Added some translation to Head vars and funcs

This commit is contained in:
Absolutely disgusting
2026-01-11 20:59:55 +04:00
parent 2d290800ee
commit 4cf988747b
15 changed files with 1117 additions and 1117 deletions

View File

@@ -1390,7 +1390,7 @@ namespace SlaveMatrix
}
}
public JointS _接続点 => new JointS(, X0Y0_胸郭, 0);
public JointS Neck_接続点 => new JointS(, X0Y0_胸郭, 0);
public JointS _接続点 => new JointS(, X0Y0_胸郭, 1);
@@ -1598,7 +1598,7 @@ namespace SlaveMatrix
f = g.GetEle(DisUnit, Med, );
f.Par = Chest2;
f.ConnectionType = ConnectionInfo.Chest_Neck_接続;
f.(Chest2._接続点);
f.(Chest2.Neck_接続点);
return f;
}).ToArray();
}

View File

@@ -1,11 +1,11 @@
using System.Linq;
using _2DGAMELIB;
using System.Linq;
namespace SlaveMatrix
{
public class Head : Ele
{
public Par X0Y0_;
public Par X0Y0_Head;
public Par X0Y0_悪タトゥ_逆十字_逆十字1;
@@ -85,7 +85,7 @@ namespace SlaveMatrix
public Par X0Y0_虫性_顎下;
public ColorD CD;
public ColorD HeadCD;
public ColorD _逆十字_逆十字1CD;
@@ -165,7 +165,7 @@ namespace SlaveMatrix
public ColorD _顎下CD;
public ColorP X0Y0_CP;
public ColorP X0Y0_HeadCP;
public ColorP X0Y0_悪タトゥ_逆十字_逆十字1CP;
@@ -325,16 +325,16 @@ namespace SlaveMatrix
}
}
public bool _表示
public bool Head_表示
{
get
{
return X0Y0_.Dra;
return X0Y0_Head.Dra;
}
set
{
X0Y0_.Dra = value;
X0Y0_.Hit = value;
X0Y0_Head.Dra = value;
X0Y0_Head.Hit = value;
}
}
@@ -849,11 +849,11 @@ namespace SlaveMatrix
{
get
{
return _表示;
return Head_表示;
}
set
{
_表示 = value;
Head_表示 = value;
_逆十字_逆十字1_表示 = value;
_逆十字_逆十字2_表示 = value;
_タトゥ_表示 = value;
@@ -900,11 +900,11 @@ namespace SlaveMatrix
{
get
{
return CD.;
return HeadCD.;
}
set
{
CD. = value;
HeadCD. = value;
_逆十字_逆十字1CD. = value;
_逆十字_逆十字2CD. = value;
_タトゥCD. = value;
@@ -952,18 +952,18 @@ namespace SlaveMatrix
set
{
double y = 0.9975 + 0.004 * value.Inverse();
X0Y0_.JP[0].Joint = X0Y0_.JP[0].Joint.MulY(y);
X0Y0_.JP[1].Joint = X0Y0_.JP[1].Joint.MulY(y);
X0Y0_.JP[2].Joint = X0Y0_.JP[2].Joint.MulY(y);
X0Y0_.JP[8].Joint = X0Y0_.JP[8].Joint.MulY(y);
X0Y0_.JP[9].Joint = X0Y0_.JP[9].Joint.MulY(y);
X0Y0_.JP[12].Joint = X0Y0_.JP[12].Joint.MulY(y);
X0Y0_.JP[13].Joint = X0Y0_.JP[13].Joint.MulY(y);
X0Y0_.JP[14].Joint = X0Y0_.JP[14].Joint.MulY(y);
X0Y0_.JP[10].Joint = X0Y0_.JP[10].Joint.MulY(y);
X0Y0_.JP[11].Joint = X0Y0_.JP[11].Joint.MulY(y);
X0Y0_.JP[15].Joint = X0Y0_.JP[15].Joint.MulY(y);
X0Y0_.JP[16].Joint = X0Y0_.JP[16].Joint.MulY(y);
X0Y0_Head.JP[0].Joint = X0Y0_Head.JP[0].Joint.MulY(y);
X0Y0_Head.JP[1].Joint = X0Y0_Head.JP[1].Joint.MulY(y);
X0Y0_Head.JP[2].Joint = X0Y0_Head.JP[2].Joint.MulY(y);
X0Y0_Head.JP[8].Joint = X0Y0_Head.JP[8].Joint.MulY(y);
X0Y0_Head.JP[9].Joint = X0Y0_Head.JP[9].Joint.MulY(y);
X0Y0_Head.JP[12].Joint = X0Y0_Head.JP[12].Joint.MulY(y);
X0Y0_Head.JP[13].Joint = X0Y0_Head.JP[13].Joint.MulY(y);
X0Y0_Head.JP[14].Joint = X0Y0_Head.JP[14].Joint.MulY(y);
X0Y0_Head.JP[10].Joint = X0Y0_Head.JP[10].Joint.MulY(y);
X0Y0_Head.JP[11].Joint = X0Y0_Head.JP[11].Joint.MulY(y);
X0Y0_Head.JP[15].Joint = X0Y0_Head.JP[15].Joint.MulY(y);
X0Y0_Head.JP[16].Joint = X0Y0_Head.JP[16].Joint.MulY(y);
}
}
@@ -972,10 +972,10 @@ namespace SlaveMatrix
set
{
double num = 0.0007 * value;
X0Y0_.JP[1].Joint = X0Y0_.JP[1].Joint.AddX(0.0 - num);
X0Y0_.JP[2].Joint = X0Y0_.JP[2].Joint.AddX(num);
X0Y0_.JP[15].Joint = X0Y0_.JP[15].Joint.AddX(0.0 - num);
X0Y0_.JP[16].Joint = X0Y0_.JP[16].Joint.AddX(num);
X0Y0_Head.JP[1].Joint = X0Y0_Head.JP[1].Joint.AddX(0.0 - num);
X0Y0_Head.JP[2].Joint = X0Y0_Head.JP[2].Joint.AddX(num);
X0Y0_Head.JP[15].Joint = X0Y0_Head.JP[15].Joint.AddX(0.0 - num);
X0Y0_Head.JP[16].Joint = X0Y0_Head.JP[16].Joint.AddX(num);
}
}
@@ -984,54 +984,54 @@ namespace SlaveMatrix
set
{
double num = 0.001 * value;
X0Y0_.JP[8].Joint = X0Y0_.JP[8].Joint.AddX(0.0 - num);
X0Y0_.JP[9].Joint = X0Y0_.JP[9].Joint.AddX(num);
X0Y0_Head.JP[8].Joint = X0Y0_Head.JP[8].Joint.AddX(0.0 - num);
X0Y0_Head.JP[9].Joint = X0Y0_Head.JP[9].Joint.AddX(num);
}
}
public JointS _接続点 => new JointS(, X0Y0_, 0);
public JointS _接続点 => new JointS(, X0Y0_Head, 0);
public JointS _接続点 => new JointS(, X0Y0_, 1);
public JointS _接続点 => new JointS(, X0Y0_Head, 1);
public JointS _接続点 => new JointS(, X0Y0_, 2);
public JointS _接続点 => new JointS(, X0Y0_Head, 2);
public JointS _接続点 => new JointS(, X0Y0_, 3);
public JointS _接続点 => new JointS(, X0Y0_Head, 3);
