Col => Color Helper
Def => Racial definitions
This commit is contained in:
@@ -375,7 +375,7 @@ namespace SlaveMatrix
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private void 配色N0(BodyColorSet 体配色)
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{
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髪基CD = new ColorD(ref Col.Empty, ref Color2.Empty);
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髪基CD = new ColorD(ref ColorHelper.Empty, ref Color2.Empty);
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お下げ_髪根CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
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お下げ_髪左1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
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お下げ_髪左2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
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@@ -375,7 +375,7 @@ namespace SlaveMatrix
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private void 配色N0(BodyColorSet 体配色)
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{
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髪基CD = new ColorD(ref Col.Empty, ref Color2.Empty);
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髪基CD = new ColorD(ref ColorHelper.Empty, ref Color2.Empty);
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お下げ_髪根CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
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お下げ_髪左1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
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お下げ_髪左2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
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@@ -375,7 +375,7 @@ namespace SlaveMatrix
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private void 配色N0(BodyColorSet 体配色)
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{
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髪基CD = new ColorD(ref Col.Empty, ref Color2.Empty);
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髪基CD = new ColorD(ref ColorHelper.Empty, ref Color2.Empty);
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お下げ_髪根CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
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お下げ_髪左1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
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お下げ_髪左2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
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@@ -375,7 +375,7 @@ namespace SlaveMatrix
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private void 配色N0(BodyColorSet 体配色)
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{
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髪基CD = new ColorD(ref Col.Empty, ref Color2.Empty);
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髪基CD = new ColorD(ref ColorHelper.Empty, ref Color2.Empty);
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お下げ_髪根CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
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お下げ_髪左1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
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お下げ_髪左2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
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@@ -349,7 +349,7 @@ namespace SlaveMatrix
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private void 配色N0(BodyColorSet 体配色)
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{
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髪基CD = new ColorD(ref Col.Empty, ref Color2.Empty);
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髪基CD = new ColorD(ref ColorHelper.Empty, ref Color2.Empty);
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お下げ左_髪左根CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
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お下げ左_髪左1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
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お下げ左_髪左2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
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@@ -349,7 +349,7 @@ namespace SlaveMatrix
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private void 配色N0(BodyColorSet 体配色)
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{
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髪基CD = new ColorD(ref Col.Empty, ref Color2.Empty);
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髪基CD = new ColorD(ref ColorHelper.Empty, ref Color2.Empty);
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お下げ左_髪左根CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
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お下げ左_髪左1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
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お下げ左_髪左2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
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@@ -349,7 +349,7 @@ namespace SlaveMatrix
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private void 配色N0(BodyColorSet 体配色)
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{
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髪基CD = new ColorD(ref Col.Empty, ref Color2.Empty);
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髪基CD = new ColorD(ref ColorHelper.Empty, ref Color2.Empty);
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お下げ左_髪左根CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
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お下げ左_髪左1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
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お下げ左_髪左2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
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@@ -349,7 +349,7 @@ namespace SlaveMatrix
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private void 配色N0(BodyColorSet 体配色)
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{
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髪基CD = new ColorD(ref Col.Empty, ref Color2.Empty);
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髪基CD = new ColorD(ref ColorHelper.Empty, ref Color2.Empty);
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お下げ左_髪左根CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
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お下げ左_髪左1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
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お下げ左_髪左2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
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@@ -220,138 +220,138 @@ namespace SlaveMatrix
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public BodyColorSet(体色 色)
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{
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if (色.粘膜 == Col.Empty)
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if (色.粘膜 == ColorHelper.Empty)
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{
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Col.GetMucosaColor(ref 色.人肌, out 色.粘膜);
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ColorHelper.GetMucosaColor(ref 色.人肌, out 色.粘膜);
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}
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if (色.口紅 == Col.Empty)
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if (色.口紅 == ColorHelper.Empty)
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{
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色.口紅 = 色.粘膜;
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}
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Col.GetGrad(ref 色.髪, out 髪O);
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ColorHelper.GetGrad(ref 色.髪, out 髪O);
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髪O.GetRep(out 髪R);
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Col.GetGrad(ref 色.眉, out 眉O);
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ColorHelper.GetGrad(ref 色.眉, out 眉O);
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眉O.GetRep(out 眉R);
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Col.GetGrad(ref 色.髭, out 髭O);
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ColorHelper.GetGrad(ref 色.髭, out 髭O);
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髭O.GetRep(out 髭R);
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Col.GetGrad(ref 色.膜, out 膜O);
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ColorHelper.GetGrad(ref 色.膜, out 膜O);
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膜O.GetRep(out 膜R);
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目左O = new Color2(ref Col.Black, ref 色.目左);
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目左O = new Color2(ref ColorHelper.Black, ref 色.目左);
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目左O.GetRep(out 目左R);
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目右O = new Color2(ref Col.Black, ref 色.目右);
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目右O = new Color2(ref ColorHelper.Black, ref 色.目右);
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目右O.GetRep(out 目右R);
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縦目O = new Color2(ref Col.Black, ref 色.縦目);
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縦目O = new Color2(ref ColorHelper.Black, ref 色.縦目);
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縦目O.GetRep(out 縦目R);
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頬目左O = new Color2(ref Col.Black, ref 色.頬目左);
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頬目左O = new Color2(ref ColorHelper.Black, ref 色.頬目左);
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頬目左O.GetRep(out 頬目左R);
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頬目右O = new Color2(ref Col.Black, ref 色.頬目右);
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頬目右O = new Color2(ref ColorHelper.Black, ref 色.頬目右);
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頬目右O.GetRep(out 頬目右R);
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Col.GetSkinGrad(ref 色.人肌, out 人肌O);
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ColorHelper.GetSkinGrad(ref 色.人肌, out 人肌O);
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人肌O.GetRep(out 人肌R);
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Col.GetGrad(ref 色.白部, out 白部O);
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ColorHelper.GetGrad(ref 色.白部, out 白部O);
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白部O.GetRep(out 白部R);
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Col.GetGrad(ref 色.爪, out 爪O);
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ColorHelper.GetGrad(ref 色.爪, out 爪O);
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爪O.GetRep(out 爪R);
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Col.GetGrad(ref 色.角0, out 角0O);
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ColorHelper.GetGrad(ref 色.角0, out 角0O);
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角0O.GetRep(out 角0R);
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Col.GetGrad(ref 色.角1, out 角1O);
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ColorHelper.GetGrad(ref 色.角1, out 角1O);
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角1O.GetRep(out 角1R);
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Col.GetGrad(ref 色.体0, out 体0O);
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ColorHelper.GetGrad(ref 色.体0, out 体0O);
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体0O.GetRep(out 体0R);
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Col.GetGrad(ref 色.体1, out 体1O);
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ColorHelper.GetGrad(ref 色.体1, out 体1O);
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体1O.GetRep(out 体1R);
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Col.GetGrad(ref 色.毛0, out 毛0O);
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ColorHelper.GetGrad(ref 色.毛0, out 毛0O);
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毛0O.GetRep(out 毛0R);
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Col.GetGrad(ref 色.毛1, out 毛1O);
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ColorHelper.GetGrad(ref 色.毛1, out 毛1O);
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毛1O.GetRep(out 毛1R);
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Col.GetGrad(ref 色.羽0, out 羽0O);
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ColorHelper.GetGrad(ref 色.羽0, out 羽0O);
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羽0O.GetRep(out 羽0R);
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Col.GetGrad(ref 色.羽1, out 羽1O);
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ColorHelper.GetGrad(ref 色.羽1, out 羽1O);
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羽1O.GetRep(out 羽1R);
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Col.GetGrad(ref 色.鱗0, out 鱗0O);
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ColorHelper.GetGrad(ref 色.鱗0, out 鱗0O);
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鱗0O.GetRep(out 鱗0R);
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Col.GetGrad(ref 色.鱗1, out 鱗1O);
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ColorHelper.GetGrad(ref 色.鱗1, out 鱗1O);
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鱗1O.GetRep(out 鱗1R);
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Col.GetGrad(ref 色.甲0, out 甲0O);
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ColorHelper.GetGrad(ref 色.甲0, out 甲0O);
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甲0O.GetRep(out 甲0R);
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Col.GetGrad(ref 色.甲1, out 甲1O);
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ColorHelper.GetGrad(ref 色.甲1, out 甲1O);
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甲1O.GetRep(out 甲1R);
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Col.GetGrad(ref 色.植0, out 植0O);
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ColorHelper.GetGrad(ref 色.植0, out 植0O);
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植0O.GetRep(out 植0R);
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Col.GetGrad(ref 色.植1, out 植1O);
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ColorHelper.GetGrad(ref 色.植1, out 植1O);
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植1O.GetRep(out 植1R);
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Col.GetGrad(ref 色.薔, out 薔O);
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ColorHelper.GetGrad(ref 色.薔, out 薔O);
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薔O.GetRep(out 薔R);
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Col.GetGrad(ref 色.百, out 百O);
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ColorHelper.GetGrad(ref 色.百, out 百O);
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百O.GetRep(out 百R);
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Col.GetGrad(ref 色.柄, out 柄O);
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ColorHelper.GetGrad(ref 色.柄, out 柄O);
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柄O.GetRep(out 柄R);
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Col.GetGrad(ref 色.紋, out 紋O);
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ColorHelper.GetGrad(ref 色.紋, out 紋O);
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紋O.GetRep(out 紋R);
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眼0O = new Color2(ref Col.Black, ref 色.眼0);
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眼0O = new Color2(ref ColorHelper.Black, ref 色.眼0);
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眼0O.GetRep(out 眼0R);
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眼1O = new Color2(ref Col.Black, ref 色.眼1);
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眼1O = new Color2(ref ColorHelper.Black, ref 色.眼1);
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眼1O.GetRep(out 眼1R);
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眼2O = new Color2(ref Col.Black, ref 色.眼2);
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眼2O = new Color2(ref ColorHelper.Black, ref 色.眼2);
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眼2O.GetRep(out 眼2R);
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コアO = new Color2(ref Col.Black, ref 色.コア);
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コアO = new Color2(ref ColorHelper.Black, ref 色.コア);
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コアO.GetRep(out コアR);
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秘石O = new Color2(ref Col.Black, ref 色.秘石);
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秘石O = new Color2(ref ColorHelper.Black, ref 色.秘石);
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秘石O.GetRep(out 秘石R);
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後光O = new Color2(ref Col.White, ref 色.後光);
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後光O = new Color2(ref ColorHelper.White, ref 色.後光);
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後光O.GetRep(out 後光R);
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if (色.血 == Col.Empty)
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if (色.血 == ColorHelper.Empty)
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{
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Col.Add(ref 色.粘膜, 0, 255, -50, out 色.血);
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ColorHelper.Add(ref 色.粘膜, 0, 255, -50, out 色.血);
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}
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Col.GetGrad(ref 色.血, out 血液O);
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ColorHelper.GetGrad(ref 色.血, out 血液O);
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血液O.GetRep(out 血液R);
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Col.GetGrad(ref 色.粘膜, out ハートO);
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ColorHelper.GetGrad(ref 色.粘膜, out ハートO);
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ハートO.GetRep(out ハートR);
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影O = new Color2(ref Col.Gray, ref Col.DarkGray);
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Col.Alpha(ref 影O, 50, out 影O);
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影O = new Color2(ref ColorHelper.Gray, ref ColorHelper.DarkGray);
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ColorHelper.Alpha(ref 影O, 50, out 影O);
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影O.GetRep(out 影R);
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ハイライト = new Color2(ref Col.White, ref Col.Empty);
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ハイライト2O.Col1 = Col.White;
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ハイライト2O.Col2 = Color.FromArgb(0, Col.White);
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ハイライト = new Color2(ref ColorHelper.White, ref ColorHelper.Empty);
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ハイライト2O.Col1 = ColorHelper.White;
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ハイライト2O.Col2 = Color.FromArgb(0, ColorHelper.White);
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ハイライト2O.GetRep(out ハイライト2R);
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睫毛 = new Color2(ref 色.睫, ref Col.Empty);
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瞳孔 = new Color2(ref Col.Black, ref Col.Empty);
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Col.GetSkinColor2(ref 色.人肌, out 肌濃.Col1);
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睫毛 = new Color2(ref 色.睫, ref ColorHelper.Empty);
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瞳孔 = new Color2(ref ColorHelper.Black, ref ColorHelper.Empty);
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ColorHelper.GetSkinColor2(ref 色.人肌, out 肌濃.Col1);
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肌濃.Col1 = Color.FromArgb(90, 肌濃.Col1);
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肌濃.Col2 = Col.Empty;
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Col.GetSkinColor2(ref 色.毛0, out 毛濃.Col1);
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肌濃.Col2 = ColorHelper.Empty;
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ColorHelper.GetSkinColor2(ref 色.毛0, out 毛濃.Col1);
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毛濃.Col1 = Color.FromArgb(90, 毛濃.Col1);
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毛濃.Col2 = Col.Empty;
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粘膜 = new Color2(ref 色.粘膜, ref Col.Empty);
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粘膜穴.Col1 = Color.FromArgb(80, Col.Black);
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毛濃.Col2 = ColorHelper.Empty;
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粘膜 = new Color2(ref 色.粘膜, ref ColorHelper.Empty);
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粘膜穴.Col1 = Color.FromArgb(80, ColorHelper.Black);
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粘膜穴.Col2 = 粘膜.Col2;
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Col.GetGrad(ref 色.粘膜, out 舌);
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ColorHelper.GetGrad(ref 色.粘膜, out 舌);
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紅潮.Col1 = Color.FromArgb(60, 色.粘膜);
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紅潮.Col2 = Col.Empty;
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紅潮.Col2 = ColorHelper.Empty;
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口紅.Col1 = Color.FromArgb(100, 色.口紅);
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口紅.Col2 = Col.Empty;
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刺青 = new Color2(ref 色.刺青, ref Col.Empty);
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口紅.Col2 = ColorHelper.Empty;
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刺青 = new Color2(ref 色.刺青, ref ColorHelper.Empty);
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刺青O = new Color2(ref 色.刺青, ref 色.刺青);
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刺青R = new Color2(ref 色.刺青, ref 色.刺青);
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歯 = new Color2(ref 色.歯, ref Col.Empty);
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歯 = new Color2(ref 色.歯, ref ColorHelper.Empty);
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体液.Col1 = 色.体液;
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体液.Col2 = Color.FromArgb(0, 色.体液);
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母乳 = new Color2(ref 色.母乳, ref Col.Empty);
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母乳 = new Color2(ref 色.母乳, ref ColorHelper.Empty);
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尿.Col1 = Color.FromArgb(160, 色.尿);
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尿.Col2 = Col.Empty;
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呼気.Col1 = Color.FromArgb(50, Col.White);
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呼気.Col2 = Col.Empty;
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湯気.Col1 = Color.FromArgb(50, Col.White);
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湯気.Col2 = Col.Empty;
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染み.Col1 = Color.FromArgb(50, Col.Black);
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染み.Col2 = Col.Empty;
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Col.Mul(ref 色.粘膜, 1.0, 2.0, 1.0, out 紅潮線);
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尿.Col2 = ColorHelper.Empty;
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呼気.Col1 = Color.FromArgb(50, ColorHelper.White);
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呼気.Col2 = ColorHelper.Empty;
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湯気.Col1 = Color.FromArgb(50, ColorHelper.White);
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湯気.Col2 = ColorHelper.Empty;
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染み.Col1 = Color.FromArgb(50, ColorHelper.Black);
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染み.Col2 = ColorHelper.Empty;
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ColorHelper.Mul(ref 色.粘膜, 1.0, 2.0, 1.0, out 紅潮線);
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紅潮線 = Color.FromArgb(180, 紅潮線);
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Col.Mul(ref 色.粘膜, 1.0, 2.0, 0.5, out 粘膜線);
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ColorHelper.Mul(ref 色.粘膜, 1.0, 2.0, 0.5, out 粘膜線);
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粘膜線 = Color.FromArgb(80, 粘膜線);
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髪線 = Color.FromArgb(100, Col.Black);
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薄線 = Color.FromArgb(45, Col.Black);
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髪線 = Color.FromArgb(100, ColorHelper.Black);
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薄線 = Color.FromArgb(45, ColorHelper.Black);
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体液線 = Color.FromArgb(60, 色.体液);
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母乳線 = Color.FromArgb(80, 色.母乳);
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尿線 = Color.FromArgb(80, 色.尿);
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@@ -1976,7 +1976,7 @@ namespace SlaveMatrix
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private void 配色N0(BodyColorSet 体配色)
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{
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胸郭CD = new ColorD(ref Col.Black, ref 体配色.人肌O);
|
||||
胸郭CD = new ColorD(ref ColorHelper.Black, ref 体配色.人肌O);
|
||||
筋肉_筋肉左CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌O);
|
||||
筋肉_筋肉右CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌O);
|
||||
筋肉_筋肉中CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌O);
|
||||
@@ -1986,54 +1986,54 @@ namespace SlaveMatrix
|
||||
筋肉_筋肉右下CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌O);
|
||||
筋肉_筋肉右中CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌O);
|
||||
筋肉_筋肉右上CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌O);
|
||||
紋柄_紋左_紋1CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
紋柄_紋左_紋2CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
紋柄_紋左_紋3CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
紋柄_紋左_紋4CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
紋柄_紋右_紋1CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
紋柄_紋右_紋2CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
紋柄_紋右_紋3CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
紋柄_紋右_紋4CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
淫タトゥ_タトゥ左CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
淫タトゥ_タトゥ右CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
悪タトゥ_タトゥ左1CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
悪タトゥ_タトゥ左2CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
悪タトゥ_タトゥ左3CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
悪タトゥ_タトゥ右1CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
悪タトゥ_タトゥ右2CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
悪タトゥ_タトゥ右3CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
植タトゥ_左_上_タトゥ1CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
植タトゥ_左_上_タトゥ2CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
植タトゥ_左_下_タトゥ1CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
植タトゥ_左_下_タトゥ2CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
植タトゥ_右_上_タトゥ1CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
植タトゥ_右_上_タトゥ2CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
植タトゥ_右_下_タトゥ1CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
