Ele / EleD / EleI = Element ElementData ElementInstance

This commit is contained in:
2026-06-13 23:59:46 +02:00
parent 47566b923e
commit 444bf27222
576 changed files with 3653 additions and 3653 deletions

View File

@@ -1,6 +1,6 @@
namespace SlaveMatrix
{
public class BackHair0 : Ele
public class BackHair0 : Element
{
public override double
{

View File

@@ -3,7 +3,7 @@ using System;
namespace SlaveMatrix
{
[Serializable]
public class 0D : EleD
public class 0D : ElementData
{
}
}

View File

@@ -55,7 +55,7 @@ namespace SlaveMatrix
return this;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new BackHair0_カル(DisUnit, , , Med, this);
}

View File

@@ -55,7 +55,7 @@ namespace SlaveMatrix
return this;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new BackHair0_ジグ(DisUnit, , , Med, this);
}

View File

@@ -55,7 +55,7 @@ namespace SlaveMatrix
return this;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new 0_(DisUnit, , , Med, this);
}

View File

@@ -55,7 +55,7 @@ namespace SlaveMatrix
return this;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new BackHair0_パツ(DisUnit, , , Med, this);
}

View File

@@ -49,7 +49,7 @@ namespace SlaveMatrix
return this;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new BackHair0_下1カル(DisUnit, , , Med, this);
}

View File

@@ -49,7 +49,7 @@ namespace SlaveMatrix
return this;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new 0_1(DisUnit, , , Med, this);
}

View File

@@ -49,7 +49,7 @@ namespace SlaveMatrix
return this;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new BackHair0_下1ハネ(DisUnit, , , Med, this);
}

View File

@@ -49,7 +49,7 @@ namespace SlaveMatrix
return this;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new BackHair0_下1パツ(DisUnit, , , Med, this);
}

View File

@@ -53,7 +53,7 @@ namespace SlaveMatrix
return this;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new BackHair0_下2カル(DisUnit, , , Med, this);
}

View File

@@ -53,7 +53,7 @@ namespace SlaveMatrix
return this;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new BackHair0_下2ジグ(DisUnit, , , Med, this);
}

View File

@@ -53,7 +53,7 @@ namespace SlaveMatrix
return this;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new BackHair0_下2ハネ(DisUnit, , , Med, this);
}

View File

@@ -53,7 +53,7 @@ namespace SlaveMatrix
return this;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new BackHair0_下2パツ(DisUnit, , , Med, this);
}

View File

@@ -75,7 +75,7 @@ namespace SlaveMatrix
return this;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new BackHair0_編1カル(DisUnit, , , Med, this);
}

View File

@@ -75,7 +75,7 @@ namespace SlaveMatrix
return this;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new BackHair0_編1ジグ(DisUnit, , , Med, this);
}

View File

@@ -75,7 +75,7 @@ namespace SlaveMatrix
return this;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new BackHair0_編1ハネ(DisUnit, , , Med, this);
}

View File

@@ -75,7 +75,7 @@ namespace SlaveMatrix
return this;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new 0_1(DisUnit, , , Med, this);
}

View File

@@ -117,7 +117,7 @@ namespace SlaveMatrix
return this;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new 0_2(DisUnit, , , Med, this);
}

View File

@@ -117,7 +117,7 @@ namespace SlaveMatrix
return this;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new BackHair0_編2ジグ(DisUnit, , , Med, this);
}

View File

@@ -117,7 +117,7 @@ namespace SlaveMatrix
return this;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new BackHair0_編2ハネ(DisUnit, , , Med, this);
}

View File

@@ -117,7 +117,7 @@ namespace SlaveMatrix
return this;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new BackHair0_編2パツ(DisUnit, , , Med, this);
}

