveMatrix.Extract/Program.cs` (~176 entries) is for extraction output naming only, separate from the runtime KeyMap.
- **Phase 0 (extraction) is complete.** Phases 1-5 (engine rewrite) are planned in `PLAN.md`. - **game_folder/ content** is copied to build output via `<Content Include="..\game_folder\**\*" CopyToOutputDirectory="PreserveNewest" />`.
- **Phase 0 (extraction) is complete.** Phases 1-5 (engine rewrite, Vulkan/Silk.NET) are planned in `PLAN.md`.
## Git ## Git
- `.gitignore` excludes: `**/bin/`, `**/obj/`, `.vs/`, `.idea/`, `Config.ini`, `game_folder/save/*`, `extracted/`. - `.gitignore` excludes: `**/bin/`, `**/obj/`, `.vs/`, `.idea/`, `Config.ini`, `game_folder/save/*`, `extracted/`.
- `SlaveMatrix/Assets/` (auto-generated SVGs + YAML) **is** checked in. - `SlaveMatrix/Assets/` (auto-generated) **is** checked in.
- `game_folder/` runtime assets are checked in (bgm, text, etc.). - `game_folder/` runtime assets are checked in (bgm, text, etc.).

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using System.Text.RegularExpressions;
using SlaveEngine.AssetBuilder.Models;
using SlaveEngine.Assets;
using SlaveEngine.Assets.Models;
using SlaveEngine.Assets.Primitives;
using Spectre.Console;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.NamingConventions;
namespace SlaveEngine.AssetBuilder;
public class Compiler {
private readonly string _inputDir;
private readonly string _outputDir;
private readonly IDeserializer _yaml;
public Compiler(string inputDir, string outputDir) {
_inputDir = inputDir;
_outputDir = outputDir;
_yaml = new DeserializerBuilder()
.WithNamingConvention(UnderscoredNamingConvention.Instance)
.IgnoreUnmatchedProperties()
.Build();
}
private T LoadYaml<T>(string path) {
var text = File.ReadAllText(path);
text = NormalizeFlowArrays(text);
return _yaml.Deserialize<T>(text);
}
private static string NormalizeFlowArrays(string yaml) {
return Regex.Replace(yaml,
@"(position:\s*)\[([\s\S]*?)\]",
m => {
var prefix = m.Groups[1].Value.TrimEnd();
var values = m.Groups[2].Value
.Replace('\n', ' ')
.Split(',', StringSplitOptions.RemoveEmptyEntries)
.Select(v => v.Trim())
.Where(v => v.Length > 0)
.ToList();
if (values.Count == 0) return prefix + " []";
return prefix + "\n" +
string.Join("\n", values.Select(v => $" - {v}"));
});
}
public int Run() {
AnsiConsole.Write(new Rule("[yellow]SlaveEngine Asset Builder[/]") { Justification = Justify.Left });
AnsiConsole.MarkupLine(" [bold]Input:[/] {0}", _inputDir);
AnsiConsole.MarkupLine(" [bold]Output:[/] {0}", _outputDir);
AnsiConsole.WriteLine();
Directory.CreateDirectory(_outputDir);
var parts = DiscoverParts();
if (parts.Count == 0) {
AnsiConsole.MarkupLine("[red]No parts found.[/]");
return 1;
}
var success = 0;
AnsiConsole.Progress()
.Columns(new TaskDescriptionColumn(), new ProgressBarColumn(), new PercentageColumn(), new ElapsedTimeColumn())
.Start(ctx => {
var task = ctx.AddTask("Compiling parts");
task.MaxValue = parts.Count;
foreach (var (id, partDir) in parts) {
var (ok, msg) = CompilePart(partDir);
if (ok)
AnsiConsole.MarkupLine("[green]{0}[/]", msg);
else
AnsiConsole.MarkupLine("[red]{0}[/]", msg);
if (ok) success++;
task.Increment(1);
}
});
if (success == parts.Count)
AnsiConsole.MarkupLine("[green]Done. {0}/{1} compiled.[/]", success, parts.Count);
else if (success > 0)
AnsiConsole.MarkupLine("[yellow]Done. {0}/{1} compiled.[/]", success, parts.Count);
else
AnsiConsole.MarkupLine("[red]Done. {0}/{1} compiled.[/]", success, parts.Count);
return success == parts.Count ? 0 : 1;
}
private List<(string id, string dir)> DiscoverParts() {
var parts = new List<(string id, string dir)>();
var catalogPath = Path.Combine(_inputDir, "Catalog.yaml");
if (File.Exists(catalogPath)) {
AnsiConsole.MarkupLine("[dim]Using catalog:[/] {0}", catalogPath);
var catalog = LoadYaml<CatalogYaml>(catalogPath);
if (catalog?.Parts != null) {
foreach (var entry in catalog.Parts) {
var partDir = Path.GetFullPath(Path.Combine(_inputDir, entry.Path));
if (Directory.Exists(partDir))
parts.Add((entry.Id, partDir));
else
AnsiConsole.MarkupLine("[yellow] Warning:[/] directory not found: {0}", partDir);
}
return parts;
}
}
var scanDir = Path.Combine(_inputDir, "Parts");
if (!Directory.Exists(scanDir)) return parts;
AnsiConsole.MarkupLine("[dim]Scanning:[/] {0}", scanDir);
foreach (var dir in Directory.GetDirectories(scanDir)) {
var yamlPath = Path.Combine(dir, "part.yaml");
if (!File.Exists(yamlPath)) continue;
try {
var partYaml = LoadYaml<PartYaml>(yamlPath);
if (partYaml != null && !string.IsNullOrEmpty(partYaml.Id))
parts.Add((partYaml.Id, dir));
} catch (Exception ex) {
AnsiConsole.MarkupLine("[yellow] Warning:[/] failed to parse {0}: {1}", yamlPath, ex.Message);
}
}
return parts;
}
private (bool success, string message) CompilePart(string partDir) {
var yamlPath = Path.Combine(partDir, "part.yaml");
if (!File.Exists(yamlPath))
return (false, $"Skipping (no part.yaml): {partDir}");
PartYaml partYaml;
try {
partYaml = LoadYaml<PartYaml>(yamlPath);
} catch (Exception ex) {
return (false, $"Failed to parse {yamlPath}: {ex.Message}");
}
if (partYaml == null)
return (false, $"Empty YAML: {yamlPath}");
try {
var variantList = partYaml.Variants ?? new List<VariantYaml>();
var variants = new VariantAsset[variantList.Count];
for (var i = 0; i < variantList.Count; i++) {
var v = variantList[i];
var svgPath = Path.Combine(partDir, v.File);
if (!File.Exists(svgPath)) {
variants[i] = new VariantAsset { X = v.X, Y = v.Y, Groups = Array.Empty<PathGroup>() };
continue;
}
var groups = SvgParser.Parse(svgPath);
variants[i] = new VariantAsset { X = v.X, Y = v.Y, Groups = groups };
}
var fieldList = partYaml.Fields ?? new List<FieldYaml>();
var jointList = partYaml.Joints ?? new List<JointYaml>();
var asset = new PartAsset {
Guid = Guid.NewGuid(),
FileInfo = new AssetFileInfo { Filename = partYaml.Id, FilePath = "" },
Id = partYaml.Id,
OriginalKey = partYaml.OriginalKey ?? "",
Resource = partYaml.Resource ?? "",
MorphX = partYaml.MorphX,
MorphY = partYaml.MorphY,
Fields = fieldList.Select(f => f.Name ?? "").ToArray(),
Joints = jointList.Select(j => new Joint {
X = j.Position != null && j.Position.Count > 0 ? j.Position[0] : 0,
Y = j.Position != null && j.Position.Count > 1 ? j.Position[1] : 0
}).ToArray(),
Variants = variants
};
var outputPath = Path.Combine(_outputDir, $"{partYaml.Id}.spart");
SparWriter.Write(asset, outputPath);
return (true, $" {partYaml.Id}... OK ({variants.Length} variants)");
} catch (Exception ex) {
return (false, $" {partYaml.Id}... FAILED: {ex.Message}");
}
}
}

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namespace SlaveEngine.AssetBuilder.Models;
public class PartYaml {
public string Id { get; set; } = "";
public string OriginalKey { get; set; } = "";
public string Resource { get; set; } = "";
public int MorphX { get; set; }
public int MorphY { get; set; }
public List<VariantYaml>? Variants { get; set; }
public List<FieldYaml>? Fields { get; set; }
public List<JointYaml>? Joints { get; set; }
}
public class VariantYaml {
public int X { get; set; }
public int Y { get; set; }
public string File { get; set; } = "";
}
public class FieldYaml {
public string Name { get; set; } = "";
}
public class JointYaml {
public List<float>? Position { get; set; }
}
public class CatalogYaml {
public List<CatalogEntry>? Parts { get; set; }
}
public class CatalogEntry {
public string Id { get; set; } = "";
public string Path { get; set; } = "";
}

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using System.CommandLine;
using Spectre.Console;
namespace SlaveEngine.AssetBuilder;
class Program {
static int Main(string[] args) {
var inputOption = new Option<DirectoryInfo>("--input", "Path to the input SlaveMatrix/Assets folder");
inputOption.SetDefaultValueFactory(() => new DirectoryInfo("./SlaveMatrix/Assets"));
var outputOption = new Option<DirectoryInfo>("--output", "Path to the output directory for compiled .spart files");
outputOption.SetDefaultValueFactory(() => new DirectoryInfo("./Assets"));
var rootCommand = new RootCommand(
"SlaveEngine Asset Builder — compiles YAML + SVG assets into .spart binaries");
rootCommand.AddOption(inputOption);
rootCommand.AddOption(outputOption);
rootCommand.SetHandler((DirectoryInfo input, DirectoryInfo output) => {
if (!input.Exists) {
AnsiConsole.MarkupLine("[red]Error:[/] input directory not found: {0}", input.FullName);
Environment.Exit(1);
}
var compiler = new Compiler(input.FullName, output.FullName);
var result = compiler.Run();
Environment.Exit(result);
}, inputOption, outputOption);
return rootCommand.Invoke(args);
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<ItemGroup>
<ProjectReference Include="..\SlaveEngine.Assets\SlaveEngine.Assets.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Spectre.Console" Version="0.57.0" />
<PackageReference Include="System.CommandLine" Version="2.0.0-beta4.22272.1" />
<PackageReference Include="YamlDotNet" Version="18.0.0" />
</ItemGroup>
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>

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using System.Text;
using SlaveEngine.Assets;
using SlaveEngine.Assets.Models;
using SlaveEngine.Assets.Primitives;
namespace SlaveEngine.AssetBuilder;
public static class SparWriter {
public static void Write(PartAsset asset, string outputPath) {
using var stream = File.Create(outputPath);
using var writer = new BinaryWriter(stream);
writer.Write(Encoding.UTF8.GetBytes("SPRT"));
writer.Write(1); // version
WriteString(writer, asset.Id);
WriteString(writer, asset.OriginalKey);
WriteString(writer, asset.Resource);
writer.Write(asset.MorphX);
writer.Write(asset.MorphY);
writer.Write(asset.Fields.Length);
foreach (var f in asset.Fields) WriteString(writer, f);
writer.Write(asset.Joints.Length);
foreach (var j in asset.Joints) {
writer.Write(j.X);
writer.Write(j.Y);
}
writer.Write(asset.Variants.Length);
foreach (var variant in asset.Variants) {
writer.Write(variant.X);
writer.Write(variant.Y);
writer.Write(variant.Groups.Length);
foreach (var group in variant.Groups) {
WriteString(writer, group.Name);
writer.Write(group.HasTransform);
if (group.HasTransform) {
writer.Write(group.Tx);
writer.Write(group.Ty);
writer.Write(group.Angle);
writer.Write(group.Sx);
writer.Write(group.Sy);
writer.Write(group.Bx);
writer.Write(group.By);
}
writer.Write(group.Paths.Length);
foreach (var path in group.Paths) {
WriteString(writer, path.Fill);
WriteString(writer, path.Stroke);
writer.Write(path.StrokeWidth);
writer.Write(path.IsClosed);
writer.Write(path.Commands.Length);
foreach (var cmd in path.Commands) {
writer.Write((byte)cmd.Type);
writer.Write(cmd.Args.Length);
foreach (var arg in cmd.Args) writer.Write(arg);
}
}
}
}
}
private static void WriteString(BinaryWriter writer, string s) {
var bytes = Encoding.UTF8.GetBytes(s);
writer.Write(bytes.Length);
writer.Write(bytes);
}
}

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using System.Globalization;
using System.Xml.Linq;
using SlaveEngine.Assets.Models;
using SlaveEngine.Assets.Primitives;
namespace SlaveEngine.AssetBuilder;
public static class SvgParser {
private static readonly CultureInfo Inv = CultureInfo.InvariantCulture;
public static PathGroup[] Parse(string svgPath) {
var doc = XDocument.Load(svgPath);
var svg = doc.Root;
if (svg == null) return Array.Empty<PathGroup>();
var groups = new List<PathGroup>();
CollectGroups(svg, groups, null);
return groups.ToArray();
}
private static void CollectGroups(XElement parent, List<PathGroup> groups, string? inheritedName) {
foreach (var child in parent.Elements()) {
var name = child.Name.LocalName;
if (name != "g" && name != "path") continue;
var id = child.Attribute("id")?.Value ?? inheritedName ?? "";
if (name == "g") {
var transformAttr = child.Attribute("transform")?.Value;
if (transformAttr != null) {
ParseTransform(transformAttr,
out var tx, out var ty, out var angle,
out var sx, out var sy, out var bx, out var by);
var paths = CollectPaths(child);
groups.Add(new PathGroup {
Name = id,
HasTransform = true,
Tx = tx, Ty = ty, Angle = angle,
Sx = sx, Sy = sy, Bx = bx, By = by,
Paths = paths
});
} else {
CollectGroups(child, groups, id);
}
}
}
}
private static PathData[] CollectPaths(XElement parent) {
var paths = new List<PathData>();
foreach (var elem in parent.Elements()) {
var name = elem.Name.LocalName;
if (name == "path") {
var d = elem.Attribute("d")?.Value ?? "";
var (commands, isClosed) = ParsePathData(d);
paths.Add(new PathData {
Fill = elem.Attribute("fill")?.Value ?? "none",
Stroke = elem.Attribute("stroke")?.Value ?? "none",
StrokeWidth = float.Parse(
elem.Attribute("stroke-width")?.Value ?? "0", Inv),
IsClosed = isClosed,
Commands = commands
});
} else if (name == "g") {
paths.AddRange(CollectPaths(elem));
}
}
return paths.ToArray();
}
private static void ParseTransform(string t,
out float tx, out float ty, out float angle,
out float sx, out float sy, out float bx, out float by) {
tx = ty = angle = 0;
sx = sy = 1;
bx = by = 0;
if (string.IsNullOrWhiteSpace(t)) return;
var parts = t.Split(')', StringSplitOptions.RemoveEmptyEntries);
foreach (var part in parts) {
var trimmed = part.TrimStart();
if (trimmed.StartsWith("translate(")) {
var args = trimmed["translate(".Length..].Split(',');
if (args.Length >= 2) {
tx = float.Parse(args[0].Trim(), Inv);
ty = float.Parse(args[1].Trim(), Inv);
}
} else if (trimmed.StartsWith("rotate(")) {
var arg = trimmed["rotate(".Length..].Trim();
angle = float.Parse(arg, Inv);
} else if (trimmed.StartsWith("scale(")) {
var args = trimmed["scale(".Length..].Split(',');
if (args.Length >= 2) {
sx = float.Parse(args[0].Trim(), Inv);
sy = float.Parse(args[1].Trim(), Inv);
}
}
}
}
internal static (BezierCommand[] commands, bool isClosed) ParsePathData(string d) {
var commands = new List<BezierCommand>();
var tokens = Tokenize(d);
var i = 0;
float cx = 0, cy = 0;
while (i < tokens.Count) {
var cmd = tokens[i][0];
i++;
switch (cmd) {
case 'M': case 'm': {
var x = float.Parse(tokens[i++], Inv);
var y = float.Parse(tokens[i++], Inv);
if (cmd == 'm') { x += cx; y += cy; }
commands.Add(new BezierCommand { Type = CommandType.MoveTo, Args = new[] { x, y } });
cx = x; cy = y;
break;
}
case 'L': case 'l': {
var x = float.Parse(tokens[i++], Inv);
var y = float.Parse(tokens[i++], Inv);
if (cmd == 'l') { x += cx; y += cy; }
commands.Add(new BezierCommand { Type = CommandType.LineTo, Args = new[] { x, y } });
cx = x; cy = y;
break;
}
case 'C': case 'c': {
var c1x = float.Parse(tokens[i++], Inv);
var c1y = float.Parse(tokens[i++], Inv);
var c2x = float.Parse(tokens[i++], Inv);
var c2y = float.Parse(tokens[i++], Inv);
var ex = float.Parse(tokens[i++], Inv);
var ey = float.Parse(tokens[i++], Inv);
if (cmd == 'c') {
c1x += cx; c1y += cy;
c2x += cx; c2y += cy;
ex += cx; ey += cy;
}
commands.Add(new BezierCommand {
Type = CommandType.CubicBezierTo,
Args = new[] { c1x, c1y, c2x, c2y, ex, ey }
});
cx = ex; cy = ey;
break;
}
case 'Z': case 'z': {
commands.Add(new BezierCommand { Type = CommandType.Close, Args = Array.Empty<float>() });
break;
}
}
}
var closed = commands.Count > 0 && commands[^1].Type == CommandType.Close;
return (commands.ToArray(), closed);
}
private static List<string> Tokenize(string d) {
var tokens = new List<string>();
var i = 0;
while (i < d.Length) {
var c = d[i];
if (char.IsWhiteSpace(c) || c == ',') { i++; continue; }
if (char.IsLetter(c)) {
var upper = char.ToUpperInvariant(c);
if (upper is 'M' or 'L' or 'C' or 'Z') {
tokens.Add(c.ToString());
i++;
continue;
}
i++;
continue;
}
if (c is '-' or '+' or '.' || char.IsDigit(c)) {
var start = i;
if (c is '-' or '+') i++;
while (i < d.Length && (char.IsDigit(d[i]) || d[i] == '.')) i++;
if (i < d.Length && (d[i] is 'e' or 'E')) {
i++;
if (i < d.Length && (d[i] is '+' or '-')) i++;
while (i < d.Length && char.IsDigit(d[i])) i++;
}
tokens.Add(d[start..i]);
continue;
}
i++;
}
return tokens;
}
}

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namespace SlaveEngine.Assets;
public abstract class Asset {
public Guid Guid { get; init; }
public AssetFileInfo FileInfo { get; init; }
}

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namespace SlaveEngine.Assets;
public struct AssetFileInfo {
public string Filename;
public string FilePath;
}

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namespace SlaveEngine.Assets;
public abstract class AssetProcessor {
public abstract Asset Process(AssetFileInfo fileInfo , byte[] data);
}

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namespace SlaveEngine.Assets;
public class AssetProcessorAttribute : Attribute {
public Type ManagedType { get; init; }
public string[] ManagedExtensions { get; init; }
public AssetProcessorAttribute(Type managedType, string[] managedExtensions)
{
ManagedType = managedType ?? throw new ArgumentNullException(nameof(managedType));
// Validate that the provided type is Asset or a subclass of Asset
if (!typeof(Asset).IsSubclassOf(managedType))
throw new ArgumentException($"The type '{managedType.FullName}' must derive from '{typeof(Asset).FullName}'.", nameof(managedType));
// Validate extensions: non-null, non-empty, normalized, start with '.', no whitespace, unique
if (managedExtensions == null)
throw new ArgumentNullException(nameof(managedExtensions));
if (managedExtensions.Length == 0)
throw new ArgumentException("At least one file extension must be provided.", nameof(managedExtensions));
var normalized = new List<string>(managedExtensions.Length);
foreach (var ext in managedExtensions)
{
if (string.IsNullOrWhiteSpace(ext))
throw new ArgumentException("Extensions must be non-empty strings.", nameof(managedExtensions));
var e = ext.Trim();
// allow either "png" or ".png" as input, normalize to lowercase with leading dot
if (!e.StartsWith('.'))
e = "." + e;
if (e.Length < 2)
throw new ArgumentException($"Invalid extension '{ext}'.", nameof(managedExtensions));
if (e.Any(char.IsWhiteSpace))
throw new ArgumentException($"Extension '{ext}' contains whitespace.", nameof(managedExtensions));
normalized.Add(e.ToLowerInvariant());
}
// ensure uniqueness
ManagedExtensions = normalized.Distinct().ToArray();
}
}

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using SlaveEngine.Assets.Primitives;
namespace SlaveEngine.Assets.Models;
public sealed class PartAsset : Asset {
public required string Id { get; init; }
public required string OriginalKey { get; init; }
public required string Resource { get; init; }
public int MorphX { get; init; }
public int MorphY { get; init; }
public required string[] Fields { get; init; }
public required Joint[] Joints { get; init; }
public required VariantAsset[] Variants { get; init; }
}

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using SlaveEngine.Assets.Primitives;
namespace SlaveEngine.Assets.Models;
public sealed class PathData {
public required string Fill { get; init; }
public required string Stroke { get; init; }
public float StrokeWidth { get; init; }
public bool IsClosed { get; init; }
public required BezierCommand[] Commands { get; init; }
}

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namespace SlaveEngine.Assets.Models;
public sealed class PathGroup {
public required string Name { get; init; }
public bool HasTransform { get; init; }
public float Tx { get; init; }
public float Ty { get; init; }
public float Angle { get; init; }
public float Sx { get; init; }
public float Sy { get; init; }
public float Bx { get; init; }
public float By { get; init; }
public required PathData[] Paths { get; init; }
}

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namespace SlaveEngine.Assets.Models;
public sealed class VariantAsset {
public int X { get; init; }
public int Y { get; init; }
public required PathGroup[] Groups { get; init; }
}

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namespace SlaveEngine.Assets.Primitives;
public readonly struct BezierCommand {
public CommandType Type { get; init; }
public float[] Args { get; init; }
}

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namespace SlaveEngine.Assets.Primitives;
public enum CommandType : byte {
MoveTo = 0,
LineTo = 1,
CubicBezierTo = 2,
Close = 3
}

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namespace SlaveEngine.Assets.Primitives;
public readonly struct Joint {
public float X { get; init; }
public float Y { get; init; }
}

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using System.Text;
using SlaveEngine.Assets.Models;
using SlaveEngine.Assets.Primitives;
namespace SlaveEngine.Assets.Processors;
[AssetProcessor(typeof(PartAsset), managedExtensions: [".spart"])]
public sealed class PartProcessor : AssetProcessor {
public override Asset Process(AssetFileInfo fileInfo, byte[] data) {
using var stream = new MemoryStream(data);
using var reader = new BinaryReader(stream);
var magic = reader.ReadBytes(4);
if (magic[0] != 'S' || magic[1] != 'P' || magic[2] != 'R' || magic[3] != 'T')
throw new InvalidDataException("Invalid .spart file magic");
var version = reader.ReadInt32();
if (version != 1)
throw new InvalidDataException($"Unsupported .spart version: {version}");
var id = ReadString(reader);
var originalKey = ReadString(reader);
var resource = ReadString(reader);
var morphX = reader.ReadInt32();
var morphY = reader.ReadInt32();
var fieldCount = reader.ReadInt32();
var fields = new string[fieldCount];
for (var i = 0; i < fieldCount; i++)
fields[i] = ReadString(reader);
var jointCount = reader.ReadInt32();
var joints = new Joint[jointCount];
for (var i = 0; i < jointCount; i++)
joints[i] = new Joint { X = reader.ReadSingle(), Y = reader.ReadSingle() };
var variantCount = reader.ReadInt32();
var variants = new VariantAsset[variantCount];
for (var v = 0; v < variantCount; v++) {
var vx = reader.ReadInt32();
var vy = reader.ReadInt32();
var groupCount = reader.ReadInt32();
var groups = new PathGroup[groupCount];
for (var g = 0; g < groupCount; g++) {
var groupName = ReadString(reader);
var hasTransform = reader.ReadBoolean();
float tx = 0, ty = 0, angle = 0, sx = 1, sy = 1, bx = 0, by = 0;
if (hasTransform) {
tx = reader.ReadSingle();
ty = reader.ReadSingle();
angle = reader.ReadSingle();
sx = reader.ReadSingle();
sy = reader.ReadSingle();
bx = reader.ReadSingle();
by = reader.ReadSingle();
}
var pathCount = reader.ReadInt32();
var paths = new PathData[pathCount];
for (var p = 0; p < pathCount; p++) {
var fill = ReadString(reader);
var stroke = ReadString(reader);
var strokeWidth = reader.ReadSingle();
var isClosed = reader.ReadBoolean();
var cmdCount = reader.ReadInt32();
var cmds = new BezierCommand[cmdCount];
for (var c = 0; c < cmdCount; c++) {
var cmdType = (CommandType)reader.ReadByte();
var argCount = reader.ReadInt32();
var args = new float[argCount];
for (var a = 0; a < argCount; a++)
args[a] = reader.ReadSingle();
cmds[c] = new BezierCommand { Type = cmdType, Args = args };
}
paths[p] = new PathData {
Fill = fill,
Stroke = stroke,
StrokeWidth = strokeWidth,
IsClosed = isClosed,
Commands = cmds
};
}
groups[g] = new PathGroup {
Name = groupName,
HasTransform = hasTransform,
Tx = tx, Ty = ty, Angle = angle,
Sx = sx, Sy = sy, Bx = bx, By = by,
Paths = paths
};
}
variants[v] = new VariantAsset {
X = vx, Y = vy, Groups = groups
};
}
return new PartAsset {
Guid = Guid.NewGuid(),
FileInfo = fileInfo,
Id = id,
OriginalKey = originalKey,
Resource = resource,
MorphX = morphX,
MorphY = morphY,
Fields = fields,
Joints = joints,
Variants = variants
};
}
private static string ReadString(BinaryReader reader) {
var len = reader.ReadInt32();
var bytes = reader.ReadBytes(len);
return Encoding.UTF8.GetString(bytes);
}
}

View File

@@ -0,0 +1,78 @@
using System.Reflection;
using System.Text;
namespace SlaveEngine.Assets;
public sealed class ResourceManager {
public ResourceManager(string basePath) {
if (!Path.Exists(basePath))
throw new DirectoryNotFoundException($"The base path '{basePath}' does not exist.");
BasePath = basePath;
Instance = this;
}
public static ResourceManager? Instance { get; private set; }
public string BasePath { get; private set; }
private readonly List<AssetProcessor> _assetProcessors = new();
private readonly Dictionary<string, string> _assetIndex = new();
private readonly Dictionary<string, Asset> _assetCache = new();
public void Initialize() {
ScanDirectory(BasePath);
}
private void ScanDirectory(string directory) {
foreach (var file in Directory.GetFiles(directory, "*.spart")) {
try {
var id = ReadAssetIdFromSpart(file);
_assetIndex[id] = file;
} catch {
// skip corrupt files
}
}
}
public T? GetAsset<T>(string id) where T : Asset {
if (_assetCache.TryGetValue(id, out var cached))
return (T)cached;
if (!_assetIndex.TryGetValue(id, out var path))
return null;
var ext = Path.GetExtension(path);
var processor = GetProcessorForExtension(ext);
if (processor == null)
return null;
var fileInfo = new AssetFileInfo {
Filename = Path.GetFileNameWithoutExtension(path),
FilePath = path
};
var asset = processor.Process(fileInfo, File.ReadAllBytes(path));
_assetCache[id] = asset;
return (T)asset;
}
public IReadOnlyCollection<string> GetAssetIds() => _assetIndex.Keys;
public void RegisterProcessor(AssetProcessor processor) {
if (_assetProcessors.All(p => p.GetType() != processor.GetType()))
_assetProcessors.Add(processor);
}
private AssetProcessor? GetProcessorForExtension(string extension) =>
_assetProcessors.FirstOrDefault(p => p.GetType()
.GetCustomAttribute<AssetProcessorAttribute>()?.ManagedExtensions
.Contains(extension) == true);
private static string ReadAssetIdFromSpart(string path) {
using var stream = File.OpenRead(path);
using var reader = new BinaryReader(stream);
reader.ReadBytes(8);
var len = reader.ReadInt32();
return Encoding.UTF8.GetString(reader.ReadBytes(len));
}
}

View File

@@ -0,0 +1,13 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="YamlDotNet" Version="18.0.0" />
</ItemGroup>
</Project>

