Added Type stubbing
This commit is contained in:
@@ -17,10 +17,10 @@ namespace BlendFile.DNA {
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public int slot_handle;
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public int group_array_num;
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public bActionGroup ptr_ptr_group_array;
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public uchar[] _pad = new uchar[4];
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public byte[] _pad = new System.Byte[4];
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public int fcurve_array_num;
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public FCurve ptr_ptr_fcurve_array;
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public ActionChannelBag(int slot_handle, int group_array_num, bActionGroup ptr_ptr_group_array, uchar[] _pad, int fcurve_array_num, FCurve ptr_ptr_fcurve_array) {
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public ActionChannelBag(int slot_handle, int group_array_num, bActionGroup ptr_ptr_group_array, byte[] _pad, int fcurve_array_num, FCurve ptr_ptr_fcurve_array) {
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this.slot_handle = slot_handle;
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this.group_array_num = group_array_num;
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this.ptr_ptr_group_array = ptr_ptr_group_array;
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@@ -16,13 +16,13 @@ namespace BlendFile.DNA {
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public class ActionLayer {
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public char[] name = new System.Char[64];
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public float influence;
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public uchar layer_flags;
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public int8_t layer_mix_mode;
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public uchar[] _pad0 = new uchar[2];
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public byte layer_flags;
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public sbyte layer_mix_mode;
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public byte[] _pad0 = new System.Byte[2];
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public ActionStrip ptr_ptr_strip_array;
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public int strip_array_num;
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public uchar[] _pad1 = new uchar[4];
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public ActionLayer(char[] name, float influence, uchar layer_flags, int8_t layer_mix_mode, uchar[] _pad0, ActionStrip ptr_ptr_strip_array, int strip_array_num, uchar[] _pad1) {
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public byte[] _pad1 = new System.Byte[4];
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public ActionLayer(char[] name, float influence, byte layer_flags, sbyte layer_mix_mode, byte[] _pad0, ActionStrip ptr_ptr_strip_array, int strip_array_num, byte[] _pad1) {
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this.name = name;
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this.influence = influence;
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this.layer_flags = layer_flags;
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@@ -15,13 +15,13 @@ namespace BlendFile.DNA {
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public class ActionSlot {
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public char[] name = new System.Char[66];
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public uchar[] _pad0 = new uchar[2];
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public byte[] _pad0 = new System.Byte[2];
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public int idtype;
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public int handle;
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public int8_t slot_flags;
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public uchar[] _pad1 = new uchar[3];
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public sbyte slot_flags;
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public byte[] _pad1 = new System.Byte[3];
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public ActionSlotRuntimeHandle ptr_runtime;
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public ActionSlot(char[] name, uchar[] _pad0, int idtype, int handle, int8_t slot_flags, uchar[] _pad1, ActionSlotRuntimeHandle ptr_runtime) {
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public ActionSlot(char[] name, byte[] _pad0, int idtype, int handle, sbyte slot_flags, byte[] _pad1, ActionSlotRuntimeHandle ptr_runtime) {
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this.name = name;
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this._pad0 = _pad0;
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this.idtype = idtype;
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@@ -14,14 +14,14 @@ using System;
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namespace BlendFile.DNA {
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public struct ActionStrip {
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public int8_t strip_type;
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public uchar[] _pad0 = new uchar[3];
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public sbyte strip_type;
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public byte[] _pad0 = new System.Byte[3];
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public int data_index;
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public float frame_start;
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public float frame_end;
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public float frame_offset;
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public uchar[] _pad1 = new uchar[4];
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public ActionStrip(int8_t strip_type, uchar[] _pad0, int data_index, float frame_start, float frame_end, float frame_offset, uchar[] _pad1) {
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public byte[] _pad1 = new System.Byte[4];
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public ActionStrip(sbyte strip_type, byte[] _pad0, int data_index, float frame_start, float frame_end, float frame_offset, byte[] _pad1) {
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this.strip_type = strip_type;
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this._pad0 = _pad0;
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this.data_index = data_index;
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@@ -16,8 +16,8 @@ namespace BlendFile.DNA {
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public class ActionStripKeyframeData {
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public ActionChannelBag ptr_ptr_channelbag_array;
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public int channelbag_array_num;
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public uchar[] _pad = new uchar[4];
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public ActionStripKeyframeData(ActionChannelBag ptr_ptr_channelbag_array, int channelbag_array_num, uchar[] _pad) {
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public byte[] _pad = new System.Byte[4];
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public ActionStripKeyframeData(ActionChannelBag ptr_ptr_channelbag_array, int channelbag_array_num, byte[] _pad) {
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this.ptr_ptr_channelbag_array = ptr_ptr_channelbag_array;
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this.channelbag_array_num = channelbag_array_num;
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this._pad = _pad;
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@@ -17,11 +17,11 @@ namespace BlendFile.DNA {
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public bAction ptr_action;
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public int slot_handle;
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public char[] slot_name = new System.Char[66];
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public uchar[] _pad0 = new uchar[2];
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public byte[] _pad0 = new System.Byte[2];
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public bAction ptr_tmpact;
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public int tmp_slot_handle;
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public char[] tmp_slot_name = new System.Char[66];
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public uchar[] _pad1 = new uchar[2];
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public byte[] _pad1 = new System.Byte[2];
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public ListBase nla_tracks;
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public NlaTrack ptr_act_track;
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public NlaStrip ptr_actstrip;
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@@ -32,16 +32,16 @@ namespace BlendFile.DNA {
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public short act_blendmode;
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public short act_extendmode;
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public float act_influence;
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public uchar[] _pad2 = new uchar[4];
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public byte[] _pad2 = new System.Byte[4];
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public AnimData(