public JointS _接続点 => new JointS(, X0Y0_, 4);
public JointS _接続点 => new JointS(, X0Y0_Head, 4);
public JointS _接続点 => new JointS(, X0Y0_, 5);
public JointS _接続点 => new JointS(, X0Y0_Head, 5);
public JointS _接続点 => new JointS(, X0Y0_, 6);
public JointS _接続点 => new JointS(, X0Y0_Head, 6);
public JointS _接続点 => new JointS(, X0Y0_, 7);
public JointS _接続点 => new JointS(, X0Y0_Head, 7);
public JointS _接続点 => new JointS(, X0Y0_, 8);
public JointS _接続点 => new JointS(, X0Y0_Head, 8);
public JointS _接続点 => new JointS(, X0Y0_, 9);
public JointS _接続点 => new JointS(, X0Y0_Head, 9);
public JointS _接続点 => new JointS(, X0Y0_, 10);
public JointS _接続点 => new JointS(, X0Y0_Head, 10);
public JointS _接続点 => new JointS(, X0Y0_, 11);
public JointS _接続点 => new JointS(, X0Y0_Head, 11);
public JointS _接続点 => new JointS(, X0Y0_, 12);
public JointS _接続点 => new JointS(, X0Y0_Head, 12);
public JointS _接続点 => new JointS(, X0Y0_, 13);
public JointS _接続点 => new JointS(, X0Y0_Head, 13);
public JointS _接続点 => new JointS(, X0Y0_, 14);
public JointS _接続点 => new JointS(, X0Y0_Head, 14);
public JointS _接続点 => new JointS(, X0Y0_, 14);
public JointS _接続点 => new JointS(, X0Y0_Head, 14);
public JointS _接続点 => new JointS(, X0Y0_, 13);
public JointS _接続点 => new JointS(, X0Y0_Head, 13);
public JointS _接続点 => new JointS(, X0Y0_, 14);
public JointS _接続点 => new JointS(, X0Y0_Head, 14);
public JointS _接続点 => new JointS(, X0Y0_, 15);
public JointS _接続点 => new JointS(, X0Y0_Head, 15);
public JointS _接続点 => new JointS(, X0Y0_, 16);
public JointS _接続点 => new JointS(, X0Y0_Head, 16);
public JointS _接続点 => new JointS(, X0Y0_, 17);
public JointS _接続点 => new JointS(, X0Y0_Head, 17);
public JointS _接続点 => new JointS(, X0Y0_, 18);
public JointS _接続点 => new JointS(, X0Y0_Head, 18);
public Head(double DisUnit, , , ModeEventDispatcher Med, HeadD e)
{
@@ -1039,7 +1039,7 @@ namespace SlaveMatrix
ThisType = GetType();
= new Difs(Sta.["Head"]);
Pars pars = [0][0];
X0Y0_ = pars["頭"].ToPar();
X0Y0_Head = pars["頭"].ToPar();
Pars pars2 = pars["悪タトゥ"].ToPars();
Pars pars3 = pars2["逆十字"].ToPars();
X0Y0_悪タトゥ_逆十字_逆十字1 = pars3["逆十字1"].ToPar();
@@ -1120,7 +1120,7 @@ namespace SlaveMatrix
= e.;
X = e.X;
Y = e.Y;
_表示 = e._表示;
Head_表示 = e._表示;
_逆十字_逆十字1_表示 = e._逆十字_逆十字1_表示;
_逆十字_逆十字2_表示 = e._逆十字_逆十字2_表示;
_タトゥ_表示 = e._タトゥ_表示;
@@ -1415,7 +1415,7 @@ namespace SlaveMatrix
}
base. = ;
();
X0Y0_CP = new ColorP(X0Y0_, CD, DisUnit, abj: true);
X0Y0_HeadCP = new ColorP(X0Y0_Head, HeadCD, DisUnit, abj: true);
X0Y0_悪タトゥ_逆十字_逆十字1CP = new ColorP(X0Y0_悪タトゥ_逆十字_逆十字1, _逆十字_逆十字1CD, DisUnit, abj: false);
X0Y0_悪タトゥ_逆十字_逆十字2CP = new ColorP(X0Y0_悪タトゥ_逆十字_逆十字2, _逆十字_逆十字2CD, DisUnit, abj: true);
X0Y0_隈取_タトゥCP = new ColorP(X0Y0_隈取_タトゥ, _タトゥCD, DisUnit, abj: true);
@@ -1456,13 +1456,13 @@ namespace SlaveMatrix
X0Y0_馬柄_馬柄CP = new ColorP(X0Y0_馬柄_馬柄, _馬柄CD, DisUnit, abj: true);
X0Y0_虫性_顎下CP = new ColorP(X0Y0_虫性_顎下, _顎下CD, DisUnit, abj: true);
= e.;
X0Y0_.JP[8].Joint = X0Y0_.JP[8].Joint.AddX(-0.00012);
X0Y0_.JP[9].Joint = X0Y0_.JP[9].Joint.AddX(0.00012);
X0Y0_Head.JP[8].Joint = X0Y0_Head.JP[8].Joint.AddX(-0.00012);
X0Y0_Head.JP[9].Joint = X0Y0_Head.JP[9].Joint.AddX(0.00012);
}
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_);
Are.Draw(X0Y0_Head);
}
public override void 1(RenderArea Are)
@@ -1516,7 +1516,7 @@ namespace SlaveMatrix
{
double y = 0.0003 * Rate;
Par par = Sta.["Head"][0][0]["頭"].ToPar();
Par x0Y0_頭 = X0Y0_;
Par x0Y0_頭 = X0Y0_Head;
x0Y0_頭.OP[0].ps[3] = par.OP[0].ps[3].AddY(y);
x0Y0_頭.OP[0].ps[4] = par.OP[0].ps[4].AddY(y);
x0Y0_頭.OP[1].ps[0] = par.OP[1].ps[0].AddY(y);
@@ -1589,7 +1589,7 @@ namespace SlaveMatrix
public override void ()
{
X0Y0_CP.Update();
X0Y0_HeadCP.Update();
X0Y0_悪タトゥ_逆十字_逆十字1CP.Update();
X0Y0_悪タトゥ_逆十字_逆十字2CP.Update();
X0Y0_隈取_タトゥCP.Update();
@@ -1633,7 +1633,7 @@ namespace SlaveMatrix
public override void (Vector2D[] mm)
{
X0Y0_CP.Update(mm);
X0Y0_HeadCP.Update(mm);
X0Y0_悪タトゥ_逆十字_逆十字1CP.Update();
X0Y0_悪タトゥ_逆十字_逆十字2CP.Update();
X0Y0_隈取_タトゥCP.Update();
@@ -1682,7 +1682,7 @@ namespace SlaveMatrix
private void N0( )
{
CD = new ColorD(ref Col.Black, ref .O);
HeadCD = new ColorD(ref Col.Black, ref .O);
_逆十字_逆十字1CD = new ColorD(ref ..Col1, ref Color2.Empty);
_逆十字_逆十字2CD = new ColorD(ref Col.Black, ref .);
_タトゥCD = new ColorD(ref Col.Black, ref .);

