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7 Commits
RenamingDo
...
a657d6ed1c
| Author | SHA1 | Date | |
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| a657d6ed1c | |||
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74e1cbc7d9 | ||
| 3e99c7eb30 | |||
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31ed0b26a3 | ||
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24b0d68e7e | ||
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0da26b0478 | ||
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f34795a82d |
@@ -9,8 +9,6 @@ namespace _2DGAMELIB
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[Serializable]
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[Serializable]
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public class BodyTemplate
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public class BodyTemplate
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{
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{
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public string Tag = "";
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public OrderedDictionary<string, VariantGrid> Difss = new OrderedDictionary<string, VariantGrid>();
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public OrderedDictionary<string, VariantGrid> Difss = new OrderedDictionary<string, VariantGrid>();
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private VariantGrid r;
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private VariantGrid r;
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@@ -19,8 +17,6 @@ namespace _2DGAMELIB
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public IEnumerable<string> Keys => Difss.Keys;
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public IEnumerable<string> Keys => Difss.Keys;
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public IEnumerable<VariantGrid> Values => Difss.Values;
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public VariantGrid this[string Name]
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public VariantGrid this[string Name]
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{
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{
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get
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get
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@@ -45,46 +41,13 @@ namespace _2DGAMELIB
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}
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}
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}
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}
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public double PositionSize
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{
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set
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{
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foreach (VariantGrid value2 in Difss.Values)
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{
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value2.PositionSize = value;
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}
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}
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}
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public Vector2D PositionVector
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{
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set
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{
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foreach (VariantGrid value2 in Difss.Values)
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{
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value2.PositionVector = value;
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}
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}
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}
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public double AngleBase
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public double AngleBase
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{
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{
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set
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set
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{
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{
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foreach (VariantGrid value2 in Difss.Values)
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foreach (VariantGrid value2 in Difss.Values)
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{
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{
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value2.AngleBase = value;
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value2.SetAngleBase(value);
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}
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}
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}
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public double AngleCont
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{
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set
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{
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foreach (VariantGrid value2 in Difss.Values)
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{
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value2.AngleCont = value;
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}
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}
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}
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}
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}
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}
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@@ -95,84 +58,7 @@ namespace _2DGAMELIB
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{
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{
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foreach (VariantGrid value2 in Difss.Values)
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foreach (VariantGrid value2 in Difss.Values)
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{
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{
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value2.SizeBase = value;
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value2.SetSizeBase(value);
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}
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}
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}
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public double SizeCont
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{
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set
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{
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foreach (VariantGrid value2 in Difss.Values)
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{
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value2.SizeCont = value;
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}
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}
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}
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public double SizeXBase
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{
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set
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{
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foreach (VariantGrid value2 in Difss.Values)
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{
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value2.SizeXBase = value;
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}
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}
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}
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public double SizeXCont
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{
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set
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{
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foreach (VariantGrid value2 in Difss.Values)
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{
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value2.SizeXCont = value;
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}
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}
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}
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public double SizeYBase
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{
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set
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{
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foreach (VariantGrid value2 in Difss.Values)
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{
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value2.SizeYBase = value;
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}
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}
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}
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public double SizeYCont
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{
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set
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{
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foreach (VariantGrid value2 in Difss.Values)
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{
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value2.SizeYCont = value;
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}
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}
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}
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public bool Dra
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{
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set
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{
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foreach (VariantGrid value2 in Difss.Values)
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{
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value2.Dra = value;
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}
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}
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}
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public bool Hit
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{
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set
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{
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foreach (VariantGrid value2 in Difss.Values)
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{
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value2.Hit = value;
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}
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}
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}
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}
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}
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}
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@@ -227,8 +113,8 @@ namespace _2DGAMELIB
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{
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{
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if (difs.EnumJoinRoot.All(delegate(ShapePart p0)
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if (difs.EnumJoinRoot.All(delegate(ShapePart p0)
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{
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{
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p = p0.Position;
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p = p0.GetPosition();
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return pa.All((ShapePart p1) => p0 == p1 || p1.JP.All((JointPoint j) => !(p1.ToGlobal(j.Joint).DistanceSquared(p) <= JointLink.IdentityDistance)));
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return pa.All((ShapePart p1) => p0 == p1 || p1.GetJP().All((JointPoint j) => !(p1.ToGlobal(j.Joint).DistanceSquared(p) <= JointLink.IdentityDistance)));
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}))
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}))
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{
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{
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return difs;
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return difs;
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@@ -25,7 +25,7 @@ namespace _2DGAMELIB
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{
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{
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foreach (ShapePart item in partGroup.EnumAllPar())
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foreach (ShapePart item in partGroup.EnumAllPar())
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{
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{
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BaseColors.Add(item.BrushColor);
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BaseColors.Add(item.GetBrushColor());
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OverColors.Add(BaseColors.Last().FuncHSV(delegate(Hsv hsv)
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OverColors.Add(BaseColors.Last().FuncHSV(delegate(Hsv hsv)
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{
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{
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hsv.Hue += 30;
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hsv.Hue += 30;
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@@ -40,17 +40,17 @@ namespace _2DGAMELIB
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hsv.Val += 100;
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hsv.Val += 100;
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return hsv;
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return hsv;
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}));
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}));
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TextColors.Add(item.IsParT() ? item.ToParT().TextColor : Color.Empty);
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TextColors.Add(item.IsParT() ? item.ToParT().GetTextColor() : Color.Empty);
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}
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}
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Over = delegate
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Over = delegate
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{
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{
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int num4 = 0;
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int num4 = 0;
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foreach (ShapePart item2 in partGroup.EnumAllPar())
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foreach (ShapePart item2 in partGroup.EnumAllPar())
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{
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{
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item2.BrushColor = OverColors[num4];
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item2.SetBrushColor(OverColors[num4]);
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if (item2.IsParT())
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if (item2.IsParT())
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{
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{
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item2.ToParT().TextColor = TextColors[num4].Reverse();
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item2.ToParT().SetTextColor(TextColors[num4].Reverse());
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}
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}
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num4++;
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num4++;
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}
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}
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@@ -60,10 +60,10 @@ namespace _2DGAMELIB
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int num3 = 0;
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int num3 = 0;
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foreach (ShapePart item3 in partGroup.EnumAllPar())
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foreach (ShapePart item3 in partGroup.EnumAllPar())
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{
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{
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item3.BrushColor = PushColors[num3];
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item3.SetBrushColor(PushColors[num3]);
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if (item3.IsParT())
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if (item3.IsParT())
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{
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{
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item3.ToParT().TextColor = TextColors[num3].Reverse();
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item3.ToParT().SetTextColor(TextColors[num3].Reverse());
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}
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}
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num3++;
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num3++;
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}
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}
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@@ -73,10 +73,10 @@ namespace _2DGAMELIB
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int num2 = 0;
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int num2 = 0;
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foreach (ShapePart item4 in partGroup.EnumAllPar())
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foreach (ShapePart item4 in partGroup.EnumAllPar())
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{
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{
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item4.BrushColor = OverColors[num2];
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item4.SetBrushColor(OverColors[num2]);
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if (item4.IsParT())
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if (item4.IsParT())
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{
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{
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item4.ToParT().TextColor = TextColors[num2].Reverse();
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item4.ToParT().SetTextColor(TextColors[num2].Reverse());
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}
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}
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num2++;
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num2++;
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}
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}
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@@ -86,10 +86,10 @@ namespace _2DGAMELIB
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int num = 0;
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int num = 0;
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foreach (ShapePart item5 in partGroup.EnumAllPar())
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foreach (ShapePart item5 in partGroup.EnumAllPar())
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{
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{
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item5.BrushColor = BaseColors[num];
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item5.SetBrushColor(BaseColors[num]);
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if (item5.IsParT())
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if (item5.IsParT())
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{
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{
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item5.ToParT().TextColor = TextColors[num];
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item5.ToParT().SetTextColor(TextColors[num]);
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}
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}
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num++;
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num++;
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}
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}
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@@ -121,11 +121,11 @@ namespace _2DGAMELIB
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{
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{
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foreach (ShapePart item in partGroup.EnumAllPar())
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foreach (ShapePart item in partGroup.EnumAllPar())
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{
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{
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if (item.HitColor != Color.Transparent)
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if (item.GetHitColor() != Color.Transparent)
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{
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{
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Med.RemUniqueColor(item.HitColor);
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Med.RemUniqueColor(item.GetHitColor());
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}
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}
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item.HitColor = Med.GetUniqueColor();
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item.SetHitColor(Med.GetUniqueColor());
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}
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}
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}
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}
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@@ -9,10 +9,6 @@ namespace _2DGAMELIB
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{
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{
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public static class GeometryUtils
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public static class GeometryUtils
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{
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{
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private static double s1;
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private static double s0;
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public static Color Reverse(this Color c)
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public static Color Reverse(this Color c)
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{
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{
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return Color.FromArgb(c.A, 255 - c.R, 255 - c.G, 255 - c.B);
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return Color.FromArgb(c.A, 255 - c.R, 255 - c.G, 255 - c.B);
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@@ -50,7 +46,7 @@ namespace _2DGAMELIB
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public static LinearGradientBrush GetLGB(double Unit, Vector2D[] MM, Color Color1, Color Color2)
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public static LinearGradientBrush GetLGB(double Unit, Vector2D[] MM, Color Color1, Color Color2)
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{
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{
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return new LinearGradientBrush((MM[0] * Unit * s0).ToPointF(), (MM[1] * Unit * s1).ToPointF(), Color1, Color2)
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return new LinearGradientBrush((MM[0] * Unit * 1.01.Reciprocal()).ToPointF(), (MM[1] * Unit * 1.01).ToPointF(), Color1, Color2)
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{
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{
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GammaCorrection = true
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GammaCorrection = true
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};
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};
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@@ -58,7 +54,7 @@ namespace _2DGAMELIB
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public static LinearGradientBrush GetLGB(double Unit, Vector2D[] MM, ref Color Color1, ref Color Color2)
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public static LinearGradientBrush GetLGB(double Unit, Vector2D[] MM, ref Color Color1, ref Color Color2)
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{
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{
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return new LinearGradientBrush((MM[0] * Unit * s0).ToPointF(), (MM[1] * Unit * s1).ToPointF(), Color1, Color2)
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return new LinearGradientBrush((MM[0] * Unit * 1.01.Reciprocal()).ToPointF(), (MM[1] * Unit * 1.01).ToPointF(), Color1, Color2)
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{
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{
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GammaCorrection = true
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GammaCorrection = true
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};
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};
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@@ -66,7 +62,7 @@ namespace _2DGAMELIB
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private static void GetMinMaxX(ShapePart ShapePart, ref double MinX, ref double MaxX)
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private static void GetMinMaxX(ShapePart ShapePart, ref double MinX, ref double MaxX)
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{
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{
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foreach (CurveOutline item in ShapePart.OP)
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foreach (CurveOutline item in ShapePart.GetOP())
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{
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{
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foreach (Vector2D p in item.ps)
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foreach (Vector2D p in item.ps)
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{
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{
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@@ -85,7 +81,7 @@ namespace _2DGAMELIB
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private static void GetMinMaxY(ShapePart ShapePart, ref double MinY, ref double MaxY)
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private static void GetMinMaxY(ShapePart ShapePart, ref double MinY, ref double MaxY)
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{
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{
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foreach (CurveOutline item in ShapePart.OP)
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foreach (CurveOutline item in ShapePart.GetOP())
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{
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{
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foreach (Vector2D p in item.ps)
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foreach (Vector2D p in item.ps)
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{
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{
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@@ -112,7 +108,7 @@ namespace _2DGAMELIB
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|
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public static void GetMiX_MaX(this ShapePart ShapePart, out Vector2D[] MM)
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public static void GetMiX_MaX(this ShapePart ShapePart, out Vector2D[] MM)
|
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{
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{
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Vector2D vector2D = ShapePart.ToGlobal(ShapePart.OP.First().ps.First());
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Vector2D vector2D = ShapePart.ToGlobal(ShapePart.GetOP().First().ps.First());
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MM = new Vector2D[2];
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MM = new Vector2D[2];
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MM[0].X = vector2D.X;
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MM[0].X = vector2D.X;
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MM[1].X = vector2D.X;
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MM[1].X = vector2D.X;
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@@ -121,7 +117,7 @@ namespace _2DGAMELIB
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|
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public static void GetMaX_MiX(this ShapePart ShapePart, out Vector2D[] MM)
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public static void GetMaX_MiX(this ShapePart ShapePart, out Vector2D[] MM)
|
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{
|
{
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Vector2D vector2D = ShapePart.ToGlobal(ShapePart.OP.First().ps.First());
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Vector2D vector2D = ShapePart.ToGlobal(ShapePart.GetOP().First().ps.First());
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MM = new Vector2D[2];
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MM = new Vector2D[2];
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MM[0].X = vector2D.X;
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MM[0].X = vector2D.X;
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MM[1].X = vector2D.X;
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MM[1].X = vector2D.X;
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@@ -130,7 +126,7 @@ namespace _2DGAMELIB
|
|||||||
|
|
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public static void GetMiY_MaY(this ShapePart ShapePart, out Vector2D[] MM)
|
public static void GetMiY_MaY(this ShapePart ShapePart, out Vector2D[] MM)
|
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{
|
{
|
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Vector2D vector2D = ShapePart.ToGlobal(ShapePart.OP.First().ps.First());
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Vector2D vector2D = ShapePart.ToGlobal(ShapePart.GetOP().First().ps.First());
|
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MM = new Vector2D[2];
|
MM = new Vector2D[2];
|
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MM[0].Y = vector2D.Y;
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MM[0].Y = vector2D.Y;
|
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MM[1].Y = vector2D.Y;
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MM[1].Y = vector2D.Y;
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@@ -140,7 +136,7 @@ namespace _2DGAMELIB
|
|||||||
public static void GetMiY_MaY(this ShapePart[] Pars, out Vector2D[] MM)
|
public static void GetMiY_MaY(this ShapePart[] Pars, out Vector2D[] MM)
|
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{
|
{
|
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ShapePart shapePart = Pars.First();
|
ShapePart shapePart = Pars.First();
|
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Vector2D vector2D = shapePart.ToGlobal(shapePart.OP.First().ps.First());
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Vector2D vector2D = shapePart.ToGlobal(shapePart.GetOP().First().ps.First());
|
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MM = new Vector2D[2];
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MM = new Vector2D[2];
|
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MM[0].Y = vector2D.Y;
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MM[0].Y = vector2D.Y;
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MM[1].Y = vector2D.Y;
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MM[1].Y = vector2D.Y;
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@@ -149,7 +145,7 @@ namespace _2DGAMELIB
|
|||||||
|
|
||||||
public static void GetMaY_MiY(this ShapePart ShapePart, out Vector2D[] MM)
|
public static void GetMaY_MiY(this ShapePart ShapePart, out Vector2D[] MM)
|
||||||
{
|
{
|
||||||
Vector2D vector2D = ShapePart.ToGlobal(ShapePart.OP.First().ps.First());
|
Vector2D vector2D = ShapePart.ToGlobal(ShapePart.GetOP().First().ps.First());
|
||||||
MM = new Vector2D[2];
|
MM = new Vector2D[2];
|
||||||
MM[0].Y = vector2D.Y;
|
MM[0].Y = vector2D.Y;
|
||||||
MM[1].Y = vector2D.Y;
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MM[1].Y = vector2D.Y;
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||||||
@@ -198,7 +194,7 @@ public static BodyTemplate ObjLoad(this byte[] bd)
|
|||||||
|
|
||||||
public static Encoding GetEncoding(this byte[] Bytes)
|
public static Encoding GetEncoding(this byte[] Bytes)
|
||||||
{
|
{
|
||||||
byte[] array = null;
|
byte[] array;
|
||||||
if (Bytes.Length > 4000)
|
if (Bytes.Length > 4000)
|
||||||
{
|
{
|
||||||
array = new byte[4000];
|
array = new byte[4000];
|
||||||
@@ -351,8 +347,6 @@ public static BodyTemplate ObjLoad(this byte[] bd)
|
|||||||
|
|
||||||
static GeometryUtils()
|
static GeometryUtils()
|
||||||
{
|
{
|
||||||
s1 = 1.01;
|
|
||||||
s0 = s1.Reciprocal();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void SaveExMod<T>(this T Obj, string Path)
|
public static void SaveExMod<T>(this T Obj, string Path)
|
||||||
|
|||||||
@@ -29,13 +29,13 @@ namespace _2DGAMELIB
|
|||||||
|
|
||||||
public void JoinP()
|
public void JoinP()
|
||||||
{
|
{
|
||||||
Difs0.Current.GetPar(Path0).SetJointP(Index, Difs1.CurJoinRoot);
|
Difs0.GetCurrent().GetPar(Path0).SetJointP(Index, Difs1.GetCurJoinRoot());
|
||||||
Difs1.JoinPA();
|
Difs1.JoinPA();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void JoinPA()
|
public void JoinPA()
|
||||||
{
|
{
|
||||||
Difs0.Current.GetPar(Path0).SetJointPA(Index, Difs1.CurJoinRoot);
|
Difs0.GetCurrent().GetPar(Path0).SetJointPA(Index, Difs1.GetCurJoinRoot());
|
||||||
Difs1.JoinPA();
|
Difs1.JoinPA();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ namespace _2DGAMELIB
|
|||||||
int num = 0;
|
int num = 0;
|
||||||
List<int> list = new List<int>();
|
List<int> list = new List<int>();
|
||||||
List<ShapePart> list2 = EnumPar.ToList();
|
List<ShapePart> list2 = EnumPar.ToList();
|
||||||
foreach (JointPoint item in JoinRoot.JP)
|
foreach (JointPoint item in JoinRoot.GetJP())
|
||||||
{
|
{
|
||||||
Vector2D v = JoinRoot.ToGlobal(item.Joint);
|
Vector2D v = JoinRoot.ToGlobal(item.Joint);
|
||||||
int num2 = 0;
|
int num2 = 0;
|
||||||
@@ -23,7 +23,7 @@ namespace _2DGAMELIB
|
|||||||
{
|
{
|
||||||
if (JoinRoot != item2)
|
if (JoinRoot != item2)
|
||||||
{
|
{
|
||||||
if (v.DistanceSquared(item2.Position) <= IdentityDistance)
|
if (v.DistanceSquared(item2.GetPosition()) <= IdentityDistance)
|
||||||
{
|
{
|
||||||
joints.Joins.Add(new Joint(JoinRoot, num, item2));
|
joints.Joins.Add(new Joint(JoinRoot, num, item2));
|
||||||
if (!list.Contains(num2))
|
if (!list.Contains(num2))
|
||||||
@@ -59,7 +59,7 @@ namespace _2DGAMELIB
|
|||||||
{
|
{
|
||||||
ShapePart shapePart = js.Joins[i].Par1;
|
ShapePart shapePart = js.Joins[i].Par1;
|
||||||
int num3 = 0;
|
int num3 = 0;
|
||||||
foreach (JointPoint item in shapePart.JP)
|
foreach (JointPoint item in shapePart.GetJP())
|
||||||
{
|
{
|
||||||
Vector2D v = shapePart.ToGlobal(item.Joint);
|
Vector2D v = shapePart.ToGlobal(item.Joint);
|
||||||
int num4 = 0;
|
int num4 = 0;
|
||||||
@@ -68,7 +68,7 @@ namespace _2DGAMELIB
|
|||||||
{
|
{
|
||||||
if (shapePart != item2)
|
if (shapePart != item2)
|
||||||
{
|
{
|
||||||
if (v.DistanceSquared(item2.Position) <= IdentityDistance)
|
if (v.DistanceSquared(item2.GetPosition()) <= IdentityDistance)
|
||||||
{
|
{
|
||||||
js.Joins.Add(new Joint(shapePart, num3, item2));
|
js.Joins.Add(new Joint(shapePart, num3, item2));
|
||||||
if (!del.Contains(num4))
|
if (!del.Contains(num4))
|
||||||
@@ -108,12 +108,12 @@ namespace _2DGAMELIB
|
|||||||
if (JoinRoot != item2)
|
if (JoinRoot != item2)
|
||||||
{
|
{
|
||||||
int num2 = 0;
|
int num2 = 0;
|
||||||
foreach (JointPoint item3 in item.JP)
|
foreach (JointPoint item3 in item.GetJP())
|
||||||
{
|
{
|
||||||
Vector2D v = item.ToGlobal(item3.Joint);
|
Vector2D v = item.ToGlobal(item3.Joint);
|
||||||
foreach (ShapePart item4 in item2.EnumJoinRoot)
|
foreach (ShapePart item4 in item2.EnumJoinRoot)
|
||||||
{
|
{
|
||||||
if (v.DistanceSquared(item4.Position) <= IdentityDistance)
|
if (v.DistanceSquared(item4.GetPosition()) <= IdentityDistance)
|
||||||
{
|
{
|
||||||
jointsD.Joins.Add(new JointD(JoinRoot, item, num2, item2));
|
jointsD.Joins.Add(new JointD(JoinRoot, item, num2, item2));
|
||||||
if (!list.Contains(num))
|
if (!list.Contains(num))
|
||||||
@@ -160,12 +160,12 @@ namespace _2DGAMELIB
|
|||||||
if (variantGrid != item2)
|
if (variantGrid != item2)
|
||||||
{
|
{
|
||||||
int num4 = 0;
|
int num4 = 0;
|
||||||
foreach (JointPoint item3 in item.JP)
|
foreach (JointPoint item3 in item.GetJP())
|
||||||
{
|
{
|
||||||
Vector2D v = item.ToGlobal(item3.Joint);
|
Vector2D v = item.ToGlobal(item3.Joint);
|
||||||
foreach (ShapePart item4 in item2.EnumJoinRoot)
|
foreach (ShapePart item4 in item2.EnumJoinRoot)
|
||||||
{
|
{
|
||||||
if (v.DistanceSquared(item4.Position) <= IdentityDistance)
|
if (v.DistanceSquared(item4.GetPosition()) <= IdentityDistance)
|
||||||
{
|
{
|
||||||
jsd.Joins.Add(new JointD(variantGrid, item, num4, item2));
|
jsd.Joins.Add(new JointD(variantGrid, item, num4, item2));
|
||||||
if (!del.Contains(num3))
|
if (!del.Contains(num3))
|
||||||
|
|||||||
@@ -57,62 +57,60 @@ namespace _2DGAMELIB
|
|||||||
|
|
||||||
_shapePartT = new ShapePartT
|
_shapePartT = new ShapePartT
|
||||||
{
|
{
|
||||||
InitializeOP = array,
|
|
||||||
BasePointBase = array[0].ps[0],
|
|
||||||
PositionBase = Position,
|
|
||||||
SizeBase = Size,
|
|
||||||
Closed = true,
|
|
||||||
|
|
||||||
|
|
||||||
Tag = Name,
|
Tag = Name,
|
||||||
BrushColor = BackColor,
|
|
||||||
PenColor = FramColor,
|
|
||||||
Font = Font,
|
|
||||||
FontSize = TextSize,
|
|
||||||
TextColor = TextColor,
|
|
||||||
Text = "A"
|
Text = "A"
|
||||||
};
|
};
|
||||||
|
|
||||||
|
_shapePartT.SetFont(Font);
|
||||||
|
_shapePartT.SetFontSize(TextSize);
|
||||||
|
_shapePartT.SetTextColor(TextColor);
|
||||||
|
_shapePartT.SetInitializeOP(array);
|
||||||
|
_shapePartT.SetBasePointBase(array[0].ps[0]);
|
||||||
|
_shapePartT.SetPositionBase(Position);
|
||||||
|
_shapePartT.SetSizeBase(Size);
|
||||||
|
_shapePartT.SetClosed(true);
|
||||||
|
_shapePartT.SetBrushColor(BackColor);
|
||||||
|
_shapePartT.SetPenColor(FramColor);
|
||||||
|
|
||||||
if (ShadColor != Color.Empty)
|
if (ShadColor != Color.Empty)
|
||||||
{
|
{
|
||||||
_shapePartT.ShadBrush = new SolidBrush(ShadColor);
|
_shapePartT.SetShadBrush(new SolidBrush(ShadColor));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
SetRect();
|
SetRect();
|
||||||
Min = _shapePartT.RectSize.Y;
|
Min = _shapePartT.GetRectSize().Y;
|
||||||
SetText(Text);
|
SetText(Text);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetHitColor(ModeEventDispatcher Med)
|
public void SetHitColor(ModeEventDispatcher Med)
|
||||||
{
|
{
|
||||||
if (_shapePartT.HitColor != Color.Transparent)
|
if (_shapePartT.GetHitColor() != Color.Transparent)
|
||||||
{
|
{
|
||||||
Med.RemUniqueColor(_shapePartT.HitColor);
|
Med.RemUniqueColor(_shapePartT.GetHitColor());
|
||||||
}
|
}
|
||||||
_shapePartT.HitColor = Med.GetUniqueColor();
|
_shapePartT.SetHitColor(Med.GetUniqueColor());
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetRect()
|
private void SetRect()
|
||||||
{
|
{
|
||||||
if (!string.IsNullOrEmpty(_shapePartT.Text))
|
if (!string.IsNullOrEmpty(_shapePartT.Text))
|
||||||
{
|
{
|
||||||
_shapePartT.RectSize = new Vector2D(Width, 10.0);
|
_shapePartT.SetRectSize(new Vector2D(Width, 10.0));
|
||||||
Vector2D_2 stringRect = _shapePartT.GetStringRect(Are.DisplayUnitScale, Are.DisplayGraphics);
|
double[] stringRect = _shapePartT.GetStringRect(Are.DisplayUnitScale, Are.DisplayGraphics);
|
||||||
double x = ((stringRect.v2.X > Min) ? stringRect.v2.X : Min) + 0.07;
|
double x = ((stringRect[2] > Min) ? stringRect[2] : Min) + 0.07;
|
||||||
_shapePartT.RectSize = new Vector2D(x, stringRect.v2.Y);
|
_shapePartT.SetRectSize(new Vector2D(x, stringRect[3]));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
double x2 = Min + 0.07;
|
double x2 = Min + 0.07;
|
||||||
_shapePartT.RectSize = new Vector2D(x2, Min);
|
_shapePartT.SetRectSize(new Vector2D(x2, Min));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_shapePartT.GetOP()[0].ps[0] = new Vector2D(0.0, 0.0);
|
||||||
_shapePartT.OP[0].ps[0] = new Vector2D(0.0, 0.0);
|
_shapePartT.GetOP()[0].ps[1] = new Vector2D(_shapePartT.GetRectSize().X, 0.0);
|
||||||
_shapePartT.OP[0].ps[1] = new Vector2D(_shapePartT.RectSize.X, 0.0);
|
_shapePartT.GetOP()[0].ps[2] = new Vector2D(_shapePartT.GetRectSize().X, _shapePartT.GetRectSize().Y);
|
||||||
_shapePartT.OP[0].ps[2] = new Vector2D(_shapePartT.RectSize.X, _shapePartT.RectSize.Y);
|
_shapePartT.GetOP()[0].ps[3] = new Vector2D(0.0, _shapePartT.GetRectSize().Y);
|
||||||
_shapePartT.OP[0].ps[3] = new Vector2D(0.0, _shapePartT.RectSize.Y);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
|
|||||||
@@ -6,8 +6,6 @@ namespace _2DGAMELIB
|
|||||||
//TODO: Find a better name...
|
//TODO: Find a better name...
|
||||||
public class ManagedArea : RenderArea
|
public class ManagedArea : RenderArea
|
||||||
{
|
{
|
||||||
private double strength;
|
|
||||||
|
|
||||||
private double unitS;
|
private double unitS;
|
||||||
|
|
||||||
public ManagedArea(double Unit, double XRatio, double YRatio, double Size, double DisMag, double HitMag, double Strength) :
|
public ManagedArea(double Unit, double XRatio, double YRatio, double Size, double DisMag, double HitMag, double Strength) :
|
||||||
@@ -16,7 +14,6 @@ namespace _2DGAMELIB
|
|||||||
SetXYRatio(XRatio, YRatio);
|
SetXYRatio(XRatio, YRatio);
|
||||||
base.Size = Size;
|
base.Size = Size;
|
||||||
unitScale = Unit;
|
unitScale = Unit;
|
||||||
strength = Strength;
|
|
||||||
displayUnitScale = Unit * DisMag;
|
displayUnitScale = Unit * DisMag;
|
||||||
double num = 1.0 - Strength;
|
double num = 1.0 - Strength;
|
||||||
unitS = displayUnitScale * num;
|
unitS = displayUnitScale * num;
|
||||||
|
|||||||
@@ -57,5 +57,6 @@ namespace _2DGAMELIB
|
|||||||
this.M43 = M43;
|
this.M43 = M43;
|
||||||
this.M44 = M44;
|
this.M44 = M44;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -370,7 +370,7 @@ namespace _2DGAMELIB
|
|||||||
{
|
{
|
||||||
foreach (ShapePart p in ps)
|
foreach (ShapePart p in ps)
|
||||||
{
|
{
|
||||||
p.HitColor = GetUniqueColor();
|
p.SetHitColor(GetUniqueColor());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -383,7 +383,7 @@ namespace _2DGAMELIB
|
|||||||
{
|
{
|
||||||
foreach (ShapePart p in ps)
|
foreach (ShapePart p in ps)
|
||||||
{
|
{
|
||||||
HitColors.Remove(p.HitColor);
|
HitColors.Remove(p.GetHitColor());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -27,139 +27,31 @@ namespace _2DGAMELIB
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public double PositionSize
|
public void SetAngleBase(double value)
|
||||||
{
|
{
|
||||||
set
|
foreach (PartGroup item in parss)
|
||||||
{
|
{
|
||||||
foreach (PartGroup item in parss)
|
item.SetAngleBase(value);
|
||||||
{
|
}
|
||||||
item.PositionSize = value;
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public Vector2D PositionVector
|
public void SetSizeBase(double value)
|
||||||
{
|
{
|
||||||
set
|
foreach (PartGroup item in parss)
|
||||||
{
|
{
|
||||||
foreach (PartGroup item in parss)
|
item.SetSizeBase(value);
|
||||||
{
|
}
|
||||||
item.PositionVector = value;
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public double AngleBase
|
public void SetSizeYCont(double value)
|
||||||
{
|
{
|
||||||
set
|
foreach (PartGroup item in parss)
|
||||||
{
|
{
|
||||||
foreach (PartGroup item in parss)
|
item.SetSizeYCont(value);
|
||||||
{
|
}
|
||||||
item.AngleBase = value;
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public double AngleCont
|
public IEnumerable<ShapePart> EnumAllPar()
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
|
||||||
foreach (PartGroup item in parss)
|
|
||||||
{
|
|
||||||
item.AngleCont = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public double SizeBase
|
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
|
||||||
foreach (PartGroup item in parss)
|
|
||||||
{
|
|
||||||
item.SizeBase = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public double SizeCont
|
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
|
||||||
foreach (PartGroup item in parss)
|
|
||||||
{
|
|
||||||
item.SizeCont = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public double SizeXBase
|
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
|
||||||
foreach (PartGroup item in parss)
|
|
||||||
{
|
|
||||||
item.SizeXBase = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public double SizeXCont
|
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
|
||||||
foreach (PartGroup item in parss)
|
|
||||||
{
|
|
||||||
item.SizeXCont = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public double SizeYBase
|
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
|
||||||
foreach (PartGroup item in parss)
|
|
||||||
{
|
|
||||||
item.SizeYBase = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public double SizeYCont
|
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
|
||||||
foreach (PartGroup item in parss)
|
|
||||||
{
|
|
||||||
item.SizeYCont = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool Dra
|
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
|
||||||
foreach (PartGroup item in parss)
|
|
||||||
{
|
|
||||||
item.Dra = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool Hit
|
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
|
||||||
foreach (PartGroup item in parss)
|
|
||||||
{
|
|
||||||
item.Hit = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public IEnumerable<ShapePart> EnumAllPar()
|
|
||||||
{
|
{
|
||||||
foreach (PartGroup item in parss)
|
foreach (PartGroup item in parss)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -16,227 +16,54 @@ namespace _2DGAMELIB
|
|||||||
|
|
||||||
public PartGroup Parent => parent;
|
public PartGroup Parent => parent;
|
||||||
|
|
||||||
public IEnumerable<string> Keys => pars.Keys;
|
|
||||||
|
|
||||||
public IEnumerable<object> Values => pars.Values;
|
public IEnumerable<object> Values => pars.Values;
|
||||||
|
|
||||||
public double PositionSize
|
public void SetAngleBase(double value)
|
||||||
{
|
{
|
||||||
set
|
foreach (object value2 in pars.Values)
|
||||||
{
|
{
|
||||||
foreach (object value2 in pars.Values)
|
if (value2 is PartGroup)
|
||||||
{
|
{
|
||||||
if (value2 is PartGroup)
|
((PartGroup)value2).SetAngleBase(value);
|
||||||
{
|
}
|
||||||
((PartGroup)value2).PositionSize = value;
|
else if (value2 is ShapePart)
|
||||||
}
|
{
|
||||||
else if (value2 is ShapePart)
|
((ShapePart)value2).SetAngleBase(value);
|
||||||
{
|
}
|
||||||
((ShapePart)value2).PositionSize = value;
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public Vector2D PositionVector
|
public void SetSizeBase(double value)
|
||||||
{
|
{
|
||||||
set
|
foreach (object value2 in pars.Values)
|
||||||
{
|
{
|
||||||
foreach (object value2 in pars.Values)
|
if (value2 is PartGroup)
|
||||||
{
|
{
|
||||||
if (value2 is PartGroup)
|
((PartGroup)value2).SetSizeBase(value);
|
||||||
{
|
}
|
||||||
((PartGroup)value2).PositionVector = value;
|
else if (value2 is ShapePart)
|
||||||
}
|
{
|
||||||
else if (value2 is ShapePart)
|
((ShapePart)value2).SetSizeBase(value);
|
||||||
{
|
}
|
||||||
((ShapePart)value2).PositionVector = value;
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public double AngleBase
|
public void SetSizeYCont(double value)
|
||||||
{
|
{
|
||||||
set
|
foreach (object value2 in pars.Values)
|
||||||
{
|
{
|
||||||
foreach (object value2 in pars.Values)
|
if (value2 is PartGroup)
|
||||||
{
|
{
|
||||||
if (value2 is PartGroup)
|
((PartGroup)value2).SetSizeYCont(value);
|
||||||
{
|
}
|
||||||
((PartGroup)value2).AngleBase = value;
|
else if (value2 is ShapePart)
|
||||||
}
|
{
|
||||||
else if (value2 is ShapePart)
|
((ShapePart)value2).SetSizeYCont(value);
|
||||||
{
|
}
|
||||||
((ShapePart)value2).AngleBase = value;
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public double AngleCont
|
public object this[string Name]
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
|
||||||
foreach (object value2 in pars.Values)
|
|
||||||
{
|
|
||||||
if (value2 is PartGroup)
|
|
||||||
{
|
|
||||||
((PartGroup)value2).AngleCont = value;
|
|
||||||
}
|
|
||||||
else if (value2 is ShapePart)
|
|
||||||
{
|
|
||||||
((ShapePart)value2).AngleCont = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public double SizeBase
|
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
|
||||||
foreach (object value2 in pars.Values)
|
|
||||||
{
|
|
||||||
if (value2 is PartGroup)
|
|
||||||
{
|
|
||||||
((PartGroup)value2).SizeBase = value;
|
|
||||||
}
|
|
||||||
else if (value2 is ShapePart)
|
|
||||||
{
|
|
||||||