View File

@@ -12,27 +12,27 @@ namespace SlaveMatrix
public ColorP X0Y0_髪基CP;
public Ele[] 5_;
public Element[] 5_;
public Ele[] 4_;
public Element[] 4_;
public Ele[] 3_;
public Element[] 3_;
public Ele[] 2_;
public Element[] 2_;
public Ele[] 1_;
public Element[] 1_;
public Ele[] _接続;
public Element[] _接続;
public Ele[] 1_;
public Element[] 1_;
public Ele[] 2_;
public Element[] 2_;
public Ele[] 3_;
public Element[] 3_;
public Ele[] 4_;
public Element[] 4_;
public Ele[] 5_;
public Element[] 5_;
public override bool
{
@@ -187,10 +187,10 @@ namespace SlaveMatrix
{
= false;
}
Ele f;
Element f;
if (e.5_.Count > 0)
{
5_ = e.5_.Select(delegate(EleD g)
5_ = e.5_.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 0_2;
@@ -201,7 +201,7 @@ namespace SlaveMatrix
}
if (e.4_.Count > 0)
{
4_ = e.4_.Select(delegate(EleD g)
4_ = e.4_.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 0_2;
@@ -212,7 +212,7 @@ namespace SlaveMatrix
}
if (e.3_.Count > 0)
{
3_ = e.3_.Select(delegate(EleD g)
3_ = e.3_.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 0_2;
@@ -223,7 +223,7 @@ namespace SlaveMatrix
}
if (e.2_.Count > 0)
{
2_ = e.2_.Select(delegate(EleD g)
2_ = e.2_.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 0_2;
@@ -234,7 +234,7 @@ namespace SlaveMatrix
}
if (e.1_.Count > 0)
{
1_ = e.1_.Select(delegate(EleD g)
1_ = e.1_.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 0_2;
@@ -245,7 +245,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 0_2;
@@ -256,7 +256,7 @@ namespace SlaveMatrix
}
if (e.1_.Count > 0)
{
1_ = e.1_.Select(delegate(EleD g)
1_ = e.1_.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 0_2;
@@ -267,7 +267,7 @@ namespace SlaveMatrix
}
if (e.2_.Count > 0)
{
2_ = e.2_.Select(delegate(EleD g)
2_ = e.2_.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 0_2;
@@ -278,7 +278,7 @@ namespace SlaveMatrix
}
if (e.3_.Count > 0)
{
3_ = e.3_.Select(delegate(EleD g)
3_ = e.3_.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 0_2;
@@ -289,7 +289,7 @@ namespace SlaveMatrix
}
if (e.4_.Count > 0)
{
4_ = e.4_.Select(delegate(EleD g)
4_ = e.4_.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 0_2;
@@ -300,7 +300,7 @@ namespace SlaveMatrix
}
if (e.5_.Count > 0)
{
5_ = e.5_.Select(delegate(EleD g)
5_ = e.5_.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 0_2;
@@ -342,75 +342,75 @@ namespace SlaveMatrix
CD = new ColorD(ref ., ref .O);
}
public override IEnumerable<Ele> EnumEle()
public override IEnumerable<Element> EnumEle()
{
yield return this;
if (_接続 != null)
{
foreach (Ele item in _接続.Select((Ele e) => e.EnumEle()).JoinEnum())
foreach (Element item in _接続.Select((Element e) => e.EnumEle()).JoinEnum())
{
yield return item;
}
}
if (1_ != null)
{
foreach (Ele item2 in 1_.Select((Ele e) => e.EnumEle()).JoinEnum())
foreach (Element item2 in 1_.Select((Element e) => e.EnumEle()).JoinEnum())
{
yield return item2;
}
}
if (1_ != null)
{
foreach (Ele item3 in 1_.Select((Ele e) => e.EnumEle()).JoinEnum())
foreach (Element item3 in 1_.Select((Element e) => e.EnumEle()).JoinEnum())
{
yield return item3;
}
}
if (2_ != null)
{
foreach (Ele item4 in 2_.Select((Ele e) => e.EnumEle()).JoinEnum())
foreach (Element item4 in 2_.Select((Element e) => e.EnumEle()).JoinEnum())
{
yield return item4;
}
}
if (2_ != null)
{
foreach (Ele item5 in 2_.Select((Ele e) => e.EnumEle()).JoinEnum())
foreach (Element item5 in 2_.Select((Element e) => e.EnumEle()).JoinEnum())
{
yield return item5;
}
}
if (3_ != null)
{
foreach (Ele item6 in 3_.Select((Ele e) => e.EnumEle()).JoinEnum())
foreach (Element item6 in 3_.Select((Element e) => e.EnumEle()).JoinEnum())
{
yield return item6;
}
}
if (3_ != null)
{
foreach (Ele item7 in 3_.Select((Ele e) => e.EnumEle()).JoinEnum())
foreach (Element item7 in 3_.Select((Element e) => e.EnumEle()).JoinEnum())
{
yield return item7;
}
}
if (4_ != null)
{
foreach (Ele item8 in 4_.Select((Ele e) => e.EnumEle()).JoinEnum())
foreach (Element item8 in 4_.Select((Element e) => e.EnumEle()).JoinEnum())
{
yield return item8;
}
}
if (4_ != null)
{
foreach (Ele item9 in 4_.Select((Ele e) => e.EnumEle()).JoinEnum())
foreach (Element item9 in 4_.Select((Element e) => e.EnumEle()).JoinEnum())
{
yield return item9;
}
}
if (5_ != null)
{
foreach (Ele item10 in 5_.Select((Ele e) => e.EnumEle()).JoinEnum())
foreach (Element item10 in 5_.Select((Element e) => e.EnumEle()).JoinEnum())
{
yield return item10;
}
@@ -419,7 +419,7 @@ namespace SlaveMatrix
{
yield break;
}
foreach (Ele item11 in 5_.Select((Ele e) => e.EnumEle()).JoinEnum())
foreach (Element item11 in 5_.Select((Element e) => e.EnumEle()).JoinEnum())
{
yield return item11;
}

