66 lines
1.5 KiB
C#
66 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using _2DGAMELIB;
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namespace SlaveMatrix
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{
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[Serializable]
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public class 尾_蜘D : 尾D
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{
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public bool 尾0_表示 = true;
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public bool 柄0_表示 = true;
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public bool 柄左1_表示;
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public bool 柄左2_表示;
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public bool 柄右1_表示;
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public bool 柄右2_表示;
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public bool 出糸突起後_出糸突起基_表示 = true;
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public bool 出糸突起後_出糸突起中_表示 = true;
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public bool 出糸突起後_出糸突起左_表示 = true;
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public bool 出糸突起後_出糸突起右_表示 = true;
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public bool 出糸突起左_出糸突起1_表示 = true;
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public bool 出糸突起左_出糸突起2_表示 = true;
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public bool 出糸突起右_出糸突起1_表示 = true;
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public bool 出糸突起右_出糸突起2_表示 = true;
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public bool 出糸突起前_出糸突起左_表示 = true;
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public bool 出糸突起前_出糸突起右_表示 = true;
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public bool 付根線_表示 = true;
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public bool 出糸;
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public List<EleD> 出糸_接続 = new List<EleD>();
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public 尾_蜘D()
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{
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ThisType = GetType();
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}
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public void 出糸接続(EleD e)
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{
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出糸_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.尾_蜘_出糸_接続;
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}
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public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet 体配色)
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{
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return new 尾_蜘(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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}
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