((ShapePart)value2).SizeBase = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public double SizeCont
|
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
|
||||||
foreach (object value2 in pars.Values)
|
|
||||||
{
|
|
||||||
if (value2 is PartGroup)
|
|
||||||
{
|
|
||||||
((PartGroup)value2).SizeCont = value;
|
|
||||||
}
|
|
||||||
else if (value2 is ShapePart)
|
|
||||||
{
|
|
||||||
((ShapePart)value2).SizeCont = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public double SizeXBase
|
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
|
||||||
foreach (object value2 in pars.Values)
|
|
||||||
{
|
|
||||||
if (value2 is PartGroup)
|
|
||||||
{
|
|
||||||
((PartGroup)value2).SizeXBase = value;
|
|
||||||
}
|
|
||||||
else if (value2 is ShapePart)
|
|
||||||
{
|
|
||||||
((ShapePart)value2).SizeXBase = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public double SizeXCont
|
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
|
||||||
foreach (object value2 in pars.Values)
|
|
||||||
{
|
|
||||||
if (value2 is PartGroup)
|
|
||||||
{
|
|
||||||
((PartGroup)value2).SizeXCont = value;
|
|
||||||
}
|
|
||||||
else if (value2 is ShapePart)
|
|
||||||
{
|
|
||||||
((ShapePart)value2).SizeXCont = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public double SizeYBase
|
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
|
||||||
foreach (object value2 in pars.Values)
|
|
||||||
{
|
|
||||||
if (value2 is PartGroup)
|
|
||||||
{
|
|
||||||
((PartGroup)value2).SizeYBase = value;
|
|
||||||
}
|
|
||||||
else if (value2 is ShapePart)
|
|
||||||
{
|
|
||||||
((ShapePart)value2).SizeYBase = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public double SizeYCont
|
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
|
||||||
foreach (object value2 in pars.Values)
|
|
||||||
{
|
|
||||||
if (value2 is PartGroup)
|
|
||||||
{
|
|
||||||
((PartGroup)value2).SizeYCont = value;
|
|
||||||
}
|
|
||||||
else if (value2 is ShapePart)
|
|
||||||
{
|
|
||||||
((ShapePart)value2).SizeYCont = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool Dra
|
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
|
||||||
foreach (object value2 in pars.Values)
|
|
||||||
{
|
|
||||||
if (value2 is PartGroup)
|
|
||||||
{
|
|
||||||
((PartGroup)value2).Dra = value;
|
|
||||||
}
|
|
||||||
else if (value2 is ShapePart)
|
|
||||||
{
|
|
||||||
((ShapePart)value2).Dra = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool Hit
|
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
|
||||||
foreach (object value2 in pars.Values)
|
|
||||||
{
|
|
||||||
if (value2 is PartGroup)
|
|
||||||
{
|
|
||||||
((PartGroup)value2).Hit = value;
|
|
||||||
}
|
|
||||||
else if (value2 is ShapePart)
|
|
||||||
{
|
|
||||||
((ShapePart)value2).Hit = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public object this[string Name]
|
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
@@ -458,7 +285,7 @@ namespace _2DGAMELIB
|
|||||||
{
|
{
|
||||||
list.AddRange(((PartGroup)value).GetHitTags(ref HitColor));
|
list.AddRange(((PartGroup)value).GetHitTags(ref HitColor));
|
||||||
}
|
}
|
||||||
else if (value is ShapePart && (shapePart = (ShapePart)value).HitColor == HitColor)
|
else if (value is ShapePart && (shapePart = (ShapePart)value).GetHitColor() == HitColor)
|
||||||
{
|
{
|
||||||
list.Add(shapePart.Tag);
|
list.Add(shapePart.Tag);
|
||||||
}
|
}
|
||||||
@@ -476,7 +303,7 @@ namespace _2DGAMELIB
|
|||||||
{
|
{
|
||||||
list.AddRange(((PartGroup)value).GetHitPars(ref HitColor));
|
list.AddRange(((PartGroup)value).GetHitPars(ref HitColor));
|
||||||
}
|
}
|
||||||
else if (value is ShapePart && (item = (ShapePart)value).HitColor == HitColor)
|
else if (value is ShapePart && (item = (ShapePart)value).GetHitColor() == HitColor)
|
||||||
{
|
{
|
||||||
list.Add(item);
|
list.Add(item);
|
||||||
}
|
}
|
||||||
@@ -492,7 +319,7 @@ namespace _2DGAMELIB
|
|||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
if (value is ShapePart && ((ShapePart)value).HitColor == HitColor)
|
if (value is ShapePart && ((ShapePart)value).GetHitColor() == HitColor)
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -81,29 +81,29 @@ namespace _2DGAMELIB
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private Vector2D TL1 => frame1.OP[0].ps[0];
|
private Vector2D TL1 => frame1.GetOP()[0].ps[0];
|
||||||
|
|
||||||
private Vector2D TR1 => frame1.OP[0].ps[1];
|
private Vector2D TR1 => frame1.GetOP()[0].ps[1];
|
||||||
|
|
||||||
private Vector2D BR1 => frame1.OP[0].ps[2];
|
private Vector2D BR1 => frame1.GetOP()[0].ps[2];
|
||||||
|
|
||||||
private Vector2D BL1 => frame1.OP[0].ps[3];
|
private Vector2D BL1 => frame1.GetOP()[0].ps[3];
|
||||||
|
|
||||||
private Vector2D TL2 => frame2.OP[0].ps[0];
|
private Vector2D TL2 => frame2.GetOP()[0].ps[0];
|
||||||
|
|
||||||
private Vector2D TR2 => frame2.OP[0].ps[1];
|
private Vector2D TR2 => frame2.GetOP()[0].ps[1];
|
||||||
|
|
||||||
private Vector2D BR2 => frame2.OP[0].ps[2];
|
private Vector2D BR2 => frame2.GetOP()[0].ps[2];
|
||||||
|
|
||||||
private Vector2D BL2 => frame2.OP[0].ps[3];
|
private Vector2D BL2 => frame2.GetOP()[0].ps[3];
|
||||||
|
|
||||||
private Vector2D TLG => gauge.OP[0].ps[0];
|
private Vector2D TLG => gauge.GetOP()[0].ps[0];
|
||||||
|
|
||||||
private Vector2D TRG => gauge.OP[0].ps[1];
|
private Vector2D TRG => gauge.GetOP()[0].ps[1];
|
||||||
|
|
||||||
private Vector2D BRG => gauge.OP[0].ps[2];
|
private Vector2D BRG => gauge.GetOP()[0].ps[2];
|
||||||
|
|
||||||
private Vector2D BLG => gauge.OP[0].ps[3];
|
private Vector2D BLG => gauge.GetOP()[0].ps[3];
|
||||||
|
|
||||||
private void SetLimit()
|
private void SetLimit()
|
||||||
{
|
{
|
||||||
@@ -133,15 +133,15 @@ namespace _2DGAMELIB
|
|||||||
{
|
{
|
||||||
if (Open == Open.Top || Open == Open.Bot)
|
if (Open == Open.Top || Open == Open.Bot)
|
||||||
{
|
{
|
||||||
gauge.SizeYCont = val;
|
gauge.SetSizeYCont(val);
|
||||||
}
|
}
|
||||||
else if (Open == Open.Lef || Open == Open.Rig)
|
else if (Open == Open.Lef || Open == Open.Rig)
|
||||||
{
|
{
|
||||||
gauge.SizeXCont = val;
|
gauge.SetSizeXCont(val);
|
||||||
}
|
}
|
||||||
if (knob != null)
|
if (knob != null)
|
||||||
{
|
{
|
||||||
knob.PositionBase = GetKnobPosition();
|
knob.SetPositionBase(GetKnobPosition());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -161,7 +161,7 @@ namespace _2DGAMELIB
|
|||||||
return (TR1 + BR1) * 0.5;
|
return (TR1 + BR1) * 0.5;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return frame1.OP.GetCenter();
|
return frame1.GetOP().GetCenter();
|
||||||
}
|
}
|
||||||
|
|
||||||
private Vector2D GetBasePoint2()
|
private Vector2D GetBasePoint2()
|
||||||
@@ -180,7 +180,7 @@ namespace _2DGAMELIB
|
|||||||
return (TL2 + BL2) * 0.5;
|
return (TL2 + BL2) * 0.5;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return frame2.OP.GetCenter();
|
return frame2.GetOP().GetCenter();
|
||||||
}
|
}
|
||||||
|
|
||||||
private Vector2D GetBasePoint()
|
private Vector2D GetBasePoint()
|
||||||
@@ -199,7 +199,7 @@ namespace _2DGAMELIB
|
|||||||
return (TRG + BRG) * 0.5;
|
return (TRG + BRG) * 0.5;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return frame1.BasePoint;
|
return frame1.GetBasePoint();
|
||||||
}
|
}
|
||||||
|
|
||||||
private double GetWidthMag()
|
private double GetWidthMag()
|
||||||
@@ -286,71 +286,82 @@ namespace _2DGAMELIB
|
|||||||
base_ = new ShapePart
|
base_ = new ShapePart
|
||||||
{
|
{
|
||||||
Tag = Name + "_ベース",
|
Tag = Name + "_ベース",
|
||||||
InitializeOP = new CurveOutline[1] { ShapeHelper.GetSquare() },
|
|
||||||
PositionBase = Position,
|
|
||||||
SizeBase = Size,
|
|
||||||
SizeXBase = Width,
|
|
||||||
SizeYBase = Height,
|
|
||||||
Closed = true,
|
|
||||||
Pen = null,
|
|
||||||
BrushColor = BackColor
|
|
||||||
};
|
};
|
||||||
base_.BasePointBase = base_.OP.GetCenter();
|
|
||||||
|
base_.SetInitializeOP(new CurveOutline[1] { ShapeHelper.GetSquare() });
|
||||||
|
base_.SetPositionBase(Position);
|
||||||
|
base_.SetSizeBase(Size);
|
||||||
|
base_.SetSizeXBase(Width);
|
||||||
|
base_.SetSizeYBase(Height);
|
||||||
|
base_.SetClosed(true);
|
||||||
|
base_.SetPen(null);
|
||||||
|
base_.SetBrushColor(BackColor);
|
||||||
|
|
||||||
|
|
||||||
|
base_.SetBasePointBase(base_.GetOP().GetCenter());
|
||||||
_partGroup.Add(base_.Tag, base_);
|
_partGroup.Add(base_.Tag, base_);
|
||||||
frame1 = new ShapePart
|
frame1 = new ShapePart
|
||||||
{
|
{
|
||||||
Tag = Name + "_フレーム1",
|
Tag = Name + "_フレーム1",
|
||||||
InitializeOP = new CurveOutline[1] { ShapeHelper.GetSquare() },
|
|
||||||
PositionBase = Position,
|
|
||||||
SizeBase = Size,
|
|
||||||
SizeXBase = Width * GetWidthMag(),
|
|
||||||
SizeYBase = Height * GetHeightMag(),
|
|
||||||
Closed = true,
|
|
||||||
Brush = null
|
|
||||||
};
|
};
|
||||||
frame1.BasePointBase = GetBasePoint1();
|
|
||||||
|
frame1.SetInitializeOP(new CurveOutline[1] { ShapeHelper.GetSquare() });
|
||||||
|
frame1.SetPositionBase(Position);
|
||||||
|
frame1.SetSizeBase(Size);
|
||||||
|
frame1.SetSizeXBase(Width * GetWidthMag());
|
||||||
|
frame1.SetSizeYBase(Height * GetHeightMag());
|
||||||
|
frame1.SetClosed(true);
|
||||||
|
frame1.SetBrush(null);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
frame1.SetBasePointBase(GetBasePoint1());
|
||||||
_partGroup.Add(frame1.Tag, frame1);
|
_partGroup.Add(frame1.Tag, frame1);
|
||||||
if (Range == Range.MinusPlus)
|
if (Range == Range.MinusPlus)
|
||||||
{
|
{
|
||||||
frame2 = new ShapePart
|
frame2 = new ShapePart
|
||||||
{
|
{
|
||||||
Tag = Name + "_フレーム2",
|
Tag = Name + "_フレーム2",
|
||||||
InitializeOP = new CurveOutline[1] { ShapeHelper.GetSquare() },
|
|
||||||
PositionBase = Position,
|
|
||||||
SizeBase = Size,
|
|
||||||
SizeXBase = Width * GetWidthMag(),
|
|
||||||
SizeYBase = Height * GetHeightMag(),
|
|
||||||
Closed = true,
|
|
||||||
Brush = null
|
|
||||||
};
|
};
|
||||||
frame2.BasePointBase = GetBasePoint2();
|
|
||||||
|
frame2.SetInitializeOP(new CurveOutline[1] { ShapeHelper.GetSquare() });
|
||||||
|
frame2.SetPositionBase(Position);
|
||||||
|
frame2.SetSizeBase(Size);
|
||||||
|
frame2.SetSizeXBase(Width * GetWidthMag());
|
||||||
|
frame2.SetSizeYBase(Height * GetHeightMag());
|
||||||
|
frame2.SetClosed(true);
|
||||||
|
frame2.SetBrush(null);
|
||||||
|
frame2.SetBasePointBase(GetBasePoint2());
|
||||||
_partGroup.Add(frame2.Tag, frame2);
|
_partGroup.Add(frame2.Tag, frame2);
|
||||||
}
|
}
|
||||||
gauge = new ShapePart
|
gauge = new ShapePart
|
||||||
{
|
{
|
||||||
Tag = Name + "_ゲージ",
|
Tag = Name + "_ゲージ",
|
||||||
InitializeOP = new CurveOutline[1] { ShapeHelper.GetSquare() },
|
|
||||||
PositionBase = GetGaugePosition(),
|
|
||||||
SizeBase = Size,
|
|
||||||
SizeXBase = Width * GetWidthMag() * GetGaugeWidthMag(Margin),
|
|
||||||
SizeYBase = Height * GetHeightMag() * GetGaugeHeightMag(Margin),
|
|
||||||
Closed = true
|
|
||||||
};
|
};
|
||||||
gauge.BasePointBase = GetBasePoint();
|
gauge.SetInitializeOP(new CurveOutline[1] { ShapeHelper.GetSquare() });
|
||||||
|
gauge.SetPositionBase(GetGaugePosition());
|
||||||
|
gauge.SetSizeBase(Size);
|
||||||
|
gauge.SetSizeXBase(Width * GetWidthMag() * GetGaugeWidthMag(Margin));
|
||||||
|
gauge.SetSizeYBase(Height * GetHeightMag() * GetGaugeHeightMag(Margin));
|
||||||
|
gauge.SetClosed(true);
|
||||||
|
|
||||||
|
|
||||||
|
gauge.SetBasePointBase(GetBasePoint());
|
||||||
_partGroup.Add(gauge.Tag, gauge);
|
_partGroup.Add(gauge.Tag, gauge);
|
||||||
if (knob)
|
if (knob)
|
||||||
{
|
{
|
||||||
this.knob = new ShapePart
|
this.knob = new ShapePart
|
||||||
{
|
{
|
||||||
Tag = Name + "_ノブ",
|
Tag = Name + "_ノブ",
|
||||||
InitializeOP = new CurveOutline[1] { ShapeHelper.GetSquare() },
|
|
||||||
SizeBase = Size,
|
|
||||||
SizeXBase = GetKnobWidthMag(Width),
|
|
||||||
SizeYBase = GetKnobHeightMag(Height),
|
|
||||||
Closed = true,
|
|
||||||
BrushColor = Color.FromArgb(128, Color.White)
|
|
||||||
};
|
};
|
||||||
this.knob.BasePointBase = this.knob.OP.GetCenter();
|
|
||||||
|
this.knob.SetInitializeOP(new CurveOutline[1] { ShapeHelper.GetSquare() });
|
||||||
|
this.knob.SetSizeBase(Size);
|
||||||
|
this.knob.SetSizeXBase(GetKnobWidthMag(Width));
|
||||||
|
this.knob.SetSizeYBase(GetKnobHeightMag(Height));
|
||||||
|
this.knob.SetClosed(true);
|
||||||
|
this.knob.SetBrushColor(Color.FromArgb(128, Color.White));
|
||||||
|
this.knob.SetBasePointBase(this.knob.GetOP().GetCenter());
|
||||||
_partGroup.Add(this.knob.Tag, this.knob);
|
_partGroup.Add(this.knob.Tag, this.knob);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -474,10 +485,10 @@ namespace _2DGAMELIB
|
|||||||
{
|
{
|
||||||
return Open switch
|
return Open switch
|
||||||
{
|
{
|
||||||
Open.Top => (0.0 - gauge.SizeY) * gauge.Size,
|
Open.Top => (0.0 - gauge.GetSizeY()) * gauge.GetSize(),
|
||||||
Open.Bot => gauge.SizeY * gauge.Size,
|
Open.Bot => gauge.GetSizeY() * gauge.GetSize(),
|
||||||
Open.Rig => gauge.SizeX * gauge.Size,
|
Open.Rig => gauge.GetSizeX() * gauge.GetSize(),
|
||||||
Open.Lef => (0.0 - gauge.SizeX) * gauge.Size,
|
Open.Lef => (0.0 - gauge.GetSizeX()) * gauge.GetSize(),
|
||||||
_ => 0.0,
|
_ => 0.0,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@@ -507,7 +518,7 @@ namespace _2DGAMELIB
|
|||||||
|
|
||||||
public bool Down(ref Color HitColor, ref Vector2D CursorPosition)
|
public bool Down(ref Color HitColor, ref Vector2D CursorPosition)
|
||||||
{
|
{
|
||||||
if (knob != null && knob.HitColor == HitColor)
|
if (knob != null && knob.GetHitColor() == HitColor)
|
||||||
{
|
{
|
||||||
Grip = true;
|
Grip = true;
|
||||||
op = CursorPosition;
|
op = CursorPosition;
|
||||||
|
|||||||
@@ -51,7 +51,7 @@ namespace _2DGAMELIB
|
|||||||
{
|
{
|
||||||
foreach (ShapePart item in but.PartGroup.EnumAllPar())
|
foreach (ShapePart item in but.PartGroup.EnumAllPar())
|
||||||
{
|
{
|
||||||
item.BrushColor = but.OverColors[i];
|
item.SetBrushColor(but.OverColors[i]);
|
||||||
i++;
|
i++;
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
@@ -84,7 +84,7 @@ namespace _2DGAMELIB
|
|||||||
j = 0;
|
j = 0;
|
||||||
foreach (ShapePart item2 in but.PartGroup.EnumAllPar())
|
foreach (ShapePart item2 in but.PartGroup.EnumAllPar())
|
||||||
{
|
{
|
||||||
item2.BrushColor = but.OverColors[j];
|
item2.SetBrushColor(but.OverColors[j]);
|
||||||
j++;
|
j++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -122,7 +122,7 @@ namespace _2DGAMELIB
|
|||||||
{
|
{
|
||||||
foreach (ShapePart item in but.PartGroup.EnumAllPar())
|
foreach (ShapePart item in but.PartGroup.EnumAllPar())
|
||||||
{
|
{
|
||||||
item.BrushColor = but.BaseColors[i];
|
item.SetBrushColor(but.BaseColors[i]);
|
||||||
i++;
|
i++;
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
@@ -155,7 +155,7 @@ namespace _2DGAMELIB
|
|||||||
j = 0;
|
j = 0;
|
||||||
foreach (ShapePart item2 in but.PartGroup.EnumAllPar())
|
foreach (ShapePart item2 in but.PartGroup.EnumAllPar())
|
||||||
{
|
{
|
||||||
item2.BrushColor = but.BaseColors[j];
|
item2.SetBrushColor(but.BaseColors[j]);
|
||||||
j++;
|
j++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -9,19 +9,15 @@ namespace _2DGAMELIB
|
|||||||
[Serializable]
|
[Serializable]
|
||||||
public class ShapePartT : ShapePart
|
public class ShapePartT : ShapePart
|
||||||
{
|
{
|
||||||
[NonSerialized, JsonIgnore]
|
|
||||||
private Font font = new Font("", 1f);
|
|
||||||
|
|
||||||
private double fontSize = 1.0;
|
private double fontSize = 1.0;
|
||||||
|
|
||||||
private bool EditF = true;
|
[NonSerialized, JsonIgnore]
|
||||||
|
private Font font = new Font("", 1f);
|
||||||
|
|
||||||
[NonSerialized, JsonIgnore]
|
[NonSerialized, JsonIgnore]
|
||||||
private Brush brusht = new SolidBrush(Color.Black);
|
private Brush brusht = new SolidBrush(Color.Black);
|
||||||
|
|
||||||
//unused
|
|
||||||
private const double Shift = 1.0;
|
|
||||||
|
|
||||||
[NonSerialized, JsonIgnore]
|
[NonSerialized, JsonIgnore]
|
||||||
private Brush brushs;
|
private Brush brushs;
|
||||||
|
|
||||||
@@ -32,127 +28,89 @@ namespace _2DGAMELIB
|
|||||||
|
|
||||||
private Vector2D rectSize = DataConsts.Vec2DOne;
|
private Vector2D rectSize = DataConsts.Vec2DOne;
|
||||||
|
|
||||||
|
|
||||||
public string Text = "";
|
public string Text = "";
|
||||||
|
|
||||||
private RectangleF rect;
|
|
||||||
|
|
||||||
private double us;
|
|
||||||
|
|
||||||
private double usx;
|
|
||||||
|
|
||||||
private double usy;
|
|
||||||
|
|
||||||
private Vector2D bp;
|
private Vector2D bp;
|
||||||
|
|
||||||
private Vector2D p;
|
|
||||||
|
|
||||||
private Vector2D v;
|
|
||||||
|
|
||||||
private double a0;
|
|
||||||
|
|
||||||
private double a1;
|
|
||||||
|
|
||||||
private double M11;
|
|
||||||
|
|
||||||
private double M12;
|
|
||||||
|
|
||||||
private float af;
|
|
||||||
|
|
||||||
private float xf;
|
|
||||||
|
|
||||||
private float yf;
|
|
||||||
|
|
||||||
private bool EditT = true;
|
|
||||||
|
|
||||||
private bool EditTS = true;
|
private bool EditTS = true;
|
||||||
|
private bool EditF = true;
|
||||||
|
|
||||||
private CharacterRange[] crr = new CharacterRange[1];
|
|
||||||
|
|
||||||
public Font Font
|
|
||||||
{
|
|
||||||
get { return font; }
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (font != value && font != null)
|
|
||||||
{
|
|
||||||
font.Dispose();
|
|
||||||
}
|
|
||||||
font = value;
|
|
||||||
EditF = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public double FontSize
|
public void SetFont(Font value)
|
||||||
{
|
{
|
||||||
get { return fontSize; }
|
if (font != value && font != null)
|
||||||
set
|
{
|
||||||
{
|
font.Dispose();
|
||||||
fontSize = value;
|
}
|
||||||
EditF = true;
|
font = value;
|
||||||
}
|
EditF = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Brush TextBrush
|
public double GetFontSize()
|
||||||
{
|
{ return fontSize; }
|
||||||
get { return brusht; }
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (brusht != value && brusht != null)
|
|
||||||
{
|
|
||||||
brusht.Dispose();
|
|
||||||
}
|
|
||||||
brusht = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public Color TextColor
|
public void SetFontSize(double value)
|
||||||
{
|
{
|
||||||
get { return ((SolidBrush)brusht).Color; }
|
fontSize = value;
|
||||||
set { ((SolidBrush)brusht).Color = value; }
|
EditF = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Brush ShadBrush
|
public void SetTextBrush(Brush value)
|
||||||
{
|
{
|
||||||
get { return brushs; }
|
if (brusht != value && brusht != null)
|
||||||
set
|
{
|
||||||
{
|
brusht.Dispose();
|
||||||
if (brushs != value && brushs != null)
|
}
|
||||||
brushs.Dispose();
|
brusht = value;
|
||||||
|
}
|
||||||
|
|
||||||
brushs = value;
|
public Color GetTextColor()
|
||||||
}
|
{ return ((SolidBrush)brusht).Color; }
|
||||||
}
|
|
||||||
|
|
||||||
public Color ShadColor
|
public void SetTextColor(Color value)
|
||||||
{
|
{ ((SolidBrush)brusht).Color = value; }
|
||||||
get { return ((SolidBrush)brushs).Color; }
|
|
||||||
set { ((SolidBrush)brushs).Color = value; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public StringFormat StringFormat
|
public void SetShadBrush(Brush value)
|
||||||
{
|
{
|
||||||
get { return stringformat; }
|
if (brushs != value && brushs != null)
|
||||||
set
|
brushs.Dispose();
|
||||||
{
|
|
||||||
if (stringformat != value && stringformat != null)
|
|
||||||
{
|
|
||||||
stringformat.Dispose();
|
|
||||||
}
|
|
||||||
stringformat = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public Vector2D RectSize
|
brushs = value;
|
||||||
{
|
}
|
||||||
get { return rectSize; }
|
|
||||||
set
|
|
||||||
{
|
|
||||||
rectSize = value;
|
|
||||||
EditT = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public new void SetDefault()
|
public Color GetShadColor()
|
||||||
|
{ return ((SolidBrush)brushs).Color; }
|
||||||
|
|
||||||
|
public void SetShadColor(Color value)
|
||||||
|
{ ((SolidBrush)brushs).Color = value; }
|
||||||
|
|
||||||
|
public StringFormat GetStringFormat()
|
||||||
|
{ return stringformat; }
|
||||||
|
|
||||||
|
public void SetStringFormat(StringFormat value)
|
||||||
|
{
|
||||||
|
if (stringformat != value && stringformat != null)
|
||||||
|
{
|
||||||
|
stringformat.Dispose();
|
||||||
|
}
|
||||||
|
stringformat = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector2D GetRectSize()
|
||||||
|
{ return rectSize; }
|
||||||
|
|
||||||
|
public void SetRectSize(Vector2D value)
|
||||||
|
{
|
||||||
|
rectSize = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public new void SetDefault()
|
||||||
{
|
{
|
||||||
base.SetDefault();
|
base.SetDefault();
|
||||||
|
|
||||||
@@ -174,7 +132,6 @@ namespace _2DGAMELIB
|
|||||||
stringformat = new StringFormat();
|
stringformat = new StringFormat();
|
||||||
|
|
||||||
EditF = true;
|
EditF = true;
|
||||||
EditT = true;
|
|
||||||
EditTS = true;
|
EditTS = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -194,16 +151,16 @@ namespace _2DGAMELIB
|
|||||||
fontSize = ShapePartT.fontSize;
|
fontSize = ShapePartT.fontSize;
|
||||||
|
|
||||||
if (ShapePartT.font != null)
|
if (ShapePartT.font != null)
|
||||||
Font = ShapePartT.font.Copy();
|
SetFont(ShapePartT.font.Copy());
|
||||||
|
|
||||||
if (ShapePartT.brusht != null)
|
if (ShapePartT.brusht != null)
|
||||||
TextBrush = ShapePartT.brusht.Copy();
|
SetTextBrush(ShapePartT.brusht.Copy());
|
||||||
|
|
||||||
if (ShapePartT.brushs != null)
|
if (ShapePartT.brushs != null)
|
||||||
ShadBrush = ShapePartT.brushs.Copy();
|
SetShadBrush(ShapePartT.brushs.Copy());
|
||||||
|
|
||||||
if (ShapePartT.stringformat != null)
|
if (ShapePartT.stringformat != null)
|
||||||
StringFormat = ShapePartT.stringformat.Copy();
|
SetStringFormat(ShapePartT.stringformat.Copy());
|
||||||
|
|
||||||
positionT = ShapePartT.positionT;
|
positionT = ShapePartT.positionT;
|
||||||
rectSize = ShapePartT.rectSize;
|
rectSize = ShapePartT.rectSize;
|
||||||
@@ -212,11 +169,14 @@ namespace _2DGAMELIB
|
|||||||
|
|
||||||
public new void Draw(double Unit, Graphics Graphics)
|
public new void Draw(double Unit, Graphics Graphics)
|
||||||
{
|
{
|
||||||
if (Edit)
|
Calculation(Unit);
|
||||||
EditT = true;
|
|
||||||
|
|
||||||
if (EditS || EditPS)
|
if (EditF || EditTS)
|
||||||
EditTS = true;
|
{
|
||||||
|
RebuildFont((float)(Unit * base.GetSize() * fontSize));
|
||||||
|
EditF = false;
|
||||||
|
EditTS = false;
|
||||||
|
}
|
||||||
|
|
||||||
base.Draw(Unit, Graphics);
|
base.Draw(Unit, Graphics);
|
||||||
DrawString(Unit, Graphics);
|
DrawString(Unit, Graphics);
|
||||||
@@ -224,30 +184,25 @@ namespace _2DGAMELIB
|
|||||||
|
|
||||||
private void Calculation(double Unit)
|
private void Calculation(double Unit)
|
||||||
{
|
{
|
||||||
us = Unit * base.Size;
|
double us = Unit * base.GetSize();
|
||||||
usx = us * base.SizeX;
|
double usx = us * base.GetSizeX();
|
||||||
usy = us * base.SizeY;
|
double usy = us * base.GetSizeY();
|
||||||
|
|
||||||
bp = base.BasePoint;
|
bp = base.GetBasePoint();
|
||||||
bp.X *= usx;
|
bp.X *= usx;
|
||||||
bp.Y *= usy;
|
bp.Y *= usy;
|
||||||
|
|
||||||
a0 = base.Angle;
|
double a1 = System.Math.PI * base.GetAngle() / 180.0;
|
||||||
a1 = System.Math.PI * a0 / 180.0;
|
double M11 = System.Math.Cos(a1);
|
||||||
M11 = System.Math.Cos(a1);
|
double M12 = System.Math.Sin(a1);
|
||||||
M12 = System.Math.Sin(a1);
|
|
||||||
|
|
||||||
|
Vector2D v;
|
||||||
v.X = bp.X * M11 + bp.Y * (0.0 - M12);
|
v.X = bp.X * M11 + bp.Y * (0.0 - M12);
|
||||||
v.Y = bp.X * M12 + bp.Y * M11;
|
v.Y = bp.X * M12 + bp.Y * M11;
|
||||||
|
|
||||||
p = base.Position;
|
Vector2D p = base.GetPosition();
|
||||||
bp.X = p.X * Unit - v.X;
|
bp.X = p.X * Unit - v.X;
|
||||||
bp.Y = p.Y * Unit - v.Y;
|
bp.Y = p.Y * Unit - v.Y;
|
||||||
|
|
||||||
rect.X = (float)(positionT.X * us);
|
|
||||||
rect.Y = (float)(positionT.Y * us);
|
|
||||||
rect.Width = (float)(rectSize.X * us);
|
|
||||||
rect.Height = (float)(rectSize.Y * us);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void RebuildFont(double scaledSize)
|
private void RebuildFont(double scaledSize)
|
||||||
@@ -273,60 +228,46 @@ namespace _2DGAMELIB
|
|||||||
|
|
||||||
private void DrawString(double Unit, Graphics Graphics)
|
private void DrawString(double Unit, Graphics Graphics)
|
||||||
{
|
{
|
||||||
if (EditT)
|
RectangleF rect = default(RectangleF);
|
||||||
{
|
rect.X = (float)(positionT.X * Unit * base.GetSize());
|
||||||
Calculation(Unit);
|
rect.Y = (float)(positionT.Y * Unit * base.GetSize());
|
||||||
EditT = false;
|
rect.Width = (float)(rectSize.X * Unit * base.GetSize());
|
||||||
}
|
rect.Height = (float)(rectSize.Y * Unit * base.GetSize());
|
||||||
|
|
||||||
if (EditF || EditTS)
|
|
||||||
{
|
|
||||||
RebuildFont((float)(us * fontSize));
|
|
||||||
EditF = false;
|
|
||||||
EditTS = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
af = (float)a0;
|
|
||||||
xf = (float)base.SizeX;
|
|
||||||
yf = (float)base.SizeY;
|
|
||||||
|
|
||||||
|
|
||||||
if (brushs != null)
|
if (brushs != null)
|
||||||
{
|
{
|
||||||
GraphicsState state = Graphics.Save();
|
GraphicsState state = Graphics.Save();
|
||||||
|
Graphics.TranslateTransform((float)(bp.X + 1.0), (float)(bp.Y + 1.0));
|
||||||
Graphics.TranslateTransform((float)(bp.X + Shift), (float)(bp.Y + Shift));
|
Graphics.RotateTransform((float)base.GetAngle());
|
||||||
Graphics.RotateTransform(af);
|
Graphics.ScaleTransform((float)base.GetSizeX(), (float)base.GetSizeY());
|
||||||
Graphics.ScaleTransform(xf, yf);
|
|
||||||
Graphics.DrawString(Text, font, brushs, rect, stringformat);
|
Graphics.DrawString(Text, font, brushs, rect, stringformat);
|
||||||
|
|
||||||
Graphics.Restore(state);
|
Graphics.Restore(state);
|
||||||
}
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
GraphicsState state = Graphics.Save();
|
GraphicsState state = Graphics.Save();
|
||||||
|
|
||||||
Graphics.TranslateTransform((float)bp.X, (float)bp.Y);
|
Graphics.TranslateTransform((float)bp.X, (float)bp.Y);
|
||||||
Graphics.RotateTransform(af);
|
Graphics.RotateTransform((float)base.GetAngle());
|
||||||
Graphics.ScaleTransform(xf, yf);
|
Graphics.ScaleTransform((float)base.GetSizeX(), (float)base.GetSizeY());
|
||||||
Graphics.DrawString(Text, font, brusht, rect, stringformat);
|
Graphics.DrawString(Text, font, brusht, rect, stringformat);
|
||||||
|
|
||||||
Graphics.Restore(state);
|
Graphics.Restore(state);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public Vector2D_2 GetStringRect(double Unit, Graphics Graphics)
|
public double[] GetStringRect(double Unit, Graphics Graphics)
|
||||||
{
|
{
|
||||||
double num = Unit * base.Size;
|
double num = Unit * base.GetSize();
|
||||||
|
|
||||||
if (EditF || EditS || EditPS || EditTS)
|
if (EditF || EditTS)
|
||||||
{
|
{
|
||||||
RebuildFont((float)(num * fontSize));
|
RebuildFont((float)(num * fontSize));
|
||||||
EditF = false;
|
EditF = false;
|
||||||
EditTS = false;
|
EditTS = false;
|
||||||
}
|
}
|
||||||
|
CharacterRange[] crr = new CharacterRange[]{
|
||||||
|
new CharacterRange(0, Text.Length)
|
||||||
|
};
|
||||||
|
|
||||||
crr[0] = new CharacterRange(0, Text.Length);
|
|
||||||
stringformat.SetMeasurableCharacterRanges(crr);
|
stringformat.SetMeasurableCharacterRanges(crr);
|
||||||
|
|
||||||
RectangleF layoutRect = new RectangleF(
|
RectangleF layoutRect = new RectangleF(
|
||||||
@@ -339,17 +280,20 @@ namespace _2DGAMELIB
|
|||||||
.MeasureCharacterRanges(Text ?? string.Empty, font, layoutRect, stringformat)[0]
|
.MeasureCharacterRanges(Text ?? string.Empty, font, layoutRect, stringformat)[0]
|
||||||
.GetBounds(Graphics);
|
.GetBounds(Graphics);
|
||||||
|
|
||||||
return new Vector2D_2(
|
return new double[4]{
|
||||||
new Vector2D(bounds.X / num, bounds.Y / num),
|
bounds.X / num,
|
||||||
new Vector2D(bounds.Width / num, bounds.Height / num));
|
bounds.Y / num,
|
||||||
|
bounds.Width / num,
|
||||||
|
bounds.Height / num
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
public Vector2D[] GetStringRectPoints(double Unit, Graphics Graphics)
|
public Vector2D[] GetStringRectPoints(double Unit, Graphics Graphics)
|
||||||
{
|
{
|
||||||
Vector2D_2 stringRect = GetStringRect(Unit, Graphics);
|
double[] stringRect = GetStringRect(Unit, Graphics);
|
||||||
|
|
||||||
Vector2D pos = stringRect.v1;
|
Vector2D pos = new Vector2D(stringRect[0], stringRect[1]);
|
||||||
Vector2D size = stringRect.v2;
|
Vector2D size = new Vector2D(stringRect[2], stringRect[3]);
|
||||||
|
|
||||||
size.X *= 1.07f;
|
size.X *= 1.07f;
|
||||||
|
|
||||||
@@ -376,8 +320,9 @@ namespace _2DGAMELIB
|
|||||||
curveOutline.ps.Add(stringRectPoints[2].AddXY(x, num) + vector2D);
|
curveOutline.ps.Add(stringRectPoints[2].AddXY(x, num) + vector2D);
|
||||||
curveOutline.ps.Add(stringRectPoints[3].AddY(num) + vector2D);
|
curveOutline.ps.Add(stringRectPoints[3].AddY(num) + vector2D);
|
||||||
|
|
||||||
base.OP.Add(curveOutline);
|
base.GetOP().Add(curveOutline);
|
||||||
}
|
}
|
||||||
|
|
||||||
public new void Dispose()
|
public new void Dispose()
|
||||||
{
|
{
|
||||||
base.Dispose();
|
base.Dispose();
|
||||||
|
|||||||
@@ -59,10 +59,10 @@ namespace _2DGAMELIB
|
|||||||
{
|
{
|
||||||
if (feed != null)
|
if (feed != null)
|
||||||
{
|
{
|
||||||
a0 = feed.BrushColor.A;
|
a0 = feed.GetBrushColor().A;
|
||||||
a1 = feed.PenColor.A;
|
a1 = feed.GetPenColor().A;
|
||||||
feed.BrushColor = Color.FromArgb(0, feed.BrushColor);
|
feed.SetBrushColor(Color.FromArgb(0, feed.GetBrushColor()));
|
||||||
feed.PenColor = Color.FromArgb(0, feed.PenColor);
|
feed.SetPenColor(Color.FromArgb(0, feed.GetPenColor()));
|
||||||
}
|
}
|
||||||
text = new string(' ', Space) + value;
|
text = new string(' ', Space) + value;
|
||||||
Max = text.Length;
|
Max = text.Length;
|
||||||
@@ -85,10 +85,10 @@ namespace _2DGAMELIB
|
|||||||
{
|
{
|
||||||
if (feed != null)
|
if (feed != null)
|
||||||
{
|
{
|
||||||
a0 = feed.BrushColor.A;
|
a0 = feed.GetBrushColor().A;
|
||||||
a1 = feed.PenColor.A;
|
a1 = feed.GetPenColor().A;
|
||||||
feed.BrushColor = Color.FromArgb(0, feed.BrushColor);
|
feed.SetBrushColor(Color.FromArgb(0, feed.GetBrushColor()));
|
||||||
feed.PenColor = Color.FromArgb(0, feed.PenColor);
|
feed.SetPenColor(Color.FromArgb(0, feed.GetPenColor()));
|
||||||
}
|
}
|
||||||
text = new string(' ', Space) + value;
|
text = new string(' ', Space) + value;
|
||||||
Max = text.Length;
|
Max = text.Length;
|
||||||
@@ -113,14 +113,14 @@ namespace _2DGAMELIB
|
|||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
return _shapePartT.PositionBase;
|
return _shapePartT.GetPositionBase();
|
||||||
}
|
}
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
_shapePartT.PositionBase = value;
|
_shapePartT.SetPositionBase(value);
|
||||||
if (feed != null)
|
if (feed != null)
|
||||||
{
|
{
|
||||||
feed.PositionBase = _shapePartT.ToGlobal(_shapePartT.OP[0].ps[2] * 0.95);
|
feed.SetPositionBase(_shapePartT.ToGlobal(_shapePartT.GetOP()[0].ps[2] * 0.95));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -209,22 +209,23 @@ namespace _2DGAMELIB
|
|||||||
_shapePartT = new ShapePartT
|
_shapePartT = new ShapePartT
|
||||||
{
|
{
|
||||||
Tag = Name,
|
Tag = Name,
|
||||||
InitializeOP = array,
|
|
||||||
PositionBase = Position,
|
|
||||||
SizeBase = Size,
|
|
||||||
Closed = true,
|
|
||||||
BrushColor = BackColor,
|
|
||||||
Font = Font,
|
|
||||||
FontSize = TextSize,
|
|
||||||
TextColor = TextColor,
|
|
||||||
RectSize = new Vector2D(Width, Height),
|
|
||||||
Text = Text
|
Text = Text
|
||||||
};
|
};
|
||||||
ShapePartT.OP.ScalingX(ShapePartT.BasePointBase, Width);
|
|
||||||
ShapePartT.OP.ScalingY(ShapePartT.BasePointBase, Height);
|
_shapePartT.SetFont(Font);
|
||||||
|
_shapePartT.SetFontSize(TextSize);
|
||||||
|
_shapePartT.SetTextColor(TextColor);
|
||||||
|
_shapePartT.SetRectSize(new Vector2D(Width, Height));
|
||||||
|
_shapePartT.SetInitializeOP(array);
|
||||||
|
_shapePartT.SetPositionBase(Position);
|
||||||
|
_shapePartT.SetSizeBase(Size);
|
||||||
|
_shapePartT.SetClosed(true);
|
||||||
|
_shapePartT.SetBrushColor(BackColor);
|
||||||
|
_shapePartT.GetOP().ScalingX(_shapePartT.GetBasePointBase(), Width);
|
||||||
|
_shapePartT.GetOP().ScalingY(_shapePartT.GetBasePointBase(), Height);
|
||||||
if (ShadColor != Color.Empty)
|
if (ShadColor != Color.Empty)
|
||||||
{
|
{
|
||||||
_shapePartT.ShadBrush = new SolidBrush(ShadColor);
|
_shapePartT.SetShadBrush(new SolidBrush(ShadColor));
|
||||||
}
|
}
|
||||||
_partGroup.Add(_shapePartT.Tag, _shapePartT);
|
_partGroup.Add(_shapePartT.Tag, _shapePartT);
|
||||||
}
|
}
|
||||||
@@ -235,27 +236,28 @@ namespace _2DGAMELIB
|
|||||||
feed = new ShapePart
|
feed = new ShapePart
|
||||||
{
|
{
|
||||||
Tag = Name + "_Feed",
|
Tag = Name + "_Feed",
|
||||||
InitializeOP = array,
|
|
||||||
BasePointBase = array.GetCenter(),
|
|
||||||
PositionBase = _shapePartT.ToGlobal(_shapePartT.OP[0].ps[2] * 0.96),
|
|
||||||
SizeBase = Size * 0.07,
|
|
||||||
SizeYBase = 0.9,
|
|
||||||
Closed = true,
|
|
||||||
PenColor = Color.FromArgb(0, Color.Black),
|
|
||||||
BrushColor = Color.FromArgb(0, FeedColor),
|
|
||||||
Hit = false
|
Hit = false
|
||||||
};
|
};
|
||||||
feed.OP.ReverseY(feed.BasePointBase);
|
feed.SetInitializeOP(array);
|
||||||
|
feed.SetBasePointBase(array.GetCenter());
|
||||||
|
feed.SetPositionBase(feed.ToGlobal(feed.GetOP()[0].ps[2] * 0.96));
|
||||||
|
feed.SetSizeBase(Size * 0.07);
|
||||||
|
feed.SetSizeYBase(0.9);
|
||||||
|
feed.SetClosed(true);
|
||||||
|
feed.SetPenColor(Color.FromArgb(0, Color.Black));
|
||||||
|
feed.SetBrushColor(Color.FromArgb(0, FeedColor));
|
||||||
|
|
||||||
|
feed.GetOP().ReverseY(feed.GetBasePointBase());
|
||||||
_partGroup.Add(feed.Tag, feed);
|
_partGroup.Add(feed.Tag, feed);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetHitColor(ModeEventDispatcher Med)
|
public void SetHitColor(ModeEventDispatcher Med)
|
||||||
{
|
{
|
||||||
if (_shapePartT.HitColor != Color.Transparent)
|
if (_shapePartT.GetHitColor() != Color.Transparent)
|
||||||
{
|
{
|
||||||
Med.RemUniqueColor(_shapePartT.HitColor);
|
Med.RemUniqueColor(_shapePartT.GetHitColor());
|
||||||
}
|
}
|
||||||
_shapePartT.HitColor = Med.GetUniqueColor();
|
_shapePartT.SetHitColor(Med.GetUniqueColor());
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Progression(FpsCounter FPS)
|
public void Progression(FpsCounter FPS)
|
||||||
@@ -273,8 +275,8 @@ namespace _2DGAMELIB
|
|||||||
f1 = true;
|
f1 = true;
|
||||||
if (feed != null)
|
if (feed != null)
|
||||||
{
|
{
|
||||||
feed.BrushColor = Color.FromArgb(a0, feed.BrushColor);
|
feed.SetBrushColor(Color.FromArgb(a0, feed.GetBrushColor()));
|
||||||
feed.PenColor = Color.FromArgb(a1, feed.PenColor);
|
feed.SetPenColor(Color.FromArgb(a1, feed.GetPenColor()));
|
||||||
}
|
}
|
||||||
if (Done != null)
|
if (Done != null)
|
||||||
{
|
{
|
||||||
@@ -285,14 +287,14 @@ namespace _2DGAMELIB
|
|||||||
else if (feed != null && feed.Dra)
|
else if (feed != null && feed.Dra)
|
||||||
{
|
{
|
||||||
mv.GetValue(FPS);
|
mv.GetValue(FPS);
|
||||||
feed.BrushColor = Color.FromArgb((int)mv.Value, feed.BrushColor);
|
feed.SetBrushColor(Color.FromArgb((int)mv.Value, feed.GetBrushColor()));
|
||||||
feed.PenColor = Color.FromArgb(feed.BrushColor.A, feed.PenColor);
|
feed.SetPenColor(Color.FromArgb(feed.GetBrushColor().A, feed.GetPenColor()));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Down(ref Color HitColor)
|
public bool Down(ref Color HitColor)
|
||||||
{
|
{
|
||||||
if (_shapePartT.HitColor == HitColor)
|
if (_shapePartT.GetHitColor() == HitColor)
|
||||||
{
|
{
|
||||||
f2 = true;
|
f2 = true;
|
||||||
if (!f1 && Speed == speed)
|
if (!f1 && Speed == speed)
|
||||||
@@ -306,14 +308,14 @@ namespace _2DGAMELIB
|
|||||||
|
|
||||||
public bool Up(ref Color HitColor)
|
public bool Up(ref Color HitColor)
|
||||||
{
|
{
|
||||||
if (f1 && f2 && _shapePartT.HitColor == HitColor && Speed == speed)
|
if (f1 && f2 && _shapePartT.GetHitColor() == HitColor && Speed == speed)
|
||||||
{
|
{
|
||||||
f1 = false;
|
f1 = false;
|
||||||
f2 = false;
|
f2 = false;
|
||||||
if (feed != null)
|
if (feed != null)
|
||||||
{
|
{
|
||||||
feed.BrushColor = Color.FromArgb(0, feed.BrushColor);
|
feed.SetBrushColor(Color.FromArgb(0, feed.GetBrushColor()));
|
||||||
feed.PenColor = Color.FromArgb(feed.BrushColor.A, feed.PenColor);
|
feed.SetPenColor(Color.FromArgb(feed.GetBrushColor().A, feed.GetPenColor()));
|
||||||
mv.ResetValue();
|
mv.ResetValue();
|
||||||
}
|
}
|
||||||
Action(this);
|
Action(this);
|
||||||
|
|||||||
@@ -21,53 +21,49 @@ namespace _2DGAMELIB
|
|||||||
|
|
||||||
public Dictionary<PartGroup, ShapePart> pr;
|
public Dictionary<PartGroup, ShapePart> pr;
|
||||||
|
|
||||||
public int CountX => difs.Count;
|
public int GetCountX()
|
||||||
|
{
|
||||||
|
return difs.Count;
|
||||||
|
}
|
||||||
|
|
||||||
public int CountY
|
public int GetCountY()
|
||||||
{
|
{
|
||||||
get
|
if (difs.Count > 0)
|
||||||
{
|
{
|
||||||
if (difs.Count > 0)
|
return difs[GetIndexX()].Count;
|
||||||
{
|
}
|
||||||
return difs[IndexX].Count;
|
return 0;
|
||||||
}
|
}
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public int IndexX
|
public int GetIndexX()
|
||||||
{
|
{
|
||||||
get
|
if (!(ValueX >= 1.0))
|
||||||
{
|
{
|
||||||
if (!(ValueX >= 1.0))
|
return (int)((double)GetCountX() * ValueX);
|
||||||
{
|
}
|
||||||
return (int)((double)CountX * ValueX);
|
return GetCountX() - 1;
|
||||||
}
|
}
|
||||||
return CountX - 1;
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
ValueX = (double)value / (double)CountX;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public int IndexY
|
public void SetIndexX(int value)
|
||||||
{
|
{
|
||||||
get
|
ValueX = (double)value / (double)GetCountX();
|
||||||
{
|
}
|
||||||
if (!(ValueY >= 1.0))
|
|
||||||
{
|
|
||||||
return (int)((double)CountY * ValueY);
|
|
||||||
}
|
|
||||||
return CountY - 1;
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
ValueY = (double)value / (double)CountY;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public MorphVariant this[int Index]
|
public int GetIndexY()
|
||||||
|
{
|
||||||
|
if (!(ValueY >= 1.0))
|
||||||
|
{
|
||||||
|
return (int)((double)GetCountY() * ValueY);
|
||||||
|
}
|
||||||
|
return GetCountY() - 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetIndexY(int value)
|
||||||
|
{
|
||||||
|
ValueY = (double)value / (double)GetCountY();
|
||||||
|
}
|
||||||
|
|
||||||
|
public MorphVariant this[int Index]
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
@@ -79,155 +75,46 @@ namespace _2DGAMELIB
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public PartGroup Current => difs[IndexX][IndexY];
|
public PartGroup GetCurrent()
|
||||||
|
{
|
||||||
|
return difs[GetIndexX()][GetIndexY()];
|
||||||
|
}
|
||||||
|
|
||||||
public double PositionSize
|
public void SetAngleBase(double value)
|
||||||
{
|
{
|
||||||
set
|
foreach (MorphVariant dif in difs)
|
||||||
{
|
{
|
||||||
foreach (MorphVariant dif in difs)
|
dif.SetAngleBase(value);
|
||||||
{
|
}
|
||||||
dif.PositionSize = value;
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public Vector2D PositionVector
|
public void SetSizeBase(double value)
|
||||||
{
|
{
|
||||||
set
|
foreach (MorphVariant dif in difs)
|
||||||
{
|
{
|
||||||
foreach (MorphVariant dif in difs)
|
dif.SetSizeBase(value);
|
||||||
{
|
}
|
||||||
dif.PositionVector = value;
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public double AngleBase
|
public void SetSizeYCont(double value)
|
||||||
{
|
{
|
||||||
set
|
foreach (MorphVariant dif in difs)
|
||||||
{
|
{
|
||||||
foreach (MorphVariant dif in difs)
|
dif.SetSizeYCont(value);
|
||||||
{
|
}
|
||||||
dif.AngleBase = value;
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public double AngleCont
|
public ShapePart GetCurJoinRoot()
|
||||||
{
|
{
|
||||||
set
|
PartGroup current = GetCurrent();
|
||||||
{
|
if (pr.ContainsKey(current))
|
||||||
foreach (MorphVariant dif in difs)
|
{
|
||||||
{
|
return pr[current];
|
||||||
dif.AngleCont = value;
|
}
|
||||||
}
|
return null;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
public double SizeBase
|
[JsonIgnore]
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
|
||||||
foreach (MorphVariant dif in difs)
|
|
||||||
{
|
|
||||||
dif.SizeBase = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public double SizeCont
|
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
|
||||||
foreach (MorphVariant dif in difs)
|
|
||||||
{
|
|
||||||
dif.SizeCont = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public double SizeXBase
|
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
|
||||||
foreach (MorphVariant dif in difs)
|
|
||||||
{
|
|
||||||
dif.SizeXBase = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public double SizeXCont
|
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
|
||||||
foreach (MorphVariant dif in difs)
|
|
||||||
{
|
|
||||||
dif.SizeXCont = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public double SizeYBase
|
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
|
||||||
foreach (MorphVariant dif in difs)
|
|
||||||
{
|
|
||||||
dif.SizeYBase = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public double SizeYCont
|
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
|
||||||
foreach (MorphVariant dif in difs)
|
|
||||||
{
|
|
||||||
dif.SizeYCont = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool Dra
|
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
|
||||||
foreach (MorphVariant dif in difs)
|
|
||||||
{
|
|
||||||
dif.Dra = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool Hit
|
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
|
||||||
foreach (MorphVariant dif in difs)
|
|
||||||
{
|
|
||||||
dif.Hit = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[JsonIgnore]
|
|
||||||
public ShapePart CurJoinRoot
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
PartGroup current = Current;
|
|
||||||
if (pr.ContainsKey(current))
|
|
||||||
{
|
|
||||||
return pr[current];
|
|
||||||
}
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[JsonIgnore]
|
|
||||||
public IEnumerable<ShapePart> EnumJoinRoot => pr.Values;
|
public IEnumerable<ShapePart> EnumJoinRoot => pr.Values;
|
||||||
public IEnumerable<ShapePart> EnumAllPar()
|
public IEnumerable<ShapePart> EnumAllPar()
|
||||||
{
|
{
|
||||||
@@ -287,11 +174,11 @@ namespace _2DGAMELIB
|
|||||||
|
|
||||||
public void Draw(RenderArea Are)
|
public void Draw(RenderArea Are)
|
||||||
{
|
{
|
||||||
Are.Draw(Current);
|
Are.Draw(GetCurrent());
|
||||||
}
|
}
|
||||||
public void Draw(ManagedArea ManagedArea)
|
public void Draw(ManagedArea ManagedArea)
|
||||||
{
|
{
|
||||||
ManagedArea.Draw(Current);
|
ManagedArea.Draw(GetCurrent());
|
||||||
}
|
}
|
||||||
|
|
||||||
private ShapePart GetJoinRoot(PartGroup ps)
|
private ShapePart GetJoinRoot(PartGroup ps)
|
||||||
@@ -304,16 +191,16 @@ namespace _2DGAMELIB
|
|||||||
ShapePart[] array2 = array;
|
ShapePart[] array2 = array;
|
||||||
foreach (ShapePart p0 in array2)
|
foreach (ShapePart p0 in array2)
|
||||||
{
|
{
|
||||||
Vector2D p = p0.Position;
|
Vector2D p = p0.GetPosition();
|
||||||
if (array.All((ShapePart p1) => p0 == p1 || p1.JP.All((JointPoint j) => !(p1.ToGlobal(j.Joint).DistanceSquared(p) <= JointLink.IdentityDistance))))
|
if (array.All((ShapePart p1) => p0 == p1 || p1.GetJP().All((JointPoint j) => !(p1.ToGlobal(j.Joint).DistanceSquared(p) <= JointLink.IdentityDistance))))
|
||||||
{
|
{
|
||||||
return p0;
|
return p0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ShapePart shapePart = array.FirstOrDefault((ShapePart e) => e.JP.Count > 0);
|
ShapePart par = array.FirstOrDefault((ShapePart e) => e.GetJP().Count > 0);
|
||||||
if (shapePart != null)
|
if (par != null)
|
||||||
{
|
{
|
||||||
return shapePart;
|
return par;
|
||||||
}
|
}
|
||||||
return array.First();
|
return array.First();
|
||||||
}
|
}
|
||||||
@@ -335,12 +222,12 @@ namespace _2DGAMELIB
|
|||||||
|
|
||||||
public void JoinP()
|
public void JoinP()
|
||||||
{
|
{
|
||||||
pj[Current].JoinP();
|
pj[GetCurrent()].JoinP();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void JoinPA()
|
public void JoinPA()
|
||||||
{
|
{
|
||||||
pj[Current].JoinPA();
|
pj[GetCurrent()].JoinPA();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void JoinPAall()
|
public void JoinPAall()
|
||||||
@@ -351,17 +238,9 @@ namespace _2DGAMELIB
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void JoinPA(PartGroup ps)
|
|
||||||
{
|
|
||||||
if (pj.ContainsKey(ps))
|
|
||||||
{
|
|
||||||
pj[ps].JoinPA();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public ShapePart GetHitPar_(Color HitColor)
|
public ShapePart GetHitPar_(Color HitColor)
|
||||||
{
|
{
|
||||||
return difs.FirstOrDefault((MorphVariant d) => d.IsHit(ref HitColor)).Parss.FirstOrDefault((PartGroup ps) => ps.IsHit(ref HitColor)).EnumAllPar().FirstOrDefault((ShapePart e) => e.HitColor == HitColor);
|
return difs.FirstOrDefault((MorphVariant d) => d.IsHit(ref HitColor)).Parss.FirstOrDefault((PartGroup ps) => ps.IsHit(ref HitColor)).EnumAllPar().FirstOrDefault((ShapePart e) => e.GetHitColor() == HitColor);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool IsHit(ref Color HitColor)
|
public bool IsHit(ref Color HitColor)
|
||||||
|
|||||||
@@ -1,19 +0,0 @@
|
|||||||
using System;
|
|
||||||
|
|
||||||
|
|
||||||
namespace _2DGAMELIB
|
|
||||||
{
|
|
||||||
[Serializable]
|
|
||||||
public struct Vector2D_2
|
|
||||||
{
|
|
||||||
public Vector2D v1;
|
|
||||||
|
|
||||||
public Vector2D v2;
|
|
||||||
|
|
||||||
public Vector2D_2(Vector2D v1, Vector2D v2)
|
|
||||||
{
|
|
||||||
this.v1 = v1;
|
|
||||||
this.v2 = v2;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,6 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Drawing;
|
using System.Drawing;
|
||||||
|
using System.Drawing.Drawing2D;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
@@ -208,5 +209,97 @@ namespace _2DGAMELIB
|
|||||||
VectorMath.Add(ref result, ref BasePoint, out result);
|
VectorMath.Add(ref result, ref BasePoint, out result);
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
public static PartGroup ToPars(this object obj)
|
||||||
|
{
|
||||||
|
return (PartGroup)obj;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static ShapePartT ToParT(this object obj)
|
||||||
|
{
|
||||||
|
return (ShapePartT)obj;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static ShapePart ToPar(this object obj)
|
||||||
|
{
|
||||||
|
return (ShapePart)obj;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Pen Copy(this Pen Pen)
|
||||||
|
{
|
||||||
|
return new Pen(Pen.Color, Pen.Width)
|
||||||
|
{
|
||||||
|
EndCap = Pen.EndCap,
|
||||||
|
StartCap = Pen.StartCap
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Brush Copy(this Brush Brush)
|
||||||
|
{
|
||||||
|
if (Brush is SolidBrush)
|
||||||
|
{
|
||||||
|
return new SolidBrush(((SolidBrush)Brush).Color);
|
||||||
|
}
|
||||||
|
if (Brush is LinearGradientBrush)
|
||||||
|
{
|
||||||
|
LinearGradientBrush linearGradientBrush = (LinearGradientBrush)Brush;
|
||||||
|
LinearGradientBrush linearGradientBrush2 = new LinearGradientBrush(linearGradientBrush.Rectangle, Color.Black, Color.White, 0f);
|
||||||
|
linearGradientBrush2.Blend = linearGradientBrush.Blend;
|
||||||
|
linearGradientBrush2.GammaCorrection = linearGradientBrush.GammaCorrection;
|
||||||
|
linearGradientBrush2.InterpolationColors = linearGradientBrush.InterpolationColors;
|
||||||
|
linearGradientBrush2.LinearColors = new Color[linearGradientBrush.LinearColors.Length];
|
||||||
|
linearGradientBrush.LinearColors.CopyTo(linearGradientBrush2.LinearColors, 0);
|
||||||
|
linearGradientBrush2.Transform = linearGradientBrush.Transform;
|
||||||
|
linearGradientBrush2.WrapMode = linearGradientBrush.WrapMode;
|
||||||
|
return linearGradientBrush2;
|
||||||
|
}
|
||||||
|
if (Brush is PathGradientBrush)
|
||||||
|
{
|
||||||
|
PathGradientBrush pathGradientBrush = (PathGradientBrush)Brush;
|
||||||
|
PathGradientBrush pathGradientBrush2 = new PathGradientBrush(new GraphicsPath());
|
||||||
|
pathGradientBrush2.Blend = pathGradientBrush.Blend;
|
||||||
|
pathGradientBrush2.CenterColor = pathGradientBrush.CenterColor;
|
||||||
|
pathGradientBrush2.CenterPoint = pathGradientBrush.CenterPoint;
|
||||||
|
pathGradientBrush2.FocusScales = pathGradientBrush.FocusScales;
|
||||||
|
pathGradientBrush2.InterpolationColors = pathGradientBrush.InterpolationColors;
|
||||||
|
pathGradientBrush2.SurroundColors = new Color[pathGradientBrush.SurroundColors.Length];
|
||||||
|
pathGradientBrush.SurroundColors.CopyTo(pathGradientBrush2.SurroundColors, 0);
|
||||||
|
pathGradientBrush2.Transform = pathGradientBrush.Transform;
|
||||||
|
pathGradientBrush2.WrapMode = pathGradientBrush.WrapMode;
|
||||||
|
return pathGradientBrush2;
|
||||||
|
}
|
||||||
|
if (Brush is TextureBrush)
|
||||||
|
{
|
||||||
|
TextureBrush textureBrush = (TextureBrush)Brush;
|
||||||
|
return new TextureBrush(textureBrush.Image)
|
||||||
|
{
|
||||||
|
Transform = textureBrush.Transform,
|
||||||
|
WrapMode = textureBrush.WrapMode
|
||||||
|
};
|
||||||
|
}
|
||||||
|
if (Brush is HatchBrush)
|
||||||
|
{
|
||||||
|
HatchBrush hatchBrush = (HatchBrush)Brush;
|
||||||
|
return new HatchBrush(hatchBrush.HatchStyle, hatchBrush.ForegroundColor, hatchBrush.BackgroundColor);
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Font Copy(this Font Font)
|
||||||
|
{
|
||||||
|
return new Font(Font.FontFamily, Font.Size, Font.Style, Font.Unit, Font.GdiCharSet, Font.GdiVerticalFont);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static StringFormat Copy(this StringFormat StringFormat)
|
||||||
|
{
|
||||||
|
return new StringFormat(StringFormat);
|
||||||
|
}
|
||||||
|
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
38
AGENTS.md
38
AGENTS.md
@@ -4,43 +4,45 @@
|
|||||||
|
|
||||||
Decompilation + modding re-architecture of "Slave Matrix" (Auto Eden). Three .NET 8 projects:
|
Decompilation + modding re-architecture of "Slave Matrix" (Auto Eden). Three .NET 8 projects:
|
||||||
- **SlaveMatrix** (`WinExe`) — game entrypoint `SlaveMatrix.Program.Main` at `SlaveMatrix/SlaveMatrix/GameClasses/Program.cs`
|
- **SlaveMatrix** (`WinExe`) — game entrypoint `SlaveMatrix.Program.Main` at `SlaveMatrix/SlaveMatrix/GameClasses/Program.cs`
|
||||||
- **2DGAMELIB** (class library) — legacy rendering engine (GDI+) + core data types (BodyTemplate, ShapePart, etc.)