View File

@@ -14,149 +14,149 @@ namespace SlaveMatrix
public bool ;
public List<EleD> 5_ = new List<EleD>();
public List<ElementData> 5_ = new List<ElementData>();
public List<EleD> 4_ = new List<EleD>();
public List<ElementData> 4_ = new List<ElementData>();
public List<EleD> 3_ = new List<EleD>();
public List<ElementData> 3_ = new List<ElementData>();
public List<EleD> 2_ = new List<EleD>();
public List<ElementData> 2_ = new List<ElementData>();
public List<EleD> 1_ = new List<EleD>();
public List<ElementData> 1_ = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> 1_ = new List<EleD>();
public List<ElementData> 1_ = new List<ElementData>();
public List<EleD> 2_ = new List<EleD>();
public List<ElementData> 2_ = new List<ElementData>();
public List<EleD> 3_ = new List<EleD>();
public List<ElementData> 3_ = new List<ElementData>();
public List<EleD> 4_ = new List<EleD>();
public List<ElementData> 4_ = new List<ElementData>();
public List<EleD> 5_ = new List<EleD>();
public List<ElementData> 5_ = new List<ElementData>();
public BackHair0_肢系D()
{
ThisType = GetType();
}
public void 5(EleD e)
public void 5(ElementData e)
{
5_.Add(e);
e.Par = this;
e. = ConnectionInfo.BackHair0_肢系_左5_接続;
foreach (EleD item in e.EnumEleD())
foreach (ElementData item in e.EnumEleD())
{
item.B = 0.6;
}
}
public void 4(EleD e)
public void 4(ElementData e)
{
4_.Add(e);
e.Par = this;
e. = ConnectionInfo.BackHair0_肢系_左4_接続;
foreach (EleD item in e.EnumEleD())
foreach (ElementData item in e.EnumEleD())
{
item.B = 0.6;
}
}
public void 3(EleD e)
public void 3(ElementData e)
{
3_.Add(e);
e.Par = this;
e. = ConnectionInfo.BackHair0_肢系_左3_接続;
foreach (EleD item in e.EnumEleD())
foreach (ElementData item in e.EnumEleD())
{
item.B = 0.6;
}
}
public void 2(EleD e)
public void 2(ElementData e)
{
2_.Add(e);
e.Par = this;
e. = ConnectionInfo.BackHair0_肢系_左2_接続;
foreach (EleD item in e.EnumEleD())
foreach (ElementData item in e.EnumEleD())
{
item.B = 0.6;
}
}
public void 1(EleD e)
public void 1(ElementData e)
{
1_.Add(e);
e.Par = this;
e. = ConnectionInfo.BackHair0_肢系_左1_接続;
foreach (EleD item in e.EnumEleD())
foreach (ElementData item in e.EnumEleD())
{
item.B = 0.6;
}
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.BackHair0_肢系_中央_接続;
foreach (EleD item in e.EnumEleD())
foreach (ElementData item in e.EnumEleD())
{
item.B = 0.6;
}
}
public void 1(EleD e)
public void 1(ElementData e)
{
1_.Add(e);
e.Par = this;
e. = ConnectionInfo.BackHair0_肢系_右1_接続;
foreach (EleD item in e.EnumEleD())
foreach (ElementData item in e.EnumEleD())
{
item.B = 0.6;
}
}
public void 2(EleD e)
public void 2(ElementData e)
{
2_.Add(e);
e.Par = this;
e. = ConnectionInfo.BackHair0_肢系_右2_接続;
foreach (EleD item in e.EnumEleD())
foreach (ElementData item in e.EnumEleD())
{
item.B = 0.6;
}
}
public void 3(EleD e)
public void 3(ElementData e)
{
3_.Add(e);
e.Par = this;
e. = ConnectionInfo.BackHair0_肢系_右3_接続;
foreach (EleD item in e.EnumEleD())
foreach (ElementData item in e.EnumEleD())
{
item.B = 0.6;
}
}
public void 4(EleD e)
public void 4(ElementData e)
{
4_.Add(e);
e.Par = this;
e. = ConnectionInfo.BackHair0_肢系_右4_接続;
foreach (EleD item in e.EnumEleD())
foreach (ElementData item in e.EnumEleD())
{
item.B = 0.6;
}
}
public void 5(EleD e)
public void 5(ElementData e)
{
5_.Add(e);
e.Par = this;
e. = ConnectionInfo.BackHair0_肢系_右5_接続;
foreach (EleD item in e.EnumEleD())
foreach (ElementData item in e.EnumEleD())
{
item.B = 0.6;
}
@@ -169,80 +169,80 @@ namespace SlaveMatrix
return this;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new BackHair0_肢系(DisUnit, , , Med, this);
}
public override IEnumerable<EleD> EnumEleD()
public override IEnumerable<ElementData> EnumEleD()
{
yield return this;
if (_接続 != null)
{
foreach (EleD item in _接続.Select((EleD e) => e.EnumEleD()).JoinEnum())
foreach (ElementData item in _接続.Select((ElementData e) => e.EnumEleD()).JoinEnum())
{
yield return item;
}
}
if (1_ != null)
{
foreach (EleD item2 in 1_.Select((EleD e) => e.EnumEleD()).JoinEnum())
foreach (ElementData item2 in 1_.Select((ElementData e) => e.EnumEleD()).JoinEnum())
{
yield return item2;
}
}
if (1_ != null)
{
foreach (EleD item3 in 1_.Select((EleD e) => e.EnumEleD()).JoinEnum())
foreach (ElementData item3 in 1_.Select((ElementData e) => e.EnumEleD()).JoinEnum())
{
yield return item3;
}
}
if (2_ != null)
{
foreach (EleD item4 in 2_.Select((EleD e) => e.EnumEleD()).JoinEnum())
foreach (ElementData item4 in 2_.Select((ElementData e) => e.EnumEleD()).JoinEnum())
{
yield return item4;
}
}
if (2_ != null)
{
foreach (EleD item5 in 2_.Select((EleD e) => e.EnumEleD()).JoinEnum())
foreach (ElementData item5 in 2_.Select((ElementData e) => e.EnumEleD()).JoinEnum())
{
yield return item5;
}
}
if (3_ != null)
{
foreach (EleD item6 in 3_.Select((EleD e) => e.EnumEleD()).JoinEnum())
foreach (ElementData item6 in 3_.Select((ElementData e) => e.EnumEleD()).JoinEnum())
{
yield return item6;
}
}
if (3_ != null)
{
foreach (EleD item7 in 3_.Select((EleD e) => e.EnumEleD()).JoinEnum())
foreach (ElementData item7 in 3_.Select((ElementData e) => e.EnumEleD()).JoinEnum())
{
yield return item7;
}
}
if (4_ != null)
{
foreach (EleD item8 in 4_.Select((EleD e) => e.EnumEleD()).JoinEnum())
foreach (ElementData item8 in 4_.Select((ElementData e) => e.EnumEleD()).JoinEnum())
{
yield return item8;
}
}
if (4_ != null)
{
foreach (EleD item9 in 4_.Select((EleD e) => e.EnumEleD()).JoinEnum())
foreach (ElementData item9 in 4_.Select((ElementData e) => e.EnumEleD()).JoinEnum())
{
yield return item9;
}
}
if (5_ != null)
{
foreach (EleD item10 in 5_.Select((EleD e) => e.EnumEleD()).JoinEnum())
foreach (ElementData item10 in 5_.Select((ElementData e) => e.EnumEleD()).JoinEnum())
{
yield return item10;
}
@@ -251,7 +251,7 @@ namespace SlaveMatrix
{
yield break;
}
foreach (EleD item11 in 5_.Select((EleD e) => e.EnumEleD()).JoinEnum())
foreach (ElementData item11 in 5_.Select((ElementData e) => e.EnumEleD()).JoinEnum())
{
yield return item11;
}

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@@ -1,6 +1,6 @@
namespace SlaveMatrix
{
public class BackHair1 : Ele
public class BackHair1 : Element
{
public override double
{

View File

@@ -3,7 +3,7 @@ using System;
namespace SlaveMatrix
{
[Serializable]
public class BackHair1D : EleD
public class BackHair1D : ElementData
{
}
}

View File

@@ -44,7 +44,7 @@ namespace SlaveMatrix
return this;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new BackHair1_結1カル(DisUnit, , , Med, this);
}

View File

@@ -44,7 +44,7 @@ namespace SlaveMatrix
return this;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new BackHair1_結1ジグ(DisUnit, , , Med, this);
}

View File

@@ -44,7 +44,7 @@ namespace SlaveMatrix
return this;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new BackHair1_結1ハネ(DisUnit, , , Med, this);
}

View File

@@ -44,7 +44,7 @@ namespace SlaveMatrix
return this;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new BackHair1_結1パツ(DisUnit, , , Med, this);
}

View File

@@ -42,7 +42,7 @@ namespace SlaveMatrix
return this;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new BackHair1_結2カル(DisUnit, , , Med, this);
}

View File

@@ -42,7 +42,7 @@ namespace SlaveMatrix
return this;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new BackHair1_結2ジグ(DisUnit, , , Med, this);
}

View File

@@ -42,7 +42,7 @@ namespace SlaveMatrix
return this;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new BackHair1_結2ハネ(DisUnit, , , Med, this);
}

View File

@@ -42,7 +42,7 @@ namespace SlaveMatrix
return this;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new BackHair1_結2パツ(DisUnit, , , Med, this);
}

View File

@@ -52,7 +52,7 @@ namespace SlaveMatrix
return this;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new BackHair1_編結(DisUnit, , , Med, this);
}