View File

@@ -277,15 +277,15 @@ class Program
["id"] = engKey, ["id"] = engKey,
["original_key"] = originalKey, ["original_key"] = originalKey,
["resource"] = name, ["resource"] = name,
["morph_x"] = difs.CountX, ["morph_x"] = difs.GetCountX(),
["morph_y"] = difs.CountY, ["morph_y"] = difs.GetCountY(),
["variants"] = new JArray(), ["variants"] = new JArray(),
["fields"] = new JArray() ["fields"] = new JArray()
}; };
var variants = (JArray)partEntry["variants"]; var variants = (JArray)partEntry["variants"];
for (int x = 0; x < difs.CountX; x++) for (int x = 0; x < difs.GetCountX(); x++)
{ {
var dif = difs[x]; var dif = difs[x];
for (int y = 0; y < dif.Count; y++) for (int y = 0; y < dif.Count; y++)
@@ -305,7 +305,7 @@ class Program
} }
} }
foreach (string childKey in difs[0][0].Keys) foreach (string childKey in difs[0][0].pars.Keys)
{ {
((JArray)partEntry["fields"]).Add(new JObject { ["name"] = childKey }); ((JArray)partEntry["fields"]).Add(new JObject { ["name"] = childKey });
} }
@@ -432,7 +432,7 @@ class Program
static void ExportParsToSvgInner(PartGroup PartGroup, StringBuilder sb, List<string> foundJoints) static void ExportParsToSvgInner(PartGroup PartGroup, StringBuilder sb, List<string> foundJoints)
{ {
foreach (string key in PartGroup.Keys) foreach (string key in PartGroup.pars.Keys)
{ {
var val = PartGroup[key]; var val = PartGroup[key];
if (val is PartGroup childPars) if (val is PartGroup childPars)
@@ -452,13 +452,13 @@ class Program
{ {
if (!ShapePart.Dra) return; if (!ShapePart.Dra) return;
var bx = ShapePart.BasePoint.X; var bx = ShapePart.GetBasePoint().X;
var by = ShapePart.BasePoint.Y; var by = ShapePart.GetBasePoint().Y;
var px = ShapePart.Position.X; var px = ShapePart.GetPosition().X;
var py = ShapePart.Position.Y; var py = ShapePart.GetPosition().Y;
var angle = ShapePart.Angle; var angle = ShapePart.GetAngle();
var sx = ShapePart.Size * ShapePart.SizeX; var sx = ShapePart.GetSize() * ShapePart.GetSizeX();
var sy = ShapePart.Size * ShapePart.SizeY; var sy = ShapePart.GetSize() * ShapePart.GetSizeY();
var hasTransform = System.Math.Abs(bx) > 0.001 || System.Math.Abs(by) > 0.001 var hasTransform = System.Math.Abs(bx) > 0.001 || System.Math.Abs(by) > 0.001
|| System.Math.Abs(px) > 0.001 || System.Math.Abs(py) > 0.001 || System.Math.Abs(px) > 0.001 || System.Math.Abs(py) > 0.001
@@ -467,22 +467,22 @@ class Program
if (hasTransform) if (hasTransform)
sb.Append($"<g transform=\"translate({F(px)},{F(py)}) rotate({F(angle)}) scale({F(sx)},{F(sy)}) translate({F(-bx)},{F(-by)})\">"); sb.Append($"<g transform=\"translate({F(px)},{F(py)}) rotate({F(angle)}) scale({F(sx)},{F(sy)}) translate({F(-bx)},{F(-by)})\">");
foreach (var outObj in ShapePart.OP) foreach (var outObj in ShapePart.GetOP())
{ {
var points = outObj.ps; var points = outObj.ps;
if (points.Count < 2) continue; if (points.Count < 2) continue;
var d = BuildSvgPath(points, outObj.Tension, ShapePart.Closed); var d = BuildSvgPath(points, outObj.Tension, ShapePart.IsClosed);
var fill = ShapePart.Closed ? "#cccccc" : "none"; var fill = ShapePart.IsClosed ? "#cccccc" : "none";
var stroke = outObj.Outline ? "#000000" : "none"; var stroke = outObj.Outline ? "#000000" : "none";
var sw_val = outObj.Outline ? System.Math.Max(ShapePart.PenWidth, 0.001) : 0.0; var sw_val = outObj.Outline ? System.Math.Max(ShapePart.GetPenWidth(), 0.001) : 0.0;
sb.AppendLine($"<path d=\"{d}\" fill=\"{fill}\" stroke=\"{stroke}\" stroke-width=\"{F(sw_val)}\"/>"); sb.AppendLine($"<path d=\"{d}\" fill=\"{fill}\" stroke=\"{stroke}\" stroke-width=\"{F(sw_val)}\"/>");
} }
if (hasTransform) if (hasTransform)
sb.Append("</g>"); sb.Append("</g>");
foreach (var joi in ShapePart.JP) foreach (var joi in ShapePart.GetJP())
{ {
foundJoints.Add($"{F(joi.Joint.X)},{F(joi.Joint.Y)}"); foundJoints.Add($"{F(joi.Joint.X)},{F(joi.Joint.Y)}");
} }
@@ -579,15 +579,15 @@ class Program
static JObject ExportDifs(VariantGrid VariantGrid) static JObject ExportDifs(VariantGrid VariantGrid)
{ {
int xCount = VariantGrid.CountX; int xCount = VariantGrid.GetCountX();
int yCount = VariantGrid.CountY; int yCount = VariantGrid.GetCountY();
var result = new JObject var result = new JObject
{ {
["Tag"] = VariantGrid.Tag ?? "", ["Tag"] = VariantGrid.Tag ?? "",
["ValueX"] = VariantGrid.ValueX, ["ValueX"] = VariantGrid.ValueX,
["ValueY"] = VariantGrid.ValueY, ["ValueY"] = VariantGrid.ValueY,
["CountX"] = xCount, ["GetCountX()"] = xCount,
["CountY"] = yCount, ["CountY"] = yCount,
["VariantGrid"] = new JArray() ["VariantGrid"] = new JArray()
}; };
@@ -616,7 +616,7 @@ class Program
["Children"] = new JObject() ["Children"] = new JObject()
}; };
foreach (string key in PartGroup.Keys) foreach (string key in PartGroup.pars.Keys)
{ {
var val = PartGroup[key]; var val = PartGroup[key];
if (val is PartGroup childPars) if (val is PartGroup childPars)
@@ -638,18 +638,18 @@ class Program
{ {
["Tag"] = ShapePart.Tag ?? "", ["Tag"] = ShapePart.Tag ?? "",
["Dra"] = ShapePart.Dra, ["Dra"] = ShapePart.Dra,
["PenWidth"] = ShapePart.PenWidth, ["PenWidth"] = ShapePart.GetPenWidth(),
["Closed"] = ShapePart.Closed, ["Closed"] = ShapePart.IsClosed,
["BasePoint"] = ExportVec(ShapePart.BasePoint), ["BasePoint"] = ExportVec(ShapePart.GetBasePoint()),
["Position"] = ExportVec(ShapePart.Position), ["Position"] = ExportVec(ShapePart.GetPosition()),
["Angle"] = ShapePart.Angle, ["Angle"] = ShapePart.GetAngle(),
["Size"] = ShapePart.Size, ["Size"] = ShapePart.GetSize(),
["SizeX"] = ShapePart.SizeX, ["SizeX"] = ShapePart.GetSizeX(),
["SizeY"] = ShapePart.SizeY, ["SizeY"] = ShapePart.GetSizeY(),
["CurveOutline"] = new JArray() ["CurveOutline"] = new JArray()
}; };
foreach (var outObj in ShapePart.OP) foreach (var outObj in ShapePart.GetOP())
{ {
var outJ = new JObject var outJ = new JObject
{ {
@@ -662,10 +662,10 @@ class Program
((JArray)result["CurveOutline"]).Add(outJ); ((JArray)result["CurveOutline"]).Add(outJ);
} }
if (ShapePart.JP.Count > 0) if (ShapePart.GetJP().Count > 0)
{ {
result["Joints"] = new JArray(); result["Joints"] = new JArray();
foreach (var joi in ShapePart.JP) foreach (var joi in ShapePart.GetJP())
((JArray)result["Joints"]).Add(ExportVec(joi.Joint)); ((JArray)result["Joints"]).Add(ExportVec(joi.Joint));
} }
@@ -676,7 +676,7 @@ class Program
{ {
var result = ExportPar(ShapePartT); var result = ExportPar(ShapePartT);
result["Text"] = ShapePartT.Text ?? ""; result["Text"] = ShapePartT.Text ?? "";
result["FontSize"] = ShapePartT.FontSize; result["FontSize"] = ShapePartT.GetFontSize();
return result; return result;
} }

View File

@@ -1,3 +1,5 @@
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {
public class BackHair0 : Element public class BackHair0 : Element

View File

@@ -319,7 +319,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -328,17 +328,17 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_髪中.SizeYBase *= num; X0Y0_髪中.SetSizeYBase(X0Y0_髪中.GetSizeYBase() * num);
X0Y0_髪左1.SizeYBase *= num; X0Y0_髪左1.SetSizeYBase(X0Y0_髪左1.GetSizeYBase() * num);
X0Y0_髪左2.SizeYBase *= num; X0Y0_髪左2.SetSizeYBase(X0Y0_髪左2.GetSizeYBase() * num);
X0Y0_髪左3.SizeYBase *= num; X0Y0_髪左3.SetSizeYBase(X0Y0_髪左3.GetSizeYBase() * num);
X0Y0_髪左4.SizeYBase *= num; X0Y0_髪左4.SetSizeYBase(X0Y0_髪左4.GetSizeYBase() * num);
X0Y0_髪左5.SizeYBase *= num; X0Y0_髪左5.SetSizeYBase(X0Y0_髪左5.GetSizeYBase() * num);
X0Y0_髪右1.SizeYBase *= num; X0Y0_髪右1.SetSizeYBase(X0Y0_髪右1.GetSizeYBase() * num);
X0Y0_髪右2.SizeYBase *= num; X0Y0_髪右2.SetSizeYBase(X0Y0_髪右2.GetSizeYBase() * num);
X0Y0_髪右3.SizeYBase *= num; X0Y0_髪右3.SetSizeYBase(X0Y0_髪右3.GetSizeYBase() * num);
X0Y0_髪右4.SizeYBase *= num; X0Y0_髪右4.SetSizeYBase(X0Y0_髪右4.GetSizeYBase() * num);
X0Y0_髪右5.SizeYBase *= num; X0Y0_髪右5.SetSizeYBase(X0Y0_髪右5.GetSizeYBase() * num);
} }
} }
@@ -347,17 +347,17 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_髪中.SizeXBase *= num; X0Y0_髪中.SetSizeXBase(X0Y0_髪中.GetSizeXBase() * num);
X0Y0_髪左1.SizeXBase *= num; X0Y0_髪左1.SetSizeXBase(X0Y0_髪左1.GetSizeXBase() * num);
X0Y0_髪左2.SizeXBase *= num; X0Y0_髪左2.SetSizeXBase(X0Y0_髪左2.GetSizeXBase() * num);
X0Y0_髪左3.SizeXBase *= num; X0Y0_髪左3.SetSizeXBase(X0Y0_髪左3.GetSizeXBase() * num);
X0Y0_髪左4.SizeXBase *= num; X0Y0_髪左4.SetSizeXBase(X0Y0_髪左4.GetSizeXBase() * num);
X0Y0_髪左5.SizeXBase *= num; X0Y0_髪左5.SetSizeXBase(X0Y0_髪左5.GetSizeXBase() * num);
X0Y0_髪右1.SizeXBase *= num; X0Y0_髪右1.SetSizeXBase(X0Y0_髪右1.GetSizeXBase() * num);
X0Y0_髪右2.SizeXBase *= num; X0Y0_髪右2.SetSizeXBase(X0Y0_髪右2.GetSizeXBase() * num);
X0Y0_髪右3.SizeXBase *= num; X0Y0_髪右3.SetSizeXBase(X0Y0_髪右3.GetSizeXBase() * num);
X0Y0_髪右4.SizeXBase *= num; X0Y0_髪右4.SetSizeXBase(X0Y0_髪右4.GetSizeXBase() * num);
X0Y0_髪右5.SizeXBase *= num; X0Y0_髪右5.SetSizeXBase(X0Y0_髪右5.GetSizeXBase() * num);
} }
} }
@@ -365,16 +365,16 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_髪左1.AngleBase = 1.0 * value; X0Y0_髪左1.SetAngleBase(1.0 * value);
X0Y0_髪左2.AngleBase = 2.0 * value; X0Y0_髪左2.SetAngleBase(2.0 * value);
X0Y0_髪左3.AngleBase = 3.0 * value; X0Y0_髪左3.SetAngleBase(3.0 * value);
X0Y0_髪左4.AngleBase = 4.0 * value; X0Y0_髪左4.SetAngleBase(4.0 * value);
X0Y0_髪左5.AngleBase = 5.0 * value; X0Y0_髪左5.SetAngleBase(5.0 * value);
X0Y0_髪右1.AngleBase = -1.0 * value; X0Y0_髪右1.SetAngleBase(-1.0 * value);
X0Y0_髪右2.AngleBase = -2.0 * value; X0Y0_髪右2.SetAngleBase(-2.0 * value);
X0Y0_髪右3.AngleBase = -3.0 * value; X0Y0_髪右3.SetAngleBase(-3.0 * value);
X0Y0_髪右4.AngleBase = -4.0 * value; X0Y0_髪右4.SetAngleBase(-4.0 * value);
X0Y0_髪右5.AngleBase = -5.0 * value; X0Y0_髪右5.SetAngleBase(-5.0 * value);
} }
} }
@@ -476,150 +476,150 @@ namespace SlaveMatrix
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_髪中.OP[ ? 3 : 0].Outline = false; X0Y0_髪中.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪中.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪中.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪中.OP[ ? 1 : 2].Outline = false; X0Y0_髪中.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪中.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪中.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪左1.OP[ ? 12 : 0].Outline = false; X0Y0_髪左1.GetOP()[ ? 12 : 0].Outline = false;
X0Y0_髪左1.OP[(!) ? 1 : 11].Outline = false; X0Y0_髪左1.GetOP()[(!) ? 1 : 11].Outline = false;
X0Y0_髪左1.OP[ ? 10 : 2].Outline = false; X0Y0_髪左1.GetOP()[ ? 10 : 2].Outline = false;
X0Y0_髪左1.OP[ ? 9 : 3].Outline = false; X0Y0_髪左1.GetOP()[ ? 9 : 3].Outline = false;
X0Y0_髪左1.OP[ ? 8 : 4].Outline = false; X0Y0_髪左1.GetOP()[ ? 8 : 4].Outline = false;
X0Y0_髪左1.OP[ ? 7 : 5].Outline = false; X0Y0_髪左1.GetOP()[ ? 7 : 5].Outline = false;
X0Y0_髪左1.OP[ ? 6 : 6].Outline = false; X0Y0_髪左1.GetOP()[ ? 6 : 6].Outline = false;
X0Y0_髪左1.OP[ ? 5 : 7].Outline = false; X0Y0_髪左1.GetOP()[ ? 5 : 7].Outline = false;
X0Y0_髪左1.OP[ ? 4 : 8].Outline = false; X0Y0_髪左1.GetOP()[ ? 4 : 8].Outline = false;
X0Y0_髪左1.OP[ ? 3 : 9].Outline = false; X0Y0_髪左1.GetOP()[ ? 3 : 9].Outline = false;
X0Y0_髪左1.OP[ ? 2 : 10].Outline = false; X0Y0_髪左1.GetOP()[ ? 2 : 10].Outline = false;
X0Y0_髪左1.OP[ ? 1 : 11].Outline = false; X0Y0_髪左1.GetOP()[ ? 1 : 11].Outline = false;
X0Y0_髪左1.OP[(!) ? 12 : 0].Outline = false; X0Y0_髪左1.GetOP()[(!) ? 12 : 0].Outline = false;
X0Y0_髪左2.OP[ ? 13 : 0].Outline = false; X0Y0_髪左2.GetOP()[ ? 13 : 0].Outline = false;
X0Y0_髪左2.OP[(!) ? 1 : 12].Outline = false; X0Y0_髪左2.GetOP()[(!) ? 1 : 12].Outline = false;
X0Y0_髪左2.OP[ ? 11 : 2].Outline = false; X0Y0_髪左2.GetOP()[ ? 11 : 2].Outline = false;
X0Y0_髪左2.OP[ ? 10 : 3].Outline = false; X0Y0_髪左2.GetOP()[ ? 10 : 3].Outline = false;
X0Y0_髪左2.OP[ ? 9 : 4].Outline = false; X0Y0_髪左2.GetOP()[ ? 9 : 4].Outline = false;
X0Y0_髪左2.OP[ ? 8 : 5].Outline = false; X0Y0_髪左2.GetOP()[ ? 8 : 5].Outline = false;
X0Y0_髪左2.OP[ ? 7 : 6].Outline = false; X0Y0_髪左2.GetOP()[ ? 7 : 6].Outline = false;
X0Y0_髪左2.OP[ ? 6 : 7].Outline = false; X0Y0_髪左2.GetOP()[ ? 6 : 7].Outline = false;
X0Y0_髪左2.OP[ ? 5 : 8].Outline = false; X0Y0_髪左2.GetOP()[ ? 5 : 8].Outline = false;
X0Y0_髪左2.OP[ ? 4 : 9].Outline = false; X0Y0_髪左2.GetOP()[ ? 4 : 9].Outline = false;
X0Y0_髪左2.OP[ ? 3 : 10].Outline = false; X0Y0_髪左2.GetOP()[ ? 3 : 10].Outline = false;
X0Y0_髪左2.OP[ ? 2 : 11].Outline = false; X0Y0_髪左2.GetOP()[ ? 2 : 11].Outline = false;
X0Y0_髪左2.OP[ ? 1 : 12].Outline = false; X0Y0_髪左2.GetOP()[ ? 1 : 12].Outline = false;
X0Y0_髪左2.OP[(!) ? 13 : 0].Outline = false; X0Y0_髪左2.GetOP()[(!) ? 13 : 0].Outline = false;
X0Y0_髪左3.OP[ ? 13 : 0].Outline = false; X0Y0_髪左3.GetOP()[ ? 13 : 0].Outline = false;
X0Y0_髪左3.OP[(!) ? 1 : 12].Outline = false; X0Y0_髪左3.GetOP()[(!) ? 1 : 12].Outline = false;
X0Y0_髪左3.OP[ ? 11 : 2].Outline = false; X0Y0_髪左3.GetOP()[ ? 11 : 2].Outline = false;
X0Y0_髪左3.OP[ ? 10 : 3].Outline = false; X0Y0_髪左3.GetOP()[ ? 10 : 3].Outline = false;
X0Y0_髪左3.OP[ ? 9 : 4].Outline = false; X0Y0_髪左3.GetOP()[ ? 9 : 4].Outline = false;
X0Y0_髪左3.OP[ ? 8 : 5].Outline = false; X0Y0_髪左3.GetOP()[ ? 8 : 5].Outline = false;
X0Y0_髪左3.OP[ ? 7 : 6].Outline = false; X0Y0_髪左3.GetOP()[ ? 7 : 6].Outline = false;
X0Y0_髪左3.OP[ ? 6 : 7].Outline = false; X0Y0_髪左3.GetOP()[ ? 6 : 7].Outline = false;
X0Y0_髪左3.OP[ ? 5 : 8].Outline = false; X0Y0_髪左3.GetOP()[ ? 5 : 8].Outline = false;
X0Y0_髪左3.OP[ ? 4 : 9].Outline = false; X0Y0_髪左3.GetOP()[ ? 4 : 9].Outline = false;
X0Y0_髪左3.OP[ ? 3 : 10].Outline = false; X0Y0_髪左3.GetOP()[ ? 3 : 10].Outline = false;
X0Y0_髪左3.OP[ ? 2 : 11].Outline = false; X0Y0_髪左3.GetOP()[ ? 2 : 11].Outline = false;
X0Y0_髪左3.OP[ ? 1 : 12].Outline = false; X0Y0_髪左3.GetOP()[ ? 1 : 12].Outline = false;
X0Y0_髪左3.OP[(!) ? 13 : 0].Outline = false; X0Y0_髪左3.GetOP()[(!) ? 13 : 0].Outline = false;
X0Y0_髪左4.OP[ ? 13 : 0].Outline = false; X0Y0_髪左4.GetOP()[ ? 13 : 0].Outline = false;
X0Y0_髪左4.OP[(!) ? 1 : 12].Outline = false; X0Y0_髪左4.GetOP()[(!) ? 1 : 12].Outline = false;
X0Y0_髪左4.OP[ ? 11 : 2].Outline = false; X0Y0_髪左4.GetOP()[ ? 11 : 2].Outline = false;
X0Y0_髪左4.OP[ ? 10 : 3].Outline = false; X0Y0_髪左4.GetOP()[ ? 10 : 3].Outline = false;
X0Y0_髪左4.OP[ ? 9 : 4].Outline = false; X0Y0_髪左4.GetOP()[ ? 9 : 4].Outline = false;
X0Y0_髪左4.OP[ ? 8 : 5].Outline = false; X0Y0_髪左4.GetOP()[ ? 8 : 5].Outline = false;
X0Y0_髪左4.OP[ ? 7 : 6].Outline = false; X0Y0_髪左4.GetOP()[ ? 7 : 6].Outline = false;
X0Y0_髪左4.OP[ ? 6 : 7].Outline = false; X0Y0_髪左4.GetOP()[ ? 6 : 7].Outline = false;
X0Y0_髪左4.OP[ ? 5 : 8].Outline = false; X0Y0_髪左4.GetOP()[ ? 5 : 8].Outline = false;
X0Y0_髪左4.OP[ ? 4 : 9].Outline = false; X0Y0_髪左4.GetOP()[ ? 4 : 9].Outline = false;
X0Y0_髪左4.OP[ ? 3 : 10].Outline = false; X0Y0_髪左4.GetOP()[ ? 3 : 10].Outline = false;
X0Y0_髪左4.OP[ ? 2 : 11].Outline = false; X0Y0_髪左4.GetOP()[ ? 2 : 11].Outline = false;
X0Y0_髪左4.OP[ ? 1 : 12].Outline = false; X0Y0_髪左4.GetOP()[ ? 1 : 12].Outline = false;
X0Y0_髪左4.OP[(!) ? 13 : 0].Outline = false; X0Y0_髪左4.GetOP()[(!) ? 13 : 0].Outline = false;
X0Y0_髪左5.OP[ ? 13 : 0].Outline = false; X0Y0_髪左5.GetOP()[ ? 13 : 0].Outline = false;
X0Y0_髪左5.OP[(!) ? 1 : 12].Outline = false; X0Y0_髪左5.GetOP()[(!) ? 1 : 12].Outline = false;
X0Y0_髪左5.OP[ ? 11 : 2].Outline = false; X0Y0_髪左5.GetOP()[ ? 11 : 2].Outline = false;
X0Y0_髪左5.OP[ ? 10 : 3].Outline = false; X0Y0_髪左5.GetOP()[ ? 10 : 3].Outline = false;
X0Y0_髪左5.OP[ ? 9 : 4].Outline = false; X0Y0_髪左5.GetOP()[ ? 9 : 4].Outline = false;
X0Y0_髪左5.OP[ ? 8 : 5].Outline = false; X0Y0_髪左5.GetOP()[ ? 8 : 5].Outline = false;
X0Y0_髪左5.OP[ ? 7 : 6].Outline = false; X0Y0_髪左5.GetOP()[ ? 7 : 6].Outline = false;
X0Y0_髪左5.OP[ ? 6 : 7].Outline = false; X0Y0_髪左5.GetOP()[ ? 6 : 7].Outline = false;
X0Y0_髪左5.OP[ ? 5 : 8].Outline = false; X0Y0_髪左5.GetOP()[ ? 5 : 8].Outline = false;
X0Y0_髪左5.OP[ ? 4 : 9].Outline = false; X0Y0_髪左5.GetOP()[ ? 4 : 9].Outline = false;
X0Y0_髪左5.OP[ ? 3 : 10].Outline = false; X0Y0_髪左5.GetOP()[ ? 3 : 10].Outline = false;
X0Y0_髪左5.OP[ ? 2 : 11].Outline = false; X0Y0_髪左5.GetOP()[ ? 2 : 11].Outline = false;
X0Y0_髪左5.OP[ ? 1 : 12].Outline = false; X0Y0_髪左5.GetOP()[ ? 1 : 12].Outline = false;
X0Y0_髪左5.OP[(!) ? 13 : 0].Outline = false; X0Y0_髪左5.GetOP()[(!) ? 13 : 0].Outline = false;
X0Y0_髪右1.OP[ ? 12 : 0].Outline = false; X0Y0_髪右1.GetOP()[ ? 12 : 0].Outline = false;
X0Y0_髪右1.OP[(!) ? 1 : 11].Outline = false; X0Y0_髪右1.GetOP()[(!) ? 1 : 11].Outline = false;
X0Y0_髪右1.OP[ ? 10 : 2].Outline = false; X0Y0_髪右1.GetOP()[ ? 10 : 2].Outline = false;
X0Y0_髪右1.OP[ ? 9 : 3].Outline = false; X0Y0_髪右1.GetOP()[ ? 9 : 3].Outline = false;
X0Y0_髪右1.OP[ ? 8 : 4].Outline = false; X0Y0_髪右1.GetOP()[ ? 8 : 4].Outline = false;
X0Y0_髪右1.OP[ ? 7 : 5].Outline = false; X0Y0_髪右1.GetOP()[ ? 7 : 5].Outline = false;
X0Y0_髪右1.OP[ ? 6 : 6].Outline = false; X0Y0_髪右1.GetOP()[ ? 6 : 6].Outline = false;
X0Y0_髪右1.OP[ ? 5 : 7].Outline = false; X0Y0_髪右1.GetOP()[ ? 5 : 7].Outline = false;
X0Y0_髪右1.OP[ ? 4 : 8].Outline = false; X0Y0_髪右1.GetOP()[ ? 4 : 8].Outline = false;
X0Y0_髪右1.OP[ ? 3 : 9].Outline = false; X0Y0_髪右1.GetOP()[ ? 3 : 9].Outline = false;
X0Y0_髪右1.OP[ ? 2 : 10].Outline = false; X0Y0_髪右1.GetOP()[ ? 2 : 10].Outline = false;
X0Y0_髪右1.OP[ ? 1 : 11].Outline = false; X0Y0_髪右1.GetOP()[ ? 1 : 11].Outline = false;
X0Y0_髪右1.OP[(!) ? 12 : 0].Outline = false; X0Y0_髪右1.GetOP()[(!) ? 12 : 0].Outline = false;
X0Y0_髪右2.OP[ ? 13 : 0].Outline = false; X0Y0_髪右2.GetOP()[ ? 13 : 0].Outline = false;
X0Y0_髪右2.OP[(!) ? 1 : 12].Outline = false; X0Y0_髪右2.GetOP()[(!) ? 1 : 12].Outline = false;
X0Y0_髪右2.OP[ ? 11 : 2].Outline = false; X0Y0_髪右2.GetOP()[ ? 11 : 2].Outline = false;
X0Y0_髪右2.OP[ ? 10 : 3].Outline = false; X0Y0_髪右2.GetOP()[ ? 10 : 3].Outline = false;
X0Y0_髪右2.OP[ ? 9 : 4].Outline = false; X0Y0_髪右2.GetOP()[ ? 9 : 4].Outline = false;
X0Y0_髪右2.OP[ ? 8 : 5].Outline = false; X0Y0_髪右2.GetOP()[ ? 8 : 5].Outline = false;
X0Y0_髪右2.OP[ ? 7 : 6].Outline = false; X0Y0_髪右2.GetOP()[ ? 7 : 6].Outline = false;
X0Y0_髪右2.OP[ ? 6 : 7].Outline = false; X0Y0_髪右2.GetOP()[ ? 6 : 7].Outline = false;
X0Y0_髪右2.OP[ ? 5 : 8].Outline = false; X0Y0_髪右2.GetOP()[ ? 5 : 8].Outline = false;
X0Y0_髪右2.OP[ ? 4 : 9].Outline = false; X0Y0_髪右2.GetOP()[ ? 4 : 9].Outline = false;
X0Y0_髪右2.OP[ ? 3 : 10].Outline = false; X0Y0_髪右2.GetOP()[ ? 3 : 10].Outline = false;
X0Y0_髪右2.OP[ ? 2 : 11].Outline = false; X0Y0_髪右2.GetOP()[ ? 2 : 11].Outline = false;
X0Y0_髪右2.OP[ ? 1 : 12].Outline = false; X0Y0_髪右2.GetOP()[ ? 1 : 12].Outline = false;
X0Y0_髪右2.OP[(!) ? 13 : 0].Outline = false; X0Y0_髪右2.GetOP()[(!) ? 13 : 0].Outline = false;
X0Y0_髪右3.OP[ ? 13 : 0].Outline = false; X0Y0_髪右3.GetOP()[ ? 13 : 0].Outline = false;
X0Y0_髪右3.OP[(!) ? 1 : 12].Outline = false; X0Y0_髪右3.GetOP()[(!) ? 1 : 12].Outline = false;
X0Y0_髪右3.OP[ ? 11 : 2].Outline = false; X0Y0_髪右3.GetOP()[ ? 11 : 2].Outline = false;
X0Y0_髪右3.OP[ ? 10 : 3].Outline = false; X0Y0_髪右3.GetOP()[ ? 10 : 3].Outline = false;
X0Y0_髪右3.OP[ ? 9 : 4].Outline = false; X0Y0_髪右3.GetOP()[ ? 9 : 4].Outline = false;
X0Y0_髪右3.OP[ ? 8 : 5].Outline = false; X0Y0_髪右3.GetOP()[ ? 8 : 5].Outline = false;
X0Y0_髪右3.OP[ ? 7 : 6].Outline = false; X0Y0_髪右3.GetOP()[ ? 7 : 6].Outline = false;
X0Y0_髪右3.OP[ ? 6 : 7].Outline = false; X0Y0_髪右3.GetOP()[ ? 6 : 7].Outline = false;
X0Y0_髪右3.OP[ ? 5 : 8].Outline = false; X0Y0_髪右3.GetOP()[ ? 5 : 8].Outline = false;
X0Y0_髪右3.OP[ ? 4 : 9].Outline = false; X0Y0_髪右3.GetOP()[ ? 4 : 9].Outline = false;
X0Y0_髪右3.OP[ ? 3 : 10].Outline = false; X0Y0_髪右3.GetOP()[ ? 3 : 10].Outline = false;
X0Y0_髪右3.OP[ ? 2 : 11].Outline = false; X0Y0_髪右3.GetOP()[ ? 2 : 11].Outline = false;
X0Y0_髪右3.OP[ ? 1 : 12].Outline = false; X0Y0_髪右3.GetOP()[ ? 1 : 12].Outline = false;
X0Y0_髪右3.OP[(!) ? 13 : 0].Outline = false; X0Y0_髪右3.GetOP()[(!) ? 13 : 0].Outline = false;
X0Y0_髪右4.OP[ ? 13 : 0].Outline = false; X0Y0_髪右4.GetOP()[ ? 13 : 0].Outline = false;
X0Y0_髪右4.OP[(!) ? 1 : 12].Outline = false; X0Y0_髪右4.GetOP()[(!) ? 1 : 12].Outline = false;
X0Y0_髪右4.OP[ ? 11 : 2].Outline = false; X0Y0_髪右4.GetOP()[ ? 11 : 2].Outline = false;
X0Y0_髪右4.OP[ ? 10 : 3].Outline = false; X0Y0_髪右4.GetOP()[ ? 10 : 3].Outline = false;
X0Y0_髪右4.OP[ ? 9 : 4].Outline = false; X0Y0_髪右4.GetOP()[ ? 9 : 4].Outline = false;
X0Y0_髪右4.OP[ ? 8 : 5].Outline = false; X0Y0_髪右4.GetOP()[ ? 8 : 5].Outline = false;
X0Y0_髪右4.OP[ ? 7 : 6].Outline = false; X0Y0_髪右4.GetOP()[ ? 7 : 6].Outline = false;
X0Y0_髪右4.OP[ ? 6 : 7].Outline = false; X0Y0_髪右4.GetOP()[ ? 6 : 7].Outline = false;
X0Y0_髪右4.OP[ ? 5 : 8].Outline = false; X0Y0_髪右4.GetOP()[ ? 5 : 8].Outline = false;
X0Y0_髪右4.OP[ ? 4 : 9].Outline = false; X0Y0_髪右4.GetOP()[ ? 4 : 9].Outline = false;
X0Y0_髪右4.OP[ ? 3 : 10].Outline = false; X0Y0_髪右4.GetOP()[ ? 3 : 10].Outline = false;
X0Y0_髪右4.OP[ ? 2 : 11].Outline = false; X0Y0_髪右4.GetOP()[ ? 2 : 11].Outline = false;
X0Y0_髪右4.OP[ ? 1 : 12].Outline = false; X0Y0_髪右4.GetOP()[ ? 1 : 12].Outline = false;
X0Y0_髪右4.OP[(!) ? 13 : 0].Outline = false; X0Y0_髪右4.GetOP()[(!) ? 13 : 0].Outline = false;
X0Y0_髪右5.OP[ ? 13 : 0].Outline = false; X0Y0_髪右5.GetOP()[ ? 13 : 0].Outline = false;
X0Y0_髪右5.OP[(!) ? 1 : 12].Outline = false; X0Y0_髪右5.GetOP()[(!) ? 1 : 12].Outline = false;
X0Y0_髪右5.OP[ ? 11 : 2].Outline = false; X0Y0_髪右5.GetOP()[ ? 11 : 2].Outline = false;
X0Y0_髪右5.OP[ ? 10 : 3].Outline = false; X0Y0_髪右5.GetOP()[ ? 10 : 3].Outline = false;
X0Y0_髪右5.OP[ ? 9 : 4].Outline = false; X0Y0_髪右5.GetOP()[ ? 9 : 4].Outline = false;
X0Y0_髪右5.OP[ ? 8 : 5].Outline = false; X0Y0_髪右5.GetOP()[ ? 8 : 5].Outline = false;
X0Y0_髪右5.OP[ ? 7 : 6].Outline = false; X0Y0_髪右5.GetOP()[ ? 7 : 6].Outline = false;
X0Y0_髪右5.OP[ ? 6 : 7].Outline = false; X0Y0_髪右5.GetOP()[ ? 6 : 7].Outline = false;
X0Y0_髪右5.OP[ ? 5 : 8].Outline = false; X0Y0_髪右5.GetOP()[ ? 5 : 8].Outline = false;
X0Y0_髪右5.OP[ ? 4 : 9].Outline = false; X0Y0_髪右5.GetOP()[ ? 4 : 9].Outline = false;
X0Y0_髪右5.OP[ ? 3 : 10].Outline = false; X0Y0_髪右5.GetOP()[ ? 3 : 10].Outline = false;
X0Y0_髪右5.OP[ ? 2 : 11].Outline = false; X0Y0_髪右5.GetOP()[ ? 2 : 11].Outline = false;
X0Y0_髪右5.OP[ ? 1 : 12].Outline = false; X0Y0_髪右5.GetOP()[ ? 1 : 12].Outline = false;
X0Y0_髪右5.OP[(!) ? 13 : 0].Outline = false; X0Y0_髪右5.GetOP()[(!) ? 13 : 0].Outline = false;
} }
public override void () public override void ()