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bAction ptr_action,
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int slot_handle,
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char[] slot_name,
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uchar[] _pad0,
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byte[] _pad0,
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bAction ptr_tmpact,
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int tmp_slot_handle,
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char[] tmp_slot_name,
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uchar[] _pad1,
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byte[] _pad1,
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ListBase nla_tracks,
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NlaTrack ptr_act_track,
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NlaStrip ptr_actstrip,
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@@ -52,7 +52,7 @@ namespace BlendFile.DNA {
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short act_blendmode,
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short act_extendmode,
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float act_influence,
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uchar[] _pad2) {
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byte[] _pad2) {
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this.ptr_action = ptr_action;
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this.slot_handle = slot_handle;
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this.slot_name = slot_name;
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@@ -17,12 +17,12 @@ namespace BlendFile.DNA {
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public float[] vec = new System.Single[4];
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public float alfa;
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public float weight;
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public uchar f1;
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public byte f1;
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public char[] _pad1 = new System.Char[1];
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public short hide;
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public float radius;
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public char[] _pad = new System.Char[4];
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public BPoint(float[] vec, float alfa, float weight, uchar f1, char[] _pad1, short hide, float radius, char[] _pad) {
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public BPoint(float[] vec, float alfa, float weight, byte f1, char[] _pad1, short hide, float radius, char[] _pad) {
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this.vec = vec;
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this.alfa = alfa;
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this.weight = weight;
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@@ -19,11 +19,11 @@ namespace BlendFile.DNA {
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public float weight;
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public float radius;
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public char ipo;
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public uchar h1;
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public uchar h2;
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public uchar f1;
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public uchar f2;
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public uchar f3;
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public byte h1;
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public byte h2;
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public byte f1;
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public byte f2;
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public byte f3;
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public char hide;
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public char easing;
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public float back;
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@@ -37,11 +37,11 @@ namespace BlendFile.DNA {
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float weight,
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float radius,
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char ipo,
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uchar h1,
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uchar h2,
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uchar f1,
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uchar f2,
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uchar f3,
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byte h1,
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byte h2,
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byte f1,
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byte f2,
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byte f3,
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char hide,
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char easing,
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float back,
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@@ -18,12 +18,12 @@ namespace BlendFile.DNA {
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public BoneCollection ptr_prev;
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public char[] name = new System.Char[64];
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public ListBase bones;
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public uchar flags;
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public uchar[] _pad0 = new uchar[7];
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public byte flags;
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public byte[] _pad0 = new System.Byte[7];
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public int child_index;
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public int child_count;
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public IDProperty ptr_prop;
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public BoneCollection(BoneCollection ptr_next, BoneCollection ptr_prev, char[] name, ListBase bones, uchar flags, uchar[] _pad0, int child_index, int child_count, IDProperty ptr_prop) {
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public BoneCollection(BoneCollection ptr_next, BoneCollection ptr_prev, char[] name, ListBase bones, byte flags, byte[] _pad0, int child_index, int child_count, IDProperty ptr_prop) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.name = name;
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@@ -14,10 +14,10 @@ using System;
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namespace BlendFile.DNA {
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public struct BoneColor {
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public int8_t palette_index;
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public uchar[] _pad0 = new uchar[7];
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public sbyte palette_index;
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public byte[] _pad0 = new System.Byte[7];
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public ThemeWireColor custom;
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public BoneColor(int8_t palette_index, uchar[] _pad0, ThemeWireColor custom) {
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public BoneColor(sbyte palette_index, byte[] _pad0, ThemeWireColor custom) {
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this.palette_index = palette_index;
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this._pad0 = _pad0;
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this.custom = custom;
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@@ -22,10 +22,10 @@ namespace BlendFile.DNA {
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public float minimum_distance;
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public float curve_radius;
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public int density_add_attempts;
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public uchar density_mode;
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public byte density_mode;
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public char[] _pad = new System.Char[7];
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public CurveMapping ptr_curve_parameter_falloff;
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public BrushCurvesSculptSettings(int add_amount, int points_per_curve, int flag, float minimum_length, float curve_length, float minimum_distance, float curve_radius, int density_add_attempts, uchar density_mode, char[] _pad, CurveMapping ptr_curve_parameter_falloff) {
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public BrushCurvesSculptSettings(int add_amount, int points_per_curve, int flag, float minimum_length, float curve_length, float minimum_distance, float curve_radius, int density_add_attempts, byte density_mode, char[] _pad, CurveMapping ptr_curve_parameter_falloff) {
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this.add_amount = add_amount;
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this.points_per_curve = points_per_curve;
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this.flag = flag;
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@@ -28,7 +28,7 @@ namespace BlendFile.DNA {