View File

@@ -3,7 +3,7 @@ using _2DGAMELIB;
namespace SlaveMatrix
{
public class Chest : Ele
public class Chest : Element
{
public ShapePart X0Y0_胸郭;
@@ -357,27 +357,27 @@ namespace SlaveMatrix
public W ;
public Ele[] Neck_接続;
public Element[] Neck_接続;
public Ele[] _接続;
public Element[] _接続;
public Ele[] _接続;
public Element[] _接続;
public Ele[] _接続;
public Element[] _接続;
public Ele[] _接続;
public Element[] _接続;
public Ele[] _接続;
public Element[] _接続;
public Ele[] _接続;
public Element[] _接続;
public Ele[] _接続;
public Element[] _接続;
public Ele[] _接続;
public Element[] _接続;
public Ele[] _接続;
public Element[] _接続;
public Ele[] _接続;
public Element[] _接続;
public override bool
{
@@ -1590,10 +1590,10 @@ namespace SlaveMatrix
{
= false;
}
Ele f;
Element f;
if (e.Neck_接続.Count > 0)
{
Neck_接続 = e.Neck_接続.Select(delegate(EleD g)
Neck_接続 = e.Neck_接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = Chest2;
@@ -1604,7 +1604,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = Chest2;
@@ -1615,7 +1615,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = Chest2;
@@ -1626,7 +1626,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = Chest2;
@@ -1637,7 +1637,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = Chest2;
@@ -1648,7 +1648,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = Chest2;
@@ -1659,7 +1659,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = Chest2;
@@ -1670,7 +1670,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = Chest2;
@@ -1681,7 +1681,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = Chest2;
@@ -1692,7 +1692,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = Chest2;
@@ -1703,7 +1703,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = Chest2;

View File

@@ -5,7 +5,7 @@ using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class ChestD : EleD
public class ChestD : ElementData
{
public bool _表示 = true;
@@ -133,76 +133,76 @@ namespace SlaveMatrix
public double = 1.0;
public List<EleD> Neck_接続 = new List<EleD>();
public List<ElementData> Neck_接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public ChestD()
{
ThisType = GetType();
}
public void (EleD e)
public void (ElementData e)
{
Neck_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Chest_Neck_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Chest_肩左_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Chest_肩右_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Chest_胸左_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Chest_胸右_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Chest_肌_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
@@ -211,13 +211,13 @@ namespace SlaveMatrix
{
return;
}
foreach (EleD item in e.EnumEleD())
foreach (ElementData item in e.EnumEleD())
{
item.B = 1.0;
}
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
@@ -226,13 +226,13 @@ namespace SlaveMatrix
{
return;
}
foreach (EleD item in e.EnumEleD())
foreach (ElementData item in e.EnumEleD())
{
item.B = 1.0;
}
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
@@ -241,13 +241,13 @@ namespace SlaveMatrix
{
return;
}
foreach (EleD item in e.EnumEleD())
foreach (ElementData item in e.EnumEleD())
{
item.B = 1.0;
}
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
@@ -256,24 +256,24 @@ namespace SlaveMatrix
{
return;
}
foreach (EleD item in e.EnumEleD())
foreach (ElementData item in e.EnumEleD())
{
item.B = 1.0;
}
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Chest_背中_接続;
foreach (EleD item in e.EnumEleD())
foreach (ElementData item in e.EnumEleD())
{
item.B = 1.0;
}
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new Chest(DisUnit, , , Med, this);
}

View File

@@ -6,7 +6,7 @@ namespace SlaveMatrix
{
public ContactType c;
public Ele e;
public Element e;
public ShapePart p;
}

View File

@@ -2,7 +2,7 @@ using _2DGAMELIB;
namespace SlaveMatrix
{
public class Cough : Ele
public class Cough : Element
{
public ShapePart X0Y0_咳基;

View File

@@ -3,7 +3,7 @@ using System.Linq;
namespace SlaveMatrix
{
public class Head : Ele
public class Head : Element
{
public ShapePart X0Y0_Head;
@@ -245,49 +245,49 @@ namespace SlaveMatrix
public ColorP X0Y0_虫性_顎下CP;
public Ele[] _接続;
public Element[] _接続;
public Ele[] _接続;
public Element[] _接続;
public Ele[] _接続;
public Element[] _接続;
public Ele[] _接続;
public Element[] _接続;
public Ele[] _接続;
public Element[] _接続;
public Ele[] _接続;
public Element[] _接続;
public Ele[] _接続;
public Element[] _接続;
public Ele[] _接続;
public Element[] _接続;
public Ele[] _接続;
public Element[] _接続;
public Ele[] _接続;
public Element[] _接続;
public Ele[] _接続;
public Element[] _接続;
public Ele[] _接続;
public Element[] _接続;
public Ele[] _接続;
public Element[] _接続;
public Ele[] _接続;
public Element[] _接続;
public Ele[] _接続;
public Element[] _接続;
public Ele[] _接続;
public Element[] _接続;
public Ele[] _接続;
public Element[] _接続;
public Ele[] _接続;
public Element[] _接続;
public Ele[] _接続;
public Element[] _接続;
public Ele[] _接続;
public Element[] _接続;
public Ele[] _接続;
public Element[] _接続;
public Ele[] _接続;
public Element[] _接続;
public override bool
{
@@ -1170,10 +1170,10 @@ namespace SlaveMatrix
{
= false;
}
Ele f;
Element f;
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
@@ -1184,7 +1184,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
@@ -1195,7 +1195,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
@@ -1206,7 +1206,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
@@ -1217,7 +1217,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
@@ -1228,7 +1228,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
@@ -1239,7 +1239,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
@@ -1250,7 +1250,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
@@ -1261,7 +1261,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
@@ -1272,7 +1272,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
@@ -1283,7 +1283,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
@@ -1294,7 +1294,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
@@ -1305,7 +1305,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
@@ -1316,7 +1316,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
@@ -1327,7 +1327,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
@@ -1338,7 +1338,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
@@ -1349,7 +1349,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
@@ -1360,7 +1360,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
@@ -1371,7 +1371,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
@@ -1382,7 +1382,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
@@ -1393,7 +1393,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
@@ -1404,7 +1404,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;

View File

@@ -5,7 +5,7 @@ using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class HeadD : EleD
public class HeadD : ElementData
{
public bool _表示 = true;
@@ -93,203 +93,203 @@ namespace SlaveMatrix
public double ;
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public HeadD()
{
ThisType = GetType();
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_基髪_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_目左_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_目右_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_鼻_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_口_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_頬左_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_頬右_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_額_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_眉左_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_眉右_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_耳左_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_耳右_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_鼻肌_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_単眼目_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_単眼眉_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_大顎基_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_顔面_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_頭頂_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_頬肌左_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_頬肌右_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Head_触覚左_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
@@ -302,7 +302,7 @@ namespace SlaveMatrix
return this;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new Head(DisUnit, , , Med, this);
}