植タトゥ_右_下_タトゥ2CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
獣性_獣毛左1CD = new ColorD(ref Col.Empty, ref 体配色.毛0O);
|
||||
獣性_獣毛左2CD = new ColorD(ref Col.Empty, ref 体配色.毛0O);
|
||||
獣性_獣毛右1CD = new ColorD(ref Col.Empty, ref 体配色.毛0O);
|
||||
獣性_獣毛右2CD = new ColorD(ref Col.Empty, ref 体配色.毛0O);
|
||||
竜性_左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_左_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_右_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
虫性_甲殻左_甲殻2_甲殻CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
|
||||
虫性_甲殻左_甲殻2_器官CD = new ColorD(ref Col.Black, ref 体配色.甲1R);
|
||||
虫性_甲殻左_甲殻1_甲殻CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
|
||||
虫性_甲殻左_甲殻1_器官CD = new ColorD(ref Col.Black, ref 体配色.甲1R);
|
||||
虫性_甲殻右_甲殻2_甲殻CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
|
||||
虫性_甲殻右_甲殻2_器官CD = new ColorD(ref Col.Black, ref 体配色.甲1R);
|
||||
虫性_甲殻右_甲殻1_甲殻CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
|
||||
虫性_甲殻右_甲殻1_器官CD = new ColorD(ref Col.Black, ref 体配色.甲1R);
|
||||
傷X左CD = new ColorD(ref Col.Empty, ref 体配色.粘膜);
|
||||
傷X右CD = new ColorD(ref Col.Empty, ref 体配色.粘膜);
|
||||
ハイライト外左CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト外右CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト内左CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト内右CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
紋柄_紋左_紋1CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
紋柄_紋左_紋2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
紋柄_紋左_紋3CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
紋柄_紋左_紋4CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
紋柄_紋右_紋1CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
紋柄_紋右_紋2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
紋柄_紋右_紋3CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
紋柄_紋右_紋4CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
淫タトゥ_タトゥ左CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
淫タトゥ_タトゥ右CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
悪タトゥ_タトゥ左1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
悪タトゥ_タトゥ左2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
悪タトゥ_タトゥ左3CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
悪タトゥ_タトゥ右1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
悪タトゥ_タトゥ右2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
悪タトゥ_タトゥ右3CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
植タトゥ_左_上_タトゥ1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
植タトゥ_左_上_タトゥ2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
植タトゥ_左_下_タトゥ1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
植タトゥ_左_下_タトゥ2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
植タトゥ_右_上_タトゥ1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
植タトゥ_右_上_タトゥ2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
植タトゥ_右_下_タトゥ1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
植タトゥ_右_下_タトゥ2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
獣性_獣毛左1CD = new ColorD(ref ColorHelper.Empty, ref 体配色.毛0O);
|
||||
獣性_獣毛左2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.毛0O);
|
||||
獣性_獣毛右1CD = new ColorD(ref ColorHelper.Empty, ref 体配色.毛0O);
|
||||
獣性_獣毛右2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.毛0O);
|
||||
竜性_左_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_左_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_左_鱗3CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_右_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_右_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_右_鱗3CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
虫性_甲殻左_甲殻2_甲殻CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
||||
虫性_甲殻左_甲殻2_器官CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1R);
|
||||
虫性_甲殻左_甲殻1_甲殻CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
||||
虫性_甲殻左_甲殻1_器官CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1R);
|
||||
虫性_甲殻右_甲殻2_甲殻CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
||||
虫性_甲殻右_甲殻2_器官CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1R);
|
||||
虫性_甲殻右_甲殻1_甲殻CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
||||
虫性_甲殻右_甲殻1_器官CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1R);
|
||||
傷X左CD = new ColorD(ref ColorHelper.Empty, ref 体配色.粘膜);
|
||||
傷X右CD = new ColorD(ref ColorHelper.Empty, ref 体配色.粘膜);
|
||||
ハイライト外左CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト外右CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト内左CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト内右CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -511,12 +511,12 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
咳基CD = new ColorD(ref Col.Empty, ref Color2.Empty);
|
||||
雫1CD = new ColorD(ref Col.Empty, ref 体配色.体液);
|
||||
雫2CD = new ColorD(ref Col.Empty, ref 体配色.体液);
|
||||
雫3CD = new ColorD(ref Col.Empty, ref 体配色.体液);
|
||||
雫4CD = new ColorD(ref Col.Empty, ref 体配色.体液);
|
||||
雫5CD = new ColorD(ref Col.Empty, ref 体配色.体液);
|
||||
咳基CD = new ColorD(ref ColorHelper.Empty, ref Color2.Empty);
|
||||
雫1CD = new ColorD(ref ColorHelper.Empty, ref 体配色.体液);
|
||||
雫2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.体液);
|
||||
雫3CD = new ColorD(ref ColorHelper.Empty, ref 体配色.体液);
|
||||
雫4CD = new ColorD(ref ColorHelper.Empty, ref 体配色.体液);
|
||||
雫5CD = new ColorD(ref ColorHelper.Empty, ref 体配色.体液);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1682,46 +1682,46 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
HeadCD = new ColorD(ref Col.Black, ref 体配色.人肌O);
|
||||
HeadCD = new ColorD(ref ColorHelper.Black, ref 体配色.人肌O);
|
||||
悪タトゥ_逆十字_逆十字1CD = new ColorD(ref 体配色.刺青.Col1, ref Color2.Empty);
|
||||
悪タトゥ_逆十字_逆十字2CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
隈取_タトゥCD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
隈取_タトゥ左CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
隈取_タトゥ右CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
秘石_基CD = new ColorD(ref Col.Black, ref 体配色.秘石O);
|
||||
秘石_秘石CD = new ColorD(ref Col.Black, ref 体配色.秘石O);
|
||||
秘石_ハイライトCD = new ColorD(ref Col.Empty, ref 体配色.ハイライト);
|
||||
蜘蛛_眼左1_基CD = new ColorD(ref Col.Black, ref 体配色.眼2O);
|
||||
蜘蛛_眼左1_眼CD = new ColorD(ref Col.Black, ref 体配色.眼2O);
|
||||
蜘蛛_眼左1_ハイライトCD = new ColorD(ref Col.Empty, ref 体配色.ハイライト);
|
||||
蜘蛛_眼左2_基CD = new ColorD(ref Col.Black, ref 体配色.眼2O);
|
||||
蜘蛛_眼左2_眼CD = new ColorD(ref Col.Black, ref 体配色.眼2O);
|
||||
蜘蛛_眼左2_ハイライトCD = new ColorD(ref Col.Empty, ref 体配色.ハイライト);
|
||||
蜘蛛_眼右1_基CD = new ColorD(ref Col.Black, ref 体配色.眼2O);
|
||||
蜘蛛_眼右1_眼CD = new ColorD(ref Col.Black, ref 体配色.眼2O);
|
||||
蜘蛛_眼右1_ハイライトCD = new ColorD(ref Col.Empty, ref 体配色.ハイライト);
|
||||
蜘蛛_眼右2_基CD = new ColorD(ref Col.Black, ref 体配色.眼2O);
|
||||
蜘蛛_眼右2_眼CD = new ColorD(ref Col.Black, ref 体配色.眼2O);
|
||||
蜘蛛_眼右2_ハイライトCD = new ColorD(ref Col.Empty, ref 体配色.ハイライト);
|
||||
羽虫_眼中_基CD = new ColorD(ref Col.Black, ref 体配色.眼1O);
|
||||
羽虫_眼中_眼CD = new ColorD(ref Col.Black, ref 体配色.眼1O);
|
||||
羽虫_眼中_ハイライトCD = new ColorD(ref Col.Empty, ref 体配色.ハイライト);
|
||||
羽虫_眼左_基CD = new ColorD(ref Col.Black, ref 体配色.眼1O);
|
||||
羽虫_眼左_眼CD = new ColorD(ref Col.Black, ref 体配色.眼1O);
|
||||
羽虫_眼左_ハイライトCD = new ColorD(ref Col.Empty, ref 体配色.ハイライト);
|
||||
羽虫_眼右_基CD = new ColorD(ref Col.Black, ref 体配色.眼1O);
|
||||
羽虫_眼右_眼CD = new ColorD(ref Col.Black, ref 体配色.眼1O);
|
||||
羽虫_眼右_ハイライトCD = new ColorD(ref Col.Empty, ref 体配色.ハイライト);
|
||||
紋柄_紋CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
紋柄_紋左1CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
紋柄_紋右1CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
紋柄_紋左2CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
紋柄_紋右2CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
竜性_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
馬柄_馬柄CD = new ColorD(ref Col.Empty, ref 体配色.毛0O);
|
||||
虫性_顎下CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
|
||||
悪タトゥ_逆十字_逆十字2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
隈取_タトゥCD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
隈取_タトゥ左CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
隈取_タトゥ右CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
秘石_基CD = new ColorD(ref ColorHelper.Black, ref 体配色.秘石O);
|
||||
秘石_秘石CD = new ColorD(ref ColorHelper.Black, ref 体配色.秘石O);
|
||||
秘石_ハイライトCD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト);
|
||||
蜘蛛_眼左1_基CD = new ColorD(ref ColorHelper.Black, ref 体配色.眼2O);
|
||||
蜘蛛_眼左1_眼CD = new ColorD(ref ColorHelper.Black, ref 体配色.眼2O);
|
||||
蜘蛛_眼左1_ハイライトCD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト);
|
||||
蜘蛛_眼左2_基CD = new ColorD(ref ColorHelper.Black, ref 体配色.眼2O);
|
||||
蜘蛛_眼左2_眼CD = new ColorD(ref ColorHelper.Black, ref 体配色.眼2O);
|
||||
蜘蛛_眼左2_ハイライトCD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト);
|
||||
蜘蛛_眼右1_基CD = new ColorD(ref ColorHelper.Black, ref 体配色.眼2O);
|
||||
蜘蛛_眼右1_眼CD = new ColorD(ref ColorHelper.Black, ref 体配色.眼2O);
|
||||
蜘蛛_眼右1_ハイライトCD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト);
|
||||
蜘蛛_眼右2_基CD = new ColorD(ref ColorHelper.Black, ref 体配色.眼2O);
|
||||
蜘蛛_眼右2_眼CD = new ColorD(ref ColorHelper.Black, ref 体配色.眼2O);
|
||||
蜘蛛_眼右2_ハイライトCD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト);
|
||||
羽虫_眼中_基CD = new ColorD(ref ColorHelper.Black, ref 体配色.眼1O);
|
||||
羽虫_眼中_眼CD = new ColorD(ref ColorHelper.Black, ref 体配色.眼1O);
|
||||
羽虫_眼中_ハイライトCD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト);
|
||||
羽虫_眼左_基CD = new ColorD(ref ColorHelper.Black, ref 体配色.眼1O);
|
||||
羽虫_眼左_眼CD = new ColorD(ref ColorHelper.Black, ref 体配色.眼1O);
|
||||
羽虫_眼左_ハイライトCD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト);
|
||||
羽虫_眼右_基CD = new ColorD(ref ColorHelper.Black, ref 体配色.眼1O);
|
||||
羽虫_眼右_眼CD = new ColorD(ref ColorHelper.Black, ref 体配色.眼1O);
|
||||
羽虫_眼右_ハイライトCD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト);
|
||||
紋柄_紋CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
紋柄_紋左1CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
紋柄_紋右1CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
紋柄_紋左2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
紋柄_紋右2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
竜性_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗3CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O);
|
||||
馬柄_馬柄CD = new ColorD(ref ColorHelper.Empty, ref 体配色.毛0O);
|
||||
虫性_顎下CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -159,10 +159,10 @@ namespace SlaveMatrix
|
||||
MaiB.OP.ScalingX(MaiB.BasePointBase, num3);
|
||||
MaiB.OP.ScalingY(MaiB.BasePointBase, num4);
|
||||
MaiB.Closed = true;
|
||||
MaiB.BrushColor = Color.FromArgb(160, Col.Black);
|
||||
MaiB.BrushColor = Color.FromArgb(160, ColorHelper.Black);
|
||||
MaiB.Hit = false;
|
||||
MaiB.JP.Add(new JointPoint(MaiB.OP.GetCenter()));
|
||||
Mai = new Tex("Tex1", vector2D, num2, num3 * 0.98, num4 * 0.91, new Font("MS Gothic", 1f), 0.08, 0, " ", Col.White, Col.Black, Color.Transparent, 19.0, Col.White, delegate(Tex sp)
|
||||
Mai = new Tex("Tex1", vector2D, num2, num3 * 0.98, num4 * 0.91, new Font("MS Gothic", 1f), 0.08, 0, " ", ColorHelper.White, ColorHelper.Black, Color.Transparent, 19.0, ColorHelper.White, delegate(Tex sp)
|
||||
{
|
||||
sp.Text = sp.Text;
|
||||
});
|
||||
@@ -178,10 +178,10 @@ namespace SlaveMatrix
|
||||
Mai2B.OP.ScalingX(Mai2B.BasePointBase, num3);
|
||||
Mai2B.OP.ScalingY(Mai2B.BasePointBase, num5);
|
||||
Mai2B.Closed = true;
|
||||
Mai2B.BrushColor = Color.FromArgb(160, Col.Black);
|
||||
Mai2B.BrushColor = Color.FromArgb(160, ColorHelper.Black);
|
||||
Mai2B.Hit = false;
|
||||
Mai2B.JP.Add(new JointPoint(Mai2B.OP.GetCenter()));
|
||||
Mai2 = new Tex("Tex3", vector2D, num2, num3 * 0.98, num5 * 0.97, new Font("MS Gothic", 1f), 0.08, 0, " ", Col.White, Col.Black, Color.Transparent, 19.0, Col.White, delegate(Tex sp)
|
||||
Mai2 = new Tex("Tex3", vector2D, num2, num3 * 0.98, num5 * 0.97, new Font("MS Gothic", 1f), 0.08, 0, " ", ColorHelper.White, ColorHelper.Black, Color.Transparent, 19.0, ColorHelper.White, delegate(Tex sp)
|
||||
{
|
||||
sp.Text = sp.Text;
|
||||
});
|
||||
@@ -198,13 +198,13 @@ namespace SlaveMatrix
|
||||
SubB.OP.ScalingX(SubB.BasePointBase, num3);
|
||||
SubB.OP.ScalingY(SubB.BasePointBase, num4);
|
||||
SubB.Closed = true;
|
||||
SubB.BrushColor = Color.FromArgb(160, Col.Black);
|
||||
SubB.BrushColor = Color.FromArgb(160, ColorHelper.Black);
|
||||
SubB.Hit = false;
|
||||
SubB.JP.Add(new JointPoint(SubB.OP.GetCenter()));
|
||||
Sub = new Tex("Tex4", vector2D, num2 * 1.01, num3 * 0.98, num4 * 0.91, new Font("MS Gothic", 1f), 0.07, 0, " ", Col.White, Col.Black, Color.Transparent, 15.0);
|
||||
Sub = new Tex("Tex4", vector2D, num2 * 1.01, num3 * 0.98, num4 * 0.91, new Font("MS Gothic", 1f), 0.07, 0, " ", ColorHelper.White, ColorHelper.Black, Color.Transparent, 15.0);
|
||||
Sub.ShapePartT.BasePointBase = Sub.ShapePartT.OP.GetCenter().MulY(y);
|
||||
Sub.Position = SubB.ToGlobal(SubB.JP[0].Joint);
|
||||
SubInnfo_l = new Lab(Are, "SubInfo", vector2D, num2, 1.0, new Font("MS Gothic", 1f), 0.07, "Sub Info.", Col.White, Col.Black, Color.FromArgb(160, Col.Black), Col.Empty);
|
||||
SubInnfo_l = new Lab(Are, "SubInfo", vector2D, num2, 1.0, new Font("MS Gothic", 1f), 0.07, "Sub Info.", ColorHelper.White, ColorHelper.Black, Color.FromArgb(160, ColorHelper.Black), ColorHelper.Empty);
|
||||
SubInnfo_l.ShapePartT.PositionBase = SubInnfo_l.ShapePartT.PositionBase.AddY((0.0 - SubInnfo_l.ShapePartT.OP[0].ps[3].Y) * SubInnfo_l.ShapePartT.SizeBase);
|
||||
Sub2B = new ShapePart();
|
||||
Sub2B.BasePointBase = DataConsts.Vec2DZero;
|
||||
@@ -214,10 +214,10 @@ namespace SlaveMatrix
|
||||
Sub2B.OP.ScalingX(Sub2B.BasePointBase, num3);
|
||||
Sub2B.OP.ScalingY(Sub2B.BasePointBase, num4);
|
||||
Sub2B.Closed = true;
|
||||
Sub2B.BrushColor = Color.FromArgb(160, Col.Black);
|
||||
Sub2B.BrushColor = Color.FromArgb(160, ColorHelper.Black);
|
||||
Sub2B.Hit = false;
|
||||
Sub2B.JP.Add(new JointPoint(SubB.OP.GetCenter()));
|
||||
Sub2 = new Tex("Tex3", Sub2B.PositionBase, num2 * 1.01, num3 * 0.98, num4 * 0.91, new Font("MS Gothic", 1f), 0.07, 0, "", Col.White, Col.Black, Color.Transparent, 15.0);
|
||||
Sub2 = new Tex("Tex3", Sub2B.PositionBase, num2 * 1.01, num3 * 0.98, num4 * 0.91, new Font("MS Gothic", 1f), 0.07, 0, "", ColorHelper.White, ColorHelper.Black, Color.Transparent, 15.0);
|
||||
Sub2.ShapePartT.BasePointBase = Sub2.ShapePartT.OP.GetCenter().MulY(y);
|
||||
Sub2.Position = Sub2B.ToGlobal(Sub2B.JP[0].Joint);
|
||||
yp = new ShapePartT();
|
||||
@@ -230,9 +230,9 @@ namespace SlaveMatrix
|
||||
yp.OP.ScalingY(yp.BasePointBase, 0.9);
|
||||
yp.OP.OutlineFalse();
|
||||
yp.Closed = true;
|
||||
yp.TextColor = Col.White;
|
||||
yp.BrushColor = Color.FromArgb(0, Col.Black);
|
||||
yp.ShadBrush = new SolidBrush(Col.Black);
|
||||
yp.TextColor = ColorHelper.White;
|
||||
yp.BrushColor = Color.FromArgb(0, ColorHelper.Black);
|
||||
yp.ShadBrush = new SolidBrush(ColorHelper.Black);
|
||||
yp.StringFormat.Alignment = StringAlignment.Center;
|
||||
yp.StringFormat.LineAlignment = StringAlignment.Center;
|
||||
yp.PositionBase = new Vector2D(MaiB.Position.X + 0.001, MaiB.Position.Y);
|
||||
@@ -250,9 +250,9 @@ namespace SlaveMatrix
|
||||
np.OP.ScalingY(np.BasePointBase, 0.9);
|
||||
np.OP.OutlineFalse();
|
||||
np.Closed = true;
|
||||
np.TextColor = Col.White;
|
||||
np.BrushColor = Color.FromArgb(0, Col.Black);
|
||||
np.ShadBrush = new SolidBrush(Col.Black);
|
||||
np.TextColor = ColorHelper.White;
|
||||
np.BrushColor = Color.FromArgb(0, ColorHelper.Black);
|
||||
np.ShadBrush = new SolidBrush(ColorHelper.Black);
|
||||
np.StringFormat.Alignment = StringAlignment.Center;
|
||||
np.StringFormat.LineAlignment = StringAlignment.Center;
|
||||
np.PositionBase = new Vector2D(MaiB.Position.X + 0.001, MaiB.Position.Y);
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -408,7 +408,7 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
LegCD = new ColorD(ref Col.Black, ref 体配色.毛0O);
|
||||
LegCD = new ColorD(ref ColorHelper.Black, ref 体配色.毛0O);
|
||||
筋CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
||||
脚輪_革CD = new ColorD();
|
||||
脚輪_金具1CD = new ColorD();
|
||||
|
||||
@@ -874,25 +874,25 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
LegCD = new ColorD(ref Col.Black, ref 体配色.毛0O);
|
||||
竜性_鱗脹_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗脹_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗脹_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗脹_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗脹_鱗5CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗脹_鱗6CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗脹_鱗7CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗脹_鱗8CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗脛_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗脛_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗脛_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗脛_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗脛_鱗5CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗脛_鱗6CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗脛_鱗7CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗脛_鱗8CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗脛_鱗9CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗脛_鱗10CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
LegCD = new ColorD(ref ColorHelper.Black, ref 体配色.毛0O);
|
||||
竜性_鱗脹_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗脹_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗脹_鱗3CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗脹_鱗4CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗脹_鱗5CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗脹_鱗6CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗脹_鱗7CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗脹_鱗8CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗脛_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗脛_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗脛_鱗3CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗脛_鱗4CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗脛_鱗5CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗脛_鱗6CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗脛_鱗7CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗脛_鱗8CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗脛_鱗9CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗脛_鱗10CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
筋CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
||||
脚輪_革CD = new ColorD();
|
||||
脚輪_金具1CD = new ColorD();
|
||||
@@ -904,25 +904,25 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色T0(BodyColorSet 体配色)
|
||||
{
|
||||
LegCD = new ColorD(ref Col.Black, ref 体配色.毛0O);
|
||||
竜性_鱗脹_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗脹_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗脹_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗脹_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗脹_鱗5CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗脹_鱗6CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗脹_鱗7CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗脹_鱗8CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗脛_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗脛_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗脛_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗脛_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗脛_鱗5CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗脛_鱗6CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗脛_鱗7CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗脛_鱗8CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗脛_鱗9CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗脛_鱗10CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
LegCD = new ColorD(ref ColorHelper.Black, ref 体配色.毛0O);
|
||||
竜性_鱗脹_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗脹_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗脹_鱗3CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗脹_鱗4CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗脹_鱗5CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗脹_鱗6CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗脹_鱗7CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗脹_鱗8CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗脛_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗脛_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗脛_鱗3CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗脛_鱗4CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗脛_鱗5CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗脛_鱗6CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗脛_鱗7CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗脛_鱗8CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗脛_鱗9CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗脛_鱗10CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
筋CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
||||
脚輪_革CD = new ColorD();
|
||||
脚輪_金具1CD = new ColorD();
|
||||
@@ -934,25 +934,25 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色T1(BodyColorSet 体配色)
|
||||
{
|
||||
LegCD = new ColorD(ref Col.Black, ref 体配色.毛0O);
|
||||
竜性_鱗脹_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗脹_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗脹_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗脹_鱗4CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗脹_鱗5CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗脹_鱗6CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗脹_鱗7CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗脹_鱗8CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗脛_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗脛_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗脛_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗脛_鱗4CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗脛_鱗5CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗脛_鱗6CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗脛_鱗7CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗脛_鱗8CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗脛_鱗9CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗脛_鱗10CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
LegCD = new ColorD(ref ColorHelper.Black, ref 体配色.毛0O);
|
||||
竜性_鱗脹_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗脹_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗脹_鱗3CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗脹_鱗4CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗脹_鱗5CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗脹_鱗6CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗脹_鱗7CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗脹_鱗8CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗脛_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗脛_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗脛_鱗3CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗脛_鱗4CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗脛_鱗5CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗脛_鱗6CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗脛_鱗7CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗脛_鱗8CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗脛_鱗9CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗脛_鱗10CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
筋CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
||||
脚輪_革CD = new ColorD();
|
||||
脚輪_金具1CD = new ColorD();
|
||||
|
||||
@@ -408,7 +408,7 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
LegCD = new ColorD(ref Col.Black, ref 体配色.毛0O);
|
||||
LegCD = new ColorD(ref ColorHelper.Black, ref 体配色.毛0O);
|
||||
筋CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
||||
脚輪_革CD = new ColorD();
|
||||
脚輪_金具1CD = new ColorD();
|
||||
|
||||
@@ -408,7 +408,7 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
LegCD = new ColorD(ref Col.Black, ref 体配色.毛0O);
|
||||
LegCD = new ColorD(ref ColorHelper.Black, ref 体配色.毛0O);
|
||||
筋CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
||||
脚輪_革CD = new ColorD();
|
||||
脚輪_金具1CD = new ColorD();
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -638,16 +638,16 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
LowerArmCD = new ColorD(ref Col.Black, ref 体配色.毛0O);
|
||||
LowerArmCD = new ColorD(ref ColorHelper.Black, ref 体配色.毛0O);
|
||||
筋肉_筋肉下CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
||||
筋肉_筋肉上CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
||||
竜性_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗5CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗6CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗7CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗3CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗4CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗5CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗6CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗7CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
腕輪_革CD = new ColorD();
|
||||
腕輪_金具1CD = new ColorD();
|
||||
腕輪_金具2CD = new ColorD();
|
||||
@@ -658,16 +658,16 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色T0(BodyColorSet 体配色)
|
||||
{
|
||||
LowerArmCD = new ColorD(ref Col.Black, ref 体配色.毛0O);
|
||||
LowerArmCD = new ColorD(ref ColorHelper.Black, ref 体配色.毛0O);
|
||||
筋肉_筋肉下CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
||||
筋肉_筋肉上CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
||||
竜性_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗4CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗5CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗6CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗7CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗3CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗4CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗5CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗6CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗7CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
腕輪_革CD = new ColorD();
|
||||
腕輪_金具1CD = new ColorD();
|
||||
腕輪_金具2CD = new ColorD();
|
||||
@@ -678,16 +678,16 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色T1(BodyColorSet 体配色)
|
||||
{
|
||||
LowerArmCD = new ColorD(ref Col.Black, ref 体配色.毛0O);
|
||||
LowerArmCD = new ColorD(ref ColorHelper.Black, ref 体配色.毛0O);
|
||||
筋肉_筋肉下CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
||||
筋肉_筋肉上CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
||||
竜性_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗5CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗6CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗7CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗3CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗4CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗5CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗6CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗7CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
腕輪_革CD = new ColorD();
|
||||
腕輪_金具1CD = new ColorD();
|
||||
腕輪_金具2CD = new ColorD();
|
||||
|
||||
@@ -793,20 +793,20 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
獣翼LowerArmCD = new ColorD(ref Col.Black, ref 体配色.毛0O);