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public short fill_direction;
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public float fill_threshold;
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public char[] _pad2 = new System.Char[2];
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public int8_t caps_type;
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public sbyte caps_type;
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public char[] _pad = new System.Char[1];
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public int flag2;
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public int fill_simplylvl;
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@@ -84,7 +84,7 @@ namespace BlendFile.DNA {
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short fill_direction,
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float fill_threshold,
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char[] _pad2,
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int8_t caps_type,
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sbyte caps_type,
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char[] _pad,
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int flag2,
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int fill_simplylvl,
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@@ -24,13 +24,13 @@ namespace BlendFile.DNA {
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public PreviewImage ptr_preview;
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public int layer;
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public float[] dupli_ofs = new System.Single[3];
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public uchar flag;
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public int8_t color_tag;
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public byte flag;
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public sbyte color_tag;
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public char[] _pad1 = new System.Char[2];
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public uchar lineart_usage;
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public uchar lineart_flags;
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public uchar lineart_intersection_mask;
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public uchar lineart_intersection_priority;
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public byte lineart_usage;
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public byte lineart_flags;
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public byte lineart_intersection_mask;
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public byte lineart_intersection_priority;
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public ViewLayer ptr_view_layer;
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public Collection_Runtime runtime;
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public Collection(
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@@ -44,13 +44,13 @@ namespace BlendFile.DNA {
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PreviewImage ptr_preview,
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int layer,
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float[] dupli_ofs,
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uchar flag,
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int8_t color_tag,
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byte flag,
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sbyte color_tag,
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char[] _pad1,
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uchar lineart_usage,
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uchar lineart_flags,
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uchar lineart_intersection_mask,
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uchar lineart_intersection_priority,
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byte lineart_usage,
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byte lineart_flags,
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byte lineart_intersection_mask,
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byte lineart_intersection_priority,
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ViewLayer ptr_view_layer,
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Collection_Runtime runtime) {
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this.id = id;
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@@ -14,9 +14,9 @@ using System;
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namespace BlendFile.DNA {
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public struct CollectionLightLinking {
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public uchar link_state;
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public uchar[] _pad = new uchar[3];
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public CollectionLightLinking(uchar link_state, uchar[] _pad) {
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public byte link_state;
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public byte[] _pad = new System.Byte[3];
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public CollectionLightLinking(byte link_state, byte[] _pad) {
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this.link_state = link_state;
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this._pad = _pad;
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}
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@@ -18,9 +18,9 @@ namespace BlendFile.DNA {
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public ListBase object_cache_instanced;
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public ListBase parents;
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public GHash ptr_gobject_hash;
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public uchar tag;
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public byte tag;
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public char[] _pad0 = new System.Char[7];
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public Collection_Runtime(ListBase object_cache, ListBase object_cache_instanced, ListBase parents, GHash ptr_gobject_hash, uchar tag, char[] _pad0) {
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public Collection_Runtime(ListBase object_cache, ListBase object_cache_instanced, ListBase parents, GHash ptr_gobject_hash, byte tag, char[] _pad0) {
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this.object_cache = object_cache;
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this.object_cache_instanced = object_cache_instanced;
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this.parents = parents;
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@@ -14,12 +14,12 @@ using System;
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namespace BlendFile.DNA {
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public struct CustomData_MeshMasks {
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public uint64_t vmask;
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public uint64_t emask;
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public uint64_t fmask;
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public uint64_t pmask;
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public uint64_t lmask;
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public CustomData_MeshMasks(uint64_t vmask, uint64_t emask, uint64_t fmask, uint64_t pmask, uint64_t lmask) {
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public ulong vmask;
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public ulong emask;
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public ulong fmask;
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public ulong pmask;
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public ulong lmask;
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public CustomData_MeshMasks(ulong vmask, ulong emask, ulong fmask, ulong pmask, ulong lmask) {
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this.vmask = vmask;
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this.emask = emask;
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this.fmask = fmask;
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@@ -35,7 +35,7 @@ namespace BlendFile.DNA {
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public float recycle_max_cost;
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public int cache_flag;
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public PrefetchJob ptr_prefetch_job;
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public int64_t disk_cache_timestamp;
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public long disk_cache_timestamp;
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public EditingRuntime runtime;
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public Editing(
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ListBase ptr_seqbasep,
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@@ -59,7 +59,7 @@ namespace BlendFile.DNA {
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float recycle_max_cost,
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int cache_flag,
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PrefetchJob ptr_prefetch_job,
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int64_t disk_cache_timestamp,
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long disk_cache_timestamp,
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EditingRuntime runtime) {