View File

@@ -1,7 +1,7 @@
namespace SlaveMatrix
{
public class Leg : Ele
public class Leg : Element
{
public Ele[] _接続;
public Element[] _接続;
}
}

View File

@@ -4,11 +4,11 @@ using System.Collections.Generic;
namespace SlaveMatrix
{
[Serializable]
public class LegD : EleD
public class LegD : ElementData
{
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public virtual void (EleD e)
public virtual void (ElementData e)
{
}
}

View File

@@ -1993,9 +1993,9 @@ namespace SlaveMatrix
public W ;
public Ele[] _接続;
public Element[] _接続;
public Ele[] _接続;
public Element[] _接続;
public override bool
{
@@ -6594,10 +6594,10 @@ namespace SlaveMatrix
{
= false;
}
Ele f;
Element f;
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = Leg_人2;
@@ -6608,7 +6608,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = Leg_人2;
@@ -6619,7 +6619,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = Leg_人2;

View File

@@ -439,37 +439,37 @@ namespace SlaveMatrix
public bool ;
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public Leg_人D()
{
ThisType = GetType();
}
public override void (EleD e)
public override void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Leg_人_足_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Leg_人_脚輪下_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Leg_人_脚輪上_接続;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new Leg_人(DisUnit, , , Med, this);
}

View File

@@ -331,8 +331,8 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
Ele f;
_接続 = e._接続.Select(delegate(EleD g)
Element f;
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = Leg_獣2;

View File

@@ -31,14 +31,14 @@ namespace SlaveMatrix
ThisType = GetType();
}
public override void (EleD e)
public override void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Leg_獣_足_接続;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new Leg_獣(DisUnit, , , Med, this);
}

View File

@@ -747,8 +747,8 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
Ele f;
_接続 = e._接続.Select(delegate(EleD g)
Element f;
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = Leg_竜2;

View File

@@ -67,14 +67,14 @@ namespace SlaveMatrix
ThisType = GetType();
}
public override void (EleD e)
public override void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Leg_竜_足_接続;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new Leg_竜(DisUnit, , , Med, this);
}

View File

@@ -331,8 +331,8 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
Ele f;
_接続 = e._接続.Select(delegate(EleD g)
Element f;
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = Leg_蹄2;

View File

@@ -31,14 +31,14 @@ namespace SlaveMatrix
ThisType = GetType();
}
public override void (EleD e)
public override void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Leg_蹄_足_接続;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new Leg_蹄(DisUnit, , , Med, this);
}

View File

@@ -331,8 +331,8 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
Ele f;
_接続 = e._接続.Select(delegate(EleD g)
Element f;
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = Leg_鳥2;

View File

@@ -31,14 +31,14 @@ namespace SlaveMatrix
ThisType = GetType();
}
public override void (EleD e)
public override void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Leg_鳥_足_接続;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new Leg_鳥(DisUnit, , , Med, this);
}

View File

@@ -1,8 +1,8 @@
namespace SlaveMatrix
{
public class LowerArm : Ele
public class LowerArm : Element
{
public Ele[] _接続;
public Element[] _接続;
public virtual bool _外線 { get; set; }
}

View File

@@ -4,11 +4,11 @@ using System.Collections.Generic;
namespace SlaveMatrix
{
[Serializable]
public class LowerArmD : EleD
public class LowerArmD : ElementData
{
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public virtual void (EleD e)
public virtual void (ElementData e)
{
}
}

View File

@@ -819,9 +819,9 @@ namespace SlaveMatrix
public W ;
public Ele[] _接続;
public Element[] _接続;
public Ele[] _接続;
public Element[] _接続;
public override bool
{
@@ -5092,10 +5092,10 @@ namespace SlaveMatrix
{
= false;
}
Ele f;
Element f;
if (e.OuterArm_接続.Count > 0)
{
_接続 = e.OuterArm_接続.Select(delegate(EleD g)
_接続 = e.OuterArm_接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = LowerArm_人2;
@@ -5106,7 +5106,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = LowerArm_人2;
@@ -5117,7 +5117,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = LowerArm_人2;

View File

@@ -433,37 +433,37 @@ namespace SlaveMatrix
public bool ;
public List<EleD> OuterArm_接続 = new List<EleD>();
public List<ElementData> OuterArm_接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public LowerArm_人D()
{
ThisType = GetType();
}
public void (EleD e)
public void (ElementData e)
{
OuterArm_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.LowerArm_人_OuterArm_接続;
}
public override void (EleD e)
public override void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.LowerArm_人_手_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.LowerArm_人_虫鎌_接続;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new LowerArm_人(DisUnit, , , Med, this);
}

View File

@@ -531,8 +531,8 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
Ele f;
_接続 = e._接続.Select(delegate(EleD g)
Element f;
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = LowerArm_獣2;

View File

@@ -47,14 +47,14 @@ namespace SlaveMatrix
ThisType = GetType();
}
public override void (EleD e)
public override void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.LowerArm_獣_手_接続;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new LowerArm_獣(DisUnit, , , Med, this);
}

View File

@@ -127,7 +127,7 @@ namespace SlaveMatrix
public 1;
public Ele[] _接続;
public Element[] _接続;
public override bool
{
@@ -643,10 +643,10 @@ namespace SlaveMatrix
{
= false;
}
Ele f;
Element f;
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = LowerArm_蝙2;
@@ -657,7 +657,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = LowerArm_蝙2;

View File

@@ -55,28 +55,28 @@ namespace SlaveMatrix
public bool ;
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public LowerArm_蝙D()
{
ThisType = GetType();
}
public override void (EleD e)
public override void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.LowerArm_蝙_手_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.LowerArm_蝙_腕輪_接続;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new LowerArm_蝙(DisUnit, , , Med, this);
}

View File

@@ -192,8 +192,8 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
Ele f;
_接続 = e._接続.Select(delegate(EleD g)
Element f;
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = LowerArm_蹄2;

View File

@@ -17,14 +17,14 @@ namespace SlaveMatrix
ThisType = GetType();
}
public override void (EleD e)
public override void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.LowerArm_蹄_手_接続;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new LowerArm_蹄(DisUnit, , , Med, this);
}

View File

@@ -2286,8 +2286,8 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
Ele f;
_接続 = e._接続.Select(delegate(EleD g)
Element f;
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = LowerArm_鳥2;

View File

@@ -225,14 +225,14 @@ namespace SlaveMatrix
ThisType = GetType();
}
public override void (EleD e)
public override void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.LowerArm_鳥_手_接続;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new LowerArm_鳥(DisUnit, , , Med, this);
}