|
||||
竜性_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗5CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗6CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗7CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗8CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗9CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗10CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗11CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗12CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗13CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
獣翼LowerArmCD = new ColorD(ref ColorHelper.Black, ref 体配色.毛0O);
|
||||
竜性_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗3CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗4CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗5CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗6CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗7CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗8CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗9CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗10CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗11CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗12CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗13CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
腕輪_革CD = new ColorD();
|
||||
腕輪_金具1CD = new ColorD();
|
||||
腕輪_金具2CD = new ColorD();
|
||||
@@ -817,20 +817,20 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色T0(BodyColorSet 体配色)
|
||||
{
|
||||
獣翼LowerArmCD = new ColorD(ref Col.Black, ref 体配色.毛0O);
|
||||
竜性_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗5CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗6CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗7CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗8CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗9CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗10CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗11CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗12CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗13CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
獣翼LowerArmCD = new ColorD(ref ColorHelper.Black, ref 体配色.毛0O);
|
||||
竜性_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗3CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗4CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗5CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗6CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗7CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗8CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗9CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗10CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗11CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗12CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗13CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
腕輪_革CD = new ColorD();
|
||||
腕輪_金具1CD = new ColorD();
|
||||
腕輪_金具2CD = new ColorD();
|
||||
@@ -841,20 +841,20 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色T1(BodyColorSet 体配色)
|
||||
{
|
||||
獣翼LowerArmCD = new ColorD(ref Col.Black, ref 体配色.毛0O);
|
||||
竜性_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗4CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗5CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗6CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗7CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗8CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗9CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗10CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗11CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗12CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗13CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
獣翼LowerArmCD = new ColorD(ref ColorHelper.Black, ref 体配色.毛0O);
|
||||
竜性_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗3CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗4CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗5CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗6CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗7CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗8CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗9CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗10CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗11CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗12CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗13CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
腕輪_革CD = new ColorD();
|
||||
腕輪_金具1CD = new ColorD();
|
||||
腕輪_金具2CD = new ColorD();
|
||||
|
||||
@@ -231,7 +231,7 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
LowerArmCD = new ColorD(ref Col.Black, ref 体配色.毛0O);
|
||||
LowerArmCD = new ColorD(ref ColorHelper.Black, ref 体配色.毛0O);
|
||||
筋肉_筋肉下CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
||||
筋肉_筋肉上CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
||||
}
|
||||
|
||||
@@ -2583,59 +2583,59 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
鳥翼LowerArmCD = new ColorD(ref Col.Black, ref 体配色.人肌O);
|
||||
風切羽_羽15CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
||||
風切羽_羽14CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
||||
風切羽_羽13CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
||||
風切羽_羽12CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
||||
風切羽_羽11CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
||||
風切羽_羽10CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
||||
風切羽_羽9CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
||||
風切羽_羽8CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
||||
風切羽_羽7CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
||||
風切羽_羽6CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
||||
風切羽_羽5CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
||||
風切羽_羽4CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
||||
風切羽_羽3CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
||||
風切羽_羽2CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
||||
風切羽_羽1CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
||||
雨覆羽_羽14CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽13CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽12CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽11CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽10CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽9CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽8CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽7CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽6CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽5CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽4CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽3CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽2CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽1CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽13CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽12CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽11CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽10CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽9CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽8CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽7CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽6CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽5CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽4CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽3CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽2CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽1CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
鳥翼LowerArmCD = new ColorD(ref ColorHelper.Black, ref 体配色.人肌O);
|
||||
風切羽_羽15CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽1O);
|
||||
風切羽_羽14CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽1O);
|
||||
風切羽_羽13CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽1O);
|
||||
風切羽_羽12CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽1O);
|
||||
風切羽_羽11CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽1O);
|
||||
風切羽_羽10CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽1O);
|
||||
風切羽_羽9CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽1O);
|
||||
風切羽_羽8CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽1O);
|
||||
風切羽_羽7CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽1O);
|
||||
風切羽_羽6CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽1O);
|
||||
風切羽_羽5CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽1O);
|
||||
風切羽_羽4CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽1O);
|
||||
風切羽_羽3CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽1O);
|
||||
風切羽_羽2CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽1O);
|
||||
風切羽_羽1CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽1O);
|
||||
雨覆羽_羽14CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽13CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽12CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽11CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽10CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽9CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽8CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽7CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽6CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽5CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽4CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽3CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽2CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽1CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽13CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽12CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽11CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽10CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽9CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽8CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽7CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽6CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽5CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽4CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽3CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽2CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽1CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
小雨覆_小雨覆CD = new ColorD(ref 体配色.髪線, ref 体配色.羽0O);
|
||||
小雨覆_竜性_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
小雨覆_竜性_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
小雨覆_竜性_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
小雨覆_竜性_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
小雨覆_竜性_鱗5CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
小雨覆_竜性_鱗6CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
小雨覆_竜性_鱗7CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
小雨覆_竜性_鱗8CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
小雨覆_竜性_鱗9CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
小雨覆_竜性_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
小雨覆_竜性_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
小雨覆_竜性_鱗3CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
小雨覆_竜性_鱗4CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
小雨覆_竜性_鱗5CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
小雨覆_竜性_鱗6CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
小雨覆_竜性_鱗7CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
小雨覆_竜性_鱗8CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
小雨覆_竜性_鱗9CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
腕輪_革CD = new ColorD();
|
||||
腕輪_金具1CD = new ColorD();
|
||||
腕輪_金具2CD = new ColorD();
|
||||
@@ -2646,59 +2646,59 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色T0(BodyColorSet 体配色)
|
||||
{
|
||||
鳥翼LowerArmCD = new ColorD(ref Col.Black, ref 体配色.人肌O);
|
||||
風切羽_羽15CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
風切羽_羽14CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
||||
風切羽_羽13CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
風切羽_羽12CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
||||
風切羽_羽11CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
風切羽_羽10CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
||||
風切羽_羽9CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
風切羽_羽8CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
||||
風切羽_羽7CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
風切羽_羽6CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
||||
風切羽_羽5CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
風切羽_羽4CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
||||
風切羽_羽3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
風切羽_羽2CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
||||
風切羽_羽1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
雨覆羽_羽14CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽13CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
雨覆羽_羽12CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽11CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
雨覆羽_羽10CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽9CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
雨覆羽_羽8CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽7CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
雨覆羽_羽6CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽5CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
雨覆羽_羽4CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
雨覆羽_羽2CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
中雨覆羽_羽13CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽12CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
中雨覆羽_羽11CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽10CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
中雨覆羽_羽9CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽8CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
中雨覆羽_羽7CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽6CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
中雨覆羽_羽5CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽4CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
中雨覆羽_羽3CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
中雨覆羽_羽1CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
鳥翼LowerArmCD = new ColorD(ref ColorHelper.Black, ref 体配色.人肌O);
|
||||
風切羽_羽15CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
風切羽_羽14CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽1O);
|
||||
風切羽_羽13CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
風切羽_羽12CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽1O);
|
||||
風切羽_羽11CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
風切羽_羽10CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽1O);
|
||||
風切羽_羽9CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
風切羽_羽8CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽1O);
|
||||
風切羽_羽7CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
風切羽_羽6CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽1O);
|
||||
風切羽_羽5CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
風切羽_羽4CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽1O);
|
||||
風切羽_羽3CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
風切羽_羽2CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽1O);
|
||||
風切羽_羽1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
雨覆羽_羽14CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽13CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
雨覆羽_羽12CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽11CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
雨覆羽_羽10CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽9CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
雨覆羽_羽8CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽7CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
雨覆羽_羽6CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽5CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
雨覆羽_羽4CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽3CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
雨覆羽_羽2CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
中雨覆羽_羽13CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽12CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
中雨覆羽_羽11CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽10CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
中雨覆羽_羽9CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽8CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
中雨覆羽_羽7CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽6CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
中雨覆羽_羽5CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽4CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
中雨覆羽_羽3CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
中雨覆羽_羽1CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
小雨覆_小雨覆CD = new ColorD(ref 体配色.髪線, ref 体配色.羽0O);
|
||||
小雨覆_竜性_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
小雨覆_竜性_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
小雨覆_竜性_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
小雨覆_竜性_鱗4CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
小雨覆_竜性_鱗5CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
小雨覆_竜性_鱗6CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
小雨覆_竜性_鱗7CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
小雨覆_竜性_鱗8CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
小雨覆_竜性_鱗9CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
小雨覆_竜性_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
小雨覆_竜性_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
小雨覆_竜性_鱗3CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
小雨覆_竜性_鱗4CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
小雨覆_竜性_鱗5CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
小雨覆_竜性_鱗6CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
小雨覆_竜性_鱗7CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
小雨覆_竜性_鱗8CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
小雨覆_竜性_鱗9CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
腕輪_革CD = new ColorD();
|
||||
腕輪_金具1CD = new ColorD();
|
||||
腕輪_金具2CD = new ColorD();
|
||||
@@ -2709,59 +2709,59 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色T1(BodyColorSet 体配色)
|
||||
{
|
||||
鳥翼LowerArmCD = new ColorD(ref Col.Black, ref 体配色.人肌O);
|
||||
風切羽_羽15CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
||||
風切羽_羽14CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
風切羽_羽13CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
||||
風切羽_羽12CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
風切羽_羽11CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
||||
風切羽_羽10CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
風切羽_羽9CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
||||
風切羽_羽8CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
風切羽_羽7CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
||||
風切羽_羽6CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
風切羽_羽5CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
||||
風切羽_羽4CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
風切羽_羽3CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
||||
風切羽_羽2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
風切羽_羽1CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
||||
雨覆羽_羽14CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
雨覆羽_羽13CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽12CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
雨覆羽_羽11CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽10CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
雨覆羽_羽9CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽8CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
雨覆羽_羽7CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽6CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
雨覆羽_羽5CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽4CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
雨覆羽_羽3CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
雨覆羽_羽1CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽13CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
中雨覆羽_羽12CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽11CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
中雨覆羽_羽10CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽9CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
中雨覆羽_羽8CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽7CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
中雨覆羽_羽6CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽5CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
中雨覆羽_羽4CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
中雨覆羽_羽2CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
鳥翼LowerArmCD = new ColorD(ref ColorHelper.Black, ref 体配色.人肌O);
|
||||
風切羽_羽15CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽1O);
|
||||
風切羽_羽14CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
風切羽_羽13CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽1O);
|
||||
風切羽_羽12CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
風切羽_羽11CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽1O);
|
||||
風切羽_羽10CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
風切羽_羽9CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽1O);
|
||||
風切羽_羽8CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
風切羽_羽7CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽1O);
|
||||
風切羽_羽6CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
風切羽_羽5CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽1O);
|
||||
風切羽_羽4CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
風切羽_羽3CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽1O);
|
||||
風切羽_羽2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
風切羽_羽1CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽1O);
|
||||
雨覆羽_羽14CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
雨覆羽_羽13CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽12CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
雨覆羽_羽11CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽10CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
雨覆羽_羽9CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽8CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
雨覆羽_羽7CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽6CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
雨覆羽_羽5CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽4CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
雨覆羽_羽3CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
雨覆羽_羽2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
雨覆羽_羽1CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽13CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
中雨覆羽_羽12CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽11CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
中雨覆羽_羽10CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽9CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
中雨覆羽_羽8CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽7CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
中雨覆羽_羽6CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽5CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
中雨覆羽_羽4CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽3CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
中雨覆羽_羽2CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
中雨覆羽_羽1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
小雨覆_小雨覆CD = new ColorD(ref 体配色.髪線, ref 体配色.羽0O);
|
||||
小雨覆_竜性_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
小雨覆_竜性_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
小雨覆_竜性_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
小雨覆_竜性_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
小雨覆_竜性_鱗5CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
小雨覆_竜性_鱗6CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
小雨覆_竜性_鱗7CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
小雨覆_竜性_鱗8CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
小雨覆_竜性_鱗9CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
小雨覆_竜性_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
小雨覆_竜性_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
小雨覆_竜性_鱗3CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
小雨覆_竜性_鱗4CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
小雨覆_竜性_鱗5CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
小雨覆_竜性_鱗6CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
小雨覆_竜性_鱗7CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
小雨覆_竜性_鱗8CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
小雨覆_竜性_鱗9CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
腕輪_革CD = new ColorD();
|
||||
腕輪_金具1CD = new ColorD();
|
||||
腕輪_金具2CD = new ColorD();
|
||||
|
||||
@@ -1543,16 +1543,16 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
植性_蔦CD = new ColorD(ref Col.Black, ref 体配色.植0O);
|
||||
植性_棘左上CD = new ColorD(ref Col.Black, ref 体配色.植1O);
|
||||
植性_棘左下CD = new ColorD(ref Col.Black, ref 体配色.植1O);
|
||||
植性_棘右上CD = new ColorD(ref Col.Black, ref 体配色.植1O);
|
||||
植性_棘右下CD = new ColorD(ref Col.Black, ref 体配色.植1O);
|
||||
NeckCD = new ColorD(ref Col.Black, ref 体配色.人肌O);
|
||||
淫タトゥ_ハート_タトゥ左CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
淫タトゥ_ハート_タトゥ右CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
淫タトゥ_タトゥ左CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
淫タトゥ_タトゥ右CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
植性_蔦CD = new ColorD(ref ColorHelper.Black, ref 体配色.植0O);
|
||||
植性_棘左上CD = new ColorD(ref ColorHelper.Black, ref 体配色.植1O);
|
||||
植性_棘左下CD = new ColorD(ref ColorHelper.Black, ref 体配色.植1O);
|
||||
植性_棘右上CD = new ColorD(ref ColorHelper.Black, ref 体配色.植1O);
|
||||
植性_棘右下CD = new ColorD(ref ColorHelper.Black, ref 体配色.植1O);
|
||||
NeckCD = new ColorD(ref ColorHelper.Black, ref 体配色.人肌O);
|
||||
淫タトゥ_ハート_タトゥ左CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
淫タトゥ_ハート_タトゥ右CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
淫タトゥ_タトゥ左CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
淫タトゥ_タトゥ右CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
悪タトゥ_文字_文字a_枠CD = new ColorD(ref 体配色.刺青.Col1, ref Color2.Empty);
|
||||
悪タトゥ_文字_文字a_文字タトゥ1CD = new ColorD(ref 体配色.刺青.Col1, ref 体配色.刺青);
|
||||
悪タトゥ_文字_文字a_文字タトゥ2CD = new ColorD(ref 体配色.刺青.Col1, ref 体配色.刺青);
|
||||
@@ -1569,17 +1569,17 @@ namespace SlaveMatrix
|
||||
悪タトゥ_文字_文字e_文字タトゥ1CD = new ColorD(ref 体配色.刺青.Col1, ref 体配色.刺青);
|
||||
悪タトゥ_文字_文字e_文字タトゥ2CD = new ColorD(ref 体配色.刺青.Col1, ref 体配色.刺青);
|
||||
悪タトゥ_文字_文字e_文字タトゥ3CD = new ColorD(ref 体配色.刺青.Col1, ref 体配色.刺青);
|
||||
悪タトゥ_タトゥCD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
竜性_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗5CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗6CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
虫性_蛇腹4CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
虫性_蛇腹3CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
虫性_蛇腹2CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
虫性_蛇腹1CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
悪タトゥ_タトゥCD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
竜性_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗3CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗4CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗5CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O);