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -319,7 +319,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -328,17 +328,17 @@ namespace SlaveMatrix
set set
{ {
double num = 0.4 + 0.91 * value; double num = 0.4 + 0.91 * value;
X0Y0_髪中.SizeYBase *= num; X0Y0_髪中.SetSizeYBase(X0Y0_髪中.GetSizeYBase() * num);
X0Y0_髪左1.SizeYBase *= num; X0Y0_髪左1.SetSizeYBase(X0Y0_髪左1.GetSizeYBase() * num);
X0Y0_髪左2.SizeYBase *= num; X0Y0_髪左2.SetSizeYBase(X0Y0_髪左2.GetSizeYBase() * num);
X0Y0_髪左3.SizeYBase *= num; X0Y0_髪左3.SetSizeYBase(X0Y0_髪左3.GetSizeYBase() * num);
X0Y0_髪左4.SizeYBase *= num; X0Y0_髪左4.SetSizeYBase(X0Y0_髪左4.GetSizeYBase() * num);
X0Y0_髪左5.SizeYBase *= num; X0Y0_髪左5.SetSizeYBase(X0Y0_髪左5.GetSizeYBase() * num);
X0Y0_髪右1.SizeYBase *= num; X0Y0_髪右1.SetSizeYBase(X0Y0_髪右1.GetSizeYBase() * num);
X0Y0_髪右2.SizeYBase *= num; X0Y0_髪右2.SetSizeYBase(X0Y0_髪右2.GetSizeYBase() * num);
X0Y0_髪右3.SizeYBase *= num; X0Y0_髪右3.SetSizeYBase(X0Y0_髪右3.GetSizeYBase() * num);
X0Y0_髪右4.SizeYBase *= num; X0Y0_髪右4.SetSizeYBase(X0Y0_髪右4.GetSizeYBase() * num);
X0Y0_髪右5.SizeYBase *= num; X0Y0_髪右5.SetSizeYBase(X0Y0_髪右5.GetSizeYBase() * num);
} }
} }
@@ -347,17 +347,17 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_髪中.SizeXBase *= num; X0Y0_髪中.SetSizeXBase(X0Y0_髪中.GetSizeXBase() * num);
X0Y0_髪左1.SizeXBase *= num; X0Y0_髪左1.SetSizeXBase(X0Y0_髪左1.GetSizeXBase() * num);
X0Y0_髪左2.SizeXBase *= num; X0Y0_髪左2.SetSizeXBase(X0Y0_髪左2.GetSizeXBase() * num);
X0Y0_髪左3.SizeXBase *= num; X0Y0_髪左3.SetSizeXBase(X0Y0_髪左3.GetSizeXBase() * num);
X0Y0_髪左4.SizeXBase *= num; X0Y0_髪左4.SetSizeXBase(X0Y0_髪左4.GetSizeXBase() * num);
X0Y0_髪左5.SizeXBase *= num; X0Y0_髪左5.SetSizeXBase(X0Y0_髪左5.GetSizeXBase() * num);
X0Y0_髪右1.SizeXBase *= num; X0Y0_髪右1.SetSizeXBase(X0Y0_髪右1.GetSizeXBase() * num);
X0Y0_髪右2.SizeXBase *= num; X0Y0_髪右2.SetSizeXBase(X0Y0_髪右2.GetSizeXBase() * num);
X0Y0_髪右3.SizeXBase *= num; X0Y0_髪右3.SetSizeXBase(X0Y0_髪右3.GetSizeXBase() * num);
X0Y0_髪右4.SizeXBase *= num; X0Y0_髪右4.SetSizeXBase(X0Y0_髪右4.GetSizeXBase() * num);
X0Y0_髪右5.SizeXBase *= num; X0Y0_髪右5.SetSizeXBase(X0Y0_髪右5.GetSizeXBase() * num);
} }
} }
@@ -365,16 +365,16 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_髪左1.AngleBase = 1.5 * value; X0Y0_髪左1.SetAngleBase(1.5 * value);
X0Y0_髪左2.AngleBase = 3.0 * value; X0Y0_髪左2.SetAngleBase(3.0 * value);
X0Y0_髪左3.AngleBase = 4.5 * value; X0Y0_髪左3.SetAngleBase(4.5 * value);
X0Y0_髪左4.AngleBase = 6.0 * value; X0Y0_髪左4.SetAngleBase(6.0 * value);
X0Y0_髪左5.AngleBase = 7.5 * value; X0Y0_髪左5.SetAngleBase(7.5 * value);
X0Y0_髪右1.AngleBase = -1.5 * value; X0Y0_髪右1.SetAngleBase(-1.5 * value);
X0Y0_髪右2.AngleBase = -3.0 * value; X0Y0_髪右2.SetAngleBase(-3.0 * value);
X0Y0_髪右3.AngleBase = -4.5 * value; X0Y0_髪右3.SetAngleBase(-4.5 * value);
X0Y0_髪右4.AngleBase = -6.0 * value; X0Y0_髪右4.SetAngleBase(-6.0 * value);
X0Y0_髪右5.AngleBase = -7.5 * value; X0Y0_髪右5.SetAngleBase(-7.5 * value);
} }
} }
@@ -476,52 +476,52 @@ namespace SlaveMatrix
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_髪中.OP[ ? 3 : 0].Outline = false; X0Y0_髪中.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪中.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪中.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪中.OP[ ? 1 : 2].Outline = false; X0Y0_髪中.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪中.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪中.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪左1.OP[ ? 3 : 0].Outline = false; X0Y0_髪左1.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪左1.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪左1.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪左1.OP[ ? 1 : 2].Outline = false; X0Y0_髪左1.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪左1.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪左1.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪左2.OP[ ? 3 : 0].Outline = false; X0Y0_髪左2.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪左2.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪左2.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪左2.OP[ ? 1 : 2].Outline = false; X0Y0_髪左2.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪左2.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪左2.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪左3.OP[ ? 3 : 0].Outline = false; X0Y0_髪左3.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪左3.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪左3.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪左3.OP[ ? 1 : 2].Outline = false; X0Y0_髪左3.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪左3.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪左3.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪左4.OP[ ? 3 : 0].Outline = false; X0Y0_髪左4.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪左4.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪左4.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪左4.OP[ ? 1 : 2].Outline = false; X0Y0_髪左4.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪左4.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪左4.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪左5.OP[ ? 3 : 0].Outline = false; X0Y0_髪左5.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪左5.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪左5.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪左5.OP[ ? 1 : 2].Outline = false; X0Y0_髪左5.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪左5.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪左5.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪右1.OP[ ? 3 : 0].Outline = false; X0Y0_髪右1.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪右1.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪右1.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪右1.OP[ ? 1 : 2].Outline = false; X0Y0_髪右1.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪右1.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪右1.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪右2.OP[ ? 3 : 0].Outline = false; X0Y0_髪右2.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪右2.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪右2.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪右2.OP[ ? 1 : 2].Outline = false; X0Y0_髪右2.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪右2.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪右2.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪右3.OP[ ? 3 : 0].Outline = false; X0Y0_髪右3.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪右3.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪右3.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪右3.OP[ ? 1 : 2].Outline = false; X0Y0_髪右3.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪右3.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪右3.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪右4.OP[ ? 3 : 0].Outline = false; X0Y0_髪右4.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪右4.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪右4.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪右4.OP[ ? 1 : 2].Outline = false; X0Y0_髪右4.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪右4.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪右4.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪右5.OP[ ? 3 : 0].Outline = false; X0Y0_髪右5.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪右5.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪右5.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪右5.OP[ ? 1 : 2].Outline = false; X0Y0_髪右5.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪右5.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪右5.GetOP()[(!) ? 3 : 0].Outline = false;
} }
public override void () public override void ()

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -319,7 +319,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -328,17 +328,17 @@ namespace SlaveMatrix
set set
{ {
double num = 0.4 + 0.91 * value; double num = 0.4 + 0.91 * value;
X0Y0_髪中.SizeYBase *= num; X0Y0_髪中.SetSizeYBase(X0Y0_髪中.GetSizeYBase() * num);
X0Y0_髪左1.SizeYBase *= num; X0Y0_髪左1.SetSizeYBase(X0Y0_髪左1.GetSizeYBase() * num);
X0Y0_髪左2.SizeYBase *= num; X0Y0_髪左2.SetSizeYBase(X0Y0_髪左2.GetSizeYBase() * num);
X0Y0_髪左3.SizeYBase *= num; X0Y0_髪左3.SetSizeYBase(X0Y0_髪左3.GetSizeYBase() * num);
X0Y0_髪左4.SizeYBase *= num; X0Y0_髪左4.SetSizeYBase(X0Y0_髪左4.GetSizeYBase() * num);
X0Y0_髪左5.SizeYBase *= num; X0Y0_髪左5.SetSizeYBase(X0Y0_髪左5.GetSizeYBase() * num);
X0Y0_髪右1.SizeYBase *= num; X0Y0_髪右1.SetSizeYBase(X0Y0_髪右1.GetSizeYBase() * num);
X0Y0_髪右2.SizeYBase *= num; X0Y0_髪右2.SetSizeYBase(X0Y0_髪右2.GetSizeYBase() * num);
X0Y0_髪右3.SizeYBase *= num; X0Y0_髪右3.SetSizeYBase(X0Y0_髪右3.GetSizeYBase() * num);
X0Y0_髪右4.SizeYBase *= num; X0Y0_髪右4.SetSizeYBase(X0Y0_髪右4.GetSizeYBase() * num);
X0Y0_髪右5.SizeYBase *= num; X0Y0_髪右5.SetSizeYBase(X0Y0_髪右5.GetSizeYBase() * num);
} }
} }
@@ -347,17 +347,17 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_髪中.SizeXBase *= num; X0Y0_髪中.SetSizeXBase(X0Y0_髪中.GetSizeXBase() * num);
X0Y0_髪左1.SizeXBase *= num; X0Y0_髪左1.SetSizeXBase(X0Y0_髪左1.GetSizeXBase() * num);
X0Y0_髪左2.SizeXBase *= num; X0Y0_髪左2.SetSizeXBase(X0Y0_髪左2.GetSizeXBase() * num);
X0Y0_髪左3.SizeXBase *= num; X0Y0_髪左3.SetSizeXBase(X0Y0_髪左3.GetSizeXBase() * num);
X0Y0_髪左4.SizeXBase *= num; X0Y0_髪左4.SetSizeXBase(X0Y0_髪左4.GetSizeXBase() * num);
X0Y0_髪左5.SizeXBase *= num; X0Y0_髪左5.SetSizeXBase(X0Y0_髪左5.GetSizeXBase() * num);
X0Y0_髪右1.SizeXBase *= num; X0Y0_髪右1.SetSizeXBase(X0Y0_髪右1.GetSizeXBase() * num);
X0Y0_髪右2.SizeXBase *= num; X0Y0_髪右2.SetSizeXBase(X0Y0_髪右2.GetSizeXBase() * num);
X0Y0_髪右3.SizeXBase *= num; X0Y0_髪右3.SetSizeXBase(X0Y0_髪右3.GetSizeXBase() * num);
X0Y0_髪右4.SizeXBase *= num; X0Y0_髪右4.SetSizeXBase(X0Y0_髪右4.GetSizeXBase() * num);
X0Y0_髪右5.SizeXBase *= num; X0Y0_髪右5.SetSizeXBase(X0Y0_髪右5.GetSizeXBase() * num);
} }
} }
@@ -365,16 +365,16 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_髪左1.AngleBase = 1.5 * value; X0Y0_髪左1.SetAngleBase(1.5 * value);
X0Y0_髪左2.AngleBase = 3.0 * value; X0Y0_髪左2.SetAngleBase(3.0 * value);
X0Y0_髪左3.AngleBase = 4.5 * value; X0Y0_髪左3.SetAngleBase(4.5 * value);
X0Y0_髪左4.AngleBase = 6.0 * value; X0Y0_髪左4.SetAngleBase(6.0 * value);
X0Y0_髪左5.AngleBase = 7.5 * value; X0Y0_髪左5.SetAngleBase(7.5 * value);
X0Y0_髪右1.AngleBase = -1.5 * value; X0Y0_髪右1.SetAngleBase(-1.5 * value);
X0Y0_髪右2.AngleBase = -3.0 * value; X0Y0_髪右2.SetAngleBase(-3.0 * value);
X0Y0_髪右3.AngleBase = -4.5 * value; X0Y0_髪右3.SetAngleBase(-4.5 * value);
X0Y0_髪右4.AngleBase = -6.0 * value; X0Y0_髪右4.SetAngleBase(-6.0 * value);
X0Y0_髪右5.AngleBase = -7.5 * value; X0Y0_髪右5.SetAngleBase(-7.5 * value);
} }
} }
@@ -476,52 +476,52 @@ namespace SlaveMatrix
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_髪中.OP[ ? 3 : 0].Outline = false; X0Y0_髪中.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪中.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪中.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪中.OP[ ? 1 : 2].Outline = false; X0Y0_髪中.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪中.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪中.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪左1.OP[ ? 3 : 0].Outline = false; X0Y0_髪左1.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪左1.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪左1.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪左1.OP[ ? 1 : 2].Outline = false; X0Y0_髪左1.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪左1.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪左1.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪左2.OP[ ? 3 : 0].Outline = false; X0Y0_髪左2.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪左2.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪左2.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪左2.OP[ ? 1 : 2].Outline = false; X0Y0_髪左2.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪左2.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪左2.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪左3.OP[ ? 3 : 0].Outline = false; X0Y0_髪左3.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪左3.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪左3.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪左3.OP[ ? 1 : 2].Outline = false; X0Y0_髪左3.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪左3.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪左3.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪左4.OP[ ? 3 : 0].Outline = false; X0Y0_髪左4.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪左4.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪左4.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪左4.OP[ ? 1 : 2].Outline = false; X0Y0_髪左4.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪左4.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪左4.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪左5.OP[ ? 3 : 0].Outline = false; X0Y0_髪左5.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪左5.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪左5.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪左5.OP[ ? 1 : 2].Outline = false; X0Y0_髪左5.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪左5.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪左5.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪右1.OP[ ? 3 : 0].Outline = false; X0Y0_髪右1.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪右1.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪右1.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪右1.OP[ ? 1 : 2].Outline = false; X0Y0_髪右1.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪右1.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪右1.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪右2.OP[ ? 3 : 0].Outline = false; X0Y0_髪右2.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪右2.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪右2.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪右2.OP[ ? 1 : 2].Outline = false; X0Y0_髪右2.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪右2.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪右2.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪右3.OP[ ? 3 : 0].Outline = false; X0Y0_髪右3.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪右3.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪右3.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪右3.OP[ ? 1 : 2].Outline = false; X0Y0_髪右3.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪右3.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪右3.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪右4.OP[ ? 3 : 0].Outline = false; X0Y0_髪右4.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪右4.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪右4.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪右4.OP[ ? 1 : 2].Outline = false; X0Y0_髪右4.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪右4.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪右4.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪右5.OP[ ? 3 : 0].Outline = false; X0Y0_髪右5.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪右5.OP[(!) ? 1 : 2].Outline = false; X0Y0_髪右5.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪右5.OP[ ? 1 : 2].Outline = false; X0Y0_髪右5.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪右5.OP[(!) ? 3 : 0].Outline = false; X0Y0_髪右5.GetOP()[(!) ? 3 : 0].Outline = false;
} }
public override void () public override void ()

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -319,7 +319,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -328,17 +328,17 @@ namespace SlaveMatrix
set set
{ {
double num = 0.4 + 0.91 * value; double num = 0.4 + 0.91 * value;
X0Y0_髪中.SizeYBase *= num; X0Y0_髪中.SetSizeYBase(X0Y0_髪中.GetSizeYBase() * num);
X0Y0_髪左1.SizeYBase *= num; X0Y0_髪左1.SetSizeYBase(X0Y0_髪左1.GetSizeYBase() * num);
X0Y0_髪左2.SizeYBase *= num; X0Y0_髪左2.SetSizeYBase(X0Y0_髪左2.GetSizeYBase() * num);
X0Y0_髪左3.SizeYBase *= num; X0Y0_髪左3.SetSizeYBase(X0Y0_髪左3.GetSizeYBase() * num);
X0Y0_髪左4.SizeYBase *= num; X0Y0_髪左4.SetSizeYBase(X0Y0_髪左4.GetSizeYBase() * num);
X0Y0_髪左5.SizeYBase *= num; X0Y0_髪左5.SetSizeYBase(X0Y0_髪左5.GetSizeYBase() * num);
X0Y0_髪右1.SizeYBase *= num; X0Y0_髪右1.SetSizeYBase(X0Y0_髪右1.GetSizeYBase() * num);
X0Y0_髪右2.SizeYBase *= num; X0Y0_髪右2.SetSizeYBase(X0Y0_髪右2.GetSizeYBase() * num);
X0Y0_髪右3.SizeYBase *= num; X0Y0_髪右3.SetSizeYBase(X0Y0_髪右3.GetSizeYBase() * num);
X0Y0_髪右4.SizeYBase *= num; X0Y0_髪右4.SetSizeYBase(X0Y0_髪右4.GetSizeYBase() * num);
X0Y0_髪右5.SizeYBase *= num; X0Y0_髪右5.SetSizeYBase(X0Y0_髪右5.GetSizeYBase() * num);
} }
} }
@@ -347,17 +347,17 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_髪中.SizeXBase *= num; X0Y0_髪中.SetSizeXBase(X0Y0_髪中.GetSizeXBase() * num);
X0Y0_髪左1.SizeXBase *= num; X0Y0_髪左1.SetSizeXBase(X0Y0_髪左1.GetSizeXBase() * num);
X0Y0_髪左2.SizeXBase *= num; X0Y0_髪左2.SetSizeXBase(X0Y0_髪左2.GetSizeXBase() * num);
X0Y0_髪左3.SizeXBase *= num; X0Y0_髪左3.SetSizeXBase(X0Y0_髪左3.GetSizeXBase() * num);
X0Y0_髪左4.SizeXBase *= num; X0Y0_髪左4.SetSizeXBase(X0Y0_髪左4.GetSizeXBase() * num);
X0Y0_髪左5.SizeXBase *= num; X0Y0_髪左5.SetSizeXBase(X0Y0_髪左5.GetSizeXBase() * num);
X0Y0_髪右1.SizeXBase *= num; X0Y0_髪右1.SetSizeXBase(X0Y0_髪右1.GetSizeXBase() * num);
X0Y0_髪右2.SizeXBase *= num; X0Y0_髪右2.SetSizeXBase(X0Y0_髪右2.GetSizeXBase() * num);
X0Y0_髪右3.SizeXBase *= num; X0Y0_髪右3.SetSizeXBase(X0Y0_髪右3.GetSizeXBase() * num);
X0Y0_髪右4.SizeXBase *= num; X0Y0_髪右4.SetSizeXBase(X0Y0_髪右4.GetSizeXBase() * num);
X0Y0_髪右5.SizeXBase *= num; X0Y0_髪右5.SetSizeXBase(X0Y0_髪右5.GetSizeXBase() * num);
} }
} }
@@ -365,16 +365,16 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_髪左1.AngleBase = 1.5 * value; X0Y0_髪左1.SetAngleBase(1.5 * value);
X0Y0_髪左2.AngleBase = 3.0 * value; X0Y0_髪左2.SetAngleBase(3.0 * value);
X0Y0_髪左3.AngleBase = 4.5 * value; X0Y0_髪左3.SetAngleBase(4.5 * value);
X0Y0_髪左4.AngleBase = 6.0 * value; X0Y0_髪左4.SetAngleBase(6.0 * value);
X0Y0_髪左5.AngleBase = 7.5 * value; X0Y0_髪左5.SetAngleBase(7.5 * value);
X0Y0_髪右1.AngleBase = -1.5 * value; X0Y0_髪右1.SetAngleBase(-1.5 * value);
X0Y0_髪右2.AngleBase = -3.0 * value; X0Y0_髪右2.SetAngleBase(-3.0 * value);
X0Y0_髪右3.AngleBase = -4.5 * value; X0Y0_髪右3.SetAngleBase(-4.5 * value);
X0Y0_髪右4.AngleBase = -6.0 * value; X0Y0_髪右4.SetAngleBase(-6.0 * value);
X0Y0_髪右5.AngleBase = -7.5 * value; X0Y0_髪右5.SetAngleBase(-7.5 * value);
} }
} }
@@ -476,41 +476,41 @@ namespace SlaveMatrix
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_髪中.OP[ ? 2 : 0].Outline = false; X0Y0_髪中.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_髪中.OP[ ? 1 : 1].Outline = false; X0Y0_髪中.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_髪中.OP[(!) ? 2 : 0].Outline = false; X0Y0_髪中.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_髪左1.OP[ ? 2 : 0].Outline = false; X0Y0_髪左1.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_髪左1.OP[ ? 1 : 1].Outline = false; X0Y0_髪左1.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_髪左1.OP[(!) ? 2 : 0].Outline = false; X0Y0_髪左1.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_髪左2.OP[ ? 2 : 0].Outline = false; X0Y0_髪左2.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_髪左2.OP[ ? 1 : 1].Outline = false; X0Y0_髪左2.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_髪左2.OP[(!) ? 2 : 0].Outline = false; X0Y0_髪左2.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_髪左3.OP[ ? 2 : 0].Outline = false; X0Y0_髪左3.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_髪左3.OP[ ? 1 : 1].Outline = false; X0Y0_髪左3.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_髪左3.OP[(!) ? 2 : 0].Outline = false; X0Y0_髪左3.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_髪左4.OP[ ? 2 : 0].Outline = false; X0Y0_髪左4.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_髪左4.OP[ ? 1 : 1].Outline = false; X0Y0_髪左4.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_髪左4.OP[(!) ? 2 : 0].Outline = false; X0Y0_髪左4.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_髪左5.OP[ ? 2 : 0].Outline = false; X0Y0_髪左5.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_髪左5.OP[ ? 1 : 1].Outline = false; X0Y0_髪左5.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_髪左5.OP[(!) ? 2 : 0].Outline = false; X0Y0_髪左5.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_髪右1.OP[ ? 2 : 0].Outline = false; X0Y0_髪右1.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_髪右1.OP[ ? 1 : 1].Outline = false; X0Y0_髪右1.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_髪右1.OP[(!) ? 2 : 0].Outline = false; X0Y0_髪右1.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_髪右2.OP[ ? 2 : 0].Outline = false; X0Y0_髪右2.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_髪右2.OP[ ? 1 : 1].Outline = false; X0Y0_髪右2.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_髪右2.OP[(!) ? 2 : 0].Outline = false; X0Y0_髪右2.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_髪右3.OP[ ? 2 : 0].Outline = false; X0Y0_髪右3.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_髪右3.OP[ ? 1 : 1].Outline = false; X0Y0_髪右3.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_髪右3.OP[(!) ? 2 : 0].Outline = false; X0Y0_髪右3.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_髪右4.OP[ ? 2 : 0].Outline = false; X0Y0_髪右4.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_髪右4.OP[ ? 1 : 1].Outline = false; X0Y0_髪右4.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_髪右4.OP[(!) ? 2 : 0].Outline = false; X0Y0_髪右4.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_髪右5.OP[ ? 2 : 0].Outline = false; X0Y0_髪右5.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_髪右5.OP[ ? 1 : 1].Outline = false; X0Y0_髪右5.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_髪右5.OP[(!) ? 2 : 0].Outline = false; X0Y0_髪右5.GetOP()[(!) ? 2 : 0].Outline = false;
} }
public override void () public override void ()