View File

@@ -15,7 +15,7 @@ namespace SlaveMatrix
public Par X0Y0_植性_棘右下;
public Par X0Y0_;
public Par X0Y0_Neck;
public Par X0Y0_淫タトゥ_ハート_タトゥ左;
@@ -113,7 +113,7 @@ namespace SlaveMatrix
public ColorD _棘右下CD;
public ColorD CD;
public ColorD NeckCD;
public ColorD _ハート_タトゥ左CD;
@@ -211,7 +211,7 @@ namespace SlaveMatrix
public ColorP X0Y0_植性_棘右下CP;
public ColorP X0Y0_CP;
public ColorP X0Y0_NeckCP;
public ColorP X0Y0_淫タトゥ_ハート_タトゥ左CP;
@@ -411,16 +411,16 @@ namespace SlaveMatrix
}
}
public bool _表示
public bool Neck_表示
{
get
{
return X0Y0_.Dra;
return X0Y0_Neck.Dra;
}
set
{
X0Y0_.Dra = value;
X0Y0_.Hit = value;
X0Y0_Neck.Dra = value;
X0Y0_Neck.Hit = value;
}
}
@@ -1054,7 +1054,7 @@ namespace SlaveMatrix
_棘左下_表示 = value;
_棘右上_表示 = value;
_棘右下_表示 = value;
_表示 = value;
Neck_表示 = value;
_ハート_タトゥ左_表示 = value;
_ハート_タトゥ右_表示 = value;
_タトゥ左_表示 = value;
@@ -1116,7 +1116,7 @@ namespace SlaveMatrix
_棘左下CD. = value;
_棘右上CD. = value;
_棘右下CD. = value;
CD. = value;
NeckCD. = value;
_ハート_タトゥ左CD. = value;
_ハート_タトゥ右CD. = value;
_タトゥ左CD. = value;
@@ -1163,7 +1163,7 @@ namespace SlaveMatrix
}
}
public JointS _接続点 => new JointS(, X0Y0_, 0);
public JointS Head_接続点 => new JointS(, X0Y0_Neck, 0);
public JointS 1_ => new JointS(, X0Y0_首輪_金具左, 0);
@@ -1171,7 +1171,7 @@ namespace SlaveMatrix
public Neck(double DisUnit, , , ModeEventDispatcher Med, NeckD e)
{
Neck 2 = this;
Neck Neck2 = this;
ThisType = GetType();
= new Difs(Sta.["Neck"]);
Pars pars = [0][0];
@@ -1181,7 +1181,7 @@ namespace SlaveMatrix
X0Y0_植性_棘左下 = pars2["刺左下"].ToPar();
X0Y0_植性_棘右上 = pars2["刺右上"].ToPar();
X0Y0_植性_棘右下 = pars2["刺右下"].ToPar();
X0Y0_ = pars["首"].ToPar();
X0Y0_Neck = pars["首"].ToPar();
pars2 = pars["淫タトゥ"].ToPars();
Pars pars3 = pars2["ハート"].ToPars();
X0Y0_淫タトゥ_ハート_タトゥ左 = pars3["タトゥ左"].ToPar();
@@ -1269,7 +1269,7 @@ namespace SlaveMatrix
_棘左下_表示 = e._棘左下_表示;
_棘右上_表示 = e._棘右上_表示;
_棘右下_表示 = e._棘右下_表示;
_表示 = e._表示;
Neck_表示 = e.Neck_表示;
_ハート_タトゥ左_表示 = e._ハート_タトゥ左_表示;
_ハート_タトゥ右_表示 = e._ハート_タトゥ右_表示;
_タトゥ左_表示 = e._タトゥ左_表示;
@@ -1329,9 +1329,9 @@ namespace SlaveMatrix
Head_接続 = e.Head_接続.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = 2;
f.Par = Neck2;
f.ConnectionType = ConnectionInfo.Neck_Head_接続;
f.(2._接続点);
f.(Neck2.Head_接続点);
return f;
}).ToArray();
}
@@ -1342,7 +1342,7 @@ namespace SlaveMatrix
X0Y0_植性_棘左下CP = new ColorP(X0Y0_植性_棘左下, _棘左下CD, DisUnit, abj: true);
X0Y0_植性_棘右上CP = new ColorP(X0Y0_植性_棘右上, _棘右上CD, DisUnit, abj: true);
X0Y0_植性_棘右下CP = new ColorP(X0Y0_植性_棘右下, _棘右下CD, DisUnit, abj: true);
X0Y0_CP = new ColorP(X0Y0_, CD, DisUnit, abj: true);
X0Y0_NeckCP = new ColorP(X0Y0_Neck, NeckCD, DisUnit, abj: true);
X0Y0_淫タトゥ_ハート_タトゥ左CP = new ColorP(X0Y0_淫タトゥ_ハート_タトゥ左, _ハート_タトゥ左CD, DisUnit, abj: true);
X0Y0_淫タトゥ_ハート_タトゥ右CP = new ColorP(X0Y0_淫タトゥ_ハート_タトゥ右, _ハート_タトゥ右CD, DisUnit, abj: true);
X0Y0_淫タトゥ_タトゥ左CP = new ColorP(X0Y0_淫タトゥ_タトゥ左, _タトゥ左CD, DisUnit, abj: true);
@@ -1404,7 +1404,7 @@ namespace SlaveMatrix
Are.Draw(X0Y0_植性_棘左下);
Are.Draw(X0Y0_植性_棘右上);
Are.Draw(X0Y0_植性_棘右下);
Are.Draw(X0Y0_);
Are.Draw(X0Y0_Neck);
Are.Draw(X0Y0_虫性_蛇腹4);
Are.Draw(X0Y0_虫性_蛇腹3);
Are.Draw(X0Y0_虫性_蛇腹2);
@@ -1486,7 +1486,7 @@ namespace SlaveMatrix
X0Y0_植性_棘左下CP.Update();
X0Y0_植性_棘右上CP.Update();
X0Y0_植性_棘右下CP.Update();
X0Y0_CP.Update();
X0Y0_NeckCP.Update();
X0Y0_淫タトゥ_ハート_タトゥ左CP.Update();
X0Y0_淫タトゥ_ハート_タトゥ右CP.Update();
X0Y0_淫タトゥ_タトゥ左CP.Update();
@@ -1548,7 +1548,7 @@ namespace SlaveMatrix
_棘左下CD = new ColorD(ref Col.Black, ref .1O);
_棘右上CD = new ColorD(ref Col.Black, ref .1O);
_棘右下CD = new ColorD(ref Col.Black, ref .1O);
CD = new ColorD(ref Col.Black, ref .O);
NeckCD = new ColorD(ref Col.Black, ref .O);
_ハート_タトゥ左CD = new ColorD(ref Col.Black, ref .);
_ハート_タトゥ右CD = new ColorD(ref Col.Black, ref .);
_タトゥ左CD = new ColorD(ref Col.Black, ref .);

View File

@@ -17,7 +17,7 @@ namespace SlaveMatrix
public bool _棘右下_表示;
public bool _表示 = true;
public bool Neck_表示 = true;
public bool _ハート_タトゥ左_表示;

View File

@@ -18,10 +18,10 @@ namespace SlaveMatrix
{
private HashSet<string> = new HashSet<string>
{
Sta.Chestt.ToString(),
Sta.Torsot.ToString(),
Sta.Shouldert.ToString(),
Sta.Waistt.ToString()
Sta.ChestType.ToString(),
Sta.TorsoType.ToString(),
Sta.ShoulderType.ToString(),
Sta.WaistType.ToString()
};
private ryps[] ;