|
||||
竜性_鱗6CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O);
|
||||
虫性_蛇腹4CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
||||
虫性_蛇腹3CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
||||
虫性_蛇腹2CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
||||
虫性_蛇腹1CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
||||
ヴィオラ_左_襟CD = new ColorD();
|
||||
ヴィオラ_左_縁1CD = new ColorD();
|
||||
ヴィオラ_左_縁2CD = new ColorD();
|
||||
|
||||
@@ -462,15 +462,15 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
脇_脇CD = new ColorD(ref Col.Black, ref 体配色.人肌R);
|
||||
脇_筋肉CD = new ColorD(ref Col.Black, ref 体配色.人肌R);
|
||||
Shoulder_ShoulderCD = new ColorD(ref Col.Black, ref 体配色.人肌O);
|
||||
Shoulder_虫性_甲殻1CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
Shoulder_虫性_甲殻2CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
Shoulder_傷I1CD = new ColorD(ref Col.Empty, ref 体配色.粘膜);
|
||||
Shoulder_傷I2CD = new ColorD(ref Col.Empty, ref 体配色.粘膜);
|
||||
Shoulder_傷I3CD = new ColorD(ref Col.Empty, ref 体配色.粘膜);
|
||||
Shoulder_傷I4CD = new ColorD(ref Col.Empty, ref 体配色.粘膜);
|
||||
脇_脇CD = new ColorD(ref ColorHelper.Black, ref 体配色.人肌R);
|
||||
脇_筋肉CD = new ColorD(ref ColorHelper.Black, ref 体配色.人肌R);
|
||||
Shoulder_ShoulderCD = new ColorD(ref ColorHelper.Black, ref 体配色.人肌O);
|
||||
Shoulder_虫性_甲殻1CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
||||
Shoulder_虫性_甲殻2CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
||||
Shoulder_傷I1CD = new ColorD(ref ColorHelper.Empty, ref 体配色.粘膜);
|
||||
Shoulder_傷I2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.粘膜);
|
||||
Shoulder_傷I3CD = new ColorD(ref ColorHelper.Empty, ref 体配色.粘膜);
|
||||
Shoulder_傷I4CD = new ColorD(ref ColorHelper.Empty, ref 体配色.粘膜);
|
||||
Shoulder_シャツCD = new ColorD();
|
||||
Shoulder_ナースCD = new ColorD();
|
||||
}
|
||||
|
||||
@@ -46,7 +46,7 @@ namespace SlaveMatrix
|
||||
吹出し = new 吹出し(Are.DisplayUnitScale);
|
||||
吹出し.SetHitFalse();
|
||||
吹出し.右 = 右;
|
||||
吹出し.吹出しCD.色 = new Color2(ref BackColor, ref Col.Empty);
|
||||
吹出し.吹出しCD.色 = new Color2(ref BackColor, ref ColorHelper.Empty);
|
||||
吹出し.X0Y0_吹出しCP.Setting();
|
||||
double num = 1.35;
|
||||
double num2 = 0.75;
|
||||
@@ -106,7 +106,7 @@ namespace SlaveMatrix
|
||||
吹出し = new 吹出し(Are.DisplayUnitScale);
|
||||
吹出し.SetHitFalse();
|
||||
吹出し.右 = 右;
|
||||
吹出し.吹出しCD.色 = new Color2(ref BackColor, ref Col.Empty);
|
||||
吹出し.吹出しCD.色 = new Color2(ref BackColor, ref ColorHelper.Empty);
|
||||
吹出し.X0Y0_吹出しCP.Setting();
|
||||
double num = 1.35;
|
||||
double num2 = 0.75;
|
||||
|
||||
@@ -436,15 +436,15 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
TorsoCD = new ColorD(ref Col.Black, ref 体配色.人肌R);
|
||||
TorsoCD = new ColorD(ref ColorHelper.Black, ref 体配色.人肌R);
|
||||
筋肉_筋肉左CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌O);
|
||||
筋肉_筋肉右CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌O);
|
||||
獣性_獣毛左CD = new ColorD(ref Col.Black, ref 体配色.毛0O);
|
||||
獣性_獣毛右CD = new ColorD(ref Col.Black, ref 体配色.毛0O);
|
||||
植タトゥ_左_タトゥ2CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
植タトゥ_左_タトゥ1CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
植タトゥ_右_タトゥ2CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
植タトゥ_右_タトゥ1CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
獣性_獣毛左CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛0O);
|
||||
獣性_獣毛右CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛0O);
|
||||
植タトゥ_左_タトゥ2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
植タトゥ_左_タトゥ1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
植タトゥ_右_タトゥ2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
植タトゥ_右_タトゥ1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -541,10 +541,10 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
Torso_鱗CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
Torso_鱗左CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
Torso_鱗右CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
Torso_TorsoCD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
Torso_鱗CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O);
|
||||
Torso_鱗左CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
Torso_鱗右CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
Torso_TorsoCD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
輪_革CD = new ColorD();
|
||||
輪_金具1CD = new ColorD();
|
||||
輪_金具2CD = new ColorD();
|
||||
@@ -555,10 +555,10 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色T0(BodyColorSet 体配色)
|
||||
{
|
||||
Torso_鱗CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
Torso_鱗左CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
Torso_鱗右CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
Torso_TorsoCD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
Torso_鱗CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O);
|
||||
Torso_鱗左CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
Torso_鱗右CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
Torso_TorsoCD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
輪_革CD = new ColorD();
|
||||
輪_金具1CD = new ColorD();
|
||||
輪_金具2CD = new ColorD();
|
||||
@@ -569,10 +569,10 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色T1(BodyColorSet 体配色)
|
||||
{
|
||||
Torso_鱗CD = new ColorD(ref Col.Black, ref 体配色.鱗1O);
|
||||
Torso_鱗左CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
Torso_鱗右CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
Torso_TorsoCD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
Torso_鱗CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗1O);
|
||||
Torso_鱗左CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
Torso_鱗右CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
Torso_TorsoCD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
輪_革CD = new ColorD();
|
||||
輪_金具1CD = new ColorD();
|
||||
輪_金具2CD = new ColorD();
|
||||
|
||||
@@ -689,14 +689,14 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
Torso_背板CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
|
||||
Torso_節CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
Torso_胸板CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
Torso_TorsoCD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
Torso_瘤左2CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
Torso_瘤左1CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
Torso_瘤右2CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
Torso_瘤右1CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
Torso_背板CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
||||
Torso_節CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
||||
Torso_胸板CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
||||
Torso_TorsoCD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
||||
Torso_瘤左2CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
||||
Torso_瘤左1CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
||||
Torso_瘤右2CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
||||
Torso_瘤右1CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
||||
輪_革CD = new ColorD();
|
||||
輪_金具1CD = new ColorD();
|
||||
輪_金具2CD = new ColorD();
|
||||
@@ -707,14 +707,14 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色T0(BodyColorSet 体配色)
|
||||
{
|
||||
Torso_背板CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
|
||||
Torso_節CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
Torso_胸板CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
Torso_TorsoCD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
Torso_瘤左2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
Torso_瘤左1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
Torso_瘤右2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
Torso_瘤右1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
Torso_背板CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
||||
Torso_節CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
Torso_胸板CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
||||
Torso_TorsoCD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
Torso_瘤左2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
Torso_瘤左1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
Torso_瘤右2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
Torso_瘤右1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
輪_革CD = new ColorD();
|
||||
輪_金具1CD = new ColorD();
|
||||
輪_金具2CD = new ColorD();
|
||||
@@ -725,14 +725,14 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色T1(BodyColorSet 体配色)
|
||||
{
|
||||
Torso_背板CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
|
||||
Torso_節CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
Torso_胸板CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
Torso_TorsoCD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
Torso_瘤左2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
Torso_瘤左1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
Torso_瘤右2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
Torso_瘤右1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
Torso_背板CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
||||
Torso_節CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
Torso_胸板CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
Torso_TorsoCD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
||||
Torso_瘤左2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
Torso_瘤左1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
Torso_瘤右2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
Torso_瘤右1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
輪_革CD = new ColorD();
|
||||
輪_金具1CD = new ColorD();
|
||||
輪_金具2CD = new ColorD();
|
||||
|
||||
@@ -624,29 +624,29 @@ namespace SlaveMatrix
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
ヘッドCD = new ColorD();
|
||||
ヘッドCD.線 = Col.Black;
|
||||
ヘッドCD.色 = new Color2(ref Col.Black, ref Col.Empty);
|
||||
Col.GetGrad(ref Col.DarkGray, out var ret);
|
||||
刃_刃1CD = new ColorD(ref Col.Black, ref ret);
|
||||
刃_刃2CD = new ColorD(ref Col.Black, ref ret);
|
||||
NeckCD = new ColorD(ref Col.Black, ref ret);
|
||||
ret = new Color2(ref Col.DimGray, ref Col.Black);
|
||||
グリップ_グリップ0CD = new ColorD(ref Col.Black, ref ret);
|
||||
グリップ_グリップ1CD = new ColorD(ref Col.Black, ref ret);
|
||||
グリップ_グリップ2CD = new ColorD(ref Col.Black, ref ret);
|
||||
グリップ_グリップ3CD = new ColorD(ref Col.Black, ref ret);
|
||||
グリップ_グリップ4CD = new ColorD(ref Col.Black, ref ret);
|
||||
グリップ_グリップ5CD = new ColorD(ref Col.Black, ref ret);
|
||||
グリップ_グリップ6CD = new ColorD(ref Col.Black, ref ret);
|
||||
グリップ_グリップ7CD = new ColorD(ref Col.Black, ref ret);
|
||||
グリップ_グリップ8CD = new ColorD(ref Col.Black, ref ret);
|
||||
グリップ_グリップ9CD = new ColorD(ref Col.Black, ref ret);
|
||||
グリップ_グリップ10CD = new ColorD(ref Col.Black, ref ret);
|
||||
グリップ_グリップ11CD = new ColorD(ref Col.Black, ref ret);
|
||||
グリップ_グリップ12CD = new ColorD(ref Col.Black, ref ret);
|
||||
グリップ_グリップ13CD = new ColorD(ref Col.Black, ref ret);
|
||||
グリップ_グリップ14CD = new ColorD(ref Col.Black, ref ret);
|
||||
グリップ_グリップ15CD = new ColorD(ref Col.Black, ref ret);
|
||||
ヘッドCD.線 = ColorHelper.Black;
|
||||
ヘッドCD.色 = new Color2(ref ColorHelper.Black, ref ColorHelper.Empty);
|
||||
ColorHelper.GetGrad(ref ColorHelper.DarkGray, out var ret);
|
||||
刃_刃1CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
刃_刃2CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
NeckCD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ret = new Color2(ref ColorHelper.DimGray, ref ColorHelper.Black);
|
||||
グリップ_グリップ0CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
グリップ_グリップ1CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
グリップ_グリップ2CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
グリップ_グリップ3CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
グリップ_グリップ4CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
グリップ_グリップ5CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
グリップ_グリップ6CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
グリップ_グリップ7CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
グリップ_グリップ8CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
グリップ_グリップ9CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
グリップ_グリップ10CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
グリップ_グリップ11CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
グリップ_グリップ12CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
グリップ_グリップ13CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
グリップ_グリップ14CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
グリップ_グリップ15CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4207,30 +4207,30 @@ namespace SlaveMatrix
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
筋肉上CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌O);
|
||||
UpperArmCD = new ColorD(ref Col.Black, ref 体配色.人肌O);
|
||||
UpperArmCD = new ColorD(ref ColorHelper.Black, ref 体配色.人肌O);
|
||||
筋肉下CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌O);
|
||||
虫性_虫腕CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
|
||||
虫性_筋肉下CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
|
||||
紋柄_紋1CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
紋柄_紋2CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
紋柄_紋3CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
紋柄_紋4CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
虫性_虫腕CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
||||
虫性_筋肉下CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
||||
紋柄_紋1CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
紋柄_紋2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
紋柄_紋3CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
紋柄_紋4CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
獣性_獣毛1CD = new ColorD();
|
||||
獣性_獣毛1CD.c = Col.Black;
|
||||
獣性_獣毛1CD.c = ColorHelper.Black;
|
||||
獣性_獣毛1CD.c2.Col1 = 体配色.毛0O.Col1;
|
||||
獣性_獣毛1CD.c2.Col2 = 体配色.毛0O.Col1;
|
||||
獣性_獣毛2CD = new ColorD(ref Col.Black, ref 体配色.毛0O);
|
||||
竜性_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗5CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
淫タトゥ_ハート_タトゥ左CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
淫タトゥ_ハート_タトゥ右CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
淫タトゥ_タトゥ1CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
淫タトゥ_タトゥ2CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
淫タトゥ_タトゥ3CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
淫タトゥ_タトゥ4CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
獣性_獣毛2CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛0O);
|
||||
竜性_鱗4CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗3CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗5CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
淫タトゥ_ハート_タトゥ左CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
淫タトゥ_ハート_タトゥ右CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
淫タトゥ_タトゥ1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
淫タトゥ_タトゥ2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
淫タトゥ_タトゥ3CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
淫タトゥ_タトゥ4CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
悪タトゥ_文字1_文字a_枠CD = new ColorD(ref 体配色.刺青.Col1, ref Color2.Empty);
|
||||
悪タトゥ_文字1_文字a_文字タトゥ1CD = new ColorD(ref 体配色.刺青.Col1, ref 体配色.刺青);
|
||||
悪タトゥ_文字1_文字a_文字タトゥ2CD = new ColorD(ref 体配色.刺青.Col1, ref 体配色.刺青);
|
||||
@@ -4263,15 +4263,15 @@ namespace SlaveMatrix
|
||||
悪タトゥ_文字2_文字e_文字タトゥ1CD = new ColorD(ref 体配色.刺青.Col1, ref 体配色.刺青);
|
||||
悪タトゥ_文字2_文字e_文字タトゥ2CD = new ColorD(ref 体配色.刺青.Col1, ref 体配色.刺青);
|
||||
悪タトゥ_文字2_文字e_文字タトゥ3CD = new ColorD(ref 体配色.刺青.Col1, ref 体配色.刺青);
|
||||
悪タトゥ_タトゥ1CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
悪タトゥ_タトゥ2CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
植タトゥ_タトゥCD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
植性_葉3CD = new ColorD(ref Col.Black, ref 体配色.植1O);
|
||||
植性_葉2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
|
||||
植性_葉1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
|
||||
傷XCD = new ColorD(ref Col.Empty, ref 体配色.粘膜);
|
||||
ハイライト_ハイライト1CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト_ハイライト2CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
悪タトゥ_タトゥ1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
悪タトゥ_タトゥ2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
植タトゥ_タトゥCD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
植性_葉3CD = new ColorD(ref ColorHelper.Black, ref 体配色.植1O);
|
||||
植性_葉2CD = new ColorD(ref ColorHelper.Black, ref 体配色.植1O);
|
||||
植性_葉1CD = new ColorD(ref ColorHelper.Black, ref 体配色.植1O);
|
||||
傷XCD = new ColorD(ref ColorHelper.Empty, ref 体配色.粘膜);
|
||||
ハイライト_ハイライト1CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト_ハイライト2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
グローブ_グローブCD = new ColorD();
|
||||
グローブ_縁CD = new ColorD();
|
||||
シャツ_袖1CD = new ColorD();
|
||||
@@ -4289,30 +4289,30 @@ namespace SlaveMatrix
|
||||
private void 配色T0(BodyColorSet 体配色)
|
||||
{
|
||||
筋肉上CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌O);
|
||||
UpperArmCD = new ColorD(ref Col.Black, ref 体配色.人肌O);
|
||||
UpperArmCD = new ColorD(ref ColorHelper.Black, ref 体配色.人肌O);
|
||||
筋肉下CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌O);
|
||||
虫性_虫腕CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
|
||||
虫性_筋肉下CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
|
||||
紋柄_紋1CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
紋柄_紋2CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
紋柄_紋3CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
紋柄_紋4CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
虫性_虫腕CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
||||
虫性_筋肉下CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
||||
紋柄_紋1CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
紋柄_紋2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
紋柄_紋3CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
紋柄_紋4CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
獣性_獣毛1CD = new ColorD();
|
||||
獣性_獣毛1CD.c = Col.Black;
|
||||
獣性_獣毛1CD.c = ColorHelper.Black;
|
||||
獣性_獣毛1CD.c2.Col1 = 体配色.毛0O.Col1;
|
||||
獣性_獣毛1CD.c2.Col2 = 体配色.毛0O.Col1;
|
||||
獣性_獣毛2CD = new ColorD(ref Col.Black, ref 体配色.毛0O);
|
||||
竜性_鱗4CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗5CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
淫タトゥ_ハート_タトゥ左CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
淫タトゥ_ハート_タトゥ右CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
淫タトゥ_タトゥ1CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
淫タトゥ_タトゥ2CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
淫タトゥ_タトゥ3CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
淫タトゥ_タトゥ4CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
獣性_獣毛2CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛0O);
|
||||
竜性_鱗4CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗3CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗5CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
淫タトゥ_ハート_タトゥ左CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
淫タトゥ_ハート_タトゥ右CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
淫タトゥ_タトゥ1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
淫タトゥ_タトゥ2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
淫タトゥ_タトゥ3CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
淫タトゥ_タトゥ4CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
悪タトゥ_文字1_文字a_枠CD = new ColorD(ref 体配色.刺青.Col1, ref Color2.Empty);
|
||||
悪タトゥ_文字1_文字a_文字タトゥ1CD = new ColorD(ref 体配色.刺青.Col1, ref 体配色.刺青);
|
||||
悪タトゥ_文字1_文字a_文字タトゥ2CD = new ColorD(ref 体配色.刺青.Col1, ref 体配色.刺青);
|
||||
@@ -4345,15 +4345,15 @@ namespace SlaveMatrix
|
||||
悪タトゥ_文字2_文字e_文字タトゥ1CD = new ColorD(ref 体配色.刺青.Col1, ref 体配色.刺青);
|
||||
悪タトゥ_文字2_文字e_文字タトゥ2CD = new ColorD(ref 体配色.刺青.Col1, ref 体配色.刺青);
|
||||
悪タトゥ_文字2_文字e_文字タトゥ3CD = new ColorD(ref 体配色.刺青.Col1, ref 体配色.刺青);
|
||||
悪タトゥ_タトゥ1CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
悪タトゥ_タトゥ2CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
植タトゥ_タトゥCD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
植性_葉3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
植性_葉2CD = new ColorD(ref Col.Black, ref 体配色.植1O);
|
||||
植性_葉1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
傷XCD = new ColorD(ref Col.Empty, ref 体配色.粘膜);
|
||||
ハイライト_ハイライト1CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト_ハイライト2CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
悪タトゥ_タトゥ1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
悪タトゥ_タトゥ2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
植タトゥ_タトゥCD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
植性_葉3CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
植性_葉2CD = new ColorD(ref ColorHelper.Black, ref 体配色.植1O);
|
||||
植性_葉1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
傷XCD = new ColorD(ref ColorHelper.Empty, ref 体配色.粘膜);
|
||||
ハイライト_ハイライト1CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト_ハイライト2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
グローブ_グローブCD = new ColorD();
|
||||
グローブ_縁CD = new ColorD();
|
||||
シャツ_袖1CD = new ColorD();
|
||||
@@ -4371,30 +4371,30 @@ namespace SlaveMatrix
|
||||
private void 配色T1(BodyColorSet 体配色)
|
||||
{
|
||||
筋肉上CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌O);
|
||||
UpperArmCD = new ColorD(ref Col.Black, ref 体配色.人肌O);
|
||||
UpperArmCD = new ColorD(ref ColorHelper.Black, ref 体配色.人肌O);
|
||||
筋肉下CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌O);
|
||||
虫性_虫腕CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
|
||||
虫性_筋肉下CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
|
||||
紋柄_紋1CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
紋柄_紋2CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
紋柄_紋3CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
紋柄_紋4CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
虫性_虫腕CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
||||
虫性_筋肉下CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
||||
紋柄_紋1CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
紋柄_紋2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
紋柄_紋3CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
紋柄_紋4CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
獣性_獣毛1CD = new ColorD();
|
||||
獣性_獣毛1CD.c = Col.Black;
|
||||
獣性_獣毛1CD.c = ColorHelper.Black;
|
||||
獣性_獣毛1CD.c2.Col1 = 体配色.毛0O.Col1;
|
||||
獣性_獣毛1CD.c2.Col2 = 体配色.毛0O.Col1;
|
||||
獣性_獣毛2CD = new ColorD(ref Col.Black, ref 体配色.毛0O);
|
||||
竜性_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗5CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
淫タトゥ_ハート_タトゥ左CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
淫タトゥ_ハート_タトゥ右CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
淫タトゥ_タトゥ1CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
淫タトゥ_タトゥ2CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
淫タトゥ_タトゥ3CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
淫タトゥ_タトゥ4CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
獣性_獣毛2CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛0O);
|
||||
竜性_鱗4CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗3CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗5CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
淫タトゥ_ハート_タトゥ左CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
淫タトゥ_ハート_タトゥ右CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
淫タトゥ_タトゥ1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
淫タトゥ_タトゥ2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
淫タトゥ_タトゥ3CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
淫タトゥ_タトゥ4CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
悪タトゥ_文字1_文字a_枠CD = new ColorD(ref 体配色.刺青.Col1, ref Color2.Empty);
|
||||
悪タトゥ_文字1_文字a_文字タトゥ1CD = new ColorD(ref 体配色.刺青.Col1, ref 体配色.刺青);
|
||||
悪タトゥ_文字1_文字a_文字タトゥ2CD = new ColorD(ref 体配色.刺青.Col1, ref 体配色.刺青);
|
||||
@@ -4427,15 +4427,15 @@ namespace SlaveMatrix
|
||||
悪タトゥ_文字2_文字e_文字タトゥ1CD = new ColorD(ref 体配色.刺青.Col1, ref 体配色.刺青);
|
||||
悪タトゥ_文字2_文字e_文字タトゥ2CD = new ColorD(ref 体配色.刺青.Col1, ref 体配色.刺青);
|
||||
悪タトゥ_文字2_文字e_文字タトゥ3CD = new ColorD(ref 体配色.刺青.Col1, ref 体配色.刺青);
|
||||
悪タトゥ_タトゥ1CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
悪タトゥ_タトゥ2CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
植タトゥ_タトゥCD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
植性_葉3CD = new ColorD(ref Col.Black, ref 体配色.植1O);
|
||||
植性_葉2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
植性_葉1CD = new ColorD(ref Col.Black, ref 体配色.植1O);
|
||||
傷XCD = new ColorD(ref Col.Empty, ref 体配色.粘膜);
|
||||
ハイライト_ハイライト1CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト_ハイライト2CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
悪タトゥ_タトゥ1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
悪タトゥ_タトゥ2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
植タトゥ_タトゥCD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
植性_葉3CD = new ColorD(ref ColorHelper.Black, ref 体配色.植1O);
|
||||
植性_葉2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
植性_葉1CD = new ColorD(ref ColorHelper.Black, ref 体配色.植1O);
|
||||
傷XCD = new ColorD(ref ColorHelper.Empty, ref 体配色.粘膜);
|
||||
ハイライト_ハイライト1CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト_ハイライト2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
グローブ_グローブCD = new ColorD();
|
||||
グローブ_縁CD = new ColorD();
|
||||
シャツ_袖1CD = new ColorD();
|
||||
|
||||
@@ -397,40 +397,40 @@ namespace SlaveMatrix
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
筋肉上CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
||||
UpperArmCD = new ColorD(ref Col.Black, ref 体配色.毛0O);
|
||||
UpperArmCD = new ColorD(ref ColorHelper.Black, ref 体配色.毛0O);
|
||||
筋肉下CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
||||
虎柄_虎1CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
虎柄_虎2CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
竜性_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
虎柄_虎1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
虎柄_虎2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
竜性_鱗4CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗3CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
}
|
||||
|
||||
private void 配色T0(BodyColorSet 体配色)
|
||||
{
|
||||
筋肉上CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
||||
UpperArmCD = new ColorD(ref Col.Black, ref 体配色.毛0O);
|
||||
UpperArmCD = new ColorD(ref ColorHelper.Black, ref 体配色.毛0O);
|
||||
筋肉下CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
||||
虎柄_虎1CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
虎柄_虎2CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
竜性_鱗4CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
虎柄_虎1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
虎柄_虎2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
竜性_鱗4CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗3CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
}
|
||||
|
||||
private void 配色T1(BodyColorSet 体配色)
|
||||
{
|
||||
筋肉上CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
||||
UpperArmCD = new ColorD(ref Col.Black, ref 体配色.毛0O);
|
||||
UpperArmCD = new ColorD(ref ColorHelper.Black, ref 体配色.毛0O);
|
||||
筋肉下CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
||||
虎柄_虎1CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
虎柄_虎2CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
竜性_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
虎柄_虎1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