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -256,7 +256,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -265,12 +265,12 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ_髪節.SizeYBase *= num; X0Y0_お下げ_髪節.SetSizeYBase(X0Y0_お下げ_髪節.GetSizeYBase() * num);
X0Y0_お下げ_髪右2.SizeYBase *= num; X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
X0Y0_お下げ_髪右1.SizeYBase *= num; X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
X0Y0_お下げ_髪左2.SizeYBase *= num; X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
X0Y0_お下げ_髪左1.SizeYBase *= num; X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
X0Y0_お下げ_髪根.SizeYBase *= num; X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
} }
} }
@@ -279,14 +279,14 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ_髪節.SizeXBase *= num; X0Y0_お下げ_髪節.SetSizeXBase(X0Y0_お下げ_髪節.GetSizeXBase() * num);
X0Y0_お下げ_髪縛1.SizeBase *= num; X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
X0Y0_お下げ_髪縛2.SizeBase *= num; X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
X0Y0_お下げ_髪左2.SizeXBase *= num; X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
X0Y0_お下げ_髪左1.SizeXBase *= num; X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
X0Y0_お下げ_髪右2.SizeXBase *= num; X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
X0Y0_お下げ_髪右1.SizeXBase *= num; X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
X0Y0_お下げ_髪根.SizeXBase *= num; X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
} }
} }
@@ -294,10 +294,10 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value; X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value; X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value; X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value; X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
} }
} }
@@ -386,85 +386,85 @@ namespace SlaveMatrix
public override void SetAngle0() public override void SetAngle0()
{ {
double num = ( ? (-1.0) : 1.0); double num = ( ? (-1.0) : 1.0);
X0Y0_お下げ_髪節.AngleBase = num * 30.0; X0Y0_お下げ_髪節.SetAngleBase(num * 30.0);
X0Y0_お下げ_髪根.AngleBase = num * -25.0; X0Y0_お下げ_髪根.SetAngleBase(num * -25.0);
Body.JoinPAall(); Body.JoinPAall();
} }
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ_髪節.OP[ ? 2 : 0].Outline = false; X0Y0_お下げ_髪節.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_お下げ_髪節.OP[ ? 1 : 1].Outline = false; X0Y0_お下げ_髪節.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_お下げ_髪節.OP[(!) ? 2 : 0].Outline = false; X0Y0_お下げ_髪節.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_お下げ_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 12 : 0].Outline = false; X0Y0_お下げ_髪右2.GetOP()[ ? 12 : 0].Outline = false;
X0Y0_お下げ_髪右2.OP[(!) ? 1 : 11].Outline = false; X0Y0_お下げ_髪右2.GetOP()[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 10 : 2].Outline = false; X0Y0_お下げ_髪右2.GetOP()[ ? 10 : 2].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 9 : 3].Outline = false; X0Y0_お下げ_髪右2.GetOP()[ ? 9 : 3].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 8 : 4].Outline = false; X0Y0_お下げ_髪右2.GetOP()[ ? 8 : 4].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 7 : 5].Outline = false; X0Y0_お下げ_髪右2.GetOP()[ ? 7 : 5].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 6 : 6].Outline = false; X0Y0_お下げ_髪右2.GetOP()[ ? 6 : 6].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 5 : 7].Outline = false; X0Y0_お下げ_髪右2.GetOP()[ ? 5 : 7].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 4 : 8].Outline = false; X0Y0_お下げ_髪右2.GetOP()[ ? 4 : 8].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 3 : 9].Outline = false; X0Y0_お下げ_髪右2.GetOP()[ ? 3 : 9].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 2 : 10].Outline = false; X0Y0_お下げ_髪右2.GetOP()[ ? 2 : 10].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 1 : 11].Outline = false; X0Y0_お下げ_髪右2.GetOP()[ ? 1 : 11].Outline = false;
X0Y0_お下げ_髪右2.OP[(!) ? 12 : 0].Outline = false; X0Y0_お下げ_髪右2.GetOP()[(!) ? 12 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 12 : 0].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 12 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 1 : 11].Outline = false; X0Y0_お下げ_髪右1.GetOP()[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 10 : 2].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 10 : 2].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 9 : 3].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 9 : 3].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 8 : 4].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 8 : 4].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 7 : 5].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 7 : 5].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 6 : 6].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 6 : 6].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 5 : 7].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 5 : 7].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 4 : 8].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 4 : 8].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 3 : 9].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 3 : 9].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 2 : 10].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 2 : 10].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 1 : 11].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 1 : 11].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 12 : 0].Outline = false; X0Y0_お下げ_髪右1.GetOP()[(!) ? 12 : 0].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 12 : 0].Outline = false; X0Y0_お下げ_髪左2.GetOP()[ ? 12 : 0].Outline = false;
X0Y0_お下げ_髪左2.OP[(!) ? 1 : 11].Outline = false; X0Y0_お下げ_髪左2.GetOP()[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 10 : 2].Outline = false; X0Y0_お下げ_髪左2.GetOP()[ ? 10 : 2].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 9 : 3].Outline = false; X0Y0_お下げ_髪左2.GetOP()[ ? 9 : 3].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 8 : 4].Outline = false; X0Y0_お下げ_髪左2.GetOP()[ ? 8 : 4].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 7 : 5].Outline = false; X0Y0_お下げ_髪左2.GetOP()[ ? 7 : 5].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 6 : 6].Outline = false; X0Y0_お下げ_髪左2.GetOP()[ ? 6 : 6].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 5 : 7].Outline = false; X0Y0_お下げ_髪左2.GetOP()[ ? 5 : 7].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 4 : 8].Outline = false; X0Y0_お下げ_髪左2.GetOP()[ ? 4 : 8].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 3 : 9].Outline = false; X0Y0_お下げ_髪左2.GetOP()[ ? 3 : 9].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 2 : 10].Outline = false; X0Y0_お下げ_髪左2.GetOP()[ ? 2 : 10].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 1 : 11].Outline = false; X0Y0_お下げ_髪左2.GetOP()[ ? 1 : 11].Outline = false;
X0Y0_お下げ_髪左2.OP[(!) ? 12 : 0].Outline = false; X0Y0_お下げ_髪左2.GetOP()[(!) ? 12 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 12 : 0].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 12 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 1 : 11].Outline = false; X0Y0_お下げ_髪左1.GetOP()[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 10 : 2].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 10 : 2].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 9 : 3].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 9 : 3].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 8 : 4].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 8 : 4].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 7 : 5].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 7 : 5].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 6 : 6].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 6 : 6].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 5 : 7].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 5 : 7].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 4 : 8].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 4 : 8].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 3 : 9].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 3 : 9].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 2 : 10].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 2 : 10].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 1 : 11].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 1 : 11].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 12 : 0].Outline = false; X0Y0_お下げ_髪左1.GetOP()[(!) ? 12 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 12 : 0].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 12 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 1 : 11].Outline = false; X0Y0_お下げ_髪根.GetOP()[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 10 : 2].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 10 : 2].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 9 : 3].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 9 : 3].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 8 : 4].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 8 : 4].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 7 : 5].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 7 : 5].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 6 : 6].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 6 : 6].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 5 : 7].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 5 : 7].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 4 : 8].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 4 : 8].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 3 : 9].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 3 : 9].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 2 : 10].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 2 : 10].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 1 : 11].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 1 : 11].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 12 : 0].Outline = false; X0Y0_お下げ_髪根.GetOP()[(!) ? 12 : 0].Outline = false;
} }
public override bool Is布(ShapePart p) public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -256,7 +256,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -265,12 +265,12 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ_髪節.SizeYBase *= num; X0Y0_お下げ_髪節.SetSizeYBase(X0Y0_お下げ_髪節.GetSizeYBase() * num);
X0Y0_お下げ_髪右2.SizeYBase *= num; X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
X0Y0_お下げ_髪右1.SizeYBase *= num; X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
X0Y0_お下げ_髪左2.SizeYBase *= num; X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
X0Y0_お下げ_髪左1.SizeYBase *= num; X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
X0Y0_お下げ_髪根.SizeYBase *= num; X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
} }
} }
@@ -279,14 +279,14 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ_髪節.SizeXBase *= num; X0Y0_お下げ_髪節.SetSizeXBase(X0Y0_お下げ_髪節.GetSizeXBase() * num);
X0Y0_お下げ_髪縛1.SizeBase *= num; X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
X0Y0_お下げ_髪縛2.SizeBase *= num; X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
X0Y0_お下げ_髪左2.SizeXBase *= num; X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
X0Y0_お下げ_髪左1.SizeXBase *= num; X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
X0Y0_お下げ_髪右2.SizeXBase *= num; X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
X0Y0_お下げ_髪右1.SizeXBase *= num; X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
X0Y0_お下げ_髪根.SizeXBase *= num; X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
} }
} }
@@ -294,10 +294,10 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value; X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value; X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value; X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value; X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
} }
} }
@@ -386,45 +386,45 @@ namespace SlaveMatrix
public override void SetAngle0() public override void SetAngle0()
{ {
double num = ( ? (-1.0) : 1.0); double num = ( ? (-1.0) : 1.0);
X0Y0_お下げ_髪節.AngleBase = num * 30.0; X0Y0_お下げ_髪節.SetAngleBase(num * 30.0);
X0Y0_お下げ_髪根.AngleBase = num * -25.0; X0Y0_お下げ_髪根.SetAngleBase(num * -25.0);
Body.JoinPAall(); Body.JoinPAall();
} }
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ_髪節.OP[ ? 2 : 0].Outline = false; X0Y0_お下げ_髪節.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_お下げ_髪節.OP[ ? 1 : 1].Outline = false; X0Y0_お下げ_髪節.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_お下げ_髪節.OP[(!) ? 2 : 0].Outline = false; X0Y0_お下げ_髪節.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_お下げ_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_髪左2.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪左2.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_髪左2.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_髪左2.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_髪左2.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左2.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_髪左2.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_髪左1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_髪左1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_髪右2.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右2.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_髪右2.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_髪右2.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_髪右2.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右2.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_髪右2.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_髪右1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_髪右1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
} }
public override bool Is布(ShapePart p) public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -256,7 +256,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -265,12 +265,12 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ_髪節.SizeYBase *= num; X0Y0_お下げ_髪節.SetSizeYBase(X0Y0_お下げ_髪節.GetSizeYBase() * num);
X0Y0_お下げ_髪右2.SizeYBase *= num; X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
X0Y0_お下げ_髪右1.SizeYBase *= num; X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
X0Y0_お下げ_髪左2.SizeYBase *= num; X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
X0Y0_お下げ_髪左1.SizeYBase *= num; X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
X0Y0_お下げ_髪根.SizeYBase *= num; X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
} }
} }
@@ -279,14 +279,14 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ_髪節.SizeXBase *= num; X0Y0_お下げ_髪節.SetSizeXBase(X0Y0_お下げ_髪節.GetSizeXBase() * num);
X0Y0_お下げ_髪縛1.SizeBase *= num; X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
X0Y0_お下げ_髪縛2.SizeBase *= num; X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
X0Y0_お下げ_髪左2.SizeXBase *= num; X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
X0Y0_お下げ_髪左1.SizeXBase *= num; X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
X0Y0_お下げ_髪右2.SizeXBase *= num; X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
X0Y0_お下げ_髪右1.SizeXBase *= num; X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
X0Y0_お下げ_髪根.SizeXBase *= num; X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
} }
} }
@@ -294,10 +294,10 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value; X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value; X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value; X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value; X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
} }
} }
@@ -386,45 +386,45 @@ namespace SlaveMatrix
public override void SetAngle0() public override void SetAngle0()
{ {
double num = ( ? (-1.0) : 1.0); double num = ( ? (-1.0) : 1.0);
X0Y0_お下げ_髪節.AngleBase = num * 30.0; X0Y0_お下げ_髪節.SetAngleBase(num * 30.0);
X0Y0_お下げ_髪根.AngleBase = num * -25.0; X0Y0_お下げ_髪根.SetAngleBase(num * -25.0);
Body.JoinPAall(); Body.JoinPAall();
} }
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ_髪節.OP[ ? 2 : 0].Outline = false; X0Y0_お下げ_髪節.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_お下げ_髪節.OP[ ? 1 : 1].Outline = false; X0Y0_お下げ_髪節.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_お下げ_髪節.OP[(!) ? 2 : 0].Outline = false; X0Y0_お下げ_髪節.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_お下げ_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_髪左2.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪左2.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_髪左2.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_髪左2.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_髪左2.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左2.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_髪左2.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_髪左1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_髪左1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_髪右2.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右2.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_髪右2.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_髪右2.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_髪右2.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右2.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_髪右2.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_髪右1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_髪右1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
} }
public override bool Is布(ShapePart p) public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -256,7 +256,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -265,12 +265,12 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ_髪節.SizeYBase *= num; X0Y0_お下げ_髪節.SetSizeYBase(X0Y0_お下げ_髪節.GetSizeYBase() * num);
X0Y0_お下げ_髪右2.SizeYBase *= num; X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
X0Y0_お下げ_髪右1.SizeYBase *= num; X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
X0Y0_お下げ_髪左2.SizeYBase *= num; X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
X0Y0_お下げ_髪左1.SizeYBase *= num; X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
X0Y0_お下げ_髪根.SizeYBase *= num; X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
} }
} }
@@ -279,14 +279,14 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ_髪節.SizeXBase *= num; X0Y0_お下げ_髪節.SetSizeXBase(X0Y0_お下げ_髪節.GetSizeXBase() * num);
X0Y0_お下げ_髪縛1.SizeBase *= num; X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
X0Y0_お下げ_髪縛2.SizeBase *= num; X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
X0Y0_お下げ_髪左2.SizeXBase *= num; X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
X0Y0_お下げ_髪左1.SizeXBase *= num; X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
X0Y0_お下げ_髪右2.SizeXBase *= num; X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
X0Y0_お下げ_髪右1.SizeXBase *= num; X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
X0Y0_お下げ_髪根.SizeXBase *= num; X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
} }
} }
@@ -294,10 +294,10 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value; X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value; X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value; X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value; X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
} }
} }
@@ -386,40 +386,40 @@ namespace SlaveMatrix
public override void SetAngle0() public override void SetAngle0()
{ {
double num = ( ? (-1.0) : 1.0); double num = ( ? (-1.0) : 1.0);
X0Y0_お下げ_髪節.AngleBase = num * 30.0; X0Y0_お下げ_髪節.SetAngleBase(num * 30.0);
X0Y0_お下げ_髪根.AngleBase = num * -25.0; X0Y0_お下げ_髪根.SetAngleBase(num * -25.0);
Body.JoinPAall(); Body.JoinPAall();
} }
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ_髪節.OP[ ? 2 : 0].Outline = false; X0Y0_お下げ_髪節.GetOP()[ ? 2 : 0].Outline = false;
X0Y0_お下げ_髪節.OP[ ? 1 : 1].Outline = false; X0Y0_お下げ_髪節.GetOP()[ ? 1 : 1].Outline = false;
X0Y0_お下げ_髪節.OP[(!) ? 2 : 0].Outline = false; X0Y0_お下げ_髪節.GetOP()[(!) ? 2 : 0].Outline = false;
X0Y0_お下げ_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 3 : 0].Outline = false; X0Y0_お下げ_髪左2.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ_髪左2.OP[(!) ? 1 : 2].Outline = false; X0Y0_お下げ_髪左2.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ_髪左2.OP[ ? 1 : 2].Outline = false; X0Y0_お下げ_髪左2.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ_髪左2.OP[(!) ? 3 : 0].Outline = false; X0Y0_お下げ_髪左2.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 3 : 0].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 1 : 2].Outline = false; X0Y0_お下げ_髪左1.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 1 : 2].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 3 : 0].Outline = false; X0Y0_お下げ_髪左1.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 3 : 0].Outline = false; X0Y0_お下げ_髪右2.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ_髪右2.OP[(!) ? 1 : 2].Outline = false; X0Y0_お下げ_髪右2.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ_髪右2.OP[ ? 1 : 2].Outline = false; X0Y0_お下げ_髪右2.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ_髪右2.OP[(!) ? 3 : 0].Outline = false; X0Y0_お下げ_髪右2.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 3 : 0].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 1 : 2].Outline = false; X0Y0_お下げ_髪右1.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 1 : 2].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 3 : 0].Outline = false; X0Y0_お下げ_髪右1.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 3 : 0].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 1 : 2].Outline = false; X0Y0_お下げ_髪根.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 1 : 2].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 3 : 0].Outline = false; X0Y0_お下げ_髪根.GetOP()[(!) ? 3 : 0].Outline = false;
} }
public override bool Is布(ShapePart p) public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -298,7 +298,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -307,12 +307,12 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ左_髪左.SizeYBase *= num; X0Y0_お下げ左_髪左.SetSizeYBase(X0Y0_お下げ左_髪左.GetSizeYBase() * num);
X0Y0_お下げ左_髪右.SizeYBase *= num; X0Y0_お下げ左_髪右.SetSizeYBase(X0Y0_お下げ左_髪右.GetSizeYBase() * num);
X0Y0_お下げ左_髪根.SizeYBase *= num; X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
X0Y0_お下げ右_髪右.SizeYBase *= num; X0Y0_お下げ右_髪右.SetSizeYBase(X0Y0_お下げ右_髪右.GetSizeYBase() * num);
X0Y0_お下げ右_髪左.SizeYBase *= num; X0Y0_お下げ右_髪左.SetSizeYBase(X0Y0_お下げ右_髪左.GetSizeYBase() * num);
X0Y0_お下げ右_髪根.SizeYBase *= num; X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
} }
} }
@@ -321,16 +321,16 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ左_髪縛1.SizeBase *= num; X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
X0Y0_お下げ左_髪縛2.SizeBase *= num; X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
X0Y0_お下げ左_髪左.SizeXBase *= num; X0Y0_お下げ左_髪左.SetSizeXBase(X0Y0_お下げ左_髪左.GetSizeXBase() * num);
X0Y0_お下げ左_髪右.SizeXBase *= num; X0Y0_お下げ左_髪右.SetSizeXBase(X0Y0_お下げ左_髪右.GetSizeXBase() * num);
X0Y0_お下げ左_髪根.SizeXBase *= num; X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
X0Y0_お下げ右_髪縛1.SizeBase *= num; X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
X0Y0_お下げ右_髪縛2.SizeBase *= num; X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
X0Y0_お下げ右_髪右.SizeXBase *= num; X0Y0_お下げ右_髪右.SetSizeXBase(X0Y0_お下げ右_髪右.GetSizeXBase() * num);
X0Y0_お下げ右_髪左.SizeXBase *= num; X0Y0_お下げ右_髪左.SetSizeXBase(X0Y0_お下げ右_髪左.GetSizeXBase() * num);
X0Y0_お下げ右_髪根.SizeXBase *= num; X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
} }
} }
@@ -338,10 +338,10 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ左_髪左.AngleBase = 3.0 * value; X0Y0_お下げ左_髪左.SetAngleBase(3.0 * value);
X0Y0_お下げ左_髪右.AngleBase = -3.0 * value; X0Y0_お下げ左_髪右.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪右.AngleBase = -3.0 * value; X0Y0_お下げ右_髪右.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪左.AngleBase = 3.0 * value; X0Y0_お下げ右_髪左.SetAngleBase(3.0 * value);
} }
} }
@@ -437,97 +437,97 @@ namespace SlaveMatrix
public override void SetAngle0() public override void SetAngle0()
{ {
double num = ( ? (-1.0) : 1.0); double num = ( ? (-1.0) : 1.0);
X0Y0_お下げ左_髪根.AngleBase = num * 10.0; X0Y0_お下げ左_髪根.SetAngleBase(num * 10.0);
X0Y0_お下げ右_髪根.AngleBase = num * -10.0; X0Y0_お下げ右_髪根.SetAngleBase(num * -10.0);
Body.JoinPAall(); Body.JoinPAall();
} }
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ左_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 12 : 0].Outline = false; X0Y0_お下げ左_髪左.GetOP()[ ? 12 : 0].Outline = false;
X0Y0_お下げ左_髪左.OP[(!) ? 1 : 11].Outline = false; X0Y0_お下げ左_髪左.GetOP()[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 10 : 2].Outline = false; X0Y0_お下げ左_髪左.GetOP()[ ? 10 : 2].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 9 : 3].Outline = false; X0Y0_お下げ左_髪左.GetOP()[ ? 9 : 3].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 8 : 4].Outline = false; X0Y0_お下げ左_髪左.GetOP()[ ? 8 : 4].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 7 : 5].Outline = false; X0Y0_お下げ左_髪左.GetOP()[ ? 7 : 5].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 6 : 6].Outline = false; X0Y0_お下げ左_髪左.GetOP()[ ? 6 : 6].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 5 : 7].Outline = false; X0Y0_お下げ左_髪左.GetOP()[ ? 5 : 7].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 4 : 8].Outline = false; X0Y0_お下げ左_髪左.GetOP()[ ? 4 : 8].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 3 : 9].Outline = false; X0Y0_お下げ左_髪左.GetOP()[ ? 3 : 9].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 2 : 10].Outline = false; X0Y0_お下げ左_髪左.GetOP()[ ? 2 : 10].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 1 : 11].Outline = false; X0Y0_お下げ左_髪左.GetOP()[ ? 1 : 11].Outline = false;
X0Y0_お下げ左_髪左.OP[(!) ? 12 : 0].Outline = false; X0Y0_お下げ左_髪左.GetOP()[(!) ? 12 : 0].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 12 : 0].Outline = false; X0Y0_お下げ左_髪右.GetOP()[ ? 12 : 0].Outline = false;
X0Y0_お下げ左_髪右.OP[(!) ? 1 : 11].Outline = false; X0Y0_お下げ左_髪右.GetOP()[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 10 : 2].Outline = false; X0Y0_お下げ左_髪右.GetOP()[ ? 10 : 2].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 9 : 3].Outline = false; X0Y0_お下げ左_髪右.GetOP()[ ? 9 : 3].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 8 : 4].Outline = false; X0Y0_お下げ左_髪右.GetOP()[ ? 8 : 4].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 7 : 5].Outline = false; X0Y0_お下げ左_髪右.GetOP()[ ? 7 : 5].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 6 : 6].Outline = false; X0Y0_お下げ左_髪右.GetOP()[ ? 6 : 6].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 5 : 7].Outline = false; X0Y0_お下げ左_髪右.GetOP()[ ? 5 : 7].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 4 : 8].Outline = false; X0Y0_お下げ左_髪右.GetOP()[ ? 4 : 8].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 3 : 9].Outline = false; X0Y0_お下げ左_髪右.GetOP()[ ? 3 : 9].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 2 : 10].Outline = false; X0Y0_お下げ左_髪右.GetOP()[ ? 2 : 10].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 1 : 11].Outline = false; X0Y0_お下げ左_髪右.GetOP()[ ? 1 : 11].Outline = false;
X0Y0_お下げ左_髪右.OP[(!) ? 12 : 0].Outline = false; X0Y0_お下げ左_髪右.GetOP()[(!) ? 12 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 12 : 0].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 12 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 1 : 11].Outline = false; X0Y0_お下げ左_髪根.GetOP()[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 10 : 2].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 10 : 2].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 9 : 3].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 9 : 3].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 8 : 4].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 8 : 4].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 7 : 5].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 7 : 5].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 6 : 6].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 6 : 6].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 5 : 7].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 5 : 7].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 4 : 8].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 4 : 8].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 3 : 9].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 3 : 9].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 2 : 10].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 2 : 10].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 1 : 11].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 1 : 11].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 12 : 0].Outline = false; X0Y0_お下げ左_髪根.GetOP()[(!) ? 12 : 0].Outline = false;
X0Y0_お下げ右_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 12 : 0].Outline = false; X0Y0_お下げ右_髪右.GetOP()[ ? 12 : 0].Outline = false;
X0Y0_お下げ右_髪右.OP[(!) ? 1 : 11].Outline = false; X0Y0_お下げ右_髪右.GetOP()[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 10 : 2].Outline = false; X0Y0_お下げ右_髪右.GetOP()[ ? 10 : 2].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 9 : 3].Outline = false; X0Y0_お下げ右_髪右.GetOP()[ ? 9 : 3].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 8 : 4].Outline = false; X0Y0_お下げ右_髪右.GetOP()[ ? 8 : 4].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 7 : 5].Outline = false; X0Y0_お下げ右_髪右.GetOP()[ ? 7 : 5].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 6 : 6].Outline = false; X0Y0_お下げ右_髪右.GetOP()[ ? 6 : 6].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 5 : 7].Outline = false; X0Y0_お下げ右_髪右.GetOP()[ ? 5 : 7].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 4 : 8].Outline = false; X0Y0_お下げ右_髪右.GetOP()[ ? 4 : 8].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 3 : 9].Outline = false; X0Y0_お下げ右_髪右.GetOP()[ ? 3 : 9].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 2 : 10].Outline = false; X0Y0_お下げ右_髪右.GetOP()[ ? 2 : 10].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 1 : 11].Outline = false; X0Y0_お下げ右_髪右.GetOP()[ ? 1 : 11].Outline = false;
X0Y0_お下げ右_髪右.OP[(!) ? 12 : 0].Outline = false; X0Y0_お下げ右_髪右.GetOP()[(!) ? 12 : 0].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 12 : 0].Outline = false; X0Y0_お下げ右_髪左.GetOP()[ ? 12 : 0].Outline = false;
X0Y0_お下げ右_髪左.OP[(!) ? 1 : 11].Outline = false; X0Y0_お下げ右_髪左.GetOP()[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 10 : 2].Outline = false; X0Y0_お下げ右_髪左.GetOP()[ ? 10 : 2].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 9 : 3].Outline = false; X0Y0_お下げ右_髪左.GetOP()[ ? 9 : 3].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 8 : 4].Outline = false; X0Y0_お下げ右_髪左.GetOP()[ ? 8 : 4].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 7 : 5].Outline = false; X0Y0_お下げ右_髪左.GetOP()[ ? 7 : 5].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 6 : 6].Outline = false; X0Y0_お下げ右_髪左.GetOP()[ ? 6 : 6].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 5 : 7].Outline = false; X0Y0_お下げ右_髪左.GetOP()[ ? 5 : 7].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 4 : 8].Outline = false; X0Y0_お下げ右_髪左.GetOP()[ ? 4 : 8].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 3 : 9].Outline = false; X0Y0_お下げ右_髪左.GetOP()[ ? 3 : 9].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 2 : 10].Outline = false; X0Y0_お下げ右_髪左.GetOP()[ ? 2 : 10].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 1 : 11].Outline = false; X0Y0_お下げ右_髪左.GetOP()[ ? 1 : 11].Outline = false;
X0Y0_お下げ右_髪左.OP[(!) ? 12 : 0].Outline = false; X0Y0_お下げ右_髪左.GetOP()[(!) ? 12 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 12 : 0].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 12 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 1 : 11].Outline = false; X0Y0_お下げ右_髪根.GetOP()[(!) ? 1 : 11].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 10 : 2].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 10 : 2].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 9 : 3].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 9 : 3].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 8 : 4].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 8 : 4].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 7 : 5].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 7 : 5].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 6 : 6].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 6 : 6].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 5 : 7].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 5 : 7].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 4 : 8].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 4 : 8].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 3 : 9].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 3 : 9].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 2 : 10].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 2 : 10].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 1 : 11].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 1 : 11].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 12 : 0].Outline = false; X0Y0_お下げ右_髪根.GetOP()[(!) ? 12 : 0].Outline = false;
} }
public override bool Is布(ShapePart p) public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -298,7 +298,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -307,12 +307,12 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ左_髪左.SizeYBase *= num; X0Y0_お下げ左_髪左.SetSizeYBase(X0Y0_お下げ左_髪左.GetSizeYBase() * num);
X0Y0_お下げ左_髪右.SizeYBase *= num; X0Y0_お下げ左_髪右.SetSizeYBase(X0Y0_お下げ左_髪右.GetSizeYBase() * num);
X0Y0_お下げ左_髪根.SizeYBase *= num; X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
X0Y0_お下げ右_髪右.SizeYBase *= num; X0Y0_お下げ右_髪右.SetSizeYBase(X0Y0_お下げ右_髪右.GetSizeYBase() * num);
X0Y0_お下げ右_髪左.SizeYBase *= num; X0Y0_お下げ右_髪左.SetSizeYBase(X0Y0_お下げ右_髪左.GetSizeYBase() * num);
X0Y0_お下げ右_髪根.SizeYBase *= num; X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
} }
} }
@@ -321,16 +321,16 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ左_髪縛1.SizeBase *= num; X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
X0Y0_お下げ左_髪縛2.SizeBase *= num; X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
X0Y0_お下げ左_髪左.SizeXBase *= num; X0Y0_お下げ左_髪左.SetSizeXBase(X0Y0_お下げ左_髪左.GetSizeXBase() * num);
X0Y0_お下げ左_髪右.SizeXBase *= num; X0Y0_お下げ左_髪右.SetSizeXBase(X0Y0_お下げ左_髪右.GetSizeXBase() * num);
X0Y0_お下げ左_髪根.SizeXBase *= num; X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
X0Y0_お下げ右_髪縛1.SizeBase *= num; X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
X0Y0_お下げ右_髪縛2.SizeBase *= num; X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
X0Y0_お下げ右_髪右.SizeXBase *= num; X0Y0_お下げ右_髪右.SetSizeXBase(X0Y0_お下げ右_髪右.GetSizeXBase() * num);
X0Y0_お下げ右_髪左.SizeXBase *= num; X0Y0_お下げ右_髪左.SetSizeXBase(X0Y0_お下げ右_髪左.GetSizeXBase() * num);
X0Y0_お下げ右_髪根.SizeXBase *= num; X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
} }
} }
@@ -338,10 +338,10 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ左_髪左.AngleBase = 3.0 * value; X0Y0_お下げ左_髪左.SetAngleBase(3.0 * value);
X0Y0_お下げ左_髪右.AngleBase = -3.0 * value; X0Y0_お下げ左_髪右.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪右.AngleBase = -3.0 * value; X0Y0_お下げ右_髪右.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪左.AngleBase = 3.0 * value; X0Y0_お下げ右_髪左.SetAngleBase(3.0 * value);
} }
} }
@@ -437,49 +437,49 @@ namespace SlaveMatrix
public override void SetAngle0() public override void SetAngle0()
{ {
double num = ( ? (-1.0) : 1.0); double num = ( ? (-1.0) : 1.0);
X0Y0_お下げ左_髪根.AngleBase = num * 10.0; X0Y0_お下げ左_髪根.SetAngleBase(num * 10.0);
X0Y0_お下げ右_髪根.AngleBase = num * -10.0; X0Y0_お下げ右_髪根.SetAngleBase(num * -10.0);
Body.JoinPAall(); Body.JoinPAall();
} }
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ左_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_髪左.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪左.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_髪左.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_髪左.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_髪左.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_髪左.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_髪右.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪右.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_髪右.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_髪右.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_髪右.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_髪右.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_髪右.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪右.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_髪右.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_髪右.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_髪右.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_髪右.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_髪左.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪左.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_髪左.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_髪左.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_髪左.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_髪左.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
} }
public override bool Is布(ShapePart p) public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -298,7 +298,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -307,12 +307,12 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ左_髪右.SizeYBase *= num; X0Y0_お下げ左_髪右.SetSizeYBase(X0Y0_お下げ左_髪右.GetSizeYBase() * num);
X0Y0_お下げ左_髪左.SizeYBase *= num; X0Y0_お下げ左_髪左.SetSizeYBase(X0Y0_お下げ左_髪左.GetSizeYBase() * num);
X0Y0_お下げ左_髪根.SizeYBase *= num; X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
X0Y0_お下げ右_髪左.SizeYBase *= num; X0Y0_お下げ右_髪左.SetSizeYBase(X0Y0_お下げ右_髪左.GetSizeYBase() * num);
X0Y0_お下げ右_髪右.SizeYBase *= num; X0Y0_お下げ右_髪右.SetSizeYBase(X0Y0_お下げ右_髪右.GetSizeYBase() * num);
X0Y0_お下げ右_髪根.SizeYBase *= num; X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
} }
} }
@@ -321,16 +321,16 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ左_髪縛1.SizeBase *= num; X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
X0Y0_お下げ左_髪縛2.SizeBase *= num; X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
X0Y0_お下げ左_髪左.SizeXBase *= num; X0Y0_お下げ左_髪左.SetSizeXBase(X0Y0_お下げ左_髪左.GetSizeXBase() * num);
X0Y0_お下げ左_髪右.SizeXBase *= num; X0Y0_お下げ左_髪右.SetSizeXBase(X0Y0_お下げ左_髪右.GetSizeXBase() * num);
X0Y0_お下げ左_髪根.SizeXBase *= num; X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
X0Y0_お下げ右_髪縛1.SizeBase *= num; X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
X0Y0_お下げ右_髪縛2.SizeBase *= num; X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
X0Y0_お下げ右_髪右.SizeXBase *= num; X0Y0_お下げ右_髪右.SetSizeXBase(X0Y0_お下げ右_髪右.GetSizeXBase() * num);
X0Y0_お下げ右_髪左.SizeXBase *= num; X0Y0_お下げ右_髪左.SetSizeXBase(X0Y0_お下げ右_髪左.GetSizeXBase() * num);
X0Y0_お下げ右_髪根.SizeXBase *= num; X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
} }
} }
@@ -338,10 +338,10 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ左_髪左.AngleBase = 3.0 * value; X0Y0_お下げ左_髪左.SetAngleBase(3.0 * value);
X0Y0_お下げ左_髪右.AngleBase = -3.0 * value; X0Y0_お下げ左_髪右.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪右.AngleBase = -3.0 * value; X0Y0_お下げ右_髪右.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪左.AngleBase = 3.0 * value; X0Y0_お下げ右_髪左.SetAngleBase(3.0 * value);
} }
} }
@@ -437,49 +437,49 @@ namespace SlaveMatrix
public override void SetAngle0() public override void SetAngle0()
{ {
_ = ; _ = ;
X0Y0_お下げ左_髪根.AngleBase = 10.0; X0Y0_お下げ左_髪根.SetAngleBase(10.0);
X0Y0_お下げ右_髪根.AngleBase = -10.0; X0Y0_お下げ右_髪根.SetAngleBase(-10.0);
Body.JoinPAall(); Body.JoinPAall();
} }
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ左_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_髪右.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪右.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_髪右.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_髪右.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_髪右.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_髪右.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_髪左.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪左.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_髪左.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_髪左.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_髪左.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_髪左.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_髪左.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪左.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_髪左.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_髪左.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_髪左.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_髪左.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_髪右.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪右.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_髪右.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_髪右.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_髪右.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_髪右.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
} }
public override bool Is布(ShapePart p) public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -298,7 +298,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -307,12 +307,12 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ左_髪左.SizeYBase *= num; X0Y0_お下げ左_髪左.SetSizeYBase(X0Y0_お下げ左_髪左.GetSizeYBase() * num);
X0Y0_お下げ左_髪右.SizeYBase *= num; X0Y0_お下げ左_髪右.SetSizeYBase(X0Y0_お下げ左_髪右.GetSizeYBase() * num);
X0Y0_お下げ左_髪根.SizeYBase *= num; X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
X0Y0_お下げ右_髪右.SizeYBase *= num; X0Y0_お下げ右_髪右.SetSizeYBase(X0Y0_お下げ右_髪右.GetSizeYBase() * num);
X0Y0_お下げ右_髪左.SizeYBase *= num; X0Y0_お下げ右_髪左.SetSizeYBase(X0Y0_お下げ右_髪左.GetSizeYBase() * num);
X0Y0_お下げ右_髪根.SizeYBase *= num; X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
} }
} }
@@ -321,16 +321,16 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ左_髪縛1.SizeBase *= num; X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
X0Y0_お下げ左_髪縛2.SizeBase *= num; X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
X0Y0_お下げ左_髪左.SizeXBase *= num; X0Y0_お下げ左_髪左.SetSizeXBase(X0Y0_お下げ左_髪左.GetSizeXBase() * num);
X0Y0_お下げ左_髪右.SizeXBase *= num; X0Y0_お下げ左_髪右.SetSizeXBase(X0Y0_お下げ左_髪右.GetSizeXBase() * num);