View File

@@ -10,7 +10,7 @@ namespace SlaveMatrix
public Par X0Y0_刃_刃2;
public Par X0Y0_;
public Par X0Y0_Neck;
public Par X0Y0_グリップ_グリップ0;
@@ -50,7 +50,7 @@ namespace SlaveMatrix
public ColorD _刃2CD;
public ColorD CD;
public ColorD NeckCD;
public ColorD _グリップ0CD;
@@ -90,7 +90,7 @@ namespace SlaveMatrix
public ColorP X0Y0_刃_刃2CP;
public ColorP X0Y0_CP;
public ColorP X0Y0_NeckCP;
public ColorP X0Y0_グリップ_グリップ0CP;
@@ -199,16 +199,16 @@ namespace SlaveMatrix
}
}
public bool _表示
public bool Neck_表示
{
get
{
return X0Y0_.Dra;
return X0Y0_Neck.Dra;
}
set
{
X0Y0_.Dra = value;
X0Y0_.Hit = value;
X0Y0_Neck.Dra = value;
X0Y0_Neck.Hit = value;
}
}
@@ -431,7 +431,7 @@ namespace SlaveMatrix
_表示 = value;
_刃1_表示 = value;
_刃2_表示 = value;
_表示 = value;
Neck_表示 = value;
_グリップ0_表示 = value;
_グリップ1_表示 = value;
_グリップ2_表示 = value;
@@ -462,7 +462,7 @@ namespace SlaveMatrix
CD. = value;
_刃1CD. = value;
_刃2CD. = value;
CD. = value;
NeckCD. = value;
_グリップ0CD. = value;
_グリップ1CD. = value;
_グリップ2CD. = value;
@@ -491,7 +491,7 @@ namespace SlaveMatrix
Pars pars2 = pars["刃"].ToPars();
X0Y0_刃_刃1 = pars2["刃1"].ToPar();
X0Y0_刃_刃2 = pars2["刃2"].ToPar();
X0Y0_ = pars["首"].ToPar();
X0Y0_Neck = pars["首"].ToPar();
pars2 = pars["グリップ"].ToPars();
X0Y0_グリップ_グリップ0 = pars2["グリップ0"].ToPar();
X0Y0_グリップ_グリップ1 = pars2["グリップ1"].ToPar();
@@ -536,7 +536,7 @@ namespace SlaveMatrix
_表示 = e._表示;
_刃1_表示 = e._刃1_表示;
_刃2_表示 = e._刃2_表示;
_表示 = e._表示;
Neck_表示 = e.Neck_表示;
_グリップ0_表示 = e._グリップ0_表示;
_グリップ1_表示 = e._グリップ1_表示;
_グリップ2_表示 = e._グリップ2_表示;
@@ -565,7 +565,7 @@ namespace SlaveMatrix
X0Y0_ヘッドCP = new ColorP(X0Y0_ヘッド, CD, DisUnit, abj: true);
X0Y0_刃_刃1CP = new ColorP(X0Y0_刃_刃1, _刃1CD, DisUnit, abj: true);
X0Y0_刃_刃2CP = new ColorP(X0Y0_刃_刃2, _刃2CD, DisUnit, abj: true);
X0Y0_CP = new ColorP(X0Y0_, CD, DisUnit, abj: true);
X0Y0_NeckCP = new ColorP(X0Y0_Neck, NeckCD, DisUnit, abj: true);
X0Y0_グリップ_グリップ0CP = new ColorP(X0Y0_グリップ_グリップ0, _グリップ0CD, DisUnit, abj: true);
X0Y0_グリップ_グリップ1CP = new ColorP(X0Y0_グリップ_グリップ1, _グリップ1CD, DisUnit, abj: true);
X0Y0_グリップ_グリップ2CP = new ColorP(X0Y0_グリップ_グリップ2, _グリップ2CD, DisUnit, abj: true);
@@ -597,7 +597,7 @@ namespace SlaveMatrix
X0Y0_ヘッドCP.Update();
X0Y0_刃_刃1CP.Update();
X0Y0_刃_刃2CP.Update();
X0Y0_CP.Update();
X0Y0_NeckCP.Update();
X0Y0_グリップ_グリップ0CP.Update();
X0Y0_グリップ_グリップ1CP.Update();
X0Y0_グリップ_グリップ2CP.Update();
@@ -629,7 +629,7 @@ namespace SlaveMatrix
Col.GetGrad(ref Col.DarkGray, out var ret);
_刃1CD = new ColorD(ref Col.Black, ref ret);
_刃2CD = new ColorD(ref Col.Black, ref ret);
CD = new ColorD(ref Col.Black, ref ret);
NeckCD = new ColorD(ref Col.Black, ref ret);
ret = new Color2(ref Col.DimGray, ref Col.Black);
_グリップ0CD = new ColorD(ref Col.Black, ref ret);
_グリップ1CD = new ColorD(ref Col.Black, ref ret);

View File

@@ -12,7 +12,7 @@ namespace SlaveMatrix
public bool _刃2_表示 = true;
public bool _表示 = true;
public bool Neck_表示 = true;
public bool _グリップ0_表示 = true;

View File

@@ -748,7 +748,7 @@ namespace SlaveMatrix
{
LowerArmXC = 2.LowerArm.XC;
}
調UI..B = 2.Bod...AddY(0.01);
調UI..B = 2.Bod.Neck..AddY(0.01);
調UI.Action(ContactType.Hand, ActionType., CurrentState.Start, ToolType.Penis, 0, 1, : false, : false);
Player.();
Player.();

