Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_蜘D.cs

66 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class _蜘D : D
{
public bool 0_ = true;
public bool 0_ = true;
public bool 1_;
public bool 2_;
public bool 1_;
public bool 2_;
public bool _出糸突起基_表示 = true;
public bool _出糸突起中_表示 = true;
public bool _出糸突起左_表示 = true;
public bool _出糸突起右_表示 = true;
public bool _出糸突起1_表示 = true;
public bool _出糸突起2_表示 = true;
public bool _出糸突起1_表示 = true;
public bool _出糸突起2_表示 = true;
public bool _出糸突起左_表示 = true;
public bool _出糸突起右_表示 = true;
public bool _表示 = true;
public bool ;
public List<EleD> _接続 = new List<EleD>();
public _蜘D()
{
ThisType = GetType();
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._蜘_出糸_接続;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new _蜘(DisUnit, , , Med, this);
}
}
}