X0Y0_お下げ左_髪根.SizeXBase *= num; X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
X0Y0_お下げ右_髪縛1.SizeBase *= num; X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
X0Y0_お下げ右_髪縛2.SizeBase *= num; X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
X0Y0_お下げ右_髪右.SizeXBase *= num; X0Y0_お下げ右_髪右.SetSizeXBase(X0Y0_お下げ右_髪右.GetSizeXBase() * num);
X0Y0_お下げ右_髪左.SizeXBase *= num; X0Y0_お下げ右_髪左.SetSizeXBase(X0Y0_お下げ右_髪左.GetSizeXBase() * num);
X0Y0_お下げ右_髪根.SizeXBase *= num; X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
} }
} }
@@ -338,10 +338,10 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ左_髪左.AngleBase = 3.0 * value; X0Y0_お下げ左_髪左.SetAngleBase(3.0 * value);
X0Y0_お下げ左_髪右.AngleBase = -3.0 * value; X0Y0_お下げ左_髪右.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪右.AngleBase = -3.0 * value; X0Y0_お下げ右_髪右.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪左.AngleBase = 3.0 * value; X0Y0_お下げ右_髪左.SetAngleBase(3.0 * value);
} }
} }
@@ -437,43 +437,43 @@ namespace SlaveMatrix
public override void SetAngle0() public override void SetAngle0()
{ {
double num = ( ? (-1.0) : 1.0); double num = ( ? (-1.0) : 1.0);
X0Y0_お下げ左_髪根.AngleBase = num * 10.0; X0Y0_お下げ左_髪根.SetAngleBase(num * 10.0);
X0Y0_お下げ右_髪根.AngleBase = num * -10.0; X0Y0_お下げ右_髪根.SetAngleBase(num * -10.0);
Body.JoinPAall(); Body.JoinPAall();
} }
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ左_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 3 : 0].Outline = false; X0Y0_お下げ左_髪左.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ左_髪左.OP[(!) ? 1 : 2].Outline = false; X0Y0_お下げ左_髪左.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪左.OP[ ? 1 : 2].Outline = false; X0Y0_お下げ左_髪左.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪左.OP[(!) ? 3 : 0].Outline = false; X0Y0_お下げ左_髪左.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 3 : 0].Outline = false; X0Y0_お下げ左_髪右.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ左_髪右.OP[(!) ? 1 : 2].Outline = false; X0Y0_お下げ左_髪右.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪右.OP[ ? 1 : 2].Outline = false; X0Y0_お下げ左_髪右.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪右.OP[(!) ? 3 : 0].Outline = false; X0Y0_お下げ左_髪右.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 3 : 0].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 1 : 2].Outline = false; X0Y0_お下げ左_髪根.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 1 : 2].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 3 : 0].Outline = false; X0Y0_お下げ左_髪根.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 3 : 0].Outline = false; X0Y0_お下げ右_髪右.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪右.OP[(!) ? 1 : 2].Outline = false; X0Y0_お下げ右_髪右.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪右.OP[ ? 1 : 2].Outline = false; X0Y0_お下げ右_髪右.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪右.OP[(!) ? 3 : 0].Outline = false; X0Y0_お下げ右_髪右.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 3 : 0].Outline = false; X0Y0_お下げ右_髪左.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪左.OP[(!) ? 1 : 2].Outline = false; X0Y0_お下げ右_髪左.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪左.OP[ ? 1 : 2].Outline = false; X0Y0_お下げ右_髪左.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪左.OP[(!) ? 3 : 0].Outline = false; X0Y0_お下げ右_髪左.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 3 : 0].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 1 : 2].Outline = false; X0Y0_お下げ右_髪根.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 1 : 2].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 3 : 0].Outline = false; X0Y0_お下げ右_髪根.GetOP()[(!) ? 3 : 0].Outline = false;
} }
public override bool Is布(ShapePart p) public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -529,7 +529,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -538,25 +538,25 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ_編節1_髪節.SizeYBase *= num; X0Y0_お下げ_編節1_髪節.SetSizeYBase(X0Y0_お下げ_編節1_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節1_髪編目.SizeYBase *= num; X0Y0_お下げ_編節1_髪編目.SetSizeYBase(X0Y0_お下げ_編節1_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節2_髪節.SizeYBase *= num; X0Y0_お下げ_編節2_髪節.SetSizeYBase(X0Y0_お下げ_編節2_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節2_髪編目.SizeYBase *= num; X0Y0_お下げ_編節2_髪編目.SetSizeYBase(X0Y0_お下げ_編節2_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節3_髪節.SizeYBase *= num; X0Y0_お下げ_編節3_髪節.SetSizeYBase(X0Y0_お下げ_編節3_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節3_髪編目.SizeYBase *= num; X0Y0_お下げ_編節3_髪編目.SetSizeYBase(X0Y0_お下げ_編節3_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節4_髪節.SizeYBase *= num; X0Y0_お下げ_編節4_髪節.SetSizeYBase(X0Y0_お下げ_編節4_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節4_髪編目.SizeYBase *= num; X0Y0_お下げ_編節4_髪編目.SetSizeYBase(X0Y0_お下げ_編節4_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節5_髪節.SizeYBase *= num; X0Y0_お下げ_編節5_髪節.SetSizeYBase(X0Y0_お下げ_編節5_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節5_髪編目.SizeYBase *= num; X0Y0_お下げ_編節5_髪編目.SetSizeYBase(X0Y0_お下げ_編節5_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節6_髪節.SizeYBase *= num; X0Y0_お下げ_編節6_髪節.SetSizeYBase(X0Y0_お下げ_編節6_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節6_髪編目.SizeYBase *= num; X0Y0_お下げ_編節6_髪編目.SetSizeYBase(X0Y0_お下げ_編節6_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節7_髪節.SizeYBase *= num; X0Y0_お下げ_編節7_髪節.SetSizeYBase(X0Y0_お下げ_編節7_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節7_髪編目.SizeYBase *= num; X0Y0_お下げ_編節7_髪編目.SetSizeYBase(X0Y0_お下げ_編節7_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節8_髪節.SizeYBase *= num; X0Y0_お下げ_編節8_髪節.SetSizeYBase(X0Y0_お下げ_編節8_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節8_髪編目.SizeYBase *= num; X0Y0_お下げ_編節8_髪編目.SetSizeYBase(X0Y0_お下げ_編節8_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_髪左1.SizeYBase *= num; X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
X0Y0_お下げ_髪右1.SizeYBase *= num; X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
X0Y0_お下げ_髪根.SizeYBase *= num; X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
} }
} }
@@ -565,27 +565,27 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ_編節1_髪節.SizeXBase *= num; X0Y0_お下げ_編節1_髪節.SetSizeXBase(X0Y0_お下げ_編節1_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節1_髪編目.SizeXBase *= num; X0Y0_お下げ_編節1_髪編目.SetSizeXBase(X0Y0_お下げ_編節1_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節2_髪節.SizeXBase *= num; X0Y0_お下げ_編節2_髪節.SetSizeXBase(X0Y0_お下げ_編節2_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節2_髪編目.SizeXBase *= num; X0Y0_お下げ_編節2_髪編目.SetSizeXBase(X0Y0_お下げ_編節2_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節3_髪節.SizeXBase *= num; X0Y0_お下げ_編節3_髪節.SetSizeXBase(X0Y0_お下げ_編節3_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節3_髪編目.SizeXBase *= num; X0Y0_お下げ_編節3_髪編目.SetSizeXBase(X0Y0_お下げ_編節3_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節4_髪節.SizeXBase *= num; X0Y0_お下げ_編節4_髪節.SetSizeXBase(X0Y0_お下げ_編節4_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節4_髪編目.SizeXBase *= num; X0Y0_お下げ_編節4_髪編目.SetSizeXBase(X0Y0_お下げ_編節4_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節5_髪節.SizeXBase *= num; X0Y0_お下げ_編節5_髪節.SetSizeXBase(X0Y0_お下げ_編節5_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節5_髪編目.SizeXBase *= num; X0Y0_お下げ_編節5_髪編目.SetSizeXBase(X0Y0_お下げ_編節5_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節6_髪節.SizeXBase *= num; X0Y0_お下げ_編節6_髪節.SetSizeXBase(X0Y0_お下げ_編節6_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節6_髪編目.SizeXBase *= num; X0Y0_お下げ_編節6_髪編目.SetSizeXBase(X0Y0_お下げ_編節6_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節7_髪節.SizeXBase *= num; X0Y0_お下げ_編節7_髪節.SetSizeXBase(X0Y0_お下げ_編節7_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節7_髪編目.SizeXBase *= num; X0Y0_お下げ_編節7_髪編目.SetSizeXBase(X0Y0_お下げ_編節7_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節8_髪節.SizeXBase *= num; X0Y0_お下げ_編節8_髪節.SetSizeXBase(X0Y0_お下げ_編節8_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節8_髪編目.SizeXBase *= num; X0Y0_お下げ_編節8_髪編目.SetSizeXBase(X0Y0_お下げ_編節8_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_髪縛1.SizeBase *= num; X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
X0Y0_お下げ_髪縛2.SizeBase *= num; X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
X0Y0_お下げ_髪左1.SizeXBase *= num; X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
X0Y0_お下げ_髪右1.SizeXBase *= num; X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
X0Y0_お下げ_髪根.SizeXBase *= num; X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
} }
} }
@@ -593,8 +593,8 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ_髪左1.AngleBase = 3.0 * value; X0Y0_お下げ_髪左1.SetAngleBase(3.0 * value);
X0Y0_お下げ_髪右1.AngleBase = -3.0 * value; X0Y0_お下げ_髪右1.SetAngleBase(-3.0 * value);
} }
} }
@@ -731,86 +731,86 @@ namespace SlaveMatrix
{ {
double num = ( ? (-1.0) : 1.0); double num = ( ? (-1.0) : 1.0);
double maxAngle = 25.0; double maxAngle = 25.0;
X0Y0_お下げ_編節1_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節1_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節2_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節2_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節3_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節3_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節4_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節4_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節5_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節5_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節6_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節6_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節7_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節7_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_髪根.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_髪根.SetAngleBase(num * maxAngle.GetRanAngle());
Body.JoinPAall(); Body.JoinPAall();
} }
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節1_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節1_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節1_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節1_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節1_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節1_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節1_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節2_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節2_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節2_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節2_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節2_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節2_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節2_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節3_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節3_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節3_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節3_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節3_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節3_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節3_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節4_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節4_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節4_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節4_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節4_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節4_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節4_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節5_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節5_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節5_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節5_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節5_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節5_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節5_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節6_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節6_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節6_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節6_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節6_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節6_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節6_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節7_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節7_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節7_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節7_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節7_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節7_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節7_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節8_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節8_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節8_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節8_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節8_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節8_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節8_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_髪左1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_髪左1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_髪右1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_髪右1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
} }
public override bool Is布(ShapePart p) public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -529,7 +529,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -538,25 +538,25 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ_編節1_髪節.SizeYBase *= num; X0Y0_お下げ_編節1_髪節.SetSizeYBase(X0Y0_お下げ_編節1_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節1_髪編目.SizeYBase *= num; X0Y0_お下げ_編節1_髪編目.SetSizeYBase(X0Y0_お下げ_編節1_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節2_髪節.SizeYBase *= num; X0Y0_お下げ_編節2_髪節.SetSizeYBase(X0Y0_お下げ_編節2_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節2_髪編目.SizeYBase *= num; X0Y0_お下げ_編節2_髪編目.SetSizeYBase(X0Y0_お下げ_編節2_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節3_髪節.SizeYBase *= num; X0Y0_お下げ_編節3_髪節.SetSizeYBase(X0Y0_お下げ_編節3_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節3_髪編目.SizeYBase *= num; X0Y0_お下げ_編節3_髪編目.SetSizeYBase(X0Y0_お下げ_編節3_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節4_髪節.SizeYBase *= num; X0Y0_お下げ_編節4_髪節.SetSizeYBase(X0Y0_お下げ_編節4_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節4_髪編目.SizeYBase *= num; X0Y0_お下げ_編節4_髪編目.SetSizeYBase(X0Y0_お下げ_編節4_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節5_髪節.SizeYBase *= num; X0Y0_お下げ_編節5_髪節.SetSizeYBase(X0Y0_お下げ_編節5_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節5_髪編目.SizeYBase *= num; X0Y0_お下げ_編節5_髪編目.SetSizeYBase(X0Y0_お下げ_編節5_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節6_髪節.SizeYBase *= num; X0Y0_お下げ_編節6_髪節.SetSizeYBase(X0Y0_お下げ_編節6_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節6_髪編目.SizeYBase *= num; X0Y0_お下げ_編節6_髪編目.SetSizeYBase(X0Y0_お下げ_編節6_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節7_髪節.SizeYBase *= num; X0Y0_お下げ_編節7_髪節.SetSizeYBase(X0Y0_お下げ_編節7_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節7_髪編目.SizeYBase *= num; X0Y0_お下げ_編節7_髪編目.SetSizeYBase(X0Y0_お下げ_編節7_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節8_髪節.SizeYBase *= num; X0Y0_お下げ_編節8_髪節.SetSizeYBase(X0Y0_お下げ_編節8_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節8_髪編目.SizeYBase *= num; X0Y0_お下げ_編節8_髪編目.SetSizeYBase(X0Y0_お下げ_編節8_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_髪左1.SizeYBase *= num; X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
X0Y0_お下げ_髪右1.SizeYBase *= num; X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
X0Y0_お下げ_髪根.SizeYBase *= num; X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
} }
} }
@@ -565,27 +565,27 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ_編節1_髪節.SizeXBase *= num; X0Y0_お下げ_編節1_髪節.SetSizeXBase(X0Y0_お下げ_編節1_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節1_髪編目.SizeXBase *= num; X0Y0_お下げ_編節1_髪編目.SetSizeXBase(X0Y0_お下げ_編節1_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節2_髪節.SizeXBase *= num; X0Y0_お下げ_編節2_髪節.SetSizeXBase(X0Y0_お下げ_編節2_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節2_髪編目.SizeXBase *= num; X0Y0_お下げ_編節2_髪編目.SetSizeXBase(X0Y0_お下げ_編節2_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節3_髪節.SizeXBase *= num; X0Y0_お下げ_編節3_髪節.SetSizeXBase(X0Y0_お下げ_編節3_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節3_髪編目.SizeXBase *= num; X0Y0_お下げ_編節3_髪編目.SetSizeXBase(X0Y0_お下げ_編節3_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節4_髪節.SizeXBase *= num; X0Y0_お下げ_編節4_髪節.SetSizeXBase(X0Y0_お下げ_編節4_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節4_髪編目.SizeXBase *= num; X0Y0_お下げ_編節4_髪編目.SetSizeXBase(X0Y0_お下げ_編節4_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節5_髪節.SizeXBase *= num; X0Y0_お下げ_編節5_髪節.SetSizeXBase(X0Y0_お下げ_編節5_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節5_髪編目.SizeXBase *= num; X0Y0_お下げ_編節5_髪編目.SetSizeXBase(X0Y0_お下げ_編節5_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節6_髪節.SizeXBase *= num; X0Y0_お下げ_編節6_髪節.SetSizeXBase(X0Y0_お下げ_編節6_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節6_髪編目.SizeXBase *= num; X0Y0_お下げ_編節6_髪編目.SetSizeXBase(X0Y0_お下げ_編節6_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節7_髪節.SizeXBase *= num; X0Y0_お下げ_編節7_髪節.SetSizeXBase(X0Y0_お下げ_編節7_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節7_髪編目.SizeXBase *= num; X0Y0_お下げ_編節7_髪編目.SetSizeXBase(X0Y0_お下げ_編節7_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節8_髪節.SizeXBase *= num; X0Y0_お下げ_編節8_髪節.SetSizeXBase(X0Y0_お下げ_編節8_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節8_髪編目.SizeXBase *= num; X0Y0_お下げ_編節8_髪編目.SetSizeXBase(X0Y0_お下げ_編節8_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_髪縛1.SizeBase *= num; X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
X0Y0_お下げ_髪縛2.SizeBase *= num; X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
X0Y0_お下げ_髪左1.SizeXBase *= num; X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
X0Y0_お下げ_髪右1.SizeXBase *= num; X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
X0Y0_お下げ_髪根.SizeXBase *= num; X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
} }
} }
@@ -593,8 +593,8 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ_髪左1.AngleBase = 3.0 * value; X0Y0_お下げ_髪左1.SetAngleBase(3.0 * value);
X0Y0_お下げ_髪右1.AngleBase = -3.0 * value; X0Y0_お下げ_髪右1.SetAngleBase(-3.0 * value);
} }
} }
@@ -731,86 +731,86 @@ namespace SlaveMatrix
{ {
double num = ( ? (-1.0) : 1.0); double num = ( ? (-1.0) : 1.0);
double maxAngle = 25.0; double maxAngle = 25.0;
X0Y0_お下げ_編節1_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節1_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節2_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節2_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節3_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節3_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節4_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節4_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節5_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節5_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節6_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節6_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節7_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節7_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_髪根.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_髪根.SetAngleBase(num * maxAngle.GetRanAngle());
Body.JoinPAall(); Body.JoinPAall();
} }
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節1_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節1_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節1_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節1_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節1_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節1_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節1_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節2_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節2_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節2_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節2_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節2_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節2_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節2_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節3_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節3_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節3_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節3_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節3_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節3_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節3_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節4_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節4_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節4_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節4_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節4_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節4_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節4_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節5_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節5_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節5_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節5_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節5_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節5_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節5_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節6_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節6_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節6_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節6_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節6_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節6_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節6_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節7_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節7_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節7_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節7_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節7_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節7_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節7_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節8_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節8_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節8_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節8_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節8_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節8_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節8_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_髪左1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_髪左1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_髪右1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_髪右1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
} }
public override bool Is布(ShapePart p) public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -529,7 +529,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -538,25 +538,25 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ_編節1_髪節.SizeYBase *= num; X0Y0_お下げ_編節1_髪節.SetSizeYBase(X0Y0_お下げ_編節1_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節1_髪編目.SizeYBase *= num; X0Y0_お下げ_編節1_髪編目.SetSizeYBase(X0Y0_お下げ_編節1_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節2_髪節.SizeYBase *= num; X0Y0_お下げ_編節2_髪節.SetSizeYBase(X0Y0_お下げ_編節2_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節2_髪編目.SizeYBase *= num; X0Y0_お下げ_編節2_髪編目.SetSizeYBase(X0Y0_お下げ_編節2_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節3_髪節.SizeYBase *= num; X0Y0_お下げ_編節3_髪節.SetSizeYBase(X0Y0_お下げ_編節3_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節3_髪編目.SizeYBase *= num; X0Y0_お下げ_編節3_髪編目.SetSizeYBase(X0Y0_お下げ_編節3_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節4_髪節.SizeYBase *= num; X0Y0_お下げ_編節4_髪節.SetSizeYBase(X0Y0_お下げ_編節4_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節4_髪編目.SizeYBase *= num; X0Y0_お下げ_編節4_髪編目.SetSizeYBase(X0Y0_お下げ_編節4_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節5_髪節.SizeYBase *= num; X0Y0_お下げ_編節5_髪節.SetSizeYBase(X0Y0_お下げ_編節5_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節5_髪編目.SizeYBase *= num; X0Y0_お下げ_編節5_髪編目.SetSizeYBase(X0Y0_お下げ_編節5_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節6_髪節.SizeYBase *= num; X0Y0_お下げ_編節6_髪節.SetSizeYBase(X0Y0_お下げ_編節6_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節6_髪編目.SizeYBase *= num; X0Y0_お下げ_編節6_髪編目.SetSizeYBase(X0Y0_お下げ_編節6_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節7_髪節.SizeYBase *= num; X0Y0_お下げ_編節7_髪節.SetSizeYBase(X0Y0_お下げ_編節7_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節7_髪編目.SizeYBase *= num; X0Y0_お下げ_編節7_髪編目.SetSizeYBase(X0Y0_お下げ_編節7_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節8_髪節.SizeYBase *= num; X0Y0_お下げ_編節8_髪節.SetSizeYBase(X0Y0_お下げ_編節8_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節8_髪編目.SizeYBase *= num; X0Y0_お下げ_編節8_髪編目.SetSizeYBase(X0Y0_お下げ_編節8_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_髪左1.SizeYBase *= num; X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
X0Y0_お下げ_髪右1.SizeYBase *= num; X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
X0Y0_お下げ_髪根.SizeYBase *= num; X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
} }
} }
@@ -565,27 +565,27 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ_編節1_髪節.SizeXBase *= num; X0Y0_お下げ_編節1_髪節.SetSizeXBase(X0Y0_お下げ_編節1_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節1_髪編目.SizeXBase *= num; X0Y0_お下げ_編節1_髪編目.SetSizeXBase(X0Y0_お下げ_編節1_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節2_髪節.SizeXBase *= num; X0Y0_お下げ_編節2_髪節.SetSizeXBase(X0Y0_お下げ_編節2_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節2_髪編目.SizeXBase *= num; X0Y0_お下げ_編節2_髪編目.SetSizeXBase(X0Y0_お下げ_編節2_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節3_髪節.SizeXBase *= num; X0Y0_お下げ_編節3_髪節.SetSizeXBase(X0Y0_お下げ_編節3_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節3_髪編目.SizeXBase *= num; X0Y0_お下げ_編節3_髪編目.SetSizeXBase(X0Y0_お下げ_編節3_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節4_髪節.SizeXBase *= num; X0Y0_お下げ_編節4_髪節.SetSizeXBase(X0Y0_お下げ_編節4_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節4_髪編目.SizeXBase *= num; X0Y0_お下げ_編節4_髪編目.SetSizeXBase(X0Y0_お下げ_編節4_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節5_髪節.SizeXBase *= num; X0Y0_お下げ_編節5_髪節.SetSizeXBase(X0Y0_お下げ_編節5_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節5_髪編目.SizeXBase *= num; X0Y0_お下げ_編節5_髪編目.SetSizeXBase(X0Y0_お下げ_編節5_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節6_髪節.SizeXBase *= num; X0Y0_お下げ_編節6_髪節.SetSizeXBase(X0Y0_お下げ_編節6_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節6_髪編目.SizeXBase *= num; X0Y0_お下げ_編節6_髪編目.SetSizeXBase(X0Y0_お下げ_編節6_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節7_髪節.SizeXBase *= num; X0Y0_お下げ_編節7_髪節.SetSizeXBase(X0Y0_お下げ_編節7_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節7_髪編目.SizeXBase *= num; X0Y0_お下げ_編節7_髪編目.SetSizeXBase(X0Y0_お下げ_編節7_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節8_髪節.SizeXBase *= num; X0Y0_お下げ_編節8_髪節.SetSizeXBase(X0Y0_お下げ_編節8_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節8_髪編目.SizeXBase *= num; X0Y0_お下げ_編節8_髪編目.SetSizeXBase(X0Y0_お下げ_編節8_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_髪縛1.SizeBase *= num; X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
X0Y0_お下げ_髪縛2.SizeBase *= num; X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
X0Y0_お下げ_髪左1.SizeXBase *= num; X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
X0Y0_お下げ_髪右1.SizeXBase *= num; X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
X0Y0_お下げ_髪根.SizeXBase *= num; X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
} }
} }
@@ -593,8 +593,8 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ_髪左1.AngleBase = 3.0 * value; X0Y0_お下げ_髪左1.SetAngleBase(3.0 * value);
X0Y0_お下げ_髪右1.AngleBase = -3.0 * value; X0Y0_お下げ_髪右1.SetAngleBase(-3.0 * value);
} }
} }
@@ -731,86 +731,86 @@ namespace SlaveMatrix
{ {
double num = ( ? (-1.0) : 1.0); double num = ( ? (-1.0) : 1.0);
double maxAngle = 25.0; double maxAngle = 25.0;
X0Y0_お下げ_編節1_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節1_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節2_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節2_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節3_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節3_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節4_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節4_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節5_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節5_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節6_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節6_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節7_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節7_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_髪根.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_髪根.SetAngleBase(num * maxAngle.GetRanAngle());
Body.JoinPAall(); Body.JoinPAall();
} }
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節1_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節1_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節1_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節1_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節1_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節1_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節1_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節2_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節2_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節2_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節2_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節2_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節2_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節2_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節3_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節3_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節3_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節3_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節3_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節3_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節3_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節4_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節4_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節4_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節4_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節4_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節4_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節4_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節5_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節5_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節5_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節5_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節5_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節5_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節5_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節6_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節6_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節6_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節6_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節6_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節6_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節6_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節7_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節7_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節7_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節7_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節7_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節7_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節7_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節8_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節8_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節8_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節8_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節8_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節8_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節8_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_髪左1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_髪左1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_髪右1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_髪右1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
} }
public override bool Is布(ShapePart p) public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -529,7 +529,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -538,25 +538,25 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ_編節1_髪節.SizeYBase *= num; X0Y0_お下げ_編節1_髪節.SetSizeYBase(X0Y0_お下げ_編節1_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節1_髪編目.SizeYBase *= num; X0Y0_お下げ_編節1_髪編目.SetSizeYBase(X0Y0_お下げ_編節1_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節2_髪節.SizeYBase *= num; X0Y0_お下げ_編節2_髪節.SetSizeYBase(X0Y0_お下げ_編節2_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節2_髪編目.SizeYBase *= num; X0Y0_お下げ_編節2_髪編目.SetSizeYBase(X0Y0_お下げ_編節2_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節3_髪節.SizeYBase *= num; X0Y0_お下げ_編節3_髪節.SetSizeYBase(X0Y0_お下げ_編節3_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節3_髪編目.SizeYBase *= num; X0Y0_お下げ_編節3_髪編目.SetSizeYBase(X0Y0_お下げ_編節3_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節4_髪節.SizeYBase *= num; X0Y0_お下げ_編節4_髪節.SetSizeYBase(X0Y0_お下げ_編節4_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節4_髪編目.SizeYBase *= num; X0Y0_お下げ_編節4_髪編目.SetSizeYBase(X0Y0_お下げ_編節4_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節5_髪節.SizeYBase *= num; X0Y0_お下げ_編節5_髪節.SetSizeYBase(X0Y0_お下げ_編節5_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節5_髪編目.SizeYBase *= num; X0Y0_お下げ_編節5_髪編目.SetSizeYBase(X0Y0_お下げ_編節5_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節6_髪節.SizeYBase *= num; X0Y0_お下げ_編節6_髪節.SetSizeYBase(X0Y0_お下げ_編節6_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節6_髪編目.SizeYBase *= num; X0Y0_お下げ_編節6_髪編目.SetSizeYBase(X0Y0_お下げ_編節6_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節7_髪節.SizeYBase *= num; X0Y0_お下げ_編節7_髪節.SetSizeYBase(X0Y0_お下げ_編節7_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節7_髪編目.SizeYBase *= num; X0Y0_お下げ_編節7_髪編目.SetSizeYBase(X0Y0_お下げ_編節7_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_編節8_髪節.SizeYBase *= num; X0Y0_お下げ_編節8_髪節.SetSizeYBase(X0Y0_お下げ_編節8_髪節.GetSizeYBase() * num);
X0Y0_お下げ_編節8_髪編目.SizeYBase *= num; X0Y0_お下げ_編節8_髪編目.SetSizeYBase(X0Y0_お下げ_編節8_髪編目.GetSizeYBase() * num);
X0Y0_お下げ_髪左1.SizeYBase *= num; X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
X0Y0_お下げ_髪右1.SizeYBase *= num; X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
X0Y0_お下げ_髪根.SizeYBase *= num; X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
} }
} }
@@ -565,27 +565,27 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ_編節1_髪節.SizeXBase *= num; X0Y0_お下げ_編節1_髪節.SetSizeXBase(X0Y0_お下げ_編節1_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節1_髪編目.SizeXBase *= num; X0Y0_お下げ_編節1_髪編目.SetSizeXBase(X0Y0_お下げ_編節1_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節2_髪節.SizeXBase *= num; X0Y0_お下げ_編節2_髪節.SetSizeXBase(X0Y0_お下げ_編節2_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節2_髪編目.SizeXBase *= num; X0Y0_お下げ_編節2_髪編目.SetSizeXBase(X0Y0_お下げ_編節2_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節3_髪節.SizeXBase *= num; X0Y0_お下げ_編節3_髪節.SetSizeXBase(X0Y0_お下げ_編節3_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節3_髪編目.SizeXBase *= num; X0Y0_お下げ_編節3_髪編目.SetSizeXBase(X0Y0_お下げ_編節3_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節4_髪節.SizeXBase *= num; X0Y0_お下げ_編節4_髪節.SetSizeXBase(X0Y0_お下げ_編節4_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節4_髪編目.SizeXBase *= num; X0Y0_お下げ_編節4_髪編目.SetSizeXBase(X0Y0_お下げ_編節4_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節5_髪節.SizeXBase *= num; X0Y0_お下げ_編節5_髪節.SetSizeXBase(X0Y0_お下げ_編節5_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節5_髪編目.SizeXBase *= num; X0Y0_お下げ_編節5_髪編目.SetSizeXBase(X0Y0_お下げ_編節5_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節6_髪節.SizeXBase *= num; X0Y0_お下げ_編節6_髪節.SetSizeXBase(X0Y0_お下げ_編節6_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節6_髪編目.SizeXBase *= num; X0Y0_お下げ_編節6_髪編目.SetSizeXBase(X0Y0_お下げ_編節6_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節7_髪節.SizeXBase *= num; X0Y0_お下げ_編節7_髪節.SetSizeXBase(X0Y0_お下げ_編節7_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節7_髪編目.SizeXBase *= num; X0Y0_お下げ_編節7_髪編目.SetSizeXBase(X0Y0_お下げ_編節7_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_編節8_髪節.SizeXBase *= num; X0Y0_お下げ_編節8_髪節.SetSizeXBase(X0Y0_お下げ_編節8_髪節.GetSizeXBase() * num);
X0Y0_お下げ_編節8_髪編目.SizeXBase *= num; X0Y0_お下げ_編節8_髪編目.SetSizeXBase(X0Y0_お下げ_編節8_髪編目.GetSizeXBase() * num);
X0Y0_お下げ_髪縛1.SizeBase *= num; X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
X0Y0_お下げ_髪縛2.SizeBase *= num; X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
X0Y0_お下げ_髪左1.SizeXBase *= num; X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
X0Y0_お下げ_髪右1.SizeXBase *= num; X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
X0Y0_お下げ_髪根.SizeXBase *= num; X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
} }
} }
@@ -593,8 +593,8 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ_髪左1.AngleBase = 3.0 * value; X0Y0_お下げ_髪左1.SetAngleBase(3.0 * value);
X0Y0_お下げ_髪右1.AngleBase = -3.0 * value; X0Y0_お下げ_髪右1.SetAngleBase(-3.0 * value);
} }
} }
@@ -731,83 +731,83 @@ namespace SlaveMatrix
{ {
double num = ( ? (-1.0) : 1.0); double num = ( ? (-1.0) : 1.0);
double maxAngle = 25.0; double maxAngle = 25.0;
X0Y0_お下げ_編節1_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節1_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節2_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節2_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節3_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節3_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節4_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節4_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節5_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節5_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節6_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節6_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_編節7_髪節.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_編節7_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
X0Y0_お下げ_髪根.AngleBase = num * maxAngle.GetRanAngle(); X0Y0_お下げ_髪根.SetAngleBase(num * maxAngle.GetRanAngle());
Body.JoinPAall(); Body.JoinPAall();
} }
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節1_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節1_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節1_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節1_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節1_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節1_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節1_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節1_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節2_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節2_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節2_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節2_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節2_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節2_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節2_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節2_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節3_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節3_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節3_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節3_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節3_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節3_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節3_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節3_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節4_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節4_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節4_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節4_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節4_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節4_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節4_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節4_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節5_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節5_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節5_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節5_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節5_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節5_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節5_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節5_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節6_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節6_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節6_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節6_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節6_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節6_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節6_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節6_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節7_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節7_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節7_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節7_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節7_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節7_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節7_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節7_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ_編節8_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ_編節8_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ_編節8_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ_編節8_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ_編節8_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ_編節8_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ_編節8_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_編節8_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 3 : 0].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 1 : 2].Outline = false; X0Y0_お下げ_髪左1.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ_髪左1.OP[ ? 1 : 2].Outline = false; X0Y0_お下げ_髪左1.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ_髪左1.OP[(!) ? 3 : 0].Outline = false; X0Y0_お下げ_髪左1.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 3 : 0].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 1 : 2].Outline = false; X0Y0_お下げ_髪右1.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ_髪右1.OP[ ? 1 : 2].Outline = false; X0Y0_お下げ_髪右1.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ_髪右1.OP[(!) ? 3 : 0].Outline = false; X0Y0_お下げ_髪右1.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 3 : 0].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 1 : 2].Outline = false; X0Y0_お下げ_髪根.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ_髪根.OP[ ? 1 : 2].Outline = false; X0Y0_お下げ_髪根.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ_髪根.OP[(!) ? 3 : 0].Outline = false; X0Y0_お下げ_髪根.GetOP()[(!) ? 3 : 0].Outline = false;