View File

@@ -87,7 +87,7 @@ namespace SlaveMatrix
Sta.Dt.ToString()
};
private static HashSet<string> = new HashSet<string> { Sta.ShoulderDt.ToString() };
private static HashSet<string> = new HashSet<string> { Sta.ShoulderDType.ToString() };
private static HashSet<string> = new HashSet<string>
{
@@ -1797,33 +1797,33 @@ namespace SlaveMatrix
int i = ( ? RNG.XS.Next(3) : RNG.XS.Next(7));
Dictionary<ConnectionInfo, List<Type>> = Get接続構成(, );
Type[] = Get要素構成(, );
HeadD D2 = Mix<HeadD>(, , i, );
HeadD HeadD2 = Mix<HeadD>(, , i, );
D D2 = new D();
D2.(D2);
D2.(new D());
D2.(new D
HeadD2.(D2);
HeadD2.(new D());
HeadD2.(new D
{
= true
});
D2.(new D());
D2.(new D
HeadD2.(new D());
HeadD2.(new D
{
= true
});
D D2;
D2.(D2 = Mix<D>(, , i, ));
D2.(new D());
HeadD2.(D2 = Mix<D>(, , i, ));
HeadD2.(new D());
D D2 = Mix<D>(, , : false, i, );
D2.(D2);
D2.(D2.Get逆());
HeadD2.(D2);
HeadD2.(D2.Get逆());
D D2 = Mix<D>(, , : false, i, );
D2.(D2);
D2.(D2.Get逆());
D2.(new D());
D2.(new D());
D2.AlignC();
HeadD2.(D2);
HeadD2.(D2.Get逆());
HeadD2.(new D());
HeadD2.(new D());
HeadD2.AlignC();
NeckD D2 = Mix<NeckD>(, , i, );
D2.(D2);
D2.(HeadD2);
ChestD ChestD2 = Mix<ChestD>(, , i, );
D D2 = Mix<D>(, , : false, i, );
D2.(new D());
@@ -1963,31 +1963,31 @@ namespace SlaveMatrix
{
D2.(D2);
D2.(new D());
D2.(D2);
D2.(D3 = (D)D2.Get逆());
HeadD2.(D2);
HeadD2.(D3 = (D)D2.Get逆());
}
D2.(D2);
D2.(D2.Get逆());
HeadD2.(D2);
HeadD2.(D2.Get逆());
}
else
{
D2 = SlaveMatrix.GameClasses._Con.Get双眼R(: false);
D2.(D2);
D2.(D3 = (D)D2.Get逆());
HeadD2.(D2);
HeadD2.(D3 = (D)D2.Get逆());
D D3 = SlaveMatrix.GameClasses._Con.Get眉R(: false);
D2.(D3);
D2.(D3.Get逆());
HeadD2.(D3);
HeadD2.(D3.Get逆());
}
D2 = Mix<D>(, , i, );
D2 = Mix<D>(, , i, );
if (D2 != null && D2 != null)
{
D2.(D2);
D2.(D2);
HeadD2.(D2);
}
else if (! && .Lot() && 0.05.Lot())
{
D2.(D2 = SlaveMatrix.GameClasses._Con.Get縦眼R());
HeadD2.(D2 = SlaveMatrix.GameClasses._Con.Get縦眼R());
D2 = D2._接続.GetEleD<D>();
}
D2 = Mix<D>(, , : false, i, );
@@ -1995,14 +1995,14 @@ namespace SlaveMatrix
if (D2 != null && D2 != null)
{
D2.(D2);
D2.(D2);
D2.(D3 = (D)D2.Get逆());
HeadD2.(D2);
HeadD2.(D3 = (D)D2.Get逆());
}
else if (! && .Lot() && 0.05.Lot())
{
D2 = SlaveMatrix.GameClasses._Con.Get頬眼R(: false);
D2.(D2);
D2.(D3 = (D)D2.Get逆());
HeadD2.(D2);
HeadD2.(D3 = (D)D2.Get逆());
}
}
else
@@ -2022,14 +2022,14 @@ namespace SlaveMatrix
= true,
C = new Vector2D(-0.01, 0.0)
});
D2.(D2);
D2.(D2);
HeadD2.(D2);
HeadD2.(D2);
}
else
{
D2.(D2 = SlaveMatrix.GameClasses._Con.Get単眼R());
HeadD2.(D2 = SlaveMatrix.GameClasses._Con.Get単眼R());
D2 = D2._接続.GetEleD<D>();
D2.(SlaveMatrix.GameClasses._Con.Get単眼眉R());
HeadD2.(SlaveMatrix.GameClasses._Con.Get単眼眉R());
}
}
}
@@ -2044,31 +2044,31 @@ namespace SlaveMatrix
{
D2.(D3);
D2.(new D());
D2.(D2);
D2.(D3 = (D)D2.Get逆());
HeadD2.(D2);
HeadD2.(D3 = (D)D2.Get逆());
}
D2.(D4);
D2.(D4.Get逆());
HeadD2.(D4);
HeadD2.(D4.Get逆());
}
else
{
D2 = SlaveMatrix.GameClasses._Con.Get双眼R(: false);
D2.(D2);
D2.(D3 = (D)D2.Get逆());
HeadD2.(D2);
HeadD2.(D3 = (D)D2.Get逆());
D D5 = SlaveMatrix.GameClasses._Con.Get眉R(: false);
D2.(D5);
D2.(D5.Get逆());
HeadD2.(D5);
HeadD2.(D5.Get逆());
}
D2 = Mix<D>(, , i, );
D2 = Mix<D>(, , i, );
if (D2 != null && D2 != null)
{
D2.(D2);
D2.(D2);
HeadD2.(D2);
}
else if (! && .Lot() && 0.05.Lot())
{
D2.(D2 = SlaveMatrix.GameClasses._Con.Get縦眼R());
HeadD2.(D2 = SlaveMatrix.GameClasses._Con.Get縦眼R());
D2 = D2._接続.GetEleD<D>();
}
D2 = Mix<D>(, , : false, i, );
@@ -2076,14 +2076,14 @@ namespace SlaveMatrix
if (D2 != null && D3 != null)
{
D2.(D3);
D2.(D2);
D2.(D3 = (D)D2.Get逆());
HeadD2.(D2);
HeadD2.(D3 = (D)D2.Get逆());
}
else if (! && .Lot() && 0.05.Lot())
{
D2 = SlaveMatrix.GameClasses._Con.Get頬眼R(: false);
D2.(D2);
D2.(D3 = (D)D2.Get逆());
HeadD2.(D2);
HeadD2.(D3 = (D)D2.Get逆());
}
}
else if (flag2)
@@ -2103,14 +2103,14 @@ namespace SlaveMatrix
= true,
C = new Vector2D(-0.01, 0.0)
});
D2.(D2);
D2.(D3);
HeadD2.(D2);
HeadD2.(D3);
}
else
{
D2.(D2 = SlaveMatrix.GameClasses._Con.Get単眼R());
HeadD2.(D2 = SlaveMatrix.GameClasses._Con.Get単眼R());
D2 = D2._接続.GetEleD<D>();
D2.(SlaveMatrix.GameClasses._Con.Get単眼眉R());
HeadD2.(SlaveMatrix.GameClasses._Con.Get単眼眉R());
}
}
D D2 = Mix<D>(, , i, );
@@ -2121,47 +2121,47 @@ namespace SlaveMatrix
{
= true
});
D2.(D2);
HeadD2.(D2);
}
D D2 = Mix<D>(, , i, );
if (D2 != null)
{
if (D2 is _通常D)
{
D2.(D2);
D2.(new _通常D());
D2.(new _通常D
HeadD2.(D2);
HeadD2.(new _通常D());
HeadD2.(new _通常D
{
= true
});
}
else if (D2 is _裂けD)
{
D2.(D2);
D2.(new _裂けD());
D2.(new _裂けD
HeadD2.(D2);
HeadD2.(new _裂けD());
HeadD2.(new _裂けD
{
= true
});
}
D2.(new _人D());
D2.(new D());
D2.(new D());
HeadD2.(new _人D());
HeadD2.(new D());
HeadD2.(new D());
D D2 = Mix<D>(, , i, );
if (D2 != null)
{
D2.(D2);
HeadD2.(D2);
}
}
D2.(, , i, ConnectionInfo.Head_耳左_接続, , , , );
HeadD2.(, , i, ConnectionInfo.Head_耳左_接続, , , , );
D2.(, , i, ConnectionInfo._頭頂左_接続, , , , );
D2.(, , i, ConnectionInfo.Head_頬左_接続, , , , );
D2.(, , i, ConnectionInfo.Head_大顎基_接続, , , , );
D2.(, , i, ConnectionInfo.Head_顔面_接続, , , , );
D2.(, , i, ConnectionInfo.Head_頭頂_接続, , , , );
D2.(, , i, ConnectionInfo.Head_触覚左_接続, , , , );
HeadD2.(, , i, ConnectionInfo.Head_頬左_接続, , , , );
HeadD2.(, , i, ConnectionInfo.Head_大顎基_接続, , , , );
HeadD2.(, , i, ConnectionInfo.Head_顔面_接続, , , , );
HeadD2.(, , i, ConnectionInfo.Head_頭頂_接続, , , , );
HeadD2.(, , i, ConnectionInfo.Head_触覚左_接続, , , , );
ChestD2.(, , i, ConnectionInfo.Chest_肩左_接続, , , , );
D2.(, , i, ConnectionInfo.Head_額_接続, , , , );
HeadD2.(, , i, ConnectionInfo.Head_額_接続, , , , );
ChestD2.(, , i, ConnectionInfo.Chest_翼上左_接続, , , , );
ChestD2.(, , i, ConnectionInfo.Chest_翼下左_接続, , , , );
TorsoD2.(, , i, ConnectionInfo.Torso_翼左_接続, , , , );
@@ -3793,9 +3793,9 @@ namespace SlaveMatrix
flag3 |= item32.;
}
}
if (D2._接続.Count > 1)
if (HeadD2._接続.Count > 1)
{
D2._接続.Remove(D2._接続[RNG.XS.Next(D2._接続.Count)]);
HeadD2._接続.Remove(HeadD2._接続[RNG.XS.Next(HeadD2._接続.Count)]);
}
bool flag4 = false;
flag4 |= D2._腹板_表示;
@@ -3911,14 +3911,14 @@ namespace SlaveMatrix
D2._紋右_紋4_表示 = false;
}
bool flag12 = D2?._接続.IsEleD<D>() ?? false;
bool flag13 = D2._接続.IsEleD<D>();
bool flag13 = HeadD2._接続.IsEleD<D>();
bool flag14 = D2._接続.IsEleD<D>();
if (!flag12 && flag13 && flag14)
{
if (RNG.XS.NextBool())
{
D2._接続.RemoveAll((EleD e) => e is D);
D2._接続.RemoveAll((EleD e) => e is D);
HeadD2._接続.RemoveAll((EleD e) => e is D);
HeadD2._接続.RemoveAll((EleD e) => e is D);
}
else
{
@@ -3948,8 +3948,8 @@ namespace SlaveMatrix
}
else
{
D2._接続.RemoveAll((EleD e) => e is D);
D2._接続.RemoveAll((EleD e) => e is D);
HeadD2._接続.RemoveAll((EleD e) => e is D);
HeadD2._接続.RemoveAll((EleD e) => e is D);
}
}
else if (flag12 && flag13 && flag14)
@@ -3957,8 +3957,8 @@ namespace SlaveMatrix
switch (RNG.XS.Next(2))
{
case 0:
D2._接続.RemoveAll((EleD e) => e is D);
D2._接続.RemoveAll((EleD e) => e is D);
HeadD2._接続.RemoveAll((EleD e) => e is D);
HeadD2._接続.RemoveAll((EleD e) => e is D);
D2._接続.RemoveAll((EleD e) => e is D);
D2._接続.RemoveAll((EleD e) => e is D);
break;
@@ -3971,23 +3971,23 @@ namespace SlaveMatrix
case 2:
D2._接続.RemoveAll((EleD e) => e is D);
D2._接続.RemoveAll((EleD e) => e is D);
D2._接続.RemoveAll((EleD e) => e is D);
D2._接続.RemoveAll((EleD e) => e is D);
HeadD2._接続.RemoveAll((EleD e) => e is D);
HeadD2._接続.RemoveAll((EleD e) => e is D);
break;
}
}
if (D2 != null && flag13)
{
foreach (D eleD8 in D2._接続.GetEleDs<D>())
foreach (D eleD8 in HeadD2._接続.GetEleDs<D>())
{
D2.(eleD8);
}
foreach (D eleD9 in D2._接続.GetEleDs<D>())
foreach (D eleD9 in HeadD2._接続.GetEleDs<D>())
{
D2.(eleD9);
}
D2._接続.RemoveAll((EleD e) => e is D);
D2._接続.RemoveAll((EleD e) => e is D);
HeadD2._接続.RemoveAll((EleD e) => e is D);
HeadD2._接続.RemoveAll((EleD e) => e is D);
}
if (._表示 && ._獣毛_表示)
{