虎柄_虎2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
竜性_鱗4CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗3CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -646,35 +646,35 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
獣翼UpperArmCD = new ColorD(ref Col.Black, ref 体配色.毛0O);
|
||||
竜性_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗5CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗6CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
獣翼UpperArmCD = new ColorD(ref ColorHelper.Black, ref 体配色.毛0O);
|
||||
竜性_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗3CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗4CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗5CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗6CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
}
|
||||
|
||||
private void 配色T0(BodyColorSet 体配色)
|
||||
{
|
||||
獣翼UpperArmCD = new ColorD(ref Col.Black, ref 体配色.毛0O);
|
||||
竜性_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗5CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗6CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
獣翼UpperArmCD = new ColorD(ref ColorHelper.Black, ref 体配色.毛0O);
|
||||
竜性_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗3CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗4CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗5CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗6CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
}
|
||||
|
||||
private void 配色T1(BodyColorSet 体配色)
|
||||
{
|
||||
獣翼UpperArmCD = new ColorD(ref Col.Black, ref 体配色.毛0O);
|
||||
竜性_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗4CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗5CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗6CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
獣翼UpperArmCD = new ColorD(ref ColorHelper.Black, ref 体配色.毛0O);
|
||||
竜性_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗3CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗4CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗5CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗6CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -231,7 +231,7 @@ namespace SlaveMatrix
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
筋肉上CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
||||
UpperArmCD = new ColorD(ref Col.Black, ref 体配色.毛0O);
|
||||
UpperArmCD = new ColorD(ref ColorHelper.Black, ref 体配色.毛0O);
|
||||
筋肉下CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -557,44 +557,44 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
風切羽_羽3CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
||||
風切羽_羽2CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
||||
風切羽_羽1CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
||||
羽毛CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
鳥翼UpperArmCD = new ColorD(ref Col.Black, ref 体配色.人肌O);
|
||||
小雨覆CD = new ColorD(ref Col.Black, ref 体配色.羽0O);
|
||||
竜性_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
風切羽_羽3CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽1O);
|
||||
風切羽_羽2CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽1O);
|
||||
風切羽_羽1CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽1O);
|
||||
羽毛CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
鳥翼UpperArmCD = new ColorD(ref ColorHelper.Black, ref 体配色.人肌O);
|
||||
小雨覆CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽0O);
|
||||
竜性_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗3CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗4CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
}
|
||||
|
||||
private void 配色T0(BodyColorSet 体配色)
|
||||
{
|
||||
風切羽_羽3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
風切羽_羽2CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
||||
風切羽_羽1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
羽毛CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
鳥翼UpperArmCD = new ColorD(ref Col.Black, ref 体配色.人肌O);
|
||||
小雨覆CD = new ColorD(ref Col.Black, ref 体配色.羽0O);
|
||||
竜性_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
風切羽_羽3CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
風切羽_羽2CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽1O);
|
||||
風切羽_羽1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
羽毛CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
鳥翼UpperArmCD = new ColorD(ref ColorHelper.Black, ref 体配色.人肌O);
|
||||
小雨覆CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽0O);
|
||||
竜性_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗3CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗4CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
}
|
||||
|
||||
private void 配色T1(BodyColorSet 体配色)
|
||||
{
|
||||
風切羽_羽3CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
||||
風切羽_羽2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
風切羽_羽1CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
||||
羽毛CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
||||
鳥翼UpperArmCD = new ColorD(ref Col.Black, ref 体配色.人肌O);
|
||||
小雨覆CD = new ColorD(ref Col.Black, ref 体配色.羽0O);
|
||||
竜性_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
竜性_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗4CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
風切羽_羽3CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽1O);
|
||||
風切羽_羽2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
風切羽_羽1CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽1O);
|
||||
羽毛CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛1O);
|
||||
鳥翼UpperArmCD = new ColorD(ref ColorHelper.Black, ref 体配色.人肌O);
|
||||
小雨覆CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽0O);
|
||||
竜性_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
竜性_鱗3CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_鱗4CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3454,7 +3454,7 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
WaistCD = new ColorD(ref Col.Black, ref 体配色.人肌O);
|
||||
WaistCD = new ColorD(ref ColorHelper.Black, ref 体配色.人肌O);
|
||||
股CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌R);
|
||||
下腹CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌O);
|
||||
腰皺CD = new ColorD(ref 体配色.薄線, ref Color2.Empty);
|
||||
@@ -3465,43 +3465,43 @@ namespace SlaveMatrix
|
||||
筋肉_筋上右CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌O);
|
||||
筋肉_筋下左CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌O);
|
||||
筋肉_筋下右CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌O);
|
||||
ハイライトCD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライトCD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
臍CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌O);
|
||||
悪タトゥ_渦_タトゥ1左CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
悪タトゥ_渦_タトゥ1右CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
悪タトゥ_渦_タトゥ2左CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
悪タトゥ_渦_タトゥ2右CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
淫タトゥ_ハート_タトゥ1左CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
淫タトゥ_ハート_タトゥ1右CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
淫タトゥ_ハート_タトゥ2左CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
淫タトゥ_ハート_タトゥ2右CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
傷X左CD = new ColorD(ref Col.Empty, ref 体配色.粘膜);
|
||||
傷X右CD = new ColorD(ref Col.Empty, ref 体配色.粘膜);
|
||||
傷I左CD = new ColorD(ref Col.Empty, ref 体配色.粘膜);
|
||||
傷I右CD = new ColorD(ref Col.Empty, ref 体配色.粘膜);
|
||||
紋柄_紋左_紋1CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
紋柄_紋左_紋2CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
紋柄_紋左_紋3CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
紋柄_紋右_紋1CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
紋柄_紋右_紋2CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
紋柄_紋右_紋3CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
獣性_獣毛左CD = new ColorD(ref Col.Empty, ref 体配色.毛0O);
|
||||
獣性_獣毛右CD = new ColorD(ref Col.Empty, ref 体配色.毛0O);
|
||||
虫性_甲殻2CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
|
||||
虫性_甲殻1CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
|
||||
竜性_左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
ハイライト上左CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト上右CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト下左CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト下右CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
悪タトゥ_渦_タトゥ1左CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
悪タトゥ_渦_タトゥ1右CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
悪タトゥ_渦_タトゥ2左CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
悪タトゥ_渦_タトゥ2右CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
淫タトゥ_ハート_タトゥ1左CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
淫タトゥ_ハート_タトゥ1右CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
淫タトゥ_ハート_タトゥ2左CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
淫タトゥ_ハート_タトゥ2右CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
傷X左CD = new ColorD(ref ColorHelper.Empty, ref 体配色.粘膜);
|
||||
傷X右CD = new ColorD(ref ColorHelper.Empty, ref 体配色.粘膜);
|
||||
傷I左CD = new ColorD(ref ColorHelper.Empty, ref 体配色.粘膜);
|
||||
傷I右CD = new ColorD(ref ColorHelper.Empty, ref 体配色.粘膜);
|
||||
紋柄_紋左_紋1CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
紋柄_紋左_紋2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
紋柄_紋左_紋3CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
紋柄_紋右_紋1CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
紋柄_紋右_紋2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
紋柄_紋右_紋3CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
獣性_獣毛左CD = new ColorD(ref ColorHelper.Empty, ref 体配色.毛0O);
|
||||
獣性_獣毛右CD = new ColorD(ref ColorHelper.Empty, ref 体配色.毛0O);
|
||||
虫性_甲殻2CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
||||
虫性_甲殻1CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
||||
竜性_左_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_左_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_右_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_右_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
ハイライト上左CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト上右CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト下左CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト下右CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
}
|
||||
|
||||
private void 配色T0(BodyColorSet 体配色)
|
||||
{
|
||||
WaistCD = new ColorD(ref Col.Black, ref 体配色.人肌O);
|
||||
WaistCD = new ColorD(ref ColorHelper.Black, ref 体配色.人肌O);
|
||||
股CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌R);
|
||||
下腹CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌O);
|
||||
腰皺CD = new ColorD(ref 体配色.薄線, ref Color2.Empty);
|
||||
@@ -3512,43 +3512,43 @@ namespace SlaveMatrix
|
||||
筋肉_筋上右CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌O);
|
||||
筋肉_筋下左CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌O);
|
||||
筋肉_筋下右CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌O);
|
||||
ハイライトCD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライトCD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
臍CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌O);
|
||||
悪タトゥ_渦_タトゥ1左CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
悪タトゥ_渦_タトゥ1右CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
悪タトゥ_渦_タトゥ2左CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
悪タトゥ_渦_タトゥ2右CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
淫タトゥ_ハート_タトゥ1左CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
淫タトゥ_ハート_タトゥ1右CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
淫タトゥ_ハート_タトゥ2左CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
淫タトゥ_ハート_タトゥ2右CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
傷X左CD = new ColorD(ref Col.Empty, ref 体配色.粘膜);
|
||||
傷X右CD = new ColorD(ref Col.Empty, ref 体配色.粘膜);
|
||||
傷I左CD = new ColorD(ref Col.Empty, ref 体配色.粘膜);
|
||||
傷I右CD = new ColorD(ref Col.Empty, ref 体配色.粘膜);
|
||||
紋柄_紋左_紋1CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
紋柄_紋左_紋2CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
紋柄_紋左_紋3CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
紋柄_紋右_紋1CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
紋柄_紋右_紋2CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
紋柄_紋右_紋3CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
獣性_獣毛左CD = new ColorD(ref Col.Empty, ref 体配色.毛0O);
|
||||
獣性_獣毛右CD = new ColorD(ref Col.Empty, ref 体配色.毛0O);
|
||||
虫性_甲殻2CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
|
||||
虫性_甲殻1CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
|
||||
竜性_左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
ハイライト上左CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト上右CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト下左CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト下右CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
悪タトゥ_渦_タトゥ1左CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
悪タトゥ_渦_タトゥ1右CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
悪タトゥ_渦_タトゥ2左CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
悪タトゥ_渦_タトゥ2右CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
淫タトゥ_ハート_タトゥ1左CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
淫タトゥ_ハート_タトゥ1右CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
淫タトゥ_ハート_タトゥ2左CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
淫タトゥ_ハート_タトゥ2右CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
傷X左CD = new ColorD(ref ColorHelper.Empty, ref 体配色.粘膜);
|
||||
傷X右CD = new ColorD(ref ColorHelper.Empty, ref 体配色.粘膜);
|
||||
傷I左CD = new ColorD(ref ColorHelper.Empty, ref 体配色.粘膜);
|
||||
傷I右CD = new ColorD(ref ColorHelper.Empty, ref 体配色.粘膜);
|
||||
紋柄_紋左_紋1CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
紋柄_紋左_紋2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
紋柄_紋左_紋3CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
紋柄_紋右_紋1CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
紋柄_紋右_紋2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
紋柄_紋右_紋3CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
獣性_獣毛左CD = new ColorD(ref ColorHelper.Empty, ref 体配色.毛0O);
|
||||
獣性_獣毛右CD = new ColorD(ref ColorHelper.Empty, ref 体配色.毛0O);
|
||||
虫性_甲殻2CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
||||
虫性_甲殻1CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
||||
竜性_左_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_左_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_右_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_右_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
ハイライト上左CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト上右CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト下左CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト下右CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
}
|
||||
|
||||
private void 配色T1(BodyColorSet 体配色)
|
||||
{
|
||||
WaistCD = new ColorD(ref Col.Black, ref 体配色.人肌O);
|
||||
WaistCD = new ColorD(ref ColorHelper.Black, ref 体配色.人肌O);
|
||||
股CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌R);
|
||||
下腹CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌O);
|
||||
腰皺CD = new ColorD(ref 体配色.薄線, ref Color2.Empty);
|
||||
@@ -3559,38 +3559,38 @@ namespace SlaveMatrix
|
||||
筋肉_筋上右CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌O);
|
||||
筋肉_筋下左CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌O);
|
||||
筋肉_筋下右CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌O);
|
||||
ハイライトCD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライトCD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
臍CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌O);
|
||||
悪タトゥ_渦_タトゥ1左CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
悪タトゥ_渦_タトゥ1右CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
悪タトゥ_渦_タトゥ2左CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
悪タトゥ_渦_タトゥ2右CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
淫タトゥ_ハート_タトゥ1左CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
淫タトゥ_ハート_タトゥ1右CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
淫タトゥ_ハート_タトゥ2左CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
淫タトゥ_ハート_タトゥ2右CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
傷X左CD = new ColorD(ref Col.Empty, ref 体配色.粘膜);
|
||||
傷X右CD = new ColorD(ref Col.Empty, ref 体配色.粘膜);
|
||||
傷I左CD = new ColorD(ref Col.Empty, ref 体配色.粘膜);
|
||||
傷I右CD = new ColorD(ref Col.Empty, ref 体配色.粘膜);
|
||||
紋柄_紋左_紋1CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
紋柄_紋左_紋2CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
紋柄_紋左_紋3CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
紋柄_紋右_紋1CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
紋柄_紋右_紋2CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
紋柄_紋右_紋3CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
獣性_獣毛左CD = new ColorD(ref Col.Empty, ref 体配色.毛0O);
|
||||
獣性_獣毛右CD = new ColorD(ref Col.Empty, ref 体配色.毛0O);
|
||||
虫性_甲殻2CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
|
||||
虫性_甲殻1CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
|
||||
竜性_左_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_左_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_右_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
竜性_右_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
||||
ハイライト上左CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト上右CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト下左CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト下右CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
悪タトゥ_渦_タトゥ1左CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
悪タトゥ_渦_タトゥ1右CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
悪タトゥ_渦_タトゥ2左CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
悪タトゥ_渦_タトゥ2右CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
淫タトゥ_ハート_タトゥ1左CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
淫タトゥ_ハート_タトゥ1右CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
淫タトゥ_ハート_タトゥ2左CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
淫タトゥ_ハート_タトゥ2右CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
傷X左CD = new ColorD(ref ColorHelper.Empty, ref 体配色.粘膜);
|
||||
傷X右CD = new ColorD(ref ColorHelper.Empty, ref 体配色.粘膜);
|
||||
傷I左CD = new ColorD(ref ColorHelper.Empty, ref 体配色.粘膜);
|
||||
傷I右CD = new ColorD(ref ColorHelper.Empty, ref 体配色.粘膜);
|
||||
紋柄_紋左_紋1CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
紋柄_紋左_紋2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
紋柄_紋左_紋3CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
紋柄_紋右_紋1CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
紋柄_紋右_紋2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
紋柄_紋右_紋3CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
獣性_獣毛左CD = new ColorD(ref ColorHelper.Empty, ref 体配色.毛0O);
|
||||
獣性_獣毛右CD = new ColorD(ref ColorHelper.Empty, ref 体配色.毛0O);
|
||||
虫性_甲殻2CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
||||
虫性_甲殻1CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
||||
竜性_左_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_左_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_右_鱗1CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
竜性_右_鱗2CD = new ColorD(ref ColorHelper.Black, ref 体配色.鱗0O);
|
||||
ハイライト上左CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト上右CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト下左CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト下右CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -139,7 +139,7 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
キスマークCD = new ColorD(ref Col.Empty, ref 体配色.粘膜);
|
||||
キスマークCD = new ColorD(ref ColorHelper.Empty, ref 体配色.粘膜);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -132,7 +132,7 @@ namespace SlaveMatrix
|
||||
{
|
||||
調教UI.擬音キュー.Enqueue(delegate(RenderArea a)
|
||||
{
|
||||
調教UI.擬音.Sound(a, 対象.位置.GetAreaPoint(0.01), Sta.吸着.GetVal(1.0, 1.0), new Font("MS Gothic", 1f), Col.Black, 0.2, b: true);
|
||||
調教UI.擬音.Sound(a, 対象.位置.GetAreaPoint(0.01), Sta.吸着.GetVal(1.0, 1.0), new Font("MS Gothic", 1f), ColorHelper.Black, 0.2, b: true);
|
||||
});
|
||||
}
|
||||
|
||||
@@ -140,7 +140,7 @@ namespace SlaveMatrix
|
||||
{
|
||||
調教UI.擬音キュー.Enqueue(delegate(RenderArea a)
|
||||
{
|
||||
調教UI.擬音.Sound(a, 対象.位置.GetAreaPoint(0.01), Sta.吸脱.GetVal(1.0, 1.0), new Font("MS Gothic", 1f), Col.Black, 0.2, b: true);
|
||||
調教UI.擬音.Sound(a, 対象.位置.GetAreaPoint(0.01), Sta.吸脱.GetVal(1.0, 1.0), new Font("MS Gothic", 1f), ColorHelper.Black, 0.2, b: true);
|
||||
});
|
||||
}
|
||||
|
||||
@@ -150,7 +150,7 @@ namespace SlaveMatrix
|
||||
{
|
||||
調教UI.擬音キュー.Enqueue(delegate(RenderArea a)
|
||||
{
|
||||
調教UI.擬音.Sound(a, 対象.位置.GetAreaPoint(0.02), Sta.振動.GetVal(1.0, 1.0), new Font("MS Gothic", 1f), Col.Black, 0.15, b: true);
|
||||
調教UI.擬音.Sound(a, 対象.位置.GetAreaPoint(0.02), Sta.振動.GetVal(1.0, 1.0), new Font("MS Gothic", 1f), ColorHelper.Black, 0.15, b: true);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,15 +23,15 @@ namespace SlaveMatrix
|
||||
|
||||
public void SetRandom()
|
||||
{
|
||||
Col.GetRandomClothesColor(out 根本);
|
||||
ColorHelper.GetRandomClothesColor(out 根本);
|
||||
先端 = 根本;
|
||||
SetColor2();
|
||||
}
|
||||
|
||||
public void SetColor2()
|
||||
{
|
||||
Col.GetGrad(ref 根本, out 根本色);
|
||||
Col.GetGrad(ref 先端, out 先端色);
|
||||
ColorHelper.GetGrad(ref 根本, out 根本色);
|
||||
ColorHelper.GetGrad(ref 先端, out 先端色);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,15 +23,15 @@ namespace SlaveMatrix
|
||||
|
||||
public void SetRandom()
|
||||
{
|
||||
Col.GetRandomClothesColor(out 生地1);
|
||||
ColorHelper.GetRandomClothesColor(out 生地1);
|
||||
生地2 = 生地1;
|
||||
SetColor2();
|
||||
}
|
||||
|
||||
public void SetColor2()
|
||||
{
|
||||
Col.GetGrad(ref 生地1, out 生地1色);
|
||||
Col.GetGrad(ref 生地2, out 生地2色);
|
||||
ColorHelper.GetGrad(ref 生地1, out 生地1色);
|
||||
ColorHelper.GetGrad(ref 生地2, out 生地2色);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,15 +23,15 @@ namespace SlaveMatrix
|
||||
|
||||
public void SetRandom()
|
||||
{
|
||||
Col.GetRandomClothesColor(out 生地);
|
||||
ColorHelper.GetRandomClothesColor(out 生地);
|
||||
縁 = 生地;
|
||||
SetColor2();
|
||||
}
|
||||
|
||||
public void SetColor2()
|
||||
{
|
||||
Col.GetGrad(ref 生地, out 生地色);
|
||||
Col.GetGrad(ref 縁, out 縁色);
|
||||
ColorHelper.GetGrad(ref 生地, out 生地色);
|
||||
ColorHelper.GetGrad(ref 縁, out 縁色);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,15 +23,15 @@ namespace SlaveMatrix
|
||||
|
||||
public void SetRandom()
|
||||
{
|
||||
Col.GetRandomClothesColor(out 生地);
|
||||
ColorHelper.GetRandomClothesColor(out 生地);
|
||||
縁 = 生地;
|
||||
SetColor2();
|
||||
}
|
||||
|
||||
public void SetColor2()
|
||||
{
|
||||
Col.GetGrad(ref 生地, out 生地色);
|
||||
Col.GetGrad(ref 縁, out 縁色);
|
||||
ColorHelper.GetGrad(ref 生地, out 生地色);
|
||||
ColorHelper.GetGrad(ref 縁, out 縁色);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,28 +24,28 @@ namespace SlaveMatrix
|
||||
|
||||
public void SetDefault()
|
||||
{
|
||||
Col.Add(ref Col.DarkGreen, 0, 0, -50, out 生地);
|
||||
ColorHelper.Add(ref ColorHelper.DarkGreen, 0, 0, -50, out 生地);
|
||||
柄 = Color.Gold;
|
||||
縁 = Color.Gold;
|
||||
紐 = Col.Black;
|
||||
紐 = ColorHelper.Black;
|
||||
SetColor2();
|
||||
}
|
||||
|
||||
public void SetRandom()
|
||||
{
|
||||
Col.GetRandomClothesColor(out 生地);
|
||||
Col.GetRandomClothesColor(out 柄);
|
||||
ColorHelper.GetRandomClothesColor(out 生地);
|
||||
ColorHelper.GetRandomClothesColor(out 柄);
|
||||
縁 = 柄;
|
||||
Col.GetRandomClothesColor(out 紐);
|
||||
ColorHelper.GetRandomClothesColor(out 紐);
|
||||
SetColor2();
|
||||
}
|
||||
|
||||
public void SetColor2()
|
||||
{
|
||||
Col.GetGrad(ref 生地, out 生地色);
|
||||
Col.GetGrad(ref 柄, out 柄色);
|
||||
Col.GetGrad(ref 縁, out 縁色);
|
||||
Col.GetGrad(ref 紐, out 紐色);
|
||||
ColorHelper.GetGrad(ref 生地, out 生地色);
|
||||
ColorHelper.GetGrad(ref 柄, out 柄色);
|
||||
ColorHelper.GetGrad(ref 縁, out 縁色);
|
||||
ColorHelper.GetGrad(ref 紐, out 紐色);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,22 +16,22 @@ namespace SlaveMatrix
|
||||
|
||||
public void SetDefault()
|
||||
{
|
||||
Col.Add(ref Col.Green, 0, 0, -50, out 生地);
|
||||
ColorHelper.Add(ref ColorHelper.Green, 0, 0, -50, out 生地);
|
||||
縁 = Color.Gold;
|
||||
SetColor2();
|
||||
}
|
||||
|
||||
public void SetRandom()
|
||||
{
|
||||
Col.GetRandomClothesColor(out 生地);
|
||||
Col.GetRandomClothesColor(out 縁);
|
||||
ColorHelper.GetRandomClothesColor(out 生地);
|
||||
ColorHelper.GetRandomClothesColor(out 縁);
|
||||
SetColor2();
|
||||
}
|
||||
|
||||
public void SetColor2()
|
||||
{
|
||||
Col.GetGrad(ref 生地, out 生地色);
|
||||
Col.GetGrad(ref 縁, out 縁色);
|
||||
ColorHelper.GetGrad(ref 生地, out 生地色);
|
||||
ColorHelper.GetGrad(ref 縁, out 縁色);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,17 +29,17 @@ namespace SlaveMatrix
|
||||
public void SetDefault()
|
||||
{
|
||||
生地 = Color.DarkRed;
|
||||
リボン = Col.Black;
|
||||
柄 = Col.Black;
|
||||
リボン = ColorHelper.Black;
|
||||
柄 = ColorHelper.Black;
|
||||
縁 = Color.DarkRed;
|
||||
紐 = Col.Black;
|
||||
紐 = ColorHelper.Black;
|
||||
SetColor2();
|
||||
}
|
||||
|
||||
public void SetRandom()
|
||||
{
|
||||
Col.GetRandomClothesColor(out 生地);
|
||||
Col.GetRandomClothesColor(out リボン);
|
||||
ColorHelper.GetRandomClothesColor(out 生地);
|
||||
ColorHelper.GetRandomClothesColor(out リボン);
|
||||
柄 = リボン;
|
||||
縁 = 生地;
|
||||
紐 = リボン;
|
||||
@@ -48,25 +48,25 @@ namespace SlaveMatrix
|
||||
|
||||
public void SetColor2()
|
||||
{
|
||||
Col.GetGrad(ref 生地, out 生地色);
|
||||
Col.GetGrad(ref リボン, out リボン色);
|
||||
Col.GetGrad(ref 柄, out 柄色);
|
||||
Col.GetGrad(ref 縁, out 縁色);
|
||||
Col.GetGrad(ref 紐, out 紐色);
|
||||
ColorHelper.GetGrad(ref 生地, out 生地色);
|
||||
ColorHelper.GetGrad(ref リボン, out リボン色);
|
||||
ColorHelper.GetGrad(ref 柄, out 柄色);
|
||||
ColorHelper.GetGrad(ref 縁, out 縁色);
|
||||
ColorHelper.GetGrad(ref 紐, out 紐色);
|
||||
}
|
||||
|
||||
public void Setビキニ()
|
||||
{
|
||||
生地 = Color.DarkRed;
|
||||
リボン = Col.White;
|
||||
柄 = Col.White;
|
||||
縁 = Col.White;
|
||||
紐 = Col.White;
|
||||
Col.GetGrad(ref 生地, out 生地色);
|
||||
Col.GetGrad(ref リボン, out リボン色);
|
||||
Col.GetGrad(ref 柄, out 柄色);
|
||||
Col.GetGrad(ref 縁, out 縁色);
|
||||
Col.GetGrad(ref 紐, out 紐色);
|
||||
リボン = ColorHelper.White;
|
||||
柄 = ColorHelper.White;
|
||||
縁 = ColorHelper.White;
|
||||
紐 = ColorHelper.White;
|
||||
ColorHelper.GetGrad(ref 生地, out 生地色);
|
||||
ColorHelper.GetGrad(ref リボン, out リボン色);
|
||||
ColorHelper.GetGrad(ref 柄, out 柄色);
|
||||
ColorHelper.GetGrad(ref 縁, out 縁色);
|
||||
ColorHelper.GetGrad(ref 紐, out 紐色);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6731,54 +6731,54 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(主人公配色 体配色)
|
||||
{
|
||||
親指CD = new ColorD(ref Col.Black, ref 体配色.肌色);
|
||||
手CD = new ColorD(ref Col.Black, ref 体配色.肌色);
|
||||
小指CD = new ColorD(ref Col.Black, ref 体配色.肌色);
|
||||
薬指CD = new ColorD(ref Col.Black, ref 体配色.肌色);
|
||||
中指CD = new ColorD(ref Col.Black, ref 体配色.肌色);
|
||||
人指CD = new ColorD(ref Col.Black, ref 体配色.肌色);
|
||||
呪印_輪1_輪外CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
呪印_輪1_輪内CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
呪印_輪2_輪外CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
呪印_輪2_輪内CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