View File

@@ -3,7 +3,7 @@ using _2DGAMELIB;
namespace SlaveMatrix
{
public class Neck : Ele
public class Neck : Element
{
public ShapePart X0Y0_植性_蔦;
@@ -307,7 +307,7 @@ namespace SlaveMatrix
public W ;
public Ele[] Head_接続;
public Element[] Head_接続;
public override bool
{
@@ -1325,8 +1325,8 @@ namespace SlaveMatrix
}
if (e.Head_接続.Count > 0)
{
Ele f;
Head_接続 = e.Head_接続.Select(delegate(EleD g)
Element f;
Head_接続 = e.Head_接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = Neck2;

View File

@@ -5,7 +5,7 @@ using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class NeckD : EleD
public class NeckD : ElementData
{
public bool _蔦_表示;
@@ -113,21 +113,21 @@ namespace SlaveMatrix
public bool ;
public List<EleD> Head_接続 = new List<EleD>();
public List<ElementData> Head_接続 = new List<ElementData>();
public NeckD()
{
ThisType = GetType();
}
public void (EleD e)
public void (ElementData e)
{
Head_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Neck_Head_接続;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new Neck(DisUnit, , , Med, this);
}

View File

@@ -3,7 +3,7 @@ using _2DGAMELIB;
namespace SlaveMatrix
{
public class Shoulder : Ele
public class Shoulder : Element
{
public ShapePart X0Y0_脇_脇;
@@ -75,7 +75,7 @@ namespace SlaveMatrix
public W ;
public Ele[] UpperArm_接続;
public Element[] UpperArm_接続;
public override bool
{
@@ -371,8 +371,8 @@ namespace SlaveMatrix
}
if (e.UpperArm_接続.Count > 0)
{
Ele f;
UpperArm_接続 = e.UpperArm_接続.Select(delegate(EleD g)
Element f;
UpperArm_接続 = e.UpperArm_接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = Shoulder2;

View File

@@ -5,7 +5,7 @@ using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class ShoulderD : EleD
public class ShoulderD : ElementData
{
public bool _脇_表示 = true;
@@ -29,21 +29,21 @@ namespace SlaveMatrix
public bool Shoulder_ナース_表示;
public List<EleD> UpperArm_接続 = new List<EleD>();
public List<ElementData> UpperArm_接続 = new List<ElementData>();
public ShoulderD()
{
ThisType = GetType();
}
public void UpperArm接続(EleD e)
public void UpperArm接続(ElementData e)
{
UpperArm_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Shoulder_UpperArm_接続;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new Shoulder(DisUnit, , , Med, this);
}

View File

@@ -1,6 +1,6 @@
namespace SlaveMatrix
{
public class SideHair : Ele
public class SideHair : Element
{
public override double
{

View File

@@ -3,7 +3,7 @@ using System;
namespace SlaveMatrix
{
[Serializable]
public class SideHairD : EleD
public class SideHairD : ElementData
{
}
}

View File

@@ -34,7 +34,7 @@ namespace SlaveMatrix
return this;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new SideHair_カル(DisUnit, , , Med, this);
}

View File

@@ -34,7 +34,7 @@ namespace SlaveMatrix
return this;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new SideHair_ジグ(DisUnit, , , Med, this);
}

View File

@@ -34,7 +34,7 @@ namespace SlaveMatrix
return this;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new SideHair_ハネ(DisUnit, , , Med, this);
}

View File

@@ -34,7 +34,7 @@ namespace SlaveMatrix
return this;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new SideHair_パツ(DisUnit, , , Med, this);
}

View File

@@ -58,7 +58,7 @@ namespace SlaveMatrix
return this;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new SideHair_編み(DisUnit, , , Med, this);
}

View File

@@ -11,7 +11,7 @@ namespace SlaveMatrix
public ColorP X0Y0_髪CP;
public Ele[] _接続;
public Element[] _接続;
public override bool
{
@@ -134,8 +134,8 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
Ele f;
_接続 = e._接続.Select(delegate(EleD g)
Element f;
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _肢系2;

View File

@@ -9,26 +9,26 @@ namespace SlaveMatrix
{
public bool _表示 = true;
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public SideHair_肢系D()
{
ThisType = GetType();
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.SideHair_肢系_肢_接続;
}
public EleD SetRandom()
public ElementData SetRandom()
{
return this;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new SideHair_肢系(DisUnit, , , Med, this);
}

View File

@@ -7,9 +7,9 @@ namespace SlaveMatrix
{
public struct sep
{
public Ele Sta;
public Element Sta;
public Ele Ele;
public Element Element;
public ShapePart ShapePart;
@@ -29,7 +29,7 @@ namespace SlaveMatrix
public Body Bod;
protected EleD EleD;
protected ElementData ElementData;
protected List<sep> sta = new List<sep>();
@@ -39,7 +39,7 @@ namespace SlaveMatrix
protected Color2 c2;
protected Ele he;
protected Element he;
protected sep sep;
@@ -55,13 +55,13 @@ namespace SlaveMatrix
{
}
public Stamp(ModeEventDispatcher Med, RenderArea Are, Character Cha, Body Bod, EleD EleD)
public Stamp(ModeEventDispatcher Med, RenderArea Are, Character Cha, Body Bod, ElementData ElementData)
{
this.Med = Med;
this.Are = Are;
this.Cha = Cha;
this.Bod = Bod;
this.EleD = EleD;
this.ElementData = ElementData;
}
public virtual void Dispose()
@@ -83,7 +83,7 @@ namespace SlaveMatrix
public void LegClear()
{
sep[] array = sta.Where((sep e) => e.Ele is _人 || e.Ele is Leg_人 || e.Ele is _人).ToArray();
sep[] array = sta.Where((sep e) => e.Element is _人 || e.Element is Leg_人 || e.Element is _人).ToArray();
for (int i = 0; i < array.Length; i++)
{
sep item = array[i];
@@ -92,7 +92,7 @@ namespace SlaveMatrix
}
}
public bool 1(Ele e)
public bool 1(Element e)
{
if (e != null && !(e is ) && !(e is ))
{
@@ -101,7 +101,7 @@ namespace SlaveMatrix
return false;
}
public bool 2(Ele e)
public bool 2(Element e)
{
if (e != null && !(e is _人) && !(e is ) && !(e is ))
{