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this.ptr_seqbasep = ptr_seqbasep;
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this.ptr_displayed_channels = ptr_displayed_channels;
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@@ -25,10 +25,10 @@ namespace BlendFile.DNA {
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public object ptr__pad1;
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public int fileflags;
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public int globalf;
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public uint64_t build_commit_timestamp;
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public ulong build_commit_timestamp;
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public char[] build_hash = new System.Char[16];
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public char[] filename = new System.Char[1024];
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public FileGlobal(char[] subvstr, short subversion, short minversion, short minsubversion, char[] _pad, bScreen ptr_curscreen, Scene ptr_curscene, ViewLayer ptr_cur_view_layer, object ptr__pad1, int fileflags, int globalf, uint64_t build_commit_timestamp, char[] build_hash, char[] filename) {
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public FileGlobal(char[] subvstr, short subversion, short minversion, short minsubversion, char[] _pad, bScreen ptr_curscreen, Scene ptr_curscene, ViewLayer ptr_cur_view_layer, object ptr__pad1, int fileflags, int globalf, ulong build_commit_timestamp, char[] build_hash, char[] filename) {
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this.subvstr = subvstr;
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this.subversion = subversion;
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this.minversion = minversion;
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@@ -24,7 +24,7 @@ namespace BlendFile.DNA {
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public object ptr__pad3;
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public char[] filter_glob = new System.Char[256];
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public char[] filter_search = new System.Char[64];
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public uint64_t filter_id;
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public ulong filter_id;
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public int active_file;
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public int highlight_file;
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public int sel_first;
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@@ -51,7 +51,7 @@ namespace BlendFile.DNA {
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object ptr__pad3,
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char[] filter_glob,
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char[] filter_search,
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uint64_t filter_id,
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ulong filter_id,
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int active_file,
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int highlight_file,
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int sel_first,
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@@ -14,10 +14,10 @@ using System;
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namespace BlendFile.DNA {
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public struct GreasePencilDrawingBase {
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public int8_t type;
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public sbyte type;
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public char[] _pad = new System.Char[3];
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public int flag;
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public GreasePencilDrawingBase(int8_t type, char[] _pad, int flag) {
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public GreasePencilDrawingBase(sbyte type, char[] _pad, int flag) {
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this.type = type;
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this._pad = _pad;
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this.flag = flag;
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@@ -16,9 +16,9 @@ namespace BlendFile.DNA {
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public struct GreasePencilFrame {
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public int drawing_index;
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public int flag;
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public int8_t type;
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public sbyte type;
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public char[] _pad = new System.Char[3];
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public GreasePencilFrame(int drawing_index, int flag, int8_t type, char[] _pad) {
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public GreasePencilFrame(int drawing_index, int flag, sbyte type, char[] _pad) {
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this.drawing_index = drawing_index;
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this.flag = flag;
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this.type = type;
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@@ -16,7 +16,7 @@ namespace BlendFile.DNA {
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public class GreasePencilLayer {
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public GreasePencilLayerTreeNode @base;
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public GreasePencilLayerFramesMapStorage frames_storage;
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public int8_t blend_mode;
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public sbyte blend_mode;
|
||||
public char[] _pad = new System.Char[3];
|
||||
public float opacity;
|
||||
public ListBase masks;
|
||||
@@ -34,7 +34,7 @@ namespace BlendFile.DNA {
|
||||
public GreasePencilLayer(
|
||||
GreasePencilLayerTreeNode @base,
|
||||
GreasePencilLayerFramesMapStorage frames_storage,
|
||||
int8_t blend_mode,
|
||||
sbyte blend_mode,
|
||||
char[] _pad,
|
||||
float opacity,
|
||||
ListBase masks,
|
||||
|
||||
@@ -16,10 +16,10 @@ namespace BlendFile.DNA {
|
||||
public class GreasePencilLayerTreeGroup {
|
||||
public GreasePencilLayerTreeNode @base;
|
||||
public ListBase children;
|
||||
public int8_t color_tag;
|
||||
public sbyte color_tag;
|
||||
public char[] _pad = new System.Char[7];
|
||||
public GreasePencilLayerGroupRuntimeHandle ptr_runtime;
|
||||
public GreasePencilLayerTreeGroup(GreasePencilLayerTreeNode @base, ListBase children, int8_t color_tag, char[] _pad, GreasePencilLayerGroupRuntimeHandle ptr_runtime) {
|
||||
public GreasePencilLayerTreeGroup(GreasePencilLayerTreeNode @base, ListBase children, sbyte color_tag, char[] _pad, GreasePencilLayerGroupRuntimeHandle ptr_runtime) {
|
||||
this.@base = @base;
|
||||
this.children = children;
|
||||
this.color_tag = color_tag;
|
||||
|
||||
@@ -18,10 +18,10 @@ namespace BlendFile.DNA {
|
||||
public GreasePencilLayerTreeNode ptr_prev;
|
||||
public GreasePencilLayerTreeGroup ptr_parent;
|
||||
public char ptr_name;
|
||||
public int8_t type;
|
||||
public uchar[] color = new uchar[3];
|
||||
public sbyte type;
|
||||
public byte[] color = new System.Byte[3];
|
||||
public int flag;
|
||||
public GreasePencilLayerTreeNode(GreasePencilLayerTreeNode ptr_next, GreasePencilLayerTreeNode ptr_prev, GreasePencilLayerTreeGroup ptr_parent, char ptr_name, int8_t type, uchar[] color, int flag) {
|
||||
public GreasePencilLayerTreeNode(GreasePencilLayerTreeNode ptr_next, GreasePencilLayerTreeNode ptr_prev, GreasePencilLayerTreeGroup ptr_parent, char ptr_name, sbyte type, byte[] color, int flag) {
|
||||
this.ptr_next = ptr_next;
|
||||
this.ptr_prev = ptr_prev;
|
||||
this.ptr_parent = ptr_parent;
|
||||
|
||||
@@ -15,16 +15,16 @@ namespace BlendFile.DNA {
|
||||
|
||||
public struct GreasePencilOnionSkinningSettings {
|
||||
public float opacity;
|
||||
public int8_t mode;
|
||||
public uchar flag;
|
||||
public uchar filter;
|
||||
public sbyte mode;
|
||||
public byte flag;
|
||||
public byte filter;
|
||||
public char[] _pad = new System.Char[1];
|
||||
public short num_frames_before;
|
||||
public short num_frames_after;
|
||||
public float[] color_before = new System.Single[3];
|
||||
public float[] color_after = new System.Single[3];
|
||||
public char[] _pad2 = new System.Char[4];
|
||||
public GreasePencilOnionSkinningSettings(float opacity, int8_t mode, uchar flag, uchar filter, char[] _pad, short num_frames_before, short num_frames_after, float[] color_before, float[] color_after, char[] _pad2) {
|
||||
public GreasePencilOnionSkinningSettings(float opacity, sbyte mode, byte flag, byte filter, char[] _pad, short num_frames_before, short num_frames_after, float[] color_before, float[] color_after, char[] _pad2) {
|
||||
this.opacity = opacity;
|
||||
this.mode = mode;
|
||||
this.flag = flag;
|
||||
|
||||
@@ -15,11 +15,11 @@ namespace BlendFile.DNA {
|
||||
|
||||
public class IDPropertyUIDataBool {
|
||||
public IDPropertyUIData @base;
|
||||
public int8_t ptr_default_array;
|
||||
public sbyte ptr_default_array;
|
||||
public int default_array_len;
|
||||
public char[] _pad = new System.Char[3];
|
||||
public int8_t default_value;
|
||||
public IDPropertyUIDataBool(IDPropertyUIData @base, int8_t ptr_default_array, int default_array_len, char[] _pad, int8_t default_value) {
|
||||
public sbyte default_value;
|
||||