|
- **2DGAMELIB** (class library) — legacy GDI+ rendering engine + core data types (BodyTemplate, ShapePart, etc.)
|
||||||
- **SlaveMatrix.Extract** (`Exe`) — asset pipeline CLI; depends on SlaveMatrix for embedded resources
|
- **SlaveMatrix.Extract** (`Exe`) — asset pipeline CLI; depends on SlaveMatrix for embedded resources
|
||||||
|
|
||||||
## Build & Run
|
## Build & Run
|
||||||
|
|
||||||
```
|
```
|
||||||
dotnet build Solution.sln # build all
|
dotnet build Solution.sln # build all
|
||||||
./run.sh # launch game (cds to game_folder/, sets DOTNET_SYSTEM_GLOBALIZATION_INVARIANT=1)
|
./run.sh # cd game_folder/ + DOTNET_SYSTEM_GLOBALIZATION_INVARIANT=1 + dotnet run
|
||||||
dotnet run --project SlaveMatrix.Extract -- --output <path> # asset extraction
|
dotnet run --project SlaveMatrix.Extract -- --output <path> # asset extraction
|
||||||
```
|
```
|
||||||
|
|
||||||
The game **must** run with `game_folder/` as working directory. `launchSettings.json` sets this automatically in VS/Rider.
|
Game **must** run with `game_folder/` as working directory. `launchSettings.json` sets `../game_folder` automatically.
|
||||||
|
|
||||||
## Key Quirks
|
## Key Quirks
|
||||||
|
|
||||||
- **C# 9.0** (`LangVersion` hardcoded in `.csproj`). No `ImplicitUsings` in SlaveMatrix/2DGAMELIB.
|
- **C# 9.0** (`LangVersion` in `.csproj`). No `ImplicitUsings` in SlaveMatrix/2DGAMELIB. Extract has `ImplicitUsings=enable` + `Nullable=enable` — it can use modern C#.
|
||||||
- **x64 only**, `AllowUnsafeBlocks=true`, `InvariantGlobalization=true` (needed on Linux).
|
- **x64 only**, `AllowUnsafeBlocks=true`, `InvariantGlobalization=true` (required on Linux).
|
||||||
- **BinaryFormatter** still in use (legacy saves). Requires `EnableUnsafeBinaryFormatterSerialization=true` and `NoWarn=SYSLIB0011`.
|
- **BinaryFormatter** for legacy saves: `EnableUnsafeBinaryFormatterSerialization=true`, `NoWarn=SYSLIB0011`.
|
||||||
- **`System.Drawing.EnableUnixSupport`** must be set at startup (`runtimeconfig.template.json` + `AppContext.SetSwitch` in `Program.cs`).
|
- **`System.Drawing.EnableUnixSupport`** set at startup (`runtimeconfig.template.json` + `AppContext.SetSwitch` in `Program.cs`). `NoWarn=CA1416` suppresses platform-compat warnings across all projects.
|
||||||
- **Newtonsoft.Json** (not `System.Text.Json`) — used in 2DGAMELIB and Extract.
|
- **Newtonsoft.Json** (not `System.Text.Json`) in 2DGAMELIB and Extract.
|
||||||
- **Empty `RootNamespace`** in SlaveMatrix and 2DGAMELIB — types live in global namespace.
|
- **Empty `RootNamespace`** in SlaveMatrix/2DGAMELIB — types live in global namespace.
|
||||||
- **`GenerateAssemblyInfo=false`** — uses legacy `Properties/AssemblyInfo.cs`.
|
- **`GenerateAssemblyInfo=false`** — legacy `Properties/AssemblyInfo.cs`.
|
||||||
|
- **`global.json`** pins SDK 8.0 with `rollForward=latestMajor, allowPrerelease=true`.
|
||||||
- **No test projects**, no CI/CD, no formatter/linter config.
|
- **No test projects**, no CI/CD, no formatter/linter config.
|
||||||
- **843 BodyPartClasses** (`SlaveMatrix/SlaveMatrix/BodyPartClasses/`). **Do not rename** — C# reflection (`Type.GetType`) resolves joint types by class name at runtime.
|
- **843 BodyPartClasses** (`SlaveMatrix/SlaveMatrix/BodyPartClasses/`). **Do not rename** — C# reflection (`Type.GetType`) resolves joint type names at runtime.
|
||||||
|
|
||||||
## Architecture Notes
|
## Architecture
|
||||||
|
|
||||||
- **BodyTemplate** (13 binary `Obj` resources) → `VariantGrid` → `MorphVariant` → `PartGroup` → `ShapePart` tree with cardinal-spline curves and joint points. Deserialized via `BinaryFormatter` + `RemappedTypeBinder` (type remapping for decompiled names).
|
- **BodyTemplate** (13 binary `Obj` resources) → `VariantGrid` → `MorphVariant` → `PartGroup` → `ShapePart` tree (cardinal-spline curves + joint points). Deserialized via `BinaryFormatter` + `RemappedTypeBinder`.
|
||||||
- **Extract pipeline** (`SlaveMatrix.Extract`) loads the 13 embedded resources, applies `MigrateKeys()` (23-entry runtime KeyMap for Japanese→English), then exports:
|
- **Extract pipeline** loads the 13 embedded resources, applies `MigrateKeys()` (20-entry runtime KeyMap for Japanese→English lookups), then exports:
|
||||||
- Intermediate JSON → `extracted/` (gitignored)
|
- Intermediate JSON → `extracted/` (gitignored)
|
||||||
- SVG + YAML per part → `SlaveMatrix/Assets/Parts/` (checked in)
|
- SVG + YAML per part → `SlaveMatrix/Assets/Parts/` (checked in)
|
||||||
- `Catalog.yaml` index → `SlaveMatrix/Assets/`
|
- `Catalog.yaml` → `SlaveMatrix/Assets/`
|
||||||
- **EnglishNameMap** in `SlaveMatrix.Extract/Program.cs` (179 entries) is for extraction output naming only. It is separate from the smaller runtime `MigrateKeys` KeyMap which only covers keys the old game code actually looks up.
|
- **EnglishNameMap** in `SlaveMatrix.Extract/Program.cs` (~176 entries) is for extraction output naming only, separate from the runtime KeyMap.
|
||||||
- **Phase 0 (extraction) is complete.** Phases 1-5 (engine rewrite) are planned in `PLAN.md`.
|
- **game_folder/ content** is copied to build output via `<Content Include="..\game_folder\**\*" CopyToOutputDirectory="PreserveNewest" />`.
|
||||||
|
- **Phase 0 (extraction) is complete.** Phases 1-5 (engine rewrite, Vulkan/Silk.NET) are planned in `PLAN.md`.
|
||||||
|
|
||||||
## Git
|
## Git
|
||||||
|
|
||||||
- `.gitignore` excludes: `**/bin/`, `**/obj/`, `.vs/`, `.idea/`, `Config.ini`, `game_folder/save/*`, `extracted/`.
|
- `.gitignore` excludes: `**/bin/`, `**/obj/`, `.vs/`, `.idea/`, `Config.ini`, `game_folder/save/*`, `extracted/`.
|
||||||
- `SlaveMatrix/Assets/` (auto-generated SVGs + YAML) **is** checked in.
|
- `SlaveMatrix/Assets/` (auto-generated) **is** checked in.
|
||||||
- `game_folder/` runtime assets are checked in (bgm, text, etc.).
|
- `game_folder/` runtime assets are checked in (bgm, text, etc.).
|
||||||
|
|||||||
@@ -1,3 +1,5 @@
|
|||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
public class BackHair0 : Element
|
public class BackHair0 : Element
|
||||||
|
|||||||
@@ -319,7 +319,7 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.7 + 0.3 * value;
|
double num = 0.7 + 0.3 * value;
|
||||||
X0Y0_髪基.SizeYBase *= num;
|
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -328,17 +328,17 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.5 + 0.9 * value;
|
double num = 0.5 + 0.9 * value;
|
||||||
X0Y0_髪中.SizeYBase *= num;
|
X0Y0_髪中.SetSizeYBase(X0Y0_髪中.GetSizeYBase() * num);
|
||||||
X0Y0_髪左1.SizeYBase *= num;
|
X0Y0_髪左1.SetSizeYBase(X0Y0_髪左1.GetSizeYBase() * num);
|
||||||
X0Y0_髪左2.SizeYBase *= num;
|
X0Y0_髪左2.SetSizeYBase(X0Y0_髪左2.GetSizeYBase() * num);
|
||||||
X0Y0_髪左3.SizeYBase *= num;
|
X0Y0_髪左3.SetSizeYBase(X0Y0_髪左3.GetSizeYBase() * num);
|
||||||
X0Y0_髪左4.SizeYBase *= num;
|
X0Y0_髪左4.SetSizeYBase(X0Y0_髪左4.GetSizeYBase() * num);
|
||||||
X0Y0_髪左5.SizeYBase *= num;
|
X0Y0_髪左5.SetSizeYBase(X0Y0_髪左5.GetSizeYBase() * num);
|
||||||
X0Y0_髪右1.SizeYBase *= num;
|
X0Y0_髪右1.SetSizeYBase(X0Y0_髪右1.GetSizeYBase() * num);
|
||||||
X0Y0_髪右2.SizeYBase *= num;
|
X0Y0_髪右2.SetSizeYBase(X0Y0_髪右2.GetSizeYBase() * num);
|
||||||
X0Y0_髪右3.SizeYBase *= num;
|
X0Y0_髪右3.SetSizeYBase(X0Y0_髪右3.GetSizeYBase() * num);
|
||||||
X0Y0_髪右4.SizeYBase *= num;
|
X0Y0_髪右4.SetSizeYBase(X0Y0_髪右4.GetSizeYBase() * num);
|
||||||
X0Y0_髪右5.SizeYBase *= num;
|
X0Y0_髪右5.SetSizeYBase(X0Y0_髪右5.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -347,17 +347,17 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 1.0 + 0.5 * value;
|
double num = 1.0 + 0.5 * value;
|
||||||
X0Y0_髪中.SizeXBase *= num;
|
X0Y0_髪中.SetSizeXBase(X0Y0_髪中.GetSizeXBase() * num);
|
||||||
X0Y0_髪左1.SizeXBase *= num;
|
X0Y0_髪左1.SetSizeXBase(X0Y0_髪左1.GetSizeXBase() * num);
|
||||||
X0Y0_髪左2.SizeXBase *= num;
|
X0Y0_髪左2.SetSizeXBase(X0Y0_髪左2.GetSizeXBase() * num);
|
||||||
X0Y0_髪左3.SizeXBase *= num;
|
X0Y0_髪左3.SetSizeXBase(X0Y0_髪左3.GetSizeXBase() * num);
|
||||||
X0Y0_髪左4.SizeXBase *= num;
|
X0Y0_髪左4.SetSizeXBase(X0Y0_髪左4.GetSizeXBase() * num);
|
||||||
X0Y0_髪左5.SizeXBase *= num;
|
X0Y0_髪左5.SetSizeXBase(X0Y0_髪左5.GetSizeXBase() * num);
|
||||||
X0Y0_髪右1.SizeXBase *= num;
|
X0Y0_髪右1.SetSizeXBase(X0Y0_髪右1.GetSizeXBase() * num);
|
||||||
X0Y0_髪右2.SizeXBase *= num;
|
X0Y0_髪右2.SetSizeXBase(X0Y0_髪右2.GetSizeXBase() * num);
|
||||||
X0Y0_髪右3.SizeXBase *= num;
|
X0Y0_髪右3.SetSizeXBase(X0Y0_髪右3.GetSizeXBase() * num);
|
||||||
X0Y0_髪右4.SizeXBase *= num;
|
X0Y0_髪右4.SetSizeXBase(X0Y0_髪右4.GetSizeXBase() * num);
|
||||||
X0Y0_髪右5.SizeXBase *= num;
|
X0Y0_髪右5.SetSizeXBase(X0Y0_髪右5.GetSizeXBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -365,16 +365,16 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
X0Y0_髪左1.AngleBase = 1.0 * value;
|
X0Y0_髪左1.SetAngleBase(1.0 * value);
|
||||||
X0Y0_髪左2.AngleBase = 2.0 * value;
|
X0Y0_髪左2.SetAngleBase(2.0 * value);
|
||||||
X0Y0_髪左3.AngleBase = 3.0 * value;
|
X0Y0_髪左3.SetAngleBase(3.0 * value);
|
||||||
X0Y0_髪左4.AngleBase = 4.0 * value;
|
X0Y0_髪左4.SetAngleBase(4.0 * value);
|
||||||
X0Y0_髪左5.AngleBase = 5.0 * value;
|
X0Y0_髪左5.SetAngleBase(5.0 * value);
|
||||||
X0Y0_髪右1.AngleBase = -1.0 * value;
|
X0Y0_髪右1.SetAngleBase(-1.0 * value);
|
||||||
X0Y0_髪右2.AngleBase = -2.0 * value;
|
X0Y0_髪右2.SetAngleBase(-2.0 * value);
|
||||||
X0Y0_髪右3.AngleBase = -3.0 * value;
|
X0Y0_髪右3.SetAngleBase(-3.0 * value);
|
||||||
X0Y0_髪右4.AngleBase = -4.0 * value;
|
X0Y0_髪右4.SetAngleBase(-4.0 * value);
|
||||||
X0Y0_髪右5.AngleBase = -5.0 * value;
|
X0Y0_髪右5.SetAngleBase(-5.0 * value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -476,150 +476,150 @@ namespace SlaveMatrix
|
|||||||
|
|
||||||
public void スライム()
|
public void スライム()
|
||||||
{
|
{
|
||||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||||
X0Y0_髪中.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_髪中.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪中.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_髪中.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪中.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_髪中.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪中.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_髪中.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪左1.OP[右 ? 12 : 0].Outline = false;
|
X0Y0_髪左1.GetOP()[右 ? 12 : 0].Outline = false;
|
||||||
X0Y0_髪左1.OP[(!右) ? 1 : 11].Outline = false;
|
X0Y0_髪左1.GetOP()[(!右) ? 1 : 11].Outline = false;
|
||||||
X0Y0_髪左1.OP[右 ? 10 : 2].Outline = false;
|
X0Y0_髪左1.GetOP()[右 ? 10 : 2].Outline = false;
|
||||||
X0Y0_髪左1.OP[右 ? 9 : 3].Outline = false;
|
X0Y0_髪左1.GetOP()[右 ? 9 : 3].Outline = false;
|
||||||
X0Y0_髪左1.OP[右 ? 8 : 4].Outline = false;
|
X0Y0_髪左1.GetOP()[右 ? 8 : 4].Outline = false;
|
||||||
X0Y0_髪左1.OP[右 ? 7 : 5].Outline = false;
|
X0Y0_髪左1.GetOP()[右 ? 7 : 5].Outline = false;
|
||||||
X0Y0_髪左1.OP[右 ? 6 : 6].Outline = false;
|
X0Y0_髪左1.GetOP()[右 ? 6 : 6].Outline = false;
|
||||||
X0Y0_髪左1.OP[右 ? 5 : 7].Outline = false;
|
X0Y0_髪左1.GetOP()[右 ? 5 : 7].Outline = false;
|
||||||
X0Y0_髪左1.OP[右 ? 4 : 8].Outline = false;
|
X0Y0_髪左1.GetOP()[右 ? 4 : 8].Outline = false;
|
||||||
X0Y0_髪左1.OP[右 ? 3 : 9].Outline = false;
|
X0Y0_髪左1.GetOP()[右 ? 3 : 9].Outline = false;
|
||||||
X0Y0_髪左1.OP[右 ? 2 : 10].Outline = false;
|
X0Y0_髪左1.GetOP()[右 ? 2 : 10].Outline = false;
|
||||||
X0Y0_髪左1.OP[右 ? 1 : 11].Outline = false;
|
X0Y0_髪左1.GetOP()[右 ? 1 : 11].Outline = false;
|
||||||
X0Y0_髪左1.OP[(!右) ? 12 : 0].Outline = false;
|
X0Y0_髪左1.GetOP()[(!右) ? 12 : 0].Outline = false;
|
||||||
X0Y0_髪左2.OP[右 ? 13 : 0].Outline = false;
|
X0Y0_髪左2.GetOP()[右 ? 13 : 0].Outline = false;
|
||||||
X0Y0_髪左2.OP[(!右) ? 1 : 12].Outline = false;
|
X0Y0_髪左2.GetOP()[(!右) ? 1 : 12].Outline = false;
|
||||||
X0Y0_髪左2.OP[右 ? 11 : 2].Outline = false;
|
X0Y0_髪左2.GetOP()[右 ? 11 : 2].Outline = false;
|
||||||
X0Y0_髪左2.OP[右 ? 10 : 3].Outline = false;
|
X0Y0_髪左2.GetOP()[右 ? 10 : 3].Outline = false;
|
||||||
X0Y0_髪左2.OP[右 ? 9 : 4].Outline = false;
|
X0Y0_髪左2.GetOP()[右 ? 9 : 4].Outline = false;
|
||||||
X0Y0_髪左2.OP[右 ? 8 : 5].Outline = false;
|
X0Y0_髪左2.GetOP()[右 ? 8 : 5].Outline = false;
|
||||||
X0Y0_髪左2.OP[右 ? 7 : 6].Outline = false;
|
X0Y0_髪左2.GetOP()[右 ? 7 : 6].Outline = false;
|
||||||
X0Y0_髪左2.OP[右 ? 6 : 7].Outline = false;
|
X0Y0_髪左2.GetOP()[右 ? 6 : 7].Outline = false;
|
||||||
X0Y0_髪左2.OP[右 ? 5 : 8].Outline = false;
|
X0Y0_髪左2.GetOP()[右 ? 5 : 8].Outline = false;
|
||||||
X0Y0_髪左2.OP[右 ? 4 : 9].Outline = false;
|
X0Y0_髪左2.GetOP()[右 ? 4 : 9].Outline = false;
|
||||||
X0Y0_髪左2.OP[右 ? 3 : 10].Outline = false;
|
X0Y0_髪左2.GetOP()[右 ? 3 : 10].Outline = false;
|
||||||
X0Y0_髪左2.OP[右 ? 2 : 11].Outline = false;
|
X0Y0_髪左2.GetOP()[右 ? 2 : 11].Outline = false;
|
||||||
X0Y0_髪左2.OP[右 ? 1 : 12].Outline = false;
|
X0Y0_髪左2.GetOP()[右 ? 1 : 12].Outline = false;
|
||||||
X0Y0_髪左2.OP[(!右) ? 13 : 0].Outline = false;
|
X0Y0_髪左2.GetOP()[(!右) ? 13 : 0].Outline = false;
|
||||||
X0Y0_髪左3.OP[右 ? 13 : 0].Outline = false;
|
X0Y0_髪左3.GetOP()[右 ? 13 : 0].Outline = false;
|
||||||
X0Y0_髪左3.OP[(!右) ? 1 : 12].Outline = false;
|
X0Y0_髪左3.GetOP()[(!右) ? 1 : 12].Outline = false;
|
||||||
X0Y0_髪左3.OP[右 ? 11 : 2].Outline = false;
|
X0Y0_髪左3.GetOP()[右 ? 11 : 2].Outline = false;
|
||||||
X0Y0_髪左3.OP[右 ? 10 : 3].Outline = false;
|
X0Y0_髪左3.GetOP()[右 ? 10 : 3].Outline = false;
|
||||||
X0Y0_髪左3.OP[右 ? 9 : 4].Outline = false;
|
X0Y0_髪左3.GetOP()[右 ? 9 : 4].Outline = false;
|
||||||
X0Y0_髪左3.OP[右 ? 8 : 5].Outline = false;
|
X0Y0_髪左3.GetOP()[右 ? 8 : 5].Outline = false;
|
||||||
X0Y0_髪左3.OP[右 ? 7 : 6].Outline = false;
|
X0Y0_髪左3.GetOP()[右 ? 7 : 6].Outline = false;
|
||||||
X0Y0_髪左3.OP[右 ? 6 : 7].Outline = false;
|
X0Y0_髪左3.GetOP()[右 ? 6 : 7].Outline = false;
|
||||||
X0Y0_髪左3.OP[右 ? 5 : 8].Outline = false;
|
X0Y0_髪左3.GetOP()[右 ? 5 : 8].Outline = false;
|
||||||
X0Y0_髪左3.OP[右 ? 4 : 9].Outline = false;
|
X0Y0_髪左3.GetOP()[右 ? 4 : 9].Outline = false;
|
||||||
X0Y0_髪左3.OP[右 ? 3 : 10].Outline = false;
|
X0Y0_髪左3.GetOP()[右 ? 3 : 10].Outline = false;
|
||||||
X0Y0_髪左3.OP[右 ? 2 : 11].Outline = false;
|
X0Y0_髪左3.GetOP()[右 ? 2 : 11].Outline = false;
|
||||||
X0Y0_髪左3.OP[右 ? 1 : 12].Outline = false;
|
X0Y0_髪左3.GetOP()[右 ? 1 : 12].Outline = false;
|
||||||
X0Y0_髪左3.OP[(!右) ? 13 : 0].Outline = false;
|
X0Y0_髪左3.GetOP()[(!右) ? 13 : 0].Outline = false;
|
||||||
X0Y0_髪左4.OP[右 ? 13 : 0].Outline = false;
|
X0Y0_髪左4.GetOP()[右 ? 13 : 0].Outline = false;
|
||||||
X0Y0_髪左4.OP[(!右) ? 1 : 12].Outline = false;
|
X0Y0_髪左4.GetOP()[(!右) ? 1 : 12].Outline = false;
|
||||||
X0Y0_髪左4.OP[右 ? 11 : 2].Outline = false;
|
X0Y0_髪左4.GetOP()[右 ? 11 : 2].Outline = false;
|
||||||
X0Y0_髪左4.OP[右 ? 10 : 3].Outline = false;
|
X0Y0_髪左4.GetOP()[右 ? 10 : 3].Outline = false;
|
||||||
X0Y0_髪左4.OP[右 ? 9 : 4].Outline = false;
|
X0Y0_髪左4.GetOP()[右 ? 9 : 4].Outline = false;
|
||||||
X0Y0_髪左4.OP[右 ? 8 : 5].Outline = false;
|
X0Y0_髪左4.GetOP()[右 ? 8 : 5].Outline = false;
|
||||||
X0Y0_髪左4.OP[右 ? 7 : 6].Outline = false;
|
X0Y0_髪左4.GetOP()[右 ? 7 : 6].Outline = false;
|
||||||
X0Y0_髪左4.OP[右 ? 6 : 7].Outline = false;
|
X0Y0_髪左4.GetOP()[右 ? 6 : 7].Outline = false;
|
||||||
X0Y0_髪左4.OP[右 ? 5 : 8].Outline = false;
|
X0Y0_髪左4.GetOP()[右 ? 5 : 8].Outline = false;
|
||||||
X0Y0_髪左4.OP[右 ? 4 : 9].Outline = false;
|
X0Y0_髪左4.GetOP()[右 ? 4 : 9].Outline = false;
|
||||||
X0Y0_髪左4.OP[右 ? 3 : 10].Outline = false;
|
X0Y0_髪左4.GetOP()[右 ? 3 : 10].Outline = false;
|
||||||
X0Y0_髪左4.OP[右 ? 2 : 11].Outline = false;
|
X0Y0_髪左4.GetOP()[右 ? 2 : 11].Outline = false;
|
||||||
X0Y0_髪左4.OP[右 ? 1 : 12].Outline = false;
|
X0Y0_髪左4.GetOP()[右 ? 1 : 12].Outline = false;
|
||||||
X0Y0_髪左4.OP[(!右) ? 13 : 0].Outline = false;
|
X0Y0_髪左4.GetOP()[(!右) ? 13 : 0].Outline = false;
|
||||||
X0Y0_髪左5.OP[右 ? 13 : 0].Outline = false;
|
X0Y0_髪左5.GetOP()[右 ? 13 : 0].Outline = false;
|
||||||
X0Y0_髪左5.OP[(!右) ? 1 : 12].Outline = false;
|
X0Y0_髪左5.GetOP()[(!右) ? 1 : 12].Outline = false;
|
||||||
X0Y0_髪左5.OP[右 ? 11 : 2].Outline = false;
|
X0Y0_髪左5.GetOP()[右 ? 11 : 2].Outline = false;
|
||||||
X0Y0_髪左5.OP[右 ? 10 : 3].Outline = false;
|
X0Y0_髪左5.GetOP()[右 ? 10 : 3].Outline = false;
|
||||||
X0Y0_髪左5.OP[右 ? 9 : 4].Outline = false;
|
X0Y0_髪左5.GetOP()[右 ? 9 : 4].Outline = false;
|
||||||
X0Y0_髪左5.OP[右 ? 8 : 5].Outline = false;
|
X0Y0_髪左5.GetOP()[右 ? 8 : 5].Outline = false;
|
||||||
X0Y0_髪左5.OP[右 ? 7 : 6].Outline = false;
|
X0Y0_髪左5.GetOP()[右 ? 7 : 6].Outline = false;
|
||||||
X0Y0_髪左5.OP[右 ? 6 : 7].Outline = false;
|
X0Y0_髪左5.GetOP()[右 ? 6 : 7].Outline = false;
|
||||||
X0Y0_髪左5.OP[右 ? 5 : 8].Outline = false;
|
X0Y0_髪左5.GetOP()[右 ? 5 : 8].Outline = false;
|
||||||
X0Y0_髪左5.OP[右 ? 4 : 9].Outline = false;
|
X0Y0_髪左5.GetOP()[右 ? 4 : 9].Outline = false;
|
||||||
X0Y0_髪左5.OP[右 ? 3 : 10].Outline = false;
|
X0Y0_髪左5.GetOP()[右 ? 3 : 10].Outline = false;
|
||||||
X0Y0_髪左5.OP[右 ? 2 : 11].Outline = false;
|
X0Y0_髪左5.GetOP()[右 ? 2 : 11].Outline = false;
|
||||||
X0Y0_髪左5.OP[右 ? 1 : 12].Outline = false;
|
X0Y0_髪左5.GetOP()[右 ? 1 : 12].Outline = false;
|
||||||
X0Y0_髪左5.OP[(!右) ? 13 : 0].Outline = false;
|
X0Y0_髪左5.GetOP()[(!右) ? 13 : 0].Outline = false;
|
||||||
X0Y0_髪右1.OP[右 ? 12 : 0].Outline = false;
|
X0Y0_髪右1.GetOP()[右 ? 12 : 0].Outline = false;
|
||||||
X0Y0_髪右1.OP[(!右) ? 1 : 11].Outline = false;
|
X0Y0_髪右1.GetOP()[(!右) ? 1 : 11].Outline = false;
|
||||||
X0Y0_髪右1.OP[右 ? 10 : 2].Outline = false;
|
X0Y0_髪右1.GetOP()[右 ? 10 : 2].Outline = false;
|
||||||
X0Y0_髪右1.OP[右 ? 9 : 3].Outline = false;
|
X0Y0_髪右1.GetOP()[右 ? 9 : 3].Outline = false;
|
||||||
X0Y0_髪右1.OP[右 ? 8 : 4].Outline = false;
|
X0Y0_髪右1.GetOP()[右 ? 8 : 4].Outline = false;
|
||||||
X0Y0_髪右1.OP[右 ? 7 : 5].Outline = false;
|
X0Y0_髪右1.GetOP()[右 ? 7 : 5].Outline = false;
|
||||||
X0Y0_髪右1.OP[右 ? 6 : 6].Outline = false;
|
X0Y0_髪右1.GetOP()[右 ? 6 : 6].Outline = false;
|
||||||
X0Y0_髪右1.OP[右 ? 5 : 7].Outline = false;
|
X0Y0_髪右1.GetOP()[右 ? 5 : 7].Outline = false;
|
||||||
X0Y0_髪右1.OP[右 ? 4 : 8].Outline = false;
|
X0Y0_髪右1.GetOP()[右 ? 4 : 8].Outline = false;
|
||||||
X0Y0_髪右1.OP[右 ? 3 : 9].Outline = false;
|
X0Y0_髪右1.GetOP()[右 ? 3 : 9].Outline = false;
|
||||||
X0Y0_髪右1.OP[右 ? 2 : 10].Outline = false;
|
X0Y0_髪右1.GetOP()[右 ? 2 : 10].Outline = false;
|
||||||
X0Y0_髪右1.OP[右 ? 1 : 11].Outline = false;
|
X0Y0_髪右1.GetOP()[右 ? 1 : 11].Outline = false;
|
||||||
X0Y0_髪右1.OP[(!右) ? 12 : 0].Outline = false;
|
X0Y0_髪右1.GetOP()[(!右) ? 12 : 0].Outline = false;
|
||||||
X0Y0_髪右2.OP[右 ? 13 : 0].Outline = false;
|
X0Y0_髪右2.GetOP()[右 ? 13 : 0].Outline = false;
|
||||||
X0Y0_髪右2.OP[(!右) ? 1 : 12].Outline = false;
|
X0Y0_髪右2.GetOP()[(!右) ? 1 : 12].Outline = false;
|
||||||
X0Y0_髪右2.OP[右 ? 11 : 2].Outline = false;
|
X0Y0_髪右2.GetOP()[右 ? 11 : 2].Outline = false;
|
||||||
X0Y0_髪右2.OP[右 ? 10 : 3].Outline = false;
|
X0Y0_髪右2.GetOP()[右 ? 10 : 3].Outline = false;
|
||||||
X0Y0_髪右2.OP[右 ? 9 : 4].Outline = false;
|
X0Y0_髪右2.GetOP()[右 ? 9 : 4].Outline = false;
|
||||||
X0Y0_髪右2.OP[右 ? 8 : 5].Outline = false;
|
X0Y0_髪右2.GetOP()[右 ? 8 : 5].Outline = false;
|
||||||
X0Y0_髪右2.OP[右 ? 7 : 6].Outline = false;
|
X0Y0_髪右2.GetOP()[右 ? 7 : 6].Outline = false;
|
||||||
X0Y0_髪右2.OP[右 ? 6 : 7].Outline = false;
|
X0Y0_髪右2.GetOP()[右 ? 6 : 7].Outline = false;
|
||||||
X0Y0_髪右2.OP[右 ? 5 : 8].Outline = false;
|
X0Y0_髪右2.GetOP()[右 ? 5 : 8].Outline = false;
|
||||||
X0Y0_髪右2.OP[右 ? 4 : 9].Outline = false;
|
X0Y0_髪右2.GetOP()[右 ? 4 : 9].Outline = false;
|
||||||
X0Y0_髪右2.OP[右 ? 3 : 10].Outline = false;
|
X0Y0_髪右2.GetOP()[右 ? 3 : 10].Outline = false;
|
||||||
X0Y0_髪右2.OP[右 ? 2 : 11].Outline = false;
|
X0Y0_髪右2.GetOP()[右 ? 2 : 11].Outline = false;
|
||||||
X0Y0_髪右2.OP[右 ? 1 : 12].Outline = false;
|
X0Y0_髪右2.GetOP()[右 ? 1 : 12].Outline = false;
|
||||||
X0Y0_髪右2.OP[(!右) ? 13 : 0].Outline = false;
|
X0Y0_髪右2.GetOP()[(!右) ? 13 : 0].Outline = false;
|
||||||
X0Y0_髪右3.OP[右 ? 13 : 0].Outline = false;
|
X0Y0_髪右3.GetOP()[右 ? 13 : 0].Outline = false;
|
||||||
X0Y0_髪右3.OP[(!右) ? 1 : 12].Outline = false;
|
X0Y0_髪右3.GetOP()[(!右) ? 1 : 12].Outline = false;
|
||||||
X0Y0_髪右3.OP[右 ? 11 : 2].Outline = false;
|
X0Y0_髪右3.GetOP()[右 ? 11 : 2].Outline = false;
|
||||||
X0Y0_髪右3.OP[右 ? 10 : 3].Outline = false;
|
X0Y0_髪右3.GetOP()[右 ? 10 : 3].Outline = false;
|
||||||
X0Y0_髪右3.OP[右 ? 9 : 4].Outline = false;
|
X0Y0_髪右3.GetOP()[右 ? 9 : 4].Outline = false;
|
||||||
X0Y0_髪右3.OP[右 ? 8 : 5].Outline = false;
|
X0Y0_髪右3.GetOP()[右 ? 8 : 5].Outline = false;
|
||||||
X0Y0_髪右3.OP[右 ? 7 : 6].Outline = false;
|
X0Y0_髪右3.GetOP()[右 ? 7 : 6].Outline = false;
|
||||||
X0Y0_髪右3.OP[右 ? 6 : 7].Outline = false;
|
X0Y0_髪右3.GetOP()[右 ? 6 : 7].Outline = false;
|
||||||
X0Y0_髪右3.OP[右 ? 5 : 8].Outline = false;
|
X0Y0_髪右3.GetOP()[右 ? 5 : 8].Outline = false;
|
||||||
X0Y0_髪右3.OP[右 ? 4 : 9].Outline = false;
|
X0Y0_髪右3.GetOP()[右 ? 4 : 9].Outline = false;
|
||||||
X0Y0_髪右3.OP[右 ? 3 : 10].Outline = false;
|
X0Y0_髪右3.GetOP()[右 ? 3 : 10].Outline = false;
|
||||||
X0Y0_髪右3.OP[右 ? 2 : 11].Outline = false;
|
X0Y0_髪右3.GetOP()[右 ? 2 : 11].Outline = false;
|
||||||
X0Y0_髪右3.OP[右 ? 1 : 12].Outline = false;
|
X0Y0_髪右3.GetOP()[右 ? 1 : 12].Outline = false;
|
||||||
X0Y0_髪右3.OP[(!右) ? 13 : 0].Outline = false;
|
X0Y0_髪右3.GetOP()[(!右) ? 13 : 0].Outline = false;
|
||||||
X0Y0_髪右4.OP[右 ? 13 : 0].Outline = false;
|
X0Y0_髪右4.GetOP()[右 ? 13 : 0].Outline = false;
|
||||||
X0Y0_髪右4.OP[(!右) ? 1 : 12].Outline = false;
|
X0Y0_髪右4.GetOP()[(!右) ? 1 : 12].Outline = false;
|
||||||
X0Y0_髪右4.OP[右 ? 11 : 2].Outline = false;
|
X0Y0_髪右4.GetOP()[右 ? 11 : 2].Outline = false;
|
||||||
X0Y0_髪右4.OP[右 ? 10 : 3].Outline = false;
|
X0Y0_髪右4.GetOP()[右 ? 10 : 3].Outline = false;
|
||||||
X0Y0_髪右4.OP[右 ? 9 : 4].Outline = false;
|
X0Y0_髪右4.GetOP()[右 ? 9 : 4].Outline = false;
|
||||||
X0Y0_髪右4.OP[右 ? 8 : 5].Outline = false;
|
X0Y0_髪右4.GetOP()[右 ? 8 : 5].Outline = false;
|
||||||
X0Y0_髪右4.OP[右 ? 7 : 6].Outline = false;
|
X0Y0_髪右4.GetOP()[右 ? 7 : 6].Outline = false;
|
||||||
X0Y0_髪右4.OP[右 ? 6 : 7].Outline = false;
|
X0Y0_髪右4.GetOP()[右 ? 6 : 7].Outline = false;
|
||||||
X0Y0_髪右4.OP[右 ? 5 : 8].Outline = false;
|
X0Y0_髪右4.GetOP()[右 ? 5 : 8].Outline = false;
|
||||||
X0Y0_髪右4.OP[右 ? 4 : 9].Outline = false;
|
X0Y0_髪右4.GetOP()[右 ? 4 : 9].Outline = false;
|
||||||
X0Y0_髪右4.OP[右 ? 3 : 10].Outline = false;
|
X0Y0_髪右4.GetOP()[右 ? 3 : 10].Outline = false;
|
||||||
X0Y0_髪右4.OP[右 ? 2 : 11].Outline = false;
|
X0Y0_髪右4.GetOP()[右 ? 2 : 11].Outline = false;
|
||||||
X0Y0_髪右4.OP[右 ? 1 : 12].Outline = false;
|
X0Y0_髪右4.GetOP()[右 ? 1 : 12].Outline = false;
|
||||||
X0Y0_髪右4.OP[(!右) ? 13 : 0].Outline = false;
|
X0Y0_髪右4.GetOP()[(!右) ? 13 : 0].Outline = false;
|
||||||
X0Y0_髪右5.OP[右 ? 13 : 0].Outline = false;
|
X0Y0_髪右5.GetOP()[右 ? 13 : 0].Outline = false;
|
||||||
X0Y0_髪右5.OP[(!右) ? 1 : 12].Outline = false;
|
X0Y0_髪右5.GetOP()[(!右) ? 1 : 12].Outline = false;
|
||||||
X0Y0_髪右5.OP[右 ? 11 : 2].Outline = false;
|
X0Y0_髪右5.GetOP()[右 ? 11 : 2].Outline = false;
|
||||||
X0Y0_髪右5.OP[右 ? 10 : 3].Outline = false;
|
X0Y0_髪右5.GetOP()[右 ? 10 : 3].Outline = false;
|
||||||
X0Y0_髪右5.OP[右 ? 9 : 4].Outline = false;
|
X0Y0_髪右5.GetOP()[右 ? 9 : 4].Outline = false;
|
||||||
X0Y0_髪右5.OP[右 ? 8 : 5].Outline = false;
|
X0Y0_髪右5.GetOP()[右 ? 8 : 5].Outline = false;
|
||||||
X0Y0_髪右5.OP[右 ? 7 : 6].Outline = false;
|
X0Y0_髪右5.GetOP()[右 ? 7 : 6].Outline = false;
|
||||||
X0Y0_髪右5.OP[右 ? 6 : 7].Outline = false;
|
X0Y0_髪右5.GetOP()[右 ? 6 : 7].Outline = false;
|
||||||
X0Y0_髪右5.OP[右 ? 5 : 8].Outline = false;
|
X0Y0_髪右5.GetOP()[右 ? 5 : 8].Outline = false;
|
||||||
X0Y0_髪右5.OP[右 ? 4 : 9].Outline = false;
|
X0Y0_髪右5.GetOP()[右 ? 4 : 9].Outline = false;
|
||||||
X0Y0_髪右5.OP[右 ? 3 : 10].Outline = false;
|
X0Y0_髪右5.GetOP()[右 ? 3 : 10].Outline = false;
|
||||||
X0Y0_髪右5.OP[右 ? 2 : 11].Outline = false;
|
X0Y0_髪右5.GetOP()[右 ? 2 : 11].Outline = false;
|
||||||
X0Y0_髪右5.OP[右 ? 1 : 12].Outline = false;
|
X0Y0_髪右5.GetOP()[右 ? 1 : 12].Outline = false;
|
||||||
X0Y0_髪右5.OP[(!右) ? 13 : 0].Outline = false;
|
X0Y0_髪右5.GetOP()[(!右) ? 13 : 0].Outline = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void 色更新()
|
public override void 色更新()
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -319,7 +319,7 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.7 + 0.3 * value;
|
double num = 0.7 + 0.3 * value;
|
||||||
X0Y0_髪基.SizeYBase *= num;
|
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -328,17 +328,17 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.4 + 0.91 * value;
|
double num = 0.4 + 0.91 * value;
|
||||||
X0Y0_髪中.SizeYBase *= num;
|
X0Y0_髪中.SetSizeYBase(X0Y0_髪中.GetSizeYBase() * num);
|
||||||
X0Y0_髪左1.SizeYBase *= num;
|
X0Y0_髪左1.SetSizeYBase(X0Y0_髪左1.GetSizeYBase() * num);
|
||||||
X0Y0_髪左2.SizeYBase *= num;
|
X0Y0_髪左2.SetSizeYBase(X0Y0_髪左2.GetSizeYBase() * num);
|
||||||
X0Y0_髪左3.SizeYBase *= num;
|
X0Y0_髪左3.SetSizeYBase(X0Y0_髪左3.GetSizeYBase() * num);
|
||||||
X0Y0_髪左4.SizeYBase *= num;
|
X0Y0_髪左4.SetSizeYBase(X0Y0_髪左4.GetSizeYBase() * num);
|
||||||
X0Y0_髪左5.SizeYBase *= num;
|
X0Y0_髪左5.SetSizeYBase(X0Y0_髪左5.GetSizeYBase() * num);
|
||||||
X0Y0_髪右1.SizeYBase *= num;
|
X0Y0_髪右1.SetSizeYBase(X0Y0_髪右1.GetSizeYBase() * num);
|
||||||
X0Y0_髪右2.SizeYBase *= num;
|
X0Y0_髪右2.SetSizeYBase(X0Y0_髪右2.GetSizeYBase() * num);
|
||||||
X0Y0_髪右3.SizeYBase *= num;
|
X0Y0_髪右3.SetSizeYBase(X0Y0_髪右3.GetSizeYBase() * num);
|
||||||
X0Y0_髪右4.SizeYBase *= num;
|
X0Y0_髪右4.SetSizeYBase(X0Y0_髪右4.GetSizeYBase() * num);
|
||||||
X0Y0_髪右5.SizeYBase *= num;
|
X0Y0_髪右5.SetSizeYBase(X0Y0_髪右5.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -347,17 +347,17 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 1.0 + 0.5 * value;
|
double num = 1.0 + 0.5 * value;
|
||||||
X0Y0_髪中.SizeXBase *= num;
|
X0Y0_髪中.SetSizeXBase(X0Y0_髪中.GetSizeXBase() * num);
|
||||||
X0Y0_髪左1.SizeXBase *= num;
|
X0Y0_髪左1.SetSizeXBase(X0Y0_髪左1.GetSizeXBase() * num);
|
||||||
X0Y0_髪左2.SizeXBase *= num;
|
X0Y0_髪左2.SetSizeXBase(X0Y0_髪左2.GetSizeXBase() * num);
|
||||||
X0Y0_髪左3.SizeXBase *= num;
|
X0Y0_髪左3.SetSizeXBase(X0Y0_髪左3.GetSizeXBase() * num);
|
||||||
X0Y0_髪左4.SizeXBase *= num;
|
X0Y0_髪左4.SetSizeXBase(X0Y0_髪左4.GetSizeXBase() * num);
|
||||||
X0Y0_髪左5.SizeXBase *= num;
|
X0Y0_髪左5.SetSizeXBase(X0Y0_髪左5.GetSizeXBase() * num);
|
||||||
X0Y0_髪右1.SizeXBase *= num;
|
X0Y0_髪右1.SetSizeXBase(X0Y0_髪右1.GetSizeXBase() * num);
|
||||||
X0Y0_髪右2.SizeXBase *= num;
|
X0Y0_髪右2.SetSizeXBase(X0Y0_髪右2.GetSizeXBase() * num);
|
||||||
X0Y0_髪右3.SizeXBase *= num;
|
X0Y0_髪右3.SetSizeXBase(X0Y0_髪右3.GetSizeXBase() * num);
|
||||||
X0Y0_髪右4.SizeXBase *= num;
|
X0Y0_髪右4.SetSizeXBase(X0Y0_髪右4.GetSizeXBase() * num);
|
||||||
X0Y0_髪右5.SizeXBase *= num;
|
X0Y0_髪右5.SetSizeXBase(X0Y0_髪右5.GetSizeXBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -365,16 +365,16 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
X0Y0_髪左1.AngleBase = 1.5 * value;
|
X0Y0_髪左1.SetAngleBase(1.5 * value);
|
||||||
X0Y0_髪左2.AngleBase = 3.0 * value;
|
X0Y0_髪左2.SetAngleBase(3.0 * value);
|
||||||
X0Y0_髪左3.AngleBase = 4.5 * value;
|
X0Y0_髪左3.SetAngleBase(4.5 * value);
|
||||||
X0Y0_髪左4.AngleBase = 6.0 * value;
|
X0Y0_髪左4.SetAngleBase(6.0 * value);
|
||||||
X0Y0_髪左5.AngleBase = 7.5 * value;
|
X0Y0_髪左5.SetAngleBase(7.5 * value);
|
||||||
X0Y0_髪右1.AngleBase = -1.5 * value;
|
X0Y0_髪右1.SetAngleBase(-1.5 * value);
|
||||||
X0Y0_髪右2.AngleBase = -3.0 * value;
|
X0Y0_髪右2.SetAngleBase(-3.0 * value);
|
||||||
X0Y0_髪右3.AngleBase = -4.5 * value;
|
X0Y0_髪右3.SetAngleBase(-4.5 * value);
|
||||||
X0Y0_髪右4.AngleBase = -6.0 * value;
|
X0Y0_髪右4.SetAngleBase(-6.0 * value);
|
||||||
X0Y0_髪右5.AngleBase = -7.5 * value;
|
X0Y0_髪右5.SetAngleBase(-7.5 * value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -476,52 +476,52 @@ namespace SlaveMatrix
|
|||||||
|
|
||||||
public void スライム()
|
public void スライム()
|
||||||
{
|
{
|
||||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||||
X0Y0_髪中.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_髪中.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪中.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_髪中.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪中.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_髪中.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪中.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_髪中.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪左1.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_髪左1.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪左1.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_髪左1.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪左1.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_髪左1.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪左1.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_髪左1.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪左2.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_髪左2.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪左2.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_髪左2.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪左2.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_髪左2.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪左2.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_髪左2.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪左3.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_髪左3.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪左3.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_髪左3.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪左3.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_髪左3.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪左3.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_髪左3.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪左4.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_髪左4.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪左4.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_髪左4.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪左4.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_髪左4.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪左4.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_髪左4.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪左5.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_髪左5.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪左5.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_髪左5.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪左5.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_髪左5.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪左5.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_髪左5.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪右1.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_髪右1.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪右1.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_髪右1.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪右1.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_髪右1.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪右1.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_髪右1.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪右2.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_髪右2.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪右2.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_髪右2.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪右2.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_髪右2.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪右2.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_髪右2.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪右3.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_髪右3.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪右3.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_髪右3.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪右3.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_髪右3.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪右3.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_髪右3.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪右4.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_髪右4.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪右4.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_髪右4.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪右4.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_髪右4.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪右4.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_髪右4.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪右5.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_髪右5.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪右5.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_髪右5.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪右5.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_髪右5.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪右5.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_髪右5.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void 色更新()
|
public override void 色更新()
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -319,7 +319,7 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.7 + 0.3 * value;
|
double num = 0.7 + 0.3 * value;
|
||||||
X0Y0_髪基.SizeYBase *= num;
|
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -328,17 +328,17 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.4 + 0.91 * value;
|
double num = 0.4 + 0.91 * value;
|
||||||
X0Y0_髪中.SizeYBase *= num;
|
X0Y0_髪中.SetSizeYBase(X0Y0_髪中.GetSizeYBase() * num);
|
||||||
X0Y0_髪左1.SizeYBase *= num;
|
X0Y0_髪左1.SetSizeYBase(X0Y0_髪左1.GetSizeYBase() * num);
|
||||||
X0Y0_髪左2.SizeYBase *= num;
|
X0Y0_髪左2.SetSizeYBase(X0Y0_髪左2.GetSizeYBase() * num);
|
||||||
X0Y0_髪左3.SizeYBase *= num;
|
X0Y0_髪左3.SetSizeYBase(X0Y0_髪左3.GetSizeYBase() * num);
|
||||||
X0Y0_髪左4.SizeYBase *= num;
|
X0Y0_髪左4.SetSizeYBase(X0Y0_髪左4.GetSizeYBase() * num);
|
||||||
X0Y0_髪左5.SizeYBase *= num;
|
X0Y0_髪左5.SetSizeYBase(X0Y0_髪左5.GetSizeYBase() * num);
|
||||||
X0Y0_髪右1.SizeYBase *= num;
|
X0Y0_髪右1.SetSizeYBase(X0Y0_髪右1.GetSizeYBase() * num);
|
||||||
X0Y0_髪右2.SizeYBase *= num;
|
X0Y0_髪右2.SetSizeYBase(X0Y0_髪右2.GetSizeYBase() * num);
|
||||||
X0Y0_髪右3.SizeYBase *= num;
|
X0Y0_髪右3.SetSizeYBase(X0Y0_髪右3.GetSizeYBase() * num);
|
||||||
X0Y0_髪右4.SizeYBase *= num;
|
X0Y0_髪右4.SetSizeYBase(X0Y0_髪右4.GetSizeYBase() * num);
|
||||||
X0Y0_髪右5.SizeYBase *= num;
|
X0Y0_髪右5.SetSizeYBase(X0Y0_髪右5.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -347,17 +347,17 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 1.0 + 0.5 * value;
|
double num = 1.0 + 0.5 * value;
|
||||||
X0Y0_髪中.SizeXBase *= num;
|
X0Y0_髪中.SetSizeXBase(X0Y0_髪中.GetSizeXBase() * num);
|
||||||
X0Y0_髪左1.SizeXBase *= num;
|
X0Y0_髪左1.SetSizeXBase(X0Y0_髪左1.GetSizeXBase() * num);
|
||||||
X0Y0_髪左2.SizeXBase *= num;
|
X0Y0_髪左2.SetSizeXBase(X0Y0_髪左2.GetSizeXBase() * num);
|
||||||
X0Y0_髪左3.SizeXBase *= num;
|
X0Y0_髪左3.SetSizeXBase(X0Y0_髪左3.GetSizeXBase() * num);
|
||||||
X0Y0_髪左4.SizeXBase *= num;
|
X0Y0_髪左4.SetSizeXBase(X0Y0_髪左4.GetSizeXBase() * num);
|
||||||
X0Y0_髪左5.SizeXBase *= num;
|
X0Y0_髪左5.SetSizeXBase(X0Y0_髪左5.GetSizeXBase() * num);
|
||||||
X0Y0_髪右1.SizeXBase *= num;
|
X0Y0_髪右1.SetSizeXBase(X0Y0_髪右1.GetSizeXBase() * num);
|
||||||
X0Y0_髪右2.SizeXBase *= num;
|
X0Y0_髪右2.SetSizeXBase(X0Y0_髪右2.GetSizeXBase() * num);
|
||||||
X0Y0_髪右3.SizeXBase *= num;
|
X0Y0_髪右3.SetSizeXBase(X0Y0_髪右3.GetSizeXBase() * num);
|
||||||
X0Y0_髪右4.SizeXBase *= num;
|
X0Y0_髪右4.SetSizeXBase(X0Y0_髪右4.GetSizeXBase() * num);
|
||||||
X0Y0_髪右5.SizeXBase *= num;
|
X0Y0_髪右5.SetSizeXBase(X0Y0_髪右5.GetSizeXBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -365,16 +365,16 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
X0Y0_髪左1.AngleBase = 1.5 * value;
|
X0Y0_髪左1.SetAngleBase(1.5 * value);
|
||||||
X0Y0_髪左2.AngleBase = 3.0 * value;
|
X0Y0_髪左2.SetAngleBase(3.0 * value);
|
||||||
X0Y0_髪左3.AngleBase = 4.5 * value;
|
X0Y0_髪左3.SetAngleBase(4.5 * value);
|
||||||
X0Y0_髪左4.AngleBase = 6.0 * value;
|
X0Y0_髪左4.SetAngleBase(6.0 * value);
|
||||||
X0Y0_髪左5.AngleBase = 7.5 * value;
|
X0Y0_髪左5.SetAngleBase(7.5 * value);
|
||||||
X0Y0_髪右1.AngleBase = -1.5 * value;
|
X0Y0_髪右1.SetAngleBase(-1.5 * value);
|
||||||
X0Y0_髪右2.AngleBase = -3.0 * value;
|
X0Y0_髪右2.SetAngleBase(-3.0 * value);
|
||||||
X0Y0_髪右3.AngleBase = -4.5 * value;
|
X0Y0_髪右3.SetAngleBase(-4.5 * value);
|
||||||
X0Y0_髪右4.AngleBase = -6.0 * value;
|
X0Y0_髪右4.SetAngleBase(-6.0 * value);
|
||||||
X0Y0_髪右5.AngleBase = -7.5 * value;
|
X0Y0_髪右5.SetAngleBase(-7.5 * value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -476,52 +476,52 @@ namespace SlaveMatrix
|
|||||||
|
|
||||||
public void スライム()
|
public void スライム()
|
||||||
{
|
{
|
||||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||||
X0Y0_髪中.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_髪中.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪中.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_髪中.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪中.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_髪中.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪中.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_髪中.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪左1.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_髪左1.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪左1.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_髪左1.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪左1.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_髪左1.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪左1.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_髪左1.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪左2.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_髪左2.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪左2.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_髪左2.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪左2.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_髪左2.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪左2.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_髪左2.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪左3.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_髪左3.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪左3.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_髪左3.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪左3.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_髪左3.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪左3.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_髪左3.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪左4.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_髪左4.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪左4.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_髪左4.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪左4.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_髪左4.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪左4.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_髪左4.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪左5.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_髪左5.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪左5.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_髪左5.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪左5.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_髪左5.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪左5.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_髪左5.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪右1.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_髪右1.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪右1.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_髪右1.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪右1.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_髪右1.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪右1.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_髪右1.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪右2.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_髪右2.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪右2.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_髪右2.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪右2.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_髪右2.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪右2.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_髪右2.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪右3.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_髪右3.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪右3.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_髪右3.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪右3.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_髪右3.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪右3.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_髪右3.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪右4.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_髪右4.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪右4.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_髪右4.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪右4.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_髪右4.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪右4.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_髪右4.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪右5.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_髪右5.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_髪右5.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_髪右5.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪右5.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_髪右5.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_髪右5.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_髪右5.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void 色更新()
|
public override void 色更新()
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -319,7 +319,7 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.7 + 0.3 * value;
|
double num = 0.7 + 0.3 * value;
|
||||||
X0Y0_髪基.SizeYBase *= num;
|
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -328,17 +328,17 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.4 + 0.91 * value;
|
double num = 0.4 + 0.91 * value;
|
||||||
X0Y0_髪中.SizeYBase *= num;
|
X0Y0_髪中.SetSizeYBase(X0Y0_髪中.GetSizeYBase() * num);
|
||||||
X0Y0_髪左1.SizeYBase *= num;
|
X0Y0_髪左1.SetSizeYBase(X0Y0_髪左1.GetSizeYBase() * num);
|
||||||
X0Y0_髪左2.SizeYBase *= num;
|
X0Y0_髪左2.SetSizeYBase(X0Y0_髪左2.GetSizeYBase() * num);
|
||||||
X0Y0_髪左3.SizeYBase *= num;
|
X0Y0_髪左3.SetSizeYBase(X0Y0_髪左3.GetSizeYBase() * num);
|
||||||
X0Y0_髪左4.SizeYBase *= num;
|
X0Y0_髪左4.SetSizeYBase(X0Y0_髪左4.GetSizeYBase() * num);
|
||||||
X0Y0_髪左5.SizeYBase *= num;
|
X0Y0_髪左5.SetSizeYBase(X0Y0_髪左5.GetSizeYBase() * num);
|
||||||
X0Y0_髪右1.SizeYBase *= num;
|
X0Y0_髪右1.SetSizeYBase(X0Y0_髪右1.GetSizeYBase() * num);
|
||||||
X0Y0_髪右2.SizeYBase *= num;
|
X0Y0_髪右2.SetSizeYBase(X0Y0_髪右2.GetSizeYBase() * num);
|
||||||
X0Y0_髪右3.SizeYBase *= num;
|
X0Y0_髪右3.SetSizeYBase(X0Y0_髪右3.GetSizeYBase() * num);
|
||||||
X0Y0_髪右4.SizeYBase *= num;
|
X0Y0_髪右4.SetSizeYBase(X0Y0_髪右4.GetSizeYBase() * num);
|
||||||
X0Y0_髪右5.SizeYBase *= num;
|
X0Y0_髪右5.SetSizeYBase(X0Y0_髪右5.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -347,17 +347,17 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 1.0 + 0.5 * value;
|
double num = 1.0 + 0.5 * value;
|
||||||
X0Y0_髪中.SizeXBase *= num;
|
X0Y0_髪中.SetSizeXBase(X0Y0_髪中.GetSizeXBase() * num);
|
||||||
X0Y0_髪左1.SizeXBase *= num;
|
X0Y0_髪左1.SetSizeXBase(X0Y0_髪左1.GetSizeXBase() * num);
|
||||||
X0Y0_髪左2.SizeXBase *= num;
|
X0Y0_髪左2.SetSizeXBase(X0Y0_髪左2.GetSizeXBase() * num);
|
||||||
X0Y0_髪左3.SizeXBase *= num;
|
X0Y0_髪左3.SetSizeXBase(X0Y0_髪左3.GetSizeXBase() * num);
|
||||||
X0Y0_髪左4.SizeXBase *= num;
|
X0Y0_髪左4.SetSizeXBase(X0Y0_髪左4.GetSizeXBase() * num);
|
||||||
X0Y0_髪左5.SizeXBase *= num;
|
X0Y0_髪左5.SetSizeXBase(X0Y0_髪左5.GetSizeXBase() * num);
|
||||||
X0Y0_髪右1.SizeXBase *= num;
|
X0Y0_髪右1.SetSizeXBase(X0Y0_髪右1.GetSizeXBase() * num);
|
||||||
X0Y0_髪右2.SizeXBase *= num;
|
X0Y0_髪右2.SetSizeXBase(X0Y0_髪右2.GetSizeXBase() * num);
|
||||||
X0Y0_髪右3.SizeXBase *= num;
|
X0Y0_髪右3.SetSizeXBase(X0Y0_髪右3.GetSizeXBase() * num);
|
||||||
X0Y0_髪右4.SizeXBase *= num;
|
X0Y0_髪右4.SetSizeXBase(X0Y0_髪右4.GetSizeXBase() * num);
|
||||||
X0Y0_髪右5.SizeXBase *= num;
|
X0Y0_髪右5.SetSizeXBase(X0Y0_髪右5.GetSizeXBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -365,16 +365,16 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
X0Y0_髪左1.AngleBase = 1.5 * value;
|
X0Y0_髪左1.SetAngleBase(1.5 * value);
|
||||||
X0Y0_髪左2.AngleBase = 3.0 * value;
|
X0Y0_髪左2.SetAngleBase(3.0 * value);
|
||||||
X0Y0_髪左3.AngleBase = 4.5 * value;
|
X0Y0_髪左3.SetAngleBase(4.5 * value);
|
||||||
X0Y0_髪左4.AngleBase = 6.0 * value;
|
X0Y0_髪左4.SetAngleBase(6.0 * value);
|
||||||
X0Y0_髪左5.AngleBase = 7.5 * value;
|
X0Y0_髪左5.SetAngleBase(7.5 * value);
|
||||||
X0Y0_髪右1.AngleBase = -1.5 * value;
|
X0Y0_髪右1.SetAngleBase(-1.5 * value);
|
||||||
X0Y0_髪右2.AngleBase = -3.0 * value;
|
X0Y0_髪右2.SetAngleBase(-3.0 * value);
|
||||||
X0Y0_髪右3.AngleBase = -4.5 * value;
|
X0Y0_髪右3.SetAngleBase(-4.5 * value);
|
||||||
X0Y0_髪右4.AngleBase = -6.0 * value;
|
X0Y0_髪右4.SetAngleBase(-6.0 * value);
|
||||||
X0Y0_髪右5.AngleBase = -7.5 * value;
|
X0Y0_髪右5.SetAngleBase(-7.5 * value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -476,41 +476,41 @@ namespace SlaveMatrix
|
|||||||
|
|
||||||
public void スライム()
|
public void スライム()
|
||||||
{
|
{
|
||||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||||
X0Y0_髪中.OP[右 ? 2 : 0].Outline = false;
|
X0Y0_髪中.GetOP()[右 ? 2 : 0].Outline = false;
|
||||||
X0Y0_髪中.OP[右 ? 1 : 1].Outline = false;
|
X0Y0_髪中.GetOP()[右 ? 1 : 1].Outline = false;
|
||||||
X0Y0_髪中.OP[(!右) ? 2 : 0].Outline = false;
|
X0Y0_髪中.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||||
X0Y0_髪左1.OP[右 ? 2 : 0].Outline = false;
|
X0Y0_髪左1.GetOP()[右 ? 2 : 0].Outline = false;
|
||||||
X0Y0_髪左1.OP[右 ? 1 : 1].Outline = false;
|
X0Y0_髪左1.GetOP()[右 ? 1 : 1].Outline = false;
|
||||||
X0Y0_髪左1.OP[(!右) ? 2 : 0].Outline = false;
|
X0Y0_髪左1.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||||
X0Y0_髪左2.OP[右 ? 2 : 0].Outline = false;
|
X0Y0_髪左2.GetOP()[右 ? 2 : 0].Outline = false;
|
||||||
X0Y0_髪左2.OP[右 ? 1 : 1].Outline = false;
|
X0Y0_髪左2.GetOP()[右 ? 1 : 1].Outline = false;
|
||||||
X0Y0_髪左2.OP[(!右) ? 2 : 0].Outline = false;
|
X0Y0_髪左2.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||||
X0Y0_髪左3.OP[右 ? 2 : 0].Outline = false;
|
X0Y0_髪左3.GetOP()[右 ? 2 : 0].Outline = false;
|
||||||
X0Y0_髪左3.OP[右 ? 1 : 1].Outline = false;
|
X0Y0_髪左3.GetOP()[右 ? 1 : 1].Outline = false;
|
||||||
X0Y0_髪左3.OP[(!右) ? 2 : 0].Outline = false;
|
X0Y0_髪左3.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||||
X0Y0_髪左4.OP[右 ? 2 : 0].Outline = false;
|
X0Y0_髪左4.GetOP()[右 ? 2 : 0].Outline = false;
|
||||||
X0Y0_髪左4.OP[右 ? 1 : 1].Outline = false;
|
X0Y0_髪左4.GetOP()[右 ? 1 : 1].Outline = false;
|
||||||
X0Y0_髪左4.OP[(!右) ? 2 : 0].Outline = false;
|
X0Y0_髪左4.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||||
X0Y0_髪左5.OP[右 ? 2 : 0].Outline = false;
|
X0Y0_髪左5.GetOP()[右 ? 2 : 0].Outline = false;
|
||||||
X0Y0_髪左5.OP[右 ? 1 : 1].Outline = false;
|
X0Y0_髪左5.GetOP()[右 ? 1 : 1].Outline = false;
|
||||||
X0Y0_髪左5.OP[(!右) ? 2 : 0].Outline = false;
|
X0Y0_髪左5.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||||
X0Y0_髪右1.OP[右 ? 2 : 0].Outline = false;
|
X0Y0_髪右1.GetOP()[右 ? 2 : 0].Outline = false;
|
||||||
X0Y0_髪右1.OP[右 ? 1 : 1].Outline = false;
|
X0Y0_髪右1.GetOP()[右 ? 1 : 1].Outline = false;
|
||||||
X0Y0_髪右1.OP[(!右) ? 2 : 0].Outline = false;
|
X0Y0_髪右1.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||||
X0Y0_髪右2.OP[右 ? 2 : 0].Outline = false;
|
X0Y0_髪右2.GetOP()[右 ? 2 : 0].Outline = false;
|
||||||
X0Y0_髪右2.OP[右 ? 1 : 1].Outline = false;
|
X0Y0_髪右2.GetOP()[右 ? 1 : 1].Outline = false;
|
||||||
X0Y0_髪右2.OP[(!右) ? 2 : 0].Outline = false;
|
X0Y0_髪右2.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||||
X0Y0_髪右3.OP[右 ? 2 : 0].Outline = false;
|
X0Y0_髪右3.GetOP()[右 ? 2 : 0].Outline = false;
|
||||||
X0Y0_髪右3.OP[右 ? 1 : 1].Outline = false;
|
X0Y0_髪右3.GetOP()[右 ? 1 : 1].Outline = false;
|
||||||
X0Y0_髪右3.OP[(!右) ? 2 : 0].Outline = false;
|
X0Y0_髪右3.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||||
X0Y0_髪右4.OP[右 ? 2 : 0].Outline = false;
|
X0Y0_髪右4.GetOP()[右 ? 2 : 0].Outline = false;
|
||||||
X0Y0_髪右4.OP[右 ? 1 : 1].Outline = false;
|
X0Y0_髪右4.GetOP()[右 ? 1 : 1].Outline = false;
|
||||||
X0Y0_髪右4.OP[(!右) ? 2 : 0].Outline = false;
|
X0Y0_髪右4.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||||
X0Y0_髪右5.OP[右 ? 2 : 0].Outline = false;
|
X0Y0_髪右5.GetOP()[右 ? 2 : 0].Outline = false;
|
||||||
X0Y0_髪右5.OP[右 ? 1 : 1].Outline = false;
|
X0Y0_髪右5.GetOP()[右 ? 1 : 1].Outline = false;
|
||||||
X0Y0_髪右5.OP[(!右) ? 2 : 0].Outline = false;
|
X0Y0_髪右5.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void 色更新()
|
public override void 色更新()
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -256,7 +256,7 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.7 + 0.3 * value;
|
double num = 0.7 + 0.3 * value;
|
||||||
X0Y0_髪基.SizeYBase *= num;
|
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -265,12 +265,12 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.5 + 0.9 * value;
|
double num = 0.5 + 0.9 * value;
|
||||||
X0Y0_お下げ_髪節.SizeYBase *= num;
|
X0Y0_お下げ_髪節.SetSizeYBase(X0Y0_お下げ_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪右2.SizeYBase *= num;
|
X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪右1.SizeYBase *= num;
|
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪左2.SizeYBase *= num;
|
X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪左1.SizeYBase *= num;
|
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪根.SizeYBase *= num;
|
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -279,14 +279,14 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 1.0 + 0.5 * value;
|
double num = 1.0 + 0.5 * value;
|
||||||
X0Y0_お下げ_髪節.SizeXBase *= num;
|
X0Y0_お下げ_髪節.SetSizeXBase(X0Y0_お下げ_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪縛1.SizeBase *= num;
|
X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
|
||||||
X0Y0_お下げ_髪縛2.SizeBase *= num;
|
X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
|
||||||
X0Y0_お下げ_髪左2.SizeXBase *= num;
|
X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪左1.SizeXBase *= num;
|
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪右2.SizeXBase *= num;
|
X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪右1.SizeXBase *= num;
|
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪根.SizeXBase *= num;
|
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -294,10 +294,10 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value;
|
X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
|
||||||
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value;
|
X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
|
||||||
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value;
|
X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
|
||||||
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value;
|
X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -386,85 +386,85 @@ namespace SlaveMatrix
|
|||||||
public override void SetAngle0()
|
public override void SetAngle0()
|
||||||
{
|
{
|
||||||
double num = (右 ? (-1.0) : 1.0);
|
double num = (右 ? (-1.0) : 1.0);
|
||||||
X0Y0_お下げ_髪節.AngleBase = num * 30.0;
|
X0Y0_お下げ_髪節.SetAngleBase(num * 30.0);
|
||||||
X0Y0_お下げ_髪根.AngleBase = num * -25.0;
|
X0Y0_お下げ_髪根.SetAngleBase(num * -25.0);
|
||||||
Body.JoinPAall();
|
Body.JoinPAall();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void スライム()
|
public void スライム()
|
||||||
{
|
{
|
||||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪節.OP[右 ? 2 : 0].Outline = false;
|
X0Y0_お下げ_髪節.GetOP()[右 ? 2 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪節.OP[右 ? 1 : 1].Outline = false;
|
X0Y0_お下げ_髪節.GetOP()[右 ? 1 : 1].Outline = false;
|
||||||
X0Y0_お下げ_髪節.OP[(!右) ? 2 : 0].Outline = false;
|
X0Y0_お下げ_髪節.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪右2.OP[右 ? 12 : 0].Outline = false;
|
X0Y0_お下げ_髪右2.GetOP()[右 ? 12 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪右2.OP[(!右) ? 1 : 11].Outline = false;
|
X0Y0_お下げ_髪右2.GetOP()[(!右) ? 1 : 11].Outline = false;
|
||||||
X0Y0_お下げ_髪右2.OP[右 ? 10 : 2].Outline = false;
|
X0Y0_お下げ_髪右2.GetOP()[右 ? 10 : 2].Outline = false;
|
||||||
X0Y0_お下げ_髪右2.OP[右 ? 9 : 3].Outline = false;
|
X0Y0_お下げ_髪右2.GetOP()[右 ? 9 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪右2.OP[右 ? 8 : 4].Outline = false;
|
X0Y0_お下げ_髪右2.GetOP()[右 ? 8 : 4].Outline = false;
|
||||||
X0Y0_お下げ_髪右2.OP[右 ? 7 : 5].Outline = false;