呪印_輪3_輪外CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
呪印_輪3_輪内CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
呪印_鎖1CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
呪印_鎖2CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
呪印_鎖3CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
親指CD = new ColorD(ref ColorHelper.Black, ref 体配色.肌色);
|
||||
手CD = new ColorD(ref ColorHelper.Black, ref 体配色.肌色);
|
||||
小指CD = new ColorD(ref ColorHelper.Black, ref 体配色.肌色);
|
||||
薬指CD = new ColorD(ref ColorHelper.Black, ref 体配色.肌色);
|
||||
中指CD = new ColorD(ref ColorHelper.Black, ref 体配色.肌色);
|
||||
人指CD = new ColorD(ref ColorHelper.Black, ref 体配色.肌色);
|
||||
呪印_輪1_輪外CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
呪印_輪1_輪内CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
呪印_輪2_輪外CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
呪印_輪2_輪内CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
呪印_輪3_輪外CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
呪印_輪3_輪内CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
呪印_鎖1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
呪印_鎖2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
呪印_鎖3CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
}
|
||||
|
||||
public void 再配色(主人公配色 体配色)
|
||||
{
|
||||
親指CD.線 = Col.Black;
|
||||
親指CD.線 = ColorHelper.Black;
|
||||
親指CD.色 = 体配色.肌色;
|
||||
手CD.線 = Col.Black;
|
||||
手CD.線 = ColorHelper.Black;
|
||||
手CD.色 = 体配色.肌色;
|
||||
小指CD.線 = Col.Black;
|
||||
小指CD.線 = ColorHelper.Black;
|
||||
小指CD.色 = 体配色.肌色;
|
||||
薬指CD.線 = Col.Black;
|
||||
薬指CD.線 = ColorHelper.Black;
|
||||
薬指CD.色 = 体配色.肌色;
|
||||
中指CD.線 = Col.Black;
|
||||
中指CD.線 = ColorHelper.Black;
|
||||
中指CD.色 = 体配色.肌色;
|
||||
人指CD.線 = Col.Black;
|
||||
人指CD.線 = ColorHelper.Black;
|
||||
人指CD.色 = 体配色.肌色;
|
||||
呪印_輪1_輪外CD.線 = Col.Black;
|
||||
呪印_輪1_輪外CD.線 = ColorHelper.Black;
|
||||
呪印_輪1_輪外CD.色 = 体配色.刺青;
|
||||
呪印_輪1_輪内CD.線 = Col.Black;
|
||||
呪印_輪1_輪内CD.線 = ColorHelper.Black;
|
||||
呪印_輪1_輪内CD.色 = 体配色.刺青;
|
||||
呪印_輪2_輪外CD.線 = Col.Black;
|
||||
呪印_輪2_輪外CD.線 = ColorHelper.Black;
|
||||
呪印_輪2_輪外CD.色 = 体配色.刺青;
|
||||
呪印_輪2_輪内CD.線 = Col.Black;
|
||||
呪印_輪2_輪内CD.線 = ColorHelper.Black;
|
||||
呪印_輪2_輪内CD.色 = 体配色.刺青;
|
||||
呪印_輪3_輪外CD.線 = Col.Black;
|
||||
呪印_輪3_輪外CD.線 = ColorHelper.Black;
|
||||
呪印_輪3_輪外CD.色 = 体配色.刺青;
|
||||
呪印_輪3_輪内CD.線 = Col.Black;
|
||||
呪印_輪3_輪内CD.線 = ColorHelper.Black;
|
||||
呪印_輪3_輪内CD.色 = 体配色.刺青;
|
||||
呪印_鎖1CD.線 = Col.Black;
|
||||
呪印_鎖1CD.線 = ColorHelper.Black;
|
||||
呪印_鎖1CD.色 = 体配色.刺青;
|
||||
呪印_鎖2CD.線 = Col.Black;
|
||||
呪印_鎖2CD.線 = ColorHelper.Black;
|
||||
呪印_鎖2CD.色 = 体配色.刺青;
|
||||
呪印_鎖3CD.線 = Col.Black;
|
||||
呪印_鎖3CD.線 = ColorHelper.Black;
|
||||
呪印_鎖3CD.色 = 体配色.刺青;
|
||||
X0Y0_親指CP.Setting();
|
||||
X0Y0_手CP.Setting();
|
||||
|
||||
@@ -815,19 +815,19 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
Col.GetGrad(ref Col.BlueViolet, out var ret);
|
||||
ヘッドCD = new ColorD(ref Col.Black, ref ret);
|
||||
Col.GetGrad(ref Col.Silver, out ret);
|
||||
ユニット_ユニットCD = new ColorD(ref Col.Black, ref ret);
|
||||
ユニット_ユニット線上CD = new ColorD(ref Col.Black, ref ret);
|
||||
ユニット_ユニット線下CD = new ColorD(ref Col.Black, ref ret);
|
||||
ユニット_ボタン上CD = new ColorD(ref Col.Black, ref ret);
|
||||
ユニット_ボタン下CD = new ColorD(ref Col.Black, ref ret);
|
||||
ユニット_パワー根CD = new ColorD(ref Col.Black, ref ret);
|
||||
ユニット_パワー1CD = new ColorD(ref Col.Black, ref ret);
|
||||
ユニット_パワー2CD = new ColorD(ref Col.Black, ref ret);
|
||||
ユニット_パワー3CD = new ColorD(ref Col.Black, ref ret);
|
||||
ユニット_パワー4CD = new ColorD(ref Col.Black, ref ret);
|
||||
ColorHelper.GetGrad(ref ColorHelper.BlueViolet, out var ret);
|
||||
ヘッドCD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ColorHelper.GetGrad(ref ColorHelper.Silver, out ret);
|
||||
ユニット_ユニットCD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ユニット_ユニット線上CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ユニット_ユニット線下CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ユニット_ボタン上CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ユニット_ボタン下CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ユニット_パワー根CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ユニット_パワー1CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ユニット_パワー2CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ユニット_パワー3CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ユニット_パワー4CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1358,31 +1358,31 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
Col.GetGrad(ref Col.HotPink, out var ret);
|
||||
ヘッドCD = new ColorD(ref Col.Black, ref ret);
|
||||
イボ1CD = new ColorD(ref Col.Black, ref ret);
|
||||
イボ2CD = new ColorD(ref Col.Black, ref ret);
|
||||
イボ3CD = new ColorD(ref Col.Black, ref ret);
|
||||
イボ4CD = new ColorD(ref Col.Black, ref ret);
|
||||
イボ5CD = new ColorD(ref Col.Black, ref ret);
|
||||
イボ6CD = new ColorD(ref Col.Black, ref ret);
|
||||
イボ7CD = new ColorD(ref Col.Black, ref ret);
|
||||
イボ8CD = new ColorD(ref Col.Black, ref ret);
|
||||
イボ9CD = new ColorD(ref Col.Black, ref ret);
|
||||
イボ10CD = new ColorD(ref Col.Black, ref ret);
|
||||
イボ11CD = new ColorD(ref Col.Black, ref ret);
|
||||
イボ12CD = new ColorD(ref Col.Black, ref ret);
|
||||
Col.GetGrad(ref Col.Silver, out ret);
|
||||
ユニット_ユニットCD = new ColorD(ref Col.Black, ref ret);
|
||||
ユニット_ユニット線上CD = new ColorD(ref Col.Black, ref ret);
|
||||
ユニット_ユニット線下CD = new ColorD(ref Col.Black, ref ret);
|
||||
ユニット_ボタン上CD = new ColorD(ref Col.Black, ref ret);
|
||||
ユニット_ボタン下CD = new ColorD(ref Col.Black, ref ret);
|
||||
ユニット_パワー根CD = new ColorD(ref Col.Black, ref ret);
|
||||
ユニット_パワー1CD = new ColorD(ref Col.Black, ref ret);
|
||||
ユニット_パワー2CD = new ColorD(ref Col.Black, ref ret);
|
||||
ユニット_パワー3CD = new ColorD(ref Col.Black, ref ret);
|
||||
ユニット_パワー4CD = new ColorD(ref Col.Black, ref ret);
|
||||
ColorHelper.GetGrad(ref ColorHelper.HotPink, out var ret);
|
||||
ヘッドCD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
イボ1CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
イボ2CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
イボ3CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
イボ4CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
イボ5CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
イボ6CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
イボ7CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
イボ8CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
イボ9CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
イボ10CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
イボ11CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
イボ12CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ColorHelper.GetGrad(ref ColorHelper.Silver, out ret);
|
||||
ユニット_ユニットCD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ユニット_ユニット線上CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ユニット_ユニット線下CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ユニット_ボタン上CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ユニット_ボタン下CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ユニット_パワー根CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ユニット_パワー1CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ユニット_パワー2CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ユニット_パワー3CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ユニット_パワー4CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -975,22 +975,22 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
Color2 色 = new Color2(ref Col.DimGray, ref Col.Black);
|
||||
ヘッドCD = new ColorD(ref Col.Black, ref 色);
|
||||
血管1CD = new ColorD(ref Col.Black, ref 色);
|
||||
血管2CD = new ColorD(ref Col.Black, ref 色);
|
||||
亀頭CD = new ColorD(ref Col.Black, ref 色);
|
||||
Col.GetGrad(ref Col.Silver, out 色);
|
||||
ユニット_ユニットCD = new ColorD(ref Col.Black, ref 色);
|
||||
ユニット_ユニット線上CD = new ColorD(ref Col.Black, ref 色);
|
||||
ユニット_ユニット線下CD = new ColorD(ref Col.Black, ref 色);
|
||||
ユニット_ボタン上CD = new ColorD(ref Col.Black, ref 色);
|
||||
ユニット_ボタン下CD = new ColorD(ref Col.Black, ref 色);
|
||||
ユニット_パワー根CD = new ColorD(ref Col.Black, ref 色);
|
||||
ユニット_パワー1CD = new ColorD(ref Col.Black, ref 色);
|
||||
ユニット_パワー2CD = new ColorD(ref Col.Black, ref 色);
|
||||
ユニット_パワー3CD = new ColorD(ref Col.Black, ref 色);
|
||||
ユニット_パワー4CD = new ColorD(ref Col.Black, ref 色);
|
||||
Color2 色 = new Color2(ref ColorHelper.DimGray, ref ColorHelper.Black);
|
||||
ヘッドCD = new ColorD(ref ColorHelper.Black, ref 色);
|
||||
血管1CD = new ColorD(ref ColorHelper.Black, ref 色);
|
||||
血管2CD = new ColorD(ref ColorHelper.Black, ref 色);
|
||||
亀頭CD = new ColorD(ref ColorHelper.Black, ref 色);
|
||||
ColorHelper.GetGrad(ref ColorHelper.Silver, out 色);
|
||||
ユニット_ユニットCD = new ColorD(ref ColorHelper.Black, ref 色);
|
||||
ユニット_ユニット線上CD = new ColorD(ref ColorHelper.Black, ref 色);
|
||||
ユニット_ユニット線下CD = new ColorD(ref ColorHelper.Black, ref 色);
|
||||
ユニット_ボタン上CD = new ColorD(ref ColorHelper.Black, ref 色);
|
||||
ユニット_ボタン下CD = new ColorD(ref ColorHelper.Black, ref 色);
|
||||
ユニット_パワー根CD = new ColorD(ref ColorHelper.Black, ref 色);
|
||||
ユニット_パワー1CD = new ColorD(ref ColorHelper.Black, ref 色);
|
||||
ユニット_パワー2CD = new ColorD(ref ColorHelper.Black, ref 色);
|
||||
ユニット_パワー3CD = new ColorD(ref ColorHelper.Black, ref 色);
|
||||
ユニット_パワー4CD = new ColorD(ref ColorHelper.Black, ref 色);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1142,27 +1142,27 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
Col.GetGrad(ref Col.DarkGray, out var ret);
|
||||
ヘッドCD = new ColorD(ref Col.Black, ref ret);
|
||||
ヘッド線1CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
ヘッド線2CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
ヘッド線3CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
ヘッド線4CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
Col.GetGrad(ref Col.White, out ret);
|
||||
拡張ユニットCD = new ColorD(ref Col.Black, ref ret);
|
||||
Col.GetGrad(ref Col.LightGreen, out ret);
|
||||
拡張ユニット色CD = new ColorD(ref Col.Black, ref ret);
|
||||
Col.GetGrad(ref Col.Silver, out ret);
|
||||
ユニット_ユニットCD = new ColorD(ref Col.Black, ref ret);
|
||||
ユニット_ユニット線上CD = new ColorD(ref Col.Black, ref ret);
|
||||
ユニット_ユニット線下CD = new ColorD(ref Col.Black, ref ret);
|
||||
ユニット_ボタン上CD = new ColorD(ref Col.Black, ref ret);
|
||||
ユニット_ボタン下CD = new ColorD(ref Col.Black, ref ret);
|
||||
ユニット_パワー根CD = new ColorD(ref Col.Black, ref ret);
|
||||
ユニット_パワー1CD = new ColorD(ref Col.Black, ref ret);
|
||||
ユニット_パワー2CD = new ColorD(ref Col.Black, ref ret);
|
||||
ユニット_パワー3CD = new ColorD(ref Col.Black, ref ret);
|
||||
ユニット_パワー4CD = new ColorD(ref Col.Black, ref ret);
|
||||
ColorHelper.GetGrad(ref ColorHelper.DarkGray, out var ret);
|
||||
ヘッドCD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ヘッド線1CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
ヘッド線2CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
ヘッド線3CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
ヘッド線4CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
ColorHelper.GetGrad(ref ColorHelper.White, out ret);
|
||||
拡張ユニットCD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ColorHelper.GetGrad(ref ColorHelper.LightGreen, out ret);
|
||||
拡張ユニット色CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ColorHelper.GetGrad(ref ColorHelper.Silver, out ret);
|
||||
ユニット_ユニットCD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ユニット_ユニット線上CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ユニット_ユニット線下CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ユニット_ボタン上CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ユニット_ボタン下CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ユニット_パワー根CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ユニット_パワー1CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ユニット_パワー2CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ユニット_パワー3CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ユニット_パワー4CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3869,40 +3869,40 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
Col.GetGrad(ref Col.DarkMagenta, out var ret);
|
||||
ヘッドCD = new ColorD(ref Col.Black, ref ret);
|
||||
イボ1CD = new ColorD(ref Col.Black, ref ret);
|
||||
イボ2CD = new ColorD(ref Col.Black, ref ret);
|
||||
イボ3CD = new ColorD(ref Col.Black, ref ret);
|
||||
イボ4CD = new ColorD(ref Col.Black, ref ret);
|
||||
イボ5CD = new ColorD(ref Col.Black, ref ret);
|
||||
イボ6CD = new ColorD(ref Col.Black, ref ret);
|
||||
イボ7CD = new ColorD(ref Col.Black, ref ret);
|
||||
イボ8CD = new ColorD(ref Col.Black, ref ret);
|
||||
イボ9CD = new ColorD(ref Col.Black, ref ret);
|
||||
イボ10CD = new ColorD(ref Col.Black, ref ret);
|
||||
イボ11CD = new ColorD(ref Col.Black, ref ret);
|
||||
イボ12CD = new ColorD(ref Col.Black, ref ret);
|
||||
イボ13CD = new ColorD(ref Col.Black, ref ret);
|
||||
イボ14CD = new ColorD(ref Col.Black, ref ret);
|
||||
イボ15CD = new ColorD(ref Col.Black, ref ret);
|
||||
イボ16CD = new ColorD(ref Col.Black, ref ret);
|
||||
イボ17CD = new ColorD(ref Col.Black, ref ret);
|
||||
イボ18CD = new ColorD(ref Col.Black, ref ret);
|
||||
イボ19CD = new ColorD(ref Col.Black, ref ret);
|
||||
イボ20CD = new ColorD(ref Col.Black, ref ret);
|
||||
イボ21CD = new ColorD(ref Col.Black, ref ret);
|
||||
Col.GetGrad(ref Col.Silver, out ret);
|
||||
ユニット_ユニットCD = new ColorD(ref Col.Black, ref ret);
|
||||
ユニット_ユニット線上CD = new ColorD(ref Col.Black, ref ret);
|
||||
ユニット_ユニット線下CD = new ColorD(ref Col.Black, ref ret);
|
||||
ユニット_ボタン上CD = new ColorD(ref Col.Black, ref ret);
|
||||
ユニット_ボタン下CD = new ColorD(ref Col.Black, ref ret);
|
||||
ユニット_パワー根CD = new ColorD(ref Col.Black, ref ret);
|
||||
ユニット_パワー1CD = new ColorD(ref Col.Black, ref ret);
|
||||
ユニット_パワー2CD = new ColorD(ref Col.Black, ref ret);
|
||||
ユニット_パワー3CD = new ColorD(ref Col.Black, ref ret);
|
||||
ユニット_パワー4CD = new ColorD(ref Col.Black, ref ret);
|
||||
ColorHelper.GetGrad(ref ColorHelper.DarkMagenta, out var ret);
|
||||
ヘッドCD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
イボ1CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
イボ2CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
イボ3CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
イボ4CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
イボ5CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
イボ6CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
イボ7CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
イボ8CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
イボ9CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
イボ10CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
イボ11CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
イボ12CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
イボ13CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
イボ14CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
イボ15CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
イボ16CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
イボ17CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
イボ18CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
イボ19CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
イボ20CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
イボ21CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ColorHelper.GetGrad(ref ColorHelper.Silver, out ret);
|
||||
ユニット_ユニットCD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ユニット_ユニット線上CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ユニット_ユニット線下CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ユニット_ボタン上CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ユニット_ボタン下CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ユニット_パワー根CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ユニット_パワー1CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ユニット_パワー2CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ユニット_パワー3CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ユニット_パワー4CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1499,19 +1499,19 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
Col.GetGrad(ref Col.Pink, out var ret);
|
||||
軸CD = new ColorD(ref Col.Black, ref ret);
|
||||
玉境界CD = new ColorD(ref Col.Black, ref ret);
|
||||
玉1CD = new ColorD(ref Col.Black, ref ret);
|
||||
玉2CD = new ColorD(ref Col.Black, ref ret);
|
||||
玉3CD = new ColorD(ref Col.Black, ref ret);
|
||||
玉4CD = new ColorD(ref Col.Black, ref ret);
|
||||
玉5CD = new ColorD(ref Col.Black, ref ret);
|
||||
玉6CD = new ColorD(ref Col.Black, ref ret);
|
||||
玉7CD = new ColorD(ref Col.Black, ref ret);
|
||||
輪上CD = new ColorD(ref Col.Black, ref ret);
|
||||
輪上境界CD = new ColorD(ref Col.Black, ref ret);
|
||||
輪下CD = new ColorD(ref Col.Black, ref ret);
|
||||
ColorHelper.GetGrad(ref ColorHelper.Pink, out var ret);
|
||||
軸CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
玉境界CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
玉1CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
玉2CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
玉3CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
玉4CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
玉5CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
玉6CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
玉7CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
輪上CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
輪上境界CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
輪下CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,24 +21,24 @@ namespace SlaveMatrix
|
||||
public void SetDefault()
|
||||
{
|
||||
生地 = Color.DarkRed;
|
||||
縁 = Col.White;
|
||||
紐 = Col.White;
|
||||
縁 = ColorHelper.White;
|
||||
紐 = ColorHelper.White;
|
||||
SetColor2();
|
||||
}
|
||||
|
||||
public void SetRandom()
|
||||
{
|
||||
Col.GetRandomClothesColor(out 生地);
|
||||
Col.GetRandomClothesColor(out 縁);
|
||||
ColorHelper.GetRandomClothesColor(out 生地);
|
||||
ColorHelper.GetRandomClothesColor(out 縁);
|
||||
紐 = 縁;
|
||||
SetColor2();
|
||||
}
|
||||
|
||||
public void SetColor2()
|
||||
{
|
||||
Col.GetGrad(ref 生地, out 生地色);
|
||||
Col.GetGrad(ref 縁, out 縁色);
|
||||
Col.GetGrad(ref 紐, out 紐色);
|
||||
ColorHelper.GetGrad(ref 生地, out 生地色);
|
||||
ColorHelper.GetGrad(ref 縁, out 縁色);
|
||||
ColorHelper.GetGrad(ref 紐, out 紐色);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,13 +18,13 @@ namespace SlaveMatrix
|
||||
|
||||
public void SetRandom()
|
||||
{
|
||||
Col.GetRandomClothesColor(out ピアス);
|
||||
ColorHelper.GetRandomClothesColor(out ピアス);
|
||||
SetColor2();
|
||||
}
|
||||
|
||||
public void SetColor2()
|
||||
{
|
||||
Col.GetGrad(ref ピアス, out 金具色);
|
||||
ColorHelper.GetGrad(ref ピアス, out 金具色);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -42,38 +42,38 @@ namespace SlaveMatrix
|
||||
{
|
||||
生地1 = Color.DarkRed;
|
||||
生地2 = Color.DarkRed;
|
||||
リボン = Col.Black;
|
||||
レース = Col.Black;
|
||||
柄 = Col.Black;
|
||||
リボン = ColorHelper.Black;
|
||||
レース = ColorHelper.Black;
|
||||
柄 = ColorHelper.Black;
|
||||
縁 = Color.DarkRed;
|
||||
紐 = Col.Black;
|
||||
紐 = ColorHelper.Black;
|
||||
ジャスター = Color.Gold;
|
||||
SetColor2();
|
||||
}
|
||||
|
||||
public void SetRandom()
|
||||
{
|
||||
Col.GetRandomClothesColor(out 生地1);
|
||||
ColorHelper.GetRandomClothesColor(out 生地1);
|
||||
生地2 = 生地1;
|
||||
Col.GetRandomClothesColor(out リボン);
|
||||
ColorHelper.GetRandomClothesColor(out リボン);
|
||||
レース = リボン;
|
||||
柄 = リボン;
|
||||
縁 = 生地1;
|
||||
紐 = リボン;
|
||||
Col.GetRandomClothesColor(out ジャスター);
|
||||
ColorHelper.GetRandomClothesColor(out ジャスター);
|
||||
SetColor2();
|
||||
}
|
||||
|
||||
public void SetColor2()
|
||||
{
|
||||
Col.GetGrad(ref 生地1, out 生地1色);
|
||||
Col.GetGrad(ref 生地2, out 生地2色);
|
||||
Col.GetGrad(ref リボン, out リボン色);
|
||||
Col.GetGrad(ref レース, out レース色);
|
||||
Col.GetGrad(ref 柄, out 柄色);
|
||||
Col.GetGrad(ref 縁, out 縁色);
|
||||
Col.GetGrad(ref 紐, out 紐色);
|
||||
Col.GetGrad(ref ジャスター, out ジャスター色);
|
||||
ColorHelper.GetGrad(ref 生地1, out 生地1色);
|
||||
ColorHelper.GetGrad(ref 生地2, out 生地2色);
|
||||
ColorHelper.GetGrad(ref リボン, out リボン色);
|
||||
ColorHelper.GetGrad(ref レース, out レース色);
|
||||
ColorHelper.GetGrad(ref 柄, out 柄色);
|
||||
ColorHelper.GetGrad(ref 縁, out 縁色);
|
||||
ColorHelper.GetGrad(ref 紐, out 紐色);
|
||||
ColorHelper.GetGrad(ref ジャスター, out ジャスター色);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -44,26 +44,26 @@ namespace SlaveMatrix
|
||||
|
||||
public void SetDefault()
|
||||
{
|
||||
Col.Add(ref Col.DarkGreen, 0, 0, -50, out 生地1);
|
||||
Col.Add(ref Col.Indigo, 0, 0, -50, out 生地2);
|
||||
ColorHelper.Add(ref ColorHelper.DarkGreen, 0, 0, -50, out 生地1);
|
||||
ColorHelper.Add(ref ColorHelper.Indigo, 0, 0, -50, out 生地2);
|
||||
縁 = Color.Gold;
|
||||
柄 = Color.Gold;
|
||||
紐 = Col.Black;
|
||||
紐 = ColorHelper.Black;
|
||||
金具 = Color.Gray;
|
||||
穴 = Col.Black;
|
||||
靴底 = Col.Black;
|
||||
踵 = Col.Black;
|
||||
穴 = ColorHelper.Black;
|
||||
靴底 = ColorHelper.Black;
|
||||
踵 = ColorHelper.Black;
|
||||
SetColor2();
|
||||
}
|
||||
|
||||
public void SetRandom()
|
||||
{
|
||||
Col.GetRandomClothesColor(out 生地1);
|
||||
Col.GetRandomClothesColor(out 生地2);
|
||||
Col.GetRandomClothesColor(out 縁);
|
||||
ColorHelper.GetRandomClothesColor(out 生地1);
|
||||
ColorHelper.GetRandomClothesColor(out 生地2);
|
||||
ColorHelper.GetRandomClothesColor(out 縁);
|
||||
柄 = 縁;
|
||||
Col.GetRandomClothesColor(out 紐);
|
||||
Col.GetRandomClothesColor(out 金具);
|
||||
ColorHelper.GetRandomClothesColor(out 紐);
|
||||
ColorHelper.GetRandomClothesColor(out 金具);
|
||||
穴 = 紐;
|
||||
靴底 = 紐;
|
||||
踵 = 紐;
|
||||
@@ -72,15 +72,15 @@ namespace SlaveMatrix
|
||||
|
||||
public void SetColor2()
|
||||
{
|
||||
Col.GetGrad(ref 生地1, out 生地1色);
|
||||
Col.GetGrad(ref 生地2, out 生地2色);
|
||||
Col.GetGrad(ref 縁, out 縁色);
|
||||
Col.GetGrad(ref 柄, out 柄色);
|
||||
Col.GetGrad(ref 紐, out 紐色);
|
||||
Col.GetMetal(ref 金具, out 金具色);
|
||||
Col.GetGrad(ref 穴, out 穴色);
|
||||
Col.GetGrad(ref 靴底, out 靴底色);
|
||||
Col.GetGrad(ref 踵, out 踵色);
|
||||
ColorHelper.GetGrad(ref 生地1, out 生地1色);
|
||||
ColorHelper.GetGrad(ref 生地2, out 生地2色);
|
||||
ColorHelper.GetGrad(ref 縁, out 縁色);
|
||||
ColorHelper.GetGrad(ref 柄, out 柄色);
|
||||
ColorHelper.GetGrad(ref 紐, out 紐色);
|
||||
ColorHelper.GetMetal(ref 金具, out 金具色);
|
||||
ColorHelper.GetGrad(ref 穴, out 穴色);
|
||||
ColorHelper.GetGrad(ref 靴底, out 靴底色);
|
||||
ColorHelper.GetGrad(ref 踵, out 踵色);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -720,7 +720,7 @@ namespace SlaveMatrix
|
||||
血管上CD = new ColorD(ref 体配色.肌線, ref 体配色.肌色);
|
||||
亀頭CD = new ColorD();
|
||||
亀頭CD.線 = 体配色.粘線;
|
||||
亀頭CD.色 = new Color2(ref 体配色.粘膜.Col2, ref Col.Empty);
|
||||
亀頭CD.色 = new Color2(ref 体配色.粘膜.Col2, ref ColorHelper.Empty);
|
||||
}
|
||||
|
||||
public void 再配色(主人公配色 体配色)
|
||||
@@ -734,7 +734,7 @@ namespace SlaveMatrix
|
||||
血管上CD.線 = 体配色.粘線;
|
||||
血管上CD.色 = 体配色.肌色;
|
||||
亀頭CD.線 = 体配色.粘線;
|
||||
亀頭CD.色 = new Color2(ref 体配色.粘膜.Col2, ref Col.Empty);
|
||||
亀頭CD.色 = new Color2(ref 体配色.粘膜.Col2, ref ColorHelper.Empty);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -655,13 +655,13 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
腹CD = new ColorD(ref Col.Black, ref 体配色.人肌O);
|
||||
ハイライトCD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
腹CD = new ColorD(ref ColorHelper.Black, ref 体配色.人肌O);
|
||||
ハイライトCD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
臍CD = new ColorD(ref 体配色.薄線, ref 体配色.人肌O);
|
||||
ハイライト左1CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト左2CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2R);
|
||||
ハイライト右1CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト右2CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2R);
|
||||
ハイライト左1CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト左2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2R);
|
||||
ハイライト右1CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト右2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2R);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -289,7 +289,7 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
腹CD = new ColorD(ref Col.Black, ref 体配色.毛0O);
|
||||
腹CD = new ColorD(ref ColorHelper.Black, ref 体配色.毛0O);
|
||||
臍CD = new ColorD(ref 体配色.薄線, ref 体配色.毛0O);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -640,14 +640,14 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
腹板4_腹板CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
腹板4_縦線CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
腹板3_腹板CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
腹板3_縦線CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
腹板2_腹板CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
腹板2_縦線CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
腹板1_腹板CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
腹板1_縦線CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
腹板4_腹板CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
||||
腹板4_縦線CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
||||
腹板3_腹板CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
||||
腹板3_縦線CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
||||
腹板2_腹板CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
||||
腹板2_縦線CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
||||
腹板1_腹板CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
||||
腹板1_縦線CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,38 +26,38 @@ namespace SlaveMatrix
|
||||
{
|
||||
生地 = Color.DarkRed;
|
||||
留 = Color.Gold;
|
||||
縁 = Col.White;
|
||||
紐 = Col.White;
|
||||
縁 = ColorHelper.White;
|
||||
紐 = ColorHelper.White;
|
||||
SetColor2();
|
||||
}
|
||||
|
||||
public void SetRandom()
|
||||
{
|
||||
Col.GetRandomClothesColor(out 生地);
|
||||
Col.GetRandomClothesColor(out 留);
|
||||
Col.GetRandomClothesColor(out 縁);
|
||||
ColorHelper.GetRandomClothesColor(out 生地);
|
||||
ColorHelper.GetRandomClothesColor(out 留);
|
||||
ColorHelper.GetRandomClothesColor(out 縁);
|
||||
紐 = 縁;
|
||||
SetColor2();
|
||||
}
|
||||
|
||||
public void SetColor2()
|
||||
{
|
||||
Col.GetGrad(ref 生地, out 生地色);
|
||||
Col.GetGrad(ref 留, out 留色);
|
||||
Col.GetGrad(ref 縁, out 縁色);
|
||||
Col.GetGrad(ref 紐, out 紐色);
|
||||
ColorHelper.GetGrad(ref 生地, out 生地色);
|
||||
ColorHelper.GetGrad(ref 留, out 留色);
|
||||
ColorHelper.GetGrad(ref 縁, out 縁色);
|
||||
ColorHelper.GetGrad(ref 紐, out 紐色);
|
||||
}
|
||||
|
||||
public void Setヴィオラ()
|
||||
{
|
||||
Col.Add(ref Col.DarkGreen, 0, 0, -50, out 生地);
|
||||
ColorHelper.Add(ref ColorHelper.DarkGreen, 0, 0, -50, out 生地);
|
||||
留 = Color.Gold;
|
||||
縁 = Color.Gold;
|
||||
紐 = Col.Black;
|
||||
Col.GetGrad(ref 生地, out 生地色);
|
||||
Col.GetGrad(ref 留, out 留色);
|
||||
Col.GetGrad(ref 縁, out 縁色);
|
||||
Col.GetGrad(ref 紐, out 紐色);
|
||||
紐 = ColorHelper.Black;
|
||||
ColorHelper.GetGrad(ref 生地, out 生地色);
|
||||
ColorHelper.GetGrad(ref 留, out 留色);
|
||||
ColorHelper.GetGrad(ref 縁, out 縁色);
|
||||
ColorHelper.GetGrad(ref 紐, out 紐色);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,24 +21,24 @@ namespace SlaveMatrix
|
||||
public void SetDefault()
|
||||
{
|
||||
生地 = Color.DarkRed;
|
||||
縁 = Col.White;
|
||||
紐 = Col.White;
|
||||
縁 = ColorHelper.White;
|
||||
紐 = ColorHelper.White;
|
||||
SetColor2();
|
||||
}
|
||||
|
||||
public void SetRandom()
|
||||
{
|
||||
Col.GetRandomClothesColor(out 生地);
|
||||
Col.GetRandomClothesColor(out 縁);
|
||||
ColorHelper.GetRandomClothesColor(out 生地);
|
||||
ColorHelper.GetRandomClothesColor(out 縁);
|
||||