public IDPropertyUIDataBool(IDPropertyUIData @base, sbyte ptr_default_array, int default_array_len, char[] _pad, sbyte default_value) {
|
||||
this.@base = @base;
|
||||
this.ptr_default_array = ptr_default_array;
|
||||
this.default_array_len = default_array_len;
|
||||
|
||||
@@ -17,9 +17,9 @@ namespace BlendFile.DNA {
|
||||
public LayoutPanelState ptr_next;
|
||||
public LayoutPanelState ptr_prev;
|
||||
public char ptr_idname;
|
||||
public uchar flag;
|
||||
public byte flag;
|
||||
public char[] _pad = new System.Char[7];
|
||||
public LayoutPanelState(LayoutPanelState ptr_next, LayoutPanelState ptr_prev, char ptr_idname, uchar flag, char[] _pad) {
|
||||
public LayoutPanelState(LayoutPanelState ptr_next, LayoutPanelState ptr_prev, char ptr_idname, byte flag, char[] _pad) {
|
||||
this.ptr_next = ptr_next;
|
||||
this.ptr_prev = ptr_prev;
|
||||
this.ptr_idname = ptr_idname;
|
||||
|
||||
@@ -14,12 +14,12 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct LightLinkingRuntime {
|
||||
public uint64_t light_set_membership;
|
||||
public uint64_t shadow_set_membership;
|
||||
public uchar receiver_light_set;
|
||||
public uchar blocker_shadow_set;
|
||||
public uchar[] _pad = new uchar[6];
|
||||
public LightLinkingRuntime(uint64_t light_set_membership, uint64_t shadow_set_membership, uchar receiver_light_set, uchar blocker_shadow_set, uchar[] _pad) {
|
||||
public ulong light_set_membership;
|
||||
public ulong shadow_set_membership;
|
||||
public byte receiver_light_set;
|
||||
public byte blocker_shadow_set;
|
||||
public byte[] _pad = new System.Byte[6];
|
||||
public LightLinkingRuntime(ulong light_set_membership, ulong shadow_set_membership, byte receiver_light_set, byte blocker_shadow_set, byte[] _pad) {
|
||||
this.light_set_membership = light_set_membership;
|
||||
this.shadow_set_membership = shadow_set_membership;
|
||||
this.receiver_light_set = receiver_light_set;
|
||||
|
||||
@@ -14,8 +14,8 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public class LightProbeConnectivityData {
|
||||
public uchar ptr_validity;
|
||||
public LightProbeConnectivityData(uchar ptr_validity) {
|
||||
public byte ptr_validity;
|
||||
public LightProbeConnectivityData(byte ptr_validity) {
|
||||
this.ptr_validity = ptr_validity;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,8 +14,8 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct MBoolProperty {
|
||||
public uchar b;
|
||||
public MBoolProperty(uchar b) {
|
||||
public byte b;
|
||||
public MBoolProperty(byte b) {
|
||||
this.b = b;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,8 +14,8 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct MInt8Property {
|
||||
public int8_t i;
|
||||
public MInt8Property(int8_t i) {
|
||||
public sbyte i;
|
||||
public MInt8Property(sbyte i) {
|
||||
this.i = i;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,13 +19,13 @@ namespace BlendFile.DNA {
|
||||
public short flag;
|
||||
public float tolerance;
|
||||
public float bisect_threshold;
|
||||
public uchar use_correct_order_on_merge;
|
||||
public byte use_correct_order_on_merge;
|
||||
public char[] _pad = new System.Char[3];
|
||||
public float[] uv_offset = new System.Single[2];
|
||||
public float[] uv_offset_copy = new System.Single[2];
|
||||
public Object ptr_mirror_ob;
|
||||
public object ptr__pad1;
|
||||
public MirrorModifierData(ModifierData modifier, short axis, short flag, float tolerance, float bisect_threshold, uchar use_correct_order_on_merge, char[] _pad, float[] uv_offset, float[] uv_offset_copy, Object ptr_mirror_ob, object ptr__pad1) {
|
||||
public MirrorModifierData(ModifierData modifier, short axis, short flag, float tolerance, float bisect_threshold, byte use_correct_order_on_merge, char[] _pad, float[] uv_offset, float[] uv_offset_copy, Object ptr_mirror_ob, object ptr__pad1) {
|
||||
this.modifier = modifier;
|
||||
this.axis = axis;
|
||||
this.flag = flag;
|
||||
|
||||
@@ -14,9 +14,9 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeAccumulateField {
|
||||
public uchar data_type;
|
||||
public uchar domain;
|
||||
public NodeAccumulateField(uchar data_type, uchar domain) {
|
||||
public byte data_type;
|
||||
public byte domain;
|
||||
public NodeAccumulateField(byte data_type, byte domain) {
|
||||
this.data_type = data_type;
|
||||
this.domain = domain;
|
||||
}
|
||||
|
||||
@@ -14,9 +14,9 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeCMPCombSepColor {
|
||||
public uchar mode;
|
||||
public uchar ycc_mode;
|
||||
public NodeCMPCombSepColor(uchar mode, uchar ycc_mode) {
|
||||
public byte mode;
|
||||
public byte ycc_mode;
|
||||
public NodeCMPCombSepColor(byte mode, byte ycc_mode) {
|
||||
this.mode = mode;
|
||||
this.ycc_mode = ycc_mode;
|
||||
}
|
||||
|
||||
@@ -14,8 +14,8 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeCombSepColor {
|
||||
public int8_t mode;
|
||||
public NodeCombSepColor(int8_t mode) {
|
||||
public sbyte mode;
|
||||
public NodeCombSepColor(sbyte mode) {
|
||||
this.mode = mode;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,10 +16,10 @@ namespace BlendFile.DNA {
|
||||
public class NodeForeachGeometryElementGenerationItem {
|
||||
public char ptr_name;
|
||||
public short socket_type;
|
||||
public uchar domain;
|
||||
public byte domain;
|
||||
public char[] _pad = new System.Char[1];
|
||||
public int identifier;
|
||||
public NodeForeachGeometryElementGenerationItem(char ptr_name, short socket_type, uchar domain, char[] _pad, int identifier) {
|
||||
public NodeForeachGeometryElementGenerationItem(char ptr_name, short socket_type, byte domain, char[] _pad, int identifier) {
|
||||
this.ptr_name = ptr_name;
|
||||
this.socket_type = socket_type;
|
||||
this.domain = domain;
|
||||
|
||||
@@ -14,11 +14,11 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeFunctionCompare {
|
||||
public int8_t operation;
|
||||
public int8_t data_type;
|
||||
public int8_t mode;
|
||||
public sbyte operation;
|
||||
public sbyte data_type;
|
||||
public sbyte mode;
|
||||
public char[] _pad = new System.Char[1];
|
||||
public NodeFunctionCompare(int8_t operation, int8_t data_type, int8_t mode, char[] _pad) {
|
||||
public NodeFunctionCompare(sbyte operation, sbyte data_type, sbyte mode, char[] _pad) {
|
||||
this.operation = operation;
|
||||
this.data_type = data_type;
|
||||
this.mode = mode;
|
||||
|
||||
@@ -14,14 +14,14 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public class NodeGeometryAttributeCapture {
|
||||
public int8_t data_type;
|
||||
public int8_t domain;
|
||||
public sbyte data_type;
|
||||
public sbyte domain;
|
||||
public char[] _pad = new System.Char[2];
|
||||
public int next_identifier;
|
||||
public NodeGeometryAttributeCaptureItem ptr_capture_items;
|
||||
public int capture_items_num;
|
||||
public int active_index;
|
||||
public NodeGeometryAttributeCapture(int8_t data_type, int8_t domain, char[] _pad, int next_identifier, NodeGeometryAttributeCaptureItem ptr_capture_items, int capture_items_num, int active_index) {
|
||||
public NodeGeometryAttributeCapture(sbyte data_type, sbyte domain, char[] _pad, int next_identifier, NodeGeometryAttributeCaptureItem ptr_capture_items, int capture_items_num, int active_index) {
|
||||
this.data_type = data_type;
|
||||
this.domain = domain;
|
||||
this._pad = _pad;
|
||||
|
||||
@@ -14,11 +14,11 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public class NodeGeometryAttributeCaptureItem {
|
||||
public int8_t data_type;
|
||||
public sbyte data_type;
|
||||
public char[] _pad = new System.Char[3];
|
||||
public int identifier;
|
||||
public char ptr_name;
|
||||
public NodeGeometryAttributeCaptureItem(int8_t data_type, char[] _pad, int identifier, char ptr_name) {
|
||||
public NodeGeometryAttributeCaptureItem(sbyte data_type, char[] _pad, int identifier, char ptr_name) {
|
||||
this.data_type = data_type;
|
||||
this._pad = _pad;
|
||||
this.identifier = identifier;
|
||||
|
||||
@@ -14,8 +14,8 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometryCollectionInfo {
|
||||
public uchar transform_space;
|
||||
public NodeGeometryCollectionInfo(uchar transform_space) {
|
||||
public byte transform_space;
|
||||
public NodeGeometryCollectionInfo(byte transform_space) {
|
||||
this.transform_space = transform_space;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,8 +14,8 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometryCurveFill {
|
||||
public uchar mode;
|
||||
public NodeGeometryCurveFill(uchar mode) {
|
||||
public byte mode;
|
||||
public NodeGeometryCurveFill(byte mode) {
|
||||
this.mode = mode;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,8 +14,8 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometryCurveFillet {
|
||||
public uchar mode;
|
||||
public NodeGeometryCurveFillet(uchar mode) {
|
||||
public byte mode;
|
||||
public NodeGeometryCurveFillet(byte mode) {
|
||||
this.mode = mode;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,8 +14,8 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometryCurvePrimitiveArc {
|
||||
public uchar mode;
|
||||
public NodeGeometryCurvePrimitiveArc(uchar mode) {
|
||||
public byte mode;
|
||||
public NodeGeometryCurvePrimitiveArc(byte mode) {
|
||||
this.mode = mode;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,8 +14,8 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometryCurvePrimitiveBezierSegment {
|
||||
public uchar mode;
|
||||
public NodeGeometryCurvePrimitiveBezierSegment(uchar mode) {
|
||||
public byte mode;
|
||||
public NodeGeometryCurvePrimitiveBezierSegment(byte mode) {
|
||||
this.mode = mode;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,8 +14,8 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometryCurvePrimitiveCircle {
|
||||
public uchar mode;
|
||||
public NodeGeometryCurvePrimitiveCircle(uchar mode) {
|
||||
public byte mode;
|
||||
public NodeGeometryCurvePrimitiveCircle(byte mode) {
|
||||
this.mode = mode;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,8 +14,8 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometryCurvePrimitiveLine {
|
||||
public uchar mode;
|
||||
public NodeGeometryCurvePrimitiveLine(uchar mode) {
|
||||
public byte mode;
|
||||
public NodeGeometryCurvePrimitiveLine(byte mode) {
|
||||
this.mode = mode;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,8 +14,8 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometryCurvePrimitiveQuad {
|
||||
public uchar mode;
|
||||
public NodeGeometryCurvePrimitiveQuad(uchar mode) {
|
||||
public byte mode;
|
||||
public NodeGeometryCurvePrimitiveQuad(byte mode) {
|
||||
this.mode = mode;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,8 +14,8 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometryCurveResample {
|
||||
public uchar mode;
|
||||
public NodeGeometryCurveResample(uchar mode) {
|
||||
public byte mode;
|
||||
public NodeGeometryCurveResample(byte mode) {
|
||||
this.mode = mode;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,11 +14,11 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometryCurveSample {
|
||||
public uchar mode;
|
||||
public int8_t use_all_curves;
|
||||
public int8_t data_type;
|
||||
public byte mode;
|
||||
public sbyte use_all_curves;
|
||||
public sbyte data_type;
|
||||
public char[] _pad = new System.Char[1];
|
||||
public NodeGeometryCurveSample(uchar mode, int8_t use_all_curves, int8_t data_type, char[] _pad) {
|
||||
public NodeGeometryCurveSample(byte mode, sbyte use_all_curves, sbyte data_type, char[] _pad) {
|
||||
this.mode = mode;
|
||||
this.use_all_curves = use_all_curves;
|
||||
this.data_type = data_type;
|
||||
|
||||
@@ -14,9 +14,9 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometryCurveSelectHandles {
|
||||
public uchar handle_type;
|
||||
public uchar mode;
|
||||
public NodeGeometryCurveSelectHandles(uchar handle_type, uchar mode) {
|
||||
public byte handle_type;
|
||||
public byte mode;
|
||||
public NodeGeometryCurveSelectHandles(byte handle_type, byte mode) {
|
||||
this.handle_type = handle_type;
|
||||
this.mode = mode;
|
||||
}
|
||||
|
||||
@@ -14,9 +14,9 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometryCurveSetHandles {
|
||||
public uchar handle_type;
|
||||
public uchar mode;
|
||||
public NodeGeometryCurveSetHandles(uchar handle_type, uchar mode) {
|
||||
public byte handle_type;
|
||||
public byte mode;
|
||||
public NodeGeometryCurveSetHandles(byte handle_type, byte mode) {
|
||||
this.handle_type = handle_type;
|
||||
this.mode = mode;
|
||||
}
|
||||
|
||||
@@ -14,8 +14,8 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometryCurveSplineType {
|
||||
public uchar spline_type;
|
||||
public NodeGeometryCurveSplineType(uchar spline_type) {
|
||||
public byte spline_type;
|
||||
public NodeGeometryCurveSplineType(byte spline_type) {
|
||||
this.spline_type = spline_type;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,8 +14,8 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometryCurveToPoints {
|
||||
public uchar mode;
|
||||
public NodeGeometryCurveToPoints(uchar mode) {
|
||||
public byte mode;
|
||||
public NodeGeometryCurveToPoints(byte mode) {
|
||||
this.mode = mode;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,8 +14,8 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometryCurveTrim {
|
||||
public uchar mode;
|
||||
public NodeGeometryCurveTrim(uchar mode) {
|
||||
public byte mode;
|
||||
public NodeGeometryCurveTrim(byte mode) {
|
||||
this.mode = mode;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,9 +14,9 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometryDeleteGeometry {
|
||||
public int8_t domain;
|
||||
public int8_t mode;
|
||||
public NodeGeometryDeleteGeometry(int8_t domain, int8_t mode) {
|
||||
public sbyte domain;
|
||||
public sbyte mode;
|
||||
public NodeGeometryDeleteGeometry(sbyte domain, sbyte mode) {
|
||||
this.domain = domain;
|
||||
this.mode = mode;
|
||||
}
|
||||
|
||||
@@ -14,8 +14,8 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometryDistributePointsInVolume {
|
||||
public uchar mode;
|
||||
public NodeGeometryDistributePointsInVolume(uchar mode) {
|
||||
public byte mode;
|
||||
public NodeGeometryDistributePointsInVolume(byte mode) {
|
||||
this.mode = mode;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,8 +14,8 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometryDuplicateElements {
|
||||
public int8_t domain;
|
||||
public NodeGeometryDuplicateElements(int8_t domain) {
|
||||
public sbyte domain;
|
||||
public NodeGeometryDuplicateElements(sbyte domain) {
|
||||
this.domain = domain;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,8 +14,8 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometryExtrudeMesh {
|
||||
public uchar mode;
|
||||
public NodeGeometryExtrudeMesh(uchar mode) {
|
||||
public byte mode;
|
||||
public NodeGeometryExtrudeMesh(byte mode) {
|
||||
this.mode = mode;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,9 +18,9 @@ namespace BlendFile.DNA {
|
||||
public NodeForeachGeometryElementMainItems main_items;
|
||||
public NodeForeachGeometryElementGenerationItems generation_items;
|
||||
public int inspection_index;
|
||||
public uchar domain;
|
||||
public byte domain;
|
||||
public char[] _pad = new System.Char[3];
|
||||
public NodeGeometryForeachGeometryElementOutput(NodeForeachGeometryElementInputItems input_items, NodeForeachGeometryElementMainItems main_items, NodeForeachGeometryElementGenerationItems generation_items, int inspection_index, uchar domain, char[] _pad) {
|
||||
public NodeGeometryForeachGeometryElementOutput(NodeForeachGeometryElementInputItems input_items, NodeForeachGeometryElementMainItems main_items, NodeForeachGeometryElementGenerationItems generation_items, int inspection_index, byte domain, char[] _pad) {
|
||||
this.input_items = input_items;
|
||||
this.main_items = main_items;
|
||||
this.generation_items = generation_items;
|
||||
|
||||
@@ -14,9 +14,9 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometryImageTexture {
|
||||
public int8_t interpolation;
|
||||
public int8_t extension;
|
||||
public NodeGeometryImageTexture(int8_t interpolation, int8_t extension) {
|
||||
public sbyte interpolation;
|
||||
public sbyte extension;
|
||||
public NodeGeometryImageTexture(sbyte interpolation, sbyte extension) {
|
||||
this.interpolation = interpolation;
|
||||
this.extension = extension;
|
||||
}
|
||||
|
||||
@@ -14,8 +14,8 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometryInputNamedAttribute {
|
||||
public int8_t data_type;
|
||||
public NodeGeometryInputNamedAttribute(int8_t data_type) {
|
||||
public sbyte data_type;
|
||||
public NodeGeometryInputNamedAttribute(sbyte data_type) {
|
||||
this.data_type = data_type;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,8 +14,8 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometryMergeByDistance {
|
||||
public uchar mode;
|
||||
public NodeGeometryMergeByDistance(uchar mode) {
|
||||
public byte mode;
|
||||
public NodeGeometryMergeByDistance(byte mode) {
|
||||
this.mode = mode;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,8 +14,8 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometryMergeLayers {
|
||||
public int8_t mode;
|
||||
public NodeGeometryMergeLayers(int8_t mode) {
|
||||
public sbyte mode;
|
||||
public NodeGeometryMergeLayers(sbyte mode) {
|
||||
this.mode = mode;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,8 +14,8 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometryMeshCircle {
|
||||
public uchar fill_type;
|
||||
public NodeGeometryMeshCircle(uchar fill_type) {
|
||||
public byte fill_type;
|
||||
public NodeGeometryMeshCircle(byte fill_type) {
|
||||
this.fill_type = fill_type;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,8 +14,8 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometryMeshCone {
|
||||
public uchar fill_type;
|
||||
public NodeGeometryMeshCone(uchar fill_type) {
|
||||
public byte fill_type;
|
||||
public NodeGeometryMeshCone(byte fill_type) {
|
||||
this.fill_type = fill_type;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,8 +14,8 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometryMeshCylinder {
|
||||
public uchar fill_type;
|
||||
public NodeGeometryMeshCylinder(uchar fill_type) {
|
||||
public byte fill_type;
|
||||
public NodeGeometryMeshCylinder(byte fill_type) {
|
||||
this.fill_type = fill_type;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,9 +14,9 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometryMeshLine {
|
||||
public uchar mode;
|
||||
public uchar count_mode;
|
||||
public NodeGeometryMeshLine(uchar mode, uchar count_mode) {
|
||||
public byte mode;
|
||||
public byte count_mode;
|
||||
public NodeGeometryMeshLine(byte mode, byte count_mode) {
|
||||
this.mode = mode;
|
||||
this.count_mode = count_mode;
|
||||
}
|
||||
|
||||
@@ -14,8 +14,8 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometryMeshToPoints {
|
||||
public uchar mode;
|
||||
public NodeGeometryMeshToPoints(uchar mode) {
|
||||
public byte mode;
|
||||
public NodeGeometryMeshToPoints(byte mode) {
|
||||
this.mode = mode;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,8 +14,8 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometryMeshToVolume {
|
||||
public uchar resolution_mode;
|
||||
public NodeGeometryMeshToVolume(uchar resolution_mode) {
|
||||
public byte resolution_mode;
|
||||