File diff suppressed because it is too large Load Diff

View File

@@ -48,7 +48,7 @@ namespace SlaveMatrix
public void ()
{
.X0Y0_.GetMiY_MaY(out mm);
.X0Y0_Head.GetMiY_MaY(out mm);
.(mm);
Ele[] array = ;
for (int i = 0; i < array.Length; i++)

View File

@@ -58,7 +58,7 @@ namespace SlaveMatrix
public Chest Chest;
public Neck ;
public Neck Neck;
public Head ;
@@ -2431,10 +2431,10 @@ namespace SlaveMatrix
set
{
i = value;
if ( != null)
if (Neck != null)
{
Set表示(, i);
.(i.);
Set表示(Neck, i);
Neck.(i.);
}
}
}
@@ -2880,21 +2880,21 @@ namespace SlaveMatrix
{
get
{
return .;
return Neck.;
}
set
{
if (value)
{
@default = .GetDefault();
. = @default.;
.(@default.);
Neck. = @default.;
Neck.(@default.);
}
else
{
= Sta.;
. = .;
.(.);
Neck. = .;
Neck.(.);
}
}
}
@@ -3266,7 +3266,7 @@ namespace SlaveMatrix
pp = .UpperArm.Par.Par;
if (p is )
{
.UpperArm. = () => bod..X0Y0_.ToGlobal(bod..X0Y0_.BasePointBase);
.UpperArm. = () => bod..X0Y0_Head.ToGlobal(bod..X0Y0_Head.BasePointBase);
}
else if (p is Chest)
{
@@ -3659,7 +3659,7 @@ namespace SlaveMatrix
pp = .UpperArm.Par.Par;
if (p is )
{
.UpperArm. = () => bod..X0Y0_.ToGlobal(bod..X0Y0_.BasePointBase);
.UpperArm. = () => bod..X0Y0_Head.ToGlobal(bod..X0Y0_Head.BasePointBase);
}
else if (p is Chest)
{
@@ -3897,7 +3897,7 @@ namespace SlaveMatrix
}
if (Chest != null)
{
= Chest.Neck_接続.GetEle<Neck>();
Neck = Chest.Neck_接続.GetEle<Neck>();
_人 = Chest._接続.GetEle<>();
_人 = Chest._接続.GetEle<>();
_人 = Chest._接続.GetEle<>();
@@ -3932,9 +3932,9 @@ namespace SlaveMatrix
T_ドレス = Chest._接続.GetEle<_ドレス>();
T_ドレス.SetHitFalse();
}
if ( != null)
if (Neck != null)
{
= .Head_接続.GetEle<Head>();
= Neck.Head_接続.GetEle<Head>();
}
if ( != null)
{
@@ -4058,10 +4058,10 @@ namespace SlaveMatrix
1 = ._接続.GetEle<BackHair1>();
0 = ._接続.GetEle<BackHair0>();
}
. = new K(Med, Are, Cha, this, kd, );
sk.Add(.);
. = new W(Med, Are, Cha, this, wd, );
sw.Add(.);
Neck. = new K(Med, Are, Cha, this, kd, Neck);
sk.Add(Neck.);
Neck. = new W(Med, Are, Cha, this, wd, Neck);
sw.Add(Neck.);
Chest. = new K(Med, Are, Cha, this, kd, Chest);
sk.Add(Chest.);
Chest. = new W(Med, Are, Cha, this, wd, Chest);
@@ -5265,9 +5265,9 @@ namespace SlaveMatrix
}
if (Is単眼)
{
.X0Y0_.JP[7] = new Joi(.X0Y0_.JP[7].Joint.MulY(0.96));
.X0Y0_.JP[17] = new Joi(.X0Y0_.JP[17].Joint.MulY(0.96));
.X0Y0_.JP[18] = new Joi(.X0Y0_.JP[18].Joint.MulY(0.96));
.X0Y0_Head.JP[7] = new Joi(.X0Y0_Head.JP[7].Joint.MulY(0.96));
.X0Y0_Head.JP[17] = new Joi(.X0Y0_Head.JP[17].Joint.MulY(0.96));
.X0Y0_Head.JP[18] = new Joi(.X0Y0_Head.JP[18].Joint.MulY(0.96));
.1_ = false;
.X0Y0_紅潮左.AngleBase = 20.0;
.X0Y0_紅潮弱左.AngleBase = 20.0;
@@ -5766,7 +5766,7 @@ namespace SlaveMatrix
bod.Waist.1(are);
bod.Torso.0(are);
bod.Chest.0(are);
bod..0(are);
bod.Neck.0(are);
if (bod. != null)
{
bod..0(are);
@@ -6193,7 +6193,7 @@ namespace SlaveMatrix
bod.Waist.1(are);
bod.Torso.0(are);
bod.Chest.0(are);
bod..0(are);
bod.Neck.0(are);
if (bod. != null)
{
bod..0(are);
@@ -6620,7 +6620,7 @@ namespace SlaveMatrix
bod.Waist.1(are);
bod.Torso.0(are);
bod.Chest.0(are);
bod..0(are);
bod.Neck.0(are);
if (bod. != null)
{
bod..0(are);
@@ -7046,7 +7046,7 @@ namespace SlaveMatrix
bod.Waist.1(are);
bod.Torso.0(are);
bod.Chest.0(are);
bod..0(are);
bod.Neck.0(are);
if (bod. != null)
{
bod..0(are);
@@ -7470,7 +7470,7 @@ namespace SlaveMatrix
bod.Waist.1(are);
bod.Torso.0(are);
bod.Chest.0(are);
bod..0(are);
bod.Neck.0(are);
if (bod. != null)
{
bod..0(are);
@@ -7893,7 +7893,7 @@ namespace SlaveMatrix
bod.Waist.1(are);
bod.Torso.0(are);
bod.Chest.0(are);
bod..0(are);
bod.Neck.0(are);
if (bod. != null)
{
bod..0(are);
@@ -8345,7 +8345,7 @@ namespace SlaveMatrix
}
bod.Torso.0(are);
bod.Chest.0(are);
bod..0(are);
bod.Neck.0(are);
if (bod. != null)
{
bod..0(are);
@@ -8773,7 +8773,7 @@ namespace SlaveMatrix
bod.Waist.1(are);
bod.Torso.0(are);
bod.Chest.0(are);
bod..0(are);
bod.Neck.0(are);
if (bod. != null)
{
bod..0(are);
@@ -9628,8 +9628,8 @@ namespace SlaveMatrix
private void Set人肌色(Color c)
{
Color col = .CD..Col1;
Color col2 = .CD..Col2;
Color col = .HeadCD..Col1;
Color col2 = .HeadCD..Col2;
Col.GetSkinGrad(ref c, out var ret);
ret.Col1 = col;
ret.GetRep(out var ret2);