紐 = 縁;
|
||||
SetColor2();
|
||||
}
|
||||
|
||||
public void SetColor2()
|
||||
{
|
||||
Col.GetGrad(ref 生地, out 生地色);
|
||||
Col.GetGrad(ref 縁, out 縁色);
|
||||
Col.GetGrad(ref 紐, out 紐色);
|
||||
ColorHelper.GetGrad(ref 生地, out 生地色);
|
||||
ColorHelper.GetGrad(ref 縁, out 縁色);
|
||||
ColorHelper.GetGrad(ref 紐, out 紐色);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace SlaveMatrix
|
||||
{
|
||||
調教UI.擬音キュー.Enqueue(delegate(RenderArea a)
|
||||
{
|
||||
調教UI.擬音.Sound(a, 対象.Element.位置.GetAreaPoint(0.01), Sta.吸引.GetVal(1.0, RNG.XS.NextDouble()), new Font("MS Gothic", 1f), Col.Black, 0.2, b: true);
|
||||
調教UI.擬音.Sound(a, 対象.Element.位置.GetAreaPoint(0.01), Sta.吸引.GetVal(1.0, RNG.XS.NextDouble()), new Font("MS Gothic", 1f), ColorHelper.Black, 0.2, b: true);
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -304,11 +304,11 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
Col.GetGrad(ref Col.Violet, out var ret);
|
||||
ロータCD = new ColorD(ref Col.Black, ref ret);
|
||||
ロータ線CD = new ColorD(ref Col.Black, ref ret);
|
||||
ColorHelper.GetGrad(ref ColorHelper.Violet, out var ret);
|
||||
ロータCD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ロータ線CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
ret.Col2 = Color.FromArgb(0, ret.Col2);
|
||||
コードCD = new ColorD(ref Col.Black, ref ret);
|
||||
コードCD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -50,7 +50,7 @@ namespace SlaveMatrix
|
||||
|
||||
public ShapePart X0Y0_右_縁;
|
||||
|
||||
public ColorD 服基CD = new ColorD(ref Col.Empty, ref Color2.Empty);
|
||||
public ColorD 服基CD = new ColorD(ref ColorHelper.Empty, ref Color2.Empty);
|
||||
|
||||
public ColorD 紐_紐1_紐下_紐CD;
|
||||
|
||||
@@ -914,7 +914,7 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
服基CD = new ColorD(ref Col.Empty, ref Color2.Empty);
|
||||
服基CD = new ColorD(ref ColorHelper.Empty, ref Color2.Empty);
|
||||
紐_紐1_紐下_紐CD = new ColorD();
|
||||
紐_紐1_紐上_紐CD = new ColorD();
|
||||
紐_紐2_紐下_紐CD = new ColorD();
|
||||
|
||||
@@ -265,8 +265,8 @@ namespace SlaveMatrix
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
下地CD = new ColorD();
|
||||
染み_染み2CD = new ColorD(ref Col.Empty, ref 体配色.染み);
|
||||
染み_染み1CD = new ColorD(ref Col.Empty, ref 体配色.染み);
|
||||
染み_染み2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.染み);
|
||||
染み_染み1CD = new ColorD(ref ColorHelper.Empty, ref 体配色.染み);
|
||||
}
|
||||
|
||||
public void 配色(クロスB色 配色)
|
||||
|
||||
@@ -783,11 +783,11 @@ namespace SlaveMatrix
|
||||
布_布右_縁_縁1CD = new ColorD();
|
||||
布_布右_縁_縁2CD = new ColorD();
|
||||
カップ右_布CD = new ColorD();
|
||||
カップ右_皺CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
カップ右_皺CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
カップ右_縁_縁1CD = new ColorD();
|
||||
カップ右_縁_縁2CD = new ColorD();
|
||||
カップ左_布CD = new ColorD();
|
||||
カップ左_皺CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
カップ左_皺CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
カップ左_縁_縁1CD = new ColorD();
|
||||
カップ左_縁_縁2CD = new ColorD();
|
||||
}
|
||||
|
||||
@@ -4106,8 +4106,8 @@ namespace SlaveMatrix
|
||||
結び紐右_結び目CD = new ColorD();
|
||||
リボン_リボンCD = new ColorD();
|
||||
リボン_結び目CD = new ColorD();
|
||||
染み_染み2CD = new ColorD(ref Col.Empty, ref 体配色.染み);
|
||||
染み_染み1CD = new ColorD(ref Col.Empty, ref 体配色.染み);
|
||||
染み_染み2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.染み);
|
||||
染み_染み1CD = new ColorD(ref ColorHelper.Empty, ref 体配色.染み);
|
||||
}
|
||||
|
||||
public void 配色(ノーマルB色 配色)
|
||||
|
||||
@@ -2739,8 +2739,8 @@ namespace SlaveMatrix
|
||||
ヴィオラ_金具左_金具2CD = new ColorD();
|
||||
ヴィオラ_金具右_金具1CD = new ColorD();
|
||||
ヴィオラ_金具右_金具2CD = new ColorD();
|
||||
染み_染み2CD = new ColorD(ref Col.Empty, ref 体配色.染み);
|
||||
染み_染み1CD = new ColorD(ref Col.Empty, ref 体配色.染み);
|
||||
染み_染み2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.染み);
|
||||
染み_染み1CD = new ColorD(ref ColorHelper.Empty, ref 体配色.染み);
|
||||
}
|
||||
|
||||
public void 配色(マイクロB色 配色)
|
||||
|
||||
@@ -246,13 +246,13 @@ namespace SlaveMatrix
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
乳首CD = new ColorD();
|
||||
染み2CD = new ColorD(ref Col.Empty, ref 体配色.染み);
|
||||
染み1CD = new ColorD(ref Col.Empty, ref 体配色.染み);
|
||||
染み2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.染み);
|
||||
染み1CD = new ColorD(ref ColorHelper.Empty, ref 体配色.染み);
|
||||
}
|
||||
|
||||
public void 配色(Color2 配色)
|
||||
{
|
||||
乳首CD.線 = Col.Black;
|
||||
乳首CD.線 = ColorHelper.Black;
|
||||
乳首CD.色 = 配色;
|
||||
X0Y0_乳首CP.Setting();
|
||||
}
|
||||
|
||||
@@ -144,7 +144,7 @@ namespace SlaveMatrix
|
||||
|
||||
public void 配色(Color2 配色)
|
||||
{
|
||||
陰核CD.線 = Col.Empty;
|
||||
陰核CD.線 = ColorHelper.Empty;
|
||||
陰核CD.色 = 配色;
|
||||
X0Y0_陰核CP.Setting();
|
||||
}
|
||||
|
||||
@@ -8,20 +8,20 @@ namespace SlaveMatrix
|
||||
{
|
||||
public Color 肌色;
|
||||
|
||||
public Color 髪色 = Col.Black;
|
||||
public Color 髪色 = ColorHelper.Black;
|
||||
|
||||
public Color 瞳色 = Color.FromArgb(57, 32, 0);
|
||||
|
||||
public Color 血液 = Color.Red;
|
||||
|
||||
public Color 刺青 = Col.Black;
|
||||
public Color 刺青 = ColorHelper.Black;
|
||||
|
||||
public Color 精液 = Color.PapayaWhip;
|
||||
|
||||
public 主人公色()
|
||||
{
|
||||
肌色 = Color.FromArgb(255, 255, 207, 169);
|
||||
Col.Add(ref 肌色, -10, -10, 0, out 肌色);
|
||||
ColorHelper.Add(ref 肌色, -10, -10, 0, out 肌色);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,21 +26,21 @@ namespace SlaveMatrix
|
||||
|
||||
public 主人公配色(主人公色 色)
|
||||
{
|
||||
Col.GetSkinGrad(ref 色.肌色, out 肌色);
|
||||
Col.GetGrad(ref 色.血液, out 血液);
|
||||
刺青 = new Color2(ref 色.刺青, ref Col.Empty);
|
||||
ColorHelper.GetSkinGrad(ref 色.肌色, out 肌色);
|
||||
ColorHelper.GetGrad(ref 色.血液, out 血液);
|
||||
刺青 = new Color2(ref 色.刺青, ref ColorHelper.Empty);
|
||||
精液ぶっかけ.Col1 = Color.FromArgb(125, 色.精液);
|
||||
精液ぶっかけ.Col2 = Col.Empty;
|
||||
精液ぶっかけ.Col2 = ColorHelper.Empty;
|
||||
精液垂れ.Col1 = Color.FromArgb(200, 色.精液);
|
||||
精液垂れ.Col2 = Col.Empty;
|
||||
Col.GetMucosaColor(ref 色.肌色, out var ret);
|
||||
Col.GetGrad(ref ret, out 粘膜);
|
||||
Col.GetSkinColor2(ref 色.肌色, out ret);
|
||||
精液垂れ.Col2 = ColorHelper.Empty;
|
||||
ColorHelper.GetMucosaColor(ref 色.肌色, out var ret);
|
||||
ColorHelper.GetGrad(ref ret, out 粘膜);
|
||||
ColorHelper.GetSkinColor2(ref 色.肌色, out ret);
|
||||
肌線 = Color.FromArgb(100, ret);
|
||||
Col.GetMucosaColor(ref 色.肌色, out ret);
|
||||
Col.Mul(ref ret, 1.0, 2.0, 0.5, out ret);
|
||||
ColorHelper.GetMucosaColor(ref 色.肌色, out ret);
|
||||
ColorHelper.Mul(ref ret, 1.0, 2.0, 0.5, out ret);
|
||||
粘線 = Color.FromArgb(80, ret);
|
||||
精線 = Color.FromArgb(80, Col.White);
|
||||
精線 = Color.FromArgb(80, ColorHelper.White);
|
||||
}
|
||||
|
||||
public 主人公配色(主人公配色 s)
|
||||
|
||||
@@ -1177,19 +1177,19 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
乳房CD = new ColorD(ref Col.Black, ref 体配色.人肌O);
|
||||
乳輪CD = new ColorD(ref Col.Empty, ref 体配色.粘膜);
|
||||
乳房CD = new ColorD(ref ColorHelper.Black, ref 体配色.人肌O);
|
||||
乳輪CD = new ColorD(ref ColorHelper.Empty, ref 体配色.粘膜);
|
||||
乳首CD = new ColorD(ref 体配色.粘膜線, ref 体配色.粘膜);
|
||||
淫タトゥ_タトゥ1CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
淫タトゥ_タトゥ2CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
淫タトゥ_タトゥ3CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
淫タトゥ_タトゥ4CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
ハイライト1CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト2CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
傷XCD = new ColorD(ref Col.Empty, ref 体配色.粘膜);
|
||||
傷I1CD = new ColorD(ref Col.Empty, ref 体配色.粘膜);
|
||||
傷I2CD = new ColorD(ref Col.Empty, ref 体配色.粘膜);
|
||||
虫性_甲殻CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
淫タトゥ_タトゥ1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
淫タトゥ_タトゥ2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
淫タトゥ_タトゥ3CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
淫タトゥ_タトゥ4CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
ハイライト1CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
傷XCD = new ColorD(ref ColorHelper.Empty, ref 体配色.粘膜);
|
||||
傷I1CD = new ColorD(ref ColorHelper.Empty, ref 体配色.粘膜);
|
||||
傷I2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.粘膜);
|
||||
虫性_甲殻CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1561,12 +1561,12 @@ namespace SlaveMatrix
|
||||
select e)
|
||||
{
|
||||
Color color = (Color)item5.GetValue(体色2);
|
||||
if (color != Col.Empty)
|
||||
if (color != ColorHelper.Empty)
|
||||
{
|
||||
if (item5.Name == "人肌")
|
||||
{
|
||||
color = Color.FromArgb(color.A, 255, 255, 255);
|
||||
Col.GetLimitSkin(ref color, out color);
|
||||
ColorHelper.GetLimitSkin(ref color, out color);
|
||||
item5.SetValue(体色2, color);
|
||||
}
|
||||
else if (item5.Name.Contains("目") || item5.Name.Contains("眼") || item5.Name.Contains("秘石") || item5.Name.Contains("コア"))
|
||||
@@ -1591,12 +1591,12 @@ namespace SlaveMatrix
|
||||
select e)
|
||||
{
|
||||
Color color = (Color)item6.GetValue(体色2);
|
||||
if (color != Col.Empty)
|
||||
if (color != ColorHelper.Empty)
|
||||
{
|
||||
if (item6.Name == "人肌")
|
||||
{
|
||||
color = Color.FromArgb(color.A, 0, 0, 0);
|
||||
Col.GetLimitSkin(ref color, out color);
|
||||
ColorHelper.GetLimitSkin(ref color, out color);
|
||||
item6.SetValue(体色2, color);
|
||||
}
|
||||
else if (item6.Name.Contains("目") || item6.Name.Contains("眼") || item6.Name.Contains("秘石") || item6.Name.Contains("コア"))
|
||||
@@ -1625,18 +1625,18 @@ namespace SlaveMatrix
|
||||
select e)
|
||||
{
|
||||
Color color = (Color)item7.GetValue(体色2);
|
||||
if (color != Col.Empty)
|
||||
if (color != ColorHelper.Empty)
|
||||
{
|
||||
if (item7.Name == "人肌")
|
||||
{
|
||||
color = Color.FromArgb(color.A, GetVal(color.R, num), GetVal(color.G, num2), GetVal(color.B, num3));
|
||||
Col.GetLimitSkin(ref color, out color);
|
||||
ColorHelper.GetLimitSkin(ref color, out color);
|
||||
item7.SetValue(体色2, color);
|
||||
}
|
||||
else
|
||||
{
|
||||
color = Color.FromArgb(color.A, GetVal(color.R, num), GetVal(color.G, num2), GetVal(color.B, num3));
|
||||
Col.GetLimit(ref color, out color);
|
||||
ColorHelper.GetLimit(ref color, out color);
|
||||
item7.SetValue(体色2, color);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,9 +16,9 @@ namespace SlaveMatrix
|
||||
|
||||
public Color 眉 = Color.Orange;
|
||||
|
||||
public Color 睫 = Col.Black;
|
||||
public Color 睫 = ColorHelper.Black;
|
||||
|
||||
public Color 髭 = Col.White;
|
||||
public Color 髭 = ColorHelper.White;
|
||||
|
||||
public Color 体0 = Color.Orange;
|
||||
|
||||
@@ -26,11 +26,11 @@ namespace SlaveMatrix
|
||||
|
||||
public Color 毛0 = Color.Orange;
|
||||
|
||||
public Color 毛1 = Col.White;
|
||||
public Color 毛1 = ColorHelper.White;
|
||||
|
||||
public Color 羽0 = Color.Orange;
|
||||
|
||||
public Color 羽1 = Col.White;
|
||||
public Color 羽1 = ColorHelper.White;
|
||||
|
||||
public Color 鱗0 = Color.OrangeRed;
|
||||
|
||||
@@ -46,7 +46,7 @@ namespace SlaveMatrix
|
||||
|
||||
public Color 薔 = Color.Red;
|
||||
|
||||
public Color 百 = Col.White;
|
||||
public Color 百 = ColorHelper.White;
|
||||
|
||||
public Color 柄 = Color.Brown;
|
||||
|
||||
@@ -54,7 +54,7 @@ namespace SlaveMatrix
|
||||
|
||||
public Color 人肌 = Color.FromArgb(255, 255, 207, 169);
|
||||
|
||||
public Color 粘膜 = Col.Empty;
|
||||
public Color 粘膜 = ColorHelper.Empty;
|
||||
|
||||
public Color 目左 = Color.Yellow;
|
||||
|
||||
@@ -66,15 +66,15 @@ namespace SlaveMatrix
|
||||
|
||||
public Color 頬目右 = Color.Yellow;
|
||||
|
||||
public Color 白部 = Col.White;
|
||||
public Color 白部 = ColorHelper.White;
|
||||
|
||||
public Color 歯 = Col.White;
|
||||
public Color 歯 = ColorHelper.White;
|
||||
|
||||
public Color 爪 = Col.White;
|
||||
public Color 爪 = ColorHelper.White;
|
||||
|
||||
public Color 角0 = Col.White;
|
||||
public Color 角0 = ColorHelper.White;
|
||||
|
||||
public Color 角1 = Col.White;
|
||||
public Color 角1 = ColorHelper.White;
|
||||
|
||||
public Color 膜 = Color.OrangeRed;
|
||||
|
||||
@@ -90,13 +90,13 @@ namespace SlaveMatrix
|
||||
|
||||
public Color 後光 = Color.Yellow;
|
||||
|
||||
public Color 口紅 = Col.Empty;
|
||||
public Color 口紅 = ColorHelper.Empty;
|
||||
|
||||
public Color 刺青 = Col.Black;
|
||||
public Color 刺青 = ColorHelper.Black;
|
||||
|
||||
public Color 尿 = Color.Gold;
|
||||
|
||||
public Color 体液 = Col.White;
|
||||
public Color 体液 = ColorHelper.White;
|
||||
|
||||
public Color 母乳 = Color.PapayaWhip;
|
||||
|
||||
@@ -124,52 +124,52 @@ namespace SlaveMatrix
|
||||
HSV.ToRGB(num + RNG.XS.Next(5), RNG.XS.NextM(0, 223), RNG.XS.NextM(128, 255), out var ret);
|
||||
item.SetValue(this, ret);
|
||||
}
|
||||
Col.GetRandomColor(out 目左);
|
||||
ColorHelper.GetRandomColor(out 目左);
|
||||
目右 = 目左;
|
||||
縦目 = 目左;
|
||||
頬目左 = 目左;
|
||||
頬目右 = 目左;
|
||||
眉 = 髪;
|
||||
毛0 = 眉;
|
||||
睫 = Col.Black;
|
||||
睫 = ColorHelper.Black;
|
||||
Hsv hsv;
|
||||
if (b0)
|
||||
{
|
||||
Col.GetSkinColor(out 人肌);
|
||||
ColorHelper.GetSkinColor(out 人肌);
|
||||
血 = Color.FromArgb(255, 184, 6, 18);
|
||||
}
|
||||
else
|
||||
{
|
||||
Col.GetRandomSkinColor(out 人肌);
|
||||
ColorHelper.GetRandomSkinColor(out 人肌);
|
||||
hsv = new Hsv(ref 人肌);
|
||||
hsv.H = num;
|
||||
hsv.GetColor(out 人肌);
|
||||
血 = Color.Empty;
|
||||
}
|
||||
粘膜 = Col.Empty;
|
||||
粘膜 = ColorHelper.Empty;
|
||||
if (b0)
|
||||
{
|
||||
白部 = Col.White;
|
||||
白部 = ColorHelper.White;
|
||||
}
|
||||
else if (0.1.Lot())
|
||||
{
|
||||
白部 = Col.Black;
|
||||
白部 = ColorHelper.Black;
|
||||
}
|
||||
else
|
||||
{
|
||||
白部 = Col.White;
|
||||
白部 = ColorHelper.White;
|
||||
}
|
||||
歯 = Color.PapayaWhip;
|
||||
爪 = (RNG.XS.NextBool() ? Color.PapayaWhip : Col.Black);
|
||||
爪 = (RNG.XS.NextBool() ? Color.PapayaWhip : ColorHelper.Black);
|
||||
角0 = Color.LightGray;
|
||||
角1 = Col.DarkGray;
|
||||
口紅 = Col.Empty;
|
||||
角1 = ColorHelper.DarkGray;
|
||||
口紅 = ColorHelper.Empty;
|
||||
刺青 = Color.FromArgb(255 - 人肌.R, 255 - 人肌.G, 255 - 人肌.B);
|
||||
hsv = new Hsv(ref 刺青);
|
||||
hsv.S = 255;
|
||||
hsv.GetColor(out 刺青);
|
||||
後光 = Color.Yellow;
|
||||
体液 = Col.White;
|
||||
体液 = ColorHelper.White;
|
||||
母乳 = Color.PapayaWhip;
|
||||
尿 = Color.Gold;
|
||||
紋 = 刺青;
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace SlaveMatrix
|
||||
{
|
||||
調教UI.擬音キュー.Enqueue(delegate(RenderArea a)
|
||||
{
|
||||
調教UI.擬音.Sound(a, 対象.Element.位置.GetAreaPoint(0.01), Sta.剃り.GetVal(Cha.CharacterData.現陰毛, RNG.XS.NextDouble()), new Font("MS Gothic", 1f), Col.Black, 0.1 + 0.1 * RNG.XS.NextDouble(), b: true);
|
||||
調教UI.擬音.Sound(a, 対象.Element.位置.GetAreaPoint(0.01), Sta.剃り.GetVal(Cha.CharacterData.現陰毛, RNG.XS.NextDouble()), new Font("MS Gothic", 1f), ColorHelper.Black, 0.1 + 0.1 * RNG.XS.NextDouble(), b: true);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace SlaveMatrix
|
||||
|
||||
public void SetRandom()
|
||||
{
|
||||
Col.GetRandomClothesColor(out 生地);
|
||||
ColorHelper.GetRandomClothesColor(out 生地);
|
||||
縁 = 生地;
|
||||
紐 = 生地;
|
||||
SetColor2();
|
||||
@@ -36,9 +36,9 @@ namespace SlaveMatrix
|
||||
|
||||
public void SetColor2()
|
||||
{
|
||||
Col.GetGrad(ref 生地, out 生地色);
|
||||
Col.GetGrad(ref 縁, out 縁色);
|
||||
Col.GetGrad(ref 紐, out 紐色);
|
||||
ColorHelper.GetGrad(ref 生地, out 生地色);
|
||||
ColorHelper.GetGrad(ref 縁, out 縁色);
|
||||
ColorHelper.GetGrad(ref 紐, out 紐色);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -984,30 +984,30 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
前翅_前翅軸_軸1CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
|
||||
前翅_前翅軸_軸2CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
|
||||
前翅_前翅軸_軸3CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
|
||||
前翅_前翅軸_罅線CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_前翅甲_甲2CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
前翅_前翅甲_甲1CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
|
||||
前翅_前翅甲_紋1CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
前翅_前翅甲_紋2CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
前翅_前翅甲_紋3CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
前翅_前翅甲_紋4CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
前翅_前翅甲_紋5CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
前翅_前翅甲_紋6CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
前翅_前翅甲_紋7CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
前翅_前翅甲_罅線1CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_前翅甲_罅線2CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
付根_付根0CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
付根_付根1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
付根_付根2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
甲付根CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
紋1CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
紋2CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
欠け1CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
欠け2CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
欠け3CD = new ColorD(ref Col.Black, ref 体配色.甲1O);
|
||||
前翅_前翅軸_軸1CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
||||
前翅_前翅軸_軸2CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
||||
前翅_前翅軸_軸3CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
||||
前翅_前翅軸_罅線CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_前翅甲_甲2CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
||||
前翅_前翅甲_甲1CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
||||
前翅_前翅甲_紋1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
前翅_前翅甲_紋2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
前翅_前翅甲_紋3CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
前翅_前翅甲_紋4CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
前翅_前翅甲_紋5CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
前翅_前翅甲_紋6CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
前翅_前翅甲_紋7CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
前翅_前翅甲_罅線1CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_前翅甲_罅線2CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
付根_付根0CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
||||
付根_付根1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
付根_付根2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
甲付根CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
||||
紋1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
紋2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
欠け1CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
||||
欠け2CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
||||
欠け3CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1206,107 +1206,107 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
前翅_前翅CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈1CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
|
||||
前翅_翅脈2CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
|
||||
前翅_翅脈線1CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈線2CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈線3CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈線4CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈線5CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線1CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線2CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線3CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線4CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線5CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線6CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線7CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線8CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線9CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線10CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線11CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線12CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線13CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線14CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線15CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線16CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線17CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈網1_翅脈網線1CD = new ColorD(ref Col.Black, ref 体配色.ハイライト2O);
|
||||
前翅_翅脈網1_翅脈網線2CD = new ColorD(ref Col.Black, ref 体配色.ハイライト2O);
|
||||
前翅_翅脈網1_翅脈網線3CD = new ColorD(ref Col.Black, ref 体配色.ハイライト2O);
|
||||
前翅_翅脈網2_翅脈網線1CD = new ColorD(ref Col.Black, ref 体配色.ハイライト2O);
|
||||
前翅_翅脈網2_翅脈網線2CD = new ColorD(ref Col.Black, ref 体配色.ハイライト2O);
|
||||
前翅_翅脈網2_翅脈網線3CD = new ColorD(ref Col.Black, ref 体配色.ハイライト2O);
|
||||
前翅_前翅CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈1CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
||||
前翅_翅脈2CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
||||
前翅_翅脈線1CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈線2CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈線3CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈線4CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈線5CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線1CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線2CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線3CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線4CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線5CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線6CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線7CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線8CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線9CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線10CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線11CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線12CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線13CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線14CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線15CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線16CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線17CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈網1_翅脈網線1CD = new ColorD(ref ColorHelper.Black, ref 体配色.ハイライト2O);
|
||||
前翅_翅脈網1_翅脈網線2CD = new ColorD(ref ColorHelper.Black, ref 体配色.ハイライト2O);
|
||||
前翅_翅脈網1_翅脈網線3CD = new ColorD(ref ColorHelper.Black, ref 体配色.ハイライト2O);
|
||||
前翅_翅脈網2_翅脈網線1CD = new ColorD(ref ColorHelper.Black, ref 体配色.ハイライト2O);
|
||||
前翅_翅脈網2_翅脈網線2CD = new ColorD(ref ColorHelper.Black, ref 体配色.ハイライト2O);
|
||||
前翅_翅脈網2_翅脈網線3CD = new ColorD(ref ColorHelper.Black, ref 体配色.ハイライト2O);
|
||||
}
|
||||
|
||||
private void 配色T1(BodyColorSet 体配色)
|
||||
{
|
||||
前翅_前翅CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
前翅_翅脈2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
前翅_翅脈線1CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈線2CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈線3CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈線4CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈線5CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線1CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線2CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線3CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線4CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線5CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線6CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線7CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線8CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線9CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線10CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線11CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線12CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線13CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線14CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線15CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線16CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線17CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈網1_翅脈網線1CD = new ColorD(ref Col.Black, ref 体配色.ハイライト2O);
|
||||
前翅_翅脈網1_翅脈網線2CD = new ColorD(ref Col.Black, ref 体配色.ハイライト2O);
|
||||
前翅_翅脈網1_翅脈網線3CD = new ColorD(ref Col.Black, ref 体配色.ハイライト2O);
|
||||
前翅_翅脈網2_翅脈網線1CD = new ColorD(ref Col.Black, ref 体配色.ハイライト2O);
|
||||
前翅_翅脈網2_翅脈網線2CD = new ColorD(ref Col.Black, ref 体配色.ハイライト2O);
|
||||
前翅_翅脈網2_翅脈網線3CD = new ColorD(ref Col.Black, ref 体配色.ハイライト2O);
|
||||
前翅_前翅CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
前翅_翅脈2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
前翅_翅脈線1CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈線2CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈線3CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈線4CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈線5CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線1CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線2CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線3CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線4CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線5CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線6CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線7CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線8CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線9CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線10CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線11CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線12CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線13CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線14CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線15CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線16CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線17CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈網1_翅脈網線1CD = new ColorD(ref ColorHelper.Black, ref 体配色.ハイライト2O);
|
||||
前翅_翅脈網1_翅脈網線2CD = new ColorD(ref ColorHelper.Black, ref 体配色.ハイライト2O);
|
||||
前翅_翅脈網1_翅脈網線3CD = new ColorD(ref ColorHelper.Black, ref 体配色.ハイライト2O);
|
||||
前翅_翅脈網2_翅脈網線1CD = new ColorD(ref ColorHelper.Black, ref 体配色.ハイライト2O);
|
||||
前翅_翅脈網2_翅脈網線2CD = new ColorD(ref ColorHelper.Black, ref 体配色.ハイライト2O);
|
||||
前翅_翅脈網2_翅脈網線3CD = new ColorD(ref ColorHelper.Black, ref 体配色.ハイライト2O);
|
||||
}
|
||||
|
||||
private void 配色T0(BodyColorSet 体配色)
|
||||
{
|
||||
前翅_前翅CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈1CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
|
||||
前翅_翅脈2CD = new ColorD(ref Col.Black, ref 体配色.甲0O);
|
||||
前翅_翅脈線1CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈線2CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈線3CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈線4CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈線5CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線1CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線2CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線3CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線4CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線5CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線6CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線7CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線8CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線9CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線10CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線11CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線12CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線13CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線14CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線15CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線16CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線17CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈網1_翅脈網線1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