|
X0Y0_お下げ_髪右2.GetOP()[右 ? 7 : 5].Outline = false;
|
||||||
X0Y0_お下げ_髪右2.OP[右 ? 6 : 6].Outline = false;
|
X0Y0_お下げ_髪右2.GetOP()[右 ? 6 : 6].Outline = false;
|
||||||
X0Y0_お下げ_髪右2.OP[右 ? 5 : 7].Outline = false;
|
X0Y0_お下げ_髪右2.GetOP()[右 ? 5 : 7].Outline = false;
|
||||||
X0Y0_お下げ_髪右2.OP[右 ? 4 : 8].Outline = false;
|
X0Y0_お下げ_髪右2.GetOP()[右 ? 4 : 8].Outline = false;
|
||||||
X0Y0_お下げ_髪右2.OP[右 ? 3 : 9].Outline = false;
|
X0Y0_お下げ_髪右2.GetOP()[右 ? 3 : 9].Outline = false;
|
||||||
X0Y0_お下げ_髪右2.OP[右 ? 2 : 10].Outline = false;
|
X0Y0_お下げ_髪右2.GetOP()[右 ? 2 : 10].Outline = false;
|
||||||
X0Y0_お下げ_髪右2.OP[右 ? 1 : 11].Outline = false;
|
X0Y0_お下げ_髪右2.GetOP()[右 ? 1 : 11].Outline = false;
|
||||||
X0Y0_お下げ_髪右2.OP[(!右) ? 12 : 0].Outline = false;
|
X0Y0_お下げ_髪右2.GetOP()[(!右) ? 12 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[右 ? 12 : 0].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[右 ? 12 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[(!右) ? 1 : 11].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 1 : 11].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[右 ? 10 : 2].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[右 ? 10 : 2].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[右 ? 9 : 3].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[右 ? 9 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[右 ? 8 : 4].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[右 ? 8 : 4].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[右 ? 7 : 5].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[右 ? 7 : 5].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[右 ? 6 : 6].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[右 ? 6 : 6].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[右 ? 5 : 7].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[右 ? 5 : 7].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[右 ? 4 : 8].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[右 ? 4 : 8].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[右 ? 3 : 9].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[右 ? 3 : 9].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[右 ? 2 : 10].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[右 ? 2 : 10].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[右 ? 1 : 11].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[右 ? 1 : 11].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[(!右) ? 12 : 0].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 12 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪左2.OP[右 ? 12 : 0].Outline = false;
|
X0Y0_お下げ_髪左2.GetOP()[右 ? 12 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪左2.OP[(!右) ? 1 : 11].Outline = false;
|
X0Y0_お下げ_髪左2.GetOP()[(!右) ? 1 : 11].Outline = false;
|
||||||
X0Y0_お下げ_髪左2.OP[右 ? 10 : 2].Outline = false;
|
X0Y0_お下げ_髪左2.GetOP()[右 ? 10 : 2].Outline = false;
|
||||||
X0Y0_お下げ_髪左2.OP[右 ? 9 : 3].Outline = false;
|
X0Y0_お下げ_髪左2.GetOP()[右 ? 9 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪左2.OP[右 ? 8 : 4].Outline = false;
|
X0Y0_お下げ_髪左2.GetOP()[右 ? 8 : 4].Outline = false;
|
||||||
X0Y0_お下げ_髪左2.OP[右 ? 7 : 5].Outline = false;
|
X0Y0_お下げ_髪左2.GetOP()[右 ? 7 : 5].Outline = false;
|
||||||
X0Y0_お下げ_髪左2.OP[右 ? 6 : 6].Outline = false;
|
X0Y0_お下げ_髪左2.GetOP()[右 ? 6 : 6].Outline = false;
|
||||||
X0Y0_お下げ_髪左2.OP[右 ? 5 : 7].Outline = false;
|
X0Y0_お下げ_髪左2.GetOP()[右 ? 5 : 7].Outline = false;
|
||||||
X0Y0_お下げ_髪左2.OP[右 ? 4 : 8].Outline = false;
|
X0Y0_お下げ_髪左2.GetOP()[右 ? 4 : 8].Outline = false;
|
||||||
X0Y0_お下げ_髪左2.OP[右 ? 3 : 9].Outline = false;
|
X0Y0_お下げ_髪左2.GetOP()[右 ? 3 : 9].Outline = false;
|
||||||
X0Y0_お下げ_髪左2.OP[右 ? 2 : 10].Outline = false;
|
X0Y0_お下げ_髪左2.GetOP()[右 ? 2 : 10].Outline = false;
|
||||||
X0Y0_お下げ_髪左2.OP[右 ? 1 : 11].Outline = false;
|
X0Y0_お下げ_髪左2.GetOP()[右 ? 1 : 11].Outline = false;
|
||||||
X0Y0_お下げ_髪左2.OP[(!右) ? 12 : 0].Outline = false;
|
X0Y0_お下げ_髪左2.GetOP()[(!右) ? 12 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[右 ? 12 : 0].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[右 ? 12 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[(!右) ? 1 : 11].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 1 : 11].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[右 ? 10 : 2].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[右 ? 10 : 2].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[右 ? 9 : 3].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[右 ? 9 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[右 ? 8 : 4].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[右 ? 8 : 4].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[右 ? 7 : 5].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[右 ? 7 : 5].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[右 ? 6 : 6].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[右 ? 6 : 6].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[右 ? 5 : 7].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[右 ? 5 : 7].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[右 ? 4 : 8].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[右 ? 4 : 8].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[右 ? 3 : 9].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[右 ? 3 : 9].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[右 ? 2 : 10].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[右 ? 2 : 10].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[右 ? 1 : 11].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[右 ? 1 : 11].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[(!右) ? 12 : 0].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 12 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[右 ? 12 : 0].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[右 ? 12 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[(!右) ? 1 : 11].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[(!右) ? 1 : 11].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[右 ? 10 : 2].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[右 ? 10 : 2].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[右 ? 9 : 3].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[右 ? 9 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[右 ? 8 : 4].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[右 ? 8 : 4].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[右 ? 7 : 5].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[右 ? 7 : 5].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[右 ? 6 : 6].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[右 ? 6 : 6].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[右 ? 5 : 7].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[右 ? 5 : 7].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[右 ? 4 : 8].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[右 ? 4 : 8].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[右 ? 3 : 9].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[右 ? 3 : 9].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[右 ? 2 : 10].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[右 ? 2 : 10].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[右 ? 1 : 11].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[右 ? 1 : 11].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[(!右) ? 12 : 0].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[(!右) ? 12 : 0].Outline = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool Is布(ShapePart p)
|
public override bool Is布(ShapePart p)
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -256,7 +256,7 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.7 + 0.3 * value;
|
double num = 0.7 + 0.3 * value;
|
||||||
X0Y0_髪基.SizeYBase *= num;
|
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -265,12 +265,12 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.5 + 0.9 * value;
|
double num = 0.5 + 0.9 * value;
|
||||||
X0Y0_お下げ_髪節.SizeYBase *= num;
|
X0Y0_お下げ_髪節.SetSizeYBase(X0Y0_お下げ_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪右2.SizeYBase *= num;
|
X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪右1.SizeYBase *= num;
|
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪左2.SizeYBase *= num;
|
X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪左1.SizeYBase *= num;
|
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪根.SizeYBase *= num;
|
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -279,14 +279,14 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 1.0 + 0.5 * value;
|
double num = 1.0 + 0.5 * value;
|
||||||
X0Y0_お下げ_髪節.SizeXBase *= num;
|
X0Y0_お下げ_髪節.SetSizeXBase(X0Y0_お下げ_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪縛1.SizeBase *= num;
|
X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
|
||||||
X0Y0_お下げ_髪縛2.SizeBase *= num;
|
X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
|
||||||
X0Y0_お下げ_髪左2.SizeXBase *= num;
|
X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪左1.SizeXBase *= num;
|
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪右2.SizeXBase *= num;
|
X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪右1.SizeXBase *= num;
|
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪根.SizeXBase *= num;
|
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -294,10 +294,10 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value;
|
X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
|
||||||
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value;
|
X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
|
||||||
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value;
|
X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
|
||||||
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value;
|
X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -386,45 +386,45 @@ namespace SlaveMatrix
|
|||||||
public override void SetAngle0()
|
public override void SetAngle0()
|
||||||
{
|
{
|
||||||
double num = (右 ? (-1.0) : 1.0);
|
double num = (右 ? (-1.0) : 1.0);
|
||||||
X0Y0_お下げ_髪節.AngleBase = num * 30.0;
|
X0Y0_お下げ_髪節.SetAngleBase(num * 30.0);
|
||||||
X0Y0_お下げ_髪根.AngleBase = num * -25.0;
|
X0Y0_お下げ_髪根.SetAngleBase(num * -25.0);
|
||||||
Body.JoinPAall();
|
Body.JoinPAall();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void スライム()
|
public void スライム()
|
||||||
{
|
{
|
||||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪節.OP[右 ? 2 : 0].Outline = false;
|
X0Y0_お下げ_髪節.GetOP()[右 ? 2 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪節.OP[右 ? 1 : 1].Outline = false;
|
X0Y0_お下げ_髪節.GetOP()[右 ? 1 : 1].Outline = false;
|
||||||
X0Y0_お下げ_髪節.OP[(!右) ? 2 : 0].Outline = false;
|
X0Y0_お下げ_髪節.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪左2.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_髪左2.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪左2.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_髪左2.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪左2.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_髪左2.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_髪左2.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_髪左2.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪左2.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_髪左2.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪右2.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_髪右2.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪右2.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_髪右2.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪右2.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_髪右2.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_髪右2.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_髪右2.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪右2.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_髪右2.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool Is布(ShapePart p)
|
public override bool Is布(ShapePart p)
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -256,7 +256,7 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.7 + 0.3 * value;
|
double num = 0.7 + 0.3 * value;
|
||||||
X0Y0_髪基.SizeYBase *= num;
|
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -265,12 +265,12 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.5 + 0.9 * value;
|
double num = 0.5 + 0.9 * value;
|
||||||
X0Y0_お下げ_髪節.SizeYBase *= num;
|
X0Y0_お下げ_髪節.SetSizeYBase(X0Y0_お下げ_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪右2.SizeYBase *= num;
|
X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪右1.SizeYBase *= num;
|
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪左2.SizeYBase *= num;
|
X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪左1.SizeYBase *= num;
|
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪根.SizeYBase *= num;
|
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -279,14 +279,14 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 1.0 + 0.5 * value;
|
double num = 1.0 + 0.5 * value;
|
||||||
X0Y0_お下げ_髪節.SizeXBase *= num;
|
X0Y0_お下げ_髪節.SetSizeXBase(X0Y0_お下げ_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪縛1.SizeBase *= num;
|
X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
|
||||||
X0Y0_お下げ_髪縛2.SizeBase *= num;
|
X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
|
||||||
X0Y0_お下げ_髪左2.SizeXBase *= num;
|
X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪左1.SizeXBase *= num;
|
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪右2.SizeXBase *= num;
|
X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪右1.SizeXBase *= num;
|
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪根.SizeXBase *= num;
|
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -294,10 +294,10 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value;
|
X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
|
||||||
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value;
|
X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
|
||||||
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value;
|
X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
|
||||||
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value;
|
X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -386,45 +386,45 @@ namespace SlaveMatrix
|
|||||||
public override void SetAngle0()
|
public override void SetAngle0()
|
||||||
{
|
{
|
||||||
double num = (右 ? (-1.0) : 1.0);
|
double num = (右 ? (-1.0) : 1.0);
|
||||||
X0Y0_お下げ_髪節.AngleBase = num * 30.0;
|
X0Y0_お下げ_髪節.SetAngleBase(num * 30.0);
|
||||||
X0Y0_お下げ_髪根.AngleBase = num * -25.0;
|
X0Y0_お下げ_髪根.SetAngleBase(num * -25.0);
|
||||||
Body.JoinPAall();
|
Body.JoinPAall();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void スライム()
|
public void スライム()
|
||||||
{
|
{
|
||||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪節.OP[右 ? 2 : 0].Outline = false;
|
X0Y0_お下げ_髪節.GetOP()[右 ? 2 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪節.OP[右 ? 1 : 1].Outline = false;
|
X0Y0_お下げ_髪節.GetOP()[右 ? 1 : 1].Outline = false;
|
||||||
X0Y0_お下げ_髪節.OP[(!右) ? 2 : 0].Outline = false;
|
X0Y0_お下げ_髪節.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪左2.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_髪左2.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪左2.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_髪左2.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪左2.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_髪左2.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_髪左2.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_髪左2.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪左2.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_髪左2.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪右2.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_髪右2.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪右2.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_髪右2.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪右2.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_髪右2.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_髪右2.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_髪右2.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪右2.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_髪右2.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool Is布(ShapePart p)
|
public override bool Is布(ShapePart p)
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -256,7 +256,7 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.7 + 0.3 * value;
|
double num = 0.7 + 0.3 * value;
|
||||||
X0Y0_髪基.SizeYBase *= num;
|
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -265,12 +265,12 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.5 + 0.9 * value;
|
double num = 0.5 + 0.9 * value;
|
||||||
X0Y0_お下げ_髪節.SizeYBase *= num;
|
X0Y0_お下げ_髪節.SetSizeYBase(X0Y0_お下げ_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪右2.SizeYBase *= num;
|
X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪右1.SizeYBase *= num;
|
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪左2.SizeYBase *= num;
|
X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪左1.SizeYBase *= num;
|
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪根.SizeYBase *= num;
|
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -279,14 +279,14 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 1.0 + 0.5 * value;
|
double num = 1.0 + 0.5 * value;
|
||||||
X0Y0_お下げ_髪節.SizeXBase *= num;
|
X0Y0_お下げ_髪節.SetSizeXBase(X0Y0_お下げ_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪縛1.SizeBase *= num;
|
X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
|
||||||
X0Y0_お下げ_髪縛2.SizeBase *= num;
|
X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
|
||||||
X0Y0_お下げ_髪左2.SizeXBase *= num;
|
X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪左1.SizeXBase *= num;
|
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪右2.SizeXBase *= num;
|
X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪右1.SizeXBase *= num;
|
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪根.SizeXBase *= num;
|
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -294,10 +294,10 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value;
|
X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
|
||||||
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value;
|
X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
|
||||||
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value;
|
X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
|
||||||
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value;
|
X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -386,40 +386,40 @@ namespace SlaveMatrix
|
|||||||
public override void SetAngle0()
|
public override void SetAngle0()
|
||||||
{
|
{
|
||||||
double num = (右 ? (-1.0) : 1.0);
|
double num = (右 ? (-1.0) : 1.0);
|
||||||
X0Y0_お下げ_髪節.AngleBase = num * 30.0;
|
X0Y0_お下げ_髪節.SetAngleBase(num * 30.0);
|
||||||
X0Y0_お下げ_髪根.AngleBase = num * -25.0;
|
X0Y0_お下げ_髪根.SetAngleBase(num * -25.0);
|
||||||
Body.JoinPAall();
|
Body.JoinPAall();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void スライム()
|
public void スライム()
|
||||||
{
|
{
|
||||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪節.OP[右 ? 2 : 0].Outline = false;
|
X0Y0_お下げ_髪節.GetOP()[右 ? 2 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪節.OP[右 ? 1 : 1].Outline = false;
|
X0Y0_お下げ_髪節.GetOP()[右 ? 1 : 1].Outline = false;
|
||||||
X0Y0_お下げ_髪節.OP[(!右) ? 2 : 0].Outline = false;
|
X0Y0_お下げ_髪節.GetOP()[(!右) ? 2 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪左2.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_お下げ_髪左2.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪左2.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_お下げ_髪左2.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_お下げ_髪左2.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_お下げ_髪左2.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_お下げ_髪左2.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_お下げ_髪左2.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪右2.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_お下げ_髪右2.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪右2.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_お下げ_髪右2.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_お下げ_髪右2.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_お下げ_髪右2.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_お下げ_髪右2.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_お下げ_髪右2.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool Is布(ShapePart p)
|
public override bool Is布(ShapePart p)
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -298,7 +298,7 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.7 + 0.3 * value;
|
double num = 0.7 + 0.3 * value;
|
||||||
X0Y0_髪基.SizeYBase *= num;
|
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -307,12 +307,12 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.5 + 0.9 * value;
|
double num = 0.5 + 0.9 * value;
|
||||||
X0Y0_お下げ左_髪左.SizeYBase *= num;
|
X0Y0_お下げ左_髪左.SetSizeYBase(X0Y0_お下げ左_髪左.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_髪右.SizeYBase *= num;
|
X0Y0_お下げ左_髪右.SetSizeYBase(X0Y0_お下げ左_髪右.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_髪根.SizeYBase *= num;
|
X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_髪右.SizeYBase *= num;
|
X0Y0_お下げ右_髪右.SetSizeYBase(X0Y0_お下げ右_髪右.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_髪左.SizeYBase *= num;
|
X0Y0_お下げ右_髪左.SetSizeYBase(X0Y0_お下げ右_髪左.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_髪根.SizeYBase *= num;
|
X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -321,16 +321,16 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 1.0 + 0.5 * value;
|
double num = 1.0 + 0.5 * value;
|
||||||
X0Y0_お下げ左_髪縛1.SizeBase *= num;
|
X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
|
||||||
X0Y0_お下げ左_髪縛2.SizeBase *= num;
|
X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
|
||||||
X0Y0_お下げ左_髪左.SizeXBase *= num;
|
X0Y0_お下げ左_髪左.SetSizeXBase(X0Y0_お下げ左_髪左.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_髪右.SizeXBase *= num;
|
X0Y0_お下げ左_髪右.SetSizeXBase(X0Y0_お下げ左_髪右.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_髪根.SizeXBase *= num;
|
X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_髪縛1.SizeBase *= num;
|
X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
|
||||||
X0Y0_お下げ右_髪縛2.SizeBase *= num;
|
X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
|
||||||
X0Y0_お下げ右_髪右.SizeXBase *= num;
|
X0Y0_お下げ右_髪右.SetSizeXBase(X0Y0_お下げ右_髪右.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_髪左.SizeXBase *= num;
|
X0Y0_お下げ右_髪左.SetSizeXBase(X0Y0_お下げ右_髪左.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_髪根.SizeXBase *= num;
|
X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -338,10 +338,10 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
X0Y0_お下げ左_髪左.AngleBase = 3.0 * value;
|
X0Y0_お下げ左_髪左.SetAngleBase(3.0 * value);
|
||||||
X0Y0_お下げ左_髪右.AngleBase = -3.0 * value;
|
X0Y0_お下げ左_髪右.SetAngleBase(-3.0 * value);
|
||||||
X0Y0_お下げ右_髪右.AngleBase = -3.0 * value;
|
X0Y0_お下げ右_髪右.SetAngleBase(-3.0 * value);
|
||||||
X0Y0_お下げ右_髪左.AngleBase = 3.0 * value;
|
X0Y0_お下げ右_髪左.SetAngleBase(3.0 * value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -437,97 +437,97 @@ namespace SlaveMatrix
|
|||||||
public override void SetAngle0()
|
public override void SetAngle0()
|
||||||
{
|
{
|
||||||
double num = (右 ? (-1.0) : 1.0);
|
double num = (右 ? (-1.0) : 1.0);
|
||||||
X0Y0_お下げ左_髪根.AngleBase = num * 10.0;
|
X0Y0_お下げ左_髪根.SetAngleBase(num * 10.0);
|
||||||
X0Y0_お下げ右_髪根.AngleBase = num * -10.0;
|
X0Y0_お下げ右_髪根.SetAngleBase(num * -10.0);
|
||||||
Body.JoinPAall();
|
Body.JoinPAall();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void スライム()
|
public void スライム()
|
||||||
{
|
{
|
||||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪左.OP[右 ? 12 : 0].Outline = false;
|
X0Y0_お下げ左_髪左.GetOP()[右 ? 12 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪左.OP[(!右) ? 1 : 11].Outline = false;
|
X0Y0_お下げ左_髪左.GetOP()[(!右) ? 1 : 11].Outline = false;
|
||||||
X0Y0_お下げ左_髪左.OP[右 ? 10 : 2].Outline = false;
|
X0Y0_お下げ左_髪左.GetOP()[右 ? 10 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_髪左.OP[右 ? 9 : 3].Outline = false;
|
X0Y0_お下げ左_髪左.GetOP()[右 ? 9 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_髪左.OP[右 ? 8 : 4].Outline = false;
|
X0Y0_お下げ左_髪左.GetOP()[右 ? 8 : 4].Outline = false;
|
||||||
X0Y0_お下げ左_髪左.OP[右 ? 7 : 5].Outline = false;
|
X0Y0_お下げ左_髪左.GetOP()[右 ? 7 : 5].Outline = false;
|
||||||
X0Y0_お下げ左_髪左.OP[右 ? 6 : 6].Outline = false;
|
X0Y0_お下げ左_髪左.GetOP()[右 ? 6 : 6].Outline = false;
|
||||||
X0Y0_お下げ左_髪左.OP[右 ? 5 : 7].Outline = false;
|
X0Y0_お下げ左_髪左.GetOP()[右 ? 5 : 7].Outline = false;
|
||||||
X0Y0_お下げ左_髪左.OP[右 ? 4 : 8].Outline = false;
|
X0Y0_お下げ左_髪左.GetOP()[右 ? 4 : 8].Outline = false;
|
||||||
X0Y0_お下げ左_髪左.OP[右 ? 3 : 9].Outline = false;
|
X0Y0_お下げ左_髪左.GetOP()[右 ? 3 : 9].Outline = false;
|
||||||
X0Y0_お下げ左_髪左.OP[右 ? 2 : 10].Outline = false;
|
X0Y0_お下げ左_髪左.GetOP()[右 ? 2 : 10].Outline = false;
|
||||||
X0Y0_お下げ左_髪左.OP[右 ? 1 : 11].Outline = false;
|
X0Y0_お下げ左_髪左.GetOP()[右 ? 1 : 11].Outline = false;
|
||||||
X0Y0_お下げ左_髪左.OP[(!右) ? 12 : 0].Outline = false;
|
X0Y0_お下げ左_髪左.GetOP()[(!右) ? 12 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪右.OP[右 ? 12 : 0].Outline = false;
|
X0Y0_お下げ左_髪右.GetOP()[右 ? 12 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪右.OP[(!右) ? 1 : 11].Outline = false;
|
X0Y0_お下げ左_髪右.GetOP()[(!右) ? 1 : 11].Outline = false;
|
||||||
X0Y0_お下げ左_髪右.OP[右 ? 10 : 2].Outline = false;
|
X0Y0_お下げ左_髪右.GetOP()[右 ? 10 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_髪右.OP[右 ? 9 : 3].Outline = false;
|
X0Y0_お下げ左_髪右.GetOP()[右 ? 9 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_髪右.OP[右 ? 8 : 4].Outline = false;
|
X0Y0_お下げ左_髪右.GetOP()[右 ? 8 : 4].Outline = false;
|
||||||
X0Y0_お下げ左_髪右.OP[右 ? 7 : 5].Outline = false;
|
X0Y0_お下げ左_髪右.GetOP()[右 ? 7 : 5].Outline = false;
|
||||||
X0Y0_お下げ左_髪右.OP[右 ? 6 : 6].Outline = false;
|
X0Y0_お下げ左_髪右.GetOP()[右 ? 6 : 6].Outline = false;
|
||||||
X0Y0_お下げ左_髪右.OP[右 ? 5 : 7].Outline = false;
|
X0Y0_お下げ左_髪右.GetOP()[右 ? 5 : 7].Outline = false;
|
||||||
X0Y0_お下げ左_髪右.OP[右 ? 4 : 8].Outline = false;
|
X0Y0_お下げ左_髪右.GetOP()[右 ? 4 : 8].Outline = false;
|
||||||
X0Y0_お下げ左_髪右.OP[右 ? 3 : 9].Outline = false;
|
X0Y0_お下げ左_髪右.GetOP()[右 ? 3 : 9].Outline = false;
|
||||||
X0Y0_お下げ左_髪右.OP[右 ? 2 : 10].Outline = false;
|
X0Y0_お下げ左_髪右.GetOP()[右 ? 2 : 10].Outline = false;
|
||||||
X0Y0_お下げ左_髪右.OP[右 ? 1 : 11].Outline = false;
|
X0Y0_お下げ左_髪右.GetOP()[右 ? 1 : 11].Outline = false;
|
||||||
X0Y0_お下げ左_髪右.OP[(!右) ? 12 : 0].Outline = false;
|
X0Y0_お下げ左_髪右.GetOP()[(!右) ? 12 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[右 ? 12 : 0].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[右 ? 12 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[(!右) ? 1 : 11].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 1 : 11].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[右 ? 10 : 2].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[右 ? 10 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[右 ? 9 : 3].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[右 ? 9 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[右 ? 8 : 4].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[右 ? 8 : 4].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[右 ? 7 : 5].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[右 ? 7 : 5].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[右 ? 6 : 6].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[右 ? 6 : 6].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[右 ? 5 : 7].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[右 ? 5 : 7].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[右 ? 4 : 8].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[右 ? 4 : 8].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[右 ? 3 : 9].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[右 ? 3 : 9].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[右 ? 2 : 10].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[右 ? 2 : 10].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[右 ? 1 : 11].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[右 ? 1 : 11].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[(!右) ? 12 : 0].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 12 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪右.OP[右 ? 12 : 0].Outline = false;
|
X0Y0_お下げ右_髪右.GetOP()[右 ? 12 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪右.OP[(!右) ? 1 : 11].Outline = false;
|
X0Y0_お下げ右_髪右.GetOP()[(!右) ? 1 : 11].Outline = false;
|
||||||
X0Y0_お下げ右_髪右.OP[右 ? 10 : 2].Outline = false;
|
X0Y0_お下げ右_髪右.GetOP()[右 ? 10 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_髪右.OP[右 ? 9 : 3].Outline = false;
|
X0Y0_お下げ右_髪右.GetOP()[右 ? 9 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_髪右.OP[右 ? 8 : 4].Outline = false;
|
X0Y0_お下げ右_髪右.GetOP()[右 ? 8 : 4].Outline = false;
|
||||||
X0Y0_お下げ右_髪右.OP[右 ? 7 : 5].Outline = false;
|
X0Y0_お下げ右_髪右.GetOP()[右 ? 7 : 5].Outline = false;
|
||||||
X0Y0_お下げ右_髪右.OP[右 ? 6 : 6].Outline = false;
|
X0Y0_お下げ右_髪右.GetOP()[右 ? 6 : 6].Outline = false;
|
||||||
X0Y0_お下げ右_髪右.OP[右 ? 5 : 7].Outline = false;
|
X0Y0_お下げ右_髪右.GetOP()[右 ? 5 : 7].Outline = false;
|
||||||
X0Y0_お下げ右_髪右.OP[右 ? 4 : 8].Outline = false;
|
X0Y0_お下げ右_髪右.GetOP()[右 ? 4 : 8].Outline = false;
|
||||||
X0Y0_お下げ右_髪右.OP[右 ? 3 : 9].Outline = false;
|
X0Y0_お下げ右_髪右.GetOP()[右 ? 3 : 9].Outline = false;
|
||||||
X0Y0_お下げ右_髪右.OP[右 ? 2 : 10].Outline = false;
|
X0Y0_お下げ右_髪右.GetOP()[右 ? 2 : 10].Outline = false;
|
||||||
X0Y0_お下げ右_髪右.OP[右 ? 1 : 11].Outline = false;
|
X0Y0_お下げ右_髪右.GetOP()[右 ? 1 : 11].Outline = false;
|
||||||
X0Y0_お下げ右_髪右.OP[(!右) ? 12 : 0].Outline = false;
|
X0Y0_お下げ右_髪右.GetOP()[(!右) ? 12 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪左.OP[右 ? 12 : 0].Outline = false;
|
X0Y0_お下げ右_髪左.GetOP()[右 ? 12 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪左.OP[(!右) ? 1 : 11].Outline = false;
|
X0Y0_お下げ右_髪左.GetOP()[(!右) ? 1 : 11].Outline = false;
|
||||||
X0Y0_お下げ右_髪左.OP[右 ? 10 : 2].Outline = false;
|
X0Y0_お下げ右_髪左.GetOP()[右 ? 10 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_髪左.OP[右 ? 9 : 3].Outline = false;
|
X0Y0_お下げ右_髪左.GetOP()[右 ? 9 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_髪左.OP[右 ? 8 : 4].Outline = false;
|
X0Y0_お下げ右_髪左.GetOP()[右 ? 8 : 4].Outline = false;
|
||||||
X0Y0_お下げ右_髪左.OP[右 ? 7 : 5].Outline = false;
|
X0Y0_お下げ右_髪左.GetOP()[右 ? 7 : 5].Outline = false;
|
||||||
X0Y0_お下げ右_髪左.OP[右 ? 6 : 6].Outline = false;
|
X0Y0_お下げ右_髪左.GetOP()[右 ? 6 : 6].Outline = false;
|
||||||
X0Y0_お下げ右_髪左.OP[右 ? 5 : 7].Outline = false;
|
X0Y0_お下げ右_髪左.GetOP()[右 ? 5 : 7].Outline = false;
|
||||||
X0Y0_お下げ右_髪左.OP[右 ? 4 : 8].Outline = false;
|
X0Y0_お下げ右_髪左.GetOP()[右 ? 4 : 8].Outline = false;
|
||||||
X0Y0_お下げ右_髪左.OP[右 ? 3 : 9].Outline = false;
|
X0Y0_お下げ右_髪左.GetOP()[右 ? 3 : 9].Outline = false;
|
||||||
X0Y0_お下げ右_髪左.OP[右 ? 2 : 10].Outline = false;
|
X0Y0_お下げ右_髪左.GetOP()[右 ? 2 : 10].Outline = false;
|
||||||
X0Y0_お下げ右_髪左.OP[右 ? 1 : 11].Outline = false;
|
X0Y0_お下げ右_髪左.GetOP()[右 ? 1 : 11].Outline = false;
|
||||||
X0Y0_お下げ右_髪左.OP[(!右) ? 12 : 0].Outline = false;
|
X0Y0_お下げ右_髪左.GetOP()[(!右) ? 12 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[右 ? 12 : 0].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[右 ? 12 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[(!右) ? 1 : 11].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 1 : 11].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[右 ? 10 : 2].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[右 ? 10 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[右 ? 9 : 3].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[右 ? 9 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[右 ? 8 : 4].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[右 ? 8 : 4].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[右 ? 7 : 5].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[右 ? 7 : 5].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[右 ? 6 : 6].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[右 ? 6 : 6].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[右 ? 5 : 7].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[右 ? 5 : 7].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[右 ? 4 : 8].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[右 ? 4 : 8].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[右 ? 3 : 9].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[右 ? 3 : 9].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[右 ? 2 : 10].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[右 ? 2 : 10].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[右 ? 1 : 11].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[右 ? 1 : 11].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[(!右) ? 12 : 0].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 12 : 0].Outline = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool Is布(ShapePart p)
|
public override bool Is布(ShapePart p)
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -298,7 +298,7 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.7 + 0.3 * value;
|
double num = 0.7 + 0.3 * value;
|
||||||
X0Y0_髪基.SizeYBase *= num;
|
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -307,12 +307,12 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.5 + 0.9 * value;
|
double num = 0.5 + 0.9 * value;
|
||||||
X0Y0_お下げ左_髪左.SizeYBase *= num;
|
X0Y0_お下げ左_髪左.SetSizeYBase(X0Y0_お下げ左_髪左.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_髪右.SizeYBase *= num;
|
X0Y0_お下げ左_髪右.SetSizeYBase(X0Y0_お下げ左_髪右.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_髪根.SizeYBase *= num;
|
X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_髪右.SizeYBase *= num;
|
X0Y0_お下げ右_髪右.SetSizeYBase(X0Y0_お下げ右_髪右.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_髪左.SizeYBase *= num;
|
X0Y0_お下げ右_髪左.SetSizeYBase(X0Y0_お下げ右_髪左.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_髪根.SizeYBase *= num;
|
X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -321,16 +321,16 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 1.0 + 0.5 * value;
|
double num = 1.0 + 0.5 * value;
|
||||||
X0Y0_お下げ左_髪縛1.SizeBase *= num;
|
X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
|
||||||
X0Y0_お下げ左_髪縛2.SizeBase *= num;
|
X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
|
||||||
X0Y0_お下げ左_髪左.SizeXBase *= num;
|
X0Y0_お下げ左_髪左.SetSizeXBase(X0Y0_お下げ左_髪左.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_髪右.SizeXBase *= num;
|
X0Y0_お下げ左_髪右.SetSizeXBase(X0Y0_お下げ左_髪右.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_髪根.SizeXBase *= num;
|
X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_髪縛1.SizeBase *= num;
|
X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
|
||||||
X0Y0_お下げ右_髪縛2.SizeBase *= num;
|
X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
|
||||||
X0Y0_お下げ右_髪右.SizeXBase *= num;
|
X0Y0_お下げ右_髪右.SetSizeXBase(X0Y0_お下げ右_髪右.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_髪左.SizeXBase *= num;
|
X0Y0_お下げ右_髪左.SetSizeXBase(X0Y0_お下げ右_髪左.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_髪根.SizeXBase *= num;
|
X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -338,10 +338,10 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
X0Y0_お下げ左_髪左.AngleBase = 3.0 * value;
|
X0Y0_お下げ左_髪左.SetAngleBase(3.0 * value);
|
||||||
X0Y0_お下げ左_髪右.AngleBase = -3.0 * value;
|
X0Y0_お下げ左_髪右.SetAngleBase(-3.0 * value);
|
||||||
X0Y0_お下げ右_髪右.AngleBase = -3.0 * value;
|
X0Y0_お下げ右_髪右.SetAngleBase(-3.0 * value);
|
||||||
X0Y0_お下げ右_髪左.AngleBase = 3.0 * value;
|
X0Y0_お下げ右_髪左.SetAngleBase(3.0 * value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -437,49 +437,49 @@ namespace SlaveMatrix
|
|||||||
public override void SetAngle0()
|
public override void SetAngle0()
|
||||||
{
|
{
|
||||||
double num = (右 ? (-1.0) : 1.0);
|
double num = (右 ? (-1.0) : 1.0);
|
||||||
X0Y0_お下げ左_髪根.AngleBase = num * 10.0;
|
X0Y0_お下げ左_髪根.SetAngleBase(num * 10.0);
|
||||||
X0Y0_お下げ右_髪根.AngleBase = num * -10.0;
|
X0Y0_お下げ右_髪根.SetAngleBase(num * -10.0);
|
||||||
Body.JoinPAall();
|
Body.JoinPAall();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void スライム()
|
public void スライム()
|
||||||
{
|
{
|
||||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪左.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_髪左.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪左.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_髪左.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_髪左.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_髪左.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_髪左.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_髪左.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_髪左.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_髪左.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪右.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_髪右.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪右.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_髪右.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_髪右.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_髪右.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_髪右.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_髪右.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_髪右.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_髪右.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪右.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_髪右.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪右.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_髪右.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_髪右.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_髪右.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_髪右.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_髪右.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_髪右.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_髪右.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪左.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_髪左.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪左.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_髪左.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_髪左.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_髪左.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_髪左.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_髪左.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_髪左.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_髪左.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool Is布(ShapePart p)
|
public override bool Is布(ShapePart p)
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -298,7 +298,7 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.7 + 0.3 * value;
|
double num = 0.7 + 0.3 * value;
|
||||||
X0Y0_髪基.SizeYBase *= num;
|
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -307,12 +307,12 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.5 + 0.9 * value;
|
double num = 0.5 + 0.9 * value;
|
||||||
X0Y0_お下げ左_髪右.SizeYBase *= num;
|
X0Y0_お下げ左_髪右.SetSizeYBase(X0Y0_お下げ左_髪右.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_髪左.SizeYBase *= num;
|
X0Y0_お下げ左_髪左.SetSizeYBase(X0Y0_お下げ左_髪左.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_髪根.SizeYBase *= num;
|
X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_髪左.SizeYBase *= num;
|
X0Y0_お下げ右_髪左.SetSizeYBase(X0Y0_お下げ右_髪左.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_髪右.SizeYBase *= num;
|
X0Y0_お下げ右_髪右.SetSizeYBase(X0Y0_お下げ右_髪右.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_髪根.SizeYBase *= num;
|
X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -321,16 +321,16 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 1.0 + 0.5 * value;
|
double num = 1.0 + 0.5 * value;
|
||||||
X0Y0_お下げ左_髪縛1.SizeBase *= num;
|
X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
|
||||||
X0Y0_お下げ左_髪縛2.SizeBase *= num;
|
X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
|
||||||
X0Y0_お下げ左_髪左.SizeXBase *= num;
|
X0Y0_お下げ左_髪左.SetSizeXBase(X0Y0_お下げ左_髪左.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_髪右.SizeXBase *= num;
|
X0Y0_お下げ左_髪右.SetSizeXBase(X0Y0_お下げ左_髪右.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_髪根.SizeXBase *= num;
|
X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_髪縛1.SizeBase *= num;
|
X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
|
||||||
X0Y0_お下げ右_髪縛2.SizeBase *= num;
|
X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
|
||||||
X0Y0_お下げ右_髪右.SizeXBase *= num;
|
X0Y0_お下げ右_髪右.SetSizeXBase(X0Y0_お下げ右_髪右.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_髪左.SizeXBase *= num;
|
X0Y0_お下げ右_髪左.SetSizeXBase(X0Y0_お下げ右_髪左.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_髪根.SizeXBase *= num;
|
X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -338,10 +338,10 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
X0Y0_お下げ左_髪左.AngleBase = 3.0 * value;
|
X0Y0_お下げ左_髪左.SetAngleBase(3.0 * value);
|
||||||
X0Y0_お下げ左_髪右.AngleBase = -3.0 * value;
|
X0Y0_お下げ左_髪右.SetAngleBase(-3.0 * value);
|
||||||
X0Y0_お下げ右_髪右.AngleBase = -3.0 * value;
|
X0Y0_お下げ右_髪右.SetAngleBase(-3.0 * value);
|
||||||
X0Y0_お下げ右_髪左.AngleBase = 3.0 * value;
|
X0Y0_お下げ右_髪左.SetAngleBase(3.0 * value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -437,49 +437,49 @@ namespace SlaveMatrix
|
|||||||
public override void SetAngle0()
|
public override void SetAngle0()
|
||||||
{
|
{
|
||||||
_ = 右;
|
_ = 右;
|
||||||
X0Y0_お下げ左_髪根.AngleBase = 10.0;
|
X0Y0_お下げ左_髪根.SetAngleBase(10.0);
|
||||||
X0Y0_お下げ右_髪根.AngleBase = -10.0;
|
X0Y0_お下げ右_髪根.SetAngleBase(-10.0);
|
||||||
Body.JoinPAall();
|
Body.JoinPAall();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void スライム()
|
public void スライム()
|
||||||
{
|
{
|
||||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪右.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_髪右.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪右.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_髪右.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_髪右.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_髪右.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_髪右.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_髪右.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_髪右.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_髪右.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪左.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_髪左.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪左.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_髪左.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_髪左.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_髪左.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_髪左.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_髪左.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_髪左.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_髪左.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪左.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_髪左.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪左.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_髪左.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_髪左.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_髪左.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_髪左.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_髪左.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_髪左.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_髪左.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪右.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_髪右.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪右.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_髪右.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_髪右.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_髪右.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_髪右.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_髪右.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_髪右.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_髪右.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool Is布(ShapePart p)
|
public override bool Is布(ShapePart p)
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -298,7 +298,7 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.7 + 0.3 * value;
|
double num = 0.7 + 0.3 * value;
|
||||||
X0Y0_髪基.SizeYBase *= num;
|
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -307,12 +307,12 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.5 + 0.9 * value;
|
double num = 0.5 + 0.9 * value;
|
||||||
X0Y0_お下げ左_髪左.SizeYBase *= num;
|
X0Y0_お下げ左_髪左.SetSizeYBase(X0Y0_お下げ左_髪左.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_髪右.SizeYBase *= num;
|
X0Y0_お下げ左_髪右.SetSizeYBase(X0Y0_お下げ左_髪右.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_髪根.SizeYBase *= num;
|
X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_髪右.SizeYBase *= num;
|
X0Y0_お下げ右_髪右.SetSizeYBase(X0Y0_お下げ右_髪右.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_髪左.SizeYBase *= num;
|
X0Y0_お下げ右_髪左.SetSizeYBase(X0Y0_お下げ右_髪左.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_髪根.SizeYBase *= num;
|
X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -321,16 +321,16 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 1.0 + 0.5 * value;
|
double num = 1.0 + 0.5 * value;
|
||||||
X0Y0_お下げ左_髪縛1.SizeBase *= num;
|
X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
|
||||||
X0Y0_お下げ左_髪縛2.SizeBase *= num;
|
X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
|
||||||
X0Y0_お下げ左_髪左.SizeXBase *= num;
|
X0Y0_お下げ左_髪左.SetSizeXBase(X0Y0_お下げ左_髪左.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_髪右.SizeXBase *= num;
|
X0Y0_お下げ左_髪右.SetSizeXBase(X0Y0_お下げ左_髪右.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_髪根.SizeXBase *= num;
|
X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_髪縛1.SizeBase *= num;
|
X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
|
||||||
X0Y0_お下げ右_髪縛2.SizeBase *= num;
|
X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
|
||||||
X0Y0_お下げ右_髪右.SizeXBase *= num;
|
X0Y0_お下げ右_髪右.SetSizeXBase(X0Y0_お下げ右_髪右.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_髪左.SizeXBase *= num;
|
X0Y0_お下げ右_髪左.SetSizeXBase(X0Y0_お下げ右_髪左.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_髪根.SizeXBase *= num;
|
X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -338,10 +338,10 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
X0Y0_お下げ左_髪左.AngleBase = 3.0 * value;
|
X0Y0_お下げ左_髪左.SetAngleBase(3.0 * value);
|
||||||
X0Y0_お下げ左_髪右.AngleBase = -3.0 * value;
|
X0Y0_お下げ左_髪右.SetAngleBase(-3.0 * value);
|
||||||
X0Y0_お下げ右_髪右.AngleBase = -3.0 * value;
|
X0Y0_お下げ右_髪右.SetAngleBase(-3.0 * value);
|
||||||
X0Y0_お下げ右_髪左.AngleBase = 3.0 * value;
|
X0Y0_お下げ右_髪左.SetAngleBase(3.0 * value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -437,43 +437,43 @@ namespace SlaveMatrix
|
|||||||
public override void SetAngle0()
|
public override void SetAngle0()
|
||||||
{
|
{
|
||||||
double num = (右 ? (-1.0) : 1.0);
|
double num = (右 ? (-1.0) : 1.0);
|
||||||
X0Y0_お下げ左_髪根.AngleBase = num * 10.0;
|
X0Y0_お下げ左_髪根.SetAngleBase(num * 10.0);
|
||||||
X0Y0_お下げ右_髪根.AngleBase = num * -10.0;
|
X0Y0_お下げ右_髪根.SetAngleBase(num * -10.0);
|
||||||
Body.JoinPAall();
|
Body.JoinPAall();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void スライム()
|
public void スライム()
|
||||||
{
|
{
|
||||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪左.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_お下げ左_髪左.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪左.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_お下げ左_髪左.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_髪左.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_お下げ左_髪左.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_髪左.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_お下げ左_髪左.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪右.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_お下げ左_髪右.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪右.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_お下げ左_髪右.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_髪右.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_お下げ左_髪右.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_髪右.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_お下げ左_髪右.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪右.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_お下げ右_髪右.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪右.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_お下げ右_髪右.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_髪右.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_お下げ右_髪右.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_髪右.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_お下げ右_髪右.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪左.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_お下げ右_髪左.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪左.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_お下げ右_髪左.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_髪左.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_お下げ右_髪左.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_髪左.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_お下げ右_髪左.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool Is布(ShapePart p)
|
public override bool Is布(ShapePart p)
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -529,7 +529,7 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.7 + 0.3 * value;
|
double num = 0.7 + 0.3 * value;
|
||||||
X0Y0_髪基.SizeYBase *= num;
|
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -538,25 +538,25 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.5 + 0.9 * value;
|
double num = 0.5 + 0.9 * value;
|
||||||
X0Y0_お下げ_編節1_髪節.SizeYBase *= num;
|
X0Y0_お下げ_編節1_髪節.SetSizeYBase(X0Y0_お下げ_編節1_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節1_髪編目.SizeYBase *= num;
|
X0Y0_お下げ_編節1_髪編目.SetSizeYBase(X0Y0_お下げ_編節1_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節2_髪節.SizeYBase *= num;
|
X0Y0_お下げ_編節2_髪節.SetSizeYBase(X0Y0_お下げ_編節2_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節2_髪編目.SizeYBase *= num;
|
X0Y0_お下げ_編節2_髪編目.SetSizeYBase(X0Y0_お下げ_編節2_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節3_髪節.SizeYBase *= num;
|
X0Y0_お下げ_編節3_髪節.SetSizeYBase(X0Y0_お下げ_編節3_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節3_髪編目.SizeYBase *= num;
|
X0Y0_お下げ_編節3_髪編目.SetSizeYBase(X0Y0_お下げ_編節3_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節4_髪節.SizeYBase *= num;
|
X0Y0_お下げ_編節4_髪節.SetSizeYBase(X0Y0_お下げ_編節4_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節4_髪編目.SizeYBase *= num;
|
X0Y0_お下げ_編節4_髪編目.SetSizeYBase(X0Y0_お下げ_編節4_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節5_髪節.SizeYBase *= num;
|
X0Y0_お下げ_編節5_髪節.SetSizeYBase(X0Y0_お下げ_編節5_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節5_髪編目.SizeYBase *= num;
|
X0Y0_お下げ_編節5_髪編目.SetSizeYBase(X0Y0_お下げ_編節5_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節6_髪節.SizeYBase *= num;
|
X0Y0_お下げ_編節6_髪節.SetSizeYBase(X0Y0_お下げ_編節6_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節6_髪編目.SizeYBase *= num;
|
X0Y0_お下げ_編節6_髪編目.SetSizeYBase(X0Y0_お下げ_編節6_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節7_髪節.SizeYBase *= num;
|
X0Y0_お下げ_編節7_髪節.SetSizeYBase(X0Y0_お下げ_編節7_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節7_髪編目.SizeYBase *= num;
|
X0Y0_お下げ_編節7_髪編目.SetSizeYBase(X0Y0_お下げ_編節7_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節8_髪節.SizeYBase *= num;
|
X0Y0_お下げ_編節8_髪節.SetSizeYBase(X0Y0_お下げ_編節8_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節8_髪編目.SizeYBase *= num;
|
X0Y0_お下げ_編節8_髪編目.SetSizeYBase(X0Y0_お下げ_編節8_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪左1.SizeYBase *= num;
|
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪右1.SizeYBase *= num;
|
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪根.SizeYBase *= num;
|
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -565,27 +565,27 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 1.0 + 0.5 * value;
|
double num = 1.0 + 0.5 * value;
|
||||||
X0Y0_お下げ_編節1_髪節.SizeXBase *= num;
|
X0Y0_お下げ_編節1_髪節.SetSizeXBase(X0Y0_お下げ_編節1_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節1_髪編目.SizeXBase *= num;
|
X0Y0_お下げ_編節1_髪編目.SetSizeXBase(X0Y0_お下げ_編節1_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節2_髪節.SizeXBase *= num;
|
X0Y0_お下げ_編節2_髪節.SetSizeXBase(X0Y0_お下げ_編節2_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節2_髪編目.SizeXBase *= num;
|
X0Y0_お下げ_編節2_髪編目.SetSizeXBase(X0Y0_お下げ_編節2_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節3_髪節.SizeXBase *= num;
|