View File

@@ -51,7 +51,7 @@ namespace SlaveMatrix
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set().Set頭R();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -123,7 +123,7 @@ namespace SlaveMatrix
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set().Set頭R();
HeadD D2 = obj2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻R();
@@ -168,7 +168,7 @@ namespace SlaveMatrix
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set().Set頭R();
HeadD D2 = obj2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -225,7 +225,7 @@ namespace SlaveMatrix
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set().Set頭R();
HeadD D2 = obj2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -285,7 +285,7 @@ namespace SlaveMatrix
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.Set().Set頭R();
HeadD D2 = obj.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -333,7 +333,7 @@ namespace SlaveMatrix
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.Set().Set頭R();
HeadD D2 = obj.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -376,7 +376,7 @@ namespace SlaveMatrix
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set().Set頭R();
HeadD D2 = obj2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -431,7 +431,7 @@ namespace SlaveMatrix
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set().Set頭R();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -497,7 +497,7 @@ namespace SlaveMatrix
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set().Set頭R();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -567,7 +567,7 @@ namespace SlaveMatrix
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set().Set頭R();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -637,7 +637,7 @@ namespace SlaveMatrix
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set().Set頭R();
HeadD D2 = obj2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -669,7 +669,7 @@ namespace SlaveMatrix
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set().Set頭R();
HeadD D2 = obj2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -701,7 +701,7 @@ namespace SlaveMatrix
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set().Set頭R();
HeadD D2 = obj2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -737,7 +737,7 @@ namespace SlaveMatrix
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.Set().Set頭R();
HeadD D2 = obj.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -793,7 +793,7 @@ namespace SlaveMatrix
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set().Set頭R();
HeadD D2 = obj2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -829,7 +829,7 @@ namespace SlaveMatrix
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.Set().Set頭R();
HeadD D2 = obj.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -894,7 +894,7 @@ namespace SlaveMatrix
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set().Set頭R();
HeadD D2 = obj2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -945,7 +945,7 @@ namespace SlaveMatrix
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set().Set頭R();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -1003,7 +1003,7 @@ namespace SlaveMatrix
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.Set().Set頭R();
HeadD D2 = obj.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -1082,7 +1082,7 @@ namespace SlaveMatrix
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.Set().Set頭R();
HeadD D2 = obj.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -1175,7 +1175,7 @@ namespace SlaveMatrix
WaistD obj = Uni.Waist();
TorsoD D2 = obj.SetTorso();
ChestD ChestD2 = D2.SetChestR();
HeadD D2 = ChestD2.Set().Set頭R();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -1242,7 +1242,7 @@ namespace SlaveMatrix
WaistD obj = Uni.Waist();
TorsoD obj2 = obj.SetTorso();
ChestD obj3 = obj2.SetChestR();
HeadD D2 = obj3.Set().Set頭R();
HeadD D2 = obj3.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -1351,7 +1351,7 @@ namespace SlaveMatrix
WaistD WaistD2 = Uni.Waist();
TorsoD TorsoD2 = WaistD2.SetTorso();
ChestD ChestD2 = TorsoD2.SetChestR();
HeadD D2 = ChestD2.Set().Set頭R();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -1427,7 +1427,7 @@ namespace SlaveMatrix
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set().Set頭R();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -1529,7 +1529,7 @@ namespace SlaveMatrix
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set().Set頭R();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -1591,7 +1591,7 @@ namespace SlaveMatrix
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set().Set頭R();
HeadD D2 = obj2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻R();
@@ -1642,7 +1642,7 @@ namespace SlaveMatrix
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set().Set頭R();
HeadD D2 = obj2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻R();
@@ -1695,7 +1695,7 @@ namespace SlaveMatrix
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set().Set頭R();
HeadD D2 = obj2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻R();
@@ -1740,7 +1740,7 @@ namespace SlaveMatrix
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.Set().Set頭R();
HeadD D2 = obj.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -1797,7 +1797,7 @@ namespace SlaveMatrix
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set().Set頭R();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -1910,7 +1910,7 @@ namespace SlaveMatrix
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set().Set頭R();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -2025,7 +2025,7 @@ namespace SlaveMatrix
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set().Set頭R();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -2118,7 +2118,7 @@ namespace SlaveMatrix
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set().Set頭R();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -2225,7 +2225,7 @@ namespace SlaveMatrix
public static ChaD Getワーム()
{
WaistD WaistD2 = Uni.Waist();
HeadD D2 = WaistD2.SetTorso().SetChestR().Set()
HeadD D2 = WaistD2.SetTorso().SetChestR().SetNeck()
.Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -2275,7 +2275,7 @@ namespace SlaveMatrix
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set().Set頭R();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -2350,7 +2350,7 @@ namespace SlaveMatrix
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set().Set頭R();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -2412,7 +2412,7 @@ namespace SlaveMatrix
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set().Set頭R();
HeadD D2 = obj2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set口人();
@@ -2455,7 +2455,7 @@ namespace SlaveMatrix
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set().Set頭R();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -2581,7 +2581,7 @@ namespace SlaveMatrix
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.SetTorso().SetChestR();
NeckD D2 = obj.Set();
NeckD D2 = obj.SetNeck();
HeadD D2;
if (b)
{
@@ -2652,7 +2652,7 @@ namespace SlaveMatrix
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set().Set頭R1();
HeadD D2 = obj2.SetNeck().Set頭R1();
D2.EnumEleD().GetEleD<D>();
D2.Set単目R();
D2.Set鼻人();
@@ -2694,7 +2694,7 @@ namespace SlaveMatrix
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.Set().Set頭R();
HeadD D2 = obj.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set目宇R();
D2.Set鼻人();
@@ -2753,7 +2753,7 @@ namespace SlaveMatrix
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.Set().Set頭R();
HeadD D2 = obj.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -2808,7 +2808,7 @@ namespace SlaveMatrix
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set().Set頭R();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -2942,7 +2942,7 @@ namespace SlaveMatrix
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set().Set頭R1();
HeadD D2 = obj2.SetNeck().Set頭R1();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -2999,7 +2999,7 @@ namespace SlaveMatrix
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set().Set頭R1();
HeadD D2 = obj2.SetNeck().Set頭R1();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -3066,7 +3066,7 @@ namespace SlaveMatrix
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set().Set頭R1();
HeadD D2 = obj2.SetNeck().Set頭R1();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -3139,7 +3139,7 @@ namespace SlaveMatrix
{
WaistD obj = Uni.Waist();
ChestD ChestD2 = obj.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set().Set頭R();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -3202,7 +3202,7 @@ namespace SlaveMatrix
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set().Set頭R();
HeadD D2 = obj2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -3274,7 +3274,7 @@ namespace SlaveMatrix
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set().Set頭R();
HeadD D2 = obj2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -3347,7 +3347,7 @@ namespace SlaveMatrix
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set().Set頭R();
HeadD D2 = obj2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -3425,7 +3425,7 @@ namespace SlaveMatrix
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set().Set頭R();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻R();
@@ -3497,7 +3497,7 @@ namespace SlaveMatrix
WaistD WaistD2 = Uni.Waist();
TorsoD e = WaistD2.SetTorso();
ChestD ChestD2 = e.SetChestR();
HeadD D2 = ChestD2.Set().Set頭R();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -3607,7 +3607,7 @@ namespace SlaveMatrix
{
WaistD obj = Uni.Waist();
ChestD ChestD2 = obj.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set().Set頭R();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻R();
@@ -3672,7 +3672,7 @@ namespace SlaveMatrix
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.Set().Set頭R();
HeadD D2 = obj.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻R();
@@ -3748,7 +3748,7 @@ namespace SlaveMatrix
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set().Set頭R();
HeadD D2 = obj2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻R();
@@ -3812,7 +3812,7 @@ namespace SlaveMatrix
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set().Set頭R();
HeadD D2 = obj2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻R();
@@ -3889,7 +3889,7 @@ namespace SlaveMatrix
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set().Set頭R();
HeadD D2 = obj2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -3952,7 +3952,7 @@ namespace SlaveMatrix
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set().Set頭R();
HeadD D2 = obj2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -4014,7 +4014,7 @@ namespace SlaveMatrix
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set().Set頭R();
HeadD D2 = obj2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -4080,7 +4080,7 @@ namespace SlaveMatrix
WaistD obj = Uni.Waist();
TorsoD obj2 = obj.SetTorso();
ChestD obj3 = obj2.SetChestR();
HeadD D2 = obj3.Set().Set頭R();
HeadD D2 = obj3.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -4141,7 +4141,7 @@ namespace SlaveMatrix
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.Set().Set頭R();
HeadD D2 = obj.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -4203,7 +4203,7 @@ namespace SlaveMatrix
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set().Set頭R();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
BackHair0_肢系D 0_D2 = new BackHair0_肢系D();
EleD eleD2 = new _蛇D();
@@ -4292,7 +4292,7 @@ namespace SlaveMatrix
public static ChaD Getヒュドラ()
{
WaistD WaistD2 = Uni.Waist();
HeadD D2 = WaistD2.SetTorso().SetChestR().Set()
HeadD D2 = WaistD2.SetTorso().SetChestR().SetNeck()
.Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
BackHair0_肢系D 0_D2 = new BackHair0_肢系D();
@@ -4343,7 +4343,7 @@ namespace SlaveMatrix
public static ChaD Getウロボロス()
{
WaistD WaistD2 = Uni.Waist();
HeadD D2 = WaistD2.SetTorso().SetChestR().Set()
HeadD D2 = WaistD2.SetTorso().SetChestR().SetNeck()
.Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
@@ -4382,7 +4382,7 @@ namespace SlaveMatrix
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.Set().Set頭R();
HeadD D2 = obj.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -4431,7 +4431,7 @@ namespace SlaveMatrix
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set().Set頭R();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -4518,7 +4518,7 @@ namespace SlaveMatrix
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.Set().Set頭R1();
HeadD D2 = obj.SetNeck().Set頭R1();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -4570,7 +4570,7 @@ namespace SlaveMatrix
{
WaistD WaistD2 = Uni.Waist();
TorsoD obj = WaistD2.SetTorso();
HeadD D2 = obj.SetChestR().Set().Set頭R();
HeadD D2 = obj.SetChestR().SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -4641,7 +4641,7 @@ namespace SlaveMatrix
WaistD WaistD2 = Uni.Waist();
TorsoD obj = WaistD2.SetTorso();
ChestD ChestD2 = obj.SetChestR();
HeadD D2 = ChestD2.Set().Set頭R();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -4701,7 +4701,7 @@ namespace SlaveMatrix
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set().Set頭R();
HeadD D2 = obj2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
eleD._接続.RemoveAt(0);
eleD.(new _目隠れ1D());
@@ -4764,7 +4764,7 @@ namespace SlaveMatrix
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.Set().Set頭R();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -4817,7 +4817,7 @@ namespace SlaveMatrix
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set().Set頭R();
HeadD D2 = obj2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -4852,7 +4852,7 @@ namespace SlaveMatrix
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set().Set頭R();
HeadD D2 = obj2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -4887,7 +4887,7 @@ namespace SlaveMatrix
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set().Set頭R();
HeadD D2 = obj2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -4923,7 +4923,7 @@ namespace SlaveMatrix
WaistD waist_description = Uni.Waist();
TorsoD body_description = waist_description.SetTorso();
ChestD chest_description = body_description.SetChestR();
NeckD neck_description = chest_description.Set();
NeckD neck_description = chest_description.SetNeck();
HeadD head_description = Uni.();
neck_description.(head_description);
head_description. = 0.85;
@@ -5110,7 +5110,7 @@ namespace SlaveMatrix
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set().Set頭R();
HeadD D2 = obj2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
@@ -5145,7 +5145,7 @@ namespace SlaveMatrix
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.Set().Set頭R();
HeadD D2 = obj2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set目弱R();
D2.Set鼻人();