前翅_翅脈網1_翅脈網線2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
前翅_翅脈網1_翅脈網線3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
前翅_翅脈網2_翅脈網線1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
前翅_翅脈網2_翅脈網線2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
前翅_翅脈網2_翅脈網線3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
前翅_前翅CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈1CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
||||
前翅_翅脈2CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
||||
前翅_翅脈線1CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈線2CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈線3CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈線4CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈線5CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線1CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線2CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線3CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線4CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線5CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線6CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線7CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線8CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線9CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線10CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線11CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線12CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線13CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線14CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線15CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線16CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈縦線17CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈網1_翅脈網線1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
前翅_翅脈網1_翅脈網線2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
前翅_翅脈網1_翅脈網線3CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
前翅_翅脈網2_翅脈網線1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
前翅_翅脈網2_翅脈網線2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
前翅_翅脈網2_翅脈網線3CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -554,19 +554,19 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
Col.Alpha(ref 体配色.体0O, 128, out var ret);
|
||||
前翅_前翅1CD = new ColorD(ref Col.Black, ref ret);
|
||||
前翅_翅脈線1CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈線2CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈線3CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈線4CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈線5CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈線6CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈線7CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_翅脈線8CD = new ColorD(ref Col.Black, ref Color2.Empty);
|
||||
前翅_前翅2CD = new ColorD(ref Col.Black, ref 体配色.体0O);
|
||||
前翅_紋1CD = new ColorD(ref Col.Black, ref 体配色.紋R);
|
||||
前翅_紋2CD = new ColorD(ref Col.Black, ref 体配色.紋R);
|
||||
ColorHelper.Alpha(ref 体配色.体0O, 128, out var ret);
|
||||
前翅_前翅1CD = new ColorD(ref ColorHelper.Black, ref ret);
|
||||
前翅_翅脈線1CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈線2CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈線3CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈線4CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈線5CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈線6CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈線7CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_翅脈線8CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
||||
前翅_前翅2CD = new ColorD(ref ColorHelper.Black, ref 体配色.体0O);
|
||||
前翅_紋1CD = new ColorD(ref ColorHelper.Black, ref 体配色.紋R);
|
||||
前翅_紋2CD = new ColorD(ref ColorHelper.Black, ref 体配色.紋R);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -887,27 +887,27 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
前翅_前翅CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
前翅_水青_柄CD = new ColorD(ref Col.Empty, ref 体配色.柄O);
|
||||
前翅_水青_縁柄CD = new ColorD(ref Col.Black, ref 体配色.体1O);
|
||||
前翅_水青_紋1CD = new ColorD(ref Col.Black, ref 体配色.刺青);
|
||||
前翅_水青_紋2CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
前翅_揚羽_柄1CD = new ColorD(ref Col.Black, ref 体配色.柄O);
|
||||
前翅_揚羽_柄2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
||||
前翅_揚羽_柄3CD = new ColorD(ref Col.Black, ref 体配色.柄O);
|
||||
前翅_揚羽_柄4CD = new ColorD(ref Col.Black, ref 体配色.柄O);
|
||||
前翅_揚羽_柄5CD = new ColorD(ref Col.Black, ref 体配色.柄O);
|
||||
前翅_揚羽_柄6CD = new ColorD(ref Col.Black, ref 体配色.柄O);
|
||||
前翅_揚羽_柄7CD = new ColorD(ref Col.Black, ref 体配色.柄O);
|
||||
前翅_揚羽_柄8CD = new ColorD(ref Col.Black, ref 体配色.柄O);
|
||||
前翅_揚羽_柄9CD = new ColorD(ref Col.Black, ref 体配色.柄O);
|
||||
前翅_揚羽_柄10CD = new ColorD(ref Col.Black, ref 体配色.柄O);
|
||||
前翅_揚羽_紋1CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
前翅_揚羽_紋2CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
前翅_揚羽_紋3CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
前翅_揚羽_紋4CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
前翅_揚羽_紋5CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
前翅_揚羽_紋6CD = new ColorD(ref Col.Empty, ref 体配色.紋O);
|
||||
前翅_前翅CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
前翅_水青_柄CD = new ColorD(ref ColorHelper.Empty, ref 体配色.柄O);
|
||||
前翅_水青_縁柄CD = new ColorD(ref ColorHelper.Black, ref 体配色.体1O);
|
||||
前翅_水青_紋1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青);
|
||||
前翅_水青_紋2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
前翅_揚羽_柄1CD = new ColorD(ref ColorHelper.Black, ref 体配色.柄O);
|
||||
前翅_揚羽_柄2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
||||
前翅_揚羽_柄3CD = new ColorD(ref ColorHelper.Black, ref 体配色.柄O);
|
||||
前翅_揚羽_柄4CD = new ColorD(ref ColorHelper.Black, ref 体配色.柄O);
|
||||
前翅_揚羽_柄5CD = new ColorD(ref ColorHelper.Black, ref 体配色.柄O);
|
||||
前翅_揚羽_柄6CD = new ColorD(ref ColorHelper.Black, ref 体配色.柄O);
|
||||
前翅_揚羽_柄7CD = new ColorD(ref ColorHelper.Black, ref 体配色.柄O);
|
||||
前翅_揚羽_柄8CD = new ColorD(ref ColorHelper.Black, ref 体配色.柄O);
|
||||
前翅_揚羽_柄9CD = new ColorD(ref ColorHelper.Black, ref 体配色.柄O);
|
||||
前翅_揚羽_柄10CD = new ColorD(ref ColorHelper.Black, ref 体配色.柄O);
|
||||
前翅_揚羽_紋1CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
前翅_揚羽_紋2CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
前翅_揚羽_紋3CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
前翅_揚羽_紋4CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
前翅_揚羽_紋5CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
前翅_揚羽_紋6CD = new ColorD(ref ColorHelper.Empty, ref 体配色.紋O);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1018,7 +1018,7 @@ namespace SlaveMatrix
|
||||
髪ハネ左CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪左4CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪左5CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
ハイライト左CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト左CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
髪頭頂横左1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪頭頂横左2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪右1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
@@ -1034,7 +1034,7 @@ namespace SlaveMatrix
|
||||
髪右4CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪右5CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪中央CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
ハイライト右CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト右CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
髪頭頂横右1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪頭頂横右2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
}
|
||||
|
||||
@@ -1018,7 +1018,7 @@ namespace SlaveMatrix
|
||||
髪ハネ左CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪左4CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪左5CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
ハイライト左CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト左CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
髪頭頂横左1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪頭頂横左2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪右1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
@@ -1034,7 +1034,7 @@ namespace SlaveMatrix
|
||||
髪右4CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪右5CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪中央CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
ハイライト右CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト右CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
髪頭頂横右1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪頭頂横右2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
}
|
||||
|
||||
@@ -1018,7 +1018,7 @@ namespace SlaveMatrix
|
||||
編み左_編節3_髪編目CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪ハネ左CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪左5CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
ハイライト左CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト左CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
髪頭頂横左1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪頭頂横左2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪右1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
@@ -1033,7 +1033,7 @@ namespace SlaveMatrix
|
||||
編み右_編節3_髪編目CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪ハネ右CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪右5CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
ハイライト右CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト右CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
髪中央CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪頭頂横右1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪頭頂横右2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
|
||||
@@ -1018,7 +1018,7 @@ namespace SlaveMatrix
|
||||
髪ハネ左CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪左4CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪左5CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
ハイライト左CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト左CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
髪頭頂横左1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪頭頂横左2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪右1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
@@ -1033,7 +1033,7 @@ namespace SlaveMatrix
|
||||
髪ハネ右CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪右4CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪右5CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
ハイライト右CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト右CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
髪中央CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪頭頂横右1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪頭頂横右2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
|
||||
@@ -1018,7 +1018,7 @@ namespace SlaveMatrix
|
||||
髪ハネ左CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪左4CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪左5CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
ハイライト左CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト左CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
髪頭頂横左1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪頭頂横左2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪右1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
@@ -1033,7 +1033,7 @@ namespace SlaveMatrix
|
||||
髪ハネ右CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪右4CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪右5CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
ハイライト右CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト右CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
髪中央CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪頭頂横右1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪頭頂横右2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
|
||||
@@ -1058,7 +1058,7 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
髪基CD = new ColorD(ref Col.Empty, ref Color2.Empty);
|
||||
髪基CD = new ColorD(ref ColorHelper.Empty, ref Color2.Empty);
|
||||
髪左1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪左2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪左3CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
@@ -1071,7 +1071,7 @@ namespace SlaveMatrix
|
||||
編み左_編節3_髪編目CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪ハネ左CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪左5CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
ハイライト左CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト左CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
髪頭頂横左1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪頭頂横左2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪右1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
@@ -1086,7 +1086,7 @@ namespace SlaveMatrix
|
||||
編み右_編節3_髪編目CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪ハネ右CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪右5CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
ハイライト右CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト右CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
髪右6CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪左6CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪頭頂横右1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
|
||||
@@ -981,7 +981,7 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
髪基CD = new ColorD(ref Col.Empty, ref Color2.Empty);
|
||||
髪基CD = new ColorD(ref ColorHelper.Empty, ref Color2.Empty);
|
||||
髪左1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪左2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪左3CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
@@ -993,7 +993,7 @@ namespace SlaveMatrix
|
||||
編み左_編節3_髪節CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
編み左_編節3_髪編目CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪ハネ左CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
ハイライト左CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト左CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
髪頭頂横左1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪頭頂横左2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪右1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
@@ -1007,7 +1007,7 @@ namespace SlaveMatrix
|
||||
編み右_編節3_髪節CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
編み右_編節3_髪編目CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪ハネ右CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
ハイライト右CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト右CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
髪左5CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪中央CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪頭頂横右1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
|
||||
@@ -903,7 +903,7 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
髪基CD = new ColorD(ref Col.Empty, ref Color2.Empty);
|
||||
髪基CD = new ColorD(ref ColorHelper.Empty, ref Color2.Empty);
|
||||
髪左1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
編み左_編節1_髪節CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
編み左_編節1_髪編目CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
@@ -927,10 +927,10 @@ namespace SlaveMatrix
|
||||
髪左根1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪左根2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪左3CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
ハイライト左CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト左CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
髪右3CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪右4CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
ハイライト右CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト右CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -929,7 +929,7 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
髪基CD = new ColorD(ref Col.Empty, ref Color2.Empty);
|
||||
髪基CD = new ColorD(ref ColorHelper.Empty, ref Color2.Empty);
|
||||
髪左1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪左2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
編み左_編節1_髪節CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
@@ -939,7 +939,7 @@ namespace SlaveMatrix
|
||||
編み左_編節3_髪節CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
編み左_編節3_髪編目CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪ハネ左CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
ハイライト左CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト左CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
髪右1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪右2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
編み右_編節1_髪節CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
@@ -949,7 +949,7 @@ namespace SlaveMatrix
|
||||
編み右_編節3_髪節CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
編み右_編節3_髪編目CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪ハネ右CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
ハイライト右CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト右CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
髪左根1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪左根2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪左3CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
|
||||
@@ -929,13 +929,13 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
髪基CD = new ColorD(ref Col.Empty, ref Color2.Empty);
|
||||
髪基CD = new ColorD(ref ColorHelper.Empty, ref Color2.Empty);
|
||||
髪左1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪左2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
ハイライト左CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト左CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
髪右1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪右2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
ハイライト右CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト右CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
髪左根1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪左根2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
編み左_編節1_髪節CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
|
||||
@@ -929,7 +929,7 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
髪基CD = new ColorD(ref Col.Empty, ref Color2.Empty);
|
||||
髪基CD = new ColorD(ref ColorHelper.Empty, ref Color2.Empty);
|
||||
髪左1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪左2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
編み左_編節1_髪節CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
@@ -939,7 +939,7 @@ namespace SlaveMatrix
|
||||
編み左_編節3_髪節CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
編み左_編節3_髪編目CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪ハネ左CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
ハイライト左CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト左CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
髪右1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪右2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
編み右_編節1_髪節CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
@@ -949,7 +949,7 @@ namespace SlaveMatrix
|
||||
編み右_編節3_髪節CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
編み右_編節3_髪編目CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪ハネ右CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
ハイライト右CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト右CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
髪左根1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪左根2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪左3CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
|
||||
@@ -929,13 +929,13 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
髪基CD = new ColorD(ref Col.Empty, ref Color2.Empty);
|
||||
髪基CD = new ColorD(ref ColorHelper.Empty, ref Color2.Empty);
|
||||
髪左1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪左2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
ハイライト左CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト左CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
髪右1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪右2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
ハイライト右CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト右CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
髪左根1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪左根2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
編み左_編節1_髪節CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
|
||||
@@ -829,7 +829,7 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
髪基CD = new ColorD(ref Col.Empty, ref Color2.Empty);
|
||||
髪基CD = new ColorD(ref ColorHelper.Empty, ref Color2.Empty);
|
||||
髪左1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪左2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪左3CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
@@ -841,7 +841,7 @@ namespace SlaveMatrix
|
||||
編み左_編節3_髪編目CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪ハネ左CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪左4CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
ハイライト左CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト左CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
髪右1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪右2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪右3CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
@@ -853,7 +853,7 @@ namespace SlaveMatrix
|
||||
編み右_編節3_髪編目CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪ハネ右CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪右4CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
ハイライト右CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト右CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -827,7 +827,7 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
髪基CD = new ColorD(ref Col.Empty, ref Color2.Empty);
|
||||
髪基CD = new ColorD(ref ColorHelper.Empty, ref Color2.Empty);
|
||||
髪左1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪左2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪左3CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
@@ -838,7 +838,7 @@ namespace SlaveMatrix
|
||||
編み左_編節3_髪節CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
編み左_編節3_髪編目CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪ハネ左CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
ハイライト左CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト左CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
髪左4CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪右1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪右2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
@@ -850,7 +850,7 @@ namespace SlaveMatrix
|
||||
編み右_編節3_髪節CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
編み右_編節3_髪編目CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪ハネ右CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
ハイライト右CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト右CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
髪右4CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1006,7 +1006,7 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
髪基CD = new ColorD(ref Col.Empty, ref Color2.Empty);
|
||||
髪基CD = new ColorD(ref ColorHelper.Empty, ref Color2.Empty);
|
||||
髪左1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪左2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪左3CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
@@ -1019,7 +1019,7 @@ namespace SlaveMatrix
|
||||
編み左_編節3_髪編目CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪ハネ左CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪左5CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
ハイライト左CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト左CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
髪頭頂横左1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪頭頂横左2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪右1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
@@ -1034,7 +1034,7 @@ namespace SlaveMatrix
|
||||
編み右_編節3_髪編目CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪ハネ右CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪右5CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
ハイライト右CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト右CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
髪頭頂横右1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪頭頂横右2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
}
|
||||
|
||||
@@ -929,7 +929,7 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
髪基CD = new ColorD(ref Col.Empty, ref Color2.Empty);
|
||||
髪基CD = new ColorD(ref ColorHelper.Empty, ref Color2.Empty);
|
||||
髪左1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪左2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪左3CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
@@ -941,7 +941,7 @@ namespace SlaveMatrix
|
||||
編み左_編節3_髪節CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
編み左_編節3_髪編目CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪ハネ左CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
ハイライト左CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト左CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
髪頭頂横左1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪頭頂横左2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪右1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
@@ -955,7 +955,7 @@ namespace SlaveMatrix
|
||||
編み右_編節3_髪節CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
編み右_編節3_髪編目CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪ハネ右CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
ハイライト右CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト右CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
髪頭頂横右1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪頭頂横右2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
}
|
||||
|
||||
@@ -952,7 +952,7 @@ namespace SlaveMatrix
|
||||
|
||||
private void 配色N0(BodyColorSet 体配色)
|
||||
{
|
||||
髪基CD = new ColorD(ref Col.Empty, ref Color2.Empty);
|
||||
髪基CD = new ColorD(ref ColorHelper.Empty, ref Color2.Empty);
|
||||
髪左1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪左2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
編み左_編節1_髪節CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
@@ -976,7 +976,7 @@ namespace SlaveMatrix
|
||||
髪右5CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪左3CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪右6CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
ハイライトCD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライトCD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
髪頭頂横左1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪頭頂横左2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪頭頂横右1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
|
||||
@@ -927,8 +927,8 @@ namespace SlaveMatrix
|
||||
髪右5CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪右6CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
髪右7CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
||||
ハイライト左CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト右CD = new ColorD(ref Col.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト左CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
ハイライト右CD = new ColorD(ref ColorHelper.Empty, ref 体配色.ハイライト2O);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user