X0Y0_お下げ_編節3_髪節.SetSizeXBase(X0Y0_お下げ_編節3_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節3_髪編目.SizeXBase *= num;
|
X0Y0_お下げ_編節3_髪編目.SetSizeXBase(X0Y0_お下げ_編節3_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節4_髪節.SizeXBase *= num;
|
X0Y0_お下げ_編節4_髪節.SetSizeXBase(X0Y0_お下げ_編節4_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節4_髪編目.SizeXBase *= num;
|
X0Y0_お下げ_編節4_髪編目.SetSizeXBase(X0Y0_お下げ_編節4_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節5_髪節.SizeXBase *= num;
|
X0Y0_お下げ_編節5_髪節.SetSizeXBase(X0Y0_お下げ_編節5_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節5_髪編目.SizeXBase *= num;
|
X0Y0_お下げ_編節5_髪編目.SetSizeXBase(X0Y0_お下げ_編節5_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節6_髪節.SizeXBase *= num;
|
X0Y0_お下げ_編節6_髪節.SetSizeXBase(X0Y0_お下げ_編節6_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節6_髪編目.SizeXBase *= num;
|
X0Y0_お下げ_編節6_髪編目.SetSizeXBase(X0Y0_お下げ_編節6_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節7_髪節.SizeXBase *= num;
|
X0Y0_お下げ_編節7_髪節.SetSizeXBase(X0Y0_お下げ_編節7_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節7_髪編目.SizeXBase *= num;
|
X0Y0_お下げ_編節7_髪編目.SetSizeXBase(X0Y0_お下げ_編節7_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節8_髪節.SizeXBase *= num;
|
X0Y0_お下げ_編節8_髪節.SetSizeXBase(X0Y0_お下げ_編節8_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節8_髪編目.SizeXBase *= num;
|
X0Y0_お下げ_編節8_髪編目.SetSizeXBase(X0Y0_お下げ_編節8_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪縛1.SizeBase *= num;
|
X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
|
||||||
X0Y0_お下げ_髪縛2.SizeBase *= num;
|
X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
|
||||||
X0Y0_お下げ_髪左1.SizeXBase *= num;
|
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪右1.SizeXBase *= num;
|
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪根.SizeXBase *= num;
|
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -593,8 +593,8 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
X0Y0_お下げ_髪左1.AngleBase = 3.0 * value;
|
X0Y0_お下げ_髪左1.SetAngleBase(3.0 * value);
|
||||||
X0Y0_お下げ_髪右1.AngleBase = -3.0 * value;
|
X0Y0_お下げ_髪右1.SetAngleBase(-3.0 * value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -731,86 +731,86 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
double num = (右 ? (-1.0) : 1.0);
|
double num = (右 ? (-1.0) : 1.0);
|
||||||
double maxAngle = 25.0;
|
double maxAngle = 25.0;
|
||||||
X0Y0_お下げ_編節1_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
X0Y0_お下げ_編節1_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||||
X0Y0_お下げ_編節2_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
X0Y0_お下げ_編節2_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||||
X0Y0_お下げ_編節3_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
X0Y0_お下げ_編節3_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||||
X0Y0_お下げ_編節4_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
X0Y0_お下げ_編節4_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||||
X0Y0_お下げ_編節5_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
X0Y0_お下げ_編節5_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||||
X0Y0_お下げ_編節6_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
X0Y0_お下げ_編節6_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||||
X0Y0_お下げ_編節7_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
X0Y0_お下げ_編節7_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||||
X0Y0_お下げ_髪根.AngleBase = num * maxAngle.GetRanAngle();
|
X0Y0_お下げ_髪根.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||||
Body.JoinPAall();
|
Body.JoinPAall();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void スライム()
|
public void スライム()
|
||||||
{
|
{
|
||||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節1_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節1_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節1_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節1_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節1_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_編節1_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_編節1_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節1_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節1_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節1_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節1_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_編節1_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節2_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節2_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節2_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節2_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節2_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_編節2_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_編節2_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節2_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節2_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節2_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節2_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_編節2_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節3_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節3_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節3_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節3_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節3_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_編節3_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_編節3_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節3_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節3_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節3_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節3_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_編節3_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節4_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節4_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節4_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節4_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節4_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_編節4_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_編節4_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節4_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節4_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節4_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節4_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_編節4_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節5_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節5_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節5_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節5_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節5_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_編節5_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_編節5_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節5_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節5_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節5_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節5_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_編節5_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節6_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節6_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節6_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節6_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節6_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_編節6_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_編節6_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節6_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節6_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節6_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節6_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_編節6_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節7_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節7_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節7_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節7_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節7_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_編節7_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_編節7_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節7_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節7_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節7_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節7_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_編節7_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節8_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節8_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節8_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節8_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節8_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_編節8_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_編節8_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節8_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節8_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節8_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節8_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_編節8_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool Is布(ShapePart p)
|
public override bool Is布(ShapePart p)
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
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using System;
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using System;
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using _2DGAMELIB;
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using _2DGAMELIB;
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using SlaveMatrix.GameClasses;
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namespace SlaveMatrix
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namespace SlaveMatrix
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{
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{
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@@ -529,7 +529,7 @@ namespace SlaveMatrix
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set
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set
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{
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{
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double num = 0.7 + 0.3 * value;
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double num = 0.7 + 0.3 * value;
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X0Y0_髪基.SizeYBase *= num;
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X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
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}
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}
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}
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}
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@@ -538,25 +538,25 @@ namespace SlaveMatrix
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set
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set
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{
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{
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double num = 0.5 + 0.9 * value;
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double num = 0.5 + 0.9 * value;
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X0Y0_お下げ_編節1_髪節.SizeYBase *= num;
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X0Y0_お下げ_編節1_髪節.SetSizeYBase(X0Y0_お下げ_編節1_髪節.GetSizeYBase() * num);
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X0Y0_お下げ_編節1_髪編目.SizeYBase *= num;
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X0Y0_お下げ_編節1_髪編目.SetSizeYBase(X0Y0_お下げ_編節1_髪編目.GetSizeYBase() * num);
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X0Y0_お下げ_編節2_髪節.SizeYBase *= num;
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X0Y0_お下げ_編節2_髪節.SetSizeYBase(X0Y0_お下げ_編節2_髪節.GetSizeYBase() * num);
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X0Y0_お下げ_編節2_髪編目.SizeYBase *= num;
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X0Y0_お下げ_編節2_髪編目.SetSizeYBase(X0Y0_お下げ_編節2_髪編目.GetSizeYBase() * num);
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X0Y0_お下げ_編節3_髪節.SizeYBase *= num;
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X0Y0_お下げ_編節3_髪節.SetSizeYBase(X0Y0_お下げ_編節3_髪節.GetSizeYBase() * num);
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X0Y0_お下げ_編節3_髪編目.SizeYBase *= num;
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X0Y0_お下げ_編節3_髪編目.SetSizeYBase(X0Y0_お下げ_編節3_髪編目.GetSizeYBase() * num);
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X0Y0_お下げ_編節4_髪節.SizeYBase *= num;
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X0Y0_お下げ_編節4_髪節.SetSizeYBase(X0Y0_お下げ_編節4_髪節.GetSizeYBase() * num);
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X0Y0_お下げ_編節4_髪編目.SizeYBase *= num;
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X0Y0_お下げ_編節4_髪編目.SetSizeYBase(X0Y0_お下げ_編節4_髪編目.GetSizeYBase() * num);
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X0Y0_お下げ_編節5_髪節.SizeYBase *= num;
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X0Y0_お下げ_編節5_髪節.SetSizeYBase(X0Y0_お下げ_編節5_髪節.GetSizeYBase() * num);
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X0Y0_お下げ_編節5_髪編目.SizeYBase *= num;
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X0Y0_お下げ_編節5_髪編目.SetSizeYBase(X0Y0_お下げ_編節5_髪編目.GetSizeYBase() * num);
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X0Y0_お下げ_編節6_髪節.SizeYBase *= num;
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X0Y0_お下げ_編節6_髪節.SetSizeYBase(X0Y0_お下げ_編節6_髪節.GetSizeYBase() * num);
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X0Y0_お下げ_編節6_髪編目.SizeYBase *= num;
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X0Y0_お下げ_編節6_髪編目.SetSizeYBase(X0Y0_お下げ_編節6_髪編目.GetSizeYBase() * num);
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X0Y0_お下げ_編節7_髪節.SizeYBase *= num;
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X0Y0_お下げ_編節7_髪節.SetSizeYBase(X0Y0_お下げ_編節7_髪節.GetSizeYBase() * num);
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X0Y0_お下げ_編節7_髪編目.SizeYBase *= num;
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X0Y0_お下げ_編節7_髪編目.SetSizeYBase(X0Y0_お下げ_編節7_髪編目.GetSizeYBase() * num);
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X0Y0_お下げ_編節8_髪節.SizeYBase *= num;
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X0Y0_お下げ_編節8_髪節.SetSizeYBase(X0Y0_お下げ_編節8_髪節.GetSizeYBase() * num);
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X0Y0_お下げ_編節8_髪編目.SizeYBase *= num;
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X0Y0_お下げ_編節8_髪編目.SetSizeYBase(X0Y0_お下げ_編節8_髪編目.GetSizeYBase() * num);
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X0Y0_お下げ_髪左1.SizeYBase *= num;
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X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
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X0Y0_お下げ_髪右1.SizeYBase *= num;
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X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
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X0Y0_お下げ_髪根.SizeYBase *= num;
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X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
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}
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}
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}
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}
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@@ -565,27 +565,27 @@ namespace SlaveMatrix
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set
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set
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{
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{
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double num = 1.0 + 0.5 * value;
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double num = 1.0 + 0.5 * value;
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X0Y0_お下げ_編節1_髪節.SizeXBase *= num;
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X0Y0_お下げ_編節1_髪節.SetSizeXBase(X0Y0_お下げ_編節1_髪節.GetSizeXBase() * num);
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X0Y0_お下げ_編節1_髪編目.SizeXBase *= num;
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X0Y0_お下げ_編節1_髪編目.SetSizeXBase(X0Y0_お下げ_編節1_髪編目.GetSizeXBase() * num);
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X0Y0_お下げ_編節2_髪節.SizeXBase *= num;
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X0Y0_お下げ_編節2_髪節.SetSizeXBase(X0Y0_お下げ_編節2_髪節.GetSizeXBase() * num);
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X0Y0_お下げ_編節2_髪編目.SizeXBase *= num;
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X0Y0_お下げ_編節2_髪編目.SetSizeXBase(X0Y0_お下げ_編節2_髪編目.GetSizeXBase() * num);
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X0Y0_お下げ_編節3_髪節.SizeXBase *= num;
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X0Y0_お下げ_編節3_髪節.SetSizeXBase(X0Y0_お下げ_編節3_髪節.GetSizeXBase() * num);
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X0Y0_お下げ_編節3_髪編目.SizeXBase *= num;
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X0Y0_お下げ_編節3_髪編目.SetSizeXBase(X0Y0_お下げ_編節3_髪編目.GetSizeXBase() * num);
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X0Y0_お下げ_編節4_髪節.SizeXBase *= num;
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X0Y0_お下げ_編節4_髪節.SetSizeXBase(X0Y0_お下げ_編節4_髪節.GetSizeXBase() * num);
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X0Y0_お下げ_編節4_髪編目.SizeXBase *= num;
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X0Y0_お下げ_編節4_髪編目.SetSizeXBase(X0Y0_お下げ_編節4_髪編目.GetSizeXBase() * num);
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X0Y0_お下げ_編節5_髪節.SizeXBase *= num;
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X0Y0_お下げ_編節5_髪節.SetSizeXBase(X0Y0_お下げ_編節5_髪節.GetSizeXBase() * num);
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X0Y0_お下げ_編節5_髪編目.SizeXBase *= num;
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X0Y0_お下げ_編節5_髪編目.SetSizeXBase(X0Y0_お下げ_編節5_髪編目.GetSizeXBase() * num);
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X0Y0_お下げ_編節6_髪節.SizeXBase *= num;
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X0Y0_お下げ_編節6_髪節.SetSizeXBase(X0Y0_お下げ_編節6_髪節.GetSizeXBase() * num);
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X0Y0_お下げ_編節6_髪編目.SizeXBase *= num;
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X0Y0_お下げ_編節6_髪編目.SetSizeXBase(X0Y0_お下げ_編節6_髪編目.GetSizeXBase() * num);
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X0Y0_お下げ_編節7_髪節.SizeXBase *= num;
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X0Y0_お下げ_編節7_髪節.SetSizeXBase(X0Y0_お下げ_編節7_髪節.GetSizeXBase() * num);
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X0Y0_お下げ_編節7_髪編目.SizeXBase *= num;
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X0Y0_お下げ_編節7_髪編目.SetSizeXBase(X0Y0_お下げ_編節7_髪編目.GetSizeXBase() * num);
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X0Y0_お下げ_編節8_髪節.SizeXBase *= num;
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X0Y0_お下げ_編節8_髪節.SetSizeXBase(X0Y0_お下げ_編節8_髪節.GetSizeXBase() * num);
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X0Y0_お下げ_編節8_髪編目.SizeXBase *= num;
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X0Y0_お下げ_編節8_髪編目.SetSizeXBase(X0Y0_お下げ_編節8_髪編目.GetSizeXBase() * num);
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X0Y0_お下げ_髪縛1.SizeBase *= num;
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X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
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X0Y0_お下げ_髪縛2.SizeBase *= num;
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X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
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X0Y0_お下げ_髪左1.SizeXBase *= num;
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X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
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X0Y0_お下げ_髪右1.SizeXBase *= num;
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X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
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X0Y0_お下げ_髪根.SizeXBase *= num;
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X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
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}
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}
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}
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}
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@@ -593,8 +593,8 @@ namespace SlaveMatrix
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{
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{
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set
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set
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{
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{
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X0Y0_お下げ_髪左1.AngleBase = 3.0 * value;
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X0Y0_お下げ_髪左1.SetAngleBase(3.0 * value);
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X0Y0_お下げ_髪右1.AngleBase = -3.0 * value;
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X0Y0_お下げ_髪右1.SetAngleBase(-3.0 * value);
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}
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}
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}
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}
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@@ -731,86 +731,86 @@ namespace SlaveMatrix
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{
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{
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double num = (右 ? (-1.0) : 1.0);
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double num = (右 ? (-1.0) : 1.0);
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double maxAngle = 25.0;
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double maxAngle = 25.0;
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X0Y0_お下げ_編節1_髪節.AngleBase = num * maxAngle.GetRanAngle();
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X0Y0_お下げ_編節1_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
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X0Y0_お下げ_編節2_髪節.AngleBase = num * maxAngle.GetRanAngle();
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X0Y0_お下げ_編節2_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
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X0Y0_お下げ_編節3_髪節.AngleBase = num * maxAngle.GetRanAngle();
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X0Y0_お下げ_編節3_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
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X0Y0_お下げ_編節4_髪節.AngleBase = num * maxAngle.GetRanAngle();
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X0Y0_お下げ_編節4_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
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X0Y0_お下げ_編節5_髪節.AngleBase = num * maxAngle.GetRanAngle();
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X0Y0_お下げ_編節5_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
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X0Y0_お下げ_編節6_髪節.AngleBase = num * maxAngle.GetRanAngle();
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X0Y0_お下げ_編節6_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
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X0Y0_お下げ_編節7_髪節.AngleBase = num * maxAngle.GetRanAngle();
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X0Y0_お下げ_編節7_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
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X0Y0_お下げ_髪根.AngleBase = num * maxAngle.GetRanAngle();
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X0Y0_お下げ_髪根.SetAngleBase(num * maxAngle.GetRanAngle());
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Body.JoinPAall();
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Body.JoinPAall();
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}
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}
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public void スライム()
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public void スライム()
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{
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{
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X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
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X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
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X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
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X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
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X0Y0_お下げ_編節1_髪節.OP[右 ? 4 : 0].Outline = false;
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X0Y0_お下げ_編節1_髪節.GetOP()[右 ? 4 : 0].Outline = false;
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X0Y0_お下げ_編節1_髪節.OP[(!右) ? 1 : 3].Outline = false;
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X0Y0_お下げ_編節1_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
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X0Y0_お下げ_編節1_髪節.OP[右 ? 2 : 2].Outline = false;
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X0Y0_お下げ_編節1_髪節.GetOP()[右 ? 2 : 2].Outline = false;
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X0Y0_お下げ_編節1_髪節.OP[右 ? 1 : 3].Outline = false;
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X0Y0_お下げ_編節1_髪節.GetOP()[右 ? 1 : 3].Outline = false;
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X0Y0_お下げ_編節1_髪節.OP[(!右) ? 4 : 0].Outline = false;
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X0Y0_お下げ_編節1_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
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X0Y0_お下げ_編節1_髪編目.OP[右 ? 0 : 0].Outline = false;
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X0Y0_お下げ_編節1_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
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X0Y0_お下げ_編節2_髪節.OP[右 ? 4 : 0].Outline = false;
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X0Y0_お下げ_編節2_髪節.GetOP()[右 ? 4 : 0].Outline = false;
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X0Y0_お下げ_編節2_髪節.OP[(!右) ? 1 : 3].Outline = false;
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X0Y0_お下げ_編節2_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節2_髪節.OP[右 ? 2 : 2].Outline = false;
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X0Y0_お下げ_編節2_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_編節2_髪節.OP[右 ? 1 : 3].Outline = false;
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X0Y0_お下げ_編節2_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節2_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節2_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節2_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_編節2_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節3_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節3_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節3_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節3_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節3_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_編節3_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_編節3_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節3_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節3_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節3_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節3_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_編節3_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節4_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節4_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節4_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節4_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節4_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_編節4_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_編節4_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節4_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節4_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節4_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節4_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_編節4_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節5_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節5_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節5_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節5_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節5_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_編節5_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_編節5_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節5_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節5_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節5_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節5_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_編節5_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節6_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節6_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節6_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節6_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節6_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_編節6_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_編節6_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節6_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節6_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節6_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節6_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_編節6_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節7_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節7_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節7_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節7_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節7_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_編節7_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_編節7_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節7_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節7_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節7_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節7_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_編節7_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節8_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節8_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節8_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節8_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節8_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_編節8_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_編節8_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節8_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節8_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節8_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節8_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_編節8_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool Is布(ShapePart p)
|
public override bool Is布(ShapePart p)
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -529,7 +529,7 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.7 + 0.3 * value;
|
double num = 0.7 + 0.3 * value;
|
||||||
X0Y0_髪基.SizeYBase *= num;
|
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -538,25 +538,25 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.5 + 0.9 * value;
|
double num = 0.5 + 0.9 * value;
|
||||||
X0Y0_お下げ_編節1_髪節.SizeYBase *= num;
|
X0Y0_お下げ_編節1_髪節.SetSizeYBase(X0Y0_お下げ_編節1_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節1_髪編目.SizeYBase *= num;
|
X0Y0_お下げ_編節1_髪編目.SetSizeYBase(X0Y0_お下げ_編節1_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節2_髪節.SizeYBase *= num;
|
X0Y0_お下げ_編節2_髪節.SetSizeYBase(X0Y0_お下げ_編節2_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節2_髪編目.SizeYBase *= num;
|
X0Y0_お下げ_編節2_髪編目.SetSizeYBase(X0Y0_お下げ_編節2_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節3_髪節.SizeYBase *= num;
|
X0Y0_お下げ_編節3_髪節.SetSizeYBase(X0Y0_お下げ_編節3_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節3_髪編目.SizeYBase *= num;
|
X0Y0_お下げ_編節3_髪編目.SetSizeYBase(X0Y0_お下げ_編節3_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節4_髪節.SizeYBase *= num;
|
X0Y0_お下げ_編節4_髪節.SetSizeYBase(X0Y0_お下げ_編節4_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節4_髪編目.SizeYBase *= num;
|
X0Y0_お下げ_編節4_髪編目.SetSizeYBase(X0Y0_お下げ_編節4_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節5_髪節.SizeYBase *= num;
|
X0Y0_お下げ_編節5_髪節.SetSizeYBase(X0Y0_お下げ_編節5_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節5_髪編目.SizeYBase *= num;
|
X0Y0_お下げ_編節5_髪編目.SetSizeYBase(X0Y0_お下げ_編節5_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節6_髪節.SizeYBase *= num;
|
X0Y0_お下げ_編節6_髪節.SetSizeYBase(X0Y0_お下げ_編節6_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節6_髪編目.SizeYBase *= num;
|
X0Y0_お下げ_編節6_髪編目.SetSizeYBase(X0Y0_お下げ_編節6_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節7_髪節.SizeYBase *= num;
|
X0Y0_お下げ_編節7_髪節.SetSizeYBase(X0Y0_お下げ_編節7_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節7_髪編目.SizeYBase *= num;
|
X0Y0_お下げ_編節7_髪編目.SetSizeYBase(X0Y0_お下げ_編節7_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節8_髪節.SizeYBase *= num;
|
X0Y0_お下げ_編節8_髪節.SetSizeYBase(X0Y0_お下げ_編節8_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節8_髪編目.SizeYBase *= num;
|
X0Y0_お下げ_編節8_髪編目.SetSizeYBase(X0Y0_お下げ_編節8_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪左1.SizeYBase *= num;
|
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪右1.SizeYBase *= num;
|
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪根.SizeYBase *= num;
|
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -565,27 +565,27 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 1.0 + 0.5 * value;
|
double num = 1.0 + 0.5 * value;
|
||||||
X0Y0_お下げ_編節1_髪節.SizeXBase *= num;
|
X0Y0_お下げ_編節1_髪節.SetSizeXBase(X0Y0_お下げ_編節1_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節1_髪編目.SizeXBase *= num;
|
X0Y0_お下げ_編節1_髪編目.SetSizeXBase(X0Y0_お下げ_編節1_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節2_髪節.SizeXBase *= num;
|
X0Y0_お下げ_編節2_髪節.SetSizeXBase(X0Y0_お下げ_編節2_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節2_髪編目.SizeXBase *= num;
|
X0Y0_お下げ_編節2_髪編目.SetSizeXBase(X0Y0_お下げ_編節2_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節3_髪節.SizeXBase *= num;
|
X0Y0_お下げ_編節3_髪節.SetSizeXBase(X0Y0_お下げ_編節3_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節3_髪編目.SizeXBase *= num;
|
X0Y0_お下げ_編節3_髪編目.SetSizeXBase(X0Y0_お下げ_編節3_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節4_髪節.SizeXBase *= num;
|
X0Y0_お下げ_編節4_髪節.SetSizeXBase(X0Y0_お下げ_編節4_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節4_髪編目.SizeXBase *= num;
|
X0Y0_お下げ_編節4_髪編目.SetSizeXBase(X0Y0_お下げ_編節4_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節5_髪節.SizeXBase *= num;
|
X0Y0_お下げ_編節5_髪節.SetSizeXBase(X0Y0_お下げ_編節5_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節5_髪編目.SizeXBase *= num;
|
X0Y0_お下げ_編節5_髪編目.SetSizeXBase(X0Y0_お下げ_編節5_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節6_髪節.SizeXBase *= num;
|
X0Y0_お下げ_編節6_髪節.SetSizeXBase(X0Y0_お下げ_編節6_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節6_髪編目.SizeXBase *= num;
|
X0Y0_お下げ_編節6_髪編目.SetSizeXBase(X0Y0_お下げ_編節6_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節7_髪節.SizeXBase *= num;
|
X0Y0_お下げ_編節7_髪節.SetSizeXBase(X0Y0_お下げ_編節7_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節7_髪編目.SizeXBase *= num;
|
X0Y0_お下げ_編節7_髪編目.SetSizeXBase(X0Y0_お下げ_編節7_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節8_髪節.SizeXBase *= num;
|
X0Y0_お下げ_編節8_髪節.SetSizeXBase(X0Y0_お下げ_編節8_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節8_髪編目.SizeXBase *= num;
|
X0Y0_お下げ_編節8_髪編目.SetSizeXBase(X0Y0_お下げ_編節8_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪縛1.SizeBase *= num;
|
X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
|
||||||
X0Y0_お下げ_髪縛2.SizeBase *= num;
|
X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
|
||||||
X0Y0_お下げ_髪左1.SizeXBase *= num;
|
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪右1.SizeXBase *= num;
|
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪根.SizeXBase *= num;
|
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -593,8 +593,8 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
X0Y0_お下げ_髪左1.AngleBase = 3.0 * value;
|
X0Y0_お下げ_髪左1.SetAngleBase(3.0 * value);
|
||||||
X0Y0_お下げ_髪右1.AngleBase = -3.0 * value;
|
X0Y0_お下げ_髪右1.SetAngleBase(-3.0 * value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -731,86 +731,86 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
double num = (右 ? (-1.0) : 1.0);
|
double num = (右 ? (-1.0) : 1.0);
|
||||||
double maxAngle = 25.0;
|
double maxAngle = 25.0;
|
||||||
X0Y0_お下げ_編節1_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
X0Y0_お下げ_編節1_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||||
X0Y0_お下げ_編節2_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
X0Y0_お下げ_編節2_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||||
X0Y0_お下げ_編節3_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
X0Y0_お下げ_編節3_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||||
X0Y0_お下げ_編節4_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
X0Y0_お下げ_編節4_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||||
X0Y0_お下げ_編節5_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
X0Y0_お下げ_編節5_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||||
X0Y0_お下げ_編節6_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
X0Y0_お下げ_編節6_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||||
X0Y0_お下げ_編節7_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
X0Y0_お下げ_編節7_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||||
X0Y0_お下げ_髪根.AngleBase = num * maxAngle.GetRanAngle();
|
X0Y0_お下げ_髪根.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||||
Body.JoinPAall();
|
Body.JoinPAall();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void スライム()
|
public void スライム()
|
||||||
{
|
{
|
||||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節1_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節1_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節1_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節1_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節1_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_編節1_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_編節1_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節1_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節1_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節1_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節1_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_編節1_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節2_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節2_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節2_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節2_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節2_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_編節2_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_編節2_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節2_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節2_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節2_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節2_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_編節2_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節3_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節3_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節3_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節3_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節3_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_編節3_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_編節3_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節3_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節3_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節3_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節3_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_編節3_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節4_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節4_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節4_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節4_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節4_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_編節4_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_編節4_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節4_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節4_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節4_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節4_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_編節4_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節5_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節5_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節5_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節5_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節5_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_編節5_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_編節5_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節5_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節5_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節5_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節5_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_編節5_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節6_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節6_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節6_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節6_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節6_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_編節6_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_編節6_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節6_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節6_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節6_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節6_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_編節6_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節7_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節7_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節7_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節7_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節7_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_編節7_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_編節7_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節7_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節7_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節7_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節7_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_編節7_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節8_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節8_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節8_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節8_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節8_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_編節8_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_編節8_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節8_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節8_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節8_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節8_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_編節8_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool Is布(ShapePart p)
|
public override bool Is布(ShapePart p)
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -529,7 +529,7 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.7 + 0.3 * value;
|
double num = 0.7 + 0.3 * value;
|
||||||
X0Y0_髪基.SizeYBase *= num;
|
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -538,25 +538,25 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.5 + 0.9 * value;
|
double num = 0.5 + 0.9 * value;
|
||||||
X0Y0_お下げ_編節1_髪節.SizeYBase *= num;
|
X0Y0_お下げ_編節1_髪節.SetSizeYBase(X0Y0_お下げ_編節1_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節1_髪編目.SizeYBase *= num;
|
X0Y0_お下げ_編節1_髪編目.SetSizeYBase(X0Y0_お下げ_編節1_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節2_髪節.SizeYBase *= num;
|
X0Y0_お下げ_編節2_髪節.SetSizeYBase(X0Y0_お下げ_編節2_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節2_髪編目.SizeYBase *= num;
|
X0Y0_お下げ_編節2_髪編目.SetSizeYBase(X0Y0_お下げ_編節2_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節3_髪節.SizeYBase *= num;
|
X0Y0_お下げ_編節3_髪節.SetSizeYBase(X0Y0_お下げ_編節3_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節3_髪編目.SizeYBase *= num;
|
X0Y0_お下げ_編節3_髪編目.SetSizeYBase(X0Y0_お下げ_編節3_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節4_髪節.SizeYBase *= num;
|
X0Y0_お下げ_編節4_髪節.SetSizeYBase(X0Y0_お下げ_編節4_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節4_髪編目.SizeYBase *= num;
|
X0Y0_お下げ_編節4_髪編目.SetSizeYBase(X0Y0_お下げ_編節4_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節5_髪節.SizeYBase *= num;
|
X0Y0_お下げ_編節5_髪節.SetSizeYBase(X0Y0_お下げ_編節5_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節5_髪編目.SizeYBase *= num;
|
X0Y0_お下げ_編節5_髪編目.SetSizeYBase(X0Y0_お下げ_編節5_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節6_髪節.SizeYBase *= num;
|
X0Y0_お下げ_編節6_髪節.SetSizeYBase(X0Y0_お下げ_編節6_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節6_髪編目.SizeYBase *= num;
|
X0Y0_お下げ_編節6_髪編目.SetSizeYBase(X0Y0_お下げ_編節6_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節7_髪節.SizeYBase *= num;
|
X0Y0_お下げ_編節7_髪節.SetSizeYBase(X0Y0_お下げ_編節7_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節7_髪編目.SizeYBase *= num;
|
X0Y0_お下げ_編節7_髪編目.SetSizeYBase(X0Y0_お下げ_編節7_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節8_髪節.SizeYBase *= num;
|
X0Y0_お下げ_編節8_髪節.SetSizeYBase(X0Y0_お下げ_編節8_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_編節8_髪編目.SizeYBase *= num;
|
X0Y0_お下げ_編節8_髪編目.SetSizeYBase(X0Y0_お下げ_編節8_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪左1.SizeYBase *= num;
|
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪右1.SizeYBase *= num;
|
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪根.SizeYBase *= num;
|
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -565,27 +565,27 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 1.0 + 0.5 * value;
|
double num = 1.0 + 0.5 * value;
|
||||||
X0Y0_お下げ_編節1_髪節.SizeXBase *= num;
|
X0Y0_お下げ_編節1_髪節.SetSizeXBase(X0Y0_お下げ_編節1_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節1_髪編目.SizeXBase *= num;
|
X0Y0_お下げ_編節1_髪編目.SetSizeXBase(X0Y0_お下げ_編節1_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節2_髪節.SizeXBase *= num;
|
X0Y0_お下げ_編節2_髪節.SetSizeXBase(X0Y0_お下げ_編節2_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節2_髪編目.SizeXBase *= num;
|
X0Y0_お下げ_編節2_髪編目.SetSizeXBase(X0Y0_お下げ_編節2_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節3_髪節.SizeXBase *= num;
|
X0Y0_お下げ_編節3_髪節.SetSizeXBase(X0Y0_お下げ_編節3_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節3_髪編目.SizeXBase *= num;
|
X0Y0_お下げ_編節3_髪編目.SetSizeXBase(X0Y0_お下げ_編節3_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節4_髪節.SizeXBase *= num;
|
X0Y0_お下げ_編節4_髪節.SetSizeXBase(X0Y0_お下げ_編節4_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節4_髪編目.SizeXBase *= num;
|
X0Y0_お下げ_編節4_髪編目.SetSizeXBase(X0Y0_お下げ_編節4_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節5_髪節.SizeXBase *= num;
|
X0Y0_お下げ_編節5_髪節.SetSizeXBase(X0Y0_お下げ_編節5_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節5_髪編目.SizeXBase *= num;
|
X0Y0_お下げ_編節5_髪編目.SetSizeXBase(X0Y0_お下げ_編節5_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節6_髪節.SizeXBase *= num;
|
X0Y0_お下げ_編節6_髪節.SetSizeXBase(X0Y0_お下げ_編節6_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節6_髪編目.SizeXBase *= num;
|
X0Y0_お下げ_編節6_髪編目.SetSizeXBase(X0Y0_お下げ_編節6_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節7_髪節.SizeXBase *= num;
|
X0Y0_お下げ_編節7_髪節.SetSizeXBase(X0Y0_お下げ_編節7_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節7_髪編目.SizeXBase *= num;
|
X0Y0_お下げ_編節7_髪編目.SetSizeXBase(X0Y0_お下げ_編節7_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節8_髪節.SizeXBase *= num;
|
X0Y0_お下げ_編節8_髪節.SetSizeXBase(X0Y0_お下げ_編節8_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_編節8_髪編目.SizeXBase *= num;
|
X0Y0_お下げ_編節8_髪編目.SetSizeXBase(X0Y0_お下げ_編節8_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪縛1.SizeBase *= num;
|
X0Y0_お下げ_髪縛1.SetSizeBase(X0Y0_お下げ_髪縛1.GetSizeBase() * num);
|
||||||
X0Y0_お下げ_髪縛2.SizeBase *= num;
|
X0Y0_お下げ_髪縛2.SetSizeBase(X0Y0_お下げ_髪縛2.GetSizeBase() * num);
|
||||||
X0Y0_お下げ_髪左1.SizeXBase *= num;
|
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪右1.SizeXBase *= num;
|
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪根.SizeXBase *= num;
|
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -593,8 +593,8 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
X0Y0_お下げ_髪左1.AngleBase = 3.0 * value;
|
X0Y0_お下げ_髪左1.SetAngleBase(3.0 * value);
|
||||||
X0Y0_お下げ_髪右1.AngleBase = -3.0 * value;
|
X0Y0_お下げ_髪右1.SetAngleBase(-3.0 * value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -731,83 +731,83 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
double num = (右 ? (-1.0) : 1.0);
|
double num = (右 ? (-1.0) : 1.0);
|
||||||
double maxAngle = 25.0;
|
double maxAngle = 25.0;
|
||||||
X0Y0_お下げ_編節1_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
X0Y0_お下げ_編節1_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||||
X0Y0_お下げ_編節2_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
X0Y0_お下げ_編節2_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||||
X0Y0_お下げ_編節3_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
X0Y0_お下げ_編節3_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||||
X0Y0_お下げ_編節4_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
X0Y0_お下げ_編節4_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||||
X0Y0_お下げ_編節5_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
X0Y0_お下げ_編節5_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||||
X0Y0_お下げ_編節6_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
X0Y0_お下げ_編節6_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||||
X0Y0_お下げ_編節7_髪節.AngleBase = num * maxAngle.GetRanAngle();
|
X0Y0_お下げ_編節7_髪節.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||||
X0Y0_お下げ_髪根.AngleBase = num * maxAngle.GetRanAngle();
|
X0Y0_お下げ_髪根.SetAngleBase(num * maxAngle.GetRanAngle());
|
||||||
Body.JoinPAall();
|
Body.JoinPAall();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void スライム()
|
public void スライム()
|
||||||
{
|
{
|