View File

@@ -26,7 +26,7 @@ namespace SlaveMatrix
private ryps[] ;
private List<Ele> = new List<Ele>();
private List<Element> = new List<Element>();
private List<double> = new List<double>();
@@ -38,7 +38,7 @@ namespace SlaveMatrix
private int i;
private Ele ;
private Element ;
private Vector2D tp;
@@ -72,8 +72,8 @@ namespace SlaveMatrix
public Sweat(ModeEventDispatcher Med, RenderArea Are, Character Cha, Motions Mots)
{
Ele[] es = null;
Ele n = null;
Element[] es = null;
Element n = null;
bool re = false;
= new Motion(0.0, 1.0)
{
@@ -82,8 +82,8 @@ namespace SlaveMatrix
{
if ()
{
es = .Where((Ele e) => e.Intensity != 0.0).ToArray();
Ele[] array5 = es;
es = .Where((Element e) => e.Intensity != 0.0).ToArray();
Element[] array5 = es;
for (int num3 = 0; num3 < array5.Length; num3++)
{
array5[num3].Intensity = 0.0;
@@ -94,7 +94,7 @@ namespace SlaveMatrix
{
if ()
{
Ele[] array4 = es;
Element[] array4 = es;
for (int num2 = 0; num2 < array4.Length; num2++)
{
array4[num2].Intensity = m.Value;
@@ -113,14 +113,14 @@ namespace SlaveMatrix
{
if ()
{
Ele[] array3 = es;
Element[] array3 = es;
for (int l = 0; l < array3.Length; l++)
{
array3[l].Intensity = 1.0;
}
m.ResetValue();
= false;
es = .Where((Ele e) => e.Intensity != 0.0).ToArray();
es = .Where((Element e) => e.Intensity != 0.0).ToArray();
n = es[RNG.XS.Next(es.Length)];
}
else
@@ -134,12 +134,12 @@ namespace SlaveMatrix
{
n.Yv = 0.0;
n.Intensity = 0.0;
es = .Where((Ele e) => e.Intensity != 0.0).ToArray();
es = .Where((Element e) => e.Intensity != 0.0).ToArray();
if (es.Length != 0)
{
n = es[RNG.XS.Next(es.Length)];
}
es = .Where((Ele e) => e.Intensity == 0.0).ToArray();
es = .Where((Element e) => e.Intensity == 0.0).ToArray();
if (es.Length != 0)
{
es[RNG.XS.Next(es.Length)].Intensity = 1.0;
@@ -154,9 +154,9 @@ namespace SlaveMatrix
{
n.Yv = 0.0;
n.Intensity = 0.0;
es = .Where((Ele e) => e.Intensity != 0.0).ToArray();
es = .Where((Element e) => e.Intensity != 0.0).ToArray();
n = es[RNG.XS.Next(es.Length)];
es = .Where((Ele e) => e.Intensity == 0.0).ToArray();
es = .Where((Element e) => e.Intensity == 0.0).ToArray();
es[RNG.XS.Next(es.Length)].Intensity = 1.0;
re = false;
m.ResetValue();
@@ -170,11 +170,11 @@ namespace SlaveMatrix
BaseSpeed = 1.0,
OnStart = delegate
{
es = .Where((Ele e) => e.Intensity != 0.0).ToArray();
es = .Where((Element e) => e.Intensity != 0.0).ToArray();
},
OnUpdate = delegate(Motion m)
{
Ele[] array2 = es;
Element[] array2 = es;
for (int k = 0; k < array2.Length; k++)
{
array2[k].Intensity = m.Value.Inverse();
@@ -184,7 +184,7 @@ namespace SlaveMatrix
{
m.End();
m.ResetValue();
Ele[] array = es;
Element[] array = es;
for (int j = 0; j < array.Length; j++)
{
array[j].Intensity = 1.0;
@@ -203,7 +203,7 @@ namespace SlaveMatrix
int num = 0;
D e2 = new D();
ryps ryps;
foreach (Ele item in Cha.Body.Elements.Where((Ele e) => .Contains(e.GetType().ToString())))
foreach (Element item in Cha.Body.Elements.Where((Element e) => .Contains(e.GetType().ToString())))
{
ryps = default(ryps);
ryps.r = item.Body.CurJoinRoot;
@@ -234,7 +234,7 @@ namespace SlaveMatrix
public void Dispose()
{
foreach (Ele item in )
foreach (Element item in )
{
item.Dispose();
}

View File

@@ -3,7 +3,7 @@ using _2DGAMELIB;
namespace SlaveMatrix
{
public class Torso : Ele
public class Torso : Element
{
public ShapePart X0Y0_Torso;
@@ -63,13 +63,13 @@ namespace SlaveMatrix
public W ;
public Ele[] Chest_接続;
public Element[] Chest_接続;
public Ele[] _接続;
public Element[] _接続;
public Ele[] _接続;
public Element[] _接続;
public Ele[] _接続;
public Element[] _接続;
public override bool
{
@@ -348,10 +348,10 @@ namespace SlaveMatrix
{
= false;
}
Ele f;
Element f;
if (e.Chest_接続.Count > 0)
{
Chest_接続 = e.Chest_接続.Select(delegate(EleD g)
Chest_接続 = e.Chest_接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = Torso2;
@@ -362,7 +362,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = Torso2;
@@ -373,7 +373,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = Torso2;
@@ -384,7 +384,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = Torso2;

View File

@@ -5,7 +5,7 @@ using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class TorsoD : EleD
public class TorsoD : ElementData
{
public bool Torso_表示 = true;
@@ -27,34 +27,34 @@ namespace SlaveMatrix
public double = 1.0;
public List<EleD> Chest_接続 = new List<EleD>();
public List<ElementData> Chest_接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public List<EleD> _接続 = new List<EleD>();
public List<ElementData> _接続 = new List<ElementData>();
public TorsoD()
{
ThisType = GetType();
}
public void (EleD e)
public void (ElementData e)
{
Chest_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Torso_Chest_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Torso_肌_接続;
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
@@ -63,13 +63,13 @@ namespace SlaveMatrix
{
return;
}
foreach (EleD item in e.EnumEleD())
foreach (ElementData item in e.EnumEleD())
{
item.B = 1.0;
}
}
public void (EleD e)
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
@@ -78,13 +78,13 @@ namespace SlaveMatrix
{
return;
}
foreach (EleD item in e.EnumEleD())
foreach (ElementData item in e.EnumEleD())
{
item.B = 1.0;
}
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new Torso(DisUnit, , , Med, this);
}

View File

@@ -69,11 +69,11 @@ namespace SlaveMatrix
public 2;
public Ele[] _接続;
public Element[] _接続;
public Ele[] _接続;
public Element[] _接続;
public Ele[] Torso_接続;
public Element[] Torso_接続;
public override bool
{
@@ -395,10 +395,10 @@ namespace SlaveMatrix
{
= false;
}
Ele f;
Element f;
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = Torso_蛇2;
@@ -409,7 +409,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = Torso_蛇2;
@@ -420,7 +420,7 @@ namespace SlaveMatrix
}
if (e.Torso_接続.Count > 0)
{
Torso_接続 = e.Torso_接続.Select(delegate(EleD g)
Torso_接続 = e.Torso_接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = Torso_蛇2;