} }
public override bool Is布(ShapePart p) public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -970,7 +970,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -979,44 +979,44 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ左_編節1_髪節.SizeYBase *= num; X0Y0_お下げ左_編節1_髪節.SetSizeYBase(X0Y0_お下げ左_編節1_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節1_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節1_髪編目.SetSizeYBase(X0Y0_お下げ左_編節1_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節2_髪節.SizeYBase *= num; X0Y0_お下げ左_編節2_髪節.SetSizeYBase(X0Y0_お下げ左_編節2_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節2_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節2_髪編目.SetSizeYBase(X0Y0_お下げ左_編節2_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節3_髪節.SizeYBase *= num; X0Y0_お下げ左_編節3_髪節.SetSizeYBase(X0Y0_お下げ左_編節3_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節3_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節3_髪編目.SetSizeYBase(X0Y0_お下げ左_編節3_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節4_髪節.SizeYBase *= num; X0Y0_お下げ左_編節4_髪節.SetSizeYBase(X0Y0_お下げ左_編節4_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節4_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節4_髪編目.SetSizeYBase(X0Y0_お下げ左_編節4_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節5_髪節.SizeYBase *= num; X0Y0_お下げ左_編節5_髪節.SetSizeYBase(X0Y0_お下げ左_編節5_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節5_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節5_髪編目.SetSizeYBase(X0Y0_お下げ左_編節5_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節6_髪節.SizeYBase *= num; X0Y0_お下げ左_編節6_髪節.SetSizeYBase(X0Y0_お下げ左_編節6_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節6_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節6_髪編目.SetSizeYBase(X0Y0_お下げ左_編節6_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節7_髪節.SizeYBase *= num; X0Y0_お下げ左_編節7_髪節.SetSizeYBase(X0Y0_お下げ左_編節7_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節7_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節7_髪編目.SetSizeYBase(X0Y0_お下げ左_編節7_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節8_髪節.SizeYBase *= num; X0Y0_お下げ左_編節8_髪節.SetSizeYBase(X0Y0_お下げ左_編節8_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節8_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節8_髪編目.SetSizeYBase(X0Y0_お下げ左_編節8_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_髪左1.SizeYBase *= num; X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
X0Y0_お下げ左_髪右1.SizeYBase *= num; X0Y0_お下げ左_髪右1.SetSizeYBase(X0Y0_お下げ左_髪右1.GetSizeYBase() * num);
X0Y0_お下げ左_髪根.SizeYBase *= num; X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
X0Y0_お下げ右_編節1_髪節.SizeYBase *= num; X0Y0_お下げ右_編節1_髪節.SetSizeYBase(X0Y0_お下げ右_編節1_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節1_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節1_髪編目.SetSizeYBase(X0Y0_お下げ右_編節1_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節2_髪節.SizeYBase *= num; X0Y0_お下げ右_編節2_髪節.SetSizeYBase(X0Y0_お下げ右_編節2_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節2_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節2_髪編目.SetSizeYBase(X0Y0_お下げ右_編節2_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節3_髪節.SizeYBase *= num; X0Y0_お下げ右_編節3_髪節.SetSizeYBase(X0Y0_お下げ右_編節3_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節3_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節3_髪編目.SetSizeYBase(X0Y0_お下げ右_編節3_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節4_髪節.SizeYBase *= num; X0Y0_お下げ右_編節4_髪節.SetSizeYBase(X0Y0_お下げ右_編節4_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節4_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節4_髪編目.SetSizeYBase(X0Y0_お下げ右_編節4_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節5_髪節.SizeYBase *= num; X0Y0_お下げ右_編節5_髪節.SetSizeYBase(X0Y0_お下げ右_編節5_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節5_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節5_髪編目.SetSizeYBase(X0Y0_お下げ右_編節5_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節6_髪節.SizeYBase *= num; X0Y0_お下げ右_編節6_髪節.SetSizeYBase(X0Y0_お下げ右_編節6_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節6_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節6_髪編目.SetSizeYBase(X0Y0_お下げ右_編節6_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節7_髪節.SizeYBase *= num; X0Y0_お下げ右_編節7_髪節.SetSizeYBase(X0Y0_お下げ右_編節7_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節7_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節7_髪編目.SetSizeYBase(X0Y0_お下げ右_編節7_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節8_髪節.SizeYBase *= num; X0Y0_お下げ右_編節8_髪節.SetSizeYBase(X0Y0_お下げ右_編節8_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節8_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節8_髪編目.SetSizeYBase(X0Y0_お下げ右_編節8_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_髪右1.SizeYBase *= num; X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
X0Y0_お下げ右_髪左1.SizeYBase *= num; X0Y0_お下げ右_髪左1.SetSizeYBase(X0Y0_お下げ右_髪左1.GetSizeYBase() * num);
X0Y0_お下げ右_髪根.SizeYBase *= num; X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
} }
} }
@@ -1025,48 +1025,48 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ左_編節1_髪節.SizeXBase *= num; X0Y0_お下げ左_編節1_髪節.SetSizeXBase(X0Y0_お下げ左_編節1_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節1_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節1_髪編目.SetSizeXBase(X0Y0_お下げ左_編節1_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節2_髪節.SizeXBase *= num; X0Y0_お下げ左_編節2_髪節.SetSizeXBase(X0Y0_お下げ左_編節2_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節2_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節2_髪編目.SetSizeXBase(X0Y0_お下げ左_編節2_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節3_髪節.SizeXBase *= num; X0Y0_お下げ左_編節3_髪節.SetSizeXBase(X0Y0_お下げ左_編節3_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節3_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節3_髪編目.SetSizeXBase(X0Y0_お下げ左_編節3_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節4_髪節.SizeXBase *= num; X0Y0_お下げ左_編節4_髪節.SetSizeXBase(X0Y0_お下げ左_編節4_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節4_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節4_髪編目.SetSizeXBase(X0Y0_お下げ左_編節4_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節5_髪節.SizeXBase *= num; X0Y0_お下げ左_編節5_髪節.SetSizeXBase(X0Y0_お下げ左_編節5_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節5_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節5_髪編目.SetSizeXBase(X0Y0_お下げ左_編節5_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節6_髪節.SizeXBase *= num; X0Y0_お下げ左_編節6_髪節.SetSizeXBase(X0Y0_お下げ左_編節6_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節6_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節6_髪編目.SetSizeXBase(X0Y0_お下げ左_編節6_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節7_髪節.SizeXBase *= num; X0Y0_お下げ左_編節7_髪節.SetSizeXBase(X0Y0_お下げ左_編節7_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節7_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節7_髪編目.SetSizeXBase(X0Y0_お下げ左_編節7_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節8_髪節.SizeXBase *= num; X0Y0_お下げ左_編節8_髪節.SetSizeXBase(X0Y0_お下げ左_編節8_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節8_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節8_髪編目.SetSizeXBase(X0Y0_お下げ左_編節8_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_髪縛1.SizeBase *= num; X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
X0Y0_お下げ左_髪縛2.SizeBase *= num; X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
X0Y0_お下げ左_髪左1.SizeXBase *= num; X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
X0Y0_お下げ左_髪右1.SizeXBase *= num; X0Y0_お下げ左_髪右1.SetSizeXBase(X0Y0_お下げ左_髪右1.GetSizeXBase() * num);
X0Y0_お下げ左_髪根.SizeXBase *= num; X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
X0Y0_お下げ右_編節1_髪節.SizeXBase *= num; X0Y0_お下げ右_編節1_髪節.SetSizeXBase(X0Y0_お下げ右_編節1_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節1_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節1_髪編目.SetSizeXBase(X0Y0_お下げ右_編節1_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節2_髪節.SizeXBase *= num; X0Y0_お下げ右_編節2_髪節.SetSizeXBase(X0Y0_お下げ右_編節2_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節2_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節2_髪編目.SetSizeXBase(X0Y0_お下げ右_編節2_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節3_髪節.SizeXBase *= num; X0Y0_お下げ右_編節3_髪節.SetSizeXBase(X0Y0_お下げ右_編節3_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節3_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節3_髪編目.SetSizeXBase(X0Y0_お下げ右_編節3_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節4_髪節.SizeXBase *= num; X0Y0_お下げ右_編節4_髪節.SetSizeXBase(X0Y0_お下げ右_編節4_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節4_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節4_髪編目.SetSizeXBase(X0Y0_お下げ右_編節4_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節5_髪節.SizeXBase *= num; X0Y0_お下げ右_編節5_髪節.SetSizeXBase(X0Y0_お下げ右_編節5_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節5_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節5_髪編目.SetSizeXBase(X0Y0_お下げ右_編節5_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節6_髪節.SizeXBase *= num; X0Y0_お下げ右_編節6_髪節.SetSizeXBase(X0Y0_お下げ右_編節6_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節6_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節6_髪編目.SetSizeXBase(X0Y0_お下げ右_編節6_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節7_髪節.SizeXBase *= num; X0Y0_お下げ右_編節7_髪節.SetSizeXBase(X0Y0_お下げ右_編節7_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節7_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節7_髪編目.SetSizeXBase(X0Y0_お下げ右_編節7_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節8_髪節.SizeXBase *= num; X0Y0_お下げ右_編節8_髪節.SetSizeXBase(X0Y0_お下げ右_編節8_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節8_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節8_髪編目.SetSizeXBase(X0Y0_お下げ右_編節8_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_髪縛1.SizeBase *= num; X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
X0Y0_お下げ右_髪縛2.SizeBase *= num; X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
X0Y0_お下げ右_髪右1.SizeXBase *= num; X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
X0Y0_お下げ右_髪左1.SizeXBase *= num; X0Y0_お下げ右_髪左1.SetSizeXBase(X0Y0_お下げ右_髪左1.GetSizeXBase() * num);
X0Y0_お下げ右_髪根.SizeXBase *= num; X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
} }
} }
@@ -1074,10 +1074,10 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ左_髪左1.AngleBase = 3.0 * value; X0Y0_お下げ左_髪左1.SetAngleBase(3.0 * value);
X0Y0_お下げ左_髪右1.AngleBase = -3.0 * value; X0Y0_お下げ左_髪右1.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪右1.AngleBase = -3.0 * value; X0Y0_お下げ右_髪右1.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪左1.AngleBase = 3.0 * value; X0Y0_お下げ右_髪左1.SetAngleBase(3.0 * value);
} }
} }
@@ -1286,161 +1286,161 @@ namespace SlaveMatrix
{ {
double num = ( ? (-1.0) : 1.0); double num = ( ? (-1.0) : 1.0);
double num2 = 2.5 + 2.5 * Rng.XS.NextDouble(); double num2 = 2.5 + 2.5 * Rng.XS.NextDouble();
X0Y0_お下げ左_編節1_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節1_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節2_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節2_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節3_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節3_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節4_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節4_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節5_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節5_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節6_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節6_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節7_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節7_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節8_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節8_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_髪根.AngleBase = num * num2; X0Y0_お下げ左_髪根.SetAngleBase(num * num2);
X0Y0_お下げ右_編節1_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節1_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節2_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節2_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節3_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節3_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節4_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節4_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節5_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節5_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節6_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節6_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節7_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節7_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節8_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節8_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_髪根.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_髪根.SetAngleBase(num * (0.0 - num2));
Body.JoinPAall(); Body.JoinPAall();
} }
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節1_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節1_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節1_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節1_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節1_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節1_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節2_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節2_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節2_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節2_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節2_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節2_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節3_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節3_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節3_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節3_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節3_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節3_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節4_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節4_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節4_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節4_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節4_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節4_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節5_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節5_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節5_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節5_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節5_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節5_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節6_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節6_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節6_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節6_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節6_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節6_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節7_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節7_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節7_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節7_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節7_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節7_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節8_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節8_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節8_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節8_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節8_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節8_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪左1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_髪左1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪左1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_髪左1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_髪左1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪左1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_髪左1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_髪左1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪右1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_髪右1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪右1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_髪右1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_髪右1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪右1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_髪右1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_髪右1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節1_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節1_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節1_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節1_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節1_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節1_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節2_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節2_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節2_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節2_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節2_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節2_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節3_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節3_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節3_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節3_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節3_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節3_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節4_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節4_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節4_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節4_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節4_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節4_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節5_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節5_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節5_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節5_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節5_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節5_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節6_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節6_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節6_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節6_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節6_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節6_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節7_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節7_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節7_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節7_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節7_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節7_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節8_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節8_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節8_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節8_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節8_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節8_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪右1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_髪右1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪右1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_髪右1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_髪右1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪右1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_髪右1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_髪右1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪左1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_髪左1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪左1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_髪左1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_髪左1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪左1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_髪左1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_髪左1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
} }
public override bool Is布(ShapePart p) public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -970,7 +970,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -979,44 +979,44 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ左_編節1_髪節.SizeYBase *= num; X0Y0_お下げ左_編節1_髪節.SetSizeYBase(X0Y0_お下げ左_編節1_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節1_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節1_髪編目.SetSizeYBase(X0Y0_お下げ左_編節1_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節2_髪節.SizeYBase *= num; X0Y0_お下げ左_編節2_髪節.SetSizeYBase(X0Y0_お下げ左_編節2_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節2_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節2_髪編目.SetSizeYBase(X0Y0_お下げ左_編節2_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節3_髪節.SizeYBase *= num; X0Y0_お下げ左_編節3_髪節.SetSizeYBase(X0Y0_お下げ左_編節3_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節3_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節3_髪編目.SetSizeYBase(X0Y0_お下げ左_編節3_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節4_髪節.SizeYBase *= num; X0Y0_お下げ左_編節4_髪節.SetSizeYBase(X0Y0_お下げ左_編節4_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節4_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節4_髪編目.SetSizeYBase(X0Y0_お下げ左_編節4_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節5_髪節.SizeYBase *= num; X0Y0_お下げ左_編節5_髪節.SetSizeYBase(X0Y0_お下げ左_編節5_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節5_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節5_髪編目.SetSizeYBase(X0Y0_お下げ左_編節5_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節6_髪節.SizeYBase *= num; X0Y0_お下げ左_編節6_髪節.SetSizeYBase(X0Y0_お下げ左_編節6_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節6_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節6_髪編目.SetSizeYBase(X0Y0_お下げ左_編節6_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節7_髪節.SizeYBase *= num; X0Y0_お下げ左_編節7_髪節.SetSizeYBase(X0Y0_お下げ左_編節7_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節7_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節7_髪編目.SetSizeYBase(X0Y0_お下げ左_編節7_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節8_髪節.SizeYBase *= num; X0Y0_お下げ左_編節8_髪節.SetSizeYBase(X0Y0_お下げ左_編節8_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節8_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節8_髪編目.SetSizeYBase(X0Y0_お下げ左_編節8_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_髪左1.SizeYBase *= num; X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
X0Y0_お下げ左_髪右1.SizeYBase *= num; X0Y0_お下げ左_髪右1.SetSizeYBase(X0Y0_お下げ左_髪右1.GetSizeYBase() * num);
X0Y0_お下げ左_髪根.SizeYBase *= num; X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
X0Y0_お下げ右_編節1_髪節.SizeYBase *= num; X0Y0_お下げ右_編節1_髪節.SetSizeYBase(X0Y0_お下げ右_編節1_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節1_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節1_髪編目.SetSizeYBase(X0Y0_お下げ右_編節1_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節2_髪節.SizeYBase *= num; X0Y0_お下げ右_編節2_髪節.SetSizeYBase(X0Y0_お下げ右_編節2_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節2_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節2_髪編目.SetSizeYBase(X0Y0_お下げ右_編節2_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節3_髪節.SizeYBase *= num; X0Y0_お下げ右_編節3_髪節.SetSizeYBase(X0Y0_お下げ右_編節3_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節3_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節3_髪編目.SetSizeYBase(X0Y0_お下げ右_編節3_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節4_髪節.SizeYBase *= num; X0Y0_お下げ右_編節4_髪節.SetSizeYBase(X0Y0_お下げ右_編節4_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節4_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節4_髪編目.SetSizeYBase(X0Y0_お下げ右_編節4_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節5_髪節.SizeYBase *= num; X0Y0_お下げ右_編節5_髪節.SetSizeYBase(X0Y0_お下げ右_編節5_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節5_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節5_髪編目.SetSizeYBase(X0Y0_お下げ右_編節5_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節6_髪節.SizeYBase *= num; X0Y0_お下げ右_編節6_髪節.SetSizeYBase(X0Y0_お下げ右_編節6_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節6_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節6_髪編目.SetSizeYBase(X0Y0_お下げ右_編節6_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節7_髪節.SizeYBase *= num; X0Y0_お下げ右_編節7_髪節.SetSizeYBase(X0Y0_お下げ右_編節7_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節7_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節7_髪編目.SetSizeYBase(X0Y0_お下げ右_編節7_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節8_髪節.SizeYBase *= num; X0Y0_お下げ右_編節8_髪節.SetSizeYBase(X0Y0_お下げ右_編節8_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節8_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節8_髪編目.SetSizeYBase(X0Y0_お下げ右_編節8_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_髪右1.SizeYBase *= num; X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
X0Y0_お下げ右_髪左1.SizeYBase *= num; X0Y0_お下げ右_髪左1.SetSizeYBase(X0Y0_お下げ右_髪左1.GetSizeYBase() * num);
X0Y0_お下げ右_髪根.SizeYBase *= num; X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
} }
} }
@@ -1025,48 +1025,48 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ左_編節1_髪節.SizeXBase *= num; X0Y0_お下げ左_編節1_髪節.SetSizeXBase(X0Y0_お下げ左_編節1_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節1_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節1_髪編目.SetSizeXBase(X0Y0_お下げ左_編節1_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節2_髪節.SizeXBase *= num; X0Y0_お下げ左_編節2_髪節.SetSizeXBase(X0Y0_お下げ左_編節2_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節2_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節2_髪編目.SetSizeXBase(X0Y0_お下げ左_編節2_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節3_髪節.SizeXBase *= num; X0Y0_お下げ左_編節3_髪節.SetSizeXBase(X0Y0_お下げ左_編節3_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節3_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節3_髪編目.SetSizeXBase(X0Y0_お下げ左_編節3_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節4_髪節.SizeXBase *= num; X0Y0_お下げ左_編節4_髪節.SetSizeXBase(X0Y0_お下げ左_編節4_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節4_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節4_髪編目.SetSizeXBase(X0Y0_お下げ左_編節4_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節5_髪節.SizeXBase *= num; X0Y0_お下げ左_編節5_髪節.SetSizeXBase(X0Y0_お下げ左_編節5_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節5_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節5_髪編目.SetSizeXBase(X0Y0_お下げ左_編節5_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節6_髪節.SizeXBase *= num; X0Y0_お下げ左_編節6_髪節.SetSizeXBase(X0Y0_お下げ左_編節6_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節6_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節6_髪編目.SetSizeXBase(X0Y0_お下げ左_編節6_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節7_髪節.SizeXBase *= num; X0Y0_お下げ左_編節7_髪節.SetSizeXBase(X0Y0_お下げ左_編節7_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節7_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節7_髪編目.SetSizeXBase(X0Y0_お下げ左_編節7_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節8_髪節.SizeXBase *= num; X0Y0_お下げ左_編節8_髪節.SetSizeXBase(X0Y0_お下げ左_編節8_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節8_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節8_髪編目.SetSizeXBase(X0Y0_お下げ左_編節8_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_髪縛1.SizeBase *= num; X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
X0Y0_お下げ左_髪縛2.SizeBase *= num; X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
X0Y0_お下げ左_髪左1.SizeXBase *= num; X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
X0Y0_お下げ左_髪右1.SizeXBase *= num; X0Y0_お下げ左_髪右1.SetSizeXBase(X0Y0_お下げ左_髪右1.GetSizeXBase() * num);
X0Y0_お下げ左_髪根.SizeXBase *= num; X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
X0Y0_お下げ右_編節1_髪節.SizeXBase *= num; X0Y0_お下げ右_編節1_髪節.SetSizeXBase(X0Y0_お下げ右_編節1_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節1_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節1_髪編目.SetSizeXBase(X0Y0_お下げ右_編節1_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節2_髪節.SizeXBase *= num; X0Y0_お下げ右_編節2_髪節.SetSizeXBase(X0Y0_お下げ右_編節2_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節2_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節2_髪編目.SetSizeXBase(X0Y0_お下げ右_編節2_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節3_髪節.SizeXBase *= num; X0Y0_お下げ右_編節3_髪節.SetSizeXBase(X0Y0_お下げ右_編節3_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節3_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節3_髪編目.SetSizeXBase(X0Y0_お下げ右_編節3_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節4_髪節.SizeXBase *= num; X0Y0_お下げ右_編節4_髪節.SetSizeXBase(X0Y0_お下げ右_編節4_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節4_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節4_髪編目.SetSizeXBase(X0Y0_お下げ右_編節4_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節5_髪節.SizeXBase *= num; X0Y0_お下げ右_編節5_髪節.SetSizeXBase(X0Y0_お下げ右_編節5_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節5_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節5_髪編目.SetSizeXBase(X0Y0_お下げ右_編節5_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節6_髪節.SizeXBase *= num; X0Y0_お下げ右_編節6_髪節.SetSizeXBase(X0Y0_お下げ右_編節6_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節6_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節6_髪編目.SetSizeXBase(X0Y0_お下げ右_編節6_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節7_髪節.SizeXBase *= num; X0Y0_お下げ右_編節7_髪節.SetSizeXBase(X0Y0_お下げ右_編節7_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節7_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節7_髪編目.SetSizeXBase(X0Y0_お下げ右_編節7_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節8_髪節.SizeXBase *= num; X0Y0_お下げ右_編節8_髪節.SetSizeXBase(X0Y0_お下げ右_編節8_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節8_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節8_髪編目.SetSizeXBase(X0Y0_お下げ右_編節8_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_髪縛1.SizeBase *= num; X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
X0Y0_お下げ右_髪縛2.SizeBase *= num; X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
X0Y0_お下げ右_髪右1.SizeXBase *= num; X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
X0Y0_お下げ右_髪左1.SizeXBase *= num; X0Y0_お下げ右_髪左1.SetSizeXBase(X0Y0_お下げ右_髪左1.GetSizeXBase() * num);
X0Y0_お下げ右_髪根.SizeXBase *= num; X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
} }
} }
@@ -1074,10 +1074,10 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ左_髪左1.AngleBase = 3.0 * value; X0Y0_お下げ左_髪左1.SetAngleBase(3.0 * value);
X0Y0_お下げ左_髪右1.AngleBase = -3.0 * value; X0Y0_お下げ左_髪右1.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪右1.AngleBase = -3.0 * value; X0Y0_お下げ右_髪右1.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪左1.AngleBase = 3.0 * value; X0Y0_お下げ右_髪左1.SetAngleBase(3.0 * value);
} }
} }
@@ -1286,161 +1286,161 @@ namespace SlaveMatrix
{ {
double num = ( ? (-1.0) : 1.0); double num = ( ? (-1.0) : 1.0);
double num2 = 2.5 + 2.5 * Rng.XS.NextDouble(); double num2 = 2.5 + 2.5 * Rng.XS.NextDouble();
X0Y0_お下げ左_編節1_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節1_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節2_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節2_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節3_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節3_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節4_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節4_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節5_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節5_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節6_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節6_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節7_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節7_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節8_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節8_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_髪根.AngleBase = num * num2; X0Y0_お下げ左_髪根.SetAngleBase(num * num2);
X0Y0_お下げ右_編節1_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節1_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節2_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節2_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節3_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節3_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節4_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節4_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節5_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節5_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節6_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節6_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節7_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節7_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節8_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節8_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_髪根.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_髪根.SetAngleBase(num * (0.0 - num2));
Body.JoinPAall(); Body.JoinPAall();
} }
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節1_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節1_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節1_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節1_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節1_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節1_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節2_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節2_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節2_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節2_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節2_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節2_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節3_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節3_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節3_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節3_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節3_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節3_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節4_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節4_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節4_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節4_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節4_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節4_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節5_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節5_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節5_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節5_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節5_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節5_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節6_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節6_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節6_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節6_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節6_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節6_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節7_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節7_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節7_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節7_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節7_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節7_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節8_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節8_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節8_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節8_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節8_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節8_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪左1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_髪左1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪左1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_髪左1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_髪左1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪左1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_髪左1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_髪左1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪右1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_髪右1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪右1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_髪右1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_髪右1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪右1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_髪右1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_髪右1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節1_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節1_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節1_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節1_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節1_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節1_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節2_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節2_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節2_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節2_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節2_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節2_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節3_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節3_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節3_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節3_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節3_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節3_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節4_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節4_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節4_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節4_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節4_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節4_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節5_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節5_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節5_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節5_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節5_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節5_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節6_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節6_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節6_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節6_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節6_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節6_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節7_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節7_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節7_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節7_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節7_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節7_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節8_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節8_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節8_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節8_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節8_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節8_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪右1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_髪右1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪右1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_髪右1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_髪右1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪右1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_髪右1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_髪右1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪左1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_髪左1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪左1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_髪左1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_髪左1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪左1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_髪左1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_髪左1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
} }