||||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節1_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節1_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節1_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節1_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節1_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_編節1_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_編節1_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節1_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節1_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節1_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節1_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_編節1_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節2_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節2_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節2_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節2_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節2_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_編節2_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_編節2_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節2_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節2_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節2_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節2_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_編節2_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節3_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節3_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節3_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節3_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節3_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_編節3_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_編節3_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節3_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節3_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節3_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節3_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_編節3_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節4_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節4_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節4_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節4_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節4_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_編節4_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_編節4_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節4_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節4_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節4_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節4_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_編節4_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節5_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節5_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節5_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節5_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節5_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_編節5_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_編節5_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節5_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節5_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節5_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節5_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_編節5_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節6_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節6_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節6_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節6_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節6_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_編節6_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_編節6_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節6_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節6_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節6_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節6_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_編節6_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節7_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節7_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節7_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節7_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節7_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_編節7_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_編節7_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節7_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節7_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節7_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節7_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_編節7_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節8_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節8_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節8_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節8_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節8_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ_編節8_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ_編節8_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ_編節8_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ_編節8_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ_編節8_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ_編節8_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_編節8_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_お下げ_髪左1.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_お下げ_髪左1.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_お下げ_髪右1.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_お下げ_髪右1.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_お下げ_髪根.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_お下げ_髪根.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool Is布(ShapePart p)
|
public override bool Is布(ShapePart p)
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -970,7 +970,7 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.7 + 0.3 * value;
|
double num = 0.7 + 0.3 * value;
|
||||||
X0Y0_髪基.SizeYBase *= num;
|
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -979,44 +979,44 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.5 + 0.9 * value;
|
double num = 0.5 + 0.9 * value;
|
||||||
X0Y0_お下げ左_編節1_髪節.SizeYBase *= num;
|
X0Y0_お下げ左_編節1_髪節.SetSizeYBase(X0Y0_お下げ左_編節1_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節1_髪編目.SizeYBase *= num;
|
X0Y0_お下げ左_編節1_髪編目.SetSizeYBase(X0Y0_お下げ左_編節1_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節2_髪節.SizeYBase *= num;
|
X0Y0_お下げ左_編節2_髪節.SetSizeYBase(X0Y0_お下げ左_編節2_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節2_髪編目.SizeYBase *= num;
|
X0Y0_お下げ左_編節2_髪編目.SetSizeYBase(X0Y0_お下げ左_編節2_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節3_髪節.SizeYBase *= num;
|
X0Y0_お下げ左_編節3_髪節.SetSizeYBase(X0Y0_お下げ左_編節3_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節3_髪編目.SizeYBase *= num;
|
X0Y0_お下げ左_編節3_髪編目.SetSizeYBase(X0Y0_お下げ左_編節3_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節4_髪節.SizeYBase *= num;
|
X0Y0_お下げ左_編節4_髪節.SetSizeYBase(X0Y0_お下げ左_編節4_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節4_髪編目.SizeYBase *= num;
|
X0Y0_お下げ左_編節4_髪編目.SetSizeYBase(X0Y0_お下げ左_編節4_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節5_髪節.SizeYBase *= num;
|
X0Y0_お下げ左_編節5_髪節.SetSizeYBase(X0Y0_お下げ左_編節5_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節5_髪編目.SizeYBase *= num;
|
X0Y0_お下げ左_編節5_髪編目.SetSizeYBase(X0Y0_お下げ左_編節5_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節6_髪節.SizeYBase *= num;
|
X0Y0_お下げ左_編節6_髪節.SetSizeYBase(X0Y0_お下げ左_編節6_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節6_髪編目.SizeYBase *= num;
|
X0Y0_お下げ左_編節6_髪編目.SetSizeYBase(X0Y0_お下げ左_編節6_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節7_髪節.SizeYBase *= num;
|
X0Y0_お下げ左_編節7_髪節.SetSizeYBase(X0Y0_お下げ左_編節7_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節7_髪編目.SizeYBase *= num;
|
X0Y0_お下げ左_編節7_髪編目.SetSizeYBase(X0Y0_お下げ左_編節7_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節8_髪節.SizeYBase *= num;
|
X0Y0_お下げ左_編節8_髪節.SetSizeYBase(X0Y0_お下げ左_編節8_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節8_髪編目.SizeYBase *= num;
|
X0Y0_お下げ左_編節8_髪編目.SetSizeYBase(X0Y0_お下げ左_編節8_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_髪左1.SizeYBase *= num;
|
X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_髪右1.SizeYBase *= num;
|
X0Y0_お下げ左_髪右1.SetSizeYBase(X0Y0_お下げ左_髪右1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_髪根.SizeYBase *= num;
|
X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節1_髪節.SizeYBase *= num;
|
X0Y0_お下げ右_編節1_髪節.SetSizeYBase(X0Y0_お下げ右_編節1_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節1_髪編目.SizeYBase *= num;
|
X0Y0_お下げ右_編節1_髪編目.SetSizeYBase(X0Y0_お下げ右_編節1_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節2_髪節.SizeYBase *= num;
|
X0Y0_お下げ右_編節2_髪節.SetSizeYBase(X0Y0_お下げ右_編節2_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節2_髪編目.SizeYBase *= num;
|
X0Y0_お下げ右_編節2_髪編目.SetSizeYBase(X0Y0_お下げ右_編節2_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節3_髪節.SizeYBase *= num;
|
X0Y0_お下げ右_編節3_髪節.SetSizeYBase(X0Y0_お下げ右_編節3_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節3_髪編目.SizeYBase *= num;
|
X0Y0_お下げ右_編節3_髪編目.SetSizeYBase(X0Y0_お下げ右_編節3_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節4_髪節.SizeYBase *= num;
|
X0Y0_お下げ右_編節4_髪節.SetSizeYBase(X0Y0_お下げ右_編節4_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節4_髪編目.SizeYBase *= num;
|
X0Y0_お下げ右_編節4_髪編目.SetSizeYBase(X0Y0_お下げ右_編節4_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節5_髪節.SizeYBase *= num;
|
X0Y0_お下げ右_編節5_髪節.SetSizeYBase(X0Y0_お下げ右_編節5_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節5_髪編目.SizeYBase *= num;
|
X0Y0_お下げ右_編節5_髪編目.SetSizeYBase(X0Y0_お下げ右_編節5_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節6_髪節.SizeYBase *= num;
|
X0Y0_お下げ右_編節6_髪節.SetSizeYBase(X0Y0_お下げ右_編節6_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節6_髪編目.SizeYBase *= num;
|
X0Y0_お下げ右_編節6_髪編目.SetSizeYBase(X0Y0_お下げ右_編節6_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節7_髪節.SizeYBase *= num;
|
X0Y0_お下げ右_編節7_髪節.SetSizeYBase(X0Y0_お下げ右_編節7_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節7_髪編目.SizeYBase *= num;
|
X0Y0_お下げ右_編節7_髪編目.SetSizeYBase(X0Y0_お下げ右_編節7_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節8_髪節.SizeYBase *= num;
|
X0Y0_お下げ右_編節8_髪節.SetSizeYBase(X0Y0_お下げ右_編節8_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節8_髪編目.SizeYBase *= num;
|
X0Y0_お下げ右_編節8_髪編目.SetSizeYBase(X0Y0_お下げ右_編節8_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_髪右1.SizeYBase *= num;
|
X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_髪左1.SizeYBase *= num;
|
X0Y0_お下げ右_髪左1.SetSizeYBase(X0Y0_お下げ右_髪左1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_髪根.SizeYBase *= num;
|
X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1025,48 +1025,48 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 1.0 + 0.5 * value;
|
double num = 1.0 + 0.5 * value;
|
||||||
X0Y0_お下げ左_編節1_髪節.SizeXBase *= num;
|
X0Y0_お下げ左_編節1_髪節.SetSizeXBase(X0Y0_お下げ左_編節1_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節1_髪編目.SizeXBase *= num;
|
X0Y0_お下げ左_編節1_髪編目.SetSizeXBase(X0Y0_お下げ左_編節1_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節2_髪節.SizeXBase *= num;
|
X0Y0_お下げ左_編節2_髪節.SetSizeXBase(X0Y0_お下げ左_編節2_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節2_髪編目.SizeXBase *= num;
|
X0Y0_お下げ左_編節2_髪編目.SetSizeXBase(X0Y0_お下げ左_編節2_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節3_髪節.SizeXBase *= num;
|
X0Y0_お下げ左_編節3_髪節.SetSizeXBase(X0Y0_お下げ左_編節3_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節3_髪編目.SizeXBase *= num;
|
X0Y0_お下げ左_編節3_髪編目.SetSizeXBase(X0Y0_お下げ左_編節3_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節4_髪節.SizeXBase *= num;
|
X0Y0_お下げ左_編節4_髪節.SetSizeXBase(X0Y0_お下げ左_編節4_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節4_髪編目.SizeXBase *= num;
|
X0Y0_お下げ左_編節4_髪編目.SetSizeXBase(X0Y0_お下げ左_編節4_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節5_髪節.SizeXBase *= num;
|
X0Y0_お下げ左_編節5_髪節.SetSizeXBase(X0Y0_お下げ左_編節5_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節5_髪編目.SizeXBase *= num;
|
X0Y0_お下げ左_編節5_髪編目.SetSizeXBase(X0Y0_お下げ左_編節5_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節6_髪節.SizeXBase *= num;
|
X0Y0_お下げ左_編節6_髪節.SetSizeXBase(X0Y0_お下げ左_編節6_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節6_髪編目.SizeXBase *= num;
|
X0Y0_お下げ左_編節6_髪編目.SetSizeXBase(X0Y0_お下げ左_編節6_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節7_髪節.SizeXBase *= num;
|
X0Y0_お下げ左_編節7_髪節.SetSizeXBase(X0Y0_お下げ左_編節7_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節7_髪編目.SizeXBase *= num;
|
X0Y0_お下げ左_編節7_髪編目.SetSizeXBase(X0Y0_お下げ左_編節7_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節8_髪節.SizeXBase *= num;
|
X0Y0_お下げ左_編節8_髪節.SetSizeXBase(X0Y0_お下げ左_編節8_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節8_髪編目.SizeXBase *= num;
|
X0Y0_お下げ左_編節8_髪編目.SetSizeXBase(X0Y0_お下げ左_編節8_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_髪縛1.SizeBase *= num;
|
X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
|
||||||
X0Y0_お下げ左_髪縛2.SizeBase *= num;
|
X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
|
||||||
X0Y0_お下げ左_髪左1.SizeXBase *= num;
|
X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_髪右1.SizeXBase *= num;
|
X0Y0_お下げ左_髪右1.SetSizeXBase(X0Y0_お下げ左_髪右1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_髪根.SizeXBase *= num;
|
X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節1_髪節.SizeXBase *= num;
|
X0Y0_お下げ右_編節1_髪節.SetSizeXBase(X0Y0_お下げ右_編節1_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節1_髪編目.SizeXBase *= num;
|
X0Y0_お下げ右_編節1_髪編目.SetSizeXBase(X0Y0_お下げ右_編節1_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節2_髪節.SizeXBase *= num;
|
X0Y0_お下げ右_編節2_髪節.SetSizeXBase(X0Y0_お下げ右_編節2_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節2_髪編目.SizeXBase *= num;
|
X0Y0_お下げ右_編節2_髪編目.SetSizeXBase(X0Y0_お下げ右_編節2_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節3_髪節.SizeXBase *= num;
|
X0Y0_お下げ右_編節3_髪節.SetSizeXBase(X0Y0_お下げ右_編節3_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節3_髪編目.SizeXBase *= num;
|
X0Y0_お下げ右_編節3_髪編目.SetSizeXBase(X0Y0_お下げ右_編節3_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節4_髪節.SizeXBase *= num;
|
X0Y0_お下げ右_編節4_髪節.SetSizeXBase(X0Y0_お下げ右_編節4_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節4_髪編目.SizeXBase *= num;
|
X0Y0_お下げ右_編節4_髪編目.SetSizeXBase(X0Y0_お下げ右_編節4_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節5_髪節.SizeXBase *= num;
|
X0Y0_お下げ右_編節5_髪節.SetSizeXBase(X0Y0_お下げ右_編節5_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節5_髪編目.SizeXBase *= num;
|
X0Y0_お下げ右_編節5_髪編目.SetSizeXBase(X0Y0_お下げ右_編節5_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節6_髪節.SizeXBase *= num;
|
X0Y0_お下げ右_編節6_髪節.SetSizeXBase(X0Y0_お下げ右_編節6_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節6_髪編目.SizeXBase *= num;
|
X0Y0_お下げ右_編節6_髪編目.SetSizeXBase(X0Y0_お下げ右_編節6_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節7_髪節.SizeXBase *= num;
|
X0Y0_お下げ右_編節7_髪節.SetSizeXBase(X0Y0_お下げ右_編節7_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節7_髪編目.SizeXBase *= num;
|
X0Y0_お下げ右_編節7_髪編目.SetSizeXBase(X0Y0_お下げ右_編節7_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節8_髪節.SizeXBase *= num;
|
X0Y0_お下げ右_編節8_髪節.SetSizeXBase(X0Y0_お下げ右_編節8_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節8_髪編目.SizeXBase *= num;
|
X0Y0_お下げ右_編節8_髪編目.SetSizeXBase(X0Y0_お下げ右_編節8_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_髪縛1.SizeBase *= num;
|
X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
|
||||||
X0Y0_お下げ右_髪縛2.SizeBase *= num;
|
X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
|
||||||
X0Y0_お下げ右_髪右1.SizeXBase *= num;
|
X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_髪左1.SizeXBase *= num;
|
X0Y0_お下げ右_髪左1.SetSizeXBase(X0Y0_お下げ右_髪左1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_髪根.SizeXBase *= num;
|
X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1074,10 +1074,10 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
X0Y0_お下げ左_髪左1.AngleBase = 3.0 * value;
|
X0Y0_お下げ左_髪左1.SetAngleBase(3.0 * value);
|
||||||
X0Y0_お下げ左_髪右1.AngleBase = -3.0 * value;
|
X0Y0_お下げ左_髪右1.SetAngleBase(-3.0 * value);
|
||||||
X0Y0_お下げ右_髪右1.AngleBase = -3.0 * value;
|
X0Y0_お下げ右_髪右1.SetAngleBase(-3.0 * value);
|
||||||
X0Y0_お下げ右_髪左1.AngleBase = 3.0 * value;
|
X0Y0_お下げ右_髪左1.SetAngleBase(3.0 * value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1286,161 +1286,161 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
double num = (右 ? (-1.0) : 1.0);
|
double num = (右 ? (-1.0) : 1.0);
|
||||||
double num2 = 2.5 + 2.5 * Rng.XS.NextDouble();
|
double num2 = 2.5 + 2.5 * Rng.XS.NextDouble();
|
||||||
X0Y0_お下げ左_編節1_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節1_髪節.SetAngleBase(num * num2);
|
||||||
X0Y0_お下げ左_編節2_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節2_髪節.SetAngleBase(num * num2);
|
||||||
X0Y0_お下げ左_編節3_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節3_髪節.SetAngleBase(num * num2);
|
||||||
X0Y0_お下げ左_編節4_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節4_髪節.SetAngleBase(num * num2);
|
||||||
X0Y0_お下げ左_編節5_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節5_髪節.SetAngleBase(num * num2);
|
||||||
X0Y0_お下げ左_編節6_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節6_髪節.SetAngleBase(num * num2);
|
||||||
X0Y0_お下げ左_編節7_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節7_髪節.SetAngleBase(num * num2);
|
||||||
X0Y0_お下げ左_編節8_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節8_髪節.SetAngleBase(num * num2);
|
||||||
X0Y0_お下げ左_髪根.AngleBase = num * num2;
|
X0Y0_お下げ左_髪根.SetAngleBase(num * num2);
|
||||||
X0Y0_お下げ右_編節1_髪節.AngleBase = num * (0.0 - num2);
|
X0Y0_お下げ右_編節1_髪節.SetAngleBase(num * (0.0 - num2));
|
||||||
X0Y0_お下げ右_編節2_髪節.AngleBase = num * (0.0 - num2);
|
X0Y0_お下げ右_編節2_髪節.SetAngleBase(num * (0.0 - num2));
|
||||||
X0Y0_お下げ右_編節3_髪節.AngleBase = num * (0.0 - num2);
|
X0Y0_お下げ右_編節3_髪節.SetAngleBase(num * (0.0 - num2));
|
||||||
X0Y0_お下げ右_編節4_髪節.AngleBase = num * (0.0 - num2);
|
X0Y0_お下げ右_編節4_髪節.SetAngleBase(num * (0.0 - num2));
|
||||||
X0Y0_お下げ右_編節5_髪節.AngleBase = num * (0.0 - num2);
|
X0Y0_お下げ右_編節5_髪節.SetAngleBase(num * (0.0 - num2));
|
||||||
X0Y0_お下げ右_編節6_髪節.AngleBase = num * (0.0 - num2);
|
X0Y0_お下げ右_編節6_髪節.SetAngleBase(num * (0.0 - num2));
|
||||||
X0Y0_お下げ右_編節7_髪節.AngleBase = num * (0.0 - num2);
|
X0Y0_お下げ右_編節7_髪節.SetAngleBase(num * (0.0 - num2));
|
||||||
X0Y0_お下げ右_編節8_髪節.AngleBase = num * (0.0 - num2);
|
X0Y0_お下げ右_編節8_髪節.SetAngleBase(num * (0.0 - num2));
|
||||||
X0Y0_お下げ右_髪根.AngleBase = num * (0.0 - num2);
|
X0Y0_お下げ右_髪根.SetAngleBase(num * (0.0 - num2));
|
||||||
Body.JoinPAall();
|
Body.JoinPAall();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void スライム()
|
public void スライム()
|
||||||
{
|
{
|
||||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節1_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節1_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節1_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節1_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節1_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_編節1_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_編節1_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節1_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節1_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節1_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節1_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_編節1_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節2_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節2_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節2_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節2_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節2_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_編節2_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_編節2_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節2_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節2_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節2_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節2_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_編節2_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節3_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節3_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節3_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節3_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節3_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_編節3_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_編節3_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節3_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節3_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節3_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節3_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_編節3_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節4_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節4_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節4_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節4_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節4_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_編節4_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_編節4_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節4_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節4_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節4_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節4_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_編節4_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節5_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節5_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節5_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節5_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節5_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_編節5_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_編節5_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節5_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節5_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節5_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節5_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_編節5_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節6_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節6_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節6_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節6_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節6_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_編節6_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_編節6_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節6_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節6_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節6_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節6_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_編節6_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節7_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節7_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節7_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節7_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節7_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_編節7_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_編節7_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節7_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節7_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節7_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節7_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_編節7_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節8_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節8_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節8_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節8_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節8_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_編節8_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_編節8_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節8_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節8_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節8_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節8_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_編節8_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪左1.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_髪左1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪左1.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_髪左1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_髪左1.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_髪左1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_髪左1.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_髪左1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_髪左1.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_髪左1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪右1.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_髪右1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪右1.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_髪右1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_髪右1.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_髪右1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_髪右1.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_髪右1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_髪右1.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_髪右1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節1_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節1_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節1_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節1_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節1_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_編節1_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_編節1_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節1_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節1_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節1_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節1_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_編節1_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節2_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節2_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節2_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節2_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節2_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_編節2_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_編節2_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節2_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節2_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節2_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節2_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_編節2_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節3_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節3_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節3_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節3_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節3_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_編節3_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_編節3_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節3_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節3_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節3_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節3_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_編節3_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節4_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節4_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節4_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節4_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節4_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_編節4_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_編節4_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節4_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節4_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節4_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節4_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_編節4_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節5_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節5_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節5_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節5_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節5_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_編節5_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_編節5_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節5_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節5_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節5_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節5_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_編節5_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節6_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節6_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節6_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節6_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節6_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_編節6_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_編節6_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節6_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節6_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節6_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節6_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_編節6_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節7_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節7_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節7_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節7_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節7_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_編節7_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_編節7_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節7_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節7_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節7_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節7_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_編節7_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節8_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節8_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節8_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節8_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節8_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_編節8_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_編節8_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節8_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節8_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節8_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節8_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_編節8_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪右1.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_髪右1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪右1.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_髪右1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_髪右1.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_髪右1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_髪右1.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_髪右1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_髪右1.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_髪右1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪左1.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_髪左1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪左1.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_髪左1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_髪左1.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_髪左1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_髪左1.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_髪左1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_髪左1.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_髪左1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool Is布(ShapePart p)
|
public override bool Is布(ShapePart p)
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -970,7 +970,7 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.7 + 0.3 * value;
|
double num = 0.7 + 0.3 * value;
|
||||||
X0Y0_髪基.SizeYBase *= num;
|
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -979,44 +979,44 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.5 + 0.9 * value;
|
double num = 0.5 + 0.9 * value;
|
||||||
X0Y0_お下げ左_編節1_髪節.SizeYBase *= num;
|
X0Y0_お下げ左_編節1_髪節.SetSizeYBase(X0Y0_お下げ左_編節1_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節1_髪編目.SizeYBase *= num;
|
X0Y0_お下げ左_編節1_髪編目.SetSizeYBase(X0Y0_お下げ左_編節1_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節2_髪節.SizeYBase *= num;
|
X0Y0_お下げ左_編節2_髪節.SetSizeYBase(X0Y0_お下げ左_編節2_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節2_髪編目.SizeYBase *= num;
|
X0Y0_お下げ左_編節2_髪編目.SetSizeYBase(X0Y0_お下げ左_編節2_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節3_髪節.SizeYBase *= num;
|
X0Y0_お下げ左_編節3_髪節.SetSizeYBase(X0Y0_お下げ左_編節3_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節3_髪編目.SizeYBase *= num;
|
X0Y0_お下げ左_編節3_髪編目.SetSizeYBase(X0Y0_お下げ左_編節3_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節4_髪節.SizeYBase *= num;
|
X0Y0_お下げ左_編節4_髪節.SetSizeYBase(X0Y0_お下げ左_編節4_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節4_髪編目.SizeYBase *= num;
|
X0Y0_お下げ左_編節4_髪編目.SetSizeYBase(X0Y0_お下げ左_編節4_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節5_髪節.SizeYBase *= num;
|
X0Y0_お下げ左_編節5_髪節.SetSizeYBase(X0Y0_お下げ左_編節5_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節5_髪編目.SizeYBase *= num;
|
X0Y0_お下げ左_編節5_髪編目.SetSizeYBase(X0Y0_お下げ左_編節5_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節6_髪節.SizeYBase *= num;
|
X0Y0_お下げ左_編節6_髪節.SetSizeYBase(X0Y0_お下げ左_編節6_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節6_髪編目.SizeYBase *= num;
|
X0Y0_お下げ左_編節6_髪編目.SetSizeYBase(X0Y0_お下げ左_編節6_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節7_髪節.SizeYBase *= num;
|
X0Y0_お下げ左_編節7_髪節.SetSizeYBase(X0Y0_お下げ左_編節7_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節7_髪編目.SizeYBase *= num;
|
X0Y0_お下げ左_編節7_髪編目.SetSizeYBase(X0Y0_お下げ左_編節7_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節8_髪節.SizeYBase *= num;
|
X0Y0_お下げ左_編節8_髪節.SetSizeYBase(X0Y0_お下げ左_編節8_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節8_髪編目.SizeYBase *= num;
|
X0Y0_お下げ左_編節8_髪編目.SetSizeYBase(X0Y0_お下げ左_編節8_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_髪左1.SizeYBase *= num;
|
X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_髪右1.SizeYBase *= num;
|
X0Y0_お下げ左_髪右1.SetSizeYBase(X0Y0_お下げ左_髪右1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_髪根.SizeYBase *= num;
|
X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節1_髪節.SizeYBase *= num;
|
X0Y0_お下げ右_編節1_髪節.SetSizeYBase(X0Y0_お下げ右_編節1_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節1_髪編目.SizeYBase *= num;
|
X0Y0_お下げ右_編節1_髪編目.SetSizeYBase(X0Y0_お下げ右_編節1_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節2_髪節.SizeYBase *= num;
|
X0Y0_お下げ右_編節2_髪節.SetSizeYBase(X0Y0_お下げ右_編節2_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節2_髪編目.SizeYBase *= num;
|
X0Y0_お下げ右_編節2_髪編目.SetSizeYBase(X0Y0_お下げ右_編節2_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節3_髪節.SizeYBase *= num;
|
X0Y0_お下げ右_編節3_髪節.SetSizeYBase(X0Y0_お下げ右_編節3_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節3_髪編目.SizeYBase *= num;
|
X0Y0_お下げ右_編節3_髪編目.SetSizeYBase(X0Y0_お下げ右_編節3_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節4_髪節.SizeYBase *= num;
|
X0Y0_お下げ右_編節4_髪節.SetSizeYBase(X0Y0_お下げ右_編節4_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節4_髪編目.SizeYBase *= num;
|
X0Y0_お下げ右_編節4_髪編目.SetSizeYBase(X0Y0_お下げ右_編節4_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節5_髪節.SizeYBase *= num;
|
X0Y0_お下げ右_編節5_髪節.SetSizeYBase(X0Y0_お下げ右_編節5_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節5_髪編目.SizeYBase *= num;
|
X0Y0_お下げ右_編節5_髪編目.SetSizeYBase(X0Y0_お下げ右_編節5_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節6_髪節.SizeYBase *= num;
|
X0Y0_お下げ右_編節6_髪節.SetSizeYBase(X0Y0_お下げ右_編節6_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節6_髪編目.SizeYBase *= num;
|
X0Y0_お下げ右_編節6_髪編目.SetSizeYBase(X0Y0_お下げ右_編節6_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節7_髪節.SizeYBase *= num;
|
X0Y0_お下げ右_編節7_髪節.SetSizeYBase(X0Y0_お下げ右_編節7_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節7_髪編目.SizeYBase *= num;
|
X0Y0_お下げ右_編節7_髪編目.SetSizeYBase(X0Y0_お下げ右_編節7_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節8_髪節.SizeYBase *= num;
|
X0Y0_お下げ右_編節8_髪節.SetSizeYBase(X0Y0_お下げ右_編節8_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節8_髪編目.SizeYBase *= num;
|
X0Y0_お下げ右_編節8_髪編目.SetSizeYBase(X0Y0_お下げ右_編節8_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_髪右1.SizeYBase *= num;
|
X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_髪左1.SizeYBase *= num;
|
X0Y0_お下げ右_髪左1.SetSizeYBase(X0Y0_お下げ右_髪左1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_髪根.SizeYBase *= num;
|
X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1025,48 +1025,48 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 1.0 + 0.5 * value;
|
double num = 1.0 + 0.5 * value;
|
||||||
X0Y0_お下げ左_編節1_髪節.SizeXBase *= num;
|
X0Y0_お下げ左_編節1_髪節.SetSizeXBase(X0Y0_お下げ左_編節1_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節1_髪編目.SizeXBase *= num;
|
X0Y0_お下げ左_編節1_髪編目.SetSizeXBase(X0Y0_お下げ左_編節1_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節2_髪節.SizeXBase *= num;
|
X0Y0_お下げ左_編節2_髪節.SetSizeXBase(X0Y0_お下げ左_編節2_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節2_髪編目.SizeXBase *= num;
|
X0Y0_お下げ左_編節2_髪編目.SetSizeXBase(X0Y0_お下げ左_編節2_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節3_髪節.SizeXBase *= num;
|
X0Y0_お下げ左_編節3_髪節.SetSizeXBase(X0Y0_お下げ左_編節3_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節3_髪編目.SizeXBase *= num;
|
X0Y0_お下げ左_編節3_髪編目.SetSizeXBase(X0Y0_お下げ左_編節3_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節4_髪節.SizeXBase *= num;
|
X0Y0_お下げ左_編節4_髪節.SetSizeXBase(X0Y0_お下げ左_編節4_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節4_髪編目.SizeXBase *= num;
|
X0Y0_お下げ左_編節4_髪編目.SetSizeXBase(X0Y0_お下げ左_編節4_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節5_髪節.SizeXBase *= num;
|
X0Y0_お下げ左_編節5_髪節.SetSizeXBase(X0Y0_お下げ左_編節5_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節5_髪編目.SizeXBase *= num;
|
X0Y0_お下げ左_編節5_髪編目.SetSizeXBase(X0Y0_お下げ左_編節5_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節6_髪節.SizeXBase *= num;
|
X0Y0_お下げ左_編節6_髪節.SetSizeXBase(X0Y0_お下げ左_編節6_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節6_髪編目.SizeXBase *= num;
|
X0Y0_お下げ左_編節6_髪編目.SetSizeXBase(X0Y0_お下げ左_編節6_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節7_髪節.SizeXBase *= num;
|
X0Y0_お下げ左_編節7_髪節.SetSizeXBase(X0Y0_お下げ左_編節7_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節7_髪編目.SizeXBase *= num;
|
X0Y0_お下げ左_編節7_髪編目.SetSizeXBase(X0Y0_お下げ左_編節7_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節8_髪節.SizeXBase *= num;
|
X0Y0_お下げ左_編節8_髪節.SetSizeXBase(X0Y0_お下げ左_編節8_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節8_髪編目.SizeXBase *= num;
|
X0Y0_お下げ左_編節8_髪編目.SetSizeXBase(X0Y0_お下げ左_編節8_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_髪縛1.SizeBase *= num;
|
X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
|
||||||
X0Y0_お下げ左_髪縛2.SizeBase *= num;
|
X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
|
||||||
X0Y0_お下げ左_髪左1.SizeXBase *= num;
|
X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_髪右1.SizeXBase *= num;
|
X0Y0_お下げ左_髪右1.SetSizeXBase(X0Y0_お下げ左_髪右1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_髪根.SizeXBase *= num;
|
X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節1_髪節.SizeXBase *= num;
|
X0Y0_お下げ右_編節1_髪節.SetSizeXBase(X0Y0_お下げ右_編節1_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節1_髪編目.SizeXBase *= num;
|
X0Y0_お下げ右_編節1_髪編目.SetSizeXBase(X0Y0_お下げ右_編節1_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節2_髪節.SizeXBase *= num;
|
X0Y0_お下げ右_編節2_髪節.SetSizeXBase(X0Y0_お下げ右_編節2_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節2_髪編目.SizeXBase *= num;
|
X0Y0_お下げ右_編節2_髪編目.SetSizeXBase(X0Y0_お下げ右_編節2_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節3_髪節.SizeXBase *= num;
|
X0Y0_お下げ右_編節3_髪節.SetSizeXBase(X0Y0_お下げ右_編節3_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節3_髪編目.SizeXBase *= num;
|
X0Y0_お下げ右_編節3_髪編目.SetSizeXBase(X0Y0_お下げ右_編節3_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節4_髪節.SizeXBase *= num;
|
X0Y0_お下げ右_編節4_髪節.SetSizeXBase(X0Y0_お下げ右_編節4_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節4_髪編目.SizeXBase *= num;
|
X0Y0_お下げ右_編節4_髪編目.SetSizeXBase(X0Y0_お下げ右_編節4_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節5_髪節.SizeXBase *= num;
|
X0Y0_お下げ右_編節5_髪節.SetSizeXBase(X0Y0_お下げ右_編節5_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節5_髪編目.SizeXBase *= num;
|
X0Y0_お下げ右_編節5_髪編目.SetSizeXBase(X0Y0_お下げ右_編節5_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節6_髪節.SizeXBase *= num;
|
X0Y0_お下げ右_編節6_髪節.SetSizeXBase(X0Y0_お下げ右_編節6_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節6_髪編目.SizeXBase *= num;
|
X0Y0_お下げ右_編節6_髪編目.SetSizeXBase(X0Y0_お下げ右_編節6_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節7_髪節.SizeXBase *= num;
|
X0Y0_お下げ右_編節7_髪節.SetSizeXBase(X0Y0_お下げ右_編節7_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節7_髪編目.SizeXBase *= num;
|
X0Y0_お下げ右_編節7_髪編目.SetSizeXBase(X0Y0_お下げ右_編節7_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節8_髪節.SizeXBase *= num;
|
X0Y0_お下げ右_編節8_髪節.SetSizeXBase(X0Y0_お下げ右_編節8_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節8_髪編目.SizeXBase *= num;
|
X0Y0_お下げ右_編節8_髪編目.SetSizeXBase(X0Y0_お下げ右_編節8_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_髪縛1.SizeBase *= num;
|
X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
|
||||||
X0Y0_お下げ右_髪縛2.SizeBase *= num;
|
X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
|
||||||
X0Y0_お下げ右_髪右1.SizeXBase *= num;
|
X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_髪左1.SizeXBase *= num;
|
X0Y0_お下げ右_髪左1.SetSizeXBase(X0Y0_お下げ右_髪左1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_髪根.SizeXBase *= num;
|
X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1074,10 +1074,10 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
X0Y0_お下げ左_髪左1.AngleBase = 3.0 * value;
|
X0Y0_お下げ左_髪左1.SetAngleBase(3.0 * value);
|
||||||
X0Y0_お下げ左_髪右1.AngleBase = -3.0 * value;
|
X0Y0_お下げ左_髪右1.SetAngleBase(-3.0 * value);
|
||||||
X0Y0_お下げ右_髪右1.AngleBase = -3.0 * value;
|
X0Y0_お下げ右_髪右1.SetAngleBase(-3.0 * value);
|
||||||
X0Y0_お下げ右_髪左1.AngleBase = 3.0 * value;
|
X0Y0_お下げ右_髪左1.SetAngleBase(3.0 * value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1286,161 +1286,161 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
double num = (右 ? (-1.0) : 1.0);
|
double num = (右 ? (-1.0) : 1.0);
|
||||||
double num2 = 2.5 + 2.5 * Rng.XS.NextDouble();
|
double num2 = 2.5 + 2.5 * Rng.XS.NextDouble();
|
||||||
X0Y0_お下げ左_編節1_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節1_髪節.SetAngleBase(num * num2);
|
||||||
X0Y0_お下げ左_編節2_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節2_髪節.SetAngleBase(num * num2);
|
||||||
X0Y0_お下げ左_編節3_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節3_髪節.SetAngleBase(num * num2);
|
||||||
X0Y0_お下げ左_編節4_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節4_髪節.SetAngleBase(num * num2);
|
||||||
X0Y0_お下げ左_編節5_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節5_髪節.SetAngleBase(num * num2);
|
||||||
X0Y0_お下げ左_編節6_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節6_髪節.SetAngleBase(num * num2);
|
||||||
X0Y0_お下げ左_編節7_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節7_髪節.SetAngleBase(num * num2);
|
||||||
X0Y0_お下げ左_編節8_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節8_髪節.SetAngleBase(num * num2);
|
||||||
X0Y0_お下げ左_髪根.AngleBase = num * num2;
|
X0Y0_お下げ左_髪根.SetAngleBase(num * num2);
|
||||||
X0Y0_お下げ右_編節1_髪節.AngleBase = num * (0.0 - num2);
|
X0Y0_お下げ右_編節1_髪節.SetAngleBase(num * (0.0 - num2));
|
||||||
X0Y0_お下げ右_編節2_髪節.AngleBase = num * (0.0 - num2);
|
X0Y0_お下げ右_編節2_髪節.SetAngleBase(num * (0.0 - num2));
|
||||||
X0Y0_お下げ右_編節3_髪節.AngleBase = num * (0.0 - num2);
|
X0Y0_お下げ右_編節3_髪節.SetAngleBase(num * (0.0 - num2));
|
||||||
X0Y0_お下げ右_編節4_髪節.AngleBase = num * (0.0 - num2);
|
X0Y0_お下げ右_編節4_髪節.SetAngleBase(num * (0.0 - num2));
|
||||||
X0Y0_お下げ右_編節5_髪節.AngleBase = num * (0.0 - num2);
|
X0Y0_お下げ右_編節5_髪節.SetAngleBase(num * (0.0 - num2));
|
||||||
X0Y0_お下げ右_編節6_髪節.AngleBase = num * (0.0 - num2);
|
X0Y0_お下げ右_編節6_髪節.SetAngleBase(num * (0.0 - num2));
|
||||||
X0Y0_お下げ右_編節7_髪節.AngleBase = num * (0.0 - num2);
|
X0Y0_お下げ右_編節7_髪節.SetAngleBase(num * (0.0 - num2));
|
||||||
X0Y0_お下げ右_編節8_髪節.AngleBase = num * (0.0 - num2);
|
X0Y0_お下げ右_編節8_髪節.SetAngleBase(num * (0.0 - num2));
|
||||||
X0Y0_お下げ右_髪根.AngleBase = num * (0.0 - num2);
|
X0Y0_お下げ右_髪根.SetAngleBase(num * (0.0 - num2));
|
||||||
Body.JoinPAall();
|
Body.JoinPAall();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void スライム()
|
public void スライム()
|
||||||
{
|
{
|
||||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節1_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節1_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節1_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節1_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節1_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_編節1_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_編節1_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節1_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節1_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節1_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節1_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_編節1_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節2_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節2_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節2_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節2_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節2_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_編節2_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_編節2_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節2_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節2_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節2_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節2_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_編節2_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節3_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節3_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節3_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節3_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節3_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_編節3_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_編節3_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節3_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節3_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節3_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節3_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_編節3_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節4_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節4_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節4_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節4_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節4_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_編節4_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_編節4_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節4_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節4_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節4_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節4_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_編節4_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節5_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節5_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節5_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節5_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節5_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_編節5_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_編節5_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節5_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節5_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節5_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節5_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_編節5_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節6_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節6_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節6_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節6_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節6_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_編節6_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_編節6_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節6_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節6_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節6_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節6_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_編節6_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節7_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節7_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節7_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節7_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節7_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_編節7_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_編節7_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節7_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節7_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節7_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節7_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_編節7_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節8_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節8_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節8_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節8_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節8_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_編節8_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_編節8_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節8_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節8_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節8_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節8_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_編節8_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪左1.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_髪左1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪左1.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_髪左1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_髪左1.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_髪左1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_髪左1.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_髪左1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_髪左1.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_髪左1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪右1.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_髪右1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪右1.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_髪右1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_髪右1.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_髪右1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_髪右1.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_髪右1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_髪右1.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_髪右1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節1_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節1_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節1_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節1_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節1_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_編節1_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_編節1_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節1_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節1_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節1_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節1_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_編節1_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節2_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節2_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節2_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節2_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節2_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_編節2_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_編節2_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節2_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節2_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節2_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節2_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_編節2_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節3_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節3_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節3_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節3_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節3_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_編節3_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_編節3_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節3_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節3_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節3_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節3_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_編節3_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節4_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節4_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節4_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節4_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節4_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_編節4_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_編節4_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節4_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節4_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節4_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節4_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_編節4_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節5_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節5_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節5_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節5_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節5_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_編節5_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_編節5_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節5_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節5_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節5_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節5_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_編節5_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節6_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節6_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節6_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節6_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節6_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_編節6_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_編節6_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節6_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節6_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節6_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節6_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_編節6_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節7_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節7_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節7_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節7_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節7_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_編節7_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_編節7_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節7_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節7_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節7_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節7_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_編節7_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節8_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節8_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節8_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節8_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節8_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_編節8_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_編節8_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節8_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節8_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節8_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節8_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_編節8_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪右1.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_髪右1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪右1.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_髪右1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_髪右1.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_髪右1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_髪右1.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_髪右1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_髪右1.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_髪右1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪左1.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_髪左1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪左1.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_髪左1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_髪左1.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_髪左1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_髪左1.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_髪左1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_髪左1.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_髪左1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool Is布(ShapePart p)