public NodeGeometryMeshToVolume(byte resolution_mode) {
|
||||
this.resolution_mode = resolution_mode;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,8 +14,8 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometryObjectInfo {
|
||||
public uchar transform_space;
|
||||
public NodeGeometryObjectInfo(uchar transform_space) {
|
||||
public byte transform_space;
|
||||
public NodeGeometryObjectInfo(byte transform_space) {
|
||||
this.transform_space = transform_space;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,9 +14,9 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometryPointsToVolume {
|
||||
public uchar resolution_mode;
|
||||
public uchar input_type_radius;
|
||||
public NodeGeometryPointsToVolume(uchar resolution_mode, uchar input_type_radius) {
|
||||
public byte resolution_mode;
|
||||
public byte input_type_radius;
|
||||
public NodeGeometryPointsToVolume(byte resolution_mode, byte input_type_radius) {
|
||||
this.resolution_mode = resolution_mode;
|
||||
this.input_type_radius = input_type_radius;
|
||||
}
|
||||
|
||||
@@ -14,8 +14,8 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometryProximity {
|
||||
public uchar target_element;
|
||||
public NodeGeometryProximity(uchar target_element) {
|
||||
public byte target_element;
|
||||
public NodeGeometryProximity(byte target_element) {
|
||||
this.target_element = target_element;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,9 +14,9 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometryRaycast {
|
||||
public uchar mapping;
|
||||
public int8_t data_type;
|
||||
public NodeGeometryRaycast(uchar mapping, int8_t data_type) {
|
||||
public byte mapping;
|
||||
public sbyte data_type;
|
||||
public NodeGeometryRaycast(byte mapping, sbyte data_type) {
|
||||
this.mapping = mapping;
|
||||
this.data_type = data_type;
|
||||
}
|
||||
|
||||
@@ -14,11 +14,11 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometrySampleIndex {
|
||||
public int8_t data_type;
|
||||
public int8_t domain;
|
||||
public int8_t clamp;
|
||||
public sbyte data_type;
|
||||
public sbyte domain;
|
||||
public sbyte clamp;
|
||||
public char[] _pad = new System.Char[1];
|
||||
public NodeGeometrySampleIndex(int8_t data_type, int8_t domain, int8_t clamp, char[] _pad) {
|
||||
public NodeGeometrySampleIndex(sbyte data_type, sbyte domain, sbyte clamp, char[] _pad) {
|
||||
this.data_type = data_type;
|
||||
this.domain = domain;
|
||||
this.clamp = clamp;
|
||||
|
||||
@@ -14,8 +14,8 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometrySeparateGeometry {
|
||||
public int8_t domain;
|
||||
public NodeGeometrySeparateGeometry(int8_t domain) {
|
||||
public sbyte domain;
|
||||
public NodeGeometrySeparateGeometry(sbyte domain) {
|
||||
this.domain = domain;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,8 +14,8 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometrySetCurveHandlePositions {
|
||||
public uchar mode;
|
||||
public NodeGeometrySetCurveHandlePositions(uchar mode) {
|
||||
public byte mode;
|
||||
public NodeGeometrySetCurveHandlePositions(byte mode) {
|
||||
this.mode = mode;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,9 +14,9 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometryStoreNamedAttribute {
|
||||
public int8_t data_type;
|
||||
public int8_t domain;
|
||||
public NodeGeometryStoreNamedAttribute(int8_t data_type, int8_t domain) {
|
||||
public sbyte data_type;
|
||||
public sbyte domain;
|
||||
public NodeGeometryStoreNamedAttribute(sbyte data_type, sbyte domain) {
|
||||
this.data_type = data_type;
|
||||
this.domain = domain;
|
||||
}
|
||||
|
||||
@@ -14,11 +14,11 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometryStringToCurves {
|
||||
public uchar overflow;
|
||||
public uchar align_x;
|
||||
public uchar align_y;
|
||||
public uchar pivot_mode;
|
||||
public NodeGeometryStringToCurves(uchar overflow, uchar align_x, uchar align_y, uchar pivot_mode) {
|
||||
public byte overflow;
|
||||
public byte align_x;
|
||||
public byte align_y;
|
||||
public byte pivot_mode;
|
||||
public NodeGeometryStringToCurves(byte overflow, byte align_x, byte align_y, byte pivot_mode) {
|
||||
this.overflow = overflow;
|
||||
this.align_x = align_x;
|
||||
this.align_y = align_y;
|
||||
|
||||
@@ -14,9 +14,9 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometrySubdivisionSurface {
|
||||
public uchar uv_smooth;
|
||||
public uchar boundary_smooth;
|
||||
public NodeGeometrySubdivisionSurface(uchar uv_smooth, uchar boundary_smooth) {
|
||||
public byte uv_smooth;
|
||||
public byte boundary_smooth;
|
||||
public NodeGeometrySubdivisionSurface(byte uv_smooth, byte boundary_smooth) {
|
||||
this.uv_smooth = uv_smooth;
|
||||
this.boundary_smooth = boundary_smooth;
|
||||
}
|
||||
|
||||
@@ -14,11 +14,11 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometryTransferAttribute {
|
||||
public int8_t data_type;
|
||||
public int8_t domain;
|
||||
public uchar mode;
|
||||
public sbyte data_type;
|
||||
public sbyte domain;
|
||||
public byte mode;
|
||||
public char[] _pad = new System.Char[1];
|
||||
public NodeGeometryTransferAttribute(int8_t data_type, int8_t domain, uchar mode, char[] _pad) {
|
||||
public NodeGeometryTransferAttribute(sbyte data_type, sbyte domain, byte mode, char[] _pad) {
|
||||
this.data_type = data_type;
|
||||
this.domain = domain;
|
||||
this.mode = mode;
|
||||
|
||||
@@ -14,8 +14,8 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometryUVUnwrap {
|
||||
public uchar method;
|
||||
public NodeGeometryUVUnwrap(uchar method) {
|
||||
public byte method;
|
||||
public NodeGeometryUVUnwrap(byte method) {
|
||||
this.method = method;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,9 +14,9 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometryViewer {
|
||||
public int8_t data_type;
|
||||
public int8_t domain;
|
||||
public NodeGeometryViewer(int8_t data_type, int8_t domain) {
|
||||
public sbyte data_type;
|
||||
public sbyte domain;
|
||||
public NodeGeometryViewer(sbyte data_type, sbyte domain) {
|
||||
this.data_type = data_type;
|
||||
this.domain = domain;
|
||||
}
|
||||
|
||||
@@ -14,8 +14,8 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeGeometryVolumeToMesh {
|
||||
public uchar resolution_mode;
|
||||
public NodeGeometryVolumeToMesh(uchar resolution_mode) {
|
||||
public byte resolution_mode;
|
||||
public NodeGeometryVolumeToMesh(byte resolution_mode) {
|
||||
this.resolution_mode = resolution_mode;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,8 +14,8 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeInputBool {
|
||||
public uchar boolean;
|
||||
public NodeInputBool(uchar boolean) {
|
||||
public byte boolean;
|
||||
public NodeInputBool(byte boolean) {
|
||||
this.boolean = boolean;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,11 +14,11 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeMapRange {
|
||||
public uchar data_type;
|
||||
public uchar interpolation_type;
|
||||
public uchar clamp;
|
||||
public byte data_type;
|
||||
public byte interpolation_type;
|
||||
public byte clamp;
|
||||
public char[] _pad = new System.Char[5];
|
||||
public NodeMapRange(uchar data_type, uchar interpolation_type, uchar clamp, char[] _pad) {
|
||||
public NodeMapRange(byte data_type, byte interpolation_type, byte clamp, char[] _pad) {
|
||||
this.data_type = data_type;
|
||||
this.interpolation_type = interpolation_type;
|
||||
this.clamp = clamp;
|
||||
|
||||
@@ -15,9 +15,9 @@ namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeMenuSwitch {
|
||||
public NodeEnumDefinition enum_definition;
|
||||
public uchar data_type;
|
||||
public byte data_type;
|
||||
public char[] _pad = new System.Char[7];
|
||||
public NodeMenuSwitch(NodeEnumDefinition enum_definition, uchar data_type, char[] _pad) {
|
||||
public NodeMenuSwitch(NodeEnumDefinition enum_definition, byte data_type, char[] _pad) {
|
||||
this.enum_definition = enum_definition;
|
||||
this.data_type = data_type;
|
||||
this._pad = _pad;
|
||||
|
||||
@@ -14,8 +14,8 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeRandomValue {
|
||||
public uchar data_type;
|
||||
public NodeRandomValue(uchar data_type) {
|
||||
public byte data_type;
|
||||
public NodeRandomValue(byte data_type) {
|
||||
this.data_type = data_type;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,13 +14,13 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeShaderMix {
|
||||
public int8_t data_type;
|
||||
public int8_t factor_mode;
|
||||
public int8_t clamp_factor;
|
||||
public int8_t clamp_result;
|
||||
public int8_t blend_type;
|
||||
public sbyte data_type;
|
||||
public sbyte factor_mode;
|
||||
public sbyte clamp_factor;
|
||||
public sbyte clamp_result;
|
||||
public sbyte blend_type;
|
||||
public char[] _pad = new System.Char[3];
|
||||
public NodeShaderMix(int8_t data_type, int8_t factor_mode, int8_t clamp_factor, int8_t clamp_result, int8_t blend_type, char[] _pad) {
|
||||
public NodeShaderMix(sbyte data_type, sbyte factor_mode, sbyte clamp_factor, sbyte clamp_result, sbyte blend_type, char[] _pad) {
|
||||
this.data_type = data_type;
|
||||
this.factor_mode = factor_mode;
|
||||
this.clamp_factor = clamp_factor;
|
||||
|
||||
@@ -14,8 +14,8 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct NodeSwitch {
|
||||
public uchar input_type;
|
||||
public NodeSwitch(uchar input_type) {
|
||||
public byte input_type;
|
||||
public NodeSwitch(byte input_type) {
|
||||
this.input_type = input_type;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,10 +16,10 @@ namespace BlendFile.DNA {
|
||||
public struct NodeTexNoise {
|
||||
public NodeTexBase @base;
|
||||
public int dimensions;
|
||||
public uchar type;