public override bool Is布(ShapePart p) public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -970,7 +970,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -979,44 +979,44 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ左_編節1_髪節.SizeYBase *= num; X0Y0_お下げ左_編節1_髪節.SetSizeYBase(X0Y0_お下げ左_編節1_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節1_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節1_髪編目.SetSizeYBase(X0Y0_お下げ左_編節1_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節2_髪節.SizeYBase *= num; X0Y0_お下げ左_編節2_髪節.SetSizeYBase(X0Y0_お下げ左_編節2_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節2_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節2_髪編目.SetSizeYBase(X0Y0_お下げ左_編節2_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節3_髪節.SizeYBase *= num; X0Y0_お下げ左_編節3_髪節.SetSizeYBase(X0Y0_お下げ左_編節3_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節3_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節3_髪編目.SetSizeYBase(X0Y0_お下げ左_編節3_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節4_髪節.SizeYBase *= num; X0Y0_お下げ左_編節4_髪節.SetSizeYBase(X0Y0_お下げ左_編節4_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節4_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節4_髪編目.SetSizeYBase(X0Y0_お下げ左_編節4_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節5_髪節.SizeYBase *= num; X0Y0_お下げ左_編節5_髪節.SetSizeYBase(X0Y0_お下げ左_編節5_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節5_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節5_髪編目.SetSizeYBase(X0Y0_お下げ左_編節5_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節6_髪節.SizeYBase *= num; X0Y0_お下げ左_編節6_髪節.SetSizeYBase(X0Y0_お下げ左_編節6_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節6_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節6_髪編目.SetSizeYBase(X0Y0_お下げ左_編節6_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節7_髪節.SizeYBase *= num; X0Y0_お下げ左_編節7_髪節.SetSizeYBase(X0Y0_お下げ左_編節7_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節7_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節7_髪編目.SetSizeYBase(X0Y0_お下げ左_編節7_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節8_髪節.SizeYBase *= num; X0Y0_お下げ左_編節8_髪節.SetSizeYBase(X0Y0_お下げ左_編節8_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節8_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節8_髪編目.SetSizeYBase(X0Y0_お下げ左_編節8_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_髪左1.SizeYBase *= num; X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
X0Y0_お下げ左_髪右1.SizeYBase *= num; X0Y0_お下げ左_髪右1.SetSizeYBase(X0Y0_お下げ左_髪右1.GetSizeYBase() * num);
X0Y0_お下げ左_髪根.SizeYBase *= num; X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
X0Y0_お下げ右_編節1_髪節.SizeYBase *= num; X0Y0_お下げ右_編節1_髪節.SetSizeYBase(X0Y0_お下げ右_編節1_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節1_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節1_髪編目.SetSizeYBase(X0Y0_お下げ右_編節1_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節2_髪節.SizeYBase *= num; X0Y0_お下げ右_編節2_髪節.SetSizeYBase(X0Y0_お下げ右_編節2_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節2_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節2_髪編目.SetSizeYBase(X0Y0_お下げ右_編節2_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節3_髪節.SizeYBase *= num; X0Y0_お下げ右_編節3_髪節.SetSizeYBase(X0Y0_お下げ右_編節3_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節3_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節3_髪編目.SetSizeYBase(X0Y0_お下げ右_編節3_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節4_髪節.SizeYBase *= num; X0Y0_お下げ右_編節4_髪節.SetSizeYBase(X0Y0_お下げ右_編節4_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節4_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節4_髪編目.SetSizeYBase(X0Y0_お下げ右_編節4_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節5_髪節.SizeYBase *= num; X0Y0_お下げ右_編節5_髪節.SetSizeYBase(X0Y0_お下げ右_編節5_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節5_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節5_髪編目.SetSizeYBase(X0Y0_お下げ右_編節5_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節6_髪節.SizeYBase *= num; X0Y0_お下げ右_編節6_髪節.SetSizeYBase(X0Y0_お下げ右_編節6_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節6_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節6_髪編目.SetSizeYBase(X0Y0_お下げ右_編節6_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節7_髪節.SizeYBase *= num; X0Y0_お下げ右_編節7_髪節.SetSizeYBase(X0Y0_お下げ右_編節7_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節7_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節7_髪編目.SetSizeYBase(X0Y0_お下げ右_編節7_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節8_髪節.SizeYBase *= num; X0Y0_お下げ右_編節8_髪節.SetSizeYBase(X0Y0_お下げ右_編節8_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節8_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節8_髪編目.SetSizeYBase(X0Y0_お下げ右_編節8_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_髪右1.SizeYBase *= num; X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
X0Y0_お下げ右_髪左1.SizeYBase *= num; X0Y0_お下げ右_髪左1.SetSizeYBase(X0Y0_お下げ右_髪左1.GetSizeYBase() * num);
X0Y0_お下げ右_髪根.SizeYBase *= num; X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
} }
} }
@@ -1025,48 +1025,48 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ左_編節1_髪節.SizeXBase *= num; X0Y0_お下げ左_編節1_髪節.SetSizeXBase(X0Y0_お下げ左_編節1_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節1_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節1_髪編目.SetSizeXBase(X0Y0_お下げ左_編節1_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節2_髪節.SizeXBase *= num; X0Y0_お下げ左_編節2_髪節.SetSizeXBase(X0Y0_お下げ左_編節2_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節2_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節2_髪編目.SetSizeXBase(X0Y0_お下げ左_編節2_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節3_髪節.SizeXBase *= num; X0Y0_お下げ左_編節3_髪節.SetSizeXBase(X0Y0_お下げ左_編節3_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節3_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節3_髪編目.SetSizeXBase(X0Y0_お下げ左_編節3_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節4_髪節.SizeXBase *= num; X0Y0_お下げ左_編節4_髪節.SetSizeXBase(X0Y0_お下げ左_編節4_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節4_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節4_髪編目.SetSizeXBase(X0Y0_お下げ左_編節4_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節5_髪節.SizeXBase *= num; X0Y0_お下げ左_編節5_髪節.SetSizeXBase(X0Y0_お下げ左_編節5_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節5_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節5_髪編目.SetSizeXBase(X0Y0_お下げ左_編節5_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節6_髪節.SizeXBase *= num; X0Y0_お下げ左_編節6_髪節.SetSizeXBase(X0Y0_お下げ左_編節6_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節6_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節6_髪編目.SetSizeXBase(X0Y0_お下げ左_編節6_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節7_髪節.SizeXBase *= num; X0Y0_お下げ左_編節7_髪節.SetSizeXBase(X0Y0_お下げ左_編節7_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節7_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節7_髪編目.SetSizeXBase(X0Y0_お下げ左_編節7_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節8_髪節.SizeXBase *= num; X0Y0_お下げ左_編節8_髪節.SetSizeXBase(X0Y0_お下げ左_編節8_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節8_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節8_髪編目.SetSizeXBase(X0Y0_お下げ左_編節8_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_髪縛1.SizeBase *= num; X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
X0Y0_お下げ左_髪縛2.SizeBase *= num; X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
X0Y0_お下げ左_髪左1.SizeXBase *= num; X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
X0Y0_お下げ左_髪右1.SizeXBase *= num; X0Y0_お下げ左_髪右1.SetSizeXBase(X0Y0_お下げ左_髪右1.GetSizeXBase() * num);
X0Y0_お下げ左_髪根.SizeXBase *= num; X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
X0Y0_お下げ右_編節1_髪節.SizeXBase *= num; X0Y0_お下げ右_編節1_髪節.SetSizeXBase(X0Y0_お下げ右_編節1_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節1_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節1_髪編目.SetSizeXBase(X0Y0_お下げ右_編節1_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節2_髪節.SizeXBase *= num; X0Y0_お下げ右_編節2_髪節.SetSizeXBase(X0Y0_お下げ右_編節2_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節2_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節2_髪編目.SetSizeXBase(X0Y0_お下げ右_編節2_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節3_髪節.SizeXBase *= num; X0Y0_お下げ右_編節3_髪節.SetSizeXBase(X0Y0_お下げ右_編節3_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節3_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節3_髪編目.SetSizeXBase(X0Y0_お下げ右_編節3_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節4_髪節.SizeXBase *= num; X0Y0_お下げ右_編節4_髪節.SetSizeXBase(X0Y0_お下げ右_編節4_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節4_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節4_髪編目.SetSizeXBase(X0Y0_お下げ右_編節4_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節5_髪節.SizeXBase *= num; X0Y0_お下げ右_編節5_髪節.SetSizeXBase(X0Y0_お下げ右_編節5_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節5_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節5_髪編目.SetSizeXBase(X0Y0_お下げ右_編節5_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節6_髪節.SizeXBase *= num; X0Y0_お下げ右_編節6_髪節.SetSizeXBase(X0Y0_お下げ右_編節6_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節6_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節6_髪編目.SetSizeXBase(X0Y0_お下げ右_編節6_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節7_髪節.SizeXBase *= num; X0Y0_お下げ右_編節7_髪節.SetSizeXBase(X0Y0_お下げ右_編節7_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節7_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節7_髪編目.SetSizeXBase(X0Y0_お下げ右_編節7_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節8_髪節.SizeXBase *= num; X0Y0_お下げ右_編節8_髪節.SetSizeXBase(X0Y0_お下げ右_編節8_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節8_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節8_髪編目.SetSizeXBase(X0Y0_お下げ右_編節8_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_髪縛1.SizeBase *= num; X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
X0Y0_お下げ右_髪縛2.SizeBase *= num; X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
X0Y0_お下げ右_髪右1.SizeXBase *= num; X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
X0Y0_お下げ右_髪左1.SizeXBase *= num; X0Y0_お下げ右_髪左1.SetSizeXBase(X0Y0_お下げ右_髪左1.GetSizeXBase() * num);
X0Y0_お下げ右_髪根.SizeXBase *= num; X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
} }
} }
@@ -1074,10 +1074,10 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ左_髪左1.AngleBase = 3.0 * value; X0Y0_お下げ左_髪左1.SetAngleBase(3.0 * value);
X0Y0_お下げ左_髪右1.AngleBase = -3.0 * value; X0Y0_お下げ左_髪右1.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪右1.AngleBase = -3.0 * value; X0Y0_お下げ右_髪右1.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪左1.AngleBase = 3.0 * value; X0Y0_お下げ右_髪左1.SetAngleBase(3.0 * value);
} }
} }
@@ -1286,161 +1286,161 @@ namespace SlaveMatrix
{ {
double num = ( ? (-1.0) : 1.0); double num = ( ? (-1.0) : 1.0);
double num2 = 2.5 + 2.5 * Rng.XS.NextDouble(); double num2 = 2.5 + 2.5 * Rng.XS.NextDouble();
X0Y0_お下げ左_編節1_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節1_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節2_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節2_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節3_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節3_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節4_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節4_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節5_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節5_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節6_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節6_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節7_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節7_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節8_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節8_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_髪根.AngleBase = num * num2; X0Y0_お下げ左_髪根.SetAngleBase(num * num2);
X0Y0_お下げ右_編節1_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節1_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節2_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節2_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節3_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節3_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節4_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節4_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節5_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節5_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節6_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節6_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節7_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節7_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節8_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節8_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_髪根.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_髪根.SetAngleBase(num * (0.0 - num2));
Body.JoinPAall(); Body.JoinPAall();
} }
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節1_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節1_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節1_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節1_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節1_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節1_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節2_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節2_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節2_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節2_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節2_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節2_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節3_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節3_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節3_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節3_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節3_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節3_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節4_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節4_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節4_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節4_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節4_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節4_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節5_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節5_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節5_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節5_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節5_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節5_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節6_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節6_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節6_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節6_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節6_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節6_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節7_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節7_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節7_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節7_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節7_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節7_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節8_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節8_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節8_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節8_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節8_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節8_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪左1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_髪左1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪左1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_髪左1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_髪左1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪左1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_髪左1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_髪左1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪右1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_髪右1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪右1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_髪右1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_髪右1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪右1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_髪右1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_髪右1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節1_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節1_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節1_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節1_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節1_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節1_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節2_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節2_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節2_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節2_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節2_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節2_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節3_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節3_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節3_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節3_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節3_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節3_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節4_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節4_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節4_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節4_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節4_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節4_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節5_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節5_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節5_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節5_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節5_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節5_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節6_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節6_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節6_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節6_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節6_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節6_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節7_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節7_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節7_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節7_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節7_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節7_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節8_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節8_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節8_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節8_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節8_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節8_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪右1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_髪右1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪右1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_髪右1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_髪右1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪右1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_髪右1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_髪右1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪左1.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_髪左1.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪左1.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_髪左1.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左1.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_髪左1.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪左1.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_髪左1.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左1.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_髪左1.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
} }
public override bool Is布(ShapePart p) public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -970,7 +970,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -979,44 +979,44 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ左_編節1_髪節.SizeYBase *= num; X0Y0_お下げ左_編節1_髪節.SetSizeYBase(X0Y0_お下げ左_編節1_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節1_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節1_髪編目.SetSizeYBase(X0Y0_お下げ左_編節1_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節2_髪節.SizeYBase *= num; X0Y0_お下げ左_編節2_髪節.SetSizeYBase(X0Y0_お下げ左_編節2_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節2_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節2_髪編目.SetSizeYBase(X0Y0_お下げ左_編節2_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節3_髪節.SizeYBase *= num; X0Y0_お下げ左_編節3_髪節.SetSizeYBase(X0Y0_お下げ左_編節3_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節3_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節3_髪編目.SetSizeYBase(X0Y0_お下げ左_編節3_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節4_髪節.SizeYBase *= num; X0Y0_お下げ左_編節4_髪節.SetSizeYBase(X0Y0_お下げ左_編節4_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節4_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節4_髪編目.SetSizeYBase(X0Y0_お下げ左_編節4_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節5_髪節.SizeYBase *= num; X0Y0_お下げ左_編節5_髪節.SetSizeYBase(X0Y0_お下げ左_編節5_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節5_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節5_髪編目.SetSizeYBase(X0Y0_お下げ左_編節5_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節6_髪節.SizeYBase *= num; X0Y0_お下げ左_編節6_髪節.SetSizeYBase(X0Y0_お下げ左_編節6_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節6_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節6_髪編目.SetSizeYBase(X0Y0_お下げ左_編節6_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節7_髪節.SizeYBase *= num; X0Y0_お下げ左_編節7_髪節.SetSizeYBase(X0Y0_お下げ左_編節7_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節7_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節7_髪編目.SetSizeYBase(X0Y0_お下げ左_編節7_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_編節8_髪節.SizeYBase *= num; X0Y0_お下げ左_編節8_髪節.SetSizeYBase(X0Y0_お下げ左_編節8_髪節.GetSizeYBase() * num);
X0Y0_お下げ左_編節8_髪編目.SizeYBase *= num; X0Y0_お下げ左_編節8_髪編目.SetSizeYBase(X0Y0_お下げ左_編節8_髪編目.GetSizeYBase() * num);
X0Y0_お下げ左_髪左1.SizeYBase *= num; X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
X0Y0_お下げ左_髪右1.SizeYBase *= num; X0Y0_お下げ左_髪右1.SetSizeYBase(X0Y0_お下げ左_髪右1.GetSizeYBase() * num);
X0Y0_お下げ左_髪根.SizeYBase *= num; X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
X0Y0_お下げ右_編節1_髪節.SizeYBase *= num; X0Y0_お下げ右_編節1_髪節.SetSizeYBase(X0Y0_お下げ右_編節1_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節1_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節1_髪編目.SetSizeYBase(X0Y0_お下げ右_編節1_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節2_髪節.SizeYBase *= num; X0Y0_お下げ右_編節2_髪節.SetSizeYBase(X0Y0_お下げ右_編節2_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節2_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節2_髪編目.SetSizeYBase(X0Y0_お下げ右_編節2_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節3_髪節.SizeYBase *= num; X0Y0_お下げ右_編節3_髪節.SetSizeYBase(X0Y0_お下げ右_編節3_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節3_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節3_髪編目.SetSizeYBase(X0Y0_お下げ右_編節3_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節4_髪節.SizeYBase *= num; X0Y0_お下げ右_編節4_髪節.SetSizeYBase(X0Y0_お下げ右_編節4_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節4_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節4_髪編目.SetSizeYBase(X0Y0_お下げ右_編節4_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節5_髪節.SizeYBase *= num; X0Y0_お下げ右_編節5_髪節.SetSizeYBase(X0Y0_お下げ右_編節5_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節5_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節5_髪編目.SetSizeYBase(X0Y0_お下げ右_編節5_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節6_髪節.SizeYBase *= num; X0Y0_お下げ右_編節6_髪節.SetSizeYBase(X0Y0_お下げ右_編節6_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節6_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節6_髪編目.SetSizeYBase(X0Y0_お下げ右_編節6_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節7_髪節.SizeYBase *= num; X0Y0_お下げ右_編節7_髪節.SetSizeYBase(X0Y0_お下げ右_編節7_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節7_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節7_髪編目.SetSizeYBase(X0Y0_お下げ右_編節7_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_編節8_髪節.SizeYBase *= num; X0Y0_お下げ右_編節8_髪節.SetSizeYBase(X0Y0_お下げ右_編節8_髪節.GetSizeYBase() * num);
X0Y0_お下げ右_編節8_髪編目.SizeYBase *= num; X0Y0_お下げ右_編節8_髪編目.SetSizeYBase(X0Y0_お下げ右_編節8_髪編目.GetSizeYBase() * num);
X0Y0_お下げ右_髪右1.SizeYBase *= num; X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
X0Y0_お下げ右_髪左1.SizeYBase *= num; X0Y0_お下げ右_髪左1.SetSizeYBase(X0Y0_お下げ右_髪左1.GetSizeYBase() * num);
X0Y0_お下げ右_髪根.SizeYBase *= num; X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
} }
} }
@@ -1025,48 +1025,48 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ左_編節1_髪節.SizeXBase *= num; X0Y0_お下げ左_編節1_髪節.SetSizeXBase(X0Y0_お下げ左_編節1_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節1_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節1_髪編目.SetSizeXBase(X0Y0_お下げ左_編節1_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節2_髪節.SizeXBase *= num; X0Y0_お下げ左_編節2_髪節.SetSizeXBase(X0Y0_お下げ左_編節2_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節2_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節2_髪編目.SetSizeXBase(X0Y0_お下げ左_編節2_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節3_髪節.SizeXBase *= num; X0Y0_お下げ左_編節3_髪節.SetSizeXBase(X0Y0_お下げ左_編節3_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節3_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節3_髪編目.SetSizeXBase(X0Y0_お下げ左_編節3_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節4_髪節.SizeXBase *= num; X0Y0_お下げ左_編節4_髪節.SetSizeXBase(X0Y0_お下げ左_編節4_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節4_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節4_髪編目.SetSizeXBase(X0Y0_お下げ左_編節4_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節5_髪節.SizeXBase *= num; X0Y0_お下げ左_編節5_髪節.SetSizeXBase(X0Y0_お下げ左_編節5_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節5_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節5_髪編目.SetSizeXBase(X0Y0_お下げ左_編節5_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節6_髪節.SizeXBase *= num; X0Y0_お下げ左_編節6_髪節.SetSizeXBase(X0Y0_お下げ左_編節6_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節6_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節6_髪編目.SetSizeXBase(X0Y0_お下げ左_編節6_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節7_髪節.SizeXBase *= num; X0Y0_お下げ左_編節7_髪節.SetSizeXBase(X0Y0_お下げ左_編節7_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節7_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節7_髪編目.SetSizeXBase(X0Y0_お下げ左_編節7_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_編節8_髪節.SizeXBase *= num; X0Y0_お下げ左_編節8_髪節.SetSizeXBase(X0Y0_お下げ左_編節8_髪節.GetSizeXBase() * num);
X0Y0_お下げ左_編節8_髪編目.SizeXBase *= num; X0Y0_お下げ左_編節8_髪編目.SetSizeXBase(X0Y0_お下げ左_編節8_髪編目.GetSizeXBase() * num);
X0Y0_お下げ左_髪縛1.SizeBase *= num; X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
X0Y0_お下げ左_髪縛2.SizeBase *= num; X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
X0Y0_お下げ左_髪左1.SizeXBase *= num; X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
X0Y0_お下げ左_髪右1.SizeXBase *= num; X0Y0_お下げ左_髪右1.SetSizeXBase(X0Y0_お下げ左_髪右1.GetSizeXBase() * num);
X0Y0_お下げ左_髪根.SizeXBase *= num; X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
X0Y0_お下げ右_編節1_髪節.SizeXBase *= num; X0Y0_お下げ右_編節1_髪節.SetSizeXBase(X0Y0_お下げ右_編節1_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節1_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節1_髪編目.SetSizeXBase(X0Y0_お下げ右_編節1_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節2_髪節.SizeXBase *= num; X0Y0_お下げ右_編節2_髪節.SetSizeXBase(X0Y0_お下げ右_編節2_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節2_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節2_髪編目.SetSizeXBase(X0Y0_お下げ右_編節2_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節3_髪節.SizeXBase *= num; X0Y0_お下げ右_編節3_髪節.SetSizeXBase(X0Y0_お下げ右_編節3_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節3_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節3_髪編目.SetSizeXBase(X0Y0_お下げ右_編節3_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節4_髪節.SizeXBase *= num; X0Y0_お下げ右_編節4_髪節.SetSizeXBase(X0Y0_お下げ右_編節4_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節4_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節4_髪編目.SetSizeXBase(X0Y0_お下げ右_編節4_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節5_髪節.SizeXBase *= num; X0Y0_お下げ右_編節5_髪節.SetSizeXBase(X0Y0_お下げ右_編節5_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節5_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節5_髪編目.SetSizeXBase(X0Y0_お下げ右_編節5_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節6_髪節.SizeXBase *= num; X0Y0_お下げ右_編節6_髪節.SetSizeXBase(X0Y0_お下げ右_編節6_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節6_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節6_髪編目.SetSizeXBase(X0Y0_お下げ右_編節6_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節7_髪節.SizeXBase *= num; X0Y0_お下げ右_編節7_髪節.SetSizeXBase(X0Y0_お下げ右_編節7_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節7_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節7_髪編目.SetSizeXBase(X0Y0_お下げ右_編節7_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_編節8_髪節.SizeXBase *= num; X0Y0_お下げ右_編節8_髪節.SetSizeXBase(X0Y0_お下げ右_編節8_髪節.GetSizeXBase() * num);
X0Y0_お下げ右_編節8_髪編目.SizeXBase *= num; X0Y0_お下げ右_編節8_髪編目.SetSizeXBase(X0Y0_お下げ右_編節8_髪編目.GetSizeXBase() * num);
X0Y0_お下げ右_髪縛1.SizeBase *= num; X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
X0Y0_お下げ右_髪縛2.SizeBase *= num; X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
X0Y0_お下げ右_髪右1.SizeXBase *= num; X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
X0Y0_お下げ右_髪左1.SizeXBase *= num; X0Y0_お下げ右_髪左1.SetSizeXBase(X0Y0_お下げ右_髪左1.GetSizeXBase() * num);
X0Y0_お下げ右_髪根.SizeXBase *= num; X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
} }
} }
@@ -1074,10 +1074,10 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ左_髪左1.AngleBase = 3.0 * value; X0Y0_お下げ左_髪左1.SetAngleBase(3.0 * value);
X0Y0_お下げ左_髪右1.AngleBase = -3.0 * value; X0Y0_お下げ左_髪右1.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪右1.AngleBase = -3.0 * value; X0Y0_お下げ右_髪右1.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪左1.AngleBase = 3.0 * value; X0Y0_お下げ右_髪左1.SetAngleBase(3.0 * value);
} }
} }
@@ -1286,155 +1286,155 @@ namespace SlaveMatrix
{ {
double num = ( ? (-1.0) : 1.0); double num = ( ? (-1.0) : 1.0);
double num2 = 2.5 + 2.5 * Rng.XS.NextDouble(); double num2 = 2.5 + 2.5 * Rng.XS.NextDouble();
X0Y0_お下げ左_編節1_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節1_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節2_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節2_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節3_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節3_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節4_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節4_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節5_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節5_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節6_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節6_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節7_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節7_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_編節8_髪節.AngleBase = num * num2; X0Y0_お下げ左_編節8_髪節.SetAngleBase(num * num2);
X0Y0_お下げ左_髪根.AngleBase = num * num2; X0Y0_お下げ左_髪根.SetAngleBase(num * num2);
X0Y0_お下げ右_編節1_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節1_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節2_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節2_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節3_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節3_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節4_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節4_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節5_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節5_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節6_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節6_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節7_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節7_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_編節8_髪節.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_編節8_髪節.SetAngleBase(num * (0.0 - num2));
X0Y0_お下げ右_髪根.AngleBase = num * (0.0 - num2); X0Y0_お下げ右_髪根.SetAngleBase(num * (0.0 - num2));
Body.JoinPAall(); Body.JoinPAall();
} }
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節1_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節1_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節1_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節1_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節1_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節1_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節1_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節1_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節2_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節2_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節2_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節2_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節2_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節2_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節2_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節2_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節3_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節3_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節3_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節3_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節3_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節3_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節3_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節3_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節4_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節4_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節4_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節4_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節4_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節4_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節4_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節4_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節5_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節5_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節5_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節5_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節5_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節5_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節5_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節5_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節6_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節6_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節6_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節6_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節6_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節6_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節6_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節6_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節7_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節7_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節7_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節7_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節7_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節7_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節7_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節7_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ左_編節8_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ左_編節8_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ左_編節8_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ左_編節8_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_編節8_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ左_編節8_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_編節8_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_編節8_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ左_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪左1.OP[ ? 3 : 0].Outline = false; X0Y0_お下げ左_髪左1.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ左_髪左1.OP[(!) ? 1 : 2].Outline = false; X0Y0_お下げ左_髪左1.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪左1.OP[ ? 1 : 2].Outline = false; X0Y0_お下げ左_髪左1.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪左1.OP[(!) ? 3 : 0].Outline = false; X0Y0_お下げ左_髪左1.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ左_髪右1.OP[ ? 3 : 0].Outline = false; X0Y0_お下げ左_髪右1.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ左_髪右1.OP[(!) ? 1 : 2].Outline = false; X0Y0_お下げ左_髪右1.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪右1.OP[ ? 1 : 2].Outline = false; X0Y0_お下げ左_髪右1.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪右1.OP[(!) ? 3 : 0].Outline = false; X0Y0_お下げ左_髪右1.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 3 : 0].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 1 : 2].Outline = false; X0Y0_お下げ左_髪根.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪根.OP[ ? 1 : 2].Outline = false; X0Y0_お下げ左_髪根.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ左_髪根.OP[(!) ? 3 : 0].Outline = false; X0Y0_お下げ左_髪根.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節1_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節1_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節1_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節1_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節1_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節1_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節1_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節1_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節2_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節2_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節2_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節2_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節2_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節2_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節2_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節2_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節3_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節3_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節3_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節3_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節3_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節3_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節3_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節3_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節4_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節4_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節4_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節4_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節4_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節4_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節4_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節4_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節5_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節5_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節5_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節5_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節5_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節5_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節5_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節5_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節6_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節6_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節6_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節6_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節6_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節6_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節6_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節6_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節7_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節7_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節7_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節7_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節7_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節7_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節7_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節7_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[ ? 4 : 0].Outline = false; X0Y0_お下げ右_編節8_髪節.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[(!) ? 1 : 3].Outline = false; X0Y0_お下げ右_編節8_髪節.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[ ? 2 : 2].Outline = false; X0Y0_お下げ右_編節8_髪節.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[ ? 1 : 3].Outline = false; X0Y0_お下げ右_編節8_髪節.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_編節8_髪節.OP[(!) ? 4 : 0].Outline = false; X0Y0_お下げ右_編節8_髪節.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_編節8_髪編目.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_編節8_髪編目.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛1.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛2.OP[ ? 0 : 0].Outline = false; X0Y0_お下げ右_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪右1.OP[ ? 3 : 0].Outline = false; X0Y0_お下げ右_髪右1.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪右1.OP[(!) ? 1 : 2].Outline = false; X0Y0_お下げ右_髪右1.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪右1.OP[ ? 1 : 2].Outline = false; X0Y0_お下げ右_髪右1.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪右1.OP[(!) ? 3 : 0].Outline = false; X0Y0_お下げ右_髪右1.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪左1.OP[ ? 3 : 0].Outline = false; X0Y0_お下げ右_髪左1.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪左1.OP[(!) ? 1 : 2].Outline = false; X0Y0_お下げ右_髪左1.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪左1.OP[ ? 1 : 2].Outline = false; X0Y0_お下げ右_髪左1.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪左1.OP[(!) ? 3 : 0].Outline = false; X0Y0_お下げ右_髪左1.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 3 : 0].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 1 : 2].Outline = false; X0Y0_お下げ右_髪根.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪根.OP[ ? 1 : 2].Outline = false; X0Y0_お下げ右_髪根.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_お下げ右_髪根.OP[(!) ? 3 : 0].Outline = false; X0Y0_お下げ右_髪根.GetOP()[(!) ? 3 : 0].Outline = false;
} }
public override bool Is布(ShapePart p) public override bool Is布(ShapePart p)