View File

@@ -35,28 +35,28 @@ namespace SlaveMatrix
ThisType = GetType();
}
public override void (EleD e)
public override void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Torso_蛇_左_接続;
}
public override void (EleD e)
public override void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Torso_蛇_右_接続;
}
public override void Torso接続(EleD e)
public override void Torso接続(ElementData e)
{
Torso_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Torso_蛇_Torso_接続;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new Torso_蛇(DisUnit, , , Med, this);
}

View File

@@ -93,11 +93,11 @@ namespace SlaveMatrix
public 2;
public Ele[] _接続;
public Element[] _接続;
public Ele[] _接続;
public Element[] _接続;
public Ele[] Torso_接続;
public Element[] Torso_接続;
public override bool
{
@@ -555,10 +555,10 @@ namespace SlaveMatrix
{
= false;
}
Ele f;
Element f;
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = Torso_蟲2;
@@ -569,7 +569,7 @@ namespace SlaveMatrix
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = Torso_蟲2;
@@ -580,7 +580,7 @@ namespace SlaveMatrix
}
if (e.Torso_接続.Count > 0)
{
Torso_接続 = e.Torso_接続.Select(delegate(EleD g)
Torso_接続 = e.Torso_接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = Torso_蟲2;

View File

@@ -53,28 +53,28 @@ namespace SlaveMatrix
ThisType = GetType();
}
public override void (EleD e)
public override void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Torso_蟲_左_接続;
}
public override void (EleD e)
public override void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Torso_蟲_右_接続;
}
public override void Torso接続(EleD e)
public override void Torso接続(ElementData e)
{
Torso_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Torso_蟲_Torso_接続;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new Torso_蟲(DisUnit, , , Med, this);
}

View File

@@ -2,7 +2,7 @@ using _2DGAMELIB;
namespace SlaveMatrix
{
public class T剃刀 : Ele
public class T剃刀 : Element
{
public ShapePart X0Y0_ヘッド;

View File

@@ -4,7 +4,7 @@ using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class T剃刀D : EleD
public class T剃刀D : ElementData
{
public bool _表示 = true;
@@ -51,7 +51,7 @@ namespace SlaveMatrix
ThisType = GetType();
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new T剃刀(DisUnit, , , Med, this);
}

View File

@@ -1,7 +1,7 @@
namespace SlaveMatrix
{
public class UpperArm : Ele
public class UpperArm : Element
{
public Ele[] LowerArm_接続;
public Element[] LowerArm_接続;
}
}

View File

@@ -4,11 +4,11 @@ using System.Collections.Generic;
namespace SlaveMatrix
{
[Serializable]
public class UpperArmD : EleD
public class UpperArmD : ElementData
{
public List<EleD> LowerArm_接続 = new List<EleD>();
public List<ElementData> LowerArm_接続 = new List<ElementData>();
public virtual void LowerArm接続(EleD e)
public virtual void LowerArm接続(ElementData e)
{
}
}

View File

@@ -3799,8 +3799,8 @@ namespace SlaveMatrix
}
if (e.LowerArm_接続.Count > 0)
{
Ele f;
LowerArm_接続 = e.LowerArm_接続.Select(delegate(EleD g)
Element f;
LowerArm_接続 = e.LowerArm_接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = UpperArm_人2;

View File

@@ -329,14 +329,14 @@ namespace SlaveMatrix
ThisType = GetType();
}
public override void LowerArm接続(EleD e)
public override void LowerArm接続(ElementData e)
{
LowerArm_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.UpperArm_人_LowerArm_接続;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new UpperArm_人(DisUnit, , , Med, this);
}

View File

@@ -331,8 +331,8 @@ namespace SlaveMatrix
}
if (e.LowerArm_接続.Count > 0)
{
Ele f;
LowerArm_接続 = e.LowerArm_接続.Select(delegate(EleD g)
Element f;
LowerArm_接続 = e.LowerArm_接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = UpperArm_獣2;

View File

@@ -29,14 +29,14 @@ namespace SlaveMatrix
ThisType = GetType();
}
public override void LowerArm接続(EleD e)
public override void LowerArm接続(ElementData e)
{
LowerArm_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.UpperArm_獣_LowerArm_接続;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new UpperArm_獣(DisUnit, , , Med, this);
}

View File

@@ -568,8 +568,8 @@ namespace SlaveMatrix
}
if (e.LowerArm_接続.Count > 0)
{
Ele f;
LowerArm_接続 = e.LowerArm_接続.Select(delegate(EleD g)
Element f;
LowerArm_接続 = e.LowerArm_接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = UpperArm_蝙2;

View File

@@ -33,14 +33,14 @@ namespace SlaveMatrix
ThisType = GetType();
}
public override void LowerArm接続(EleD e)
public override void LowerArm接続(ElementData e)
{
LowerArm_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.UpperArm_蝙_LowerArm_接続;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new UpperArm_蝙(DisUnit, , , Med, this);
}

View File

@@ -191,8 +191,8 @@ namespace SlaveMatrix
}
if (e.LowerArm_接続.Count > 0)
{
Ele f;
LowerArm_接続 = e.LowerArm_接続.Select(delegate(EleD g)
Element f;
LowerArm_接続 = e.LowerArm_接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = UpperArm_蹄2;

View File

@@ -17,14 +17,14 @@ namespace SlaveMatrix
ThisType = GetType();
}
public override void LowerArm接続(EleD e)
public override void LowerArm接続(ElementData e)
{
LowerArm_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.UpperArm_蹄_LowerArm_接続;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new UpperArm_蹄(DisUnit, , , Med, this);
}

View File

@@ -470,8 +470,8 @@ namespace SlaveMatrix
}
if (e.LowerArm_接続.Count > 0)
{
Ele f;
LowerArm_接続 = e.LowerArm_接続.Select(delegate(EleD g)
Element f;
LowerArm_接続 = e.LowerArm_接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = UpperArm_鳥2;

View File

@@ -47,14 +47,14 @@ namespace SlaveMatrix
ThisType = GetType();
}
public override void LowerArm接続(EleD e)
public override void LowerArm接続(ElementData e)
{
LowerArm_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.UpperArm_鳥_LowerArm_接続;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new UpperArm_鳥(DisUnit, , , Med, this);
}

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