|
public override bool Is布(ShapePart p)
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -970,7 +970,7 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.7 + 0.3 * value;
|
double num = 0.7 + 0.3 * value;
|
||||||
X0Y0_髪基.SizeYBase *= num;
|
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -979,44 +979,44 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.5 + 0.9 * value;
|
double num = 0.5 + 0.9 * value;
|
||||||
X0Y0_お下げ左_編節1_髪節.SizeYBase *= num;
|
X0Y0_お下げ左_編節1_髪節.SetSizeYBase(X0Y0_お下げ左_編節1_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節1_髪編目.SizeYBase *= num;
|
X0Y0_お下げ左_編節1_髪編目.SetSizeYBase(X0Y0_お下げ左_編節1_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節2_髪節.SizeYBase *= num;
|
X0Y0_お下げ左_編節2_髪節.SetSizeYBase(X0Y0_お下げ左_編節2_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節2_髪編目.SizeYBase *= num;
|
X0Y0_お下げ左_編節2_髪編目.SetSizeYBase(X0Y0_お下げ左_編節2_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節3_髪節.SizeYBase *= num;
|
X0Y0_お下げ左_編節3_髪節.SetSizeYBase(X0Y0_お下げ左_編節3_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節3_髪編目.SizeYBase *= num;
|
X0Y0_お下げ左_編節3_髪編目.SetSizeYBase(X0Y0_お下げ左_編節3_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節4_髪節.SizeYBase *= num;
|
X0Y0_お下げ左_編節4_髪節.SetSizeYBase(X0Y0_お下げ左_編節4_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節4_髪編目.SizeYBase *= num;
|
X0Y0_お下げ左_編節4_髪編目.SetSizeYBase(X0Y0_お下げ左_編節4_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節5_髪節.SizeYBase *= num;
|
X0Y0_お下げ左_編節5_髪節.SetSizeYBase(X0Y0_お下げ左_編節5_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節5_髪編目.SizeYBase *= num;
|
X0Y0_お下げ左_編節5_髪編目.SetSizeYBase(X0Y0_お下げ左_編節5_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節6_髪節.SizeYBase *= num;
|
X0Y0_お下げ左_編節6_髪節.SetSizeYBase(X0Y0_お下げ左_編節6_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節6_髪編目.SizeYBase *= num;
|
X0Y0_お下げ左_編節6_髪編目.SetSizeYBase(X0Y0_お下げ左_編節6_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節7_髪節.SizeYBase *= num;
|
X0Y0_お下げ左_編節7_髪節.SetSizeYBase(X0Y0_お下げ左_編節7_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節7_髪編目.SizeYBase *= num;
|
X0Y0_お下げ左_編節7_髪編目.SetSizeYBase(X0Y0_お下げ左_編節7_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節8_髪節.SizeYBase *= num;
|
X0Y0_お下げ左_編節8_髪節.SetSizeYBase(X0Y0_お下げ左_編節8_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節8_髪編目.SizeYBase *= num;
|
X0Y0_お下げ左_編節8_髪編目.SetSizeYBase(X0Y0_お下げ左_編節8_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_髪左1.SizeYBase *= num;
|
X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_髪右1.SizeYBase *= num;
|
X0Y0_お下げ左_髪右1.SetSizeYBase(X0Y0_お下げ左_髪右1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_髪根.SizeYBase *= num;
|
X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節1_髪節.SizeYBase *= num;
|
X0Y0_お下げ右_編節1_髪節.SetSizeYBase(X0Y0_お下げ右_編節1_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節1_髪編目.SizeYBase *= num;
|
X0Y0_お下げ右_編節1_髪編目.SetSizeYBase(X0Y0_お下げ右_編節1_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節2_髪節.SizeYBase *= num;
|
X0Y0_お下げ右_編節2_髪節.SetSizeYBase(X0Y0_お下げ右_編節2_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節2_髪編目.SizeYBase *= num;
|
X0Y0_お下げ右_編節2_髪編目.SetSizeYBase(X0Y0_お下げ右_編節2_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節3_髪節.SizeYBase *= num;
|
X0Y0_お下げ右_編節3_髪節.SetSizeYBase(X0Y0_お下げ右_編節3_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節3_髪編目.SizeYBase *= num;
|
X0Y0_お下げ右_編節3_髪編目.SetSizeYBase(X0Y0_お下げ右_編節3_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節4_髪節.SizeYBase *= num;
|
X0Y0_お下げ右_編節4_髪節.SetSizeYBase(X0Y0_お下げ右_編節4_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節4_髪編目.SizeYBase *= num;
|
X0Y0_お下げ右_編節4_髪編目.SetSizeYBase(X0Y0_お下げ右_編節4_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節5_髪節.SizeYBase *= num;
|
X0Y0_お下げ右_編節5_髪節.SetSizeYBase(X0Y0_お下げ右_編節5_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節5_髪編目.SizeYBase *= num;
|
X0Y0_お下げ右_編節5_髪編目.SetSizeYBase(X0Y0_お下げ右_編節5_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節6_髪節.SizeYBase *= num;
|
X0Y0_お下げ右_編節6_髪節.SetSizeYBase(X0Y0_お下げ右_編節6_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節6_髪編目.SizeYBase *= num;
|
X0Y0_お下げ右_編節6_髪編目.SetSizeYBase(X0Y0_お下げ右_編節6_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節7_髪節.SizeYBase *= num;
|
X0Y0_お下げ右_編節7_髪節.SetSizeYBase(X0Y0_お下げ右_編節7_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節7_髪編目.SizeYBase *= num;
|
X0Y0_お下げ右_編節7_髪編目.SetSizeYBase(X0Y0_お下げ右_編節7_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節8_髪節.SizeYBase *= num;
|
X0Y0_お下げ右_編節8_髪節.SetSizeYBase(X0Y0_お下げ右_編節8_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節8_髪編目.SizeYBase *= num;
|
X0Y0_お下げ右_編節8_髪編目.SetSizeYBase(X0Y0_お下げ右_編節8_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_髪右1.SizeYBase *= num;
|
X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_髪左1.SizeYBase *= num;
|
X0Y0_お下げ右_髪左1.SetSizeYBase(X0Y0_お下げ右_髪左1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_髪根.SizeYBase *= num;
|
X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1025,48 +1025,48 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 1.0 + 0.5 * value;
|
double num = 1.0 + 0.5 * value;
|
||||||
X0Y0_お下げ左_編節1_髪節.SizeXBase *= num;
|
X0Y0_お下げ左_編節1_髪節.SetSizeXBase(X0Y0_お下げ左_編節1_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節1_髪編目.SizeXBase *= num;
|
X0Y0_お下げ左_編節1_髪編目.SetSizeXBase(X0Y0_お下げ左_編節1_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節2_髪節.SizeXBase *= num;
|
X0Y0_お下げ左_編節2_髪節.SetSizeXBase(X0Y0_お下げ左_編節2_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節2_髪編目.SizeXBase *= num;
|
X0Y0_お下げ左_編節2_髪編目.SetSizeXBase(X0Y0_お下げ左_編節2_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節3_髪節.SizeXBase *= num;
|
X0Y0_お下げ左_編節3_髪節.SetSizeXBase(X0Y0_お下げ左_編節3_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節3_髪編目.SizeXBase *= num;
|
X0Y0_お下げ左_編節3_髪編目.SetSizeXBase(X0Y0_お下げ左_編節3_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節4_髪節.SizeXBase *= num;
|
X0Y0_お下げ左_編節4_髪節.SetSizeXBase(X0Y0_お下げ左_編節4_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節4_髪編目.SizeXBase *= num;
|
X0Y0_お下げ左_編節4_髪編目.SetSizeXBase(X0Y0_お下げ左_編節4_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節5_髪節.SizeXBase *= num;
|
X0Y0_お下げ左_編節5_髪節.SetSizeXBase(X0Y0_お下げ左_編節5_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節5_髪編目.SizeXBase *= num;
|
X0Y0_お下げ左_編節5_髪編目.SetSizeXBase(X0Y0_お下げ左_編節5_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節6_髪節.SizeXBase *= num;
|
X0Y0_お下げ左_編節6_髪節.SetSizeXBase(X0Y0_お下げ左_編節6_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節6_髪編目.SizeXBase *= num;
|
X0Y0_お下げ左_編節6_髪編目.SetSizeXBase(X0Y0_お下げ左_編節6_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節7_髪節.SizeXBase *= num;
|
X0Y0_お下げ左_編節7_髪節.SetSizeXBase(X0Y0_お下げ左_編節7_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節7_髪編目.SizeXBase *= num;
|
X0Y0_お下げ左_編節7_髪編目.SetSizeXBase(X0Y0_お下げ左_編節7_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節8_髪節.SizeXBase *= num;
|
X0Y0_お下げ左_編節8_髪節.SetSizeXBase(X0Y0_お下げ左_編節8_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節8_髪編目.SizeXBase *= num;
|
X0Y0_お下げ左_編節8_髪編目.SetSizeXBase(X0Y0_お下げ左_編節8_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_髪縛1.SizeBase *= num;
|
X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
|
||||||
X0Y0_お下げ左_髪縛2.SizeBase *= num;
|
X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
|
||||||
X0Y0_お下げ左_髪左1.SizeXBase *= num;
|
X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_髪右1.SizeXBase *= num;
|
X0Y0_お下げ左_髪右1.SetSizeXBase(X0Y0_お下げ左_髪右1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_髪根.SizeXBase *= num;
|
X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節1_髪節.SizeXBase *= num;
|
X0Y0_お下げ右_編節1_髪節.SetSizeXBase(X0Y0_お下げ右_編節1_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節1_髪編目.SizeXBase *= num;
|
X0Y0_お下げ右_編節1_髪編目.SetSizeXBase(X0Y0_お下げ右_編節1_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節2_髪節.SizeXBase *= num;
|
X0Y0_お下げ右_編節2_髪節.SetSizeXBase(X0Y0_お下げ右_編節2_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節2_髪編目.SizeXBase *= num;
|
X0Y0_お下げ右_編節2_髪編目.SetSizeXBase(X0Y0_お下げ右_編節2_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節3_髪節.SizeXBase *= num;
|
X0Y0_お下げ右_編節3_髪節.SetSizeXBase(X0Y0_お下げ右_編節3_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節3_髪編目.SizeXBase *= num;
|
X0Y0_お下げ右_編節3_髪編目.SetSizeXBase(X0Y0_お下げ右_編節3_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節4_髪節.SizeXBase *= num;
|
X0Y0_お下げ右_編節4_髪節.SetSizeXBase(X0Y0_お下げ右_編節4_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節4_髪編目.SizeXBase *= num;
|
X0Y0_お下げ右_編節4_髪編目.SetSizeXBase(X0Y0_お下げ右_編節4_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節5_髪節.SizeXBase *= num;
|
X0Y0_お下げ右_編節5_髪節.SetSizeXBase(X0Y0_お下げ右_編節5_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節5_髪編目.SizeXBase *= num;
|
X0Y0_お下げ右_編節5_髪編目.SetSizeXBase(X0Y0_お下げ右_編節5_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節6_髪節.SizeXBase *= num;
|
X0Y0_お下げ右_編節6_髪節.SetSizeXBase(X0Y0_お下げ右_編節6_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節6_髪編目.SizeXBase *= num;
|
X0Y0_お下げ右_編節6_髪編目.SetSizeXBase(X0Y0_お下げ右_編節6_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節7_髪節.SizeXBase *= num;
|
X0Y0_お下げ右_編節7_髪節.SetSizeXBase(X0Y0_お下げ右_編節7_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節7_髪編目.SizeXBase *= num;
|
X0Y0_お下げ右_編節7_髪編目.SetSizeXBase(X0Y0_お下げ右_編節7_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節8_髪節.SizeXBase *= num;
|
X0Y0_お下げ右_編節8_髪節.SetSizeXBase(X0Y0_お下げ右_編節8_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節8_髪編目.SizeXBase *= num;
|
X0Y0_お下げ右_編節8_髪編目.SetSizeXBase(X0Y0_お下げ右_編節8_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_髪縛1.SizeBase *= num;
|
X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
|
||||||
X0Y0_お下げ右_髪縛2.SizeBase *= num;
|
X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
|
||||||
X0Y0_お下げ右_髪右1.SizeXBase *= num;
|
X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_髪左1.SizeXBase *= num;
|
X0Y0_お下げ右_髪左1.SetSizeXBase(X0Y0_お下げ右_髪左1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_髪根.SizeXBase *= num;
|
X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1074,10 +1074,10 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
X0Y0_お下げ左_髪左1.AngleBase = 3.0 * value;
|
X0Y0_お下げ左_髪左1.SetAngleBase(3.0 * value);
|
||||||
X0Y0_お下げ左_髪右1.AngleBase = -3.0 * value;
|
X0Y0_お下げ左_髪右1.SetAngleBase(-3.0 * value);
|
||||||
X0Y0_お下げ右_髪右1.AngleBase = -3.0 * value;
|
X0Y0_お下げ右_髪右1.SetAngleBase(-3.0 * value);
|
||||||
X0Y0_お下げ右_髪左1.AngleBase = 3.0 * value;
|
X0Y0_お下げ右_髪左1.SetAngleBase(3.0 * value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1286,161 +1286,161 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
double num = (右 ? (-1.0) : 1.0);
|
double num = (右 ? (-1.0) : 1.0);
|
||||||
double num2 = 2.5 + 2.5 * Rng.XS.NextDouble();
|
double num2 = 2.5 + 2.5 * Rng.XS.NextDouble();
|
||||||
X0Y0_お下げ左_編節1_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節1_髪節.SetAngleBase(num * num2);
|
||||||
X0Y0_お下げ左_編節2_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節2_髪節.SetAngleBase(num * num2);
|
||||||
X0Y0_お下げ左_編節3_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節3_髪節.SetAngleBase(num * num2);
|
||||||
X0Y0_お下げ左_編節4_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節4_髪節.SetAngleBase(num * num2);
|
||||||
X0Y0_お下げ左_編節5_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節5_髪節.SetAngleBase(num * num2);
|
||||||
X0Y0_お下げ左_編節6_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節6_髪節.SetAngleBase(num * num2);
|
||||||
X0Y0_お下げ左_編節7_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節7_髪節.SetAngleBase(num * num2);
|
||||||
X0Y0_お下げ左_編節8_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節8_髪節.SetAngleBase(num * num2);
|
||||||
X0Y0_お下げ左_髪根.AngleBase = num * num2;
|
X0Y0_お下げ左_髪根.SetAngleBase(num * num2);
|
||||||
X0Y0_お下げ右_編節1_髪節.AngleBase = num * (0.0 - num2);
|
X0Y0_お下げ右_編節1_髪節.SetAngleBase(num * (0.0 - num2));
|
||||||
X0Y0_お下げ右_編節2_髪節.AngleBase = num * (0.0 - num2);
|
X0Y0_お下げ右_編節2_髪節.SetAngleBase(num * (0.0 - num2));
|
||||||
X0Y0_お下げ右_編節3_髪節.AngleBase = num * (0.0 - num2);
|
X0Y0_お下げ右_編節3_髪節.SetAngleBase(num * (0.0 - num2));
|
||||||
X0Y0_お下げ右_編節4_髪節.AngleBase = num * (0.0 - num2);
|
X0Y0_お下げ右_編節4_髪節.SetAngleBase(num * (0.0 - num2));
|
||||||
X0Y0_お下げ右_編節5_髪節.AngleBase = num * (0.0 - num2);
|
X0Y0_お下げ右_編節5_髪節.SetAngleBase(num * (0.0 - num2));
|
||||||
X0Y0_お下げ右_編節6_髪節.AngleBase = num * (0.0 - num2);
|
X0Y0_お下げ右_編節6_髪節.SetAngleBase(num * (0.0 - num2));
|
||||||
X0Y0_お下げ右_編節7_髪節.AngleBase = num * (0.0 - num2);
|
X0Y0_お下げ右_編節7_髪節.SetAngleBase(num * (0.0 - num2));
|
||||||
X0Y0_お下げ右_編節8_髪節.AngleBase = num * (0.0 - num2);
|
X0Y0_お下げ右_編節8_髪節.SetAngleBase(num * (0.0 - num2));
|
||||||
X0Y0_お下げ右_髪根.AngleBase = num * (0.0 - num2);
|
X0Y0_お下げ右_髪根.SetAngleBase(num * (0.0 - num2));
|
||||||
Body.JoinPAall();
|
Body.JoinPAall();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void スライム()
|
public void スライム()
|
||||||
{
|
{
|
||||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節1_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節1_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節1_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節1_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節1_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_編節1_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_編節1_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節1_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節1_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節1_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節1_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_編節1_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節2_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節2_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節2_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節2_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節2_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_編節2_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_編節2_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節2_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節2_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節2_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節2_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_編節2_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節3_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節3_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節3_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節3_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節3_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_編節3_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_編節3_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節3_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節3_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節3_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節3_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_編節3_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節4_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節4_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節4_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節4_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節4_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_編節4_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_編節4_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節4_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節4_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節4_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節4_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_編節4_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節5_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節5_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節5_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節5_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節5_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_編節5_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_編節5_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節5_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節5_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節5_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節5_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_編節5_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節6_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節6_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節6_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節6_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節6_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_編節6_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_編節6_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節6_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節6_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節6_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節6_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_編節6_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節7_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節7_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節7_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節7_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節7_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_編節7_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_編節7_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節7_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節7_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節7_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節7_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_編節7_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節8_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節8_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節8_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節8_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節8_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_編節8_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_編節8_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節8_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節8_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節8_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節8_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_編節8_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪左1.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_髪左1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪左1.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_髪左1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_髪左1.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_髪左1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_髪左1.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_髪左1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_髪左1.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_髪左1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪右1.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_髪右1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪右1.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_髪右1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_髪右1.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_髪右1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_髪右1.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_髪右1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_髪右1.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_髪右1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節1_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節1_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節1_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節1_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節1_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_編節1_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_編節1_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節1_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節1_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節1_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節1_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_編節1_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節2_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節2_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節2_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節2_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節2_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_編節2_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_編節2_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節2_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節2_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節2_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節2_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_編節2_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節3_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節3_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節3_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節3_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節3_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_編節3_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_編節3_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節3_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節3_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節3_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節3_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_編節3_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節4_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節4_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節4_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節4_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節4_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_編節4_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_編節4_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節4_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節4_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節4_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節4_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_編節4_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節5_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節5_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節5_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節5_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節5_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_編節5_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_編節5_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節5_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節5_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節5_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節5_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_編節5_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節6_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節6_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節6_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節6_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節6_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_編節6_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_編節6_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節6_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節6_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節6_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節6_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_編節6_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節7_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節7_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節7_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節7_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節7_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_編節7_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_編節7_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節7_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節7_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節7_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節7_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_編節7_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節8_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節8_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節8_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節8_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節8_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_編節8_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_編節8_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節8_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節8_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節8_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節8_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_編節8_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪右1.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_髪右1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪右1.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_髪右1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_髪右1.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_髪右1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_髪右1.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_髪右1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_髪右1.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_髪右1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪左1.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_髪左1.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪左1.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_髪左1.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_髪左1.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_髪左1.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_髪左1.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_髪左1.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_髪左1.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_髪左1.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool Is布(ShapePart p)
|
public override bool Is布(ShapePart p)
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -970,7 +970,7 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.7 + 0.3 * value;
|
double num = 0.7 + 0.3 * value;
|
||||||
X0Y0_髪基.SizeYBase *= num;
|
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -979,44 +979,44 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.5 + 0.9 * value;
|
double num = 0.5 + 0.9 * value;
|
||||||
X0Y0_お下げ左_編節1_髪節.SizeYBase *= num;
|
X0Y0_お下げ左_編節1_髪節.SetSizeYBase(X0Y0_お下げ左_編節1_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節1_髪編目.SizeYBase *= num;
|
X0Y0_お下げ左_編節1_髪編目.SetSizeYBase(X0Y0_お下げ左_編節1_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節2_髪節.SizeYBase *= num;
|
X0Y0_お下げ左_編節2_髪節.SetSizeYBase(X0Y0_お下げ左_編節2_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節2_髪編目.SizeYBase *= num;
|
X0Y0_お下げ左_編節2_髪編目.SetSizeYBase(X0Y0_お下げ左_編節2_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節3_髪節.SizeYBase *= num;
|
X0Y0_お下げ左_編節3_髪節.SetSizeYBase(X0Y0_お下げ左_編節3_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節3_髪編目.SizeYBase *= num;
|
X0Y0_お下げ左_編節3_髪編目.SetSizeYBase(X0Y0_お下げ左_編節3_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節4_髪節.SizeYBase *= num;
|
X0Y0_お下げ左_編節4_髪節.SetSizeYBase(X0Y0_お下げ左_編節4_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節4_髪編目.SizeYBase *= num;
|
X0Y0_お下げ左_編節4_髪編目.SetSizeYBase(X0Y0_お下げ左_編節4_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節5_髪節.SizeYBase *= num;
|
X0Y0_お下げ左_編節5_髪節.SetSizeYBase(X0Y0_お下げ左_編節5_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節5_髪編目.SizeYBase *= num;
|
X0Y0_お下げ左_編節5_髪編目.SetSizeYBase(X0Y0_お下げ左_編節5_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節6_髪節.SizeYBase *= num;
|
X0Y0_お下げ左_編節6_髪節.SetSizeYBase(X0Y0_お下げ左_編節6_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節6_髪編目.SizeYBase *= num;
|
X0Y0_お下げ左_編節6_髪編目.SetSizeYBase(X0Y0_お下げ左_編節6_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節7_髪節.SizeYBase *= num;
|
X0Y0_お下げ左_編節7_髪節.SetSizeYBase(X0Y0_お下げ左_編節7_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節7_髪編目.SizeYBase *= num;
|
X0Y0_お下げ左_編節7_髪編目.SetSizeYBase(X0Y0_お下げ左_編節7_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節8_髪節.SizeYBase *= num;
|
X0Y0_お下げ左_編節8_髪節.SetSizeYBase(X0Y0_お下げ左_編節8_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_編節8_髪編目.SizeYBase *= num;
|
X0Y0_お下げ左_編節8_髪編目.SetSizeYBase(X0Y0_お下げ左_編節8_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_髪左1.SizeYBase *= num;
|
X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_髪右1.SizeYBase *= num;
|
X0Y0_お下げ左_髪右1.SetSizeYBase(X0Y0_お下げ左_髪右1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_髪根.SizeYBase *= num;
|
X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節1_髪節.SizeYBase *= num;
|
X0Y0_お下げ右_編節1_髪節.SetSizeYBase(X0Y0_お下げ右_編節1_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節1_髪編目.SizeYBase *= num;
|
X0Y0_お下げ右_編節1_髪編目.SetSizeYBase(X0Y0_お下げ右_編節1_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節2_髪節.SizeYBase *= num;
|
X0Y0_お下げ右_編節2_髪節.SetSizeYBase(X0Y0_お下げ右_編節2_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節2_髪編目.SizeYBase *= num;
|
X0Y0_お下げ右_編節2_髪編目.SetSizeYBase(X0Y0_お下げ右_編節2_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節3_髪節.SizeYBase *= num;
|
X0Y0_お下げ右_編節3_髪節.SetSizeYBase(X0Y0_お下げ右_編節3_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節3_髪編目.SizeYBase *= num;
|
X0Y0_お下げ右_編節3_髪編目.SetSizeYBase(X0Y0_お下げ右_編節3_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節4_髪節.SizeYBase *= num;
|
X0Y0_お下げ右_編節4_髪節.SetSizeYBase(X0Y0_お下げ右_編節4_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節4_髪編目.SizeYBase *= num;
|
X0Y0_お下げ右_編節4_髪編目.SetSizeYBase(X0Y0_お下げ右_編節4_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節5_髪節.SizeYBase *= num;
|
X0Y0_お下げ右_編節5_髪節.SetSizeYBase(X0Y0_お下げ右_編節5_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節5_髪編目.SizeYBase *= num;
|
X0Y0_お下げ右_編節5_髪編目.SetSizeYBase(X0Y0_お下げ右_編節5_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節6_髪節.SizeYBase *= num;
|
X0Y0_お下げ右_編節6_髪節.SetSizeYBase(X0Y0_お下げ右_編節6_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節6_髪編目.SizeYBase *= num;
|
X0Y0_お下げ右_編節6_髪編目.SetSizeYBase(X0Y0_お下げ右_編節6_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節7_髪節.SizeYBase *= num;
|
X0Y0_お下げ右_編節7_髪節.SetSizeYBase(X0Y0_お下げ右_編節7_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節7_髪編目.SizeYBase *= num;
|
X0Y0_お下げ右_編節7_髪編目.SetSizeYBase(X0Y0_お下げ右_編節7_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節8_髪節.SizeYBase *= num;
|
X0Y0_お下げ右_編節8_髪節.SetSizeYBase(X0Y0_お下げ右_編節8_髪節.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_編節8_髪編目.SizeYBase *= num;
|
X0Y0_お下げ右_編節8_髪編目.SetSizeYBase(X0Y0_お下げ右_編節8_髪編目.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_髪右1.SizeYBase *= num;
|
X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_髪左1.SizeYBase *= num;
|
X0Y0_お下げ右_髪左1.SetSizeYBase(X0Y0_お下げ右_髪左1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_髪根.SizeYBase *= num;
|
X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1025,48 +1025,48 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 1.0 + 0.5 * value;
|
double num = 1.0 + 0.5 * value;
|
||||||
X0Y0_お下げ左_編節1_髪節.SizeXBase *= num;
|
X0Y0_お下げ左_編節1_髪節.SetSizeXBase(X0Y0_お下げ左_編節1_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節1_髪編目.SizeXBase *= num;
|
X0Y0_お下げ左_編節1_髪編目.SetSizeXBase(X0Y0_お下げ左_編節1_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節2_髪節.SizeXBase *= num;
|
X0Y0_お下げ左_編節2_髪節.SetSizeXBase(X0Y0_お下げ左_編節2_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節2_髪編目.SizeXBase *= num;
|
X0Y0_お下げ左_編節2_髪編目.SetSizeXBase(X0Y0_お下げ左_編節2_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節3_髪節.SizeXBase *= num;
|
X0Y0_お下げ左_編節3_髪節.SetSizeXBase(X0Y0_お下げ左_編節3_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節3_髪編目.SizeXBase *= num;
|
X0Y0_お下げ左_編節3_髪編目.SetSizeXBase(X0Y0_お下げ左_編節3_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節4_髪節.SizeXBase *= num;
|
X0Y0_お下げ左_編節4_髪節.SetSizeXBase(X0Y0_お下げ左_編節4_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節4_髪編目.SizeXBase *= num;
|
X0Y0_お下げ左_編節4_髪編目.SetSizeXBase(X0Y0_お下げ左_編節4_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節5_髪節.SizeXBase *= num;
|
X0Y0_お下げ左_編節5_髪節.SetSizeXBase(X0Y0_お下げ左_編節5_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節5_髪編目.SizeXBase *= num;
|
X0Y0_お下げ左_編節5_髪編目.SetSizeXBase(X0Y0_お下げ左_編節5_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節6_髪節.SizeXBase *= num;
|
X0Y0_お下げ左_編節6_髪節.SetSizeXBase(X0Y0_お下げ左_編節6_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節6_髪編目.SizeXBase *= num;
|
X0Y0_お下げ左_編節6_髪編目.SetSizeXBase(X0Y0_お下げ左_編節6_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節7_髪節.SizeXBase *= num;
|
X0Y0_お下げ左_編節7_髪節.SetSizeXBase(X0Y0_お下げ左_編節7_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節7_髪編目.SizeXBase *= num;
|
X0Y0_お下げ左_編節7_髪編目.SetSizeXBase(X0Y0_お下げ左_編節7_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節8_髪節.SizeXBase *= num;
|
X0Y0_お下げ左_編節8_髪節.SetSizeXBase(X0Y0_お下げ左_編節8_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_編節8_髪編目.SizeXBase *= num;
|
X0Y0_お下げ左_編節8_髪編目.SetSizeXBase(X0Y0_お下げ左_編節8_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_髪縛1.SizeBase *= num;
|
X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
|
||||||
X0Y0_お下げ左_髪縛2.SizeBase *= num;
|
X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
|
||||||
X0Y0_お下げ左_髪左1.SizeXBase *= num;
|
X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_髪右1.SizeXBase *= num;
|
X0Y0_お下げ左_髪右1.SetSizeXBase(X0Y0_お下げ左_髪右1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_髪根.SizeXBase *= num;
|
X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節1_髪節.SizeXBase *= num;
|
X0Y0_お下げ右_編節1_髪節.SetSizeXBase(X0Y0_お下げ右_編節1_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節1_髪編目.SizeXBase *= num;
|
X0Y0_お下げ右_編節1_髪編目.SetSizeXBase(X0Y0_お下げ右_編節1_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節2_髪節.SizeXBase *= num;
|
X0Y0_お下げ右_編節2_髪節.SetSizeXBase(X0Y0_お下げ右_編節2_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節2_髪編目.SizeXBase *= num;
|
X0Y0_お下げ右_編節2_髪編目.SetSizeXBase(X0Y0_お下げ右_編節2_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節3_髪節.SizeXBase *= num;
|
X0Y0_お下げ右_編節3_髪節.SetSizeXBase(X0Y0_お下げ右_編節3_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節3_髪編目.SizeXBase *= num;
|
X0Y0_お下げ右_編節3_髪編目.SetSizeXBase(X0Y0_お下げ右_編節3_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節4_髪節.SizeXBase *= num;
|
X0Y0_お下げ右_編節4_髪節.SetSizeXBase(X0Y0_お下げ右_編節4_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節4_髪編目.SizeXBase *= num;
|
X0Y0_お下げ右_編節4_髪編目.SetSizeXBase(X0Y0_お下げ右_編節4_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節5_髪節.SizeXBase *= num;
|
X0Y0_お下げ右_編節5_髪節.SetSizeXBase(X0Y0_お下げ右_編節5_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節5_髪編目.SizeXBase *= num;
|
X0Y0_お下げ右_編節5_髪編目.SetSizeXBase(X0Y0_お下げ右_編節5_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節6_髪節.SizeXBase *= num;
|
X0Y0_お下げ右_編節6_髪節.SetSizeXBase(X0Y0_お下げ右_編節6_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節6_髪編目.SizeXBase *= num;
|
X0Y0_お下げ右_編節6_髪編目.SetSizeXBase(X0Y0_お下げ右_編節6_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節7_髪節.SizeXBase *= num;
|
X0Y0_お下げ右_編節7_髪節.SetSizeXBase(X0Y0_お下げ右_編節7_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節7_髪編目.SizeXBase *= num;
|
X0Y0_お下げ右_編節7_髪編目.SetSizeXBase(X0Y0_お下げ右_編節7_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節8_髪節.SizeXBase *= num;
|
X0Y0_お下げ右_編節8_髪節.SetSizeXBase(X0Y0_お下げ右_編節8_髪節.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_編節8_髪編目.SizeXBase *= num;
|
X0Y0_お下げ右_編節8_髪編目.SetSizeXBase(X0Y0_お下げ右_編節8_髪編目.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_髪縛1.SizeBase *= num;
|
X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
|
||||||
X0Y0_お下げ右_髪縛2.SizeBase *= num;
|
X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
|
||||||
X0Y0_お下げ右_髪右1.SizeXBase *= num;
|
X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_髪左1.SizeXBase *= num;
|
X0Y0_お下げ右_髪左1.SetSizeXBase(X0Y0_お下げ右_髪左1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_髪根.SizeXBase *= num;
|
X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1074,10 +1074,10 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
X0Y0_お下げ左_髪左1.AngleBase = 3.0 * value;
|
X0Y0_お下げ左_髪左1.SetAngleBase(3.0 * value);
|
||||||
X0Y0_お下げ左_髪右1.AngleBase = -3.0 * value;
|
X0Y0_お下げ左_髪右1.SetAngleBase(-3.0 * value);
|
||||||
X0Y0_お下げ右_髪右1.AngleBase = -3.0 * value;
|
X0Y0_お下げ右_髪右1.SetAngleBase(-3.0 * value);
|
||||||
X0Y0_お下げ右_髪左1.AngleBase = 3.0 * value;
|
X0Y0_お下げ右_髪左1.SetAngleBase(3.0 * value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1286,155 +1286,155 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
double num = (右 ? (-1.0) : 1.0);
|
double num = (右 ? (-1.0) : 1.0);
|
||||||
double num2 = 2.5 + 2.5 * Rng.XS.NextDouble();
|
double num2 = 2.5 + 2.5 * Rng.XS.NextDouble();
|
||||||
X0Y0_お下げ左_編節1_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節1_髪節.SetAngleBase(num * num2);
|
||||||
X0Y0_お下げ左_編節2_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節2_髪節.SetAngleBase(num * num2);
|
||||||
X0Y0_お下げ左_編節3_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節3_髪節.SetAngleBase(num * num2);
|
||||||
X0Y0_お下げ左_編節4_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節4_髪節.SetAngleBase(num * num2);
|
||||||
X0Y0_お下げ左_編節5_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節5_髪節.SetAngleBase(num * num2);
|
||||||
X0Y0_お下げ左_編節6_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節6_髪節.SetAngleBase(num * num2);
|
||||||
X0Y0_お下げ左_編節7_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節7_髪節.SetAngleBase(num * num2);
|
||||||
X0Y0_お下げ左_編節8_髪節.AngleBase = num * num2;
|
X0Y0_お下げ左_編節8_髪節.SetAngleBase(num * num2);
|
||||||
X0Y0_お下げ左_髪根.AngleBase = num * num2;
|
X0Y0_お下げ左_髪根.SetAngleBase(num * num2);
|
||||||
X0Y0_お下げ右_編節1_髪節.AngleBase = num * (0.0 - num2);
|
X0Y0_お下げ右_編節1_髪節.SetAngleBase(num * (0.0 - num2));
|
||||||
X0Y0_お下げ右_編節2_髪節.AngleBase = num * (0.0 - num2);
|
X0Y0_お下げ右_編節2_髪節.SetAngleBase(num * (0.0 - num2));
|
||||||
X0Y0_お下げ右_編節3_髪節.AngleBase = num * (0.0 - num2);
|
X0Y0_お下げ右_編節3_髪節.SetAngleBase(num * (0.0 - num2));
|
||||||
X0Y0_お下げ右_編節4_髪節.AngleBase = num * (0.0 - num2);
|
X0Y0_お下げ右_編節4_髪節.SetAngleBase(num * (0.0 - num2));
|
||||||
X0Y0_お下げ右_編節5_髪節.AngleBase = num * (0.0 - num2);
|
X0Y0_お下げ右_編節5_髪節.SetAngleBase(num * (0.0 - num2));
|
||||||
X0Y0_お下げ右_編節6_髪節.AngleBase = num * (0.0 - num2);
|
X0Y0_お下げ右_編節6_髪節.SetAngleBase(num * (0.0 - num2));
|
||||||
X0Y0_お下げ右_編節7_髪節.AngleBase = num * (0.0 - num2);
|
X0Y0_お下げ右_編節7_髪節.SetAngleBase(num * (0.0 - num2));
|
||||||
X0Y0_お下げ右_編節8_髪節.AngleBase = num * (0.0 - num2);
|
X0Y0_お下げ右_編節8_髪節.SetAngleBase(num * (0.0 - num2));
|
||||||
X0Y0_お下げ右_髪根.AngleBase = num * (0.0 - num2);
|
X0Y0_お下げ右_髪根.SetAngleBase(num * (0.0 - num2));
|
||||||
Body.JoinPAall();
|
Body.JoinPAall();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void スライム()
|
public void スライム()
|
||||||
{
|
{
|
||||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節1_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節1_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節1_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節1_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節1_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_編節1_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_編節1_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節1_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節1_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節1_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節1_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_編節1_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節2_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節2_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節2_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節2_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節2_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_編節2_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_編節2_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節2_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節2_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節2_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節2_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_編節2_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節3_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節3_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節3_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節3_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節3_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_編節3_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_編節3_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節3_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節3_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節3_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節3_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_編節3_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節4_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節4_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節4_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節4_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節4_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_編節4_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_編節4_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節4_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節4_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節4_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節4_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_編節4_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節5_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節5_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節5_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節5_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節5_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_編節5_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_編節5_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節5_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節5_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節5_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節5_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_編節5_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節6_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節6_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節6_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節6_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節6_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_編節6_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_編節6_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節6_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節6_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節6_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節6_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_編節6_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節7_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節7_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節7_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節7_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節7_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_編節7_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_編節7_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節7_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節7_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節7_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節7_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_編節7_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節8_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節8_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節8_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節8_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節8_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ左_編節8_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_編節8_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ左_編節8_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ左_編節8_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ左_編節8_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_編節8_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_編節8_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ左_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪左1.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_お下げ左_髪左1.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪左1.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_お下げ左_髪左1.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_髪左1.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_お下げ左_髪左1.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_髪左1.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_お下げ左_髪左1.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪右1.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_お下げ左_髪右1.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪右1.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_お下げ左_髪右1.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_髪右1.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_お下げ左_髪右1.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_髪右1.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_お下げ左_髪右1.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_お下げ左_髪根.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_お下げ左_髪根.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節1_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節1_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節1_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節1_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節1_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_編節1_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_編節1_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節1_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節1_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節1_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節1_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_編節1_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節2_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節2_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節2_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節2_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節2_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_編節2_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_編節2_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節2_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節2_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節2_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節2_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_編節2_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節3_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節3_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節3_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節3_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節3_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_編節3_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_編節3_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節3_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節3_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節3_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節3_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_編節3_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節4_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節4_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節4_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節4_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節4_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_編節4_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_編節4_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節4_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節4_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節4_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節4_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_編節4_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節5_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節5_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節5_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節5_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節5_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_編節5_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_編節5_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節5_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節5_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節5_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節5_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_編節5_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節6_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節6_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節6_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節6_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節6_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_編節6_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_編節6_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節6_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節6_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節6_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節6_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_編節6_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節7_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節7_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節7_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節7_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節7_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_編節7_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_編節7_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節7_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節7_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節7_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節7_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_編節7_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節8_髪節.OP[右 ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節8_髪節.GetOP()[右 ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節8_髪節.OP[(!右) ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節8_髪節.GetOP()[(!右) ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節8_髪節.OP[右 ? 2 : 2].Outline = false;