View File

@@ -50,13 +50,13 @@ namespace SlaveMatrix
public static Type EleDt;
public static Type Chestt;
public static Type ChestType;
public static Type Shouldert;
public static Type ShoulderType;
public static Type Torsot;
public static Type TorsoType;
public static Type Waistt;
public static Type WaistType;
public static Type _鯨t;
@@ -88,7 +88,7 @@ namespace SlaveMatrix
public static Type _獣Dt;
public static Type ShoulderDt;
public static Type ShoulderDType;
public static Type 1_Dt;
@@ -1167,10 +1167,10 @@ namespace SlaveMatrix
MaxAre = 0.0584246154149664;
Elet = typeof(Ele);
EleDt = typeof(EleD);
Chestt = typeof(Chest);
Shouldert = typeof(Shoulder);
Torsot = typeof(Torso);
Waistt = typeof(Waist);
ChestType = typeof(Chest);
ShoulderType = typeof(Shoulder);
TorsoType = typeof(Torso);
WaistType = typeof(Waist);
_鯨t = typeof(_鯨);
UpperArm_人t = typeof(UpperArm_人);
UpperArm_鳥t = typeof(UpperArm_鳥);
@@ -1186,7 +1186,7 @@ namespace SlaveMatrix
_鰭Dt = typeof(_鰭D);
_羽Dt = typeof(_羽D);
_獣Dt = typeof(_獣D);
ShoulderDt = typeof(ShoulderD);
ShoulderDType = typeof(ShoulderD);
1_Dt = typeof(1_D);
1_Dt = typeof(1_D);
1_Dt = typeof(1_D);

View File

@@ -283,24 +283,24 @@ namespace SlaveMatrix.GameClasses
return ChestD2;
}
public static NeckD Set(this ChestD Chest)
public static NeckD SetNeck(this ChestD Chest)
{
NeckD D2 = new NeckD();
Chest.(D2);
return D2;
NeckD NeckD2 = new NeckD();
Chest.(NeckD2);
return NeckD2;
}
public static HeadD Set頭R(this NeckD )
public static HeadD Set頭R(this NeckD Neck)
{
HeadD D2 = Get頭R();
.(D2);
Neck.(D2);
return D2;
}
public static HeadD Set頭R1(this NeckD )
public static HeadD Set頭R1(this NeckD Neck)
{
HeadD D2 = Get頭R1();
.(D2);
Neck.(D2);
return D2;
}