|
||||
public uchar normalize;
|
||||
public byte type;
|
||||
public byte normalize;
|
||||
public char[] _pad = new System.Char[2];
|
||||
public NodeTexNoise(NodeTexBase @base, int dimensions, uchar type, uchar normalize, char[] _pad) {
|
||||
public NodeTexNoise(NodeTexBase @base, int dimensions, byte type, byte normalize, char[] _pad) {
|
||||
this.@base = @base;
|
||||
this.dimensions = dimensions;
|
||||
this.type = type;
|
||||
|
||||
@@ -16,8 +16,8 @@ namespace BlendFile.DNA {
|
||||
public class NodesModifierBake {
|
||||
public int id;
|
||||
public int flag;
|
||||
public uchar bake_mode;
|
||||
public int8_t bake_target;
|
||||
public byte bake_mode;
|
||||
public sbyte bake_target;
|
||||
public char[] _pad = new System.Char[6];
|
||||
public char ptr_directory;
|
||||
public int frame_start;
|
||||
@@ -27,8 +27,8 @@ namespace BlendFile.DNA {
|
||||
public NodesModifierDataBlock ptr_data_blocks;
|
||||
public NodesModifierPackedBake ptr_packed;
|
||||
public object ptr__pad2;
|
||||
public int64_t bake_size;
|
||||
public NodesModifierBake(int id, int flag, uchar bake_mode, int8_t bake_target, char[] _pad, char ptr_directory, int frame_start, int frame_end, int data_blocks_num, int active_data_block, NodesModifierDataBlock ptr_data_blocks, NodesModifierPackedBake ptr_packed, object ptr__pad2, int64_t bake_size) {
|
||||
public long bake_size;
|
||||
public NodesModifierBake(int id, int flag, byte bake_mode, sbyte bake_target, char[] _pad, char ptr_directory, int frame_start, int frame_end, int data_blocks_num, int active_data_block, NodesModifierDataBlock ptr_data_blocks, NodesModifierPackedBake ptr_packed, object ptr__pad2, long bake_size) {
|
||||
this.id = id;
|
||||
this.flag = flag;
|
||||
this.bake_mode = bake_mode;
|
||||
|
||||
@@ -18,8 +18,8 @@ namespace BlendFile.DNA {
|
||||
public bNodeTree ptr_node_group;
|
||||
public NodesModifierSettings settings;
|
||||
public char ptr_simulation_bake_directory;
|
||||
public int8_t flag;
|
||||
public int8_t bake_target;
|
||||
public sbyte flag;
|
||||
public sbyte bake_target;
|
||||
public char[] _pad = new System.Char[2];
|
||||
public int bakes_num;
|
||||
public NodesModifierBake ptr_bakes;
|
||||
@@ -27,7 +27,7 @@ namespace BlendFile.DNA {
|
||||
public int panels_num;
|
||||
public NodesModifierPanel ptr_panels;
|
||||
public NodesModifierRuntimeHandle ptr_runtime;
|
||||
public NodesModifierData(ModifierData modifier, bNodeTree ptr_node_group, NodesModifierSettings settings, char ptr_simulation_bake_directory, int8_t flag, int8_t bake_target, char[] _pad, int bakes_num, NodesModifierBake ptr_bakes, char[] _pad2, int panels_num, NodesModifierPanel ptr_panels, NodesModifierRuntimeHandle ptr_runtime) {
|
||||
public NodesModifierData(ModifierData modifier, bNodeTree ptr_node_group, NodesModifierSettings settings, char ptr_simulation_bake_directory, sbyte flag, sbyte bake_target, char[] _pad, int bakes_num, NodesModifierBake ptr_bakes, char[] _pad2, int panels_num, NodesModifierPanel ptr_panels, NodesModifierRuntimeHandle ptr_runtime) {
|
||||
this.modifier = modifier;
|
||||
this.ptr_node_group = ptr_node_group;
|
||||
this.settings = settings;
|
||||
|
||||
@@ -113,7 +113,7 @@ namespace BlendFile.DNA {
|
||||
public char empty_image_visibility_flag;
|
||||
public char empty_image_depth;
|
||||
public char empty_image_flag;
|
||||
public uchar modifier_flag;
|
||||
public byte modifier_flag;
|
||||
public char[] _pad8 = new System.Char[4];
|
||||
public PreviewImage ptr_preview;
|
||||
public ObjectLineArt lineart;
|
||||
@@ -221,7 +221,7 @@ namespace BlendFile.DNA {
|
||||
char empty_image_visibility_flag,
|
||||
char empty_image_depth,
|
||||
char empty_image_flag,
|
||||
uchar modifier_flag,
|
||||
byte modifier_flag,
|
||||
char[] _pad8,
|
||||
PreviewImage ptr_preview,
|
||||
ObjectLineArt lineart,
|
||||
|
||||
@@ -65,7 +65,7 @@ namespace BlendFile.DNA {
|
||||
public int anim_endofs;
|
||||
public int blend_mode;
|
||||
public float blend_opacity;
|
||||
public int8_t color_tag;
|
||||
public sbyte color_tag;
|
||||
public char alpha_mode;
|
||||
public char[] _pad2 = new System.Char[2];
|
||||
public int cache_flag;
|
||||
@@ -134,7 +134,7 @@ namespace BlendFile.DNA {
|
||||
int anim_endofs,
|
||||
int blend_mode,
|
||||
float blend_opacity,
|
||||
int8_t color_tag,
|
||||
sbyte color_tag,
|
||||
char alpha_mode,
|
||||
char[] _pad2,
|
||||
int cache_flag,
|
||||
|
||||
@@ -14,8 +14,8 @@ using System;
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public struct SessionUID {
|
||||
public uint64_t uid_;
|
||||
public SessionUID(uint64_t uid_) {
|
||||
public ulong uid_;
|
||||
public SessionUID(ulong uid_) {
|
||||
this.uid_ = uid_;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,10 +25,10 @@ namespace BlendFile.DNA {
|
||||
public ViewerPath viewer_path;
|
||||
public SpreadsheetInstanceID ptr_instance_ids;
|
||||
public int instance_ids_num;
|
||||
public uchar filter_flag;
|
||||
public uchar geometry_component_type;
|
||||
public uchar attribute_domain;
|
||||
public uchar object_eval_state;
|
||||
public byte filter_flag;
|
||||
public byte geometry_component_type;
|
||||
public byte attribute_domain;
|
||||
public byte object_eval_state;
|
||||
public int active_layer_index;
|
||||
public int flag;
|
||||
public SpaceSpreadsheet_Runtime ptr_runtime;
|
||||
@@ -44,10 +44,10 @@ namespace BlendFile.DNA {
|
||||
ViewerPath viewer_path,
|
||||
SpreadsheetInstanceID ptr_instance_ids,
|
||||
int instance_ids_num,
|
||||
uchar filter_flag,
|
||||
uchar geometry_component_type,
|
||||
uchar attribute_domain,
|
||||
uchar object_eval_state,
|
||||
byte filter_flag,
|
||||
byte geometry_component_type,
|
||||
byte attribute_domain,
|
||||
byte object_eval_state,
|
||||
int active_layer_index,
|
||||
int flag,
|
||||
SpaceSpreadsheet_Runtime ptr_runtime) {
|
||||
|
||||
@@ -17,10 +17,10 @@ namespace BlendFile.DNA {
|
||||
public SpreadsheetColumn ptr_next;
|
||||
public SpreadsheetColumn ptr_prev;
|
||||
public SpreadsheetColumnID ptr_id;
|
||||
public uchar data_type;
|
||||
public byte data_type;
|
||||
public char[] _pad0 = new System.Char[7];
|
||||
public char ptr_display_name;
|
||||
public SpreadsheetColumn(SpreadsheetColumn ptr_next, SpreadsheetColumn ptr_prev, SpreadsheetColumnID ptr_id, uchar data_type, char[] _pad0, char ptr_display_name) {
|
||||
public SpreadsheetColumn(SpreadsheetColumn ptr_next, SpreadsheetColumn ptr_prev, SpreadsheetColumnID ptr_id, byte data_type, char[] _pad0, char ptr_display_name) {
|
||||
this.ptr_next = ptr_next;
|
||||
this.ptr_prev = ptr_prev;
|
||||
this.ptr_id = ptr_id;
|
||||
|
||||
@@ -17,8 +17,8 @@ namespace BlendFile.DNA {
|
||||
public SpreadsheetRowFilter ptr_next;
|
||||
public SpreadsheetRowFilter ptr_prev;
|
||||
public char[] column_name = new System.Char[64];
|
||||
public uchar operation;
|
||||
public uchar flag;
|
||||
public byte operation;
|
||||
public byte flag;
|
||||
public char[] _pad0 = new System.Char[2];
|
||||
public int value_int;
|
||||
public int[] value_int2 = new System.Int32[2];
|
||||
@@ -29,7 +29,7 @@ namespace BlendFile.DNA {
|
||||
public float[] value_float3 = new System.Single[3];
|
||||
public float[] value_color = new System.Single[4];
|
||||
public char[] _pad1 = new System.Char[4];
|
||||
public SpreadsheetRowFilter(SpreadsheetRowFilter ptr_next, SpreadsheetRowFilter ptr_prev, char[] column_name, uchar operation, uchar flag, char[] _pad0, int value_int, int[] value_int2, char ptr_value_string, float value_float, float threshold, float[] value_float2, float[] value_float3, float[] value_color, char[] _pad1) {
|
||||
public SpreadsheetRowFilter(SpreadsheetRowFilter ptr_next, SpreadsheetRowFilter ptr_prev, char[] column_name, byte operation, byte flag, char[] _pad0, int value_int, int[] value_int2, char ptr_value_string, float value_float, float threshold, float[] value_float2, float[] value_float3, float[] value_color, char[] _pad1) {
|
||||
this.ptr_next = ptr_next;
|
||||
this.ptr_prev = ptr_prev;
|
||||
this.column_name = column_name;
|
||||
|
||||
@@ -83,8 +83,8 @@ namespace BlendFile.DNA {
|
||||
public short active_asset_library;
|
||||
public short active_extension_repo;
|
||||
public char extension_flag;
|
||||
public uchar network_timeout;
|
||||
public uchar network_connection_limit;
|
||||
public byte network_timeout;
|
||||
public byte network_connection_limit;
|
||||
public char[] _pad14 = new System.Char[3];
|
||||
public short undosteps;
|
||||
public int undomemory;
|
||||
@@ -258,8 +258,8 @@ namespace BlendFile.DNA {
|
||||
short active_asset_library,
|
||||
short active_extension_repo,
|
||||
char extension_flag,
|
||||
uchar network_timeout,
|
||||
uchar network_connection_limit,
|
||||
byte network_timeout,
|
||||
byte network_connection_limit,
|
||||
char[] _pad14,
|
||||
short undosteps,
|
||||
int undomemory,
|
||||
|
||||
@@ -20,10 +20,10 @@ namespace BlendFile.DNA {
|
||||
public int details_flags;
|
||||
public int flag;
|
||||
public int _pad0;
|
||||
public uint64_t filter_id;
|
||||
public ulong filter_id;
|
||||
public int temp_win_sizex;
|
||||
public int temp_win_sizey;
|
||||
public UserDef_FileSpaceData(int display_type, int thumbnail_size, int sort_type, int details_flags, int flag, int _pad0, uint64_t filter_id, int temp_win_sizex, int temp_win_sizey) {
|
||||
public UserDef_FileSpaceData(int display_type, int thumbnail_size, int sort_type, int details_flags, int flag, int _pad0, ulong filter_id, int temp_win_sizex, int temp_win_sizey) {
|
||||
this.display_type = display_type;
|
||||
this.thumbnail_size = thumbnail_size;
|
||||
this.sort_type = sort_type;
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user