|
X0Y0_お下げ右_編節8_髪節.GetOP()[右 ? 2 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_編節8_髪節.OP[右 ? 1 : 3].Outline = false;
|
X0Y0_お下げ右_編節8_髪節.GetOP()[右 ? 1 : 3].Outline = false;
|
||||||
X0Y0_お下げ右_編節8_髪節.OP[(!右) ? 4 : 0].Outline = false;
|
X0Y0_お下げ右_編節8_髪節.GetOP()[(!右) ? 4 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_編節8_髪編目.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_編節8_髪編目.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪縛1.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_髪縛1.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪縛2.OP[右 ? 0 : 0].Outline = false;
|
X0Y0_お下げ右_髪縛2.GetOP()[右 ? 0 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪右1.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_お下げ右_髪右1.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪右1.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_お下げ右_髪右1.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_髪右1.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_お下げ右_髪右1.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_髪右1.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_お下げ右_髪右1.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪左1.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_お下げ右_髪左1.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪左1.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_お下げ右_髪左1.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_髪左1.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_お下げ右_髪左1.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_髪左1.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_お下げ右_髪左1.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[右 ? 3 : 0].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[右 ? 3 : 0].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[(!右) ? 1 : 2].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 1 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[右 ? 1 : 2].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[右 ? 1 : 2].Outline = false;
|
||||||
X0Y0_お下げ右_髪根.OP[(!右) ? 3 : 0].Outline = false;
|
X0Y0_お下げ右_髪根.GetOP()[(!右) ? 3 : 0].Outline = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool Is布(ShapePart p)
|
public override bool Is布(ShapePart p)
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
@@ -112,7 +113,7 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.7 + 0.3 * value;
|
double num = 0.7 + 0.3 * value;
|
||||||
X0Y0_髪基.SizeYBase *= num;
|
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -323,8 +324,8 @@ namespace SlaveMatrix
|
|||||||
|
|
||||||
public void スライム()
|
public void スライム()
|
||||||
{
|
{
|
||||||
X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
|
X0Y0_髪基.GetOP()[右 ? 1 : 0].Outline = false;
|
||||||
X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
|
X0Y0_髪基.GetOP()[(!右) ? 1 : 0].Outline = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void 色更新()
|
public override void 色更新()
|
||||||
|
|||||||
@@ -2,6 +2,7 @@ using System;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,3 +1,5 @@
|
|||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
public class BackHair1 : Element
|
public class BackHair1 : Element
|
||||||
|
|||||||
@@ -235,13 +235,13 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.5 + 0.9 * value;
|
double num = 0.5 + 0.9 * value;
|
||||||
X0Y0_お下げ_髪根.SizeYBase *= num;
|
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪左1.SizeYBase *= num;
|
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪左2.SizeYBase *= num;
|
X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪左3.SizeYBase *= num;
|
X0Y0_お下げ_髪左3.SetSizeYBase(X0Y0_お下げ_髪左3.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪右1.SizeYBase *= num;
|
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪右2.SizeYBase *= num;
|
X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪右3.SizeYBase *= num;
|
X0Y0_お下げ_髪右3.SetSizeYBase(X0Y0_お下げ_髪右3.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -250,13 +250,13 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 1.0 + 0.5 * value;
|
double num = 1.0 + 0.5 * value;
|
||||||
X0Y0_お下げ_髪根.SizeXBase *= num;
|
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪左1.SizeXBase *= num;
|
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪左2.SizeXBase *= num;
|
X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪左3.SizeXBase *= num;
|
X0Y0_お下げ_髪左3.SetSizeXBase(X0Y0_お下げ_髪左3.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪右1.SizeXBase *= num;
|
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪右2.SizeXBase *= num;
|
X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪右3.SizeXBase *= num;
|
X0Y0_お下げ_髪右3.SetSizeXBase(X0Y0_お下げ_髪右3.GetSizeXBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -264,12 +264,12 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value;
|
X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
|
||||||
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value;
|
X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
|
||||||
X0Y0_お下げ_髪左3.AngleBase = 1.5 * value;
|
X0Y0_お下げ_髪左3.SetAngleBase(1.5 * value);
|
||||||
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value;
|
X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
|
||||||
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value;
|
X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
|
||||||
X0Y0_お下げ_髪右3.AngleBase = -1.5 * value;
|
X0Y0_お下げ_髪右3.SetAngleBase(-1.5 * value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -277,7 +277,7 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
X0Y0_お下げ_髪根.PositionCont = new Vector2D(X0Y0_お下げ_髪根.PositionCont.X, X0Y0_お下げ_髪根.PositionCont.Y + 0.02 * value.Inverse());
|
X0Y0_お下げ_髪根.SetPositionCont(new Vector2D(X0Y0_お下げ_髪根.GetPositionCont().X, X0Y0_お下げ_髪根.GetPositionCont().Y + 0.02 * value.Inverse()));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -235,13 +235,13 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.5 + 0.9 * value;
|
double num = 0.5 + 0.9 * value;
|
||||||
X0Y0_お下げ_髪根.SizeYBase *= num;
|
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪左1.SizeYBase *= num;
|
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪左2.SizeYBase *= num;
|
X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪左3.SizeYBase *= num;
|
X0Y0_お下げ_髪左3.SetSizeYBase(X0Y0_お下げ_髪左3.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪右1.SizeYBase *= num;
|
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪右2.SizeYBase *= num;
|
X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪右3.SizeYBase *= num;
|
X0Y0_お下げ_髪右3.SetSizeYBase(X0Y0_お下げ_髪右3.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -250,13 +250,13 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 1.0 + 0.5 * value;
|
double num = 1.0 + 0.5 * value;
|
||||||
X0Y0_お下げ_髪根.SizeXBase *= num;
|
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪左1.SizeXBase *= num;
|
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪左2.SizeXBase *= num;
|
X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪左3.SizeXBase *= num;
|
X0Y0_お下げ_髪左3.SetSizeXBase(X0Y0_お下げ_髪左3.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪右1.SizeXBase *= num;
|
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪右2.SizeXBase *= num;
|
X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪右3.SizeXBase *= num;
|
X0Y0_お下げ_髪右3.SetSizeXBase(X0Y0_お下げ_髪右3.GetSizeXBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -264,12 +264,12 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value;
|
X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
|
||||||
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value;
|
X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
|
||||||
X0Y0_お下げ_髪左3.AngleBase = 1.5 * value;
|
X0Y0_お下げ_髪左3.SetAngleBase(1.5 * value);
|
||||||
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value;
|
X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
|
||||||
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value;
|
X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
|
||||||
X0Y0_お下げ_髪右3.AngleBase = -1.5 * value;
|
X0Y0_お下げ_髪右3.SetAngleBase(-1.5 * value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -277,7 +277,7 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
X0Y0_お下げ_髪根.PositionCont = new Vector2D(X0Y0_お下げ_髪根.PositionCont.X, X0Y0_お下げ_髪根.PositionCont.Y + 0.02 * value.Inverse());
|
X0Y0_お下げ_髪根.SetPositionCont(new Vector2D(X0Y0_お下げ_髪根.GetPositionCont().X, X0Y0_お下げ_髪根.GetPositionCont().Y + 0.02 * value.Inverse()));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -235,13 +235,13 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.5 + 0.9 * value;
|
double num = 0.5 + 0.9 * value;
|
||||||
X0Y0_お下げ_髪根.SizeYBase *= num;
|
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪左1.SizeYBase *= num;
|
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪左2.SizeYBase *= num;
|
X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪左3.SizeYBase *= num;
|
X0Y0_お下げ_髪左3.SetSizeYBase(X0Y0_お下げ_髪左3.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪右1.SizeYBase *= num;
|
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪右2.SizeYBase *= num;
|
X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪右3.SizeYBase *= num;
|
X0Y0_お下げ_髪右3.SetSizeYBase(X0Y0_お下げ_髪右3.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -250,13 +250,13 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 1.0 + 0.5 * value;
|
double num = 1.0 + 0.5 * value;
|
||||||
X0Y0_お下げ_髪根.SizeXBase *= num;
|
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪左1.SizeXBase *= num;
|
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪左2.SizeXBase *= num;
|
X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪左3.SizeXBase *= num;
|
X0Y0_お下げ_髪左3.SetSizeXBase(X0Y0_お下げ_髪左3.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪右1.SizeXBase *= num;
|
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪右2.SizeXBase *= num;
|
X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪右3.SizeXBase *= num;
|
X0Y0_お下げ_髪右3.SetSizeXBase(X0Y0_お下げ_髪右3.GetSizeXBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -264,12 +264,12 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value;
|
X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
|
||||||
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value;
|
X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
|
||||||
X0Y0_お下げ_髪左3.AngleBase = 1.5 * value;
|
X0Y0_お下げ_髪左3.SetAngleBase(1.5 * value);
|
||||||
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value;
|
X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
|
||||||
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value;
|
X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
|
||||||
X0Y0_お下げ_髪右3.AngleBase = -1.5 * value;
|
X0Y0_お下げ_髪右3.SetAngleBase(-1.5 * value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -277,7 +277,7 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
X0Y0_お下げ_髪根.PositionCont = new Vector2D(X0Y0_お下げ_髪根.PositionCont.X, X0Y0_お下げ_髪根.PositionCont.Y + 0.02 * value.Inverse());
|
X0Y0_お下げ_髪根.SetPositionCont(new Vector2D(X0Y0_お下げ_髪根.GetPositionCont().X, X0Y0_お下げ_髪根.GetPositionCont().Y + 0.02 * value.Inverse()));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -235,13 +235,13 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.5 + 0.9 * value;
|
double num = 0.5 + 0.9 * value;
|
||||||
X0Y0_お下げ_髪根.SizeYBase *= num;
|
X0Y0_お下げ_髪根.SetSizeYBase(X0Y0_お下げ_髪根.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪左1.SizeYBase *= num;
|
X0Y0_お下げ_髪左1.SetSizeYBase(X0Y0_お下げ_髪左1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪左2.SizeYBase *= num;
|
X0Y0_お下げ_髪左2.SetSizeYBase(X0Y0_お下げ_髪左2.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪左3.SizeYBase *= num;
|
X0Y0_お下げ_髪左3.SetSizeYBase(X0Y0_お下げ_髪左3.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪右1.SizeYBase *= num;
|
X0Y0_お下げ_髪右1.SetSizeYBase(X0Y0_お下げ_髪右1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪右2.SizeYBase *= num;
|
X0Y0_お下げ_髪右2.SetSizeYBase(X0Y0_お下げ_髪右2.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ_髪右3.SizeYBase *= num;
|
X0Y0_お下げ_髪右3.SetSizeYBase(X0Y0_お下げ_髪右3.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -250,13 +250,13 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 1.0 + 0.5 * value;
|
double num = 1.0 + 0.5 * value;
|
||||||
X0Y0_お下げ_髪根.SizeXBase *= num;
|
X0Y0_お下げ_髪根.SetSizeXBase(X0Y0_お下げ_髪根.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪左1.SizeXBase *= num;
|
X0Y0_お下げ_髪左1.SetSizeXBase(X0Y0_お下げ_髪左1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪左2.SizeXBase *= num;
|
X0Y0_お下げ_髪左2.SetSizeXBase(X0Y0_お下げ_髪左2.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪左3.SizeXBase *= num;
|
X0Y0_お下げ_髪左3.SetSizeXBase(X0Y0_お下げ_髪左3.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪右1.SizeXBase *= num;
|
X0Y0_お下げ_髪右1.SetSizeXBase(X0Y0_お下げ_髪右1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪右2.SizeXBase *= num;
|
X0Y0_お下げ_髪右2.SetSizeXBase(X0Y0_お下げ_髪右2.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ_髪右3.SizeXBase *= num;
|
X0Y0_お下げ_髪右3.SetSizeXBase(X0Y0_お下げ_髪右3.GetSizeXBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -264,12 +264,12 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
X0Y0_お下げ_髪左1.AngleBase = 1.5 * value;
|
X0Y0_お下げ_髪左1.SetAngleBase(1.5 * value);
|
||||||
X0Y0_お下げ_髪左2.AngleBase = 1.5 * value;
|
X0Y0_お下げ_髪左2.SetAngleBase(1.5 * value);
|
||||||
X0Y0_お下げ_髪左3.AngleBase = 1.5 * value;
|
X0Y0_お下げ_髪左3.SetAngleBase(1.5 * value);
|
||||||
X0Y0_お下げ_髪右1.AngleBase = -1.5 * value;
|
X0Y0_お下げ_髪右1.SetAngleBase(-1.5 * value);
|
||||||
X0Y0_お下げ_髪右2.AngleBase = -1.5 * value;
|
X0Y0_お下げ_髪右2.SetAngleBase(-1.5 * value);
|
||||||
X0Y0_お下げ_髪右3.AngleBase = -1.5 * value;
|
X0Y0_お下げ_髪右3.SetAngleBase(-1.5 * value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -277,7 +277,7 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
X0Y0_お下げ_髪根.PositionCont = new Vector2D(X0Y0_お下げ_髪根.PositionCont.X, X0Y0_お下げ_髪根.PositionCont.Y + 0.02 * value.Inverse());
|
X0Y0_お下げ_髪根.SetPositionCont(new Vector2D(X0Y0_お下げ_髪根.GetPositionCont().X, X0Y0_お下げ_髪根.GetPositionCont().Y + 0.02 * value.Inverse()));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -214,12 +214,12 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.5 + 0.9 * value;
|
double num = 0.5 + 0.9 * value;
|
||||||
X0Y0_お下げ左_髪左根.SizeYBase *= num;
|
X0Y0_お下げ左_髪左根.SetSizeYBase(X0Y0_お下げ左_髪左根.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_髪左1.SizeYBase *= num;
|
X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_髪左2.SizeYBase *= num;
|
X0Y0_お下げ左_髪左2.SetSizeYBase(X0Y0_お下げ左_髪左2.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_髪右根.SizeYBase *= num;
|
X0Y0_お下げ右_髪右根.SetSizeYBase(X0Y0_お下げ右_髪右根.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_髪右1.SizeYBase *= num;
|
X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_髪右2.SizeYBase *= num;
|
X0Y0_お下げ右_髪右2.SetSizeYBase(X0Y0_お下げ右_髪右2.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -228,12 +228,12 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 1.0 + 0.5 * value;
|
double num = 1.0 + 0.5 * value;
|
||||||
X0Y0_お下げ左_髪左根.SizeXBase *= num;
|
X0Y0_お下げ左_髪左根.SetSizeXBase(X0Y0_お下げ左_髪左根.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_髪左1.SizeXBase *= num;
|
X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_髪左2.SizeXBase *= num;
|
X0Y0_お下げ左_髪左2.SetSizeXBase(X0Y0_お下げ左_髪左2.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_髪右根.SizeXBase *= num;
|
X0Y0_お下げ右_髪右根.SetSizeXBase(X0Y0_お下げ右_髪右根.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_髪右1.SizeXBase *= num;
|
X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_髪右2.SizeXBase *= num;
|
X0Y0_お下げ右_髪右2.SetSizeXBase(X0Y0_お下げ右_髪右2.GetSizeXBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -241,10 +241,10 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
X0Y0_お下げ左_髪左1.AngleBase = 1.5 * value;
|
X0Y0_お下げ左_髪左1.SetAngleBase(1.5 * value);
|
||||||
X0Y0_お下げ左_髪左2.AngleBase = 1.5 * value;
|
X0Y0_お下げ左_髪左2.SetAngleBase(1.5 * value);
|
||||||
X0Y0_お下げ右_髪右1.AngleBase = -1.5 * value;
|
X0Y0_お下げ右_髪右1.SetAngleBase(-1.5 * value);
|
||||||
X0Y0_お下げ右_髪右2.AngleBase = -1.5 * value;
|
X0Y0_お下げ右_髪右2.SetAngleBase(-1.5 * value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -253,8 +253,8 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = value.Inverse();
|
double num = value.Inverse();
|
||||||
X0Y0_お下げ左_髪左根.PositionCont = new Vector2D(X0Y0_お下げ左_髪左根.PositionCont.X - 0.005 * num, X0Y0_お下げ左_髪左根.PositionCont.Y + 0.02 * num);
|
X0Y0_お下げ左_髪左根.SetPositionCont(new Vector2D(X0Y0_お下げ左_髪左根.GetPositionCont().X - 0.005 * num, X0Y0_お下げ左_髪左根.GetPositionCont().Y + 0.02 * num));
|
||||||
X0Y0_お下げ右_髪右根.PositionCont = new Vector2D(X0Y0_お下げ右_髪右根.PositionCont.X + 0.005 * num, X0Y0_お下げ右_髪右根.PositionCont.Y + 0.02 * num);
|
X0Y0_お下げ右_髪右根.SetPositionCont(new Vector2D(X0Y0_お下げ右_髪右根.GetPositionCont().X + 0.005 * num, X0Y0_お下げ右_髪右根.GetPositionCont().Y + 0.02 * num));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -214,12 +214,12 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.5 + 0.9 * value;
|
double num = 0.5 + 0.9 * value;
|
||||||
X0Y0_お下げ左_髪左根.SizeYBase *= num;
|
X0Y0_お下げ左_髪左根.SetSizeYBase(X0Y0_お下げ左_髪左根.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_髪左1.SizeYBase *= num;
|
X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_髪左2.SizeYBase *= num;
|
X0Y0_お下げ左_髪左2.SetSizeYBase(X0Y0_お下げ左_髪左2.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_髪右根.SizeYBase *= num;
|
X0Y0_お下げ右_髪右根.SetSizeYBase(X0Y0_お下げ右_髪右根.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_髪右1.SizeYBase *= num;
|
X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_髪右2.SizeYBase *= num;
|
X0Y0_お下げ右_髪右2.SetSizeYBase(X0Y0_お下げ右_髪右2.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -228,12 +228,12 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 1.0 + 0.5 * value;
|
double num = 1.0 + 0.5 * value;
|
||||||
X0Y0_お下げ左_髪左根.SizeXBase *= num;
|
X0Y0_お下げ左_髪左根.SetSizeXBase(X0Y0_お下げ左_髪左根.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_髪左1.SizeXBase *= num;
|
X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_髪左2.SizeXBase *= num;
|
X0Y0_お下げ左_髪左2.SetSizeXBase(X0Y0_お下げ左_髪左2.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_髪右根.SizeXBase *= num;
|
X0Y0_お下げ右_髪右根.SetSizeXBase(X0Y0_お下げ右_髪右根.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_髪右1.SizeXBase *= num;
|
X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_髪右2.SizeXBase *= num;
|
X0Y0_お下げ右_髪右2.SetSizeXBase(X0Y0_お下げ右_髪右2.GetSizeXBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -241,10 +241,10 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
X0Y0_お下げ左_髪左1.AngleBase = 1.5 * value;
|
X0Y0_お下げ左_髪左1.SetAngleBase(1.5 * value);
|
||||||
X0Y0_お下げ左_髪左2.AngleBase = 1.5 * value;
|
X0Y0_お下げ左_髪左2.SetAngleBase(1.5 * value);
|
||||||
X0Y0_お下げ右_髪右1.AngleBase = -1.5 * value;
|
X0Y0_お下げ右_髪右1.SetAngleBase(-1.5 * value);
|
||||||
X0Y0_お下げ右_髪右2.AngleBase = -1.5 * value;
|
X0Y0_お下げ右_髪右2.SetAngleBase(-1.5 * value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -253,8 +253,8 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = value.Inverse();
|
double num = value.Inverse();
|
||||||
X0Y0_お下げ左_髪左根.PositionCont = new Vector2D(X0Y0_お下げ左_髪左根.PositionCont.X - 0.005 * num, X0Y0_お下げ左_髪左根.PositionCont.Y + 0.02 * num);
|
X0Y0_お下げ左_髪左根.SetPositionCont(new Vector2D(X0Y0_お下げ左_髪左根.GetPositionCont().X - 0.005 * num, X0Y0_お下げ左_髪左根.GetPositionCont().Y + 0.02 * num));
|
||||||
X0Y0_お下げ右_髪右根.PositionCont = new Vector2D(X0Y0_お下げ右_髪右根.PositionCont.X + 0.005 * num, X0Y0_お下げ右_髪右根.PositionCont.Y + 0.02 * num);
|
X0Y0_お下げ右_髪右根.SetPositionCont(new Vector2D(X0Y0_お下げ右_髪右根.GetPositionCont().X + 0.005 * num, X0Y0_お下げ右_髪右根.GetPositionCont().Y + 0.02 * num));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -214,12 +214,12 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.5 + 0.9 * value;
|
double num = 0.5 + 0.9 * value;
|
||||||
X0Y0_お下げ左_髪左根.SizeYBase *= num;
|
X0Y0_お下げ左_髪左根.SetSizeYBase(X0Y0_お下げ左_髪左根.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_髪左1.SizeYBase *= num;
|
X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_髪左2.SizeYBase *= num;
|
X0Y0_お下げ左_髪左2.SetSizeYBase(X0Y0_お下げ左_髪左2.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_髪右根.SizeYBase *= num;
|
X0Y0_お下げ右_髪右根.SetSizeYBase(X0Y0_お下げ右_髪右根.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_髪右1.SizeYBase *= num;
|
X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_髪右2.SizeYBase *= num;
|
X0Y0_お下げ右_髪右2.SetSizeYBase(X0Y0_お下げ右_髪右2.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -228,12 +228,12 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 1.0 + 0.5 * value;
|
double num = 1.0 + 0.5 * value;
|
||||||
X0Y0_お下げ左_髪左根.SizeXBase *= num;
|
X0Y0_お下げ左_髪左根.SetSizeXBase(X0Y0_お下げ左_髪左根.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_髪左1.SizeXBase *= num;
|
X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_髪左2.SizeXBase *= num;
|
X0Y0_お下げ左_髪左2.SetSizeXBase(X0Y0_お下げ左_髪左2.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_髪右根.SizeXBase *= num;
|
X0Y0_お下げ右_髪右根.SetSizeXBase(X0Y0_お下げ右_髪右根.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_髪右1.SizeXBase *= num;
|
X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_髪右2.SizeXBase *= num;
|
X0Y0_お下げ右_髪右2.SetSizeXBase(X0Y0_お下げ右_髪右2.GetSizeXBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -241,10 +241,10 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
X0Y0_お下げ左_髪左1.AngleBase = 1.5 * value;
|
X0Y0_お下げ左_髪左1.SetAngleBase(1.5 * value);
|
||||||
X0Y0_お下げ左_髪左2.AngleBase = 1.5 * value;
|
X0Y0_お下げ左_髪左2.SetAngleBase(1.5 * value);
|
||||||
X0Y0_お下げ右_髪右1.AngleBase = -1.5 * value;
|
X0Y0_お下げ右_髪右1.SetAngleBase(-1.5 * value);
|
||||||
X0Y0_お下げ右_髪右2.AngleBase = -1.5 * value;
|
X0Y0_お下げ右_髪右2.SetAngleBase(-1.5 * value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -253,8 +253,8 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = value.Inverse();
|
double num = value.Inverse();
|
||||||
X0Y0_お下げ左_髪左根.PositionCont = new Vector2D(X0Y0_お下げ左_髪左根.PositionCont.X - 0.005 * num, X0Y0_お下げ左_髪左根.PositionCont.Y + 0.02 * num);
|
X0Y0_お下げ左_髪左根.SetPositionCont(new Vector2D(X0Y0_お下げ左_髪左根.GetPositionCont().X - 0.005 * num, X0Y0_お下げ左_髪左根.GetPositionCont().Y + 0.02 * num));
|
||||||
X0Y0_お下げ右_髪右根.PositionCont = new Vector2D(X0Y0_お下げ右_髪右根.PositionCont.X + 0.005 * num, X0Y0_お下げ右_髪右根.PositionCont.Y + 0.02 * num);
|
X0Y0_お下げ右_髪右根.SetPositionCont(new Vector2D(X0Y0_お下げ右_髪右根.GetPositionCont().X + 0.005 * num, X0Y0_お下げ右_髪右根.GetPositionCont().Y + 0.02 * num));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -214,12 +214,12 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.5 + 0.9 * value;
|
double num = 0.5 + 0.9 * value;
|
||||||
X0Y0_お下げ左_髪左根.SizeYBase *= num;
|
X0Y0_お下げ左_髪左根.SetSizeYBase(X0Y0_お下げ左_髪左根.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_髪左1.SizeYBase *= num;
|
X0Y0_お下げ左_髪左1.SetSizeYBase(X0Y0_お下げ左_髪左1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ左_髪左2.SizeYBase *= num;
|
X0Y0_お下げ左_髪左2.SetSizeYBase(X0Y0_お下げ左_髪左2.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_髪右根.SizeYBase *= num;
|
X0Y0_お下げ右_髪右根.SetSizeYBase(X0Y0_お下げ右_髪右根.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_髪右1.SizeYBase *= num;
|
X0Y0_お下げ右_髪右1.SetSizeYBase(X0Y0_お下げ右_髪右1.GetSizeYBase() * num);
|
||||||
X0Y0_お下げ右_髪右2.SizeYBase *= num;
|
X0Y0_お下げ右_髪右2.SetSizeYBase(X0Y0_お下げ右_髪右2.GetSizeYBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -228,12 +228,12 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 1.0 + 0.5 * value;
|
double num = 1.0 + 0.5 * value;
|
||||||
X0Y0_お下げ左_髪左根.SizeXBase *= num;
|
X0Y0_お下げ左_髪左根.SetSizeXBase(X0Y0_お下げ左_髪左根.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_髪左1.SizeXBase *= num;
|
X0Y0_お下げ左_髪左1.SetSizeXBase(X0Y0_お下げ左_髪左1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ左_髪左2.SizeXBase *= num;
|
X0Y0_お下げ左_髪左2.SetSizeXBase(X0Y0_お下げ左_髪左2.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_髪右根.SizeXBase *= num;
|
X0Y0_お下げ右_髪右根.SetSizeXBase(X0Y0_お下げ右_髪右根.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_髪右1.SizeXBase *= num;
|
X0Y0_お下げ右_髪右1.SetSizeXBase(X0Y0_お下げ右_髪右1.GetSizeXBase() * num);
|
||||||
X0Y0_お下げ右_髪右2.SizeXBase *= num;
|
X0Y0_お下げ右_髪右2.SetSizeXBase(X0Y0_お下げ右_髪右2.GetSizeXBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -241,10 +241,10 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
X0Y0_お下げ左_髪左1.AngleBase = 1.5 * value;
|
X0Y0_お下げ左_髪左1.SetAngleBase(1.5 * value);
|
||||||
X0Y0_お下げ左_髪左2.AngleBase = 1.5 * value;
|
X0Y0_お下げ左_髪左2.SetAngleBase(1.5 * value);
|
||||||
X0Y0_お下げ右_髪右1.AngleBase = -1.5 * value;
|
X0Y0_お下げ右_髪右1.SetAngleBase(-1.5 * value);
|
||||||
X0Y0_お下げ右_髪右2.AngleBase = -1.5 * value;
|
X0Y0_お下げ右_髪右2.SetAngleBase(-1.5 * value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -253,8 +253,8 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = value.Inverse();
|
double num = value.Inverse();
|
||||||
X0Y0_お下げ左_髪左根.PositionCont = new Vector2D(X0Y0_お下げ左_髪左根.PositionCont.X - 0.005 * num, X0Y0_お下げ左_髪左根.PositionCont.Y + 0.02 * num);
|
X0Y0_お下げ左_髪左根.SetPositionCont(new Vector2D(X0Y0_お下げ左_髪左根.GetPositionCont().X - 0.005 * num, X0Y0_お下げ左_髪左根.GetPositionCont().Y + 0.02 * num));
|
||||||
X0Y0_お下げ右_髪右根.PositionCont = new Vector2D(X0Y0_お下げ右_髪右根.PositionCont.X + 0.005 * num, X0Y0_お下げ右_髪右根.PositionCont.Y + 0.02 * num);
|
X0Y0_お下げ右_髪右根.SetPositionCont(new Vector2D(X0Y0_お下げ右_髪右根.GetPositionCont().X + 0.005 * num, X0Y0_お下げ右_髪右根.GetPositionCont().Y + 0.02 * num));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -382,21 +382,21 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.8 + 0.4 * value;
|
double num = 0.8 + 0.4 * value;
|
||||||
X0Y0_髪基.SizeBase *= num;
|
X0Y0_髪基.SetSizeBase(X0Y0_髪基.GetSizeBase() * num);
|
||||||
X0Y0_お下げ_編節1_髪節.SizeBase *= num;
|
X0Y0_お下げ_編節1_髪節.SetSizeBase(X0Y0_お下げ_編節1_髪節.GetSizeBase() * num);
|
||||||
X0Y0_お下げ_編節1_髪編目.SizeBase *= num;
|
X0Y0_お下げ_編節1_髪編目.SetSizeBase(X0Y0_お下げ_編節1_髪編目.GetSizeBase() * num);
|
||||||
X0Y0_お下げ_編節2_髪節.SizeBase *= num;
|
X0Y0_お下げ_編節2_髪節.SetSizeBase(X0Y0_お下げ_編節2_髪節.GetSizeBase() * num);
|
||||||
X0Y0_お下げ_編節2_髪編目.SizeBase *= num;
|
X0Y0_お下げ_編節2_髪編目.SetSizeBase(X0Y0_お下げ_編節2_髪編目.GetSizeBase() * num);
|
||||||
X0Y0_お下げ_編節3_髪節.SizeBase *= num;
|
X0Y0_お下げ_編節3_髪節.SetSizeBase(X0Y0_お下げ_編節3_髪節.GetSizeBase() * num);
|
||||||
X0Y0_お下げ_編節3_髪編目.SizeBase *= num;
|
X0Y0_お下げ_編節3_髪編目.SetSizeBase(X0Y0_お下げ_編節3_髪編目.GetSizeBase() * num);
|
||||||
X0Y0_お下げ_編節4_髪節.SizeBase *= num;
|
X0Y0_お下げ_編節4_髪節.SetSizeBase(X0Y0_お下げ_編節4_髪節.GetSizeBase() * num);
|
||||||
X0Y0_お下げ_編節4_髪編目.SizeBase *= num;
|
X0Y0_お下げ_編節4_髪編目.SetSizeBase(X0Y0_お下げ_編節4_髪編目.GetSizeBase() * num);
|
||||||
X0Y0_お下げ_編節5_髪節.SizeBase *= num;
|
X0Y0_お下げ_編節5_髪節.SetSizeBase(X0Y0_お下げ_編節5_髪節.GetSizeBase() * num);
|
||||||
X0Y0_お下げ_編節5_髪編目.SizeBase *= num;
|
X0Y0_お下げ_編節5_髪編目.SetSizeBase(X0Y0_お下げ_編節5_髪編目.GetSizeBase() * num);
|
||||||
X0Y0_お下げ_編節6_髪節.SizeBase *= num;
|
X0Y0_お下げ_編節6_髪節.SetSizeBase(X0Y0_お下げ_編節6_髪節.GetSizeBase() * num);
|
||||||
X0Y0_お下げ_編節6_髪編目.SizeBase *= num;
|
X0Y0_お下げ_編節6_髪編目.SetSizeBase(X0Y0_お下げ_編節6_髪編目.GetSizeBase() * num);
|
||||||
X0Y0_お下げ_編節7_髪節.SizeBase *= num;
|
X0Y0_お下げ_編節7_髪節.SetSizeBase(X0Y0_お下げ_編節7_髪節.GetSizeBase() * num);
|
||||||
X0Y0_お下げ_編節7_髪編目.SizeBase *= num;
|
X0Y0_お下げ_編節7_髪編目.SetSizeBase(X0Y0_お下げ_編節7_髪編目.GetSizeBase() * num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -404,7 +404,7 @@ namespace SlaveMatrix
|
|||||||
{
|
{
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
X0Y0_髪基.PositionCont = new Vector2D(X0Y0_髪基.PositionCont.X, X0Y0_髪基.PositionCont.Y + 0.02 * value.Inverse());
|
X0Y0_髪基.SetPositionCont(new Vector2D(X0Y0_髪基.GetPositionCont().X, X0Y0_髪基.GetPositionCont().Y + 0.02 * value.Inverse()));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
@@ -459,7 +460,7 @@ namespace SlaveMatrix
|
|||||||
|
|
||||||
public override void 色更新()
|
public override void 色更新()
|
||||||
{
|
{
|
||||||
switch (Body.IndexY)
|
switch (Body.GetIndexY())
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
X0Y0_咳基CP.Update();
|
X0Y0_咳基CP.Update();
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
@@ -952,18 +953,18 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double y = 0.9975 + 0.004 * value.Inverse();
|
double y = 0.9975 + 0.004 * value.Inverse();
|
||||||
X0Y0_Head.JP[0].Joint = X0Y0_Head.JP[0].Joint.MulY(y);
|
X0Y0_Head.GetJP()[0].Joint = X0Y0_Head.GetJP()[0].Joint.MulY(y);
|
||||||
X0Y0_Head.JP[1].Joint = X0Y0_Head.JP[1].Joint.MulY(y);
|
X0Y0_Head.GetJP()[1].Joint = X0Y0_Head.GetJP()[1].Joint.MulY(y);
|
||||||
X0Y0_Head.JP[2].Joint = X0Y0_Head.JP[2].Joint.MulY(y);
|
X0Y0_Head.GetJP()[2].Joint = X0Y0_Head.GetJP()[2].Joint.MulY(y);
|
||||||
X0Y0_Head.JP[8].Joint = X0Y0_Head.JP[8].Joint.MulY(y);
|
X0Y0_Head.GetJP()[8].Joint = X0Y0_Head.GetJP()[8].Joint.MulY(y);
|
||||||
X0Y0_Head.JP[9].Joint = X0Y0_Head.JP[9].Joint.MulY(y);
|
X0Y0_Head.GetJP()[9].Joint = X0Y0_Head.GetJP()[9].Joint.MulY(y);
|
||||||
X0Y0_Head.JP[12].Joint = X0Y0_Head.JP[12].Joint.MulY(y);
|
X0Y0_Head.GetJP()[12].Joint = X0Y0_Head.GetJP()[12].Joint.MulY(y);
|
||||||
X0Y0_Head.JP[13].Joint = X0Y0_Head.JP[13].Joint.MulY(y);
|
X0Y0_Head.GetJP()[13].Joint = X0Y0_Head.GetJP()[13].Joint.MulY(y);
|
||||||
X0Y0_Head.JP[14].Joint = X0Y0_Head.JP[14].Joint.MulY(y);
|
X0Y0_Head.GetJP()[14].Joint = X0Y0_Head.GetJP()[14].Joint.MulY(y);
|
||||||
X0Y0_Head.JP[10].Joint = X0Y0_Head.JP[10].Joint.MulY(y);
|
X0Y0_Head.GetJP()[10].Joint = X0Y0_Head.GetJP()[10].Joint.MulY(y);
|
||||||
X0Y0_Head.JP[11].Joint = X0Y0_Head.JP[11].Joint.MulY(y);
|
X0Y0_Head.GetJP()[11].Joint = X0Y0_Head.GetJP()[11].Joint.MulY(y);
|
||||||
X0Y0_Head.JP[15].Joint = X0Y0_Head.JP[15].Joint.MulY(y);
|
X0Y0_Head.GetJP()[15].Joint = X0Y0_Head.GetJP()[15].Joint.MulY(y);
|
||||||
X0Y0_Head.JP[16].Joint = X0Y0_Head.JP[16].Joint.MulY(y);
|
X0Y0_Head.GetJP()[16].Joint = X0Y0_Head.GetJP()[16].Joint.MulY(y);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -972,10 +973,10 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.0007 * value;
|
double num = 0.0007 * value;
|
||||||
X0Y0_Head.JP[1].Joint = X0Y0_Head.JP[1].Joint.AddX(0.0 - num);
|
X0Y0_Head.GetJP()[1].Joint = X0Y0_Head.GetJP()[1].Joint.AddX(0.0 - num);
|
||||||
X0Y0_Head.JP[2].Joint = X0Y0_Head.JP[2].Joint.AddX(num);
|
X0Y0_Head.GetJP()[2].Joint = X0Y0_Head.GetJP()[2].Joint.AddX(num);
|
||||||
X0Y0_Head.JP[15].Joint = X0Y0_Head.JP[15].Joint.AddX(0.0 - num);
|
X0Y0_Head.GetJP()[15].Joint = X0Y0_Head.GetJP()[15].Joint.AddX(0.0 - num);
|
||||||
X0Y0_Head.JP[16].Joint = X0Y0_Head.JP[16].Joint.AddX(num);
|
X0Y0_Head.GetJP()[16].Joint = X0Y0_Head.GetJP()[16].Joint.AddX(num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -984,8 +985,8 @@ namespace SlaveMatrix
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
double num = 0.001 * value;
|
double num = 0.001 * value;
|
||||||
X0Y0_Head.JP[8].Joint = X0Y0_Head.JP[8].Joint.AddX(0.0 - num);
|
X0Y0_Head.GetJP()[8].Joint = X0Y0_Head.GetJP()[8].Joint.AddX(0.0 - num);
|
||||||
X0Y0_Head.JP[9].Joint = X0Y0_Head.JP[9].Joint.AddX(num);
|
X0Y0_Head.GetJP()[9].Joint = X0Y0_Head.GetJP()[9].Joint.AddX(num);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1456,8 +1457,8 @@ namespace SlaveMatrix
|
|||||||
X0Y0_馬柄_馬柄CP = new ColorP(X0Y0_馬柄_馬柄, 馬柄_馬柄CD, DisUnit, abj: true);
|
X0Y0_馬柄_馬柄CP = new ColorP(X0Y0_馬柄_馬柄, 馬柄_馬柄CD, DisUnit, abj: true);
|
||||||
X0Y0_虫性_顎下CP = new ColorP(X0Y0_虫性_顎下, 虫性_顎下CD, DisUnit, abj: true);
|
X0Y0_虫性_顎下CP = new ColorP(X0Y0_虫性_顎下, 虫性_顎下CD, DisUnit, abj: true);
|
||||||
Intensity = e.濃度;
|
Intensity = e.濃度;
|
||||||
X0Y0_Head.JP[8].Joint = X0Y0_Head.JP[8].Joint.AddX(-0.00012);
|
X0Y0_Head.GetJP()[8].Joint = X0Y0_Head.GetJP()[8].Joint.AddX(-0.00012);
|
||||||
X0Y0_Head.JP[9].Joint = X0Y0_Head.JP[9].Joint.AddX(0.00012);
|
X0Y0_Head.GetJP()[9].Joint = X0Y0_Head.GetJP()[9].Joint.AddX(0.00012);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void 描画0(RenderArea Are)
|
public override void 描画0(RenderArea Are)
|
||||||
@@ -1517,14 +1518,14 @@ namespace SlaveMatrix
|
|||||||
double y = 0.0003 * Rate;
|
double y = 0.0003 * Rate;
|
||||||
ShapePart shapePart = GlobalState.胴体["Head"][0][0]["頭"].ToPar();
|
ShapePart shapePart = GlobalState.胴体["Head"][0][0]["頭"].ToPar();
|
||||||
ShapePart x0Y0_頭 = X0Y0_Head;
|
ShapePart x0Y0_頭 = X0Y0_Head;
|
||||||
x0Y0_頭.OP[0].ps[3] = shapePart.OP[0].ps[3].AddY(y);
|
x0Y0_頭.GetOP()[0].ps[3] = shapePart.GetOP()[0].ps[3].AddY(y);
|
||||||
x0Y0_頭.OP[0].ps[4] = shapePart.OP[0].ps[4].AddY(y);
|
x0Y0_頭.GetOP()[0].ps[4] = shapePart.GetOP()[0].ps[4].AddY(y);
|
||||||
x0Y0_頭.OP[1].ps[0] = shapePart.OP[1].ps[0].AddY(y);
|
x0Y0_頭.GetOP()[1].ps[0] = shapePart.GetOP()[1].ps[0].AddY(y);
|
||||||
x0Y0_頭.OP[1].ps[1] = shapePart.OP[1].ps[1].AddY(y);
|
x0Y0_頭.GetOP()[1].ps[1] = shapePart.GetOP()[1].ps[1].AddY(y);
|
||||||
x0Y0_頭.OP[1].ps[2] = shapePart.OP[1].ps[2].AddY(y);
|
x0Y0_頭.GetOP()[1].ps[2] = shapePart.GetOP()[1].ps[2].AddY(y);
|
||||||
x0Y0_頭.OP[1].ps[3] = shapePart.OP[1].ps[3].AddY(y);
|
x0Y0_頭.GetOP()[1].ps[3] = shapePart.GetOP()[1].ps[3].AddY(y);
|
||||||
x0Y0_頭.OP[2].ps[0] = shapePart.OP[2].ps[0].AddY(y);
|
x0Y0_頭.GetOP()[2].ps[0] = shapePart.GetOP()[2].ps[0].AddY(y);
|
||||||
x0Y0_頭.OP[2].ps[1] = shapePart.OP[2].ps[1].AddY(y);
|
x0Y0_頭.GetOP()[2].ps[1] = shapePart.GetOP()[2].ps[1].AddY(y);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void 開顎(口 口)
|
public void 開顎(口 口)
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -152,110 +152,110 @@ namespace SlaveMatrix
|
|||||||
Vector2D vector2D = Are.GetPosition(0.2, 1.0 - num4 * num2 / Are.LocalHeight).AddY(0.0 - num);
|
Vector2D vector2D = Are.GetPosition(0.2, 1.0 - num4 * num2 / Are.LocalHeight).AddY(0.0 - num);
|
||||||
double y = 1.01;
|
double y = 1.01;
|
||||||
MaiB = new ShapePart();
|
MaiB = new ShapePart();
|
||||||
MaiB.BasePointBase = DataConsts.Vec2DZero;
|
MaiB.SetBasePointBase(DataConsts.Vec2DZero);
|
||||||
MaiB.PositionBase = vector2D;
|
MaiB.SetPositionBase(vector2D);
|
||||||
MaiB.SizeBase = num2;
|
MaiB.SetSizeBase(num2);
|
||||||
MaiB.OP.AddRange(new CurveOutline[1] { ShapeHelper.GetSquare() });
|
MaiB.GetOP().AddRange(new CurveOutline[1] { ShapeHelper.GetSquare() });
|
||||||
MaiB.OP.ScalingX(MaiB.BasePointBase, num3);
|
MaiB.GetOP().ScalingX(MaiB.GetBasePointBase(), num3);
|
||||||
MaiB.OP.ScalingY(MaiB.BasePointBase, num4);
|
MaiB.GetOP().ScalingY(MaiB.GetBasePointBase(), num4);
|
||||||
MaiB.Closed = true;
|
MaiB.SetClosed(true);
|
||||||
MaiB.BrushColor = Color.FromArgb(160, ColorHelper.Black);
|
MaiB.SetBrushColor(Color.FromArgb(160, ColorHelper.Black));
|
||||||
MaiB.Hit = false;
|
MaiB.Hit = false;
|
||||||
MaiB.JP.Add(new JointPoint(MaiB.OP.GetCenter()));
|
MaiB.GetJP().Add(new JointPoint(MaiB.GetOP().GetCenter()));
|
||||||
Mai = new TextBlock("Tex1", vector2D, num2, num3 * 0.98, num4 * 0.91, new Font("MS Gothic", 1f), 0.08, 0, " ", ColorHelper.White, ColorHelper.Black, Color.Transparent, 19.0, ColorHelper.White, delegate(TextBlock sp)
|
Mai = new TextBlock("Tex1", vector2D, num2, num3 * 0.98, num4 * 0.91, new Font("MS Gothic", 1f), 0.08, 0, " ", ColorHelper.White, ColorHelper.Black, Color.Transparent, 19.0, ColorHelper.White, delegate(TextBlock sp)
|
||||||
{
|
{
|
||||||
sp.Text = sp.Text;
|
sp.Text = sp.Text;
|
||||||
});
|
});
|
||||||
Mai.ShapePartT.BasePointBase = Mai.ShapePartT.OP.GetCenter().MulY(y);
|
Mai.ShapePartT.SetBasePointBase(Mai.ShapePartT.GetOP().GetCenter().MulY(y));
|
||||||
Mai.Position = MaiB.ToGlobal(MaiB.JP[0].Joint);
|
Mai.Position = MaiB.ToGlobal(MaiB.GetJP()[0].Joint);
|
||||||
Mai.Feed.OP.OutlineFalse();
|
Mai.Feed.GetOP().OutlineFalse();
|
||||||
double num5 = num4 * 4.53;
|
double num5 = num4 * 4.53;
|
||||||
Mai2B = new ShapePart();
|
Mai2B = new ShapePart();
|
||||||
Mai2B.BasePointBase = DataConsts.Vec2DZero;
|
Mai2B.SetBasePointBase(DataConsts.Vec2DZero);
|
||||||
Mai2B.PositionBase = new Vector2D(vector2D.X, 0.01);
|
Mai2B.SetPositionBase(new Vector2D(vector2D.X, 0.01));
|
||||||
Mai2B.SizeBase = num2;
|
Mai2B.SetSizeBase(num2);
|
||||||
Mai2B.OP.AddRange(new CurveOutline[1] { ShapeHelper.GetSquare() });
|
Mai2B.GetOP().AddRange(new CurveOutline[1] { ShapeHelper.GetSquare() });
|
||||||
Mai2B.OP.ScalingX(Mai2B.BasePointBase, num3);
|
Mai2B.GetOP().ScalingX(Mai2B.GetBasePointBase(), num3);
|
||||||
Mai2B.OP.ScalingY(Mai2B.BasePointBase, num5);
|
Mai2B.GetOP().ScalingY(Mai2B.GetBasePointBase(), num5);
|
||||||
Mai2B.Closed = true;
|
Mai2B.SetClosed(true);
|
||||||
Mai2B.BrushColor = Color.FromArgb(160, ColorHelper.Black);
|
Mai2B.SetBrushColor(Color.FromArgb(160, ColorHelper.Black));
|
||||||
Mai2B.Hit = false;
|
Mai2B.Hit = false;
|
||||||
Mai2B.JP.Add(new JointPoint(Mai2B.OP.GetCenter()));
|
Mai2B.GetJP().Add(new JointPoint(Mai2B.GetOP().GetCenter()));
|
||||||
Mai2 = new TextBlock("Tex3", vector2D, num2, num3 * 0.98, num5 * 0.97, new Font("MS Gothic", 1f), 0.08, 0, " ", ColorHelper.White, ColorHelper.Black, Color.Transparent, 19.0, ColorHelper.White, delegate(TextBlock sp)
|
Mai2 = new TextBlock("Tex3", vector2D, num2, num3 * 0.98, num5 * 0.97, new Font("MS Gothic", 1f), 0.08, 0, " ", ColorHelper.White, ColorHelper.Black, Color.Transparent, 19.0, ColorHelper.White, delegate(TextBlock sp)
|
||||||
{
|
{
|
||||||
sp.Text = sp.Text;
|
sp.Text = sp.Text;
|
||||||
});
|
});
|
||||||
Mai2.ShapePartT.BasePointBase = Mai2.ShapePartT.OP.GetCenter().MulY(y);
|
Mai2.ShapePartT.SetBasePointBase(Mai2.ShapePartT.GetOP().GetCenter().MulY(y));
|
||||||
Mai2.Position = Mai2B.ToGlobal(Mai2B.JP[0].Joint);
|
Mai2.Position = Mai2B.ToGlobal(Mai2B.GetJP()[0].Joint);
|
||||||
Mai2.Feed.OP.OutlineFalse();
|
Mai2.Feed.GetOP().OutlineFalse();
|
||||||
num3 = Are.LocalWidth * 0.19 / num2;
|
num3 = Are.LocalWidth * 0.19 / num2;
|
||||||
vector2D = Are.GetPosition(1.0 - (num3 * num2 / Are.LocalWidth + 0.005), 1.0 - num4 * num2 / Are.LocalHeight).AddY(0.0 - num);
|
vector2D = Are.GetPosition(1.0 - (num3 * num2 / Are.LocalWidth + 0.005), 1.0 - num4 * num2 / Are.LocalHeight).AddY(0.0 - num);
|
||||||
SubB = new ShapePart();
|
SubB = new ShapePart();
|
||||||
SubB.BasePointBase = DataConsts.Vec2DZero;
|
SubB.SetBasePointBase(DataConsts.Vec2DZero);
|
||||||
SubB.PositionBase = vector2D;
|
SubB.SetPositionBase(vector2D);
|
||||||
SubB.SizeBase = num2;
|
SubB.SetSizeBase(num2);
|
||||||
SubB.OP.AddRange(new CurveOutline[1] { ShapeHelper.GetSquare() });
|
SubB.GetOP().AddRange(new CurveOutline[1] { ShapeHelper.GetSquare() });
|
||||||
SubB.OP.ScalingX(SubB.BasePointBase, num3);
|
SubB.GetOP().ScalingX(SubB.GetBasePointBase(), num3);
|
||||||
SubB.OP.ScalingY(SubB.BasePointBase, num4);
|
SubB.GetOP().ScalingY(SubB.GetBasePointBase(), num4);
|
||||||
SubB.Closed = true;
|
SubB.SetClosed(true);
|
||||||
SubB.BrushColor = Color.FromArgb(160, ColorHelper.Black);
|
SubB.SetBrushColor(Color.FromArgb(160, ColorHelper.Black));
|
||||||
SubB.Hit = false;
|
SubB.Hit = false;
|
||||||
SubB.JP.Add(new JointPoint(SubB.OP.GetCenter()));
|
SubB.GetJP().Add(new JointPoint(SubB.GetOP().GetCenter()));
|
||||||
Sub = new TextBlock("Tex4", vector2D, num2 * 1.01, num3 * 0.98, num4 * 0.91, new Font("MS Gothic", 1f), 0.07, 0, " ", ColorHelper.White, ColorHelper.Black, Color.Transparent, 15.0);
|
Sub = new TextBlock("Tex4", vector2D, num2 * 1.01, num3 * 0.98, num4 * 0.91, new Font("MS Gothic", 1f), 0.07, 0, " ", ColorHelper.White, ColorHelper.Black, Color.Transparent, 15.0);
|
||||||
Sub.ShapePartT.BasePointBase = Sub.ShapePartT.OP.GetCenter().MulY(y);
|
Sub.ShapePartT.SetBasePointBase(Sub.ShapePartT.GetOP().GetCenter().MulY(y));
|
||||||
Sub.Position = SubB.ToGlobal(SubB.JP[0].Joint);
|
Sub.Position = SubB.ToGlobal(SubB.GetJP()[0].Joint);
|
||||||
SubInnfo_l = new Lab(Are, "SubInfo", vector2D, num2, 1.0, new Font("MS Gothic", 1f), 0.07, "Sub Info.", ColorHelper.White, ColorHelper.Black, Color.FromArgb(160, ColorHelper.Black), ColorHelper.Empty);
|
SubInnfo_l = new Lab(Are, "SubInfo", vector2D, num2, 1.0, new Font("MS Gothic", 1f), 0.07, "Sub Info.", ColorHelper.White, ColorHelper.Black, Color.FromArgb(160, ColorHelper.Black), ColorHelper.Empty);
|
||||||
SubInnfo_l.ShapePartT.PositionBase = SubInnfo_l.ShapePartT.PositionBase.AddY((0.0 - SubInnfo_l.ShapePartT.OP[0].ps[3].Y) * SubInnfo_l.ShapePartT.SizeBase);
|
SubInnfo_l.ShapePartT.SetPositionBase(SubInnfo_l.ShapePartT.GetPositionBase().AddY((0.0 - SubInnfo_l.ShapePartT.GetOP()[0].ps[3].Y) * SubInnfo_l.ShapePartT.GetSizeBase()));
|
||||||
Sub2B = new ShapePart();
|
Sub2B = new ShapePart();
|
||||||
Sub2B.BasePointBase = DataConsts.Vec2DZero;
|
Sub2B.SetBasePointBase(DataConsts.Vec2DZero);
|
||||||
Sub2B.PositionBase = new Vector2D(0.0025, vector2D.Y);
|
Sub2B.SetPositionBase(new Vector2D(0.0025, vector2D.Y));
|
||||||
Sub2B.SizeBase = num2;
|
Sub2B.SetSizeBase(num2);
|
||||||
Sub2B.OP.AddRange(new CurveOutline[1] { ShapeHelper.GetSquare() });
|
Sub2B.GetOP().AddRange(new CurveOutline[1] { ShapeHelper.GetSquare() });
|
||||||
Sub2B.OP.ScalingX(Sub2B.BasePointBase, num3);
|
Sub2B.GetOP().ScalingX(Sub2B.GetBasePointBase(), num3);
|
||||||
Sub2B.OP.ScalingY(Sub2B.BasePointBase, num4);
|
Sub2B.GetOP().ScalingY(Sub2B.GetBasePointBase(), num4);
|
||||||
Sub2B.Closed = true;
|
Sub2B.SetClosed(true);
|
||||||
Sub2B.BrushColor = Color.FromArgb(160, ColorHelper.Black);
|
Sub2B.SetBrushColor(Color.FromArgb(160, ColorHelper.Black));
|
||||||
Sub2B.Hit = false;
|
Sub2B.Hit = false;
|
||||||
Sub2B.JP.Add(new JointPoint(SubB.OP.GetCenter()));
|
Sub2B.GetJP().Add(new JointPoint(SubB.GetOP().GetCenter()));
|
||||||
Sub2 = new TextBlock("Tex3", Sub2B.PositionBase, num2 * 1.01, num3 * 0.98, num4 * 0.91, new Font("MS Gothic", 1f), 0.07, 0, "", ColorHelper.White, ColorHelper.Black, Color.Transparent, 15.0);
|
Sub2 = new TextBlock("Tex3", Sub2B.GetPositionBase(), num2 * 1.01, num3 * 0.98, num4 * 0.91, new Font("MS Gothic", 1f), 0.07, 0, "", ColorHelper.White, ColorHelper.Black, Color.Transparent, 15.0);
|
||||||
Sub2.ShapePartT.BasePointBase = Sub2.ShapePartT.OP.GetCenter().MulY(y);
|
Sub2.ShapePartT.SetBasePointBase(Sub2.ShapePartT.GetOP().GetCenter().MulY(y));
|
||||||
Sub2.Position = Sub2B.ToGlobal(Sub2B.JP[0].Joint);
|
Sub2.Position = Sub2B.ToGlobal(Sub2B.GetJP()[0].Joint);
|
||||||
yp = new ShapePartT();
|
yp = new ShapePartT();
|
||||||
yp.Text = "・" + GameText.はい;
|
yp.Text = "・" + GameText.はい;
|
||||||
yp.SizeBase = Mai.ShapePartT.SizeBase;
|
yp.SetSizeBase(Mai.ShapePartT.GetSizeBase());
|
||||||
yp.Font = new Font("MS Gothic", 1f);
|
yp.SetFont(new Font("MS Gothic", 1f));
|
||||||
yp.FontSize = Mai.ShapePartT.FontSize;
|
yp.SetFontSize(Mai.ShapePartT.GetFontSize());
|
||||||
yp.SetStringRectOutline(Are.UnitScale, Are.DisplayGraphics);
|
yp.SetStringRectOutline(Are.UnitScale, Are.DisplayGraphics);
|
||||||
yp.RectSize = new Vector2D(yp.OP[0].ps[1].X, yp.OP[0].ps[2].Y);
|
yp.SetRectSize(new Vector2D(yp.GetOP()[0].ps[1].X, yp.GetOP()[0].ps[2].Y));
|
||||||
yp.OP.ScalingY(yp.BasePointBase, 0.9);
|
yp.GetOP().ScalingY(yp.GetBasePointBase(), 0.9);
|
||||||
yp.OP.OutlineFalse();
|
yp.GetOP().OutlineFalse();
|
||||||
yp.Closed = true;
|
yp.SetClosed(true);
|
||||||
yp.TextColor = ColorHelper.White;
|
yp.SetTextColor(ColorHelper.White);
|
||||||
yp.BrushColor = Color.FromArgb(0, ColorHelper.Black);
|
yp.SetBrushColor(Color.FromArgb(0, ColorHelper.Black));
|
||||||
yp.ShadBrush = new SolidBrush(ColorHelper.Black);
|
yp.SetShadBrush(new SolidBrush(ColorHelper.Black));
|
||||||
yp.StringFormat.Alignment = StringAlignment.Center;
|
yp.GetStringFormat().Alignment = StringAlignment.Center;
|
||||||
yp.StringFormat.LineAlignment = StringAlignment.Center;
|
yp.GetStringFormat().LineAlignment = StringAlignment.Center;
|
||||||
yp.PositionBase = new Vector2D(MaiB.Position.X + 0.001, MaiB.Position.Y);
|
yp.SetPositionBase(new Vector2D(MaiB.GetPosition().X + 0.001, MaiB.GetPosition().Y));
|
||||||
yp.Dra = false;
|
yp.Dra = false;
|
||||||
yb = new Button(yp, delegate
|
yb = new Button(yp, delegate
|
||||||
{
|
{
|
||||||
});
|
});
|
||||||
np = new ShapePartT();
|
np = new ShapePartT();
|
||||||
np.Text = "・" + GameText.いいえ;
|
np.Text = "・" + GameText.いいえ;
|
||||||
np.SizeBase = Mai.ShapePartT.SizeBase;
|
np.SetSizeBase(Mai.ShapePartT.GetSizeBase());
|
||||||
np.Font = new Font("MS Gothic", 1f);
|
np.SetFont(new Font("MS Gothic", 1f));
|
||||||
np.FontSize = Mai.ShapePartT.FontSize;
|
np.SetFontSize(Mai.ShapePartT.GetFontSize());
|
||||||
np.SetStringRectOutline(Are.UnitScale, Are.DisplayGraphics);
|
np.SetStringRectOutline(Are.UnitScale, Are.DisplayGraphics);
|
||||||
np.RectSize = new Vector2D(np.OP[0].ps[1].X, np.OP[0].ps[2].Y);
|
np.SetRectSize(new Vector2D(np.GetOP()[0].ps[1].X, np.GetOP()[0].ps[2].Y));
|
||||||
np.OP.ScalingY(np.BasePointBase, 0.9);
|
np.GetOP().ScalingY(np.GetBasePointBase(), 0.9);
|
||||||
np.OP.OutlineFalse();
|
np.GetOP().OutlineFalse();
|
||||||
np.Closed = true;
|
np.SetClosed(true);
|
||||||
np.TextColor = ColorHelper.White;
|
np.SetTextColor(ColorHelper.White);
|
||||||
np.BrushColor = Color.FromArgb(0, ColorHelper.Black);
|
np.SetBrushColor(Color.FromArgb(0, ColorHelper.Black));
|
||||||
np.ShadBrush = new SolidBrush(ColorHelper.Black);
|
np.SetShadBrush(new SolidBrush(ColorHelper.Black));
|
||||||
np.StringFormat.Alignment = StringAlignment.Center;
|
np.GetStringFormat().Alignment = StringAlignment.Center;
|
||||||
np.StringFormat.LineAlignment = StringAlignment.Center;
|
np.GetStringFormat().LineAlignment = StringAlignment.Center;
|
||||||
np.PositionBase = new Vector2D(MaiB.Position.X + 0.001, MaiB.Position.Y);
|
np.SetPositionBase(new Vector2D(MaiB.GetPosition().X + 0.001, MaiB.GetPosition().Y));
|
||||||
np.Dra = false;
|
np.Dra = false;
|
||||||
nb = new Button(np, delegate
|
nb = new Button(np, delegate
|
||||||
{
|
{
|
||||||
@@ -280,8 +280,9 @@ namespace SlaveMatrix
|
|||||||
|
|
||||||
private void SetButPos()
|
private void SetButPos()
|
||||||
{
|
{
|
||||||
yp.PositionBase = new Vector2D(yp.PositionBase.X, Mai.ShapePartT.ToGlobal(Mai.ShapePartT.GetStringRect(Are.UnitScale, Are.DisplayGraphics).v2).Y + 0.0025);
|
double[] rect = Mai.ShapePartT.GetStringRect(Are.UnitScale, Are.DisplayGraphics);
|
||||||
np.PositionBase = new Vector2D(np.PositionBase.X, yp.ToGlobal(yp.OP.Last().ps.Last()).Y + 0.0025);
|
yp.SetPositionBase(new Vector2D(yp.GetPositionBase().X, Mai.ShapePartT.ToGlobal(new Vector2D(rect[2], rect[3])).Y + 0.0025));
|
||||||
|
np.SetPositionBase(new Vector2D(np.GetPositionBase().X, yp.ToGlobal(yp.GetOP().Last().ps.Last()).Y + 0.0025));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Move(ref Color HitColor)
|
public void Move(ref Color HitColor)
|
||||||
|
|||||||
@@ -1,3 +1,5 @@
|
|||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
public class Leg : Element
|
public class Leg : Element
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
@@ -7055,7 +7056,7 @@ namespace SlaveMatrix
|
|||||||
|
|
||||||
public override void 描画0(RenderArea Are)
|
public override void 描画0(RenderArea Are)
|
||||||
{
|
{
|
||||||
if (Body.IndexY == 0)
|
if (Body.GetIndexY() == 0)
|
||||||
{
|
{
|
||||||
Are.Draw(X0Y0_Leg);
|
Are.Draw(X0Y0_Leg);
|
||||||
Are.Draw(X0Y0_筋);
|
Are.Draw(X0Y0_筋);
|
||||||
@@ -7255,7 +7256,7 @@ namespace SlaveMatrix
|
|||||||
|
|
||||||
public void 外描画(RenderArea Are)
|
public void 外描画(RenderArea Are)
|
||||||
{
|
{
|
||||||
if (Body.IndexY == 0)
|
if (Body.GetIndexY() == 0)
|
||||||
{
|
{
|
||||||
Are.Draw(X0Y0_ブーツ_タン_タン);
|
Are.Draw(X0Y0_ブーツ_タン_タン);
|
||||||
Are.Draw(X0Y0_ブーツ_タン_縁_縁1);
|
Are.Draw(X0Y0_ブーツ_タン_縁_縁1);
|
||||||
@@ -7479,19 +7480,19 @@ namespace SlaveMatrix
|
|||||||
|
|
||||||
public void 虫性()
|
public void 虫性()
|
||||||
{
|
{
|
||||||
X0Y0_Leg.OP[(!右) ? 6 : 0].Outline = true;
|
X0Y0_Leg.GetOP()[(!右) ? 6 : 0].Outline = true;
|
||||||
X0Y1_Leg.OP[(!右) ? 6 : 0].Outline = true;
|
X0Y1_Leg.GetOP()[(!右) ? 6 : 0].Outline = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void 開脚(腿_人 腿)
|
public void 開脚(腿_人 腿)
|
||||||
{
|
{
|
||||||
if (腿.Body.IndexY == 0 || 腿.Body.IndexY == 4)
|
if (腿.Body.GetIndexY() == 0 || 腿.Body.GetIndexY() == 4)
|
||||||
{
|
{
|
||||||
Body.IndexY = 0;
|
Body.SetIndexY(0);
|
||||||
}
|
}
|
||||||
else if (腿.Body.IndexY == 1 || 腿.Body.IndexY == 2 || 腿.Body.IndexY == 3)
|
else if (腿.Body.GetIndexY() == 1 || 腿.Body.GetIndexY() == 2 || 腿.Body.GetIndexY() == 3)
|
||||||
{
|
{
|
||||||
Body.IndexY = 1;
|
Body.SetIndexY(1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -7524,7 +7525,7 @@ namespace SlaveMatrix
|
|||||||
|
|
||||||
public override void 色更新()
|
public override void 色更新()
|
||||||
{
|
{
|
||||||
if (Body.IndexY == 0)
|
if (Body.GetIndexY() == 0)
|
||||||
{
|
{
|
||||||
X0Y0_LegCP.Update();
|
X0Y0_LegCP.Update();
|
||||||
X0Y0_筋CP.Update();
|
X0Y0_筋CP.Update();
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
@@ -374,7 +375,7 @@ namespace SlaveMatrix
|
|||||||
public override void SetAngle0()
|
public override void SetAngle0()
|
||||||
{
|
{
|
||||||
double num = (右 ? (-1.0) : 1.0);
|
double num = (右 ? (-1.0) : 1.0);
|
||||||
X0Y0_Leg.AngleBase = num * -136.0;
|
X0Y0_Leg.SetAngleBase(num * -136.0);
|
||||||
Body.JoinPAall();
|
Body.JoinPAall();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
@@ -808,7 +809,7 @@ namespace SlaveMatrix
|
|||||||
public override void SetAngle0()
|
public override void SetAngle0()
|
||||||
{
|
{
|
||||||
double num = (右 ? (-1.0) : 1.0);
|
double num = (右 ? (-1.0) : 1.0);
|
||||||
X0Y0_Leg.AngleBase = num * -136.0;
|
X0Y0_Leg.SetAngleBase(num * -136.0);
|
||||||
Body.JoinPAall();
|
Body.JoinPAall();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
@@ -374,7 +375,7 @@ namespace SlaveMatrix
|
|||||||
public override void SetAngle0()
|
public override void SetAngle0()
|
||||||
{
|
{
|
||||||
double num = (右 ? (-1.0) : 1.0);
|
double num = (右 ? (-1.0) : 1.0);
|
||||||
X0Y0_Leg.AngleBase = num * -136.0;
|
X0Y0_Leg.SetAngleBase(num * -136.0);
|
||||||
Body.JoinPAall();
|
Body.JoinPAall();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using _2DGAMELIB;
|
using _2DGAMELIB;
|
||||||
|
using SlaveMatrix.GameClasses;
|
||||||
|
|
||||||
namespace SlaveMatrix
|
namespace SlaveMatrix
|
||||||
{
|
{
|
||||||
@@ -374,7 +375,7 @@ namespace SlaveMatrix
|
|||||||
public override void SetAngle0()
|
public override void SetAngle0()
|
||||||
{
|
{
|
||||||
double num = (右 ? (-1.0) : 1.0);
|
double num = (右 ? (-1.0) : 1.0);
|
||||||
X0Y0_Leg.AngleBase = num * -136.0;
|
X0Y0_Leg.SetAngleBase(num * -136.0);
|
||||||
Body.JoinPAall();
|
Body.JoinPAall();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user