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -1,6 +1,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {
@@ -112,7 +113,7 @@ namespace SlaveMatrix
set set
{ {
double num = 0.7 + 0.3 * value; double num = 0.7 + 0.3 * value;
X0Y0_髪基.SizeYBase *= num; X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
} }
} }
@@ -323,8 +324,8 @@ namespace SlaveMatrix
public void () public void ()
{ {
X0Y0_髪基.OP[ ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.OP[(!) ? 1 : 0].Outline = false; X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
} }
public override void () public override void ()

View File

@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -1,3 +1,5 @@
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {
public class BackHair1 : Element public class BackHair1 : Element

View File

@@ -235,13 +235,13 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ_髪根.SizeYBase *= num; X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
X0Y0_お下げ_髪左1.SizeYBase *= num; X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
X0Y0_お下げ_髪左2.SizeYBase *= num; X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
X0Y0_お下げ_髪左3.SizeYBase *= num; X0Y0_お下げ_髪左3.SetSizeYBase(X0Y0_お下げ_髪左3.GetSizeYBase() * num);
X0Y0_お下げ_髪右1.SizeYBase *= num; X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
X0Y0_お下げ_髪右2.SizeYBase *= num; X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
X0Y0_お下げ_髪右3.SizeYBase *= num; X0Y0_お下げ_髪右3.SetSizeYBase(X0Y0_お下げ_髪右3.GetSizeYBase() * num);
} }
} }
@@ -250,13 +250,13 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ_髪根.SizeXBase *= num; X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
X0Y0_お下げ_髪左1.SizeXBase *= num; X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
X0Y0_お下げ_髪左2.SizeXBase *= num; X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
X0Y0_お下げ_髪左3.SizeXBase *= num; X0Y0_お下げ_髪左3.SetSizeXBase(X0Y0_お下げ_髪左3.GetSizeXBase() * num);
X0Y0_お下げ_髪右1.SizeXBase *= num; X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
X0Y0_お下げ_髪右2.SizeXBase *= num; X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
X0Y0_お下げ_髪右3.SizeXBase *= num; X0Y0_お下げ_髪右3.SetSizeXBase(X0Y0_お下げ_髪右3.GetSizeXBase() * num);
} }
} }
@@ -264,12 +264,12 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value; X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value; X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪左3.AngleBase = 1.5 * value; X0Y0_お下げ_髪左3.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value; X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value; X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
X0Y0_お下げ_髪右3.AngleBase = -1.5 * value; X0Y0_お下げ_髪右3.SetAngleBase(-1.5 * value);
} }
} }
@@ -277,7 +277,7 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ_髪根.PositionCont = new Vector2D(X0Y0_お下げ_髪根.PositionCont.X, X0Y0_お下げ_髪根.PositionCont.Y + 0.02 * value.Inverse()); X0Y0_お下げ_髪根.SetPositionCont(new Vector2D(X0Y0_お下げ_髪根.GetPositionCont().X, X0Y0_お下げ_髪根.GetPositionCont().Y + 0.02 * value.Inverse()));
} }
} }

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -235,13 +235,13 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ_髪根.SizeYBase *= num; X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
X0Y0_お下げ_髪左1.SizeYBase *= num; X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
X0Y0_お下げ_髪左2.SizeYBase *= num; X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
X0Y0_お下げ_髪左3.SizeYBase *= num; X0Y0_お下げ_髪左3.SetSizeYBase(X0Y0_お下げ_髪左3.GetSizeYBase() * num);
X0Y0_お下げ_髪右1.SizeYBase *= num; X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
X0Y0_お下げ_髪右2.SizeYBase *= num; X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
X0Y0_お下げ_髪右3.SizeYBase *= num; X0Y0_お下げ_髪右3.SetSizeYBase(X0Y0_お下げ_髪右3.GetSizeYBase() * num);
} }
} }
@@ -250,13 +250,13 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ_髪根.SizeXBase *= num; X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
X0Y0_お下げ_髪左1.SizeXBase *= num; X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
X0Y0_お下げ_髪左2.SizeXBase *= num; X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
X0Y0_お下げ_髪左3.SizeXBase *= num; X0Y0_お下げ_髪左3.SetSizeXBase(X0Y0_お下げ_髪左3.GetSizeXBase() * num);
X0Y0_お下げ_髪右1.SizeXBase *= num; X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
X0Y0_お下げ_髪右2.SizeXBase *= num; X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
X0Y0_お下げ_髪右3.SizeXBase *= num; X0Y0_お下げ_髪右3.SetSizeXBase(X0Y0_お下げ_髪右3.GetSizeXBase() * num);
} }
} }
@@ -264,12 +264,12 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value; X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value; X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪左3.AngleBase = 1.5 * value; X0Y0_お下げ_髪左3.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value; X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value; X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
X0Y0_お下げ_髪右3.AngleBase = -1.5 * value; X0Y0_お下げ_髪右3.SetAngleBase(-1.5 * value);
} }
} }
@@ -277,7 +277,7 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ_髪根.PositionCont = new Vector2D(X0Y0_お下げ_髪根.PositionCont.X, X0Y0_お下げ_髪根.PositionCont.Y + 0.02 * value.Inverse()); X0Y0_お下げ_髪根.SetPositionCont(new Vector2D(X0Y0_お下げ_髪根.GetPositionCont().X, X0Y0_お下げ_髪根.GetPositionCont().Y + 0.02 * value.Inverse()));
} }
} }

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -235,13 +235,13 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ_髪根.SizeYBase *= num; X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
X0Y0_お下げ_髪左1.SizeYBase *= num; X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
X0Y0_お下げ_髪左2.SizeYBase *= num; X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
X0Y0_お下げ_髪左3.SizeYBase *= num; X0Y0_お下げ_髪左3.SetSizeYBase(X0Y0_お下げ_髪左3.GetSizeYBase() * num);
X0Y0_お下げ_髪右1.SizeYBase *= num; X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
X0Y0_お下げ_髪右2.SizeYBase *= num; X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
X0Y0_お下げ_髪右3.SizeYBase *= num; X0Y0_お下げ_髪右3.SetSizeYBase(X0Y0_お下げ_髪右3.GetSizeYBase() * num);
} }
} }
@@ -250,13 +250,13 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ_髪根.SizeXBase *= num; X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
X0Y0_お下げ_髪左1.SizeXBase *= num; X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
X0Y0_お下げ_髪左2.SizeXBase *= num; X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
X0Y0_お下げ_髪左3.SizeXBase *= num; X0Y0_お下げ_髪左3.SetSizeXBase(X0Y0_お下げ_髪左3.GetSizeXBase() * num);
X0Y0_お下げ_髪右1.SizeXBase *= num; X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
X0Y0_お下げ_髪右2.SizeXBase *= num; X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
X0Y0_お下げ_髪右3.SizeXBase *= num; X0Y0_お下げ_髪右3.SetSizeXBase(X0Y0_お下げ_髪右3.GetSizeXBase() * num);
} }
} }
@@ -264,12 +264,12 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value; X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value; X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪左3.AngleBase = 1.5 * value; X0Y0_お下げ_髪左3.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value; X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value; X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
X0Y0_お下げ_髪右3.AngleBase = -1.5 * value; X0Y0_お下げ_髪右3.SetAngleBase(-1.5 * value);
} }
} }
@@ -277,7 +277,7 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ_髪根.PositionCont = new Vector2D(X0Y0_お下げ_髪根.PositionCont.X, X0Y0_お下げ_髪根.PositionCont.Y + 0.02 * value.Inverse()); X0Y0_お下げ_髪根.SetPositionCont(new Vector2D(X0Y0_お下げ_髪根.GetPositionCont().X, X0Y0_お下げ_髪根.GetPositionCont().Y + 0.02 * value.Inverse()));
} }
} }

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -235,13 +235,13 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ_髪根.SizeYBase *= num; X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
X0Y0_お下げ_髪左1.SizeYBase *= num; X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
X0Y0_お下げ_髪左2.SizeYBase *= num; X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
X0Y0_お下げ_髪左3.SizeYBase *= num; X0Y0_お下げ_髪左3.SetSizeYBase(X0Y0_お下げ_髪左3.GetSizeYBase() * num);
X0Y0_お下げ_髪右1.SizeYBase *= num; X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
X0Y0_お下げ_髪右2.SizeYBase *= num; X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
X0Y0_お下げ_髪右3.SizeYBase *= num; X0Y0_お下げ_髪右3.SetSizeYBase(X0Y0_お下げ_髪右3.GetSizeYBase() * num);
} }
} }
@@ -250,13 +250,13 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ_髪根.SizeXBase *= num; X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
X0Y0_お下げ_髪左1.SizeXBase *= num; X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
X0Y0_お下げ_髪左2.SizeXBase *= num; X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
X0Y0_お下げ_髪左3.SizeXBase *= num; X0Y0_お下げ_髪左3.SetSizeXBase(X0Y0_お下げ_髪左3.GetSizeXBase() * num);
X0Y0_お下げ_髪右1.SizeXBase *= num; X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
X0Y0_お下げ_髪右2.SizeXBase *= num; X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
X0Y0_お下げ_髪右3.SizeXBase *= num; X0Y0_お下げ_髪右3.SetSizeXBase(X0Y0_お下げ_髪右3.GetSizeXBase() * num);
} }
} }
@@ -264,12 +264,12 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value; X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value; X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪左3.AngleBase = 1.5 * value; X0Y0_お下げ_髪左3.SetAngleBase(1.5 * value);
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value; X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value; X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
X0Y0_お下げ_髪右3.AngleBase = -1.5 * value; X0Y0_お下げ_髪右3.SetAngleBase(-1.5 * value);
} }
} }
@@ -277,7 +277,7 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ_髪根.PositionCont = new Vector2D(X0Y0_お下げ_髪根.PositionCont.X, X0Y0_お下げ_髪根.PositionCont.Y + 0.02 * value.Inverse()); X0Y0_お下げ_髪根.SetPositionCont(new Vector2D(X0Y0_お下げ_髪根.GetPositionCont().X, X0Y0_お下げ_髪根.GetPositionCont().Y + 0.02 * value.Inverse()));
} }
} }

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -214,12 +214,12 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ左_髪左根.SizeYBase *= num; X0Y0_お下げ左_髪左根.SetSizeYBase(X0Y0_お下げ左_髪左根.GetSizeYBase() * num);
X0Y0_お下げ左_髪左1.SizeYBase *= num; X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
X0Y0_お下げ左_髪左2.SizeYBase *= num; X0Y0_お下げ左_髪左2.SetSizeYBase(X0Y0_お下げ左_髪左2.GetSizeYBase() * num);
X0Y0_お下げ右_髪右根.SizeYBase *= num; X0Y0_お下げ右_髪右根.SetSizeYBase(X0Y0_お下げ右_髪右根.GetSizeYBase() * num);
X0Y0_お下げ右_髪右1.SizeYBase *= num; X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
X0Y0_お下げ右_髪右2.SizeYBase *= num; X0Y0_お下げ右_髪右2.SetSizeYBase(X0Y0_お下げ右_髪右2.GetSizeYBase() * num);
} }
} }
@@ -228,12 +228,12 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ左_髪左根.SizeXBase *= num; X0Y0_お下げ左_髪左根.SetSizeXBase(X0Y0_お下げ左_髪左根.GetSizeXBase() * num);
X0Y0_お下げ左_髪左1.SizeXBase *= num; X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
X0Y0_お下げ左_髪左2.SizeXBase *= num; X0Y0_お下げ左_髪左2.SetSizeXBase(X0Y0_お下げ左_髪左2.GetSizeXBase() * num);
X0Y0_お下げ右_髪右根.SizeXBase *= num; X0Y0_お下げ右_髪右根.SetSizeXBase(X0Y0_お下げ右_髪右根.GetSizeXBase() * num);
X0Y0_お下げ右_髪右1.SizeXBase *= num; X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
X0Y0_お下げ右_髪右2.SizeXBase *= num; X0Y0_お下げ右_髪右2.SetSizeXBase(X0Y0_お下げ右_髪右2.GetSizeXBase() * num);
} }
} }
@@ -241,10 +241,10 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ左_髪左1.AngleBase = 1.5 * value; X0Y0_お下げ左_髪左1.SetAngleBase(1.5 * value);
X0Y0_お下げ左_髪左2.AngleBase = 1.5 * value; X0Y0_お下げ左_髪左2.SetAngleBase(1.5 * value);
X0Y0_お下げ右_髪右1.AngleBase = -1.5 * value; X0Y0_お下げ右_髪右1.SetAngleBase(-1.5 * value);
X0Y0_お下げ右_髪右2.AngleBase = -1.5 * value; X0Y0_お下げ右_髪右2.SetAngleBase(-1.5 * value);
} }
} }
@@ -253,8 +253,8 @@ namespace SlaveMatrix
set set
{ {
double num = value.Inverse(); double num = value.Inverse();
X0Y0_お下げ左_髪左根.PositionCont = new Vector2D(X0Y0_お下げ左_髪左根.PositionCont.X - 0.005 * num, X0Y0_お下げ左_髪左根.PositionCont.Y + 0.02 * num); X0Y0_お下げ左_髪左根.SetPositionCont(new Vector2D(X0Y0_お下げ左_髪左根.GetPositionCont().X - 0.005 * num, X0Y0_お下げ左_髪左根.GetPositionCont().Y + 0.02 * num));
X0Y0_お下げ右_髪右根.PositionCont = new Vector2D(X0Y0_お下げ右_髪右根.PositionCont.X + 0.005 * num, X0Y0_お下げ右_髪右根.PositionCont.Y + 0.02 * num); X0Y0_お下げ右_髪右根.SetPositionCont(new Vector2D(X0Y0_お下げ右_髪右根.GetPositionCont().X + 0.005 * num, X0Y0_お下げ右_髪右根.GetPositionCont().Y + 0.02 * num));
} }
} }

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -214,12 +214,12 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ左_髪左根.SizeYBase *= num; X0Y0_お下げ左_髪左根.SetSizeYBase(X0Y0_お下げ左_髪左根.GetSizeYBase() * num);
X0Y0_お下げ左_髪左1.SizeYBase *= num; X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
X0Y0_お下げ左_髪左2.SizeYBase *= num; X0Y0_お下げ左_髪左2.SetSizeYBase(X0Y0_お下げ左_髪左2.GetSizeYBase() * num);
X0Y0_お下げ右_髪右根.SizeYBase *= num; X0Y0_お下げ右_髪右根.SetSizeYBase(X0Y0_お下げ右_髪右根.GetSizeYBase() * num);
X0Y0_お下げ右_髪右1.SizeYBase *= num; X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
X0Y0_お下げ右_髪右2.SizeYBase *= num; X0Y0_お下げ右_髪右2.SetSizeYBase(X0Y0_お下げ右_髪右2.GetSizeYBase() * num);
} }
} }
@@ -228,12 +228,12 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ左_髪左根.SizeXBase *= num; X0Y0_お下げ左_髪左根.SetSizeXBase(X0Y0_お下げ左_髪左根.GetSizeXBase() * num);
X0Y0_お下げ左_髪左1.SizeXBase *= num; X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
X0Y0_お下げ左_髪左2.SizeXBase *= num; X0Y0_お下げ左_髪左2.SetSizeXBase(X0Y0_お下げ左_髪左2.GetSizeXBase() * num);
X0Y0_お下げ右_髪右根.SizeXBase *= num; X0Y0_お下げ右_髪右根.SetSizeXBase(X0Y0_お下げ右_髪右根.GetSizeXBase() * num);
X0Y0_お下げ右_髪右1.SizeXBase *= num; X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
X0Y0_お下げ右_髪右2.SizeXBase *= num; X0Y0_お下げ右_髪右2.SetSizeXBase(X0Y0_お下げ右_髪右2.GetSizeXBase() * num);
} }
} }
@@ -241,10 +241,10 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ左_髪左1.AngleBase = 1.5 * value; X0Y0_お下げ左_髪左1.SetAngleBase(1.5 * value);
X0Y0_お下げ左_髪左2.AngleBase = 1.5 * value; X0Y0_お下げ左_髪左2.SetAngleBase(1.5 * value);
X0Y0_お下げ右_髪右1.AngleBase = -1.5 * value; X0Y0_お下げ右_髪右1.SetAngleBase(-1.5 * value);
X0Y0_お下げ右_髪右2.AngleBase = -1.5 * value; X0Y0_お下げ右_髪右2.SetAngleBase(-1.5 * value);
} }
} }
@@ -253,8 +253,8 @@ namespace SlaveMatrix
set set
{ {
double num = value.Inverse(); double num = value.Inverse();
X0Y0_お下げ左_髪左根.PositionCont = new Vector2D(X0Y0_お下げ左_髪左根.PositionCont.X - 0.005 * num, X0Y0_お下げ左_髪左根.PositionCont.Y + 0.02 * num); X0Y0_お下げ左_髪左根.SetPositionCont(new Vector2D(X0Y0_お下げ左_髪左根.GetPositionCont().X - 0.005 * num, X0Y0_お下げ左_髪左根.GetPositionCont().Y + 0.02 * num));
X0Y0_お下げ右_髪右根.PositionCont = new Vector2D(X0Y0_お下げ右_髪右根.PositionCont.X + 0.005 * num, X0Y0_お下げ右_髪右根.PositionCont.Y + 0.02 * num); X0Y0_お下げ右_髪右根.SetPositionCont(new Vector2D(X0Y0_お下げ右_髪右根.GetPositionCont().X + 0.005 * num, X0Y0_お下げ右_髪右根.GetPositionCont().Y + 0.02 * num));
} }
} }

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

View File

@@ -214,12 +214,12 @@ namespace SlaveMatrix
set set
{ {
double num = 0.5 + 0.9 * value; double num = 0.5 + 0.9 * value;
X0Y0_お下げ左_髪左根.SizeYBase *= num; X0Y0_お下げ左_髪左根.SetSizeYBase(X0Y0_お下げ左_髪左根.GetSizeYBase() * num);
X0Y0_お下げ左_髪左1.SizeYBase *= num; X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
X0Y0_お下げ左_髪左2.SizeYBase *= num; X0Y0_お下げ左_髪左2.SetSizeYBase(X0Y0_お下げ左_髪左2.GetSizeYBase() * num);
X0Y0_お下げ右_髪右根.SizeYBase *= num; X0Y0_お下げ右_髪右根.SetSizeYBase(X0Y0_お下げ右_髪右根.GetSizeYBase() * num);
X0Y0_お下げ右_髪右1.SizeYBase *= num; X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
X0Y0_お下げ右_髪右2.SizeYBase *= num; X0Y0_お下げ右_髪右2.SetSizeYBase(X0Y0_お下げ右_髪右2.GetSizeYBase() * num);
} }
} }
@@ -228,12 +228,12 @@ namespace SlaveMatrix
set set
{ {
double num = 1.0 + 0.5 * value; double num = 1.0 + 0.5 * value;
X0Y0_お下げ左_髪左根.SizeXBase *= num; X0Y0_お下げ左_髪左根.SetSizeXBase(X0Y0_お下げ左_髪左根.GetSizeXBase() * num);
X0Y0_お下げ左_髪左1.SizeXBase *= num; X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
X0Y0_お下げ左_髪左2.SizeXBase *= num; X0Y0_お下げ左_髪左2.SetSizeXBase(X0Y0_お下げ左_髪左2.GetSizeXBase() * num);
X0Y0_お下げ右_髪右根.SizeXBase *= num; X0Y0_お下げ右_髪右根.SetSizeXBase(X0Y0_お下げ右_髪右根.GetSizeXBase() * num);
X0Y0_お下げ右_髪右1.SizeXBase *= num; X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
X0Y0_お下げ右_髪右2.SizeXBase *= num; X0Y0_お下げ右_髪右2.SetSizeXBase(X0Y0_お下げ右_髪右2.GetSizeXBase() * num);
} }
} }
@@ -241,10 +241,10 @@ namespace SlaveMatrix
{ {
set set
{ {
X0Y0_お下げ左_髪左1.AngleBase = 1.5 * value; X0Y0_お下げ左_髪左1.SetAngleBase(1.5 * value);
X0Y0_お下げ左_髪左2.AngleBase = 1.5 * value; X0Y0_お下げ左_髪左2.SetAngleBase(1.5 * value);
X0Y0_お下げ右_髪右1.AngleBase = -1.5 * value; X0Y0_お下げ右_髪右1.SetAngleBase(-1.5 * value);
X0Y0_お下げ右_髪右2.AngleBase = -1.5 * value; X0Y0_お下げ右_髪右2.SetAngleBase(-1.5 * value);
} }
} }
@@ -253,8 +253,8 @@ namespace SlaveMatrix
set set
{ {
double num = value.Inverse(); double num = value.Inverse();
X0Y0_お下げ左_髪左根.PositionCont = new Vector2D(X0Y0_お下げ左_髪左根.PositionCont.X - 0.005 * num, X0Y0_お下げ左_髪左根.PositionCont.Y + 0.02 * num); X0Y0_お下げ左_髪左根.SetPositionCont(new Vector2D(X0Y0_お下げ左_髪左根.GetPositionCont().X - 0.005 * num, X0Y0_お下げ左_髪左根.GetPositionCont().Y + 0.02 * num));
X0Y0_お下げ右_髪右根.PositionCont = new Vector2D(X0Y0_お下げ右_髪右根.PositionCont.X + 0.005 * num, X0Y0_お下げ右_髪右根.PositionCont.Y + 0.02 * num); X0Y0_お下げ右_髪右根.SetPositionCont(new Vector2D(X0Y0_お下げ右_髪右根.GetPositionCont().X + 0.005 * num, X0Y0_お下げ右_髪右根.GetPositionCont().Y + 0.02 * num));
} }
} }

View File

@@ -1,5 +1,6 @@
using System; using System;
using _2DGAMELIB; using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix namespace SlaveMatrix
{ {

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